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Last active January 31, 2019 09:16
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demo for Vahe Kocharyan
//
// LineChartRenderer.swift
// Charts
//
// Copyright 2015 Daniel Cohen Gindi & Philipp Jahoda
// A port of MPAndroidChart for iOS
// Licensed under Apache License 2.0
//
// https://github.com/danielgindi/Charts
//
import Foundation
import CoreGraphics
#if !os(OSX)
import UIKit
#endif
open class LineChartRenderer: LineRadarRenderer
{
// TODO: Currently, this nesting isn't necessary for LineCharts. However, it will make it much easier to add a custom rotor
// that navigates between datasets.
// NOTE: Unlike the other renderers, LineChartRenderer populates accessibleChartElements in drawCircles due to the nature of its drawing options.
/// A nested array of elements ordered logically (i.e not in visual/drawing order) for use with VoiceOver.
private lazy var accessibilityOrderedElements: [[NSUIAccessibilityElement]] = accessibilityCreateEmptyOrderedElements()
@objc open weak var dataProvider: LineChartDataProvider?
@objc public init(dataProvider: LineChartDataProvider, animator: Animator, viewPortHandler: ViewPortHandler)
{
super.init(animator: animator, viewPortHandler: viewPortHandler)
self.dataProvider = dataProvider
}
open override func drawData(context: CGContext)
{
guard let lineData = dataProvider?.lineData else { return }
for i in 0 ..< lineData.dataSetCount
{
guard let set = lineData.getDataSetByIndex(i) else { continue }
if set.isVisible
{
if !(set is ILineChartDataSet)
{
fatalError("Datasets for LineChartRenderer must conform to ILineChartDataSet")
}
drawDataSet(context: context, dataSet: set as! ILineChartDataSet)
}
}
}
@objc open func drawDataSet(context: CGContext, dataSet: ILineChartDataSet)
{
if dataSet.entryCount < 1
{
return
}
context.saveGState()
context.setLineWidth(dataSet.lineWidth)
if dataSet.lineDashLengths != nil
{
context.setLineDash(phase: dataSet.lineDashPhase, lengths: dataSet.lineDashLengths!)
}
else
{
context.setLineDash(phase: 0.0, lengths: [])
}
context.setLineCap(dataSet.lineCapType)
// if drawing cubic lines is enabled
switch dataSet.mode
{
case .linear: fallthrough
case .stepped:
drawLinear(context: context, dataSet: dataSet)
case .cubicBezier:
drawCubicBezier(context: context, dataSet: dataSet)
case .horizontalBezier:
drawHorizontalBezier(context: context, dataSet: dataSet)
}
context.restoreGState()
}
@objc open func drawCubicBezier(context: CGContext, dataSet: ILineChartDataSet)
{
guard let dataProvider = dataProvider else { return }
let trans = dataProvider.getTransformer(forAxis: dataSet.axisDependency)
let phaseY = animator.phaseY
_xBounds.set(chart: dataProvider, dataSet: dataSet, animator: animator)
// get the color that is specified for this position from the DataSet
let drawingColor = dataSet.colors.first!
let intensity = dataSet.cubicIntensity
// the path for the cubic-spline
let cubicPath = CGMutablePath()
let valueToPixelMatrix = trans.valueToPixelMatrix
if _xBounds.range >= 1
{
var prevDx: CGFloat = 0.0
var prevDy: CGFloat = 0.0
var curDx: CGFloat = 0.0
var curDy: CGFloat = 0.0
// Take an extra point from the left, and an extra from the right.
// That's because we need 4 points for a cubic bezier (cubic=4), otherwise we get lines moving and doing weird stuff on the edges of the chart.
