Created
March 4, 2014 05:07
-
-
Save weswigham/9340588 to your computer and use it in GitHub Desktop.
Imma chargin mah lazor
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
local color = Color(255, 255, 255, 255) | |
Voxel.display.color = color | |
Voxel.display:zero() | |
local function toggleCore(center, size) | |
for x=center-size,center+size do | |
for y=center-size,center+size do | |
for z=center-size,center+size do | |
if math.sqrt((x-center)^2 + (y-center)^2 +(z-center)^2)<=size then | |
Voxel.display:toggleVoxel(x,y,z) | |
end | |
end | |
end | |
end | |
end | |
local function negativeCore(center, size) | |
for x=center-size,center+size do | |
for y=center-size,center+size do | |
for z=center-size,center+size do | |
if math.sqrt((x-center)^2 + (y-center)^2 +(z-center)^2)<=size then | |
Voxel.display:setVoxel(x,y,z,false) | |
end | |
end | |
end | |
end | |
end | |
local function randomInSphere(x,y,z,r) | |
local normal = Vector(math.random(), math.random(), math.random()) | |
normal:Normalize() | |
return (normal*math.random(-1,1)*r)+Vector(x,y,z) | |
end | |
local frames = {} | |
local function capture() | |
Voxel.display:rebuild() | |
table.insert(frames, Voxel.display:snapshot()) | |
end | |
local center = math.floor(Voxel.display.voxel_width/2) | |
toggleCore(math.floor(center/4), center*2) | |
negativeCore(center + math.floor(center/2), 9) | |
local cvec = Vector(center + math.floor(center/2),center + math.floor(center/2),center + math.floor(center/2)) | |
local dest = Vector(cvec.x-9,cvec.y-9,cvec.z-9) | |
local particles = {} | |
for i=1,9 do | |
local vec = randomInSphere(cvec.x, cvec.y, cvec.z, 9) | |
local rounded = Vector(math.floor(vec.x),math.floor(vec.y),math.floor(vec.z)) | |
table.insert(particles, rounded) | |
Voxel.display:setVoxel(rounded.x, rounded.y, rounded.z, true) | |
end | |
capture() | |
for i=1,50 do | |
if (i<42) then | |
local vec = randomInSphere(cvec.x, cvec.y, cvec.z, 9) | |
local rounded = Vector(math.floor(vec.x),math.floor(vec.y),math.floor(vec.z)) | |
table.insert(particles, rounded) | |
Voxel.display:setVoxel(rounded.x, rounded.y, rounded.z, true) | |
end | |
for k,p in pairs(particles) do | |
Voxel.display:setVoxel(p.x, p.y, p.z, false) | |
if p:Distance(cvec) < 9 then | |
local new = (p-dest) | |
new:Normalize() | |
local t = p-(new*1.5) | |
p.x = math.floor(t.x) | |
p.y = math.floor(t.y) | |
p.z = math.floor(t.z) | |
Voxel.display:setVoxel(p.x, p.y, p.z, true) | |
end | |
end | |
capture() | |
end | |
for k,p in pairs(particles) do | |
Voxel.display:setVoxel(p.x, p.y, p.z, false) | |
end | |
capture() | |
capture() --A moment of silence... | |
capture() | |
capture() | |
capture() | |
local function ptLineDist(endp1, endp2, pt) | |
local cp = (pt-endp1):Cross(pt-endp2) | |
local ret = (cp):Length()/(endp2-endp1):Length() | |
return ret | |
end | |
local function laser(radius, state) | |
for x=dest.x-2,Voxel.display.voxel_width-1 do | |
for y=dest.y-2,Voxel.display.voxel_depth-1 do | |
for z=dest.z-2,Voxel.display.voxel_height-1 do | |
if ptLineDist(cvec, dest, Vector(x,y,z))<radius and Vector(x,y,z):Distance(cvec)<9 then | |
Voxel.display:setVoxel(x, y, z, state) | |
end | |
end | |
end | |
end | |
end | |
laser(3, true) | |
for i=0,10 do | |
capture() | |
end | |
laser(3, false) | |
for i=3,0,-1 do | |
laser(i, true) | |
capture() | |
capture() | |
capture() | |
capture() | |
capture() | |
laser(i, false) | |
end | |
Voxel.display:animate(frames) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment