Created
March 2, 2013 23:53
-
-
Save whatupdave/5073808 to your computer and use it in GitHub Desktop.
An old javascript state machine implementation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
Possible names: Reaktor, Fat Controller | |
ideas: | |
bind/unbind between states? | |
allow machines to be shared, overriding states on instance | |
$('#target').machine({ | |
stopped : { | |
enter : ['a.pause:hide', 'a.play:show'], | |
exit : ..., | |
'a.play:click' : 'playing' | |
}, | |
playing : { | |
'a.pause:click' : ['a.pause:hide', 'a.play:show', 'paused'], | |
'a.stop:click' : 'stopped' | |
}, | |
paused : { | |
'a.play:click' : 'playing', | |
'a.stop:click' : 'stopped' | |
} | |
},{ debug : true}) | |
state names | |
actions | |
are jquery events in the form selector:event | |
transitions | |
can be string containing new state or function that returns new state | |
can be an array of actions, the last one providing the new state | |
*/ | |
(function($) { | |
var RESERVED_STATES = ['enter', 'exit']; | |
$.fn.machine = function(states, options) { | |
options = $.extend({ | |
error: true, | |
debug: false | |
}, options || {}); | |
var name = this.selector; | |
if (typeof console === 'undefined') { | |
console = { log: function(){} }; | |
} | |
var log = { | |
debug: function(message) { if (options.debug) console.log('Machine['+name+']: ' + message); }, | |
error: function(message) { if (options.error) console.log('Machine['+name+'] Error: ' + message); } | |
} | |
return this.each(function() { | |
var self = this; | |
var currentState = first(states).index; | |
log.debug('State: ' + currentState); | |
function executeCallbacks(callbacks, args) { | |
if (typeof callbacks === 'undefined') return; | |
if (typeof callbacks === "function") { | |
return callbacks.apply(self, args); | |
} else if (typeof callbacks === "string") { | |
if (callbacks.indexOf(':') > -1) { | |
var parts = callbacks.split(':'); | |
var selector = parts[0]; | |
var method = parts[1]; | |
if ($(selector, self).length == 0) { | |
log.error('Missing element ' + selector); | |
} | |
if ($(selector, self)[method]) { | |
($(selector, self)[method]).apply($(selector, self), args); | |
} else { log.error('Undefined method: ' + method)} | |
} else if (callbacks.indexOf('!') > -1) { | |
var event = callbacks.split('!')[1]; | |
$(self).trigger(event); | |
} | |
return callbacks; | |
} else if (callbacks.length) { | |
var results = $.map(callbacks, function(v){ | |
return executeCallbacks(v, args); | |
}); | |
return last(results); | |
} | |
} | |
function changeState(newState, action) { | |
log.debug('transitioning ' + currentState + ' -[' + action + ']-> ' + newState) | |
executeCallbacks(states[currentState]['exit'], []); | |
currentState = newState; | |
executeCallbacks(states[currentState]['enter'], []); | |
log.debug('State: ' + currentState); | |
} | |
function eventTriggered(action, args) { | |
log.debug(action + ' triggered'); | |
var newState = executeCallbacks(states[currentState][action], args); | |
if (newState && states[newState]) { | |
changeState(newState, action); | |
} | |
} | |
var bindings = []; | |
$.each(states, function(state, transition){ | |
$.each(transition, function(action, newState) { | |
if ($.inArray(action, RESERVED_STATES) > -1) return; | |
var selector = ''; | |
var event = action; | |
var element = $(self); | |
if(action.indexOf(':') > -1) { | |
var parts = action.split(':'); | |
selector = parts[0]; | |
event = parts[1]; | |
} | |
if(selector.indexOf('*') == 0) { | |
element = $(selector.split('*')[1]); | |
} else if (selector) { | |
element = $(selector, self); | |
} | |
var eventId = selector + ':' + event; | |
if (element.length == 0) { | |
log.error(action + ' does not exist'); | |
} else if ($.inArray(eventId, bindings) == -1) { | |
log.debug('binding ' + eventId); | |
bindings.push(eventId); | |
element.bind(event, function(){ | |
var args = Array.prototype.slice.call(arguments); | |
eventTriggered(action, args); | |
}); | |
} | |
}); | |
}); | |
var newState = executeCallbacks(states[currentState]['enter'], []); | |
if (newState && states[newState]) { | |
changeState(newState, 'enter'); | |
} | |
var url = window.location.toString(); | |
if (url.indexOf('?') > -1) { | |
var params = url.split('?')[1].split('&'); | |
$.each(params, function(i, v){ | |
$(self).trigger('?' + v.split('=')[0]); | |
}); | |
} | |
}); | |
}; | |
function last(array) { | |
if (array && array.length && array.length > 0) return array[array.length - 1]; | |
} | |
function first(object){ | |
var returnIndex; | |
var returnValue; | |
$.each(object, function(index, value){ | |
returnIndex = index; | |
returnValue = value; | |
return false; | |
}); | |
return {index: returnIndex, value: returnValue}; | |
} | |
})(jQuery); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment