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FFT on the audio buffer in the AURenderCallback method:
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static void performFFT(float* data, UInt32 numberOfFrames, SoundBufferPtr soundBuffer, UInt32 inBusNumber) { | |
int bufferLog2 = round(log2(numberOfFrames)); | |
float fftNormFactor = 1.0/( 2 * numberOfFrames); | |
FFTSetup fftSetup = vDSP_create_fftsetup(bufferLog2, kFFTRadix2); | |
int numberOfFramesOver2 = numberOfFrames / 2; | |
float outReal[numberOfFramesOver2]; | |
float outImaginary[numberOfFramesOver2]; | |
COMPLEX_SPLIT output = { .realp = outReal, .imagp = outImaginary }; | |
//Put all of the even numbered elements into outReal and odd numbered into outImaginary | |
vDSP_ctoz((COMPLEX *)data, 2, &output, 1, numberOfFramesOver2); | |
//Perform the FFT via Accelerate | |
//Use FFT forward for standard PCM audio | |
vDSP_fft_zrip(fftSetup, &output, 1, bufferLog2, FFT_FORWARD); | |
//Scale the FFT data | |
vDSP_vsmul(output.realp, 1, &fftNormFactor, output.realp, 1, numberOfFramesOver2); | |
vDSP_vsmul(output.imagp, 1, &fftNormFactor, output.imagp, 1, numberOfFramesOver2); | |
//Take the absolute value of the output to get in range of 0 to 1 | |
vDSP_zvabs(&output, 1, soundBuffer[inBusNumber].frequencyData, 1, numberOfFramesOver2); | |
vDSP_destroy_fftsetup(fftSetup); | |
} |
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