See https://github.com/comp500/fabric-serverside-mods for the latest mod list!
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gist |
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// You can include this in your mod/a pack/whatever you want, as long as that work follows the Mojang EULA. | |
// The original source is viewable at https://gist.github.com/williewillus/a1a899ce5b0f0ba099078d46ae3dae6e | |
// This is a janky JSON generator, for porting from below 1.12 to 1.12. | |
// Simply replace calls to GameRegistry.addShapeless/ShapedRecipe with these methods, which will dump it to a json in RECIPE_DIR | |
// Also works with OD, replace GameRegistry.addRecipe(new ShapedOreRecipe/ShapelessOreRecipe with the same calls | |
// After you are done, call generateConstants() | |
// Note that in many cases, you can combine multiple old recipes into one, since you can now specify multiple possibilities for an ingredient without using the OD. See vanilla for examples. | |
private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create(); |
I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class RandomPointOnMesh : MonoBehaviour | |
{ | |
public MeshCollider lookupCollider; | |
public bool bangGetPoint; | |
private Vector3 randomPoint; |