Last active
August 29, 2015 13:57
-
-
Save wilbefast/9752001 to your computer and use it in GitHub Desktop.
Make shiny souls move towards and orbit around the an object.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function Soul:update(dt) | |
local target_x, target_y = self.target_x, self.target_y | |
-- do we already have a target? | |
if (not target_x) and (not target_y) then | |
-- figure out the hook position | |
local hook_angle = math.pi*2/(#self.master.souls)*self.index + love.timer.getTime()*3 | |
target_x = self.master.x + math.cos(hook_angle)*32 | |
target_y = self.master.y + math.sin(hook_angle)*32 | |
end | |
-- pull towards hook | |
local ddx, ddy = target_x - self.x, target_y - self.y | |
self.dx = self.dx + ddx*dt*10 | |
self.dy = self.dy + ddy*dt*10 | |
-- on target? | |
local dist2 = ddx*ddx + ddy*ddy | |
if self.onTarget and (dist2 < 25) then | |
self:onTarget() | |
self.purge = true | |
else | |
-- update soul position | |
GameObject.update(self, dt) | |
end | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment