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September 22, 2015 14:20
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O | |
O____O______OOOOO | |
OO_OOO_OOO_OO___O | |
OO_O____O__OOOO_O | |
O__OOO__OO______O | |
OO_OOO_OOO_OOOO_O | |
OO_O___OOOOOOOO_O | |
O____O__OO__OOO_O | |
OOOOOO_OO__OO___O | |
OOOO______OOOOOXO | |
O |
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O | |
O_TOTOTOTOTOTOTOTOTOTOO | |
O_____________________> | |
<_____________________O | |
O_____________________> | |
<_____________________O | |
O__________X__________> | |
<__________X__________O | |
O_____________________> | |
<_____________________O | |
O_____________________> | |
<_____________________O | |
OtOtOtOtOtOtOtOtOtOtOtO | |
O |
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OOOOOOTOTOTOTOTOTOTTOOOOOOOOOOOOOOOOOOOOOOOOOOO | |
O_O_________________O______________O__________O | |
<_O_>OOOOOOOOOOOOOO_O_OOOOOOOOOOOO_OOOOOOOOOO_O | |
<_O_>_______________O____________O____________O | |
<_O_>_OtOtOtOtOtOtOOOtOtOtOtOtOt_tOtOtOtOtOtO_O | |
<_O_>_TOTOTOTOTOTOTOTOTOTOTOTOTO_OOOOOOOOOOOO_O | |
<_O_>__________________________>_O__________O_O | |
<_O_><_________________________O_O_OOOOOOOO_O_O | |
<_O_>O_________________________>_O_O______O_O_O | |
O___O<_________________________O_O_O_OOOOXO_O_O | |
OOOOOO_________________________>_O_O_OOOOOO_O_O | |
OOOOO<_________________________O_O_O________O_O | |
OOOOOO_________________________>_O_OOOOOOOOOO_O | |
OOOOO<___________________________O____________O | |
OOOOOOOtOtOtOtOtOtOtOtOtOtOtOtOOOOOOOOOOOOOOOOO | |
O |
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OOOOOOOOOOOOOOOOOOOOOOOOO | |
O_T_T_T_T_T_T_T_T_T_T_T_O | |
O______________________>O | |
O<______________________O | |
O___O________O_____O___>O | |
O<______O________O______O | |
O___________O__________>O | |
O<____O_________________O | |
O_______________O____O_>O | |
O<______________________O | |
O___O____O_____________>O | |
O<______________________O | |
O___________O__________>O | |
O<____O___O____O__O_____O | |
O____________________O_>O | |
O<___________O__________O | |
O__O___________________>O | |
O<_________________O____O | |
O_____O____O___O_______>O | |
O<______________________O | |
O_______O____O_____O___>O | |
O<______________________O | |
O______________________>O | |
O__t_t_t_t_t_t_t_t_t_tXXO | |
OOOOOOOOOOOOOOOOOOOOOOOOO |
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O | |
O__________________________________________O | |
O__________________________________________O | |
O__________________________________________O | |
O__________________________________________O | |
O___O___O_OOO_O_O__O___________O_O_O___O___O | |
O____O_O__O_O_O_O___O_________O__O_OO__O___O | |
O_____O___O_O_O_O____O___O___O___O_O_O_O___O | |
O_____O___O_O_O_O_____O_O_O_O____O_O__OO___O | |
O_____O___OOO_OOO______O___O_____O_O___O___O | |
O__________________________________________O | |
O__________________________________________O | |
O__________________________________________O | |
O__________________________________________O | |
O |
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OOOOOOOOOO | |
O O | |
O O | |
O XXXXXX O | |
OOOOOOOOOO |
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O | |
O_OOOOOOOOOOOOOO | |
O_OOO_OO_O___OOO | |
O___O____O_OOOOO | |
O_O_O_OOOO_OOOOO | |
O_OOO_________OO | |
O_____O_OOOOO__O | |
OO_OOOO_OO_O__OO | |
OO___OO____O__XO | |
OOOO_OOOOO__OOOO | |
O |
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O | |
O___OOOOOOOOOOOOOOOOOOOOOOOOOOOO | |
O_____OO___O__________O________O | |
O_OOO____O_O_O_OOOOOOOO_OOOOOO_O | |
O__OOO_OOOOO_O_OO_O_____O_O____O | |
OO___O___O___O_OO_O_OOOOO_O_OOOO | |
O__O_O_OOO_O_O____O_O___O_O____O | |
OO_OOOOOOO_O_OOOOOO___O_O_O_OOOO | |
OO_________O_O______OOO_O_O____O | |
OOOOOOOOOOOO_O_O_OOOO___O_O_OO_O | |
O____________O_O____O_O_O_O__O_O | |
OOOO_OOOOO_OOO_OOOO_O_O_O_O_0__O | |
O____OOOOO___O_O____O_O_O_OOO_OO | |
O_OOOOOOOOOOOO_O_OOOO_O_O_OOO_OO | |
O______________OOOOOO_O___OOOXOO | |
O |
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O | |
O__OOO___OOO_OO___OOOOOOOOOOOOOOOOOXO | |
O__OOO_O___O_OO_OO_OOOO__RO_RRO___O_O | |
ORROOO_ORO_O____OO_OOOO_ORO_ORO_O_O_O | |
ORR____OROOOOO_OOO____O_ORO_ORO_OOO_O | |
ORROOOOORO_RR__OOO__O_O_OR__ORO_O_O_O | |
O__OOOOOR__OOO__O__OO___OROOORO___O_O | |
O__O__OOOOOOOOO___OO_OROOROOORO_OOO_O | |
O____O___OOOOO_OOOOOOOOOOROOO___OR__O | |
OOOO___O____________RR__OR__OOOOOROOO | |
O____OOOROOOOOO_OOOOOOOOOOO_O___OROOO | |
OROOO___RO___OO_OOOOORRR_OO_ORO_OROOO | |
OROOOROOO__O__O______ROO_OO_ORO_OROOO | |
OROOOR__O_OOOOOOOOOO_OOO_OO_ORO_OROOO | |
OROOOOOOO_RRRR_OO__OOOO__OO_ORO_OROOO | |
O_________OOOO____OOOO__OOO_RRO___OOO | |
O |
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O | |
O___TOOOOOOXO | |
O_________ORO | |
O_________ORO | |
OOOOOOOO__ORO | |
O_________ORO | |
O_________ORO | |
O__OOOtOOOORO | |
O__OOOOOOOO_O | |
O___________O | |
O |
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OOOOOOOOO | |
OOOOOOOOO | |
OOOOOOOOO | |
OOTOTOTOO | |
________X | |
OOOtOtOtO | |
OOOOOOOOO | |
OOOOOOOOO | |
OOOOOOOOO |
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O | |
O__OTORRRR_O___OO | |
O______OtO_O_O_OO | |
OO_OOOOOO____OROO | |
O__OOR__OOOtOOROO | |
O_TORRO_O___OOROO | |
O____OO_O_OOORROO | |
OOOOOOO_O___OOOOO | |
O_______O_O_OOX_O | |
O_tOtOtOO_O_TTT_O | |
ORRRRRRRR_O_____O | |
O |
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O | |
O_TOTOTOTOTOTOTOTO_O | |
O__________________O | |
O__________________> | |
O__________________O | |
OOOtOtOtOtOtOtOtOt_O | |
O__________________O | |
O_TtTtTtTtTtTtTtTtTO | |
O__________________X | |
O |
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O | |
O_TOTOTOTOTOTOTOTOTOTOTOTOTOTOOOO | |
O_______________RRRRRRRRRRRRRR_OO | |
O_OtOtOtOtOtOtOtOtOtOtOtOtOtOt_OO | |
OOOOTOTOTOTOTOTOTOTOTOTOTOTOTO_OO | |
OOOO___________________________OO | |
OOOO_tOtOtOtOtOtOtOtOtOtOtOtOtOOO | |
OOOO_OTOTOTOTOTOTOTOTOTOTOTOTOTOO | |
OOOO___________________________XO | |
O |
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import pygame, sys, time | |
black = 0,0,0 | |
red = 255,0,0 | |
wall_color = 255,0,0 | |
background_color = 255,255,255 | |
green = 0,255,0 | |
blue = 0,0,255 | |
white = 255,255,255 | |
dark_blue = 25,25,112 | |
