Created
April 19, 2013 17:32
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Sample of keyboard event handling on Chingu
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#coding:utf-8 | |
require 'chingu' | |
class GameWindow < Chingu::Window | |
# 1行の高さ(=フォントサイズ) | |
LINE_HEIGHT =20 | |
# ウィンドウの高さ(行数) | |
LINES_IN_WINDOW = 24 | |
# 標準フォントサイズ | |
FONT_SIZE = 20 | |
def initialize | |
super(640, LINE_HEIGHT * LINES_IN_WINDOW, false) | |
end | |
def setup | |
self.caption = "ゲーム画面サンプル" | |
# テキストの設定 | |
@title = Chingu::Text.create(:text=>"サンプルゲームタイトル", :x=>0, :y=>0, :size=>(FONT_SIZE * 1.5).to_i, :color => Gosu::Color::RED) | |
@menu1_text = Chingu::Text.create(:text=>"1. ダンジョンに潜る", :x=>30, :y=> LINE_HEIGHT * 3, :size=>FONT_SIZE, :color => Gosu::Color::WHITE) | |
@menu2_text = Chingu::Text.create(:text=>"2. 宿屋に泊まる", :x=>30, :y=> LINE_HEIGHT * 4, :size=>FONT_SIZE, :color => Gosu::Color::WHITE) | |
@menu3_text = Chingu::Text.create(:text=>"3. 商店街に行く", :x=>30, :y=> LINE_HEIGHT * 5, :size=>FONT_SIZE, :color => Gosu::Color::WHITE) | |
@menu4_text = Chingu::Text.create(:text=>"4. お城に行く", :x=>30, :y=> LINE_HEIGHT * 6, :size=>FONT_SIZE, :color => Gosu::Color::WHITE) | |
@menu5_text = Chingu::Text.create(:text=>"5. 街はずれに行く", :x=>30, :y=> LINE_HEIGHT * 7, :size=>FONT_SIZE, :color => Gosu::Color::WHITE) | |
# 選択中メニュー | |
@menu_id = 1 | |
# キー入力イベントの定義 | |
self.input = { | |
:escape => :close, | |
:up => :menu_up, | |
:down => :menu_down | |
} | |
end | |
def update | |
end | |
def draw | |
# タイトル描画 | |
@title.draw | |
# 選択されてるメニューの設定 | |
@menu1_text.color = (@menu_id == 1) ? Gosu::Color::CYAN : Gosu::Color::WHITE | |
@menu2_text.color = (@menu_id == 2) ? Gosu::Color::CYAN : Gosu::Color::WHITE | |
@menu3_text.color = (@menu_id == 3) ? Gosu::Color::CYAN : Gosu::Color::WHITE | |
@menu4_text.color = (@menu_id == 4) ? Gosu::Color::CYAN : Gosu::Color::WHITE | |
@menu5_text.color = (@menu_id == 5) ? Gosu::Color::CYAN : Gosu::Color::WHITE | |
# メニュー描画 | |
@menu1_text.draw | |
@menu2_text.draw | |
@menu3_text.draw | |
@menu4_text.draw | |
@menu5_text.draw | |
end | |
# メニューを上へ | |
def menu_up | |
menu_move(-1) | |
end | |
# メニューを下へ | |
def menu_down | |
menu_move(+1) | |
end | |
# メニュー移動 | |
def menu_move(direction) | |
@menu_id += direction | |
@menu_id = 1 if @menu_id < 1 | |
@menu_id = 5 if @menu_id > 5 | |
end | |
end | |
window = GameWindow.new | |
window.show |
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