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Working with Godot Engine, PhaserJS and Unity.

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Working with Godot Engine, PhaserJS and Unity.
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@evanwill
evanwill / gitBash_windows.md
Last active July 3, 2024 09:09
how to add more utilities to git bash for windows, wget, make

How to add more to Git Bash on Windows

Git for Windows comes bundled with the "Git Bash" terminal which is incredibly handy for unix-like commands on a windows machine. It is missing a few standard linux utilities, but it is easy to add ones that have a windows binary available.

The basic idea is that C:\Program Files\Git\mingw64\ is your / directory according to Git Bash (note: depending on how you installed it, the directory might be different. from the start menu, right click on the Git Bash icon and open file location. It might be something like C:\Users\name\AppData\Local\Programs\Git, the mingw64 in this directory is your root. Find it by using pwd -W). If you go to that directory, you will find the typical linux root folder structure (bin, etc, lib and so on).

If you are missing a utility, such as wget, track down a binary for windows and copy the files to the corresponding directories. Sometimes the windows binary have funny prefixes, so

@edwardrowe
edwardrowe / Comment.cs
Last active July 17, 2023 00:11
Unity - Draw Icon on GameObject in Hierarchy
/*The MIT License (MIT)
Copyright (c) 2016 Edward Rowe (@edwardlrowe)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
@nuno-andre
nuno-andre / client.py
Created November 16, 2017 01:21
Sanic + MessagePack
import requests
from json import dumps, loads
from msgpack import packb, unpackb
data = {'say': 'hello, world!'}
headers_msgpack = {'Content-Type': 'application/msgpack'}
headers_json = {'Content-Type': 'application/json'}
r = requests.post('http://localhost:8000/', data=packb(data), headers=headers_msgpack)
print(unpackb(r.content))
@fengli320
fengli320 / sshd_gitbash.sh
Last active December 21, 2022 06:34
How to setup SSHD in Git Bash
# Precondition: Git for Windows 2.9.0 + Windows 7, other version of Git for Windows & Windows XP and Windows 10 should also be supported
# In /etc/ssh/sshd_config, set UsePrivilegeSeparation to no
# You can also change other settings of SSHD like port in this file
# Generate key pairs
ssh-keygen -t rsa -f /etc/ssh/ssh_host_rsa_key -q -N ""
ssh-keygen -t dsa -f /etc/ssh/ssh_host_dsa_key -q -N ""
ssh-keygen -t ecdsa -f /etc/ssh/ssh_host_ecdsa_key -q -N ""
ssh-keygen -t ed25519 -f /etc/ssh/ssh_host_ed25519_key -q -N ""
@huytd
huytd / wordle.md
Last active May 16, 2024 20:39
Wordle in less than 50 lines of Bash

image

How to use:

./wordle.sh

Or try the unlimit mode:

@slimsag
slimsag / ramblings.md
Last active December 13, 2023 08:02
Because cross-compiling binaries for Windows is easier than building natively

Because cross-compiling binaries for Windows is easier than building natively

I want Microsoft to do better, want Windows to be a decent development platform-and yet, I constantly see Microsoft playing the open source game: advertising how open-source and developer friendly they are - only to crush developers under the heel of the corporate behemoth's boot.

The people who work at Microsoft are amazing, kind, talented individuals. This is aimed at the company's leadership, who I feel has on many occassions crushed myself and other developers under. It's a plea for help.

The source of truth for the 'open source' C#, C++, Rust, and other Windows SDKs is proprietary

You probably haven't heard of it before, but if you've ever used win32 API bindings in C#, C++, Rust, or other languages, odds are they were generated from a repository called microsoft/win32metadata.