dark_green = 85,107,47 | |
turret_colour = 11,123,156 | |
enemy_color = 160,160,160 | |
grey = 160,160,160 | |
bullet_delay = 40 | |
if wall_color == background_color: | |
print("You complete Fool!") | |
print("Good luck") | |
time.sleep(2) | |
pygame.init() | |
size = width, height = 1000,600 | |
screen = pygame.display.set_mode(size) | |
wall_list = pygame.sprite.Group() | |
solid_wall_list = pygame.sprite.Group() | |
river_wall_list = pygame.sprite.Group() | |
bullet_list = pygame.sprite.Group() | |
all_sprites_list = pygame.sprite.Group() | |
level_number = 1 | |
class Wall(pygame.sprite.Sprite): | |
def __init__(self, x, y, width, height, color): | |
pygame.sprite.Sprite.__init__(self) | |
self.image = pygame.Surface([width, height]) | |
self.image.fill(color) | |
self.rect = self.image.get_rect() | |
self.rect.x = x | |
self.rect.y = y | |
class Bullet(pygame.sprite.Sprite): | |
def __init__(self, x, y, x_direction, y_direction): | |
pygame.sprite.Sprite.__init__(self) | |
self.image = pygame.Surface([9, 9]) | |
self.image.fill(enemy_color) | |
self.rect = self.image.get_rect() | |
self.rect.centerx = x | |
self.rect.centery = y | |
self.x_direction = x_direction | |
self.y_direction = y_direction | |
def update(self): | |
self.rect.x += self.x_direction | |
self.rect.y += self.y_direction | |
for wall in pygame.sprite.spritecollide(self, wall_list, False): | |
if not isinstance(wall, WallTurret): | |
bullet_list.remove(self) | |
break | |
class WallTurret(Wall): | |
def __init__(self, x, y, width, height, color, x_direction, y_direction): | |
Wall.__init__(self, x, y, width, height, color) | |
self.x_direction = x_direction | |
self.y_direction = y_direction | |
self.since_fired = 0 | |
def update(self): | |
self.since_fired += 1 | |
if self.since_fired >= bullet_delay: | |
self.since_fired = 0 | |
new_bullet = Bullet(self.rect.centerx, self.rect.centery, self.x_direction, self.y_direction) | |
bullet_list.add(new_bullet) | |
keys_down = [] | |
def is_key_down(key): | |
return key in keys_down | |
def load_map(): | |
global wall_list | |
global solid_wall_list | |
global river_wall_list | |
global bullet_list | |
all_sprites_list.remove(wall_list) | |
all_sprites_list.remove(solid_wall_list) | |
all_sprites_list.remove(river_wall_list) | |
wall_list = pygame.sprite.Group() | |
solid_wall_list = pygame.sprite.Group() | |
river_wall_list = pygame.sprite.Group() | |
bullet_list = pygame.sprite.Group() | |
raw_map = open('maps/map' + str(level_number) + '.txt', 'r').read() | |
rows = raw_map.split('\n') | |
block_height = height / float(len(rows)) | |
y = 0 | |
for row in rows: | |
block_width = width / float(len(row)) | |
x = 0 | |
for cell in row: | |
if cell == 'O': | |
new_wall = Wall(x, y, block_width, block_height, wall_color) | |
wall_list.add(new_wall) | |
if cell == 'X': | |
new_wall = Wall(x,y, block_width, block_height, dark_green) | |
solid_wall_list.add(new_wall) | |
if cell == 'R': | |
new_wall = Wall(x, y, block_width, block_height, dark_blue) | |
river_wall_list.add(new_wall) | |
if cell == 'T': | |
new_wall = WallTurret(x, y, block_width, block_height, turret_colour, 0, 1) | |
