Created
August 20, 2011 10:54
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Create a game map in redis from a txt file which imagemagick has conerted from png to txt
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require 'redis' | |
@redis = Redis.new | |
# width & height of the map | |
@x = @y = 0 | |
grassdatafile = open('../resources/maps/land3g.txt') | |
grassdatafile.readlines.each { |line| | |
linedata = line.scan(/(\d+),(\d+):\s*\(\s*\d+,\s*\d+,\s*\d+,\d+\)\s+#.{6}(.{2})/)[0] | |
if linedata | |
@redis.set "map:#{linedata[0]}:#{linedata[1]}", linedata[2] | |
@x = linedata[0].to_i if linedata[0].to_i > @x | |
@y = linedata[1].to_i if linedata[1].to_i > @y | |
#puts "set map:#{linedata[0]}:#{linedata[1]} #{linedata[2].to_i}" | |
end | |
} | |
rockdatafile = open('../resources/maps/land3r.txt') | |
rockdatafile.readlines.each { |line| | |
linedata = line.scan(/(\d+),(\d+):\s*\(\s*255,/)[0] | |
if linedata | |
@redis.set "map:#{linedata[0]}:#{linedata[1]}", '01' | |
@x = linedata[0].to_i if linedata[0].to_i > @x | |
@y = linedata[1].to_i if linedata[1].to_i > @y | |
#puts "set map:#{linedata[0]}:#{linedata[1]} 01" | |
end | |
} | |
waterdatafile = open('../resources/maps/land3b.txt') | |
waterdatafile.readlines.each { |line| | |
linedata = line.scan(/(\d+),(\d+):\s*\(\s*\d+,\s*\d+,\s*255/)[0] | |
if linedata | |
@redis.set "map:#{linedata[0]}:#{linedata[1]}", '00' | |
@x = linedata[0].to_i if linedata[0].to_i > @x | |
@y = linedata[1].to_i if linedata[1].to_i > @y | |
#puts "set map:#{linedata[0]}:#{linedata[1]} 00" | |
end | |
} | |
@redis.set "map:width", @x | |
@redis.set "map:height", @y | |
#puts "width: #{@x}" | |
#puts "height: #{@y}" | |
if @x != 50 || @y != 50 | |
#puts "warning: map is not 50x50" | |
end | |
@map = [] | |
1.upto(@x.to_i) do |x| | |
@line = "" | |
1.upto(@y.to_i) do |y| | |
@line += @redis.get "map:#{x}:#{y}" | |
end | |
@map.push(@line) | |
end | |
puts @map.inspect | |
@redis.set "map", @map |
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