Created
June 1, 2014 11:18
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File which defines all the resources to load into Soul Harvest
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--[[------------------------------------------------------------ | |
IMPORTS | |
--]]------------------------------------------------------------ | |
local Animation = require("unrequited/Animation") | |
--[[------------------------------------------------------------ | |
ALL RESOURCES | |
--]]------------------------------------------------------------ | |
local Resources = {} | |
Resources.load = function() | |
-- Team specific | |
Resources.team = {} | |
for i, c in ipairs({ "red", "blue" }) do | |
Resources.team[i] = | |
{ | |
avatar = | |
{ | |
idle = Animation(love.graphics.newImage("assets/gfx/avatar_1_"..c.."_idle.png"), 64, 64, 8), | |
spellcast = Animation(love.graphics.newImage("assets/gfx/avatar_1_"..c.."_build.png"), 64, 64, 10), | |
spellselect = Animation(love.graphics.newImage("assets/gfx/avatar_1_"..c.."_spellcast.png"), 64, 64, 8), | |
order = Animation(love.graphics.newImage("assets/gfx/avatar_1_"..c.."_order.png"), 64, 64, 8) | |
}, | |
soul = love.graphics.newImage("assets/gfx/unit_"..c.."_soul.png"), | |
-- buildings | |
city = | |
{ | |
image = love.graphics.newImage("assets/gfx/building_"..c.."_citadel.png"), | |
qsprite = love.graphics.newQuad(0, 0, 85, 96, 170, 96), | |
qglow = love.graphics.newQuad(85, 0, 85, 96, 170, 96) | |
}, | |
tower = | |
{ | |
image = love.graphics.newImage("assets/gfx/building_"..c.."_tower.png"), | |
qsprite = love.graphics.newQuad(0, 0, 48, 80, 336, 80), | |
qorbs = | |
{ | |
love.graphics.newQuad(48, 0, 48, 80, 336, 80), | |
love.graphics.newQuad(96, 0, 48, 80, 336, 80), | |
love.graphics.newQuad(144, 0, 48, 80, 336, 80) | |
}, | |
qcharge = | |
{ | |
love.graphics.newQuad(192, 0, 48, 80, 336, 80), | |
love.graphics.newQuad(240, 0, 48, 80, 336, 80), | |
love.graphics.newQuad(288, 0, 48, 80, 336, 80) | |
} | |
}, | |
barracks = | |
{ | |
image = love.graphics.newImage("assets/gfx/building_"..c.."_barracks.png"), | |
qsprite = love.graphics.newQuad(0, 0, 64, 64, 320, 64), | |
qeyes = | |
{ | |
love.graphics.newQuad(128, 0, 64, 64, 320, 64), | |
love.graphics.newQuad(192, 0, 64, 64, 320, 64), | |
love.graphics.newQuad(64, 0, 64, 64, 320, 64) | |
}, | |
qmouth = love.graphics.newQuad(256, 0, 64, 64, 320, 64) | |
}, | |
mine = | |
{ | |
image = love.graphics.newImage("assets/gfx/building_"..c.."_harvester.png"), | |
qsprite = love.graphics.newQuad(0, 0, 63, 57, 126, 57), | |
qglow = love.graphics.newQuad(63, 0, 63, 57, 126, 57) | |
}, | |
-- units | |
grunt = | |
{ | |
idle = Animation(love.graphics.newImage("assets/gfx/unit_"..c.."_imp_idle.png"), 32, 32, 2), | |
move = Animation(love.graphics.newImage("assets/gfx/unit_"..c.."_imp_move.png"), 32, 32, 10), | |
attack = Animation(love.graphics.newImage("assets/gfx/unit_"..c.."_imp_attack.png"), 32, 32, 5) | |
}, | |
-- menu | |
radialMenu = | |
{ | |
buildings = | |
{ | |
image = love.graphics.newImage("assets/gfx/ui_"..c.."_building.png"), | |
imagegrey = love.graphics.newImage("assets/gfx/ui_"..c.."_building_false.png"), | |
quads = {} -- filled out with a for loop later | |
}, | |
buildingOptions = | |
{ | |
image = love.graphics.newImage("assets/gfx/ui_"..c.."_building_options.png"), | |
imagegrey = love.graphics.newImage("assets/gfx/ui_"..c.."_building_options_false.png"), | |
quads = {} -- filled out with a for loop later | |
}, | |
spells = | |
{ | |
image = love.graphics.newImage("assets/gfx/ui_"..c.."_spell.png"), | |
imagegrey = love.graphics.newImage("assets/gfx/ui_"..c.."_spell_false.png"), | |
quads = {} | |
}, | |
orders = | |
{ | |
image = love.graphics.newImage("assets/gfx/ui_"..c.."_unit.png"), | |
quads = {} | |
} | |
} | |
} | |
-- building icons for radial menus | |
for j, name in ipairs({ "barracks", "city", "mine", "tower" }) do | |
Resources.team[i].radialMenu.buildings.quads[name] | |
= love.graphics.newQuad((2*j - 2)*105, 0, 105, 105, 840, 105) | |
Resources.team[i].radialMenu.buildings.quads[name .. "Selected"] | |
= love.graphics.newQuad((2*j - 1)*105, 0, 105, 105, 840, 105) | |
Resources.team[i].radialMenu.buildings.quads[name .. "Unavailable"] | |
= love.graphics.newQuad((j-1)*105, 0, 105, 105, 420, 105) | |
end | |
-- building option icons for radial menus | |
for j, name in ipairs({ "stop", "sell", "go" }) do | |
Resources.team[i].radialMenu.buildingOptions.quads[name] | |
= love.graphics.newQuad((2*j - 2)*105, 0, 105, 105, 630, 105) | |
Resources.team[i].radialMenu.buildingOptions.quads[name .. "Selected"] | |
= love.graphics.newQuad((2*j - 1)*105, 0, 105, 105, 630, 105) | |
Resources.team[i].radialMenu.buildingOptions.quads[name .. "Unavailable"] | |
= love.graphics.newQuad((j-1)*105, 0, 105, 105, 210, 105) | |
end | |
-- spell icons for radial menus | |
for j, name in ipairs({ "buff", "bomb" }) do | |
Resources.team[i].radialMenu.spells.quads[name] | |
= love.graphics.newQuad((2*j - 2)*105, 0, 105, 105, 420, 105) | |
Resources.team[i].radialMenu.spells.quads[name .. "Selected"] | |
= love.graphics.newQuad((2*j - 1)*105, 0, 105, 105, 420, 105) | |
Resources.team[i].radialMenu.spells.quads[name .. "Unavailable"] | |
= love.graphics.newQuad((j-1)*105, 0, 105, 105, 210, 105) | |
end | |
-- unit order icons for radial menus | |
for j, name in ipairs({ "move", "disperse" }) do | |
Resources.team[i].radialMenu.orders.quads[name] | |
= love.graphics.newQuad((2*j - 2)*105, 0, 105, 105, 420, 105) | |
Resources.team[i].radialMenu.orders.quads[name .. "Selected"] | |
= love.graphics.newQuad((2*j - 1)*105, 0, 105, 105, 420, 105) | |
end | |
end | |
-- Neutral | |
Resources.citySlot = | |
{ | |
image = love.graphics.newImage("assets/gfx/building_citadel_base.png"), | |
qfront = love.graphics.newQuad(0, 0, 96, 42, 288, 42), | |
qfrontfull = love.graphics.newQuad(96, 0, 96, 42, 288, 42), | |
qback = love.graphics.newQuad(192, 0, 96, 42, 288, 42) | |
} | |
Resources.districtSlot = | |
{ | |
image = love.graphics.newImage("assets/gfx/building_base.png"), | |
qfront = love.graphics.newQuad(0, 0, 89, 42, 356, 42), | |
qback = love.graphics.newQuad(89, 0, 89, 42, 356, 42), | |
qglow = | |
{ | |
love.graphics.newQuad(178, 0, 89, 42, 356, 42), | |
love.graphics.newQuad(267, 0, 89, 42, 356, 42) | |
} | |
} | |
Resources.cloud = Animation(love.graphics.newImage("assets/gfx/particles_smoke.png"), 32, 32, 8) | |
Resources.buff = Animation(love.graphics.newImage("assets/gfx/effect_unitbuff.png"), 32, 32, 12) | |
Resources.splatter = Animation(love.graphics.newImage("assets/gfx/effect_splatter.png"), 32, 32, 6) | |
Resources.ember = Animation(love.graphics.newImage("assets/gfx/effect_fire.png"), 32, 32, 6) | |
Resources.explosion = Animation(love.graphics.newImage("assets/gfx/effect_explosion.png"), 32, 32, 8) | |
Resources.puddle = love.graphics.newImage("assets/gfx/effect_bloodsplatter_grayscale.png") | |
Resources.shadow = love.graphics.newImage("assets/gfx/shadow_small.png") | |
Resources.tile = love.graphics.newImage("assets/gfx/tiles_floor.png") | |
-- GUI elements | |
Resources.title = love.graphics.newImage("assets/gfx/logo.png") | |
end | |
--[[------------------------------------------------------------ | |
EXPORT | |
--]]------------------------------------------------------------ | |
return Resources |
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