wall_list.add(new_wall) | |
if cell == 't': | |
new_wall = WallTurret(x, y, block_width, block_height, turret_colour, 0, -1) | |
wall_list.add(new_wall) | |
if cell == '>': | |
new_wall = WallTurret(x, y, block_width, block_height, turret_colour, -1, 0) | |
wall_list.add(new_wall) | |
if cell == '<': | |
new_wall = WallTurret(x, y, block_width, block_height, turret_colour, 1, 0) | |
wall_list.add(new_wall) | |
x += block_width | |
y += block_height | |
all_sprites_list.add(wall_list) | |
all_sprites_list.add(solid_wall_list) | |
all_sprites_list.add(river_wall_list) | |
class Character(pygame.sprite.Sprite): | |
def __init__(self, x, y, width, height, color): | |
pygame.sprite.Sprite.__init__(self) | |
self.image = pygame.Surface([width, height]) | |
self.image.fill(color) | |
self.rect = self.image.get_rect() | |
self.rect.x = x | |
self.rect.y = y | |
def go_to_level_beginning(self): | |
for y in xrange(0, height, 16): | |
found = False | |
for x in xrange(0, width, 16): | |
self.rect.x = x | |
self.rect.y = y | |
if len(pygame.sprite.spritecollide(self, wall_list, False)) == 0: | |
found = True | |
break | |
if found: | |
break | |
def update(self): | |
if len(pygame.sprite.spritecollide(self, wall_list, False)) > 0: | |
self.go_to_level_beginning() | |
if len(pygame.sprite.spritecollide(self, bullet_list, False)) > 0: | |
self.go_to_level_beginning() | |
if len(pygame.sprite.spritecollide(self, river_wall_list, False)) > 0: | |
speed = 1 | |
if len(pygame.sprite.spritecollide(self, river_wall_list, False)) == 0: | |
speed = 3 | |
if is_key_down(pygame.K_UP): | |
self.rect.y -= speed | |
if len(pygame.sprite.spritecollide(self, wall_list, False)) > 0: | |
self.rect.y += speed | |
if is_key_down(pygame.K_DOWN): | |
self.rect.y += speed | |
if len(pygame.sprite.spritecollide(self, wall_list, False)) > 0: | |
self.rect.y -= speed | |
if is_key_down(pygame.K_LEFT): | |
self.rect.x -= speed | |
if len(pygame.sprite.spritecollide(self, wall_list, False)) > 0: | |
self.rect.x += speed | |
if is_key_down(pygame.K_RIGHT): | |
self.rect.x += speed | |
if len(pygame.sprite.spritecollide(self, wall_list, False)) > 0: | |
self.rect.x -= speed | |
if len(pygame.sprite.spritecollide(self, solid_wall_list, False)) > 0: | |
global level_number | |
level_number += 1 | |
load_map() | |
self.go_to_level_beginning() | |
character = Character(80, 75, 7, 7, black) | |
load_map() | |
ideal_ticks = 60 | |
clock = pygame.time.Clock() | |
ticks = 0 | |
delta = 1 | |
while True: | |
screen.fill(background_color) | |
for event in pygame.event.get(): | |
if event.type == pygame.KEYDOWN: | |
keys_down.append(event.key) | |
elif event.type == pygame.KEYUP: | |
keys_down.remove(event.key) | |
if is_key_down(pygame.K_ESCAPE): | |
sys.exit() | |
all_sprites_list.update() | |
character.update() | |
bullet_list.update() | |
all_sprites_list.draw(screen) | |
screen.blit(character.image, character.rect) | |
for bullet in bullet_list.sprites(): | |
screen.blit(bullet.image, bullet.rect) | |
pygame.display.update() | |
ticks = clock.tick(ideal_ticks) | |
delta = ticks / float(ideal_ticks) |
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