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@willox
Created February 14, 2022 22:59
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/datum/controller/configuration
var
directory
warned_deprecated_configs
hiding_entries_by_type
list/entries
list/entries_by_type
list/maplist
datum/map_config/defaultmap
list/modes
list/gamemode_cache
list/votable_modes
list/mode_names
list/mode_reports
list/mode_false_report_weight
motd
policy
loaded
static/regex/ic_filter_regex
static/regex/ooc_filter_regex
static/regex/ic_outside_pda_filter_regex
static/regex/soft_ic_filter_regex
static/regex/soft_ooc_filter_regex
static/regex/soft_ic_outside_pda_filter_regex
static/list/ic_filter_reasons
static/list/ic_outside_pda_filter_reasons
static/list/shared_filter_reasons
static/list/soft_ic_filter_reasons
static/list/soft_ic_outside_pda_filter_reasons
static/list/soft_shared_filter_reasons
proc
admin_reload()
Load()
full_wipe()
InitEntries()
RemoveEntry()
LoadEntries()
Get()
Set()
LoadMOTD()
LoadPolicy()
loadmaplist()
LoadChatFilter()
load_legacy_chat_filter()
update_chat_filter_regexes()
try_extract_from_word_filter()
compile_filter_regex()
DelayedMessageAdmins()
/datum/controller/failsafe
var
processing_interval
defcon
lasttick
master_iteration
running
proc
Loop()
emergency_loop()
defcon_pretty()
/datum/controller/global_vars
var
static/ghost_role_flags
static/list/exodrone_tool_metadata
static/list/heretic_start_knowledge
static/list/syndicate_employers
static/list/nanotrasen_employers
static/list/hijack_employers
static/list/normal_employers
static/list/ai_employers
static/list/supplypod_loading_bays
static/list/podstyles
static/list/shove_disarming_types
static/list/organ_process_order
static/drone_machine_blacklist_enabled
static/list/bitflags
static/list/footstep
static/list/barefootstep
static/list/clawfootstep
static/list/heavyfootstep
static/list/advanced_hardsuit_allowed
static/list/security_hardsuit_allowed
static/list/detective_vest_allowed
static/list/security_vest_allowed
static/list/security_wintercoat_allowed
static/list/turfs_without_ground
static/list/glass_sheet_types
static/list/book_types
static/list/emissive_color
static/list/em_block_color
static/list/em_mask_matrix
static/list/bloody_footprints_cache
static/list/pda_styles
static/glide_size_multiplier
static/CHARGELEVEL
static/list/powernets
static/list/obj/projectile/proj_by_path_key
static/list/special_roles
static/list/announcer_keys
static/list/stat_panel_verbs
static/list/ash_storm_sounds
static/list/global_wound_types
static/list/global_all_wound_types
static/list/nonoverlaying_gases
static/list/string_cache
static/string_filename_current_key
static/list/typecache_powerfailure_safe_areas
static/list/bitflag_lists
static/cmp_field
static/fileaccess_timer
static/list/master_filter_info
static/list/WALLITEMS_INTERIOR
static/list/WALLITEMS_EXTERIOR
static/list/friendly_animal_types
static/list/freon_color_matrix
static/list/transformation_animation_objects
static/list/skin_tones
static/list/skin_tone_names
static/list/species_list
static/mob/dview/dview_mob
static/command_name
static/syndicate_code_phrase
static/syndicate_code_response
static/regex/syndicate_code_phrase_regex
static/regex/syndicate_code_response_regex
static/list/pipe_paint_colors
static/list/pipe_colors_ordered
static/list/pipe_color_name
static/list/string_assoc_lists
static/list/string_lists
static/list/zero_character_only
static/list/hex_characters
static/list/alphabet
static/list/alphabet_upper
static/list/numerals
static/list/space
static/list/binary
static/midnight_rollovers
static/rollovercheck_last_timeofday
static/list/modulo_angle_to_dir
static/list/typelists
static/datum/sort_instance/sortInstance
static/list/stickybanadminexemptions
static/list/stickybanadmintexts
static/stickbanadminexemptiontimerid
static/list/datum/smite/smites
static/admin_notice
static/list/bitfields
static/list/color_vars
static/datum/getrev/revdata
static/host
static/station_name
static/game_version
static/changelog_hash
static/hub_visibility
static/ooc_allowed
static/dooc_allowed
static/enter_allowed
static/shuttle_frozen
static/shuttle_left
static/tinted_weldhelh
static/Debug
static/Debug2
static/MAX_EX_DEVESTATION_RANGE
static/MAX_EX_HEAVY_RANGE
static/MAX_EX_LIGHT_RANGE
static/MAX_EX_FLASH_RANGE
static/MAX_EX_FLAME_RANGE
static/DYN_EX_SCALE
static/common_report
static/survivor_report
static/wavesecret
static/datum/station_state/start_state
static/obj/narsie/cult_narsie
static/datum/reality_smash_tracker/reality_smash_track
static/list/datum/mutation/human/all_mutations
static/list/full_sequences
static/list/bad_mutations
static/list/good_mutations
static/list/not_good_mutations
static/list/alias_mutations
static/list/mutation_recipes
static/log_directory
static/world_game_log
static/world_silicon_log
static/world_suspicious_login_log
static/world_runtime_log
static/world_qdel_log
static/world_attack_log
static/world_econ_log
static/world_href_log
static/world_mob_tag_log
static/round_id
static/config_error_log
static/sql_error_log
static/world_pda_log
static/world_uplink_log
static/world_telecomms_log
static/world_manifest_log
static/query_debug_log
static/world_job_debug_log
static/world_mecha_log
static/world_virus_log
static/world_asset_log
static/world_cloning_log
static/world_map_error_log
static/world_paper_log
static/tgui_log
static/world_shuttle_log
static/perf_log
static/demo_log
static/list/bombers
static/list/admin_log
static/list/lastsignalers
static/list/lawchanges
static/list/combatlog
static/list/IClog
static/list/OOClog
static/list/adminlog
static/list/active_turfs_startlist
static/picture_log_directory
static/picture_logging_id
static/picture_logging_prefix
static/regex/is_http_protocol
static/regex/is_website
static/regex/is_email
static/regex/is_alphanumeric
static/regex/is_punctuation
static/regex/is_color
static/regex/has_discord_embeddable_links
static/regex/angular_brackets
static/regex/filename_forbidden_chars
static/religion
static/deity
static/datum/religion_sect/religious_sect
static/bible_name
static/bible_icon_state
static/bible_inhand_icon_state
static/list/chaplain_altars
static/holy_weapon_type
static/holy_armor_type
static/datum/crew_manifest/crew_manifest_tgui
static/datum/changelog/changelog_tgui
static/timezoneOffset
static/year
static/year_integer
static/list/traits_by_type
static/list/trait_name_map
static/list/movement_type_trait_to_flag
static/list/movement_type_addtrait_signals
static/list/movement_type_removetrait_signals
static/list/phobia_types
static/list/phobia_regexes
static/list/phobia_mobs
static/list/phobia_objs
static/list/phobia_turfs
static/list/phobia_species
static/list/commendations
static/list/generic_ambience
static/list/holy_ambience
static/list/danger_ambience
static/list/ruins_ambience
static/list/engi_ambience
static/list/mining_ambience
static/list/medical_ambience
static/list/spooky_ambience
static/list/space_ambience
static/list/maint_ambience
static/list/away_ambience
static/list/reebe_ambience
static/list/creepy_ambience
static/list/ambience_assoc
static/list/default_hotkeys
static/list/keybindings_by_name
static/list/contrast_colors
static/list/hairstyles_list
static/list/hairstyles_male_list
static/list/hairstyles_female_list
static/list/facial_hairstyles_list
static/list/facial_hairstyles_male_list
static/list/facial_hairstyles_female_list
static/list/hair_gradients_list
static/list/facial_hair_gradients_list
static/list/underwear_list
static/list/underwear_m
static/list/underwear_f
static/list/undershirt_list
static/list/undershirt_m
static/list/undershirt_f
static/list/socks_list
static/list/body_markings_list
static/list/tails_list_lizard
static/list/animated_tails_list_lizard
static/list/snouts_list
static/list/horns_list
static/list/frills_list
static/list/spines_list
static/list/legs_list
static/list/animated_spines_list
static/list/tails_list_human
static/list/animated_tails_list_human
static/list/ears_list
static/list/wings_list
static/list/wings_open_list
static/list/moth_wings_list
static/list/moth_antennae_list
static/list/moth_markings_list
static/list/caps_list
static/list/tails_list_monkey
static/list/color_list_ethereal
static/list/ghost_forms_with_directions_list
static/list/ghost_forms_with_accessories_list
static/list/ai_core_display_screens
static/list/security_depts_prefs
static/list/backpacklist
static/list/female_clothing_icons
static/list/scarySounds
static/list/TAGGERLOCATIONS
static/list/station_prefixes
static/list/station_names
static/list/station_suffixes
static/list/greek_letters
static/list/phonetic_alphabet
static/list/numbers_as_words
static/list/wisdoms
static/list/station_numerals
static/list/admiral_messages
static/list/junkmail_messages
static/list/trash_loot
static/list/common_loot
static/list/uncommon_loot
static/list/rarity_loot
static/list/oddity_loot
static/list/maintenance_loot
static/list/ratking_trash
static/list/ratking_coins
static/list/maintenance_loot_spawners
static/list/cardinals
static/list/cardinals_multiz
static/list/diagonals
static/list/corners_multiz
static/list/diagonals_multiz
static/list/alldirs_multiz
static/list/alldirs
static/list/landmarks_list
static/list/start_landmarks_list
static/list/department_security_spawns
static/list/generic_event_spawns
static/list/jobspawn_overrides
static/list/wizardstart
static/list/nukeop_start
static/list/nukeop_leader_start
static/list/newplayer_start
static/list/prisonwarp
static/list/holdingfacility
static/list/xeno_spawn
static/list/tdome1
static/list/tdome2
static/list/tdomeobserve
static/list/tdomeadmin
static/list/prisonwarped
static/list/blobstart
static/list/secequipment
static/list/deathsquadspawn
static/list/emergencyresponseteamspawn
static/list/ruin_landmarks
static/list/bar_areas
static/list/vr_spawnpoints
static/list/sortedAreas
static/list/area/areas_by_type
static/list/all_abstract_markers
static/list/megafauna_spawn_list
static/list/clients
static/list/admins
static/list/deadmins
static/list/directory
static/list/stealthminID
static/list/dangerous_turfs
static/list/player_list
static/list/keyloop_list
static/list/mob_list
static/list/mob_directory
static/list/alive_mob_list
static/list/suicided_mob_list
static/list/drones_list
static/list/dead_mob_list
static/list/joined_player_list
static/list/new_player_list
static/list/pre_setup_antags
static/list/silicon_mobs
static/list/mob_living_list
static/list/carbon_list
static/list/human_list
static/list/ai_list
static/list/pai_list
static/list/available_ai_shells
static/list/simple_animals
static/list/spidermobs
static/list/bots_list
static/list/aiEyes
static/list/suit_sensors_list
static/list/alive_player_list
static/list/dead_player_list
static/list/current_living_antags
static/list/current_observers_list
static/list/narcd_underages
static/list/language_datum_instances
static/list/all_languages
static/list/sentient_disease_instances
static/list/latejoin_ai_cores
static/list/mob_config_movespeed_type_lookup
static/list/emote_list
static/list/construct_radial_images
static/list/ai_names
static/list/wizard_first
static/list/wizard_second
static/list/ninja_titles
static/list/ninja_names
static/list/commando_names
static/list/first_names
static/list/first_names_male
static/list/first_names_female
static/list/last_names
static/list/lizard_names_male
static/list/lizard_names_female
static/list/clown_names
static/list/mime_names
static/list/religion_names
static/list/carp_names
static/list/golem_names
static/list/moth_first
static/list/moth_last
static/list/plasmaman_names
static/list/ethereal_names
static/list/posibrain_names
static/list/nightmare_names
static/list/megacarp_first_names
static/list/megacarp_last_names
static/list/verbs
static/list/ing_verbs
static/list/martial_prefix
static/list/adverbs
static/list/adjectives
static/list/gross_adjectives
static/list/hive_names
static/list/dream_strings
static/list/vampire_house_names
static/list/cable_list
static/list/portals
static/list/airlocks
static/list/curtains
static/list/mechas_list
static/list/shuttle_caller_list
static/list/machines
static/list/navigation_computers
static/list/syndicate_shuttle_boards
static/list/navbeacons
static/list/teleportbeacons
static/list/deliverybeacons
static/list/deliverybeacontags
static/list/wayfindingbeacons
static/list/nuke_list
static/list/alarmdisplay
static/list/datum/component/singularity/singularities
static/list/mechpad_list
static/list/chemical_reactions_list
static/list/chemical_reactions_list_reactant_index
static/list/chemical_reactions_list_product_index
static/list/chemical_reagents_list
static/list/chemical_reactions_results_lookup_list
static/list/fake_reagent_blacklist
static/list/tech_list
static/list/surgeries_list
static/list/crafting_recipes
static/list/rcd_list
static/list/apcs_list
static/list/tracked_implants
static/list/tracked_chem_implants
static/list/pinpointer_list
static/list/zombie_infection_list
static/list/meteor_list
static/list/active_jammers
static/list/ladders
static/list/trophy_cases
static/list/experiment_handlers
static/list/editable_sign_types
static/list/wire_color_directory
static/list/wire_name_directory
static/list/ai_status_displays
static/list/mob_spawners
static/list/alert_consoles
static/list/air_scrub_names
static/list/air_vent_names
static/list/poll_ignore_desc
static/list/poll_ignore
static/list/nearsighted_glasses
static/list/typecache_mob
static/list/typecache_living
static/list/typecache_stack
static/list/typecache_machine_or_structure
static/list/typecache_elevated_structures
static/list/typecache_general_bad_hostile_attack_targets
static/list/typecache_general_bad_things_to_easily_move
static/list/wiremod_basic_types
static/list/wiremod_fundamental_types
static/list/list/cell_line_tables
static/list/cell_virus_tables
static/list/xeno_sample_colors
static/list/available_ui_styles
static/list/radial_menus
static/list/gvars_datum_protected_varlist
list/gvars_datum_in_built_vars
list/gvars_datum_init_order
static/list/colored_turfs
static/list/colored_images
static/list/explosions
static/list/the_station_areas
static/datum/datacore/data_core
static/list/identity_block_lengths
static/list/features_block_lengths
static/list/total_ui_len_by_block
static/list/total_uf_len_by_block
static/list/all_huds
static/list/huds
static/regex/all_voice_of_god_triggers
static/list/voice_of_god_commands
static/list/creamable
static/list/GPS_list
static/list/datum/ice_cream_flavour/ice_cream_flavours
static/list/cached_storage_typecaches
static/list/skill_types
static/list/active_alternate_appearances
static/list/all_radios
static/list/radiochannels
static/list/reverseradiochannels
static/list/freqtospan
static/restart_counter
static/list/teleportlocs
static/list/admin_objective_list
static/list/possible_items
static/list/possible_items_special
static/dynamic_no_stacking
static/dynamic_forced_extended
static/dynamic_stacking_limit
static/list/dynamic_forced_roundstart_ruleset
static/dynamic_forced_threat_level
static/list/announcement_systems
static/list/allbountyboards
static/list/request_list
static/datum/newscaster/feed_network/news_network
static/list/allCasters
static/list/req_console_assistance
static/list/req_console_supplies
static/list/req_console_information
static/list/allConsoles
static/list/req_console_ckey_departments
static/list/dye_registry
static/list/atmos_air_controllers
static/datum/crewmonitor/crewmonitor
static/list/arcade_prize_pool
static/list/orion_events
static/list/telecomms_list
static/list/recentmessages
static/message_delay
static/mutable_appearance/fire_overlay
static/mutable_appearance/acid_overlay
static/glowshrooms
static/list/gang_tags
static/list/possible_gifts
static/icon_holographic_wall
static/icon_holographic_window
static/list/atmos_pipe_recipes
static/list/disposal_pipe_recipes
static/list/transit_tube_recipes
static/list/intento_players
static/list/PDAs
static/list/channel_tokens
static/list/safe_peanut_types
static/list/rod_recipes
static/list/glass_recipes
static/list/pglass_recipes
static/list/reinforced_glass_recipes
static/list/prglass_recipes
static/list/titaniumglass_recipes
static/list/plastitaniumglass_recipes
static/list/human_recipes
static/list/gondola_recipes
static/list/corgi_recipes
static/list/monkey_recipes
static/list/xeno_recipes
static/list/leather_recipes
static/list/sinew_recipes
static/list/carp_recipes
static/list/sandstone_recipes
static/list/sandbag_recipes
static/list/diamond_recipes
static/list/uranium_recipes
static/list/plasma_recipes
static/list/gold_recipes
static/list/silver_recipes
static/list/bananium_recipes
static/list/titanium_recipes
static/list/plastitanium_recipes
static/list/snow_recipes
static/list/adamantine_recipes
static/list/abductor_recipes
static/list/metalhydrogen_recipes
static/list/metal_recipes
static/list/plasteel_recipes
static/list/wood_recipes
static/list/bamboo_recipes
static/list/cloth_recipes
static/list/durathread_recipes
static/list/cardboard_recipes
static/list/runed_metal_recipes
static/list/bronze_recipes
static/list/plastic_recipes
static/list/paperframe_recipes
static/list/tile_reskin_lists
static/list/tile_dir_lists
static/list/biblenames
static/list/biblestates
static/list/bibleitemstates
static/list/cached_guar_rarity
static/list/cached_rarity_table
static/list/cached_cards
static/list/tcgcard_radial_choices
static/list/lifts
static/obj/structure/industrial_lift/tram/central/central_tram
static/list/tram_landmarks
static/list/bodycontainers
static/list/crematoriums
static/list/ore_probability
static/list/tendrils
static/list/blacklisted_automated_baseturfs
static/list/station_turfs
static/atom/movable/openspace_backdrop/openspace_backdrop_one_for_all
static/list/catwalk_overlay_masterlist
static/list/dug_up_basalt
static/list/actionspeed_modification_cache
static/list/admin_ranks
static/list/protected_ranks
static/list/admin_verbs_default
static/list/admin_verbs_admin
static/list/admin_verbs_ban
static/list/admin_verbs_sounds
static/list/admin_verbs_fun
static/list/admin_verbs_spawn
static/list/admin_verbs_server
static/list/admin_verbs_debug
static/list/admin_verbs_possess
static/list/admin_verbs_permissions
static/list/admin_verbs_poll
static/list/admin_verbs_hideable
static/antag_prototypes
static/list/round_end_notifiees
static/list/admin_datums
static/list/protected_admins
static/href_token
static/datum/known_alts/known_alts
static/list/custom_outfits
static/list/whitelist
static/mob/proccall_handler/AdminProcCallHandler
static/AdminProcCaller
static/AdminProcCallCount
static/LastAdminCalledTargetRef
static/LastAdminCalledTarget
static/LastAdminCalledProc
static/datum/admin_help_tickets/ahelp_tickets
static/datum/admin_help_ui_handler/admin_help_ui_handler
static/datum/triple_ai_controller/triple_ai_controller
static/datum/anonymous_theme/current_anonymous_theme
static/datum/highlander_controller/highlander_controller
static/list/admin_verbs_debug_mapping
static/say_disabled
static/datum/everyone_is_a_traitor_controller/everyone_a_traitor
static/list/sdql2_queries
static/obj/effect/statclick/sdql2_vv_all/sdql2_vv_statobj
static/list/obj/effect/proc_holder/spell/sdql_spells
static/list/VVlocked
static/list/VVicon_edit_lock
static/list/VVckey_edit
static/list/VVpixelmovement
static/list/antagonists
static/list/datum/atom_hud/alternate_appearance/basic/has_antagonist/has_antagonist_huds
static/list/antagonist_teams
static/list/possible_abductor_names
static/list/abductor_gear
static/list/blobs
static/list/blob_cores
static/list/overminds
static/list/blob_nodes
static/list/valid_blobstrains
static/list/sacrificed
static/list/teleport_runes
static/list/rune_types
static/list/disease_ability_singletons
static/list/gangster_cell_phones
static/deaths_during_shift
static/families_override_theme
static/list/jam_on_wardec
static/station_was_nuked
static/station_nuke_source
static/list/blacklisted_malf_machines
static/list/malf_modules
static/list/asset_datums
static/list/meta_gas_info
static/list/gaslist_cache
static/list/hardcoded_gases
static/list/nonreactive_gases
static/list/hfr_fuels_list
static/list/gas_recipe_meta
static/cryo_overlay_cover_on
static/cryo_overlay_cover_off
static/list/atmos_components
static/list/gas_id_to_canister
static/obj/machinery/gateway/centerstation/the_gateway
static/list/gateway_destinations
static/list/potentialRandomZlevels
static/list/potentialConfigRandomZlevels
static/sc_safecode1
static/sc_safecode2
static/sc_safecode3
static/sc_safecode4
static/sc_safecode5
static/obj/effect/landmark/ctf/ctf_spawner
static/datum/ctf_panel/ctf_panel
static/datum/centcom_podlauncher/podlauncher
static/list/department_order_cooldowns
static/list/exports_list
static/list/blacklisted_builds
static/list/clientmessages
static/list/player_details
static/list/preferences_datums
static/list/preference_entries
static/list/preference_entries_by_key
static/list/vampire_houses
static/OOC_COLOR
static/normal_ooc_colour
static/list/cursed_animal_masks
static/list/hailer_phrases
static/total_runtimes
static/total_runtimes_skipped
static/datum/error_viewer/error_cache/error_cache
static/datum/rpgtitle_controller/rpgtitle_controller
static/list/high_priority_sentience
static/list/all_wormholes
static/datum/global_funny_embedding/global_funny_embedding
static/datum/rpgloot_controller/rpgloot_controller
static/list/explorer_drone_adventure_db_entries
static/list/exodrones
static/list/exodrone_launchers
static/list/exploration_sites
static/list/adventure_loot_generator_index
static/datum/scanner_controller/exoscanner_controller
static/list/exoscanner_bands
static/list/scan_conditions
static/list/hallucination_list
static/list/oilfry_blacklisted_items
static/list/monkey_recyclers
static/list/duplicate_forbidden_vars
static/list/typecache_holodeck_linked_floorcheck_ok
static/datum/interview_manager/interviews
static/list/exp_to_update
static/list/exp_specialmap
static/datum/colored_assistant/colored_assistant
static/list/available_depts
static/list/security_officer_distribution
static/mutable_appearance/fullbright_overlay
static/list/mafia_signup
static/list/mafia_bad_signup
static/mafia_game
static/use_preloader
static/datum/map_preloader/_preloader
static/list/map_reports
static/meteor_wave_delay
static/list/meteors_normal
static/list/meteors_threatening
static/list/meteors_catastrophic
static/list/meteorsB
static/list/meteorsC
static/list/meteorsSPOOKY
static/list/total_extraction_beacons
static/obj/machinery/ore_silo/ore_silo_default
static/list/silo_access_logs
static/list/sand_recipes
static/list/marker_beacon_colors
static/list/labor_sheet_values
static/list/polls
static/list/poll_options
static/list/ghost_images_default
static/list/ghost_images_simple
static/observer_default_invisibility
static/datum/orbit_menu/orbit_menu
static/list/department_radio_prefixes
static/list/department_radio_keys
static/list/message_modes_stat_limits
static/posibrain_notify_cooldown
static/list/strippable_alien_humanoid_items
static/list/dead_players_during_shift
static/list/human_dummy_list
static/list/dummy_mob_list
static/list/strippable_human_items
static/list/roundstart_races
static/list/features_by_species
static/obj/effect/landmark/ai_multicam_room/ai_camera_room_landmark
static/list/vox_sounds
static/datum/cameranet/cameranet
static/list/blacklisted_borg_hats
static/list/strippable_parrot_items
static/list/strippable_corgi_items
static/list/parasites
static/list/mimic_blacklist
static/list/frost_miner_prisms
static/list/AISwarmers
static/list/AISwarmersByType
static/list/AISwarmerCapsByType
static/time_last_changed_position
static/list/movespeed_modification_cache
static/list/ninja_initialize_messages
static/list/ninja_deinitialize_messages
static/list/employmentCabinets
static/list/wire_node_generating_types
static/list/hub_radial_layer_list
static/list/gravity_generators
static/list/pipe_cleaner_colors
static/obj/machinery/power/supermatter_crystal/main_supermatter_engine
static/reloading_map
static/list/gun_saw_types
static/list/name2reagent
static/list/food_reagents
static/list/medicine_reagents
static/list/conveyors_by_id
static/datum/request_manager/requests
static/obj/structure/necropolis_gate/legion_gate/necropolis_gate
static/fscpassword
static/hhStorageTurf
static/hhMysteryRoomNumber
static/datum/events/keycard_events
static/emergency_access
static/list/blacklisted_cargo_types
static/list/spells
static/curse_of_madness_triggered
static/datum/summon_guns_controller/summon_guns
static/datum/summon_magic_controller/summon_magic
static/list/summoned_guns
static/list/summoned_magic
static/list/summoned_special_magic
static/list/summoned_magic_objectives
static/bsa_unlock
static/list/datum/station_goal/station_goals
static/tgs
static/datum/ui_state/admin_state/admin_state
static/datum/ui_state/always_state/always_state
static/datum/ui_state/conscious_state/conscious_state
static/datum/ui_state/contained_state/contained_state
static/datum/ui_state/debug_state/debug_state
static/datum/ui_state/deep_inventory_state/deep_inventory_state
static/datum/ui_state/default/default_state
static/datum/ui_state/hands_state/hands_state
static/datum/ui_state/human_adjacent_state/human_adjacent_state
static/datum/ui_state/inventory_state/inventory_state
static/datum/ui_state/language_menu/language_menu_state
static/datum/ui_state/never_state/never_state
static/datum/ui_state/new_player_state/new_player_state
static/datum/ui_state/not_incapacitated_state/not_incapacitated_state
static/datum/ui_state/not_incapacitated_state/not_incapacitated_turf_state
static/datum/ui_state/notcontained_state/notcontained_state
static/datum/ui_state/observer_state/observer_state
static/datum/ui_state/paicard_state/paicard_state
static/datum/ui_state/physical/physical_state
static/datum/ui_state/physical_obscured_state/physical_obscured_state
static/datum/ui_state/self_state/self_state
static/datum/ui_state/z_state/z_state
static/datum/unit_test/current_test
static/failed_any_test
static/test_log
static/list/uplink_items
static/list/uplink_purchase_logs_by_key
static/list/vending_products
static/list/wiremod_filter_info
static/list/wiremod_flag_info
static/list/integrated_circuit_signal_ids
static/list/integrated_circuit_global_signal_ids
static/list/datum/circuit_datatype/circuit_datatypes
static/list/circuit_dupe_whitelisted_types
static/list/obj/item/integrated_circuit/integrated_circuits
static/list/menulist
proc
InitGlobalghost_role_flags()
InitGlobalexodrone_tool_metadata()
InitGlobalheretic_start_knowledge()
InitGlobalsyndicate_employers()
InitGlobalnanotrasen_employers()
InitGlobalhijack_employers()
InitGlobalnormal_employers()
InitGlobalai_employers()
InitGlobalsupplypod_loading_bays()
InitGlobalpodstyles()
InitGlobalshove_disarming_types()
InitGlobalorgan_process_order()
InitGlobaldrone_machine_blacklist_enabled()
InitGlobalbitflags()
InitGlobalfootstep()
InitGlobalbarefootstep()
InitGlobalclawfootstep()
InitGlobalheavyfootstep()
InitGlobaladvanced_hardsuit_allowed()
InitGlobalsecurity_hardsuit_allowed()
InitGlobaldetective_vest_allowed()
InitGlobalsecurity_vest_allowed()
InitGlobalsecurity_wintercoat_allowed()
InitGlobalturfs_without_ground()
InitGlobalglass_sheet_types()
InitGlobalbook_types()
InitGlobalemissive_color()
InitGlobalem_block_color()
InitGlobalem_mask_matrix()
InitGlobalbloody_footprints_cache()
InitGlobalpda_styles()
InitGlobalglide_size_multiplier()
InitGlobalCHARGELEVEL()
InitGlobalpowernets()
InitGlobalproj_by_path_key()
InitGlobalspecial_roles()
InitGlobalannouncer_keys()
InitGlobalstat_panel_verbs()
InitGlobalash_storm_sounds()
InitGlobalglobal_wound_types()
InitGlobalglobal_all_wound_types()
InitGlobalnonoverlaying_gases()
InitGlobalstring_cache()
InitGlobalstring_filename_current_key()
InitGlobaltypecache_powerfailure_safe_areas()
InitGlobalbitflag_lists()
InitGlobalcmp_field()
InitGlobalfileaccess_timer()
InitGlobalmaster_filter_info()
InitGlobalWALLITEMS_INTERIOR()
InitGlobalWALLITEMS_EXTERIOR()
InitGlobalfriendly_animal_types()
InitGlobalfreon_color_matrix()
InitGlobaltransformation_animation_objects()
InitGlobalskin_tones()
InitGlobalskin_tone_names()
InitGlobalspecies_list()
InitGlobaldview_mob()
InitGlobalcommand_name()
InitGlobalsyndicate_code_phrase()
InitGlobalsyndicate_code_response()
InitGlobalsyndicate_code_phrase_regex()
InitGlobalsyndicate_code_response_regex()
InitGlobalpipe_paint_colors()
InitGlobalpipe_colors_ordered()
InitGlobalpipe_color_name()
InitGlobalstring_assoc_lists()
InitGlobalstring_lists()
InitGlobalzero_character_only()
InitGlobalhex_characters()
InitGlobalalphabet()
InitGlobalalphabet_upper()
InitGlobalnumerals()
InitGlobalspace()
InitGlobalbinary()
InitGlobalmidnight_rollovers()
InitGlobalrollovercheck_last_timeofday()
InitGlobalmodulo_angle_to_dir()
InitGlobaltypelists()
InitGlobalsortInstance()
InitGlobalstickybanadminexemptions()
InitGlobalstickybanadmintexts()
InitGlobalstickbanadminexemptiontimerid()
InitGlobalsmites()
InitGlobaladmin_notice()
InitGlobalbitfields()
InitGlobalcolor_vars()
InitGlobalrevdata()
InitGlobalhost()
InitGlobalstation_name()
InitGlobalgame_version()
InitGlobalchangelog_hash()
InitGlobalhub_visibility()
InitGlobalooc_allowed()
InitGlobaldooc_allowed()
InitGlobalenter_allowed()
InitGlobalshuttle_frozen()
InitGlobalshuttle_left()
InitGlobaltinted_weldhelh()
InitGlobalDebug()
InitGlobalDebug2()
InitGlobalMAX_EX_DEVESTATION_RANGE()
InitGlobalMAX_EX_HEAVY_RANGE()
InitGlobalMAX_EX_LIGHT_RANGE()
InitGlobalMAX_EX_FLASH_RANGE()
InitGlobalMAX_EX_FLAME_RANGE()
InitGlobalDYN_EX_SCALE()
InitGlobalcommon_report()
InitGlobalsurvivor_report()
InitGlobalwavesecret()
InitGlobalstart_state()
InitGlobalcult_narsie()
InitGlobalreality_smash_track()
InitGlobalall_mutations()
InitGlobalfull_sequences()
InitGlobalbad_mutations()
InitGlobalgood_mutations()
InitGlobalnot_good_mutations()
InitGlobalalias_mutations()
InitGlobalmutation_recipes()
InitGloballog_directory()
InitGlobalworld_game_log()
InitGlobalworld_silicon_log()
InitGlobalworld_suspicious_login_log()
InitGlobalworld_runtime_log()
InitGlobalworld_qdel_log()
InitGlobalworld_attack_log()
InitGlobalworld_econ_log()
InitGlobalworld_href_log()
InitGlobalworld_mob_tag_log()
InitGlobalround_id()
InitGlobalconfig_error_log()
InitGlobalsql_error_log()
InitGlobalworld_pda_log()
InitGlobalworld_uplink_log()
InitGlobalworld_telecomms_log()
InitGlobalworld_manifest_log()
InitGlobalquery_debug_log()
InitGlobalworld_job_debug_log()
InitGlobalworld_mecha_log()
InitGlobalworld_virus_log()
InitGlobalworld_asset_log()
InitGlobalworld_cloning_log()
InitGlobalworld_map_error_log()
InitGlobalworld_paper_log()
InitGlobaltgui_log()
InitGlobalworld_shuttle_log()
InitGlobalperf_log()
InitGlobaldemo_log()
InitGlobalbombers()
InitGlobaladmin_log()
InitGloballastsignalers()
InitGloballawchanges()
InitGlobalcombatlog()
InitGlobalIClog()
InitGlobalOOClog()
InitGlobaladminlog()
InitGlobalactive_turfs_startlist()
InitGlobalpicture_log_directory()
InitGlobalpicture_logging_id()
InitGlobalpicture_logging_prefix()
InitGlobalis_http_protocol()
InitGlobalis_website()
InitGlobalis_email()
InitGlobalis_alphanumeric()
InitGlobalis_punctuation()
InitGlobalis_color()
InitGlobalhas_discord_embeddable_links()
InitGlobalangular_brackets()
InitGlobalfilename_forbidden_chars()
InitGlobalreligion()
InitGlobaldeity()
InitGlobalreligious_sect()
InitGlobalbible_name()
InitGlobalbible_icon_state()
InitGlobalbible_inhand_icon_state()
InitGlobalchaplain_altars()
InitGlobalholy_weapon_type()
InitGlobalholy_armor_type()
InitGlobalcrew_manifest_tgui()
InitGlobalchangelog_tgui()
InitGlobaltimezoneOffset()
InitGlobalyear()
InitGlobalyear_integer()
InitGlobaltraits_by_type()
InitGlobaltrait_name_map()
InitGlobalmovement_type_trait_to_flag()
InitGlobalmovement_type_addtrait_signals()
InitGlobalmovement_type_removetrait_signals()
InitGlobalphobia_types()
InitGlobalphobia_regexes()
InitGlobalphobia_mobs()
InitGlobalphobia_objs()
InitGlobalphobia_turfs()
InitGlobalphobia_species()
InitGlobalcommendations()
InitGlobalgeneric_ambience()
InitGlobalholy_ambience()
InitGlobaldanger_ambience()
InitGlobalruins_ambience()
InitGlobalengi_ambience()
InitGlobalmining_ambience()
InitGlobalmedical_ambience()
InitGlobalspooky_ambience()
InitGlobalspace_ambience()
InitGlobalmaint_ambience()
InitGlobalaway_ambience()
InitGlobalreebe_ambience()
InitGlobalcreepy_ambience()
InitGlobalambience_assoc()
InitGlobaldefault_hotkeys()
InitGlobalkeybindings_by_name()
InitGlobalcontrast_colors()
InitGlobalhairstyles_list()
InitGlobalhairstyles_male_list()
InitGlobalhairstyles_female_list()
InitGlobalfacial_hairstyles_list()
InitGlobalfacial_hairstyles_male_list()
InitGlobalfacial_hairstyles_female_list()
InitGlobalhair_gradients_list()
InitGlobalfacial_hair_gradients_list()
InitGlobalunderwear_list()
InitGlobalunderwear_m()
InitGlobalunderwear_f()
InitGlobalundershirt_list()
InitGlobalundershirt_m()
InitGlobalundershirt_f()
InitGlobalsocks_list()
InitGlobalbody_markings_list()
InitGlobaltails_list_lizard()
InitGlobalanimated_tails_list_lizard()
InitGlobalsnouts_list()
InitGlobalhorns_list()
InitGlobalfrills_list()
InitGlobalspines_list()
InitGloballegs_list()
InitGlobalanimated_spines_list()
InitGlobaltails_list_human()
InitGlobalanimated_tails_list_human()
InitGlobalears_list()
InitGlobalwings_list()
InitGlobalwings_open_list()
InitGlobalmoth_wings_list()
InitGlobalmoth_antennae_list()
InitGlobalmoth_markings_list()
InitGlobalcaps_list()
InitGlobaltails_list_monkey()
InitGlobalcolor_list_ethereal()
InitGlobalghost_forms_with_directions_list()
InitGlobalghost_forms_with_accessories_list()
InitGlobalai_core_display_screens()
InitGlobalsecurity_depts_prefs()
InitGlobalbackpacklist()
InitGlobalfemale_clothing_icons()
InitGlobalscarySounds()
InitGlobalTAGGERLOCATIONS()
InitGlobalstation_prefixes()
InitGlobalstation_names()
InitGlobalstation_suffixes()
InitGlobalgreek_letters()
InitGlobalphonetic_alphabet()
InitGlobalnumbers_as_words()
InitGlobalwisdoms()
InitGlobalstation_numerals()
InitGlobaladmiral_messages()
InitGlobaljunkmail_messages()
InitGlobaltrash_loot()
InitGlobalcommon_loot()
InitGlobaluncommon_loot()
InitGlobalrarity_loot()
InitGlobaloddity_loot()
InitGlobalmaintenance_loot()
InitGlobalratking_trash()
InitGlobalratking_coins()
InitGlobalmaintenance_loot_spawners()
InitGlobalcardinals()
InitGlobalcardinals_multiz()
InitGlobaldiagonals()
InitGlobalcorners_multiz()
InitGlobaldiagonals_multiz()
InitGlobalalldirs_multiz()
InitGlobalalldirs()
InitGloballandmarks_list()
InitGlobalstart_landmarks_list()
InitGlobaldepartment_security_spawns()
InitGlobalgeneric_event_spawns()
InitGlobaljobspawn_overrides()
InitGlobalwizardstart()
InitGlobalnukeop_start()
InitGlobalnukeop_leader_start()
InitGlobalnewplayer_start()
InitGlobalprisonwarp()
InitGlobalholdingfacility()
InitGlobalxeno_spawn()
InitGlobaltdome1()
InitGlobaltdome2()
InitGlobaltdomeobserve()
InitGlobaltdomeadmin()
InitGlobalprisonwarped()
InitGlobalblobstart()
InitGlobalsecequipment()
InitGlobaldeathsquadspawn()
InitGlobalemergencyresponseteamspawn()
InitGlobalruin_landmarks()
InitGlobalbar_areas()
InitGlobalvr_spawnpoints()
InitGlobalsortedAreas()
InitGlobalareas_by_type()
InitGlobalall_abstract_markers()
InitGlobalmegafauna_spawn_list()
InitGlobalclients()
InitGlobaladmins()
InitGlobaldeadmins()
InitGlobaldirectory()
InitGlobalstealthminID()
InitGlobaldangerous_turfs()
InitGlobalplayer_list()
InitGlobalkeyloop_list()
InitGlobalmob_list()
InitGlobalmob_directory()
InitGlobalalive_mob_list()
InitGlobalsuicided_mob_list()
InitGlobaldrones_list()
InitGlobaldead_mob_list()
InitGlobaljoined_player_list()
InitGlobalnew_player_list()
InitGlobalpre_setup_antags()
InitGlobalsilicon_mobs()
InitGlobalmob_living_list()
InitGlobalcarbon_list()
InitGlobalhuman_list()
InitGlobalai_list()
InitGlobalpai_list()
InitGlobalavailable_ai_shells()
InitGlobalsimple_animals()
InitGlobalspidermobs()
InitGlobalbots_list()
InitGlobalaiEyes()
InitGlobalsuit_sensors_list()
InitGlobalalive_player_list()
InitGlobaldead_player_list()
InitGlobalcurrent_living_antags()
InitGlobalcurrent_observers_list()
InitGlobalnarcd_underages()
InitGloballanguage_datum_instances()
InitGlobalall_languages()
InitGlobalsentient_disease_instances()
InitGloballatejoin_ai_cores()
InitGlobalmob_config_movespeed_type_lookup()
InitGlobalemote_list()
InitGlobalconstruct_radial_images()
InitGlobalai_names()
InitGlobalwizard_first()
InitGlobalwizard_second()
InitGlobalninja_titles()
InitGlobalninja_names()
InitGlobalcommando_names()
InitGlobalfirst_names()
InitGlobalfirst_names_male()
InitGlobalfirst_names_female()
InitGloballast_names()
InitGloballizard_names_male()
InitGloballizard_names_female()
InitGlobalclown_names()
InitGlobalmime_names()
InitGlobalreligion_names()
InitGlobalcarp_names()
InitGlobalgolem_names()
InitGlobalmoth_first()
InitGlobalmoth_last()
InitGlobalplasmaman_names()
InitGlobalethereal_names()
InitGlobalposibrain_names()
InitGlobalnightmare_names()
InitGlobalmegacarp_first_names()
InitGlobalmegacarp_last_names()
InitGlobalverbs()
InitGlobaling_verbs()
InitGlobalmartial_prefix()
InitGlobaladverbs()
InitGlobaladjectives()
InitGlobalgross_adjectives()
InitGlobalhive_names()
InitGlobaldream_strings()
InitGlobalvampire_house_names()
InitGlobalcable_list()
InitGlobalportals()
InitGlobalairlocks()
InitGlobalcurtains()
InitGlobalmechas_list()
InitGlobalshuttle_caller_list()
InitGlobalmachines()
InitGlobalnavigation_computers()
InitGlobalsyndicate_shuttle_boards()
InitGlobalnavbeacons()
InitGlobalteleportbeacons()
InitGlobaldeliverybeacons()
InitGlobaldeliverybeacontags()
InitGlobalwayfindingbeacons()
InitGlobalnuke_list()
InitGlobalalarmdisplay()
InitGlobalsingularities()
InitGlobalmechpad_list()
InitGlobalchemical_reactions_list()
InitGlobalchemical_reactions_list_reactant_index()
InitGlobalchemical_reactions_list_product_index()
InitGlobalchemical_reagents_list()
InitGlobalchemical_reactions_results_lookup_list()
InitGlobalfake_reagent_blacklist()
InitGlobaltech_list()
InitGlobalsurgeries_list()
InitGlobalcrafting_recipes()
InitGlobalrcd_list()
InitGlobalapcs_list()
InitGlobaltracked_implants()
InitGlobaltracked_chem_implants()
InitGlobalpinpointer_list()
InitGlobalzombie_infection_list()
InitGlobalmeteor_list()
InitGlobalactive_jammers()
InitGloballadders()
InitGlobaltrophy_cases()
InitGlobalexperiment_handlers()
InitGlobaleditable_sign_types()
InitGlobalwire_color_directory()
InitGlobalwire_name_directory()
InitGlobalai_status_displays()
InitGlobalmob_spawners()
InitGlobalalert_consoles()
InitGlobalair_scrub_names()
InitGlobalair_vent_names()
InitGlobalpoll_ignore_desc()
InitGlobalpoll_ignore()
InitGlobalnearsighted_glasses()
InitGlobaltypecache_mob()
InitGlobaltypecache_living()
InitGlobaltypecache_stack()
InitGlobaltypecache_machine_or_structure()
InitGlobaltypecache_elevated_structures()
InitGlobaltypecache_general_bad_hostile_attack_targets()
InitGlobaltypecache_general_bad_things_to_easily_move()
InitGlobalwiremod_basic_types()
InitGlobalwiremod_fundamental_types()
InitGlobalcell_line_tables()
InitGlobalcell_virus_tables()
InitGlobalxeno_sample_colors()
InitGlobalavailable_ui_styles()
InitGlobalradial_menus()
InitGlobalcolored_turfs()
InitGlobalcolored_images()
InitGlobalexplosions()
InitGlobalthe_station_areas()
InitGlobaldata_core()
InitGlobalidentity_block_lengths()
InitGlobalfeatures_block_lengths()
InitGlobaltotal_ui_len_by_block()
InitGlobaltotal_uf_len_by_block()
InitGlobalall_huds()
InitGlobalhuds()
InitGlobalall_voice_of_god_triggers()
InitGlobalvoice_of_god_commands()
InitGlobalcreamable()
InitGlobalGPS_list()
InitGlobalice_cream_flavours()
InitGlobalcached_storage_typecaches()
InitGlobalskill_types()
InitGlobalactive_alternate_appearances()
InitGlobalall_radios()
InitGlobalradiochannels()
InitGlobalreverseradiochannels()
InitGlobalfreqtospan()
InitGlobalrestart_counter()
InitGlobalteleportlocs()
InitGlobaladmin_objective_list()
InitGlobalpossible_items()
InitGlobalpossible_items_special()
InitGlobaldynamic_no_stacking()
InitGlobaldynamic_forced_extended()
InitGlobaldynamic_stacking_limit()
InitGlobaldynamic_forced_roundstart_ruleset()
InitGlobaldynamic_forced_threat_level()
InitGlobalannouncement_systems()
InitGlobalallbountyboards()
InitGlobalrequest_list()
InitGlobalnews_network()
InitGlobalallCasters()
InitGlobalreq_console_assistance()
InitGlobalreq_console_supplies()
InitGlobalreq_console_information()
InitGlobalallConsoles()
InitGlobalreq_console_ckey_departments()
InitGlobaldye_registry()
InitGlobalatmos_air_controllers()
InitGlobalcrewmonitor()
InitGlobalarcade_prize_pool()
InitGlobalorion_events()
InitGlobaltelecomms_list()
InitGlobalrecentmessages()
InitGlobalmessage_delay()
InitGlobalfire_overlay()
InitGlobalacid_overlay()
InitGlobalglowshrooms()
InitGlobalgang_tags()
InitGlobalpossible_gifts()
InitGlobalicon_holographic_wall()
InitGlobalicon_holographic_window()
InitGlobalatmos_pipe_recipes()
InitGlobaldisposal_pipe_recipes()
InitGlobaltransit_tube_recipes()
InitGlobalintento_players()
InitGlobalPDAs()
InitGlobalchannel_tokens()
InitGlobalsafe_peanut_types()
InitGlobalrod_recipes()
InitGlobalglass_recipes()
InitGlobalpglass_recipes()
InitGlobalreinforced_glass_recipes()
InitGlobalprglass_recipes()
InitGlobaltitaniumglass_recipes()
InitGlobalplastitaniumglass_recipes()
InitGlobalhuman_recipes()
InitGlobalgondola_recipes()
InitGlobalcorgi_recipes()
InitGlobalmonkey_recipes()
InitGlobalxeno_recipes()
InitGloballeather_recipes()
InitGlobalsinew_recipes()
InitGlobalcarp_recipes()
InitGlobalsandstone_recipes()
InitGlobalsandbag_recipes()
InitGlobaldiamond_recipes()
InitGlobaluranium_recipes()
InitGlobalplasma_recipes()
InitGlobalgold_recipes()
InitGlobalsilver_recipes()
InitGlobalbananium_recipes()
InitGlobaltitanium_recipes()
InitGlobalplastitanium_recipes()
InitGlobalsnow_recipes()
InitGlobaladamantine_recipes()
InitGlobalabductor_recipes()
InitGlobalmetalhydrogen_recipes()
InitGlobalmetal_recipes()
InitGlobalplasteel_recipes()
InitGlobalwood_recipes()
InitGlobalbamboo_recipes()
InitGlobalcloth_recipes()
InitGlobaldurathread_recipes()
InitGlobalcardboard_recipes()
InitGlobalruned_metal_recipes()
InitGlobalbronze_recipes()
InitGlobalplastic_recipes()
InitGlobalpaperframe_recipes()
InitGlobaltile_reskin_lists()
InitGlobaltile_dir_lists()
InitGlobalbiblenames()
InitGlobalbiblestates()
InitGlobalbibleitemstates()
InitGlobalcached_guar_rarity()
InitGlobalcached_rarity_table()
InitGlobalcached_cards()
InitGlobaltcgcard_radial_choices()
InitGloballifts()
InitGlobalcentral_tram()
InitGlobaltram_landmarks()
InitGlobalbodycontainers()
InitGlobalcrematoriums()
InitGlobalore_probability()
InitGlobaltendrils()
InitGlobalblacklisted_automated_baseturfs()
InitGlobalstation_turfs()
InitGlobalopenspace_backdrop_one_for_all()
InitGlobalcatwalk_overlay_masterlist()
InitGlobaldug_up_basalt()
InitGlobalactionspeed_modification_cache()
InitGlobaladmin_ranks()
InitGlobalprotected_ranks()
InitGlobaladmin_verbs_default()
InitGlobaladmin_verbs_admin()
InitGlobaladmin_verbs_ban()
InitGlobaladmin_verbs_sounds()
InitGlobaladmin_verbs_fun()
InitGlobaladmin_verbs_spawn()
InitGlobaladmin_verbs_server()
InitGlobaladmin_verbs_debug()
InitGlobaladmin_verbs_possess()
InitGlobaladmin_verbs_permissions()
InitGlobaladmin_verbs_poll()
InitGlobaladmin_verbs_hideable()
InitGlobalantag_prototypes()
InitGlobalround_end_notifiees()
InitGlobaladmin_datums()
InitGlobalprotected_admins()
InitGlobalhref_token()
InitGlobalknown_alts()
InitGlobalcustom_outfits()
InitGlobalwhitelist()
InitGlobalAdminProcCallHandler()
InitGlobalAdminProcCaller()
InitGlobalAdminProcCallCount()
InitGlobalLastAdminCalledTargetRef()
InitGlobalLastAdminCalledTarget()
InitGlobalLastAdminCalledProc()
InitGlobalahelp_tickets()
InitGlobaladmin_help_ui_handler()
InitGlobaltriple_ai_controller()
InitGlobalcurrent_anonymous_theme()
InitGlobalhighlander_controller()
InitGlobaladmin_verbs_debug_mapping()
InitGlobalsay_disabled()
InitGlobaleveryone_a_traitor()
InitGlobalsdql2_queries()
InitGlobalsdql2_vv_statobj()
InitGlobalsdql_spells()
InitGlobalVVlocked()
InitGlobalVVicon_edit_lock()
InitGlobalVVckey_edit()
InitGlobalVVpixelmovement()
InitGlobalantagonists()
InitGlobalhas_antagonist_huds()
InitGlobalantagonist_teams()
InitGlobalpossible_abductor_names()
InitGlobalabductor_gear()
InitGlobalblobs()
InitGlobalblob_cores()
InitGlobaloverminds()
InitGlobalblob_nodes()
InitGlobalvalid_blobstrains()
InitGlobalsacrificed()
InitGlobalteleport_runes()
InitGlobalrune_types()
InitGlobaldisease_ability_singletons()
InitGlobalgangster_cell_phones()
InitGlobaldeaths_during_shift()
InitGlobalfamilies_override_theme()
InitGlobaljam_on_wardec()
InitGlobalstation_was_nuked()
InitGlobalstation_nuke_source()
InitGlobalblacklisted_malf_machines()
InitGlobalmalf_modules()
InitGlobalasset_datums()
InitGlobalmeta_gas_info()
InitGlobalgaslist_cache()
InitGlobalhardcoded_gases()
InitGlobalnonreactive_gases()
InitGlobalhfr_fuels_list()
InitGlobalgas_recipe_meta()
InitGlobalcryo_overlay_cover_on()
InitGlobalcryo_overlay_cover_off()
InitGlobalatmos_components()
InitGlobalgas_id_to_canister()
InitGlobalthe_gateway()
InitGlobalgateway_destinations()
InitGlobalpotentialRandomZlevels()
InitGlobalpotentialConfigRandomZlevels()
InitGlobalsc_safecode1()
InitGlobalsc_safecode2()
InitGlobalsc_safecode3()
InitGlobalsc_safecode4()
InitGlobalsc_safecode5()
InitGlobalctf_spawner()
InitGlobalctf_panel()
InitGlobalpodlauncher()
InitGlobaldepartment_order_cooldowns()
InitGlobalexports_list()
InitGlobalblacklisted_builds()
InitGlobalclientmessages()
InitGlobalplayer_details()
InitGlobalpreferences_datums()
InitGlobalpreference_entries()
InitGlobalpreference_entries_by_key()
InitGlobalvampire_houses()
InitGlobalOOC_COLOR()
InitGlobalnormal_ooc_colour()
InitGlobalcursed_animal_masks()
InitGlobalhailer_phrases()
InitGlobaltotal_runtimes()
InitGlobaltotal_runtimes_skipped()
InitGlobalerror_cache()
InitGlobalrpgtitle_controller()
InitGlobalhigh_priority_sentience()
InitGlobalall_wormholes()
InitGlobalglobal_funny_embedding()
InitGlobalrpgloot_controller()
InitGlobalexplorer_drone_adventure_db_entries()
InitGlobalexodrones()
InitGlobalexodrone_launchers()
InitGlobalexploration_sites()
InitGlobaladventure_loot_generator_index()
InitGlobalexoscanner_controller()
InitGlobalexoscanner_bands()
InitGlobalscan_conditions()
InitGlobalhallucination_list()
InitGlobaloilfry_blacklisted_items()
InitGlobalmonkey_recyclers()
InitGlobalduplicate_forbidden_vars()
InitGlobaltypecache_holodeck_linked_floorcheck_ok()
InitGlobalinterviews()
InitGlobalexp_to_update()
InitGlobalexp_specialmap()
InitGlobalcolored_assistant()
InitGlobalavailable_depts()
InitGlobalsecurity_officer_distribution()
InitGlobalfullbright_overlay()
InitGlobalmafia_signup()
InitGlobalmafia_bad_signup()
InitGlobalmafia_game()
InitGlobaluse_preloader()
InitGlobal_preloader()
InitGlobalmap_reports()
InitGlobalmeteor_wave_delay()
InitGlobalmeteors_normal()
InitGlobalmeteors_threatening()
InitGlobalmeteors_catastrophic()
InitGlobalmeteorsB()
InitGlobalmeteorsC()
InitGlobalmeteorsSPOOKY()
InitGlobaltotal_extraction_beacons()
InitGlobalore_silo_default()
InitGlobalsilo_access_logs()
InitGlobalsand_recipes()
InitGlobalmarker_beacon_colors()
InitGloballabor_sheet_values()
InitGlobalpolls()
InitGlobalpoll_options()
InitGlobalghost_images_default()
InitGlobalghost_images_simple()
InitGlobalobserver_default_invisibility()
InitGlobalorbit_menu()
InitGlobaldepartment_radio_prefixes()
InitGlobaldepartment_radio_keys()
InitGlobalmessage_modes_stat_limits()
InitGlobalposibrain_notify_cooldown()
InitGlobalstrippable_alien_humanoid_items()
InitGlobaldead_players_during_shift()
InitGlobalhuman_dummy_list()
InitGlobaldummy_mob_list()
InitGlobalstrippable_human_items()
InitGlobalroundstart_races()
InitGlobalfeatures_by_species()
InitGlobalai_camera_room_landmark()
InitGlobalvox_sounds()
InitGlobalcameranet()
InitGlobalblacklisted_borg_hats()
InitGlobalstrippable_parrot_items()
InitGlobalstrippable_corgi_items()
InitGlobalparasites()
InitGlobalmimic_blacklist()
InitGlobalfrost_miner_prisms()
InitGlobalAISwarmers()
InitGlobalAISwarmersByType()
InitGlobalAISwarmerCapsByType()
InitGlobaltime_last_changed_position()
InitGlobalmovespeed_modification_cache()
InitGlobalninja_initialize_messages()
InitGlobalninja_deinitialize_messages()
InitGlobalemploymentCabinets()
InitGlobalwire_node_generating_types()
InitGlobalhub_radial_layer_list()
InitGlobalgravity_generators()
InitGlobalpipe_cleaner_colors()
InitGlobalmain_supermatter_engine()
InitGlobalreloading_map()
InitGlobalgun_saw_types()
InitGlobalname2reagent()
InitGlobalfood_reagents()
InitGlobalmedicine_reagents()
InitGlobalconveyors_by_id()
InitGlobalrequests()
InitGlobalnecropolis_gate()
InitGlobalfscpassword()
InitGlobalhhStorageTurf()
InitGlobalhhMysteryRoomNumber()
InitGlobalkeycard_events()
InitGlobalemergency_access()
InitGlobalblacklisted_cargo_types()
InitGlobalspells()
InitGlobalcurse_of_madness_triggered()
InitGlobalsummon_guns()
InitGlobalsummon_magic()
InitGlobalsummoned_guns()
InitGlobalsummoned_magic()
InitGlobalsummoned_special_magic()
InitGlobalsummoned_magic_objectives()
InitGlobalbsa_unlock()
InitGlobalstation_goals()
InitGlobaltgs()
InitGlobaladmin_state()
InitGlobalalways_state()
InitGlobalconscious_state()
InitGlobalcontained_state()
InitGlobaldebug_state()
InitGlobaldeep_inventory_state()
InitGlobaldefault_state()
InitGlobalhands_state()
InitGlobalhuman_adjacent_state()
InitGlobalinventory_state()
InitGloballanguage_menu_state()
InitGlobalnever_state()
InitGlobalnew_player_state()
InitGlobalnot_incapacitated_state()
InitGlobalnot_incapacitated_turf_state()
InitGlobalnotcontained_state()
InitGlobalobserver_state()
InitGlobalpaicard_state()
InitGlobalphysical_state()
InitGlobalphysical_obscured_state()
InitGlobalself_state()
InitGlobalz_state()
InitGlobalcurrent_test()
InitGlobalfailed_any_test()
InitGlobaltest_log()
InitGlobaluplink_items()
InitGlobaluplink_purchase_logs_by_key()
InitGlobalvending_products()
InitGlobalwiremod_filter_info()
InitGlobalwiremod_flag_info()
InitGlobalintegrated_circuit_signal_ids()
InitGlobalintegrated_circuit_global_signal_ids()
InitGlobalcircuit_datatypes()
InitGlobalcircuit_dupe_whitelisted_types()
InitGlobalintegrated_circuits()
InitGlobalmenulist()
/datum/debugger
proc
enable_debugger()
/datum/controller/master
var
processing
iteration
datum/stack_end_detector/stack_end_detector
last_run
list/subsystems
init_timeofday
init_time
tickdrift
sleep_delta
skip_ticks
make_runtime
initializations_finished_with_no_players_logged_in
last_type_processed
datum/controller/subsystem/queue_head
datum/controller/subsystem/queue_tail
queue_priority_count
queue_priority_count_bg
map_loading
current_runlevel
sleep_offline_after_initializations
current_initializing_subsystem
static/restart_clear
static/restart_timeout
static/restart_count
static/random_seed
static/current_ticklimit
proc
SetRunLevel()
StartProcessing()
Loop()
CheckQueue()
RunQueue()
SoftReset()
laggy_byond_map_update_incoming()
UpdateTickRate()
OnConfigLoad()
/datum/controller/subsystem/achievements
var
achievements_enabled
list/datum/award/achievement/achievements
list/datum/award/score/scores
list/datum/award/awards
proc
save_achievements_to_db()
update_metadata()
/datum/controller/subsystem/addiction
var
list/all_addictions
proc
InitializeAddictions()
/datum/controller/subsystem/adjacent_air
var
list/queue
/datum/controller/subsystem/ai_controllers
var
list/ai_subtrees
list/active_ai_controllers
proc
setup_subtrees()
/datum/controller/subsystem/air
var
cached_cost
cost_atoms
cost_turfs
cost_hotspots
cost_groups
cost_highpressure
cost_superconductivity
cost_pipenets
cost_atmos_machinery
cost_rebuilds
list/excited_groups
list/active_turfs
list/hotspots
list/networks
list/rebuild_queue
list/expansion_queue
list/obj/machinery/atmos_machinery
list/pipe_init_dirs_cache
list/gas_reactions
list/atmos_gen
list/planetary
list/turf/active_super_conductivity
list/turf/open/high_pressure_delta
list/atom_process
list/currentrun
currentpart
map_loading
list/queued_for_activation
display_all_groups
proc
process_pipenets()
add_to_rebuild_queue()
add_to_expansion()
remove_from_expansion()
process_atoms()
process_atmos_machinery()
process_super_conductivity()
process_hotspots()
process_high_pressure_delta()
process_active_turfs()
process_excited_groups()
process_rebuilds()
expand_pipeline()
remove_from_active()
sleep_active_turf()
add_to_active()
setup_allturfs()
setup_atmos_machinery()
setup_pipenets()
setup_turf_visuals()
setup_template_machinery()
get_init_dirs()
generate_atmos()
preprocess_gas_string()
start_processing_machine()
stop_processing_machine()
/datum/controller/subsystem/ambience
var
list/ambience_listening_clients
list/currentrun
proc
process_ambience_client()
remove_ambience_client()
/datum/controller/subsystem/assets
var
list/cache
list/preload
datum/asset_transport/transport
/datum/controller/subsystem/atoms
var
old_initialized
list/late_loaders
list/BadInitializeCalls
list/created_atoms
list/queued_deletions
proc
InitializeAtoms()
InitAtom()
map_loader_begin()
map_loader_stop()
setupGenetics()
InitLog()
prepare_deletion()
/datum/controller/subsystem/augury
var
list/watchers
list/doombringers
list/observers_given_action
proc
register_doom()
unregister_doom()
/datum/controller/subsystem/blackbox
var
list/feedback
list/first_death
triggertime
sealed
list/versions
proc
CheckPlayerCount()
FinalFeedback()
Seal()
LogBroadcast()
find_feedback_datum()
record_feedback()
record_feedback_recurse_list()
LogAhelp()
ReportDeath()
ReportCitation()
update_exp()
update_exp_db()
/datum/controller/subsystem/blackmarket
var
shipping_method_descriptions
list/datum/blackmarket_market/markets
list/obj/machinery/ltsrbt/telepads
list/queued_purchases
proc
fake_teleport()
queue_item()
/datum/controller/subsystem/chat
var
list/payload_by_client
proc
queue()
/datum/controller/subsystem/circuit_component
var
list/callbacks_to_invoke
list/currentrun
list/instant_run_stack
instant_run_tick
instant_run_start_cpu_usage
instant_run_max_cpu_usage
list/instant_run_callbacks_to_run
proc
add_callback()
queue_instant_run()
execute_instant_run()
/datum/controller/subsystem/communications
var
silicon_message_cooldown
nonsilicon_message_cooldown
emergency_meeting_cooldown
proc
can_announce()
make_announcement()
can_make_emergency_meeting()
emergency_meeting()
send_message()
/datum/controller/subsystem/dbcore
var
failed_connection_timeout
schema_mismatch
db_minor
db_major
failed_connections
last_error
max_concurrent_queries
all_queries_num
queries_active_num
queries_standby_num
list/all_queries
list/processing_queries
list/datum/db_query/queries_active
list/datum/db_query/queries_new
list/datum/db_query/queries_standby
list/datum/db_query/queries_current
connection
proc
reset_tracking()
create_active_query()
process_query()
run_query_sync()
run_query()
queue_query()
Connect()
CheckSchemaVersion()
SetRoundID()
SetRoundStart()
SetRoundEnd()
Disconnect()
IsConnected()
ErrorMsg()
ReportError()
NewQuery()
QuerySelect()
MassInsert()
/datum/controller/subsystem/processing/dcs
var
list/elements_by_type
proc
GetElement()
GetIdFromArguments()
rotate_decals()
/datum/controller/subsystem/discord
var
list/notify_members
list/notify_members_cache
list/people_to_notify
list/reverify_cache
list/common_words
notify_file
enabled
proc
write_notify_file()
lookup_id()
lookup_ckey()
get_or_generate_one_time_token_for_ckey()
generate_one_time_token()
find_discord_link_by_token()
find_discord_link_by_ckey()
find_discord_link_by_discord_id()
/datum/controller/subsystem/disease
var
list/active_diseases
list/diseases
list/archive_diseases
static/list/list_symptoms
proc
get_disease_name()
/datum/controller/subsystem/economy
var
roundstart_paychecks
budget_pool
list/department_accounts
list/generated_accounts
full_ancap
techweb_bounty
list/bank_accounts_by_id
list/dep_cards
station_total
station_target
station_target_buffer
inflation_value
civ_bounty_tracker
earning_report
bounty_modifier
pack_price_modifier
export_total
import_total
mail_waiting
mail_blocked
proc
get_dep_account()
departmental_payouts()
price_update()
inflation_value()
/datum/controller/subsystem/eigenstates
var
list/eigen_targets
list/eigen_id
id_counter
spark_time
proc
create_new_link()
remove_eigen_entry()
use_eigenlinked_atom()
tool_interact()
/datum/controller/subsystem/events
var
list/control
list/running
list/currentrun
scheduled
frequency_lower
frequency_upper
list/holidays
wizardmode
proc
checkEvent()
reschedule()
spawnEvent()
TriggerEvent()
getHoliday()
toggleWizardmode()
resetFrequency()
/datum/controller/subsystem/explosions
var
cost_lowturf
cost_medturf
cost_highturf
cost_flameturf
cost_throwturf
cost_low_mov_atom
cost_med_mov_atom
cost_high_mov_atom
list/lowturf
list/medturf
list/highturf
list/flameturf
list/throwturf
list/low_mov_atom
list/med_mov_atom
list/high_mov_atom
list/explosions
currentpart
proc
is_exploding()
wipe_turf()
explode()
propagate_blastwave()
shake_the_room()
GatherSpiralTurfs()
CaculateExplosionBlock()
/datum/controller/subsystem/fire_burning
var
list/currentrun
list/processing
/datum/controller/subsystem/garbage
var
list/collection_timeout
delslasttick
gcedlasttick
totaldels
totalgcs
highest_del_ms
highest_del_type_string
list/pass_counts
list/fail_counts
list/items
list/queues
proc
InitQueues()
HandleQueue()
Queue()
HardDelete()
/datum/controller/subsystem/icon_smooth
var
list/blueprint_queue
list/smooth_queue
list/deferred
proc
add_to_queue()
remove_from_queues()
/datum/controller/subsystem/id_access
var
list/flags_by_access
list/accesses_by_flag
list/access_flag_string_by_flag
list/trim_singletons_by_path
list/wildcard_flags_by_wildcard
list/accesses_by_region
list/all_region_access_tgui
list/desc_by_access
list/sub_department_managers_tgui
list/station_job_templates
list/centcom_job_templates
list/station_pda_templates
list/station_regions
spare_id_safe_code
proc
refresh_job_trim_singletons()
setup_access_flags()
setup_region_lists()
setup_trim_singletons()
setup_tgui_lists()
setup_wildcard_dict()
setup_access_descriptions()
get_access_flag()
get_access_desc()
get_region_access_list()
get_flag_access_list()
apply_trim_to_card()
remove_trim_from_card()
apply_trim_to_chameleon_card()
remove_trim_from_chameleon_card()
add_trim_access_to_card()
tally_access()
/datum/controller/subsystem/idlenpcpool
var
list/currentrun
static/list/list/idle_mobs_by_zlevel
proc
MaxZChanged()
/datum/controller/subsystem/init_profiler
proc
write_init_profile()
/datum/controller/subsystem/input
var
list/macro_set
proc
setup_default_macro_sets()
refresh_client_macro_sets()
/datum/controller/subsystem/ipintel
var
enabled
throttle
errors
list/cache
/datum/controller/subsystem/job
var
list/datum/job/all_occupations
list/datum/job/joinable_occupations
list/name_occupations
list/datum/job/type_occupations
list/experience_jobs_map
list/datum/job_department/joinable_departments
list/datum/job_department/joinable_departments_by_type
list/unassigned
initial_players_to_assign
list/prioritized_jobs
list/latejoin_trackers
overflow_role
list/level_order
list/dynamic_forced_occupations
list/station_jobs
list/head_of_staff_jobs
list/additional_jobs_with_icons
list/centcom_jobs
list/chain_of_command
assigned_captain
safe_code_requested
safe_code_timer_id
turf/safe_code_request_loc
list/job_priorities_to_strings
proc
set_overflow_role()
SetupOccupations()
GetJob()
GetJobType()
get_department_type()
AssignRole()
FindOccupationCandidates()
GiveRandomJob()
ResetOccupations()
FillHeadPosition()
CheckHeadPositions()
fill_ai_positions()
DivideOccupations()
HandleUnassigned()
EquipRank()
handle_auto_deadmin_roles()
setup_officer_positions()
LoadJobs()
HandleFeedbackGathering()
PopcapReached()
RejectPlayer()
RecoverJob()
SendToLateJoin()
get_last_resort_spawn_points()
DropLandAtRandomHallwayPoint()
get_living_heads()
get_all_heads()
get_living_sec()
get_all_sec()
JobDebug()
setup_job_lists()
promote_to_captain()
send_spare_id_safe_code()
assign_priority_positions()
job_priority_level_to_string()
check_job_eligibility()
/datum/controller/subsystem/lag_switch
var
auto_switch
trigger_pop
static/list/list/measures
list/auto_measures
veto_timer_id
slowmode_cooldown
proc
client_connected()
toggle_auto_enable()
cancel_auto_enable_in_progress()
change_slowmode_cooldown()
set_measure()
set_all_measures()
/datum/controller/subsystem/lighting
var
static/list/sources_queue
static/list/corners_queue
static/list/objects_queue
/datum/controller/subsystem/machines
var
list/processing
list/currentrun
list/powernets
proc
makepowernets()
setup_template_powernets()
/datum/controller/subsystem/mapping
var
list/nuke_tiles
list/nuke_threats
datum/map_config/config
datum/map_config/next_map_config
map_voted
list/map_templates
list/ruins_templates
list/space_ruins_templates
list/lava_ruins_templates
list/ice_ruins_templates
list/ice_ruins_underground_templates
datum/space_level/isolated_ruins_z
list/shuttle_templates
list/shelter_templates
list/holodeck_templates
list/areas_in_z
loading_ruins
list/turf/unused_turfs
list/datum/turf_reservations
list/used_turfs
list/reservation_ready
clearing_reserved_turfs
list/biomes
station_start
space_levels_so_far
list/z_list
datum/space_level/transit
datum/space_level/empty_space
num_of_res_levels
adding_new_zlevel
proc
wipe_reservations()
safety_clear_transit_dock()
add_nuke_threat()
remove_nuke_threat()
check_nuke_threats()
LoadGroup()
loadWorld()
generate_station_area_list()
run_map_generation()
maprotate()
mapvote()
changemap()
preloadTemplates()
preloadRuinTemplates()
preloadShuttleTemplates()
preloadShelterTemplates()
preloadHolodeckTemplates()
RequestBlockReservation()
initialize_reserved_level()
reserve_turfs()
do_wipe_turf_reservations()
initialize_biomes()
reg_in_areas_in_z()
get_isolated_ruin_z()
spawn_maintenance_loot()
setup_map_transitions()
level_trait()
level_has_any_trait()
level_has_all_traits()
levels_by_trait()
levels_by_any_trait()
get_turf_below()
get_turf_above()
get_station_center()
InitializeDefaultZLevels()
add_new_zlevel()
get_level()
/datum/controller/subsystem/materials
var
list/materials
list/materials_by_type
list/materialids_by_type
list/materials_by_category
list/materialids_by_category
list/list/material_combos
list/base_stack_recipes
list/rigid_stack_recipes
proc
InitializeMaterials()
InitializeMaterial()
_GetMaterialRef()
GetIdFromArguments()
FindOrCreateMaterialCombo()
/datum/controller/subsystem/minor_mapping
proc
trigger_migration()
place_satchels()
/datum/controller/subsystem/mobs
var
list/currentrun
static/list/list/clients_by_zlevel
static/list/list/dead_players_by_zlevel
static/list/cubemonkeys
static/list/cheeserats
proc
MaxZChanged()
/datum/controller/subsystem/nightshift
var
nightshift_active
nightshift_start_time
nightshift_end_time
nightshift_first_check
high_security_mode
list/currentrun
proc
announce()
check_nightshift()
update_nightshift()
/datum/controller/subsystem/npcpool
var
list/currentrun
/datum/controller/subsystem/overlays
var
list/queue
list/stats
/datum/controller/subsystem/pai
var
list/candidates
request_spam
submit_spam
list/pai_card_list
proc
findPAI()
recruitWindow()
check_candidate()
submit_alert()
request_again()
submit_again()
check_ready()
/datum/controller/subsystem/parallax
var
list/currentrun
planet_x_offset
planet_y_offset
random_layer
random_parallax_color
/datum/controller/subsystem/pathfinder
var
datum/flowcache/mobs
static/space_type_cache
/datum/controller/subsystem/persistence
var
list/wall_engravings
list/prison_tattoos_to_save
list/prison_tattoos_to_use
list/saved_messages
list/saved_modes
list/saved_maps
list/blocked_maps
list/saved_trophies
list/picture_logging_information
list/obj/structure/sign/picture_frame/photo_frames
list/obj/item/storage/photo_album/photo_albums
proc
collect_data()
LoadPoly()
load_wall_engravings()
save_wall_engravings()
update_wall_engravings()
load_prisoner_tattoos()
save_prisoner_tattoos()
update_prisoner_tattoos()
LoadTrophies()
LoadRecentMaps()
SetUpTrophies()
GetPhotoAlbums()
GetPhotoFrames()
RemovePhotoFrame()
LoadPhotoPersistence()
SavePhotoPersistence()
CollectTrophies()
remove_duplicate_trophies()
SaveTrophy()
CollectMaps()
LoadRandomizedRecipes()
SaveRandomizedRecipes()
SaveScars()
load_custom_outfits()
save_custom_outfits()
/datum/controller/subsystem/persistent_paintings
var
list/obj/structure/sign/painting/painting_frames
list/paintings
proc
painting_ui_data()
get_paintings_with_tag()
update_format()
save_paintings()
save_to_file()
/datum/controller/subsystem/points_of_interest
var
list/datum/point_of_interest/mob_poi/mob_points_of_interest
list/datum/point_of_interest/other_points_of_interest
list/datum/point_of_interest/points_of_interest_by_target_ref
list/obj/item/disk/nuclear/real_nuclear_disks
list/obj/narsie/narsies
proc
make_point_of_interest()
remove_point_of_interest()
on_poi_element_added()
on_poi_element_removed()
get_poi_atom_by_ref()
get_mob_pois()
get_other_pois()
is_valid_poi()
/datum/controller/subsystem/profiler
var
fetch_cost
write_cost
proc
StartProfiling()
StopProfiling()
DumpFile()
/datum/controller/subsystem/radiation
var
list/datum/radiation_pulse_information/processing
proc
pulse()
irradiate()
irradiate_after_basic_checks()
can_irradiate_basic()
wearing_rad_protected_clothing()
/datum/controller/subsystem/radio
var
list/datum/radio_frequency/frequencies
list/saymodes
proc
add_object()
remove_object()
return_frequency()
/datum/controller/subsystem/research
var
list/techweb_nodes
list/techweb_designs
list/datum/techweb/techwebs
datum/techweb/science/science_tech
datum/techweb/admin/admin_tech
datum/techweb_node/error_node/error_node
datum/design/error_design/error_design
list/invalid_design_ids
list/invalid_node_ids
list/invalid_node_boost
list/obj/machinery/rnd/server/servers
list/techweb_nodes_starting
list/techweb_categories
list/techweb_boost_items
list/techweb_nodes_hidden
list/techweb_nodes_experimental
list/techweb_point_items
list/errored_datums
list/point_types
list/single_server_income
last_income
list/obj/machinery/rnd/server/master/master_servers
no_source_code_income_modifier
list/created_anomaly_types
list/anomaly_hard_limit_by_type
proc
calculate_server_coefficient()
autosort_categories()
techweb_node_by_id()
techweb_design_by_id()
on_design_deletion()
on_node_deletion()
initialize_all_techweb_nodes()
initialize_all_techweb_designs()
verify_techweb_nodes()
verify_techweb_designs()
research_node_id_error()
design_id_error()
calculate_techweb_nodes()
generate_techweb_unlock_linking()
calculate_techweb_boost_list()
/datum/controller/subsystem/restaurant
var
list/all_venues
list/all_customers
list/food_appearance_cache
/datum/controller/subsystem/runechat
var
head_offset
practical_offset
bucket_resolution
bucket_count
list/bucket_list
list/datum/chatmessage/second_queue
proc
reset_buckets()
/datum/controller/subsystem/security_level
var
current_level
proc
set_level()
/datum/controller/subsystem/server_maint
var
list/currentrun
list/lists_to_clear
delay
cleanup_ticker
proc
UpdateHubStatus()
/datum/controller/subsystem/shuttle
var
list/mobile
list/stationary
list/beacons
list/transit
list/assoc_mobile
list/assoc_stationary
list/transit_requesters
list/transit_request_failures
obj/docking_port/mobile/emergency/emergency
obj/docking_port/mobile/arrivals/arrivals
obj/docking_port/mobile/emergency/backup/backup_shuttle
emergencyCallTime
emergencyDockTime
emergencyEscapeTime
area/emergencyLastCallLoc
emergencyCallAmount
emergencyNoEscape
emergencyNoRecall
adminEmergencyNoRecall
lastMode
lastCallTime
list/hostileEnvironments
list/tradeBlockade
supplyBlocked
obj/docking_port/mobile/supply/supply
ordernum
points
centcom_message
list/discoveredPlants
list/supply_packs
list/chef_groceries
list/shoppinglist
list/requestlist
list/orderhistory
list/has_purchase_shuttle_access
list/hidden_shuttle_turfs
list/hidden_shuttle_turf_images
datum/round_event/shuttle_loan/shuttle_loan
shuttle_insurance
shuttle_purchased
list/shuttle_purchase_requirements_met
lockdown
datum/map_template/shuttle/selected
obj/docking_port/mobile/existing_shuttle
obj/docking_port/mobile/preview_shuttle
datum/map_template/shuttle/preview_template
datum/turf_reservation/preview_reservation
shuttle_loading
proc
initial_load()
CheckAutoEvac()
block_recall()
unblock_recall()
getShuttle()
getDock()
canEvac()
requestEvac()
centcom_recall()
emergencyDeregister()
cancelEvac()
canRecall()
autoEvac()
registerHostileEnvironment()
clearHostileEnvironment()
registerTradeBlockade()
clearTradeBlockade()
checkTradeBlockade()
checkHostileEnvironment()
toggleShuttle()
moveShuttle()
request_transit_dock()
generate_transit_dock()
is_in_shuttle_bounds()
get_containing_shuttle()
get_containing_dock()
get_dock_overlap()
update_hidden_docking_ports()
action_load()
load_template()
unload_preview()
init_has_purchase_shuttle_access()
/datum/controller/subsystem/skills
var
list/all_skills
list/level_names
proc
InitializeSkills()
/datum/controller/subsystem/sounds
var
static/using_channels_max
static/random_channels_min
list/using_channels
list/using_channels_by_datum
list/channel_list
list/reserved_channels
channel_random_low
channel_reserve_high
proc
setup_available_channels()
free_sound_channel()
free_datum_channels()
free_datumless_channels()
reserve_sound_channel_datumless()
reserve_sound_channel()
reserve_channel()
free_channel()
random_available_channel_text()
random_available_channel()
available_channels_left()
/datum/controller/subsystem/spacedrift
var
list/currentrun
list/processing
/datum/controller/subsystem/spatial_grid
var
list/grids_by_z_level
list/waiting_to_add_by_type
cells_on_x_axis
cells_on_y_axis
list/dummy_list
list/mob/oranges_ear/pregenerated_oranges_ears
number_of_oranges_ears
proc
enter_pre_init_queue()
remove_from_pre_init_queue()
queued_item_deleted()
propogate_spatial_grid_to_new_z()
pregenerate_more_oranges_ears()
assign_oranges_ears()
after_world_bounds_expanded()
orthogonal_range_search()
get_cell_of()
get_cells_in_range()
enter_cell()
exit_cell()
force_remove_from_cell()
find_hanging_cell_refs_for_movable()
/datum/controller/subsystem/statpanels
var
list/currentrun
encoded_global_data
mc_data_encoded
list/cached_images
proc
generate_mc_data()
/datum/controller/subsystem/stickyban
var
list/cache
list/dbcache
list/confirmed_exempt
dbcacheexpire
proc
Populatedbcache()
import_raw_stickyban_to_db()
/datum/controller/subsystem/sun
var
azimuth
azimuth_mod
base_rotation
proc
complete_movement()
/datum/controller/subsystem/trading_card_game
var
card_directory
list/card_files
card_packs
loaded
/datum/controller/subsystem/tgui
var
list/current_run
list/open_uis
list/open_uis_by_src
basehtml
proc
request_pooled_window()
force_close_all_windows()
force_close_window()
try_update_ui()
get_open_ui()
update_uis()
close_uis()
close_all_uis()
update_user_uis()
close_user_uis()
on_open()
on_close()
on_logout()
on_transfer()
/datum/controller/subsystem/throwing
var
list/currentrun
list/processing
/datum/controller/subsystem/ticker
var
current_state
force_ending
start_immediately
setup_done
datum/game_mode/mode
login_music
round_end_sound
round_end_sound_sent
list/datum/mind/minds
delay_end
admin_delay_notice
ready_for_reboot
tipped
selected_tip
timeLeft
start_at
gametime_offset
station_time_rate_multiplier
totalPlayers
totalPlayersReady
total_admins_ready
queue_delay
list/queued_players
news_report
roundend_check_paused
round_start_time
list/round_start_events
list/round_end_events
mode_result
end_state
list/hearts
emergency_reason
proc
poll_hearts()
handle_hearts()
gather_roundend_feedback()
gather_antag_data()
record_nuke_disk_location()
gather_newscaster()
HandleRandomHardcoreScore()
declare_completion()
standard_reboot()
build_roundend_report()
survivor_report()
log_roundend_report()
show_roundend_report()
personal_report()
display_report()
law_report()
goal_report()
market_report()
award_service()
medal_report()
hardcore_random_report()
antag_report()
give_show_report_button()
save_admin_data()
update_everything_flag_in_db()
setup()
PostSetup()
OnRoundstart()
OnRoundend()
station_explosion_detonation()
create_characters()
collect_minds()
equip_characters()
decide_security_officer_departments()
transfer_characters()
release_characters()
check_queue()
check_maprotate()
HasRoundStarted()
IsRoundInProgress()
send_news_report()
GetTimeLeft()
SetTimeLeft()
SetRoundEndSound()
Reboot()
choose_round_end_song()
/datum/controller/subsystem/time_track
var
time_dilation_current
time_dilation_avg_fast
time_dilation_avg
time_dilation_avg_slow
first_run
last_tick_realtime
last_tick_byond_time
last_tick_tickcount
list/sendmaps_names_map
/datum/controller/subsystem/timer
var
list/datum/timedevent/second_queue
list/hashes
head_offset
practical_offset
bucket_resolution
bucket_count
list/bucket_list
list/timer_id_dict
list/clienttime_timers
last_invoke_tick
next_clienttime_timer_index
static/last_invoke_warning
static/bucket_auto_reset
bucket_reset_count
proc
dump_timer_buckets()
get_timer_debug_string()
reset_buckets()
/datum/controller/subsystem/title
var
file_path
icon/icon
icon/previous_icon
turf/closed/indestructible/splashscreen/splash_turf
/datum/controller/subsystem/vis_overlays
var
list/vis_overlay_cache
list/currentrun
proc
add_vis_overlay()
_create_new_vis_overlay()
remove_vis_overlay()
/datum/controller/subsystem/vote
var
list/choices
list/choice_by_ckey
list/generated_actions
initiator
mode
question
started_time
time_remaining
list/voted
list/voting
proc
reset()
get_result()
announce_result()
result()
submit_vote()
initiate_vote()
remove_action_buttons()
/datum/controller/subsystem/wardrobe
var
cache_intensity
overflow_lienency
list/initial_callbacks
list/canon_minimum
list/order_list
list/preloaded_stock
last_inspect_time
inspect_delay
current_task
stock_miss
stock_hit
one_go_master
proc
hard_refresh_queue()
stock_wardrobe()
run_inspection()
get_callback_type()
canonize_type()
add_queue_item()
remove_queue_item()
set_queue_item()
stash_object()
provide_type()
unload_stock()
setup_callbacks()
load_outfits()
load_species()
load_pda_nicknacks()
load_storage_contents()
/datum/controller/subsystem/weather
var
list/processing
list/eligible_zlevels
list/next_hit_by_zlevel
proc
update_z_level()
run_weather()
make_eligible()
get_weather()
/datum/controller/subsystem/wiremod_composite
var
list/templates
proc
composite_datatype()
get_composite_type()
/datum/controller/subsystem/processing/ai_behaviors
var
list/ai_behaviors
proc
SetupAIBehaviors()
/datum/controller/subsystem/processing/ai_movement
var
list/movement_types
proc
SetupAIMovementInstances()
/datum/controller/subsystem/processing/greyscale
var
list/datum/greyscale_config/configurations
list/datum/greyscale_layer/layer_types
proc
RefreshConfigsFromFile()
GetColoredIconByType()
ParseColorString()
/datum/controller/subsystem/processing/instruments
var
static/list/datum/instrument/instrument_data
static/list/datum/song/songs
static/musician_maxlines
static/musician_maxlinechars
static/musician_hearcheck_mindelay
static/max_instrument_channels
static/current_instrument_channels
static/list/synthesizer_instrument_ids
static/list/note_sustain_modes
proc
on_song_new()
on_song_del()
initialize_instrument_data()
get_instrument()
reserve_instrument_channel()
/datum/controller/subsystem/networks
var
list/relays
datum/ntnet/station_root/station_network
datum/ntnet/station_root/syndie_network
list/network_initialize_queue
list/interfaces_by_hardware_id
list/area_network_lookup
list/networks
list/root_networks
datum/netdata/first
datum/netdata/last
packet_count
count_broadcasts_packets
count_failed_packets
count_good_packets
setting_maxlogcount
list/logs
list/used_names
proc
_process_packet()
transmit()
check_relay_operation()
log_data_transfer()
add_log()
purge_logs()
update_max_log_count()
lookup_area_root_id()
assign_area_network_id()
assign_areas_root_ids()
network_list_to_string()
network_string_to_list()
_hard_create_network()
create_network_simple()
create_network()
get_next_HID()
assign_random_name()
/datum/controller/subsystem/processing
var
stat_tag
list/processing
list/currentrun
/datum/controller/subsystem/processing/projectiles
var
global_max_tick_moves
global_pixel_speed
global_iterations_per_move
proc
set_pixel_speed()
/datum/controller/subsystem/processing/quirks
var
list/quirks
list/quirk_points
list/hardcore_quirks
static/list/quirk_blacklist
proc
get_quirks()
SetupQuirks()
AssignQuirks()
randomise_quirks()
filter_invalid_quirks()
/datum/controller/subsystem/processing/reagents
var
previous_world_time
/datum/controller/subsystem/processing/station
var
list/station_traits
list/selectable_traits_by_types
datum/centcom_announcer/announcer
proc
SetupTraits()
pick_traits()
setup_trait()
/datum/controller/subsystem/processing/wet_floors
var
temperature_coeff
time_ratio
/turf
parent_type = /atom
var
mob/oranges_ear/assigned_oranges_ear
turf_flags
overfloor_placed
underfloor_accessibility
list/baseturfs
temperature
to_be_destroyed
max_fire_temperature_sustained
blocks_air
list/image/blueprint_data
list/explosion_throw_details
requires_activation
changing_turf
bullet_bounce_sound
bullet_sizzle
tiled_dirt
list/fixed_underlay
dynamic_lumcount
always_lit
tmp/lighting_corners_initialised
tmp/datum/lighting_object/lighting_object
tmp/datum/lighting_corner/lighting_corner_NE
tmp/datum/lighting_corner/lighting_corner_SE
tmp/datum/lighting_corner/lighting_corner_SW
tmp/datum/lighting_corner/lighting_corner_NW
directional_opacity
list/atom/movable/opacity_sources
holodeck_compatible
rcd_memory
thermal_conductivity
heat_capacity
temperature_archived
list/atmos_adjacent_turfs
atmos_supeconductivity
archived_cycle
current_cycle
initial_gas_mix
proc
LinkBlockedWithAccess()
ClickCross()
empty()
copyTurf()
TerraformTurf()
ChangeTurf()
ScrapeAway()
PlaceOnBottom()
PlaceOnTop()
CopyOnTop()
AfterChange()
ReplaceWithLattice()
Initalize_Atmos()
multiz_turf_del()
multiz_turf_new()
is_blocked_turf()
is_blocked_turf_ignore_climbable()
zPassIn()
zPassOut()
zAirIn()
zAirOut()
zFall()
zImpact()
handleRCL()
assemble_baseturfs()
levelupdate()
RemoveLattice()
Bless()
Distance()
Distance_cardinal()
can_have_cabling()
can_lay_cable()
visibilityChanged()
burn_tile()
is_shielded()
get_smooth_underlay_icon()
add_blueprints()
add_blueprints_preround()
is_transition_turf()
acid_melt()
photograph()
add_vomit_floor()
Melt()
reachableAdjacentTurfs()
GetHeatCapacity()
GetTemperature()
TakeTemperature()
Spread()
hotspot_expose()
immediate_calculate_adjacent_turfs()
get_atmos_adjacent_turfs()
burn()
archive()
process_cell()
conductivity_directions()
neighbor_conduct_with_src()
super_conduct()
finish_superconduction()
consider_superconductivity()
radiate_to_spess()
share_temperature_mutual_solid()
reconsider_lights()
lighting_clear_overlay()
lighting_build_overlay()
get_lumcount()
is_softly_lit()
add_opacity_source()
remove_opacity_source()
recalculate_directional_opacity()
change_area()
generate_missing_corners()
above()
below()
get_cable_node()
fromShuttleMove()
toShuttleMove()
onShuttleMove()
afterShuttleMove()
lateShuttleMove()
return_turf_delta_p()
is_nearby_planetary_atmos()
drill_act()
/atom
parent_type = /datum
var
pass_flags_self
article
flags_1
interaction_flags_atom
flags_ricochet
receive_ricochet_chance_mod
receive_ricochet_damage_coeff
datum/reagents/reagents
list/image/hud_list
list/hud_possible
explosion_block
list/atom_colours
list/remove_overlays
list/add_overlays
list/managed_vis_overlays
list/managed_overlays
datum/proximity_monitor/proximity_monitor
buckle_message_cooldown
fingerprintslast
list/filter_data
datum/component/orbiter/orbiters
rad_insulation
custom_acid_overlay
list/datum/material/custom_materials
material_flags
material_modifier
datum/wires/wires
list/alternate_appearances
light_system
light_range
light_power
light_color
light_on
light_flags
tmp/datum/light_source/light
tmp/list/light_sources
chat_color_name
chat_color
chat_color_darkened
base_pixel_x
base_pixel_y
base_icon_state
greyscale_config
greyscale_colors
list/datum/merger/mergers
smoothing_flags
smoothing_junction
top_left_corner
top_right_corner
bottom_left_corner
bottom_right_corner
list/smoothing_groups
list/canSmoothWith
atom/orbit_target
datum/ai_controller/ai_controller
uses_integrity
datum/armor/armor
SpacemanDMM_private/atom_integrity
max_integrity
integrity_failure
damage_deflection
resistance_flags
can_atmos_pass
proc
Admin_Coordinates_Readable()
Safe_COORD_Location()
get_all_contents()
get_all_contents_type()
get_all_contents_ignoring()
contains()
calculate_adjacencies()
smooth_icon()
corners_diagonal_smooth()
corners_cardinal_smooth()
find_type_in_direction()
bitmask_smooth()
set_smoothed_icon_state()
clear_smooth_overlays()
replace_smooth_overlays()
DrawPixelOn()
Shake()
SpinAnimation()
Adjacent()
attack_ai()
attack_ai_secondary()
AICtrlClick()
AIAltClick()
AIShiftClick()
AICtrlShiftClick()
IsObscured()
AllowClick()
ShiftClick()
CtrlClick()
AltClick()
alt_click_on_secondary()
alt_click_secondary()
AltClickNoInteract()
CtrlShiftClick()
BorgCtrlShiftClick()
BorgShiftClick()
BorgCtrlClick()
BorgAltClick()
attack_robot()
attack_robot_secondary()
MouseDrop_T()
IsAutoclickable()
attackby()
attackby_secondary()
attacked_by()
attack_ghost()
attack_hand()
attack_hand_secondary()
_try_interact()
can_interact()
interact()
attack_animal()
attack_basic_mob()
attack_paw()
attack_alien()
attack_larva()
attack_slime()
attack_drone()
attack_tk()
attack_self_tk()
JoinPlayerHere()
build_appearance_list()
cut_overlays()
cut_overlay()
add_overlay()
copy_overlays()
find_all_cells_containing()
find_grid_statistics_for_z_level()
remove_from_cache()
Beam()
transfer_observers_to()
check_atmos_process()
process_exposure()
should_atmos_process()
atmos_expose()
atmos_end()
mat_update_desc()
attempt_wire_interaction()
remove_alt_appearance()
add_alt_appearance()
take_damage()
repair_damage()
update_integrity()
get_integrity()
run_atom_armor()
play_attack_sound()
hulk_damage()
attack_generic()
atom_break()
atom_fix()
atom_destruction()
modify_max_integrity()
Initialize()
LateInitialize()
ComponentInitialize()
handle_ricochet()
CanPass()
CanAllowThrough()
onCentCom()
onSyndieBase()
onAwayMission()
attack_hulk()
CheckParts()
assume_air()
remove_air()
return_air()
return_analyzable_air()
check_eye()
Bumped()
is_open_container()
is_injectable()
is_drawable()
is_refillable()
is_drainable()
expose_reagents()
AllowDrop()
HasProximity()
emp_act()
bullet_act()
in_contents_of()
get_examine_name()
get_examine_string()
get_id_examine_strings()
get_name_chaser()
examine()
examine_more()
update_appearance()
update_name()
update_desc()
update_icon()
update_icon_state()
update_overlays()
set_greyscale()
update_greyscale()
relaymove()
relaydrive()
contents_explosion()
ex_act()
blob_act()
fire_act()
hitby()
hitby_react()
handle_slip()
transfer_mob_blood_dna()
add_mob_blood()
isinspace()
handle_fall()
singularity_act()
singularity_pull()
acid_act()
emag_act()
narsie_act()
rcd_vals()
rcd_act()
zap_act()
storage_contents_dump_act()
component_storage_contents_dump_act()
get_dumping_location()
handle_atom_del()
HandleTurfChange()
get_remote_view_fullscreens()
update_remote_sight()
setDir()
on_log()
add_atom_colour()
remove_atom_colour()
update_atom_colour()
wash()
drop_location()
vv_auto_rename()
return_temperature()
tool_act()
process_recipes()
ShowProcessingGui()
StartProcessingAtom()
UsedforProcessing()
OnCreatedFromProcessing()
crowbar_act()
crowbar_act_secondary()
multitool_act()
multitool_act_secondary()
multitool_check_buffer()
screwdriver_act()
screwdriver_act_secondary()
wrench_act()
wrench_act_secondary()
wirecutter_act()
wirecutter_act_secondary()
welder_act()
welder_act_secondary()
analyzer_act()
analyzer_act_secondary()
GenerateTag()
connect_to_shuttle()
log_message()
log_talk()
add_filter()
update_filters()
transition_filter()
change_filter_priority()
get_filter()
remove_filter()
clear_filters()
intercept_zImpact()
set_custom_materials()
get_material_composition()
has_material_type()
has_material_category()
get_master_material()
get_custom_material_amount()
set_density()
set_base_pixel_x()
set_base_pixel_y()
has_gravity()
rust_heretic_act()
setOpened()
setClosed()
container_resist_act()
attempt_charge()
get_all_orbiters()
InitializeAIController()
GetMergeGroup()
add_to_all_human_data_huds()
remove_from_all_data_huds()
transfer_ai()
do_alert_animation()
investigate_log()
temperature_expose()
can_atmos_pass()
air_update_turf()
atmos_spawn_air()
balloon_alert()
balloon_alert_to_viewers()
balloon_alert_perform()
return_fingerprints()
return_hiddenprints()
return_blood_DNA()
blood_DNA_length()
return_fibers()
add_fingerprint_list()
add_fingerprint()
add_fiber_list()
add_fibers()
add_hiddenprint_list()
add_hiddenprint()
add_blood_DNA()
transfer_fingerprints_to()
set_light()
update_light()
set_opacity()
flash_lighting_fx()
set_light_power()
set_light_range()
set_light_color()
set_light_on()
set_light_flags()
prepare_huds()
visible_message()
audible_message()
runechat_prefs_check()
move_camera_by_click()
ninjadrain_act()
animate_atom_living()
fire_nuclear_particle()
create_reagents()
shuttleRotate()
swarmer_act()
mech_melee_attack()
/datum/data/record
var
list/fields
/datum
var
gc_destroyed
list/active_timers
list/status_traits
list/datum_components
list/comp_lookup
list/list/datum/callback/signal_procs
datum_flags
datum/weakref/weak_reference
list/cooldowns
list/tgui_shared_states
proc
jatum_new_arglist()
p_they()
p_their()
p_them()
p_have()
p_are()
p_were()
p_do()
p_theyve()
p_theyre()
p_s()
p_es()
plural_s()
string_assoc_list()
typelist()
process()
Destroy()
clear_signal_refs()
serialize_list()
deserialize_list()
serialize_json()
deserialize_json()
CanProcCall()
can_vv_get()
vv_edit_var()
vv_get_var()
can_vv_mark()
vv_get_dropdown()
vv_do_topic()
vv_get_header()
create_weakref()
RegisterSignal()
UnregisterSignal()
_SendSignal()
GetComponent()
GetExactComponent()
GetComponents()
_AddComponent()
_LoadComponent()
TakeComponent()
TransferComponents()
ntnet_send()
_AddElement()
_RemoveElement()
key_down()
key_up()
keyLoop()
ui_interact()
ui_data()
ui_static_data()
update_static_data()
ui_act()
ui_assets()
ui_host()
ui_state()
ui_close()
ui_status()
/datum/callback
var
datum/object
delegate
list/arguments
datum/weakref/user
proc
Invoke()
InvokeAsync()
/datum/weakref
var
reference
proc
resolve()
/mob
parent_type = /atom/movable
var
next_click
next_move_adjust
next_move_modifier
shift_to_open_context_menu
lighting_alpha
datum/mind/mind
static/next_mob_id
list/movespeed_modification
list/movespeed_mod_immunities
cached_multiplicative_slowdown
list/actionspeed_modification
list/actionspeed_mod_immunities
cached_multiplicative_actions_slowdown
list/datum/action/actions
list/datum/action/chameleon_item_actions
examine_cursor_icon
suiciding
stat
zone_selected
computer_id
list/logging
obj/machinery/machine
next_move
notransform
eye_blind
eye_blurry
real_name
name_archive
bodytemperature
drowsyness
dizziness
jitteriness
nutrition
satiety
overeatduration
m_intent
lastKnownIP
atom/movable/buckled
active_hand_index
list/held_items
datum/component/storage/active_storage
datum/hud/hud_used
research_scanner
throw_mode
job
list/faction
move_on_shuttle
datum/weakref/LAssailant
list/mob_spell_list
status_flags
has_unlimited_silicon_privilege
obj/control_object
atom/movable/remote_control
deathsound
turf/listed_turf
list/observers
list/progressbars
list/do_afters
datum/click_intercept
registered_z
memory_throttle_time
list/alerts
list/screens
list/client_colours
hud_type
datum/focus
list/emotes_used
updating_glide_size
sound_environment_override
datum/client_interface/mock_client
interaction_range
list/tgui_open_uis
proc
query_heart()
receive_heart()
AddCamoOverlay()
break_do_after_checks()
apply_pref_name()
changeNext_move()
ClickOn()
DblClickOn()
UnarmedAttack()
RangedAttack()
ranged_secondary_attack()
MiddleClickOn()
ShiftClickOn()
CtrlClickOn()
AltClickOn()
TurfAdjacent()
CtrlShiftClickOn()
ShiftMiddleClickOn()
face_atom()
MouseWheelOn()
check_click_intercept()
CanMobAutoclick()
canMobMousedown()
update_action_buttons_icon()
update_action_buttons()
throw_alert()
alert_timeout()
clear_alert()
has_alert()
overlay_fullscreen()
clear_fullscreen()
clear_fullscreen_after_animate()
clear_fullscreens()
hide_fullscreens()
reload_fullscreen()
create_mob_hud()
button_pressed_F12()
update_parallax_teleport()
vote()
create_chat_message()
