Last active
April 5, 2016 12:37
-
-
Save whoo24/5334402 to your computer and use it in GitHub Desktop.
UnityEditor.EditorWindow 클래스 확장
Extending UnityEditor.EditorWindow class
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System; | |
public class CanvasWindow : EditorWindow { | |
[MenuItem("Canvas/Show")] | |
public static void ShowWindow() | |
{ | |
CanvasWindow window = (CanvasWindow)EditorWindow.GetWindow(typeof(CanvasWindow)); | |
} | |
Texture2D mytexture; | |
Color penColor; | |
int penSize; | |
readonly Rect texSize = new Rect(0, 0, 300, 400); | |
Rect windowRect = new Rect(3, 3, 100, 400); | |
void OnGUI() | |
{ | |
if (mytexture == null) | |
mytexture = new Texture2D((int)texSize.width, (int)texSize.height, TextureFormat.RGBA32, false); | |
Rect canvasPos = new Rect((position.width - texSize.width) / 2, (position.height - texSize.height) / 2, texSize.width, texSize.height); | |
EditorGUI.DrawPreviewTexture(canvasPos, mytexture); | |
penColor = EditorGUILayout.ColorField("Pen Color", penColor); | |
penSize = EditorGUILayout.IntSlider("Pen Size", penSize, 1, 10); | |
BeginWindows(); | |
windowRect = GUILayout.Window(1, windowRect, DoWindow, "Palette"); | |
EndWindows(); | |
if (Event.current.type == EventType.MouseDrag) | |
{ | |
int bx = (int)(Event.current.mousePosition.x - canvasPos.x); | |
int by = (int)(texSize.height - (Event.current.mousePosition.y - canvasPos.y)); | |
for (int x = 0; x < penSize; ++x) | |
{ | |
for (int y = 0; y < penSize; ++y ) | |
mytexture.SetPixel(bx - penSize / 2 + x, by - penSize / 2 + y, penColor); | |
} | |
mytexture.Apply(false); | |
Repaint(); | |
} | |
} | |
enum DrawMode | |
{ | |
point, | |
line, | |
rectangle, | |
ellipse, | |
} | |
DrawMode drawmode; | |
void DoWindow(int id) | |
{ | |
EditorGUILayout.BeginVertical(); | |
drawmode = (DrawMode)GUILayout.SelectionGrid((int)drawmode, Enum.GetNames(typeof(DrawMode)), 1); | |
if (GUILayout.Button("clear")) | |
{ | |
mytexture = new Texture2D((int)texSize.width, (int)texSize.height, TextureFormat.RGBA32, false); | |
} | |
EditorGUILayout.EndVertical(); | |
GUI.DragWindow(); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment