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Matching Tetrominos using the Zen of Lua...
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function Sacrifice:matchTetros(tetros, col, row) | |
for _, t in ipairs(tetros) do | |
local i = 1 | |
local matches = {} | |
for c = col, col + 3 do | |
for r = row, row + 3 do | |
local char = t:sub(i,i) | |
local limb, core = (char == '*'), (char == '@') | |
if (limb or core) then | |
if self:match(c, r) then | |
table.insert(matches, { c = c, r = r, core = core}) | |
if #matches >= 4 then | |
return matches | |
end | |
end | |
end | |
i = i + 1 | |
end | |
end | |
end | |
return nil | |
end | |
function Sacrifice:match(col, row) | |
local tile = terrain:gridToTile(col, row) | |
return (tile and tile.sacrifice)-- and self.ritual[tile.sacrifice]) | |
end | |
function Sacrifice:performRitual() | |
-- find the bounds of the ritual space | |
local min_col, min_row = self.tile.col, self.tile.row | |
local max_col, max_row = min_col, min_row | |
for _, s in ipairs(self.ritual) do | |
local col, row = s.tile.col, s.tile.row | |
if col > max_col then max_col = col end | |
if col < min_col then min_col = col end | |
if row > max_row then max_row = row end | |
if row < min_row then min_row = row end | |
end | |
local w_col, h_col = max_col - min_col + 1, max_row - min_row + 1 | |
-- try to match each Tetromino across this space | |
terrain:mapRectangle(min_col, min_row, w_col, h_col, function(tile, c, r) | |
for tetroTypeName, tetroType in pairs(tetrominoes) do | |
local match = self:matchTetros(tetroType, c, r) | |
if match then | |
log:write("found " .. tetroTypeName) | |
end | |
end | |
end) | |
end |
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-- O shape | |
local tetro_O = "**--".. | |
"**--".. | |
"----".. | |
"----" | |
-- J shape | |
local tetro_J1 = "-*--".. | |
"-*--".. | |
"**--".. | |
"----" | |
local tetro_J2 = "***-".. | |
"--*-".. | |
"----".. | |
"----" | |
local tetro_J3 = "**--".. | |
"*---".. | |
"*---".. | |
"----" | |
local tetro_J4 = "*---".. | |
"***-".. | |
"----".. | |
"----" | |
-- L shape | |
local tetro_L1 = "*---".. | |
"*---".. | |
"**--".. | |
"----" | |
local tetro_L2 = "--*-".. | |
"***-".. | |
"----".. | |
"----" | |
local tetro_L3 = "**--".. | |
"-*--".. | |
"-*--".. | |
"----" | |
local tetro_L4 = "***-".. | |
"*---".. | |
"----".. | |
"----" | |
-- I shape | |
local tetro_I1 = "*---".. | |
"*---".. | |
"*---".. | |
"*---" | |
local tetro_I2 = "****".. | |
"----".. | |
"----".. | |
"----" | |
-- S shape | |
local tetro_S1 = "-*--".. | |
"**--".. | |
"*---".. | |
"----" | |
local tetro_S2 = "**--".. | |
"-**-".. | |
"----".. | |
"----" | |
-- Z shape | |
local tetro_Z1 = "*---".. | |
"**--".. | |
"-*--".. | |
"----" | |
local tetro_Z2 = "-**-".. | |
"**--".. | |
"----".. | |
"----" | |
-- T shape | |
local tetro_T1 = "*---".. | |
"**--".. | |
"*---".. | |
"----" | |
local tetro_T2 = "-*--".. | |
"***-".. | |
"----".. | |
"----" | |
local tetro_T3 = "-*--".. | |
"**--".. | |
"-*--".. | |
"----" | |
local tetro_T4 = "***-".. | |
"-*--".. | |
"----".. | |
"----" | |
-- pack and export | |
return | |
{ | |
O = { tetro_O }, | |
J = { tetro_J1, tetro_J2, tetro_J3, tetro_J4}, | |
L = { tetro_L1, tetro_L2, tetro_L3, tetro_L4}, | |
I = { tetro_I1, tetro_I2}, | |
S = { tetro_S1, tetro_S2}, | |
Z = { tetro_Z1, tetro_Z2}, | |
T = { tetro_T1, tetro_T2, tetro_T3, tetro_T4}, | |
} |
As for core and self.ritual - what, you want all my secrets? :P
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tetrominoes come from here, and mapRectangle comes from here :)