set_species()
has_dna()
domutcheck()
manual_emote()
reload_huds()
add_click_catcher()
sync_mind()
mind_initialize()
playsound_local()
stop_sound_channel()
set_sound_channel_volume()
dance_flip()
using_power_flow_console()
unset_machine()
set_machine()
bible_check()
get_jetpack()
petrify()
add_actionspeed_modifier()
remove_actionspeed_modifier()
add_or_update_variable_actionspeed_modifier()
has_actionspeed_modifier()
update_actionspeed()
initialize_actionspeed()
get_actionspeed_modifiers()
pray()
reckon()
add_client_colour()
remove_client_colour()
update_client_colour()
animate_client_colour()
set_suicide()
bee_friendly()
set_focus()
emote()
get_active_held_item()
get_inactive_held_item()
get_inactive_hand_index()
get_item_for_held_index()
held_index_to_dir()
has_hand_for_held_index()
has_active_hand()
get_empty_held_index_for_side()
get_held_items_for_side()
get_empty_held_indexes()
get_held_index_of_item()
get_num_held_items()
is_holding()
is_holding_item_of_type()
is_holding_tool_quality()
get_held_index_name()
can_equip()
can_put_in_hand()
put_in_hand()
put_in_l_hand()
put_in_r_hand()
put_in_hand_check()
put_in_active_hand()
put_in_inactive_hand()
put_in_hands()
drop_all_held_items()
canUnEquip()
putItemFromInventoryInHandIfPossible()
dropItemToGround()
transferItemToLoc()
temporarilyRemoveItemFromInventory()
doUnEquip()
quick_equip()
getBackSlot()
getBeltSlot()
change_number_of_hands()
auto_deadmin_on_login()
Cell()
get_photo_description()
show_message()
get_item_by_slot()
incapacitated()
attack_ui()
equip_to_slot_if_possible()
equip_to_slot()
equip_to_slot_or_del()
equip_to_appropriate_slot()
reset_perspective()
examinate()
blind_examine_check()
clear_from_recent_examines()
handle_eye_contact()
pointed()
limb_attack_self()
can_resist()
spin()
update_pull_hud_icon()
update_rest_hud_icon()
mode()
abandon_mob()
cancel_camera()
DisClick()
DisDblClick()
is_muzzled()
get_status_tab_items()
get_proc_holders()
get_spells_for_statpanel()
canface()
eastface()
westface()
northface()
southface()
swap_hand()
activate_hand()
assess_threat()
get_ghost()
grab_ghost()
notify_ghost_cloning()
AddSpell()
RemoveSpell()
anti_magic_check()
get_mob_buckling_height()
can_interact_with()
canUseTopic()
canUseStorage()
faction_check_mob()
fully_replace_character_name()
replace_records_name()
replace_identification_name()
update_stat()
update_health_hud()
update_sight()
sync_lighting_plane_alpha()
update_mouse_pointer()
is_literate()
can_read()
open_language_menu()
adjust_nutrition()
set_nutrition()
update_equipment_speed_mods()
equipped_speed_mods()
set_stat()
set_active_storage()
active_storage_deleted()
clear_client_in_contents()
memory()
lowest_buckled_mob()
first_name()
last_name()
get_realname_string()
is_blind()
hallucinating()
reagent_check()
click_random_mob()
can_hear()
common_trait_examine()
get_policy_keywords()
can_see_reagents()
can_hold_items()
add_to_mob_list()
remove_from_mob_list()
add_to_alive_mob_list()
remove_from_alive_mob_list()
add_to_mob_suicide_list()
remove_from_mob_suicide_list()
add_to_dead_mob_list()
remove_from_dead_mob_list()
add_to_player_list()
remove_from_player_list()
add_to_current_dead_players()
remove_from_current_dead_players()
add_to_current_living_players()
remove_from_current_living_players()
add_to_current_living_antags()
remove_from_current_living_antags()
mob_has_gravity()
mob_negates_gravity()
slip()
update_gravity()
toggle_move_intent()
up()
down()
say_verb()
whisper_verb()
whisper()
me_verb()
say_dead()
check_emote()
hivecheck()
check_for_custom_say_emote()
get_message_mods()
change_mob_type()
regenerate_icons()
update_icons()
update_transform()
update_inv_handcuffed()
update_inv_legcuffed()
update_inv_back()
update_inv_hands()
update_inv_wear_mask()
update_inv_neck()
update_inv_wear_suit()
update_inv_w_uniform()
update_inv_belt()
update_inv_head()
update_body()
update_hair()
update_fire()
update_inv_gloves()
update_inv_wear_id()
update_inv_shoes()
update_inv_glasses()
update_inv_s_store()
update_inv_pockets()
update_inv_ears()
Jitter()
Dizzy()
set_dizziness()
set_drowsyness()
adjust_drowsyness()
blind_eyes()
adjust_blindness()
set_blindness()
update_blindness()
do_set_blindness()
blur_eyes()
adjust_blurriness()
set_blurriness()
update_eye_blur()
adjust_drugginess()
set_drugginess()
adjust_disgust()
set_disgust()
adjust_bodytemperature()
AIize()
Robotize()
become_overmind()
Animalize()
safe_animal()
brighten_color()
ghostize()
get_blood_id()
get_contents()
resist_grab()
binarycheck()
throw_item()
get_item_offsets_for_index()
makePAI()
add_movespeed_modifier()
remove_movespeed_modifier()
add_or_update_variable_movespeed_modifier()
has_movespeed_modifier()
update_config_movespeed()
get_config_multiplicative_speed()
update_movespeed()
get_movespeed_modifiers()
total_multiplicative_slowdown()
get_active_hand()
has_left_hand()
has_right_hand()
getorgan()
getorganszone()
getorganslot()
shared_ui_interaction()
default_can_use_topic()
hands_can_use_topic()
notcontained_can_use_topic()
physical_can_use_topic()
physical_obscured_can_use_topic()
/datum/mind
var
key
name
ghostname
mob/living/current
active
list/memories
datum/memory_panel/memory_panel
datum/job/assigned_role
special_role
list/restricted_roles
list/spell_list
datum/martial_art/martial_art
static/default_martial_art
miming
list/antag_datums
antag_hud_icon_state
datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud
holy_role
mob/living/enslaved_to
datum/language_holder/language_holder
unconvertable
late_joiner
last_death
force_escaped
list/learned_recipes
list/skills_rewarded
list/known_skills
datum/weakref/original_character
original_character_slot_index
current_scar_slot_index
experience_multiplier
list/experience_multiplier_reasons
list/special_statuses
list/addiction_points
list/active_addictions
list/failed_special_equipment
proc
add_memory()
build_story_mob()
build_story_detail()
select_memory()
wipe_memory()
set_current()
clear_current()
get_language_holder()
transfer_to()
set_original_character()
init_known_skills()
exp_needed_to_level_up()
adjust_experience()
set_experience()
set_level()
update_skill_level()
get_skill_modifier()
get_skill_level()
get_skill_exp()
get_skill_level_name()
print_levels()
set_death_time()
add_antag_datum()
remove_antag_datum()
remove_all_antag_datums()
has_antag_datum()
remove_changeling()
remove_traitor()
remove_nukeop()
remove_wizard()
remove_rev()
remove_antag_equip()
remove_antags_for_borging()
give_uplink()
enslave_mind_to_creator()
get_all_objectives()
announce_objectives()
find_syndicate_uplink()
try_give_equipment_fallback()
take_uplink()
make_traitor()
make_contractor_support()
make_changeling()
make_wizard()
make_rev()
AddSpell()
RemoveSpell()
RemoveAllSpells()
transfer_martial_arts()
transfer_actions()
transfer_mindbound_actions()
disrupt_spells()
get_ghost()
grab_ghost()
get_hijack_speed()
has_objective()
has_martialart()
add_addiction_points()
remove_addiction_points()
set_assigned_role()
teach_crafting_recipe()
add_antag_wrapper()
get_common_admin_commands()
get_special_statuses()
traitor_panel()
/datum/tgui_window
var
id
client/client
pooled
pool_index
is_browser
status
locked
datum/tgui/locked_by
datum/subscriber_object
subscriber_delegate
fatally_errored
message_queue
sent_assets
inline_assets
fancy
proc
initialize()
is_ready()
can_be_suspended()
acquire_lock()
release_lock()
subscribe()
unsubscribe()
close()
send_message()
send_raw_message()
send_asset()
flush_message_queue()
on_message()
/client
var
adminhelptimerid
datum/admin_help/current_ticket
datum/admins/holder
datum/click_intercept
click_intercept_time
AI_Interact
ban_cache
last_message
last_message_count
total_message_count
total_count_reset
externalreplyamount
say_slowmode
urgent_ahelp_cooldown
datum/preferences/prefs
last_turn
move_delay
area
player_age
player_join_date
related_accounts_ip
related_accounts_cid
account_join_date
account_age
atom/movable/screen/click_catcher/void
mouse_up_icon
mouse_down_icon
mouse_override_icon
ip_intel
datum/tooltip/tooltips
lastping
avgping
connection_time
connection_realtime
connection_timeofday
inprefs
list/topiclimiter
list/clicklimiter
list/credits
datum/player_details/player_details
list/char_render_holders
client_keysend_amount
next_keysend_reset
next_keysend_trip_reset
keysend_tripped
list/movement_keys
list/list/atom/selected_target
obj/item/active_mousedown_item
mouseParams
mouseLocation
mouseObject
middragtime
atom/middragatom
list/seen_messages
datum/view_data/view_size
stat_tab
statbrowser_ready
list/panel_tabs
list/spell_tabs
list/recent_examines
list/parallax_layers
list/parallax_layers_cached
atom/movable/movingmob
turf/previous_turf
dont_animate_parallax
last_parallax_shift
parallax_throttle
parallax_movedir
parallax_layers_max
parallax_animate_timer
movement_locked
list/screen_maps
list/sent_assets
list/completed_asset_jobs
last_asset_job
last_completed_asset_job
crew_manifest_delay
list/keys_held
list/key_combos_held
next_move_dir_add
next_move_dir_sub
interviewee
hotkeys
combo_hud_enabled
list/tgui_windows
tgui_cache_reloaded
admin_music_volume
datum/tgui_panel/tgui_panel
proc
browse_files()
file_spam_check()
roundend_report_file()
RollCredits()
ClearCredits()
register_map_obj()
clear_map()
clear_all_maps()
create_popup()
setup_popup()
close_popup()
handle_popup_close()
test_movable_UI()
test_snap_UI()
restart_controller()
debug_controller()
forceEvent()
check_bomb_impacts()
admin_away()
set_tab()
send_tabs()
remove_tabs()
reset_tabs()
panel_ready()
update_verbs()
windowclose()
checkachievements()
showrevinfo()
playtitlemusic()
adminGreet()
investigate_show()
add_admin_verbs()
remove_admin_verbs()
hide_verbs()
show_verbs()
admin_ghost()
invisimin()
check_antagonists()
ban_panel()
unban_panel()
game_panel()
poll_panel()
findStealthKey()
createStealthKey()
stealth()
drop_bomb()
drop_dynex_bomb()
get_dynex_range()
get_dynex_power()
set_dynex_scale()
atmos_control()
reload_cards()
validate_cards()
test_cardpack_distribution()
print_cards()
give_spell()
remove_spell()
give_disease()
object_say()
togglebuildmodeself()
check_ai_laws()
deadmin()
readmin()
populate_world()
toggle_AI_interact()
debugstatpanel()
admin_2fa_verify()
display_sendmaps()
open_outfit_editor()
outfit_manager()
edit_admin_permissions()
stickybanpanel()
callproc()
callproc_blocking()
callproc_datum()
get_callproc_args()
get_callproc_returnval()
show_tip()
cmd_admin_check_player_exp()
trigger_centcom_recall()
cmd_admin_drop_everything()
cmd_admin_subtle_message()
cmd_admin_headset_message()
admin_headset_message()
cmd_admin_world_narrate()
cmd_admin_local_narrate()
cmd_admin_direct_narrate()
cmd_admin_add_freeform_ai_law()
admin_call_shuttle()
admin_cancel_shuttle()
admin_disable_shuttle()
admin_enable_shuttle()
toggle_nuke()
admin_change_sec_level()
run_weather()
cmd_admin_explosion()
cmd_admin_emp()
cmd_admin_gib()
cmd_admin_gib_self()
everyone_random()
mass_zombie_infection()
mass_zombie_cure()
polymorph_all()
smite()
punish_log()
cmd_admin_godmode()
respawn_character()
cmd_admin_list_open_jobs()
toggle_view_range()
toggle_combo_hud()
giveadminhelpverb()
no_tgui_adminhelp()
adminhelp()
jumptoarea()
jumptoturf()
jumptomob()
jumptocoord()
jumptokey()
Getmob()
Getkey()
sendmob()
cmd_admin_pm_context()
cmd_admin_pm_panel()
cmd_ahelp_reply()
cmd_admin_pm()
cmd_admin_say()
get_admin_say()
triple_ai()
anon_names()
atmosscan()
powerdebug()
cinematic()
cmd_change_command_name()
cmd_admin_create_centcom_report()
dsay()
get_dead_say()
Debug2()
Cell()
cmd_admin_robotize()
makepAI()
cmd_debug_del_all()
cmd_debug_make_powernets()
cmd_admin_grantfullaccess()
cmd_assume_direct_control()
cmd_give_direct_control()
cmd_admin_test_atmos_controllers()
cmd_admin_areatest()
cmd_admin_areatest_station()
cmd_admin_areatest_all()
robust_dress_shop()
cmd_admin_rejuvenate()
cmd_admin_delete()
cmd_admin_check_contents()
modify_goals()
cmd_debug_mob_lists()
cmd_display_del_log()
cmd_display_overlay_log()
cmd_display_init_log()
debug_huds()
jump_to_ruin()
place_ruin()
run_empty_query()
clear_dynamic_transit()
toggle_medal_disable()
view_runtimes()
pump_random_event()
start_line_profiling()
stop_line_profiling()
show_line_profiling()
reload_configuration()
check_timer_sources()
air_status()
fix_next_move()
radio_report()
reload_admins()
toggle_cdn()
summon_ert()
fix_air()
cmd_admin_toggle_fov()
set_server_fps()
getserverlogs()
getcurrentlogs()
browseserverlogs()
ghost_pool_protection()
cmd_show_hiddenprints()
only_one()
only_one_delayed()
manipulate_organs()
map_template_load()
map_template_upload()
camera_view()
sec_camera_report()
intercom_view()
show_map_reports()
cmd_show_at_list()
cmd_show_at_markers()
enable_mapping_verbs()
disable_mapping_verbs()
count_objects_on_z_level()
count_objects_all()
disable_communication()
create_mapping_job_icons()
debug_z_levels()
station_food_debug()
station_stack_debug()
forcerandomrotate()
adminchangemap()
panicbunker()
toggle_interviews()
play_sound()
play_local_sound()
play_direct_mob_sound()
play_web_sound()
set_round_end_sound()
stop_sounds()
reestablish_db_connection()
requests()
secrets()
cmd_select_equipment()
admin_apply_outfit()
toggle_random_events()
toggle_hub()
SDQL2_query()
cmd_sdql_spell_menu()
admin_delete()
open_color_matrix_editor()
vv_get_class()
vv_get_value()
mark_datum()
mark_datum_mapview()
cmd_mass_modify_object_variables()
massmodify_variables()
vv_parse_text()
vv_subtype_prompt()
vv_reference_list()
mod_list_add_ass()
mod_list_add()
mod_list()
modify_variables()
view_var_Topic()
vv_do_basic()
vv_do_list()
debug_variables()
vv_update_display()
asset_cache_confirm_arrival()
asset_cache_preload_data()
asset_cache_update_json()
browse_queue_flush()
centcom_podlauncher()
is_content_unlocked()
handle_spam_prevention()
set_client_age_from_db()
findJoinDate()
validate_key_in_db()
check_randomizer()
cid_check_reconnect()
note_randomizer_user()
add_system_note()
check_ip_intel()
add_verbs_from_config()
is_afk()
send_resources()
setDir()
rescale_view()
update_special_keybinds()
change_view()
generate_clickcatcher()
apply_clickcatcher()
AnnouncePR()
give_award()
get_award_status()
adjust_heart()
init_verbs()
check_panel_loaded()
initialize_menus()
open_filter_editor()
set_right_click_menu_mode()
update_ambience_pref()
get_remaining_days()
admin_follow()
stop_client_sounds()
is_veteran()
ooc()
set_ooc()
reset_ooc()
admin_notice()
motd()
self_notes()
self_playtime()
select_ignore()
select_unignore()
show_previous_roundend_report()
show_servers_last_roundend_report()
fit_viewport()
policy()
fix_stat_panel()
update_ping()
pingfromtime()
display_ping()
ping()
reset_held_keys()
who()
adminwho()
verify_in_discord()
notify_restart()
adventure_manager()
calc_exp_type()
get_exp_living()
set_exp_from_db()
update_flag_db()
update_exp_list()
set_db_player_flags()
keyDown()
keyUp()
erase_all_macros()
set_macros()
drop_item()
Move_object()
Process_Grab()
Process_Incorpmove()
check_has_body_select()
body_toggle_head()
body_eyes()
body_mouth()
body_r_arm()
body_chest()
body_l_arm()
body_r_leg()
body_groin()
body_l_leg()
toggle_walk_run()
AIMove()
debugNatureMapGenerator()
generate_wikichem_list()
uiclose()
fix_tgui_panel()
nuke_chat()
load_circuit()
wiki()
forum()
rules()
github()
reportissue()
changelog()
/datum/ai_controller
var
atom/pawn
ai_traits
list/current_behaviors
list/behavior_cooldowns
ai_status
atom/current_movement_target
list/blackboard
list/behavior_args
pathing_attempts
continue_processing_when_client
max_target_distance
failed_planning_cooldown
list/planning_subtrees
datum/idle_behavior/idle_behavior
datum/ai_movement/ai_movement
movement_cooldown
movement_delay
list/movement_path
repath_cooldown
paused_until
proc
change_ai_movement_type()
replace_planning_subtrees()
init_subtrees()
PossessPawn()
TryPossessPawn()
UnpossessPawn()
able_to_run()
SelectBehaviors()
set_ai_status()
PauseAi()
queue_behavior()
ProcessBehavior()
CancelActions()
on_sentience_gained()
on_sentience_lost()
get_access()
/obj/item
var
inhand_icon_state
lefthand_file
righthand_file
icon/worn_icon
worn_icon_state
belt_icon_state
alternate_worn_layer
greyscale_config_worn
greyscale_config_inhand_left
greyscale_config_inhand_right
greyscale_config_belt
worn_x_dimension
worn_y_dimension
inhand_x_dimension
inhand_y_dimension
worn_y_offset
item_flags
hitsound
usesound
mob_throw_hit_sound
equip_sound
pickup_sound
drop_sound
stealthy_audio
w_class
slot_flags
obj/item/master
custom_price
custom_premium_price
age_restricted
heat_protection
cold_protection
max_heat_protection_temperature
min_cold_protection_temperature
list/actions
list/actions_types
flags_inv
transparent_protection
interaction_flags_item
body_parts_covered
permeability_coefficient
siemens_coefficient
slowdown
armour_penetration
weak_against_armour
list/allowed
equip_delay_self
equip_delay_other
strip_delay
breakouttime
list/attack_verb_continuous
list/attack_verb_simple
list/species_exception
datum/weakref/thrownby
list/embedding
flags_cover
heat
sharpness
tool_behaviour
toolspeed
block_chance
hit_reaction_chance
reach
list/slot_equipment_priority
datum/dog_fashion/dog_fashion
force_string
last_force_string_check
tip_timer
trigger_guard
dye_color
undyeable
dying_key
list/grind_results
list/juice_results
canMouseDown
offensive_notes
override_notes
proc
CanItemAutoclick()
canItemMouseDown()
onMouseDown()
onMouseUp()
onMouseDrag()
melee_attack_chain()
attack_self()
attack_self_secondary()
pre_attack()
pre_attack_secondary()
attack()
attack_secondary()
attack_atom()
afterattack()
afterattack_secondary()
attack_qdeleted()
get_clamped_volume()
do_pickup_animation()
autolathe_crafted()
dye_item()
add_weapon_description()
check_allowed_items()
suicide_act()
move_to_top()
allow_attack_hand_drop()
GetDeconstructableContents()
hit_reaction()
talk_into()
dropped()
pickup()
on_found()
visual_equipped()
equipped()
item_action_slot_check()
mob_can_equip()
verb_pickup()
ui_action_click()
IsReflect()
after_throw()
remove_item_from_storage()
get_belt_overlay()
update_slot_icon()
get_temperature()
get_sharpness()
get_dismember_sound()
open_flame()
ignition_effect()
microwave_act()
grind_requirements()
on_grind()
on_juice()
set_force_string()
openTip()
apply_outline()
use_tool()
tool_start_check()
tool_use_check()
use()
play_tool_sound()
tool_check_callback()
get_part_rating()
embedded()
unembedded()
canStrip()
doStrip()
isEmbedHarmless()
failedEmbed()
on_thrown()
tryEmbed()
disableEmbedding()
updateEmbedding()
on_accidental_consumption()
update_action_buttons()
handle_openspace_click()
on_offered()
on_offer_taken()
updateSelfDialog()
help_light_cig()
can_trigger_gun()
can_be_package_wrapped()
AbductorCheck()
negates_gravity()
get_item_credit_value()
get_plant_seed()
GetAccess()
GetID()
RemoveID()
InsertID()
get_sechud_job_icon_state()
equip_to_best_slot()
get_volume_by_throwforce_and_or_w_class()
worn_overlays()
build_worn_icon()
get_worn_offsets()
cyborg_unequip()
burn_paper_product_attackby_check()
/obj/item/reagent_containers/food/drinks/drinkingglass
proc
get_glass_icon()
/area
parent_type = /atom
var
area_flags
fire
triggered_firealarms
list/active_alarms
datum/alarm_handler/alarm_manager
lightswitch
totalbeauty
beauty
beauty_threshold
outdoors
areasize
mood_bonus
mood_message
mood_trait
requires_power
always_unpowered
obj/machinery/power/apc/apc
power_equip
power_light
power_environ
has_gravity
parallax_movedir
ambience_index
list/ambientsounds
list/firedoors
list/cameras
list/firealarms
firedoors_last_closed_on
area/area_limited_icon_smoothing
list/power_usage
airlock_wires
datum/map_generator/map_generator
network_root_id
network_area_id
sound_environment
min_ambience_cooldown
max_ambience_cooldown
list/air_vent_info
list/air_scrub_info
party
mutable_appearance/lighting_effect
area_has_base_lighting
base_lighting_alpha
base_lighting_color
static_lighting
proc
addSorted()
RunGeneration()
test_gen()
reg_in_areas_in_z()
ModifyFiredoors()
firealert()
firereset()
close_and_lock_door()
burglaralert()
set_fire_alarm_effect()
unset_fire_alarm_effects()
powered()
power_change()
addStaticPower()
removeStaticPower()
clear_usage()
use_power()
update_beauty()
setup()
update_areasize()
PlaceOnTopReact()
on_joining_game()
copy_contents_to()
set_base_lighting()
update_base_lighting()
remove_base_lighting()
add_base_lighting()
create_area_lighting_objects()
remove_area_lighting_objects()
beforeShuttleMove()
onShuttleMove()
afterShuttleMove()
lateShuttleMove()
/obj/machinery/door/firedoor
var
nextstate
boltslocked
list/affecting_areas
being_held_open
knock_sound
bash_sound
proc
CalculateAffectingAreas()
remove_from_areas()
handle_held_open_adjacency()
latetoggle()
/obj
parent_type = /atom/movable
var
obj_flags
set_obj_flags
damtype
force
wound_bonus
bare_wound_bonus
current_skin
list/unique_reskin
list/req_access
req_access_txt
list/req_one_access
req_one_access_txt
custom_fire_overlay
renamedByPlayer
drag_slowdown
id_tag
network_id
proc
make_frozen_visual()
make_unfrozen()
attack_tk_grab()
receive_signal()
can_be_unfasten_wrench()
default_unfasten_wrench()
unfasten_wrench_check()
collision_damage()
acid_melt()
burn()
extinguish()
zap_buckle_check()
reset_shocked()
deconstruct()
GetExplosionBlock()
handle_internal_lifeform()
updateUsrDialog()
updateDialog()
CanAStarPass()
check_uplink_validity()
reskin_obj()
check_reskin_menu()
plunger_act()
dump_contents()
IsSpecialAssembly()
IsAssemblyHolder()
allowed()
text2access()
gen_access()
check_access()
check_access_list()
check_access_ntnet()
is_modular_computer()
get_modular_computer_part()
get_modular_computer_parts_examine()
pipe_eject()
integrate_amount()
/atom/movable
var
move_stacks
last_move
anchored
move_resist
move_force
pull_force
datum/thrownthing/throwing
throw_speed
throw_range
tk_throw_range
mob/pulledby
initial_language_holder
datum/language_holder/language_holder
verb_say
verb_ask
verb_exclaim
verb_whisper
verb_sing
verb_yell
speech_span
inertia_dir
atom/inertia_last_loc
inertia_moving
inertia_next_move
inertia_move_delay
pass_flags
generic_canpass
moving_diagonally
atom/movable/moving_from_pull
datum/forced_movement/force_moving
list/important_recursive_contents
list/client_mobs_in_contents
movement_type
atom/movable/pulling
grab_state
throwforce
datum/component/orbiter/orbiting
currently_z_moving
blocks_emissive
atom/movable/emissive_blocker/em_block
can_be_unanchored
list/affected_dynamic_lights
affecting_dynamic_lumi
set_dir_on_move
contents_thermal_insulation
contents_pressure_protection
can_buckle
buckle_lying
buckle_requires_restraints
list/mob/living/buckled_mobs
max_buckled_mobs
buckle_prevents_pull
pressure_resistance
last_high_pressure_movement_air_cycle
proc
transformation_animation()
_reset_transformation_animation()
CanReach()
DirectAccess()
update_parallax_contents()
orbit()
stop_orbit()
simple_rotate_clockwise()
simple_rotate_counterclockwise()
simple_rotate_flip()
point_at()
update_emissive_block()
onZImpact()
zMove()
get_z_move_affected()
can_z_move()
start_pulling()
stop_pulling()
set_pulledby()
Move_Pulled()
check_pulling()
set_glide_size()
abstract_move()
move_from_pull()
Moved()
become_hearing_sensitive()
lose_hearing_sensitivity()
become_area_sensitive()
lose_area_sensitivity()
enable_client_mobs_in_contents()
clear_important_client_contents()
set_anchored()
set_currently_z_moving()
forceMove()
moveToNullspace()
doMove()
on_changed_z_level()
Process_Spacemove()
newtonian_move()
throw_impact()
safe_throw_at()
throw_at()
handle_buckled_mob_movement()
force_pushed()
force_push()
move_crush()
move_crushed()
CanPassThrough()
on_exit_storage()
on_enter_storage()
get_spacemove_backup()
relay_container_resist_act()
do_attack_animation()
do_item_attack_animation()
get_language_holder()
grant_language()
grant_all_languages()
remove_language()
remove_all_languages()
add_blocked_language()
remove_blocked_language()
has_language()
can_speak_language()
could_speak_language()
get_selected_language()
get_random_understood_language()
get_random_spoken_language()
copy_languages()
update_atom_languages()
get_cell()
can_be_pulled()
setGrabState()
deadchat_plays()
keybind_face_direction()
update_dynamic_luminosity()
set_light_range_power_color()
say()
Hear()
can_speak()
send_speech()
compose_message()
compose_track_href()
compose_job()
say_mod()
say_quote()
say_emphasis()
lang_treat()
GetVoice()
IsVocal()
get_alt_name()
GetJob()
GetSource()
GetRadio()
machine_wash()
mouse_buckle_handling()
has_buckled_mobs()
buckle_mob()
unbuckle_mob()
on_set_anchored()
unbuckle_all_mobs()
post_buckle_mob()
post_unbuckle_mob()
is_buckle_possible()
is_user_buckle_possible()
user_buckle_mob()
user_unbuckle_mob()
on_unset_machine()
admin_teleport()
block_superconductivity()
move_update_air()
experience_pressure_difference()
CanEnterDisposals()
beforeShuttleMove()
onShuttleMove()
afterShuttleMove()
lateShuttleMove()
/mob/living
var
resize
lastattacker
lastattackerckey
maxHealth
health
bruteloss
oxyloss
toxloss
fireloss
cloneloss
staminaloss
crit_threshold
hardcrit_threshold
melee_damage_lower
melee_damage_upper
living_flags
mobility_flags
resting
body_position
SpacemanDMM_protected/lying_angle
lying_prev
hallucination
last_special
timeofdeath
incorporeal_move
list/quirks
list/surgeries
mob_surgery_speed_mod
now_pushing
cameraFollow
tod
on_fire
fire_stacks
limb_destroyer
mob_size
mob_biotypes
metabolism_efficiency
has_limbs
default_num_legs
num_legs
usable_legs
default_num_hands
num_hands
usable_hands
list/pipes_shown
last_played_vent
smoke_delay
bubble_icon
health_doll_icon
last_bumped
unique_name
numba
list/butcher_results
list/guaranteed_butcher_results
butcher_difficulty
stun_absorption
blood_volume
obj/effect/proc_holder/ranged_ability
see_override
list/status_effects
druggy
stuttering
slurring
cultslurring
derpspeech
list/implants
last_words
list/obj/effect/proc_holder/abilities
can_be_held
held_w_class
worn_slot_flags
ventcrawl_layer
losebreath
list/diseases
list/disease_resistances
slowed_by_drag
list/body_temp_changes
icon/held_lh
icon/held_rh
icon/head_icon
held_state
combat_mode
can_buckle_to
body_position_pixel_x_offset
body_position_pixel_y_offset
fov_view
native_fov
list/fov_traits
last_taste_time
last_taste_text
proc
send_item_attack_message()
right_click_attack_chain()
HasDisease()
CanContractDisease()
ContactContractDisease()
AirborneContractDisease()
ForceContractDisease()
CanSpreadAirborneDisease()
CQC_help()
plasma_fist_help()
sleeping_carp_help()
wrestling_help()
get_quirk_string()
cleanse_trait_datums()
transfer_trait_datums()
apply_necropolis_curse()
apply_status_effect()
remove_status_effect()
has_status_effect()
has_status_effect_list()
get_blood_dna_list()
med_hud_set_health()
med_hud_set_status()
sec_hud_set_implants()
lying_fix()
make_scottish()
suicide_log()
canSuicide()
on_job_equipping()
dress_up_as_job()
apply_prefs_job()
mob_light()
get_equipped_items()
unequip_everything()
ghost()
restore_blood()
transfer_blood_to()
get_blood_data()
add_splatter_floor()
phaseout()
bloodpool_sink()
bloodcrawl_consume()
bloodcrawl_swallow()
exit_blood_effect()
phasein()
apply_damage()
apply_damage_type()
get_damage_amount()
apply_damages()
apply_effect()
apply_effects()
getBruteLoss()
adjustBruteLoss()
getOxyLoss()
adjustOxyLoss()
setOxyLoss()
getToxLoss()
adjustToxLoss()
setToxLoss()
getFireLoss()
adjustFireLoss()
getCloneLoss()
adjustCloneLoss()
setCloneLoss()
adjustOrganLoss()
setOrganLoss()
getOrganLoss()
getStaminaLoss()
adjustStaminaLoss()
setStaminaLoss()
heal_bodypart_damage()
take_bodypart_damage()
heal_overall_damage()
take_overall_damage()
heal_ordered_damage()
gib()
gib_animation()
spawn_gibs()
spill_organs()
spread_bodyparts()
dust()
dust_animation()
spawn_dust()
death()
register_init_signals()
on_knockedout_trait_gain()
on_knockedout_trait_loss()
on_deathcoma_trait_gain()
on_deathcoma_trait_loss()
on_immobilized_trait_gain()
on_immobilized_trait_loss()
on_floored_trait_gain()
on_floored_trait_loss()
on_forced_standing_trait_gain()
on_forced_standing_trait_loss()
on_handsblocked_trait_gain()
on_handsblocked_trait_loss()
on_ui_blocked_trait_gain()
on_ui_blocked_trait_loss()
on_pull_blocked_trait_gain()
on_pull_blocked_trait_loss()
on_incapacitated_trait_gain()
on_incapacitated_trait_loss()
on_restrained_trait_gain()
on_restrained_trait_loss()
update_succumb_action()
on_movement_type_flag_enabled()
on_movement_type_flag_disabled()
on_skittish_trait_gain()
on_skittish_trait_loss()
Life()
handle_breathing()
handle_mutations()
handle_diseases()
handle_wounds()
handle_random_events()
handle_environment()
handle_fire()
get_fullness()
has_reagent()
handle_status_effects()
handle_traits()
update_damage_hud()
handle_gravity()
gravity_animate()
gravity_pulse_animation()
handle_high_gravity()
prepare_data_huds()
ZImpactDamage()
MobBump()
ObjBump()
PushAM()
set_pull_offsets()
reset_pull_offsets()
pulled()
stop_pulling1()
succumb()
calculate_affecting_pressure()
getMaxHealth()
setMaxHealth()
get_organic_health()
mob_sleep()
get_idcard()
get_id_in_hand()
get_bank_account()
toggle_resting()
set_resting()
update_resting()
get_up()
rest_checks_callback()
set_lying_down()
on_lying_down()
on_standing_up()
can_inject()
try_inject()
set_health()
updatehealth()
revive()
remove_CC()
fully_heal()
can_be_revived()
update_damage_overlays()
lying_angle_on_movement()
makeTrail()
bleedDragAmount()
getTrail()
resist()
resist_buckle()
resist_fire()
resist_restraints()
get_visible_name()
do_jitter_animation()
get_temperature()
can_track()
get_permeability_protection()
harvest()
can_use_guns()
update_stamina()
wabbajack()
wabbajack_act()
fakefireextinguish()
fakefire()
unfry_mob()
IgniteMob()
extinguish_mob()
adjust_fire_stacks()
set_fire_stacks()
spreadFire()
knockOver()
on_fall()
AddAbility()
RemoveAbility()
add_abilities_to_panel()
update_z()
mob_pickup()
set_name()
mob_try_pickup()
get_static_viruses()
move_to_error_room()
set_lying_angle()
add_body_temperature_change()
remove_body_temperature_change()
get_body_temp_normal_change()
get_body_temp_normal()
get_body_temp_heat_damage_limit()
get_body_temp_cold_damage_limit()
can_look_up()
look_up()
start_look_up()
stop_look_up()
end_look_up()
look_down()
start_look_down()
stop_look_down()
end_look_down()
set_buckled()
is_face_visible()
set_num_legs()
set_usable_legs()
set_num_hands()
set_usable_hands()
will_escape_storage()
set_safe_hunger_level()
set_body_position()
on_floored_start()
on_floored_end()
on_handsblocked_start()
on_handsblocked_end()
get_attack_type()
apply_martial_art()
get_exp_list()
tram_slam_land()
run_armor_check()
getarmor()
get_eye_protection()
get_ear_protection()
is_mouth_covered()
is_eyes_covered()
is_pepper_proof()
on_hit()
check_projectile_dismemberment()
set_combat_mode()
grabbedby()
grippedby()
electrocute_act()
flash_act()
soundbang_act()
damage_clothes()
do_slap_animation()
in_fov()
update_fov()
update_fov_client()
add_fov_trait()
remove_fov_trait()
update_move_intent_slowdown()
update_turf_movespeed()
update_pull_movespeed()
Ellipsis()
can_speak_basic()
can_speak_vocal()
treat_message()
radio()
perform_update_transform()
IsStun()
AmountStun()
Stun()
SetStun()
AdjustStun()
IsKnockdown()
AmountKnockdown()
Knockdown()
SetKnockdown()
AdjustKnockdown()
IsImmobilized()
AmountImmobilized()
Immobilize()
SetImmobilized()
AdjustImmobilized()
IsParalyzed()
AmountParalyzed()
Paralyze()
SetParalyzed()
AdjustParalyzed()
amount_incapacitated()
incapacitate()
set_incapacitated()
adjust_incapacitated()
AllImmobility()
SetAllImmobility()
AdjustAllImmobility()
IsUnconscious()
AmountUnconscious()
Unconscious()
SetUnconscious()
AdjustUnconscious()
IsSleeping()
AmountSleeping()
Sleeping()
SetSleeping()
AdjustSleeping()
PermaSleeping()
adjust_status_effects_on_shake_up()
IsFrozen()
add_stun_absorption()
absorb_stun()
add_quirk()
remove_quirk()
has_quirk()
cure_blind()
become_blind()
cure_nearsighted()
become_nearsighted()
cure_husk()
become_husk()
cure_fakedeath()
fakedeath()
unignore_slowdown()
ignore_slowdown()
add_movespeed_mod_immunities()
remove_movespeed_mod_immunities()
get_confusion()
set_confusion()
add_confusion()
set_shocked()
reset_shocked()
get_taste_sensitivity()
taste()
handle_ventcrawl()
move_into_vent()
update_pipe_vision()
wear_mask_update()
alien_talk()
status_effect_examines()
robot_talk()
guardian_comm()
guardian_recall()
guardian_reset()
hasparasites()
check_limb_hit()
bluespace_shuffle()
regenerate_limbs()
regenerate_limb()
get_bodypart()
get_missing_limbs()
get_disabled_limbs()
regenerate_organs()
shared_living_ui_distance()
/datum/tgs_version
var
suite
minor
patch
deprecated_patch
raw_parameter
deprefixed_parameter
proc
Wildcard()
Equals()
Valid()
/datum/tgs_chat_channel
var
id
friendly_name
connection_name
is_admin_channel
is_private_channel
custom_tag
/datum/controller/subsystem
var
init_order
wait
priority
flags
initialized
can_fire
runlevels
last_fire
next_fire
cost
tick_usage
tick_overrun
state
paused_ticks
paused_tick_usage
ticks
times_fired
postponed_fires
queued_time
queued_priority
static/list/failure_strikes
datum/controller/subsystem/queue_next
datum/controller/subsystem/queue_prev
proc
PreInit()
ignite()
fire()
update_nextfire()
enqueue()
dequeue()
pause()
OnConfigLoad()
state_letter()
postpone()
/datum/timedevent
var
id
datum/callback/callBack
timeToRun
wait
hash
source
list/flags
spent
name
datum/timedevent/next
datum/timedevent/prev
datum/controller/subsystem/timer/timer_subsystem
bucket_joined
bucket_pos
proc
bucketEject()
bucketJoin()
getcallingtype()
/datum/map_template/ruin
var
id
description
unpickable
always_place
placement_weight
cost
allow_duplicates
list/always_spawn_with
list/never_spawn_with
prefix
suffix
proc
try_to_place()
place_on_isolated_level()
/datum/qdel_item
var
name
qdels
destroy_time
failures
hard_deletes
hard_delete_time
hard_delete_max
hard_deletes_over_threshold
no_respect_force
no_hint
slept_destroy
qdel_flags
/datum/disease/advance
var
list/properties
list/symptoms
id
processing
mutable
oldres
static/list/advance_cures
proc
Mix()
HasSymptom()
GenerateSymptoms()
Refresh()
GenerateProperties()
AssignProperties()
SetSpread()
SetSeverity()
GenerateCure()
Evolve()
Devolve()
Neuter()
AssignName()
AddSymptom()
RemoveSymptom()
NeuterSymptom()
totalStageSpeed()
totalStealth()
totalResistance()
totalTransmittable()
/datum/quirk
var
name
desc
value
human_only
gain_text
lose_text
medical_record_text
mood_quirk
mob_trait
hardcore_value
mob/living/quirk_holder
processing_quirk
abstract_parent_type
icon
proc
on_holder_qdeleting()
add_to_holder()
remove_from_current_holder()
on_quirk_holder_first_login()
add()
add_unique()
remove()
post_add()
/datum/job
var
title
description
list/skills
list/minimal_skills
department_head
list/head_announce
auto_deadmin_role_flags
faction
total_positions
spawn_positions
current_positions
supervisors
selection_color
spawn_type
req_admin_notify
minimal_player_age
outfit
plasmaman_outfit
exp_requirements
exp_required_type
exp_required_type_department
exp_granted_type
paycheck
paycheck_department
list/mind_traits
list/liver_traits
display_order
bounty_types
list/mail_goodies
exclusive_mail_goodies
departments_bitflags
datum/job_department/department_for_prefs
list/departments_list
allow_bureaucratic_error
random_spawns_possible
list/family_heirlooms
job_flags
voice_of_god_power
voice_of_god_silence_power
policy_index
rpg_title
proc
required_playtime_remaining()
get_exp_req_amount()
get_exp_req_type()
get_map_changes()
after_spawn()
announce_job()
special_check_latejoin()
announce_head()
player_old_enough()
available_in_days()
config_check()
map_check()
radio_help_message()
get_mail_goodies()
award_service()
get_captaincy_announcement()
get_roundstart_spawn_point()
get_default_roundstart_spawn_point()
get_latejoin_spawn_point()
get_spawn_mob()
after_roundstart_spawn()
after_latejoin_spawn()
/datum/job_department
var
department_name
department_bitflags
datum/job/department_head
department_experience_type
display_order
label_class
latejoin_color
list/department_jobs
proc
add_job()
/datum/reagent
var
name
description
specific_heat
taste_description
taste_mult
glass_name
glass_desc
glass_icon_state
shot_glass_icon_state
fallback_icon_state
datum/reagents/holder
reagent_state
list/data
current_cycle
volume
ph
purity
creation_purity
mass
color
metabolization_rate
overrides_metab
overdose_threshold
overdosed
self_consuming
reagent_weight
metabolizing
harmful
datum/material/material
list/reagent_removal_skip_list
penetrates_skin
chemical_flags
impure_chem
inverse_chem_val
inverse_chem
failed_chem
burning_temperature
burning_volume
list/addiction_types
glass_price
proc
expose_atom()
expose_mob()
expose_obj()
expose_turf()
burn()
on_mob_life()
intercept_reagents_transfer()
on_transfer()
on_mob_add()
on_mob_delete()
on_mob_metabolize()
on_mob_end_metabolize()
on_mob_dead()
on_move()
on_new()
on_merge()
on_update()
on_ex_act()
overdose_process()
overdose_start()
on_hydroponics_apply()
get_taste_description()
normalise_creation_purity()
/obj/item/pda
var
owner
default_cartridge
obj/item/cartridge/cartridge
ui_mode
icon_alert
icon_pai
icon_inactive_pai
font_index
font_mode
background_color
scanmode
silent
toff
tnote
last_text
last_everyone
last_noise
ttone
honkamt
mimeamt
note
notehtml
notescanned
hidden
emped
equipped
allow_emojis
sort_by_job
obj/item/card/id/id
ownjob
account_id
obj/item/paicard/pai
datum/picture/picture
list/contained_item
obj/item/insert_type
obj/item/inserted_item
underline_flag
proc
update_label()
remove_id()
do_remove_id()
msg_input()
send_message()
receive_message()
send_to_all()
create_message()
verb_toggle_light()
verb_remove_id()
verb_remove_pen()
verb_eject_cart()
toggle_light()
on_light_eater()
remove_pen()
eject_cart()
id_check()
insert_id()
explode()
emp_end()
pda_no_detonate()
get_types_to_preload()
display_pda()
cloak_pda()
/datum/port
var
obj/item/circuit_component/connected_component
name
datatype
value
datum/circuit_datatype/datatype_handler
color
order
proc
set_value()
set_datatype()
datatype_ui_data()
disconnect_all()
on_value_qdeleting()
null_value()
/icon
proc
ChangeOpacity()
GrayScale()
ColorTone()
MinColors()
MaxColors()
Opaque()
BecomeAlphaMask()
UseAlphaMask()
AddAlphaMask()
/matrix
proc
decompose()
TurnTo()
tolist()
togrid()
get_x_shift()
get_y_shift()
/mob/living/carbon
var
list/internal_organs
list/internal_organs_slot
silent
dreaming
obj/item/handcuffed
obj/item/legcuffed
disgust
obj/item/back
obj/item/clothing/mask/wear_mask
obj/item/clothing/neck/wear_neck
obj/item/tank/internal
obj/item/clothing/head
obj/item/clothing/gloves
obj/item/clothing/shoes/shoes
obj/item/clothing/glasses/glasses
obj/item/clothing/ears
datum/dna/dna
datum/mind/last_mind
failed_last_breath
co2overloadtime
obj/item/food/meat/slab/type_of_meat
gib_type
rotate_on_lying
tinttotal
list/bodyparts
list/hand_bodyparts
icon_render_key
static/list/limb_icon_cache
hal_screwyhud
next_hallucination
damageoverlaytemp
drunkenness
stam_regen_start_time
heat_protection
cold_protection
transformation_timer
list/all_wounds
list/all_scars
skillchip_complexity_modifier
can_be_shoved_into
visual_only_organs
bleeding_message_cd
list/list/overlays_standing
proc
create_dna()
updateappearance()
random_mutate()
easy_random_mutate()
random_mutate_unique_identity()
random_mutate_unique_features()
clean_dna()
clean_random_mutate()
update_mutations_overlay()
check_virus()
update_suit_sensors()
unset_sting()
immortality()
handle_dreams()
dream()
dream_sequence()
handle_hallucinations()
set_screwyhud()
check_obscured_slots()
get_all_gear()
monkeyize()
finish_monkeyize()
humanize()
finish_humanize()
gorillize()
bleed()
get_bleed_rate()
bleed_warn()
toggle_throw_mode()
throw_mode_off()
throw_mode_on()
canBeHandcuffed()
cuff_resist()
uncuff()
clear_cuffs()
accident()
vomit()
expel_ingested()
spew_organ()
update_tint()
get_total_tint()
update_internals_hud_icon()
update_spacesuit_hud_icon()
update_handcuffed()
can_defib()
create_bodyparts()
add_bodypart()
remove_bodypart()
create_internal_organs()
hypnosis_vulnerable()
is_bleeding()
get_total_bleed_rate()
generate_fake_scars()
get_biological_state()
should_electrocute()
wearing_shock_proof_gloves()
adjust_skillchip_complexity_modifier()
set_handcuffed()
lying_angle_on_lying_down()
attach_rot()
disarm_precollide()
disarm_collision()
check_signables_state()
can_catch_item()
dismembering_strike()
disarm()
is_shove_knockdown_blocked()
clear_shove_slowdown()
secondary_shock()
help_shake_act()
check_self_for_injuries()
get_interaction_efficiency()
handle_tongueless_speech()
apply_overlay()
remove_overlay()
update_hud_handcuffed()
update_hud_head()
update_hud_wear_mask()
update_hud_neck()
update_hud_back()
assign_bodypart_ownership()
update_body_parts()
generate_icon_render_key()
load_limb_from_cache()
get_damaged_bodyparts()
get_damageable_bodyparts()
get_wounded_bodyparts()
inflate_gib()
on_nobreath_trait_gain()
on_nometabolism_trait_gain()
equip_in_one_of_slots()
has_equipped()
head_update()
get_holding_bodypart_of_item()
give()
take()
breathe()
has_smoke_protection()
check_breath()
handle_breath_temperature()
get_breath_from_internal()
handle_blood()
handle_bodyparts()
handle_organs()
handle_changeling()
natural_bodytemperature_stabilization()
get_insulation_protection()
get_heat_protection()
get_cold_protection()
share_bodytemperature()
handle_liver()
undergoing_liver_failure()
check_cremation()
handle_brain_damage()
can_heartattack()
needs_heart()
undergoing_cardiac_arrest()
set_heartattack()
implant_skillchip()
remove_skillchip()
clone_skillchip_list()
destroy_all_skillchips()
enter_stamcrit()
get_traumas()
has_trauma_type()
gain_trauma()
gain_trauma_type()
cure_trauma_type()
cure_all_traumas()
corrosive_acid()
getPlasma()
adjustPlasma()
usePlasma()
Drain()
makeUncloneable()
apply_saved_bodyparts()
save_bodyparts()
remove_embedded_object()
remove_all_embedded_objects()
has_embedded_objects()
newBodyPart()
Digitigrade_Leg_Swap()
/obj/item/organ
var
mob/living/carbon/owner
status
zone
slot
organ_flags
maxHealth
damage
healing_factor
decay_factor
high_threshold
low_threshold
severe_cooldown
prev_damage
low_threshold_passed
high_threshold_passed
now_failing
now_fixed
high_threshold_cleared
low_threshold_cleared
useable
list/food_reagents
reagent_vol
failure_time
visual
proc
transfer_to_limb()
Insert()
Remove()
on_owner_examine()
on_find()
on_death()
on_life()
exit_wardrobe()
enter_wardrobe()
OnEatFrom()
applyOrganDamage()
setOrganDamage()
check_damage_thresholds()
check_failing_thresholds()
handle_failing_organs()
organ_failure()
get_availability()
before_organ_replacement()
get_status_text()
/mob/living/carbon/human
var
hair_color
hairstyle
list/grad_color
list/grad_style
facial_hair_color
facial_hairstyle
eye_color
skin_tone
lip_style
lip_color
age
underwear
underwear_color
undershirt
socks
backpack
jumpsuit_style
obj/item/clothing/wear_suit
obj/item/clothing/w_uniform
obj/item/belt
obj/item/wear_id
obj/item/r_store
obj/item/l_store
obj/item/s_store
special_voice
name_override
datum/physiology/physiology
list/datum/bioware
static/list/can_ride_typecache
lastpuke
last_fire_update
account_id
hardcore_survival_score
body_type
blood_in_hands
coretemperature
heat_exposure_stacks
hal_screwydoll
list/afk_thefts
proc
toggle_hotkey_verbs()
hardset_dna()
something_horrible()
something_horrible_mindmelt()
fan_hud_set_fandom()
sec_hud_set_ID()
sec_hud_set_security_status()
suicide()
update_glasses_color()
copy_outfit()
update_sensor_list()
Alienize()
slimeize()
corgize()
makeSkeleton()
setup_human_dna()
on_entered()
canUseHUD()
set_cloned_appearance()
do_cpr()
wash_hands()
update_lips()
clean_lips()
clean_face()
electrocution_animation()
end_electrocution_animation()
can_piggyback()
can_be_firemanned()
fireman_carry()
piggyback()
checkarmor()
clothingonpart()
check_reflect()
check_shields()
check_block()
get_assignment()
get_authentification_name()
get_face_name()
get_id_name()
increment_scar_slot()
format_scars()
load_scar()
load_persistent_scars()
save_persistent_scars()
generate_death_examine_text()
copy_clothing_prefs()
randomize_human_appearance()
SetSpecialVoice()
UnsetSpecialVoice()
GetSpecialVoice()
should_strip()
update_mutant_bodyparts()
get_overlays_copy()
update_observer_view()
update_body_parts_head_only()
get_all_slots()
get_body_slots()
get_head_slots()
get_storage_slots()
equipOutfit()
delete_equipment()
smart_equip_targeted()
adjust_coretemperature()
set_coretemperature()
get_thermal_protection()
get_heat_protection_flags()
get_cold_protection_flags()
handle_heart()
delayed_suicide()
/obj/item/implant
var
activated
mob/living/imp_in
implant_color
allow_multiple
uses
proc
activate()
can_be_implanted_in()
implant()
removed()
get_data()
/image
proc
setDir()
add_overlay()
cut_overlay()
cut_overlays()
copy_overlays()
/mob/dead/observer
var
can_reenter_corpse
bootime
started_as_observer
atom/movable/following
fun_verbs
image/ghostimage_default
image/ghostimage_simple
ghostvision
mob/observetarget
data_huds_on
health_scan
chem_scan
gas_scan
list/datahuds
ghost_orbit
hairstyle
hair_color
mutable_appearance/hair_overlay
facial_hairstyle
facial_hair_color
mutable_appearance/facial_hair_overlay
updatedir
lastsetting
ghost_accs
ghost_others
deadchat_name
datum/spawners_menu/spawners_menu
datum/minigames_menu/minigames_menu
proc
show_notificationprefs()
reenter_corpse()
stay_dead()
notify_cloning()
dead_tele()
follow()
ManualFollow()
jumptomob()
change_view_range()
add_view_range()
boo()
toggle_ghostsee()
toggle_darkness()
updateghostimages()
possess()
view_manifest()
show_data_huds()
remove_data_huds()
toggle_data_huds()
toggle_health_scan()
toggle_chem_scan()
toggle_gas_scan()
restore_ghost_appearance()
set_ghost_appearance()
cleanup_observe()
observe()
do_observe()
on_observing_z_changed()
register_pai_candidate()
register_pai()
mafia_game_signup()
mafia_signup()
set_invisibility()
open_spawners_menu()
open_minigames_menu()
tray_view()
/obj/machinery/announcement_system
var
obj/item/radio/headset/radio
arrival
arrivalToggle
newhead
newheadToggle
greenlight
pinklight
errorlight
proc
CompileText()
announce()
announce_officer()
broadcast()
act_up()
/datum/gas_mixture
var
list/gases
temperature
tmp/temperature_archived
volume
last_share
list/reaction_results
list/analyzer_results
gc_share
proc
assert_gas()
assert_gases()
add_gas()
add_gases()
garbage_collect()
heat_capacity()
total_moles()
has_gas()
return_pressure()
return_temperature()
return_volume()
return_visuals()
thermal_energy()
archive()
merge()
remove()
remove_ratio()
remove_specific()
remove_specific_ratio()
equalize()
copy()
copy_from()
copy_from_turf()
parse_gas_string()
share()
temperature_share()
compare()
react()
get_breath_partial_pressure()
get_true_breath_pressure()
pump_gas_to()
release_gas_to()
/obj/machinery/power/apc
var
lon_range
area/area
areastring
obj/item/stock_parts/cell/cell
start_charge
cell_type
opened
shorted
lighting
equipment
environ
operating
charging
chargemode
chargecount
locked
coverlocked
aidisabled
obj/machinery/power/terminal/terminal
lastused_light
lastused_equip
lastused_environ
lastused_total
main_status
malfhack
mob/living/silicon/ai/malfai
has_electronics
overload
beenhit
mob/living/silicon/ai/occupier
transfer_in_progress
longtermpower
auto_name
failure_timer
force_update
emergency_lights
nightshift_lights
last_nightshift_switch
update_state
update_overlay
icon_update_needed
obj/machinery/computer/apc_control/remote_control
datum/alarm_handler/alarm_manager
proc
make_terminal()
check_updates()
queue_icon_update()
togglelock()
toggle_nightshift_lights()
get_malf_status()
report()
update()
can_use()
toggle_breaker()
malfhack()
malfoccupy()
malfvacate()
autoset()
setsubsystem()
reset()
set_broken()
overload_lighting()
break_lights()
shock()
energy_fail()
set_nightshift()
/datum/species
var
id
limbs_id
name
default_color
sexes
list/offset_features
hair_color
hair_alpha
use_skintones
exotic_blood
exotic_bloodtype
meat
skinned_type
liked_food
disliked_food
toxic_food
list/no_equip
nojumpsuit
say_mod
species_language_holder
list/mutant_bodyparts
list/mutant_organs
list/bodypart_overides
list/external_organs
speedmod
armor
brutemod
burnmod
coldmod
heatmod
stunmod
payday_modifier
attack_type
punchdamagelow
punchdamagehigh
punchstunthreshold
siemens_coeff
damage_overlay_type
fixed_mut_color
inert_mutation
deathsound
list/special_step_sounds
grab_sound
datum/outfit/outfit_important_for_life
flying_species
datum/action/innate/flight/fly
list/wings_icons
has_innate_wings
bodytemp_normal
bodytemp_autorecovery_min
bodytemp_heat_damage_limit
bodytemp_cold_damage_limit
fire_overlay
allowed_animal_origin
list/species_traits
list/inherent_traits
inherent_biotypes
list/inherent_factions
attack_verb
attack_effect
sound/attack_sound
sound/miss_sound
breathid
dust_anim
gib_anim
obj/item/organ/brain/mutantbrain
obj/item/organ/heart/mutantheart
obj/item/organ/lungs/mutantlungs
obj/item/organ/eyes/mutanteyes
obj/item/organ/ears/mutantears
obj/item/organ/tongue/mutanttongue
obj/item/organ/liver/mutantliver
obj/item/organ/stomach/mutantstomach
obj/item/organ/appendix/mutantappendix
obj/item/mutanthands
changesource_flags
icon/ass_image
list/family_heirlooms
list/knife_butcher_results
list/body_vis_overlays
preload
proc
check_roundstart_eligible()
random_name()
copy_properties_from()
regenerate_organs()
on_species_gain()
on_species_loss()
handle_hair()
make_gradient_overlay()
handle_body()
handle_mutant_bodyparts()
mutant_bodyparts_layertext()
randomize_main_appearance_element()
randomize_active_underwear()
spec_life()
spec_death()
can_equip()
equip_delay_self_check()
pre_equip_species_outfit()
handle_chemicals()
check_species_weakness()
give_important_for_life()
update_health_hud()
handle_radiation()
go_bald()
spec_updatehealth()
spec_fully_heal()
help()
grab()
harm()
spec_unarmedattacked()
disarm()
spec_hitby()
spec_attack_hand()
spec_attacked_by()
apply_damage()
on_hit()
bullet_act()
handle_environment()
handle_body_temperature()
body_temperature_core()
body_temperature_skin()
body_temperature_alerts()
body_temperature_damage()
apply_burn_wounds()
handle_environment_pressure()
handle_fire()
CanIgniteMob()
extinguish_mob()
spec_stun()
negates_gravity()
can_wag_tail()
is_wagging_tail()
on_tail_lost()
on_tail_regain()
clear_tail_moodlets()
start_wagging_tail()
stop_wagging_tail()
GiveSpeciesFlight()
get_biological_state()
spec_unarmedattack()
fix_non_native_limbs()
get_features()
prepare_human_for_preview()
get_scream_sound()
get_types_to_preload()
/datum/sprite_accessory/gradient
var
gradient_category
/datum/crafting_recipe
var
name
list/reqs
list/blacklist
result
list/tool_behaviors
list/tool_paths
time
list/parts
list/chem_catalysts
category
subcategory
always_available
additional_req_text
list/machinery
one_per_turf
proc
check_requirements()
on_craft_completion()
atmos_pipe_check()
/mob/living/simple_animal
var
icon_living
icon_dead
icon_gib
flip_on_death
list/speak
list/speak_emote
speak_chance
list/emote_hear
list/emote_see
turns_per_move
turns_since_move
stop_automated_movement
wander
stop_automated_movement_when_pulled
response_help_continuous
response_help_simple
response_disarm_continuous
response_disarm_simple
response_harm_continuous
response_harm_simple
harm_intent_damage
force_threshold
max_staminaloss
stamina_recovery
minbodytemp
maxbodytemp
unsuitable_cold_damage
unsuitable_heat_damage
list/weather_immunities
healable
list/atmos_requirements
unsuitable_atmos_damage
obj_damage
armour_penetration
melee_damage_type
list/damage_coeff
attack_verb_continuous
attack_verb_simple
attack_sound
attack_vis_effect
friendly_verb_continuous
friendly_verb_simple
environment_smash
speed
list/childtype
next_scan_time
animal_species
obj/item/card/id/access_card
gold_core_spawnable
datum/component/spawner/nest
sentience_type
list/loot
del_on_death
deathmessage
allow_movement_on_non_turfs
attacked_sound
dextrous
dextrous_hud_type
AIStatus
can_have_ai
shouldwakeup
my_z
footstep_type
wound_bonus
bare_wound_bonus
sharpness
simple_mob_flags
emote_cooldown
turns_since_scan
inept_hunter
proc
suicide()
attack_threshold_check()
ex_act_devastate()
ex_act_heavy()
ex_act_light()
adjustHealth()
handle_automated_action()
handle_automated_movement()
handle_automated_speech()
environment_air_is_safe()
environment_temperature_is_safe()
handle_temperature_damage()
set_varspeed()
update_simplemob_varspeed()
drop_loot()
CanAttack()
make_babies()
sentience_act()
toggle_ai()
consider_wakeup()
add_cell_sample()
stop_deadchat_plays()
hunt()
check_barstaff_godmode()
/datum/preferences
var
client/parent
path
default_slot
max_save_slots
muted
last_ip
last_id
lastchangelog
list/be_special
list/key_bindings
list/key_bindings_by_key
toggles
db_flags
chat_toggles
ghost_form
slot_randomized
list/randomise
list/all_quirks
list/job_preferences
current_window
unlock_content
list/ignoring
list/exp
action_buttons_screen_locs
hearted
hearted_until
persistent_scars
list/favorite_outfits
atom/movable/screen/character_preview_view/character_preview_view
list/datum/preference_middleware/middleware
savefile/game_savefile
savefile/character_savefile
list/recently_updated_keys
value_cache
tainted_character_profiles
proc
create_character_preview_view()
compile_character_preferences()
apply_all_client_preferences()
create_character_profiles()
set_job_preference_level()
GetQuirkBalance()
GetPositiveQuirkCount()
validate_quirks()
safe_transfer_prefs_to()
apply_prefs_to()
should_be_random_hardcore()
get_key_bindings_by_key()
get_default_randomization()
savefile_needs_update()
update_preferences()
update_character()
check_keybindings()
announce_conflict()
load_path()
load_preferences()
save_preferences()
load_character()
save_character()
sanitize_be_special()
get_savefile_for_savefile_identifier()
read_preference()
write_preference()
update_preference()
should_randomize()
migrate_body_types()
migrate_preferences_to_tgui_prefs_menu()
migrate_character_to_tgui_prefs_menu()
migrate_key_bindings()
migrate_antagonists()
migrate_antagonist()
migrate_randomization()
migrate_randomization_to_new_pref()
randomise_appearance_prefs()
apply_character_randomization_prefs()
hardcore_random_setup()
select_hardcore_quirks()
get_highest_priority_job()
render_new_preview_appearance()
/mob/living/carbon/human/dummy
var
in_use
proc
harvest_organs()
wipe_state()
/datum/outfit
var
name
id
id_trim
uniform
suit
suit_store
back
list/backpack_contents
belt
ears
glasses
gloves
head
mask
neck
shoes
l_pocket
r_pocket
l_hand
r_hand
accessory
box
list/chameleon_extras
list/implants
internals_slot
list/skillchips
toggle_helmet
preload
datum/sprite_accessory/undershirt
proc
pre_equip()
post_equip()
equip()
apply_fingerprints()
get_chameleon_disguise_info()
get_types_to_preload()
get_json_data()
copy_from()
save_to_file()
load_from()
/datum/atom_hud/alternate_appearance
var
appearance_key
transfer_overlays
proc
onNewMob()
mobShouldSee()
copy_overlays()
/datum/progressbar
var
image/bar
atom/bar_loc
mob/user
client/user_client
goal
last_progress
listindex
proc
on_user_delete()
clean_user_client()
on_user_login()
add_prog_bar_image_to_client()
update()
end_progress()
/mob/living/basic
var
basic_mob_flags
speed
stamina_recovery
obj_damage
armour_penetration
melee_damage_type
wound_bonus
bare_wound_bonus
sharpness
attack_sound
attack_vis_effect
attacked_sound
environment_smash
list/damage_coeff
list/speak_emote
response_help_continuous
response_help_simple
response_disarm_continuous
response_disarm_simple
response_harm_continuous
response_harm_simple
attack_verb_continuous
attack_verb_simple
friendly_verb_continuous
friendly_verb_simple
icon_living
icon_dead
icon_gib
flip_on_death
gold_core_spawnable
sentience_type
proc
melee_attack()
set_varspeed()
update_basic_mob_varspeed()
attack_threshold_check()
adjust_health()
/mob/living/silicon/robot
var
obj/item/robot_model/model
shell
deployed
mob/living/silicon/ai/mainframe
datum/action/innate/undeployment/undeployment_action
custom_name
braintype
obj/item/mmi/mmi
obj/item/robot_suit/robot_suit
obj/item/stock_parts/cell/cell
lamp_functional
lamp_enabled
lamp_color
lamp_doom
lamp_intensity
mutable_appearance/eye_lights
atom/movable/screen/inv1
atom/movable/screen/inv2
atom/movable/screen/inv3
atom/movable/screen/hands
shown_robot_modules
atom/movable/screen/robot_modules_background
atom/movable/screen/robot/lamp/lampButton
obj/item/modular_computer/tablet/integrated/modularInterface
atom/movable/screen/robot/modPC/interfaceButton
sight_mode
obj/item/module_active
disabled_modules
mob/living/silicon/ai/connected_ai
opened
emagged
emag_cooldown
wiresexposed
lawupdate
scrambledcodes
lockcharge
ident
locked
list/req_access
low_power_mode
datum/effect_system/spark_spread/spark_system
magpulse
ionpulse
ionpulse_on
datum/effect_system/trail_follow/ion/ion_trail
toner
tonermax
list/upgrades
hasExpanded
obj/item/hat
hat_offset
static/list/can_ride_typecache
previous_health
datum/station_alert/alert_control
proc
diag_hud_set_borgcell()
diag_hud_set_aishell()
suicide()
replace_banned_cyborg()
activate_module()
equip_module_to_slot()
unequip_module_from_slot()
break_cyborg_slot()
break_all_cyborg_slots()
repair_cyborg_slot()
repair_all_cyborg_slots()
observer_screen_update()
uneq_active()
uneq_all()
activated()
is_invalid_module_number()
get_selected_module()
select_module()
deselect_module()
toggle_module()
cycle_modules()
lawsync()
handle_robot_cell()
use_power()
handle_robot_hud_updates()
update_cell_hud_icon()
create_modularInterface()
set_modularInterface_theme()
pick_model()
setup_default_name()
updatename()
get_standard_name()
ionpulse()
toggle_ionpulse()
alarm_triggered()
alarm_cleared()
allowed()
check_access()
self_destruct()
UnlinkSelf()
SetLockdown()
set_lockcharge()
SetEmagged()
on_light_eater()
smash_headlamp()
toggle_headlamp()
deconstruct()
notify_ai()
ResetModel()
has_model()
update_module_innate()
place_on_head()
add_to_upgrades()
remove_from_upgrades()
on_upgrade_deleted()
make_shell()
revert_shell()
deploy_init()
undeploy()
TryConnectToAI()
picturesync()
charge()
set_connected_ai()
logevent()
/mob/living/silicon/ai
var
battery
list/network
obj/machinery/camera/current
list/connected_robots
aiRestorePowerRoutine
requires_power
can_be_carded
icon/holo_icon
obj/vehicle/sealed/mecha/controlled_mech
radio_enabled
obj/item/multitool/aiMulti
mob/living/simple_animal/bot/Bot
tracking
datum/effect_system/spark_spread/spark_system
datum/module_picker/malf_picker
list/datum/ai_module/current_modules
can_dominate_mechs
shunted
control_disabled
malfhacking
malf_cooldown
obj/machinery/power/apc/malfhack
explosive
mob/living/silicon/ai/parent
camera_light_on
list/obj/machinery/camera/lit_cameras
datum/trackable/track
last_paper_seen
can_shunt
last_announcement
turf/waypoint
waypoint_mode
call_bot_cooldown
obj/machinery/power/apc/apc_override
nuking
obj/machinery/doomsday_device/doomsday_device
mob/camera/ai_eye/eyeobj
sprint
cooldown
acceleration
obj/structure/ai_core/deactivated/linked_core
mob/living/silicon/robot/deployed_shell
datum/action/innate/deploy_shell/deploy_action
datum/action/innate/deploy_last_shell/redeploy_action
datum/action/innate/choose_modules/modules_action
chnotify
multicam_on
atom/movable/screen/movable/pic_in_pic/ai/master_multicam
list/multicam_screens
list/all_eyes
max_multicams
display_icon_override
list/cam_hotkeys
atom/cam_prev
datum/robot_control/robot_control
datum/station_alert/alert_control
atom/lastloc
proc
diag_hud_set_deployed()
get_camera_list()
show_camera_list()
trackable_mobs()
ai_camera_track()
ai_actual_track()
do_track()
remove_transformer_image()
can_place_transformer()
suicide()
remove_malf_abilities()
set_core_display_icon()
pick_icon()
ai_call_shuttle()
toggle_anchor()
switchCamera()
botcall()
set_waypoint()
call_bot()
alarm_triggered()
alarm_cleared()
ai_network_change()
ai_hologram_change()
toggle_camera_light()
light_cameras()
control_integrated_radio()
set_syndie_radio()
set_automatic_say_channel()
can_see()
relay_speech()
add_malf_picker()
malfhacked()
deploy_to_shell()
disconnect_shell()
camera_visibility()
setAiRestorePowerRoutine()
holopad_talk()
announcement_help()
announcement()
ShutOffDoomsdayDevice()
show_laws_verb()
lacks_power()
start_RestorePowerRoutine()
ai_restore_power()
ai_lose_power()
drop_new_multicam()
toggle_multicam()
start_multicam()
refresh_multicam()
end_multicam()
select_main_multicam_window()
view_core()
create_eye()
set_eyeobj_visible()
toggle_acceleration()
/mob/living/simple_animal/slime
var
AIproc
Atkcool
Discipline
SStun
is_adult
docile
cores
mutation_chance
powerlevel
amount_grown
number
mob/living/Target
mob/living/Leader
attacked
rabid
holding_still
target_patience
list/Friends
list/speech_buffer
mood
mutator_used
force_stasis
static/regex/slime_name_regex
colour
coretype
list/list/slime_mutation
static/list/slime_colours
effectmod
applied
proc
AIprocess()
handle_feeding()
handle_nutrition()
add_nutrition()
handle_targets()
handle_mood()
handle_speech()
get_max_nutrition()
get_grow_nutrition()
get_hunger_nutrition()
get_starve_nutrition()
will_hunt()
Feed()
CanFeedon()
Feedon()
Feedstop()
Evolve()
Reproduce()
on_reagents_del()
set_colour()
random_colour()
on_reagent_change()
spawn_corecross()
apply_water()
discipline_slime()
slime_move()
set_target()
set_leader()
add_friendship()
set_friendship()
remove_friend()
set_friends()
clear_friends()
clear_memories_of()
mutation_table()
/mob/camera
proc
ghost()
/mob/dead/new_player
var
ready
spawning
mob/living/new_character
ineligible_for_roles
proc
open_interview()
make_me_an_observer()
IsJobUnavailable()
AttemptLateSpawn()
AddEmploymentContract()
LateChoices()
create_character()
transfer_character()
ViewManifest()
check_preferences()
register_for_interview()
handle_player_polling()
poll_player()
poll_player_option()
poll_player_text()
poll_player_rating()
poll_player_multi()
poll_player_irv()
vote_on_poll_handler()
vote_on_poll_option()
vote_on_poll_text()
vote_on_poll_rating()
vote_on_poll_multi()
vote_on_poll_irv()
/mob/living/brain
var
obj/item/mmi/container
timeofhostdeath
emp_damage
datum/dna/stored/stored_dna
proc
suicide()
create_dna()
get_traumas()
handle_emp_damage()
/mob/living/silicon/pai
var
network
obj/machinery/camera/current
ram
list/software
userDNA
obj/item/paicard/card
hacking
datum/progressbar/hackbar
emagged
speakStatement
speakExclamation
speakDoubleExclamation
speakQuery
obj/item/pai_cable/hacking_cable
master
master_dna
secHUD
medHUD
languages_granted
obj/machinery/door/hackdoor
hackprogress
obj/item/analyzer/atmos_analyzer
obj/item/assembly/signaler/internal/signaler
obj/item/instrument/piano_synth/internal_instrument
obj/machinery/newscaster
obj/item/healthanalyzer/hostscan
obj/item/gps/pai/internal_gps
encryptmod
holoform
canholo
can_transmit
can_receive
chassis
list/possible_chassis
emitterhealth
emittermaxhealth
emitter_regen_per_second
emittercd
emitteroverloadcd
emittersemicd
overload_ventcrawl
overload_bulletblock
overload_maxhealth
silent
brightness_power
list/available_software
refresh_spam
list/medical_records
list/security_records
proc
suicide()
pdaconfig()
process_hack()
take_holo_damage()
fold_out()
emittercool()
fold_in()
choose_chassis()
set_holochassis()
check_menu()
toggle_integrated_light()
CheckDNA()
hostscan()
extendcable()
hackloop()
refresh_again()
/mob/living/carbon/alien
var
move_delay_add
leaping
static/regex/alien_name_regex
proc
AddInfectionImages()
RemoveInfectionImages()
alien_evolve()
updatePlasmaDisplay()
findQueen()
/obj/item/organ/brain
var
suicided
mob/living/brain/brainmob
decoy_override
damage_delta
list/datum/brain_trauma/traumas
list/obj/item/skillchip/skillchips
max_skillchip_complexity
max_skillchip_slots
proc
transfer_identity()
has_trauma_type()
get_traumas_type()
can_gain_trauma()
gain_trauma()
brain_gain_trauma()
gain_trauma_type()
cure_trauma_type()
cure_all_traumas()
remove_skillchip()
implant_skillchip()
clone_skillchip_list()
destroy_all_skillchips()
get_max_skillchip_complexity()
get_used_skillchip_complexity()
get_max_skillchip_slots()
get_used_skillchip_slots()
activate_skillchip_failsafe()
update_skillchips()
/obj/item/bodypart/head
var
mob/living/brain/brainmob
obj/item/organ/brain/brain
obj/item/organ/eyes/eyes
obj/item/organ/ears/ears
obj/item/organ/tongue/tongue
real_name
hair_color
hairstyle
hair_alpha
facial_hair_color
facial_hairstyle
lip_style
lip_color
stored_lipstick_trait
/datum/holiday
var
name
begin_day
begin_month
end_day
end_month
always_celebrate
current_year
year_offset
list/timezones
obj/item/drone_hat
mail_holiday
proc
celebrate()
greet()
getStationPrefix()
shouldCelebrate()
/datum/pathfind
var
atom/movable/caller
turf/start
turf/end
datum/heap/open
list/sources
list/path
obj/item/card/id/id
mintargetdist
max_distance
simulated_only
turf/avoid
proc
search()
unwind_path()
lateral_scan_spec()
diag_scan_spec()
/datum/jps_node
var
turf/tile
datum/jps_node/previous_node
f_value
heuristic
number_tiles
jumps
turf/node_goal
proc
update_parent()
/datum/comm_message
var
title
content
list/possible_answers
answered
datum/callback/answer_callback
/datum/radiation_pulse_information
var
datum/weakref/source_ref
max_range
threshold
chance
minimum_exposure_time
/datum/chemical_reaction
var
list/results
list/required_reagents
list/required_catalysts
required_container
required_other
mob_react
mix_message
mix_sound
is_cold_recipe
required_temp
optimal_temp
overheat_temp
optimal_ph_min
optimal_ph_max
determin_ph_range
temp_exponent_factor
ph_exponent_factor
thermic_constant
H_ion_release
rate_up_lim
purity_min
reaction_flags
reaction_tags
proc
update_info()
on_reaction()
reaction_step()
reaction_finish()
convert_into_failed()
reaction_clear_check()
overheated()
overly_impure()
chemical_mob_spawn()
default_explode()
explode_flash()
explode_deafen()
explode_invert_smoke()
explode_smoke()
explode_shockwave()
explode_fire()
explode_fire_vortex()
explode_fire_square()
freeze_radius()
clear_reactants()
clear_products()
clear_reagents()
explode_attack_chem()
off_cooldown()
/datum/antagonist
var
name
roundend_category
show_in_roundend
prevent_roundtype_conversion
datum/mind/owner
silent
can_coexist_with_others
list/typecache_datum_blacklist
job_rank
replace_banned
list/objectives
antag_memory
antag_moodlet
can_elimination_hijack
hijack_speed
hud_icon
antag_hud_name
soft_antag
suicide_cry
show_in_antagpanel
antagpanel_category
show_name_in_check_antagonists
show_to_ghosts
preview_outfit
ui_name
datum/action/antag_info/info_button
datum/atom_hud/alternate_appearance/team_hud
proc
antag_panel()
antag_panel_objectives()
antag_listing_name()
antag_listing_status()
antag_listing_commands()
antag_listing_entry()
can_be_owned()
specialization()
on_body_transfer()
apply_innate_effects()
remove_innate_effects()
pre_mindshield()
on_mindshield()
handle_clown_mutation()
create_team()
on_gain()
is_banned()
replace_banned_player()
on_removal()
greet()
farewell()
give_antag_moodies()
clear_antag_moodies()
get_team()
roundend_report()
roundend_report_header()
roundend_report_footer()
admin_add()
admin_remove()
antag_panel_data()
enabled_in_preferences()
get_admin_commands()
render_preview_outfit()
finish_preview_icon()
get_preview_icon()
edit_memory()
hijack_speed()
add_team_hud()
get_objectives()
/datum/objective
var
datum/mind/owner
datum/team/team
name
explanation_text
objective_name
team_explanation_text
datum/mind/target
target_amount
completed
martyr_compatible
proc
get_owners()
admin_edit()
admin_simple_target_pick()
considered_escaped()
check_completion()
is_unique_objective()
get_target()
get_crewmember_minds()
find_target()
update_explanation_text()
give_special_equipment()
/mob/oranges_ear
var
list/references
proc
unassign()
/obj/item/radio
var
SpacemanDMM_private/on
SpacemanDMM_private/frequency
SpacemanDMM_private/broadcasting
SpacemanDMM_private/listening
should_be_broadcasting
should_be_listening
canhear_range
emped
prison_radio
unscrewed
freerange
subspace_transmission
subspace_switchable
freqlock
use_command
command
anonymize
obj/item/encryptionkey/keyslot
translate_binary
independent
syndie
list/channels
list/secure_radio_connections
proc
set_frequency()
recalculateChannels()
resetChannels()
make_syndie()
is_on()
get_frequency()
get_broadcasting()
get_listening()
set_listening()
set_broadcasting()
set_on()
talk_into_impl()
backup_transmission()
can_receive()
end_emp_effect()
/turf/open
var
slowdown
footstep
barefootstep
clawfootstep
heavyfootstep
pressure_difference
pressure_direction
datum/excited_group/excited_group
excited
datum/gas_mixture/turf/air
obj/effect/hotspot/active_hotspot
planetary_atmos
list/atmos_overlay_types
significant_share_ticker
proc
resolve_active_graph()
Assimilate_Air()
freeze_turf()
water_vapor_gas_act()
MakeSlippery()
MakeDry()
ClearWet()
copy_air_with_tile()
copy_air()
update_visuals()
consider_pressure_difference()
high_pressure_movements()
temperature_share_open_to_solid()
/obj/structure/window
var
state
reinf
heat_resistance
decon_speed
wtype
fulltile
glass_type
glass_amount
mutable_appearance/crack_overlay
real_explosion_block
break_sound
knock_sound
bash_sound
hit_sound
proc
on_exit()
check_state()
check_anchored()
check_state_and_anchored()
can_be_reached()
spawnDebris()
can_be_rotated()
after_rotation()
on_painted()
update_nearby_icons()
cool_bolts()
/obj/structure/railing
var
climbable
ini_dir
proc
on_exit()
can_be_rotated()
check_anchored()
after_rotation()
/obj/structure/windoor_assembly
var
obj/item/electronics/airlock/electronics
created_name
facing
secure
state
proc
on_exit()
can_be_rotated()
after_rotation()
flip()
/procpath
var
name
desc
category
invisibility
hidden
/datum/sort_instance
var
list/L
cmp
associative
minGallop
list/runBases
list/runLens
proc
timSort()
binarySort()
countRunAndMakeAscending()
minRunLength()
mergeCollapse()
mergeForceCollapse()
mergeAt()
gallopLeft()
gallopRight()
mergeLo()
mergeHi()
mergeSort()
mergeAt2()
/datum/smite
var
name
should_log
proc
configure()
effect()
/datum/bitfield
var
variable
list/flags
/datum/portrait_picker
var
client/holder
/datum/keybinding
var
list/hotkey_keys
list/classic_keys
name
full_name
description
category
weight
keybind_signal
proc
down()
up()
can_use()
/datum/keybinding/emote
var
emote_key
proc
link_to_emote()
/datum/emote
var
key
key_third_person
message
message_mime
message_alien
message_larva
message_robot
message_AI
message_monkey
message_simple
message_param
emote_type
hands_use_check
muzzle_ignore
list/mob_type_allowed_typecache
list/mob_type_blacklist_typecache
list/mob_type_ignore_stat_typecache
stat_allowed
sound
vary
only_forced_audio
cooldown
can_message_change
audio_cooldown
proc
run_emote()
check_cooldown()
get_sound()
replace_pronoun()
select_message_type()
select_param()
can_run_emote()
should_play_sound()
/datum/radial_menu
var
list/choices
list/choices_icons
list/choices_values
list/choice_datums
list/page_data
selected_choice
list/atom/movable/screen/elements
atom/movable/screen/radial/center/close_button
client/current_user
atom/anchor
image/menu_holder
finished
datum/callback/custom_check_callback
next_check
check_delay
radius
starting_angle
ending_angle
zone
min_angle
max_elements
pages
current_page
hudfix_method
py_shift
entry_animation
proc
check_screen_border()
restrict_to_dir()
setup_menu()
update_screen_objects()
HideElement()
SetElement()
Reset()
element_chosen()
get_next_id()
set_choices()
extract_image()
next_page()
show_to()
hide()
wait()
/datum/radial_menu/persistent
var
uniqueid
datum/callback/select_proc_callback
proc
change_choices()
/turf/open/floor/plating
var
attachment_holes
/datum/browser/modal/listpicker
var
valueslist
/datum/browser/modal/preflikepicker
var
settings
icon/preview_icon
datum/callback/preview_update
proc
ShowChoices()
/datum/callback_select
var
list/finished
pendingcount
total
proc
invoke_callback()
/datum/cinematic
var
id
list/watching
list/locked
is_global
atom/movable/screen/cinematic/screen
datum/callback/special_callback
cleanup_time
stop_ooc
proc
play()
show_to()
cinematic_sound()
special()
content()
replacement_cinematic()
/datum/mutation/human
var
desc
locked
quality
get_chance
lowest_value
text_gain_indication
text_lose_indication
static/list/visual_indicators
obj/effect/proc_holder/spell/power
layer_used
list/species_allowed
health_req
limb_req
time_coeff
datum/dna/dna
mob/living/carbon/human/owner
instability
blocks
difficulty
timed
alias
scrambled
class
list/conflicts
allow_transfer
can_chromosome
chromosome_name
modified
mutadone_proof
stabilizer_coeff
synchronizer_coeff
power_coeff
energy_coeff
list/valid_chrom_list
proc
on_acquiring()
get_visual_indicator()
on_life()
on_losing()
modify()
copy_mutation()
remove_chromosome()
remove()
grant_spell()
update_valid_chromosome_list()
/datum/map_config
var
config_filename
defaulted
config_max_users
config_min_users
voteweight
votable
map_name
map_path
map_file
traits
space_ruin_levels
space_empty_levels
minetype
allow_custom_shuttles
shuttles
job_changes
proc
LoadConfig()
GetFullMapPaths()
MakeNextMap()
/datum/point
var
x
y
z
proc
valid()
copy_to()
initialize_location()
debug_out()
move_atom_to_src()
return_turf()
return_coordinates()
return_position()
return_px()
return_py()
/datum/recipe
var
list/reagents_list
list/items
result
time
proc
check_reagents()
check_items()
make()
make_food()
/datum/voice_of_god_command
var
trigger
is_regex
cooldown
proc
execute()
/datum/world_topic
var
keyword
log
key_valid
require_comms_key
proc
TryRun()
Run()
/datum/admin_help
var
id
name
state
opened_at
closed_at
client/initiator
initiator_ckey
initiator_key_name
heard_by_no_admins
list/ticket_interactions
obj/effect/statclick/ahelp/statclick
static/ticket_counter
list/opening_responders
proc
send_message_to_tgs()
AddInteraction()
TimeoutVerb()
FullMonty()
ClosureLinks()
LinkedReplyName()
TicketHref()
MessageNoRecipient()
Reopen()
RemoveActive()
Close()
Resolve()
Reject()
ICIssue()
TicketPanel()
ticket_status()
Retitle()
Action()
/datum/ice_cream_flavour
var
name
icon_state
desc
desc_prefix
list/ingredients
ingredients_text
reagent_type
reagent_amount
hidden
proc
add_flavour()
/datum/disease
var
visibility_flags
disease_flags
spread_flags
form
name
desc
agent
spread_text
cure_text
stage
max_stages
stage_prob
list/viable_mobtypes
mob/living/carbon/affected_mob
list/cures
infectivity
cure_chance
carrier
bypasses_immunity
permeability_mod
severity
list/required_organs
needs_all_cures
list/strain_data
infectable_biotypes
process_dead
copy_type
proc
try_infect()
infect()
admin_details()
stage_act()
update_stage()
has_cure()
spread()
cure()
IsSame()
Copy()
after_add()
GetDiseaseID()
remove_disease()
is_viable_mobtype()
/datum/symptom
var
name
desc
threshold_descs
stealth
resistance
stage_speed
transmittable
level
severity
id
base_message_chance
suppress_warning
next_activation
symptom_delay_min
symptom_delay_max
power
neutered
list/thresholds
naturally_occuring
proc
Start()
End()
Activate()
on_stage_change()
Copy()
generate_threshold_desc()
OnAdd()
OnRemove()
/datum/strippable_item
var
key
warn_dangerous_clothing
proc
get_item()
try_equip()
start_equip()
finish_equip()
try_unequip()
start_unequip()
finish_unequip()
get_obscuring()
get_alternate_action()
alternate_action()
should_show()
/datum/effect_system
var
number
cardinals
turf/location
atom/holder
effect_type
total_effects
autocleanup
proc
set_up()
attach()
start()
generate_effect()
decrement_total_effect()
/turf/open/floor
var
broken
burnt
floor_tile
list/broken_states
list/burnt_states
proc
MakeDirty()
setup_broken_states()
setup_burnt_states()
break_tile_to_plating()
break_tile()
make_plating()
crush()
try_replace_tile()
pry_tile()
remove_tile()
has_tile()
spawn_tile()
/turf/open/lava
var
lava_damage
lava_firestacks
temperature_damage
immunity_trait
immunity_resistance_flags
proc
is_safe()
burn_stuff()
can_burn_stuff()
do_burn()
/obj/item/assembly
var
is_position_sensitive
secured
list/attached_overlays
obj/item/assembly_holder/holder
wire_type
attachable
datum/wires/connected
next_activate
proc
on_attach()
on_detach()
holder_movement()
is_secured()
pulsed()
pulse()
activate()
toggle_secure()
/datum/wound
var
name
desc
treat_text
examine_desc
a_or_from
occur_text
sound_effect
severity
wound_type
list/viable_zones
mob/living/carbon/victim
obj/item/bodypart/limb
list/treatable_by
list/treatable_by_grabbed
treatable_tool
base_treat_time
interaction_efficiency_penalty
damage_mulitplier_penalty
limp_slowdown
limp_chance
blood_flow
threshold_minimum
threshold_penalty
processes
disabling
status_effect_type
datum/surgery/attached_surgery
cryo_progress
scar_keyword
already_scarred
from_smite
wound_flags
proc
apply_wound()
null_victim()
set_victim()
source_died()
remove_wound()
remove_wound_from_victim()
replace_wound()
wound_injury()
set_limb()
set_disabling()
second_wind()
try_treating()
check_grab_treatments()
try_handling()
treat()
handle_process()
still_exists()
receive_damage()
on_xadone()
on_synthflesh()
on_stasis()
drag_bleed_amount()
get_bleed_rate_of_change()
get_examine_description()
get_scanner_description()
severity_text()
/obj/machinery/power/smes
var
capacity
charge
input_attempt
inputting
input_level
input_level_max
input_available
output_attempt
outputting
output_level
output_level_max
output_used
obj/machinery/power/terminal/terminal
proc
make_terminal()
chargedisplay()
restore()
log_smes()
/mob/living/silicon
var
datum/ai_laws/laws
last_lawchange_announce
list/alarms_to_show
list/alarms_to_clear
designation
radiomod
obj/item/camera/siliconcam/aicamera
obj/item/radio/borg/radio
list/alarm_types_show
list/alarm_types_clear
list/lawcheck
list/ioncheck
list/hackedcheck
sensors_on
med_hud
sec_hud
d_hud
law_change_counter
obj/machinery/camera/builtInCamera
updating
hack_software
obj/item/pda/ai/aiPDA
proc
diag_hud_set_health()
diag_hud_set_status()
cmd_send_pdamesg()
cmd_show_message_log()
show_laws()
laws_sanity_check()
log_current_laws()
deadchat_lawchange()
post_lawchange()
set_zeroth_law()
add_inherent_law()
clear_inherent_laws()
add_supplied_law()
clear_supplied_laws()
add_ion_law()
add_hacked_law()
replace_random_law()
shuffle_laws()
remove_law()
clear_ion_laws()
clear_hacked_laws()
make_laws()
clear_zeroth_law()
queueAlarm()
show_alarms()
statelaws()
checklaws()
ai_roster()
set_autosay()
remove_sensors()
add_sensors()
toggle_sensors()
GetPhoto()
do_camera_update()
update_camera_location()
get_ui_access()
/obj/machinery/camera
var
default_camera_icon
list/network
c_tag
status
start_active
invuln
obj/item/camera_bug/bug
datum/weakref/assembly_ref
area/myarea
view_range
short_range
alarm_on
busy
emped
in_use_lights
upgrades
internal_light
datum/alarm_handler/alarm_manager
list/datum/weakref/localMotionTargets
detectTime
area/ai_monitored/area_motion
alarm_delay
proc
set_area_motion()
post_emp_reset()
setViewRange()
shock()
toggle_cam()
triggerCameraAlarm()
cancelCameraAlarm()
can_use()
can_see()
Togglelight()
getTargetList()
newTarget()
lostTargetRef()
cancelAlarm()
triggerAlarm()
isEmpProof()
upgradeEmpProof()
removeEmpProof()
isXRay()
upgradeXRay()
removeXRay()
isMotion()
upgradeMotion()
removeMotion()
/datum/orion_event
var
name
text
weight
list/event_responses
emag_message
emag_sound
gamer_skill_level
gamer_skill
gamer_skill_rands
proc
on_select()
response()
emag_effect()
/obj/effect/portal
var
mech_sized
obj/effect/portal/linked
hardlinked
teleport_channel
turf/hard_target
atmos_link
turf/open/atmos_source
turf/open/atmos_destination
allow_anchored
innate_accuracy_penalty
last_effect
force_teleport
proc
link_portal()
link_atmos()
unlink_atmos()
teleport()
get_link_target_turf()
/datum/effect_system/smoke_spread
var
amount
/obj/effect/projectile_lighting
var
owner
/obj/machinery/airalarm
var
danger_level
mode
locked
aidisabled
shorted
buildstage
frequency
alarm_frequency
datum/radio_frequency/radio_connection
datum/alarm_handler/alarm_manager
static/list/atmos_connections
list/TLV
proc
reset()
shock()
set_frequency()
send_signal()
get_mode_name()
apply_mode()
check_air_dangerlevel()
post_alert()
apply_danger_level()
togglelock()
/obj/machinery/atmospherics/components/unary/vent_scrubber
var
scrubbing
filter_types
volume_rate
widenet
list/turf/adjacent_turfs
frequency
datum/radio_frequency/radio_connection
radio_filter_out
radio_filter_in
proc
set_frequency()
broadcast_status()
scrub()
check_turfs()
/obj/machinery/atmospherics/components/unary/vent_pump
var
pump_direction
pressure_checks
external_pressure_bound
internal_pressure_bound
frequency
datum/radio_frequency/radio_connection
radio_filter_out
radio_filter_in
proc
set_frequency()
broadcast_status()
/obj/machinery/door
var
secondsElectrified
shockedby
visible
operating
glass
welded
normalspeed
heat_proof
emergency
sub_door
closingLayer
autoclose
safe
locked
assemblytype
datum/effect_system/spark_spread/spark_system
real_explosion_block
red_alert_access
unres_sides
can_crush
proc
set_init_door_layer()
check_security_level()
try_safety_unlock()
try_remove_seal()
bumpopen()
try_to_activate_door()
unrestricted_side()
try_to_weld()
try_to_weld_secondary()
try_to_crowbar()
try_to_crowbar_secondary()
unelectrify()
do_animate()
open()
close()
CheckForMobs()
crush()
autoclose()
autoclose_in()
requiresID()
hasPower()
update_freelook_sight()
lock()
unlock()
hostile_lockdown()
disable_lockdown()
/obj/item/chromosome
var
stabilizer_coeff
synchronizer_coeff
power_coeff
energy_coeff
weight
proc
can_apply()
apply()
/datum/brain_trauma
var
name
desc
scan_desc
mob/living/carbon/owner
obj/item/organ/brain/brain
gain_text
lose_text
can_gain
random_gain
resilience
proc
on_life()
on_death()
on_gain()
on_lose()
handle_hearing()
handle_speech()
/obj/item/bodypart
var
icon_greyscale
icon_robotic
mob/living/carbon/owner
datum/weakref/original_owner
status
needs_processing
body_zone
aux_zone
aux_layer
body_part
use_digitigrade
list/embedded_objects
held_index
is_pseudopart
bodypart_disabled
disable_threshold
can_be_disabled
body_damage_coeff
stam_damage_coeff
brutestate
burnstate
brute_dam
burn_dam
stamina_dam
max_stamina_damage
max_damage
cremation_progress
brute_reduction
burn_reduction
skin_tone
body_gender
species_id
should_draw_gender
should_draw_greyscale
species_color
mutation_color
no_update
animal_origin
part_origin
dismemberable
px_x
px_y
species_flags_list
dmg_overlay_type
light_brute_msg
medium_brute_msg
heavy_brute_msg
light_burn_msg
medium_burn_msg
heavy_burn_msg
list/wounds
list/scars
wound_damage_multiplier
wound_resistance
disabled_wound_penalty
scars_covered_by_clothes
last_maxed
generic_bleedstacks
obj/item/stack/current_gauze
obj/item/self_grasp/grasped_by
list/obj/item/organ/external/external_organs
proc
drop_organs()
get_organs()
on_life()
receive_damage()
painless_wound_roll()
check_wounding()
force_wound_upwards()
check_woundings_mods()
heal_damage()
set_brute_dam()
set_burn_dam()
set_stamina_dam()
get_damage()
update_disabled()
set_disabled()
set_owner()
set_can_be_disabled()
on_paralysis_trait_gain()
on_paralysis_trait_loss()
on_owner_nolimbdisable_trait_gain()
on_owner_nolimbdisable_trait_loss()
update_bodypart_damage_state()
change_bodypart_status()
is_organic_limb()
update_limb()
update_icon_dropped()
get_limb_icon()
get_wound_type()
update_wounds()
get_bleed_rate()
apply_gauze()
seep_gauze()
change_bodypart()
can_dismember()
dismember()
drop_limb()
get_mangled_state()
try_dismember()
replace_limb()
attach_limb()
/obj/item/organ/cyberimp
var
implant_color
implant_overlay
syndicate_implant
/obj/item/organ/ears
var
deaf
bang_protect
damage_multiplier
proc
adjustEarDamage()
/obj/item/organ/eyes
var
sight_flags
overlay_ignore_lighting
see_in_dark
tint
eye_color
eye_icon_state
old_eye_color
flash_protect
see_invisible
lighting_alpha
no_glasses
damaged
proc
refresh()
/obj/item/organ/stomach
var
disgust_metabolism
metabolism_efficiency
proc
handle_hunger()
handle_hunger_slowdown()
handle_disgust()
/datum/addiction
var
name
addiction_gain_threshold
addiction_loss_threshold
list/withdrawal_stage_messages
addiction_loss_per_stage
high_sanity_addiction_loss
addiction_relief_treshold
light_withdrawal_moodlet
medium_withdrawal_moodlet
severe_withdrawal_moodlet
proc
on_gain_addiction_points()
become_addicted()
on_lose_addiction_points()
lose_addiction()
process_addiction()
withdrawal_enters_stage_1()
withdrawal_enters_stage_2()
withdrawal_enters_stage_3()
end_withdrawal()
withdrawal_stage_1_process()
withdrawal_stage_2_process()
withdrawal_stage_3_process()
/datum/quirk/item_quirk/allergic
var
list/allergies
list/blacklist
allergy_string
/obj/item/healthanalyzer/wound
var
next_encouragement
greedy
/obj/item/food/peanuts
var
safe_for_consumption
/datum/card
var
id
name
desc
rules
icon
icon_state
summoncost
power
resolve
faction
cardtype
cardsubtype
series
rarity
proc
apply()
applyTemplates()
/obj/item/cardpack
var
series
contains_coin
card_count
list/rarity_table
guaranteed_count
list/guar_rarity
proc
buildCardListWithRarity()
returnCardsByRarity()
/datum/barsign
var
name
icon
desc
hidden
rename_area
/obj/structure/sign
var
buildable_sign
is_editable
sign_change_name
/obj/effect/landmark/river_waypoint
var
connected
/datum/actionspeed_modifier
var
variable
id
priority
flags
multiplicative_slowdown
conflicts_with
/datum/admin_rank
var
name
rights
exclude_rights
include_rights
can_edit_rights
proc
process_keyword()
/datum/db_query
var
connection
sql
arguments
datum/callback/success_callback
datum/callback/fail_callback
status
job_id
last_error
last_activity
last_activity_time
list/list/rows
next_row_to_take
affected
last_insert_id
list/item
proc
Activity()
warn_execute()
Execute()
sync()
store_data()
slow_query_check()
NextRow()
ErrorMsg()
Close()
/datum/admins
var
datum/admin_rank/rank
target
name
client/owner
fakekey
datum/marked_datum
spamcooldown
admincaster_screen
datum/newscaster/feed_message/admincaster_feed_message
datum/newscaster/wanted_message/admincaster_wanted_message
datum/newscaster/feed_channel/admincaster_feed_channel
admin_signature
href_token
deadmined
datum/filter_editor/filteriffic
blocked_by_2fa
bypass_2fa
proc
forceEvent()
station_traits_panel()
Game()
spawn_atom()
podspawn_atom()
spawn_cargo()
toggletintedweldhelmets()
output_ai_laws()
dynamic_mode_options()
create_or_modify_area()
cmd_ghost_drag()
build_antag_listing()
check_antagonists()
create_mob()
create_panel_helper()
create_object()
quick_create_object()
create_turf()
activate()
deactivate()
associate()
disassociate()
check_for_rights()
check_if_greater_rights_than_holder()
check_2fa()
start_2fa_process()
verify_backup_data()
alert_2fa_necessary()
known_alts_panel()
save_outfit()
delete_outfit()
load_outfit()
paintings_manager()
edit_admin_permissions()
edit_rights_topic()
add_admin()
remove_admin()
force_readmin()
force_deadmin()
auto_deadmin()
change_admin_rank()
change_admin_flags()
remove_rank()
sync_lastadminrank()
player_panel_new()
poll_list_panel()
poll_management_panel()
poll_parse_href()
poll_option_panel()
poll_option_parse_href()
ban_panel()
ban_parse_href()
create_ban()
unban_panel()
unban()
reban()
edit_ban()
ban_log()
ban_target_string()
can_place_additional_admin_ban()
notify_all_banned_players()
stickyban()
stickyban_gethtml()
stickyban_show()
team_listing()
check_teams()
admin_create_team()
CheckAdminHref()
announce()
unprison()
cmd_show_exp_panel()
toggle_exempt_status()
modify_traits()
access_news_network()
show_player_panel()
manage_free_slots()
show_traitor_panel()
show_skill_panel()
show_lag_switch_panel()
beaker_panel_act()
beaker_panel_prep_assembly()
beaker_panel_create_container()
beaker_panel()
open_borgopanel()
modify_goals()
makeERTTemplateModified()
equipAntagOnDummy()
makeERTPreviewIcon()
makeEmergencyresponseteam()
restart()
end_round()
toggleooc()
toggleoocdead()
startnow()
toggleenter()
toggleAI()
toggleaban()
delay()
set_admin_notice()
toggleguests()
open_shuttlepanel()
spawn_objasmob()
view_all_sdql_spells()
handle_marked_del()
view_all_circuits()
/datum/ipintel
var
ip
intel
cache
cacheminutesago
cachedate
cacherealtime
proc
is_valid()
/datum/poll_option
var
datum/poll_question/parent_poll
option_id
text
min_val
max_val
desc_min
desc_mid
desc_max
default_percentage_calc
proc
save_option()
delete_option()
/datum/poll_question
var
list/options
poll_id
poll_type
poll_votes
created_by
start_datetime
end_datetime
question
subtitle
admin_only
options_allowed
dont_show
allow_revoting
edit_ready
duration
interval
future_poll
proc
delete_poll()
save_poll_data()
save_all_options()
clear_poll_votes()
/datum/asset
var
_abstract
cached_url_mappings
early
proc
get_url_mappings()
get_serialized_url_mappings()
register()
send()
/datum/browser
var
mob/user
title
window_id
width
height
datum/weakref/ref
window_options
list/stylesheets
list/scripts
head_elements
body_elements
head_content
content
static/datum/asset/simple/namespaced/common/common_asset
proc
user_deleted()
add_head_content()
set_window_options()
add_stylesheet()
add_script()
set_content()
add_content()
get_header()
get_footer()
get_content()
open()
setup_onclose()
close()
/mob/proccall_handler
var
list/callers
proc
add_caller()
remove_caller()
/datum/http_request
var
id
in_progress
method
body
headers
url
output_file
_raw_response
proc
prepare()
execute_blocking()
begin_async()
build_options()
is_complete()
into_response()
/obj/item/reagent_containers
var
amount_per_transfer_from_this
list/possible_transfer_amounts
amount_list_position
volume
reagent_flags
list/list_reagents
spawned_disease
disease_amount
spillable
list/fill_icon_thresholds
fill_icon_state
proc
on_reagents_del()
add_initial_reagents()
mode_change_message()
change_transfer_amount()
try_splash()
canconsume()
bartender_check()
SplashReagents()
on_reagent_change()
/datum/player_details
var
list/player_actions
list/logging
list/post_login_callbacks
list/post_logout_callbacks
list/played_names
byond_version
datum/achievement_data/achievements
/obj/machinery
var
machine_stat
use_power
idle_power_usage
active_power_usage
static_power_usage
power_channel
is_operational
wire_compatible
list/component_parts
panel_open
state_open
critical_machine
list/occupant_typecache
atom/movable/occupant
processing_flags
subsystem_type
obj/item/circuitboard/circuit
interaction_flags_machine
fair_market_price
market_verb
payment_department
tgui_id
atmos_processing
last_used_time
mob/living/last_user_mobtype
proc
setup_area_power_relationship()
remove_area_power_relationship()
on_enter_area()
on_exit_area()
set_occupant()
begin_processing()
end_processing()
locate_machinery()
process_atmos()
set_machine_stat()
on_set_machine_stat()
open_machine()
dump_inventory_contents()
try_put_in_hand()
can_be_occupant()
close_machine()
update_use_power()
update_power_channel()
unset_static_power()
update_mode_power_usage()
update_current_power_usage()
set_is_operational()
on_set_is_operational()
check_nap_violations()
nap_violation()
RefreshParts()
default_pry_open()
default_deconstruction_crowbar()
spawn_frame()
default_deconstruction_screwdriver()
default_change_direction_wrench()
exchange_parts()
display_parts()
on_construction()
on_deconstruction()
can_be_overridden()
adjust_item_drop_location()
AI_notify_hack()
update_last_used()
create_prox_monitor()
remove_eye_control()
powered()
use_power()
directly_use_power()
use_power_from_net()
addStaticPower()
removeStaticPower()
power_change()
supermatter_zap()
/obj/item/stock_parts
var
rating
/obj/machinery/computer/communications
var
static/important_action_cooldown
static/emergency_access_cooldown
state
cyborg_state
authorize_name
list/authorize_access
list/datum/comm_message/messages
alert_level_tick
send_cross_comms_message_timer
static/last_status_display
toggle_uses
toggle_max_uses
last_toggled
proc
authenticated_as_non_silicon_captain()
authenticated_as_silicon_or_captain()
authenticated()
emergency_access_cooldown()
send_cross_comms_message()
has_communication()
set_state()
can_buy_shuttles()
can_purchase_this_shuttle()
can_send_messages_to_other_sectors()
emergency_meeting()
make_announcement()
post_status()
override_cooldown()
add_message()
/datum/sdql_parser
var
query_type
error
list/query
list/tree
list/boolean_operators
list/unary_operators
list/binary_operators
list/comparators
proc
parse_error()
parse()
token()
tokens()
tokenl()
query_options()
option_assignment()
option_assignments()
query()
select_query()
delete_query()
update_query()
call_query()
object_selectors()
modifier_list()
select_list()
assignments()
select_item()
selectors()
from_item()
bool_expression()
assignment()
variable()
object_type()
comparator()
bool_operator()
string()
array()
selectors_array()
call_function()
expression()
unary_expression()
binary_operator()
value()
/obj/machinery/abductor/console
var
obj/item/abductor/gizmo/gizmo
obj/item/clothing/suit/armor/abductor/vest/vest
obj/machinery/abductor/experiment/experiment
obj/machinery/abductor/pad/pad
obj/machinery/computer/camera_advanced/abductor/camera
list/datum/icon_snapshot/disguises
selected_cat
compact_mode
list/possible_gear
proc
get_abductor_gear()
TeleporterRetrieve()
TeleporterSend()
FlipVest()
SelectDisguise()
SetDroppoint()
AddSnapshot()
AddGizmo()
AddVest()
Dispense()
/datum/team/cult
var
blood_target
image/blood_target_image
blood_target_reset_timer
cult_vote_called
mob/living/cult_master
reckoning_complete
cult_risen
cult_ascendent
proc
check_size()
rise()
ascend()
make_image()
setup_objectives()
check_cult_victory()
is_sacrifice_target()
/datum/antagonist/cult
var
datum/action/innate/cult/comm/communion
datum/action/innate/cult/mastervote/vote
datum/action/innate/cult/blood_magic/magic
ignore_implant
give_equipment
datum/team/cult/cult_team
proc
add_objectives()
equip_cultist()
cult_give_item()
admin_give_dagger()
admin_give_metal()
admin_take_all()
/obj/effect/rune
var
cultist_name
cultist_desc
invocation
req_cultists
req_cultists_text
rune_in_use
log_when_erased
can_be_scribed
erase_time
scribe_delay
no_scribe_boost
scribe_damage
invoke_damage
construct_invoke
req_keyword
keyword
proc
conceal()
reveal()
can_invoke()
invoke()
do_invoke_glow()
fail_invoke()
/datum/atom_hud
var
list/atom/hudatoms
list/hudusers
list/hud_icons
list/next_time_allowed
list/queued_to_see
hud_exceptions
proc
remove_hud_from()
remove_from_hud()
remove_from_single_hud()
add_hud_to()
unregister_mob()
hide_single_atomhud_from()
unhide_single_atomhud_from()
show_hud_images_after_cooldown()
add_to_hud()
add_to_single_hud()
/obj/docking_port/mobile
var
list/shuttle_areas
timer
last_timer_length
mode
callTime
ignitionTime
rechargeTime
prearrivalTime
preferred_direction
port_direction
obj/docking_port/stationary/destination
obj/docking_port/stationary/previous
obj/docking_port/stationary/transit/assigned_transit
launch_status
list/movement_force
list/ripples
engine_coeff
current_engines
initial_engines
list/engine_list
can_move_docking_ports
list/hidden_turfs
proc
admin_fly_shuttle()
initiate_docking()
preflight_check()
takeoff()
cleanup_runway()
linkup()
canMove()
canDock()
check_dock()
transit_failure()
request()
cancel()
enterTransit()
jumpToNullSpace()
intoTheSunset()
create_ripples()
remove_ripples()
ripple_area()
check_poddoors()
dock_id()
check()
check_effects()
parallax_slowdown()
check_transit_zone()
setTimer()
modTimer()
invertTimer()
timeLeft()
getModeStr()
getTimerStr()
get_status_text_tgui()
getStatusText()
getDbgStatusText()
getControlConsole()
hyperspace_sound()
alter_engines()
count_engines()
get_engine_coeff()
in_flight()
on_emergency_launch()
on_emergency_dock()
/obj/docking_port/stationary/transit
var
datum/turf_reservation/reserved_area
area/shuttle/transit/assigned_area
obj/docking_port/mobile/owner
/datum/ai_module
var
name
category
description
cost
one_purchase
power_type
upgrade
unlock_text
unlock_sound
proc
upgrade()
/mob/living/simple_animal/hostile/construct
var
list/construct_spells
playstyle_string
master
seeking
can_repair_constructs
can_repair_self
runetype
datum/action/innate/cult/create_rune/our_rune
theme
/atom/movable/screen/alert/bloodsense
var
static/image/narnar
angle
mob/living/simple_animal/hostile/construct/Cviewer
/datum/action/innate/seek_master
var
tracking
mob/living/simple_animal/hostile/construct/the_construct
/datum/aquarium_behaviour/fish
var
required_fluid_type
required_temperature_min
required_temperature_max
food
feeding_frequency
last_feeding
status
health
show_in_catalog
available_in_random_cases
random_case_rarity
fillet_type
stable_population
last_breeding
breeding_timeout
proc
proper_environment()
process_health()
adjust_health()
death()
ready_to_reproduce()
try_to_reproduce()
/datum/aquarium_behaviour
var
name
desc
unique
icon
icon_state
color
layer_mode
randomize_position
dedicated_in_aquarium_icon_state
aquarium_vc_color
sprite_height
sprite_width
source_width
source_height
current_animation
processing
datum/component/aquarium_content/parent
proc
apply_appearance()
base_transform()
on_feeding()
on_fluid_changed()
update_animation()
on_inserted()
before_removal()
/datum/gas
var
id
specific_heat
name
gas_overlay
moles_visible
dangerous
fusion_power
rarity
purchaseable
base_value
/datum/gas_reaction
var
list/requirements
major_gas
exclude
priority_group
name
id
proc
init_reqs()
react()
/datum/hfr_fuel
var
id
name
negative_temperature_multiplier
positive_temperature_multiplier
energy_concentration_multiplier
fuel_consumption_multiplier
gas_production_multiplier
temperature_change_multiplier
requirements
primary_products
secondary_products
meltdown_flags
/datum/gas_recipe
var
id
machine_type
name
min_temp
max_temp
reaction_type
energy_release
dangerous
list/requirements
list/products
/datum/buildmode
var
build_dir
datum/buildmode_mode/mode
client/holder
li_cb
list/buttons
switch_state
switch_width
atom/movable/screen/buildmode/mode/modebutton
list/modeswitch_buttons
atom/movable/screen/buildmode/bdir/dirbutton
list/dirswitch_buttons
proc
quit()
post_login()
create_buttons()
build_options_grid()
close_switchstates()
toggle_modeswitch()
open_modeswitch()
close_modeswitch()
toggle_dirswitch()
open_dirswitch()
close_dirswitch()
change_mode()
change_dir()
InterceptClickOn()
/obj/machinery/capture_the_flag
var
game_id
victory_rejoin_text
team
team_span
points
points_to_win
respawn_cooldown
control_points
control_points_to_win
list/team_members
list/spawned_mobs
list/recently_dead_ckeys
ctf_enabled
list/ctf_gear
instagib_gear
ammo_type
player_traits
list/dead_barricades
static/arena_reset
static/list/people_who_want_to_play
game_area
obj/effect/landmark/ctf/ctf_landmark
proc
ctf_dust_old()
ctf_qdelled_player()
clear_cooldown()
spawn_team_member()
victory()
toggle_ctf()
start_ctf()
reset_the_arena()
stop_ctf()
instagib_mode()
normal_mode()
/obj/machinery/power/emitter
var
icon_state_on
icon_state_underpowered
active
powered
fire_delay
maximum_fire_delay
minimum_fire_delay
last_shot
shot_number
welded
locked
allow_switch_interact
projectile_type
projectile_sound
datum/effect_system/spark_spread/sparks
obj/item/gun/energy/gun
list/gun_properties
mode
manual
charge
last_projectile_params
proc
can_be_rotated()
check_delay()
fire_beam_pulse()
fire_beam()
togglelock()
integrate()
remove_gun()
set_projectile()
/datum/export_report
var
list/exported_atoms
list/total_amount
list/total_value
/datum/export
var
unit_name
message
cost
allow_negative_cost
k_elasticity
amount_report_multiplier
list/export_types
include_subtypes
list/exclude_types
init_cost
proc
get_cost()
get_amount()
applies_to()
sell_object()
total_printout()
/datum/preference
var
savefile_key
category
abstract_type
savefile_identifier
priority
can_randomize
randomize_by_default
relevant_mutant_bodypart
relevant_species_trait
proc
deserialize()
serialize()
create_default_value()
create_informed_default_value()
create_random_value()
is_randomizable()
read()
write()
apply_to_client()
apply_to_client_updated()
apply_to_human()
is_valid()
compile_ui_data()
compile_constant_data()
is_accessible()
should_show_on_page()
get_spritesheet_key()
included_in_randomization_flags()
/datum/sprite_accessory
var
icon
icon_state
name
gender
gender_specific
use_static
color_src
hasinner
locked
center
dimension_x
dimension_y
em_block
/datum/asset/spritesheet
var
name
list/sizes
list/sprites
proc
ensure_stripped()
generate_css()
Insert()
ModifyInserted()
InsertAll()
css_tag()
css_filename()
icon_tag()
icon_class_name()
icon_size_id()
/datum/round_event
var
processing
datum/round_event_control/control
startWhen
announceWhen
announceChance
endWhen
activeFor
current_players
fakeable
proc
setup()
start()
announce_to_ghosts()
announce()
tick()
end()
kill()
/datum/round_event_control
var
name
typepath
weight
earliest_start
min_players
occurrences
max_occurrences
holidayID
wizardevent
alert_observers
triggering
dynamic_should_hijack
proc
canSpawnEvent()
preRunEvent()
runEvent()
admin_setup()
/datum/bank_account
var
account_holder
account_balance
payday_modifier
datum/job/account_job
list/bank_cards
add_to_accounts
account_id
being_dumped
datum/bounty/civilian_bounty
list/datum/bounty/bounties
bounty_timer
proc
setup_unique_account_id()
dumpeet()
_adjust_money()
has_money()
adjust_money()
transfer_money()
payday()
bank_card_talk()
bounty_text()
bounty_num()
bounty_value()
reset_bounty()
/obj/effect/mob_spawn/ghost_role/human/pirate
var
rank
spawn_oldpod
proc
generate_pirate_name()
/datum/antagonist/valentine
var
datum/mind/date
proc
forge_objectives()
/datum/adventure_db_entry
var
id
raw_json
uploader
timestamp
approved
placed
version
name
list/required_site_traits
proc
valid_for_use()
refresh()
save()
remove()
extract_metadata()
create_adventure()
try_loading_adventure()
try_loading_node()
/datum/exploration_site
var
name
description
distance
coordinates
revealed
point_scan_complete
deep_scan_complete
list/band_info
list/events
site_traits
fluff_type
list/datum/scan_condition/scan_conditions
proc
generate_events()
generate_scan_conditions()
generate_adventure()
generate_event()
build_exploration_event_requirements_cache()
add_event()
on_drone_arrival()
reveal()
display_name()
display_description()
site_data()
/datum/adventure_loot_generator
var
id
proc
generate()
transfer_loot()
/datum/proximity_monitor/advanced
var
name
field_shape
square_height
square_width
square_depth_up
square_depth_down
process_inner_turfs
process_edge_turfs
requires_processing
setup_edge_turfs
setup_field_turfs
use_host_turf
list/turf/field_turfs
list/turf/edge_turfs
list/turf/field_turfs_new
list/turf/edge_turfs_new
proc
assume_params()
check_variables()
process_inner_turf()
process_edge_turf()
begin_field()
full_cleanup()
check_movement()
recalculate_field()
field_turf_canpass()
field_turf_crossed()
field_turf_uncrossed()
field_edge_canpass()
field_edge_crossed()
field_edge_uncrossed()
post_setup_field()
setup_field()
cleanup_field_turf()
cleanup_edge_turf()
setup_field_turf()
setup_edge_turf()
update_new_turfs()
get_edgeturf_direction()
/obj/effect/abstract/proximity_checker/advanced
var
datum/proximity_monitor/advanced/parent
/obj/machinery/button
var
skin
obj/item/assembly/device
obj/item/electronics/airlock/board
device_type
id
initialized_button
proc
setup_device()
/obj/machinery/seed_extractor
var
list/piles
max_seeds
seed_multiplier
proc
generate_seed_string()
add_seed()
/obj/item/food/grown
var
obj/item/seeds/seed
plantname
bite_consumption_mod
splat_type
dry_grind
can_distill
distill_reagent
wine_flavor
wine_power
filling_color
alt_icon
proc
make_dryable()
generate_trash()
/obj/item/seeds
var
plantname
obj/item/product
productdesc
species
growing_icon
icon_grow
icon_dead
icon_harvest
lifespan
endurance
maturation
production
yield
potency
growthstages
instability
rarity
list/mutatelist
list/genes
list/reagents_add
weed_rate
weed_chance
grafted
graft_gene
seed_flags
proc
Copy()
get_gene()
reagents_from_genes()
mutate()
getYield()
harvest()
prepare_result()
adjust_yield()
adjust_lifespan()
adjust_endurance()
adjust_production()
adjust_potency()
adjust_instability()
adjust_weed_rate()
adjust_weed_chance()
set_yield()
set_lifespan()
set_endurance()
set_production()
set_potency()
set_instability()
set_weed_rate()
set_weed_chance()
get_unique_analyzer_text()
on_chem_reaction()
randomize_stats()
add_random_reagents()
add_random_traits()
add_random_plant_type()
remove_random_reagents()
create_graft()
apply_graft()
/obj/item/grown
var
obj/item/seeds/seed
proc
add_juice()
/datum/instrument
var
name
id
category
abstract_type
list/real_samples
list/samples
instrument_flags
legacy_instrument_path
legacy_instrument_ext
list/datum/song/songs_using
static/HIGHEST_KEY
static/LOWEST_KEY
admin_only
volume_multiplier
proc
Initialize()
ready()
calculate_samples()
/obj/item/book
var
dat
due_date
author
unique
title
window_size
proc
on_read()
/datum/mafia_controller
var
list/spectators
list/all_roles
list/player_role_lookup
phase
turn
speed_up
list/custom_setup
first_day_phase_period
day_phase_period
voting_phase_period
judgement_phase_period
judgement_lynch_period
night_phase_period
victory_lap_period
datum/map_template/mafia/current_map
datum/map_generator/massdelete/map_deleter
list/current_setup_text
player_outfit
list/landmarks
town_center_landmark
list/votes
list/judgement_abstain_votes
list/judgement_innocent_votes
list/judgement_guilty_votes
datum/mafia_role/on_trial
next_phase_timer
debug
proc
prepare_game()
send_message()
start_game()
start_day()
start_voting_phase()
check_trial()
lynch()
send_home()
check_victory()
award_role()
start_the_end()
end_game()
lockdown()
toggle_night_curtains()
start_night()
resolve_night()
vote_for()
reset_votes()
get_vote_count()
get_vote_winner()
get_random_voter()
display_votes()
create_bodies()
generate_random_setup()
add_setup_role()
basic_setup()
try_autostart()
check_signups()
/datum/map_template
var
name
width
height
mappath
loaded
datum/parsed_map/cached_map
keep_cached_map
station_id
should_place_on_top
returns_created_atoms
list/created_atoms
proc
preload_size()
initTemplateBounds()
load_new_z()
load()
post_load()
update_blacklist()
get_affected_turfs()
/datum/parsed_map
var
original_path
key_len
list/grid_models
list/gridSets
list/modelCache
list/parsed_bounds
list/bounds
list/turf_blacklist
static/regex/dmmRegex
static/regex/trimQuotesRegex
static/regex/trimRegex
proc
load()
_load_impl()
build_cache()
build_coordinate()
instance_atom()
create_atom()
trim_text()
find_next_delimiter_position()
readlist()
parse_constant()
check_for_errors()
/obj/effect/meteor
var
hits
hitpwr
dest
heavy
meteorsound
z_original
threat
lifetime
timerid
list/meteordrop
dropamt
proc
ram_turf()
get_hit()
make_debris()
chase_target()
meteor_effect()
/turf/closed/mineral
var
smooth_icon
environment_type
turf/open/floor/plating/turf_type
obj/item/stack/ore/mineralType
mineralAmt
last_act
scan_state
defer_change
weak_turf
proc
Spread_Vein()
Change_Ore()
gets_drilled()
/atom/movable/screen/alert/notify_action
var
atom/target
action
/mob/living/carbon/alien/humanoid
var
caste
alt_icon
leap_on_click
pounce_cooldown
pounce_cooldown_time
sneaking
drooling
proc
suicide()
adjust_body_temperature()
/obj/item/clothing
var
damaged_clothes
flash_protect
tint
up
visor_flags
visor_flags_inv
visor_flags_cover
visor_vars_to_toggle
alt_desc
toggle_message
alt_toggle_message
toggle_cooldown
cooldown
clothing_flags
can_be_bloody
repairable_by
list/user_vars_to_edit
list/user_vars_remembered
list/clothing_traits
pocket_storage_component_path
dynamic_hair_suffix
dynamic_fhair_suffix
list/armor_list
list/durability_list
list/damage_by_parts
limb_integrity
zones_disabled
obj/item/food/clothing/moth_snack
proc
repair()
take_damage_zone()
disable_zone()
armor_to_protection_class()
update_clothes_damaged_state()
weldingvisortoggle()
visor_toggling()
can_use()
_spawn_shreds()
bristle()
/obj/item/tank
var
datum/gas_mixture/air_contents
volume
leaking
distribute_pressure
tank_holder_icon_state
excited
proc
toggle_internals()
populate_gas()
remove_air_volume()
handle_tolerances()
bomb_assemble()
ignite()
release()
/datum/species/human/felinid
var
original_felinid
/obj/item/organ/tail
var
tail_type
/mob/living/simple_animal/drone
var
picked
colour
list/list/drone_overlays
laws
heavy_emp_damage
datum/alarm_listener/listener
obj/item/internal_storage
obj/item/head
obj/item/default_storage
obj/item/default_hatmask
visualAppearance
hacked
shy
flavortext
list/drone_area_blacklist_flat
list/drone_area_blacklist_recursive
list/drone_machinery_blacklist_flat
list/drone_machinery_blacklist_recursive
list/drone_machinery_whitelist_flat
list/drone_machinery_whitelist_recursive
list/drone_machinery_blacklist_compiled
list/drone_item_whitelist_flat
list/drone_item_whitelist_recursive
proc
alarm_triggered()
alarm_cleared()
blacklist_on_try_use_machine()
blacklist_on_try_wires_interact()
set_shy()
shy_update()
alert_drones()
drone_chat()
try_reactivate()
get_armor_effectiveness()
update_drone_hack()
liberate()
update_drone_icon_hacked()
check_laws()
drone_ping()
apply_overlay()
remove_overlay()
update_inv_internal_storage()
pickVisualAppearance()
check_menu()
getItemPixelShiftY()
/obj/vehicle/sealed/mecha
var
mecha_bump_smash
dir_in
normal_step_energy_drain
step_energy_drain
melee_energy_drain
overload_step_energy_drain_min
deflect_chance
list/facing_modifiers
equipment_disabled
obj/item/stock_parts/cell/cell
obj/item/stock_parts/scanning_module/scanmod
obj/item/stock_parts/capacitor/capacitor
construction_state
mecha_flags
dna_lock
datum/effect_system/spark_spread/spark_system
lights_power
completely_disabled
allow_diagonal_movement
bumpsmash
use_internal_tank
internal_tank_valve
obj/machinery/portable_atmospherics/canister/air/internal_tank
datum/gas_mixture/cabin_air
obj/machinery/atmospherics/components/unary/portables_connector/connected_port
obj/item/radio/mech/radio
list/trackers
max_temperature
internal_damage_threshold
internal_damage
list/operation_req_access
list/internals_req_access
wreckage
list/equipment
obj/item/mecha_parts/mecha_equipment/selected
max_equip
step_silent
stepsound
turnsound
melee_cooldown
exit_delay
destruction_sleep_duration
enclosed
silicon_icon_state
is_currently_ejecting
datum/effect_system/smoke_spread/smoke_system
obj/item/mecha_parts/mecha_equipment/thrusters/active_thrusters
defense_mode
leg_overload_mode
leg_overload_coeff
zoom_mode
smoke_charges
smoke_cooldown
phasing
phasing_energy_drain
phase_state
strafe
smashcooldown
lavaland_only
proc
diag_hud_set_mechhealth()
diag_hud_set_mechcell()
diag_hud_set_mechstat()
diag_hud_set_mechtracking()
get_mecha_occupancy_state()
restore_equipment()
update_part_values()
add_cell()
add_scanmod()
add_capacitor()
display_speech_bubble()
on_mouseclick()
on_middlemouseclick()
play_stepsound()
disconnect_air()
check_for_internal_damage()
set_internal_damage()
clear_internal_damage()
ai_enter_mech()
aimob_enter_mech()
aimob_exit_mech()
moved_inside()
mmi_move_inside()
mmi_moved_inside()
operation_allowed()
internals_access_allowed()
has_charge()
get_charge()
use_power()
give_power()
return_pressure()
ammo_resupply()
on_light_eater()
set_dir_mecha()
toggle_strafe()
get_armour_facing()
mech_toxin_damage()
full_repair()
get_stats_html()
get_ssticker_function()
get_stats_part()
get_actions()
report_internal_damage()
get_equipment_list()
get_commands()
get_equipment_menu()
output_access_dialog()
output_maintenance_dialog()
stationary_repair()
/obj/effect/hotspot
var
volume
temperature
just_spawned
bypassing
visual_update_tick
proc
perform_exposure()
gauss_lerp()
update_color()
on_entered()
/datum/movespeed_modifier
var
variable
id
priority
flags
multiplicative_slowdown
movetypes
blacklisted_movetypes
conflicts_with
/datum/picture
var
picture_name
picture_desc
list/mobs_seen
list/dead_seen
caption
icon/picture_image
icon/picture_icon
psize_x
psize_y
has_blueprints
logpath
id
see_ghosts
proc
get_small_icon()
regenerate_small_icon()
log_to_file()
Copy()
/obj/structure/cable
var
linked_dirs
node
cable_layer
machinery_layer
datum/powernet/powernet
proc
on_rat_eat()
Connect_cable()
Disconnect_cable()
handlecable()
get_power_info()
shock()
add_avail()
add_load()
surplus()
avail()
add_delayedload()
delayed_surplus()
newavail()
mergeConnectedNetworks()
mergeConnectedNetworksOnTurf()
get_cable_connections()
get_all_cable_connections()
get_machine_connections()
auto_propagate_cut_cable()
propagate_if_no_network()
cut_cable_from_powernet()
/datum/powernet
var
number
list/cables
list/nodes
load
newavail
avail
viewavail
viewload
netexcess
delayedload
proc
is_empty()
remove_cable()
add_cable()
remove_machine()
add_machine()
reset()
get_electrocute_damage()
/obj/machinery/power
var
datum/powernet/powernet
machinery_layer
proc
should_have_node()
add_avail()
add_load()
surplus()
avail()
add_delayedload()
delayed_surplus()
newavail()
disconnect_terminal()
connect_to_network()
disconnect_from_network()
get_connections()
get_marked_connections()
get_indirect_connections()
can_terminal_dismantle()
/obj/item/stock_parts/cell
var
charge
maxcharge
rigged
corrupted
chargerate
ratingdesc
grown_battery
proc
on_reagents_del()
percent()
give()
on_reagent_change()
explode()
corrupt()
get_electrocute_damage()
/obj/structure
var
broken
proc
examine_status()
/obj/machinery/power/energy_accumulator/tesla_coil
var
zap_flags
input_power_multiplier
zap_cooldown
last_zap
zap_sound_range
zap_sound_volume
proc
zap()
/obj/structure/blob
var
point_return
health_regen
pulse_timestamp
heal_timestamp
brute_resist
fire_resist
ignore_syncmesh_share
atmosblock
mob/camera/blob/overmind
proc
creation_action()
Be_Pulsed()
ConsumeTile()
blob_attack_animation()
expand()
chemeffectreport()
typereport()
change_to()
scannerreport()
get_chem_name()
/obj/vehicle/ridden
var
message_cooldown
/datum/reagents
var
list/datum/reagent/reagent_list
total_volume
maximum_volume
atom/my_atom
chem_temp
ph
last_tick
flags
list/datum/equilibrium/reaction_list
list/datum/reagent/previous_reagent_list
list/failed_but_capable_reactions
is_reacting
ui_reaction_id
ui_reagent_id
ui_tags_selected
ui_reaction_index
ui_beaker_sync
proc
create_foam()
add_reagent()
add_reagent_list()
remove_reagent()
remove_any()
remove_all()
remove_all_type()
del_reagent()
uncache_creation_purity()
isolate_reagent()
clear_reagents()
has_reagent()
trans_to()
trans_id_to()
copy_to()
multiply_reagents()
get_master_reagent_name()
get_master_reagent_id()
get_master_reagent()
metabolize()
metabolize_reagent()
end_metabolization()
process_mob_reagent_purity()
handle_stasis_chems()
conditional_update_move()
conditional_update()
handle_reactions()
end_reaction()
finish_reacting()
force_stop_reacting()
force_stop_reagent_reacting()
transfer_reactions()
has_changed_state()
update_previous_reagent_list()
instant_react()
get_priority_instant_reaction()
update_total()
expose()
expose_single()
holder_full()
get_reagent_amount()
get_reagent_purity()
get_reagent_names()
get_data()
set_data()
copy_data()
get_reagent()
generate_taste_message()
heat_capacity()
adjust_thermal_energy()
expose_temperature()
set_temperature()
adjust_all_reagents_ph()
adjust_specific_reagent_list_ph()
adjust_specific_reagent_ph()
recalculate_sum_ph()
log_list()
generate_possible_reactions()
generate_thermodynamic_profile()
generate_explosive_profile()
determine_reaction_thermics()
parse_addictions()
get_reaction_from_indexed_possibilities()
/obj/item/reagent_containers/food
var
foodtype
last_check_time
in_container
proc
checkLiked()
/datum/material
var
name
desc
id
color
greyscale_colors
alpha
init_flags
list/categories
sheet_type
strength_modifier
integrity_modifier
value_per_unit
armor_modifiers
beauty_modifier
item_sound_override
turf_sound_override
texture_layer_icon_state
cached_texture_filter_icon
obj/item/shard_type
proc
Initialize()
on_applied()
on_applied_obj()
on_applied_turf()
get_greyscale_config_for()
on_removed()
on_removed_obj()
on_removed_turf()
on_accidental_mat_consumption()
return_composition()
/obj/machinery/rnd/server
var
heat_health
working
research_disabled
server_id
base_mining_income
current_temp
heat_gen
heating_power
delay
temp_tolerance_low
temp_tolerance_high
temp_penalty_coefficient
proc
refresh_working()
unemp()
toggle_disable()
get_env_temp()
produce_heat()
/datum/techweb_node
var
id
display_name
description
hidden
experimental
starting_node
list/prereq_ids
list/design_ids
list/unlock_ids
list/boost_item_paths
autounlock_by_boost
list/research_costs
category
list/required_experiments
list/discount_experiments
proc
Initialize()
on_design_deletion()
on_node_deletion()
prune_design_id()
prune_node_id()
get_price()
price_display()
on_research()
/datum/techweb
var
list/researched_nodes
list/visible_nodes
list/available_nodes
list/researched_designs
list/custom_designs
list/boosted_nodes
list/hidden_nodes
list/deconstructed_items
list/research_points
list/obj/machinery/computer/rdconsole/consoles_accessing
id
list/research_logs
largest_bomb_value
organization
list/last_bitcoins
list/discovered_mutations
list/tiers
list/available_experiments
list/completed_experiments
proc
recalculate_nodes()
add_point_list()
add_points_all()
remove_point_list()
remove_points_all()
modify_point_list()
modify_points_all()
copy_research_to()
copy()
get_visible_nodes()
get_available_nodes()
get_researched_nodes()
add_point_type()
modify_point_type()
remove_point_type()
add_design_by_id()
add_design()
remove_design_by_id()
remove_design()
get_point_total()
can_afford()
have_experiments_for_node()
can_unlock_node()
add_experiment()
add_experiments()
complete_experiment()
printout_points()
research_node_id()
research_node()
unresearch_node_id()
unresearch_node()
boost_with_path()
update_tiers()
update_node_status()
designHasReqs()
isDesignResearched()
isDesignResearchedID()
isNodeResearched()
isNodeResearchedID()
isNodeVisible()
isNodeVisibleID()
isNodeAvailable()
isNodeAvailableID()
/obj/structure/puzzle_element
var
id
obj/effect/sliding_puzzle/source
icon/puzzle_icon
proc
set_puzzle_icon()
collapse()
/obj/effect/sliding_puzzle/prison
var
mob/living/prisoner
/obj/machinery/door/airlock
var
airlock_state
frequency
datum/radio_frequency/radio_connection
normal_integrity
security_level
aiControlDisabled
hackProof
secondsMainPowerLost
secondsBackupPowerLost
spawnPowerRestoreRunning
lights
aiDisabledIdScanner
aiHacking
closeOtherId
obj/machinery/door/airlock/closeOther
list/obj/machinery/door/airlock/close_others
obj/item/electronics/airlock/electronics
shockCooldown
obj/item/note
obj/item/seal
detonated
abandoned
cutAiWire
doorOpen
doorClose
doorDeni
boltUp
boltDown
noPower
previous_airlock
airlock_material
overlays_file
note_overlay_file
cyclelinkeddir
obj/machinery/door/airlock/cyclelinkedairlock
shuttledocked
delayed_close_requested
air_tight
prying_so_hard
proc
reset_ai_wire()
diag_hud_set_electrified()
send_status()
set_frequency()
update_other_id()
cyclelinkairlock()
ntnet_receive()
bolt()
set_bolt()
unbolt()
isElectrified()
canAIControl()
canAIHack()
isAllPowerCut()
regainMainPower()
handlePowerRestore()
loseMainPower()
loseBackupPower()
regainBackupPower()
shock()
hack()
on_attack_hand()
electrified_loop()
weld_checks()
prison_open()
change_paintjob()
on_break()
set_electrified()
note_type()
user_allowed()
shock_restore()
shock_temp()
shock_perm()
toggle_bolt()
toggle_emergency()
user_toggle_open()
set_wires()
/datum/summon_guns_controller
var
survivor_probability
proc
arm_up_new_crew()
/obj/item/gun
var
gun_flags
fire_sound
vary_fire_sound
fire_sound_volume
dry_fire_sound
suppressed
can_suppress
suppressed_sound
suppressed_volume
can_unsuppress
recoil
clumsy_check
obj/item/ammo_casing/chambered
sawn_desc
sawn_off
burst_size
fire_delay
firing_burst
semicd
weapon_weight
dual_wield_spread
projectile_damage_multiplier
spread
randomspread
obj/item/firing_pin/pin
pinless
can_flashlight
obj/item/flashlight/seclite/gun_light
datum/action/item_action/toggle_gunlight/alight
gunlight_state
can_bayonet
obj/item/knife/bayonet
knife_x_offset
knife_y_offset
ammo_x_offset
ammo_y_offset
flight_x_offset
flight_y_offset
zoomable
zoomed
zoom_amt
zoom_out_amt
datum/action/toggle_scope_zoom/azoom
pb_knockback
proc
on_autofire_start()
autofire_bypass_check()
do_autofire()
do_autofire_shot()
get_turret_properties()
clear_suppressor()
process_chamber()
handle_chamber()
can_shoot()
shoot_with_empty_chamber()
shoot_live_shot()
fire_gun()
check_botched()
handle_pins()
recharge_newshot()
process_burst()
process_fire()
reset_semicd()
remove_gun_attachment()
clear_bayonet()
clear_gunlight()
set_gun_light()
toggle_gunlight()
update_gunlight()
handle_suicide()
unlock()
before_firing()
rotate()
zoom()
build_zooming()
/datum/summon_magic_controller
var
survivor_probability
proc
magic_up_new_crew()
/datum/client_interface
var
datum/preferences/prefs
view
/datum/tgui_modal
var
title
message
list/buttons
choice
start_time
timeout
autofocus
closed
proc
wait()
set_choice()
/datum/tgui_modal/async
var
datum/callback/callback
/datum/tgui_list_input
var
title
message
list/items
list/items_map
choice
start_time
timeout
closed
proc
wait()
set_choice()
/datum/tgui_list_input/async
var
datum/callback/callback
/datum/tgui_input_number
var
closed
default
entry
max_value
message
min_value
start_time
timeout
title
proc
wait()
set_entry()
/datum/tgui_input_number/async
var
datum/callback/callback
/datum/tgui_input_text
var
closed
default
encode
entry
max_length
message
multiline
start_time
timeout
title
proc
wait()
set_entry()
/datum/tgui_input_text/async
var
datum/callback/callback
/datum/unit_test
var
list/procs_tested
turf/run_loc_floor_bottom_left
turf/run_loc_floor_top_right
priority
focus
succeeded
list/allocated
list/fail_reasons
static/datum/space_level/reservation
proc
mangle_word()
Run()
Fail()
allocate()
/datum/uplink_item
var
name
category
desc
item
refund_path
cost
refund_amount
refundable
surplus
cant_discount
limited_stock
purchasable_from
list/restricted_roles
player_minimum
purchase_log_vis
restricted
list/restricted_species
illegal_tech
proc
get_discount()
purchase()
spawn_item()
/datum/team/nuclear
var
syndicate_name
obj/machinery/nuclearbomb/tracked_nuke
core_objective
memorized_code
list/team_discounts
datum/weakref/war_button_ref
proc
rename_team()
update_objectives()
disk_rescued()
operatives_dead()
get_result()
/datum/circuit_datatype
var
datatype
color
datatype_flags
list/can_receive_from
abstract
proc
convert_value()
can_receive_from_datatype()
on_gain()
on_loss()
is_compatible()
datatype_ui_data()
handle_manual_input()
get_datatypes()
/obj/item/organ/zombie_infection
var
causes_damage
datum/species/old_species
living_transformation_time
converts_living
revive_time_min
revive_time_max
timer_id
proc
zombify()
/datum/alarm_handler
var
list/sent_alarms
atom/source_atom
proc
send_alarm()
clear_alarm()
clear_alarm_from_area()
/datum/map_generator
var
list/map
list/modules
buildmode_name
proc
generate_terrain()
defineRegion()
defineCircularRegion()
undefineRegion()
checkRegion()
generate()
generateOneTurf()
initialiseModules()
syncModules()
/obj/machinery/firealarm
var
detecting
buildstage
last_alarm
area/myarea
triggered
proc
check_security_level()
alarm()
reset()
update_fire_light()
/obj/machinery/light
var
overlay_icon
base_state
on
on_gs
static_power_used
brightness
bulb_power
bulb_colour
status
flickering
light_type
fitting
switchcount
rigged
obj/item/stock_parts/cell/cell
start_with_cell
nightshift_enabled
nightshift_allowed
nightshift_brightness
nightshift_light_power
nightshift_light_color
emergency_mode
no_emergency
bulb_emergency_brightness_mul
bulb_emergency_colour
bulb_emergency_pow_mul
bulb_emergency_pow_min
proc
update()
broken_sparks()
burn_out()
set_on()
turned_off()
has_power()
has_emergency_power()
use_emergency_power()
flicker()
drop_light_tube()
break_light_tube()
fix()
explode()
on_light_eater()
/datum/weather
var
name
desc
telegraph_message
telegraph_duration
telegraph_sound
telegraph_overlay
weather_message
weather_duration
weather_duration_lower
weather_duration_upper
weather_sound
weather_overlay
weather_color
end_message
end_duration
end_sound
end_overlay
area_type
protect_indoors
list/impacted_areas
list/protected_areas
impacted_z_levels
overlay_layer
overlay_plane
aesthetic
immunity_type
stage
probability
target_trait
barometer_predictable
next_hit_time
perpetual
proc
telegraph()
start()
wind_down()
end()
can_weather_act()
weather_act()
update_areas()
/area/ai_monitored
var
list/obj/machinery/camera/motioncameras
list/datum/weakref/motionTargets
/area/ai_monitored/turret_protected
var
ai_will_not_hear_this
/area/centcom/supplypod/loading
var
loading_id
/area/hilbertshotel
var
roomnumber
obj/item/hilbertshotel/parentSphere
datum/turf_reservation/reservation
turf/storageTurf
proc
relocate()
storeRoom()
/obj/item/hilbertshotel
var
datum/map_template/hilbertshotel/hotelRoomTemp
datum/map_template/hilbertshotel/empty/hotelRoomTempEmpty
datum/map_template/hilbertshotel/lore/hotelRoomTempLore
list/activeRooms
list/storedRooms
storageTurf
ruinSpawned
proc
prepare_rooms()
promptAndCheckIn()
tryActiveRoom()
tryStoredRoom()
sendToNewRoom()
linkTurfs()
ejectRooms()
/datum/turf_reservation
var
list/reserved_turfs
width
height
list/bottom_left_coords
list/top_right_coords
wipe_reservation_on_release
turf_type
proc
Release()
Reserve()
/obj/item/abstracthotelstorage
var
roomNumber
obj/item/hilbertshotel/parentSphere
/area/holodeck
var
obj/machinery/computer/holodeck/linked
restricted
/obj/machinery/computer/holodeck
var
area/mapped_start_area
datum/map_template/holodeck/template
turf/bottom_left
spawning_simulation
area/holodeck/linked
program
last_program
offline_program
list/program_cache
list/emag_programs
program_type
list/spawned
list/effects
active
damaged
holodeck_cooldown
proc
generate_program_list()
load_program()
reset_to_default()
clear_projection()
finish_spawn()
derez()
remove_from_holo_lists()
toggle_power()
emergency_shutdown()
floorcheck()
nerf()
/atom/movable/screen/splash
var
client/holder
proc
Fade()
/datum/proximity_monitor
var
atom/host
atom/hasprox_receiver
atom/last_host_loc
list/checkers
current_range
ignore_if_not_on_turf
wire
proc
SetHost()
HandleMove()
SetRange()
/datum/component/orbiter
var
list/orbiter_list
datum/movement_detector/tracker
proc
begin_orbit()
end_orbit()
move_react()
orbiter_move_react()
orbiter_glide_size_update()
/datum/wires
var
atom/holder
holder_type
dictionary_key
proper_name
list/wires
list/cut_wires
list/colors
list/assemblies
randomize
proc
add_duds()
on_holder_qdel()
randomize()
shuffle_wires()
repair()
get_wire()
get_color_of_wire()
get_attached()
is_attached()
is_cut()
is_color_cut()
is_all_cut()
is_dud()
is_dud_color()
cut()
cut_color()
cut_random()
cut_all()
pulse()
pulse_color()
pulse_assembly()
attach_assembly()
detach_assembly()
emp_pulse()
interactable()
get_status()
on_cut()
on_pulse()
interact()
can_reveal_wires()
always_reveal_wire()
/datum/light_source
var
atom/top_atom
atom/source_atom
turf/source_turf
turf/pixel_turf
light_power
light_range
light_color
lum_r
lum_g
lum_b
tmp/applied_lum_r
tmp/applied_lum_g
tmp/applied_lum_b
list/datum/lighting_corner/effect_str
applied
needs_update
proc
update()
force_update()
vis_update()
remove_lum()
recalc_corner()
update_corners()
/datum/merger
var
id
list/merged_typecache
attempt_merge_proc
atom/origin
list/members
static/list/refresh_signals
proc
RemoveMember()
AddMember()
HandleMemberDel()
QueueRefresh()
Refresh()
/datum/armor
var
melee
bullet
laser
energy
bomb
bio
fire
acid
wound
consume
proc
modifyRating()
modifyAllRatings()
setRating()
getRating()
getList()
attachArmor()
detachArmor()
/datum/spatial_grid_cell
var
cell_x
cell_y
cell_z
list/hearing_contents
list/client_contents
/datum/beam
var
atom/origin
atom/target
list/elements
icon
icon_state
max_distance
beam_type
obj/effect/ebeam/visuals
proc
Start()
redrawing()
Draw()
/obj/projectile
var
hitsound
hitsound_wall
def_zone
atom/movable/firer
atom/fired_from
suppressed
yo
xo
atom/original
turf/starting
p_x
p_y
fired
paused
last_projectile_move
last_process
time_offset
datum/point/vector/trajectory
trajectory_ignore_forcemove
list/impacted
ignore_source_check
temporary_unstoppable_movement
phasing_ignore_direct_target
projectile_phasing
projectile_piercing
pierces
speed
Angle
original_angle
nondirectional_sprite
spread
ricochets
ricochets_max
ricochet_chance
ricochet_decay_chance
ricochet_decay_damage
ricochet_auto_aim_range
ricochet_auto_aim_angle
ricochet_incidence_leeway
force_hit
hitscan
list/beam_segments
turf/last_angle_set_hitscan_store
datum/point/beam_index
turf/hitscan_last
tracer_type
muzzle_type
impact_type
hitscan_light_intensity
hitscan_light_range
hitscan_light_color_override
muzzle_flash_intensity
muzzle_flash_range
muzzle_flash_color_override
impact_light_intensity
impact_light_range
impact_light_color_override
homing
atom/homing_target
homing_turn_speed
homing_inaccuracy_min
homing_inaccuracy_max
homing_offset_x
homing_offset_y
damage
damage_type
nodamage
flag
armour_penetration
weak_against_armour
projectile_type
range
decayedRange
reflect_range_decrease
reflectable
stun
knockdown
paralyze
immobilize
unconscious
stutter
slur
eyeblur
drowsy
stamina
jitter
dismemberment
impact_effect_type
log_override
shrapnel_type
list/embedding
hit_prone_targets
sharpness
wound_falloff_tile
embed_falloff_tile
static/list/projectile_connections
proc
Range()
on_range()
on_hit()
vol_by_damage()
on_ricochet()
store_hitscan_collision()
Impact()
process_hit()
select_target()
can_hit_target()
scan_crossed_hit()
scan_moved_turf()
on_entered()
prehit_pierce()
check_ricochet()
check_ricochet_flag()
return_predicted_turf_after_moves()
return_pathing_turfs_in_moves()
fire()
set_angle()
set_angle_centered()
after_z_change()
before_z_change()
set_pixel_speed()
record_hitscan_start()
process_hitscan()
pixel_move()
process_homing()
set_homing_target()
preparePixelProjectile()
cleanup_beam_segments()
finalize_hitscan_and_generate_tracers()
generate_hitscan_tracers()
updateEmbedding()
/datum/thrownthing
var
atom/movable/thrownthing
datum/weakref/initial_target
turf/target_turf
target_zone
init_dir
maxrange
speed
mob/thrower
diagonals_first
dist_travelled
start_time
dist_x
dist_y
dx
dy
force
gentle
pure_diagonal
diagonal_error
datum/callback/callback
paused
delayed_time
last_move
proc
on_thrownthing_qdel()
tick()
finalize()
/obj/singularity
var
datum/weakref/singularity_component
current_size
allowed_size
energy
dissipate
dissipate_delay
dissipate_strength
time_since_last_dissipiation
event_chance
move_self
consumed_supermatter
proc
carbon_tk_part_two()
carbon_tk_part_three()
dissipate()
expand()
check_energy()
consume()
check_cardinals_range()
check_turfs_in()
can_move()
event()
combust_mobs()
mezzer()
apply_stun()
emp_area()
stop_deadchat_plays()
/obj/item/card/emag
var
prox_check
type_blacklist
proc
can_emag()
/obj/item/construction/rcd
var
mode
construction_mode
ranged
computer_dir
airlock_type
airlock_glass
window_type
window_glass
window_size
furnish_type
furnish_cost
furnish_delay
advanced_airlock_setting
delay_mod
canRturf
obj/item/electronics/airlock/airlock_electronics
destructive_scan_cooldown
proc
toggle_window_glass_verb()
toggle_window_size_verb()
toggle_window_glass()
toggle_window_size()
set_window_type()
toggle_silo_link()
get_airlock_image()
change_computer_dir()
change_airlock_setting()
change_furnishing_type()
rcd_create()
target_check()
detonate_pulse()
detonate_pulse_explode()
/obj/item/storage
var
rummage_if_nodrop
component_type
preload
proc
PopulateContents()
emptyStorage()
get_types_to_preload()
/datum/component/storage
var
datum/component/storage/concrete/master
list/can_hold
list/cant_hold
list/exception_hold
list/can_hold_trait
can_hold_description
list/mob/is_using
locked
max_w_class
max_combined_w_class
max_items
emp_shielded
silent
click_gather
rustle_sound
allow_quick_empty
allow_quick_gather
collection_mode
insert_preposition
display_numerical_stacking
atom/movable/screen/storage/boxes
atom/movable/screen/close/closer
allow_big_nesting
attack_hand_interact
quickdraw
datum/action/item_action/storage_gather_mode/modeswitch_action
screen_max_columns
screen_max_rows
screen_pixel_x
screen_pixel_y
screen_start_x
screen_start_y
proc
set_holdable()
generate_hold_desc()
update_actions()
change_master()
master()
real_location()
canreach_react()
on_move()
attack_self()
preattack_intercept()
async_preattack_intercept()
handle_mass_item_insertion()
handle_mass_pickup()
quick_empty()
mass_remove_from_storage()
do_quick_empty()
set_locked()
_process_numerical_display()
orient2hud()
standard_orient_objs()
show_to()
mob_deleted()
hide_from()
close()
close_all()
emp_act()
orient_objs()
_removal_reset()
_remove_and_refresh()
remove_from_storage()
refresh_mob_views()
can_see_contents()
dump_content_at()
attackby()
return_inv()
contents()
signal_return_inv()
topic_handle()
handle_show_valid_items()
mousedrop_onto()
user_show_to_mob()
mousedrop_receive()
can_be_inserted()
_insert_physical_item()
handle_item_insertion()
mob_item_insertion_feedback()
update_icon()
signal_insertion_attempt()
signal_can_insert()
show_to_ghost()
signal_show_attempt()
on_check()
check_locked()
signal_take_type()
remaining_space_items()
signal_fill_type()
on_attack_hand()
signal_on_pickup()
signal_take_obj()
signal_quick_empty()
signal_hide_attempt()
open_storage()
on_open_storage_click()
on_open_storage_attackby()
attempt_put_in_hands()
action_trigger()
gather_mode_switch()
/obj/docking_port/stationary
var
last_dock_time
datum/map_template/shuttle/roundstart_template
json_key
proc
load_roundstart()
/obj/machinery/gravity_generator/main
var
on
breaker
list/parts
obj/middle
charging_state
charge_count
current_overlay
broken_state
setting
proc
setup_parts()
connected_parts()
set_power()
enable()
disable()
complete_state_update()
set_state()
shake_everyone()
gravity_in_level()
update_list()
change_setting()
/obj/item/aicard
var
flush
mob/living/silicon/ai/AI
/datum/component/forensics
var
list/fingerprints
list/hiddenprints
list/blood_DNA
list/fibers
proc
wipe_fingerprints()
wipe_hiddenprints()
wipe_blood_DNA()
wipe_fibers()
clean_act()
add_fingerprint_list()
add_fingerprint()
add_fiber_list()
add_fibers()
add_hiddenprint_list()
add_hiddenprint()
add_blood_DNA()
check_blood()
/obj/item/clothing/gloves
var
transfer_prints
cut_type
transfer_blood
proc
Touch()
/obj/item/clothing/suit/space/space_ninja
var
mob/living/carbon/human/affecting
datum/effect_system/spark_spread/spark_system
datum/techweb/stored_research
obj/item/energy_katana/energyKatana
obj/item/clothing/head/helmet/space/space_ninja/n_hood
obj/item/clothing/shoes/space_ninja/n_shoes
obj/item/clothing/gloves/space_ninja/n_gloves
obj/item/clothing/mask/gas/space_ninja/n_mask
s_initialized
s_coold
s_cost
s_acost
s_delay
a_transfer
stealth
s_busy
a_boost
proc
lockIcons()
lock_suit()
unlock_suit()
terminate()
ninjaboost()
ninjaboost_after()
ninjacost()
ninjapulse()
ninjanet()
ninjastar()
ninjastatus()
toggle_stealth()
cancel_stealth()
toggle_on_off()
ninitialize()
deinitialize()
ninja_sword_recall()
/obj/item/clothing/gloves/space_ninja
var
draining
mindrain
maxdrain
communication_console_hack_success
door_hack_counter
/mob/living/simple_animal/hostile/statue
var
cannot_be_seen
mob/living/creator
proc
can_be_seen()
/mob/living/simple_animal/hostile/mimic/copy
var
mob/living/creator
destroy_objects
knockdown_people
static/mutable_appearance/googly_eyes
overlay_googly_eyes
idledamage
proc
ChangeOwner()
CheckObject()
CopyObject()
/obj/structure/statue/petrified
var
timer
mob/living/petrified_mob
/obj/projectile/energy/nuclear_particle
var
static/list/particle_colors
/mob/living/simple_animal/hostile/swarmer
var
resources
max_resources
list/mob/living/simple_animal/hostile/swarmer/drone/dronelist
swarmer_flags
proc
Fabricate()
Integrate()
dis_integrate()
prepare_target()
teleport_target()
dismantle_machine()
create_trap()
create_barricade()
create_swarmer()
swarmer_type_to_create()
repair_self()
toggle_light()
swarmer_chat()
contact_swarmers()
add_drone()
remove_drone()
/datum/language_holder
var
list/understood_languages
list/spoken_languages
list/blocked_languages
omnitongue
datum/language_menu/language_menu
selected_language
atom/owner
proc
grant_language()
grant_all_languages()
remove_language()
remove_all_languages()
add_blocked_language()
remove_blocked_language()
has_language()
can_speak_language()
get_selected_language()
get_random_understood_language()
get_random_spoken_language()
open_language_menu()
get_atom()
update_atom_languages()
copy_languages()
/datum/forced_movement
var
atom/movable/victim
atom/target
last_processed
steps_per_tick
allow_climbing
datum/callback/on_step
moved_at_all
proc
TryMove()
/datum/component/simple_rotation
var
datum/callback/can_user_rotate
datum/callback/can_be_rotated
datum/callback/after_rotation
rotation_flags
default_rotation_direction
proc
add_signals()
add_verbs()
remove_verbs()
remove_signals()
ExamineMessage()
HandRot()
WrenchRot()
BaseRot()
default_can_user_rotate()
default_can_be_rotated()
default_after_rotation()
/datum/component/storage/concrete
var
drop_all_on_deconstruct
drop_all_on_destroy
transfer_contents_on_component_transfer
list/datum/component/storage/slaves
list/_contents_limbo
list/_user_limbo
proc
on_slave_link()
on_slave_unlink()
on_contents_del()
on_deconstruct()
slave_can_insert_object()
handle_item_insertion_from_slave()
/datum/language
var
name
desc
key
flags
list/syllables
sentence_chance
space_chance
list/spans
list/scramble_cache
default_priority
icon
icon_state
proc
display_icon()
get_icon()
get_random_name()
check_cache()
add_to_cache()
scramble()
/obj/machinery/washing_machine
var
busy
bloody_mess
obj/item/color_source
max_wash_capacity
proc
wash_cycle()
/obj/item/riding_offhand
var
mob/living/carbon/rider
mob/living/parent
selfdeleting
/atom/movable/plane_master_controller
var
list/controlled_planes
datum/hud/owner_hud
proc
get_filters()
/datum/hud
var
mob/mymob
hud_shown
hud_version
inventory_shown
hotkey_ui_hidden
atom/movable/screen/ling/chems/lingchemdisplay
atom/movable/screen/ling/sting/lingstingdisplay
atom/movable/screen/blobpwrdisplay
atom/movable/screen/alien_plasma_display
atom/movable/screen/alien_queen_finder
atom/movable/screen/combo/combo_display
atom/movable/screen/action_intent
atom/movable/screen/zone_select
atom/movable/screen/pull_icon
atom/movable/screen/rest_icon
atom/movable/screen/throw_icon
atom/movable/screen/module_store_icon
list/static_inventory
list/toggleable_inventory
list/atom/movable/screen/hotkeybuttons
list/infodisplay
list/screenoverlays
list/list/inv_slots
list/hand_slots
list/atom/movable/screen/plane_master/plane_masters
list/atom/movable/plane_master_controller/plane_master_controllers
atom/movable/screen/screentip/screentip_text
screentips_enabled
screentip_color
atom/movable/screen/movable/action_button/hide_toggle/hide_actions_toggle
action_buttons_hidden
atom/movable/screen/healths
atom/movable/screen/healthdoll
atom/movable/screen/internals
atom/movable/screen/wanted/wanted_lvl
atom/movable/screen/spacesuit
ui_style
proc
get_action_buttons_icons()
ButtonNumberToScreenCoords()
SetButtonCoords()
reorganize_alerts()
show_hud()
plane_masters_update()
hidden_inventory_update()
persistent_inventory_update()
update_ui_style()
build_hand_slots()
update_locked_slots()
create_parallax()
remove_parallax()
apply_parallax_pref()
update_parallax_pref()
set_parallax_movedir()
update_parallax_motionblur()
update_parallax()
toggle_show_robot_modules()
update_robot_modules_display()
/atom/movable/screen/plane_master
var
show_alpha
hide_alpha
render_relay_plane
generate_render_target
blend_mode_override
atom/movable/render_plane_relay/relay
proc
Show()
Hide()
backdrop()
relay_render_to_plane()
/atom/movable/screen
var
obj/master
datum/hud/hud
assigned_map
del_on_map_removal
proc
scale_to()
set_position()
fill_rect()
component_click()
/atom/movable/screen/component_button
var
atom/movable/screen/parent
/atom/movable/screen/admin_popup
var
static/list/colors
last_color_index
last_update_time
proc
update_text()
/atom/movable/screen/alert
var
timeout
severity
alerttooltipstyle
override_alerts
mob/owner
click_master
/datum/objective/sacrifice
var
sacced
sac_image
proc
clear_sacrifice()
on_target_body_del()
on_mind_transfer()
on_possible_mindswap()
do_we_have_a_body()
/datum/objective/eldergod
var
summoned
killed
list/summon_spots
/atom/movable/screen/alert/give
var
mob/living/carbon/offerer
obj/item/receiving
proc
setup()
handle_transfer()
check_in_range()
/atom/movable/screen/alert/give/highfive
proc
too_slow_p1()
too_slow_p2()
check_fake_out()
/atom/movable/screen/alert/hackingapc
var
atom/target
/atom/movable/screen/alert/hypnosis
var
phrase
/atom/movable/screen/alert/mind_control
var
command
/atom/movable/screen/alert/status_effect
var
datum/status_effect/attached_effect
/datum/status_effect
var
id
duration
tick_interval
mob/living/owner
status_type
on_remove_on_mob_delete
examine_text
alert_type
atom/movable/screen/alert/status_effect/linked_alert
processing_speed
proc
on_creation()
on_apply()
tick()
on_remove()
be_replaced()
before_remove()
refresh()
nextmove_modifier()
nextmove_adjust()
/datum/status_effect/ants
var
ants_remaining
proc
ants_washed()
/datum/status_effect/his_grace
var
bloodlust
/mob/living/carbon/alien/humanoid/hunter
var
atom/movable/screen/leap_icon
proc
toggle_leap()
leap_at()
leap_end()
/mob/camera/blob
var
obj/structure/blob/special/core/blob_core
blob_points
max_blob_points
last_attack
datum/blobstrain/reagent/blobstrain
list/blob_mobs
list/all_blobs
list/resource_blobs
list/factory_blobs
list/node_blobs
free_strain_rerolls
last_reroll_time
nodes_required
placed
manualplace_min_time
autoplace_max_time
list/blobs_legit
max_count
blobwincount
victory_in_progress
rerolling
announcement_size
announcement_time
has_announced
list/strain_choices
proc
validate_location()
set_strain()
is_valid_turf()
victory()
add_points()
blob_talk()
can_buy()
place_blob_core()
transport_core()
jump_to_node()
createSpecial()
toggle_node_req()
create_shield()
create_blobbernaut()
relocate_core()
remove_blob()
expand_blob()
rally_spores()
strain_reroll()
open_reroll_menu()
blob_help()
/atom/movable/screen/buildmode
var
datum/buildmode/bd
/atom/movable/screen/buildmode/modeswitch
var
datum/buildmode_mode/modetype
/datum/buildmode_mode
var
key
datum/buildmode/BM
use_corner_selection
list/preview
turf/cornerA
turf/cornerB
proc
enter_mode()
exit_mode()
get_button_iconstate()
show_help()
change_settings()
Reset()
select_tile()
highlight_region()
deselect_region()
handle_click()
handle_selected_area()
/atom/movable/screen/character_preview_view
var
mob/living/carbon/human/dummy/body
datum/preferences/preferences
list/plane_masters
client/client
proc
update_body()
create_body()
register_to_client()
/atom/movable/screen/click_catcher
proc
UpdateGreed()
/atom/movable/screen/color_matrix_proxy_view
var
list/plane_masters
client/client
proc
register_to_client()
/atom/movable/screen/combattoggle/flashy
var
mutable_appearance/flashy
/atom/movable/screen/combo
var
timerid
proc
clear_streak()
reset_icons()
/atom/movable/screen/credit
var
client/parent
matrix/target
proc
FadeOut()
/atom/movable/screen/fullscreen
var
view
severity
show_when_dead
proc
update_for_view()
should_show_to()
/mob/living/simple_animal/hostile/guardian
var
mutable_appearance/cooloverlay
guardiancolor
recolorentiresprite
theme
list/list/guardian_overlays
reset
cooldown
mob/living/summoner
range
toggle_button_type
playstyle_string
magic_fluff_string
tech_fluff_string
carp_fluff_string
miner_fluff_string
locked
proc
updatetheme()
guardianrecolor()
guardianrename()
snapback()
is_deployed()
apply_overlay()
remove_overlay()
Manifest()
Recall()
ToggleMode()
ToggleLight()
ShowType()
Communicate()
hasmatchingsummoner()
/atom/movable/screen/healthdoll/living
var
filtered
/obj/item/clothing/mask
var
modifies_speech
mask_adjusted
adjusted_flags
has_filter
proc
handle_speech()
adjustmask()
consume_filter()
/atom/movable/screen/inventory
var
slot_id
icon_empty
icon_full
image/object_overlay
proc
add_overlays()
/atom/movable/screen/inventory/hand
var
mutable_appearance/handcuff_overlay
static/mutable_appearance/blocked_overlay
held_index
/atom/movable/screen/lobby
proc
SlowInit()
/atom/movable/screen/lobby/button
var
enabled
highlighted
owner
proc
set_button_status()
/atom/movable/screen/lobby/button/join
proc
show_join_button()
hide_join_button()
/atom/movable/screen/lobby/button/observe
proc
enable_observing()
/atom/movable/screen/lobby/button/poll
var
new_poll
/atom/movable/screen/lobby/button/ready
var
ready
proc
hide_ready_button()
show_ready_button()
/atom/movable/screen/mov_intent
proc
toggle()
/atom/movable/screen/movable
var
snap2grid
moved
locked
x_off
y_off
/atom/movable/screen/movable/action_button
var
datum/action/linked_action
actiontooltipstyle
button_icon_state
appearance_cache
id
ordered
proc
can_use()
/datum/action
var
name
desc
datum/target
check_flags
processing
atom/movable/screen/movable/action_button/button
buttontooltipstyle
transparent_when_unavailable
button_icon
background_icon_state
icon_icon
button_icon_state
mob/owner
list/sharers
proc
link_to()
Grant()
owner_deleted()
Remove()
Trigger()
IsAvailable()
UpdateButtonIcon()
ApplyIcon()
OnUpdatedIcon()
Share()
Unshare()
/atom/movable/screen/movable/action_button/hide_toggle
var
hidden
hide_icon
hide_state
show_state
mutable_appearance/hide_appearance
mutable_appearance/show_appearance
proc
InitialiseIcon()
/atom/movable/screen/movable/pic_in_pic
var
atom/center
width
height
list/shown_to
list/viewing_turfs
atom/movable/screen/component_button/button_x
atom/movable/screen/component_button/button_expand
atom/movable/screen/component_button/button_shrink
mutable_appearance/standard_background
proc
make_backgrounds()
add_buttons()
add_background()
set_view_size()
set_view_center()
refresh_view()
get_visible_turfs()
show_to()
unshow_to()
/atom/movable/screen/movable/pic_in_pic/ai
var
mob/living/silicon/ai/ai
mutable_appearance/highlighted_background
highlighted
mob/camera/ai_eye/pic_in_pic/aiEye
proc
highlight()
unhighlight()
set_ai()
/mob/camera/ai_eye/pic_in_pic
var
atom/movable/screen/movable/pic_in_pic/ai/screen
list/cameras_telegraphed
telegraph_cameras
telegraph_range
proc
update_camera_telegraphing()
disable_camera_telegraphing()
/atom/movable/screen/pai
var
required_software
/atom/movable/screen/parallax_layer
var
speed
offset_x
offset_y
view_sized
absolute
proc
update_o()
update_status()
/atom/movable/screen/radial
var
datum/radial_menu/parent
proc
set_parent()
handle_parent_del()
/atom/movable/screen/radial/slice
var
choice
next_page
tooltips
/atom/movable/screen/robot/lamp
var
mob/living/silicon/robot/robot
/atom/movable/screen/robot/modPC
var
mob/living/silicon/robot/robot
/atom/movable/screen/screentip
proc
update_view()
/atom/movable/screen/wanted
var
level
cops_arrived
/atom/movable/screen/zone_sel
var
overlay_icon
static/list/hover_overlays_cache
hovering
proc
get_zone_at()
set_selected_zone()
/atom/movable/virtualspeaker
var
job
atom/movable/source
obj/item/radio/radio
/atom/movable/visual/cryo_occupant
var
mob/living/occupant
proc
on_set_occupant()
on_set_on()
/obj/machinery/atmospherics/components/unary/cryo_cell
var
autoeject
volume
efficiency
sleep_factor
unconscious_factor
heat_capacity
conduction_coefficient
obj/item/reagent_containers/glass/beaker
consume_gas
obj/item/radio/radio
radio_key
radio_channel
atom/movable/visual/cryo_occupant/occupant_vis
message_cooldown
treating_wounds
proc
set_on()
/datum/tooltip
var
client/owner
control
showing
queueHide
init
proc
show()
hide()
do_hide()
/datum/view_data
var
width
height
default
is_suppressed
client/chief
proc
setDefault()
safeApplyFormat()
assertFormat()
resetFormat()
setZoomMode()
isZooming()
resetToDefault()
add()
addTo()
setTo()
setBoth()
setWidth()
setHeight()
addToWidth()
addToHeight()
apply()
supress()
unsupress()
getView()
zoomIn()
zoomOut()
/datum/tgui_panel
var
telemetry_requested_at
telemetry_analyzed_at
list/telemetry_connections
client/client
datum/tgui_window/window
broken
initialized_at
proc
play_music()
stop_music()
request_telemetry()
analyze_telemetry()
is_ready()
initialize()
on_initialize_timed_out()
on_message()
send_roundrestart()
/datum/controller
var
name
obj/effect/statclick/statclick
proc
Initialize()
Shutdown()
StartLoadingMap()
StopLoadingMap()
Recover()
stat_entry()
/datum/space_level
var
name
list/neigbours
list/traits
z_value
linkage
xi
yi
proc
set_linkage()
set_neigbours()
/datum/getrev
var
commit
date
originmastercommit
list/testmerge
proc
load_tgs_info()
get_log_message()
GetTestMergeInfo()
/obj/effect/proc_holder/spell
var
sound
school
charge_type
charge_max
charge_counter
still_recharging_msg
recharging
holder_var_type
holder_var_amount
clothes_req
cult_req
human_req
nonabstract_req
stat_allowed
phase_allowed
antimagic_allowed
invocation
invocation_emote_self
invocation_type
range
message
selection_type
spell_level
level_max
cooldown_min
player_lock
overlay
overlay_icon
overlay_icon_state
overlay_lifespan
sparks_spread
sparks_amt
smoke_spread
smoke_amt
centcom_cancast
proc
cast_check()
charge_check()
invocation()
playMagSound()
choose_targets()
can_target()
start_recharge()
perform()
before_cast()
after_cast()
cast()
view_or_range()
revert_cast()
adjust_var()
updateButtonIcon()
can_be_cast_by()
can_cast()
/datum/outfit_editor
var
client/owner
dummy_key
datum/outfit/drip
proc
init_dummy()
entry()
serialize_outfit()
set_item()
choose_any_item()
choose_item()
/datum/outfit_manager
var
client/owner
proc
entry()
/obj/machinery/nuclearbomb
var
timer_set
minimum_timer_set
maximum_timer_set
numeric_input
ui_mode
timing
exploding
exploded
detonation_timer
r_code
yes_code
safety
obj/item/disk/nuclear/auth
previous_level
obj/item/nuke_core/core
deconstruction_state
lights
interior
proper_bomb
obj/effect/countdown/nuclearbomb/countdown
proc
disk_check()
get_nuke_state()
update_icon_interior()
update_icon_lights()
update_ui_mode()
set_anchor()
set_safety()
set_active()
get_time_left()
explode()
actually_explode()
really_actually_explode()
get_cinematic_type()
/datum/antagonist/ninja
var
give_objectives
give_equipment
proc
equip_space_ninja()
addMemories()
addObjectives()
/datum/antagonist/traitor
var
give_objectives
should_give_codewords
give_uplink
is_hijacker
employer
list/traitor_flavor
datum/component/uplink/uplink
datum/contractor_hub/contractor_hub
datum/objective/ending_objective
proc
pick_employer()
forge_traitor_objectives()
forge_ending_objective()
forge_escape_objective()
forge_single_generic_objective()
contractor_round_end()
replace_escape_objective()
reinstate_escape_objective()
/datum/antagonist/wizard
var
give_objectives
strip
allow_rename
datum/team/wizard/wiz_team
move_to_lair
outfit_type
wiz_age
proc
create_wiz_team()
send_to_lair()
create_objectives()
equip_wizard()
rename_wizard()
admin_send_to_lair()
/datum/antagonist/nukeop
var
datum/team/nuclear/nuke_team
always_new_team
send_to_spawnpoint
nukeop_outfit
preview_outfit_behind
nuke_icon_state
proc
equip_op()
assign_nuke()
give_alias()
memorize_code()
forge_objectives()
move_to_spawnpoint()
admin_send_to_base()
admin_tell_code()
/datum/atom_hud/alternate_appearance/basic/antagonist_hud
var
list/antag_hud_images
index
datum/mind/mind
proc
check_processing()
get_antag_image()
get_antag_hud_images()
update_icon()
update_antag_hud_images()
/datum/anonymous_theme
var
name
extras_prompt
extras_enabled
proc
theme_extras()
player_extras()
announce_to_all_players()
anonymous_all_players()
restore_all_players()
anonymous_name()
anonymous_ai_name()
/obj/machinery/atmospherics/components
var
welded
showpipe
shift_underlay_only
list/datum/pipeline/parents
update_parents_after_rebuild
list/datum/gas_mixture/airs
custom_reconcilation
proc
update_icon_nopipes()
hide_pipe()
nullify_pipenet()
update_parents()
return_pipenets_for_reconcilation()
return_airs_for_reconcilation()
/obj/machinery/atmospherics
var
can_unwrench
initialize_directions
pipe_color
piping_layer
pipe_flags
hide
image/pipe_vision_img
device_type
list/obj/machinery/atmospherics/nodes
construction_type
pipe_state
on
paintable
rebuilding
vent_movement
override_naming
proc
destroy_network()
rebuild_pipes()
get_rebuild_targets()
nullify_node()
get_node_connects()
normalize_cardinal_directions()
atmos_init()
set_piping_layer()
can_be_node()
find_connecting()
connection_check()
check_init_directions()
is_connectable()
check_connectable_layer()
check_connectable_color()
pipeline_expansion()
set_init_directions()
get_init_directions()
return_pipenet()
return_pipenet_airs()
set_pipenet()
replace_pipenet()
disconnect()
can_unwrench()
unsafe_pressure_release()
get_pipe_image()
return_pipenets()
can_see_pipes()
update_layer()
paint()
add_member()
update_node_icon()
/obj/machinery/atmospherics/pipe
var
datum/gas_mixture/air_temporary
volume
datum/pipeline/parent
proc
releaseAirToTurf()
update_pipe_icon()
/obj/machinery/power/terminal
var
obj/machinery/power/master
proc
dismantle()
/datum/command_report_menu
var
mob/ui_user
command_name
custom_name
command_report_content
announce_contents
played_sound
list/preset_names
proc
send_announcement()
/obj/item/paicard
var
alert_cooldown
slotted
mob/living/silicon/pai/pai
emotion_icon
proc
setPersonality()
alertUpdate()
pool_candidates()
/datum/pai_candidate
var
comments
description
key
name
ready
proc
savefile_path()
savefile_save()
savefile_load()
/obj/item/storage/wallet
var
obj/item/card/id/front_id
list/combined_access
cached_flat_icon
proc
refreshID()
get_cached_flat_icon()
update_label()
/obj/item/card/id
var
icon/cached_flat_icon
mining_points
registered_name
datum/bank_account/registered_account
obj/machinery/paystand/my_store
registered_age
assignment
datum/id_trim/trim
list/access
list/wildcard_slots
is_intern
proc
get_cached_flat_icon()
can_add_wildcards()
add_wildcards()
remove_wildcards()
add_access()
remove_access()
set_access()
clear_access()
clear_account()
build_access_lists()
insert_money()
mass_insert_money()
alt_click_can_use_id()
set_new_account()
update_in_wallet()
update_label()
get_trim_assignment()
/obj/machinery/computer/atmos_control/tank
var
input_tag
output_tag
list/input_info
list/output_info
proc
reconnect()
/obj/machinery/light_switch
var
area/area
proc
set_lights()
/obj/item/radio/intercom
proc
AreaPowerCheck()
/obj/machinery/requests_console
var
department
list/messages
departmentType
newmessagepriority
screen
silent
hackState
announcementConsole
open
announceAuth
msgVerified
msgStamped
message
to_department
priority
obj/item/radio/Radio
emergency
receive_ore_updates
proc
departments_table()
clear_emergency()
createmessage()
/obj/effect/landmark/ruin
var
datum/map_template/ruin/ruin_template
/datum/radio_frequency
var
frequency
list/list/datum/weakref/devices
proc
post_signal()
add_listener()
remove_listener()
/datum/ghost_pool_menu
var
client/holder
new_role_flags
/obj/item/implantcase
var
obj/item/implant/imp
imp_type
/datum/map_report
var
original_path
list/bad_paths
list/bad_keys
loadable
crashed
static/tag_number
proc
show_to()
/obj/item/food
var
list/food_reagents
food_flags
foodtypes
max_volume
eat_time
list/tastes
list/eatverbs
bite_consumption
microwaved_type
trash_type
junkiness
burns_on_grill
burns_in_oven
venue_value
preserved_food
ant_attracting
decomp_type
decomp_req_handle
proc
MakeEdible()
MakeProcessable()
MakeGrillable()
MakeBakeable()
MakeLeaveTrash()
MakeDecompose()
try_break_off()
i_kill_you()
/obj/item/stack
var
list/datum/stack_recipe/recipes
singular_name
amount
max_amount
is_cyborg
datum/robot_energy_storage/source
cost
merge_type
full_w_class
novariants
list/mats_per_unit
material_type
obj/structure/table/tableVariant
splint_factor
burn_cleanliness_bonus
absorption_capacity
absorption_rate
matter_amount
has_unique_girder
proc
set_mats_per_unit()
update_custom_materials()
get_main_recipes()
update_weight()
get_amount()
recursively_build_recipes()
build_recipe()
is_valid_recipe()
building_checks()
is_zero_amount()
add()
can_merge()
merge_without_del()
merge()
on_movable_entered_occupied_turf()
split_stack()
copy_evidences()
/datum/secrets_menu
var
client/holder
is_debugger
is_funmin
/datum/select_equipment
var
client/user
mob/target_mob
dummy_key
static/list/cached_outfits
datum/outfit/selected_outfit
selected_identifier
proc
init_dummy()
outfit_entry()
make_outfit_entries()
make_custom_outfit_entries()
resolve_outfit()
/datum/give_sdql_spell
var
client/user
mob/living/target_mob
obj/effect/proc_holder/spell/target_spell
spell_type
list/saved_vars
list/list_vars
list/parse_result
alert
static/list/editable_spell_vars
static/list/special_list_vars
static/list/special_var_lists
static/list/enum_vars
action_icon_base64
projectile_icon_base64
hand_icon_base64
overlay_icon_base64
mouse_icon_base64
proc
load_vars_from()
load_list_var()
load_sample()
finalize_load()
json_sanitize_list_vars()
load_from_json()
map_var_list()
string_rep()
holder_var_validate()
icon_needs_updating()
toggle_list_var()
set_list_var()
set_list_ref_var()
rename_list_var()
change_list_var_type()
remove_list_var()
purge_list_var()
generate_list_var()
give_spell()
reassign_vars()
/datum/color_matrix_editor
var
client/owner
datum/weakref/target
atom/movable/screen/color_matrix_proxy_view/proxy_view
list/current_color
closed
proc
on_confirm()
wait()
/datum/component
var
dupe_mode
dupe_type
datum/parent
can_transfer
proc
Initialize()
_JoinParent()
_RemoveFromParent()
RegisterWithParent()
UnregisterFromParent()
InheritComponent()
CheckDupeComponent()
PreTransfer()
PostTransfer()
_GetInverseTypeList()
ClearFromParent()
/datum/greyscale_modify_menu
var
atom/target
client/user
list/allowed_configs
datum/callback/apply_callback
datum/greyscale_config/config
list/split_colors
config_owner_type
list/sprite_data
sprite_dir
icon_state
generate_full_preview
refreshing
unlocked
proc
ReadColorsFromString()
randomize_color()
change_config()
queue_refresh()
refresh_preview()
Unlock()
DefaultApply()
SetupConfigOwner()
/datum/verbs/menu
var
default
/datum/adventure_browser
var
datum/adventure/temp_adventure
feedback_message
proc
resolve_adventure()
/obj/effect/decal/cleanable/food/salt
var
safepasses
/mob/living/simple_animal/revenant
var
icon_idle
icon_reveal
icon_stun
icon_drain
stasis
essence
essence_regen_cap
essence_regenerating
essence_regen_amount
essence_accumulated
essence_excess
revealed
unreveal_time
unstun_time
inhibited
essence_drained
draining
list/drained_mobs
perfectsouls
generated_objectives_and_spells
proc
random_revenant_name()
on_baned()
reset_inhibit()
reveal()
stun()
update_spooky_icon()
castcheck()
unlock()
change_essence_amount()
death_reset()
incorporeal_move_check()
Harvest()
/datum/map_generator_module
var
datum/map_generator/mother
list/spawnableAtoms
list/spawnableTurfs
clusterMax
clusterMin
clusterCheckFlags
allowAtomsOnSpace
proc
sync()
generate()
place()
checkPlaceAtom()
/datum/tgs_revision_information/test_merge
var
number
title
body
author
url
head_commit
comment
/datum/component/ntnet_interface
var
hardware_id
id_tag
datum/ntnet/network
list/registered_sockets
list/alias
proc
register_port()
deregister_port()
connect_port()
/datum/netdata
var
sender_id
receiver_id
network_id
passkey
list/data
datum/netdata/next
mob/user
proc
clone()
json_to_data()
json_append_to_data()
data_to_json()
json_list_generation_admin()
json_list_generation()
json_list_generation_netlog()
generate_netlog()
/datum/element
var
element_flags
id_arg_index
proc
Attach()
OnTargetDelete()
Detach()
/datum/tgui
var
mob/user
datum/src_object
title
datum/tgui_window/window
window_key
window_size
interface
autoupdate
initialized
opened_at
closing
status
datum/ui_state/state
refresh_cooldown
proc
open()
close()
set_autoupdate()
set_state()
send_asset()
send_full_update()
send_update()
get_payload()
process_status()
on_message()
/datum/ui_state
proc
can_use_topic()
/datum/component/sdql_executor
var
query
giver
suppress_message_admins
list/scratchpad
list/saved_overrides
proc
execute()
ref_list()
/datum/abductor_gear
var
name
description
id
cost
build_path
category
/datum/achievement_data
var
owner_ckey
data
original_cached_data
initialized
proc
InitializeData()
get_changed_data()
load_all_achievements()
get_data()
unlock()
get_achievement_status()
reset()
/datum/award
var
name
desc
icon
category
database_id
achievement_version
default_value
proc
load()
get_changed_rows()
get_metadata_row()
get_raw_value()
parse_value()
on_unlock()
/datum/asset/spritesheet/simple
var
list/assets
/datum/award/score
var
track_high_scores
list/high_scores
proc
LoadHighScores()
/datum/action/antag_info
var
datum/antagonist/antag_datum
/datum/action/boss
var
boss_cost
usage_probability
mob/living/simple_animal/hostile/boss/boss
boss_type
needs_target
say_when_triggered
/mob/living/simple_animal/hostile/boss
var
list/boss_abilities
datum/boss_active_timed_battle/atb
point_regen_delay
/mob/living/simple_animal/hostile/boss/paper_wizard
var
list/copies
/datum/action/boss/wizard_summon_minions
var
summoned_minions
max_minions
minions_to_summon
proc
lost_minion()
/datum/action/chameleon_outfit
var
list/outfit_options
proc
initialize_outfits()
select_outfit()
/datum/action/item_action/chameleon/change
var
list/chameleon_blacklist
list/chameleon_list
chameleon_type
chameleon_name
emp_timer
proc
initialize_disguises()
select_look()
random_look()
update_look()
update_item()
emp_randomise()
apply_job_data()
/obj/item/clothing/suit/hooded
var
obj/item/clothing/head/hooded/hood
hoodtype
alternative_mode
hood_up
proc
MakeHood()
RemoveHood()
ToggleHood()
/datum/outfit/job
var
jobtype
backpack
satchel
duffelbag
pda_slot
/obj/item/clothing/head/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/clothing/suit/space/hardsuit
var
obj/item/clothing/head/helmet/space/hardsuit/helmet
helmettype
obj/item/tank/jetpack/suit/jetpack
hardsuit_type
helmet_on
proc
MakeHelmet()
RemoveHelmet()
ToggleHelmet()
/datum/action/changeling
var
needs_button
helptext
chemical_cost
dna_cost
req_dna
req_human
req_absorbs
req_stat
ignores_fakedeath
active
proc
on_purchase()
try_to_sting()
sting_action()
sting_feedback()
can_sting()
can_be_used_by()
/datum/antagonist/changeling
var
you_are_greet
give_objectives
competitive_objectives
list/stored_profiles
datum/changelingprofile/first_prof
dna_max
absorbedcount
trueabsorbs
chem_charges
chem_storage
chem_recharge_rate
chem_recharge_slowdown
sting_range
geneticdamage
islinking
geneticpoints
total_geneticspoints
total_chem_storage
purchasedpowers
mimicing
canrespec
changeling_speak
datum/dna/chosen_dna
datum/action/changeling/sting/chosen_sting
datum/cellular_emporium/cellular_emporium
datum/action/innate/cellular_emporium/emporium_action
hive_name
static/list/all_powers
static/list/slot2type
list/stolen_memories
proc
create_actions()
reset_properties()
remove_changeling_powers()
reset_powers()
regain_powers()
stingAtom()
has_sting()
purchase_power()
readapt()
regenerate()
get_dna()
has_dna()
can_absorb_dna()
create_profile()
add_profile()
add_new_profile()
remove_profile()
get_profile_to_remove()
push_out_profile()
create_initial_profile()
forge_objectives()
admin_restore_appearance()
transform()
select_dna()
check_menu()
/datum/action/changeling/absorb_dna
var
is_absorbing
proc
absorb_memories()
attempt_absorb()
/datum/memory
var
name
memorizer
datum/mind/memorizer_mind
action
list/extra_info
memorizer_mood
story_value
memory_flags
proc
generate_story()
generate_memory_name()
/datum/action/changeling/biodegrade
proc
dissolve_handcuffs()
dissolve_legcuffs()
dissolve_straightjacket()
open_closet()
dissolve_cocoon()
/obj/item/clothing/suit
var
fire_resist
blood_overlay_type
proc
setup_shielding()
/obj/structure/closet
var
obj/effect/overlay/closet_door/door_obj
is_animating_door
door_anim_squish
door_anim_angle
door_hinge_x
door_anim_time
enable_door_overlay
has_opened_overlay
has_closed_overlay
icon_door
secure
opened
welded
locked
large
wall_mounted
breakout_time
message_cooldown
can_weld_shut
horizontal
allow_objects
allow_dense
dense_when_open
max_mob_size
mob_storage_capacity
storage_capacity
cutting_tool
open_sound
close_sound
open_sound_volume
close_sound_volume
material_drop
material_drop_amount
delivery_icon
anchorable
icon_welded
divable
strong_grab
obj/item/electronics/airlock/electronics
can_install_electronics
proc
PopulateContents()
closet_update_overlays()
animate_door()
end_door_animation()
get_door_transform()
can_open()
can_close()
take_contents()
open()
after_open()
insert()
insertion_allowed()
close()
after_close()
toggle()
tool_interact()
after_weld()
verb_toggleopen()
bust_open()
togglelock()
locker_carbon()
/datum/action/changeling/fakedeath
var
revive_ready
proc
revive()
ready_to_regenerate()
/datum/action/changeling/headcrab
proc
spawn_headcrab()
/mob/living/simple_animal/hostile/headcrab
var
datum/mind/origin
egg_lain
proc
Infect()
/datum/changelingprofile
var
name
protected
datum/dna/dna
list/name_list
list/appearance_list
list/flags_cover_list
list/exists_list
list/lefthand_file_list
list/righthand_file_list
list/inhand_icon_state_list
list/worn_icon_list
list/worn_icon_state_list
underwear
undershirt
socks
list/skillchips
list/stored_scars
datum/icon_snapshot/profile_snapshot
id_icon
proc
copy_profile()
/datum/action/changeling/pheromone_receptors
var
receptors_active
/datum/action/changeling/sting
proc
set_sting()
unset_sting()
/datum/action/changeling/sting/false_armblade
proc
remove_fake()
/datum/action/changeling/sting/lsd
proc
hallucination_time()
/datum/action/changeling/sting/transformation
var
datum/changelingprofile/selected_dna
/datum/dna
var
unique_enzymes
unique_identity
blood_type
datum/species/species
list/features
unique_features
real_name
list/mutations
list/temporary_mutations
list/previous
mob/living/holder
list/mutation_index
list/default_mutation_genes
stability
scrambled
proc
transfer_identity()
copy_dna()
add_mutation()
remove_mutation()
check_mutation()
remove_all_mutations()
remove_mutation_group()
generate_unique_identity()
generate_unique_features()
generate_dna_blocks()
generate_unique_enzymes()
set_uni_identity_block()
set_uni_feature_block()
update_ui_block()
update_uf_block()
force_give()
force_lose()
is_same_as()
update_instability()
update_dna_identity()
initialize_dna()
check_block()
get_mutation()
check_block_string()
is_gene_active()
set_se()
activate_mutation()
mutation_in_sequence()
/datum/action/changeling/strained_muscles
var
stacks
proc
muscle_loop()
/datum/action/changeling/suit
var
helmet_type
suit_type
suit_name_simple
helmet_name_simple
recharge_slowdown
blood_on_castoff
proc
check_suit()
/datum/action/changeling/weapon
var
silent
weapon_type
weapon_name_simple
proc
check_weapon()
/obj/item/shield/changeling
var
remaining_uses
/datum/action/consume
var
mob/living/vored_mob
proc
handle_mob_deletion()
start_consuming()
stop_consuming()
on_owner_death()
/mob/living/simple_animal/hostile/ooze/gelatinous
var
datum/action/cooldown/metabolicboost/boost
datum/action/consume/consume
/datum/action/cooldown
var
cooldown_time
next_use_time
proc
StartCooldown()
/datum/disease/advance/sentient_disease
var
mob/camera/disease/overmind
disease_id
/mob/camera/disease
var
freemove
freemove_end
freemove_end_timerid
datum/action/innate/disease_adapt/adaptation_menu_action
datum/disease_ability/examining_ability
datum/browser/browser
browser_open
mob/living/following_host
list/disease_instances
list/hosts
datum/disease/advance/sentient_disease/disease_template
total_points
points
last_move_tick
move_delay
next_adaptation_time
adaptation_cooldown
list/purchased_abilities
list/unpurchased_abilities
proc
pick_name()
infect_random_patient_zero()
force_infect()
end_freemove()
add_infection()
remove_infection()
set_following()
follow_next()
follow_mob()
adapt_cooldown()
notify_adapt_ready()
refresh_adaptation_menu()
adaptation_menu()
/datum/action/cooldown/gel_cocoon
proc
put_in_cocoon()
/mob/living/simple_animal/hostile/ooze/grapes
var
datum/action/cooldown/gel_cocoon/gel_cocoon
obj/effect/proc_holder/globules/globules
/mob/living/simple_animal/hostile/ooze
var
ooze_nutrition
ooze_nutrition_loss
ooze_metabolism_modifier
edible_food_types
proc
adjust_ooze_nutrition()
eat_atom()
updateNutritionDisplay()
/obj/structure/gel_cocoon
var
mob/living/carbon/inhabitant
proc
insert_target()
dump_inhabitant()
/datum/action/cooldown/metabolicboost
var
nutrition_cost
active
proc
HeatUp()
FinishSpeedup()
/mob/living/simple_animal/mouse
var
body_color
chew_probability
proc
splat()
on_entered()
be_fruitful()
evolve()
/mob/living/simple_animal/hostile/regalrat
var
datum/action/cooldown/domain
datum/action/cooldown/riot
proc
get_player()
cheese_heal()
/datum/action/cooldown/spawn_induction_package
var
datum/antagonist/gang/my_gang_datum
/datum/antagonist/gang
var
datum/team/gang/my_gang
gang_name
gang_id
list/acceptable_clothes
list/free_clothes
datum/action/cooldown/spawn_induction_package/package_spawner
starter_gangster
original_name
gang_team_type
datum/gang_handler/handler
proc
make_gangster_leader()
equip_gangster_in_inventory()
/obj/item/slapper/secret_handshake
var
datum/gang_handler/handler
gang_to_use
datum/team/gang/team_to_use
proc
add_to_gang()
attempt_join_gang()
/obj/effect/proc_holder
var
panel
active
ranged_mousepointer
mob/living/ranged_ability_user
ranged_clickcd_override
has_action
datum/action/spell_action/action
action_icon
action_icon_state
action_background_icon_state
base_action
datum/weakref/owner
proc
on_gain()
on_lose()
fire()
get_panel_text()
InterceptClickOn()
add_ranged_ability()
remove_ranged_ability()
/mob/living/simple_animal/hostile/retaliate/goose/vomit
var
vomiting
vomitCoefficient
vomitTimeBonus
datum/action/cooldown/vomit/goosevomit
proc
vomit()
barf_food()
vomit_prestart()
vomit_start()
vomit_preend()
vomit_end()
/datum/action/innate
var
active
proc
Activate()
Deactivate()
/datum/action/innate/ai
var
mob/living/silicon/ai/owner_AI
uses
auto_use_uses
cooldown_period
proc
adjust_uses()
/datum/action/innate/ai/nuke_station
proc
set_up_us_the_bomb()
/obj/item/pinpointer/nuke
var
mode
proc
switch_mode_to()
/obj/machinery/doomsday_device
var
timing
obj/effect/countdown/doomsday/countdown
detonation_timer
next_announce
mob/living/silicon/ai/owner
proc
start()
seconds_remaining()
detonate()
/datum/action/innate/ai/place_transformer
var
list/turfOverlays
/obj/machinery/transformer
var
transform_dead
transform_standing
cooldown_duration
cooldown
cooldown_timer
robot_cell_charge
obj/effect/countdown/transformer/countdown
mob/living/silicon/ai/masterAI
proc
do_transform()
unlock_new_robot()
/datum/action/innate/ai/ranged
var
obj/effect/proc_holder/ranged_ai/linked_ability
linked_ability_type
/obj/effect/proc_holder/ranged_ai
var
enable_text
disable_text
datum/action/innate/ai/ranged/attached_action
proc
toggle()
/datum/action/innate/ai/ranged/overload_machine
proc
detonate_machine()
/datum/action/innate/ai/ranged/override_machine
proc
animate_machine()
/datum/action/innate/bci_action
var
obj/item/circuit_component/bci_action/circuit_component
/obj/item/circuit_component/bci_action
var
datum/port/input/option/icon_options
datum/port/input/button_name
datum/port/output/signal
datum/action/innate/bci_action/bci_action
proc
update_action()
/datum/action/innate/bci_charge_action
var
obj/item/circuit_component/bci_core/circuit_component
proc
update_maptext()
/obj/item/circuit_component/bci_core
var
datum/action/innate/bci_charge_action/charge_action
datum/port/input/message
datum/port/input/send_message_signal
datum/port/output/user_port
datum/weakref/user
proc
on_organ_implanted()
on_organ_removed()
on_borg_charge()
on_electrocute()
on_examine()
/datum/action/innate/blobpop
var
autoplace_time
/datum/antagonist/blob
var
datum/action/innate/blobpop/pop_action
starting_points_human_blob
proc
create_objectives()
/datum/action/innate/bonechill
var
cooldown
last_use
snas_chance
/obj/machinery/computer/camera_advanced
var
list/z_lock
lock_override
mob/camera/ai_eye/remote/eyeobj
mob/living/current_user
list/networks
datum/action/innate/camera_off/off_action
datum/action/innate/camera_jump/jump_action
datum/action/innate/camera_multiz_up/move_up_action
datum/action/innate/camera_multiz_down/move_down_action
list/actions
should_supress_view_changes
proc
CreateEye()
GrantActions()
can_use()
give_eye_control()
/mob/camera/ai_eye/remote
var
sprint
cooldown
acceleration
mob/living/eye_user
obj/machinery/origin
eye_initialized
visible_icon
image/user_image
/obj/machinery/computer/camera_advanced/shuttle_docker
var
datum/action/innate/shuttledocker_rotate/rotate_action
datum/action/innate/shuttledocker_place/place_action
shuttleId
shuttlePortId
shuttlePortName
list/jumpto_ports
obj/docking_port/stationary/my_port
obj/docking_port/mobile/shuttle_port
list/locked_traits
view_range
x_offset
y_offset
list/whitelist_turfs
see_hidden
designate_time
turf/designating_target_loc
jammed
proc
placeLandingSpot()
canDesignateTarget()
rotateLandingSpot()
checkLandingSpot()
checkLandingTurf()
update_hidden_docking_ports()
/obj/machinery/spaceship_navigation_beacon
var
locked
/datum/action/innate/cellular_emporium
var
datum/cellular_emporium/cellular_emporium
/datum/cellular_emporium
var
name
datum/antagonist/changeling/changeling
/datum/action/innate/choose_modules
var
datum/module_picker/module_picker
/datum/module_picker
var
name
selected_cat
compact_mode
processing_time
list/possible_modules
proc
purchase_module()
/datum/action/innate/chrono_teleport
var
obj/item/clothing/suit/space/chronos/chronosuit
/obj/item/clothing/suit/space/chronos
var
list/chronosafe_items
obj/item/clothing/head/helmet/space/chronos/helmet
obj/effect/chronos_cam/camera
datum/action/innate/chrono_teleport/teleport_now
activating
activated
cooldowntime
teleporting
phase_timer_id
proc
new_camera()
finish_chronowalk()
chronowalk()
phase_2()
phase_3()
phase_4()
activate()
deactivate()
/datum/action/innate/construction
var
mob/camera/ai_eye/remote/base_construction/remote_eye
obj/machinery/computer/camera_advanced/base_construction/base_console
only_station_z
proc
check_rcd()
check_spot()
/mob/camera/ai_eye/remote/base_construction
var
obj/machinery/computer/camera_advanced/base_construction/linked_console
/obj/machinery/computer/camera_advanced/base_construction
var
area/allowed_area
list/structures
obj/item/construction/rcd/internal/internal_rcd
list/datum/action/innate/construction_actions
proc
populate_actions_list()
restock_materials()
find_spawn_spot()
/datum/action/innate/construction/place_structure
var
obj/structure_path
structure_name
place_sound
proc
after_place()
/obj/machinery/computer/auxiliary_base
var
shuttleId
launch_warning
list/datum/weakref/turrets
possible_destinations
destination
blind_drop_ready
proc
launch_check()
set_mining_mode()
set_landing_zone()
/obj/effect/dummy/phased_mob
var
movedelay
movespeed
proc
phased_check()
deleteself()
/mob/living/simple_animal/hostile/netherworld
var
phaser
datum/action/innate/creature/teleport/teleport
is_phased
proc
can_be_seen()
/datum/action/innate/cult/blood_magic
var
list/spells
channeling
proc
Positioning()
/datum/action/innate/cult/blood_spell
var
charges
magic_path
obj/item/melee/blood_magic/hand_magic
datum/action/innate/cult/blood_magic/all_magic
base_desc
invocation
health_cost
/obj/item/melee/blood_magic
var
invocation
uses
health_cost
datum/action/innate/cult/blood_spell/source
/datum/action/innate/cult/blood_spell/dagger
var
obj/item/summoned_type
/datum/action/innate/cult/blood_spell/horror
var
obj/effect/proc_holder/horror/PH
/obj/effect/proc_holder/horror
var
datum/action/innate/cult/blood_spell/attached_action
proc
toggle()
/datum/action/innate/cult/blood_spell/veiling
var
revealing
/obj/machinery/door/airlock/cult
var
openingoverlaytype
friendly
stealthy
proc
conceal()
reveal()
/turf/open/floor/engine/cult
var
obj/effect/cult_turf/overlay/floor/bloodcult/realappearance
proc
be_removed()
/obj/structure/destructible/cult
var
cooldowntime
cultist_examine_message
proc
conceal()
reveal()
check_menu()
/datum/action/innate/cult/comm
proc
cultist_commune()
/datum/action/innate/cult/create_rune
var
obj/effect/rune/rune_type
cooldown
base_cooldown
scribe_time
damage_interrupt
action_interrupt
obj/effect/temp_visual/cult/rune_spawn/rune_word_type
obj/effect/temp_visual/cult/rune_spawn/rune_innerring_type
obj/effect/temp_visual/cult/rune_spawn/rune_center_type
rune_color
proc
turf_check()
/obj/effect/temp_visual/cult/rune_spawn
var
turnedness
/datum/action/innate/cult/ghostmark
var
tracking
cooldown
base_cooldown
proc
reset_button()
/datum/action/innate/cult/halberd
var
obj/item/melee/cultblade/halberd/halberd
cooldown
/obj/item/melee/cultblade/halberd
var
datum/action/innate/cult/halberd/halberd_act
wielded
proc
on_wield()
on_unwield()
break_halberd()
/datum/action/innate/cult/master/cultmark
var
obj/effect/proc_holder/cultmark/CM
cooldown
base_cooldown
/obj/effect/proc_holder/cultmark
var
datum/action/innate/cult/master/cultmark/attached_action
proc
toggle()
/datum/action/innate/cult/master/finalreck
proc
chant()
/datum/action/innate/cult/master/pulse
var
obj/effect/proc_holder/pulse/PM
cooldown
base_cooldown
throwing
mob/living/throwee
/obj/effect/proc_holder/pulse
var
datum/action/innate/cult/master/pulse/attached_action
proc
toggle()
/datum/action/innate/cult/spin2win
var
cooldown
mob/living/carbon/human/holder
obj/item/cult_bastard/sword
proc
stop_spinning()
/obj/item/cult_bastard
var
datum/action/innate/dash/cult/jaunt
datum/action/innate/cult/spin2win/linked_action
spinning
spin_cooldown
dash_toggled
/datum/action/innate/dash
var
current_charges
max_charges
charge_rate
obj/item/dashing_item
dash_sound
recharge_sound
beam_effect
phasein
phaseout
proc
teleport()
charge()
/obj/item/hierophant_club
var
obj/effect/hierophant/beacon
teleporting
datum/action/innate/dash/hierophant/blink
blink_activated
blink_charged
proc
teleport_mob()
/datum/action/innate/deploy_last_shell
var
mob/living/silicon/robot/last_used_shell
/datum/action/innate/elite_attack
var
chosen_message
chosen_attack_num
/mob/living/simple_animal/hostile/asteroid/elite
var
chosen_attack
list/attack_action_types
can_talk
obj/loot_drop
/datum/action/innate/end_holocall
var
datum/holocall/hcall
/datum/holocall
var
mob/living/user
obj/machinery/holopad/calling_holopad
obj/machinery/holopad/connected_holopad
list/dialed_holopads
mob/camera/ai_eye/remote/holo/eye
obj/effect/overlay/holo_pad_hologram/hologram
datum/action/innate/end_holocall/hangup
call_start_time
head_call
proc
Disconnect()
ConnectionFailure()
Answer()
Check()
/mob/camera/ai_eye/remote/xenobio
var
allowed_area
/obj/machinery/computer/camera_advanced/xenobio
var
datum/action/innate/slime_place/slime_place_action
datum/action/innate/slime_pick_up/slime_up_action
datum/action/innate/feed_slime/feed_slime_action
datum/action/innate/monkey_recycle/monkey_recycle_action
datum/action/innate/slime_scan/scan_action
datum/action/innate/feed_potion/potion_action
datum/action/innate/hotkey_help/hotkey_help
obj/machinery/monkey_recycler/connected_recycler
list/stored_slimes
obj/item/slimepotion/slime/current_potion
max_slimes
monkeys
proc
XenoSlimeClickCtrl()
XenoSlimeClickAlt()
XenoSlimeClickShift()
XenoTurfClickShift()
XenoTurfClickCtrl()
XenoMonkeyClickCtrl()
/obj/item/organ/external/wings/functional
var
datum/action/innate/flight/fly
wings_open_feature_key
wings_closed_feature_key
wings_open
proc
handle_flight()
can_fly()
fly_slip()
toggle_flight()
open_wings()
close_wings()
/mob/living/simple_animal/hostile/asteroid/fugu
var
wumbo
inflate_cooldown
datum/action/innate/fugu/expand/E
proc
Deflate()
/mob/living/simple_animal/hostile/asteroid/goldgrub
var
chase_time
will_burrow
datum/action/innate/goldgrub/spitore/spit
datum/action/innate/goldgrub/burrow/burrow
is_burrowed
proc
EatOre()
barf_contents()
Burrow()
/mob/living/simple_animal/hostile/hivebot
var
alert_light
/datum/action/innate/imaginary_hide
proc
update_status()
/mob/camera/imaginary_friend
var
icon/human_image
image/current_image
hidden
move_delay
mob/living/owner
datum/action/innate/imaginary_join/join
datum/action/innate/imaginary_hide/hide
proc
greet()
setup_friend()
setup_friend_from_prefs()
Show()
friend_talk()
recall()
/datum/action/innate/integrate_extract
proc
update_name()
/datum/species/jelly/luminescent
var
glow_intensity
obj/effect/dummy/luminescent_glow/glow
obj/item/slime_extract/current_extract
datum/action/innate/integrate_extract/integrate_extract
datum/action/innate/use_extract/extract_minor
datum/action/innate/use_extract/major/extract_major
extract_cooldown
proc
update_slime_actions()
update_glow()
/obj/item/slime_extract
var
Uses
qdel_timer
effectmod
list/activate_reagents
recurring
proc
activate_slime()
activate()
/datum/species/jelly/stargazer
var
datum/action/innate/project_thought/project_thought
datum/action/innate/link_minds/link_minds
datum/action/innate/linked_speech/master_speech
list/mob/living/linked_mobs
datum/weakref/slimelink_owner
current_link_id
proc
link_mob()
unlink_mob()
/datum/action/innate/mafia_panel
var
datum/mafia_controller/parent
/datum/action/innate/mansus_speech
var
mob/living/simple_animal/hostile/eldritch/raw_prophet/originator
/mob/living/simple_animal/hostile/eldritch/raw_prophet
var
list/linked_mobs
proc
link_mob()
unlink_mob()
/datum/action/innate/megafauna_attack
var
chosen_message
chosen_attack_num
/mob/living/simple_animal/hostile/megafauna
var
list/crusher_loot
achievement_type
crusher_achievement_type
score_achievement_type
elimination
anger_modifier
gps_name
recovery_time
true_spawn
nest_range
chosen_attack
list/attack_action_types
small_sprite_type
proc
spawn_crusher_loot()
devour()
update_cooldowns()
grant_achievement()
/mob/living/simple_animal/hostile/mimic/xenobio
var
opened
open_sound
close_sound
full_sound
max_mob_size
locked
datum/action/innate/mimic/lock/lock
proc
toggle_open()
insert()
insertion_allowed()
/mob/living/simple_animal/hostile/mining_drone
var
mode
obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun
proc
SetCollectBehavior()
SetOffenseBehavior()
CollectOre()
DropOre()
toggle_mode()
/obj/machinery/monkey_recycler
var
stored_matter
cube_production
list/connected
proc
stuff_monkey_in()
/datum/action/innate/pai
var
mob/living/silicon/pai/P
/datum/action/innate/proto_emitter
var
obj/machinery/power/emitter/prototype/proto_emitter
mob/living/carbon/buckled_mob
/obj/machinery/power/emitter/prototype
var
view_range
datum/action/innate/proto_emitter/firing/auto
/obj/item/turret_control
var
delay
/datum/action/innate/rune_shatter
var
obj/item/melee/rune_carver/sword
/obj/item/melee/rune_carver
var
static/list/blacklisted_turfs
drawing
list/current_runes
max_rune_amt
datum/action/innate/rune_shatter/linked_action
proc
carve_rune()
/datum/action/innate/send_chems
var
obj/item/hardened_spike/chem/spikey
mob/living/carbon/human/transfered
/obj/item/hardened_spike/chem
var
been_places
datum/action/innate/send_chems/chems
/datum/action/innate/slime
var
needs_growth
/datum/action/innate/spider/comm
proc
spider_command()
/mob/living/simple_animal/hostile/giant_spider
var
poison_per_bite
poison_type
is_busy
web_speed
web_sealer
datum/action/innate/spider/lay_web/lay_web
directive
menu_description
/datum/action/innate/spider/lay_eggs
var
enriched
/mob/living/simple_animal/hostile/giant_spider/midwife
var
atom/movable/cocoon_target
fed
egg_lay_time
obj/effect/proc_holder/wrap/wrap
datum/action/innate/spider/lay_eggs/lay_eggs
datum/action/innate/spider/lay_eggs/enriched/lay_eggs_enriched
datum/action/innate/spider/set_directive/set_directive
static/list/consumed_mobs
datum/action/innate/spider/comm/letmetalkpls
proc
cocoon()
/obj/structure/spider/eggcluster
var
obj/effect/mob_spawn/ghost_role/spider/spawner
/obj/effect/mob_spawn/ghost_role/spider
var
ready
amount_grown
directive
cluster_type
obj/structure/spider/eggcluster/egg
list/potentialspawns
/obj/structure/spider/stickyweb
var
genetic
sealed
/datum/action/innate/split_body
proc
make_dupe()
/datum/species/jelly/slime
var
datum/action/innate/split_body/slime_split
list/mob/living/carbon/bodies
datum/action/innate/swap_body/swap_body
/obj/structure/carp_rift
var
time_charged
max_charge
carp_stored
mob/living/simple_animal/hostile/space_dragon/dragon
charge_state
carp_interval
last_carp_inc
list/ckey_list
proc
update_check()
summon_carp()
/mob/living/simple_animal/hostile/space_dragon
var
riftTimer
maxRiftTimer
tiredness
tiredness_mult
gust_distance
gust_tiredness
using_special
tearing_wall
list/obj/structure/carp_rift/rift_list
rifts_charged
objective_complete
datum/action/innate/summon_rift/rift
chosen_color
devastation_damage_min_percentage
devastation_damage_max_percentage
proc
dragon_name()
color_selection()
add_dragon_overlay()
line_target()
fire_stream()
dragon_fire_line()
eat()
empty_contents()
reset_status()
rift_empower()
permanant_empower()
rift_depower()
destroy_rifts()
useGust()
victory()
/datum/action/innate/swap_body
proc
can_swap()
swap_to_dupe()
/datum/action/innate/teleport_in
var
abductor_pad_cooldown
use_delay
/obj/machinery/abductor/pad
var
turf/teleport_target
proc
Warp()
Send()
Retrieve()
doMobToLoc()
MobToLoc()
doPadToLoc()
PadToLoc()
/datum/action/innate/teleport_self
var
teleport_self_cooldown
use_delay
/datum/action/innate/unstable_teleport
var
cooldown
last_teleport
proc
teleport()
/datum/action/innate/use_extract
var
activation_type
/datum/action/item_action/agent_box
var
boxtype
box_cooldown
/obj/structure/closet/cardboard/agent
proc
go_invisible()
reveal()
/obj/item/clothing/head/helmet/space/hardsuit/berserker
var
berserk_charge
berserk_active
proc
berserk_mode()
end_berserk()
/obj/item/card/id/advanced/chameleon
var
forged
anyone
datum/weakref/theft_target
/obj/item/card/id/advanced
var
assigned_icon_state
trim_icon_override
trim_state_override
trim_assignment_override
proc
update_intern_status()
remove_intern_status()
on_holding_card_slot_moved()
/datum/id_trim
var
trim_icon
trim_state
assignment
list/access
list/wildcard_access
/obj/item/clothing/glasses/prism_glasses
var
glasses_color
/obj/item/detective_scanner
var
scanning
list/log
range
view_check
forensicPrintCount
proc
PrintReport()
scan()
add_log()
displayDetectiveScanResults()
/obj/item/clothing/neck/necklace/memento_mori
var
mob/living/carbon/human/active_owner
proc
memento()
mori()
check_health()
consume_guardian()
regurgitate_guardian()
/obj/item/instrument
var
datum/song/handheld/song
list/allowed_instrument_ids
instrument_range
proc
should_stop_playing()
/obj/item/tank/jetpack
var
gas_type
on
stabilizers
full_speed
datum/effect_system/trail_follow/ion/ion_trail
proc
cycle()
turn_on()
turn_off()
move_react()
pre_move_react()
allow_thrust()
/datum/action/item_action/nano_picket_sign
var
obj/item/picket_sign/S
/obj/item/picket_sign
var
label
picket_sign_cooldown
proc
retext()
/datum/action/item_action/organ_action/colossus
var
obj/item/organ/vocal_cords/colossus/cords
/obj/item/organ/vocal_cords/colossus
var
next_command
cooldown_mod
base_multiplier
/obj/item/organ/heart/cursed
var
last_pump
add_colour
pump_delay
blood_loss
heal_brute
heal_burn
heal_oxy
/datum/species/dullahan
var
obj/item/dullahan_relay/myhead
proc
update_vision_perspective()
/datum/action/item_action/organ_action/statue
var
ability_cooldown
obj/structure/statue/custom/statue
proc
human_left_statue()
statue_destroyed()
/obj/structure/statue/custom
var
mutable_appearance/content_ma
static/list/greyscale_with_value_bump
proc
set_visuals()
/obj/item/organ/tongue/vampire
var
drain_cooldown
/obj/item/multitool/ai_detect
var
detect_state
rangealert
rangewarning
hud_type
hud_on
mob/camera/ai_eye/remote/ai_detector/eye
datum/action/item_action/toggle_multitool/toggle_action
proc
toggle_hud()
show_hud()
remove_hud()
multitool_detect()
/datum/action/item_action/toggle_research_scanner
var
active
/datum/action/item_action/toggle_spacesuit
proc
toggle()
/obj/item/clothing/suit/space
var
temperature_setting
obj/item/stock_parts/cell/cell
cell_cover_open
thermal_on
show_hud
proc
remove_cell()
toggle_spacesuit_cell()
toggle_spacesuit()
update_hud_icon()
/obj/item/clothing/head/hardhat/weldhat
proc
toggle_welding_screen()
/obj/item/clothing/head/helmet/space/plasmaman
var
helmet_on
smile
smile_color
visor_icon
smile_state
obj/item/clothing/head/attached_hat
proc
toggle_welding_screen()
/datum/action/small_sprite
var
small
small_icon
small_icon_state
/obj/effect/proc_holder/alien
var
plasma_cost
check_turf
proc
cost_check()
check_vent_block()
/datum/action/toggle_scope_zoom
var
obj/item/gun/gun
/obj/machinery/porta_turret
var
uses_stored
scan_range
atom/base
raised
raising
locked
controllock
installation
obj/item/gun/stored_gun
gun_charge
mode
stun_projectile
stun_projectile_sound
lethal_projectile
lethal_projectile_sound
reqpower
always_up
has_cover
obj/machinery/porta_turret_cover/cover
last_fired
shot_delay
turret_flags
on
list/faction
datum/effect_system/spark_spread/spark_system
wall_turret_direction
manual_control
datum/action/turret_quit/quit_action
datum/action/turret_toggle/toggle_action
mob/remote_controller
proc
toggle_on()
check_should_process()
setup()
null_gun()
reset_attacked()
tryToShootAt()
popUp()
popDown()
assess_perp()
in_faction()
target()
shootAt()
setState()
give_control()
remove_control()
InterceptClickOn()
/datum/action/vehicle
var
obj/vehicle/vehicle_target
/obj/vehicle
var
cooldown_vehicle_move
list/mob/occupants
max_occupants
max_drivers
movedelay
lastmove
key_type
obj/item/key/inserted_key
canmove
list/autogrant_actions_passenger
list/autogrant_actions_controller
list/mob/occupant_actions
obj/vehicle/trailer
are_legs_exposed
proc
is_key()
return_occupants()
occupant_amount()
return_amount_of_controllers_with_flag()
return_controllers_with_flag()
return_drivers()
driver_amount()
is_driver()
is_occupant()
add_occupant()
after_add_occupant()
auto_assign_occupant_flags()
remove_occupant()
after_remove_occupant()
after_move()
add_control_flags()
remove_control_flags()
generate_actions()
generate_action_type()
initialize_passenger_action_type()
initialize_controller_action_type()
grant_action_type_to_mob()
remove_action_type_from_mob()
grant_passenger_actions()
remove_passenger_actions()
grant_controller_actions()
remove_controller_actions()
grant_controller_actions_by_flag()
remove_controller_actions_by_flag()
cleanup_actions_for_mob()
/datum/action/vehicle/ridden
var
obj/vehicle/ridden/vehicle_ridden_target
/datum/action/vehicle/ridden/scooter/skateboard/ollie
var
next_ollie
/obj/vehicle/ridden/scooter/skateboard
var
datum/effect_system/spark_spread/sparks
grinding
next_crash
board_item_type
instability
proc
grind()
pick_up_board()
/datum/action/vehicle/sealed
var
obj/vehicle/sealed/vehicle_entered_target
/obj/vehicle/sealed
var
enter_delay
mouse_pointer
headlights_toggle
proc
mob_try_enter()
get_enter_delay()
mob_enter()
mob_try_exit()
mob_exit()
exit_location()
remove_key()
dump_mobs()
dump_specific_mobs()
vehicle_move()
/obj/vehicle/sealed/car/clowncar
var
headlight_colors
dice_cooldown_time
thankscount
cannonmode
proc
irish_car_bomb()
roll_the_dice()
reset_icon()
cover_in_oil()
stop_dropping_oil()
toggle_cannon()
activate_cannon()
deactivate_cannon()
fire_cannon_at()
increment_thanks_counter()
/datum/action/vehicle/sealed/horn
var
hornsound
/datum/action/vehicle/sealed/mecha
var
obj/vehicle/sealed/mecha/chassis
/datum/action/vehicle/sealed/mecha/ivanov_strike
proc
reset_button_icon()
/obj/vehicle/sealed/mecha/combat/savannah_ivanov
var
skyfall_cooldown
skyfall_cooldown_time
skyfall_charge_level
strike_cooldown
strike_cooldown_time
aiming_ivanov
rockets_left
proc
begin_skyfall_charge()
skyfall_charge_loop()
begin_landing()
land()
abort_skyfall()
start_missile_targeting()
end_missile_targeting()
on_melee_click()
on_equipment_click()
drop_missile()
/obj/item/mecha_parts/mecha_equipment
var
equip_cooldown
equip_ready
energy_drain
obj/vehicle/sealed/mecha/chassis
range
mech_flags
salvageable
detachable
selectable
harmful
destroy_sound
proc
update_chassis_page()
update_equip_info()
get_equip_info()
action_checks()
action()
do_after_cooldown()
do_after_mecha()
can_attach()
attach()
detach()
rearm()
needs_rearm()
/datum/action/vehicle/sealed/mecha/skyfall
proc
reset_button_icon()
/datum/action/vehicle/sealed/noise
var
sound_path
sound_message
/obj/vehicle/sealed/car/vim
var
being_repaired
sound_cooldown
/datum/action/vehicle/sealed/thank
var
thank_time_cooldown
/datum/action/vote
proc
remove_from_client()
/obj/item/organ/liver
var
alcohol_tolerance
toxTolerance
toxLethality
filterToxins
proc
on_add_comedy_metabolism()
/datum/addiction/medicine
var
datum/hallucination/fake_alert/hallucination
datum/hallucination/fake_health_doll/hallucination2
/datum/hallucination/fake_alert
var
alert_type
proc
cleanup()
/datum/hallucination/fake_health_doll
var
timer_id
proc
increment_fake_damage()
add_fake_limb()
cleanup()
/obj/item/organ/lungs
var
failed
operated
safe_oxygen_min
safe_oxygen_max
safe_nitro_min
safe_nitro_max
safe_co2_min
safe_co2_max
safe_plasma_min
safe_plasma_max
SA_para_min
SA_sleep_min
BZ_trip_balls_min
BZ_brain_damage_min
gas_stimulation_min
healium_para_min
healium_sleep_min
suffers_miasma
oxy_breath_dam_min
oxy_breath_dam_max
oxy_damage_type
nitro_breath_dam_min
nitro_breath_dam_max
nitro_damage_type
co2_breath_dam_min
co2_breath_dam_max
co2_damage_type
plas_breath_dam_min
plas_breath_dam_max
plas_damage_type
tritium_irradiation_moles_min
tritium_irradiation_moles_max
tritium_irradiation_probability_min
tritium_irradiation_probability_max
cold_message
cold_level_1_threshold
cold_level_2_threshold
cold_level_3_threshold
cold_level_1_damage
cold_level_2_damage
cold_level_3_damage
cold_damage_type
hot_message
heat_level_1_threshold
heat_level_2_threshold
heat_level_3_threshold
heat_level_1_damage
heat_level_2_damage
heat_level_3_damage
heat_damage_type
crit_stabilizing_reagent
proc
check_breath()
handle_gas_override()
handle_too_little_breath()
handle_breath_temperature()
/obj/effect/statclick/ahelp
var
datum/admin_help/ahelp_datum
/datum/admin_help_tickets
var
list/active_tickets
list/closed_tickets
list/resolved_tickets
obj/effect/statclick/ticket_list/astatclick
obj/effect/statclick/ticket_list/cstatclick
obj/effect/statclick/ticket_list/rstatclick
proc
TicketByID()
TicketsByCKey()
ListInsert()
BrowseTickets()
stat_entry()
ClientLogin()
ClientLogout()
CKey2ActiveTicket()
/obj/effect/statclick/ticket_list
var
current_state
proc
Action()
/obj/effect/statclick
var
target
proc
cleanup()
update()
/datum/admin_help_ui_handler
var
list/ahelp_cooldowns
proc
perform_adminhelp()
/datum/newscaster/feed_message
var
author
body
list/authorCensorTime
list/bodyCensorTime
is_admin_message
icon/img
time_stamp
list/datum/newscaster/feed_comment/comments
locked
caption
creationTime
authorCensor
bodyCensor
photo_file
proc
returnAuthor()
returnBody()
toggleCensorAuthor()
toggleCensorBody()
/datum/newscaster/wanted_message
var
active
criminal
body
scannedUser
isAdminMsg
icon/img
photo_file
/datum/newscaster/feed_channel
var
channel_name
list/datum/newscaster/feed_message/messages
locked
author
censored
list/authorCensorTime
list/DclassCensorTime
authorCensor
is_admin_channel
proc
returnAuthor()
toggleCensorDclass()
toggleCensorAuthor()
/datum/filter_editor
var
atom/target
/datum/station_traits_panel
var
static/list/future_traits
proc
too_late_for_future_traits()
too_late_to_revert()
/obj/structure/closet/supplypod
var
pod_flags
adminNamed
bluespace
delays
reverse_delays
custom_rev_delay
damage
effectStun
effectLimb
effectOrgans
effectGib
effectStealth
effectQuiet
effectMissile
effectCircle
style
reversing
list/reverse_dropoff_coords
fallingSoundLength
fallingSound
landingSound
openingSound
leavingSound
soundVolume
list/explosionSize
stay_after_drop
specialised
rubble_type
decal
door
fin_mask
obj/effect/supplypod_rubble/rubble
obj/effect/engineglow/glow_effect
effectShrapnel
shrapnel_type
shrapnel_magnitude
list/reverse_option_list
list/turfs_in_cargo
proc
setStyle()
SetReverseIcon()
backToNonReverseIcon()
handleReturnAfterDeparting()
preOpen()
open_pod()
startExitSequence()
preReturn()
tryMakeRubble()
deleteRubble()
addGlow()
endGlow()
remove_glow()
/datum/supply_pack
var
name
group
hidden
contraband
cost
access
access_view
access_any
list/contains
crate_name
id
desc
crate_type
dangerous
special
special_enabled
DropPodOnly
special_pod
admin_spawned
goody
proc
generate()
get_cost()
fill()
generate_supply_packs()
/datum/team
var
list/datum/mind/members
name
member_name
list/objectives
show_roundend_report
proc
get_team_antags()
antag_listing_entry()
antag_listing_name()
antag_listing_footer()
admin_rename()
admin_communicate()
admin_add_objective()
admin_remove_objective()
admin_add_member()
admin_remove_member()
admin_delete()
get_admin_commands()
is_solo()
add_member()
remove_member()
roundend_report()
/datum/http_response
var
status_code
body
list/headers
errored
error
/obj/machinery/newscaster
var
screen
paper_remaining
securityCaster
unit_no
alert_delay
alert
scanned_user
msg
datum/picture/picture
channel_name
c_locked
datum/newscaster/feed_channel/viewing_channel
allow_comments
proc
AttachPhoto()
scan_user()
print_paper()
remove_alert()
newsAlert()
/obj/item/station_charter
var
used
name_type
unlimited_uses
ignores_timeout
response_timer_id
approval_time
static/regex/standard_station_regex
proc
reject_proposed()
rename_station()
/datum/error_viewer
var
name
proc
browse_to()
build_header()
show_to()
make_link()
/obj/machinery/computer/shuttle
var
shuttleId
possible_destinations
admin_controlled
no_destination_swap
destination
locked
request_cooldown
proc
launch_check()
/datum/interview
var
id
static/atomic_id
client/owner
owner_ckey
welcome_message
list/questions
list/responses
read_only
pos_in_queue
status
proc
approve()
deny()
reconnect_owner()
link_self()
/datum/newscaster/feed_comment
var
author
body
time_stamp
/obj/item/nuclear_challenge
var
declaring_war
uplink_type
proc
force_war()
distribute_tc()
check_allowed()
/datum/station_goal
var
name
weight
required_crew
completed
report_message
proc
get_coverage()
send_report()
on_report()
get_report()
check_completion()
get_result()
/datum/skill_panel
var
datum/mind/targetmind
client/holder
/obj/item/grenade/chem_grenade
var
stage
list/obj/item/reagent_containers/glass/beakers
list/allowed_containers
list/banned_containers
affected_area
ignition_temp
threatscale
no_splash
casedesc
obj/item/assembly/prox_sensor/landminemode
proc
stage_change()
/obj/item/assembly/igniter
var
datum/effect_system/spark_spread/sparks
proc
flamethrower_process()
ignite_turf()
/obj/item/assembly_holder
var
obj/item/assembly/a_left
obj/item/assembly/a_right
proc
assemble()
attach()
process_activation()
/datum/borgpanel
var
mob/living/silicon/robot/borg
user
/datum/ert
var
mobtype
team
opendoors
leader_role
enforce_human
roles
rename_team
code
mission
teamsize
polldesc
random_names
spawn_admin
leader_experience
/datum/antagonist/ert
var
datum/team/ert/ert_team
leader
datum/outfit/outfit
datum/outfit/plasmaman_outfit
role
list/name_source
random_names
rip_and_tear
equip_ert
forge_objectives_for_ert
ert_job_path
proc
update_name()
forge_objectives()
equipERT()
/datum/team/ert
var
datum/objective/mission
/datum/adventure
var
name
starting_node
list/required_site_traits
list/band_modifiers
list/loot_categories
list/nodes
list/triggers
list/starting_qualities
list/trigger_loop_safety
deep_scan_description
datum/adventure_node/current_node
previous_node_id
list/qualities
list/delayed_action
proc
validate()
start_adventure()
end_adventure()
initialize_qualities()
navigate_to_node()
handle_special_nodes()
select_choice()
finish_delay()
apply_adventure_effect()
process_adventure_value()
check_requirements()
check_requirement_group()
check_single_requirement()
/datum/adventure_node
var
id
description
image_name
raw_image
list/choices
list/on_enter_effects
list/on_exit_effects
delay
delay_message
proc
on_enter()
on_exit()
get_available_choices()
/obj/item/exodrone
var
drone_status
controlled
datum/exploration_site/location
datum/exploration_site/travel_target
travel_time
travel_timer_id
busy_message
busy_start_time
busy_duration
datum/adventure/current_adventure
list/current_event_ui_data
datum/weakref/last_pad
list/drone_log
list/tools
travel_cost_coeff
static/name_counter
static/obj/item/exodrone/_regex_context
proc
ui_description()
launch_for()
finish_travel()
set_status()
space_left()
add_tool()
remove_tool()
update_storage_size()
get_cargo_data()
try_transfer()
drop_somewhere_on_station()
find_landing_pad()
explore_site()
get_adventure_data()
updateKeywords()
replace_keyword()
start_adventure()
resolve_adventure()
award_adventure_loot()
add_tool_qualities()
adventure_delay_start()
adventure_delay_end()
set_busy()
unset_busy()
busy_time_left()
travel_error()
damage()
drone_log()
has_tool()
get_travel_coeff()
/datum/adventure_loot_generator/cargo
var
static/list/unlockable_packs
/datum/adventure_loot_generator/maintenance
var
amount
/datum/adventure_loot_generator/pet
var
carrier_type
list/possible_pets
/mob/living/simple_animal/pet
var
unique_pet
obj/item/clothing/neck/petcollar/pcollar
collar_type
proc
add_collar()
/obj/item/pet_carrier
var
open
locked
list/occupants
occupant_weight
max_occupants
max_occupant_weight
proc
load_occupant()
add_occupant()
remove_occupant()
/datum/adventure_loot_generator/simple
var
loot_list
/datum/ai_behavior
var
required_distance
behavior_flags
action_cooldown
proc
setup()
perform()
finish_action()
/datum/ai_behavior/attack
proc
attack()
/datum/targetting_datum
proc
can_attack()
find_hidden_mobs()
/datum/ai_behavior/battle_screech
var
list/screeches
/datum/ai_behavior/break_spine
var
give_up_distance
/datum/ai_behavior/deliver_item
proc
deliver_item()
/datum/ai_behavior/disposal_mob
proc
try_disposal_mob()
/obj/machinery/disposal
var
datum/gas_mixture/air_contents
full_pressure
pressure_charging
flush
obj/structure/disposalpipe/trunk/trunk
flushing
flush_every_ticks
flush_count
last_sound
obj/structure/disposalconstruct/stored
proc
trunk_check()
rat_rummage()
place_item_in_disposal()
stuff_mob_in()
attempt_escape()
go_out()
eject()
flush()
newHolderDestination()
flushAnimation()
expel()
on_rat_rummage()
trash_carbon()
/datum/ai_behavior/find_and_set
proc
search_tactic()
/datum/ai_behavior/find_potential_targets
var
vision_range
static/hostile_machines
/datum/venue
var
name
venue_type
max_guests
list/customer_types
open
obj/machinery/restaurant_portal/restaurant_portal
list/current_visitors
visit_cooldown
min_time_between_visitor
max_time_between_visitor
req_access
customers_served
total_income
list/mob_blacklist
list/linked_seats
proc
create_new_customer()
order_food()
is_correct_order()
order_food_line()
on_get_order()
toggle_open()
open()
close()
/obj/structure/holosign/robot_seat
var
datum/venue/linked_venue
/mob/living/simple_animal/robot_customer
var
clothes_set
datum/atom_hud/hud_to_show_on_hover
/datum/customer_data
var
list/orderable_objects
list/order_prices
datum/ai_controller/ai_controller_used
total_patience
list/found_seat_lines
list/cant_find_seat_lines
list/leave_mad_lines
list/leave_happy_lines
list/wait_for_food_lines
friendly_pull_line
first_warning_line
second_warning_line
self_defense_line
list/clothing_sets
list/name_prefixes
prefix_file
base_icon
speech_sound
is_unique
proc
can_use()
get_order()
get_overlays()
get_underlays()
/datum/ai_behavior/harass
proc
attack()
/datum/ai_behavior/item_move_close_and_attack
var
attack_sound
max_attempts
proc
reset_blackboard()
/datum/ai_behavior/monkey_attack_mob
proc
monkey_attack()
/datum/ai_behavior/monkey_equip
proc
equip_item()
/datum/ai_behavior/monkey_equip/pickpocket
proc
attempt_pickpocket()
/obj/structure/chair
var
buildstacktype
buildstackamount
item_chair
proc
can_be_rotated()
can_user_rotate()
RemoveFromLatejoin()
electrify_self()
handle_rotation()
handle_layer()
/datum/song
var
name
atom/parent
list/lines
tempo
instrument_range
playing
editing
help
repeat
max_repeats
volume
max_volume
min_volume
list/allowed_instrument_ids
datum/instrument/using_instrument
cached_legacy_ext
cached_legacy_dir
list/cached_samples
legacy
list/compiled_chords
elapsed_delay
delay_by
current_chord
list/channels_playing
list/channels_idle
atom/music_player
last_hearcheck
list/hearing_mobs
debug_mode
max_sound_channels
using_sound_channels
last_channel_played
full_sustain_held_note
octave_min
octave_max
key_min
key_max
static/list/note_offset_lookup
static/list/accent_lookup
note_shift
note_shift_min
note_shift_max
can_noteshift
sustain_mode
sustain_dropoff_volume
sustain_linear_duration
sustain_exponential_dropoff
cached_linear_dropoff
cached_exponential_dropoff
proc
do_hearcheck()
set_instrument()
start_playing()
stop_playing()
process_song()
tempodiv_to_delay()
compile_chords()
play_chord()
should_stop_playing()
set_repeats()
sanitize_tempo()
get_bpm()
set_bpm()
updateDialog()
update_sustain()
set_volume()
set_dropoff_volume()
set_exponential_drop_rate()
set_linear_falloff_duration()
instrument_status_ui()
ParseSong()
compile_legacy()
playkey_legacy()
compile_synthesized()
playkey_synth()
terminate_all_sounds()
terminate_sound_mob()
pop_channel()
process_decay()
/datum/ai_controller/monkey
var
static/list/loc_connections
proc
TryFindWeapon()
retaliate()
on_attackby()
on_attack_hand()
on_attack_paw()
on_attack_animal()
on_attack_alien()
on_bullet_act()
on_hitby()
on_entered()
on_startpulling()
on_try_syringe()
on_attack_hulk()
on_attempt_cuff()
update_movespeed()
target_del()
/datum/ai_behavior/simple_equip
proc
pickup_item()
drop_item()
/datum/ai_behavior/vendor_crush
var
untilt_cooldown
time_to_tilt
proc
tiltonmob()
/obj/machinery/vending
var
active
vend_ready
purchase_message_cooldown
last_shopper
tilted
tiltable
squish_damage
forcecrit
num_shards
list/pinned_mobs
panel_type
list/products
list/contraband
list/premium
product_slogans
product_ads
list/product_records
list/hidden_records
list/coin_records
list/slogan_list
list/small_ads
vend_reply
last_reply
last_slogan
slogan_delay
icon_vend
icon_deny
seconds_electrified
shoot_inventory
shoot_inventory_chance
shut_up
extended_inventory
scan_id
obj/item/coin/coin
obj/item/stack/spacecash/bill
default_price
extra_price
age_restrictions
onstation
onstation_override
list/canload_access_list
list/vending_machine_input
input_display_header
obj/item/vending_refill/refill_canister
loaded_items
light_mask
obj/item/radio/Radio
proc
build_inventory()
reset_prices()
restock()
refill_inventory()
update_canister()
unbuild_inventory()
freebie()
tilt()
untilt()
loadingAttempt()
compartmentLoadAccessCheck()
can_vend()
select_colors()
vend_greyscale()
vend()
speak()
throw_item()
pre_throw()
shock()
canLoadItem()
/datum/ai_behavior/vendor_rise_up
var
succes_tilt_cooldown
/datum/ai_controller/robot_customer
proc
on_attackby()
eat_order()
on_get_pulled()
async_on_get_pulled()
warn_greytider()
on_get_punched()
/datum/idle_behavior
proc
perform_idle_behavior()
/datum/ai_movement
var
list/moving_controllers
requires_processing
max_pathing_attempts
proc
start_moving_towards()
stop_moving_towards()
/datum/ai_planning_subtree
proc
SelectBehaviors()
/datum/ai_controller/basic_controller
proc
update_speed()
/datum/ai_controller/cursed
proc
on_throw_hit()
on_equip()
try_equipping_to_target_slot()
what_a_horrible_night_to_have_a_curse()
/datum/ai_controller/dog
var
heel_cooldown
command_cooldown
proc
listened_throw()
listen_throw_land()
on_attack_hand()
befriend()
unfriend()
on_examined()
on_death()
check_altclicked()
command_radial()
check_menu()
check_verbal_command()
set_command_mode()
check_point()
/datum/ai_controller/haunted
proc
on_equip()
on_dropped()
/datum/ai_controller/hostile_friend
var
ride_penalty_movement
command_cooldown
proc
on_prebuckle()
on_ridden_driver_move()
befriend()
unfriend()
on_examined()
check_altclicked()
command_radial()
check_menu()
check_verbal_command()
set_command_mode()
check_point()
/mob/living/simple_animal/hostile
var
atom/target
ranged
rapid
rapid_fire_delay
dodging
approaching_target
in_melee
dodge_prob
sidestep_per_cycle
projectiletype
projectilesound
casingtype
move_to_delay
list/friends
list/emote_taunt
taunt_chance
rapid_melee
melee_queue_distance
ranged_message
ranged_cooldown
ranged_cooldown_time
ranged_ignores_vision
check_friendly_fire
retreat_distance
minimum_distance
robust_searching
vision_range
aggro_vision_range
search_objects
search_objects_timer_id
search_objects_regain_time
list/wanted_objects
stat_attack
stat_exclusive
attack_same
datum/weakref/targets_from
attack_all_objects
lose_patience_timer_id
lose_patience_timeout
charger
charge_state
charge_distance
charge_frequency
knockdown_time
charge_cooldown
proc
sidestep()
ListTargets()
FindTarget()
PossibleThreats()
Found()
PickTarget()
GiveTarget()
MeleeAction()
CheckAndAttack()
MoveToTarget()
Goto()
AttackingTarget()
Aggro()
LoseAggro()
LoseTarget()
summon_backup()
CheckFriendlyFire()
OpenFire()
Shoot()
CanSmashTurfs()
dodge()
DestroyObjectsInDirection()
DestroyPathToTarget()
DestroySurroundings()
EscapeConfinement()
FindHidden()
AICanContinue()
AIShouldSleep()
GainPatience()
LosePatience()
LoseSearchObjects()
RegainSearchObjects()
ListTargetsLazy()
enter_charge()
can_charge_target()
handle_charge_target()
charge_end()
get_targets_from()
handle_target_del()
add_target()
/datum/ai_controller/vending_machine
var
vision_range
search_for_enemy_cooldown
/datum/ai_laws
var
name
zeroth
zeroth_borg
list/inherent
list/supplied
list/ion
list/hacked
mob/living/silicon/owner
id
proc
lawid_to_type()
set_laws_config()
pick_weighted_lawset()
get_law_amount()
set_zeroth_law()
add_inherent_law()
add_ion_law()
add_hacked_law()
clear_inherent_laws()
add_supplied_law()
replace_random_law()
shuffle_laws()
remove_law()
clear_supplied_laws()
clear_ion_laws()
clear_hacked_laws()
show_laws()
clear_zeroth_law()
associate()
get_law_list()
/obj/structure/camera_assembly
var
obj/item/analyzer/xray_module
malf_xray_firmware_active
malf_xray_firmware_present
obj/item/stack/sheet/mineral/plasma/emp_module
malf_emp_firmware_active
malf_emp_firmware_present
obj/item/assembly/prox_sensor/proxy_module
state
proc
drop_upgrade()
weld()
/datum/ai_planning_subtree/basic_melee_attack_subtree
var
datum/ai_behavior/basic_melee_attack/melee_attack_behavior
/datum/ai_planning_subtree/basic_ranged_attack_subtree
var
datum/ai_behavior/basic_ranged_attack/ranged_attack_behavior
/datum/ai_planning_subtree/dog
var
heel_cooldown
reset_ignore_cooldown
/datum/ai_planning_subtree/find_and_hunt_target
var
list/hunt_targets
/datum/ai_planning_subtree/random_speech
var
speech_chance
list/emote_hear
list/emote_see
list/speak
/datum/alarm_listener
var
list/allowed_z_levels
list/allowed_areas
list/alarms
accepting_alarm_changes
proc
add_alarm()
clear_alarm()
prevent_alarm_changes()
allow_alarm_changes()
clear_camera_ref()
/datum/atom_hud/alternate_appearance/basic/has_antagonist
var
antag_datum_type
/datum/objective/hijack
var
hijack_speed_override
/datum/antagonist/abductee
proc
give_objective()
/datum/antagonist/abductor
var
datum/team/abductor_team/team
sub_role
outfit
landmark_type
greet_text
role_job
proc
finalize_abductor()
admin_equip()
/datum/team/abductor_team
var
team_number
list/datum/mind/abductees
static/team_count
proc
add_objective()
/obj/item/organ/tongue/abductor
var
mothership
/obj/effect/landmark/abductor
var
team_number
/datum/antagonist/ashwalker
var
datum/team/ashwalkers/ashie_team
proc
on_examinate()
/datum/team/ashwalkers
var
list/players_spawned
/datum/blobstrain/reagent/reactive_spines
var
retaliate_cooldown
/datum/antagonist/brother
var
special_role
datum/team/brother_team/team
proc
get_brother_names()
give_meeting_area()
finalize_brother()
/datum/team/brother_team
var
meeting_area
static/meeting_areas
proc
pick_meeting_area()
update_name()
add_objective()
forge_brother_objectives()
forge_single_objective()
/datum/scar
var
obj/item/bodypart/limb
mob/living/carbon/victim
severity
description
precise_location
fake
visibility
coverable
biology
persistent_character_slot
proc
generate()
lazy_attach()
load()
limb_gone()
get_examine_description()
is_visible()
format()
format_amputated()
/datum/icon_snapshot
var
name
icon
icon_state
list/overlays
proc
makeImg()
/datum/objective/absorb
proc
gen_amount_goal()
/datum/objective/escape/escape_with_identity
var
target_real_name
target_missing_id
/datum/objective/maroon
var
target_role_type
/datum/objective/steal
var
datum/objective_item/targetinfo
obj/item/steal_target
proc
set_target()
/datum/objective/assassinate
var
target_role_type
/obj/item/changeling/id
var
icon/cached_flat_icon
hud_icon
proc
get_cached_flat_icon()
/obj/item/skillchip
var
list/auto_traits
skill_name
skill_description
chip_category
list/incompatibility_list
skill_icon
activate_message
deactivate_message
removable
complexity
slot_use
skillchip_flags
cooldown
chip_cooldown
abstract_parent_type
active
obj/item/organ/brain/holding_brain
proc
try_activate_skillchip()
try_deactivate_skillchip()
on_implant()
on_activate()
on_removal()
on_deactivate()
has_activate_incompatibility()
has_skillchip_incompatibility()
has_mob_incompatibility()
has_brain_incompatibility()
is_on_cooldown()
is_active()
get_complexity()
get_chip_data()
get_metadata()
set_metadata()
/datum/antagonist/cult/master
var
datum/action/innate/cult/master/finalreck/reckoning
datum/action/innate/cult/master/cultmark/bloodmark
datum/action/innate/cult/master/pulse/throwing
/datum/antagonist/custom
var
datum/team/custom_team
/datum/antagonist/disease
var
disease_name
/datum/disease_ability
var
name
cost
required_total_points
start_with
short_desc
long_desc
stat_block
threshold_block
category
list/symptoms
list/actions
proc
CanBuy()
Buy()
CanRefund()
Refund()
/datum/antagonist/enemy_of_the_revolution
proc
forge_objectives()
/datum/antagonist/enemy_of_the_state
proc
forge_objectives()
/datum/antagonist/ert/families/undercover_cop
var
free_clothes
/datum/antagonist/ert/official
var
datum/objective/mission
/datum/antagonist/fugitive
var
datum/team/fugitive/fugitive_team
is_captured
backstory
proc
make_background_fugitive_icon()
forge_objectives()
/datum/antagonist/fugitive_hunter
var
datum/team/fugitive_hunters/hunter_team
backstory
proc
forge_objectives()
/datum/team/fugitive_hunters
var
backstory
proc
update_objectives()
assemble_fugitive_results()
all_hunters_dead()
get_result()
/datum/team/gang
var
gang_id
list/acceptable_clothes
list/free_clothes
datum/antagonist/gang/my_gang_datum
datum/gang_theme/current_theme
proc
rename_gangster()
/datum/gang_handler
var
check_counter
start_time
end_time
sent_announcement
sent_second_announcement
cops_arrived
wanted_level
list/gangs
list/gangbangers
list/undercover_cops
gangs_to_generate
gang_balance_cap
midround_ruleset
use_dynamic_timing
deaths_during_shift_at_beginning
list/antag_candidates
list/restricted_jobs
datum/gang_theme/current_theme
proc
pre_setup_analogue()
post_setup_analogue()
process_analogue()
set_round_result_analogue()
announce_gang_locations()
check_wanted_level()
update_wanted_level()
on_gain_wanted_level()
on_lower_wanted_level()
send_in_the_fuzz()
/obj/item/gangster_cellphone
var
gang_id
activated
proc
broadcast_message()
say_message()
/datum/antagonist/greentext
proc
forge_objectives()
/datum/antagonist/heartbreaker
proc
forge_objectives()
/datum/antagonist/heretic
var
give_equipment
list/researched_knowledge
total_sacrifices
ascended
proc
equip_cultist()
ecult_give_item()
on_death()
forge_primary_objectives()
forge_objective()
gain_knowledge()
get_researchable_knowledge()
get_knowledge()
get_all_knowledge()
/datum/eldritch_knowledge
var
name
desc
gain_text
cost
list/next_knowledge
list/banned_knowledge
list/required_atoms
list/result_atoms
route
proc
on_gain()
on_lose()
on_life()
recipe_snowflake_check()
on_death()
on_finished_recipe()
cleanup_atoms()
on_mansus_grasp()
on_eldritch_blade()
on_ranged_attack_eldritch_blade()
/datum/objective/protect
var
target_role_type
human_check
/datum/antagonist/heretic_monster
var
datum/antagonist/master
proc
set_owner()
/datum/antagonist/highlander
var
obj/item/claymore/highlander/sword
proc
forge_objectives()
give_equipment()
/obj/item/claymore/highlander
var
notches
obj/item/disk/nuclear/nuke_disk
proc
add_notch()
/datum/antagonist/hypnotized
var
datum/brain_trauma/hypnosis/trauma
/datum/brain_trauma/hypnosis
var
datum/antagonist/hypnotized/antagonist
hypnotic_phrase
regex/target_phrase
/datum/antagonist/imp
proc
give_objectives()
/datum/antagonist/magic_servant
proc
setup_master()
/datum/antagonist/malf_ai
var
employer
list/malfunction_flavor
give_objectives
should_give_codewords
module_picker_compactmode
proc
forge_ai_objectives()
forge_special_objective()
give_codewords()
add_law_zero()
/datum/component/codeword_hearing
var
regex/replace_regex
span_class
source
proc
handle_hearing()
delete_if_from_source()
/datum/antagonist/monkey
var
datum/team/monkey/monkey_team
monkey_only
proc
forge_objectives()
/datum/team/monkey
proc
update_objectives()
infected_monkeys_alive()
infected_monkeys_escaped()
infected_humans_escaped()
infected_humans_alive()
get_result()
/obj/item/organ/heart/freedom
var
adrenaline_cooldown
/obj/item/organ/heart
var
beating
beat
failed
operated
proc
stop_if_unowned()
Stop()
Restart()
/datum/objective/plant_explosive
var
area/detonation_location
/datum/objective/door_jack
var
doors_required
/datum/component/uplink
var
name
active
lockable
locked
allow_restricted
telecrystals
selected_cat
owner
uplink_flag
datum/uplink_purchase_log/purchase_log
list/uplink_items
hidden_crystals
unlock_note
unlock_code
failsafe_code
compact_mode
debug
unlock_text
list/previous_attempts
proc
update_items()
update_sales()
update_special_equipment()
LoadTC()
OnAttackBy()
interact()
MakePurchase()
implant_activation()
implanting()
old_implant()
new_implant()
new_ringtone()
check_detonate()
new_frequency()
pen_rotation()
setup_unlock_code()
generate_code()
failsafe()
/obj/machinery/nuclearbomb/beer
var
obj/structure/reagent_dispensers/beerkeg/keg
proc
disarm()
local_foam()
stationwide_foam()
/datum/antagonist/nukeop/leader
var
title
challengeitem
proc
nuketeam_name_assign()
ask_name()
/obj/item/paper
var
info
list/add_info
list/add_info_style
show_written_words
list/stamps
list/stamped
contact_poison
contact_poison_volume
list/form_fields
field_counter
proc
copy()
setText()
rename()
clearpaper()
add_info()
get_info_length()
make_plane()
/datum/antagonist/obsessed
var
datum/brain_trauma/special/obsessed/trauma
proc
forge_objectives()
/datum/brain_trauma/special/obsessed
var
mob/living/obsession
datum/objective/spendtime/attachedobsessedobj
datum/antagonist/obsessed/antagonist
viewing
total_time_creeping
time_spent_away
obsession_hug_count
proc
out_of_view()
on_hug()
on_failed_social_interaction()
stare()
find_obsession()
/datum/quirk/item_quirk/family_heirloom
var
datum/weakref/heirloom
/datum/antagonist/pirate
var
datum/team/pirate/crew
/datum/team/pirate
proc
forge_objectives()
/datum/antagonist/rev
var
datum/team/revolution/rev_team
deconversion_reason
victory_message
proc
equip_rev()
create_objectives()
remove_objectives()
promote()
admin_promote()
can_be_converted()
add_revolutionary()
announce_victorious()
remove_revolutionary()
/datum/team/revolution
var
max_headrevs
list/ex_headrevs
list/ex_revs
proc
update_objectives()
head_revolutionaries()
update_heads()
save_members()
check_rev_victory()
check_heads_victory()
process_victory()
round_result()
/datum/antagonist/rev/head
var
remove_clumsy
give_flash
give_hud
proc
admin_take_flash()
admin_give_flash()
admin_repair_flash()
admin_demote()
make_assistant_icon()
demote()
/datum/antagonist/revenant
proc
forge_objectives()
/datum/objective/revenant
var
targetAmount
/datum/antagonist/santa
proc
give_equipment()
give_objective()
/datum/antagonist/separatist
var
datum/team/nation/nation
proc
create_objectives()
remove_objectives()
/datum/team/nation
var
list/potential_recruits
nation_department
dangerous_nation
proc
new_possible_separatist()
generate_nation_objectives()
war_declared()
update_all_member_objectives()
/datum/antagonist/slaughter
var
fluff
objective_verb
datum/mind/summoner
proc
forge_objectives()
/datum/antagonist/space_dragon
var
list/datum/mind/carp
proc
forge_objectives()
/datum/objective/summon_carp
var
datum/antagonist/space_dragon/dragon
/datum/antagonist/survivalist
var
greet_message
proc
forge_objectives()
/datum/antagonist/swarmer
var
datum/team/swarmer/swarmer_team
/datum/contractor_hub
var
contract_rep
list/hub_items
list/purchased_items
static/list/contractor_items
datum/syndicate_contract/current_contract
list/datum/syndicate_contract/assigned_contracts
list/assigned_targets
contracts_completed
contract_TC_payed_out
contract_TC_to_redeem
proc
create_hub_items()
create_contracts()
/datum/uplink_purchase_log
var
owner
list/purchase_log
total_spent
proc
MergeWithAndDel()
TotalTelecrystalsSpent()
generate_render()
LogPurchase()
hash_purchase()
/datum/contractor_item/contractor_partner
var
datum/mind/partner_mind
proc
spawn_contractor_partner()
/datum/contractor_item
var
name
desc
item
item_icon
limited
cost
proc
handle_purchase()
/datum/antagonist/traitor/contractor_support
var
datum/team/contractor_team/contractor_team
/datum/antagonist/traitor/internal_affairs
var
special_role
syndicate
last_man_standing
list/datum/mind/targets_stolen
proc
give_pinpointer()
steal_targets()
iaa_process()
/datum/objective/destroy/internal
var
stolen
/datum/objective/assassinate/internal
var
stolen
/datum/antagonist/wishgranter
proc
forge_objectives()
give_powers()
/datum/team/wizard
var
datum/antagonist/wizard/master_wizard
/datum/antagonist/wizard/apprentice
var
datum/mind/master
school
/datum/antagonist/wizard_minion
var
datum/team/wizard/wiz_team
proc
create_objectives()
/datum/antagonist/xeno
var
datum/team/xeno/xeno_team
/datum/component/aquarium_content
var
datum/aquarium_behaviour/properties
obj/structure/aquarium/current_aquarium
obj/effect/vc_obj
base_px
base_py
base_layer
flopping
proc
enter_aquarium()
is_ready_to_insert()
on_inserted()
on_surface_changed()
attack_reaction()
on_fluid_changed()
remove_visual_from_aquarium()
generate_base_vc()
generate_animation()
swim_animation()
dead_animation()
start_flopping()
stop_flopping()
set_vc_base_position()
on_removed()
remove_from_aquarium()
on_tank_stasis()
/obj/structure/aquarium
var
fluid_type
fluid_temp
min_fluid_temp
max_fluid_temp
allow_breeding
glass_icon_state
broken_glass_icon_state
aquarium_zone_min_px
aquarium_zone_max_px
aquarium_zone_min_py
aquarium_zone_max_py
list/fluid_types
panel_open
list/used_layers
alive_fish
dead_fish
proc
request_layer()
free_layer()
get_surface_properties()
feed_feedback()
try_to_put_mob_in()
admire()
aquarium_smash()
/datum/asset/changelog_item
var
item_filename
/datum/asset/group
var
list/children
/datum/asset/json
var
name
proc
generate()
/datum/port/input
var
trigger
list/datum/port/output/connected_ports
proc
set_input()
disconnect()
connect()
can_receive_from_datatype()
handle_manual_input()
receive_value()
check_type()
/datum/port/output
proc
set_output()
/obj/item/circuit_component
var
display_name
category
ui_color
obj/item/integrated_circuit/parent
list/datum/port/output/output_ports
list/datum/port/input/input_ports
datum/port/input/trigger_input
datum/port/output/trigger_output
circuit_flags
rel_x
rel_y
power_usage_per_input
removable
required_shells
circuit_size
ui_buttons
proc
populate_options()
populate_ports()
add_option_port()
register_shell()
unregister_shell()
disconnect()
add_input_port()
remove_input_port()
add_output_port()
remove_output_port()
trigger_component()
set_circuit_size()
should_receive_input()
get_location()
pre_input_received()
input_received()
add_to()
removed_from()
get_ui_notices()
ui_perform_action()
create_ui_notice()
create_table_notices()
register_usb_parent()
unregister_usb_parent()
save_data_to_list()
load_data_from_list()
/datum/preference_middleware
var
datum/preferences/preferences
key
list/action_delegations
proc
get_ui_data()
get_ui_static_data()
get_ui_assets()
get_constant_data()
get_character_preferences()
pre_set_preference()
on_new_character()
/datum/asset/simple
var
assets
legacy
keep_local_name
/datum/asset_cache_item
var
name
hash
resource
ext
legacy
namespace
namespace_parent
keep_local_name
/datum/asset/simple/icon_states
var
icon
list/directions
frame
movement_states
prefix
generic_icon_names
/datum/asset/simple/icon_states/multiple_icons
var
list/icons
/datum/asset/simple/namespaced
var
list/parents
proc
get_htmlloader()
/datum/painting
var
md5
title
creator_ckey
creator_name
creation_date
creation_round_id
list/tags
patron_ckey
patron_name
credit_value
width
height
medium
loaded_from_json
proc
load_from_json()
to_json()
/datum/dynamic_ruleset
var
name
ruletype
persistent
repeatable
repeatable_weight_decrease
list/mob/candidates
list/datum/mind/assigned
antag_flag
datum/antagonist/antag_datum
minimum_required_age
list/protected_roles
list/restricted_roles
list/exclusive_roles
list/enemy_roles
required_enemies
required_candidates
weight
cost
scaling_cost
scaled_times
total_cost
flags
pop_per_requirement
list/requirements
datum/game_mode/dynamic/mode
antag_flag_override
antag_preference
list/blocking_rules
minimum_players
maximum_players
indice_pop
base_prob
delay
antag_cap
proc
acceptable()
scale_up()
get_antag_cap()
rule_process()
pre_execute()
execute()
ready()
clean_up()
get_weight()
trim_candidates()
round_result()
/datum/asset/spritesheet/moods
var
iconinserted
/datum/preference/choiced
var
should_generate_icons
list/cached_values
main_feature_name
proc
get_choices()
get_choices_serialized()
init_possible_values()
/obj/item/circuitboard
var
build_path
onstation
proc
apply_default_parts()
configure_machine()
/obj/machinery/computer
var
brightness_on
icon_keyboard
icon_screen
time_to_screwdrive
authenticated
/datum/design
var
name
desc
id
build_type
list/materials
construction_time
build_path
list/make_reagents
list/category
list/reagents_list
maxstack
lathe_time_factor
dangerous_construction
departmental_flags
list/datum/techweb_node/unlocked_by
research_icon
research_icon_state
icon_cache
search_metadata
autolathe_exportable
proc
InitializeMaterials()
icon_html()
/datum/asset_transport
var
name
static/list/preload
dont_mutate_filenames
proc
Load()
Initialize()
register_asset()
get_asset_url()
send_assets()
send_assets_slow()
validate_config()
/datum/asset_transport/webroot
proc
load_existing_assets()
save_asset_to_webroot()
get_asset_suffex()
/datum/atmosphere
var
gas_string
id
list/base_gases
list/normal_gases
list/restricted_gases
restricted_chance
minimum_pressure
maximum_pressure
minimum_temp
maximum_temp
proc
generate_gas_string()
/mob/camera/ai_eye
var
list/visibleCameraChunks
mob/living/silicon/ai/ai
relay_speech
use_static
static_visibility_range
ai_detector_visible
ai_detector_color
proc
update_ai_detect_hud()
get_visible_turfs()
setLoc()
GetViewerClient()
/datum/atom_hud/alternate_appearance/basic
var
atom/target
image/image
add_ghost_version
ghost_appearance
/datum/atom_hud/alternate_appearance/basic/one_person
var
mob/seer
/datum/atom_hud/data/human/medical/basic
proc
check_sensors()
update_suit_sensors()
/obj/item/clothing/under
var
fitted
has_sensor
random_sensor
sensor_mode
can_adjust
adjusted
alt_covers_chest
obj/item/clothing/accessory/attached_accessory
mutable_appearance/accessory_overlay
mutantrace_variation
freshly_laundered
proc
attach_accessory()
remove_accessory()
toggle()
jumpsuit_adjust()
rolldown()
toggle_jumpsuit_adjust()
dump_attachment()
/datum/bounty
var
name
description
reward
claimed
high_priority
proc
can_claim()
claim()
applies_to()
ship()
/datum/bounty/reagent
var
required_volume
shipped_volume
datum/reagent/wanted_reagent
/datum/bounty/item
var
required_count
shipped_count
list/wanted_types
include_subtypes
list/exclude_types
list/special_include_types
/datum/bank_account/department
var
department_id
/obj/effect/ebeam
var
datum/beam/owner
/datum/binary_insert_node
var
x
/datum/biological_sample
var
list/micro_organisms
sample_layers
sample_color
proc
GenerateSample()
Merge()
handle_growth()
reset_sample()
/datum/micro_organism
var
name
desc
proc
get_details()
/obj/machinery/plumbing/growing_vat
var
datum/biological_sample/biological_sample
resampler_active
proc
on_reagents_del()
deposit_sample()
on_reagent_change()
on_sample_growth_completed()
/datum/micro_organism/cell_line
var
growth
list/required_reagents
list/supplementary_reagents
list/suppressive_reagents
virus_suspectibility
growth_rate
list/resulting_atoms
proc
handle_growth()
try_eat()
calculate_growth()
finish_growing()
fuck_up_growing()
succeed_growing()
return_reagent_text()
/datum/biome
var
turf_type
flora_density
fauna_density
list/flora_types
list/fauna_types
proc
generate_turf()
/datum/bioware
var
name
mob/living/carbon/human/owner
desc
active
can_process
mod_type
proc
on_gain()
on_lose()
/datum/blackmarket_item
var
name
desc
category
list/markets
price
stock
item
price_min
price_max
stock_min
stock_max
availability_prob
proc
spawn_item()
buy()
/obj/item/blackmarket_uplink
var
viewing_category
viewing_market
selected_item
buying
money
list/accessible_markets
/datum/blackmarket_purchase
var
datum/blackmarket_item/entry
item
obj/item/blackmarket_uplink/uplink
method
/obj/item/storage/box
var
foldable
illustration
/datum/blackmarket_market
var
name
list/shipping
list/available_items
list/categories
proc
add_item()
purchase()
/datum/blobstrain
var
name
description
color
complementary_color
shortdesc
effectdesc
analyzerdescdamage
analyzerdesceffect
blobbernaut_message
message
message_living
resource_delay
fire_based
mob/camera/blob/overmind
base_core_regen
point_rate
core_regen_bonus
point_rate_bonus
core_range_bonus
core_spore_bonus
core_strong_reinforcement_range_bonus
core_reflector_reinforcement_range_bonus
node_range_bonus
node_spore_bonus
node_strong_reinforcement_range_bonus
node_reflector_reinforcement_range_bonus
factory_spore_bonus
max_structure_health_multiplier
max_mob_health_multiplier
blobbernaut_reagentatk_bonus
proc
on_gain()
on_lose()
on_sporedeath()
send_message()
core_process()
attack_living()
blobbernaut_attack()
damage_reaction()
death_reaction()
expand_reaction()
tesla_reaction()
extinguish_reaction()
emp_reaction()
examine()
/mob/living/simple_animal/hostile/blob
var
mob/camera/blob/overmind
obj/structure/blob/special/factory
independent
/datum/blobstrain/debris_devourer
proc
debris_attack()
/datum/blobstrain/multiplex
var
list/blobstrains
typeshare
/datum/blobstrain/reagent
var
datum/reagent/reagent
/datum/blobstrain/reagent/pressurized_slime
proc
extinguisharea()
/obj/item/robot_model
var
mob/living/silicon/robot/robot
model_select_icon
cyborg_base_icon
special_light_key
list/modules
list/basic_modules
list/emag_modules
list/added_modules
list/storages
list/model_traits
list/radio_channels
magpulsing
clean_on_move
breakable_modules
locked_transform
allow_riding
canDispose
hat_offset
list/ride_offset_x
list/ride_offset_y
list/borg_skins
proc
get_usable_modules()
get_inactive_modules()
add_module()
remove_module()
rebuild_modules()
respawn_consumable()
get_or_create_estorage()
transform_to()
be_transformed_to()
do_transform_animation()
do_transform_delay()
check_menu()
/obj/item/borg/upgrade
var
locked
installed
require_model
list/model_type
list/model_flags
one_use
proc
action()
deactivate()
/datum/borrowbook
var
bookname
mobname
getdate
duedate
/datum/boss_active_timed_battle
var
list/abilities
point_regen_delay
points
next_point_time
chance_to_hold_onto_points
highest_cost
mob/living/simple_animal/hostile/boss/boss
proc
assign_abilities()
spend()
refund()
/datum/bounty/item/botany
var
datum/bounty/item/botany/multiplier
datum/bounty/item/botany/bonus_desc
datum/bounty/item/botany/foodtype
/obj/structure/bonfire
var
burning
burn_icon
grill
proc
check_oxygen()
start_burning()
on_entered()
bonfire_burn()
/datum/bounty/item/engineering/gas
var
moles_required
gas_type
/datum/bounty/item/science/genetics
var
desired_instability
/obj/item/dnainjector
var
damage_coeff
list/fields
list/add_mutations
list/remove_mutations
used
proc
inject()
/datum/bounty/item/science/ntnet
var
require_powered
/obj/item/modular_computer
var
enabled
screen_on
device_theme
datum/computer_file/program/active_program
hardware_flag
last_power_usage
last_battery_percent
last_world_time
list/last_header_icons
datum/looping_sound/computer/soundloop
looping_sound
base_active_power_usage
base_idle_power_usage
icon_state_unpowered
icon_state_powered
icon_state_menu
display_overlays
max_hardware_size
steel_sheet_cost
list/all_components
list/expansion_bays
max_bays
list/idle_threads
obj/physical
has_light
comp_light_luminosity
comp_light_color
proc
play_ping()
turn_on()
alert_call()
get_header_data()
wipe_program()
kill_program()
get_ntnet_status()
add_log()
shutdown_computer()
toggle_flashlight()
set_flashlight_color()
relay_qdel()
can_install_component()
install_component()
uninstall_component()
forget_component()
find_hardware_by_name()
break_apart()
use_power()
give_power()
power_failure()
handle_power()
check_power_override()
/obj/machinery/modular_computer
var
hardware_flag
last_power_usage
icon_state_unpowered
icon_state_powered
screen_icon_state_menu
screen_icon_screensaver
max_hardware_size
steel_sheet_cost
light_strength
base_active_power_usage
base_idle_power_usage
obj/item/modular_computer/processor/cpu
proc
relay_icon_update()
power_failure()
/obj/item/relic
var
realName
revealed
realProc
reset_timer
cooldown
proc
reveal()
throwSmoke()
corgicannon()
clean()
flash()
petSpray()
rapidDupe()
explode()
do_explode()
teleport()
do_the_teleport()
warn_admins()
/datum/bounty/item/security/paperwork
var
area/demanded_area
/obj/item/paper/report
var
area/scanned_area
proc
generate_report()
/obj/item/documents/photocopy
var
forgedseal
copy_type
/datum/bounty/pill
var
required_ammount
shipped_ammount
datum/reagent/wanted_reagent
wanted_vol
/datum/bounty/virus
var
shipped
stat_value
stat_name
proc
accepts_virus()
/datum/reagent/blood
proc
get_diseases()
/datum/brain_trauma/magic/lumiphobia
var
damage_warning_cooldown
next_damage_warning
/datum/brain_trauma/magic/stalker
var
obj/effect/hallucination/simple/stalker_phantom/stalker
close_stalker
proc
create_stalker()
/datum/brain_trauma/mild/expressive_aphasia
var
static/list/common_words
/datum/brain_trauma/mild/mind_echo
var
list/hear_dejavu
list/speak_dejavu
/datum/brain_trauma/mild/phobia
var
phobia_type
check_cooldown
scare_cooldown
regex/trigger_regex
list/trigger_mobs
list/trigger_objs
list/trigger_turfs
list/trigger_species
proc
freak_out()
/datum/brain_trauma/severe/hypnotic_trigger
var
trigger_phrase
proc
hypnotrigger()
/datum/brain_trauma/severe/monophobia
var
stress
proc
check_alone()
stress_reaction()
/datum/brain_trauma/severe/paralysis
var
paralysis_type
list/paralysis_traits
/datum/brain_trauma/severe/split_personality
var
current_controller
initialized
mob/living/split_personality/stranger_backseat
mob/living/split_personality/owner_backseat
proc
make_backseats()
get_ghost()
switch_personalities()
/mob/living/split_personality
var
mob/living/carbon/body
datum/brain_trauma/severe/split_personality/trauma
/obj/effect/proc_holder/spell/targeted/personality_commune
var
datum/brain_trauma/severe/split_personality/trauma
flufftext
/datum/brain_trauma/severe/split_personality/brainwashing
var
codeword
objective
/mob/living/split_personality/traitor
var
objective
codeword
/datum/brain_trauma/special/beepsky
var
obj/effect/hallucination/simple/securitron/beepsky
proc
create_securitron()
/obj/effect/hallucination/simple/securitron
var
victim
/datum/brain_trauma/special/bluespace_prophet
var
portal_cooldown
/obj/effect/hallucination/simple/bluespace_stream
var
obj/effect/hallucination/simple/bluespace_stream/linked_to
mob/living/carbon/seer
/datum/brain_trauma/special/death_whispers
var
active
proc
whispering()
cease_whispering()
/datum/brain_trauma/special/existential_crisis
var
obj/effect/abstract/sync_holder/veil/veil
crisis_cooldown
proc
fade_out()
fade_in()
/datum/brain_trauma/special/godwoken
proc
speak()
/datum/brain_trauma/special/imaginary_friend
var
mob/camera/imaginary_friend/friend
friend_initialized
proc
reroll_friend()
make_friend()
get_ghost()
/datum/objective/spendtime
var
timer
/datum/brain_trauma/special/psychotic_brawling
var
datum/martial_art/psychotic_brawling/psychotic_brawling
/datum/martial_art/psychotic_brawling
proc
psycho_attack()
/datum/brain_trauma/special/quantum_alignment
var
atom/linked_target
linked
returning
snapback_cooldown
proc
try_entangle()
entangle()
start_snapback()
snapback()
/datum/browser/modal
var
opentime
timeout
selectedbutton
stealfocus
proc
wait()
/datum/buffer_net
var
list/obj/machinery/plumbing/buffer/buffer_list
proc
destruct()
check_active()
/obj/machinery/plumbing/buffer
var
datum/buffer_net/buffer_net
activation_volume
mode
proc
on_reagents_del()
on_reagent_change()
attempt_connect()
/datum/buildmode_mode/advanced
var
atom/objholder
/datum/buildmode_mode/area_edit
var
area/storedarea
image/areaimage
/datum/buildmode_mode/boom
var
devastation
heavy
light
flash
flames
/datum/buildmode_mode/copy
var
atom/movable/stored
/datum/buildmode_mode/fill
var
atom/objholder
/datum/buildmode_mode/mapgen
var
generator_path
/datum/buildmode_mode/outfit
var
datum/outfit/dressuptime
/datum/buildmode_mode/smite
var
datum/smite/selected_smite
/datum/buildmode_mode/throwing
var
atom/movable/throw_atom
/datum/buildmode_mode/varedit
var
varholder
valueholder
/datum/camerachunk
var
list/obscuredTurfs
list/visibleTurfs
list/cameras
list/turfs
list/seenby
changed
x
y
z
proc
add()
remove()
visibilityChanged()
hasChanged()
update()
/datum/cameranet
var
name
list/cameras
list/chunks
ready
obj/effect/overlay/camera_static/vis_contents_opaque
image/obscured
proc
chunkGenerated()
getCameraChunk()
visibility()
updateVisibility()
updateChunk()
removeCamera()
addCamera()
updatePortableCamera()
majorChunkChange()
checkCameraVis()
checkTurfVis()
/datum/centcom_announcer
var
welcome_sounds
alert_sounds
command_report_sounds
event_sounds
custom_alert_message
proc
get_rand_welcome_sound()
get_rand_alert_sound()
get_rand_report_sound()
/datum/centcom_podlauncher
var
static/list/ignored_atoms
turf/oldTurf
client/holder
area/centcom/supplypod/loading/bay
bayNumber
customDropoff
picking_dropoff_turf
launchClone
launchRandomItem
launchChoice
explosionChoice
damageChoice
launcherActivated
effectBurst
effectAnnounce
numTurfs
launchCounter
atom/specificTarget
list/orderedArea
list/turf/acceptableTurfs
list/launchList
obj/effect/hallucination/simple/supplypod_selector/selector
obj/effect/hallucination/simple/dropoff_location/indicator
obj/structure/closet/supplypod/centcompod/temp_pod
map_name
atom/movable/screen/map_view/cam_screen
list/cam_plane_masters
atom/movable/screen/background/cam_background
tabIndex
renderLighting
proc
setup()
initMap()
setupViewPod()
setupViewBay()
setupViewDropoff()
setupView()
updateCursor()
InterceptClickOn()
refreshView()
refreshBay()
createOrderedArea()
preLaunch()
launch()
updateSelector()
clearBay()
supplypod_punish_log()
loadData()
give_podlauncher()
setDropoff()
/datum/changelog
var
static/list/changelog_items
/datum/chatmessage
var
image/message
atom/message_loc
client/owned_by
scheduled_destruction
eol_complete
approx_lines
datum/chatmessage/next
datum/chatmessage/prev
static/current_z_idx
proc
enter_subsystem()
leave_subsystem()
on_parent_qdel()
generate_image()
end_of_life()
colorize_string()
/datum/equilibrium
var
datum/chemical_reaction/reaction
datum/reagents/holder
multiplier
product_ratio
target_vol
step_target_vol
reacted_vol
reaction_quality
to_delete
delta_t
delta_ph
speed_mod
h_ion_mod
thermic_mod
time_deficit
data
proc
check_inital_conditions()
check_reagent_properties()
calculate_yield()
deal_with_time()
check_fail_states()
react_timestep()
reactant_purity()
force_clear_reactive_agents()
/datum/effect_system/reagents_explosion
var
amount
flashing
flashing_factor
explosion_message
/datum/effect_system/smoke_spread/chem
var
obj/chemholder
/datum/reagent/eigenstate
var
turf/location_created
obj/effect/overlay/holo_pad_hologram/eigenstate
turf/open/location_return
/obj/item/stack/ducts
var
duct_color
duct_layer
list/layers
proc
check_attach_turf()
/obj/machinery/duct
var
connects
dumb
lock_connects
datum/ductnet/duct
capacity
duct_color
ignore_colors
duct_layer
lock_layers
color_to_color_support
active
list/neighbours
drop_on_wrench
proc
attempt_connect()
connect_network()
connect_duct()
connect_plumber()
disconnect_duct()
generate_connects()
create_duct()
add_neighbour()
lose_neighbours()
add_connects()
remove_connects()
reset_connects()
get_adjacent_ducts()
handle_layer()
can_anchor()
/datum/reagent/metalgen
var
applied_material_flags
default_material_amount
proc
metal_morph()
/datum/chemical_reaction/methamphetamine
proc
temp_meth_explosion()
/datum/chemical_reaction/mix_virus
var
level_min
level_max
/datum/chemical_reaction/randomized
var
persistent
persistence_period
created
randomize_container
list/possible_containers
randomize_req_temperature
min_temp
max_temp
exo_or_endothermic
randomize_req_ph
min_ph
max_ph
inoptimal_range_ph
randomize_impurity_minimum
randomize_impurity_reagents
randomize_inputs
min_input_reagent_amount
max_input_reagent_amount
min_input_reagents
max_input_reagents
list/possible_reagents
min_catalysts
max_catalysts
list/possible_catalysts
randomize_results
min_output_reagent_amount
max_output_reagent_amount
min_result_reagents
max_result_reagents
list/possible_results
proc
GenerateRecipe()
GetPossibleReagents()
HasConflicts()
unwrap_reagent_list()
LoadOldRecipe()
/datum/chemical_reaction/reagent_explosion
var
strengthdiv
modifier
/datum/chemical_reaction/reagent_explosion/teslium_lightning
var
zap_flags
proc
zappy_zappy()
/datum/chemical_reaction/slime
var
deletes_extract
proc
use_slime_core()
delete_extract()
/datum/chemical_reaction/slime/slimebork
proc
getbork()
/obj/item/stack/ore/bluespace_crystal
var
blink_range
proc
blink_mob()
/datum/chemical_reaction/slime/slimeexplosion
proc
boom()
/datum/chemical_reaction/slime/slimefire
proc
slime_burn()
/datum/chemical_reaction/slime/slimefreeze
proc
freeze()
/datum/chemical_reaction/slime/slimemobspawn
proc
summon_mobs()
/datum/chemical_reaction/slime/slimestop
proc
slime_stop()
/obj/item/integrated_circuit
var
display_name
label_max_length
obj/item/stock_parts/cell/cell
atom/movable/shell
list/obj/item/circuit_component/attached_components
on
locked
admin_only
datum/weakref/owner_id
datum/weakref/examined_component
datum/weakref/inserter_mind
list/datum/circuit_variable/circuit_variables
max_setters_and_getters
setter_and_getter_count
examined_rel_x
examined_rel_y
screen_x
screen_y
current_size
datum/weakref/linked_component_printer
proc
load_circuit_data()
convert_to_json()
load_component()
set_cell()
set_locked()
set_shell()
remove_current_shell()
set_on()
add_component()
add_component_manually()
component_move_handler()
remove_component()
clear_setter_or_getter()
on_atom_usb_cable_try_attach()
set_display_name()
get_creator_admin()
get_creator()
attempt_save_to()
/datum/circuit_composite_template
var
datatype
composite_datatype_path
expected_types
list/types_to_generate
list/datum/circuit_datatype/composite_instance/generated_types
proc
generate_name()
generate_composite_type()
Initialize()
/datum/circuit_datatype/composite_instance
var
base_datatype
list/composite_datatypes
list/composite_datatypes_style
/datum/port/input/option
var
list/possible_options
/datum/circuit_variable
var
name
datatype
datum/circuit_datatype/datatype_handler
color
value
list/obj/item/circuit_component/listeners
proc
set_value()
on_listener_qdel()
add_listener()
remove_listener()
/datum/client_colour
var
colour
mob/owner
priority
override
fade_in
fade_out
proc
update_colour()
/datum/colored_assistant
var
list/jumpsuits
list/jumpskirts
/datum/comm_log_entry
var
input_type
name
parameters
/datum/component/acid
var
acid_power
acid_volume
max_volume
datum/looping_sound/acid/sizzle
parent_integrity
stage
datum/callback/process_effect
proc
set_volume()
process_obj()
process_mob()
process_turf()
on_update_overlays()
on_examine()
on_clean()
on_expose_reagent()
on_attack_hand()
on_entered()
/datum/component/admin_popup
var
datum/admin_help/ticket
atom/movable/screen/admin_popup/admin_popup
proc
create_notice()
delete_self()
/datum/component/anti_magic
var
magic
holy
psychic
allowed_slots
charges
blocks_self
datum/callback/reaction
datum/callback/expire
proc
on_equip()
on_drop()
protect()
/datum/component/area_sound_manager
var
list/area_to_looping_type
datum/looping_sound/our_loop
list/accepted_zs
timerid
proc
react_to_move()
react_to_z_move()
handle_removal()
handle_change()
change_the_track()
start_looping_sound()
/datum/looping_sound
var
atom/parent
mid_sounds
mid_length
start_volume
start_sound
start_length
end_volume
end_sound
chance
volume
vary
max_loops
direct
extra_range
falloff_exponent
timerid
falloff_distance
skip_starting_sounds
loop_started
proc
start()
stop()
start_sound_loop()
sound_loop()
play()
get_sound()
on_start()
on_stop()
set_parent()
handle_parent_del()
/datum/component/areabound
var
area/bound_area
turf/reset_turf
datum/movement_detector/move_tracker
moving
proc
check_bounds()
/datum/movement_detector
var
atom/movable/tracked
datum/callback/listener
proc
track()
untrack()
move_react()
/datum/component/armor_plate
var
amount
maxamount
upgrade_item
datum/armor/added_armor
upgrade_name
proc
examine()
applyplate()
dropplates()
apply_mech_overlays()
/datum/component/aura_healing
var
range
requires_visibility
brute_heal
burn_heal
toxin_heal
suffocation_heal
stamina_heal
clone_heal
blood_heal
list/organ_healing
simple_heal
limit_to_trait
healing_color
list/current_alerts
last_heal_effect_time
/datum/component/automatic_fire
var
client/clicker
mob/living/shooter
atom/target
turf/target_loc
autofire_stat
mouse_parameters
autofire_shot_delay
mouse_status
next_shot_cd
proc
wake_up()
autofire_on()
autofire_off()
on_client_login()
on_mouse_down()
start_autofiring()
on_mouse_up()
stop_autofiring()
on_mouse_drag()
process_shot()
/datum/component/bakeable
var
atom/bake_result
required_bake_time
positive_result
current_bake_time
proc
OnBake()
FinishBaking()
OnExamine()
/datum/component/beetlejuice
var
keyword
list/first_heard
list/count
max_delay
min_count
cooldown
active
case_sensitive
regex/R
proc
update_regex()
say_react()
apport()
/datum/component/bloodysoles
var
last_blood_state
list/bloody_shoes
equipped_slot
atom/parent_atom
mob/living/carbon/wielder
last_pickup
proc
unregister()
is_obscured()
update_icon()
share_blood()
find_pool_by_blood_state()
add_parent_to_footprint()
on_equip()
on_drop()
on_moved()
on_step_blood()
on_clean()
/obj/effect/decal/cleanable
var
list/random_icon_states
blood_state
bloodiness
mergeable_decal
beauty
clean_type
proc
replace_decal()
on_entered()
can_bloodcrawl_in()
/obj/effect/decal/cleanable/blood
var
should_dry
dryname
drydesc
drytime
proc
get_timer()
start_drying()
dry()
/obj/effect/decal/cleanable/blood/footprints
var
entered_dirs
exited_dirs
list/shoe_types
list/species_types
/datum/component/bloodysoles/feet
var
static/mutable_appearance/bloody_feet
proc
unequip_shoecover()
equip_shoecover()
/datum/component/butchering
var
speed
effectiveness
bonus_modifier
butcher_sound
butchering_enabled
can_be_blunt
datum/callback/butcher_callback
proc
onItemAttack()
startButcher()
startNeckSlice()
Butcher()
/datum/component/butchering/recycler
proc
on_entered()
/obj/machinery/recycler
var
safety_mode
icon_name
bloody
eat_dir
amount_produced
crush_damage
eat_victim_items
item_recycle_sound
proc
on_entered()
eat()
recycle_item()
emergency_stop()
reboot()
crush_living()
/datum/component/caltrop
var
min_damage
max_damage
probability
flags
soundfile
static/list/crossed_connections
proc
on_entered()
/datum/component/chasm
var
turf/target_turf
fall_message
oblivion_message
static/list/falling_atoms
static/list/forbidden_types
proc
Entered()
is_safe()
drop_stuff()
droppable()
drop()
/obj/structure/stone_tile
var
tile_key
tile_random_sprite_max
fall_on_cross
fallen
falling
proc
on_entered()
collapse()
rebuild()
crossed_effect()
/obj/item/wormhole_jaunter
proc
turf_check()
get_destinations()
can_jaunter_teleport()
activate()
chasm_react()
/datum/component/clickbox
var
icon_state
x_offset
y_offset
max_scale
min_scale
dead_state
mutable_appearance/clickbox_undelay
proc
update_underlay()
on_modify_or_update_transform()
on_death()
on_revive()
/datum/component/clothing_fov_visor
var
fov_angle
visor_up
is_worn
proc
on_drop()
on_equip()
on_visor_toggle()
/datum/component/combustible_flooder
var
gas_id
gas_amount
temp_amount
proc
flood()
flame_react()
hotspots_react()
attackby_react()
projectile_react()
welder_react()
/datum/component/connect_loc_behalf
var
list/connections
atom/movable/tracked
atom/tracked_loc
proc
handle_tracked_qdel()
update_signals()
unregister_signals()
on_moved()
/datum/component/construction
var
list/steps
result
index
desc
proc
examine()
on_step()
action()
update_index()
check_step()
is_right_key()
check_used_item()
custom_action()
spawn_result()
update_parent()
drop_location()
/datum/component/construction/mecha
var
base_icon
circuit_control
circuit_periph
circuit_weapon
inner_plating
inner_plating_amount
outer_plating
outer_plating_amount
proc
get_steps()
get_frame_steps()
get_circuit_steps()
get_circuit_weapon_steps()
get_stockpart_steps()
get_inner_plating_steps()
get_outer_plating_steps()
/obj/item/mecha_parts/chassis
var
construct_type
/datum/component/container_item
proc
try_attach()
/datum/component/container_item/tank_holder
var
tank_holder_icon_state
make_density
/obj/structure/tank_holder
var
obj/item/tank
proc
after_detach_tank()
/datum/component/cracked
var
list/icon/crack_icons
crack_integrity
list/applied_cracks
proc
IntegrityChanged()
AddCracks()
RemoveCracks()
/datum/component/creamed
var
mutable_appearance/creamface
proc
clean_up()
/datum/component/cult_ritual_item
var
drawing_a_rune
examine_message
list/turfs_that_boost_us
list/obj/structure/emergency_shield/cult/narsie/shields
datum/action/item_action/linked_action
proc
on_examine()
try_scribe_rune()
try_purge_holywater()
try_hit_object()
try_clear_rune()
do_purge_holywater()
do_destroy_girder()
do_unanchor_structure()
do_scrape_rune()
start_scribe_rune()
do_scribe_rune()
scribe_narsie_rune()
can_scrape_rune()
can_scribe_rune()
check_rune_turf()
check_if_in_ritual_site()
cleanup_shields()
/datum/component/curse_of_hunger
var
add_dropdel
awakened
hunger
poison_food_tolerance
proc
on_examine()
on_equip()
on_unequip()
on_pickup()
on_drop()
the_curse_begins()
the_curse_ends()
seek_new_target()
test()
/datum/component/customizable_reagent_holder
var
list/obj/item/ingredients
replacement
fill_type
max_ingredients
mutable_appearance/top_overlay
ingredient_type
proc
on_examine()
customizable_attack()
handle_fill()
handle_reagents()
add_ingredient()
custom_adjective()
custom_type()
mix_color()
on_processed()
/obj/item/food/meat
var
subjectname
subjectjob
/datum/component/deadchat_control
var
timerid
list/datum/callback/inputs
list/ckey_to_cooldown
orbiters
deadchat_mode
input_cooldown
datum/callback/on_removal
proc
deadchat_react()
democracy_loop()
count_democracy_votes()
orbit_begin()
orbit_stop()
handle_vv_topic()
async_handle_vv_topic()
on_examine()
/datum/component/decomposition
var
handled
protected
timerid
time_remaining
decomp_flags
decomp_result
produce_ants
examine_type
proc
handle_movement()
remove_timer()
dropped()
picked_up()
decompose()
examine()
/datum/component/dejavu
var
turf/starting_turf
rewind_type
rewinds_remaining
rewind_interval
clone_loss
tox_loss
oxy_loss
brain_loss
brute_loss
integrity
list/datum/saved_bodypart/saved_bodyparts
proc
rewind()
rewind_living()
rewind_carbon()
rewind_animal()
rewind_obj()
/datum/saved_bodypart
var
obj/item/bodypart/old_part
bodypart_type
brute_dam
burn_dam
stamina_dam
/datum/component/deployable
var
deploy_time
obj/thing_to_be_deployed
deployed_name
delete_on_use
proc
examine()
on_attack_hand()
deploy()
/datum/component/edible
var
bite_consumption
bitecount
food_flags
foodtypes
eat_time
junkiness
list/eatverbs
datum/callback/after_eat
datum/callback/on_consume
datum/callback/check_liked
last_check_time
list/initial_reagents
volume
list/tastes
atom/microwaved_type
proc
examine()
UseFromHand()
TryToEatIt()
OnFried()
OnProcessed()
OnCraft()
OnMicrowaved()
OnMicrowaveCooked()
IsFoodGone()
TryToEat()
TakeBite()
CanConsume()
checkLiked()
On_Consume()
UseByAnimal()
on_entered()
used_to_customize()
edible_ingredient_added()
on_ooze_eat()
/datum/crafting_recipe/food
var
real_parts
/obj/machinery/microwave
var
wire_disabled
operating
dirty
dirty_anim_playing
broken
max_n_of_items
efficiency
datum/looping_sound/microwave/soundloop
list/ingredients
static/radial_examine
static/radial_eject
static/radial_use
static/list/radial_options
static/list/ai_radial_options
proc
eject()
cook()
wzhzhzh()
spark()
start()
start_can_fail()
muck()
loop()
loop_finish()
pre_fail()
pre_success()
muck_finish()
after_finish_loop()
/datum/component/edit_complainer
var
list/say_lines
proc
var_edit_react()
/datum/component/effect_remover
var
success_feedback
success_forcesay
datum/callback/on_clear_callback
list/obj/effect/effects_we_clear
proc
try_remove_effect()
do_remove_effect()
/datum/component/egg_layer
var
egg_type
list/food_types
list/feed_messages
list/lay_messages
eggs_left
eggs_added_from_eating
max_eggs_held
datum/callback/egg_laid_callback
proc
feed_food()
/datum/component/electrified_buckle
var
obj/item/required_object
list/requested_overlays
electric_buckle_cooldown
usage_flags
shock_on_loop
shock_loop_time
shock_damage
requested_signal_parent_emits
proc
delete_self()
move_required_object_from_contents()
on_buckle()
shock_on_demand()
toggle_shock_loop()
/datum/component/embedded
var
obj/item/bodypart/limb
obj/item/weapon
embed_chance
fall_chance
pain_chance
pain_mult
impact_pain_mult
remove_pain_mult
rip_time
ignore_throwspeed_threshold
jostle_chance
jostle_pain_mult
pain_stam_pct
harmful
proc
jostleCheck()
fallOut()
ripOut()
complete_rip_out()
safeRemove()
weaponDeleted()
checkTweeze()
tweezePluck()
/datum/component/engraved
var
engraved_description
persistent_save
icon_state_append
story_value
proc
on_update_overlays()
on_examine()
save_persistent()
/datum/component/experiment_handler
var
datum/techweb/linked_web
datum/experiment/selected_experiment
list/allowed_experiments
list/blacklisted_experiments
disallowed_traits
config_flags
datum/callback/start_experiment_callback
proc
try_run_handheld_experiment()
ignored_handheld_experiment_attempt()
should_run_handheld_experiment()
try_run_handheld_experiment_async()
try_run_destructive_experiment()
try_run_doppler_experiment()
try_run_dissection_experiment()
announce_message_to_all()
announce_message()
action_experiment()
ui_handle_experiment()
configure_experiment()
configure_experiment_click()
link_techweb()
unlink_techweb()
link_experiment()
unlink_experiment()
get_available_servers()
can_select_experiment()
/datum/experiment
var
name
description
exp_tag
list/allowed_experimentors
completed
traits
performance_hint
proc
is_complete()
check_progress()
actionable()
perform_experiment()
perform_experiment_actions()
finish_experiment()
/datum/component/explodable
var
devastation_range
heavy_impact_range
light_impact_range
flame_range
flash_range
equipped_slot
always_delete
proc
explodable_insert_item()
explodable_impact()
explodable_bump()
explodable_attack()
welder_react()
explodable_attack_zone()
on_equip()
on_drop()
is_hitting_zone()
check_if_detonate()
detonate()
/datum/component/faction_granter
var
faction_to_grant
holy_role_required
grant_message
used
proc
on_examine()
on_self_attack()
/datum/component/fantasy
var
quality
canFail
announce
originalName
list/affixes
list/appliedComponents
static/list/affixListing
proc
randomQuality()
randomAffixes()
setAffixes()
modify()
unmodify()
announce()
/datum/fantasy_affix
var
name
placement
alignment
weight
proc
validate()
apply()
remove()
/datum/component/food_storage
var
obj/item/stored_item
initial_volume
minimum_weight_class
bad_chance_of_discovery
good_chance_of_discovery
discovered
proc
try_inserting_item()
try_removing_item()
insert_item()
begin_remove_item()
remove_item()
consume_food_storage()
update_stored_item()
/datum/component/fov_handler
var
current_fov_x
current_fov_y
applied_mask
fov_angle
atom/movable/screen/fov_blocker/blocker_mask
atom/movable/screen/fov_shadow/visual_shadow
proc
set_fov_angle()
update_fov_size()
update_mask()
remove_mask()
add_mask()
on_dir_change()
mob_logout()
/datum/component/gas_leaker
var
process_type
integrity_leak_percent
leak_rate
atmos_processing
proc
process_atmos()
start_processing()
process_obj()
process_machine()
process_component()
process_leak()
/datum/component/geiger_sound
var
datum/looping_sound/geiger/sound
last_parent
proc
on_pre_potential_irradiation()
on_moved()
register_to_loc()
/datum/looping_sound/geiger
var
datum/radiation_pulse_information/last_radiation_pulse
last_insulation_to_target
/datum/component/genetic_damage
var
total_damage
minimum_before_damage
remove_per_second
toxin_damage_per_second
proc
on_healthscan()
/datum/component/gps
var
gpstag
tracking
emped
/datum/component/gps/item
var
updating
global_mode
datum/ui_state/state
proc
interact()
on_examine()
on_emp_act()
reboot()
on_AltClick()
toggletracking()
/datum/component/grillable
var
atom/cook_result
required_cook_time
positive_result
current_cook_time
currently_grilling
use_large_steam_sprite
proc
OnGrill()
StartGrilling()
FinishGrilling()
OnExamine()
OnMoved()
AddGrilledItemOverlay()
/datum/component/gunpoint
var
mob/living/target
obj/item/gun/weapon
stage
damage_mult
point_of_no_return
proc
check_bump()
check_shove()
update_stage()
check_deescalate()
trigger_reaction()
async_trigger_reaction()
cancel()
flinch()
/datum/martial_art
var
name
id
streak
max_streak_length
current_target
datum/martial_art/base
block_chance
help_verb
allow_temp_override
smashes_tables
datum/weakref/holder
display_combos
combo_timer
timerid
proc
help_act()
disarm_act()
harm_act()
grab_act()
can_use()
add_to_streak()
reset_streak()
teach()
store()
remove()
on_remove()
on_projectile_hit()
/datum/component/heirloom
var
datum/mind/owner
family_name
proc
examine()
/datum/component/holderloving
var
atom/holder
del_parent_with_holder
proc
check_valid_loc()
holder_deleting()
check_my_loc()
/datum/component/ice_cream_holder
var
list/scoops
list/special_scoops
list/scoop_overlays
max_scoops
change_name
filled_name
change_desc
x_offset
y_offset
datum/reagent/sweetener
proc
on_update_name()
on_update_desc()
on_examine_more()
on_update_overlays()
on_item_attack_obj()
/obj/machinery/icecream_vat
var
list/product_types
selected_flavour
obj/item/reagent_containers/beaker
static/list/obj/item/food/icecream/cone_prototypes
static/list/icecream_vat_reagents
proc
RefillFromBeaker()
make()
replace_beaker()
/datum/component/igniter
var
fire_stacks
proc
item_afterattack()
hostile_attackingtarget()
projectile_hit()
do_igniter()
/datum/component/infective
var
list/datum/disease/diseases
expire_time
required_clean_types
proc
try_infect_eat()
try_infect_drink()
clean()
try_infect_buckle()
try_infect_collide()
try_infect_impact_zone()
try_infect_attack_zone()
try_infect_attack()
try_infect_equipped()
try_infect_crossed()
try_infect_streak()
try_infect()
/datum/component/irradiated
var
beginning_of_irradiation
burn_splotch_timer_id
clean_cooldown
last_tox_damage
proc
should_halt_effects()
process_tox_damage()
start_burn_splotch_timer()
give_burn_splotches()
create_glow()
start_glow_loop()
on_clean()
on_geiger_counter_scan()
/obj/item/geiger_counter
var
last_perceived_radiation_danger
scanning
proc
on_pre_potential_irradiation()
reset_perceived_danger()
scan()
/datum/component/itempicky
var
whitelist
message
proc
particularly()
/datum/component/jousting
var
current_direction
max_tile_charge
min_tile_charge
current_tile_charge
movement_reset_tolerance
unmounted_damage_boost_per_tile
unmounted_knockdown_chance_per_tile
unmounted_knockdown_time
mounted_damage_boost_per_tile
mounted_knockdown_chance_per_tile
mounted_knockdown_time
requires_mob_riding
requires_mount
mob/current_holder
current_timerid
proc
on_equip()
on_drop()
on_attack()
mob_move()
reset_charge()
/datum/component/knockoff
var
knockoff_chance
list/target_zones
list/slots_knockoffable
proc
Knockoff()
Knockoff_knockdown()
OnEquipped()
OnDropped()
/datum/component/label
var
label_name
proc
OnAttackby()
Examine()
apply_label()
remove_label()
/obj/item/hand_labeler
var
label
labels_left
mode
/datum/component/light_eater
var
list/eaten_lights
proc
on_devour()
deref_eaten_light()
/datum/component/lockon_aiming
var
lock_icon
lock_icon_state
mutable_appearance/lock_appearance
list/image/lock_images
list/target_typecache
list/immune_weakrefs
mob_stat_check
lock_amount
lock_cursor_range
list/locked_weakrefs
update_disabled
current_ranging_id
list/last_location
datum/callback/on_lock
datum/callback/can_target_callback
proc
show_visuals()
clear_visuals()
refresh_visuals()
generate_lock_visuals()
unlock_all()
unlock()
lock()
add_immune_atom()
remove_immune_atom()
autolock()
can_target()
get_nearest()
/datum/position
var
x
y
z
pixel_x
pixel_y
proc
valid()
return_turf()
return_px()
return_py()
return_point()
/datum/component/manual_blinking
var
obj/item/organ/eyes/E
warn_grace
warn_dying
last_blink
check_every
grace_period
damage_rate
list/valid_emotes
proc
restart()
pause()
check_added_organ()
check_removed_organ()
check_emote()
/datum/component/manual_breathing
var
obj/item/organ/lungs/L
warn_grace
warn_dying
last_breath
check_every
grace_period
damage_rate
datum/emote/next_breath_type
proc
restart()
pause()
check_added_organ()
check_removed_organ()
check_emote()
/datum/component/material_container
var
total_amount
max_amount
list/materials
list/allowed_materials
list/allowed_item_typecache
last_inserted_id
precise_insertion
datum/callback/insertion_check
datum/callback/precondition
datum/callback/after_insert
mat_container_flags
proc
on_examine()
on_attackby()
user_insert()
insert_item()
insert_item_materials()
can_hold_material()
insert_amount_mat()
use_amount_mat()
transer_amt_to()
can_insert_amount_mat()
use_materials()
retrieve_sheets()
retrieve_all()
has_space()
has_materials()
get_categories()
has_enough_of_material()
has_enough_of_category()
amount2sheet()
sheet2amount()
get_item_material_amount()
get_material_amount()
/datum/component/mirage_border
var
obj/effect/abstract/mirage_holder/holder
/datum/component/mirv
var
projectile_type
radius
override_projectile_range
proc
projectile_hit()
do_shrapnel()
/datum/component/mood
var
mood
sanity
shown_mood
mood_level
sanity_level
mood_modifier
list/datum/mood_event/mood_events
insanity_effect
atom/movable/screen/mood/screen_obj
proc
register_job_signals()
print_mood()
update_mood()
update_mood_icon()
setSanity()
setInsanityEffect()
add_event()
clear_event()
remove_temp_moods()
modify_hud()
unmodify_hud()
hud_click()
HandleNutrition()
check_area_mood()
update_beauty()
on_revive()
direct_sanity_drain()
on_slip()
HandleAddictions()
/datum/mood_event
var
description
mood_change
timeout
hidden
category
special_screen_obj
special_screen_replace
mob/owner
proc
add_effects()
remove_effects()
/datum/component/multiple_lives
var
lives_left
proc
respawn()
on_examine()
/datum/ntnet
var
network_id
network_node_id
list/root_devices
list/networks
list/linked_devices
list/children
datum/ntnet/parent
proc
collect_interfaces()
find_interface()
add_interface()
remove_interface()
move_interface()
/datum/component/omen
var
obj/vessel
permanent
proc
check_accident()
check_slip()
check_bless()
/datum/component/overlay_lighting
var
range
lumcount_range
lum_power
set_alpha
overlay_lighting_flags
static/list/light_overlays
image/visible_mask
list/turf/affected_turfs
atom/movable/current_holder
atom/movable/parent_attached_to
directional
image/cone
current_direction
directional_offset_x
directional_offset_y
cast_range
proc
clean_old_turfs()
get_new_turfs()
make_luminosity_update()
add_dynamic_lumi()
remove_dynamic_lumi()
set_parent_attached_to()
set_holder()
check_holder()
on_holder_qdel()
on_holder_moved()
on_parent_moved()
on_parent_attached_to_qdel()
on_parent_attached_to_moved()
set_range()
set_power()
set_color()
on_toggle()
on_light_flags_change()
turn_on()
turn_off()
set_lum_power()
cast_directional_light()
on_holder_dir_change()
on_parent_dir_change()
set_direction()
on_parent_crafted()
on_light_eater()
/datum/component/payment
var
cost
transaction_style
datum/bank_account/target_acc
proc
attempt_charge()
change_cost()
/datum/component/pellet_cloud
var
projectile_type
num_pellets
radius
list/pellets
list/targets_hit
list/wound_info_by_part
list/bodies
list/purple_hearts
pellet_delta
terminated
hits
queued_delete
mob/living/shooter
proc
create_casing_pellets()
create_blast_pellets()
handle_martyrs()
pellet_hit()
pellet_range()
pew()
finalize()
grenade_armed()
grenade_dropped()
grenade_moved()
grenade_uncrossed()
nullspace_parent()
on_target_qdel()
/obj/item/ammo_casing
var
fire_sound
caliber
projectile_type
obj/projectile/loaded_projectile
pellets
variance
randomspread
delay
click_cooldown_override
firing_effect_type
heavy_metal
harmful
proc
add_notes_ammo()
newshot()
bounce_away()
fire_casing()
ready_proj()
throw_proj()
spread()
/obj/effect/mine/shrapnel
var
shrapnel_type
shrapnel_magnitude
shred_triggerer
/datum/component/personal_crafting
var
busy
viewing_category
viewing_subcategory
list/categories
cur_category
cur_subcategory
display_craftable_only
display_compact
proc
create_mob_button()
check_contents()
get_environment()
get_surroundings()
check_tools()
construct_item()
del_reqs()
component_ui_interact()
build_recipe_data()
/datum/component/plumbing
var
list/datum/ductnet/ducts
datum/reagents/reagents
use_overlays
tile_covered
supply_connects
demand_connects
active
turn_connects
ducting_layer
recipient_reagents_holder
methods
demand_color
supply_color
proc
can_add()
send_request()
process_request()
can_give()
transfer_to()
create_overlays()
disable()
enable()
toggle_active()
update_dir()
get_original_direction()
direct_connect()
hide()
change_ducting_layer()
set_recipient_reagents_holder()
handle_reagent_del()
/datum/ductnet
var
list/suppliers
list/demanders
list/obj/machinery/duct/ducts
capacity
proc
add_duct()
remove_duct()
add_plumber()
remove_plumber()
assimilate()
destroy_network()
/datum/component/plumbing/acclimator
var
obj/machinery/plumbing/acclimator/myacclimator
/obj/machinery/plumbing/acclimator
var
target_temperature
allowed_temperature_difference
heater_coefficient
enabled
acclimate_state
emptying
/datum/component/plumbing/filter
proc
can_give_in_direction()
/obj/machinery/plumbing/filter
var
list/left
list/right
list/english_left
list/english_right
/datum/component/plumbing/iv_drip
proc
update_attached()
clear_attached()
/obj/machinery/plumbing/reaction_chamber
var
list/required_reagents
acidic_limit
alkaline_limit
emptying
target_temperature
heater_coefficient
obj/item/reagent_containers/glass/beaker/acidic_beaker
obj/item/reagent_containers/glass/beaker/alkaline_beaker
proc
on_reagents_del()
on_reagent_change()
/obj/machinery/plumbing/splitter
var
turn_straight
transfer_straight
transfer_side
max_transfer
/datum/component/pricetag
var
default_profit_ratio
list/payees
proc
Unwrapped()
split_profit()
return_ratio()
/datum/component/radiation_countdown
var
time_added
minimum_exposure_time
proc
start_deletion_timer()
remove_self()
on_pre_potential_irradiation_within_range()
/datum/component/religious_tool
var
datum/religion_sect/easy_access_sect
selecting_sect
operation_flags
datum/religion_rites/performing_rite
catalyst_type
force_catalyst_afterattack
datum/callback/after_sect_select_cb
proc
SetGlobalToLocal()
AttemptActions()
select_sect()
perform_rite()
generate_available_sects()
generate_available_rites()
generate_sacrifice_list()
on_examine()
/datum/religion_sect
var
name
quote
desc
tgui_icon
alignment
starter
invalidating_qualities
favor
max_favor
default_item_favor
list/desired_items
list/desired_items_typecache
list/rites_list
altar_icon
altar_icon_state
list/active_rites
proc
on_select()
on_conversion()
can_sacrifice()
on_sacrifice()
tool_examine()
adjust_favor()
set_favor()
on_riteuse()
sect_bless()
/datum/religion_rites
var
name
desc
ritual_length
list/ritual_invocations
invoke_msg
favor_cost
proc
can_afford()
perform_rite()
invoke_effect()
/datum/component/remote_materials
var
obj/machinery/ore_silo/silo
datum/component/material_container/mat_container
category
allow_standalone
local_size
mat_container_flags
proc
LateInitialize()
_MakeLocal()
set_local_size()
disconnect_from()
OnAttackBy()
OnMultitool()
on_hold()
silo_log()
format_amount()
eject_sheets()
/obj/machinery/ore_silo
var
list/holds
list/datum/component/remote_materials/connected
log_page
proc
remote_attackby()
generate_ui()
silo_log()
/obj/item/multitool
var
obj/machinery/buffer
mode
/datum/component/rename
var
custom_name
custom_desc
original_name
original_desc
proc
apply_rename()
revert_rename()
remove_component()
/datum/component/riding
var
last_move_diagonal
vehicle_move_delay
keytype
list/riding_offsets
list/directional_vehicle_layers
list/directional_vehicle_offsets
list/allowed_turf_typecache
list/forbid_turf_typecache
override_allow_spacemove
ride_check_flags
message_cooldown
vehicle_move_cooldown
proc
handle_specials()
vehicle_mob_unbuckle()
vehicle_mob_buckle()
handle_vehicle_layer()
set_vehicle_dir_layer()
vehicle_moved()
vehicle_turned()
ride_check()
handle_vehicle_offsets()
set_vehicle_dir_offsets()
get_offsets()
set_riding_offsets()
keycheck()
restore_position()
turf_check()
driver_move()
vehicle_bump()
Unbuckle()
Process_Spacemove()
unequip_buckle_inhands()
riding_can_z_move()
/datum/component/riding/creature
var
can_be_driven
can_use_abilities
list/shared_action_buttons
proc
log_riding()
force_dismount()
check_emote()
setup_abilities()
remove_abilities()
/datum/component/riding/creature/human
proc
on_host_unarmed_melee()
check_carrier_fall_over()
/datum/component/riding/vehicle
proc
handle_ride()
/datum/component/riding/vehicle/lavaboat
var
allowed_turf
/obj/vehicle/ridden/secway
var
obj/item/food/grown/banana/eddie_murphy
/obj/vehicle/ridden/wheelchair/motorized
var
speed
power_efficiency
power_usage
panel_open
list/required_parts
obj/item/stock_parts/cell/power_cell
proc
refresh_parts()
/datum/component/rot
var
start_time
start_delay
scaling_delay
strength
active
blockers
static/list/loc_connections
proc
start_up()
rest()
react_to_revive()
check_reagent()
check_for_temperature()
check_husk_trait()
rot_hit_react()
rot_react_touch()
on_entered()
rot_react()
/datum/component/shell
var
obj/item/integrated_circuit/attached_circuit
shell_flags
capacity
list/obj/item/circuit_component/unremovable_circuit_components
locked
power_used_in_minute
power_used_cooldown
max_power_use_in_minute
proc
set_unremovable_circuit_components()
save_component()
on_load()
on_object_deconstruct()
on_attack_ghost()
on_examine()
on_set_anchored()
on_attack_by()
set_locked()
on_multitool_act()
on_screwdriver_act()
on_circuit_moved()
on_circuit_delete()
on_circuit_add_component_manually()
override_power_usage()
attach_circuit()
remove_circuit()
on_atom_usb_cable_try_attach()
is_authorized()
/obj/item/inducer
var
powertransfer
opened
cell_type
obj/item/stock_parts/cell/cell
recharging
proc
induce()
cantbeused()
recharge()
/obj/item/usb_cable
var
obj/item/integrated_circuit/attached_circuit
proc
register_circuit_signals()
unregister_circuit_signals()
on_moved()
check_in_range()
on_circuit_qdeling()
/datum/component/shielded
var
mob/living/wearer
max_charges
current_charges
recharge_start_delay
charge_increment_delay
charge_recovery
shield_icon_file
shield_icon
shield_inhand
lose_multiple_charges
recently_hit_cd
charge_add_cd
datum/callback/on_hit_effects
proc
adjust_charge()
on_equipped()
lost_wearer()
on_update_overlays()
on_hit_react()
actually_run_hit_callback()
default_run_hit_callback()
check_recharge_rune()
/obj/item/wizard_armour_charge
var
restored_charges
/datum/component/shrink
var
olddens
oldopac
/datum/component/shy
var
shy_range
list/whitelist
message
dead_shy
result_cooldown
last_result
proc
is_shy()
on_clickon()
on_try_pull()
on_unarmed_attack()
on_try_strip()
on_try_alt_action()
/datum/component/shy_in_room
var
list/blacklist
message
proc
is_shy()
on_clickon()
on_try_pull()
on_unarmed_attack()
on_try_strip()
on_try_alt_action()
/datum/component/simple_access
var
list/access
proc
on_tried_access()
on_donor_removed()
/datum/component/singularity
var
datum/callback/consume_callback
consume_range
roaming
drifting_dir
grav_pull
last_failed_movement
singularity_size
disregard_failed_movements
bsa_targetable
notify_admins
atom/target
proc
block_blob()
on_entered()
consume()
consume_attack()
consume_attackby()
consume_bullets()
default_singularity_act()
eat()
move()
moved()
can_move()
check_turfs_in()
admin_investigate_setup()
bluespace_reaction()
/datum/component/sizzle
var
mutable_appearance/sizzling
sizzlealpha
proc
setup_sizzle()
/datum/component/slippery
var
force_drop_items
knockdown_time
paralyze_time
lube_flags
datum/callback/callback
mob/living/holder
list/slot_whitelist
static/list/default_connections
static/list/holder_connections
datum/weakref/holder_connect_loc_behalf
proc
add_connect_loc_behalf_to_parent()
Slip()
on_equip()
holder_deleted()
on_drop()
Slip_on_wearer()
/datum/component/soulstoned
var
atom/movable/container
proc
free_prisoner()
/datum/component/sound_player
var
volume
list/sounds
amount_left
proc
play_sound()
/datum/component/spawner
var
mob_types
spawn_time
list/spawned_mobs
spawn_delay
max_mobs
spawn_text
list/faction
proc
stop_spawning()
try_spawn_mob()
/datum/component/spill
var
preexisting_slot_flags
list/droptext
list/dropsound
drop_memory
proc
equip_react()
drop_react()
knockdown_react()
/datum/component/spinny
var
steps_left
turn_degrees
/datum/component/spirit_holding
var
attempting_awakening
mob/living/simple_animal/shade/bound_spirit
proc
on_examine()
on_attack_self()
attempt_spirit_awaken()
block_buckle_message()
on_bible_smacked()
attempt_exorcism()
on_destroy()
/datum/component/squashable
var
squash_chance
squash_damage
squash_flags
datum/callback/on_squash_callback
static/list/loc_connections
proc
on_entered()
Squish()
/datum/component/squeak
var
static/list/default_squeak_sounds
list/override_squeak_sounds
mob/holder
squeak_chance
volume
steps
step_delay
last_use
use_delay
sound_extra_range
sound_falloff_distance
sound_falloff_exponent
static/list/item_connections
proc
play_squeak()
step_squeak()
play_squeak_crossed()
use_squeak()
on_equip()
on_drop()
holder_deleted()
disposing_react()
holder_dir_change()
on_comedy_metabolism_removal()
/obj/structure/disposalholder
var
datum/gas_mixture/gas
active
count
destinationTag
tomail
hasmob
proc
init()
start()
move()
nextloc()
findpipe()
merge()
vent_gas()
/datum/component/stationloving
var
inform_admins
disallow_soul_imbue
allow_item_destruction
proc
relocate()
on_parent_z_change()
check_soul_imbue()
check_mark_retrieval()
atom_in_bounds()
on_parent_pre_qdeleted()
on_parent_unreachable()
/datum/component/stationstuck
var
punishment
stuck_zlevel
message
proc
punish()
/datum/numbered_display
var
obj/item/sample_object
number
/mob/dead
proc
server_hop()
update_z()
/datum/component/storage/concrete/bluespace
var
dumping_range
dumping_sound
alt_sound
/datum/component/storage/concrete/bluespace/bag_of_holding
proc
recursive_insertion()
/datum/component/storage/concrete/extract_inventory
var
obj/item/slimecross/reproductive/parentSlimeExtract
proc
processCubes()
createExtracts()
/obj/item/slimecross/reproductive
var
extract_type
cooldown
feedAmount
last_produce
datum/component/storage/concrete/extract_inventory/slimeStorage
/obj/item/clothing/head/mob_holder
var
mob/living/held_mob
destroying
proc
deposit()
update_visuals()
release()
/datum/component/storage/concrete/pockets/pocketprotector
var
atom/original_parent
/datum/component/storage/concrete/stack
var
max_combined_stack_amount
proc
total_stack_amount()
remaining_space()
/datum/component/storage/concrete/tcg
proc
handle_empty_deck()
/obj/item/tcgcard
var
id
series
flipped
tapped
proc
extract_datum()
check_menu()
tap_card()
flip_card()
/obj/item/tcgcard_deck
var
flipped
static/radial_draw
static/radial_shuffle
static/radial_pickup
proc
check_menu()
draw_card()
shuffle_deck()
flip_deck()
/datum/component/strong_pull
var
atom/movable/strongpulling
proc
on_pull()
reject_further_pulls()
lose_strong_grip()
on_no_longer_pulled()
/datum/component/subtype_picker
var
list/subtype2descriptions
list/built_radial_list
list/name2subtype
datum/callback/on_picked_callback
proc
on_attack_self()
build_radial_list()
pick_subtype()
check_menu()
/datum/radial_menu_choice
var
image
info
/datum/component/summoning
var
list/mob_types
spawn_chance
max_mobs
spawn_delay
spawn_text
spawn_sound
list/faction
last_spawned_time
list/spawned_mobs
proc
item_afterattack()
hostile_attackingtarget()
projectile_hit()
do_spawn_mob()
on_spawned_death()
/datum/component/swabbing
var
list/swabbed_items
can_swab_objs
can_swab_turfs
can_swab_mobs
datum/callback/update_icons
datum/callback/update_overlays
proc
examine()
try_to_swab()
async_try_to_swab()
can_swab()
handle_overlays()
handle_icon()
/obj/item/petri_dish
var
datum/biological_sample/sample
proc
deposit_sample()
/datum/component/swarming
var
offset_x
offset_y
is_swarming
list/swarm_members
static/list/swarming_loc_connections
proc
join_swarm()
leave_swarm()
swarm()
unswarm()
/datum/component/tackler
var
tackling
stamina_cost
base_knockdown
range
speed
skill_mod
min_distance
datum/thrownthing/tackle
proc
registerTackle()
checkTackle()
sack()
rollTackle()
splat()
resetTackle()
splatWindow()
delayedSmash()
checkObstacle()
/obj/structure/table
var
frame
framestack
buildstack
busy
buildstackamount
framestackamount
deconstruction_ready
proc
deconstruction_hints()
tableplace()
tablepush()
tablelimbsmash()
AfterPutItemOnTable()
table_carbon()
/datum/component/tactical
var
allowed_slot
proc
modify()
unmodify()
/datum/component/tameable
var
tame
list/food_types
tame_chance
bonus_tame_chance
datum/callback/after_tame
proc
try_tame()
on_tame()
/datum/component/tattoo
var
tattoo_description
proc
on_examine()
setup_tatted_owner()
clear_tatted_owner()
on_bodypart_owner_examine()
/datum/component/technointrovert
var
list/whitelist
message
proc
is_in_whitelist()
on_try_use_machine()
on_try_wires_interact()
/datum/component/technoshy
var
unused_duration
list/whitelist
message
proc
is_not_touched()
on_try_use_machine()
on_try_wires_interact()
/datum/component/tether
var
atom/tether_target
max_dist
tether_name
proc
checkTether()
/datum/component/thermite
var
amount
burn_require
overlay
static/list/blacklist
static/list/immunelist
static/list/resistlist
proc
thermite_melt()
burn_parent()
clean_react()
flame_react()
attackby_react()
/datum/component/tippable
var
tip_time
untip_time
self_right_time
is_tipped
datum/callback/pre_tipped_callback
datum/callback/post_tipped_callback
datum/callback/post_untipped_callback
proc
interact_with_tippable()
try_tip()
do_tip()
try_untip()
do_untip()
right_self()
set_tipped_status()
/datum/component/toggle_icon
var
toggled
base_icon_state
toggle_noun
proc
on_alt_click()
on_examine()
do_icon_toggle()
/datum/component/transforming
var
active
transform_cooldown_time
force_on
throwforce_on
throw_speed_on
w_class_on
sharpness_on
hitsound_on
list/attack_verb_continuous_off
list/attack_verb_simple_off
list/attack_verb_continuous_on
list/attack_verb_simple_on
clumsy_check
sharpened_bonus
transform_cooldown
proc
on_attack_self()
do_transform()
default_transform_message()
toggle_active()
set_active()
set_inactive()
clumsy_transform_effect()
on_sharpen()
/datum/component/trapdoor
var
obj/item/assembly/trapdoor/assembly
trapdoor_turf_path
proc
openspace_trapdoor_setup()
tile_trapdoor_setup()
decal_detached()
reapply_all_decals()
apply_decal()
on_link_requested()
toggle_trapdoor()
turf_changed_pre()
try_opening()
try_closing()
/obj/item/assembly/trapdoor
var
search_cooldown
search_cooldown_time
linked
list/stored_decals
proc
carry_over_trapdoor()
attempt_link_up()
/obj/structure/lattice
var
number_of_mats
build_material
proc
deconstruction_hints()
/datum/component/two_handed
var
wielded
force_multiplier
force_wielded
force_unwielded
wieldsound
unwieldsound
attacksound
require_twohands
icon_wielded
obj/item/offhand/offhand_item
sharpened_increase
proc
on_equip()
on_drop()
on_destroy()
on_attack_self()
wield()
unwield()
on_attack()
on_update_icon()
on_moved()
on_swap_hands()
on_sharpen()
/obj/item/offhand
var
wielded
/datum/component/udder
var
obj/item/udder/udder
datum/callback/on_milk_callback
proc
on_examine()
on_attackby()
/obj/item/udder
var
reagent_produced_typepath
size
mob/living/udder_mob
datum/callback/on_generate_callback
proc
initial_conditions()
generate()
milk()
/datum/component/unbreakable
var
surge_cooldown
proc
surge()
/obj/item/pen
var
colour
degrees
font
/datum/component/usb_port
var
list/circuit_component_types
obj/item/integrated_circuit/attached_circuit
datum/weakref/usb_cable_ref
list/obj/item/circuit_component/circuit_components
datum/beam/usb_cable_beam
atom/movable/physical_object
proc
set_circuit_components()
save_component()
on_load()
unregister_circuit_signals()
unregister_physical_signals()
attach_circuit_components()
on_examine()
on_examine_shell()
on_atom_usb_cable_try_attach()
set_physical_object()
on_set_shell()
on_moved()
on_circuit_deleting()
on_circuit_component_removed()
on_circuit_shell_removed()
detach()
/datum/component/vacuum
var
obj/item/storage/bag/trash/vacuum_bag
proc
suck()
suck_items()
attach_bag()
detach_bag()
/obj/item/storage/bag/trash
var
insertable
proc
janicart_insert()
/datum/component/wearertargeting
var
list/valid_slots
list/signals
proctype
mobtype
proc
on_equip()
on_drop()
/datum/component/wearertargeting/earprotection
proc
reducebang()
/datum/component/wearertargeting/punchcooldown
var
warcry
proc
reducecooldown()
changewarcry()
do_changewarcry()
/datum/component/wearertargeting/sitcomlaughter
var
list/comedysounds
datum/callback/post_comedy_callback
cooldown_time
laugh_delay
laugh_cooldown
proc
EngageInComedy()
/datum/component/wet_floor
var
highest_strength
lube_flags
list/time_left_list
static/mutable_appearance/permafrost_overlay
static/mutable_appearance/ice_overlay
static/mutable_appearance/water_overlay
static/mutable_appearance/generic_turf_overlay
current_overlay
permanent
last_process
proc
update_overlay()
AfterSlip()
update_flags()
dry()
max_time_left()
update_strength()
is_wet()
add_wet()
_do_add_wet()
gc()
check()
/datum/computer/file/embedded_program
var
list/memory
state
obj/machinery/embedded_controller/master
proc
post_signal()
receive_user_command()
receive_signal()
/obj/machinery/embedded_controller
var
datum/computer/file/embedded_program/program
on
proc
return_text()
post_signal()
/datum/signal
var
obj/source
frequency
transmission_method
list/data
logging_data
/datum/computer/file/embedded_program/airlock_controller
var
id_tag
exterior_door_tag
interior_door_tag
airpump_tag
sensor_tag
sanitize_external
target_state
sensor_pressure
/datum/computer/file/embedded_program/simple_vent_controller
var
airpump_tag
/datum/computer_file
var
filename
filetype
size
obj/item/computer_hardware/hard_drive/holder
unsendable
undeletable
uid
static/file_uid
proc
clone()
/obj/item/computer_hardware/hard_drive
var
max_capacity
used_capacity
list/stored_files
proc
install_default_programs()
store_file()
remove_file()
recalculate_size()
can_store_file()
find_file_by_name()
/datum/computer_file/data
var
stored_data
block_size
do_not_edit
proc
calculate_size()
/datum/computer_file/program
var
required_access
transfer_access
program_state
obj/item/modular_computer/computer
filedesc
extended_desc
category
program_icon_state
requires_ntnet
requires_ntnet_feature
ntnet_status
usage_flags
available_on_ntnet
available_on_syndinet
tgui_id
ui_header
program_icon
alert_able
alert_silenced
alert_pending
proc
update_computer_icon()
generate_network_log()
tap()
is_supported_by_hardware()
get_signal()
process_tick()
can_run()
get_header_data()
run_program()
run_emag()
kill_program()
event_idremoved()
event_powerfailure()
event_networkfailure()
/obj/item/computer_hardware/card_slot
var
obj/item/card/id/stored_card
proc
swap_slot()
/datum/computer_file/program/aidiag
var
restoring
proc
get_ai()
/obj/item/computer_hardware/ai_slot
var
obj/item/aicard/stored_card
locked
/datum/computer_file/program/alarm_monitor
var
has_alert
datum/station_alert/alert_control
proc
update_alarm_display()
/datum/station_alert
var
holder
list/alarm_types
datum/alarm_listener/listener
title
camera_view
/datum/computer_file/program/arcade
var
game_active
pause_state
boss_hp
boss_mp
player_hp
player_mp
ticket_count
heads_up
boss_name
boss_id
proc
game_check()
enemy_check()
/obj/item/computer_hardware/printer
var
stored_paper
max_paper
proc
print_text()
/datum/computer_file/program/borg_monitor
var
emagged
list/loglist
mob/living/silicon/robot/DL_source
DL_progress
proc
evaluate_borg()
checkID()
/datum/computer_file/program/bounty_board
var
datum/bank_account/current_user
datum/station_request/active_request
bounty_value
bounty_text
networked
/datum/station_request
var
owner
value
description
req_number
datum/bank_account/owner_account
list/applicants
/datum/computer_file/program/budgetorders
var
requestonly
contraband
self_paid
can_approve_requests
safety_warning
blockade_warning
cargo_shuttle
docking_home
docking_away
stationcargo
cargo_account
proc
get_export_categories()
is_visible_pack()
post_signal()
/datum/supply_order
var
id
orderer
orderer_rank
orderer_ckey
reason
discounted_pct
department_destination
datum/supply_pack/pack
datum/bank_account/paying_account
obj/item/coupon/applied_coupon
proc
generateRequisition()
generateManifest()
generate()
generateCombo()
/datum/computer_file/program/card_mod
var
is_centcom
minor
authenticated_card
authenticated_user
list/region_access
list/valid_access
list/job_templates
target_dept
proc
authenticate()
/datum/computer_file/program/chatclient
var
last_message
username
active_channel
list/channel_history
operator_mode
netadmin_mode
list/datum/ntnet_conversation/conversations
/datum/ntnet_conversation
var
id
title
datum/computer_file/program/chatclient/operator
list/messages
list/active_clients
list/offline_clients
list/muted_clients
strong
password
static/ntnrc_uid
proc
add_message()
add_status_message()
trim_message_list()
add_client()
purge_client()
remove_client()
go_offline()
mute_user()
ping_user()
changeop()
change_title()
/datum/computer_file/program/computerconfig
var
obj/item/modular_computer/movable
/obj/item/computer_hardware/battery
var
obj/item/stock_parts/cell/battery
/obj/item/computer_hardware
var
obj/item/modular_computer/holder
power_usage
enabled
critical
can_install
expansion_hw
removable
damage
max_damage
damage_malfunction
damage_failure
malfunction_probability
device_type
proc
diagnostics()
check_functionality()
can_install()
on_install()
on_remove()
try_insert()
try_eject()
/datum/computer_file/program/contract_uplink
var
error
info_screen
assigned
first_load
/obj/item/computer_hardware/hard_drive/small/syndicate
var
datum/antagonist/traitor/traitor_data
/datum/syndicate_contract
var
id
status
datum/objective/contract/contract
target_rank
ransom
payout_type
wanted_message
list/victim_belongings
proc
generate()
handle_extraction()
launch_extraction_pod()
enter_check()
finish_enter()
handleVictimExperience()
returnVictim()
/datum/computer_file/program/filemanager
var
open_file
error
/datum/computer_file/program/job_management
var
change_position_cooldown
list/blacklisted
max_relative_positions
list/opened_positions
proc
can_edit_job()
can_open_job()
can_close_job()
/datum/computer_file/program/ntnet_dos
var
obj/machinery/ntnet_relay/target
dos_speed
error
executed
/obj/machinery/ntnet_relay
var
datum/ntnet/NTNet
relay_enabled
dos_failure
list/dos_sources
uid
static/gl_uid
dos_overload
dos_capacity
dos_dissipate
proc
set_relay_enabled()
set_dos_failure()
/obj/item/computer_hardware/network_card
var
hardware_id
identification_string
long_range
ethernet
proc
get_network_tag()
get_signal()
/datum/computer_file/program/ntnetdownload
var
datum/computer_file/program/downloaded_file
hacked_download
download_completion
download_netspeed
downloaderror
obj/item/modular_computer/my_computer
emagged
list/main_repo
list/antag_repo
list/show_categories
proc
begin_file_download()
abort_file_download()
complete_file_download()
check_compatibility()
/obj/item/canvas
var
width
height
list/grid
canvas_color
used
finalized
icon_generated
icon/generated_icon
no_save
datum/painting/painting_metadata
framed_offset_x
framed_offset_y
proc
reset_grid()
finalize()
patron()
generate_proper_overlay()
get_data_string()
get_paint_tool_color()
get_paint_tool_medium()
try_rename()
fill_grid_from_icon()
/datum/computer_file/program/power_monitor
var
has_alert
obj/structure/cable/attached_wire
obj/machinery/power/apc/local_apc
list/history
record_size
record_interval
next_record
proc
search()
get_powernet()
record()
/datum/computer_file/program/radar
var
list/objects
atom/selected
next_scan
last_icon_state
arrowstyle
pointercolor
proc
track()
trackable()
scan()
find_atom()
/datum/computer_file/program/radar/fission360
proc
on_examine()
on_nuke_armed()
/obj/item/disk/nuclear
var
fake
turf/lastlocation
last_disk_move
proc
manual_suicide()
/datum/computer_file/program/revelation
var
armed
proc
activate()
/obj/item/modular_computer/tablet/integrated
var
mob/living/silicon/robot/borgo
datum/computer_file/program/robotact/robotact
list/borglog
proc
get_robotact()
/obj/item/computer_hardware/recharger
var
charge_rate
proc
use_power()
/datum/computer_file/program/robocontrol
var
botcount
mob/current_user
list/current_access
/mob/living/simple_animal/bot
var
commissioned
next_salute_check
maints_access_required
robot_arm
list/users
obj/item/paicard/paicard
bot_type
list/player_access
list/prev_access
bot_mode_flags
bot_cover_flags
hackables
frustration
base_speed
turf/ai_waypoint
pathset
list/path
list/ignore_list
mode
tries
mob/living/silicon/ai/calling_ai
obj/item/radio/internal_radio
radio_key
radio_channel
turf/patrol_target
turf/summon_target
new_destination
destination
next_destination
shuffle
nearest_beacon
turf/nearest_beacon_loc
beacon_freq
data_hud_type
list/mode_name
datum/atom_hud/data/bot_path/path_hud
path_image_icon
path_image_icon_state
path_image_color
reset_access_timer_id
ignorelistcleanuptimer
proc
diag_hud_set_bothealth()
diag_hud_set_botstat()
diag_hud_set_botmode()
get_mode()
get_mode_ui()
turn_on()
turn_off()
get_bot_flag()
check_access()
explode()
unlock_with_id()
emp_reset()
speak()
drop_part()
scan()
checkscan()
check_bot()
process_scan()
add_to_ignore()
bot_move()
bot_step()
check_bot_access()
call_bot()
call_mode()
bot_reset()
bot_patrol()
do_patrol()
start_patrol()
target_patrol()
patrol_step()
patrol_step_not_moved()
find_patrol_target()
get_next_patrol_target()
find_nearest_beacon()
bot_control()
bot_control_message()
bot_summon()
calc_path()
calc_summon_path()
do_calc_summon_path()
summon_step()
summon_step_not_moved()
topic_denied()
insertpai()
ejectpai()
ejectpairemote()
set_path()
increment_path()
/mob/living/simple_animal/bot/mulebot
var
network_id
id
base_icon
atom/movable/load
mob/living/passenger
turf/target
loaddir
home_destination
reached_target
blockcount
auto_return
auto_pickup
report_delivery
obj/item/stock_parts/cell/cell
cell_move_power_usage
bloodiness
num_steps
proc
diag_hud_set_mulebotcell()
has_power()
set_id()
buzz()
load()
get_load_name()
load_mob()
unload()
process_blocked()
process_nav()
set_destination()
start()
start_home()
do_start_home()
at_target()
run_over()
get_nav()
check_pre_step()
on_bot_step()
/datum/computer_file/program/robotact
var
obj/item/modular_computer/tablet/integrated/tablet
proc
force_full_update()
/obj/item/camera/siliconcam/robot_camera
var
printcost
proc
borgprint()
/datum/computer_file/program/science
var
datum/techweb/stored_research
locked
id_cache
id_cache_seq
proc
compress_id()
research_node()
/datum/computer_file/program/secureye
var
list/network
obj/machinery/camera/active_camera
turf/last_camera_turf
list/concurrent_users
map_name
atom/movable/screen/map_view/cam_screen
list/cam_plane_masters
atom/movable/screen/background/cam_background
proc
update_active_camera_screen()
show_camera_static()
get_available_cameras()
/datum/computer_file/program/shipping
var
datum/bank_account/payments_acc
cut_multiplier
cut_max
cut_min
/obj/item/barcode
var
datum/bank_account/payments_acc
cut_multiplier
/datum/computer_file/program/signaler
var
signal_frequency
signal_code
datum/radio_frequency/radio_connection
proc
signal()
set_frequency()
/datum/computer_file/program/skill_tracker
proc
find_skilltype()
/datum/skill
var
name
title
desc
modifiers
skill_cape_path
list/levelUpMessages
list/levelDownMessages
proc
get_skill_modifier()
level_gained()
level_lost()
try_skill_reward()
/datum/computer_file/program/supermatter_monitor
var
last_status
list/supermatters
obj/machinery/power/supermatter_crystal/active
proc
refresh()
get_status()
set_signals()
clear_signals()
send_alert()
send_start_alert()
react_to_del()
clear_supermatter()
/obj/machinery/power/supermatter_crystal
var
uid
static/gl_uid
zap_icon
gasefficency
final_countdown
damage
damage_archived
safe_alert
warning_point
warning_alert
emergency_point
emergency_alert
explosion_point
damage_penalty_point
explosion_power
lastwarning
power
gas_change_rate
list/gases_we_care_about
list/gas_comp
list/gas_trans
list/gas_heat
list/gas_resist
list/gas_powermix
combined_gas
gasmix_power_ratio
dynamic_heat_modifier
dynamic_heat_resistance
powerloss_inhibitor
powerloss_dynamic_scaling
power_transmission_bonus
mole_heat_penalty
matter_power
zap_cutoff
bullet_energy
hallucination_power
pressure_bonus_max_multiplier
pressure_bonus_max_pressure
pressure_bonus_curve_angle
pressure_bonus_derived_constant
pressure_bonus_derived_steepness
obj/item/radio/radio
radio_key
engineering_channel
common_channel
has_been_powered
has_reached_emergency
obj/effect/countdown/supermatter/countdown
is_main_engine
datum/looping_sound/supermatter/soundloop
moveable
last_accent_sound
psyCoeff
psy_overlay
obj/overlay/psy/psyOverlay
takes_damage
produces_gas
power_changes
processes
last_power_zap
proc
update_constants()
get_status()
alarm()
get_integrity_percent()
countdown()
explode()
call_explode()
dust_mob()
Consume()
supermatter_pull()
supermatter_anomaly_gen()
emit_radiation()
/datum/config_entry
var
name
config_entry_value
default
resident_file
modified
deprecated_by
protection
abstract_type
vv_VAS
dupes_allowed
default_protection
proc
set_default()
VASProcCallGuard()
ValidateAndSet()
ValidateListEntry()
DeprecationUpdate()
/datum/config_entry/keyed_list
var
key_mode
value_mode
splitter
lowercase_key
proc
parse_key_and_value()
validate_config_key()
validate_config_value()
/datum/config_entry/number
var
integer
max_val
min_val
/datum/config_entry/number/fps
var
sync_validate
/datum/config_entry/number/ticklag
var
sync_validate
/datum/movespeed_modifier/config_walk_run
proc
sync()
/datum/config_entry/number/outdated_movedelay
var
movedelay_type
/datum/config_entry/str_list
var
lowercase
/datum/config_entry/string
var
auto_trim
lowercase
/mob/dview
var
ready_to_die
/datum/station_state
var
floor
wall
r_wall
window
door
grille
mach
proc
count()
score()
/obj/narsie
var
datum/weakref/singularity
list/souls_needed
soul_goal
souls
resolved
proc
mesmerize()
pickcultist()
acquire()
consume()
narsie_spawn_animation()
narsie_spawn_animation_end()
/datum/reality_smash_tracker
var
list/smashes
list/targets
proc
ReworkNetwork()
Generate()
AddMind()
RemoveMind()
/datum/datacore
var
list/medical
medicalPrintCount
list/general
list/security
securityPrintCount
securityCrimeCounter
list/locked
proc
createCrimeEntry()
addCitation()
removeCitation()
payCitation()
addCrime()
removeCrime()
addCrimeDetails()
manifest()
manifest_modify()
get_manifest()
get_manifest_html()
manifest_inject()
get_general_records()
get_security_records()
get_id_photo()
/datum/newscaster/feed_network
var
list/datum/newscaster/feed_channel/network_channels
datum/newscaster/wanted_message/wanted_issue
lastAction
redactedText
proc
CreateFeedChannel()
SubmitArticle()
submitWanted()
deleteWanted()
save_photo()
/datum/crewmonitor
var
list/ui_sources
list/data_by_z
list/last_update
list/jobs
proc
show()
update_data()
/datum/known_alts
var
list/cached_known_alts
cache_cooldown
proc
load_known_alts()
show_panel()
/datum/triple_ai_controller
proc
on_occupations_divided()
/datum/highlander_controller
proc
new_highlander()
/datum/everyone_is_a_traitor_controller
var
objective
proc
make_traitor()
/obj/effect/landmark/ctf
var
list/map_bounds
proc
load_map()
/datum/error_viewer/error_cache
var
list/errors
list/error_sources
list/errors_silenced
proc
log_error()
/datum/rpgtitle_controller
proc
on_mob_login()
on_crewmember_join()
handle_current_jobs()
/datum/global_funny_embedding
var
embed_type
prefix
proc
on_new_item_in_existence()
handle_current_items()
/datum/rpgloot_controller
proc
on_new_item_in_existence()
handle_current_items()
/datum/scanner_controller
var
list/tracked_dishes
datum/exoscan/current_scan
wide_scan_band
list/scan_power_cache
proc
create_scan()
cleanup_current_scan()
activate_scanner()
deactivate_scanner()
update_scan_power()
get_scan_power()
calculate_scan_power()
/datum/interview_manager
var
list/open_interviews
list/interview_queue
list/closed_interviews
list/approved_ckeys
list/cooldown_ckeys
proc
client_login()
client_logout()
interview_for_client()
interview_by_id()
enqueue()
release_from_cooldown()
dequeue()
dequeue_specific()
close_interview()
/datum/map_preloader
var
list/attributes
target_path
/datum/orbit_menu
var
list/pois
list/alive
list/antagonists
list/dead
list/ghosts
list/misc
list/npcs
proc
update_poi_list()
show()
validate_mob_poi()
/datum/request_manager
var
list/requests
list/requests_by_id
proc
client_login()
client_logout()
pray()
message_centcom()
message_syndicate()
nuke_request()
request_for_client()
/datum/events
var
list/events
proc
addEventType()
addEvent()
fireEvent()
clearEvent()
/datum/ui_state/not_incapacitated_state
var
turf_check
/datum/stack_end_detector
var
datum/weakref/_WF
datum/stack_canary/_canary
proc
prime_canary()
check()
/datum/stack_canary
proc
use_variable()
/datum/pipeline
var
datum/gas_mixture/air
list/datum/gas_mixture/other_airs
list/obj/machinery/atmospherics/pipe/members
list/obj/machinery/atmospherics/components/other_atmos_machines
update
building
proc
build_pipeline()
build_pipeline_blocking()
add_machinery_member()
add_member()
merge()
temporarily_store_air()
temperature_interact()
return_air()
reconcile_air()
/datum/excited_group
var
list/turf_list
breakdown_cooldown
dismantle_cooldown
should_display
display_id
static/wrapping_id
proc
add_turf()
merge_groups()
reset_cooldowns()
self_breakdown()
dismantle()
garbage_collect()
display_turfs()
hide_turfs()
display_turf()
/datum/generecipe
var
required
result
/obj/machinery/telecomms/message_server
var
list/datum/data_pda_msg/pda_msgs
list/datum/data_rc_msg/rc_msgs
decryptkey
calibrating
proc
GenerateKey()
/datum/feedback_variable
var
key
key_type
list/json
/obj/machinery/ltsrbt
var
power_efficiency
power_usage_per_teleport
recharge_time
recharge_cooldown
base_recharge_time
receiving
transmitting
list/datum/blackmarket_purchase/queue
proc
add_to_queue()
/datum/discord_link_record
var
ckey
discord_id
one_time_token
timestamp
/datum/id_trim/job
var
list/extra_access
list/extra_wildcard_access
list/minimal_access
list/minimal_wildcard_access
static/list/job_changes
config_job
list/template_access
datum/job/job
proc
refresh_trim_access()
/turf/open/floor/circuit
var
icon_normal
on
/datum/map_template/shuttle
var
prefix
suffix
port_id
shuttle_id
description
prerequisites
admin_notes
credit_cost
list/who_can_purchase
emag_only
list/movement_force
port_x_offset
port_y_offset
extra_desc
proc
prerequisites_met()
discover_port_offset()
/datum/map_template/shelter
var
shelter_id
description
list/blacklisted_turfs
list/whitelisted_turfs
list/banned_areas
list/banned_objects
proc
check_deploy()
/datum/map_template/holodeck
var
template_id
description
restricted
datum/parsed_map/lastparsed
obj/machinery/computer/holodeck/linked
/obj/effect/spawner/random/maintenance
proc
hide()
get_effective_lootcount()
/datum/space_transition_point
var
list/neigbours
x
y
datum/space_level/spl
proc
set_neigbours()
/datum/ntnet/station_root
var
list/services_by_path
list/services_by_id
list/autoinit_service_paths
list/available_station_software
list/available_antag_software
list/chat_channels
list/fileservers
setting_softwaredownload
setting_peertopeer
setting_communication
setting_systemcontrol
setting_disabled
intrusion_detection_enabled
intrusion_detection_alarm
proc
check_function()
build_software_lists()
find_ntnet_file_by_name()
get_chat_channel_by_id()
resetIDS()
toggleIDS()
toggle_function()
register_map_supremecy()
/datum/flowcache
var
lcount
run
free
list/flow
proc
getfree()
toolong()
found()
/obj/structure/sign/picture_frame
var
obj/item/photo/framed
persistence_id
del_id_on_destroy
art_value
can_decon
proc
get_photo_id()
persistence_load()
load_from_id()
/obj/item/storage/photo_album
var
persistence_id
proc
get_picture_id_list()
persistence_load()
populate_from_id_list()
/mob/living/simple_animal/parrot/poly
var
memory_saved
rounds_survived
longest_survival
longest_deathstreak
proc
Read_Memory()
Write_Memory()
/obj/structure/displaycase/trophy
var
placer_key
added_roundstart
is_locked
/obj/structure/sign/painting
var
obj/item/canvas/current_canvas
desc_with_canvas
persistence_id
proc
frame_canvas()
try_rename()
load_persistent()
save_persistent()
/datum/point_of_interest/mob_poi
proc
get_type_sort_priority()
/datum/point_of_interest
var
atom/target
poi_type
proc
validate()
compare_to()
/datum/element/decal
var
cleanable
description
directional
base_icon_state
smoothing
mutable_appearance/pic
proc
get_rotated_parameters()
generate_appearance()
late_update_icon()
apply_overlay()
clean_react()
examine()
shuttle_move_react()
smooth_react()
/datum/greyscale_config
var
name
json_config
icon_file
datum/material/material_skin
width
height
string_json_config
json_config_hash
string_icon_file
icon_file_hash
list/icon_states
list/flat_all_layers
list/live_edit_types
expected_colors
list/icon_cache
proc
EnableAutoRefresh()
DisableAutoRefresh()
Refresh()
CrossVerify()
DebugName()
ReadIconStateConfiguration()
ReadLayersFromJson()
ReadLayerGroup()
ReadMetadata()
SaveOutput()
Generate()
GenerateBundle()
GenerateLayerGroup()
GenerateDebug()
/datum/greyscale_layer
var
layer_type
list/color_ids
blend_mode
static/list/json_readers
proc
Initialize()
DiskRefresh()
ReadJsonData()
GetExpectedValues()
CrossVerify()
Generate()
InternalGenerate()
/datum/station_trait
var
name
trait_type
trait_processes
weight
force
show_in_report
report_message
trait_to_give
blacklist
trait_flags
can_revert
proc
on_round_start()
get_report()
revert()
/datum/saymode
var
key
mode
proc
handle_message()
/obj/machinery/rnd/server/master
var
obj/item/computer_hardware/hard_drive/cluster/hdd_theft/source_code_hdd
deconstruction_state
front_panel_screws
hdd_wires
proc
overload_source_code_hdd()
/obj/docking_port/mobile/emergency
var
sound_played
hijack_status
proc
elimination_hijack()
is_hijacked()
ShuttleDBStuff()
/obj/docking_port/mobile/arrivals
var
sound_played
damaged
list/areas
list/queued_announces
obj/machinery/requests_console/console
force_depart
perma_docked
obj/docking_port/stationary/target_dock
proc
CheckTurfsPressure()
PersonCheck()
NukeDiskCheck()
SendToStation()
Launch()
RequireUndocked()
QueueAnnounce()
/obj/docking_port/mobile/supply
var
export_categories
proc
check_blacklist()
buy()
sell()
create_mail()
/datum/round_event/shuttle_loan
var
dispatched
dispatch_type
bonus_points
thanks_msg
loan_type
proc
loan_shuttle()
/obj/docking_port
var
id
port_destinations
width
height
dwidth
dheight
area_type
hidden
delete_after
registered
proc
register()
unregister()
Check_id()
return_coords()
return_turfs()
return_ordered_turfs()
get_docked()
getDockedId()
is_in_shuttle_bounds()
/datum/sdql2_query
var
list/query_tree
state
options
superuser
allow_admin_interact
static/id_assign
id
qdel_on_finish
finished
start_time
end_time
where_switched
show_next_to_key
list/select_refs
list/select_text
list/obj_count_all
list/obj_count_eligible
obj_count_finished
obj/effect/statclick/SDQL2_delete/delete_click
obj/effect/statclick/SDQL2_action/action_click
proc
get_query_text()
text_state()
generate_stat()
delete_click()
action_click()
admin_halt()
admin_run()
admin_del()
set_option()
ARun()
Run()
PreSearch()
Search()
SDQL_from_objs()
SDQL_get_all()
Execute()
SDQL_print()
SDQL_internal_vv()
SDQL_function_blocking()
SDQL_function_async()
SDQL_expression()
SDQL_value()
/datum/game_mode
proc
pre_setup()
post_setup()
make_antag_chance()
check_finished()
generate_station_goal_report()
generate_station_trait_report()
generate_station_goals()
set_round_result()
admin_panel()
/datum/game_mode/dynamic
var
threat_level
round_start_budget
mid_round_budget
initial_round_start_budget
list/threat_log
list/latejoin_rules
list/midround_rules
pop_per_requirement
roundstart_pop_ready
list/candidates
list/current_rules
list/executed_rules
forced_injection
datum/dynamic_ruleset/latejoin/forced_latejoin_rule
peaceful_percentage
high_impact_ruleset_executed
only_ruleset_executed
list/configuration
latejoin_injection_cooldown
latejoin_delay_min
latejoin_delay_max
midround_injection_cooldown
midround_delay_min
midround_delay_max
higher_injection_chance_minimum_threat
higher_injection_chance
lower_injection_chance_minimum_threat
lower_injection_chance
threat_curve_centre
threat_curve_width
roundstart_split_curve_centre
roundstart_split_curve_width
random_event_hijack_minimum
random_event_hijack_maximum
list/datum/dynamic_snapshot/snapshots
last_midround_injection_attempt
hijacked_random_event_injection_chance
random_event_hijacked
midround_injection_timer_id
list/current_midround_rulesets
shown_threat
waittime_l
waittime_h
max_threat_level
proc
send_intercept()
show_threatlog()
generate_threat()
generate_budgets()
setup_parameters()
setup_shown_threat()
set_cooldowns()
setup_rulesets()
init_rulesets()
rigged_roundstart()
roundstart()
picking_roundstart_rule()
execute_roundstart_rule()
picking_specific_rule()
get_injection_chance()
get_midround_injection_chance()
remove_from_list()
check_blocking()
configure_ruleset()
refund_threat()
create_threat()
spend_roundstart_budget()
spend_midround_budget()
lorentz_to_amount()
dynamic_log()
setup_hijacking()
on_pre_random_event()
update_log()
new_snapshot()
pick_ruleset()
pick_midround_rule()
execute_midround_rule()
pick_latejoin_rule()
execute_midround_latejoin_rule()
admin_cancel_midround()
admin_different_midround()
/obj/effect/landmark/start
var
jobspawn_override
delete_after_roundstart
used
proc
after_round_start()
/turf/closed/indestructible/splashscreen
proc
handle_generic_titlescreen_sizes()
/obj/effect/overlay/vis
var
unused
cache_expiration
/obj/item/pipe
var
pipe_type
pipename
piping_layer
RPD_type
paintable
pipe_color
p_init_dir
proc
make_from_existing()
set_piping_layer()
update()
flip()
do_a_flip()
fixed_dir()
check_ninety_degree_dir()
try_smart_reconfiguration()
build_pipe()
/obj/machinery/space_heater/improvised_chem_heater
var
obj/item/reagent_containers/beaker
chem_heating_power
proc
replace_beaker()
/obj/machinery/shower
var
on
current_temperature
datum/looping_sound/showering/soundloop
reagent_id
reagent_capacity
refill_rate
can_refill
can_toggle_refill
proc
handle_mist()
make_mist()
clear_mist()
on_entered()
wash_atom()
check_heat()
/datum/customer_data/moth
var
list/wings_chosen
proc
get_dynamic_order()
get_wings()
/datum/data
var
name
/datum/data/crime
var
crimeName
crimeDetails
author
time
fine
paid
dataId
/datum/data/mining_equipment
var
equipment_name
equipment_path
cost
/datum/data/tachyon_record
var
timestamp
coordinates
displacement
factual_radius
theory_radius
/datum/data/vending_product
var
product_path
amount
max_amount
custom_price
custom_premium_price
age_restricted
colorable
/datum/data_pda_msg
var
sender
recipient
message
datum/picture/picture
automated
/datum/data_rc_msg
var
rec_dpt
send_dpt
message
stamp
id_auth
priority
/obj/item/photo
var
datum/picture/picture
scribble
proc
set_picture()
show()
rename()
/datum/deathrattle_group
var
name
list/implants
proc
register()
on_implant_implantation()
on_implant_removal()
on_implant_destruction()
on_user_statchange()
/datum/decompose_matrix
var
scale_x
scale_y
rotation
shift_x
shift_y
/datum/design/surgery
var
surgery
/datum/disease/dna_retrovirus
var
restcure
/datum/disease/dnaspread
var
datum/dna/original_dna
transformed
/obj/item/organ/tongue
var
list/languages_possible
list/languages_native
say_mod
sense_of_taste
taste_sensitivity
modifies_speech
static/list/languages_possible_base
proc
handle_speech()
modify_speech()
/datum/disease/heart_failure
var
sound
/datum/disease/parrot_possession
var
mob/living/simple_animal/parrot/poly/ghost/parrot
/mob/living/simple_animal/parrot/poly/ghost
proc
Possess()
/datum/disease/pierrot_throat
proc
handle_speech()
/datum/disease/revblight
var
stagedamage
finalstage
/datum/disease/transformation
var
list/stage1
list/stage2
list/stage3
list/stage4
list/stage5
new_form
bantype
transformed_antag_datum
proc
do_disease_transformation()
replace_banned_player()
/datum/disease/wizarditis
proc
spawn_wizard_clothes()
teleport()
/datum/dog_fashion
var
name
desc
emote_see
emote_hear
speak
speak_emote
icon_file
obj_icon_state
obj_alpha
obj_color
proc
apply()
get_overlay()
/datum/duel
var
obj/item/gun/energy/dueling/gun_A
obj/item/gun/energy/dueling/gun_B
state
required_distance
list/confirmations
list/fired
countdown_length
countdown_step
proc
try_begin()
begin()
get_duelist()
message_duelists()
other_gun()
end()
back_to_prep()
confirm_positioning()
confirm_ready()
countdown_step()
check_fired()
check_positioning()
/obj/item/gun/energy/dueling
var
unlocked
setting
datum/duel/duel
mutable_appearance/setting_overlay
proc
setting_iconstate()
toggle_setting()
is_duelist()
/datum/dynamic_ruleset/latejoin/provocateur
var
required_heads_of_staff
finished
revs_win_threat_injection
datum/team/revolution/revolution
proc
check_eligible()
/datum/dynamic_ruleset/midround
var
restrict_ghost_roles
required_type
list/living_players
list/living_antags
list/dead_players
list/list_observers
proc
trim_list()
/datum/dynamic_ruleset/midround/autotraitor
var
has_failure_chance
/datum/dynamic_ruleset/midround/families
var
datum/gang_handler/handler
/datum/dynamic_ruleset/midround/from_ghosts
var
makeBody
required_applicants
proc
send_applications()
review_applications()
generate_ruleset_body()
finish_setup()
setup_role()
attempt_replacement()
/datum/dynamic_ruleset/midround/from_ghosts/abductors
var
datum/team/abductor_team/new_team
/datum/dynamic_ruleset/midround/from_ghosts/nightmare
var
list/spawn_locs
/datum/dynamic_ruleset/midround/from_ghosts/nuclear
var
list/operative_cap
datum/team/nuclear/nuke_team
/datum/dynamic_ruleset/midround/from_ghosts/revenant
var
dead_mobs_required
need_extra_spawns_value
list/spawn_locs
/obj/structure/bodycontainer
var
obj/structure/tray/connected
locked
message_cooldown
breakout_time
proc
open()
close()
/datum/dynamic_ruleset/midround/from_ghosts/space_dragon
var
list/spawn_locs
/datum/dynamic_ruleset/midround/from_ghosts/space_ninja
var
list/spawn_locs
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph
var
list/vents
/mob/living/carbon/alien/larva
var
amount_grown
max_grown
time_of_birth
/datum/dynamic_ruleset/midround/spiders
var
spawncount
/obj/structure/swarmer_beacon
var
processing_swarmer
list/mob/living/simple_animal/hostile/swarmer/swarmerlist
proc
que_swarmer()
release_swarmer()
remove_swarmer()
/datum/dynamic_ruleset/roundstart/bloodcult
var
datum/team/cult/main_cult
/datum/dynamic_ruleset/roundstart/families
var
datum/gang_handler/handler
/datum/dynamic_ruleset/roundstart/meteor
var
meteordelay
nometeors
rampupdelta
/datum/dynamic_ruleset/roundstart/monkey
var
players_per_carrier
monkeys_to_win
escaped_monkeys
datum/team/monkey/monkey_team
proc
check_monkey_victory()
/datum/dynamic_ruleset/roundstart/nuclear
var
datum/antagonist/antag_leader_datum
datum/team/nuclear/nuke_team
/datum/dynamic_ruleset/roundstart/revs
var
revs_win_threat_injection
datum/team/revolution/revolution
finished
proc
check_eligible()
/datum/dynamic_ruleset/roundstart/traitor
var
autotraitor_cooldown
autotraitor_cooldown_check
/datum/dynamic_ruleset/roundstart/traitorbro
var
list/datum/team/brother_team/pre_brother_teams
const/min_team_size
/datum/dynamic_ruleset/roundstart/wizard
var
list/roundstart_wizards
/datum/dynamic_snapshot
var
remaining_threat
time
total_players
alive_players
dead_players
observers
alive_antags
datum/dynamic_snapshot_ruleset/ruleset_chosen
serialization
proc
to_list()
/datum/dynamic_snapshot_ruleset
var
name
scaled
assigned
/datum/effect_system/explosion/smoke
proc
create_smoke()
/datum/effect_system/foam_spread
var
amount
obj/chemholder
metal
/obj/effect/particle_effect/foam
var
amount
metal
lifetime
reagent_divisor
static/list/blacklisted_turfs
slippery_foam
proc
kill_foam()
foam_mob()
spread_foam()
/obj/effect/particle_effect/smoke
var
amount
lifetime
opaque
proc
fade_out()
kill_smoke()
smoke_mob()
remove_smoke_delay()
spread_smoke()
/datum/effect_system/smoke_spread/freezing
var
blast
temperature
weldvents
distcheck
proc
Chilled()
/obj/machinery/atmospherics/components/unary
var
uid
static/gl_uid
proc
assign_uid_vents()
/datum/effect_system/trail_follow
var
turf/oldposition
active
allow_overlap
auto_process
qdel_in_time
fadetype
fade
nograv_required
proc
stop()
check_conditions()
set_dir()
/datum/status_effect/eldritch
var
mutable_appearance/marked_underlay
effect_sprite
proc
update_owner_underlay()
on_effect()
/datum/eldritch_knowledge/curse
var
timer
list/fingerprints
list/dna
proc
curse()
uncurse()
/datum/eldritch_knowledge/final
var
finished
/datum/eldritch_knowledge/final/ash_final
var
list/trait_list
/datum/eldritch_knowledge/flesh_ghoul
var
max_amt
current_amt
list/ghouls
proc
remove_ghoul()
/datum/eldritch_knowledge/flesh_grasp
var
ghoul_amt
list/spooky_scaries
proc
remove_ghoul()
/datum/eldritch_knowledge/final/rust_final
var
list/conditional_immunities
immunities_active
proc
on_move()
/datum/eldritch_knowledge/final/void_final
var
datum/looping_sound/void_loop/sound_loop
datum/weather/void_storm/storm
/datum/eldritch_knowledge/rust_fist
var
rust_force
static/list/blacklisted_turfs
/datum/eldritch_knowledge/rust_regen
proc
on_move()
/datum/eldritch_knowledge/spell
var
obj/effect/proc_holder/spell/spell_to_add
/obj/item/living_heart
var
mob/living/carbon/human/target
/obj/item/forbidden_book
var
mob/living/last_user
charge
static/list/blacklisted_turfs
proc
get_power_from_influence()
draw_rune()
remove_rune()
/datum/eldritch_knowledge/summon
var
mob/living/mob_to_summon
/datum/element/animal_variety
var
icon_prefix
chosen_sprite_suffix
modify_pixels
/datum/element/art
var
impressiveness
proc
apply_moodlet()
on_examine()
appraise()
/datum/element/atmos_requirements
var
list/atmos_requirements
unsuitable_atmos_damage
proc
on_non_stasis_life()
is_breathable_atmos()
/datum/element/atmos_sensitive
var
static/list/pass_on
proc
react_to_move()
/datum/element/backblast
var
plumes
angle_spread
range
proc
gun_fired()
gun_fired_simple()
pew()
/obj/projectile/bullet/incendiary/backblast
var
knockback_range
list/launched_items
/datum/element/bane
var
target_type
damage_multiplier
added_damage
requires_combat_mode
proc
species_check()
mob_check()
activate()
/datum/element/basic_body_temp_sensitive
var
min_body_temp
max_body_temp
cold_damage
heat_damage
proc
on_life()
/datum/element/beauty
var
beauty
beauty_counter
proc
enter_area()
exit_area()
/datum/element/bed_tuckable
var
x_offset
y_offset
rotation_degree
proc
tuck_into_bed()
untuck()
/obj/structure/bed
var
buildstacktype
buildstackamount
bolts
/datum/element/bsa_blocker
proc
block_bsa()
/datum/element/chemical_transfer
var
transfer_prob
attacker_message
victim_message
proc
on_examine()
on_attack()
/datum/element/chewable
var
metabolization_amount
slots_to_check
list/processing
proc
handle_reagents()
on_dropped()
on_equipped()
/datum/element/cleaning
proc
Clean()
/datum/element/climbable
var
climb_time
climb_stun
list/current_climbers
proc
on_examine()
can_climb()
attack_hand()
climb_structure()
do_climb()
mousedrop_receive()
try_speedrun()
/datum/element/connect_loc
var
list/connections
proc
update_signals()
unregister_signals()
on_moved()
/datum/element/crackable
var
list/icon/crack_icons
crack_integrity
proc
IntegrityChanged()
/datum/element/curse_announcement
var
announcement_message
filter_color
new_name
datum/weakref/fantasy_component
proc
on_equipped()
on_pickup()
announce()
/datum/element/death_drops
var
list/loot
proc
on_death()
/datum/element/decal/blood
proc
get_examine_name()
/datum/element/deferred_aquarium_content
var
aquarium_content_type
proc
create_aquarium_component()
/datum/element/delete_on_drop
var
list/myvar
proc
del_on_drop()
/datum/element/deliver_first
var
goal_area_type
payment
proc
on_examine()
area_check()
on_moved()
on_emag()
on_pre_open()
on_post_open()
remove_lock()
/obj/structure/closet/crate
var
crate_climb_time
obj/item/paper/fluff/jobs/cargo/manifest/manifest
proc
tear_manifest()
/datum/element/digitalcamo
var
list/attached_mobs
proc
HideFromAIHuds()
UnhideFromAIHuds()
on_examine()
can_track()
/datum/element/drag_pickup
proc
pick_up()
/datum/element/dryable
var
dry_result
proc
finish_drying()
/datum/element/dunkable
var
dunk_amount
proc
get_dunked()
/datum/element/earhealing
var
list/user_by_item
proc
equippedChanged()
/datum/element/easily_fragmented
var
break_chance
proc
on_afterattack()
/datum/element/embed
var
initialized
embed_chance
fall_chance
pain_chance
pain_mult
remove_pain_mult
impact_pain_mult
rip_time
ignore_throwspeed_threshold
jostle_chance
jostle_pain_mult
pain_stam_pct
payload_type
proc
checkEmbed()
severancePackage()
detachFromWeapon()
examined()
checkEmbedProjectile()
tryForceEmbed()
/datum/element/empprotection
var
flags
proc
getEmpFlags()
/datum/element/eyestab
var
damage
proc
on_item_attack()
perform_eyestab()
/datum/element/firestacker
var
amount
proc
stack_on()
impact()
item_attack()
item_attack_self()
/datum/element/food_trash
var
atom/trash
flags
generate_trash_procpath
proc
generate_trash()
async_generate_trash()
food_crossed()
open_trash()
/datum/element/footstep
var
list/steps_for_living
volume
e_range
footstep_type
footstep_sounds
sound_vary
proc
prepare_step()
play_simplestep()
play_humanstep()
play_simplestep_machine()
/datum/element/forced_gravity
var
gravity
ignore_space
proc
gravity_check()
turf_gravity_check()
/datum/element/honkspam
proc
interact()
/datum/element/item_fov
var
fov_angle
proc
on_drop()
on_equip()
/datum/element/item_scaling
var
overworld_scaling
storage_scaling
proc
scale()
scale_overworld()
scale_storage()
/datum/element/kneecapping
proc
try_kneecap_target()
do_kneecap_target()
/datum/element/kneejerk
proc
on_item_attack()
tap_knee()
/datum/element/knockback
var
throw_distance
throw_anchored
throw_gentle
proc
item_afterattack()
hostile_attackingtarget()
projectile_hit()
do_knockback()
/datum/element/lifesteal
var
flat_heal
static/list/damage_heal_order
proc
item_afterattack()
hostile_attackingtarget()
projectile_hit()
do_lifesteal()
/datum/element/light_blocking
proc
on_target_move()
/datum/element/light_eaten
proc
block_light_power()
block_light_range()
block_light_on()
on_examine()
/datum/element/light_eater
proc
eat_lights()
table_buffet()
devour()
on_throw_impact()
on_afterattack()
on_hit_reaction()
on_projectile_hit()
on_expose_atom()
/datum/element/movement_turf_changer
var
turf_type
proc
on_moved()
/datum/element/movetype_handler
var
list/attached_atoms
list/paused_floating_anim_atoms
proc
on_movement_type_trait_gain()
on_movement_type_trait_loss()
on_no_floating_anim_trait_gain()
on_no_floating_anim_trait_loss()
pause_floating_anim()
stop_floating()
/datum/element/nerfed_pulling
var
list/typecache
proc
on_push_movable()
on_updating_pull_movespeed()
will_slow_down()
/datum/element/obj_regen
var
rate
list/processing
list/currentrun
resumed
proc
on_take_damage()
/datum/element/openspace_item_click_handler
proc
on_afterattack()
/datum/element/pet_bonus
var
emote_message
moodlet
proc
on_attack_hand()
/datum/element/plant_backfire
var
cancel_action
extra_traits
extra_genes
proc
attack_safety_check()
pickup_safety_check()
throw_safety_check()
plant_safety_check()
/datum/element/prevent_attacking_of_types
var
list/typecache
alert_message
proc
on_pre_attacking_target()
/datum/element/processable
var
atom/result_atom_type
tool_behaviour
time_to_process
amount_created
proc
try_process()
OnExamine()
/datum/element/radiation_protected_clothing
proc
on_examine()
/datum/element/radioactive
var
list/radioactive_objects
/datum/element/ranged_attacks
var
casingtype
projectilesound
projectiletype
proc
fire_ranged_attack()
async_fire_ranged_attack()
/datum/element/ridable
var
riding_component_type
potion_boosted
proc
check_mounting()
equip_buckle_inhands()
check_potion()
unequip_buckle_inhands()
/datum/element/rust
var
image/rust_overlay
proc
handle_examine()
apply_rust_overlay()
secondary_tool_act()
handle_tool_use()
/datum/element/selfknockback
var
override_throw_val
override_speed_val
proc
Get_Knockback_Force()
Get_Knockback_Speed()
Item_SelfKnockback()
Projectile_SelfKnockback()
/datum/element/series
var
list/subtype_list
series_name
proc
on_examine()
/datum/element/simple_flying
proc
on_stat_change()
/datum/element/skittish
proc
Bump()
/datum/element/snailcrawl
proc
snail_crawl()
lubricate()
/datum/element/spooky
var
too_spooky
proc
spectral_attack()
spectral_change()
change_name()
/datum/element/strippable
var
list/items
should_strip_proc_path
list/strip_menus
proc
mouse_drop_onto()
/datum/strip_menu
var
atom/movable/owner
datum/element/strippable/strippable
list/interactions
/datum/element/surgery_initiator
proc
initiate_surgery_moment()
do_initiate_surgery_moment()
attempt_cancel_surgery()
/datum/surgery
var
name
desc
status
list/steps
step_in_progress
can_cancel
list/target_mobtypes
location
requires_bodypart_type
list/possible_locs
ignore_clothes
mob/living/carbon/target
obj/item/bodypart/operated_bodypart
datum/wound/operated_wound
datum/wound/targetable_wound
requires_bodypart
speed_modifier
requires_real_bodypart
lying_required
self_operable
requires_tech
replaced_by
proc
can_start()
next_step()
get_surgery_step()
get_surgery_next_step()
complete()
locate_operating_computer()
/datum/element/swabable
var
cell_line_define
virus_define
cell_line_amount
virus_chance
proc
GetSwabbed()
GenerateSample()
/datum/element/tenacious
proc
on_stat_change()
/datum/element/tool_flash
var
flash_strength
proc
prob_flash()
flash()
/datum/element/turf_z_transparency
var
show_bottom_level
proc
update_multiz()
on_multiz_turf_del()
on_multiz_turf_new()
show_bottom_level()
/datum/element/undertile
var
invisibility_trait
invisibility_level
tile_overlay
use_alpha
use_anchor
proc
hide()
/datum/element/update_icon_blocker
proc
block_update_icon()
/datum/element/update_icon_updates_onmob
proc
update_onmob()
/datum/element/venomous
var
poison_type
list/amount_added
proc
projectile_hit()
item_afterattack()
hostile_attackingtarget()
add_reagent()
/datum/element/venue_price
var
venue_price
proc
item_sold()
/datum/element/volatile_gas_storage
var
minimum_explosive_pressure
max_explosive_pressure
max_explosive_force
proc
Break()
AtmosComponentBreak()
ObjBreak()
/datum/element/waddling
proc
LivingWaddle()
Waddle()
/datum/element/wall_engraver
proc
on_examine()
on_item_pre_attack_secondary()
try_chisel()
/datum/element/weapon_description
var
attached_proc
list/crimes
list/victims
proc
warning_label()
topic_handler()
build_label_text()
weapon_tag_convert()
/datum/element/weather_listener
var
weather_type
list/sound_change_signals
weather_trait
list/playlist
proc
handle_z_level_change()
handle_logout()
/datum/emote/ai/emotion_display
var
emotion
/obj/machinery/status_display/ai
var
emotion
static/list/emotion_map
/obj/item/circlegame
proc
ownerExamined()
waitASecond()
selfGottem()
GOTTEM()
/obj/item/noogie
proc
noogie_loop()
/obj/item/slapper
var
table_smacks_left
/datum/emote/living/custom
proc
check_invalid()
/datum/emote/living/flap
var
wing_time
/datum/emote/living/yawn
proc
propagate_yawn()
/datum/emote/slime/mood
var
mood
/datum/reagent/catalyst_agent
var
target_reagent_type
min_volume
modifier
proc
consider_catalyst()
/datum/error_viewer/error_entry
var
datum/error_viewer/error_source/error_source
exception/exc
desc
usr_ref
turf/usr_loc
is_skip_count
/datum/error_viewer/error_source
var
list/errors
next_message_at
/datum/exoscan
var
scan_type
scan_power
datum/exploration_site/target
scan_timer
proc
ui_description()
resolve_scan()
stop()
/datum/experiment/dissection
proc
is_valid_dissection()
/datum/experiment/exploration_scan
var
required_site_type
required_condition
required_scan_type
/datum/experiment/exploration_scan/random
var
list/possible_random_conditions
list/possible_random_site_types
/datum/scan_condition
var
name
description
proc
check_dish()
/datum/experiment/explosion
var
required_devastation
required_heavy
required_light
last_devastation
last_heavy
last_light
/datum/experiment/physical
var
atom/currently_scanned_atom
datum/component/experiment_handler/linked_experiment_handler
proc
register_events()
unregister_events()
/datum/experiment/physical/arcade_winner
proc
win_arcade()
/datum/experiment/physical/meat_wall_explosion
proc
check_experiment()
/datum/experiment/scanning
var
list/required_atoms
list/scanned
proc
serialize_progress_stage()
get_contributing_index()
final_contributing_index_checks()
do_after_experiment()
/datum/experiment/scanning/points
var
points
required_points
/datum/experiment/scanning/points/machinery_pinpoint_scan
var
obj/item/stock_parts/required_stock_part
/datum/experiment/scanning/points/machinery_tiered_scan
var
required_tier
/datum/experiment/scanning/random
var
list/possible_types
total_requirement
max_requirement_per_type
/datum/experiment/scanning/random/material
var
possible_material_types
required_materials
/datum/experiment/scanning/random/plants
var
list/possible_plant_genes
list/required_genes
/datum/plant_gene
var
name
mutability_flags
proc
get_name()
can_add()
Copy()
on_new_seed()
on_removed()
/datum/exploration_event
var
root_abstract_type
name
visited
band_values
site_description_mod
discovery_log
required_site_traits
blacklisted_site_traits
point_scan_description
deep_scan_description
proc
encounter()
get_discovery_message()
is_targetable()
/datum/exploration_event/adventure
var
datum/adventure/adventure
/datum/exploration_event/simple
var
ui_image
skippable
ignore_text
action_text
description
proc
fire()
end()
get_description()
get_action_text()
action_enabled()
build_ui_event()
/datum/exploration_event/simple/danger
var
required_tool
has_tool_action_text
no_tool_action_text
has_tool_description
no_tool_description
avoid_log
damage
proc
can_escape_danger()
/datum/exploration_event/simple/resource
var
required_tool
loot_type
success_log
no_tool_description
has_tool_description
delay
delay_message
amount
proc
delay_finished()
finish_event()
dispense_loot()
/datum/exploration_event/simple/resource/mineral_deposit
var
static/list/possible_materials
loot_amount
chosen_material_type
/datum/exploration_event/simple/trader
var
required_path
traded_path
amount
requires_translator
proc
trade()
/datum/exploration_event/simple/trader/flame_card
var
static/list/possible_card_states
/obj/item/bounty_cube
var
bounty_value
speed_bonus
holder_cut
handler_tip
nag_cooldown
nag_cooldown_multiplier
next_nag_time
bounty_holder
bounty_holder_job
bounty_name
datum/bank_account/bounty_holder_account
datum/bank_account/bounty_handler_account
obj/item/radio/radio
radio_key
proc
set_up()
/datum/export/large/gas_canister
proc
get_gas_value()
/obj/machinery/portable_atmospherics/canister
var
icon/canister_overlay_file
valve_open
release_log
filled
maximum_pressure
gas_type
release_pressure
can_max_release_pressure
can_min_release_pressure
heat_limit
pressure_limit
temperature_resistance
starter_temp
prototype
valve_timer
timer_set
default_timer_set
minimum_timer_set
maximum_timer_set
timing
restricted
mode
image/window
proc
get_time_left()
set_active()
create_gas()
update_window()
canister_break()
/datum/export/large/reagent_dispenser
var
contents_cost
/obj/structure/reagent_dispensers
var
tank_volume
reagent_id
can_be_tanked
refilling
proc
boom()
/obj/item/paper/fluff/jobs/cargo/manifest
var
order_cost
order_id
errors
proc
is_approved()
is_denied()
/datum/export/material
var
material_id
/datum/export/pirate
proc
find_loot()
/obj/item/stack/spacecash
var
value
/obj/item/holochip
var
credits
proc
spend()
/mob/living/simple_animal/parrot
var
icon_sit
parrot_damage_upper
parrot_state
parrot_sleep_max
parrot_sleep_dur
parrot_dam_zone
parrot_speed
parrot_lastmove
parrot_stuck
parrot_stuck_threshold
list/speech_buffer
speech_shuffle_rate
list/available_channels
obj/item/radio/headset/ears
atom/movable/parrot_interest
obj/parrot_perch
obj/desired_perches
obj/item/held_item
proc
isStuck()
search_for_item()
search_for_perch()
search_for_perch_and_item()
steal_from_ground()
steal_from_mob()
drop_held_item_player()
drop_held_item()
perch_player()
perch_mob_player()
perch_on_human()
toggle_mode()
/datum/export/seed
var
needs_discovery
static/list/discoveredPlants
/datum/fantasy_affix/bane
var
list/target_types_by_comp
/datum/fantasy_affix/cosmetic_prefixes
var
list/goodPrefixes
list/badPrefixes
/datum/fantasy_affix/cosmetic_suffixes
var
list/goodSuffixes
list/badSuffixes
/datum/food_processor_process
var
input
list/blacklist
output
time
required_machine
multiplier
preserve_materials
/datum/foreign_calendar
var
jd
yyyy
mm
dd
proc
set_date()
gregorian_to_jd()
leap_gregorian()
realtime_to_jd()
/datum/foreign_calendar/hebrew
proc
hebrew_leap()
hebrew_to_jd()
hebrew_year_months()
hebrew_delay_1()
hebrew_delay_2()
hebrew_year_days()
hebrew_month_days()
/datum/foreign_calendar/islamic
proc
leap_islamic()
islamic_to_jd()
/datum/gang_theme
var
name
list/involved_gangs
description
list/gang_objectives
list/bonus_items
list/bonus_first_gangster_items
list/everyone_objective
starting_gangsters
/datum/gas_mixture/immutable
var
initial_temperature
/datum/gas_mixture/immutable/planetary
var
list/initial_gas
proc
parse_string_immutable()
/datum/gateway_destination
var
name
wait
enabled
hidden
proc
is_available()
get_available_reason()
incoming_pass_check()
get_target_turf()
post_transfer()
activate()
deactivate()
get_ui_data()
/obj/machinery/gateway
var
calibrated
destination_type
destination_name
datum/gateway_destination/gateway/destination
datum/gateway_destination/target
obj/effect/gateway_portal_bumper/portal
obj/effect/gateway_portal_effect/portal_visuals
proc
generate_destination()
deactivate()
generate_bumper()
activate()
Transfer()
/datum/gateway_destination/gateway
var
obj/machinery/gateway/target_gateway
/datum/gateway_destination/gateway/home
proc
check_exile_implant()
/datum/gateway_destination/point
var
list/target_turfs
id
/datum/tgs_revision_information
var
commit
timestamp
origin_commit
/datum/json_reader
proc
ReadJson()
/datum/greyscale_layer/icon_state
var
icon_state
icon/icon
color_id
/datum/greyscale_layer/reference
var
icon_state
datum/greyscale_config/reference_type
/datum/grid_set
var
xcrd
ycrd
zcrd
gridLines
/datum/hailer_phrase
var
phrase_text
phrase_sound
/datum/hallucination
var
natural
mob/living/carbon/target
feedback_details
proc
target_deleting()
wake_and_restore()
random_far_turf()
/datum/hallucination/battle
var
battle_type
iterations_left
hits
next_action
turf/source
/datum/hallucination/bolts
var
list/airlocks_to_hit
list/locks
next_action
locking
/obj/effect/hallucination/fake_door_lock
var
image/bolt_light
obj/machinery/door/airlock/airlock
proc
lock()
unlock()
/datum/hallucination/death
proc
cleanup()
/datum/hallucination/delusion
var
list/image/delusions
/datum/hallucination/fake_flood
var
turf/center
list/flood_images
list/flood_image_holders
list/turf/flood_turfs
image_icon
image_state
radius
next_expand
proc
Expand()
/datum/hallucination/fire
var
active
stage
image/fire_overlay
next_action
times_to_lower_stamina
fire_clearing
increasing_stages
time_spent
proc
start_expanding()
update_temp()
clear_fire()
/datum/hallucination/husks
var
image/halbody
/datum/hallucination/items_other
proc
cleanup()
/datum/hallucination/mech_sounds
var
mech_dir
steps_left
next_action
turf/source
/datum/hallucination/oh_yeah
var
obj/effect/hallucination/simple/bubblegum/bubblegum
image/fakebroken
image/fakerune
turf/landing
charged
next_action
proc
start_processing()
/turf/closed/wall
var
can_engrave
hardness
slicing_duration
sheet_type
sheet_amount
girder_type
decon_type
list/dent_decals
proc
place_poster()
deconstruction_hints()
dismantle_wall()
break_wall()
devastate_wall()
hulk_recoil()
try_clean()
try_wallmount()
try_decon()
wall_singularity_pull()
add_dent()
/datum/hallucination/self_delusion
var
image/delusion
/datum/hallucination/shock
var
image/shock_image
image/electrocution_skeleton_anim
proc
reset_shock_animation()
shock_drop()
/obj/projectile/hallucination
var
hal_icon_state
image/fake_icon
mob/living/carbon/hal_target
hal_fire_sound
hal_hitsound
hal_hitsound_wall
hal_impact_effect
hal_impact_effect_wall
hit_duration
hit_duration_wall
proc
target_on_hit()
spawn_blood()
cleanup_blood()
spawn_hit()
hal_apply_effect()
/datum/hallucination/xeno_attack
var
turf/pump_location
obj/effect/hallucination/simple/xeno/xeno
time_processing
stage
/datum/heap
var
list/L
cmp
proc
is_empty()
insert()
pop()
swim()
sink()
get_greater_child()
resort()
List()
/datum/holiday/easter
var
const/days_early
const/days_extra
/datum/holiday/nth_week
var
begin_week
begin_weekday
end_week
end_weekday
/datum/holiday/pride_week
var
static/list/rainbow_colors
proc
get_floor_tile_color()
/datum/holiday/xmas
proc
roundstart_celebrate()
/obj/machinery/computer/security/telescreen/entertainment
var
icon_state_off
icon_state_on
proc
BigClick()
notify()
/mob/living/simple_animal/pet/dog/corgi/ian
var
age
record_age
memory_saved
saved_head
proc
Read_Memory()
Write_Memory()
/obj/machinery/holopad
var
list/masters
list/holorays
last_request
holo_range
list/holo_calls
datum/holocall/outgoing_call
obj/item/disk/holodisk/disk
replay_mode
loop_mode
record_mode
record_start
record_user
obj/effect/overlay/holo_pad_hologram/replay_holo
static/force_answer_call
static/list/holopads
obj/effect/overlay/holoray/ray
ringing
offset
on_network
secure
calling
can_hear_flags
proc
set_can_hear_flags()
set_holocall()
hangup_all_calls()
activate_holo()
SetLightsAndPower()
set_holo()
clear_holo()
unset_holo()
transfer_to_nearby_pad()
validate_user()
validate_location()
move_hologram()
update_holoray()
setup_replay_holo()
replay_start()
replay_stop()
record_start()
record_message()
replay_entry()
record_stop()
record_clear()
/obj/effect/overlay/holo_pad_hologram
var
mob/living/Impersonation
datum/holocall/HC
/datum/holorecord
var
caller_name
image/caller_image
list/entries
language
proc
set_caller_image()
/mob/living/simple_animal/hostile/guardian/dextrous
var
obj/item/internal_storage
proc
update_inv_internal_storage()
/datum/hud/pai
proc
update_software_buttons()
/datum/id_trim/job/security_officer
var
department_access
/datum/idle_behavior/idle_ghost_item
var
teleport_chance
/datum/idle_behavior/idle_random_walk
var
walk_chance
/datum/instrument_key
var
key
sample
frequency
deviation
proc
calculate()
/obj/effect/landmark/start/hangover
var
list/debris
proc
make_hungover()
/datum/job/ai
var
do_special_check
/obj/effect/landmark/start/ai
var
primary_ai
latejoin_active
/obj/structure/ai_core/latejoin_inactive
var
available
safety_checks
active
proc
is_available()
/obj/item/nullrod
var
chaplain_spawnable
menu_description
proc
on_holy_weapon_picked()
on_cult_rune_removed()
/datum/job/cook
var
cooks
list/kitchen_areas
/datum/job/security_officer
proc
setup_department()
announce_latejoin()
get_my_department()
/datum/signal/subspace/messaging/pda
proc
format_target()
format_message()
/datum/job_report_menu
var
client/owner
/datum/json_reader/blend_mode
var
static/list/blend_modes
/datum/keybinding/human/quick_equip_belt
var
slot_type
slot_item_name
/datum/language/narsie
var
static/list/base_syllables
/datum/language_menu
var
datum/language_holder/language_holder
/datum/lift_master
var
list/lift_platforms
proc
add_lift_platforms()
remove_lift_platforms()
Rebuild_lift_plaform()
MoveLift()
MoveLiftHorizontal()
Check_lift_move()
set_controls()
/obj/structure/industrial_lift
var
id
pass_through_floors
controls_locked
list/atom/movable/lift_load
datum/lift_master/lift_master_datum
proc
UncrossedRemoveItemFromLift()
RemoveItemFromLift()
AddItemOnLift()
GracefullyBreak()
lift_platform_expansion()
travel()
use()
check_menu()
show_fluff_message()
/datum/lighting_corner
var
list/datum/light_source/affecting
x
y
turf/master_NE
turf/master_SE
turf/master_SW
turf/master_NW
lum_r
lum_g
lum_b
cache_r
cache_g
cache_b
largest_color_luminosity
needs_update
proc
save_master()
self_destruct_if_idle()
vis_update()
full_update()
update_lumcount()
update_objects()
/datum/lighting_object
var
mutable_appearance/current_underlay
needs_update
turf/affected_turf
proc
update()
/turf/open/space
var
destination_z
destination_x
destination_y
static/datum/gas_mixture/immutable/space/space_gas
proc
update_starlight()
CanBuildHere()
/datum/map_template/mafia
var
description
/datum/mafia_role
var
name
desc
win_condition
team
role_type
player_key
mob/living/carbon/human/body
obj/effect/landmark/mafia/assigned_landmark
role_flags
vote_power
vote_potential
datum/outfit/revealed_outfit
list/actions
list/targeted_actions
winner_award
game_status
hud_icon
revealed_icon
special_theme
list/role_notes
proc
can_action()
kill()
greet()
reveal_role()
special_reveal_equip()
handle_action()
validate_action_target()
add_note()
check_total_victory()
block_team_victory()
show_help()
/obj/effect/landmark/mafia
var
game_id
/obj/machinery/door/poddoor
var
id
datum/crafting_recipe/recipe_type
deconstruction
/datum/mafia_role/chaplain
var
datum/mafia_role/current_target
proc
commune()
/datum/mafia_role/clown
proc
prank()
/datum/mafia_role/detective
var
datum/mafia_role/current_investigation
proc
investigate()
/datum/mafia_role/fugitive
var
charges
protection_status
proc
night_start()
night_end()
prevent_death()
survived()
/datum/mafia_role/hos
var
datum/mafia_role/execute_target
proc
execute()
internal_affairs()
/datum/mafia_role/lawyer
var
datum/mafia_role/current_target
proc
roleblock()
release()
/datum/mafia_role/mafia
proc
mafia_text()
/datum/mafia_role/mafia/thoughtfeeder
var
datum/mafia_role/current_investigation
proc
investigate()
/datum/mafia_role/md
var
datum/mafia_role/current_protected
proc
protect()
prevent_kill()
end_protection()
/datum/mafia_role/nightmare
var
list/flickering
datum/mafia_role/flicker_target
proc
flickering_immunity()
flicker_or_hunt()
/datum/mafia_role/obsessed
var
datum/mafia_role/obsession
lynched_target
proc
find_obsession()
check_victory()
/datum/mafia_role/officer
var
datum/mafia_role/current_defended
proc
defend()
retaliate()
end_defense()
/datum/mafia_role/psychologist
var
datum/mafia_role/current_target
can_use
proc
therapy_reveal()
/datum/mafia_role/traitor
var
datum/mafia_role/current_victim
proc
nightkill_immunity()
try_to_kill()
/datum/mafia_role/warden
var
charges
protection_status
proc
night_start()
night_end()
self_defense()
/datum/map_generator/ca
var
list/b_rule
list/s_rule
iterations
loop_edges
edge_value
list/old_state
list/current_state
width
height
list/type_map
turf/start
proc
initialize()
apply_rule()
/datum/map_generator/cave_generator
var
name
open_turf_types
closed_turf_types
list/mob_spawn_list
list/megafauna_spawn_list
list/flora_spawn_list
list/feature_spawn_list
mob_spawn_chance
flora_spawn_chance
feature_spawn_chance
string_gen
initial_closed_chance
smoothing_iterations
birth_limit
death_limit
/datum/map_generator/jungle_generator
var
list/possible_biomes
perlin_zoom
/datum/map_generator/lavaland
var
start_z
min_x
min_y
max_x
max_y
/datum/map_generator/repair/reload_station_map
var
x_low
x_high
y_low
y_high
z
cleanload
datum/map_generator_module/reload_station_map/loader
/datum/map_generator_module/border
proc
is_border()
/datum/map_generator_module/bottom_layer/massdelete
var
deleteturfs
list/ignore_typecache
/datum/map_generator_module/bottom_layer/repair_floor_plasteel
var
ignore_wall
/datum/map_generator_module/river
var
river_type
river_nodes
/datum/map_template/ctf
var
description
/datum/map_template/hilbertshotel
var
landingZoneRelativeX
landingZoneRelativeY
/obj/structure/spawner
var
max_mobs
spawn_time
mob_types
spawn_text
faction
spawner_type
/datum/map_template/shuttle/emergency/arena
var
arena_loaded
/datum/martial_art/cqc
var
old_grab_state
restraining
proc
check_streak()
Slam()
Kick()
Pressure()
Restrain()
Consecutive()
/datum/martial_art/cqc/under_siege
var
list/kitchen_areas
proc
refresh_valid_areas()
/datum/martial_art/krav_maga
var
datum/action/neck_chop/neckchop
datum/action/leg_sweep/legsweep
datum/action/lung_punch/lungpunch
proc
check_streak()
leg_sweep()
quick_choke()
neck_chop()
/datum/martial_art/plasma_fist
var
nobomb
plasma_power
plasma_increment
plasma_cap
proc
check_streak()
Tornado()
Throwback()
Plasma()
Apotheosis()
Apotheosis_end()
/obj/effect/proc_holder/spell/aoe_turf/repulse
var
maxthrow
sparkle_path
anti_magic_check
repulse_force
/datum/martial_art/the_sleeping_carp
proc
check_streak()
strongPunch()
launchKick()
dropKick()
/datum/martial_art/wrestling
var
datum/action/slam/slam
datum/action/throw_wrassle/throw_wrassle
datum/action/kick/kick
datum/action/strike/strike
datum/action/drop/drop
proc
check_streak()
throw_wrassle()
FlipAnimation()
slam()
CheckStrikeTurf()
strike()
kick()
drop()
/datum/material/alloy
var
list/composition
req_breakdown_flags
/datum/material/meat
proc
make_edible()
/datum/material/meat/mob_meat
var
subjectname
subjectjob
/datum/material/pizza
proc
make_edible()
/datum/memory_panel
var
datum/mind/mind_reference
client/holder
/datum/minigames_menu
var
mob/dead/observer/owner
proc
mafia()
ctf()
/datum/mutation
var
name
/datum/mutation/human/acidflesh
var
msgcooldown
/datum/mutation/human/antenna
var
datum/weakref/radio_weakref
/datum/mutation/human/badblink
var
warpchance
/datum/mutation/human/burdened
var
burden_level
proc
update_burden()
organ_added_burden()
organ_removed_burden()
limbs_added_burden()
limbs_removed_burden()
addict_added_burden()
addict_removed_burden()
mutation_added_burden()
mutation_removed_burden()
trauma_added_burden()
trauma_removed_burden()
/datum/mutation/human/chameleon
proc
on_move()
on_attack_hand()
/datum/mutation/human/chav
proc
handle_speech()
/datum/mutation/human/elvis
proc
handle_speech()
/datum/mutation/human/epilepsy
proc
jitter_less()
/datum/mutation/human/extrastun
proc
on_move()
/obj/effect/proc_holder/spell/cone/staggered/firebreath
var
self_throw_range
/datum/mutation/human/glow
var
obj/effect/dummy/luminescent_glow/glowth
glow
range
glow_color
proc
glow_color()
/datum/mutation/human/headless
proc
abortattachment()
/datum/mutation/human/honorbound
var
list/guilty
proc
attack_honor()
guilty()
is_honorable()
attackby_guilt()
hulk_guilt()
hand_guilt()
paw_guilt()
bullet_guilt()
thrown_guilt()
spell_check()
staff_check()
punishment()
/obj/item/gun/magic
var
school
checks_antimagic
max_charges
charges
recharge_rate
charge_timer
can_charge
ammo_type
no_den_usage
proc
instant_recharge()
/datum/mutation/human/hulk
var
scream_delay
last_scream
proc
on_attack_hand()
scream_attack()
break_an_arm()
handle_speech()
check_swing()
setup_swing()
swing_loop()
finish_swing()
/datum/mutation/human/laser_eyes
proc
on_ranged_attack()
/datum/mutation/human/martyrdom
proc
bloody_shower()
/datum/mutation/human/medieval
proc
handle_speech()
/datum/mutation/human/olfaction
var
reek
/obj/effect/proc_holder/spell/targeted/olfaction
var
mob/living/carbon/tracking_target
list/mob/living/carbon/possible
sensitivity
proc
on_the_trail()
/datum/mutation/human/piglatin
proc
handle_speech()
/datum/mutation/human/race
var
datum/species/original_species
original_name
/datum/mutation/human/radioactive
var
last_radioactive_pulse
/datum/mutation/human/swedish
proc
handle_speech()
/datum/mutation/human/telekinesis
proc
on_ranged_attack()
/obj/effect/proc_holder/spell/self/thermal_vision_activate
var
eye_damage
thermal_duration
proc
thermal_vision_deactivate()
/datum/mutation/human/wacky
proc
handle_speech()
/datum/netlink
var
server_id
server_network
port
passkey
list/data
proc
_server_disconnected()
get()
put()
is_dirty()
clean()
is_connected()
/datum/notificationpanel
var
client/user
/datum/objective/assassinate/jealous
var
datum/mind/old
proc
find_coworker()
/datum/objective/capture
proc
gen_amount_goal()
/datum/objective/contract
var
payout
payout_bonus
area/dropoff
proc
generate_dropoff()
dropoff_check()
/datum/objective/debrain
var
target_role_type
/datum/objective/destroy_nation
var
datum/team/nation/target_team
/obj/machinery/abductor/experiment
var
points
credits
list/history
list/abductee_minds
flash
obj/machinery/abductor/console/console
message_cooldown
breakout_time
proc
experiment()
send_back()
/datum/objective/hug
var
hugs_needed
/datum/objective/jailbreak
var
target_role_type
/datum/objective/loot
var
obj/machinery/computer/piratepad_control/cargo_hold
target_value
proc
loot_listing()
get_loot_value()
/obj/machinery/computer/piratepad_control
var
status_report
obj/machinery/piratepad/pad
warmup_time
sending
points
datum/export_report/total_report
sending_timer
cargo_hold_id
proc
recalc()
send()
start_sending()
stop_sending()
/datum/objective/monkey
var
monkeys_to_win
escaped_monkeys
/datum/objective/mutiny
var
target_role_type
/datum/objective/protect_object
var
obj/protect_target
proc
set_target()
/datum/objective_item
var
name
targetitem
difficulty
list/excludefromjob
list/altitems
list/special_equipment
proc
check_special_completion()
TargetExists()
/datum/objective/steal_five_of_type
var
list/wanted_items
/obj/item/book/granter/spell
var
spell
spellname
/datum/orderable_item
var
name
desc
category_index
obj/item/item_instance
cost_per_order
/datum/ore_silo_log
var
name
formatted
timestamp
machine_name
area_name
action
noun
amount
list/materials
proc
merge()
format()
/obj/machinery/computer/arcade/orion_trail
var
busy
engine
hull
electronics
food
fuel
turns
alive
datum/orion_event/event
reason
list/settlers
list/settlermoods
list/events
lings_aboard
lings_suspected
spaceport_raided
gameStatus
obj/item/radio/radio
list/gamers
killed_crew
proc
setup_events()
newgame()
report_player()
encounter_event()
set_game_over()
death_reason()
add_crewmember()
remove_crewmember()
execute_crewmember()
new_settler_mood()
win()
/datum/orion_event/electronic_part
proc
revert_random()
/datum/orion_event/hull_part
proc
fix_floor()
/datum/orion_event/space_port
var
normal_arrival
/datum/outfit/abductor
proc
link_to_console()
/obj/item/abductor/gizmo
var
mode
mob/living/marked
obj/machinery/abductor/console/console
proc
scan()
mark()
prepare()
/obj/item/clothing/suit/armor/abductor/vest
var
mode
stealth_active
combat_cooldown
datum/icon_snapshot/disguise
stealth_armor
combat_armor
proc
toggle_nodrop()
flip_mode()
SetDisguise()
ActivateStealth()
DeactivateStealth()
Adrenaline()
/obj/item/implant/abductor
var
obj/machinery/abductor/pad/home
cooldown
on_cooldown
/datum/species/synth
var
disguise_fail_health
datum/species/fake_species
list/initial_species_traits
list/initial_inherent_traits
proc
assume_disguise()
handle_speech()
/obj/item/radio/headset
var
obj/item/encryptionkey/keyslot2
proc
possibly_deactivate_in_loc()
/datum/outfit/consumed_clown
var
drop_a_pie_cannon
/datum/outfit/ctf
var
class_description
team_radio_freq
icon
icon_state
has_radio
has_card
list/nodrop_slots
/datum/outfit/job/assistant
proc
give_jumpsuit()
/datum/outfit/job/captain
var
special_charter
/obj/item/clothing/mask/cigarette
var
lit
starts_lit
icon_on
icon_off
smoketime
dragtime
drag_cooldown
type_butt
chem_volume
list/list_reagents
smoke_all
lung_harm
proc
light()
handle_reagents()
/obj/item/shield/energy
var
enabled
active_force
active_throwforce
active_throw_speed
can_clumsy_use
proc
on_transform()
/datum/outfit/syndicate
var
tc
command_radio
uplink_type
/obj/item/implant/explosive
var
weak
medium
heavy
delay
popup
active
proc
on_death()
timed_explosion()
/obj/item/organ/eyes/robotic/glow
var
current_color_string
active
max_light_beam_distance
light_beam_distance
light_object_range
light_object_power
list/obj/effect/abstract/eye_lighting/eye_lighting
obj/effect/abstract/eye_lighting/on_mob
image/mob_overlay
datum/component/mobhook
proc
terminate_effects()
toggle_active()
prompt_for_controls()
assume_rgb()
cycle_mob_overlay()
add_mob_overlay()
remove_mob_overlay()
activate()
deactivate()
update_visuals()
clear_visuals()
start_visuals()
set_distance()
regenerate_light_effects()
sync_light_effects()
/datum/outfit/varedit
var
list/vv_values
list/stored_access
update_id_name
proc
set_equipement_by_slot()
/obj/item/uplink
var
uplink_flag
/obj/item/spellbook
var
uses
semi_random_bonus
full_random_bonus
can_refund
mob/living/carbon/human/owner
list/entries
proc
prepare_spells()
wizard_loadout()
semirandomize()
randomize()
/datum/physiology
var
brute_mod
burn_mod
tox_mod
oxy_mod
clone_mod
stamina_mod
brain_mod
pressure_mod
heat_mod
cold_mod
damage_resistance
siemens_coeff
stun_mod
bleed_mod
datum/armor/armor
hunger_mod
/datum/pipe_info
var
name
icon_state
id
dirtype
all_layers
proc
Render()
Params()
get_preview()
/datum/plant_gene/reagent
var
reagent_id
rate
proc
set_reagent()
try_upgrade_gene()
/datum/plant_gene/trait
var
rate
examine_line
trait_ids
trait_flags
list/obj/item/seeds/seed_blacklist
proc
on_new_plant()
examine()
/datum/plant_gene/trait/anti_magic
var
shield_uses
proc
block_magic()
expire()
/datum/plant_gene/trait/attack
var
force_multiplier
proc
on_plant_attack()
after_plant_attack()
/datum/plant_gene/trait/backfire
var
cancel_action_on_backfire
traits_to_check
genes_to_check
proc
backfire_effect()
/datum/plant_gene/trait/backfire/chili_heat
var
datum/weakref/held_mob
datum/weakref/our_chili
proc
stop_backfire_effect()
/datum/plant_gene/trait/battery
proc
make_battery()
/datum/plant_gene/trait/cell_charge
proc
zap_target()
recharge_cells()
/obj/item/stack/cable_coil
var
cable_color
obj/structure/cable/target_type
target_layer
proc
check_menu()
place_turf()
/datum/plant_gene/trait/bomb_plant
proc
trigger_detonation()
deconstruct_reaction()
explosion_reaction()
detonate()
/datum/plant_gene/trait/eyes
var
mutable_appearance/googly
/datum/plant_gene/trait/gas_production
var
datum/weakref/home_tray
datum/weakref/stinky_seed
proc
set_home_tray()
try_release_gas()
stop_gas()
/obj/machinery/hydroponics
var
waterlevel
maxwater
nutridrain
maxnutri
pestlevel
weedlevel
yieldmod
mutmod
toxic
age
plant_status
plant_health
lastproduce
lastcycle
cycledelay
obj/item/seeds/myseed
rating
unwrenchable
recent_bee_visit
datum/weakref/lastuser
self_sustaining
self_sustaining_overlay_icon_state
proc
update_plant_overlay()
update_status_light_overlays()
set_seed()
set_self_sustaining()
set_weedlevel()
set_pestlevel()
set_waterlevel()
set_plant_health()
set_toxic()
set_plant_status()
adjust_waterlevel()
adjust_plant_health()
adjust_toxic()
adjust_pestlevel()
adjust_weedlevel()
weedinvasion()
mutate()
hardmutate()
mutatespecie()
mutateweed()
after_mutation()
plantdies()
pollinate()
mutatepest()
update_tray()
spawnplant()
apply_chemicals()
mutation_roll()
/datum/plant_gene/trait/glow
var
glow_color
proc
glow_range()
glow_power()
/datum/plant_gene/trait/invasive
proc
try_spread()
spread_seed()
/datum/plant_gene/trait/mob_transformation
var
dangerous
killer_plant
awakening
mob_health_multiplier
mob_melee_multiplier
mob_speed_multiplier
proc
pre_consumption_check()
manual_awakening()
early_awakening()
begin_awaken()
awaken()
/datum/plant_gene/trait/modified_volume
var
new_capcity
/datum/plant_gene/trait/plant_laughter
var
list/sounds
proc
laughter()
/datum/plant_gene/trait/slip
proc
handle_slip()
/datum/plant_gene/trait/smoke
proc
make_smoke()
/datum/plant_gene/trait/squash
proc
squash_plant()
/datum/plant_gene/trait/stinging
proc
prickles_inject()
/datum/plant_gene/trait/teleport
proc
squash_teleport()
slip_teleport()
/datum/playingcard
var
name
card_icon
suit
number
/datum/point/vector
var
speed
iteration
angle
mpx
mpy
starting_x
starting_y
starting_z
proc
set_location()
initialize_trajectory()
set_angle()
update_offsets()
set_speed()
increment()
return_vector_after_increments()
on_z_change()
/datum/point/vector/processed
var
last_process
last_move
paused
proc
start()
/datum/preference/choiced/ghost_form
var
static/list/ghost_forms
/datum/preference/name
var
explanation
group
allow_numbers
relevant_job
/datum/preference/numeric
var
minimum
maximum
step
/datum/preference/toggle
var
default_value
/datum/preference_middleware/antags
proc
set_antags()
get_antag_bans()
get_antag_days_left()
get_serialized_antags()
/datum/preference_middleware/jobs
proc
set_job_preference()
get_required_job_playtime()
get_job_bans()
/datum/preference_middleware/keybindings
proc
reset_all_keybinds()
reset_keybinds_to_defaults()
set_keybindings()
/datum/preference_middleware/legacy_toggles
var
static/list/legacy_toggles
list/legacy_chat_toggles
/datum/preference_middleware/names
proc
get_name_to_use()
randomize_name()
/datum/preference_middleware/quirks
var
tainted
proc
give_quirk()
remove_quirk()
get_selected_quirks()
/datum/preference_middleware/random
proc
randomize_character()
set_random_preference()
/datum/preset_holoimage
var
nonhuman_mobtype
outfit_type
species_type
proc
build_image()
/obj/effect/abstract/proximity_checker
var
datum/proximity_monitor/monitor
proc
on_uncrossed()
on_entered()
/datum/proximity_monitor/advanced/debug
var
set_fieldturf_color
set_edgeturf_color
/datum/proximity_monitor/advanced/gravity
var
gravity_value
list/modified_turfs
/datum/proximity_monitor/advanced/peaceborg_dampener
var
static/image/edgeturf_south
static/image/edgeturf_north
static/image/edgeturf_west
static/image/edgeturf_east
static/image/northwest_corner
static/image/southwest_corner
static/image/northeast_corner
static/image/southeast_corner
static/image/generic_edge
obj/item/borg/projectile_dampen/projector
list/obj/projectile/tracked
list/obj/projectile/staging
proc
get_edgeturf_overlay()
capture_projectile()
release_projectile()
/obj/item/borg/projectile_dampen
var
maxenergy
energy
energy_recharge
energy_recharge_cyborg_drain_coefficient
cyborg_cell_critical_percentage
mob/living/silicon/robot/host
datum/proximity_monitor/advanced/dampening_field
projectile_damage_coefficient
projectile_damage_tick_ecost_coefficient
projectile_speed_coefficient
projectile_tick_speed_ecost
list/obj/projectile/tracked
image/projectile_effect
field_radius
active
cycle_delay
proc
on_death()
activate_field()
deactivate_field()
get_host()
update_location()
process_usage()
process_recharge()
dampen_projectile()
restore_projectile()
/datum/proximity_monitor/advanced/timestop
var
list/immune
list/frozen_things
list/frozen_mobs
list/frozen_structures
list/frozen_turfs
check_anti_magic
check_holy
static/list/global_frozen_atoms
proc
freeze_atom()
unfreeze_all()
unfreeze_atom()
freeze_mecha()
unfreeze_mecha()
freeze_throwing()
unfreeze_throwing()
freeze_turf()
unfreeze_turf()
freeze_structure()
unfreeze_structure()
freeze_projectile()
unfreeze_projectile()
freeze_mob()
unfreeze_mob()
into_the_negative_zone()
escape_the_negative_zone()
/datum/quirk/bad_touch
proc
uncomfortable_touch()
/datum/quirk/badback
var
datum/weakref/backpack
proc
on_equipped_item()
on_unequipped_backpack()
/datum/quirk/deviant_tastes
proc
on_species_gain()
/datum/quirk/item_quirk
var
list/where_items_spawned
open_backpack
proc
give_item_to_holder()
/obj/item/clothing/accessory/allergy_dogtag
var
display
proc
on_examine()
/datum/quirk/item_quirk/bald
var
old_hair
proc
equip_hat()
unequip_hat()
/datum/quirk/item_quirk/junkie
var
drug_list
datum/reagent/reagent_type
datum/reagent/reagent_instance
where_drug
obj/item/drug_container_type
where_accessory
obj/item/accessory_type
process_interval
next_process
drug_flavour_text
/obj/item/storage/fancy/cigarettes
var
candy
spawn_coupon
rigged_omen
display_cigs
/datum/quirk/item_quirk/nearsighted
var
glasses
/obj/item/pinpointer/wayfinding
var
owner
list/beacons
from_quirk
/datum/quirk/night_vision
proc
refresh_quirk_holder_eyes()
/datum/quirk/nyctophobia
proc
on_holder_moved()
/obj/vehicle/ridden/wheelchair
var
delay_multiplier
overlay_icon
image/wheels_overlay
foldabletype
proc
can_be_rotated()
can_user_rotate()
make_ridable()
/datum/quirk/phobia
var
phobia
/datum/quirk/pineapple_hater
proc
on_species_gain()
/datum/quirk/pineapple_liker
proc
on_species_gain()
/datum/quirk/prosthetic_limb
var
slot_string
/datum/quirk/social_anxiety
var
dumb_thing
proc
handle_speech()
looks_at_floor()
eye_contact()
/datum/quirk/vegetarian
proc
on_species_gain()
/obj/effect/abstract/info
var
info_text
/datum/reagent/ants
var
ant_damage
amount_left
/obj/effect/decal/cleanable/ants
var
ant_bite_damage
ant_volume
proc
update_ant_damage()
/datum/reagent/blob
proc
return_mob_expose_reac_volume()
/mob/living/simple_animal/hostile/blob/blobspore
var
death_cloud_size
mob/living/carbon/human/oldguy
is_zombie
is_weak
proc
humanize_pod()
Zombify()
/datum/reagent/carpet
var
carpet_type
/datum/reagent/colorful_reagent
var
list/random_color_list
can_colour_mobs
datum/callback/color_callback
proc
UpdateColor()
/datum/reagent/colorful_reagent/powder
var
colorname
/datum/reagent/consumable
var
nutriment_factor
quality
/datum/reagent/consumable/cooking_oil
var
fry_temperature
/obj/item/food/deepfryholder
proc
On_Consume()
fry()
/datum/reagent/consumable/ethanol
var
boozepwr
/datum/reagent/consumable/ethanol/alexander
var
obj/item/shield/mighty_shield
/obj/item/shield
var
transparent
proc
on_shield_block()
/datum/reagent/consumable/ethanol/beepsky_smash
var
datum/brain_trauma/special/beepsky/B
/datum/reagent/consumable/ethanol/blazaam
var
stored_teleports
/datum/reagent/consumable/ethanol/brave_bull
var
tough_text
/obj/item/stack/ore
var
points
refined_type
mine_experience
list/stack_overlays
scan_state
spreadChance
/datum/reagent/consumable/ethanol/fruit_wine
var
list/names
list/tastes
proc
generate_data_info()
/datum/reagent/consumable/ethanol/goldschlager
var
teenage_girl_quality
/datum/reagent/consumable/ethanol/manly_dorf
var
dorf_mode
/datum/reagent/consumable/ethanol/neurotoxin
proc
pickt()
/datum/reagent/consumable/ethanol/tequila_sunrise
var
obj/effect/light_holder
/datum/reagent/consumable/ethanol/the_juice
var
datum/brain_trauma/special/bluespace_prophet/prophet_trauma
/datum/reagent/consumable/ethanol/whiskey/candycorn
var
hal_amt
/obj/item/organ/stomach/ethereal
var
crystal_charge
drain_time
proc
charge()
on_electrocute()
adjust_charge()
handle_charge()
discharge_process()
/datum/reagent/consumable/nutriment
var
brute_heal
burn_heal
/datum/reagent/consumable/red_queen
var
current_size
/datum/reagent/consumable/tinlux
var
list/mobs_affected
proc
on_living_holder_deletion()
add_reagent_light()
remove_reagent_light()
/datum/reagent/determination
var
significant
/datum/reagent/drug
var
trippy
/datum/reagent/drug/bath_salts
var
datum/brain_trauma/special/psychotic_brawling/bath_salts/rage
/datum/reagent/drug/blastoff
var
flip_count
spin_count
super_flip_requirement
proc
on_flip()
on_spin()
/datum/reagent/drug/saturnx
proc
turn_man_invisible()
/obj/effect/particle_effect/foam/firefighting
var
absorbed_plasma
/datum/reagent/glitter
var
glitter_type
/datum/reagent/gravitum
var
time_multiplier
/datum/reagent/growthserum
var
current_size
/datum/reagent/hair_dye
var
list/potential_colors
proc
UpdateColor()
/datum/reagent/hydrogen_peroxide
var
cooling_temperature
/datum/reagent/impurity
var
liver_damage
/datum/reagent/impurity/aiuri
var
cached_blurriness
/datum/reagent/impurity/inacusiate
var
randomSpan
proc
owner_hear()
/datum/reagent/impurity/libitoil
proc
on_gained_organ()
on_removed_organ()
/datum/reagent/impurity/mannitol
var
speech_option
/datum/reagent/inverse
var
tox_damage
/datum/reagent/inverse/corazargh
var
obj/item/organ/heart/original_heart
obj/item/organ/heart/cursed/manual_heart
proc
on_gained_organ()
on_removed_organ()
/datum/reagent/inverse/cryostylane
var
obj/structure/ice_stasis/cube
atom/movable/screen/alert/status_effect/freon/cryostylane_alert
/datum/reagent/inverse/healing/convermol
var
cached_heat_level_1
cached_heat_level_2
cached_heat_level_3
cached_cold_level_1
cached_cold_level_2
cached_cold_level_3
proc
on_gained_organ()
apply_lung_levels()
on_removed_organ()
restore_lung_levels()
/datum/reagent/inverse/healing/syriniver
var
cached_reagent_list
/datum/reagent/inverse/healing/tirimol
var
cached_reagent_list
/datum/reagent/inverse/helgrasp
var
lag_remainder
list/timer_ids
proc
spawn_hands()
/datum/reagent/inverse/hercuri
var
method
/datum/reagent/inverse/ichiyuri
var
resetting_probability
spammer
/datum/reagent/inverse/neurine
var
datum/brain_trauma/temp_trauma
/datum/reagent/inverse/oculine
var
headache
/datum/reagent/inverse/penthrite
var
back_from_the_dead
proc
remove_buffs()
/datum/reagent/inverse/technetium
var
time_until_next_poison
poison_interval
/datum/reagent/lube
var
lube_kind
/datum/reagent/medicine/c2/aiuri
var
resetting_probability
message_cd
/datum/reagent/medicine/c2/helbital
var
helbent
reaping
/datum/reagent/medicine/c2/lenturi
var
resetting_probability
spammer
/datum/reagent/medicine/c2/musiver
var
datum/brain_trauma/mild/muscle_weakness/U
/datum/reagent/medicine/c2/seiver
var
radbonustemp
/datum/reagent/medicine/c2/syriniver
var
conversion_amount
/datum/reagent/medicine/c2/tirimol
var
drowsycd
/datum/reagent/toxin
var
toxpwr
silent_toxin
/datum/reagent/medicine/coagulant
var
clot_rate
passive_bleed_modifier
was_working
/datum/reagent/medicine/inacusiate
proc
owner_hear()
/datum/reagent/medicine/modafinil
var
overdose_progress
/datum/reagent/medicine/neurine
var
initial_bdamage
/datum/reagent/medicine/oculine
var
delta_light
proc
improve_eyesight()
restore_eyesight()
on_gained_organ()
on_removed_organ()
/datum/reagent/medicine/omnizine
var
healing
/datum/reagent/medicine/salglu_solution
var
last_added
maximum_reachable
extra_regen
/datum/reagent/mutationtoxin
var
race
list/mutationtexts
cycles_to_turn
/datum/reagent/plantnutriment
var
tox_prob
/datum/reagent/reaction_agent/acidic_buffer
var
strength
/datum/reagent/reaction_agent/basic_buffer
var
strength
/datum/reagent/reaction_agent/speed_agent
var
strength
/datum/reagent/space_cleaner
var
clean_types
/datum/reagent/teslium
var
shock_timer
/datum/reagent/toxin/acid
var
acidpwr
/datum/reagent/toxin/amanitin
var
delayed_toxin_damage
/datum/reagent/toxin/delayed
var
actual_metaboliztion_rate
actual_toxpwr
delay
/obj/structure/alien/weeds
var
last_expand
growth_cooldown_low
growth_cooldown_high
static/list/blacklisted_turfs
proc
set_base_icon()
expand()
/obj/structure/spacevine
var
energy
datum/spacevine_controller/master
list/mutations
proc
on_chem_effect()
eat()
on_entered()
grow()
entangle_mob()
entangle()
spread()
/datum/reagent/toxin/plasma
proc
on_temp_change()
/datum/reagent/toxin/venom
var
current_size
/datum/reagent/toxin/zombiepowder
var
fakedeath_active
/datum/reagent/uranium
var
tox_damage
/datum/reagent/water
var
cooling_temperature
/obj/item/toy/plush/carpplushie/dehy_carp
var
mob/owner
owned
mobtype
proc
Swell()
/obj/item/food/monkeycube
var
faction
spawned_mob
proc
Expand()
finish_suicide()
/datum/reagent/yuck
var
yuck_cycle
/obj/effect/reality_smash
var
image_state
list/minds
image/img
proc
on_destroy()
AddMind()
RemoveMind()
generate_name()
/obj/item/organ/eyes/night_vision/maintenance_adapted
var
obj/item/flashlight/eyelight/adapted/adapt_light
/datum/religion_rites/adapted_food
var
obj/item/food/mold_target
/datum/religion_rites/burning_sacrifice
var
mob/living/carbon/chosen_sacrifice
/datum/religion_rites/ceremonial_weapon
var
obj/item/stack/sheet/converted
/obj/item/stack/sheet
var
sheettype
point_value
walltype
proc
on_attack_floor()
/obj/item/ceremonial_blade
proc
block_sharpening()
/datum/religion_rites/deaconize
var
mob/living/carbon/human/new_crusader
/datum/religion_sect/honorbound
var
list/possible_crusaders
list/currently_asking
proc
invite_crusader()
/datum/religion_rites/declare_arena
var
area/area_instance
/datum/religion_sect/spar
var
obj/item/sparring_contract/existing_contract
list/arenas
matches_lost
list/past_opponents
/datum/religion_rites/fireproof
var
obj/item/clothing/chosen_clothing
proc
apply_fireproof()
/obj/item/clothing/head
var
blockTracking
can_toggle
/datum/religion_rites/forgive
var
mob/living/who
/datum/religion_rites/greed
var
money_cost
/datum/religion_rites/ritual_totem
var
obj/item/stack/sheet/mineral/wood/converted
/datum/religion_rites/sparring_contract
var
obj/item/paper/contract_target
/datum/religion_rites/summon_rules
var
obj/item/paper/writ_target
/obj/item/candle
var
wax
lit
infinite
start_lit
proc
light()
put_out_candle()
/obj/item/sparring_contract
var
weapons_condition
arena_condition
stakes_condition
list/datum/weakref/signed_by
proc
get_possible_areas()
/datum/request
var
id
static/atomic_id
req_type
client/owner
owner_ckey
owner_name
message
timestamp
/datum/robot_control
var
mob/living/silicon/ai/owner
proc
is_interactable()
/datum/robot_energy_storage
var
name
max_energy
recharge_rate
energy
proc
use_charge()
add_charge()
/datum/round_event/anomaly
var
area/impact_area
obj/effect/anomaly/anomaly_path
proc
findEventArea()
/obj/effect/anomaly
var
obj/item/assembly/signaler/anomaly/aSignal
area/impact_area
lifespan
death_time
countdown_colour
obj/effect/countdown/anomaly/countdown
drops_core
proc
anomalyEffect()
detonate()
anomalyNeutralize()
/datum/round_event/aurora_caelus
var
list/aurora_colors
aurora_progress
proc
fade_to_black()
/datum/round_event/brain_trauma
proc
traumatize()
/datum/round_event/brand_intelligence
var
list/obj/machinery/vending/vendingMachines
list/obj/machinery/vending/infectedMachines
obj/machinery/vending/originMachine
list/rampant_speeches
/datum/round_event/carp_migration
var
hasAnnounced
proc
fishannounce()
/mob/living/simple_animal/hostile/carp
var
random_color
rarechance
static/list/carp_colors
static/list/carp_colors_rare
proc
make_tameable()
tamed()
carp_randomify()
chomp_plastic()
/obj/machinery/telecomms
var
temp
tempfreq
mob/living/operator
list/links
list/links_by_telecomms_type
traffic
netspeed
list/autolinkers
id
telecomms_type
network
list/freq_listening
on
toggled
long_range_link
hide
datum/looping_sound/server/soundloop
proc
add_new_link()
remove_link()
add_option()
add_act()
get_multitool()
canAccess()
relay_information()
relay_direct_information()
receive_information()
is_freq_listening()
add_automatic_link()
update_power()
de_emp()
/datum/round_event/disease_outbreak
var
virus_type
max_severity
/datum/round_event/electrical_storm
var
lightsoutAmount
lightsoutRange
/datum/round_event_control/falsealarm
var
forced_type
/datum/round_event/ghost_role
var
list/priority_candidates
minimum_required
role_name
list/spawned_mobs
status
proc
try_spawning()
spawn_role()
get_candidates()
/datum/round_event/ghost_role/alien_infestation
var
spawncount
/datum/round_event/ghost_role/fugitives
proc
gear_fugitive()
gear_fugitive_leader()
spawn_hunters()
/mob/living/simple_animal/hostile/morph
var
morphed
melee_damage_disguised
eat_while_disguised
atom/movable/form
static/list/blacklist_typecache
proc
allowed()
eat()
assume()
restore()
barf_contents()
/datum/round_event/ghost_role/revenant
var
ignore_mobcheck
/datum/round_event/ghost_role/sentience
var
animals
one
/mob/living/simple_animal/hostile/imp/slaughter
var
feast_sound
slam_cooldown_time
slam_cooldown
current_hitstreak
wound_bonus_per_hit
wound_bonus_hitstreak_max
proc
bodyslam()
/datum/round_event/grey_tide
var
list/area/areasToOpen
list/potential_areas
severity
/obj/machinery/door_timer
var
id
activation_time
timer_duration
timing
list/doors
list/flashers
list/closets
obj/item/radio/Radio
proc
timer_start()
timer_end()
time_left()
set_timer()
set_picture()
update_display()
/datum/round_event_control/immovable_rod
var
atom/special_target
force_looping
/datum/round_event/ion_storm
var
replaceLawsetChance
removeRandomLawChance
removeDontImproveChance
shuffleLawsChance
botEmagChance
ionMessage
/datum/round_event/market_crash
var
market_dip
/datum/round_event/meteor_wave
var
list/wave_type
wave_name
proc
determine_wave_type()
/datum/round_event/mice_migration
var
minimum_mice
maximum_mice
/datum/round_event/portal_storm
var
list/boss_spawn
list/boss_types
number_of_bosses
next_boss_spawn
list/hostiles_spawn
list/hostile_types
number_of_hostiles
mutable_appearance/storm
proc
spawn_mob()
spawn_effects()
spawn_hostile()
spawn_boss()
time_to_end()
/obj/machinery/telecomms/processor
var
process_mode
/datum/round_event/santa
var
mob/living/carbon/human/santa
/datum/round_event/shuttle_catastrophe
var
datum/map_template/shuttle/new_shuttle
/datum/round_event/shuttle_insurance
var
ship_name
datum/comm_message/insurance_message
insurance_evaluation
proc
answered()
/datum/round_event/spider_infestation
var
spawncount
/datum/round_event/stray_cargo
var
area/impact_area
list/possible_pack_types
static/list/stray_spawnable_supply_packs
proc
make_pod()
find_event_area()
/datum/round_event_control/wizard/deprevolt
var
picked_department
announce
dangerous_nation
/datum/round_event/wizard/lava
var
started
/datum/round_event_control/wizard/madness
var
forced_secret
/datum/round_event/wizard/petsplosion
var
countdown
mobs_duped
/obj/effect/proc_holder/spell/pointed/mind_transfer
var
unconscious_amount_caster
unconscious_amount_victim
/datum/round_event/wormholes
var
list/pick_turfs
list/wormholes
shift_frequency
number_of_wormholes
/datum/round_event_control/wizard/petsplosion
var
mobs_to_dupe
/obj/item/upgradescroll
var
upgrade_amount
can_backfire
uses
/datum/rust_spread
var
list/edge_turfs
list/turfs
turf/centre
static/list/blacklisted_turfs
spread_per_sec
proc
compile_turfs()
/obj/item/organ/vocal_cords
var
list/spans
proc
can_speak_with()
speak_with()
handle_speech()
/obj/machinery/exoscanner
proc
scan_change()
is_ready()
update_readiness()
/datum/scan_condition/nebula
var
distance
/datum/scan_condition/pulsar
var
distance
/datum/signal/subspace
var
server_type
datum/signal/subspace/original
list/levels
proc
copy()
mark_done()
send_to_receivers()
broadcast()
/obj/machinery/telecomms/receiver
proc
check_receive_level()
/obj/machinery/telecomms/allinone
var
intercept
/datum/signal/subspace/messaging
var
datum/logged
/datum/signal/subspace/vocal
var
atom/movable/virtualspeaker/virt
datum/language/language
/datum/smite/bad_luck
var
silent
permanent
/datum/smite/berforate
var
hatred
/datum/smite/custom_imaginary_friend
var
client/friend_candidate_client
random_appearance
/obj/item/clothing/shoes
var
chained
offset
equipped_before_drop
can_be_tied
tied
lace_time
datum/weakref/our_alert_ref
proc
restore_offsets()
adjust_laces()
handle_tying()
still_shoed()
check_trip()
/datum/smite/rod
var
force_looping
/datum/smite/supply_pod_quick
var
target_path
/obj/structure/musician
var
can_play_unanchored
list/allowed_instrument_ids
datum/song/song
proc
should_stop_playing()
/datum/spacevine_controller
var
list/obj/structure/spacevine/vines
list/growth_queue
spread_multiplier
spread_cap
list/vine_mutations_list
mutativeness
proc
DeleteVines()
spawn_spacevine_piece()
VineDestroyed()
/datum/spacevine_mutation
var
name
severity
hue
quality
proc
add_mutation_to_vinepiece()
process_mutation()
process_temperature()
on_birth()
on_grow()
on_death()
on_hit()
on_cross()
on_chem()
on_eat()
on_spread()
on_buckle()
on_explosion()
/obj/item/seeds/kudzu
var
list/mutations
proc
plant()
/datum/spacevine_mutation/aggressive_spread
proc
aggrospread_act()
/datum/sparring_match
var
mob/living/carbon/human/chaplain
mob/living/carbon/human/opponent
weapons_condition
area/arena_condition
stakes_condition
chaplain_violations_allowed
opponent_violations_allowed
flubs
proc
hook_signals()
unhook_signals()
check_for_victory()
outsider_interference()
hulk_interference()
hand_interference()
paw_interference()
thrown_interference()
projectile_interference()
death_flub()
deletion_flub()
gun_violation()
grenade_violation()
melee_violation()
teleport_violation()
arena_violation()
violation()
flub()
flubbed_match()
cleanup_sparring_match()
end_match()
win()
lose()
/datum/spawners_menu
var
mob/dead/observer/owner
/obj/effect/mob_spawn/ghost_role
var
prompt_name
prompt_ghost
uses
you_are_text
flavour_text
important_text
show_flavor
role_ban
spawner_job_path
proc
allow_spawn()
/obj/effect/mob_spawn
var
mob_name
mob_type
list/faction
mob_species
datum/outfit/outfit
list/outfit_override
hairstyle
facial_hairstyle
haircolor
facial_haircolor
skin_tone
proc
create()
special()
name_mob()
equip()
/obj/item/organ/appendix
var
inflamation_stage
proc
become_inflamed()
inflamation()
/obj/item/organ/external
var
layers
static/list/all_layers
feature_key
preference
datum/sprite_accessory/sprite_datum
cache_key
dna_block
obj/item/bodypart/ownerlimb
proc
get_overlays()
set_sprite()
generate_icon_cache()
mutant_bodyparts_layertext()
bitflag_to_layer()
get_sprite_datum()
get_global_feature_list()
can_draw_on_bodypart()
mutate_feature()
/obj/item/bodypart/l_arm
proc
on_owner_paralysis_gain()
on_owner_paralysis_loss()
/obj/item/bodypart/l_leg
proc
on_owner_paralysis_gain()
on_owner_paralysis_loss()
/obj/item/bodypart/chest
var
obj/item/cavity_item
/obj/item/bodypart/r_leg
proc
on_owner_paralysis_gain()
on_owner_paralysis_loss()
/obj/item/bodypart/r_arm
proc
on_owner_paralysis_gain()
on_owner_paralysis_loss()
/datum/wound/burn
var
flesh_damage
flesh_healing
infestation_rate
infestation
sanitization
strikes_to_lose_limb
proc
ointmentmesh()
uv()
/obj/item/dullahan_relay
var
mob/living/owner
proc
examinate_check()
include_owner()
unlist_head()
retrieve_head()
/datum/species/ethereal
var
current_color
EMPeffect
emageffect
r1
g1
b1
static/r2
static/g2
static/b2
obj/effect/dummy/lighting_obj/ethereal_light
proc
on_emp_act()
on_emag_act()
on_light_eater()
stop_emp()
handle_emag()
stop_emag()
/obj/item/organ/heart/ethereal
var
crystalize_cooldown
crystalize_timer_id
obj/structure/ethereal_crystal/current_crystal
crystalization_process_damage
ethereal_color
proc
on_owner_fully_heal()
on_examine()
on_stat_change()
reset_crystalizing()
crystalize()
stop_crystalization_process()
owner_deleted()
on_take_damage()
/datum/species/golem
var
info_text
random_eligible
prefix
list/special_names
human_surname_chance
special_name_chance
owner
/datum/species/golem/bananium
var
honkooldown
banana_cooldown
banana_delay
active
proc
handle_speech()
/datum/species/golem/bluespace
var
datum/action/innate/unstable_teleport/unstable_teleport
teleport_cooldown
last_teleport
proc
reactive_teleport()
/datum/species/golem/bone
var
datum/action/innate/bonechill/bonechill
/datum/species/golem/bronze
var
last_gong_time
gong_cooldown
proc
gong()
/datum/species/golem/cardboard
var
last_creation
brother_creation_cooldown
proc
create_brother()
/datum/species/golem/plasma
var
boom_warning
datum/action/innate/ignite/ignite
/datum/species/golem/random
var
static/list/random_golem_types
/datum/species/golem/runic
var
obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem/phase_shift
obj/effect/proc_holder/spell/pointed/abyssal_gaze/abyssal_gaze
obj/effect/proc_holder/spell/pointed/dominate/dominate
/obj/effect/proc_holder/spell/pointed/abyssal_gaze
proc
cure_blindness()
/datum/species/golem/snow
var
obj/effect/proc_holder/spell/targeted/conjure_item/snowball/ball
obj/effect/proc_holder/spell/aimed/cryo/cryo
/datum/species/golem/uranium
var
last_event
active
radiation_emission_cooldown
proc
radiation_emission()
/datum/species/jelly
var
datum/action/innate/regenerate_limbs/regenerate_limbs
proc
Cannibalize_Body()
/obj/item/organ/tail/lizard
var
spines
/datum/species/lizard/silverscale
var
old_mutcolor
old_eyecolor
/datum/species/mush
var
datum/martial_art/mushpunch/mush
/datum/species/plasmaman
var
internal_fire
/obj/item/clothing/under/plasmaman
var
next_extinguish
extinguish_cooldown
extinguishes_left
proc
Extinguish()
/datum/species/vampire
var
info_text
/obj/shapeshift_holder
var
mob/living/stored
mob/living/shape
restoring
obj/effect/proc_holder/spell/targeted/shapeshift/source
proc
caster_death()
shape_death()
restore()
/datum/species/zombie
var
static/list/spooks
/datum/species/zombie/infectious
var
heal_rate
regen_cooldown
/datum/spellbook_entry
var
name
spell_type
desc
category
cost
times
refundable
obj/effect/proc_holder/spell/S
buy_word
cooldown
clothes_req
limit
list/no_coexistance_typecache
proc
IsAvailable()
CanBuy()
Buy()
CanRefund()
Refund()
GetInfo()
/datum/spellbook_entry/item
var
item_path
/datum/stack_recipe
var
title
result_type
req_amount
res_amount
max_res_amount
time
one_per_turf
on_floor
placement_checks
applies_mats
trait_booster
trait_modifier
/datum/stack_recipe_list
var
title
list/recipes
/obj/machinery/satellite/meteor_shield
var
kill_range
proc
space_los()
change_meteor_chance()
/obj/machinery/bsa/full
var
static/mutable_appearance/top_layer
ex_power
power_used_per_shot
ready
proc
get_front_turf()
get_back_turf()
get_target_turf()
fire()
reload()
ready_cannon()
/datum/station_goal/dna_vault
var
animal_count
human_count
plant_count
proc
non_standard_plants_count()
/obj/machinery/dna_vault
var
animals_max
plants_max
dna_max
list/animals
list/plants
list/dna
completed
list/power_lottery
list/obj/structure/fillers
proc
roll_powers()
check_goal()
upgrade()
/datum/station_goal/station_shield
var
coverage_goal
/turf/closed/wall/r_wall
var
d_state
/obj/structure/grille
var
rods_type
rods_amount
rods_broken
proc
clear_tile()
repair_grille()
shock()
/datum/station_trait/deathrattle_all
var
datum/deathrattle_group/deathrattle_group
proc
on_job_after_spawn()
/datum/station_trait/deathrattle_department
var
department_to_apply_to
department_name
datum/deathrattle_group/deathrattle_group
proc
on_job_after_spawn()
/datum/station_trait/hangover
proc
on_job_after_spawn()
/datum/station_trait/ian_adventure
proc
do_corgi_respawn()
/mob/living/simple_animal/pet/dog/corgi
var
obj/item/inventory_head
obj/item/inventory_back
shaved
nofur
proc
find_new_hat()
drop_hat()
place_on_head()
update_corgi_fluff()
/datum/station_trait/lucky_winner
var
party_cooldown
/obj/item/pizzabox
var
open
can_open_on_fall
boxtag
boxtag_set
list/boxes
obj/item/food/pizza/pizza
obj/item/bombcore/miniature/pizza/bomb
bomb_active
bomb_defused
bomb_timer
bomb_timer_min
bomb_timer_max
proc
disperse_pizzas()
unprocess()
/datum/station_trait/overflow_job_bureaucracy
var
chosen_job_name
proc
set_overflow_job_override()
/datum/station_trait/random_event_weight_modifier
var
event_control_path
weight_multiplier
max_occurrences_modifier
/datum/station_trait/revenge_of_pun_pun
var
static/list/weapon_types
proc
arm_monke()
/mob/living/carbon/human/species/monkey/punpun
var
ancestor_name
ancestor_chain
relic_hat
relic_mask
memory_saved
proc
Read_Memory()
Write_Memory()
/datum/station_trait/scarves
var
list/scarves
proc
on_job_after_spawn()
/datum/station_trait/wallets
proc
on_job_after_spawn()
/datum/status_effect/agent_pinpointer
var
minimum_range
range_fuzz_factor
mob/scan_target
range_mid
range_far
proc
point_to_target()
scan_for_target()
/datum/status_effect/bounty
var
mob/living/rewarded
proc
rewards()
/datum/status_effect/cloudstruck
var
mutable_appearance/mob_overlay
/datum/status_effect/confusion
var
strength
proc
set_strength()
/datum/status_effect/crucible_soul
var
turf/location
/datum/status_effect/crusher_damage
var
total_damage
/datum/status_effect/crusher_mark
var
mutable_appearance/marked_underlay
obj/item/kinetic_crusher/hammer_synced
/obj/item/kinetic_crusher
var
list/trophies
charged
charge_time
detonation_damage
backstab_bonus
wielded
proc
on_wield()
on_unwield()
Recharge()
/datum/status_effect/cult_master
var
alive
proc
deathrattle()
/datum/status_effect/dna_melt
var
kill_either_way
/datum/status_effect/eigenstasium
var
current_cycle
phase_3_cycle
mob/living/carbon/alt_clone
stable_message
proc
remove_clone_from_var()
/datum/status_effect/eldritch/ash
var
repetitions
/datum/status_effect/fake_virus
var
msg_stage
/datum/status_effect/freon
var
icon/cube
can_melt
proc
owner_resist()
do_resist()
/datum/status_effect/frozenstasis
var
obj/structure/ice_stasis/cube
proc
breakCube()
/datum/status_effect/go_away
var
direction
/datum/status_effect/grouped
var
list/sources
/datum/status_effect/grouped/stasis
var
last_dead_time
proc
update_time_of_death()
/datum/status_effect/hippocratic_oath
var
datum/component/aura_healing/aura_healing
hand
deathTick
proc
consume_owner()
/obj/item/rod_of_asclepius
var
activated
usedHand
proc
activated()
/obj/item/his_grace
var
awakened
bloodthirst
prev_bloodthirst
force_bonus
ascended
victims_needed
ascend_bonus
proc
awaken()
move_gracefully()
drowse()
consume()
adjust_bloodthirst()
update_stats()
ascend()
/datum/status_effect/ice_block_talisman
var
icon/cube
proc
owner_moved()
/datum/status_effect/in_love
var
hearts
/datum/status_effect/incapacitating
var
needs_update_stat
/datum/status_effect/incapacitating/sleeping
var
mob/living/carbon/carbon_owner
mob/living/carbon/human/human_owner
proc
on_owner_insomniac()
on_owner_sleepy()
/obj/item/bedsheet
var
list/dream_messages
stack_amount
bedsheet_type
/datum/status_effect/limited_buff
var
stacks
max_stacks
proc
maxed_out()
/datum/status_effect/limited_buff/health_buff
var
historic_max_health
health_buff_modifier
healing_modifier
fragile_mob_health_buff
/datum/status_effect/limp
var
msg_stage
obj/item/bodypart/l_leg/left
obj/item/bodypart/r_leg/right
obj/item/bodypart/next_leg
slowdown_left
slowdown_right
limp_chance_left
limp_chance_right
proc
check_step()
update_limp()
/datum/status_effect/mayhem
var
obj/item/chainsaw/doomslayer/chainsaw
/datum/status_effect/necropolis_curse
var
curse_flags
effect_last_activation
effect_cooldown
obj/effect/temp_visual/curse/wasting_effect
proc
apply_curse()
remove_curse()
grasp()
/mob/living/simple_animal/hostile/asteroid/curseblob
var
doing_move_loop
mob/living/set_target
timerid
proc
move_loop()
check_for_target()
/obj/projectile/curse_hand
var
datum/beam/arm
handedness
proc
finale()
/datum/status_effect/offering
var
list/possible_takers
obj/item/offered_item
give_alert_type
proc
register_candidate()
remove_candidate()
check_taker_in_range()
check_owner_in_range()
dropped_item()
/datum/status_effect/pinkdamagetracker
var
damage
lasthealth
/datum/status_effect/rainbow_protection
var
originalcolor
/datum/status_effect/seedling_beam_indicator
var
atom/movable/screen/seedling/seedling_screen_object
atom/target
/datum/status_effect/slime_clone
var
mob/living/clone
datum/mind/originalmind
/datum/status_effect/slimerecall
var
interrupted
mob/target
icon/bluespace
proc
resistField()
/datum/status_effect/slimeskin
var
originalcolor
/datum/status_effect/sparkcookie
var
original_coeff
/datum/status_effect/stabilized
var
obj/item/slimecross/stabilized/linked_extract
colour
/obj/item/slimecross/stabilized
var
datum/status_effect/linked_effect
mob/living/owner
/datum/status_effect/stabilized/black
var
messagedelivered
heal_amount
/datum/status_effect/stabilized/bluespace
var
healthcheck
/datum/status_effect/stabilized/cerulean
var
mob/living/clone
/datum/status_effect/stabilized/darkpurple
var
obj/item/hothands/fire
/datum/status_effect/stabilized/gold
var
mob/living/simple_animal/familiar
/obj/item/slimecross/stabilized/gold
var
mob_type
datum/mind/saved_mind
mob_name
proc
generate_mobtype()
/datum/status_effect/stabilized/green
var
datum/dna/originalDNA
originalname
/datum/status_effect/stabilized/metal
var
cooldown
max_cooldown
/datum/status_effect/stabilized/pink
var
list/mobs
faction_name
/datum/status_effect/stabilized/pyrite
var
originalcolor
/obj/item/slimecross/stabilized/rainbow
var
obj/item/slimecross/regenerative/regencore
/datum/status_effect/stabilized/sepia
var
mod
/datum/status_effect/stabilized/yellow
var
cooldown
max_cooldown
/datum/status_effect/stacking
var
stacks
delay_before_decay
stack_decay
stack_threshold
max_stacks
consumed_on_threshold
threshold_crossed
overlay_file
underlay_file
overlay_state
underlay_state
mutable_appearance/status_overlay
mutable_appearance/status_underlay
proc
threshold_cross_effect()
stacks_consumed_effect()
fadeout_effect()
stack_decay_effect()
on_threshold_cross()
on_threshold_drop()
can_have_status()
can_gain_stacks()
add_stacks()
/datum/status_effect/stacking/saw_bleed
var
bleed_damage
/datum/status_effect/stoned
var
original_eye_color
/datum/status_effect/syphon_mark
var
obj/item/borg/upgrade/modkit/bounty/reward_target
proc
get_kill()
/obj/item/borg/upgrade/modkit/bounty
var
maximum_bounty
list/bounties_reaped
proc
get_kill()
/datum/status_effect/trance
var
stun
proc
hypnotize()
/datum/status_effect/wound
var
obj/item/bodypart/linked_limb
datum/wound/linked_wound
proc
check_remove()
/datum/status_effect/wound/blunt
proc
on_swap_hands()
/datum/strippable_item/hand
var
hand_index
/datum/strippable_item/mob_item_slot
var
item_slot
proc
get_equip_delay()
/datum/strippable_item/mob_item_slot/pocket
var
pocket_side
proc
warn_owner()
/obj/item/coupon
var
datum/supply_pack/discounted_pack
discount_pct_off
obj/machinery/computer/cargo/inserted_console
proc
generate()
/datum/supply_pack/costumes_toys/randomised
var
num_contained
/mob/living/simple_animal/pet/cat
var
mob/living/simple_animal/mouse/movement_target
/datum/supply_pack/exploration/shrubbery
var
shrub_amount
/datum/supply_pack/misc/syndicate
var
crate_value
/datum/supply_pack/organic/pizza
var
static/anomalous_box_provided
anna_molly_box_chance
boombox_tickets
boombox_provided
proc
anomalous_pizza_report()
/obj/item/pizzabox/infinite
var
list/pizza_types
static/list/pizza_preferences
proc
attune_pizza()
/obj/item/food/pizza
var
obj/item/food/pizzaslice/slice_type
boxtag
/obj/machinery/computer/operating
var
obj/structure/table/optable/table
list/advanced_surgeries
datum/techweb/linked_techweb
datum/component/experiment_handler/experiment_handler
proc
sync_surgeries()
find_table()
/obj/item/surgical_processor
var
list/advanced_surgeries
/datum/surgery_step
var
name
list/implements
implement_type
accept_hand
accept_any_item
time
repeatable
list/chems_needed
require_all_chems
silicons_obey_prob
proc
try_op()
initiate()
preop()
success()
failure()
tool_check()
chem_check()
get_chem_list()
display_results()
display_pain()
/obj/structure/table/optable
var
mob/living/carbon/human/patient
obj/machinery/computer/operating/computer
proc
get_patient()
set_patient()
patient_deleted()
check_eligible_patient()
/datum/surgery/advanced/bioware
var
bioware_target
/obj/item/organ/external/wings/moth
var
burnt
original_sprite
proc
update_float_move()
try_burn_wings()
burn_wings()
heal_wings()
/datum/surgery/healing
var
healing_step_type
antispam
/datum/surgery/stomach_pump
var
accumulated_experience
/datum/surgery_step/add_prosthetic
var
organ_rejection_dam
/obj/item/melee/arm_blade
var
can_drop
fake
/datum/surgery_step/brainwash
var
objective
/datum/surgery_step/debride
var
sanitization_added
infestation_removed
proc
get_progress()
/datum/surgery_step/dress
var
sanitization_added
flesh_healing_added
/datum/surgery_step/extract_implant
var
obj/item/implant/implant
/datum/surgery_step/extract_organ
var
obj/item/organ/IC
list/organ_types
/obj/item/organ/heart/gland
var
true_name
cooldown_low
cooldown_high
activation_cooldown
uses
human_only
active
mind_control_uses
mind_control_duration
active_mind_control
proc
ownerCheck()
Start()
update_gland_hud()
mind_control()
clear_mind_control()
activate()
/datum/surgery_step/handle_cavity
var
obj/item/item_for_cavity
/datum/surgery_step/heal
var
brutehealing
burnhealing
brute_multiplier
burn_multiplier
proc
get_progress()
/obj/item/reagent_containers/pill
var
apply_type
apply_method
rename_with_volume
self_delay
dissolvable
proc
on_consumption()
/datum/surgery_step/manipulate_organs
var
implements_extract
current_type
obj/item/organ/target_organ
/datum/wound/pierce
var
initial_flow
gauzed_clot_rate
internal_bleeding_chance
internal_bleeding_coefficient
proc
suture()
tool_cauterize()
/datum/surgery_step/replace_limb
var
obj/item/bodypart/target_limb
/obj/item/gun/energy
var
obj/item/stock_parts/cell/cell
cell_type
modifystate
list/ammo_type
select
can_select
can_charge
automatic_charge_overlays
charge_sections
shaded_charge
single_shot_type_overlay
display_empty
selfcharge
charge_timer
charge_delay
use_cyborg_cell
dead_cell
proc
add_notes_energy()
update_ammo_types()
select_fire()
get_charge_ratio()
instant_recharge()
/obj/item/shockpaddles
var
revivecost
cooldown
busy
obj/item/defibrillator/defib
req_defib
recharge_time
combat
wielded
proc
on_wield()
on_unwield()
check_range()
recharge()
snap_back()
do_success()
do_cancel()
shock_pulling()
do_disarm()
do_harm()
do_help()
/obj/item/melee/baton/security
var
throw_stun_chance
obj/item/stock_parts/cell/cell
preload_cell_type
cell_hit_cost
can_remove_cell
convertible
proc
convert()
tryremovecell()
deductcharge()
apply_stun_effect_end()
scramble_mode()
/obj/item/organ/external/antennae
var
burnt
original_sprite
proc
try_burn_antennae()
burn_antennae()
heal_antennae()
/datum/symptom/alkali
var
chems
explosion_power
proc
Alkali_fire_stage_4()
Alkali_fire_stage_5()
/datum/symptom/asphyxiation
var
paralysis
proc
Asphyxiate_stage_3_4()
Asphyxiate()
Asphyxiate_death()
/datum/symptom/beard
var
list/beard_order
/datum/symptom/chills
var
unsafe
proc
set_body_temp()
/datum/symptom/choking
proc
Choke_stage_3_4()
Choke()
/datum/symptom/confusion
var
brain_damage
/datum/symptom/cough
var
spread_range
/datum/symptom/fever
var
unsafe
proc
set_body_temp()
/datum/symptom/fire
var
infective
proc
Firestacks_stage_4()
Firestacks_stage_5()
/datum/symptom/flesh_death
var
chems
zombie
proc
Flesh_death()
/datum/symptom/flesh_eating
var
bleed
pain
proc
Flesheat()
/datum/symptom/genetic_mutation
var
excludemuts
no_reset
mutadone_proof
/datum/symptom/hallucigen
var
fake_healthy
/datum/symptom/heal
var
passive_message
proc
CanHeal()
Heal()
passive_message_condition()
/datum/symptom/heal/chem
var
food_conversion
/datum/symptom/heal/coma
var
deathgasp
stabilize
active_coma
proc
coma()
uncoma()
/datum/symptom/heal/metabolism
var
triple_metabolism
reduced_hunger
/datum/symptom/heal/plasma
var
temp_rate
/datum/symptom/heal/radiation
var
cellular_damage
/datum/symptom/heal/starlight
var
nearspace_penalty
proc
CanTileHealDirectional()
CanTileHeal()
/datum/symptom/heal/water
var
absorption_coeff
/datum/symptom/itching
var
scratch
/datum/symptom/mind_restoration
var
purge_alcohol
trauma_heal_mild
trauma_heal_severe
/datum/symptom/narcolepsy
var
yawning
/datum/symptom/oxygen
var
regenerate_blood
/datum/symptom/shedding
proc
Shed()
/datum/symptom/sneeze
var
spread_range
cartoon_sneezing
/datum/symptom/visionloss
var
remove_eyes
/datum/symptom/voice_change
var
scramble_language
datum/language/current_language
/datum/symptom/vomit
var
vomit_blood
proj_vomit
proc
vomit()
/datum/team/gang/henchmen
var
henchmen_count
/obj/machinery/computer/rdconsole
var
datum/techweb/stored_research
obj/item/disk/tech_disk/t_disk
obj/item/disk/design_disk/d_disk
locked
id_cache
id_cache_seq
proc
research_node()
compress_id()
eject_disk()
/datum/techweb/specialized
var
allowed_buildtypes
/datum/techweb/specialized/autounlocking
var
design_autounlock_buildtypes
design_autounlock_categories
node_autounlock_ids
proc
autounlock()
/datum/tgs_api
var
datum/tgs_version/version
datum/tgs_event_handler/event_handler
proc
ApiVersion()
OnWorldNew()
OnInitializationComplete()
OnTopic()
OnReboot()
InstanceName()
TestMerges()
EndProcess()
Revision()
ChatChannelInfo()
ChatBroadcast()
ChatTargetedBroadcast()
ChatPrivateMessage()
SecurityLevel()
/datum/tgs_event_handler
proc
HandleEvent()
/datum/tgs_chat_user
var
id
friendly_name
mention
datum/tgs_chat_channel/channel
/datum/tgs_api/latest
parent_type = /datum/tgs_api/v5
/datum/tgs_api/v3210
var
reboot_mode
comms_key
instance_name
originmastercommit
commit
list/cached_custom_tgs_chat_commands
warned_revison
warned_custom_commands
proc
trim_left()
trim_right()
file2list()
ExportService()
ListServiceCustomCommands()
HandleServiceCustomCommand()
/datum/tgs_chat_command
var
name
help_text
admin_only
proc
Run()
/datum/tgs_api/v4
var
access_identifier
instance_name
json_path
chat_channels_json_path
chat_commands_json_path
server_commands_json_path
reboot_mode
security_level
requesting_new_port
list/intercepted_message_queue
list/custom_commands
list/cached_test_merges
datum/tgs_revision_information/cached_revision
export_lock
list/last_interop_response
proc
Export()
DecodeChannel()
ListCustomCommands()
HandleCustomCommand()
/datum/tgs_api/v5
var
server_port
access_identifier
instance_name
security_level
reboot_mode
list/intercepted_message_queue
list/custom_commands
list/test_merges
datum/tgs_revision_information/revision
list/chat_channels
initialized
proc
RequireInitialBridgeResponse()
TopicResponse()
Bridge()
DecodeChannels()
DecodeChannel()
ListCustomCommands()
HandleCustomCommand()
/datum/tgs_chat_command/reload_admins
proc
ReloadAsync()
/datum/tgs_event_handler/impl
var
datum/timedevent/reattach_timer
proc
LateOnReattach()
/datum/tlv
var
warning_min
warning_max
hazard_min
hazard_max
proc
get_danger_level()
/datum/track
var
song_name
song_path
song_length
song_beat
/datum/trackable
var
initialized
list/names
list/namecounts
list/humans
list/others
/obj/item/reagent_containers/syringe
var
busy
proj_piercing
proc
try_syringe()
get_rounded_vol()
/datum/unit_test/attack_chain
var
attack_hit
post_attack_hit
pre_attack_hit
proc
attack_hit()
post_attack_hit()
pre_attack_hit()
/obj/item/storage/toolbox
var
latches
has_latches
/obj/machinery/teleport/hub
var
accuracy
obj/machinery/teleport/station/power_station
calibrated
proc
link_power_station()
teleport()
is_ready()
/obj/machinery/computer/teleporter
var
regime_set
id
obj/machinery/teleport/station/power_station
calibrating
datum/weakref/target_ref
proc
link_power_station()
set_teleport_target()
finish_calibration()
check_hub_connection()
reset_regime()
get_targets()
lock_in_station()
set_target()
is_eligible()
/obj/machinery/teleport/station
var
engaged
obj/machinery/computer/teleporter/teleporter_console
obj/machinery/teleport/hub/teleporter_hub
list/linked_stations
efficiency
proc
link_console_and_hub()
toggle()
/datum/unit_test/chain_pull_through_space
var
turf/open/space/space_tile
claimed_tile
mob/living/carbon/human/alice
mob/living/carbon/human/bob
mob/living/carbon/human/charlie
/datum/unit_test/chat_filter_sanity
proc
test_filter()
test_filter_result()
/obj/item/watches_mock_calls
var
times_called
proc
on_receive_mock_signal()
/datum/unit_test/connect_loc_change_turf
var
old_turf_type
/obj/item/toy/crayon
var
icon_capped
icon_uncapped
use_overlays
crayon_color
paint_color
drawtype
text_buffer
static/list/graffiti
static/list/symbols
static/list/drawings
static/list/oriented
static/list/runes
static/list/randoms
static/list/graffiti_large_h
static/list/all_drawables
paint_mode
charges
charges_left
volume_multiplier
actually_paints
instant
self_contained
edible
list/reagent_contents
can_change_colour
has_cap
is_capped
pre_noise
post_noise
proc
isValidSurface()
refill()
use_charges()
check_empty()
staticDrawables()
select_colour()
crayon_text_strip()
can_claim_for_gang()
tag_for_gang()
territory_claimed()
/obj/structure/barricade
var
proj_pass_rate
bar_material
proc
make_debris()
/obj/item/food/egg
var
static/chick_count
amount_grown
/datum/unit_test/emoting
var
emotes_used
proc
on_emote_used()
/obj/structure/frame
var
obj/item/circuitboard/machine/circuit
state
/datum/unit_test/get_message_mods
var
mob/host_mob
proc
test()
/obj/item/weldingtool
var
welding
status
max_fuel
change_icons
can_off_process
burned_fuel_for
acti_sound
deac_sound
proc
explode()
handle_fuel_and_temps()
get_fuel()
set_welding()
check_fuel()
switched_on()
switched_off()
isOn()
flamethrower_screwdriver()
flamethrower_rods()
/datum/unit_test/hydroponics_harvest
proc
plant_and_update_seed()
test_seed()
/datum/unit_test/metabolization
proc
test_reagent()
/datum/unit_test/ntnetwork
var
list/valid_network_names
list/invalid_network_names
list/valid_network_trees
list/network_roots
list/random_words_for_testing
number_of_names_to_test
length_of_test_network
/obj/item/reagent_containers/food/drinks
var
gulp_size
isGlass
proc
smash()
/datum/unit_test/security_officer_latejoin_distribution
proc
test()
/datum/unit_test/security_officer_roundstart_distribution
proc
test()
test_distributions()
test_with_mock_players()
create_officer()
/obj/item/storage/bag/tray
proc
do_scatter()
/datum/uplink_item/bundles_tc/surplus
var
starting_crate_value
/datum/uplink_purchase_entry
var
amount_purchased
path
icon_b64
desc
base_cost
spent_cost
name
/obj/machinery/restaurant_portal
var
datum/venue/linked_venue
datum/weakref/turned_on_portal
/datum/verbs
var
name
list/children
datum/verbs/parent
list/verblist
abstract
proc
GetList()
HandleVerb()
Set_parent()
Add_children()
Load_verbs()
Generate_list()
/datum/verbs/menu/Admin
proc
playerpanel()
/datum/verbs/menu/Preferences
proc
open_character_preferences()
open_game_preferences()
/datum/voice_of_god_command/emote
var
emote_name
/datum/voice_of_god_command/move
var
static/up_words
static/down_words
static/left_words
static/right_words
/datum/weather/ash_storm
var
list/weak_sounds
list/strong_sounds
/datum/weather/rad_storm
proc
status_alarm()
/obj/machinery/autolathe
var
operating
list/L
list/LL
hacked
disabled
shocked
hack_wire
disable_wire
shock_wire
busy
creation_efficiency
datum/design/being_built
datum/techweb/stored_research
list/datum/design/matching_designs
selected_category
base_price
hacked_price
list/categories
proc
handle_designs()
AfterMaterialInsert()
make_item()
can_build()
get_design_cost()
reset()
shock()
adjust_hacked()
/datum/wires/conveyor
var
mob/fingerman
/obj/machinery/conveyor_switch
var
position
last_pos
oneway
invert_icon
id
proc
update_linked_conveyors()
update_linked_switches()
update_position()
/obj/machinery/ecto_sniffer
var
on
sensor_enabled
list/ectoplasmic_residues
proc
activate()
clear_residue()
/datum/wires/explosive
var
duds_number
proc
explode()
/obj/item/grenade/c4
var
atom/target
mutable_appearance/plastic_overlay
directional
aim_dir
boom_sizes
full_damage_on_mobs
proc
shout_syndicate_crap()
/datum/wires/explosive/chem_grenade
var
fingerprint
/obj/item/assembly/timer
var
timing
time
saved_time
loop
hearing_range
proc
manual_suicide()
timer_end()
/obj/item/gibtonite
var
primed
det_time
quality
attacher
det_timer
proc
GibtoniteReaction()
detonate()
/obj/machinery/rnd
var
busy
hacked
console_link
disabled
obj/item/loaded_item
datum/techweb/stored_research
proc
reset_busy()
shock()
Insert_Item()
is_insertion_ready()
AfterMaterialInsert()
/obj/machinery/roulette
var
static/list/numbers
chosen_bet_amount
chosen_bet_type
last_anti_spam
anti_spam_cooldown
obj/item/card/id/my_card
playing
locked
drop_dir
static/list/coin_values
list/coins_to_dispense
datum/looping_sound/jackpot/jackpot_loop
on
last_spin
proc
on_my_card_deleted()
play()
finish_play_animation()
finish_play()
dispense_prize()
drop_coin()
prize_theft()
check_win()
check_bartender_funds()
handle_color_light()
shock()
/obj/machinery/scanner_gate
var
scanline_timer
next_beep
locked
scangate_mode
disease_threshold
detect_species
reverse
detect_nutrition
light_pass
light_fail
ignore_signals
proc
on_entered()
auto_scan()
set_scanline()
perform_scan()
alarm_beep()
/obj/machinery/suit_storage_unit
var
obj/item/clothing/suit/space/suit
obj/item/clothing/head/helmet/space/helmet
obj/item/clothing/mask/mask
obj/item/storage
suit_type
helmet_type
mask_type
storage_type
locked
safeties
uv
uv_super
uv_cycles
message_cooldown
breakout_time
charge_rate
proc
check_interactable()
create_silhouette_of()
cook()
shock()
resist_open()
/datum/wires/syndicatebomb
proc
tell_admins()
/obj/machinery/syndicatebomb
var
minimum_timer
timer_set
maximum_timer
can_unanchor
open_panel
active
obj/item/bombcore/payload
beepsound
delayedbig
delayedlittle
obj/effect/countdown/syndicatebomb/countdown
next_beep
detonation_timer
explode_now
proc
try_detonate()
seconds_remaining()
activate()
settings()
/datum/world_topic/comms_console
var
list/timers
proc
receive_cross_comms_message()
/datum/world_topic/pr_announce
var
static/list/PRcounts
/datum/wound/blunt
var
gelled
taped
regen_ticks_needed
regen_ticks_current
datum/brain_trauma/active_trauma
brain_trauma_group
next_trauma_cycle
trauma_cycle_cooldown
internal_bleeding_chance
proc
attack_with_hurt_hand()
update_inefficiencies()
gel()
skelly_gel()
tape()
/datum/wound/blunt/moderate
proc
door_crush()
chiropractice()
malpractice()
/obj/item/stack/medical
var
self_delay
other_delay
repeating
heal_brute
heal_burn
stop_bleeding
sanitization
flesh_regeneration
proc
try_heal()
heal()
heal_carbon()
post_heal_effects()
/obj/item/flashlight/pen/paramedic
var
uv_cooldown
uv_cooldown_length
uv_power
/obj/item/stack/medical/mesh
var
is_open
/datum/wound/loss
proc
apply_dismember()
/datum/wound/slash
var
initial_flow
minimum_flow
clot_rate
demotes_to
highest_flow
datum/scar/highest_scar
proc
set_highest_scar()
clear_highest_scar()
lick_wounds()
las_cauterize()
tool_cauterize()
suture()
/obj/machinery/computer/apc_control
var
mob/living/operator
obj/machinery/power/apc/active_apc
should_log
restoring
list/logs
auth_id
proc
check_apc()
log_activity()
restore_comp()
/obj/item/storage/book/bible
var
mob/affecting
deity_name
proc
check_menu()
make_new_altar()
bless()
/obj/item/camera
var
flash_enabled
state_on
state_off
pictures_max
pictures_left
on
cooldown
blending
see_ghosts
obj/item/disk/holodisk/disk
sound/custom_sound
silent
picture_size_x
picture_size_y
picture_size_x_min
picture_size_y_min
picture_size_x_max
picture_size_y_max
can_customise
default_picture_name
proc
adjust_zoom()
can_target()
cooldown()
show_picture()
captureimage()
flash_end()
after_picture()
printpicture()
camera_get_icon()
/mob/camera/ai_eye/remote/shuttle_docker
var
list/placement_images
list/placed_images
/obj/structure/blob/shield
var
damaged_desc
/obj/structure/filingcabinet/employment
var
virgin
proc
fillCurrent()
addFile()
/obj/effect/decal/cleanable/blood/drip
var
drips
/obj/item/folder
var
bg_color
proc
rename()
remove_item()
/obj/effect/decal/cleanable/trail_holder
var
list/existing_dirs
/obj/item/clothing/glasses
var
vision_flags
darkness_view
invis_view
invis_override
lighting_alpha
list/icon/current
vision_correction
glass_colour_type
proc
thermal_overload()
change_glass_color()
/obj/item/implant/radio
var
obj/item/radio/radio
radio_key
subspace_transmission
/mob/living/basic/cockroach/hauberoach
proc
on_squish()
/mob/living/basic/cow
proc
udder_component()
make_tameable()
tamed()
after_cow_tipped()
set_tip_react_blackboard()
/obj/item/mmi
var
braintype
obj/item/radio/radio
mob/living/brain/brainmob
mob/living/silicon/robot
obj/vehicle/sealed/mecha
obj/item/organ/brain/brain
datum/ai_laws/laws
force_replace_ai_name
overrides_aicore_laws
proc
add_mmi_overlay()
eject_brain()
transfer_identity()
set_brainmob()
set_mecha()
replacement_ai_name()
Toggle_Listening()
brain_check()
/obj/item/food/meat/slab
var
slab_color
/mob/living/simple_animal/hostile/gorilla
var
list/list/gorilla_overlays
oogas
proc
target_bodyparts()
oogaooga()
apply_overlay()
remove_overlay()
/obj/item/organ/alien/plasmavessel
var
storedPlasma
max_plasma
heal_rate
plasma_rate
/obj/item/self_grasp
var
obj/item/bodypart/grasped_part
mob/living/carbon/user
proc
qdel_void()
grasp_limb()
/obj/item/organ/cyberimp/chest/thrusters
var
on
datum/effect_system/trail_follow/ion/ion_trail
proc
toggle()
move_react()
pre_move_react()
allow_thrust()
/obj/item/organ/alien/hivenode
var
recent_queen_death
proc
queen_death()
clear_queen_death()
/obj/effect/proc_holder/alien/acid
proc
corrode()
/obj/item/organ/body_egg/alien_embryo
var
stage
bursting
growth_time
proc
advance_embryo_stage()
AttemptGrow()
/mob/living/carbon/alien/humanoid/royal
var
alt_inhands_file
/mob/living/carbon/alien/humanoid/royal/queen
var
datum/action/small_sprite/smallsprite
/obj/item/organ/external/wings
proc
can_soften_fall()
/obj/item/modular_computer/tablet
var
has_variants
finish_color
/obj/item/clothing/mask/infiltrator
var
voice_unknown
/obj/item/clothing/mask/chameleon
var
voice_change
datum/action/item_action/chameleon/change/chameleon_action
/mob/living/carbon/human/species
var
race
use_random_name
/obj/item/camera/siliconcam
var
in_camera_mode
list/datum/picture/stored
proc
toggle_camera_mode()
camera_mode_off()
camera_mode_on()
selectpicture()
viewpictures()
paiprint()
/obj/item/pda/ai
proc
cmd_toggle_pda_receiver()
cmd_toggle_pda_silent()
/obj/structure/ai_core
var
state
datum/ai_laws/laws
obj/item/circuitboard/aicore/circuit
obj/item/mmi/brain
can_deconstruct
/obj/item/ai_module
var
list/laws
bypass_law_amt_check
proc
show_laws()
install()
transmitInstructions()
/obj/item/pai_cable
var
obj/machinery/machine
proc
plugin()
/obj/item/analyzer
var
cooldown
cooldown_time
accuracy
proc
ping()
butchertime()
/obj/item/instrument/piano_synth
var
circuit_type
shell_capacity
/obj/item/healthanalyzer
var
mode
scanmode
advanced
/obj/item/robot_suit
var
obj/item/bodypart/l_arm/robot/l_arm
obj/item/bodypart/r_arm/robot/r_arm
obj/item/bodypart/l_leg/robot/l_leg
obj/item/bodypart/r_leg/robot/r_leg
obj/item/bodypart/chest/robot/chest
obj/item/bodypart/head/robot/head
created_name
mob/living/silicon/ai/forced_ai
locomotion
lawsync
aisync
panel_locked
proc
check_completion()
put_in_hand_or_drop()
/obj/item/borg/sight
var
sight_mode
/obj/item/defibrillator
var
obj/item/shockpaddles/paddle_type
on
safety
powered
obj/item/shockpaddles/paddles
obj/item/stock_parts/cell/high/cell
combat
cooldown_duration
paddle_state
powered_state
charge_state
nocell_state
emagged_state
proc
update_power()
toggle_paddles()
remove_paddles()
deductcharge()
cooldowncheck()
finish_charging()
/obj/item/borg/upgrade/defib/backpack
var
obj/item/defibrillator/defib_instance
proc
on_defib_instance_qdel_or_moved()
/mob/living/silicon/robot/model
var
set_model
/mob/living/silicon/robot/model/syndicate
var
playstyle_string
proc
show_playstyle()
/mob/living/simple_animal/ant
var
time_to_hunt
/obj/machinery/navbeacon
var
open
locked
freq
location
list/codes
codes_txt
wayfinding
proc
set_codes()
glob_lists_deregister()
glob_lists_register()
/mob/living/simple_animal/bot/cleanbot
var
blood
trash
pests
drawn
base_icon
list/target_types
obj/effect/decal/cleanable/target
max_targets
oldloc
closest_dist
closest_loc
failed_steps
next_dest
next_dest_loc
obj/item/weapon
weapon_orig_force
chosen_name
list/stolen_valor
static/list/officers
static/list/command
static/list/security
static/list/engineering
static/list/medical
static/list/research
static/list/legal
list/prefixes
list/suffixes
ascended
proc
deputize()
update_titles()
on_entered()
get_targets()
/mob/living/simple_animal/bot/firebot
var
atom/target_fire
atom/old_target_fire
obj/item/extinguisher/internal_ext
last_found
speech_cooldown
detected_cooldown
foam_cooldown
extinguish_people
extinguish_fires
stationary_mode
proc
create_extinguisher()
soft_reset()
is_burning()
spray_water()
/obj/item/extinguisher
var
max_water
last_use
chem
safety
refilling
tanktype
sprite_name
power
precision
cooling_power
tank_holder_icon_state
proc
refill()
AttemptRefill()
move_particles()
move_chair()
EmptyExtinguisher()
/mob/living/simple_animal/bot/floorbot
var
process_type
targetdirection
replacetiles
placetiles
maxtiles
obj/item/stack/tile/tilestack
fixfloors
autotile
max_targets
turf/target
oldloc
toolbox
toolbox_color
proc
toggle_magnet()
go_idle()
is_hull_breach()
repair()
check_bot_working()
/obj/item/stack/tile
var
turf_type
turf_dir
list/tile_reskin_types
list/tile_rotate_dirs
proc
tile_reskin_list()
tile_dir_list()
tile_reskin()
tile_rotate()
place_tile()
/mob/living/simple_animal/bot/honkbot
var
honksound
limiting_spam
cooldowntime
cooldowntimehorn
mob/living/carbon/target
oldtarget_name
target_lastloc
last_found
threatlevel
declare_arrests
idcheck
fcheck
check_records
arrest_type
weaponscheck
bikehorn
proc
limiting_spam_false()
sensor_blink()
react_ping()
react_buzz()
judgement_criteria()
retaliate()
bike_horn()
honk_attack()
stun_attack()
back_to_idle()
back_to_hunt()
look_for_perp()
on_entered()
/mob/living/simple_animal/bot/hygienebot
var
mob/living/carbon/human/target
currentspeed
washing
mad
last_found
oldtarget_name
mutable_appearance/water_overlay
mutable_appearance/fire_overlay
proc
on_entered()
back_to_idle()
back_to_hunt()
look_for_lowhygiene()
start_washing()
stop_washing()
check_purity()
do_wash()
/mob/living/simple_animal/bot/medbot
var
healthanalyzer
firstaid
skin
mob/living/carbon/patient
mob/living/carbon/oldpatient
oldloc
last_found
last_newpatient_speak
heal_amount
heal_threshold
damagetype_healer
declare_crit
declare_cooldown
stationary_mode
shut_up
datum/techweb/linked_techweb
tending
tipped_status
tipper_name
last_tipping_action_voice
proc
soft_reset()
pre_tip_over()
after_tip_over()
after_righted()
handle_panic()
assess_patient()
medicate_patient()
declare()
/obj/item/storage/firstaid
var
empty
damagetype_healed
/mob/living/simple_animal/bot/mulebot/paranormal
proc
ghostmoved()
/mob/living/simple_animal/bot/secbot
var
baton_type
obj/item/weapon
mob/living/carbon/target
oldtarget_name
threatlevel
target_lastloc
last_found
security_mode_flags
fair_market_price_arrest
fair_market_price_detain
weapon_force
payment_department
proc
retaliate()
judgement_criteria()
special_retaliate_after_attack()
start_handcuffing()
handcuff_target()
stun_attack()
back_to_idle()
back_to_hunt()
look_for_perp()
check_for_weapons()
on_entered()
check_nap_violations()
nap_violation()
/obj/item/bot_assembly/ed209
var
lasercolor
vest_type
/obj/item/bot_assembly/secbot
var
swordamt
toyswordamt
/mob/living/simple_animal/bot/secbot/ed209
var
lastfired
shot_delay
shoot_sound
projectile
fair_market_projectile
proc
set_weapon()
shoot_at()
/mob/living/simple_animal/bot/secbot/grievous
var
block_chance
/mob/living/simple_animal/bot/vibebot
proc
Vibe()
retaliate()
/mob/living/simple_animal/chick
var
amount_grown
/mob/living/simple_animal/chicken
var
static/chicken_count
process_eggs
proc
egg_laid()
/mob/living/simple_animal/crab
var
obj/item/inventory_head
obj/item/inventory_mask
/mob/living/simple_animal/hostile/alien
proc
SpreadPlants()
LayEggs()
/mob/living/simple_animal/hostile/alien/drone
var
plant_cooldown
plants_off
/mob/living/simple_animal/hostile/alien/queen
var
sterile
plants_off
egg_cooldown
plant_cooldown
/mob/living/simple_animal/hostile/asteroid
var
crusher_loot
throw_message
fromtendril
icon_aggro
crusher_drop_mod
proc
spawn_crusher_loot()
/mob/living/simple_animal/hostile/asteroid/basilisk
var
lava_drinker
warmed_up
proc
cool_down()
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher
proc
consume_bait()
/obj/structure/elite_tumor
var
activity
boosted
times_won
mob/living/carbon/human/activator
mob/living/simple_animal/hostile/asteroid/elite/mychild
potentialspawns
proc
spawn_elite()
mychild_gone_missing()
return_elite()
make_activator()
clear_activator()
arena_checks()
fighters_check()
arena_trap()
border_check()
onEliteLoss()
onEliteWon()
/mob/living/simple_animal/hostile/asteroid/elite/broodmother
var
rand_tent
list/mob/living/simple_animal/hostile/asteroid/elite/broodmother_child/children_list
proc
tentacle_patch()
spawn_children()
rage()
reset_rage()
call_children()
/mob/living/simple_animal/hostile/asteroid/elite/broodmother_child
var
mob/living/simple_animal/hostile/asteroid/elite/broodmother/mother
/mob/living/simple_animal/hostile/asteroid/elite/herald
var
mob/living/simple_animal/hostile/asteroid/elite/herald/mirror/my_mirror
is_mirror
proc
become_ghost()
shoot_projectile()
herald_trishot()
herald_circleshot()
unenrage()
herald_directionalshot()
herald_teleshot()
herald_mirror()
/mob/living/simple_animal/hostile/asteroid/elite/herald/mirror
var
mob/living/simple_animal/hostile/asteroid/elite/herald/my_master
/mob/living/simple_animal/hostile/asteroid/elite/legionnaire
var
mob/living/simple_animal/hostile/asteroid/elite/legionnairehead/myhead
obj/structure/legionnaire_bonfire/mypile
has_head
charging
proc
legionnaire_charge()
legionnaire_charge_2()
head_detach()
onHeadDeath()
regain_head()
bonfire_teleport()
spew_smoke()
/mob/living/simple_animal/hostile/asteroid/elite/legionnairehead
var
mob/living/simple_animal/hostile/asteroid/elite/legionnaire/body
/obj/structure/legionnaire_bonfire
var
mob/living/simple_animal/hostile/asteroid/elite/legionnaire/myowner
proc
on_entered()
/mob/living/simple_animal/hostile/asteroid/elite/pandora
var
sing_shot_length
cooldown_time
proc
singular_shot()
singular_shot_line()
magic_box()
pandora_teleport()
pandora_teleport_2()
pandora_teleport_3()
aoe_squares()
aoe_squares_2()
/mob/living/simple_animal/hostile/asteroid/goliath
var
pre_attack
pre_attack_icon
proc
handle_preattack()
/mob/living/simple_animal/hostile/asteroid/goliath/beast
var
can_saddle
saddled
proc
tamed()
/mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient
var
list/cached_tentacle_turfs
turf/last_location
tentacle_recheck_cooldown
/mob/living/simple_animal/hostile/asteroid/gutlunch/grublunch
var
growth
proc
growUp()
/mob/living/simple_animal/hostile/asteroid/hivelord
var
brood_type
has_clickbox
/mob/living/simple_animal/hostile/asteroid/hivelordbrood
var
clickbox_state
clickbox_max_scale
/mob/living/simple_animal/hostile/asteroid/hivelord/legion
var
dwarf_mob
mob/living/carbon/human/stored_mob
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion
var
can_infest_dead
proc
make_legion()
infest()
/mob/living/simple_animal/hostile/asteroid/ice_demon
var
teleport_distance
/mob/living/simple_animal/hostile/asteroid/ice_whelp
var
fire_range
/mob/living/simple_animal/hostile/asteroid/polarbear
var
aggressive_message_said
/mob/living/simple_animal/hostile/asteroid/wolf
var
retreat_message_said
/mob/living/simple_animal/hostile/bear
var
armored
/mob/living/simple_animal/hostile/bee
var
datum/reagent/beegent
obj/structure/beebox/beehome
idle
isqueen
icon_base
static/beehometypecache
static/hydroponicstypecache
proc
generate_bee_visuals()
assign_reagent()
pollinate()
reagent_incompatible()
/obj/structure/beebox
var
mob/living/simple_animal/hostile/bee/queen/queen_bee
list/bees
list/honeycombs
list/honey_frames
bee_resources
proc
get_max_honeycomb()
get_max_bees()
/obj/item/trash/bee
var
datum/reagent/beegent
/obj/structure/blob/special
var
claim_range
pulse_range
expand_range
mob/living/simple_animal/hostile/blob/blobbernaut/naut
max_spores
list/spores
spore_delay
spore_cooldown
strong_reinforce_range
reflector_reinforce_range
proc
reinforce_area()
pulse_area()
produce_spores()
/mob/living/simple_animal/hostile/boss/paper_wizard/copy
var
mob/living/simple_animal/hostile/boss/paper_wizard/original
/mob/living/simple_animal/hostile/carp/cayenne
var
obj/item/disk/nuclear/disky
icon/disk_overlay_file
mutable_appearance/colored_disk_mouth
/mob/living/simple_animal/hostile/carp/megacarp
var
regen_cooldown
/mob/living/simple_animal/hostile/carp/ranged
var
allowed_projectile_types
/mob/living/simple_animal/hostile/construct/artificer
var
health_hud
/mob/living/simple_animal/hostile/construct/wraith
var
attack_refund
crit_refund
kill_refund
/mob/living/simple_animal/hostile/eldritch
var
list/spells_to_add
proc
add_spells()
/mob/living/simple_animal/hostile/eldritch/armsy
var
mob/living/simple_animal/hostile/eldritch/armsy/back
mob/living/simple_animal/hostile/eldritch/armsy/front
oldloc
allow_pulling
stacks_to_grow
current_stacks
follow
proc
contract_next_chain_into_single_tile()
get_length()
update_chain_links()
gib_trail()
heal()
/obj/effect/decal/cleanable/blood/gibs
proc
on_pipe_eject()
streak()
/obj/effect/proc_holder/wrap
proc
activate()
/mob/living/simple_animal/hostile/giant_spider/nurse
var
health_hud
/mob/living/simple_animal/hostile/giant_spider/tarantula
var
silk_walking
/mob/living/simple_animal/hostile/guardian/assassin
var
toggle
stealthcooldown
atom/movable/screen/alert/canstealthalert
atom/movable/screen/alert/instealthalert
proc
updatestealthalert()
/mob/living/simple_animal/hostile/guardian/beam
var
datum/beam/summonerchain
list/enemychains
successfulshocks
proc
cleardeletedchains()
shockallchains()
removechains()
chainshock()
/mob/living/simple_animal/hostile/guardian/bomb
var
bomb_cooldown
static/list/boom_signals
proc
kaboom()
disable()
display_examine()
/mob/living/simple_animal/hostile/guardian/charger
var
charging
atom/movable/screen/alert/chargealert
proc
charging_end()
/mob/living/simple_animal/hostile/guardian/fire
proc
on_entered()
collision_ignite()
/mob/living/simple_animal/hostile/guardian/gravitokinetic
var
list/gravito_targets
gravity_power_range
proc
add_gravity()
remove_gravity()
__distance_check()
/mob/living/simple_animal/hostile/guardian/healer
var
obj/structure/receiving_pad/beacon
beacon_cooldown
toggle
proc
Beacon()
/obj/structure/receiving_pad
proc
disappear()
/mob/living/simple_animal/hostile/guardian/protector
var
toggle
/mob/living/simple_animal/hostile/guardian/punch
var
battlecry
proc
Battlecry()
/mob/living/simple_animal/hostile/guardian/ranged
var
list/snares
toggle
proc
Snare()
DisarmSnare()
/obj/effect/snare
var
mob/living/simple_animal/hostile/guardian/spawner
proc
on_entered()
/obj/item/organ/body_egg/changeling_egg
var
datum/mind/origin
time
proc
Pop()
/mob/living/simple_animal/hostile/hivebot/mechanic
var
datum/action/innate/hivebot/foamwall/foam
/mob/living/simple_animal/hostile/illusion
var
life_span
mob/living/parent_mob
multiply_chance
proc
Copy_Parent()
/obj/effect/proc_holder/spell/bloodcrawl
var
phased
/mob/living/simple_animal/hostile/imp/slaughter/laughter
var
list/consumed_mobs
proc
release_friends()
on_victim_statchange()
/mob/living/simple_animal/hostile/jungle/leaper
var
hopping
hop_cooldown
projectile_ready
proc
Hop()
FinishHop()
BellyFlop()
BellyFlopHop()
Crush()
/mob/living/simple_animal/hostile/jungle/mega_arachnid
var
datum/action/small_sprite/mini_arachnid
/mob/living/simple_animal/hostile/jungle/mook
var
attack_state
struck_target_leap
proc
WarmupAttack()
SlashCombo()
SlashAttack()
LeapAttack()
AttackRecovery()
ResetNeutral()
/mob/living/simple_animal/hostile/jungle/seedling
var
combatant_state
mob/living/beam_debuff_target
solar_beam_identifier
proc
WarmupAttack()
SolarBeamStartup()
Beamu()
Volley()
InaccurateShot()
AttackRecovery()
ResetNeutral()
/mob/living/simple_animal/hostile/lizard
var
static/list/edibles
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner
var
obj/item/melee/cleaving_saw/miner/miner_saw
time_until_next_transform
dashing
dash_cooldown
dash_cooldown_time
guidance
transform_stop_attack
proc
dash_attack()
shoot_ka()
dash()
transform_weapon()
/mob/living/simple_animal/hostile/megafauna/bubblegum
var
charging
enrage_till
enrage_time
revving_charge
proc
triple_charge()
hallucination_charge()
surround_with_hallucinations()
charge()
get_mobs_on_blood()
try_bloodattack()
bloodattack()
bloodsmack()
bloodgrab()
blood_warp()
be_aggressive()
get_retreat_distance()
get_minimum_distance()
update_approach()
blood_enrage()
blood_enrage_end()
change_move_delay()
get_pools()
hallucination_charge_around()
/mob/living/simple_animal/hostile/megafauna/colossus
proc
enrage()
alternating_dir_shots()
select_spiral_attack()
double_spiral()
spiral_shoot()
shoot_projectile()
random_shots()
blast()
dir_shots()
telegraph()
/obj/effect/temp_visual/at_shield
var
target
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner
var
projectile_speed_multiplier
enraged
enraging
proc
frost_orbs()
snowball_machine_gun()
ice_shotgun()
check_enraged()
/obj/structure/frost_miner_prism
proc
set_prism_light()
/mob/living/simple_animal/hostile/megafauna/dragon
var
swooping
player_cooldown
proc
shoot_fire_attack()
fire_rain()
lava_pools()
lava_swoop()
mass_fire()
lava_arena()
arena_escape_enrage()
fire_cone()
line_target()
fire_line()
swoop_attack()
/obj/effect/temp_visual/dragon_flight
proc
flight()
/mob/living/simple_animal/hostile/megafauna/hierophant
var
burst_range
beam_range
chaser_speed
major_attack_cooldown
chaser_cooldown_time
chaser_cooldown
arena_cooldown_time
arena_cooldown
blinking
obj/effect/hierophant/spawned_beacon
timeout_time
did_reset
list/kill_phrases
list/target_phrases
proc
blink_spam()
cross_blast_spam()
chaser_swarm()
blasts()
blast_wall()
arena_trap()
arena_squares()
blink()
melee_blast()
burst()
calculate_rage()
/obj/effect/temp_visual/hierophant/chaser
var
mob/living/target
turf/targetturf
moving_dir
previous_moving_dir
more_previouser_moving_dir
moving
standard_moving_before_recalc
tiles_per_step
speed
currently_seeking
friendly_fire_check
monster_damage_boost
damage
proc
get_target_dir()
seek_target()
make_blast()
/obj/effect/temp_visual/hierophant/blast/damaging
var
damage
monster_damage_boost
list/hit_things
friendly_fire_check
bursting
proc
blast()
on_entered()
do_damage()
/mob/living/simple_animal/hostile/megafauna/legion
var
size
charging
proc
create_legion_skull()
charge_target()
throw_thyself()
create_legion_turrets()
reset_charge()
Split()
setVarsAfterSplit()
/mob/living/simple_animal/hostile/megafauna/swarmer_swarm_beacon
var
swarmer_spawn_cooldown
swarmer_spawn_cooldown_amt
call_help_cooldown
call_help_cooldown_amt
static/list/swarmer_caps
/mob/living/simple_animal/hostile/swarmer/ai/resource
var
static/list/sharedWanted
static/list/sharedIgnore
proc
add_type_to_wanted()
add_type_to_ignore()
/mob/living/simple_animal/hostile/megafauna/wendigo
var
turf/starting
stomp_range
stored_move_dirs
can_move
scream_cooldown_time
scream_cooldown
proc
heavy_stomp()
try_teleport()
teleport()
shockwave_scream()
spiral_attack()
/mob/living/simple_animal/hostile/mimic
var
storage_capacity
mob_storage_capacity
/mob/living/simple_animal/hostile/mimic/copy/ranged
var
obj/item/gun/TrueGun
obj/item/gun/magic/Zapstick
obj/item/gun/ballistic/Pewgun
obj/item/gun/energy/Zapgun
/obj/item/gun/ballistic
var
load_sound
load_empty_sound
load_sound_volume
load_sound_vary
rack_sound
rack_sound_volume
rack_sound_vary
lock_back_sound
lock_back_sound_volume
lock_back_sound_vary
eject_sound
eject_empty_sound
eject_sound_volume
eject_sound_vary
bolt_drop_sound
bolt_drop_sound_volume
empty_alarm_sound
empty_alarm_volume
empty_alarm_vary
spawnwithmagazine
mag_type
mag_display
mag_display_ammo
empty_indicator
empty_alarm
special_mags
bolt_type
bolt_locked
show_bolt_icon
semi_auto
obj/item/ammo_box/magazine/magazine
casing_ejector
internal_magazine
bolt_wording
magazine_wording
cartridge_wording
rack_delay
recent_rack
tac_reloads
can_be_sawn_off
flip_cooldown
suppressor_x_offset
suppressor_y_offset
can_modify_ammo
initial_caliber
alternative_caliber
initial_fire_sound
alternative_fire_sound
alternative_ammo_misfires
can_misfire
misfire_probability
misfire_percentage_increment
misfire_probability_cap
proc
add_notes_ballistic()
chamber_round()
rack()
drop_bolt()
insert_magazine()
eject_magazine()
install_suppressor()
prefire_empty_checks()
postfire_empty_checks()
get_ammo()
get_ammo_list()
sawoff()
guncleaning()
blow_up()
instant_reload()
/obj/item/ammo_casing/energy
var
e_cost
select_name
/obj/item/ammo_box/magazine
proc
ammo_count()
ammo_list()
empty_magazine()
/mob/living/simple_animal/hostile/mimic/crate
var
attempt_open
proc
trigger()
/obj/item/borg/upgrade/modkit
var
denied_type
maximum_of_type
cost
modifier
minebot_upgrade
minebot_exclusive
proc
install()
uninstall()
modify_projectile()
projectile_prehit()
projectile_strike_predamage()
projectile_strike()
/obj/projectile/kinetic
var
pressure_decrease_active
pressure_decrease
obj/item/gun/energy/kinetic_accelerator/kinetic_gun
proc
strike_thing()
/mob/living/simple_animal/hostile/mushroom
var
cap_color
powerlevel
bruised
recovery_cooldown
faint_ticker
static/mutable_appearance/cap_living
static/mutable_appearance/cap_dead
proc
stop_retreat()
UpdateMushroomCap()
Recover()
recovery_recharge()
LevelUp()
Bruise()
/mob/living/simple_animal/hostile/netherworld/migo
var
static/list/migo_sounds
/obj/effect/proc_holder/globules
var
cooldown
current_cooldown
/mob/living/simple_animal/hostile/pirate/melee
var
obj/effect/light_emitter/red_energy_sword/sord
/mob/living/simple_animal/hostile/retaliate
var
list/enemies
proc
Retaliate()
add_enemies()
/mob/living/simple_animal/hostile/retaliate/bat
var
max_co2
min_oxy
max_plas
/mob/living/simple_animal/hostile/retaliate/clown
var
banana_time
banana_type
attack_reagent
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton
var
list/prank_pouch
obj/effect/proc_holder/regurgitate/my_regurgitate
proc
check_edible()
eat_atom()
tamed()
/mob/living/simple_animal/hostile/retaliate/frog
var
stepped_sound
proc
on_entered()
/mob/living/simple_animal/hostile/retaliate/ghost
var
ghost_hairstyle
ghost_hair_color
mutable_appearance/ghost_hair
ghost_facial_hairstyle
ghost_facial_hair_color
mutable_appearance/ghost_facial_hair
random
proc
give_hair()
/mob/living/simple_animal/hostile/retaliate/goat
proc
eat_plants()
/obj/structure/glowshroom
var
spread_cooldown
min_delay_spread
max_delay_spread
floor
generation
spread_into_adjacent_chance
idle_decay_min
idle_decay_max
endurance_decay_rate
obj/item/seeds/myseed
static/list/blacklisted_glowshroom_turfs
proc
Spread()
calc_dir()
Decay()
/mob/living/simple_animal/hostile/retaliate/goose
var
random_retaliate
icon_vomit_start
icon_vomit
icon_vomit_end
message_cooldown
choking
proc
goosement()
feed()
choke()
suffocate()
/mob/living/simple_animal/hostile/retaliate/trader
var
sell_sound
list/products
list/wanted_items
itemrejectphrase
itemsellcancelphrase
itemsellacceptphrase
interestedphrase
buyphrase
nocashphrase
list/lore
proc
check_menu()
try_sell()
deep_lore()
buy_item()
try_buy()
sell_item()
generate_cash()
/mob/living/simple_animal/hostile/swarmer/ai
proc
StartAction()
EndAction()
/mob/living/simple_animal/hostile/syndicate/mecha_pilot
var
spawn_mecha_type
obj/vehicle/sealed/mecha/mecha
required_mecha_charge
mecha_charge_evacuate
threat_use_mecha_smoke
defense_mode_chance
smoke_chance
retreat_chance
proc
enter_mecha()
exit_mecha()
is_valid_mecha()
mecha_face_target()
mecha_reload()
get_mecha_equip_by_flag()
/obj/vehicle/sealed/mecha/combat
proc
max_ammo()
/mob/living/simple_animal/hostile/syndicate/melee
var
projectile_deflect_chance
/mob/living/simple_animal/hostile/syndicate/melee/sword
var
obj/effect/light_emitter/red_energy_sword/sord
/mob/living/simple_animal/hostile/tree
var
is_tree
/mob/living/simple_animal/hostile/vatbeast
var
obj/effect/proc_holder/tentacle_slap/tentacle_slap
proc
tamed()
/obj/effect/proc_holder/tentacle_slap
var
cooldown
/mob/living/simple_animal/hostile/venus_human_trap
var
list/vines
max_vines
vine_grab_distance
playable_plant
proc
humanize_plant()
pull_vines()
remove_vine()
/mob/living/simple_animal/hostile/wizard
var
obj/effect/proc_holder/spell/aimed/fireball/fireball
obj/effect/proc_holder/spell/targeted/turf_teleport/blink/blink
obj/effect/proc_holder/spell/targeted/projectile/magic_missile/mm
next_cast
/mob/living/simple_animal/hostile/zombie
var
zombiejob
infection_chance
proc
setup_visuals()
/obj/item/food/cheese
var
rat_heal
proc
on_rat_eat()
/obj/item/grenade
var
active
det_time
display_timer
clumsy_check
sticky
ex_dev
ex_heavy
ex_light
ex_flame
shrapnel_type
shrapnel_radius
shrapnel_initialized
proc
botch_check()
log_grenade()
arm_grenade()
detonate()
update_mob()
change_det_time()
/obj/item/clothing/neck/petcollar
var
tagname
/obj/item/toy/cattoy
var
cooldown
/obj/item/food/donut
var
decorated_icon
is_decorated
extra_reagent
decorated_adjective
proc
decorate_donut()
in_box_sprite()
check_liked()
/mob/living/simple_animal/pet/cat/runtime
var
list/family
list/children
cats_deployed
memory_saved
proc
Read_Memory()
Write_Memory()
Deploy_The_Cats()
/obj/structure/bed/dogbed
var
owned
proc
update_owner()
/mob/living/simple_animal/pet/dog/corgi/lisa
var
puppies
/mob/living/simple_animal/pet/gondola
proc
CreateGondola()
/mob/living/simple_animal/pet/gondola/gondolapod
var
opened
obj/structure/closet/supplypod/centcompod/linked_pod
proc
deliver()
check()
/mob/living/simple_animal/rabbit
var
icon_prefix
initial_egg_amount
/obj/item/ectoplasm/revenant
var
essence
reforming
inert
old_key
mob/living/simple_animal/revenant/revenant
proc
scatter()
try_reform()
reform()
/obj/item/soulstone
var
one_use
grab_sleeping
spent
theme
required_role
proc
on_bible_smacked()
attempt_exorcism()
role_check()
was_used()
hot_potato()
release_shades()
capture_soul()
capture_shade()
transfer_to_construct()
check_menu()
init_shade()
getCultGhost()
/obj/item/slimecross
var
colour
effect
effect_desc
/mob/living/simple_animal/soulscythe
var
blood_level
/obj/item/tk_grab
var
atom/movable/focus
mob/living/carbon/tk_user
proc
focus_object()
check_if_focusable()
apply_focus_overlay()
/obj/item/plunger
var
plunge_mod
reinforced
layer_mode_sprite
layer_mode
target_layer
list/layers
/obj/machinery/door/poddoor/shuttledock
var
checkdir
turftype
proc
check()
/obj/structure/shuttle/engine
var
engine_power
state
proc
alter_engine_power()
/obj/structure/closet/crate/secure/owned
var
datum/bank_account/buyer_account
datum/bank_account/department/department_account
privacy_lock
department_purchase
/obj/item/storage/lockbox/order
var
datum/bank_account/buyer_account
privacy_lock
/obj/docking_port/stationary/picked
var
list/shuttlekeys
/obj/docking_port/stationary/random
var
target_area
edge_distance
/obj/durand_shield
var
obj/vehicle/sealed/mecha/combat/durand/chassis
switching
currentuser
proc
activate()
resetdir()
/obj/vehicle/sealed/mecha/combat/durand
var
obj/durand_shield/shield
proc
relay()
prehit()
defense_check()
/obj/effect/abstract/eye_lighting
var
obj/item/organ/eyes/robotic/glow/parent
/obj/effect/abstract/ripple
proc
stop_animation()
/obj/item/assembly/signaler/anomaly
var
anomaly_type
/obj/effect/anomaly/bhole
proc
grav()
affect_coord()
/obj/effect/anomaly/bluespace
proc
blue_effect()
/obj/item/beacon
var
enabled
renamed
/obj/effect/anomaly/flux
var
canshock
shockdamage
explosive
proc
on_entered()
mobShock()
/obj/effect/anomaly/grav
var
boing
atom/movable/warp_effect/warp
proc
on_entered()
gravShock()
/obj/effect/anomaly/grav/high
var
grav_field
proc
setup_grav_field()
/obj/effect/anomaly/pyro
var
ticks
releasedelay
proc
makepyroslime()
/obj/effect/baseturf_helper
var
list/baseturf_to_replace
baseturf
proc
replace_baseturf()
/obj/effect/beam
var
def_zone
/obj/effect/beam/i_beam
var
obj/item/assembly/infra/master
proc
on_entered()
/obj/item/assembly/infra
var
on
visible
maxlength
list/obj/effect/beam/i_beam/beams
olddir
turf/listeningTo
hearing_range
proc
after_rotation()
refreshBeam()
trigger_beam()
switchListener()
check_exit()
/obj/effect/blessing
proc
block_cult_teleport()
/obj/effect/broken_illusion
proc
show_presence()
/obj/effect/bump_teleporter
var
id
id_target
static/list/AllTeleporters
/obj/effect/chronos_cam
var
mob/holder
phase_time
phase_time_length
atom/movable/screen/chronos_target/target_ui
obj/item/clothing/suit/space/chronos/chronosuit
proc
create_target_ui()
remove_target_ui()
/obj/effect/collapse
var
obj/effect/light_emitter/tendril/emitted_light
proc
collapse()
/obj/effect/collapsing_demonic_portal
proc
collapse()
drop_loot()
/obj/effect/constructing_effect
var
status
delay
proc
end_animation()
end()
/obj/effect/countdown
var
text_size
started
displayed_text
atom/attached_to
proc
attach()
start()
stop()
get_value()
/obj/machinery/computer/arena
var
arena_id
ready_to_spawn
static/list/arena_templates
static/default_arenas_loaded
current_arena_template
empty_turf_type
list/teams
static/list/team_huds
static/list/team_colors
static/list/team_hud_index
list/team_keys
list/outfits
default_outfit
loading
start_delay
start_time
list/countdowns
start_sound
start_sound_volume
proc
LoadDefaultArenas()
get_landmark_turf()
get_load_point()
get_arena_turfs()
clear_arena()
load_arena()
add_new_arena_template()
load_team()
add_team_member()
remove_member()
spawn_member()
change_outfit()
toggle_spawn()
all_contestants()
reset_arena()
get_spawn()
start_match()
begin()
set_doors()
load_random_arena()
trophy_for_last_man_standing()
/obj/machinery/arena_spawn
var
arena_id
team
obj/machinery/computer/arena/_controller
proc
get_controller()
/obj/structure/alien/resin/flower_bud
var
growth_time
growth_icon
finish_time
obj/effect/countdown/flower_bud/countdown
list/vines
proc
bear_fruit()
progress_growth()
/obj/item/hourglass
var
obj/effect/countdown/hourglass/countdown
time
finish_time
timing_id
hand_activated
proc
toggle()
start()
timing_animation()
stop()
finish()
/obj/effect/cross_action/spacetime_dist
var
obj/effect/cross_action/spacetime_dist/linked_dist
busy
sound
walks_left
proc
walk_link()
get_walker()
on_entered()
/obj/effect/ctf/dead_barricade
var
game_id
proc
respawn()
/obj/effect/ctf/flag_reset
var
obj/item/ctf/flag
/obj/item/ctf
var
team
reset_cooldown
anyonecanpickup
obj/effect/ctf/flag_reset/reset
reset_path
game_area
proc
reset_flag()
/obj/effect/cult_turf/overlay
var
atom/linked
/obj/effect/decal
var
turf_loc_check
proc
NeverShouldHaveComeHere()
/obj/effect/decal/cleanable/ash/snappop_phoenix
var
respawn_time
proc
respawn()
/obj/effect/decal/cleanable/crayon
var
do_icon_rotate
rotation
paint_colour
/obj/effect/decal/cleanable/crayon/gang
var
datum/team/gang/my_gang
/obj/effect/decal/cleanable/robot_debris
proc
streak()
on_pipe_eject()
/obj/effect/decal/cleanable/xenoblood/xgibs
proc
streak()
on_pipe_eject()
/obj/effect/dummy/chameleon
var
can_move
obj/item/chameleon/master
proc
activate()
/obj/item/chameleon
var
can_use
obj/effect/dummy/chameleon/active_dummy
saved_appearance
proc
check_sprite()
toggle()
disrupt()
eject_all()
/obj/effect/dummy/phased_mob/shadow
var
mob/living/jaunter
proc
check_light_level()
end_jaunt()
/obj/effect/dummy/phased_mob/spell_jaunt
var
reappearing
/obj/effect/dumpeet_target
var
obj/effect/dumpeet_fall/DF
obj/structure/checkoutmachine/dump
mob/living/bogdanoff
proc
startLaunch()
endLaunch()
/obj/structure/checkoutmachine
var
list/accounts_to_rob
mob/living/bogdanoff
canwalk
proc
check_if_finished()
startUp()
start_dumping()
dump()
stop_dumping()
/obj/effect/ebeam/vine
proc
on_entered()
/obj/effect/eldritch
var
is_in_use
proc
try_activate()
activate()
/obj/effect/engineglow
proc
fadeAway()
/obj/effect/extraction_holder
var
atom/movable/stored_obj
/obj/effect/forcefield
var
timeleft
/obj/effect/forcefield/arena_shuttle
var
list/warp_points
/obj/effect/forcefield/arena_shuttle_entrance
var
list/warp_points
/obj/effect/forcefield/wizard
var
mob/wizard
/obj/effect/fun_balloon
var
popped
pop_sound_effect
proc
check()
effect()
pop()
/obj/effect/fun_balloon/scatter
var
effect_range
/obj/effect/fun_balloon/sentience
var
group_name
effect_range
/obj/effect/fun_balloon/sentience/emergency_shuttle
var
trigger_time
/obj/effect/gateway_portal_bumper
var
obj/machinery/gateway/gateway
/obj/effect/gateway_portal_effect
var
alpha_icon
alpha_icon_state
datum/gateway_destination/our_destination
proc
setup_visuals()
reset_visuals()
update_portal_filters()
/obj/effect/gibspawner
var
sparks
virusProb
gib_mob_type
sound_to_play
sound_vol
list/gibtypes
list/gibamounts
list/gibdirections
/obj/effect/hallucination
var
mob/living/carbon/target
/obj/effect/hallucination/danger
var
image/image
proc
show_icon()
clear_icon()
/obj/effect/hallucination/danger/anomaly
proc
on_entered()
/obj/effect/hallucination/danger/chasm
proc
on_entered()
/obj/effect/hallucination/danger/lava
proc
on_entered()
/obj/effect/hallucination/simple
var
image_icon
image_state
px
py
col_mod
image/current_image
image_layer
active
proc
GetImage()
Show()
/obj/effect/holodeck_effect
proc
activate()
deactivate()
tick()
safety()
/obj/effect/holodeck_effect/cards
var
obj/item/toy/cards/deck/deck
proc
handle_card_delete()
/obj/item/toy/cards/deck
var
cooldown
obj/machinery/computer/holodeck/holo
list/cards
proc
populate_deck()
draw_card()
/obj/effect/holodeck_effect/mobspawner
var
mobtype
mob/our_mob
proc
handle_mob_delete()
/obj/effect/immortality_talisman
var
vanish_description
can_destroy
proc
vanish()
unvanish()
/obj/effect/immovablerod
var
mob/living/wizard
z_original
destination
notify
atom/special_target
num_mobs_hit
num_sentient_mobs_hit
num_sentient_people_hit
dnd_style_level_up
loopy_rod
proc
on_entered_over_movable()
on_entering_atom()
complete_trajectory()
penetrate()
sit_stay_good_rod()
go_for_a_walk()
walk_in_direction()
/obj/effect/immovablerod/wizard
var
max_distance
damage_bonus
turf/start_turf
/obj/effect/landmark/arena
var
landmark_tag
arena_id
/obj/effect/landmark/awaystart
var
id
delay
/obj/effect/landmark/mafia_game_area
var
game_id
/obj/effect/landmark/map_generator
var
startTurfX
startTurfY
startTurfZ
endTurfX
endTurfY
endTurfZ
mapGeneratorType
datum/map_generator/mapGenerator
/obj/effect/landmark/portal_exit
var
id
/obj/effect/landmark/start/depsec
var
department
/obj/effect/landmark/tram
var
destination_id
list/tgui_icons
/obj/effect/light_emitter
var
set_luminosity
set_cap
/obj/effect/list_container/mobl
var
master
list/container
/obj/effect/mapping_helpers
var
late
/obj/effect/mapping_helpers/airlock
proc
payload()
/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi
var
cycle_id
/obj/effect/mapping_helpers/airlock_note_placer
var
note_info
note_name
note_path
/obj/effect/mapping_helpers/atom_injector
var
first_match_only
target_type
target_name
proc
check_validity()
inject()
generate_stack_trace()
/obj/effect/mapping_helpers/atom_injector/component_injector
var
component_type
list/component_args
/obj/effect/mapping_helpers/atom_injector/custom_icon
var
target_variable
icon_url
icon_file
/obj/effect/mapping_helpers/atom_injector/element_injector
var
element_type
list/element_args
/obj/effect/mapping_helpers/atom_injector/trait_injector
var
trait_name
/obj/effect/mapping_helpers/dead_body_placer
var
bodycount
/obj/effect/mapping_helpers/ianbirthday
var
balloon_clusters
proc
birthday()
/obj/effect/mapping_helpers/iannewyear
proc
fireworks()
/obj/item/reagent_containers/food/drinks/bottle/champagne
proc
pop_cork()
/obj/effect/mapping_helpers/ztrait_injector
var
list/traits_to_add
/obj/effect/meatgrinder
var
triggered
proc
on_entered()
/obj/effect/meteor/meaty
var
meteorgibs
/obj/effect/mine
var
triggered
armed
arm_delay
proc
mineEffect()
now_armed()
on_entered()
triggermine()
/obj/effect/mine/explosive
var
range_devastation
range_heavy
range_light
range_flame
range_flash
/obj/effect/mine/gas
var
gas_amount
gas_type
/obj/effect/mine/sound
var
sound
/obj/effect/mine/stun
var
stun_time
/obj/effect/mob_spawn/corpse
var
spawn_when
brute_damage
oxy_damage
burn_damage
/obj/item/clothing/mask/facehugger
var
stat
sterile
real
strength
attached
proc
on_entered()
clear_throw_icon_state()
valid_to_attach()
Leap()
Attach()
detach()
Impregnate()
GoActive()
GoIdle()
Die()
/obj/effect/mob_spawn/corpse/human
var
conceal_presence
husk
/obj/effect/mob_spawn/corpse/slime
var
slime_species
/obj/effect/mob_spawn/ghost_role/human/ash_walker
var
datum/team/ashwalkers/team
obj/structure/ash_walker_eggshell/eggshell
/obj/structure/ash_walker_eggshell
var
obj/effect/mob_spawn/ghost_role/human/ash_walker/egg
/obj/effect/mob_spawn/ghost_role/human/fugitive
var
back_story
/obj/effect/mob_spawn/ghost_role/human/golem
var
has_owner
can_transfer
mob/living/owner
/obj/effect/murderdome/dead_barricade
proc
respawn()
/obj/effect/nettingportal
proc
pop()
/obj/effect/overlay/beam
var
atom/BeamSource
/obj/effect/particle_effect/smoke/bad
proc
on_entered()
/obj/effect/particle_effect/water
var
life
/obj/effect/path_blocker
var
list/blocked_types
reverse
/obj/effect/payload_spawner
proc
spawn_payload()
/obj/effect/payload_spawner/random_slime
var
volatile
/obj/effect/pod_landingzone
var
obj/structure/closet/supplypod/pod
obj/effect/pod_landingzone_effect/helper
list/smoke_effects
proc
playFallingSound()
beginLaunch()
setupSmoke()
drawSmoke()
endLaunch()
/obj/effect/supplypod_smoke
proc
drawSelf()
/obj/effect/portal/permanent
var
id
proc
set_linked()
/obj/effect/powerup
var
respawn_time
lifetime
pickup_message
pickup_sound
respawn_cooldown
proc
on_entered()
trigger()
/obj/effect/powerup/health
var
heal_amount
full_heal
admin_heal
/obj/effect/proc_holder/alien/resin
var
list/structures
/obj/effect/proc_holder/scan
var
cooldown_time
scan_cooldown
/obj/effect/proc_holder/spell/aimed
var
projectile_type
deactive_msg
active_msg
active_icon_state
list/projectile_var_overrides
projectile_amount
current_amount
projectiles_per_fire
proc
on_activation()
on_deactivation()
fire_projectile()
ready_projectile()
/obj/effect/proc_holder/spell/aimed/sdql
proc
on_projectile_hit()
/obj/effect/proc_holder/spell/aimed/spell_cards
var
datum/weakref/current_target_weakref
projectile_turnrate
projectile_pixel_homing_spread
projectile_initial_spread_amount
projectile_location_spread_amount
datum/component/lockon_aiming/lockon_component
proc
on_lockon_component()
/obj/effect/proc_holder/spell/aoe_turf
var
inner_radius
/obj/effect/proc_holder/spell/aoe_turf/conjure
var
list/summon_type
summon_lifespan
summon_amt
summon_ignore_density
summon_ignore_prev_spawn_points
list/new_vars
cast_sound
proc
post_summon()
/obj/structure/trap
var
flare_message
last_trigger
time_between_triggers
charges
checks_antimagic
static/list/ignore_typecache
list/mob/immune_minds
sparks
datum/effect_system/spark_spread/spark_system
proc
flare()
on_entered()
trap_effect()
/obj/effect/proc_holder/spell/aoe_turf/fire_cascade
proc
fire_cascade()
/obj/effect/proc_holder/spell/aoe_turf/knock
proc
open_door()
open_closet()
/obj/effect/proc_holder/spell/aoe_turf/revenant
var
reveal
stun
locked
unlock_amount
cast_amount
proc
attempt_cast()
/obj/effect/proc_holder/spell/aoe_turf/revenant/blight
proc
blight()
/obj/effect/proc_holder/spell/aoe_turf/revenant/defile
proc
defile()
/obj/machinery/dna_scannernew
var
locked
damage_coeff
scan_level
precision_coeff
message_cooldown
breakout_time
obj/machinery/computer/scan_consolenew/linked_console
proc
toggle_open()
locate_computer()
set_linked_console()
react_to_console_del()
/obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction
proc
malfunction()
/obj/effect/proc_holder/spell/aoe_turf/revenant/overload
var
shock_range
shock_damage
proc
overload()
overload_shock()
/obj/effect/proc_holder/spell/aoe_turf/timestop
var
timestop_range
timestop_duration
/obj/effect/proc_holder/spell/cone
var
cone_levels
respect_density
proc
cone_helper()
do_cone_effects()
do_turf_cone_effect()
do_obj_cone_effect()
do_mob_cone_effect()
calculate_cone_shape()
/obj/effect/proc_holder/spell/cone/sdql
var
list/targets
/obj/effect/proc_holder/spell/cone/staggered/sdql
var
list/targets
/obj/effect/proc_holder/spell/pointed
var
deactive_msg
active_msg
self_castable
aim_assist
proc
on_activation()
on_deactivation()
intercept_check()
/obj/effect/proc_holder/spell/pointed/ash_final
proc
line_target()
fire_line()
/obj/effect/proc_holder/spell/pointed/barnyardcurse
var
static/list/compatible_mobs_typecache
/obj/effect/proc_holder/spell/pointed/trigger
var
list/linked_spells
list/starting_spells
/obj/structure/spider/stickyweb/genetic
var
mob/living/allowed_mob
/obj/effect/proc_holder/spell/self/tongue_spike
var
spike_path
/obj/item/hardened_spike
var
mob/living/carbon/human/fired_by
missed
proc
checkembedded()
/obj/effect/proc_holder/spell/spacetime_dist
var
duration
list/effects
ready
proc
clean_turfs()
/obj/effect/proc_holder/spell/targeted
var
max_targets
target_ignore_prev
include_user
random_target
random_target_priority
proc
los_check()
/obj/effect/proc_holder/spell/targeted/area_teleport
var
randomise_selection
invocation_area
sound1
sound2
say_destination
/obj/effect/proc_holder/spell/targeted/conjure_item
var
obj/item/item
item_type
delete_old
proc
make_item()
/obj/effect/proc_holder/spell/targeted/emplosion
var
emp_heavy
emp_light
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt
var
jaunt_duration
jaunt_in_time
jaunt_out_time
jaunt_in_type
jaunt_out_type
list/exit_point_list
proc
do_jaunt()
update_exit_point()
jaunt_steam()
play_sound()
/obj/structure/closet/stasis
var
mob/living/simple_animal/holder_animal
/obj/effect/proc_holder/spell/targeted/explosion
var
ex_severe
ex_heavy
ex_light
ex_flash
/obj/effect/proc_holder/spell/targeted/fire_sworn
var
duration
mob/current_user
has_fire_ring
proc
remove()
/obj/effect/proc_holder/spell/targeted/forcewall
var
wall_type
/obj/effect/proc_holder/spell/targeted/genetic
var
list/active_on
list/traits
list/mutations
duration
proc
remove()
/obj/effect/proc_holder/spell/targeted/infinite_guns
var
summon_path
/obj/effect/proc_holder/spell/targeted/inflict_handler
var
amt_paralyze
amt_unconscious
amt_stun
inflict_status
list/status_params
amt_dam_fire
amt_dam_brute
amt_dam_oxy
amt_dam_tox
amt_eye_blind
amt_eye_blurry
destroys
summon_type
check_anti_magic
check_holy
/obj/effect/proc_holder/spell/targeted/projectile
var
proj_type
update_projectile
proj_icon
proj_icon_state
proj_name
proj_trail
proj_trail_lifespan
proj_trail_icon
proj_trail_icon_state
proj_lingering
proj_homing
proj_insubstantial
proj_trigger_range
proj_lifespan
proj_step_delay
list/ignore_factions
check_antimagic
check_holy
proc
fire_projectile()
/obj/projectile/magic/spell
var
list/ignored_factions
check_holy
check_antimagic
trigger_range
linger
trail
trail_lifespan
trail_icon
trail_icon_state
proc
create_trail()
/obj/effect/proc_holder/spell/targeted/shapeshift
var
revert_on_death
die_with_shapeshifted_form
convert_damage
convert_damage_type
mob/living/shapeshift_type
list/possible_shapes
proc
check_menu()
Shapeshift()
restore_form()
/obj/effect/proc_holder/spell/targeted/shapeshift/slimeform
var
remove_on_restore
/obj/effect/proc_holder/spell/targeted/shed_human_form
var
segment_length
/obj/effect/proc_holder/spell/targeted/summonitem
var
obj/marked_item
/obj/machinery/portable_atmospherics
var
datum/gas_mixture/air_contents
obj/machinery/atmospherics/components/unary/portables_connector/connected_port
obj/item/tank/holding
volume
excited
proc
connect()
disconnect()
replace_tank()
unregister_holding()
/obj/effect/proc_holder/spell/targeted/summonmob
var
mob/living/target_mob
/obj/effect/proc_holder/spell/targeted/telepathy
var
notice
boldnotice
magic_check
holy_check
tinfoil_check
/obj/effect/proc_holder/spell/targeted/tesla
var
ready
static/mutable_appearance/halo
sound/Snd
proc
StartChargeup()
Reset()
Bolt()
/obj/effect/proc_holder/spell/targeted/touch
var
hand_path
obj/item/melee/touch_attack/attached_hand
drawmessage
dropmessage
proc
remove_hand()
on_hand_destroy()
ChargeHand()
/obj/item/melee/touch_attack
var
catchphrase
on_use_sound
obj/effect/proc_holder/spell/targeted/touch/attached_spell
charges
/obj/effect/proc_holder/spell/targeted/touch/sdql
var
list/hand_var_overrides
proc
on_touch_attack()
/obj/effect/proc_holder/spell/targeted/turf_teleport
var
inner_tele_radius
outer_tele_radius
include_space
include_dense
sound1
sound2
/obj/effect/proc_holder/spell/voice_of_god
var
command
cooldown_mod
power_mod
list/spans
speech_sound
/obj/effect/projectile
proc
scale_to()
turn_to()
apply_vars()
/obj/effect/rend
var
spawn_path
spawn_amt_left
spawn_fast
/obj/effect/resin_container
proc
Smoke()
/obj/item/toy/plush/narplush
var
clashing
/obj/effect/rune/apocalypse
proc
image_handler()
/obj/effect/rune/blood_boil
var
tick_damage
proc
do_area_burn()
/obj/effect/rune/convert
proc
do_convert()
do_sacrifice()
/obj/effect/rune/manifest
var
mob/living/affecting
ghost_limit
ghosts
/obj/effect/rune/narsie
var
used
/obj/effect/rune/raise_dead
var
static/sacrifices_used
proc
validness_checks()
/obj/effect/rune/teleport
var
obj/effect/temp_visual/cult/portal/inner_portal
obj/effect/temp_visual/cult/rune_spawn/rune2/outer_portal
listkey
proc
handle_portal()
close_portal()
/obj/effect/rune/wall
var
obj/structure/emergency_shield/cult/barrier/barrier
/obj/structure/emergency_shield/cult/barrier
var
obj/effect/rune/parent_rune
proc
Toggle()
/obj/effect/shield
var
old_heat_capacity
/obj/effect/skyfall_landingzone
var
obj/vehicle/sealed/mecha/combat/mecha
proc
follow()
/obj/effect/sliding_puzzle
var
list/elements
floor_type
finished
reward_type
element_type
auto_setup
empty_tile_id
proc
get_turf_for_id()
check_setup_location()
validate()
finish()
dispense_reward()
is_solvable()
make_solvable()
elements_in_order()
get_base_icon()
setup()
/obj/effect/sliding_puzzle/admin
var
icon/puzzle_icon
puzzle_state
/obj/effect/sound_emitter
var
sound_file
sound_volume
play_radius
motus_operandi
emitter_range
proc
edit_emitter()
activate()
/obj/effect/spawner/costume
var
list/items
/obj/effect/spawner/newbomb
var
temp_p
temp_o
pressure_p
pressure_o
assembly_type
/obj/item/transfer_valve
var
obj/item/tank/tank_one
obj/item/tank/tank_two
obj/item/assembly/attached_device
mob/attacher
valve_open
toggle
proc
process_activation()
toggle_off()
merge_gases()
split_gases()
toggle_valve()
c_state()
ready()
/obj/effect/spawner/random
var
list/loot
loot_type_path
loot_subtype_path
spawn_on_init
spawn_loot_count
spawn_loot_double
spawn_loot_split
spawn_all_loot
spawn_loot_chance
spawn_scatter_radius
spawn_random_offset
proc
should_spawn_on_init()
spawn_loot()
get_spawn_locations()
/obj/effect/spawner/random/trash/graffiti
var
graffiti_icons
random_color
random_icon
proc
select_graffiti()
/obj/effect/spawner/random/vending
var
hacked
/obj/effect/spawner/structure
var
list/spawn_list
/obj/effect/spawner/xeno_egg_delivery
var
announcement_time
/obj/effect/spawner/xmastree
var
festive_tree
christmas_tree
/obj/effect/statclick/debug
var
class
/obj/effect/station_crash
var
min_crash_strength
max_crash_strength
proc
shuttle_crash()
/obj/effect/step_trigger
var
affect_ghosts
stopper
mobs_only
proc
Trigger()
on_entered()
/obj/effect/step_trigger/message
var
message
once
/obj/effect/step_trigger/sound_effect
var
sound
volume
freq_vary
extra_range
happens_once
triggerer_only
/obj/effect/step_trigger/teleport_fancy
var
locationx
locationy
uses
entersparks
exitsparks
entersmoke
exitsmoke
/obj/effect/step_trigger/teleporter
var
teleport_x
teleport_y
teleport_z
/obj/effect/step_trigger/teleporter/random
var
teleport_x_offset
teleport_y_offset
teleport_z_offset
/obj/effect/step_trigger/thrower
var
direction
tiles
immobilize
speed
facedir
nostop
list/affecting
/obj/effect/supplypod_rubble
var
foreground
verticle_offset
proc
getForeground()
fadeAway()
setStyle()
/obj/effect/temp_visual
var
duration
randomdir
timerid
/obj/effect/temp_visual/bleed
var
shrink
/obj/effect/temp_visual/dir_setting/bloodsplatter
var
splatter_type
/obj/effect/temp_visual/dir_setting/curse
var
fades
/obj/effect/temp_visual/dir_setting/miner_death
proc
fade_out()
/obj/effect/temp_visual/dueling_chaff
var
setting
/obj/effect/temp_visual/elite_tumor_wall
var
datum/weakref/activator_ref
datum/weakref/ourelite_ref
/obj/effect/temp_visual/goliath_tentacle
var
mob/living/spawner
proc
tripanim()
trip()
retract()
/obj/effect/temp_visual/goliath_tentacle/broodmother/patch
proc
createpatch()
/obj/effect/temp_visual/hierophant
var
mob/living/caster
/obj/effect/temp_visual/lava_warning
proc
fall()
/obj/effect/temp_visual/plasma_soul
var
atom/movable/beam_target
/obj/effect/temp_visual/resonance
var
resonance_damage
damage_multiplier
creator
obj/item/resonator/res
rupturing
proc
check_pressure()
burst()
/obj/item/resonator
var
mode
quick_burst_mod
fieldlimit
list/fields
proc
CreateResonance()
/obj/effect/temp_visual/target
proc
fall()
/obj/effect/temp_visual/warp_cube
var
outgoing
/obj/effect/timestop
var
list/immune
turf/target
freezerange
duration
datum/proximity_monitor/advanced/timestop/chronofield
check_anti_magic
check_holy
proc
timestop()
/obj/effect/wind
var
strength
/obj/effect/wisp
var
sight_flags
lighting_alpha
proc
update_user_sight()
/obj/energy_ball
var
energy
target
list/orbiting_balls
miniball
produced_power
energy_to_raise
energy_to_lower
list/shocked_things
proc
move()
can_move()
handle_energy()
new_mini_ball()
dust_mobs()
/obj/machinery/reagentgrinder
var
operating
obj/item/reagent_containers/beaker
limit
speed
list/holdingitems
static/radial_examine
static/radial_eject
static/radial_grind
static/radial_juice
static/radial_mix
proc
warn_of_dust()
drop_all_items()
replace_beaker()
eject()
remove_object()
shake_for()
stop_shaking()
operate_for()
stop_operating()
juice()
juice_item()
grind()
grind_item()
mix()
mix_complete()
/obj/item/shard
var
icon_prefix
obj/item/stack/sheet/weld_material
proc
on_entered()
/obj/item/a_gift
var
obj/item/contains_type
proc
get_gift_type()
/obj/item/abductor
proc
ScientistCheck()
/obj/item/abductor/mind_device
var
mode
proc
mind_control()
mind_message()
/obj/item/abductor/silencer
proc
radio_off()
radio_off_mob()
/obj/item/abductor_machine_beacon
var
obj/machinery/spawned_machine
proc
try_spawn_machine()
/obj/item/ai_module/core/full
var
law_id
/obj/item/ai_module/core/full/asimov
var
subject
/obj/item/ai_module/remove
var
lawpos
/obj/item/ai_module/reset
var
targetName
/obj/item/ai_module/supplied
var
lawpos
/obj/item/ai_module/supplied/safeguard
var
targetName
/obj/item/ai_module/zeroth/onehuman
var
targetName
/obj/item/airlock_painter
var
obj/item/toner/ink
list/available_paint_jobs
proc
use_paint()
can_use()
/obj/item/toner
var
charges
max_charges
/obj/item/airlock_painter/decal
var
stored_dir
stored_color
stored_decal
stored_decal_total
color_list
dir_list
decal_list
proc
update_decal_path()
/obj/item/ammo_box
var
list/stored_ammo
ammo_type
max_ammo
multiple_sprites
caliber
multiload
start_empty
list/bullet_cost
list/base_cost
proc
add_notes_box()
top_off()
get_round()
give_round()
can_load()
update_ammo_count()
update_custom_materials()
/obj/item/ammo_box/magazine/internal/cylinder
proc
rotate()
spin()
/obj/item/ammo_casing/caseless/arrow/despawning
proc
floor_vanish()
/obj/item/ammo_casing/caseless/foam_dart
var
modified
/obj/projectile/bullet/reusable/foam_dart
var
modified
obj/item/pen/pen
/obj/item/gun/chem
var
time_per_syringe
syringes_left
max_syringes
last_synth
/obj/projectile/bullet/dnainjector
var
obj/item/dnainjector/injector
/obj/item/ammo_casing/energy/beam_rifle
var
wall_pierce_amount
wall_devastate
aoe_structure_range
aoe_structure_damage
aoe_fire_range
aoe_fire_chance
aoe_mob_range
aoe_mob_damage
impact_structure_damage
projectile_damage
projectile_stun
structure_piercing
structure_bleed_coeff
do_pierce
obj/item/gun/energy/beam_rifle/host
proc
sync_stats()
/obj/item/gun/energy/beam_rifle
var
aiming
aiming_time
aiming_time_fire_threshold
aiming_time_left
aiming_time_increase_user_movement
scoped_slow
aiming_time_increase_angle_multiplier
last_process
lastangle
aiming_lastangle
mob/current_user
list/obj/effect/projectile/tracer/current_tracers
structure_piercing
structure_bleed_coeff
wall_pierce_amount
wall_devastate
aoe_structure_range
aoe_structure_damage
aoe_fire_range
aoe_fire_chance
aoe_mob_range
aoe_mob_damage
impact_structure_damage
projectile_damage
projectile_stun
projectile_setting_pierce
delay
lastfire
zoom_current_view_increase
zoom_target_view_increase
zooming
zoom_lock
zooming_angle
current_zoom_x
current_zoom_y
datum/action/item_action/zoom_lock_action/zoom_lock_action
mob/listeningTo
proc
set_autozoom_pixel_offsets_immediate()
handle_zooming()
start_zooming()
stop_zooming()
reset_zooming()
update_slowdown()
aiming_beam()
check_user()
process_aim()
on_mob_move()
start_aiming()
stop_aiming()
set_user()
sync_ammo()
delay_penalty()
/obj/projectile/beam/beam_rifle/hitscan
var
constant_tracer
/obj/item/ammo_casing/energy/chrono_beam
var
obj/item/gun/energy/chrono_gun/gun
/obj/item/gun/energy/chrono_gun
var
obj/item/chrono_eraser/TED
obj/structure/chrono_field/field
turf/startpos
proc
field_connect()
field_disconnect()
field_check()
pass_mind()
/obj/item/ammo_casing/energy/duel
var
setting
/obj/projectile/energy/duel
var
setting
/obj/item/ammo_casing/energy/gravity
var
obj/item/gun/energy/gravity_gun/gun
/obj/item/gun/energy/gravity_gun
var
power
firing_core
/obj/item/gun/energy/kinetic_accelerator
var
overheat_time
holds_charge
unique_frequency
overheat
mob/holder
max_mod_capacity
list/modkits
recharge_timerid
proc
get_remaining_mod_capacity()
modify_projectile()
empty_if_not_held()
empty()
attempt_reload()
reload()
/obj/item/ammo_casing/energy/wormhole
var
datum/weakref/gun
/obj/item/gun/energy/wormhole_projector
var
obj/effect/portal/p_blue
obj/effect/portal/p_orange
atmos_link
firing_core
proc
on_portal_destroy()
has_blue_portal()
has_orange_portal()
crosslink()
create_portal()
/obj/projectile/beam/wormhole
var
datum/weakref/gun
/obj/item/ammo_casing/magic/tentacle
var
obj/item/gun/magic/tentacle/gun
/obj/item/ammo_casing/shotgun/dart
var
reagent_amount
/obj/item/gun/syringe
var
load_sound
list/syringes
max_syringes
has_syringe_overlay
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun
var
list/syringes
list/known_reagents
list/processed_reagents
max_syringes
max_volume
synth_speed
mode
proc
on_reagents_del()
get_reagents_page()
get_reagents_form()
get_reagents_list()
get_current_reagents()
load_syringe()
analyze_reagents()
add_known_reagent()
on_reagent_change()
/obj/projectile/bullet/dart
var
piercing
/obj/item/antag_spawner
var
used
proc
spawn_antag()
equip_antag()
/obj/item/antag_spawner/contract
var
polling
proc
poll_for_student()
/obj/item/antag_spawner/nuke_ops
var
borg_to_spawn
special_role_name
datum/outfit/syndicate/outfit
datum/antagonist/nukeop/antag_datum
pod_style
proc
check_usability()
setup_pod()
/obj/item/antag_spawner/slaughter_demon
var
shatter_msg
veil_msg
mob/living/demon_type
antag_type
/obj/item/areaeditor
var
fluffnotice
in_use
proc
get_area_type()
edit_area()
/obj/item/areaeditor/blueprints
var
list/image/showing
client/viewing
legend
proc
get_images()
set_viewer()
clear_viewer()
view_wire_devices()
view_wire_set()
/obj/item/assault_pod
var
shuttle_id
dwidth
dheight
width
height
lz_dir
/obj/item/assault_pod/mining
var
setting
no_restrictions
/obj/item/assembly/control
var
id
can_change_id
cooldown
sync_doors
/obj/item/assembly/control/airlock
var
specialfunctions
/obj/structure/bodycontainer/crematorium
var
id
proc
cremate()
/obj/structure/curtain/cloth/fancy/mechanical
var
id
proc
open()
close()
/obj/machinery/flasher
var
obj/item/assembly/flash/handheld/bulb
id
range
last_flash
strength
proc
flash()
flash_end()
/obj/machinery/igniter
var
id
on
/obj/machinery/sparker
var
id
disable
last_spark
datum/effect_system/spark_spread/spark_system
proc
ignite()
/obj/machinery/mass_driver
var
power
code
id
drive_range
proc
drive()
/obj/item/assembly/control/ticket_machine
var
datum/weakref/linked
proc
find_machine()
/obj/machinery/ticket_machine
var
ticket_number
current_number
max_number
cooldown
ready
id
list/ticket_holders
list/obj/item/ticket_machine_ticket/tickets
proc
increment()
handle_maptext()
reset_cooldown()
/obj/item/assembly/control/tram
var
initial_id
datum/weakref/to_where
/obj/structure/industrial_lift/tram
var
travelling
travel_distance
initial_id
obj/effect/landmark/tram/from_where
travel_direction
proc
find_our_location()
set_travelling()
tram_travel()
unlock_controls()
/obj/item/assembly/flash
var
flashing
flashing_overlay
times_used
burnt_out
burnout_resistance
last_used
cooldown
last_trigger
proc
clown_check()
burn_out()
flash_recharge()
AOE_flash()
get_flash_targets()
try_use_flash()
flash_end()
flash_carbon()
calculate_deviation()
terrible_conversion_proc()
/obj/item/assembly/flash/armimplant
var
flashcd
overheat
datum/weakref/arm
proc
cooldown()
/obj/item/assembly/health
var
scanning
health_scan
alarm_health
proc
toggle_scan()
/obj/item/flamethrower
var
status
lit
operating
obj/item/weldingtool/weldtool
obj/item/assembly/igniter/igniter
obj/item/tank/internals/plasma/ptank
warned_admins
create_full
create_with_tank
igniter_type
acti_sound
deac_sound
proc
toggle_igniter()
flame_turf()
default_ignite()
instant_refill()
/obj/item/assembly/mousetrap
var
armed
static/list/holder_connections
proc
triggered()
on_entered()
/obj/item/assembly/prox_sensor
var
scanning
timing
time
sensitivity
hearing_range
proc
sense()
toggle_scan()
sensitivity_change()
/obj/item/assembly/shock_kit
var
obj/item/clothing/head/helmet/helmet_part
obj/item/electropack/electropack_part
/obj/item/clothing/head/helmet
var
can_flashlight
obj/item/flashlight/seclite/attached_light
datum/action/item_action/toggle_helmet_flashlight/alight
proc
set_attached_light()
toggle_helmlight()
update_helmlight()
/obj/item/electropack
var
on
code
frequency
shock_cooldown
proc
set_frequency()
/obj/item/assembly/signaler
var
code
frequency
datum/radio_frequency/radio_connection
datum/mind/suicider
suicide_mob
hearing_range
last_receive_signal_log
proc
manual_suicide()
signal()
set_frequency()
/obj/item/assembly/signaler/receiver
var
on
proc
toggle_safety()
/obj/item/assembly/voice
var
listening
recorded
mode
static/list/modes
proc
record_speech()
check_activation()
send_pulse()
/obj/item/autoslime
var
obj/item/slime_extract/extract
effect_desc
/obj/item/autosurgeon
var
uses
/obj/item/autosurgeon/organ
var
organ_type
starting_organ
obj/item/organ/storedorgan
proc
insert_organ()
/obj/item/banner
var
inspiration_available
morale_time
morale_cooldown
job_loyalties
list/role_loyalties
warcry
proc
check_inspiration()
inspiration()
special_inspiration()
/obj/item/barcodescanner
var
obj/machinery/computer/bookmanagement/computer
obj/item/book/book
mode
/obj/machinery/computer/bookmanagement
var
screenstate
arcanecheckout
buffer_book
buffer_mob
upload_category
list/checkouts
list/inventory
checkoutperiod
obj/machinery/libraryscanner/scanner
page
printer_cooldown
library_console_topic_cooldown
proc
findscanner()
print_forbidden_lore()
/obj/item/batterer
var
times_used
max_uses
/obj/item/bedsheet/random
var
static/list/bedsheet_list
spawn_type
/obj/item/bikehorn
var
sound_file
/obj/item/bikehorn/golden
var
golden_horn_cooldown
proc
flip_mobs()
/obj/item/binoculars
var
mob/listeningTo
zoom_out_amt
zoom_amt
proc
on_wield()
rotate()
on_walk()
on_unwield()
/obj/item/biopsy_tool
proc
update_swab_icon()
/obj/item/blood_beam
var
charging
firing
angle
proc
charge()
pewpew()
/obj/item/bodybag
var
unfoldedbag_path
proc
deploy_bodybag()
/obj/structure/closet/body_bag
var
foldedbag_path
obj/item/bodybag/foldedbag_instance
tagged
proc
attempt_fold()
perform_fold()
/obj/item/bodypart/chest/robot
var
wired
obj/item/stock_parts/cell/cell
/obj/item/bodypart/head/robot
var
obj/item/assembly/flash/handheld/flash1
obj/item/assembly/flash/handheld/flash2
/obj/item/bombcore
var
adminlog
range_heavy
range_medium
range_light
range_flame
proc
detonate()
defuse()
/obj/item/bombcore/badmin/summon
var
summon_path
amt_summon
/obj/item/bombcore/chemical
var
list/beakers
max_beakers
spread_range
temp_boost
time_release
/obj/item/bombcore/training
var
defusals
attempts
proc
reset()
/obj/item/storage/book
var
title
/obj/item/book/granter
var
list/remarks
pages_to_mastery
reading
oneuse
used
proc
turn_page()
recoil()
already_known()
on_reading_start()
on_reading_stopped()
on_reading_finished()
onlearned()
/obj/item/book/granter/action
var
granted_action
actionname
/obj/item/book/granter/crafting_recipe
var
list/crafting_recipe_types
/obj/item/book/granter/martial
var
martial
martialname
greet
/obj/item/book/granter/spell/mindswap
var
mob/living/stored_swap
/obj/item/book/manual/wiki
var
page_link
proc
initialize_wikibook()
/obj/item/book/mimery
proc
check_menu()
/obj/item/book/random
var
random_category
random_loaded
/obj/item/borg/apparatus
var
obj/item/stored
list/storable
proc
safedecon()
verb_dropHeld()
on_stored_updated_icon()
/obj/item/borg/charger
var
mode
static/list/charge_machines
static/list/charge_items
/obj/item/borg/cyborghug
var
mode
ccooldown
scooldown
shockallowed
boop
/obj/item/borg/lollipop
var
candy
candymax
charge_delay
charging
mode
firedelay
hitspeed
proc
check_amount()
charge_lollipops()
dispense()
shootL()
shootG()
/obj/item/borg/sight/hud
var
obj/item/clothing/glasses/hud/hud
/obj/item/clothing/glasses/hud
var
hud_type
hud_trait
/obj/item/borg/stun
var
charge_cost
/obj/item/borg/upgrade/hypospray
var
list/additional_reagents
/obj/item/reagent_containers/borghypo
var
mode
charge_cost
charge_timer
recharge_time
dispensed_temperature
bypass_protection
list/datum/reagents/reagent_list
list/reagent_ids
accepts_reagent_upgrades
list/modes
list/reagent_names
proc
add_reagent()
del_reagent()
regenerate_reagents()
DescribeContents()
/obj/item/borg/upgrade/modkit/aoe
var
turf_aoe
stats_stolen
/obj/item/borg/upgrade/modkit/chassis_mod
var
chassis_icon
chassis_name
/obj/item/borg/upgrade/modkit/lifesteal
var
static/list/damage_heal_order
/obj/item/borg/upgrade/modkit/tracer
var
bolt_color
/obj/item/borg/upgrade/pinpointer
var
datum/action/crew_monitor
/obj/item/pinpointer/crew
var
has_owner
pinpointer_owner
ignore_suit_sensor_level
proc
trackable()
/obj/item/borg/upgrade/rename
var
heldname
/obj/item/borg/upgrade/selfrepair
var
repair_amount
next_repair
repair_cooldown
on
powercost
datum/action/toggle_action
proc
activate_sr()
deactivate_sr()
/obj/item/borg/upgrade/transform
var
obj/item/robot_model/new_model
/obj/item/borg_chameleon
var
friendlyName
savedName
active
activationCost
activationUpkeep
disguise
mob/listeningTo
static/list/signalCache
mob/living/silicon/robot/user
animation_playing
proc
toggle()
activate()
deactivate()
disrupt()
/obj/item/bot_assembly
var
created_name
build_step
robot_arm
proc
rename_bot()
can_finish_build()
/obj/item/bot_assembly/floorbot
var
toolbox
toolbox_color
/obj/item/bot_assembly/medbot
var
skin
healthanalyzer
firstaid
proc
set_skin()
/obj/item/bounty_cube/debug_cube
var
set_up
/obj/item/bountytrap
var
obj/structure/trap/stun/hunter/stored_trap
obj/item/radio/radio
datum/effect_system/spark_spread/spark_system
proc
announce_fugitive()
/obj/structure/trap/stun/hunter
var
obj/item/bountytrap/stored_item
caught
/obj/item/broken_bottle
var
static/icon/broken_outline
/obj/item/burner
var
lit
max_volume
reagent_type
proc
set_lit()
/obj/item/disk/holodisk
var
datum/holorecord/record
preset_image_type
preset_record_text
proc
build_record()
/obj/item/camera/rewind
var
used
/obj/item/camera/timefreeze
var
used
/obj/item/camera_bug
var
obj/machinery/camera/current
last_net_update
list/bugged_cameras
track_mode
last_tracked
refresh_interval
tracked_name
atom/tracking
last_found
last_seen
proc
get_cameras()
menu()
get_seens()
camera_report()
same_z_level()
/obj/item/paint_palette
var
current_color
/obj/item/capturedevice
proc
store()
release()
/obj/item/card
var
list/files
/obj/item/card/emag/doorjack
var
type_whitelist
charges
max_charges
list/charge_timers
charge_time
proc
use_charge()
recharge()
/obj/machinery/paystand
var
locked
obj/item/card/id/my_card
obj/item/assembly/signaler/signaler
signaler_threshold
amount_deposited
force_fee
proc
purchase()
/obj/item/card/id/advanced/prisoner
var
goal
points
timed
time_to_assign
time_left
proc
start_timer()
/obj/item/card/id/departmental_budget
var
department_ID
department_name
/obj/item/card/mining_point_card
var
points
/obj/item/cardboard_cutout
var
list/possible_appearances
pushed_over
deceptive
proc
push_over()
change_appearance()
check_menu()
/obj/item/cartridge
var
obj/item/integrated_signaler/radio
access
remote_door_id
list/bot_access
spam_enabled
obj/item/pda/host_pda
menu
datum/data/record/active1
datum/data/record/active2
datum/data/record/active3
obj/machinery/computer/monitor/powmonitor
list/powermonitors
message1
message2
list/stored_data
current_channel
mob/living/simple_animal/bot/active_bot
list/botlist
proc
post_status()
generate_menu()
bot_control()
message_header()
message_special()
special()
/obj/item/integrated_signaler
var
frequency
code
last_transmission
datum/radio_frequency/radio_connection
proc
set_frequency()
send_activation()
/obj/machinery/computer/monitor
var
obj/structure/cable/attached_wire
obj/machinery/power/apc/local_apc
list/history
record_size
record_interval
next_record
is_secret_monitor
proc
search()
get_powernet()
record()
/obj/structure/janitorialcart
var
amount_per_transfer_from_this
obj/item/storage/bag/trash/mybag
obj/item/mop/mymop
obj/item/pushbroom/mybroom
obj/item/reagent_containers/spray/cleaner/myspray
obj/item/lightreplacer/myreplacer
signs
max_signs
proc
wet_mop()
put_in_cart()
check_menu()
/obj/item/mop
var
mopcount
mopcap
mopspeed
insertable
proc
clean()
janicart_insert()
/obj/item/cartridge/virus
var
charges
proc
send_virus()
/obj/item/cartridge/virus/frame
var
telecrystals
/obj/item/cautery/advanced
proc
on_transform()
/obj/item/chainsaw
var
force_on
on
wielded
proc
on_wield()
on_unwield()
/obj/item/chair
var
break_chance
obj/structure/chair/origin_type
proc
plant()
smash()
/obj/item/chisel
var
obj/structure/carving_block/prepared_block
mob/living/tracked_user
sculpting
proc
start_sculpting()
set_block()
break_sculpting()
show_generic_statues_prompt()
/obj/structure/carving_block
var
current_target
current_preset_type
static/list/statue_costs
completion
mutable_appearance/target_appearance_with_filters
static/list/greyscale_with_value_bump
proc
set_target()
reset_target()
is_viable_target()
create_statue()
set_completion()
get_possible_statues()
build_statue_cost_table()
/obj/structure/statue
var
impressiveness
art_type
abstract_type
proc
can_be_rotated()
can_user_rotate()
/obj/item/choice_beacon
var
uses
proc
generate_display_names()
canUseBeacon()
generate_options()
spawn_option()
/obj/item/storage/box/ingredients
var
theme_name
/obj/item/chrono_eraser
var
obj/item/gun/energy/chrono_gun/PA
list/erased_minds
proc
pass_mind()
/obj/item/circuit_component/air_alarm
var
datum/port/input/option/air_alarm_options
datum/port/input/min_2
datum/port/input/min_1
datum/port/input/max_1
datum/port/input/max_2
datum/port/input/request_data
datum/port/output/pressure
datum/port/output/temperature
datum/port/output/gas_amount
obj/machinery/airalarm/connected_alarm
list/options_map
/obj/item/circuit_component/airlock
var
obj/machinery/door/airlock/attached_airlock
datum/port/input/bolt
datum/port/input/unbolt
datum/port/input/open
datum/port/input/close
datum/port/output/is_open
datum/port/output/is_bolted
datum/port/output/opened
datum/port/output/closed
datum/port/output/bolted
datum/port/output/unbolted
proc
on_airlock_set_bolted()
on_airlock_open()
on_airlock_closed()
/obj/item/circuit_component/airlock_access_event
var
obj/machinery/door/airlock/attached_airlock
datum/port/input/open_airlock
datum/port/output/accessing_entity
datum/port/output/event_triggered
proc
should_open_airlock()
handle_allowed()
/obj/item/circuit_component/animation_step
var
datum/port/input/animation_variables
datum/port/input/animation_time
datum/port/input/animation_easing
datum/port/input/animation_flags
/obj/item/circuit_component/arithmetic
var
input_port_amount
datum/port/input/option/arithmetic_option
datum/port/output/output
list/arithmetic_ports
/obj/item/circuit_component/arrest_console_arrest
var
datum/port/input/targets
datum/port/input/option/new_status
datum/port/output/new_status_set
datum/port/output/on_fail
obj/machinery/computer/secure_data/attached_console
/obj/machinery/computer/secure_data
var
rank
screen
datum/data/record/active1
datum/data/record/active2
temp
printing
can_change_id
list/Perp
tempname
sortBy
order
proc
get_photo()
print_photo()
canUseSecurityRecordsConsole()
/obj/item/circuit_component/arrest_console_data
var
datum/port/output/records
datum/port/output/on_fail
obj/machinery/computer/secure_data/attached_console
/obj/item/circuit_component/assembly_input
var
datum/port/output/signal
proc
on_pulsed()
/obj/item/circuit_component/assembly_output
var
obj/item/assembly/attached_assembly
datum/port/input/signal
/obj/item/circuit_component/atmos_pump
var
datum/port/input/pressure_value
datum/port/input/on
datum/port/input/off
datum/port/input/request_data
datum/port/output/input_pressure
datum/port/output/output_pressure
datum/port/output/input_temperature
datum/port/output/output_temperature
datum/port/output/is_active
datum/port/output/turned_on
datum/port/output/turned_off
obj/machinery/atmospherics/components/binary/pump/connected_pump
proc
handle_pump_activation()
set_pump_pressure()
set_pump_on()
set_pump_off()
request_pump_data()
/obj/machinery/atmospherics/components/binary/pump
var
target_pressure
frequency
id
datum/radio_frequency/radio_connection
proc
set_on()
set_frequency()
broadcast_status()
/obj/item/circuit_component/begin_animation
var
datum/port/input/option/atom_or_filter
datum/port/input/filter_target
datum/port/input/target
datum/port/input/animation_loops
datum/port/input/parallel
datum/port/input/stop_all_animations
datum/port/output/animate_event
proc
stop_animations()
/obj/item/circuit_component/binary_decimal
var
datum/port/output/number
list/datum/port/bit_array
array_size
default_array_size
min_size
max_size
proc
set_array_size()
add_bit_port()
remove_bit_port()
/obj/item/circuit_component/bitflag_helper
var
datum/port/input/option/bitflag_port
current_bitflag
list/flag_ports
datum/port/output/output_bitflag
proc
handle_bitflag_type_changed()
/obj/item/circuit_component/bluespace_launchpad
var
datum/port/input/launchpad_id
datum/port/input/x_pos
datum/port/input/y_pos
datum/port/input/send_trigger
datum/port/input/retrieve_trigger
datum/port/output/sent
datum/port/output/retrieved
datum/port/output/on_fail
datum/port/output/why_fail
obj/machinery/computer/launchpad/attached_console
/obj/machinery/computer/launchpad
var
selected_id
list/obj/machinery/launchpad/launchpads
maximum_pads
proc
pad_exists()
teleport_checks()
get_pad()
/obj/machinery/launchpad
var
icon_teleport
stationary
display_name
teleport_speed
range
teleporting
power_efficiency
x_offset
y_offset
indicator_icon
hidden
teleport_beam
proc
isAvailable()
update_indicator()
set_offset()
doteleport()
/obj/item/circuit_component/bot
var
datum/port/output/signal
datum/port/output/entity
proc
on_attack_hand()
/obj/item/circuit_component/bot_circuit
var
datum/port/input/north
datum/port/input/east
datum/port/input/south
datum/port/input/west
north_delay
east_delay
south_delay
west_delay
move_delay
/obj/item/circuit_component/camera
var
datum/port/output/photographed_atom
datum/port/output/picture_taken
datum/port/input/picture_target
datum/port/input/picture_coord_x
datum/port/input/picture_coord_y
datum/port/input/adjust_size_x
datum/port/input/adjust_size_y
obj/item/camera/camera
proc
sanitize_picture_size()
on_image_captured()
/obj/item/circuit_component/clock
var
datum/port/input/on
datum/port/output/signal
proc
start_process()
stop_process()
/obj/item/circuit_component/compact_remote
var
datum/port/output/signal
datum/port/output/entity
proc
send_trigger()
/obj/item/circuit_component/compare
var
input_port_amount
datum/port/input/compare
datum/port/output/true
datum/port/output/false
datum/port/output/result
list/datum/port/input/compare_ports
proc
populate_custom_ports()
do_comparisons()
/obj/item/circuit_component/compare/comparison
var
datum/port/input/option/comparison_option
current_type
/obj/item/circuit_component/compare/contains
var
datum/port/input/needle
datum/port/input/haystack
/obj/item/circuit_component/compare/logic
var
datum/port/input/option/logic_options
/obj/item/circuit_component/compare/typecheck
var
datum/port/input/option/typecheck_options
/obj/item/circuit_component/concat
var
input_port_amount
list/datum/port/input/concat_ports
datum/port/output/output
/obj/item/circuit_component/concat_list
var
datum/port/input/list_port
datum/port/input/separator
datum/port/output/output
/obj/item/circuit_component/controller
var
datum/port/output/signal
datum/port/output/alt
datum/port/output/right
datum/port/output/entity
proc
send_trigger()
send_alternate_signal()
send_right_signal()
/obj/item/circuit_component/conveyor_switch
var
datum/port/output/direction
obj/machinery/conveyor_switch/attached_switch
proc
update_conveyers()
/obj/item/circuit_component/counter_overlay
var
datum/port/input/counter_number
datum/port/input/image_pixel_x
datum/port/input/image_pixel_y
datum/port/input/signal_update
obj/item/organ/cyberimp/bci/bci
list/numbers
counter_appearance
proc
on_organ_removed()
/obj/item/circuit_component/delay
var
datum/port/input/delay_amount
datum/port/input/trigger
datum/port/input/interrupt
timer_id
datum/port/output/output
proc
trigger_delay()
interrupt_timer()
/obj/item/circuit_component/digital_valve
var
obj/machinery/atmospherics/components/binary/valve/digital/attached_valve
datum/port/input/open
datum/port/input/close
datum/port/output/is_open
datum/port/output/opened
datum/port/output/closed
proc
handle_valve_toggled()
/obj/item/circuit_component/direction
var
datum/port/input/input_port
datum/port/output/output
datum/port/output/north
datum/port/output/south
datum/port/output/east
datum/port/output/west
max_range
/obj/item/circuit_component/dispenser_bot
var
datum/port/output/item_list
datum/port/output/item
datum/port/output/on_item_added
datum/port/output/on_item_removed
list/obj/item/circuit_component/vendor_component/vendor_components
max_vendor_components
proc
on_shell_add_item()
on_shell_remove_item()
remove_vendor_component()
/obj/item/circuit_component/vendor_component
var
obj/structure/dispenser_bot/attached_bot
datum/port/input/item_to_vend
datum/port/input/vend_item
proc
vend_item()
/obj/structure/dispenser_bot
var
max_weight
capacity
list/obj/item/stored_items
locked
proc
add_item()
handle_stored_item_moved()
handle_stored_item_deleted()
remove_item()
/obj/item/circuit_component/filter_adder
var
datum/port/input/target_port
datum/port/input/filter_name
datum/port/input/filter_priority
datum/port/input/option/filter_type_port
current_filter_type
list/filter_params
proc
handle_filter_type_changed()
/obj/item/circuit_component/filter_helper
var
datum/port/input/option/filter_type_port
current_filter_type
list/filter_params
datum/port/output/output_params
proc
handle_filter_type_changed()
/obj/item/circuit_component/filter_list
var
datum/port/input/option/list_options
datum/port/input/accept_entry
datum/port/input/list_to_filter
datum/port/output/element
datum/port/output/current_index
datum/port/output/on_next_index
datum/port/output/finished_list
datum/port/output/on_finished
datum/port/output/on_failed
limit
proc
accept_entry_port()
/obj/item/circuit_component/filter_remover
var
datum/port/input/target_port
datum/port/input/filter_name
/obj/item/circuit_component/foreach
var
datum/port/input/option/list_options
datum/port/input/list_to_iterate
datum/port/input/next_index
datum/port/input/reset_index
datum/port/output/element
datum/port/output/current_index
datum/port/output/on_next_index
datum/port/output/on_finished
current_actual_index
proc
restart()
trigger_next_index()
/obj/item/circuit_component/get_column
var
datum/port/input/received_table
datum/port/input/column_name
datum/port/output/output_list
/obj/item/circuit_component/get_variable
var
datum/port/input/option/getvar_options
datum/port/input/entity
datum/port/input/option/expected_output_type
datum/port/input/variable_name
datum/port/output/output_value
/obj/item/circuit_component/gps
var
datum/port/output/x_pos
datum/port/output/y_pos
datum/port/output/z_pos
/obj/item/circuit_component/health
var
datum/port/input/input_port
datum/port/output/brute
datum/port/output/burn
datum/port/output/toxin
datum/port/output/oxy
datum/port/output/health
max_range
/obj/item/circuit_component/hear
var
datum/port/output/message_port
datum/port/output/language_port
datum/port/output/speaker_name
datum/port/output/speaker_port
datum/port/output/trigger_port
proc
on_shell_hear()
/obj/item/circuit_component/hydroponics
var
obj/machinery/hydroponics/attached_tray
datum/port/input/selfsustaining_setting
datum/port/output/plant_status
datum/port/output/is_self_sustaining
datum/port/output/plant_harvested
datum/port/output/last_harvest
datum/port/output/plant_died
datum/port/output/seeds_planted
datum/port/output/water_level
datum/port/output/toxic_level
datum/port/output/pests_level
datum/port/output/weeds_level
datum/port/output/plant_health
datum/port/output/reagents_level
proc
on_set_seed()
on_set_selfsustaining()
on_set_weedlevel()
on_set_pestlevel()
on_set_waterlevel()
on_set_plant_health()
on_set_toxic_level()
on_set_plant_status()
on_harvest()
on_plant_death()
update_reagents_level()
/obj/item/circuit_component/index
var
datum/port/input/option/list_options
datum/port/input/list_port
datum/port/input/index_port
datum/port/output/output
index_type
proc
make_list_port()
/obj/item/circuit_component/index_table
var
datum/port/input/received_table
datum/port/input/target_index
datum/port/output/output_list
/obj/item/circuit_component/input_request
var
datum/port/input/option/input_options
datum/port/input/entity
datum/port/input/parameter
datum/port/output/input_response
datum/port/output/input_triggered
datum/port/output/input_failed
proc
request_input_from_player()
update_options()
/obj/item/circuit_component/length
var
datum/port/input/input_port
datum/port/output/output
/obj/item/circuit_component/light
var
datum/port/input/red
datum/port/input/green
datum/port/input/blue
datum/port/input/brightness
datum/port/input/on
max_power
min_lightness
shell_light_color
proc
set_atom_light()
/obj/item/circuit_component/light_switch
var
datum/port/input/on_setting
datum/port/output/is_on
obj/machinery/light_switch/attached_switch
proc
on_light_switch_set()
/obj/item/circuit_component/list_literal
var
datum/port/input/option/list_options
list/datum/port/input/entry_ports
datum/port/output/list_output
length
default_list_size
min_size
max_size
max_list_count
proc
clear_lists()
remove_one_entry()
add_one_entry()
set_list_size()
/obj/item/circuit_component/list_literal/assoc_literal
var
list/datum/port/input/key_ports
/obj/item/circuit_component/matscanner
var
datum/port/input/input_port
datum/port/input/break_down_alloys
datum/port/output/result
max_range
/obj/item/circuit_component/medical_console_data
var
datum/port/output/records
obj/machinery/computer/crew/attached_console
/obj/item/circuit_component/mmi
var
datum/port/input/message
datum/port/input/send
datum/port/input/eject
datum/port/output/north
datum/port/output/east
datum/port/output/south
datum/port/output/west
datum/port/output/clicked_atom
datum/port/output/attack
datum/port/output/secondary_attack
obj/item/mmi/brain
max_length
proc
handle_attack_by()
add_mmi()
mmi_moved()
remove_current_brain()
update_mmi_mob()
handle_mmi_attack()
/obj/item/circuit_component/module
var
obj/item/integrated_circuit/module/internal_circuit
obj/item/circuit_component/module_input/input_component
obj/item/circuit_component/module_output/output_component
list/linked_ports
port_limit
proc
add_and_link_input_port()
add_and_link_output_port()
handle_set_cell()
handle_set_on()
handle_set_shell()
/obj/item/integrated_circuit/module
var
obj/item/circuit_component/module/attached_module
/obj/item/circuit_component/module_input
var
obj/item/circuit_component/module/attached_module
/obj/item/circuit_component/module_output
var
obj/item/circuit_component/module/attached_module
/obj/item/circuit_component/money_bot
var
obj/structure/money_bot/attached_bot
datum/port/output/total_money
datum/port/output/money_input
datum/port/output/money_trigger
datum/port/output/entity
proc
handle_money_insert()
handle_money_update()
on_set_locked()
/obj/structure/money_bot
var
stored_money
locked
proc
add_money()
/obj/item/circuit_component/money_dispenser
var
datum/port/input/dispense_amount
datum/port/output/on_fail
obj/structure/money_bot/attached_bot
/obj/item/circuit_component/not
var
datum/port/input/input_port
datum/port/output/result
/obj/item/circuit_component/ntnet_receive
var
datum/port/input/option/list_options
datum/port/output/data_package
datum/port/input/enc_key
proc
ntnet_receive()
/obj/item/circuit_component/ntnet_send
var
datum/port/input/option/list_options
datum/port/input/data_package
datum/port/input/enc_key
/obj/item/circuit_component/object_overlay
var
datum/port/input/option/object_overlay_options
datum/port/input/target
datum/port/input/image_pixel_x
datum/port/input/image_pixel_y
datum/port/input/signal_on
datum/port/input/signal_off
obj/item/organ/cyberimp/bci/bci
list/active_overlays
list/options_map
proc
show_to_owner()
on_organ_removed()
/obj/item/circuit_component/object_overlay/bar
var
datum/port/input/option/bar_overlay_options
datum/port/input/bar_number
overlay_limit
/obj/item/circuit_component/pathfind
var
datum/port/input/input_X
datum/port/input/input_Y
datum/port/input/id_card
datum/port/output/output
datum/port/output/finished
datum/port/output/failed
datum/port/output/reason_failed
list/path
turf/old_dest
turf/next_turf
same_path_cooldown
different_path_cooldown
max_range
proc
perform_pathfinding()
/obj/item/circuit_component/pinpointer
var
datum/port/input/target
datum/port/output/x_pos
datum/port/output/y_pos
datum/port/output/z_pos
datum/port/output/on_error
max_range
/obj/item/circuit_component/pressuresensor
var
datum/port/output/result
/obj/item/circuit_component/printer
var
datum/port/input/print
datum/port/input/option/typeface
datum/port/input/text_color_red
datum/port/input/text_color_green
datum/port/input/text_color_blue
datum/port/input/eject
datum/port/input/signature
list/obj/item/paper/loaded_papers
max_paper_capacity
proc
handle_secondary_attackby()
on_examine()
load_paper()
print_on_paper()
eject_paper()
/obj/item/circuit_component/proccall
var
datum/port/input/option/proccall_options
datum/port/input/option/expected_output_type
datum/port/input/entity
datum/port/input/proc_name
datum/port/input/arguments
datum/port/output/output_value
proc
do_proccall()
/obj/item/circuit_component/pull
var
datum/port/input/target
/obj/item/circuit_component/quantumpad
var
datum/port/input/target_pad
datum/port/output/failed
obj/machinery/quantumpad/attached_pad
/obj/machinery/quantumpad
var
teleport_cooldown
teleport_speed
last_teleport
teleporting
power_efficiency
obj/machinery/quantumpad/linked_pad
static/list/mapped_quantum_pads
map_pad_id
map_pad_link_id
proc
sparks()
doteleport()
initMappedLink()
/obj/item/circuit_component/radio
var
datum/port/input/option/public_options
datum/port/input/freq
datum/port/input/code
current_freq
datum/radio_frequency/radio_connection
proc
handle_radio_input()
/obj/item/circuit_component/random
var
datum/port/input/minimum
datum/port/input/maximum
datum/port/output/output
/obj/item/circuit_component/reagentscanner
var
datum/port/input/input_port
datum/port/output/result
max_range
/obj/item/circuit_component/router
var
datum/port/input/option/router_options
datum/port/input/input_selector
datum/port/input/output_selector
input_port_amount
output_port_amount
current_type
list/datum/port/input/ins
list/datum/port/output/outs
/obj/item/circuit_component/save_shell
var
datum/port/output/on_loaded
atom/movable/loaded_shell
proc
on_post_load()
on_pre_save_to_json()
/obj/item/circuit_component/scanner_gate
var
datum/port/output/scanned
obj/structure/scanner_gate_shell/attached_gate
proc
on_trigger()
on_set_locked()
/obj/structure/scanner_gate_shell
var
locked
proc
on_entered()
set_scanline()
/obj/item/circuit_component/sdql_operation
var
datum/port/input/sdql_operation
datum/port/output/results
proc
execute_sdql()
/obj/item/circuit_component/select
var
datum/port/input/option/comparison_options
datum/port/input/received_table
datum/port/input/column_name
datum/port/input/comparison_input
datum/port/output/filtered_table
current_type
/obj/item/circuit_component/self
var
datum/port/output/output
datum/port/output/shell_received
/obj/item/circuit_component/set_variable
var
datum/port/input/entity
datum/port/input/variable_name
datum/port/input/new_value
/obj/item/circuit_component/signal_handler
var
datum/port/input/option/signal_handler_options
datum/port/input/option/signal_id
datum/port/input/instant
list/signal_map
datum/port/input/target
datum/port/input/register
datum/port/input/unregister
datum/port/input/unregister_all
list/signal_ports
list/datum/port/input/input_signal_ports
list/datum/port/output/output_signal_ports
datum/port/output/entity
datum/port/output/event_triggered
list/datum/weakref/registered_entities
registered_signal
custom_signal
proc
add_source_entity()
set_signal_options()
register_signals()
load_new_ports()
unregister_signals_all()
unregister_signals()
run_ports_on_args()
handle_signal_received()
handle_bitflag_received()
/obj/item/circuit_component/soundemitter
var
datum/port/input/option/sound_file
datum/port/input/volume
datum/port/input/frequency
sound_cooldown
list/options_map
/obj/item/circuit_component/spawn_atom
var
datum/port/input/input_path
datum/port/input/spawn_at
datum/port/input/parameters
datum/port/output/spawned_atom
/obj/item/circuit_component/species
var
datum/port/input/input_port
datum/port/output/output
/obj/item/circuit_component/speech
var
datum/port/input/message
speech_cooldown
/obj/item/circuit_component/split
var
datum/port/input/input_port
datum/port/input/separator
datum/port/output/output
/obj/item/circuit_component/synth
var
datum/port/input/song
datum/port/input/play
datum/port/input/stop
datum/port/input/repetitions
datum/port/input/beats_per_min
datum/port/input/volume
datum/port/input/volume_dropoff
datum/port/input/note_shift
datum/port/input/sustain_mode
datum/port/input/sustain_value
datum/port/input/note_decay
datum/port/input/option/selected_instrument
datum/port/output/is_playing
datum/port/output/started_playing
datum/port/output/stopped_playing
obj/item/instrument/piano_synth/synth
proc
start_playing()
on_song_start()
continue_if_autoplaying()
stop_playing()
on_song_end()
import_song()
set_repetitions()
set_bpm()
set_instrument()
set_volume()
set_dropoff()
set_note_shift()
set_sustain_mode()
set_sustain_value()
set_sustain_decay()
/obj/item/circuit_component/target_intercept
var
datum/port/output/clicked_atom
obj/item/organ/cyberimp/bci/bci
intercept_cooldown
proc
on_organ_removed()
InterceptClickOn()
/obj/item/circuit_component/teleporter_control_console
var
datum/port/input/new_target
datum/port/input/set_target_trigger
datum/port/input/update_trigger
datum/port/output/current_target
datum/port/output/possible_targets
datum/port/output/on_fail
obj/machinery/computer/teleporter/attached_console
proc
on_teleporter_new_target()
update_targets()
/obj/item/circuit_component/tempsensor
var
datum/port/output/result
/obj/item/circuit_component/textcase
var
datum/port/input/option/textcase_options
datum/port/input/input_port
datum/port/output/output
/obj/item/circuit_component/timepiece
var
datum/port/input/option/format
datum/port/input/option/time_unit
datum/port/output/text_output
datum/port/output/num_output
/obj/item/circuit_component/to_type
var
datum/port/input/input_path
datum/port/output/type_output
/obj/item/circuit_component/tonumber
var
datum/port/input/input_port
datum/port/output/output
/obj/item/circuit_component/tostring
var
datum/port/input/input_port
datum/port/output/output
max_range
/obj/item/circuit_component/tram_controls
var
datum/port/input/new_destination
datum/port/input/trigger_move
datum/port/output/location
datum/port/output/travelling_output
obj/machinery/computer/tram_controls/computer
proc
on_tram_set_travelling()
on_tram_travel()
/obj/machinery/computer/tram_controls
var
datum/weakref/tram_ref
proc
find_tram()
get_destinations()
try_send_tram()
/obj/item/circuit_component/trigonometry
var
datum/port/input/option/trigonometric_function
datum/port/input/input_port
datum/port/output/output
/obj/item/circuit_component/typecast
var
datum/port/input/option/typecast_options
datum/port/input/input_value
datum/port/output/output_value
current_type
/obj/item/circuit_component/variable
var
datum/port/input/option/variable_name
datum/circuit_variable/current_variable
proc
remove_current_variable()
set_current_variable()
/obj/item/circuit_component/variable/getter
var
datum/port/output/value
/obj/item/circuit_component/variable/setter
var
datum/port/input/input_port
/obj/item/circuit_component/wiremod_gun
var
datum/port/output/signal
datum/port/output/shooter
datum/port/output/shot
proc
handle_shot()
handle_chamber()
/obj/item/circuit_component/wiremod_scanner
var
datum/port/output/signal
datum/port/output/attacker
datum/port/output/attacking
proc
handle_afterattack()
/obj/item/circuitboard/aicore
var
battery
/obj/item/circuitboard/computer/cargo
var
contraband
/obj/machinery/computer/cargo
var
can_send
requestonly
can_approve_requests
contraband
self_paid
safety_warning
blockade_warning
obj/item/radio/headset/radio
message_cooldown
list/loaded_coupons
is_express
cargo_shuttle
docking_home
docking_away
stationcargo
cargo_account
proc
get_export_categories()
post_signal()
/obj/item/circuitboard/computer/syndicate_shuttle
var
challenge
moved
/obj/item/circuitboard/machine
var
needs_anchored
list/req_components
list/def_components
/obj/item/circuitboard/machine/dish_drive
var
suction
transmit
/obj/item/circuitboard/machine/holopad
var
secure
/obj/item/circuitboard/machine/medical_kiosk
var
custom_cost
/obj/item/circuitboard/machine/smartfridge
var
static/list/fridges_name_paths
is_special_type
/obj/machinery/smartfridge
var
base_build_path
max_n_of_items
allow_ai_retrieve
list/initial_contents
visible_contents
proc
accept_check()
load()
dispense()
/obj/item/circuitboard/machine/thermomachine
var
pipe_layer
/obj/item/circuitboard/machine/vendor
var
static/list/vending_names_paths
proc
set_type()
/obj/item/civ_bounty_beacon
var
uses
proc
launch_payload()
/obj/item/claymore/highlander/robot
var
mob/living/silicon/robot/robot
/obj/item/clipboard
var
obj/item/pen/pen
integrated_pen
datum/weakref/toppaper_ref
proc
remove_paper()
remove_pen()
on_top_paper_change()
/obj/item/food/clothing
var
datum/weakref/clothing
proc
after_eat()
/obj/item/clothing/accessory
var
above_suit
minimize_when_attached
datum/component/storage/detached_pockets
attachment_slot
proc
can_attach_accessory()
attach()
detach()
set_detached_pockets()
handle_pockets_del()
on_uniform_equip()
on_uniform_dropped()
/obj/item/clothing/accessory/lawyers_badge
proc
table_slam()
handle_table_slam()
/obj/item/clothing/accessory/medal
var
medaltype
commended
/obj/item/clothing/accessory/spy_bug
var
obj/item/clothing/glasses/sunglasses/spy/linked_glasses
atom/movable/screen/map_view/cam_screen
list/cam_plane_masters
cam_range
datum/movement_detector/tracker
proc
update_view()
/obj/item/clothing/glasses/sunglasses/spy
var
obj/item/clothing/accessory/spy_bug/linked_bug
proc
show_to_user()
/obj/item/clothing/glasses/blindfold/white
var
colored_before
/obj/item/clothing/glasses/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/clothing/glasses/debug
var
list/hudlist
xray
/obj/item/clothing/glasses/godeye
var
obj/effect/proc_holder/scan/scan
proc
pain()
/obj/item/clothing/glasses/hud/security/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/clothing/glasses/meson/engine
var
list/modes
mode
range
list/connection_images
proc
toggle_mode()
show_shuttle()
show_connections()
/obj/machinery/atmospherics/pipe/smart
var
connections
proc
check_binary_direction()
check_manifold_direction()
/obj/item/clothing/glasses/regular
proc
on_entered()
/obj/item/clothing/glasses/salesman
var
mob/living/carbon/human/bigshot
proc
moodshift()
/obj/item/clothing/glasses/thermal/syndi
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/clothing/gloves/boxing
var
datum/martial_art/boxing/style
/obj/item/clothing/gloves/butchering
proc
butcher_target()
/obj/item/clothing/gloves/cargo_gauntlet
var
datum/weakref/pull_component_weakref
proc
on_glove_equip()
on_glove_unequip()
/obj/item/clothing/gloves/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/clothing/gloves/color/yellow/sprayon
var
charges_remaining
proc
use_charge()
/obj/item/clothing/gloves/gauntlets
proc
stopmining()
rocksmash()
/obj/item/clothing/gloves/krav_maga
var
datum/martial_art/krav_maga/style
/obj/item/clothing/gloves/tackler
var
datum/component/tackler
tackle_stam_cost
base_knockdown
tackle_range
min_distance
tackle_speed
skill_mod
/obj/item/clothing/suit/cardborg
proc
disguise()
/obj/item/clothing/head/chefhat
var
mouse_control_probability
/obj/item/clothing/head/fedora/det_hat
var
candy_cooldown
/obj/item/clothing/head/foilhat
var
datum/brain_trauma/mild/phobia/conspiracies/paranoia
warped
proc
warp_up()
/obj/item/clothing/head/frenchberet
proc
handle_speech()
/obj/item/clothing/head/hardhat
var
hat_type
on
proc
toggle_helmet_light()
turn_on()
turn_off()
/obj/item/clothing/head/hardhat/cakehat
var
hitsound_on
hitsound_off
force_on
throwforce_on
damtype_on
/obj/item/flashlight
var
on
proc
update_brightness()
/obj/item/clothing/head/helmet/justice
var
datum/looping_sound/siren/weewooloop
/obj/item/clothing/head/helmet/monkey_sentience
var
mob/living/carbon/human/magnification
polling
light_colors
proc
disconnect()
make_fall_off()
/obj/item/clothing/head/helmet/space/chronos
var
obj/item/clothing/suit/space/chronos/suit
/obj/item/clothing/head/helmet/space/hardsuit
var
basestate
on
obj/item/clothing/suit/space/hardsuit/suit
hardsuit_type
proc
display_visor_message()
/obj/item/clothing/head/helmet/space/hardsuit/hostile_environment
proc
butcher_target()
consume()
/obj/item/clothing/head/helmet/space/hardsuit/mining
proc
upgrade_icon()
/obj/item/clothing/head/helmet/space/hardsuit/rd
var
explosion_detection_dist
proc
sense_explosion()
/obj/item/clothing/head/helmet/space/hardsuit/syndi
var
obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit
proc
toggle_hardsuit_mode()
/obj/item/clothing/head/hooded
var
obj/item/clothing/suit/hooded/suit
/obj/item/clothing/head/hooded/ablative
var
hit_reflect_chance
/obj/item/clothing/head/peaceflower
proc
at_peace_check()
/obj/item/clothing/head/pirate
var
datum/language/piratespeak/L
/obj/item/clothing/head/soft
var
soft_type
flipped
proc
flipcap()
flip()
/obj/item/clothing/head/that
var
rabbit_cooldown
proc
abracadabra()
/obj/item/clothing/head/ushanka
var
earflaps
upsprite
downsprite
/obj/item/clothing/head/warden/drill
var
mode
proc
handle_speech()
/obj/item/clothing/head/wig
var
hairstyle
adjustablecolor
/obj/item/clothing/mask/animal
var
animal_type
list/animal_sounds
list/animal_sounds_alt
animal_sounds_alt_probability
cursed
curse_spawn_sound
proc
make_cursed()
clear_curse()
/obj/item/clothing/neck/neckerchief
var
sourceBandanaType
/obj/item/clothing/mask/cigarette/pipe
var
packeditem
/obj/item/clothing/mask/fakemoustache/sticky
var
unstick_time
proc
unstick()
/obj/item/clothing/mask/gas
var
max_filters
list/gas_filters
starting_filter_type
proc
init_fov()
get_filter_durability()
/obj/item/gas_filter
var
filter_status
filter_strength_high
filter_strength_mid
filter_strength_low
filter_efficiency
list/high_filtering_gases
list/mid_filtering_gases
list/low_filtering_gases
proc
reduce_filter_status()
/obj/item/clothing/mask/gas/clown_hat
var
list/clownmask_designs
/obj/item/clothing/mask/gas/mime
var
list/mimemask_designs
/obj/item/clothing/mask/gas/sechailer
var
aggressiveness
overuse_cooldown
recent_uses
broken_hailer
safety
proc
halt()
select_phrase()
play_phrase()
reset_cooldown()
reset_overuse_cooldown()
/obj/item/clothing/mask/gas/tiki_mask
var
list/tikimask_designs
/obj/item/clothing/mask/vape
var
chem_volume
dragtime
drag_cooldown
screw
super
proc
handle_reagents()
/obj/item/clothing/mask/void_mask
var
mob/living/carbon/human/local_user
/obj/item/clothing/neck/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/clothing/neck/cloak/herald_cloak
proc
reactionshot()
shoot_projectile()
/obj/item/clothing/neck/cloak/skill_reward
var
associated_skill_path
proc
check_wearable()
unworthy_unequip()
/obj/item/clothing/neck/eldritch_amulet
var
trait
/obj/item/clothing/neck/necklace/dope/merchant
var
profit_scaling
selling
/obj/item/clothing/shoes/bhop
var
jumpdistance
jumpspeed
recharging_rate
recharging_time
/obj/item/clothing/shoes/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/clothing/shoes/clown_shoes
var
enabled_waddle
/obj/item/clothing/shoes/clown_shoes/banana_shoes
var
on
always_noslip
proc
on_step()
/obj/item/clothing/shoes/cowboy
var
list/occupants
max_occupants
proc
table_slam()
handle_table_slam()
/obj/item/clothing/shoes/galoshes/dry
proc
on_step()
/obj/item/clothing/shoes/gunboots
var
projectile_type
shot_prob
proc
check_step()
check_kick()
fire_shot()
/obj/item/clothing/shoes/kindle_kicks
var
lightCycle
active
proc
lightUp()
/obj/item/clothing/shoes/magboots
var
magboot_state
magpulse
slowdown_active
proc
toggle()
/obj/item/clothing/shoes/wheelys
var
wheelToggle
obj/vehicle/ridden/scooter/skateboard/wheelys/wheels
proc
toggle_wheels()
/obj/vehicle/ridden/scooter/skateboard/wheelys
var
obj/item/clothing/shoes/wheelys/shoes
wheel_name
component_type
proc
link_shoes()
/obj/item/clothing/shoes/winterboots/ice_boots/ice_trail
var
on
change_turf
duration
proc
on_step()
/obj/item/clothing/suit/armor/heavy/adamantine
var
hit_reflect_chance
/obj/item/clothing/suit/armor/laserproof
var
hit_reflect_chance
/obj/item/clothing/suit/armor/reactive
var
active
bad_effect
emp_message
cooldown_message
reactivearmor_cooldown_duration
reactivearmor_cooldown
proc
cooldown_activation()
reactive_activation()
emp_activation()
/obj/item/clothing/suit/armor/reactive/repulse
var
repulse_force
/obj/item/clothing/suit/armor/reactive/stealth
var
cooldown_alpha_removal
cooldown_animation_time
stealth_time
animation_time
in_stealth
proc
end_stealth()
/obj/item/clothing/suit/armor/reactive/table
var
tele_range
/obj/structure/table/glass
var
list/debris
proc
on_entered()
throw_check()
check_break()
table_shatter()
/obj/item/clothing/suit/armor/reactive/teleport
var
tele_range
/obj/item/clothing/suit/armor/reactive/tesla
var
zap_power
zap_range
zap_flags
/obj/item/clothing/suit/armor/vest/ctf
var
team_shield_icon
/obj/item/clothing/suit/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/clothing/suit/hooded/ablative
var
hit_reflect_chance
/obj/item/clothing/suit/hooded/cloak/godslayer
var
heal_amount
effect_cooldown_time
effect_cooldown
static/list/damage_heal_order
proc
resurrect()
/obj/item/clothing/suit/hooded/cultrobes/cult_shield
proc
shield_damaged()
/obj/item/clothing/suit/ianshirt
var
wash_count
/obj/item/clothing/suit/space/eva/plasmaman
var
next_extinguish
extinguish_cooldown
extinguishes_left
proc
Extinguish()
/obj/item/clothing/suit/space/fragile
var
torn
/obj/item/tank/jetpack/suit
var
datum/gas_mixture/tempair_contents
obj/item/tank/internals/tank
mob/living/carbon/human/active_user
obj/item/clothing/suit/space/hardsuit/active_hardsuit
proc
on_moved()
on_hardsuit_moved()
on_user_del()
/obj/item/light
var
rigged
brightness
status
base_state
switchcount
proc
update()
on_entered()
on_reagent_change()
on_reagents_del()
shatter()
/obj/item/clothing/suit/space/hardsuit/ancient
var
footstep
mob/listeningTo
proc
on_mob_move()
/obj/item/clothing/suit/space/hardsuit/mining
proc
upgrade_icon()
/obj/item/energy_katana
var
datum/effect_system/spark_spread/spark_system
datum/action/innate/dash/ninja/jaunt
proc
returnToOwner()
/obj/item/disk/tech_disk
var
datum/techweb/stored_research
/obj/structure/energy_net
var
mob/living/affecting
/obj/item/clothing/suit/toggle
var
toggle_noun
/obj/item/clothing/suit/wizrobe/paper
var
robe_charge
proc
stickmen()
/obj/item/clothing/under/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/coin
var
string_attached
list/sideslist
cooldown
value
coinflip
proc
manual_suicide()
/obj/item/paper_bin
var
papertype
total_paper
list/papers
obj/item/pen/bin_pen
mutable_appearance/pen_overlay
bin_overlay_string
mutable_appearance/bin_overlay
proc
generate_paper()
at_overlay_limit()
/obj/item/paper/carbon
var
copied
proc
removecopy()
/obj/item/computer_hardware/processor_unit
var
max_idle_programs
/obj/item/construction
var
datum/effect_system/spark_spread/spark_system
matter
max_matter
no_ammo_message
has_ammobar
ammo_sections
upgrade
banned_upgrades
datum/component/remote_materials/silo_mats
silo_link
proc
install_upgrade()
insert_matter()
loadwithsheets()
activate()
useResource()
checkResource()
range_check()
prox_check()
check_menu()
/obj/item/rcd_upgrade
var
upgrade
/obj/item/rcd_ammo
var
ammoamt
/obj/item/construction/plumbing
var
blueprint
list/choices
list/name_to_type
list/machinery_data
list/plumbing_design_types
static/list/layers
current_layer
proc
set_plumbing_designs()
create_machine()
canPlace()
/obj/machinery/plumbing
var
buffer
reagent_flags
proc
can_be_rotated()
/obj/item/electronics/airlock
var
list/accesses
one_access
unres_sides
passed_name
passed_cycle_id
holder
/obj/item/construction/rcd/borg
var
energyfactor
/obj/item/construction/rld
var
matter_divisor
mode
wallcost
floorcost
launchcost
deconcost
walldelay
floordelay
decondelay
color_choice
proc
checkdupes()
/obj/item/flashlight/glowstick
var
fuel
proc
turn_off()
/obj/item/conveyor_switch_construct
var
id
/obj/item/stack/conveyor
var
id
/obj/machinery/conveyor
var
operating
operable
forwards
backwards
movedir
id
verted
conveying
proc
update_move_direction()
update()
convey()
broken()
set_operable()
/obj/item/crowbar
var
force_opens
/obj/item/crowbar/power
proc
on_transform()
/obj/item/crusher_trophy
var
bonus_value
denied_type
proc
effect_desc()
add_to()
remove_from()
on_melee_hit()
on_projectile_fire()
on_mark_application()
on_mark_detonation()
/obj/projectile/destabilizer
var
obj/item/kinetic_crusher/hammer_synced
/obj/item/crusher_trophy/blaster_tubes
var
deadly_shot
proc
reset_deadly_shot()
/obj/item/crusher_trophy/broodmother_tongue
var
use_time
/obj/item/crusher_trophy/demon_claws
var
static/list/damage_heal_order
/obj/item/crusher_trophy/goliath_tentacle
var
missing_health_ratio
missing_health_desc
/obj/item/crusher_trophy/legionnaire_spine
var
next_use_time
/obj/item/crusher_trophy/tail_spike
proc
pushback()
/obj/item/cult_shift
var
uses
proc
handle_teleport_grab()
/obj/item/cultivator/rake
proc
on_entered()
/obj/item/cursed_katana
var
shattered
drew_blood
timerid
list/input_list
list/combo_strings
static/list/combo_list
proc
check_input()
reset_inputs()
strike()
strike_throw_impact()
slice()
cloak()
uncloak()
cut()
dash()
shatter()
coagulate()
/obj/item/debug/human_spawner
var
datum/species/selected_species
valid_species
/obj/item/debug/omnitool
proc
check_menu()
/obj/item/dest_tagger
var
currTag
locked_destination
/obj/item/desynchronizer
var
max_duration
duration
last_use
next_use
obj/effect/abstract/sync_holder/sync_holder
resync_timer
proc
desync()
resync()
/obj/item/dice
var
sides
result
list/special_faces
microwave_riggable
rigged
rigged_value
proc
diceroll()
/obj/item/dice/d20/fate
var
reusable
used
roll_cd
proc
effect()
/obj/item/disk/data
var
list/genetic_makeup_buffer
list/mutations
max_mutations
read_only
/obj/item/disk/design_disk
var
list/blueprints
max_blueprints
/obj/item/disk/design_disk/limbs
var
list/limb_designs
/obj/item/disk/design_disk/modkit_disc
var
modkit_design
/obj/item/disk/surgery
var
list/surgeries
/obj/item/dna_probe
var
list/animals
list/plants
list/dna
proc
clear_data()
/obj/item/dnainjector/activator
var
doitanyway
research
filled
crispr_charge
/obj/item/dnainjector/timed
var
duration
/obj/item/door_remote
var
mode
region_access
list/access_list
proc
bad_signal()
/obj/item/door_seal
var
seal_time
unseal_time
/obj/item/dualsaber
var
w_class_on
saber_color
two_hand_force
hacked
list/possible_colors
wielded
proc
on_wield()
on_unwield()
jedi_spin()
impale()
/obj/item/dyespray
proc
dye()
/obj/item/eldritch_potion
var
status_effect
proc
effect()
/obj/item/electroadaptive_pseudocircuit
var
recharging
circuits
static/recycleable_circuits
proc
adapt_circuit()
recharge()
/obj/item/encryptionkey
var
translate_binary
syndie
independent
list/channels
/obj/item/evidencebag
proc
evidencebagEquip()
/obj/machinery/exodrone_launcher
var
obj/item/fuel_pellet/fuel_canister
proc
get_fuel_coefficent()
fuel_up()
launch_effect()
/obj/item/extendohand
var
min_reach
/obj/item/extinguisher/mini/nozzle
var
obj/item/watertank/tank
nozzle_mode
metal_synthesis_cooldown
resin_cooldown
proc
reduce_metal_synth_cooldown()
/obj/item/watertank
var
obj/item/noz
volume
proc
toggle_mister()
toggle_mister_verb()
make_noz()
remove_noz()
/obj/item/extraction_pack
var
obj/structure/extraction_point/beacon
list/beacon_networks
uses_left
can_use_indoors
safe_for_living_creatures
max_force_fulton
proc
check_for_living_mobs()
/obj/structure/extraction_point
var
beacon_network
/obj/item/fakeartefact
var
possible
/obj/item/fireaxe
var
wielded
proc
on_wield()
on_unwield()
/obj/item/firelance
var
windup_time
melt_range
charge_per_use
obj/item/stock_parts/cell/cell
proc
windup_checks()
/obj/item/firing_pin
var
fail_message
selfdestruct
force_replace
pin_removeable
obj/item/gun/gun
proc
gun_insert()
gun_remove()
pin_auth()
auth_fail()
/obj/item/firing_pin/dna
var
unique_enzymes
/obj/item/firing_pin/implant
var
obj/item/implant/req_implant
/obj/item/firing_pin/paywall
var
list/gun_owners
payment_amount
obj/item/card/id/pin_owner
multi_payment
owned
active_prompt
/obj/item/firing_pin/tag
var
obj/item/clothing/suit/suit_requirement
tagcolor
/obj/item/flashlight/emp
var
emp_max_charges
emp_cur_charges
charge_timer
charge_delay
/obj/item/flashlight/flare
var
fuel
on_damage
produce_heat
proc
turn_off()
/obj/item/flashlight/flare/culttorch
var
charges
/obj/item/flashlight/flashdark
var
dark_light_range
dark_light_power
/obj/item/flashlight/lamp
proc
toggle_light()
/obj/item/flashlight/pen
var
holo_cooldown
/obj/item/flashlight/spotlight
var
even_cycle
base_light_range
/obj/item/food/badrecipe
proc
OnGrill()
/obj/item/food/bubblegum
var
metabolization_amount
/obj/item/food/bubblegum/bubblegum
proc
OnConsume()
hallucinate()
/obj/item/food/cake/birthday/energy
proc
energy_bite()
/obj/item/food/cakeslice/birthday/energy
proc
energy_bite()
/obj/item/food/candy/bronx
var
revelation
proc
after_eat()
/obj/item/food/canned
proc
open_can()
/obj/item/food/canned/envirochow
proc
check_buffability()
apply_buff()
/obj/item/food/fishmeat/carp
var
cell_line
/obj/item/food/grown/grass
var
stacktype
tile_coefficient
/obj/item/food/grown/holymelon
proc
check_holyness()
/obj/item/food/grown/mushroom/glowshroom
var
effect_path
/obj/item/food/grown/pumpkin
var
carved_type
/obj/item/food/icecream
var
list/ingredients
ingredients_text
list/prefill_flavours
/obj/item/food/lollipop
var
mutable_appearance/head
head_color
proc
change_head_color()
/obj/item/food/meat/cutlet
proc
OnMicrowaveCooked()
/obj/item/food/meat/rawcutlet
var
meat_type
/obj/item/food/meat/steak
proc
OnMicrowaveCooked()
/obj/item/kitchen/fork
var
datum/reagent/forkload
/obj/item/food/pancakes
proc
update_snack_overlays()
/obj/item/food/pie/cream
var
stunning
proc
splat()
/obj/item/food/popsicle
var
overlay_state
bite_states
bitecount
proc
after_bite()
/obj/item/food/rationpack
proc
check_liked()
/obj/item/food/raw_meatball
var
meatball_type
patty_type
/obj/item/food/raw_patty
var
patty_type
/obj/item/forcefield_projector
var
max_shield_integrity
shield_integrity
max_fields
list/current_fields
field_distance_limit
creation_time
force_proj_busy
/obj/structure/projected_forcefield
var
obj/item/forcefield_projector/generator
/obj/item/freeze_cube
var
cooldown_time
freeze_cooldown
proc
freeze()
/obj/item/fuel_pellet
var
fuel_type
uses
/obj/item/gang_induction_package
var
datum/gang_handler/handler
gang_to_use
datum/team/gang/team_to_use
proc
add_to_gang()
attempt_join_gang()
/obj/item/godstaff
var
conversion_color
staffcooldown
staffwait
/obj/item/golem_shell
var
shell_type
has_owner
/obj/item/gps
var
gpstag
proc
add_gps_component()
/obj/item/gps/visible_debug
var
list/turf/tagged
proc
clear()
/obj/item/graft
var
datum/plant_gene/stored_trait
graft_appearance
parent_name
lifespan
endurance
production
weed_rate
weed_chance
yield
/obj/item/greentext
var
mob/living/last_holder
mob/living/new_holder
list/color_altered_mobs
datum/callback/roundend_callback
quiet
proc
check_winner()
/obj/item/grenade/antigravity
var
range
forced_value
duration
/obj/item/grenade/barrier
var
mode
proc
toggle_mode()
/obj/item/grenade/c4/ninja
var
mob/detonator
/obj/item/grenade/chem_grenade/adv_release
var
unit_spread
/obj/item/grenade/chem_grenade/glitter
var
glitter_type
/obj/item/grenade/clusterbuster
var
base_state
payload
payload_spawner
prime_sound
min_spawned
max_spawned
segment_chance
/obj/item/grenade/flashbang
var
flashbang_range
proc
bang()
/obj/item/grenade/gas_crystal/crystal_foam
var
breach_range
/obj/item/grenade/gas_crystal/healium_crystal
var
fix_range
/obj/item/grenade/gas_crystal/nitrous_oxide_crystal
var
fill_range
n2o_gas_amount
/obj/item/grenade/gas_crystal/proto_nitrate_crystal
var
refill_range
n2_gas_amount
o2_gas_amount
/obj/item/grenade/gluon
var
freeze_range
rad_range
rad_threshold
stamina_damage
temp_adjust
/obj/item/grenade/hypnotic
var
flashbang_range
proc
bang()
/obj/item/grenade/iedcasing
var
check_parts
range
list/times
/obj/item/reagent_containers/food/drinks/soda_cans
var
fizziness
proc
open_soda()
burst_soda()
/obj/item/grenade/primer
var
rots_per_mag
rots
/obj/item/grenade/smokebomb
var
static/list/bruh_moment
/obj/item/grenade/spawnergrenade
var
spawner_type
deliveryamt
proc
afterspawn()
/obj/item/grenade/stingbang
var
flashbang_range
proc
pop()
/obj/item/grown/bananapeel/bombanana
var
det_time
obj/item/grenade/syndieminibomb/bomb
/obj/item/grown/cotton
var
cotton_type
cotton_name
/obj/item/grown/log
var
plank_type
plank_name
static/list/accepted
proc
CheckAccepted()
/obj/item/grown/snapcorn
var
snap_pops
/obj/item/toy/snappop
var
ash_type
proc
pop_burst()
on_entered()
/obj/item/guardiancreator
var
used
theme
mob_name
use_message
used_message
failure_message
ling_failure
list/possible_guardians
random
allowmultiple
allowling
allowguardian
datum/antagonist/antag_datum_to_give
proc
spawn_guardian()
/obj/item/knife
var
bayonet
proc
set_butchering()
/obj/item/gun/ballistic/automatic
var
select
selector_switch_icon
proc
burst_select()
/obj/item/gun/ballistic/automatic/l6_saw
var
cover_open
/obj/item/gun/ballistic/automatic/m90
var
obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
/obj/item/gun/ballistic/bow
var
drawn
proc
drop_arrow()
/obj/item/gun/ballistic/revolver
var
spin_delay
recent_spin
last_fire
proc
spin()
do_spin()
/obj/item/gun/ballistic/revolver/russian
var
spun
proc
shoot_self()
/obj/item/gun/ballistic/rifle/boltaction
var
jamming_chance
unjam_chance
jamming_increment
jammed
can_jam
/obj/item/gun/ballistic/rifle/enchanted
var
guns_left
proc
discard_gun()
/obj/item/gun/ballistic/rocketlauncher
var
backblast
/obj/item/gun/ballistic/shotgun/automatic/dual_tube
var
toggled
obj/item/ammo_box/magazine/internal/shot/alternate_magazine
proc
toggle_tube()
/obj/item/gun/ballistic/shotgun/hook
var
obj/item/gun/magic/hook/bounty/hook
/obj/item/gun/blastcannon
var
datum/weakref/cached_firer
datum/weakref/cached_target
cached_modifiers
obj/item/transfer_valve/bomb
bombcheck
debug_power
proc
channel_blastwave()
fire_blastwave()
fire_intentionally()
fire_accidentally()
fire_dropped()
fire_debug()
/obj/projectile/blastwave
var
heavy_ex_range
medium_ex_range
light_ex_range
/obj/structure/chrono_field
var
mob/living/captured
obj/item/gun/energy/chrono_gun/gun
timetokill
mutable_appearance/mob_underlay
RPpos
attached
/obj/item/gun/energy/e_gun/nuclear
var
reactor_overloaded
fail_tick
fail_chance
proc
failcheck()
/obj/item/gun/energy/minigun
var
obj/item/minigunpack/ammo_pack
/obj/item/minigunpack
var
obj/item/gun/energy/minigun/gun
obj/item/stock_parts/cell/minigun/battery
armed
overheat
overheat_max
heat_diffusion
proc
attach_gun()
/obj/item/gun/energy/plasmacutter
var
charge_weld
/obj/item/gun/grenadelauncher
var
list/grenades
max_grenades
/obj/item/gun/magic/staff
var
allow_intruder_use
proc
is_wizard_or_friend()
on_intruder_use()
/obj/item/gun/magic/staff/chaos
var
allowed_projectile_types
/obj/item/gun/magic/staff/healing
var
obj/item/gun/medbeam/healing_beam
/obj/item/gun/medbeam
var
mob/living/current_target
last_check
check_delay
max_range
active
datum/beam/current_beam
mounted
proc
LoseTarget()
beam_died()
los_check()
on_beam_hit()
on_beam_tick()
on_beam_release()
/obj/projectile/tentacle
var
chain
obj/item/ammo_casing/magic/tentacle/source
list/fire_modifiers
proc
reset_throw()
tentacle_grab()
tentacle_stab()
/obj/item/gun/magic/wand
var
variable_charges
proc
zap_self()
/obj/item/gun_control
var
obj/machinery/deployable_turret/turret
/obj/machinery/deployable_turret
var
view_range
cooldown
projectile_type
rate_of_fire
number_of_shots
cooldown_duration
atom/target
turf/target_turf
warned
list/calculated_projectile_vars
overheatsound
firesound
can_be_undeployed
obj/spawned_on_undeploy
undeploy_time
proc
update_positioning()
direction_track()
checkfire()
volley()
fire_helper()
/obj/item/hand_tele
var
list/active_portal_pairs
max_portal_pairs
atmos_link_override
last_portal_location
proc
try_dispel_portal()
try_create_portal_to()
can_teleport_notifies()
on_teleporter_new_target()
on_portal_destroy()
is_parent_of_portal()
/obj/item/harmalarm
var
cooldown
/obj/item/healthanalyzer/rad_laser
var
irradiate
stealth
used
intensity
wavelength
proc
radiation_aftereffect()
get_cooldown()
/obj/item/hemostat/supermatter
var
obj/item/nuke_core/supermatter_sliver/sliver
proc
Consume()
/obj/item/hfr_box
var
box_type
part_path
/obj/item/hfr_box/core
proc
build_reactor()
/obj/machinery/hypertorus/interface
var
obj/machinery/atmospherics/components/unary/hypertorus/core/connected_core
proc
gas_list_to_gasid_list()
/obj/machinery/atmospherics/components/unary/hypertorus
var
icon_state_open
icon_state_off
icon_state_active
active
fusion_started
cracked
/turf/open/space/bluespace
var
obj/item/hilbertshotel/parentSphere
/turf/closed/indestructible/hoteldoor
var
obj/item/hilbertshotel/parentSphere
proc
promptExit()
/obj/item/organ/regenerative_core
var
inert
preserved
proc
inert_check()
preserved()
go_inert()
applyto()
/obj/item/holosign_creator
var
list/signs
max_signs
creation_time
holosign_type
holocreator_busy
/obj/structure/holosign
var
obj/item/holosign_creator/projector
use_vis_overlay
proc
attack_holosign()
/obj/item/holosign_creator/cyborg
var
shock
/obj/item/honey_frame
var
honeycomb_capacity
/obj/item/hot_potato
var
icon_off
icon_on
detonation_timerid
activation_time
timer
show_timer
reusable
sticky
forceful_attachment
stimulant
detonate_explosion
detonate_dev_range
detonate_heavy_range
detonate_light_range
detonate_flash_range
detonate_fire_range
active
color_val
datum/weakref/current
proc
colorize()
detonate()
force_onto()
activate()
deactivate()
/obj/item/hypernoblium_crystal
var
uses
/obj/item/immortality_talisman
var
cooldown
/obj/item/implant/chem
proc
on_death()
/obj/item/implant/krav_maga
var
datum/martial_art/krav_maga/style
/obj/item/implant/sad_trombone
proc
on_deathgasp()
/obj/item/implant/spell
var
autorobeless
obj/effect/proc_holder/spell/spell
/obj/item/implant/storage
var
max_slot_stacking
/obj/item/implant/tracking
var
lifespan_postmortem
allow_teleport
/obj/item/implant/tracking/c38
var
lifespan
timerid
/obj/item/implant/uplink
var
starting_tc
uplink_flag
proc
_component_removal()
/obj/item/implanter
var
obj/item/implant/imp
imp_type
/obj/item/implantpad
var
obj/item/implantcase/case
/obj/item/inspector
var
list/time_list
time_mode
print_sound_mode
obj/item/stock_parts/cell/cell
cell_cover_open
power_per_print
power_to_speak
proc
create_slip()
print_report()
/obj/item/inspector/clown
var
max_mode
list/mode_names
proc
cycle_print_time()
cycle_sound()
/obj/item/paper/fake_report
var
area/scanned_area
proc
generate_report()
/obj/item/inspector/clown/bananium
var
paper_charges
max_paper_charges
charges_per_paper
proc
check_settings_legality()
/obj/item/instrument/harmonica
proc
handle_speech()
/obj/item/instrument/piano_synth/headphones
proc
start_playing()
stop_playing()
/obj/machinery/component_printer
var
datum/component/remote_materials/materials
datum/techweb/techweb
list/current_unlocked_designs
proc
on_research()
on_removed()
print_component()
get_material_cost_data()
/obj/item/multitool/circuit
var
atom/marked_atom
proc
clear_marked_atom()
cleanup_marked_atom()
/obj/item/jammer
var
active
range
/obj/item/janicart_upgrade
var
overlay_greyscale_config
proc
install()
uninstall()
/obj/vehicle/ridden/janicart
var
obj/item/storage/bag/trash/trash_bag
obj/item/janicart_upgrade/installed_upgrade
proc
bag_deleted()
try_remove_bag()
/obj/item/key
proc
manual_suicide()
/obj/item/keycard
var
puzzle_id
/obj/item/kirbyplants
var
trimmable
static/list/random_plant_states
proc
change_visual()
generate_states()
/obj/item/kisser
var
kiss_type
cheek_kiss
/obj/item/knife/bloodletter
var
bleed_stacks_per_hit
/obj/item/language_manual
var
charges
datum/language/language
flavour_text
proc
use_charge()
/obj/item/laser_pointer
var
pointer_icon_state
turf/pointer_loc
energy
max_energy
effectchance
recharging
recharge_locked
obj/item/stock_parts/micro_laser/diode
proc
laser_act()
/obj/item/latexballon
var
state
datum/gas_mixture/air_contents
proc
blow()
burst()
/obj/item/launchpad_remote
var
sending
datum/weakref/pad
proc
teleport()
/obj/machinery/launchpad/briefcase
var
closed
obj/item/storage/briefcase/launchpad/briefcase
/obj/item/lava_staff
var
turf_type
transform_string
reset_turf_type
reset_string
create_cooldown
create_delay
reset_cooldown
timer
static/list/banned_turfs
/obj/item/lazarus_injector
var
loaded
malfunctioning
revive_type
/obj/item/lighter
var
lit
fancy
overlay_state
overlay_list
proc
create_lighter_overlay()
set_lit()
/obj/item/lighter/greyscale
var
lighter_color
list/color_list
/obj/item/lightreplacer
var
max_uses
uses
increment
decrement
charge
bulb_shards
shards_required
proc
status_string()
Use()
AddUses()
AddShards()
Charge()
ReplaceLight()
Emag()
CanUse()
janicart_insert()
/obj/item/lipstick
var
colour
open
lipstick_trait
/obj/item/locator
var
temp
tracking_range
/obj/item/loot_table_maker
var
spawner_to_test
loot_count
list/spawned_table
list/stat_table
proc
make_table()
pick_loot()
/obj/item/mail
var
sort_tag
datum/weakref/recipient_ref
goodie_count
list/generic_goodies
postmarked
stamped
list/stamps
stamp_max
stamp_offset_x
stamp_offset_y
static/list/department_colors
proc
initialize_for_recipient()
junk_mail()
disposal_handling()
/obj/item/match
var
smoketime
lit
burnt
proc
matchignite()
matchburnout()
/obj/item/mecha_ammo
var
rounds
round_term
direct_load
load_audio
ammo_type
/obj/item/mecha_parts
proc
try_attach_part()
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
var
deflect_coeff
damage_coeff
proc
attack_react()
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
var
deflect_coeff
damage_coeff
proc
projectile_react()
/obj/item/mecha_parts/mecha_equipment/drill
var
drill_delay
drill_level
proc
move_ores()
drill_mob()
/obj/vehicle/sealed/mecha/working/ripley
var
fast_pressure_step_in
slow_pressure_step_in
hides
list/cargo
cargo_capacity
proc
update_pressure()
/obj/item/mecha_parts/mecha_equipment/extinguisher
proc
do_extinguish()
/obj/item/mecha_parts/mecha_equipment/generator
var
coeff
obj/item/stack/sheet/fuel
max_fuel
fuelrate_idle
fuelrate_active
rechargerate
proc
generator_init()
load_fuel()
/obj/item/mecha_parts/mecha_equipment/gravcatapult
var
atom/movable/movable_target
mode
proc
do_scatter()
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp
var
killer_clamp
clamp_damage
obj/vehicle/sealed/mecha/working/ripley/cargo_holder
clampsound
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam
var
obj/item/gun/medbeam/mech/medigun
/obj/item/mecha_parts/mecha_equipment/medical/sleeper
var
mob/living/carbon/patient
inject_amount
proc
patient_insertion_check()
go_out()
get_patient_stats()
get_patient_dam()
get_patient_reagents()
get_available_reagents()
inject_reagent()
/obj/item/mecha_parts/mecha_equipment/mining_scanner
var
scanning_time
/obj/vehicle/sealed/mecha/working
var
obj/structure/ore_box/box
proc
collect_ore()
/obj/item/mecha_parts/mecha_equipment/orebox_manager
var
obj/vehicle/sealed/mecha/working/clarke/hostmech
/obj/item/mecha_parts/mecha_equipment/rcd
var
mode
/obj/item/mecha_parts/mecha_equipment/repair_droid
var
health_boost
icon/droid_overlay
list/repairable_damage
/obj/item/mecha_parts/mecha_equipment/teleporter
var
teleport_range
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
var
coeff
list/use_channels
proc
get_charge()
get_chassis_area_power()
/obj/item/mecha_parts/mecha_equipment/thrusters
var
effect_type
proc
enable()
disable()
thrust()
generate_effect()
/obj/item/mecha_parts/mecha_equipment/thrusters/gas
var
move_cost
/obj/item/mecha_parts/mecha_equipment/weapon
var
projectile
fire_sound
projectiles_per_shot
variance
randomspread
projectile_delay
firing_effect_type
kickback
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic
var
projectiles
projectiles_cache
projectiles_cache_max
projectile_energy_cost
disabledreload
ammo_type
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher
var
missile_speed
missile_range
diags_first
proc
proj_init()
/obj/vehicle/sealed/mecha/combat/honker
var
squeak
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang
var
det_time
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove
var
punch_damage
can_toggle_lethal
/obj/item/mecha_parts/mecha_tracking
var
ai_beacon
recharging
obj/vehicle/sealed/mecha/chassis
proc
get_mecha_info()
shock()
recharge()
/obj/item/megaphone
var
spamcheck
list/voicespan
proc
handle_speech()
/obj/item/melee
proc
check_martial_counter()
/obj/item/melee/baseball_bat
var
homerun_ready
homerun_able
/obj/item/melee/baton
var
active
cooldown_check
cooldown
knockdown_time
stun_time_cyborg
clumsy_knockdown_time
stamina_damage
affect_cyborg
on_stun_sound
on_stun_volume
stun_animation
log_stun_attack
proc
baton_attack()
check_parried()
finalize_baton_attack()
baton_effect()
get_wait_description()
get_stun_description()
get_cyborg_stun_description()
get_unga_dunga_cyborg_stun_description()
additional_effects_non_cyborg()
additional_effects_cyborg()
set_batoned()
clumsy_check()
/obj/item/melee/baton/abductor
var
mode
sleep_time
time_to_cuff
proc
toggle()
SleepAttack()
CuffAttack()
ProbeAttack()
/obj/item/melee/baton/security/cattleprod
var
obj/item/assembly/igniter/sparkler
/obj/item/melee/baton/telescopic
var
on_sound
on_inhand_icon_state
active_force
proc
on_transform()
/obj/item/melee/blood_magic/construction
var
channeling
proc
check_menu()
/obj/item/melee/blood_magic/manipulator
proc
blood_draw()
check_menu()
/obj/item/melee/blood_magic/shackles
proc
CuffAttack()
/obj/item/melee/cleaving_saw
var
is_open
list/nemesis_factions
faction_bonus_force
swiping
bleed_stacks_per_hit
open_force
open_throwforce
proc
nemesis_effects()
on_transform()
/obj/item/melee/energy
var
sword_color_icon
blade_active
active_force
active_throwforce
active_sharpness
active_hitsound
active_w_class
active_heat
proc
make_transformable()
on_transform()
/obj/item/melee/energy/blade
var
datum/effect_system/spark_spread/spark_system
/obj/item/melee/energy/sword/bananium
var
next_trombone_allowed
proc
adjust_slipperiness()
/obj/item/melee/energy/sword/cyborg
var
hitcost
/obj/item/melee/energy/sword/saber
var
list/possible_colors
hacked
/obj/item/melee/flyswatter
var
list/strong_against
/obj/item/melee/ghost_sword
var
summon_cooldown
list/mob/dead/observer/spirits
proc
ghost_check()
/obj/item/melee/powerfist
var
click_delay
fisto_setting
gasperfist
obj/item/tank/internals/tank
proc
updateTank()
/obj/item/melee/roastingstick
var
obj/item/food/sausage/held_sausage
static/list/ovens
datum/beam/beam
extended
proc
attempt_transform()
on_transform()
finish_roasting()
/obj/structure/trap/eldritch
var
mob/owner
proc
set_owner()
unset_owner()
/obj/item/melee/sabre
proc
suicide_dismember()
manual_suicide()
/obj/item/melee/skateboard
var
board_item_type
/obj/item/melee/supermatter_sword
var
obj/machinery/power/supermatter_crystal/shard
balanced
proc
consume_everything()
consume_turf()
/obj/item/storage/backpack/duffelbag/cursed
var
hunger
/obj/item/mending_globule
var
obj/item/bodypart/bodypart
heals_left
/obj/item/mine_bot_upgrade
proc
upgrade_bot()
/obj/item/minespawner
var
mine_type
active
proc
deploy_mine()
/obj/item/mining_scanner
var
cooldown
current_cooldown
/obj/item/mjollnir
var
wielded
proc
on_wield()
on_unwield()
shock()
/obj/item/mmi/posibrain
var
ask_role
next_ask
askDelay
searching
autoping
begin_activation_message
success_message
fail_message
posibrain_job_path
new_mob_message
dead_message
recharge_message
list/possible_names
picked_name
can_enter
proc
ping_ghosts()
check_success()
is_occupied()
activate()
transfer_personality()
/obj/item/modular_computer/laptop
var
start_open
icon_state_closed
w_class_open
slowdown_open
proc
open_computer()
try_toggle_open()
toggle_open()
/obj/item/modular_computer/laptop/preset
proc
install_programs()
/obj/item/modular_computer/processor
var
obj/machinery/modular_computer/machinery_computer
/obj/item/modular_computer/tablet/preset/cargo
proc
get_cargochat_username()
/obj/item/mop/advanced
var
refill_enabled
refill_rate
refill_reagent
/obj/item/multitool/field_debug
var
list/field_params
field_type
operating
datum/proximity_monitor/advanced/current
mob/listeningTo
proc
setup_debug_field()
on_mob_move()
check_turf()
/obj/item/necromantic_stone
var
list/spooky_scaries
unlimited
proc
check_spooky()
equip_roman_skeleton()
/obj/item/newspaper
var
screen
pages
curr_page
list/datum/newscaster/feed_channel/news_content
scribble
scribble_page
wantedAuthor
wantedCriminal
wantedBody
wantedPhoto
creationTime
proc
notContent()
/obj/item/nitrium_crystal
var
cloud_size
/obj/item/nuke_core
var
pulse
cooldown
pulseicon
/obj/item/nuke_core_container
var
obj/item/nuke_core/core
proc
load()
seal()
/obj/item/nuke_core_container/supermatter
var
obj/item/nuke_core/supermatter_sliver/sliver
/obj/item/nullrod/staff
var
shield_icon
/obj/item/onetankbomb
var
status
obj/item/assembly_holder/bombassembly
obj/item/tank/bombtank
/obj/item/organ/alien
var
list/alien_powers
/obj/item/organ/body_egg
proc
egg_process()
RefreshInfectionImage()
AddInfectionImages()
RemoveInfectionImages()
/obj/item/organ/brain/nightmare
var
obj/effect/proc_holder/spell/targeted/shadowwalk/shadowwalk
/obj/item/organ/cyberimp/arm
var
obj/hand
list/items_to_create
list/items_list
obj/item/active_item
extend_sound
retract_sound
proc
SetSlotFromZone()
on_item_attack_self()
dropkey()
Retract()
Extend()
/obj/item/organ/cyberimp/brain/anti_drop
var
active
list/stored_items
proc
release_items()
on_held_item_dropped()
/obj/item/organ/cyberimp/brain/anti_stun
var
static/list/signalCache
stun_cap_amount
proc
on_signal()
clear_stuns()
reboot()
/obj/item/organ/cyberimp/chest/nutriment
var
hunger_threshold
synthesizing
poison_amount
proc
synth_cool()
/obj/item/organ/cyberimp/chest/reviver
var
revive_cost
reviving
reviver_cooldown
proc
heal()
undo_heart_attack()
/obj/item/organ/cyberimp/eyes/hud
var
HUD_type
HUD_trait
/obj/item/organ/eyes/night_vision
var
night_vision
/obj/item/organ/eyes/robotic/flashlight
var
obj/item/flashlight/eyelight/eye
/obj/item/organ/heart/cybernetic
var
dose_available
rid
ramount
emp_vulnerability
proc
used_dose()
/obj/structure/ethereal_crystal
var
obj/item/organ/heart/ethereal/ethereal_heart
crystal_heal_timer
being_built
proc
start_crystalization()
heal_ethereal()
/obj/item/organ/heart/gland/chem
var
list/possible_reagents
/obj/item/organ/heart/gland/electric
proc
zap()
/obj/item/organ/heart/gland/heal
proc
reject_implant()
reject_cyberimp()
replace_appendix()
replace_liver()
replace_lungs()
replace_stomach()
replace_eyes()
finish_replace_eyes()
replace_limb()
finish_replace_limb()
replace_blood()
keep_replacing_blood()
replace_chest()
/obj/item/organ/heart/gland/mindshock
var
list/mob/living/carbon/human/broadcasted_mobs
/obj/item/organ/heart/gland/plasma
proc
vomit_plasma()
/obj/item/organ/heart/gland/quantum
var
mob/living/carbon/entangled_mob
proc
quantum_swap()
/obj/structure/spider/spiderling
var
amount_grown
grow_as
obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
travelling_in_vent
directive
list/faction
proc
cancel_vent_move()
vent_move()
do_vent_move()
finish_vent_move()
/obj/item/organ/heart/gland/viral
proc
random_virus()
/obj/item/organ/heart/nightmare
var
respawn_progress
obj/item/light_eater/blade
/obj/item/organ/liver/cybernetic
var
emp_vulnerability
/obj/item/organ/lungs/cybernetic
var
emp_vulnerability
/obj/item/organ/stomach/bone
var
milk_brute_healing
milk_burn_healing
/obj/item/organ/stomach/cybernetic
var
emp_vulnerability
/obj/item/organ/tongue/alien
var
static/list/languages_possible_alien
/obj/item/organ/tongue/bone
var
chattering
phomeme_type
list/phomeme_types
static/list/languages_possible_skeleton
/obj/item/organ/tongue/ethereal
var
static/list/languages_possible_ethereal
/obj/item/organ/tongue/fly
var
static/list/languages_possible_fly
/obj/item/orion_ship
var
active
/obj/item/paint
var
paint_color
paintleft
/obj/item/paint/anycolor
proc
check_menu()
/obj/structure/noticeboard
var
notices
proc
remove_item()
/obj/item/paperplane
var
hit_probability
obj/item/paper/internalPaper
/obj/item/paper/employment_contract
var
employee_name
/obj/item/paper/fluff/junkmail_redpill
var
nuclear_option_odds
/obj/item/paper/monitorkey
proc
print()
/obj/item/paper/secretrecipe
var
list/possible_recipes
recipe_id
proc
UpdateInfo()
/obj/item/paper_bin/bundlenatural
var
obj/item/stack/cable_coil/binding_cable
/obj/item/papercutter
var
obj/item/paper/storedpaper
obj/item/hatchet/cutterblade/storedcutter
cuttersecured
/obj/machinery/computer/message_monitor
var
obj/machinery/telecomms/message_server/linkedServer
datum/effect_system/spark_spread/spark_system
noserver
incorrectkey
defaultmsg
rebootmsg
screen
hacking
message
auth
optioncount
customsender
obj/item/pda/customrecepient
customjob
custommessage
proc
BruteForce()
UnmagConsole()
ResetMessage()
finish_bruteforce()
/obj/item/pda/chameleon
var
datum/action/item_action/chameleon/change/pda/chameleon_action
/obj/item/pda/clown
proc
AfterSlip()
after_sitcom_laugh()
/obj/item/pen/edagger
var
hidden_name
extended
proc
on_transform()
/obj/item/petri_dish/random
var
static/list/possible_samples
/obj/item/ph_booklet
var
number_of_pages
/obj/item/ph_paper
var
used
/obj/item/ph_meter
var
scanmode
/obj/item/phylactery
var
resurrections
datum/mind/mind
respawn_time
static/active_phylacteries
proc
rise()
/obj/item/pinpointer
var
active
atom/movable/target
minimum_range
alert
process_scan
icon_suffix
proc
toggle_on()
scan_for_target()
get_direction_icon()
/obj/item/pinpointer/pair
var
other_pair
/obj/item/pinpointer/shuttle
var
obj/shuttleport
/obj/item/pipe/trinary/flippable
var
flipped
/obj/machinery/atmospherics/components/trinary
var
flipped
proc
set_overlay_offset()
/obj/item/pipe_dispenser
var
datum/effect_system/spark_spread/spark_system
p_dir
p_init_dir
p_flipped
paint_color
atmos_build_speed
disposal_build_speed
transit_build_speed
destroy_speed
reprogram_speed
category
piping_layer
ducting_layer
datum/pipe_info/recipe
static/datum/pipe_info/first_atmos
static/datum/pipe_info/first_disposal
static/datum/pipe_info/first_transit
mode
upgrade_flags
proc
install_upgrade()
activate()
mouse_wheeled()
/obj/item/pipe_meter
var
piping_layer
proc
setAttachLayer()
/obj/structure/disposalconstruct
var
obj/pipe_type
pipename
proc
get_disposal_dir()
after_rot()
can_be_rotated()
is_pipe()
can_place()
/obj/structure/c_transit_tube
var
flipped
build_type
flipped_build_type
base_icon
proc
can_wrench_in_loc()
after_rot()
/obj/item/rpd_upgrade
var
upgrade_flags
/obj/item/pipe_painter
var
paint_color
/obj/item/plant_analyzer
proc
do_plant_stats_scan()
do_plant_chem_scan()
plant_biotype_health_scan()
plant_biotype_chem_scan()
scan_tray_stats()
scan_tray_chems()
scan_plant_stats()
scan_plant_chems()
get_analyzer_text_traits()
get_analyzer_text_chem_genes()
get_analyzer_text_chem_contents()
get_graft_text()
/obj/item/plaque
var
plaque_path
engraved
/obj/structure/plaque
var
engraved
/obj/item/plate
var
max_items
max_x_offset
max_height_offset
placement_offset
proc
AddToPlate()
ItemRemovedFromPlate()
ItemMoved()
/obj/item/pneumatic_cannon
var
maxWeightClass
loadedWeightClass
obj/item/tank/internals/tank
gasPerThrow
list/loadedItems
pressureSetting
checktank
range_multiplier
throw_amount
fire_mode
automatic
clumsyCheck
list/allowed_typecache
charge_amount
charge_ticks
charge_tick
charge_type
selfcharge
fire_sound
spin_item
proc
init_charge()
can_load_item()
load_item()
Fire()
fire_items()
throw_item()
get_target()
updateTank()
fill_with_type()
/obj/item/pneumatic_cannon/pie
var
static/list/pie_typecache
/obj/item/poster
var
poster_type
obj/structure/sign/poster/poster_structure
proc
react_to_deletion()
/obj/structure/sign/poster
var
original_name
ruined
random_basetype
never_random
poster_item_name
poster_item_desc
poster_item_icon_state
poster_item_type
proc
randomise()
roll_and_drop()
/obj/item/poster/wanted
var
postHeaderText
postHeaderColor
background
postName
postDesc
/obj/item/powersink
var
max_heat
internal_heat
mode
admins_warned
obj/structure/cable/attached
proc
set_mode()
release_heat()
drain_power()
/obj/item/pressure_plate
var
trigger_mob
trigger_item
specific_item
trigger_silent
sound/trigger_sound
obj/item/assembly/signaler/sigdev
roundstart_signaller
roundstart_signaller_freq
roundstart_signaller_code
roundstart_hide
removable_signaller
active
image/tile_overlay
can_trigger
trigger_delay
protected
undertile_pressureplate
proc
on_entered()
trigger()
ToggleActive()
/obj/item/pressure_plate/hologrid
var
reward
claimed
/obj/item/price_tagger
var
price
/obj/item/pushbroom
proc
on_wield()
on_unwield()
sweep()
janicart_insert()
/obj/machinery/disposal/bin
proc
do_flush()
/obj/item/quantum_keycard
var
obj/machinery/quantumpad/qpad
/obj/item/queen_bee
var
mob/living/simple_animal/hostile/bee/queen/queen
/obj/item/rack_parts
var
building
/obj/item/radio/headset/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/raw_anomaly_core
var
anomaly_type
proc
create_core()
/obj/item/razor
proc
shave()
/obj/item/rcl
var
obj/structure/pipe_cleaner/last
obj/item/stack/pipe_cleaner_coil/loaded
max_amount
active
list/colors
current_color_index
ghetto
datum/radial_menu/persistent/wiring_gui_menu
mob/listeningTo
proc
on_wield()
on_unwield()
is_empty()
getMobhook()
trigger()
layCable()
findLinkingCable()
wiringGuiGenerateChoices()
showWiringGui()
wiringGuiUpdate()
wiringGuiReact()
/obj/structure/pipe_cleaner
var
d1
d2
obj/item/stack/pipe_cleaner_coil/stored
proc
handlecable()
cut_pipe_cleaner()
update_stored()
/obj/item/stack/pipe_cleaner_coil
proc
give()
get_new_pipe_cleaner()
place_turf()
pipe_cleaner_join()
/obj/item/reagent_containers/blood
var
blood_type
unique_blood
labelled
/obj/item/reagent_containers/chem_pack
var
sealed
/obj/item/reagent_containers/chemtank
var
on
usage_ratio
injection_amount
proc
toggle_injection()
turn_on()
turn_off()
/obj/item/reagent_containers/food/condiment
var
icon_empty
icon_preempty
/obj/item/reagent_containers/food/condiment/pack
var
list/possible_states
originalname
proc
on_reagent_add()
on_reagent_del()
/obj/item/reagent_containers/food/drinks/bottle
var
bottle_knockdown_duration
/obj/item/reagent_containers/food/drinks/bottle/absinthe
proc
redact()
/obj/item/reagent_containers/food/drinks/bottle/molotov
var
list/accelerants
active
proc
explode()
/obj/item/reagent_containers/food/drinks/bottle/pruno
var
fermentation_time
fermentation_time_remaining
fermentation_timer
proc
check_fermentation()
do_fermentation()
/obj/item/reagent_containers/food/drinks/bottle/wine
proc
generate_vintage()
/obj/item/reagent_containers/food/drinks/colocup
var
random_sprite
/obj/item/reagent_containers/food/drinks/waterbottle
var
cap_icon_state
cap_on
cap_lost
mutable_appearance/cap_overlay
flip_chance
/obj/item/reagent_containers/glass/bottle/traitor
var
extra_reagent
/obj/item/reagent_containers/glass/maunamug
var
obj/item/stock_parts/cell/cell
open
on
proc
change_power_status()
/obj/item/reagent_containers/glass/mortar
var
obj/item/grinded
/obj/item/reagent_containers/honeycomb
var
honey_color
proc
set_reagent()
/obj/item/reagent_containers/hypospray
var
ignore_flags
infinite
proc
inject()
/obj/item/reagent_containers/medigel
var
can_fill_from_container
apply_type
apply_method
self_delay
squirt_mode
/obj/item/reagent_containers/pill/maintenance
var
static/list/names
static/list/descs
/obj/item/reagent_containers/spray
var
stream_mode
current_range
spray_range
stream_range
can_fill_from_container
can_toggle_range
proc
spray()
do_spray()
toggle_stream_mode()
empty()
/obj/item/reagent_containers/spray/chemsprayer/janitor
var
generate_amount
generate_type
last_generate
generate_delay
/obj/item/reagent_containers/spray/mister
var
obj/item/watertank/tank
/obj/item/reagent_containers/spray/waterflower/cyborg
var
generate_amount
generate_type
last_generate
generate_delay
proc
generate_reagents()
/obj/item/restraints/handcuffs
var
cuffsound
trashtype
proc
apply_cuffs()
/obj/item/restraints/legcuffs/bola
var
knockdown
proc
ensnare()
/obj/item/restraints/legcuffs/beartrap
var
armed
trap_damage
proc
close_trap()
spring_trap()
/obj/item/restraints/legcuffs/beartrap/energy
proc
dissipate()
/obj/item/restraints/legcuffs/bola/gonbola
var
datum/status_effect/gonbola_pacify/effectReference
/obj/item/resurrection_crystal
proc
resurrect()
/obj/item/retractor/advanced
proc
on_transform()
/obj/item/reverse_bear_trap
var
ticking
time_left
escape_chance
struggling
time_since_last_beep
datum/looping_sound/reverse_bear_trap/soundloop
datum/looping_sound/reverse_bear_trap_beep/soundloop2
proc
snap()
reset()
arm()
/obj/item/ritual_totem
proc
block_magic()
expire()
/obj/item/stack/sheet/rglass/cyborg
var
datum/robot_energy_storage/glasource
glacost
/obj/item/robot_model/miner
var
obj/item/t_scanner/adv_mining_scanner/cyborg/mining_scanner
/obj/item/roller
proc
deploy_roller()
/obj/item/roller/robo
var
obj/structure/bed/roller/loaded
/obj/structure/bed/roller
var
foldabletype
/obj/item/roulette_wheel_beacon
var
used
proc
launch_payload()
/obj/item/rsf
var
spent_icon_state
matter
max_matter
to_dispense
dispense_cost
list/cost_by_item
list/matter_by_item
list/allowed_surfaces
discriptor
action_type
cooldown
cooldowndelay
proc
formRadial()
check_menu()
use_matter()
is_allowed()
/obj/item/rsf/cookiesynth
var
toxin
/obj/item/rupee
proc
on_entered()
put_in_crossers_hands()
/obj/item/sales_tagger
var
datum/bank_account/payments_acc
paper_count
max_paper_count
cut_multiplier
cut_max
cut_min
/obj/item/sbeacondrop
var
droptype
/obj/item/scalpel/advanced
proc
on_transform()
/obj/item/scalpel/supermatter
var
usesLeft
/obj/item/scanner_wand
var
selected_target
proc
return_patient()
/obj/item/screwdriver
var
random_color
static/list/screwdriver_colors
/obj/item/screwdriver/power
proc
on_transform()
/obj/item/scrying
var
mob/current_owner
/obj/item/scythe
var
swiping
/obj/item/seeds/replicapod
var
volume
ckey
realName
datum/mind/mind
blood_gender
blood_type
list/features
factions
list/quirks
sampleDNA
contains_sample
being_harvested
proc
on_reagents_del()
on_reagent_add()
on_reagent_del()
/obj/item/seeds/sample
var
sample_color
/obj/item/sequence_scanner
var
list/discovered
list/buffer
ready
cooldown
proc
gene_scan()
display_sequence()
recharge()
get_display_name()
/obj/machinery/computer/scan_consolenew
var
datum/techweb/stored_research
pulse_duration
pulse_strength
list/list/genetic_makeup_buffer
list/stored_mutations
list/stored_chromosomes
list/list/injector_selection
max_injector_selections
max_injector_mutations
max_injector_instability
injectorready
jokerready
scrambleready
obj/item/disk/data/diskette
list/delayed_action
genetic_damage_pulse_index
genetic_damage_pulse_timer
genetic_damage_pulse_type
enzyme_copy_timer
can_use_scanner
is_viable_occupant
is_scramble_ready
is_joker_ready
is_injector_ready
is_crispr_ready
is_pulsing
time_to_scramble
time_to_joker
time_to_injector
time_to_pulse
obj/machinery/dna_scannernew/connected_scanner
mob/living/carbon/scanner_occupant
list/tgui_occupant_mutations
list/tgui_console_mutations
list/tgui_diskette_mutations
list/tgui_console_chromosomes
list/tgui_genetic_makeup
list/tgui_advinjector_mutations
list/list/tgui_view_state
crispr_charges
proc
apply_genetic_makeup()
scanner_operational()
can_modify_occupant()
connect_to_scanner()
on_scanner_close()
on_scanner_open()
build_genetic_makeup_list()
build_mutation_list()
build_chrom_list()
check_discovery()
get_mut_by_ref()
randomize_GENETIC_DAMAGE_accuracy()
scramble()
genetic_damage_pulse()
set_default_state()
eject_disk()
set_connected_scanner()
react_to_scanner_del()
/obj/item/shadowcloak
var
mob/living/carbon/human/user
charge
max_charge
on
old_alpha
proc
Activate()
Deactivate()
/obj/item/sharpener
var
uses
increment
max
prefix
requires_sharpness
/obj/item/shell
var
shell_to_spawn
screw_delay
/obj/item/shield/energy/bananium
proc
adjust_slipperiness()
/obj/item/shield/mirror
var
illusions
proc
readd()
/obj/item/shield/riot
var
cooldown
proc
shatter()
/obj/item/shield/riot/flash
var
obj/item/assembly/flash/handheld/embedded_flash
/obj/item/shield/riot/tele
var
extended
proc
on_transform()
/obj/item/shuttle_curse
var
static/totalcurses
static/first_curse_time
static/list/remaining_curses
/obj/item/sign
var
sign_path
is_editable
proc
set_sign_type()
/obj/item/singularityhammer
var
charged
wielded
proc
on_wield()
on_unwield()
recharge()
vortex()
/obj/item/skillchip/job/chef
var
datum/martial_art/cqc/under_siege/style
/obj/item/slime_cookie
var
taste
nutrition
proc
do_effect()
/obj/item/slime_cookie/pyrite
var
colour
/obj/item/slime_extract/adamantine
proc
reset_armor()
/obj/item/slime_extract/bluespace
var
teleport_ready
teleport_x
teleport_y
teleport_z
/obj/item/slimepotion/slime/sentience
var
list/not_interested
being_used
sentience_type
proc
after_success()
/obj/item/slimepotion/slime/renaming
var
being_used
/obj/item/slimecross/burning
proc
do_effect()
/obj/item/slimecross/burning/oil
proc
boom()
/obj/item/slimecross/charged
proc
do_effect()
/obj/item/slimecross/charged/gold
var
max_spawn
spawned
proc
startTimer()
/obj/item/slimecross/charged/oil
proc
boom()
/obj/item/slimecross/chilling
proc
do_effect()
/obj/item/slimecross/chilling/bluespace
var
list/allies
active
/obj/item/slimecross/chilling/oil
proc
boom()
/obj/item/slimecross/chilling/sepia
var
list/allies
/obj/item/slimecross/consuming
var
nutriment_eaten
nutriment_required
cooldown
last_produced
cookies
cookietype
proc
spawncookie()
/obj/item/slimecross/industrial
var
plasmarequired
itempath
plasmaabsorbed
itemamount
proc
do_after_spawn()
/obj/item/slimepotion/fireproof
var
uses
/obj/item/slimecross/prismatic
var
paintcolor
/obj/item/slimecross/recurring
var
extract_type
obj/item/slime_extract/extract
cooldown
max_cooldown
/obj/item/slimecross/regenerative
proc
core_effect()
core_effect_before()
/obj/item/slimecross/regenerative/bluespace
var
turf/open/T
/obj/item/slimecross/regenerative/darkblue
proc
fireproof()
/obj/item/slimecross/selfsustaining
var
extract_type
/obj/item/slimecrossbeaker
var
del_on_empty
list/list_reagents
/obj/item/slimecrossbeaker/autoinjector
var
ignore_flags
self_use_only
/obj/item/slimepotion/lavaproof
var
uses
/obj/item/slimepotion/slime/sentience/mining
var
base_health_add
base_damage_add
base_speed_add
base_cooldown_add
/obj/item/slimepotion/spaceproof
var
uses
/obj/item/slimepotion/transference
var
prompted
animal_type
/obj/item/small_delivery
var
giftwrapped
sort_tag
obj/item/paper/note
obj/item/barcode/sticker
proc
unwrap_contents()
disposal_handling()
/obj/item/soap
var
cleanspeed
uses
proc
decreaseUses()
/obj/item/solar_assembly
var
tracker
glass_type
random_offset
proc
randomise_offset()
give_glass()
/obj/item/soulscythe
var
mob/living/simple_animal/soulscythe/soul
using
charging
move_cooldown
attack_cooldown
proc
use_blood()
give_blood()
on_resist()
break_out()
on_integrity_change()
on_attack()
on_secondary_attack()
shoot_target()
slash_target()
charge_target()
reset_spin()
/obj/item/storage/toolbox/mechanical
var
has_soul
/obj/item/sparkler
var
burntime
lit
proc
light()
/obj/item/spear
var
war_cry
icon_prefix
/obj/item/spear/explosive
var
obj/item/grenade/explosive
wielded
proc
on_wield()
on_unwield()
set_explosive()
/obj/item/stack/arcadeticket
proc
pay_tickets()
/obj/item/stack/cannonball
var
obj/projectile/projectile_type
/obj/item/stack/circuit_stack
var
circuit_type
chosen_circuit
/obj/item/stack/marker_beacon
var
picked_color
/obj/structure/marker_beacon
var
icon_prefix
remove_speed
picked_color
/obj/structure/big_delivery
var
giftwrapped
sort_tag
obj/item/paper/note
obj/item/barcode/sticker
proc
unwrap_contents()
disposal_handling()
/obj/item/stack/pipe_cleaner_coil/cyborg
proc
check_menu()
/obj/item/stack/sheet/bluespace_crystal
var
crystal_type
/obj/item/stack/sheet/cotton
var
pull_effort
loom_result
/obj/item/stack/sheet/wethide
var
wetness
drying_threshold_temperature
/obj/item/stack/sticky_tape
var
prefix
list/conferred_embed
/obj/item/stack/tile/carpet/neon
var
neon_icon
neon_icon_state
neon_inhand_icon_state
neon_color
emissive_alpha
/obj/item/stack/tile/light
var
state
/turf/open/floor/light
var
on
state
static/list/coloredlights
currentcolor
can_modify_colour
static/list/lighttile_designs
cycle
proc
populate_lighttile_designs()
check_menu()
/obj/item/stack/tile/mineral
var
mineralType
/obj/item/staff/bostaff
var
wielded
proc
on_wield()
on_unwield()
/obj/item/stamp/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/station_charter/revolution
var
cutoff
/obj/item/statuebust
var
impressiveness
/obj/item/storage/backpack/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/storage/backpack/santabag
proc
regenerate_presents()
/obj/item/storage/bag/ore
var
spam_protection
mob/listeningTo
proc
Pickup_ores()
/obj/structure/ore_box
proc
dump_box_contents()
/obj/item/storage/bag/quiver
var
arrow_path
/obj/item/storage/bag/sheetsnatcher
var
capacity
/obj/item/storage/basket/easter
proc
countEggs()
/obj/item/storage/belt
var
content_overlays
/obj/item/storage/belt/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/storage/belt/champion/wrestling
var
datum/martial_art/wrestling/style
/obj/item/storage/belt/holster/chameleon
var
datum/action/item_action/chameleon/change/chameleon_action
/obj/item/storage/book/bible/syndicate
var
uses
/obj/item/storage/box/cyber_implants
var
list/boxed
amount
/obj/item/storage/box/donkpockets
var
donktype
/obj/item/storage/box/hug/plushes
var
static/list/approved_by_corporate
/obj/item/storage/box/monkeycubes
var
cube_type
/obj/item/storage/box/papersack
var
list/papersack_designs
proc
check_menu()
/obj/item/storage/box/survival
var
mask_type
internal_type
medipen_type
proc
wardrobe_removal()
/obj/item/wallframe/flasher
var
id
/obj/item/storage/briefcase
var
folder_path
/obj/item/storage/briefcase/launchpad
var
obj/machinery/launchpad/briefcase/pad
/obj/item/storage/fancy
var
contents_tag
spawn_type
is_open
obj/fold_result
/obj/item/storage/fish_case/random
proc
select_fish_type()
/obj/item/storage/lockbox
var
broken
open
icon_locked
icon_closed
icon_broken
/obj/item/storage/organbox
var
cooling
proc
freeze()
unfreeze()
/obj/item/storage/part_replacer
var
works_from_distance
pshoom_or_beepboopblorpzingshadashwoosh
alt_sound
proc
play_rped_sound()
/obj/item/storage/part_replacer/bluespace
proc
on_part_entered()
on_insered_component_reagent_pre_add()
on_part_exited()
/obj/item/storage/pod
var
unlocked
/obj/item/storage/portable_chem_mixer
var
obj/item/reagent_containers/beaker
amount
list/dispensable_reagents
show_ph
proc
update_contents()
replace_beaker()
/obj/item/storage/secure
var
icon_locking
icon_sparking
icon_opened
code
l_code
l_set
l_setshort
l_hacking
open
can_hack_open
/obj/item/storage/toolbox/mechanical/old/clean
proc
calc_damage()
/obj/item/storm_staff
var
max_thunder_charges
thunder_charges
thunder_charge_time
static/list/excluded_areas
list/targeted_turfs
proc
recharge()
throw_thunderbolt()
/obj/item/supplypod_beacon
var
obj/machinery/computer/cargo/express/express_console
linked
ready
launched
proc
update_status()
endLaunch()
unlink_console()
link_console()
/obj/machinery/computer/cargo/express
var
message
printed_beacons
list/meme_pack_data
obj/item/supplypod_beacon/beacon
area/landingzone
podType
cooldown
locked
usingBeacon
proc
packin_up()
/obj/item/surprise_egg
proc
dispensePrize()
/obj/item/survivalcapsule
var
template_id
datum/map_template/shelter/template
used
proc
get_template()
/obj/item/suspiciousphone
var
dumped
/obj/item/swab
proc
update_swab_icon()
/obj/item/swapper
var
cooldown
next_use
obj/item/swapper/linked_swapper
proc
get_teleportable_container()
swap()
/obj/item/switchblade
var
start_extended
/obj/item/syndicatedetonator
var
timer
detonated
existent
/obj/item/t_scanner
var
on
proc
toggle_on()
scan()
/obj/item/t_scanner/adv_mining_scanner
var
cooldown
current_cooldown
range
/obj/item/tape
var
initial_icon_state
max_capacity
used_capacity
list/storedinfo
list/timestamp
used_capacity_otherside
list/storedinfo_otherside
list/timestamp_otherside
unspooled
list/icons_available
radial_icon_file
proc
update_available_icons()
unspool()
respool()
tapeflip()
/obj/item/taperecorder
var
recording
playing
playsleepseconds
obj/item/tape/mytape
starting_tape_type
open_panel
canprint
list/icons_available
radial_icon_file
time_warned
time_left_warning
datum/looping_sound/tape_recorder_hiss/soundloop
proc
readout()
update_available_icons()
update_sound()
eject()
can_use()
ejectverb()
record()
stop()
play()
print_transcript()
/obj/item/target
var
hp
list/bullethole_overlays
/obj/item/taster
var
taste_sensitivity
/obj/item/tattoo_kit
var
uses
max_uses
/obj/item/teleportation_scroll
var
uses
proc
teleportscroll()
/obj/item/thermometer
var
datum/reagents/attached_to_reagents
proc
remove_thermometer()
try_put_in_hand()
/obj/item/ticket_machine_ticket
var
saved_maptext
mob/living/carbon/owner
obj/machinery/ticket_machine/source
ticket_number
/obj/item/toy/ammo/gun
var
amount_left
/obj/item/toy/balloon
var
random_color
/obj/item/toy/braintoy
var
cooldown
/obj/item/toy/brokenradio
var
cooldown
/obj/item/toy/cards
var
parentdeck
deckstyle
card_hitsound
card_force
card_throwforce
card_throw_speed
card_throw_range
list/card_attack_verb_continuous
list/card_attack_verb_simple
proc
apply_card_vars()
/obj/item/toy/cards/cardhand
var
list/currenthand
choice
proc
check_menu()
update_sprite()
/obj/item/toy/cards/singlecard
var
cardname
flipped
proc
Flip()
/obj/item/toy/cards/deck/cas
var
card_face
blanks
decksize
card_text_file
list/allcards
/obj/item/toy/cards/singlecard/cas
var
card_face
blank
buffertext
/obj/item/toy/cards/deck/wizoff
var
theme
/obj/item/toy/clockwork_watch
var
cooldown
/obj/item/toy/dummy
var
doll_name
/obj/item/toy/eightball
var
shaking
on_cooldown
shake_time
cooldown_time
static/list/possible_answers
proc
MakeHaunted()
start_shaking()
get_answer()
clear_cooldown()
/obj/item/toy/eightball/broken
var
fixed_answer
/obj/item/toy/eightball/haunted
var
last_message
selected_message
list/votes
list/voted
static/list/haunted_answers
/obj/item/toy/eldritch_book
var
book_open
/obj/item/toy/figure
var
cooldown
toysay
toysound
/obj/item/toy/foamfinger
var
foamfinger_cooldown
/obj/item/toy/gun
var
bullets
/obj/item/toy/intento
var
list/current_sequence
list/player_sequence
score
static/list/sound_by_intent
state
index
next_process
next_icon_reset
proc
boot()
player_input()
process_start()
process_demo()
process_end()
process_retaliation()
cleanup()
render()
/obj/item/toy/mecha
var
timer
cooldown
cooldown_multiplier
quiet
wants_to_battle
in_combat
combat_health
max_combat_health
special_attack_charged
special_attack_type
special_attack_type_message
special_attack_cry
special_attack_cooldown
wins
losses
proc
combat_sleep()
withdraw_offer()
mecha_brawl()
check_battle_start()
special_attack_move()
super_special_attack()
/obj/item/toy/nuke
var
cooldown
/obj/item/toy/plush
var
list/squeak_override
stuffed
obj/item/grenade/grenade
obj/item/toy/plush/lover
obj/item/toy/plush/partner
obj/item/toy/plush/plush_child
obj/item/toy/plush/paternal_parent
obj/item/toy/plush/maternal_parent
static/list/breeding_blacklist
list/scorned
list/scorned_by
heartbroken
vowbroken
young
divine
mood_message
list/love_message
list/partner_message
list/heartbroken_message
list/vowbroken_message
list/parent_message
normal_desc
proc
love()
heartbreak()
scorned_by()
new_lover()
new_partner()
plop()
make_young()
bad_news()
cheer_up()
heal_memories()
/obj/item/toy/plush/goatplushie
var
going_hard
splat
proc
splat()
/obj/item/toy/plush/moth
var
suicide_count
/obj/item/toy/plush/ratplush
var
obj/item/toy/plush/narplush/clash_target
proc
clash_of_the_plushies()
/obj/item/toy/redbutton
var
cooldown
/obj/item/toy/seashell
var
static/list/possible_colors
/obj/item/toy/spinningtoy
proc
manual_suicide()
/obj/item/toy/sword
var
hacked
saber_color
proc
on_transform()
/obj/item/toy/talking
var
cooldown
messages
span
recharge_time
chattering
phomeme
proc
activation_message()
generate_messages()
do_toy_talk()
toy_talk()
/obj/item/toy/toy_xeno
var
cooldown
/obj/item/toy/waterballoon
proc
balloon_burst()
/obj/item/toy/windup_toolbox
var
active
proc
Rumble()
stopRumble()
/obj/item/toy/xmas_cracker
var
cracked
/obj/item/trade_chip
var
unlocked_pack_type
proc
try_to_unlock_contract()
/obj/item/training_toolbox
var
total_hits
lap_hits
proc
check_hit()
/obj/structure/training_machine
var
moving
range
turf/target_position
turf/starting_turf
move_speed
obj/attached_item
attack_cooldown
move_cooldown
proc
attach_item()
on_attached_delete()
remove_attached_item()
toggle()
stop_moving()
start_moving()
find_target_position()
try_attack()
handle_density()
/obj/item/trapdoor_remote
var
trapdoor_cooldown
trapdoor_cooldown_time
obj/item/assembly/trapdoor/internals
/obj/item/udder/gutlunch
proc
on_mob_attacking()
/obj/item/valentine
var
message
/obj/item/veilrender
var
charges
spawn_type
spawn_amt
activate_descriptor
rend_desc
spawn_fast
/obj/item/vending_refill
var
machine_name
list/products
list/contraband
list/premium
/obj/item/vibro_weapon
var
wielded
proc
on_wield()
on_unwield()
/obj/item/virgin_mary
var
used_up
static/list/mob_mobs
proc
manual_suicide()
/obj/item/wallframe
var
result_path
wall_external
pixel_shift
proc
try_build()
attach()
after_attach()
/obj/item/wallframe/picture
var
obj/item/photo/displayed
/obj/item/warp_cube
var
teleport_color
obj/item/warp_cube/linked
teleporting
/obj/item/warpwhistle
var
on_cooldown
mob/living/carbon/last_user
proc
interrupted()
end_effect()
/obj/item/weldingtool/experimental
var
last_gen
nextrefueltick
/obj/item/wheelchair
var
unfolded_type
proc
deploy_wheelchair()
/obj/item/wirecutters
var
random_color
static/list/wirecutter_colors
/obj/item/wisp_lantern
var
obj/effect/wisp/wisp
/obj/item/wrench/combat
proc
on_transform()
/obj/item/wrench/medical
var
suicider
/obj/item/zombie_hand
var
icon_left
icon_right
proc
check_feast()
/obj/structure/frame/machine
var
list/components
list/req_components
list/req_component_names
proc
update_namelist()
get_req_components_amt()
/obj/machinery/abductor
var
team_number
/obj/machinery/computer/camera_advanced/abductor
var
team_number
datum/action/innate/teleport_in/tele_in_action
datum/action/innate/teleport_out/tele_out_action
datum/action/innate/teleport_self/tele_self_action
datum/action/innate/vest_mode_swap/vest_mode_action
datum/action/innate/vest_disguise_swap/vest_disguise_action
datum/action/innate/set_droppoint/set_droppoint_action
obj/machinery/abductor/console/console
proc
IsScientist()
/obj/machinery/abductor/gland_dispenser
var
list/gland_types
list/gland_colors
list/amounts
proc
random_color()
Dispense()
/obj/machinery/accounting
var
obj/item/card/id/inserted_id
proc
remove_card()
/obj/machinery/ai_slipper
var
uses
cooldown
cooldown_time
/obj/machinery/air_sensor
var
on
frequency
datum/radio_frequency/radio_connection
proc
set_frequency()
/obj/machinery/airlock_sensor
var
master_tag
frequency
datum/radio_frequency/radio_connection
on
alert
proc
set_frequency()
/obj/machinery/anomalous_crystal
var
observer_desc
activation_method
list/possible_methods
activation_damage_type
cooldown_add
use_time
active
list/affected_targets
activation_sound
cooldown_timer
proc
ActivationReaction()
charge_animation()
/obj/machinery/anomalous_crystal/emitter
var
obj/projectile/generated_projectile
/obj/machinery/anomalous_crystal/helpers
var
ready_to_deploy
/obj/machinery/anomalous_crystal/theme_warp
var
terrain_theme
NewTerrainFloors
NewTerrainWalls
NewTerrainChairs
NewTerrainTables
list/NewFlora
florachance
/obj/machinery/artillerycontrol
var
reload
reload_cooldown
explosiondev
explosionmed
explosionlight
/obj/machinery/atmospherics/components/binary
proc
set_overlay_offset()
/obj/machinery/atmospherics/components/binary/circulator
var
active
last_pressure_delta
flipped
mode
obj/machinery/power/generator/generator
proc
return_transfer_air()
disconnectFromGenerator()
circulator_flip()
/obj/machinery/power/generator
var
obj/machinery/atmospherics/components/binary/circulator/cold_circ
obj/machinery/atmospherics/components/binary/circulator/hot_circ
lastgen
lastgenlev
lastcirc
proc
get_menu()
find_circs()
kill_circs()
/obj/machinery/atmospherics/components/binary/crystallizer
var
base_icon
datum/gas_mixture/internal
gas_input
progress_bar
quality_loss
datum/gas_recipe/selected_recipe
total_recipe_moles
proc
check_temp_requirements()
inject_gases()
internal_check()
heat_calculations()
heat_conduction()
moles_calculations()
dump_gases()
/obj/machinery/atmospherics/components/binary/dp_vent_pump
var
frequency
id
datum/radio_frequency/radio_connection
pump_direction
external_pressure_bound
input_pressure_min
output_pressure_max
pressure_checks
proc
set_frequency()
broadcast_status()
/obj/machinery/atmospherics/components/binary/passive_gate
var
target_pressure
frequency
id
datum/radio_frequency/radio_connection
proc
set_frequency()
broadcast_status()
/obj/machinery/atmospherics/components/binary/pressure_valve
var
target_pressure
frequency
id
datum/radio_frequency/radio_connection
is_gas_flowing
proc
set_frequency()
broadcast_status()
/obj/machinery/atmospherics/components/binary/temperature_gate
var
target_temperature
minimum_temperature
max_temperature
inverted
is_gas_flowing
/obj/machinery/atmospherics/components/binary/temperature_pump
var
heat_transfer_rate
max_heat_transfer_rate
/obj/machinery/atmospherics/components/binary/thermomachine
var
min_temperature
max_temperature
target_temperature
heat_capacity
interactive
cooling
base_heating
base_cooling
use_enviroment_heat
skipping_work
safeties
lastwarning
color_index
efficiency
parts_efficiency
proc
change_pipe_connection()
connect_pipes()
disconnect_pipes()
check_pipe_on_turf()
check_explosion()
explode()
/obj/machinery/atmospherics/components/binary/valve
var
valve_type
switching
proc
set_open()
finish_interact()
/obj/machinery/atmospherics/components/binary/volume_pump
var
transfer_rate
overclocked
frequency
id
datum/radio_frequency/radio_connection
proc
set_frequency()
broadcast_status()
/obj/machinery/atmospherics/components/tank
var
image/window
volume
max_pressure
gas_type
datum/gas_mixture/air_contents
static/list/breaking_sounds
static/list/knob_overlays
crack_states_count
static/list/crack_states
merger_id
static/list/merger_typecache
proc
refresh_pressure_limit()
fill_to_pressure()
toggle_side_port()
merger_adding()
merger_removing()
merger_refresh_complete()
smoothed()
refresh_window()
/obj/structure/tank_frame
var
construction_state
datum/material/material_end_product
proc
add_plating()
/obj/machinery/atmospherics/components/trinary/filter
var
transfer_rate
list/filter_type
frequency
datum/radio_frequency/radio_connection
proc
set_frequency()
/obj/machinery/atmospherics/components/trinary/mixer
var
target_pressure
node1_concentration
node2_concentration
proc
adjust_node1_value()
/obj/machinery/atmospherics/components/unary/bluespace_sender
var
base_icon
datum/gas_mixture/bluespace_network
gas_transfer_rate
list/base_prices
list/vendors
credits_gained
/obj/machinery/bluespace_vendor
var
obj/machinery/atmospherics/components/unary/bluespace_sender/connected_machine
empty_tanks
obj/item/tank/internal_tank
selected_gas
pumping
inserted_tank
tank_filling_amount
tank_cost
gas_price
map_spawned
base_icon
mode
proc
check_mode()
register_machine()
unregister_machine()
check_price()
/obj/machinery/atmospherics/components/unary/heat_exchanger
var
datum/weakref/partner_ref
update_cycle
/obj/machinery/atmospherics/components/unary/hypertorus/core
var
start_power
start_cooling
start_fuel
start_moderator
obj/machinery/hypertorus/interface/linked_interface
obj/machinery/atmospherics/components/unary/hypertorus/moderator_input/linked_moderator
obj/machinery/atmospherics/components/unary/hypertorus/fuel_input/linked_input
obj/machinery/atmospherics/components/unary/hypertorus/waste_output/linked_output
list/corners
list/machine_parts
datum/gas_mixture/internal_fusion
datum/gas_mixture/moderator_internal
list/moderator_scrubbing
moderator_filtering_rate
datum/hfr_fuel/selected_fuel
energy
core_temperature
internal_power
power_output
instability
delta_temperature
conduction
radiation
efficiency
heat_limiter_modifier
heat_output_max
heat_output_min
heat_output
waste_remove
heating_conductor
magnetic_constrictor
current_damper
power_level
iron_content
fuel_injection_rate
moderator_injection_rate
critical_threshold_proximity
critical_threshold_proximity_archived
safe_alert
warning_point
warning_alert
emergency_point
emergency_alert
melting_point
has_reached_emergency
lastwarning
obj/item/radio/radio
radio_key
engineering_channel
common_channel
datum/looping_sound/hypertorus/soundloop
last_accent_sound
fusion_temperature_archived
fusion_temperature
moderator_temperature_archived
moderator_temperature
coolant_temperature_archived
coolant_temperature
output_temperature_archived
output_temperature
temperature_period
final_countdown
proc
on_entered()
fusion_process()
moderator_fuel_process()
moderator_common_process()
evaporate_moderator()
process_damageheal()
check_nuclear_particles()
check_lightning_arcs()
check_gravity_pulse()
remove_waste()
process_internal_cooling()
inject_from_side_components()
check_deconstructable()
check_part_connectivity()
activate()
unregister_signals()
deactivate()
assert_gases()
update_pipenets()
update_temperature_status()
play_ambience()
check_fuel()
check_power_use()
check_gas_requirements()
dump_gases()
get_status()
alarm()
get_integrity_percent()
get_area_cell_percent()
check_alert()
countdown()
meltdown()
induce_hallucination()
emit_rads()
check_cracked_parts()
create_crack()
spill_gases()
check_spill()
/obj/machinery/hypertorus
var
active
icon_state_open
icon_state_off
icon_state_active
fusion_started
/obj/machinery/atmospherics/components/unary/outlet_injector
var
injecting
volume_rate
frequency
datum/radio_frequency/radio_connection
id
proc
inject()
set_frequency()
broadcast_status()
/obj/machinery/atmospherics/components/unary/portables_connector
var
obj/machinery/portable_atmospherics/connected_device
/obj/machinery/atmospherics/miner
var
spawn_id
spawn_temp
spawn_mol
max_ext_mol
max_ext_kpa
overlay_color
active
power_draw
power_draw_static
power_draw_dynamic_mol_coeff
power_draw_dynamic_kpa_coeff
broken
broken_message
proc
check_operation()
set_active()
set_broken()
update_power()
do_use_power()
mine_gas()
/obj/machinery/meter
var
frequency
atom/target
target_layer
proc
reattach_to_layer()
setAttachLayer()
status()
/obj/machinery/atmospherics/pipe/color_adapter
var
static/list/mutable_appearance/center_cache
/obj/machinery/atmospherics/pipe/heat_exchanging
var
minimum_temperature_difference
thermal_conductivity
icon_temperature
/obj/machinery/atmospherics/pipe/layer_manifold
var
list/front_nodes
list/back_nodes
proc
nullify_all_nodes()
get_attached_images()
get_attached_image()
find_all_connections()
/obj/machinery/atmospherics/pipe/multiz
var
mutable_appearance/center
mutable_appearance/pipe
obj/machinery/atmospherics/front_node
/obj/machinery/bci_implanter
var
busy
busy_icon_state
locked
datum/weakref/bci_to_implant
message_cooldown
proc
set_busy()
start_process()
complete_process()
/obj/machinery/biogenerator
var
processing
obj/item/reagent_containers/glass/beaker
points
efficiency
productivity
max_items
datum/techweb/stored_research
list/show_categories
selected_cat
proc
activate()
check_cost()
check_container_volume()
create_product()
insert_beaker()
eject_beaker()
/obj/machinery/blackbox_recorder
var
obj/item/stored
/obj/machinery/bluespace_beacon
var
obj/item/beacon/Beacon
/obj/machinery/bookbinder
var
busy
proc
bind_book()
/obj/machinery/bounty_board
var
datum/bank_account/current_user
datum/station_request/active_request
bounty_value
bounty_text
/obj/machinery/bsa/middle
var
datum/weakref/back_ref
datum/weakref/front_ref
proc
check_completion()
has_space()
get_cannon_direction()
/obj/machinery/button/door
var
normaldoorcontrol
specialfunctions
sync_doors
/obj/machinery/camera/autoname
var
number
/obj/machinery/control_point
var
obj/machinery/capture_the_flag/controlling
team
point_rate
game_area
proc
capture()
/obj/machinery/cell_charger
var
obj/item/stock_parts/cell/charging
charge_rate
proc
removecell()
/obj/machinery/chem_dispenser
var
obj/item/stock_parts/cell/cell
powerefficiency
amount
recharge_amount
recharge_counter
dispensed_temperature
show_ph
mutable_appearance/beaker_overlay
working_state
nopower_state
has_panel_overlay
obj/item/reagent_containers/beaker
list/dispensable_reagents
list/upgrade_reagents
list/emagged_reagents
list/recording_recipe
list/saved_recipes
proc
display_beaker()
work_animation()
replace_beaker()
/obj/machinery/chem_dispenser/chem_synthesizer
var
static/list/shortcuts
purity
proc
find_reagent()
/obj/machinery/chem_heater
var
obj/item/reagent_containers/beaker
target_temperature
heater_coefficient
on
dispense_volume
list/ui_client_list
tutorial_active
tutorial_state
proc
replace_beaker()
on_reaction_step()
add_ui_client_list()
remove_ui_client_list()
on_ui_deletion()
move_buffer()
get_purity_color()
/obj/machinery/chem_mass_spec
var
processing_reagents
delay_time
progress_time
lower_mass_range
upper_mass_range
list/log
obj/item/reagent_containers/beaker1
obj/item/reagent_containers/beaker2
cms_coefficient
proc
replace_beaker()
purify_reagents()
calculate_largest_mass()
calculate_smallest_mass()
estimate_time()
/obj/machinery/chem_master
var
obj/item/reagent_containers/beaker
obj/item/storage/pill_bottle/bottle
mode
condi
chosen_pill_style
chosen_condi_style
screen
list/analyze_vars
list/pill_styles
list/condi_styles
proc
replace_beaker()
strip_condi_styles_to_icons()
get_condi_styles()
guess_condi_style()
apply_condi_style()
check_reactions()
/obj/machinery/chem_recipe_debug
var
list/cached_reactions
index
processing
problem_string
impure_string
minorImpurity
majorImpurity
failed
should_force_temp
should_force_ph
force_temp
force_ph
vol_multiplier
react
react_time
process_all
list/reaction_names
reaction_stated
beaker_spawn
min_temp
datum/chemical_reaction/edit_recipe
proc
setup_reactions()
relay_all_reactions()
relay_ended_reaction()
setup_reaction()
/obj/machinery/computer/aifixer
var
mob/living/silicon/ai/occupier
restoring
proc
Fix()
/obj/machinery/computer/arcade
var
list/prize_override
proc
Reset()
prizevend()
/obj/machinery/computer/arcade/battle
var
enemy_name
enemy_hp
enemy_mp
temp
list/enemy_passive
finishing_move
pissed_off
max_passive
chosen_weapon
player_hp
player_mp
list/last_three_move
gameover
blocked
timer_id
list/weapons
bomb_cooldown
proc
enemy_setup()
screen_setup()
arcade_action()
enemy_action()
gameover_check()
weakpoint_check()
/obj/machinery/computer/arcade/orion_trail/kobayashi
var
list/event_whitelist
/obj/machinery/computer/atmos_alert
var
list/priority_alarms
list/minor_alarms
receive_frequency
datum/radio_frequency/radio_connection
proc
set_frequency()
/obj/machinery/computer/atmos_control
var
frequency
list/sensors
list/sensor_information
datum/radio_frequency/radio_connection
proc
set_frequency()
/obj/machinery/computer/bank_machine
var
siphoning
next_warning
obj/item/radio/radio
radio_channel
minimum_time_between_warnings
syphoning_credits
proc
end_syphon()
/obj/machinery/libraryscanner
var
obj/item/book/cache
/obj/machinery/computer/bsa_control
var
datum/weakref/cannon_ref
notice
target
area_aim
proc
calibrate()
get_target_name()
get_impact_turf()
fire()
deploy()
/obj/machinery/computer/chef_order
var
order_cooldown
static/list/order_datums
list/grocery_list
obj/item/radio/radio
radio_channel
proc
get_total_cost()
/obj/machinery/computer/department_orders
var
datum/supply_order/department_order
override_access
list/department_delivery_areas
list/dep_groups
proc
finalize_department_order()
calculate_cooldown()
/obj/machinery/computer/emergency_shuttle
var
auth_need
list/authorized
list/acted_recently
hijack_last_stage_increase
hijack_stage_time
hijack_stage_cooldown
hijack_flight_time_increase
hijack_completion_flight_time_set
hijack_hacking
hijack_announce
proc
authorize()
clear_recent_action()
increase_hijack_stage()
attempt_hijack_stage()
announce_hijack_stage()
/obj/machinery/computer/exodrone_control_console
var
obj/item/exodrone/controlled_drone
signal_lost
proc
start_drone_control()
on_exodrone_status_changed()
drone_destroyed()
end_drone_control()
/obj/machinery/computer/exoscanner_control
var
failed_popup
datum/exploration_site/selected_site
proc
stop_current_scan()
start_wide_scan()
start_point_scan()
start_deep_scan()
create_scan()
scan_failed()
/obj/machinery/computer/gateway_control
var
obj/machinery/gateway/G
proc
try_to_linkup()
try_to_connect()
/obj/machinery/computer/libraryconsole
var
screenstate
title
category
author
search_page
library_visitor_topic_cooldown
/obj/machinery/computer/mech_bay_power_console
var
obj/machinery/mech_bay_recharge_port/recharge_port
proc
reconnect()
/obj/machinery/mech_bay_recharge_port
var
obj/vehicle/sealed/mecha/recharging_mech
obj/machinery/computer/mech_bay_power_console/recharge_console
recharge_power
on
turf/recharging_turf
/obj/machinery/computer/mechpad
var
id
selected_id
obj/machinery/mechpad/connected_mechpad
list/obj/machinery/mechpad/mechpads
maximum_pads
proc
connect_to_pad()
try_launch()
pad_exists()
get_pad()
/obj/machinery/mechpad
var
id
display_name
obj/machinery/computer/mechpad/connected_console
list/obj/machinery/computer/mechpad/consoles
proc
launch()
/obj/machinery/computer/med_data
var
rank
screen
datum/data/record/active1
datum/data/record/active2
temp
printing
sortBy
order
proc
canUseMedicalRecordsConsole()
/obj/machinery/computer/pandemic
var
wait
datum/symptom/selected_symptom
obj/item/reagent_containers/beaker
proc
get_by_index()
get_virus_id_by_index()
get_viruses_data()
get_symptom_data()
get_resistance_data()
reset_replicator_cooldown()
eject_beaker()
/obj/machinery/piratepad
var
idle_state
warmup_state
sending_state
cargo_hold_id
/obj/machinery/computer/piratepad_control/civilian
var
obj/item/card/id/inserted_scan_id
proc
add_bounties()
pick_bounty()
id_insert()
id_eject()
/obj/machinery/computer/pod
var
obj/machinery/mass_driver/connected
id
timing
time
range
massdriver_countdown
proc
alarm()
/obj/machinery/computer/prisoner
var
obj/item/card/id/advanced/prisoner/contained_id
proc
id_insert()
id_eject()
/obj/machinery/computer/prisoner/gulag_teleporter_computer
var
default_goal
obj/machinery/gulag_teleporter/teleporter
obj/structure/gulag_beacon/beacon
mob/living/carbon/human/prisoner
datum/data/record/temporary_record
proc
scan_machinery()
findteleporter()
findbeacon()
teleport()
/obj/machinery/gulag_teleporter
var
locked
message_cooldown
breakout_time
jumpsuit_type
jumpskirt_type
shoes_type
emergency_plasglove_type
obj/machinery/gulag_item_reclaimer/linked_reclaimer
static/list/telegulag_required_items
proc
locate_reclaimer()
toggle_open()
strip_occupant()
handle_prisoner()
/obj/machinery/computer/prisoner/management
var
id
temp
status
timeleft
stop
screen
/obj/machinery/computer/rdservercontrol
var
screen
obj/machinery/rnd/server/temp_server
list/servers
list/consoles
badmin
/obj/machinery/computer/robotics
proc
can_control()
/obj/machinery/computer/sat_control
var
notice
proc
toggle()
/obj/machinery/satellite
var
mode
active
static/gid
id
proc
toggle()
/obj/machinery/computer/security
var
list/network
obj/machinery/camera/active_camera
turf/last_camera_turf
list/concurrent_users
map_name
atom/movable/screen/map_view/cam_screen
list/cam_plane_masters
atom/movable/screen/background/cam_background
proc
update_active_camera_screen()
show_camera_static()
get_available_cameras()
/obj/machinery/computer/shuttle/ferry
var
allow_silicons
allow_emag
/obj/machinery/computer/shuttle/mining
var
static/list/dumb_rev_heads
/obj/machinery/computer/shuttle/pod
proc
check_lock()
/obj/machinery/computer/slot_machine
var
money
plays
working
balance
jackpots
paymode
cointype
list/coinvalues
list/reels
list/symbols
proc
spin()
do_spin()
finish_spinning()
can_spin()
toggle_reel_spin()
randomize_reels()
give_prizes()
get_lines()
give_money()
give_payout()
dispense()
/obj/machinery/computer/station_alert
var
datum/station_alert/alert_control
proc
update_alarm_display()
/obj/machinery/computer/telecomms/monitor
var
screen
list/machinelist
obj/machinery/telecomms/SelectedMachine
network
temp
/obj/machinery/computer/telecomms/server
var
screen
list/servers
obj/machinery/telecomms/server/SelectedServer
network
temp
universal_translate
/obj/machinery/telecomms/server
var
list/log_entries
totaltraffic
/obj/machinery/computer/turbine_computer
var
obj/machinery/power/compressor/compressor
id
/obj/machinery/power/compressor
var
obj/machinery/power/turbine/turbine
datum/gas_mixture/gas_contained
turf/inturf
starter
rpm
rpmtarget
capacity
comp_id
efficiency
/obj/machinery/computer/upload
var
mob/living/silicon/current
proc
can_upload_to()
/obj/machinery/computer/vaultcontroller
var
obj/structure/cable/attached_cable
obj/machinery/door/airlock/vault/derelict/door1
obj/machinery/door/airlock/vault/derelict/door2
locked
siphoned_power
siphon_max
proc
update_cable()
find_airlocks()
attempt_siphon()
cycle_close()
cycle_open()
lock_vault()
unlock_vault()
activate_lock()
/obj/machinery/computer/warrant
var
screen
datum/data/record/current
/obj/machinery/debug_component_printer
var
list/all_circuit_designs
/obj/machinery/deepfryer
var
obj/item/food/deepfryholder/frying
cook_time
oil_use
fry_speed
frying_fried
frying_burnt
datum/looping_sound/deep_fryer/fry_loop
static/list/deepfry_blacklisted_items
proc
fry()
blow_up()
/obj/machinery/defibrillator_mount
var
obj/item/defibrillator/defib
clamps_locked
wallframe_type
/obj/machinery/destructive_scanner
var
scanning
proc
activate()
start_closing()
start_scanning()
finish_scanning()
open()
/obj/machinery/dish_drive
var
static/list/collectable_items
static/list/disposable_items
time_since_dishes
suction_enabled
transmit_enabled
list/dish_drive_contents
proc
do_the_dishes()
/obj/structure/disposalpipe/trunk
var
obj/linked
proc
getlinked()
/obj/structure/filler
var
obj/machinery/parent
/obj/machinery/door_buttons
var
idSelf
proc
findObjsByTag()
removeMe()
/obj/structure/door_assembly
var
overlays_file
state
base_name
mineral
obj/item/electronics/airlock/electronics
airlock_type
glass_type
glass
created_name
heat_proof_finished
previous_assembly
noglass
material_type
material_amt
proc
transfer_assembly_vars()
/obj/machinery/door/airlock/alarmlock
var
datum/radio_frequency/air_connection
air_frequency
/obj/machinery/door/airlock/external
var
space_dir
/obj/machinery/door/airlock/uranium
var
last_event
actually_radioactive
proc
radiate()
/obj/structure/firelock_frame
var
constructionStep
reinforced
/obj/machinery/door/firedoor/border_only
proc
on_exit()
/obj/machinery/door/keycard
var
puzzle_id
open_message
/obj/machinery/door/password
var
password
interaction_activated
voice_activated
proc
ask_for_pass()
/obj/machinery/door/window
var
base_state
obj/item/electronics/airlock/electronics
reinf
shards
rods
cable
list/debris
proc
open_and_close()
on_exit()
ntnet_receive()
/obj/machinery/door/window/brigdoor
var
id
/obj/machinery/door_buttons/access_button
var
idDoor
obj/machinery/door/airlock/door
obj/machinery/door_buttons/airlock_controller/controller
busy
proc
not_busy()
/obj/machinery/door_buttons/airlock_controller
var
obj/machinery/door/airlock/interiorAirlock
obj/machinery/door/airlock/exteriorAirlock
idInterior
idExterior
busy
lostPower
proc
onlyOpen()
onlyClose()
closeDoor()
cycleClose()
cycleOpen()
openDoor()
do_openDoor()
goIdle()
returnText()
/obj/structure/closet/secure_closet/brig
var
id
/obj/machinery/doppler_array
var
cooldown
next_announce
max_dist
record_number
printer_ready
list/records
proc
print()
rot_message()
sense_explosion()
/obj/machinery/doppler_array/research
var
datum/techweb/linked_techweb
/obj/machinery/drone_dispenser
var
icon_off
icon_on
icon_recharging
icon_creating
list/using_materials
starting_amount
iron_cost
glass_cost
power_used
mode
timer
cooldownTime
production_time
dispense_type
maximum_idle
work_sound
create_sound
recharge_sound
begin_create_message
end_create_message
recharge_message
recharging_text
break_message
break_sound
proc
count_shells()
/obj/machinery/electrolyzer
var
obj/item/stock_parts/cell/cell
on
mode
workingPower
efficiency
/obj/machinery/embedded_controller/radio
var
frequency
datum/radio_frequency/radio_connection
proc
set_frequency()
/obj/machinery/embedded_controller/radio/airlock_controller
var
exterior_door_tag
interior_door_tag
airpump_tag
sensor_tag
sanitize_external
/obj/machinery/embedded_controller/radio/simple_vent_controller
var
airpump_tag
/obj/machinery/fat_sucker
var
processing
start_at
stop_at
free_exit
bite_size
nutrients
nutrient_to_meat
datum/looping_sound/microwave/soundloop
breakout_time
next_fact
static/list/fat_facts
proc
start_extracting()
stop()
make_meat()
/obj/machinery/field
var
has_shocked
proc
shock()
clear_shock()
bump_field()
/obj/machinery/field/containment
var
obj/machinery/field/generator/field_gen_1
obj/machinery/field/generator/field_gen_2
proc
on_entered()
set_master()
block_singularity()
/obj/machinery/field/generator
var
power_level
active
power
state
warming_up
list/obj/machinery/field/containment/fields
list/obj/machinery/field/generator/connected_gens
clean_up
proc
check_power_level()
turn_off()
cool_down()
turn_on()
warm_up()
calc_power()
draw_power()
start_fields()
setup_field()
cleanup()
shield_floor()
place_floor()
block_singularity_if_active()
/obj/machinery/firealarm/partyalarm
var
static/party_overlay
/obj/machinery/food_cart
var
unpacked
obj/machinery/griddle/stand/cart_griddle
obj/machinery/smartfridge/food/cart_smartfridge
obj/structure/table/reinforced/cart_table
obj/effect/food_cart_stand/cart_tent
list/packed_things
proc
pack_up()
unpack()
check_setup_place()
lost_part()
/obj/machinery/fugitive_capture
proc
add_prisoner()
/obj/machinery/gibber
var
operating
dirty
gibtime
meat_produced
ignore_clothing
proc
eject()
go_out()
startgibbing()
make_meat()
/obj/machinery/gibber/autogibber
var
input_dir
/obj/machinery/gravity_generator
var
datum/proximity_monitor/advanced/gravity/gravity_field
sprite_number
datum/looping_sound/gravgen/soundloop
proc
get_status()
set_broken()
set_fix()
/obj/machinery/gravity_generator/part
var
obj/machinery/gravity_generator/main/main_part
proc
on_update_icon()
/obj/machinery/griddle
var
list/griddled_objects
datum/looping_sound/grill/grill_loop
on
variant
max_items
proc
on_expose_reagent()
AddToGrill()
ItemRemovedFromGrill()
ItemMoved()
GrillCompleted()
update_grill_audio()
/obj/machinery/grill
var
grill_fuel
obj/item/reagent_containers/food/grilled_item
grill_time
datum/looping_sound/grill/grill_loop
proc
finish_grill()
GrillCompleted()
/obj/machinery/gulag_item_reclaimer
var
list/stored_items
obj/machinery/gulag_teleporter/linked_teleporter
proc
drop_items()
/obj/machinery/harvester
var
interval
harvesting
warming_up
list/operation_order
allow_clothing
allow_living
proc
can_harvest()
start_harvest()
harvest()
end_harvesting()
/obj/machinery/holopad/tutorial
var
proximity_range
/obj/machinery/hydroponics/constructable
proc
can_be_rotated()
/obj/machinery/hypnochair
var
mob/living/carbon/victim
interrogating
start_time
trigger_phrase
timerid
message_cooldown
proc
set_phrase()
interrogate()
finish_interrogation()
interrupt_interrogation()
/obj/machinery/implantchair
var
ready
replenishing
ready_implants
max_implants
injection_cooldown
replenish_cooldown
implant_type
auto_inject
auto_replenish
special
special_name
message_cooldown
breakout_time
proc
implant()
implant_action()
replenish()
set_ready()
/obj/machinery/implantchair/brainwash
var
objective
custom
/obj/machinery/iv_drip
var
mob/living/carbon/attached
mode
transfer_rate
obj/item/reagent_container
use_internal_storage
static/list/drip_containers
inject_only
proc
attach_iv()
detach_iv()
get_reagent_holder()
eject_beaker()
toggle_mode()
/obj/machinery/iv_drip/plumbing
proc
can_be_rotated()
/obj/machinery/jukebox
var
active
list/rangers
stop
list/songs
datum/track/selection
volume
jukebox_error_cd
proc
activate_music()
dance_over()
/obj/machinery/jukebox/disco
var
list/spotlights
list/sparkles
proc
dance_setup()
hierofunk()
lights_spin()
dance()
dance2()
dance3()
dance4()
dance5()
/obj/machinery/keycard_auth
var
datum/callback/ev
event
obj/machinery/keycard_auth/event_source
mob/triggerer
waiting
proc
sendEvent()
eventSent()
triggerEvent()
eventTriggered()
trigger_event()
/obj/machinery/lapvend
var
obj/item/modular_computer/laptop/fabricated_laptop
obj/item/modular_computer/tablet/fabricated_tablet
state
devtype
total_price
credits
dev_cpu
dev_battery
dev_disk
dev_netcard
dev_apc_recharger
dev_printer
dev_card
proc
reset_order()
fabricate_and_recalc_price()
process_payment()
try_purchase()
/obj/structure/light_construct
var
stage
fixture_type
sheets_refunded
obj/machinery/light/new_light
obj/item/stock_parts/cell/cell
cell_connectors
/obj/machinery/limbgrower
var
selected_category
busy
production_coefficient
production_speed
datum/design/being_built
datum/techweb/stored_research
list/categories
proc
build_item()
build_limb()
can_build()
/obj/machinery/loot_locator
var
cooldown
next_use
proc
find_random_loot()
/obj/machinery/mecha_part_fabricator
var
list/queue
process_queue
datum/design/being_built
build_finish
build_start
list/build_materials
obj/item/stored_part
time_coeff
component_coeff
datum/techweb/stored_research
link_on_init
datum/component/remote_materials/rmat
list/part_sets
proc
output_part_info()
on_start_printing()
on_finish_printing()
get_resources_w_coeff()
check_resources()
build_next_in_queue()
build_part()
dispense_built_part()
add_part_set_to_queue()
add_to_queue()
remove_from_queue()
list_queue()
get_resource_cost_w_coeff()
get_construction_time_w_coeff()
AfterMaterialInsert()
is_insertion_ready()
/obj/machinery/medical_kiosk
var
obj/item/scanner_wand
default_price
active_price
pandemonium
scan_active
paying_customer
datum/bank_account/account
mob/living/carbon/human/H
mob/living/carbon/human/altPatient
obj/item/card/id/C
proc
inuse()
clearScans()
/obj/machinery/medipen_refiller
var
list/allowed
busy
proc
refill()
/obj/machinery/mineral
var
input_dir
output_dir
turf/input_turf
needs_item_input
proc
register_input_turf()
unregister_input_turf()
pickup_item()
unload_mineral()
/obj/machinery/mineral/equipment_vendor
var
icon_deny
obj/item/card/id/inserted_id
list/prize_list
proc
build_inventory()
RedeemVoucher()
/obj/machinery/mineral/labor_claim_console
var
obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine
machinedir
obj/item/radio/Radio
proc
locate_stacking_machine()
/obj/machinery/mineral/stacking_machine/laborstacker
var
points
obj/machinery/mineral/labor_claim_console/labor_console
/obj/machinery/mineral/ore_redemption
var
points
ore_multiplier
point_upgrade
list/ore_values
console_notify_timer
datum/techweb/stored_research
obj/item/disk/design_disk/inserted_disk
datum/component/remote_materials/materials
proc
smelt_ore()
can_smelt_alloy()
process_ores()
send_console_message()
/obj/machinery/mineral/processing_unit
var
obj/machinery/mineral/CONSOLE
on
datum/material/selected_material
selected_alloy
datum/techweb/stored_research
proc
process_ore()
get_machine_data()
smelt_ore()
smelt_alloy()
can_smelt()
generate_mineral()
/obj/machinery/mineral/processing_unit_console
var
obj/machinery/mineral/processing_unit/machine
machinedir
/obj/machinery/mineral/stacking_machine
var
obj/machinery/mineral/stacking_unit_console/console
stk_types
stk_amt
list/stack_list
stack_amt
datum/component/remote_materials/materials
force_connect
proc
process_sheet()
/obj/machinery/mineral/stacking_unit_console
var
obj/machinery/mineral/stacking_machine/machine
machinedir
/obj/machinery/modular_computer/console
var
console_department
/obj/machinery/modular_computer/console/preset
var
_has_second_id_slot
_has_printer
_has_battery
_has_ai
proc
install_programs()
/obj/machinery/modular_computer/console/preset/cargochat
var
datum/computer_file/program/chatclient/chatprogram
/obj/machinery/module_duplicator
var
datum/component/remote_materials/materials
list/scanned_designs
cost_per_component
proc
print_module()
finish_module_print()
finish_module_scan()
get_material_cost_data()
/obj/machinery/oven
var
obj/item/plate/oven_tray/used_tray
open
datum/looping_sound/oven/oven_loop
smoke_state
proc
add_tray_to_oven()
ItemMoved()
tray_removed_from_oven()
update_baking_audio()
set_smoke_state()
/obj/machinery/pdapainter
var
obj/item/card/id/stored_id_card
obj/item/pda/stored_pda
static/list/pda_type_blacklist
list/pda_types
list/card_trims
target_dept
proc
insert_pda()
eject_pda()
insert_id_card()
eject_id_card()
/obj/machinery/photocopier
var
obj/item/paper/paper_copy
obj/item/photo/photo_copy
obj/item/documents/document_copy
mob/living/ass
obj/item/toner/toner_cartridge
num_copies
color_mode
busy
category
proc
has_enough_toner()
do_copy_loop()
reset_busy()
give_pixel_offset()
make_devil_paper_copy()
make_paper_copy()
make_photo_copy()
make_document_copy()
make_blank_print()
make_ass_copy()
do_insertion()
remove_photocopy()
check_ass()
copier_blocked()
copier_empty()
/obj/machinery/pinpointer_dispenser
var
list/user_spawn_cooldowns
list/user_interact_cooldowns
start_bal
refund_amt
datum/bank_account/synth_acc
ppt_cost
expression_timer
funnyprob
list/slogan_list
slogan_entry
next_slogan_tick
next_spew_tick
proc
set_expression()
/obj/machinery/pipedispenser
var
wait
piping_layer
proc
verify_recipe()
/obj/machinery/plate_press
var
obj/item/stack/license_plates/empty/current_plate
pressing
proc
work_press()
/obj/machinery/plumbing/bottler
var
wanted_amount
turf/goodspot
turf/inputspot
turf/badspot
valid_output_configuration
/obj/machinery/plumbing/disposer
var
disposal_rate
/obj/machinery/plumbing/fermenter
var
eat_dir
proc
on_entered()
ferment()
/obj/machinery/plumbing/grinder_chemical
var
eat_dir
proc
on_entered()
grind()
/obj/machinery/plumbing/liquid_pump
var
pump_power
geyserless
obj/structure/geyser/geyser
volume
proc
pump()
/obj/structure/geyser
var
erupting_state
activated
reagent_id
potency
max_volume
start_volume
discovered
point_value
true_name
discovery_message
proc
start_chemming()
/obj/machinery/plumbing/pill_press
var
max_pill_volume
max_patch_volume
max_bottle_volume
product
min_volume
max_volume
current_volume
product_name
pill_number
list/pill_styles
list/stored_products
max_floor_products
/obj/machinery/plumbing/receiver
var
pull_amount
list/senders
next_index
proc
lose_senders()
/obj/machinery/plumbing/sender
var
obj/machinery/plumbing/receiver/target
proc
lose_teleport_target()
set_teleport_target()
teleport_chemicals()
/obj/machinery/plumbing/synthesizer
var
amount
static/list/possible_amounts
datum/reagent/reagent_id
list/dispensable_reagents
/obj/machinery/porta_turret_cover
var
obj/machinery/porta_turret/parent_turret
/obj/machinery/porta_turret/lasertag
var
team_color
/obj/machinery/porta_turret_construct
var
build_step
finish_name
obj/item/gun/installed_gun
/obj/machinery/portable_atmospherics/pump
var
heat_limit
pressure_limit
on
direction
target_pressure
/obj/machinery/portable_atmospherics/scrubber
var
heat_limit
pressure_limit
on
volume_rate
overpressure_m
use_overlays
list/scrubbing
proc
scrub()
/obj/machinery/portable_atmospherics/scrubber/huge
var
movable
/obj/machinery/power/turbine
var
opened
obj/machinery/power/compressor/compressor
turf/outturf
lastgen
productivity
/obj/machinery/power/emitter/energycannon/magical
var
list/active_tables
tables_required
/obj/machinery/power/energy_accumulator
var
wants_powernet
stored_energy
proc
get_stored_joules()
get_power_output()
release_energy()
/obj/machinery/power/floodlight
var
list/light_setting_list
light_power_coefficient
setting
proc
change_setting()
/obj/structure/floodlight_frame
var
state
/obj/machinery/power/port_gen
var
active
power_gen
power_output
consumption
base_icon
datum/looping_sound/generator/soundloop
proc
HasFuel()
UseFuel()
DropFuel()
handleInactive()
TogglePower()
/obj/machinery/power/port_gen/pacman
var
sheets
max_sheets
sheet_name
sheet_path
sheet_left
time_per_sheet
current_heat
proc
overheat()
/obj/machinery/power/rtg
var
power_gen
/obj/machinery/power/rtg/abductor
var
going_kaboom
proc
overload()
/obj/machinery/power/shieldwallgen
var
active
locked
shield_range
obj/structure/cable/attached
proc
setup_field()
cleanup_field()
block_singularity_if_active()
/obj/machinery/shieldwall
var
needs_power
obj/machinery/power/shieldwallgen/gen_primary
obj/machinery/power/shieldwallgen/gen_secondary
proc
drain_power()
block_singularity()
/obj/machinery/power/singularity_beacon
var
cooldown
active
icontype
proc
Activate()
Deactivate()
/obj/machinery/power/solar
var
id
obscured
sunfrac
azimuth_current
azimuth_target
obj/machinery/power/solar_control/control
needs_to_turn
needs_to_update_solar_exposure
obj/effect/overlay/panel
proc
set_control()
unset_control()
Make()
queue_turn()
queue_update_solar_exposure()
update_turn()
occlusion_setup()
update_solar_exposure()
/obj/machinery/power/solar_control
var
icon_screen
icon_keyboard
id
gen
lastgen
azimuth_target
azimuth_rate
track
obj/machinery/power/tracker/connected_tracker
list/connected_panels
proc
search_for_connected()
timed_track()
set_panels()
/obj/machinery/power/tracker
var
id
obj/machinery/power/solar_control/control
proc
set_control()
unset_control()
sun_update()
Make()
/obj/machinery/prisongate
var
gate_active
spam_cooldown_time
/obj/machinery/processor
var
broken
processing
rating_speed
rating_amount
list/processor_contents
static/list/processor_inputs
proc
process_food()
eject()
/obj/machinery/readybutton
var
ready
area/currentarea
eventstarted
proc
begin_event()
/obj/machinery/recharge_station
var
recharge_speed
repairs
proc
toggle_open()
process_occupant()
/obj/machinery/recharger
var
obj/item/charging
recharge_coeff
using_power
finished_recharging
static/list/allowed_devices
proc
setCharging()
/obj/machinery/research/explosive_compressor
var
obj/item/raw_anomaly_core/inserted_core
obj/item/transfer_valve/inserted_bomb
datum/timedevent/timeout_timer
testing
test_status
last_requirements_say
proc
say_requirements()
get_required_radius()
start_test()
end_test()
check_test()
timeout_test()
/obj/machinery/rnd/bepis
var
banking_amount
banked_cash
datum/bank_account/account
account_name
error_cause
major_threshold
minor_threshold
std
power_saver
inaccuracy_percentage
positive_cash_offset
negative_cash_offset
minor_rewards
proc
depositcash()
calcsuccess()
/obj/machinery/rnd/destructive_analyzer
var
decon_mod
proc
ConvertReqString2List()
finish_loading()
destroy_item()
user_try_decon_id()
unload_item()
ui_deconstruct()
/obj/machinery/rnd/experimentor
var
recentlyExperimented
mob/trackedIan
mob/trackedRuntime
badThingCoeff
resetTime
cloneMode
list/item_reactions
list/valid_items
list/critical_items_typecache
proc
ConvertReqString2List()
SetTypeReactions()
checkCircumstances()
matchReaction()
ejectItem()
throwSmoke()
experiment()
boom()
honk()
reset_exp()
warn_admins()
/obj/projectile/magic/aoe/fireball
var
exp_heavy
exp_light
exp_flash
exp_fire
/obj/machinery/rnd/production
var
efficiency_coeff
list/categories
datum/component/remote_materials/materials
allowed_department_flags
production_animation
allowed_buildtypes
list/datum/design/cached_designs
list/datum/design/matching_designs
department_tag
screen
selected_category
proc
update_designs()
calculate_efficiency()
do_print()
check_material_req()
check_reagent_req()
efficient_with()
user_try_print_id()
search()
generate_ui()
ui_header()
ui_screen_materials()
ui_screen_chemicals()
ui_screen_search()
design_menu_entry()
eject_sheets()
ui_screen_main()
ui_screen_category_view()
list_categories()
/obj/machinery/scanner_gate/luxury_shuttle
var
threshold
static/list/approved_passengers
static/list/check_times
list/payees
/obj/machinery/sheetifier
var
busy_processing
proc
CanInsertMaterials()
AfterInsertMaterials()
finish_processing()
/obj/machinery/shieldgen
var
active
list/deployed_shields
locked
shield_range
proc
shields_up()
shields_down()
/obj/machinery/shuttle_scrambler
var
active
credits_stored
siphon_per_tick
proc
toggle_on()
interrupt_research()
dump_loot()
send_notification()
toggle_off()
/obj/machinery/skill_station
var
working
work_timer
obj/item/skillchip/inserted_skillchip
proc
interrupt_operation()
toggle_open()
start_implanting()
implant()
start_removal()
remove_skillchip()
toggle_chip_active()
/obj/machinery/sleeper
var
efficiency
min_health
list/available_chems
controls_inside
list/possible_chems
list/chem_buttons
scrambled_chems
enter_message
proc
inject_chem()
chem_allowed()
reset_chem_buttons()
scramble_chem_buttons()
/obj/machinery/sleeper/party
var
leddit
spray_chems
/obj/machinery/smartfridge/drying_rack
var
drying
proc
toggle_drying()
rack_dry()
/obj/machinery/smartfridge/organ
var
repair_rate
/obj/machinery/smoke_machine
var
efficiency
on
cooldown
screen
useramount
setting
max_range
/obj/machinery/space_heater
var
obj/item/stock_parts/cell/cell
on
mode
set_mode
target_temperature
heating_power
efficiency
temperature_tolerance
settable_temperature_median
settable_temperature_range
display_panel
proc
toggle_power()
/obj/machinery/stasis
var
stasis_enabled
last_stasis_sound
stasis_can_toggle
mattress_state
obj/effect/overlay/vis/mattress_on
proc
play_power_sound()
stasis_running()
chill_out()
thaw_them()
/obj/machinery/status_display
var
message1
message2
index1
index2
proc
remove_display()
set_picture()
update_display()
set_message()
update()
display_shuttle_status()
examine_shuttle()
/obj/machinery/status_display/evac
var
frequency
mode
friendc
last_picture
/obj/machinery/status_display/shuttle
var
shuttle_id
/obj/machinery/teambuilder
var
team_color
team_radio
proc
on_entered()
/obj/machinery/telecomms/bus
var
change_frequency
/obj/machinery/telecomms/relay
var
broadcasting
receiving
proc
can()
can_send()
can_receive()
/obj/machinery/turretid
var
enabled
lethal
locked
control_area
ailock
shoot_cyborgs
list/turrets
proc
toggle_lethal()
toggle_on()
shoot_silicons()
updateTurrets()
/obj/machinery/vending/custom
var
datum/bank_account/private_a
max_loaded_items
list/base64_cache
/obj/machinery/wish_granter
var
charges
insisting
/obj/machinery/wish_granter_dark
var
chargesa
insistinga
/obj/mafia_game_board
var
game_id
datum/mafia_controller/MF
/obj/projectile/beam/beam_rifle
var
obj/item/gun/energy/beam_rifle/gun
structure_pierce_amount
structure_bleed_coeff
structure_pierce
do_pierce
wall_pierce_amount
wall_pierce
wall_devastate
aoe_structure_range
aoe_structure_damage
aoe_fire_range
aoe_fire_chance
aoe_mob_range
aoe_mob_damage
impact_structure_damage
impact_direct_damage
list/pierced
proc
AOE()
get_damage_coeff()
handle_impact()
handle_hit()
/obj/projectile/beam/lasertag
var
suit_types
/obj/projectile/beam/pulse/heavy
var
pierce_hits
/obj/projectile/beam/shrink
var
shrink_time
/obj/projectile/bullet/a84mm
var
anti_armour_damage
proc
do_boom()
/obj/projectile/bullet/a84mm_br
var
sturdy
/obj/projectile/bullet/c38/iceblox
var
temperature
/obj/projectile/bullet/incendiary
var
fire_stacks
/obj/projectile/bullet/p50
var
breakthings
/obj/projectile/bullet/pellet
var
tile_dropoff
tile_dropoff_s
/obj/projectile/bullet/reusable
var
ammo_type
dropped
proc
handle_drop()
/obj/projectile/bullet/reusable/lollipop
var
color2
/obj/projectile/colossus
var
explode_hit_objects
/obj/projectile/colossus/frost_orb
proc
orb_explosion()
/obj/projectile/colossus/wendigo_shockwave
var
wave_movement
wave_speed
pixel_moves
/obj/projectile/energy/chrono_beam
var
obj/item/gun/energy/chrono_gun/gun
/obj/projectile/energy/declone
var
radiation_chance
/obj/projectile/energy/tesla
var
zap_flags
zap_range
power
/obj/projectile/energy/tesla_cannon
var
shock_damage
/obj/projectile/gravityattract
var
turf/T
power
list/thrown_items
/obj/projectile/gravitychaos
var
turf/T
power
list/thrown_items
/obj/projectile/gravityrepulse
var
turf/T
power
list/thrown_items
/obj/projectile/hook
var
chain
knockdown_time
/obj/projectile/ion
var
emp_radius
/obj/projectile/kiss
proc
harmless_on_hit()
try_fluster()
/obj/projectile/magic/aoe
var
proxdet
/obj/projectile/magic/aoe/lightning
var
zap_power
zap_range
zap_flags
chain
mob/living/caster
/obj/projectile/magic/door
var
list/door_types
proc
CreateDoor()
OpenDoor()
/obj/structure/mineral_door
var
door_opened
isSwitchingStates
close_delay
openSound
closeSound
sheetType
sheetAmount
proc
TryToSwitchState()
SwitchState()
Open()
Close()
pickaxe_door()
crowbar_door()
/obj/projectile/magic/locker
var
weld
created
locker_suck
datum/weakref/locker_ref
/obj/structure/closet/decay
var
weakened_icon
auto_destroy
proc
decay()
unmagify()
/obj/projectile/magic/teleport
var
inner_tele_radius
outer_tele_radius
/obj/projectile/magic/wipe
proc
possession_test()
/obj/projectile/plasma
var
mine_range
/obj/projectile/temp
var
temperature
/obj/projectile/temp/basilisk
var
slowdown
/obj/structure/academy_wizard_spawner
var
mob/living/current_wizard
next_check
cooldown
faction
braindead_check
proc
give_control()
summon_wizard()
/obj/structure/alien/egg
var
base_icon
status
obj/item/clothing/mask/facehugger/child
proc
Grow()
Burst()
finish_bursting()
/obj/structure/alien/resin
var
resintype
/obj/structure/alien/weeds/node
var
lon_range
node_range
/obj/structure/altar_of_gods
var
datum/religion_sect/sect_to_altar
proc
reflect_sect_in_icons()
get_chaplains()
/obj/structure/barricade/security
var
deploy_time
deploy_message
proc
deploy()
/obj/structure/barricade/wooden
var
drop_amount
/obj/structure/bed/double
var
mob/living/goldilocks
/obj/structure/bed/nest
var
static/mutable_appearance/nest_overlay
/obj/structure/bedsheetbin
var
amount
list/sheets
obj/item/hidden
/obj/structure/beebox/premade
var
random_reagent
/obj/structure/blob/normal
var
initial_integrity
/obj/structure/blob/special/resource
var
resource_delay
/obj/structure/tray
var
obj/structure/bodycontainer/connected
/obj/structure/bodycontainer/morgue
var
beeper
beep_cooldown
next_beep
/obj/structure/bookcase
var
state
load_random_books
random_category
books_to_load
/obj/structure/bookcase/random/reference
var
ref_book_prob
/obj/structure/transit_tube
var
tube_construction
list/tube_dirs
exit_delay
enter_delay
proc
should_stop_pod()
pod_stopped()
has_entrance()
has_exit()
get_exit()
exit_delay()
enter_delay()
init_tube_dirs()
generate_tube_overlays()
create_tube_overlay()
/obj/structure/cable/multilayer
var
obj/effect/node/machinery_node
obj/effect/node/layer1/cable_node_1
obj/effect/node/layer2/cable_node_2
obj/effect/node/layer3/cable_node_3
proc
check_menu()
Reload()
/obj/structure/canister_frame/machine
var
obj/structure/canister_frame/machine/prev_tier
obj/structure/canister_frame/machine/next_tier
obj/item/stack/next_tier_reqitem
next_tier_reqitem_am
atom/finished_obj
/obj/structure/cannon
var
anchorable_cannon
obj/item/stack/cannonball/loaded_cannonball
charge_ignited
fire_delay
charge_size
fire_sound
proc
fire()
/obj/structure/cannon/trash
var
fires_before_deconstruction
/obj/structure/chair/bronze
var
turns
/obj/structure/chair/comfy
var
mutable_appearance/armrest
proc
GetArmrest()
update_armrest()
/obj/structure/chair/e_chair
var
last_time
/obj/structure/chair/pew/left
var
mutable_appearance/leftpewarmrest
proc
GetLeftPewArmrest()
update_leftpewarmrest()
/obj/structure/chair/pew/right
var
mutable_appearance/rightpewarmrest
proc
GetRightPewArmrest()
update_rightpewarmrest()
/obj/structure/chair/plastic
proc
snap_check()
/obj/structure/chair/sofa
var
mutable_appearance/armrest
proc
update_armrest()
/obj/structure/closet/body_bag/environmental
var
list/weather_protection
/obj/structure/closet/body_bag/environmental/prisoner
var
sinch_time
sinched
sinch_sound
/obj/structure/closet/body_bag/environmental/prisoner/syndicate
var
datum/gas_mixture/air_contents
proc
refresh_air()
/obj/structure/closet/cardboard
var
move_speed_multiplier
move_delay
egged
proc
ResetMoveDelay()
/obj/structure/closet/crate/bin
proc
do_animate()
do_close()
/obj/structure/closet/crate/critter
var
obj/item/tank/internals/emergency_oxygen/tank
/obj/structure/closet/crate/grave
var
lead_tomb
first_open
/obj/structure/closet/crate/mail
proc
populate()
/obj/structure/closet/crate/necropolis/tendril
var
spawned_loot
proc
try_spawn_loot()
/obj/structure/closet/crate/secure
var
tamperproof
proc
boom()
/obj/structure/closet/crate/secure/loot
var
code
lastattempt
attempts
codelen
qdel_on_open
spawned_loot
proc
spawn_loot()
/obj/structure/closet/infinite
var
replicating_type
stop_replicating_at
auto_close_time
proc
close_on_my_own()
/obj/structure/closet/secure_closet/brig/genpop
var
datum/weakref/assigned_id
/obj/structure/closet/secure_closet/freezer
var
jones
/obj/structure/closet/secure_closet/personal
var
registered_name
/obj/structure/cloth_pile
var
revive_time
mob/living/carbon/human/cloth_golem
proc
revive()
/obj/structure/cursed_money
proc
collapse()
/obj/structure/cursed_slot_machine
var
icon_screen
brightness_on
win_prob
proc
determine_victor()
/obj/structure/curtain
var
icon_type
open
opaque_closed
proc
toggle()
/obj/structure/destructible
var
break_message
break_sound
list/debris
/obj/structure/destructible/cult/pylon
var
last_heal
corrupt_delay
last_corrupt
/obj/structure/displaycase
var
obj/item/showpiece
obj/item/showpiece_type
alert
open
openable
custom_glass_overlay
obj/item/electronics/airlock/electronics
start_showpiece_type
list/start_showpieces
trophy_message
glass_fix
datum/alarm_handler/alarm_manager
proc
dump()
trigger_alarm()
insert_showpiece()
toggle_lock()
/obj/structure/displaycase/forsale
var
sale_price
datum/bank_account/payments_acc
/obj/structure/displaycase_chassis
var
obj/item/electronics/airlock/electronics
/obj/structure/disposalpipe
var
dpdir
initialize_dirs
flip_type
obj/structure/disposalconstruct/stored
proc
nextdir()
transfer()
transfer_to_dir()
expel()
can_be_deconstructed()
/obj/structure/disposaloutlet
var
active
turf/target
obj/structure/disposalpipe/trunk/trunk
obj/structure/disposalconstruct/stored
start_eject
eject_range
eject_speed
proc
expel()
expel_holder()
/obj/structure/disposalpipe/sorting
proc
check_sorting()
/obj/structure/disposalpipe/sorting/mail
var
sortType
list/sortTypes
/obj/structure/disposalpipe/trunk/multiz
var
multiz_dir
/obj/structure/easel
var
obj/item/canvas/painting
/obj/structure/eldritch_crucible
var
current_mass
max_mass
in_use
proc
devour()
/obj/structure/etherealball
var
TurnedOn
current_color
TimerID
range
power
proc
TurnOn()
TurnOff()
DiscoFever()
/obj/structure/extinguisher_cabinet
var
obj/item/extinguisher/stored_extinguisher
opened
proc
toggle_cabinet()
/obj/structure/falsewall
var
mineral
mineral_amount
walltype
girder_type
opening
proc
toggle_open()
ChangeToWall()
dismantle()
/obj/structure/falsewall/uranium
var
active
last_event
proc
radiate()
/turf/closed/wall/mineral/uranium
proc
radiate()
/obj/structure/fans
var
buildstacktype
buildstackamount
/obj/structure/fence
var
cuttable
hole_size
invulnerable
proc
update_cut_status()
/obj/structure/fence/door
var
open
proc
toggle()
update_door_status()
can_open()
/obj/structure/fermenting_barrel
var
open
can_open
speed_multiplier
proc
makeWine()
/obj/structure/filingcabinet/medical
var
virgin
proc
populate()
/obj/structure/filingcabinet/security
var
virgin
proc
populate()
/obj/structure/fireaxecabinet
var
locked
open
obj/item/fireaxe/fireaxe
proc
toggle_lock()
toggle_open()
/obj/structure/firepit
var
active
proc
toggleFirepit()
/obj/structure/fireplace
var
lit
fuel_added
flame_expiry_timer
proc
try_light()
adjust_light()
adjust_fuel_timer()
burn_time_remaining()
ignite()
put_out()
/obj/structure/flora/ash
var
harvested_name
harvested_desc
needs_sharp_harvest
harvest
harvest_amount_low
harvest_amount_high
harvest_time
harvest_message_low
harvest_message_med
harvest_message_high
harvested
base_icon
regrowth_time_low
regrowth_time_high
number_of_variants
proc
harvest()
regrow()
/obj/structure/flora/rock
var
obj/item/stack/mineResult
mineAmount
/obj/structure/flora/tree
var
log_amount
/obj/structure/flora/tree/pine
var
list/icon_states
/obj/structure/flora/tree/pine/xmas/presents
var
gift_type
unlimited
static/list/took_presents
/obj/structure/fluff
var
deconstructible
/obj/structure/girder
var
state
girderpasschance
can_displace
next_beep
/obj/structure/guillotine
var
blade_status
blade_sharpness
kill_count
current_action
proc
raise_blade()
drop_blade()
/obj/structure/guncase
var
case_type
gun_category
open
capacity
proc
show_menu()
check_menu()
/obj/structure/headpike
var
bonespear
obj/item/spear/spear
obj/item/bodypart/head/victim
/obj/structure/healingfountain
var
time_between_uses
last_process
/obj/structure/hivebot_beacon
var
bot_type
bot_amt
proc
warpbots()
/obj/structure/holosign/barrier
var
allow_walk
/obj/structure/holosign/barrier/cyborg/hacked
var
shockcd
proc
cooldown()
/obj/structure/holosign/barrier/medical
var
force_allaccess
buzzcd
proc
CheckHuman()
/obj/structure/kitchenspike
proc
release_mob()
/obj/structure/ladder
var
obj/structure/ladder/down
obj/structure/ladder/up
crafted
travel_time
proc
disconnect()
travel()
use()
check_menu()
show_fluff_message()
/obj/structure/ladder/unbreakable
var
id
height
/obj/structure/lavaland/ash_walker
var
faction
meat_counter
datum/team/ashwalkers/ashies
datum/linked_objective
proc
consume()
remake_walker()
spawn_mob()
/obj/structure/leaper_bubble
proc
on_entered()
/obj/structure/legionturret
var
projectile_type
initial_firing_time
shot_delay
faction
proc
set_up_shot()
fire()
fire_beam()
/obj/structure/life_candle
var
icon_state_active
icon_state_inactive
lit_luminosity
list/datum/mind/linked_minds
mob_type
datum/outfit/outfit
respawn_time
respawn_sound
proc
respawn()
/obj/structure/loom
proc
weave()
/obj/structure/mecha_wreckage
var
list/welder_salvage
salvage_num
list/crowbar_salvage
wires_removed
mob/living/silicon/ai/AI
list/parts
/obj/structure/microscope
var
obj/item/petri_dish/current_dish
proc
get_reagent_list()
/obj/structure/mining_shuttle_beacon
var
shuttle_ID
obj/docking_port/stationary/Mport
anti_spam_cd
console_range
proc
clear_cooldown()
/obj/structure/mirror/magic
var
race_flags
list/selectable_races
/turf/open/chasm
proc
set_target()
drop()
/obj/structure/moisture_trap
var
obj/item/hidden_item
critter_infested
list/loot
proc
CanReachInside()
/obj/structure/mopbucket
var
amount_per_transfer_from_this
/obj/structure/necropolis_arch
var
open
static/mutable_appearance/top_overlay
/obj/structure/necropolis_gate
var
open
changing_openness
locked
static/mutable_appearance/top_overlay
static/mutable_appearance/door_overlay
static/mutable_appearance/dais_overlay
obj/structure/opacity_blocker/sight_blocker
sight_blocker_distance
proc
on_exit()
toggle_the_gate()
/obj/structure/pitgrate
var
id
open
hidden
proc
OnButtonPressed()
update_openspace()
toggle()
reset_plane()
/turf/open/openspace
var
can_cover_up
can_build_on
proc
on_atom_created()
zfall_if_on_turf()
CanCoverUp()
CanBuildHere()
/obj/structure/plasticflaps
proc
update_atmos_behaviour()
check_anchored_state()
/obj/structure/punching_bag
var
list/hit_sounds
/obj/structure/reagent_dispensers/plumbed/storage
proc
can_be_rotated()
/obj/structure/reagent_dispensers/water_cooler
var
paper_cups
/obj/structure/reflector
var
deflector_icon_state
image/deflector_overlay
finished
admin
can_rotate
framebuildstacktype
framebuildstackamount
buildstacktype
buildstackamount
list/allowed_projectile_typecache
rotation_angle
proc
set_angle()
auto_reflect()
rotate()
/obj/structure/safe
var
maxspace
number_of_tumblers
open
locked
dial
list/tumblers
current_tumbler_index
space
explosion_count
proc
check_broken()
check_unlocked()
notify_user()
/obj/structure/showcase
var
deconstruction_state
/obj/structure/showerframe
proc
can_be_rotated()
/obj/structure/sign/barsign
var
panel_open
datum/barsign/chosen_sign
proc
set_sign()
set_sign_by_name()
pick_sign()
/obj/structure/sign/picture_frame/portrait
var
portrait_name
portrait_state
portrait_desc
/obj/structure/sign/poster/wanted
var
wanted_name
postName
postDesc
posterHeaderText
posterHeaderColor
proc
print_across_top()
/obj/structure/signpost
var
question
list/zlevels
/obj/structure/sink
var
busy
dispensedreagent
buildstacktype
buildstackamount
has_water_reclaimer
reclaiming
reclaim_rate
proc
drop_materials()
begin_reclamation()
/obj/structure/sinkframe
proc
can_be_rotated()
drop_materials()
/obj/structure/spawner/ice_moon
proc
clear_rock()
destroy_effect()
drop_loot()
/obj/structure/spawner/lavaland
var
gps
obj/effect/light_emitter/tendril/emitted_light
/obj/structure/speaking_tile
var
speaking
times_spoken_to
list/shenanigans
proc
SpeakPeace()
/obj/structure/spirit_board
var
virgin
next_use
planchette
lastuser
proc
spirit_board_pick_letter()
spirit_board_checks()
/obj/structure/stairs
var
force_open_above
terminator_mode
turf/listeningTo
proc
update_surrounding()
on_exit()
stair_ascend()
build_signal_listener()
force_open_above()
on_multiz_new()
isTerminator()
/obj/structure/swarmer
var
glow_range
/obj/structure/swarmer/trap
proc
on_entered()
/obj/structure/table/abductor/wabbajack
var
obj/machinery/power/emitter/energycannon/magical/our_statue
list/mob/living/sleepers
never_spoken
proc
sleeper_dreams()
/obj/structure/table/optable/abductor
var
inject_am
static/list/injected_reagents
proc
on_entered()
/obj/structure/table/rolling
var
list/attached_items
proc
RemoveItemFromTable()
/obj/structure/table/wood/fancy
var
smooth_icon
/obj/structure/table/wood/shuttle_bar
var
boot_dir
proc
on_entered()
is_barstaff()
/obj/structure/table_frame
var
framestack
framestackamount
proc
make_new_table()
/obj/structure/tank_dispenser
var
oxygentanks
plasmatanks
/obj/structure/toilet
var
open
cistern
w_items
mob/living/swirlie
buildstacktype
buildstackamount
/obj/structure/toilet/secret
var
obj/item/secret
secret_type
/obj/structure/transit_tube_pod
var
moving
datum/gas_mixture/air_contents
occupied_icon_state
obj/structure/transit_tube/current_tube
next_dir
next_loc
enter_delay
exit_delay
moving_time
proc
empty_pod()
follow_tube()
move_animation()
outside_tube()
/obj/structure/transit_tube/station
var
open_status
pod_moving
cooldown_delay
launch_cooldown
reverse_launch
base_icon
boarding_dir
proc
open_animation()
finish_animation()
close_animation()
launch_pod()
start_stopped()
finish_stopped()
/obj/structure/trap/ctf
var
team
/obj/structure/trap/stun
var
stun_time
/obj/structure/urinal
var
exposed
obj/item/hiddenitem
/obj/structure/votebox
var
obj/item/card/id/owner
voting_active
id_auth
vote_description
list/voted
vote_print_cooldown
proc
register_owner()
set_description()
is_operator()
apply_vote()
valid_vote()
shred()
raffle()
print_tally()
/obj/structure/water_source
var
busy
dispensedreagent
/obj/structure/weightmachine
var
icon_state_inuse
proc
AnimateMachine()
/obj/structure/window/paperframe
var
static/mutable_appearance/torn
static/mutable_appearance/paper
/obj/tear_in_reality
proc
deranged()
/obj/vehicle/ridden/atv
var
static/mutable_appearance/atvcover
/obj/vehicle/ridden/atv/turret
var
obj/machinery/porta_turret/syndicate/vehicle_turret/turret
/obj/vehicle/ridden/lavaboat
var
allowed_turf
/obj/vehicle/ridden/scooter
proc
make_ridable()
/obj/vehicle/ridden/speedbike
var
cover_iconstate
/obj/vehicle/ridden/speedwagon
var
crash_all
/obj/vehicle/sealed/car
var
car_traits
engine_sound
engine_sound_length
escape_time
vehicle_move_delay
enginesound_cooldown
proc
mob_try_forced_enter()
is_car_stationary()
mob_forced_enter()
/turf/closed/indestructible/weeb
var
static/mutable_appearance/indestructible_paper
/turf/closed/mineral/random
var
list/mineralSpawnChanceList
mineralChance
/turf/closed/mineral/gibtonite
var
det_time
stage
activated_ckey
activated_name
mutable_appearance/activated_overlay
proc
explosive_reaction()
countdown()
defuse()
/turf/closed/mineral/strong
proc
drop_ores()
/turf/closed/wall/mineral
var
last_event
active
/turf/open/floor/carpet/neon
var
neon_icon
neon_icon_state
neon_color
emissive_alpha
/turf/open/floor/catwalk_floor
var
covered
above_state
/turf/open/floor/grass
var
ore_type
turfverb
proc
spawniconchange()
/turf/open/floor/holofloor
var
direction
/turf/open/floor/mineral
var
list/icons
/turf/open/floor/mineral/bananium
var
sound_cooldown
proc
honk()
squeak()
/turf/open/floor/mineral/uranium
var
last_event
active
proc
radiate()
/turf/open/floor/plating/ashplanet
var
smooth_icon
/turf/open/floor/plating/asteroid
var
turf_type
floor_variance
obj/item/stack/digResult
dug
proc
getDug()
can_dig()
/turf/open/floor/plating/dirt/jungle/wasteland
var
floor_variance
/turf/open/floor/plating/grass
var
smooth_icon
/turf/open/indestructible/honk
var
sound
/turf/open/openspace/icemoon
var
replacement_turf
protect_ruin
drill_below
/turf/open/space/transit
proc
throw_atom()
/world
proc
TgsNew()
TgsInitializationComplete()
TgsReboot()
TgsMaximumApiVersion()
TgsMinimumApiVersion()
TgsAvailable()
TgsEndProcess()
TgsTargetedChatBroadcast()
TgsChatPrivateMessage()
TgsChatBroadcast()
TgsVersion()
TgsApiVersion()
TgsInstanceName()
TgsRevision()
TgsSecurityLevel()
TgsTestMerges()
TgsChatChannelInfo()
jatum_serialize()
_jatum_serialize_value()
jatum_deserialize()
_jatum_deserialize_value()
push_usr()
shelleo()
file2list()
ImmediateInvokeAsync()
LoadVerbs()
InitTgs()
HandleTestRun()
SetupLogs()
AnnouncePR()
FinishTestRun()
update_status()
update_hub_visibility()
incrementMaxZ()
change_fps()
change_tick_lag()
on_tickrate_change()
AVerbsDefault()
AVerbsAdmin()
AVerbsServer()
AVerbsDebug()
WrapAdminProcCall()
send_cross_comms()
SDQL2_query()
SDQL_var()
preloader_setup()
preloader_load()
TgsTopic()
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