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Steam game shell script testing in osh.
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#!/bin/bash | |
# figure out the absolute path to the script being run a bit | |
# non-obvious, the ${0%/*} pulls the path out of $0, cd's into the | |
# specified directory, then uses $PWD to figure out where that | |
# directory lives - and all this in a subshell, so we don't affect | |
# $PWD | |
GAMEROOT=$(cd "${0%/*}" && echo $PWD) | |
#determine platform | |
UNAME=`uname` | |
if [ "$UNAME" == "Darwin" ]; then | |
# Workaround OS X El Capitan 10.11 System Integrity Protection (SIP) which does not allow | |
# DYLD_INSERT_LIBRARIES to be set for system processes. | |
if [ "$STEAM_DYLD_INSERT_LIBRARIES" != "" ] && [ "$DYLD_INSERT_LIBRARIES" == "" ]; then | |
export DYLD_INSERT_LIBRARIES="$STEAM_DYLD_INSERT_LIBRARIES" | |
fi | |
# prepend our lib path to LD_LIBRARY_PATH | |
export DYLD_LIBRARY_PATH=${GAMEROOT}:$DYLD_LIBRARY_PATH | |
elif [ "$UNAME" == "Linux" ]; then | |
# prepend our lib path to LD_LIBRARY_PATH | |
export LD_LIBRARY_PATH=${GAMEROOT}:$LD_LIBRARY_PATH | |
fi | |
if [ -z $GAMEEXE ]; then | |
if [ "$UNAME" == "Darwin" ]; then | |
GAMEEXE=hl_osx | |
elif [ "$UNAME" == "Linux" ]; then | |
GAMEEXE=hl_linux | |
fi | |
fi | |
ulimit -n 2048 | |
# and launch the game | |
cd "$GAMEROOT" | |
STATUS=42 | |
while [ $STATUS -eq 42 ]; do | |
${DEBUGGER} "${GAMEROOT}"/${GAMEEXE} $@ | |
STATUS=$? | |
done | |
exit $STATUS |
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powerkitten@blaze-pc:~/Desktop/depotdownloader-2.3.0-hotfix1/halflife$ osh hl.sh | |
GAMEROOT=$(cd "${0%/*}" && echo $PWD) | |
^ | |
hl.sh:9: cd '/home/powerkitten/Desktop/depotdownloader-2.3.0-hotfix1/halflife/hl.sh': Not a directory | |
ulimit -n 2048 | |
^~~~~~ | |
hl.sh:34: Can't execute 'ulimit': No such file or directory | |
${DEBUGGER} "${GAMEROOT}"/${GAMEEXE} $@ | |
^ | |
hl.sh:41: Can't execute '/hl_linux': No such file or directory |
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