What particular skills, talent, or perspectives do you bring to a team?
- Interpersonal skills
- An eye for detail
- Hardworking attitude --- from being a teacher, planning & check-ins are very important
What have you learned about building software in pairs and teams?
- The importance of DTR's and setting milestones
- Significantly strengthened my ability to divide & conquer
- That working in teams is amazing!
What makes for a successful team? What derails a well-intentioned team?
- A successful team: same goals & drive, flexibility, open-minded
- Derails: uncomfortable with being uncomfortable, not timeline oriented (learned that varying skills shouldnt be a derailing factor, but rather these other soft skills)
What factors determined the success and quality of your pair and group projects?
- Setting expectations from the start: both for ui/functionality as well as DTR related expectations
- Trust: can rely on one another to accomplish tasks or reach out for help to accomplish them when they hit a roadblock
How will your experience in team projects influence your professional work in the industry?
- Learned how to speak up/stand up for myself
- Be prepared to be a productive team member in the industry since pair programming is now a norm
How will your Gear Up sessions impact you as a software developer?
- I already feel more prepared to converse with interviewers about why I've made this change and the best practices for networking/outreach.
- Less dependency on pairings - make sure I can struggle through and figure things out by myself (r)
- Instead use the pairings to show the resources I've used and check in with my problem-solving process (r)
- Divide & conquer more in order to achieve this. Go home at 6 & do the work from there. Keep those routines. (r)
- Strong technically, have no worries about sending me to mod 3 (r)
- Ahead of the curve (b)
- Need to practice technical interview skills LOTS before mod 4 (b)
- "You are intelligent" (p)
- Continue focusing on clean, solid projects rather than diving into only one piece (only functionality or only ui) (p)