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@willyandan
Last active January 31, 2019 22:13
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pong.js - inicializando e loop
let ctx, p1_y, p2_y, p1_points, p2_points
const h=500, w=800, p_w=20, p_h=200, p1_x = 10, p2_x = w - p_w - 10
function setup(){
const canvas = document.getElementById("canvas")
ctx = canvas.getContext("2d")
// inicializa as posições y do p1 e do p2 para metade da tela
p1_y = p2_y = (h / 2) - (p_h/2)
// inicializa os pontos dos jogadores como 0
p1_points = 0
p2_points = 0
//define um intervalo de 60 fps para o loop
setInterval(loop,1000/60)
}
function loop(){
}
setup()
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