(not so much the technical parts of the language)
some art i've made what I loved what I learned
- embedly
- new american public art
- boston creative coders (check us out!)
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first made in processing
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used processing JS to port it
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easier to share it
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a year or so later. interactive projection piece
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one week, minimal installation
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socket.io , touchevents
- streaming data into the browser
- socketio didn't work
- webstreams!!
- websocket stream from max
- video stream worked
- Depth map and computer vision
- from the show
- minimal synths on tumblr
- d3 + web audio api
- d3 simple selector/event binding
- open the swarm
- code for open the swarm
- resonance
- more synth stuff
- streams the events as json
- multi-theremin
- some demos
- mouse sharing
- add sounds!
- demo
- code
- zomg
- HN conversations, reddit conversations
- machine reading reddit ... but it's crazy nested
- visualize as a network with d3, all client side
- http://blog.embed.ly/post/57097477000/visualizing-discussions-on-reddit-with-a-d3-network-and
- fine with the traffic
- the app
- when people realized they could change the vis
EDIT (after the talk): Lots of good questions asked. One was how folks who are coming from the tech/coding side could get into making this sort of art. I'd suggest checking out sites like Creator's Project and seeing what kind of projects sing to you. What feel compelling and expressive to you. Go to interactive art shows if there are any around. Soon you'll find ideas coming.
From the other angle, if you're an artist and looking to get in code, you're in a similar place that I was. Go to meetups, go to hackerspaces, and as you learn, be around people and see how they talk and reason about code. See what they make too. The combination of that and little projects goes a long way.