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// compile by: | |
// rustc src/lib.rs --crate-type cdylib | |
#[repr(C)] | |
pub struct Point { | |
pub x: f64, | |
pub y: f64, | |
} | |
#[no_mangle] | |
pub extern "C" fn add_points(left: Point, right: Point) -> Point { | |
Point { | |
x: left.x + right.x, | |
y: left.y + right.y, | |
} | |
} |
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// Learn more about F# at http://fsharp.org | |
open System | |
open System.Runtime.InteropServices | |
// let SL = StructAttribute() | |
[<StructLayout(LayoutKind.Sequential)>] | |
[<Struct>] | |
type Point = { | |
x : float ; y : float | |
} | |
[<DllImport(@"/tmp/pointer/liblib.dylib")>] | |
extern Point add_points(Point a, Point b); | |
[<EntryPoint>] | |
let main argv = | |
let first = { x=1.5; y=15.0 }; | |
let second = { x=2.5; y=5.0 }; | |
let third = add_points(first, second); | |
printfn "Hello World from F#! %A" third; | |
0 // return an integer exit code |
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// Learn more about F# at http://fsharp.org | |
open System.Runtime.InteropServices | |
[<DllImport(@"/tmp/pointer/fpointer/libsendit.dylib", CharSet = CharSet.Ansi)>] | |
extern void sendit(string s); | |
[<EntryPoint>] | |
let main argv = | |
sendit("/pizza") | |
0 // return an integer exit code |
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//toml | |
// [dependencies] | |
// rocket = "0.4.0" | |
// libc = "0.2.76" | |
// [lib] | |
// crate-type = ["cdylib"] | |
#![feature(proc_macro_hygiene, decl_macro)] | |
use rocket::{ignite, routes, get}; | |
use libc::c_char; | |
use std::ffi::CStr; | |
#[get("/world")] | |
fn hi() -> &'static str { | |
"Hello!" | |
} | |
#[no_mangle] | |
pub extern "C" fn sendit(s: *const c_char){ | |
let c_str = unsafe { | |
assert!(!s.is_null()); | |
CStr::from_ptr(s) | |
}; | |
let r_str = c_str.to_str().unwrap(); | |
ignite().mount(r_str, routes![hi]).launch(); |
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This is a interop play between Rust -> CFFI -> .NET world. While seemingly small, due to incomplete documentation and experimentation, it was a nice and interesting way to target .NET with Rust.