// So in the starting `prev` and `cur`, go -2, -1
// And in the `lastIndex`, add +1
let firstIndex = _xBounds.min + 1
let lastIndex = _xBounds.min + _xBounds.range
var prevPrev: ChartDataEntry! = nil
var prev: ChartDataEntry! = dataSet.entryForIndex(max(firstIndex - 2, 0))
var cur: ChartDataEntry! = dataSet.entryForIndex(max(firstIndex - 1, 0))
var next: ChartDataEntry! = cur
var nextIndex: Int = -1
if cur == nil { return }
// let the spline start
cubicPath.move(to: CGPoint(x: CGFloat(cur.x), y: CGFloat(cur.y * phaseY)), transform: valueToPixelMatrix)
for j in stride(from: firstIndex, through: lastIndex, by: 1)
{
prevPrev = prev
prev = cur
cur = nextIndex == j ? next : dataSet.entryForIndex(j)
nextIndex = j + 1 < dataSet.entryCount ? j + 1 : j
next = dataSet.entryForIndex(nextIndex)
if next == nil { break }
prevDx = CGFloat(cur.x - prevPrev.x) * intensity
prevDy = CGFloat(cur.y - prevPrev.y) * intensity
curDx = CGFloat(next.x - prev.x) * intensity
curDy = CGFloat(next.y - prev.y) * intensity
cubicPath.addCurve(
to: CGPoint(
x: CGFloat(cur.x),
y: CGFloat(cur.y) * CGFloat(phaseY)),
control1: CGPoint(
x: CGFloat(prev.x) + prevDx,
y: (CGFloat(prev.y) + prevDy) * CGFloat(phaseY)),
control2: CGPoint(
x: CGFloat(cur.x) - curDx,
y: (CGFloat(cur.y) - curDy) * CGFloat(phaseY)),
transform: valueToPixelMatrix)
}
}
context.saveGState()
if dataSet.isDrawFilledEnabled
{
// Copy this path because we make changes to it
let fillPath = cubicPath.mutableCopy()
drawCubicFill(context: context, dataSet: dataSet, spline: fillPath!, matrix: valueToPixelMatrix, bounds: _xBounds)
}
context.beginPath()
context.addPath(cubicPath)
context.setStrokeColor(drawingColor.cgColor)
context.strokePath()
context.restoreGState()
}
@objc open func drawHorizontalBezier(context: CGContext, dataSet: ILineChartDataSet)
{
guard let dataProvider = dataProvider else { return }
let trans = dataProvider.getTransformer(forAxis: dataSet.axisDependency)
let phaseY = animator.phaseY
_xBounds.set(chart: dataProvider, dataSet: dataSet, animator: animator)
// get the color that is specified for this position from the DataSet
let drawingColor = dataSet.colors.first!
// the path for the cubic-spline
let cubicPath = CGMutablePath()
let valueToPixelMatrix = trans.valueToPixelMatrix
if _xBounds.range >= 1
{
var prev: ChartDataEntry! = dataSet.entryForIndex(_xBounds.min)
var cur: ChartDataEntry! = prev
if cur == nil { return }
// let the spline start
cubicPath.move(to: CGPoint(x: CGFloat(cur.x), y: CGFloat(cur.y * phaseY)), transform: valueToPixelMatrix)
for j in _xBounds.dropFirst()
{
prev = cur
cur = dataSet.entryForIndex(j)
let cpx = CGFloat(prev.x + (cur.x - prev.x) / 2.0)
cubicPath.addCurve(
to: CGPoint(
x: CGFloat(cur.x),
y: CGFloat(cur.y * phaseY)),
control1: CGPoint(
x: cpx,
y: CGFloat(prev.y * phaseY)),
control2: CGPoint(
x: cpx,
y: CGFloat(cur.y * phaseY)),
transform: valueToPixelMatrix)
}
}
context.saveGState()
if dataSet.isDrawFilledEnabled
{
// Copy this path because we make changes to it
let fillPath = cubicPath.mutableCopy()
drawCubicFill(context: context, dataSet: dataSet, spline: fillPath!, matrix: valueToPixelMatrix, bounds: _xBounds)
}
context.beginPath()
context.addPath(cubicPath)
context.setStrokeColor(drawingColor.cgColor)
context.strokePath()
context.restoreGState()
}
open func drawCubicFill(
context: CGContext,
dataSet: ILineChartDataSet,
spline: CGMutablePath,
matrix: CGAffineTransform,
bounds: XBounds)
{
guard
let dataProvider = dataProvider
else { return }
if bounds.range <= 0
{
return
}
let fillMin = dataSet.fillFormatter?.getFillLinePosition(dataSet: dataSet, dataProvider: dataProvider) ?? 0.0
var pt1 = CGPoint(x: CGFloat(dataSet.entryForIndex(bounds.min + bounds.range)?.x ?? 0.0), y: fillMin)
var pt2 = CGPoint(x: CGFloat(dataSet.entryForIndex(bounds.min)?.x ?? 0.0), y: fillMin)
pt1 = pt1.applying(matrix)
pt2 = pt2.applying(matrix)
spline.addLine(to: pt1)
spline.addLine(to: pt2)
spline.closeSubpath()
if dataSet.fill != nil
{
drawFilledPath(context: context, path: spline, fill: dataSet.fill!, fillAlpha: dataSet.fillAlpha)
}
else
{
drawFilledPath(context: context, path: spline, fillColor: dataSet.fillColor, fillAlpha: dataSet.fillAlpha)
}
}
private var _lineSegments = [CGPoint](repeating: CGPoint(), count: 2)
@objc open func drawLinear(context: CGContext, dataSet: ILineChartDataSet)
{
guard let dataProvider = dataProvider else { return }
let trans = dataProvider.getTransformer(forAxis: dataSet.axisDependency)
let valueToPixelMatrix = trans.valueToPixelMatrix
let entryCount = dataSet.entryCount
let isDrawSteppedEnabled = dataSet.mode == .stepped
let pointsPerEntryPair = isDrawSteppedEnabled ? 4 : 2
let phaseY = animator.phaseY
_xBounds.set(chart: dataProvider, dataSet: dataSet, animator: animator)
// if drawing filled is enabled
if dataSet.isDrawFilledEnabled && entryCount > 0
{
drawLinearFill(context: context, dataSet: dataSet, trans: trans, bounds: _xBounds)
}
context.saveGState()
// more than 1 color
if dataSet.colors.count > 1
{
if _lineSegments.count != pointsPerEntryPair
{
// Allocate once in correct size
_lineSegments = [CGPoint](repeating: CGPoint(), count: pointsPerEntryPair)
}
for j in _xBounds
{
var e: ChartDataEntry! = dataSet.entryForIndex(j)
if e == nil { continue }
_lineSegments[0].x = CGFloat(e.x)
_lineSegments[0].y = CGFloat(e.y * phaseY)
if j < _xBounds.max
{
e = dataSet.entryForIndex(j + 1)
if e == nil { break }
if isDrawSteppedEnabled
{
_lineSegments[1] = CGPoint(x: CGFloat(e.x), y: _lineSegments[0].y)
_lineSegments[2] = _lineSegments[1]
_lineSegments[3] = CGPoint(x: CGFloat(e.x), y: CGFloat(e.y * phaseY))
}
else
{
_lineSegments[1] = CGPoint(x: CGFloat(e.x), y: CGFloat(e.y * phaseY))
}
}
else
{
_lineSegments[1] = _lineSegments[0]
}
for i in 0..<_lineSegments.count
{
_lineSegments[i] = _lineSegments[i].applying(valueToPixelMatrix)
}
if (!viewPortHandler.isInBoundsRight(_lineSegments[0].x))
{
break
}
// make sure the lines don't do shitty things outside bounds
if !viewPortHandler.isInBoundsLeft(_lineSegments[1].x)
|| (!viewPortHandler.isInBoundsTop(_lineSegments[0].y) && !viewPortHandler.isInBoundsBottom(_lineSegments[1].y))
{
continue
}
// get the color that is set for this line-segment
context.setStrokeColor(dataSet.color(atIndex: j).cgColor)
context.strokeLineSegments(between: _lineSegments)
}
}
else
{ // only one color per dataset
var e1: ChartDataEntry!
var e2: ChartDataEntry!
e1 = dataSet.entryForIndex(_xBounds.min)
if e1 != nil
{
context.beginPath()
var firstPoint = true
for x in _xBounds
{
e1 = dataSet.entryForIndex(x == 0 ? 0 : (x - 1))
e2 = dataSet.entryForIndex(x)
if e1 == nil || e2 == nil { continue }
let pt = CGPoint(
x: CGFloat(e1.x),
y: CGFloat(e1.y * phaseY)
).applying(valueToPixelMatrix)
if firstPoint
{
context.move(to: pt)
firstPoint = false
}
else
{
let pt2 = CGPoint(
x: CGFloat(e2.x),
y: CGFloat(e2.y * phaseY)
).applying(valueToPixelMatrix)
if (e1.y == -999) {
context.move(to: pt2)
}
else
context.addLine(to: pt)
}
if isDrawSteppedEnabled
{
context.addLine(to: CGPoint(
x: CGFloat(e2.x),
y: CGFloat(e1.y * phaseY)
).applying(valueToPixelMatrix))
}
context.addLine(to: CGPoint(
x: CGFloat(e2.x),
y: CGFloat(e2.y * phaseY)
).applying(valueToPixelMatrix))
}
if !firstPoint
{
context.setStrokeColor(dataSet.color(atIndex: 0).cgColor)
context.strokePath()
}
}
}
context.restoreGState()
}
open func drawLinearFill(context: CGContext, dataSet: ILineChartDataSet, trans: Transformer, bounds: XBounds)
{
guard let dataProvider = dataProvider else { return }
let filled = generateFilledPath(
dataSet: dataSet,
fillMin: dataSet.fillFormatter?.getFillLinePosition(dataSet: dataSet, dataProvider: dataProvider) ?? 0.0,
bounds: bounds,
matrix: trans.valueToPixelMatrix)
if dataSet.fill != nil
{
drawFilledPath(context: context, path: filled, fill: dataSet.fill!, fillAlpha: dataSet.fillAlpha)
}
else
{
drawFilledPath(context: context, path: filled, fillColor: dataSet.fillColor, fillAlpha: dataSet.fillAlpha)
}
}
/// Generates the path that is used for filled drawing.
private func generateFilledPath(dataSet: ILineChartDataSet, fillMin: CGFloat, bounds: XBounds, matrix: CGAffineTransform) -> CGPath
{
let phaseY = animator.phaseY
let isDrawSteppedEnabled = dataSet.mode == .stepped
let matrix = matrix
var e: ChartDataEntry!
let filled = CGMutablePath()
e = dataSet.entryForIndex(bounds.min)
if e != nil
{
filled.move(to: CGPoint(x: CGFloat(e.x), y: fillMin), transform: matrix)
filled.addLine(to: CGPoint(x: CGFloat(e.x), y: CGFloat(e.y * phaseY)), transform: matrix)
}
// create a new path
for x in stride(from: (bounds.min + 1), through: bounds.range + bounds.min, by: 1)
{
guard let e = dataSet.entryForIndex(x) else { continue }
if isDrawSteppedEnabled
{
guard let ePrev = dataSet.entryForIndex(x-1) else { continue }
filled.addLine(to: CGPoint(x: CGFloat(e.x), y: CGFloat(ePrev.y * phaseY)), transform: matrix)
}
filled.addLine(to: CGPoint(x: CGFloat(e.x), y: CGFloat(e.y * phaseY)), transform: matrix)
}
// close up
e = dataSet.entryForIndex(bounds.range + bounds.min)
if e != nil
{
filled.addLine(to: CGPoint(x: CGFloat(e.x), y: fillMin), transform: matrix)
}
filled.closeSubpath()
return filled
}
open override func drawValues(context: CGContext)
{
guard
let dataProvider = dataProvider,
let lineData = dataProvider.lineData
else { return }
if isDrawingValuesAllowed(dataProvider: dataProvider)
{
var dataSets = lineData.dataSets
let phaseY = animator.phaseY
var pt = CGPoint()
for i in 0 ..< dataSets.count
{
guard let dataSet = dataSets[i] as? ILineChartDataSet else { continue }
if !shouldDrawValues(forDataSet: dataSet)
{
continue
}
let valueFont = dataSet.valueFont
guard let formatter = dataSet.valueFormatter else { continue }
let trans = dataProvider.getTransformer(forAxis: dataSet.axisDependency)
let valueToPixelMatrix = trans.valueToPixelMatrix
let iconsOffset = dataSet.iconsOffset
// make sure the values do not interfear with the circles
var valOffset = Int(dataSet.circleRadius * 1.75)
if !dataSet.isDrawCirclesEnabled
{
valOffset = valOffset / 2
}
_xBounds.set(chart: dataProvider, dataSet: dataSet, animator: animator)
for j in _xBounds
{
guard let e = dataSet.entryForIndex(j) else { break }
pt.x = CGFloat(e.x)
pt.y = CGFloat(e.y * phaseY)
pt = pt.applying(valueToPixelMatrix)
if (!viewPortHandler.isInBoundsRight(pt.x))
{
break
}
if (!viewPortHandler.isInBoundsLeft(pt.x) || !viewPortHandler.isInBoundsY(pt.y))
{
continue
}
if dataSet.isDrawValuesEnabled {
ChartUtils.drawText(
context: context,
text: formatter.stringForValue(
e.y,
entry: e,
dataSetIndex: i,
viewPortHandler: viewPortHandler),
point: CGPoint(
x: pt.x,
y: pt.y - CGFloat(valOffset) - valueFont.lineHeight),
align: .center,
attributes: [NSAttributedString.Key.font: valueFont, NSAttributedString.Key.foregroundColor: dataSet.valueTextColorAt(j)])
}
if let icon = e.icon, dataSet.isDrawIconsEnabled
{
ChartUtils.drawImage(context: context,
image: icon,
x: pt.x + iconsOffset.x,
y: pt.y + iconsOffset.y,
size: icon.size)
}
}
}
}
}
open override func drawExtras(context: CGContext)
{
drawCircles(context: context)
}
private func drawCircles(context: CGContext)
{
guard
let dataProvider = dataProvider,
let lineData = dataProvider.lineData
else { return }
let phaseY = animator.phaseY
let dataSets = lineData.dataSets
var pt = CGPoint()
var rect = CGRect()
// If we redraw the data, remove and repopulate accessible elements to update label values and frames
accessibleChartElements.removeAll()
accessibilityOrderedElements = accessibilityCreateEmptyOrderedElements()
// Make the chart header the first element in the accessible elements array
if let chart = dataProvider as? LineChartView {
let element = createAccessibleHeader(usingChart: chart,
andData: lineData,
withDefaultDescription: "Line Chart")
accessibleChartElements.append(element)
}
context.saveGState()
for i in 0 ..< dataSets.count
{
guard let dataSet = lineData.getDataSetByIndex(i) as? ILineChartDataSet else { continue }
if !dataSet.isVisible || dataSet.entryCount == 0
{
continue
}
let trans = dataProvider.getTransformer(forAxis: dataSet.axisDependency)
let valueToPixelMatrix = trans.valueToPixelMatrix
_xBounds.set(chart: dataProvider, dataSet: dataSet, animator: animator)
let circleRadius = dataSet.circleRadius
let circleDiameter = circleRadius * 2.0
let circleHoleRadius = dataSet.circleHoleRadius
let circleHoleDiameter = circleHoleRadius * 2.0
let drawCircleHole = dataSet.isDrawCircleHoleEnabled &&
circleHoleRadius < circleRadius &&
circleHoleRadius > 0.0
let drawTransparentCircleHole = drawCircleHole &&
(dataSet.circleHoleColor == nil ||
dataSet.circleHoleColor == NSUIColor.clear)
for j in _xBounds
{
guard let e = dataSet.entryForIndex(j) else { break }
pt.x = CGFloat(e.x)
pt.y = CGFloat(e.y * phaseY)
pt = pt.applying(valueToPixelMatrix)
if (!viewPortHandler.isInBoundsRight(pt.x))
{
break
}
// make sure the circles don't do shitty things outside bounds
if (!viewPortHandler.isInBoundsLeft(pt.x) || !viewPortHandler.isInBoundsY(pt.y))
{
continue
}
// Accessibility element geometry
let scaleFactor: CGFloat = 3
let accessibilityRect = CGRect(x: pt.x - (scaleFactor * circleRadius),
y: pt.y - (scaleFactor * circleRadius),
width: scaleFactor * circleDiameter,
height: scaleFactor * circleDiameter)
// Create and append the corresponding accessibility element to accessibilityOrderedElements
if let chart = dataProvider as? LineChartView
{
let element = createAccessibleElement(withIndex: j,
container: chart,
dataSet: dataSet,
dataSetIndex: i)
{ (element) in
element.accessibilityFrame = accessibilityRect
}
accessibilityOrderedElements[i].append(element)
}
if !dataSet.isDrawCirclesEnabled
{
continue
}
context.setFillColor(dataSet.getCircleColor(atIndex: j)!.cgColor)
rect.origin.x = pt.x - circleRadius
rect.origin.y = pt.y - circleRadius
rect.size.width = circleDiameter
rect.size.height = circleDiameter
if drawTransparentCircleHole
{
// Begin path for circle with hole
context.beginPath()
context.addEllipse(in: rect)
// Cut hole in path
rect.origin.x = pt.x - circleHoleRadius
rect.origin.y = pt.y - circleHoleRadius
rect.size.width = circleHoleDiameter
rect.size.height = circleHoleDiameter
context.addEllipse(in: rect)
// Fill in-between
context.fillPath(using: .evenOdd)
}
else
{
context.fillEllipse(in: rect)
if drawCircleHole
{
context.setFillColor(dataSet.circleHoleColor!.cgColor)
// The hole rect
rect.origin.x = pt.x - circleHoleRadius
rect.origin.y = pt.y - circleHoleRadius
rect.size.width = circleHoleDiameter
rect.size.height = circleHoleDiameter
context.fillEllipse(in: rect)
}
}
}
}
context.restoreGState()
// Merge nested ordered arrays into the single accessibleChartElements.
