Last active
August 29, 2015 14:22
-
-
Save wibbia/fbef47299713f01e7ad2 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import pygame, sys, random | |
pygame.init() | |
size = width, height = 1000,600 | |
screen = pygame.display.set_mode(size) | |
red = 220, 0, 0 | |
black = 0,0,0 | |
green = 0,200,0 | |
prices = ["10 cent", "20 cent", | |
"50 cent", "$1", "$5", | |
"$10", "$20", "$50", | |
"$100", "$200", "$500", | |
"$1000", "$2000", "$5000", | |
"$10000", "$20000", "$50000", | |
"$100000", "$200000", "$500000", | |
"$1000000"] | |
clicked_sprites = pygame.sprite.Group() | |
selected_price = [] | |
left_over_sprites = pygame.sprite.Group() | |
steven = ["Not Hey"] | |
class Box(pygame.sprite.Sprite): | |
def __init__(self, x, y, width, height, colour, number): | |
pygame.sprite.Sprite.__init__(self) | |
self.image = pygame.Surface([width, height]) | |
self.image.fill(colour) | |
self.rect = self.image.get_rect() | |
self.rect.x = x | |
self.rect.y = y | |
self.colour = colour | |
self.number = number | |
myfont = pygame.font.SysFont("Consolas", 20) | |
label = myfont.render(str(number), 1, black) | |
self.image.blit(label, (10, 10)) | |
self.pressed = False | |
def _redraw(self, width, height, price): | |
self.image = pygame.Surface([width, height]) | |
self.image.fill(green) | |
myfont = pygame.font.SysFont("Consolas", 20) | |
label = myfont.render(str(price), 1, black) | |
self.image.blit(label, (10, 10)) | |
def set_pressed(self, pressed): | |
self.pressed = pressed | |
if sprite.number == "Swap": | |
left_over_sprites.sprites() | |
for i in range(0, len(left_over_sprites.sprites())): | |
if left_over_sprites.sprites()[i].number == 10: | |
left_over_sprites.remove(left_over_sprites.sprites()[i]) | |
for i in range(0, len(left_over_sprites.sprites())): | |
print(left_over_sprites.sprites()[i].number) | |
new_number = user_box.sprites()[0].number | |
if user_box.sprites()[0].number == left_over_sprites.sprites()[0].number: | |
chosen_new_number = left_over_sprites.sprites()[1].number | |
left_over_new_number = new_number | |
elif chosen.sprites()[0].number == left_over_sprites.sprites()[1].number: | |
chosen_new_number = left_over_sprites.sprites()[0].number | |
left_over_new_number = new_number | |
pygame.display.flip() | |
return | |
elif sprite.number == "Not Swap": | |
steven.append("Hey") | |
return | |
expense = random.choice(prices) | |
self._redraw(self.rect.width, self.rect.height, expense) | |
prices.remove(expense) | |
for price in price_box.sprites(): | |
if price.price == expense: | |
price_box.remove(price) | |
screen.fill(black) | |
break | |
def set_chosen(self, pressed): | |
self.pressed = pressed | |
self.rect.x = width / 2 | |
self.rect.y = 500 | |
price = random.choice(prices) | |
prices.remove(price) | |
screen.fill(black) | |
class SelectivePrices(pygame.sprite.Sprite): | |
def __init__(self, x, y, width, height, price, colour): | |
pygame.sprite.Sprite.__init__(self) | |
self.image = pygame.Surface([width, height]) | |
self.image.fill(colour) | |
self.rect = self.image.get_rect() | |
self.rect.x = x | |
self.rect.y = y | |
self.colour = colour | |
self.price = price | |
myfont = pygame.font.SysFont("Consolas", 20) | |
label = myfont.render(str(self.price), 1, black) | |
self.image.blit(label, (10, 10)) | |
price_box = pygame.sprite.Group() | |
x = 10 | |
y = 200 | |
determine = 0,0,255 | |
for i in range(0,(len(prices))): | |
new_price_box = SelectivePrices(x, y, 200, 30, prices[i], determine) | |
if i == 10: | |
x = 790 | |
y = 200 | |
determine = 255,0,0 | |
y += 32 | |
price_box.add(new_price_box) | |
box_list = pygame.sprite.Group() | |
x = 10 | |
y = 10 | |
amount_per_row = int(round(width / 110)) | |
for i in range(0,(len(prices)+1)): | |
new_box = Box(x, y, 100, 80, red, i+1) | |
box_list.add(new_box) | |
left_over_sprites.add(new_box) | |
x += 110 | |
if i > 0 and i % 9 == 0: | |
y += 90 | |
x = 10 | |
if i == 18: | |
x = 340 | |
box_count = 0 | |
user_box = pygame.sprite.Group() | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit() | |
elif event.type == pygame.MOUSEBUTTONDOWN: | |
pos = x,y = pygame.mouse.get_pos() | |
for sprite in box_list.sprites(): | |
if sprite.rect.collidepoint(pos): | |
if len(prices) == 0: | |
continue | |
if sprite in clicked_sprites.sprites(): | |
continue | |
if box_count == 0: | |
user_box.add(sprite) | |
sprite.set_chosen(event.type == pygame.MOUSEBUTTONDOWN) | |
box_count+= 1 | |
continue | |
if len(prices) < 3: | |
sprite.set_pressed(event.type == pygame.MOUSEBUTTONDOWN) | |
width_box = 100 | |
height_box = 80 | |
new_box = Box(width/2 - width_box,400 , width_box, height_box, red, "Swap") | |
box_list.add(new_box) | |
new_box = Box(width/2 + width_box, 400, width_box, height_box, red, "Not Swap") | |
box_list.add(new_box) | |
left_over_sprites.remove(sprite) | |
continue | |
if steven[-1] == "Hey": | |
box_list.remove(box_list.sprites()[-1]) | |
box_list.remove(box_list.sprites()[-1]) | |
screen.fill(black) | |
sprite.set_pressed(event.type == pygame.MOUSEBUTTONDOWN) | |
left_over_sprites.remove(sprite) | |
clicked_sprites.add(sprite) | |
box_list.draw(screen) | |
price_box.draw(screen) | |
pygame.display.update() | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment