Created
December 26, 2019 07:33
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Simple React Three js scene component
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import React from 'react'; | |
import * as THREE from 'three'; | |
import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js'; | |
class Scene extends React.Component { | |
constructor(props) { | |
super(props) | |
this.animate = this.animate.bind(this); | |
this.addCube = this.addCube.bind(this); | |
this.initializeCamera = this.initializeCamera.bind(this); | |
this.initializeOrbits = this.initializeOrbits.bind(this); | |
} | |
componentDidMount() { | |
const width = window.innerWidth; | |
const height = window.innerHeight; | |
this.scene = new THREE.Scene(); | |
this.camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000); | |
this.renderer = new THREE.WebGLRenderer({ antialias: true }); | |
this.controls = new TrackballControls(this.camera, this.renderer.domElement); | |
this.renderer.setSize(width, height); | |
this.mount.appendChild(this.renderer.domElement); | |
this.initializeOrbits(); | |
this.initializeCamera(); | |
this.scene.background = new THREE.Color(0x0f3443) | |
const geometry = new THREE.BoxGeometry( 1, 1, 1 ); | |
const material = new THREE.MeshBasicMaterial( { color: 0xFF00FF } ); | |
this.cube = new THREE.Mesh( geometry, material ); | |
this.scene.add( this.cube ); | |
this.animate(); | |
} | |
componentWillUnmount() { | |
cancelAnimationFrame(this.frameId); | |
this.mount.removeChild(this.renderer.domElement); | |
} | |
initializeOrbits() { | |
this.controls.rotateSpeed = 1.0; | |
this.controls.zoomSpeed = 1.2; | |
this.controls.panSpeed = 0.8; | |
} | |
initializeCamera() { | |
this.camera.position.x = 0; | |
this.camera.position.y = 0; | |
this.camera.position.z = 4; | |
} | |
animate() { | |
this.frameId = window.requestAnimationFrame(this.animate); | |
this.renderer.render(this.scene, this.camera); | |
} | |
addCube(cube) { | |
this.scene.add(cube); | |
} | |
render() { | |
return ( | |
<div> | |
<div | |
id="boardCanvas" | |
ref={mount => { this.mount = mount }} | |
/> | |
</div> | |
) | |
} | |
} | |
export default Scene; |
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