accessibleChartElements.append(contentsOf: accessibilityOrderedElements.flatMap { $0 } )
accessibilityPostLayoutChangedNotification()
}
open override func drawHighlighted(context: CGContext, indices: [Highlight])
{
guard
let dataProvider = dataProvider,
let lineData = dataProvider.lineData
else { return }
let chartXMax = dataProvider.chartXMax
context.saveGState()
for high in indices
{
guard let set = lineData.getDataSetByIndex(high.dataSetIndex) as? ILineChartDataSet
, set.isHighlightEnabled
else { continue }
guard let e = set.entryForXValue(high.x, closestToY: high.y) else { continue }
if !isInBoundsX(entry: e, dataSet: set)
{
continue
}
context.setStrokeColor(set.highlightColor.cgColor)
context.setLineWidth(set.highlightLineWidth)
if set.highlightLineDashLengths != nil
{
context.setLineDash(phase: set.highlightLineDashPhase, lengths: set.highlightLineDashLengths!)
}
else
{
context.setLineDash(phase: 0.0, lengths: [])
}
let x = high.x // get the x-position
let y = high.y * Double(animator.phaseY)
if x > chartXMax * animator.phaseX
{
continue
}
let trans = dataProvider.getTransformer(forAxis: set.axisDependency)
let pt = trans.pixelForValues(x: x, y: y)
high.setDraw(pt: pt)
// draw the lines
drawHighlightLines(context: context, point: pt, set: set)
}
context.restoreGState()
}
/// Creates a nested array of empty subarrays each of which will be populated with NSUIAccessibilityElements.
/// This is marked internal to support HorizontalBarChartRenderer as well.
private func accessibilityCreateEmptyOrderedElements() -> [[NSUIAccessibilityElement]]
{
guard let chart = dataProvider as? LineChartView else { return [] }
let dataSetCount = chart.lineData?.dataSetCount ?? 0
return Array(repeating: [NSUIAccessibilityElement](),
count: dataSetCount)
}
/// Creates an NSUIAccessibleElement representing the smallest meaningful bar of the chart
/// i.e. in case of a stacked chart, this returns each stack, not the combined bar.
/// Note that it is marked internal to support subclass modification in the HorizontalBarChart.
private func createAccessibleElement(withIndex idx: Int,
container: LineChartView,
dataSet: ILineChartDataSet,
dataSetIndex: Int,
modifier: (NSUIAccessibilityElement) -> ()) -> NSUIAccessibilityElement
{
let element = NSUIAccessibilityElement(accessibilityContainer: container)
let xAxis = container.xAxis
guard let e = dataSet.entryForIndex(idx) else { return element }
guard let dataProvider = dataProvider else { return element }
// NOTE: The formatter can cause issues when the x-axis labels are consecutive ints.
// i.e. due to the Double conversion, if there are more than one data set that are grouped,
// there is the possibility of some labels being rounded up. A floor() might fix this, but seems to be a brute force solution.
let label = xAxis.valueFormatter?.stringForValue(e.x, axis: xAxis) ?? "\(e.x)"
let elementValueText = dataSet.valueFormatter?.stringForValue(e.y,
entry: e,
dataSetIndex: dataSetIndex,
viewPortHandler: viewPortHandler) ?? "\(e.y)"
let dataSetCount = dataProvider.lineData?.dataSetCount ?? -1
let doesContainMultipleDataSets = dataSetCount > 1
element.accessibilityLabel = "\(doesContainMultipleDataSets ? (dataSet.label ?? "") + ", " : "") \(label): \(elementValueText)"
modifier(element)
return element
}
}
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