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python file to generate code to load opengl functions in sdl2
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funcs = [ | |
"glGenBuffers", | |
"glBindBuffer", | |
"glBufferData", | |
"glGenVertexArrays", | |
"glBindVertexArray", | |
"glEnableVertexAttribArray", | |
"glVertexAttribPointer", | |
"glCreateShader", | |
"glCompileShader", | |
"glShaderSource", | |
"glCreateProgram", | |
"glAttachShader", | |
"glLinkProgram", | |
"glUseProgram", | |
"glGetShaderiv", | |
"glGetShaderInfoLog", | |
"glDeleteShader", | |
"glGetUniformLocation", | |
"glUniform1f", | |
"glGetProgramiv", | |
"glGetAttribLocation", | |
"glDetachShader", | |
"glDeleteProgram", | |
"glDeleteBuffers", | |
"glUniform1i", | |
"glUniformMatrix4fv", | |
"glMapBuffer", | |
"glUnmapBuffer", | |
"glBlendEquation", | |
"glActiveTexture" | |
] | |
decls = [""] | |
loads = [""] | |
for func in funcs: | |
varType = "PFN" + func.upper() + "PROC" | |
decls += [varType + " " + func + ";"] | |
loads += [func + " = (" + varType + ') SDL_GL_GetProcAddress("' + func + '");'] | |
gistComment = "// Autogenerated by: https://gist.github.com/wheybags/fe2fc44e309f1942fb3e0f34e01adf5f" | |
header = gistComment + "\n\n" | |
header += "\n#ifndef SDL_GL_FUNCS\n#define SDL_GL_FUNCS\n\n" | |
header += "#include <SDL.h>\n\n" | |
header += "#ifdef GL_GLEXT_PROTOTYPES\n #undef GL_GLEXT_PROTOTYPES\n#endif\n\n" | |
# Some functions defined in SDL_opengl.h give linker errors on windows. | |
# You can still retrieve them using SDL_GL_GetProcAddress like normal, | |
# but the declaration in the header conflicts with the one we generate. | |
# Soooo, we use a nasty preprocessor hack to "remove" the function from | |
# the header. | |
brokenDeclarations = ["glBlendEquation", "glActiveTexture"] | |
for func in brokenDeclarations: | |
header += "#define " + func + " " + func + "_BROKEN_SDL_DECLARATION\n" | |
header += "#include <SDL_opengl.h>\n" | |
for func in brokenDeclarations: | |
header += "#undef " + func + "\n" | |
header += "\n extern ".join(decls) | |
header += "\n\n void initGlFuncs();\n\n#endif" | |
cpp = gistComment + "\n\n" | |
cpp += '#include "sdl_gl_funcs.h"\n' | |
cpp += '\n'.join(decls) | |
cpp += '\n\nvoid initGlFuncs()\n{' | |
cpp += "\n ".join(loads) | |
cpp += "\n}" | |
with open("sdl_gl_funcs.h", "wb") as f: | |
f.write(header) | |
with open("sdl_gl_funcs.cpp", "wb") as f: | |
f.write(cpp) | |
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