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Uses three.js, three-software-renderer & omggif to render an animated GIF from a Three.js Scene on the server with node.js
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var fs = require('fs'), | |
omggif = require('omggif'), | |
THREE = require('three'), | |
SoftwareRenderer = require('three-software-renderer'); | |
// How many frames and how large shall the GIF be? | |
var NUM_FRAMES = 200, WIDTH = 500, HEIGHT = 500; | |
// Our scene, camera and renderer and a box to render | |
var scene = new THREE.Scene(), | |
cam = new THREE.PerspectiveCamera(45, 1, 1, 2000), | |
renderer = new SoftwareRenderer(); | |
cam.position.z = 100; | |
renderer.setSize(WIDTH, HEIGHT); | |
var box = new THREE.Mesh( | |
new THREE.BoxGeometry(30, 30, 30), | |
new THREE.MeshBasicMaterial({color: 0xff0000}) | |
); | |
scene.add(box); | |
// GIF has a color palette of 256 possible colours, we're fixing them to two. | |
// TODO: Generate the palette automatically from the scene | |
var palette = [0x000000, 0xff0000]; | |
var gifBuffer = new Buffer(WIDTH * HEIGHT * NUM_FRAMES); // holds the entire GIF output | |
var gif = new omggif.GifWriter(gifBuffer, WIDTH, HEIGHT, {palette: palette, loop: 0}); | |
for(var frame=0; frame<NUM_FRAMES; frame++) { | |
box.rotation.y += Math.PI / 100; | |
var pixels = renderer.render(scene, cam); // render a frame in memory | |
// for each frame of the GIF we'll have to convert the RGBA pixels into palette indices | |
gif.addFrame(0, 0, pixels.width, pixels.height, convertRGBAto8bit(pixels.data, palette)); | |
} | |
fs.writeFileSync('./test.gif', gifBuffer.slice(0, gif.end())); | |
function convertRGBAto8bit(rgbaBuffer, palette) { | |
var outputBuffer = new Uint8Array(rgbaBuffer.length / 4); | |
for(var i=0; i<rgbaBuffer.length; i+=4) { | |
var colour = (rgbaBuffer[i] << 16) + (rgbaBuffer[i+1] << 8) + rgbaBuffer[i+2]; | |
for(var p=0; p<palette.length; p++) { | |
if(colour == palette[p]) { | |
outputBuffer[i/4] = p; | |
break; | |
} | |
} | |
} | |
return outputBuffer; | |
} |
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{ | |
"name": "gif-render", | |
"version": "1.0.0", | |
"main": "make-animated-gif.js", | |
"license": "ISC", | |
"dependencies": { | |
"omggif": "^1.0.8", | |
"three": "^0.71.1", | |
"three-software-renderer": "^1.0.2" | |
} | |
} |
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