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diff --git a/renderdoc/driver/ihv/nv/nvapi_hooks.cpp b/renderdoc/driver/ihv/nv/nvapi_hooks.cpp | |
index 0f4e21245..ff046b434 100644 | |
--- a/renderdoc/driver/ihv/nv/nvapi_hooks.cpp | |
+++ b/renderdoc/driver/ihv/nv/nvapi_hooks.cpp | |
@@ -610,6 +610,7 @@ private: | |
WHITELIST_NVAPI(unknown_func, 0xad298d3f); | |
WHITELIST_NVAPI(unknown_func, 0x33c7358c); | |
WHITELIST_NVAPI(unknown_func, 0x593e8644); | |
+ WHITELIST_NVAPI(unknown_func, 0xd451e834); | |
default: break; |
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-borderless | |
-debugAftermath | |
-FastLaunch | |
-force720p | |
-height <height> | |
-L # outputs to a path ending in \\ZOUNA_MSG.TXT | |
-locale <locale> | |
-noAftermath | |
-nopsocache | |
-nosl |
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AddCheckPoint,Exit,SetFrame,OpenBF,CloseBF,SetSplitType,SetWorldToSplit,SetLodRender,FitOnObject,DisplayImage,DisplayImage2,DisplayExitScreen,PlayMUsic,StopMUsic,PlayMOVie,AddKeyBoard,AddJoyStick,AddMOuse,SetKeyBoard,ShowMapping,ShowInputDebug,ValidateInputs,SetGameLogicAgent,StartTheGame,SetCurrentPlayer,PlayTheMusic,OpenMenu,ReloadMenu,ReturnToMainMenu,SelectCharacterForPlayer,LaunchLevel,FlushTheMusicSequence,AddTheMusicToSequence,ScriptPlayOutro,SouRCe,CLeaR,Help,Pause,SetDBPath,SetDFPath,DontFreezeDisplay,FreezeDisplay,LoadObjectLib,RemoveObjectLib,CheckHandles,LoadMaterialLib,InitRandomSeed,SetBFPath,EnableBF,SetGame,ActivateGame,DeactivateGame,RemoveGame,SetMonoGame,SwitchGameToMono,SwitchGameToMUlti,AddGamePlayer,AddMenuPlayer,ReMoveGamePlayer,REsetGame,DeactivateGamePlayer,ACtivateGamePlayer,PlayerGotoCoord,SwitchCameraUser,SetPersoCamera,MakeCameraPatch,MakeCameraFrame,MakeCameraTexture,EndCameraCapture,ResetCameraZone,SetRTC,LoadRTC,PlayRTC,AddCursorState,MouseDebug,SetFullScreen,DisplayWire,PosPer |
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CLeaR,SwitchFUllScreen,SwitchGlassesWindow,SwitchFWindow,CheckHandles,AsynchCheckHandles,OpenBF,OpenBFS,DisableBFSExceptFor,CommonBF,CommonBFS,ForceBF,CloseBF,CloneClass,UpdateBF,GetMatrixUsage,ToggleProfileFibers,ToggleDrawFibers,ShowGameServicesInfo,SetSplitType,SetLodRender,SetLIghtingType,SetShadowMapSize,FitOnObject,DisplayImage,MakeVIDEO,CloseVIDEO,WaitRendererReady,UpdateShaderRequest,OutputShadersNonUsed,SetFullscreenBorderless,SetTAASampleCount,SetTemporalSCaling,SetSpatialSCaling,ResetWindowPos,SwitchResolution,TriggerDeviceRemove,DebugDisplayMonitors,PlayMUsic,PlayDIalog,StopMUsic,OpenSBF,CloseSBF,SetWwiseState,InitVoiceRecognition,LoadVoiceRecognitionGrammar,UnloadVoiceRecognitionGrammar,SetVoiceRecognitionGrammarEnabled,SetVoiceRecognitionGrammarDisabled,CompileVoiceRecognitionGrammars,SetVoiceRecognitionRuleState,STARTVoiceRecognition,STOPVoiceRecognition,EmulateVoice,PlayMOVie,AddJoyStick,ACtivateJoyStick,ActivateXCloudOverlay,ForceOverLay,SCanControl,ProtATest,SToReBuy,SToReLiST,INVentoryLiST, |
