Created
February 18, 2014 20:46
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Shows the gist (geddit? XD) of how to draw on a map the players location.
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public void drawMap(Player player) { | |
MapCanvas myCanvas; | |
int playerX = player.getLocation().getX(); //the 'true' coordinates | |
int playerZ = player.getLocation().getZ(); | |
/* Assumes that you have a class PartyManager which has a method to get the Party of a player | |
The Party class has a method called getPlayers(), which returns an ArrayList of players in the party. Simple. | |
*/ | |
for(Player p : PartyManager.getParty(player).getPlayers()) { | |
int pX = p.getLocation().getX(); // the 'true' coordinates | |
int pZ = p.getLocation().getZ(); | |
int pRelativeX = (pX - playerX); // the 'relative' coordinates, using player (the map holder) as 0,0 | |
int pRelativeZ = (pZ - playerZ); // in second thought, I realise that the bottom left corner of the map might be 0,0 , but I'm assuming it's not. | |
myCanvas.setPixel(pRelativeX, pRelativeZ, 2); //Assuming MapCanvas is set up correctly, I was unable to do so. | |
} | |
myRenderer.render(myMapView, myCanvas, player); | |
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