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CLeaR,SwitchFUllScreen,SwitchGlassesWindow,SwitchFWindow,CheckHandles,AsynchCheckHandles,OpenBF,OpenBFS,ForceBF,CloseBF,ClosingBFS,CloneClass,DumpBFS,UpdateBF,GetMatrixUsage,SetSplitType,SetLodRender,SetLIghtingType,SetLodTexture,SetMaxAnisotropy,SetShadowMapSize,SetTExtureFiltering,FitOnObject,DisplayImage,MakeAVI,CloseAVI,MakeVIDEO,CloseVIDEO,WaitRendererReady,UpdateShaderRequest,SetStereoUserIpd,SetFullscreenBorderless,SetTAASampleCount,SetTemporalSCaling,SetSpatialSCaling,SetDownscaleFactor,ResetWindowPos,SwitchResolution,DebugDisplayMonitors,PrintShaderDeclStats,ShowOnlyThisShaderDecl,IgnoreThisShaderDecl,PlayMUsic,PlayDIalog,StopMUsic,OpenSBF,CloseSBF,InitVoiceRecognition,LoadVoiceRecognitionGrammar,UnloadVoiceRecognitionGrammar,SetVoiceRecognitionGrammarEnabled,SetVoiceRecognitionGrammarDisabled,CompileVoiceRecognitionGrammars,SetVoiceRecognitionRuleState,STARTVoiceRecognition,STOPVoiceRecognition,EmulateVoice,PlayMOVie,AddJoyStick,ACtivateJoyStick,SCanControl,RegisterNetManager,InstallGameFiles,TakePr |
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// The Witness Console Command Runner Frida Agent | |
// Usage: | |
// launch the game with "frida -l "the_witness_console.js" -f witness64_d3d11.exe" | |
// * Run print_commands() in the frida repl to print registered command names. (the help command | |
// doesn't list them all) | |
// * Run something like cmd("command argument0 argument1") to run commands. | |
// Some commands I tried: | |
// * The "go" command accepts marker names, run print_gotos() to print a list of marker names the | |
// game knows about, they don't all have names. | |
// * If you are clicked into a panel and drawing a line "solve_panel" will print out a shit tonne of |
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#!/usr/bin/env python3 | |
# A Little To The Left Save Editor | |
# Usage: python3 a_little_to_the_left_save_editor.py decrypt save1.json save1_decrypted.json | |
# Usage: python3 a_little_to_the_left_save_editor.py encrypt save1_decrypted.json save1.json | |
# See https://www.pcgamingwiki.com/wiki/A_Little_to_the_Left for save file locations | |
# Backup your save file before using this script | |
import argparse | |
import json | |
SHIFT = 11 |
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#!/usr/bin/env python3 | |
# Monster Prom Save Editor | |
# Usage: python3 monster_prom_save_editor.py decrypt 76561198083837418_GameProgress.xml 76561198083837418_GameProgress_decrypted.xml | |
# Usage: python3 monster_prom_save_editor.py encrypt 76561198083837418_GameProgress_decrypted.xml 76561198083837418_GameProgress.xml | |
# See https://www.pcgamingwiki.com/wiki/Monster_Prom for save file locations | |
# Backup your save file before using this script | |
import argparse | |
import base64 | |
import xml.etree.ElementTree as ET |
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#!/usr/bin/env python3 | |
# | |
# find-compressed-data.py | |
# | |
# A small script to bruteforce embedded compressed data that might not have a header | |
# Useful for raw binary firmware images that do not contain a standard | |
# binary header (ELF, PE, MACH-O). | |
# | |
# I included a limt on size at 16KB because this has a tendency to create |
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""" | |
This script converts BMFONT FNT XML files to [bff](https://github.com/widberg/bff) Fonts_Z JSON files. | |
It was originally posted in the [Zouna Underground Discord](https://discord.gg/CQgMNbYeUR) by Ahmed Khaled. | |
""" | |
import json | |
import xml.etree.ElementTree as ET | |
import os | |
import sys | |
import tkinter as tk |
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