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@windwp
Last active January 30, 2016 13:09
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unity get angle and rotatioin by speed
iTween.ValueTo(_maskPanel.gameObject, iTween.Hash(
"onupdate", "_showMaskEffSizeDelta",
"from", Vector2.zero,
"to", new Vector2(1200, 1200),
"easetype", iTween.EaseType.easeInCirc,
"onupdatetarget", this.gameObject,
"time", timeOfEffect
));
iTween.ValueTo(_maskPanel.gameObject, iTween.Hash(
"onupdate", "_showMaskEffPosition",
"from", _rectMaskPanel.anchoredPosition,
"to", Vector2.zero,
"easetype", iTween.EaseType.easeInCirc,
"time", timeOfEffect,
"onupdatetarget", this.gameObject,
"oncomplete", "ShowGame"
));
//unity get angle and rotatioin by speed
float targetAngle = Mathf.Atan2(moveDirection.y, moveDirection.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Slerp( transform.rotation, Quaternion.Euler( 0, 0, targetAngle ), turnSpeed * Time.deltaTime );
//mathf functoin
//http://wiki.unity3d.com/index.php/3d_Math_functions
#region TriggerEventsSetup
// Use listener with no parameters
private void AddEventTrigger(UnityAction action, EventTriggerType triggerType)
{
// Create a nee TriggerEvent and add a listener
EventTrigger.TriggerEvent trigger = new EventTrigger.TriggerEvent();
trigger.AddListener((eventData) => action()); // ignore event data
// Create and initialise EventTrigger.Entry using the created TriggerEvent
EventTrigger.Entry entry = new EventTrigger.Entry() { callback = trigger, eventID = triggerType };
// Add the EventTrigger.Entry to delegates list on the EventTrigger
eventTrigger.delegates.Add(entry);
}
// Use listener that uses the BaseEventData passed to the Trigger
private void AddEventTrigger(UnityAction<BaseEventData> action, EventTriggerType triggerType)
{
// Create a nee TriggerEvent and add a listener
EventTrigger.TriggerEvent trigger = new EventTrigger.TriggerEvent();
trigger.AddListener((eventData) => action(eventData)); // capture and pass the event data to the listener
// Create and initialise EventTrigger.Entry using the created TriggerEvent
EventTrigger.Entry entry = new EventTrigger.Entry() { callback = trigger, eventID = triggerType };
// Add the EventTrigger.Entry to delegates list on the EventTrigger
eventTrigger.delegates.Add(entry);
}
// Use listener that uses additional argument
private void AddEventTrigger(UnityAction<Toggle> action, EventTriggerType triggerType, Toggle toggle)
{
// Create a nee TriggerEvent and add a listener
EventTrigger.TriggerEvent trigger = new EventTrigger.TriggerEvent();
trigger.AddListener((eventData) => action(toggle)); // pass additonal argument to the listener
// Create and initialise EventTrigger.Entry using the created TriggerEvent
EventTrigger.Entry entry = new EventTrigger.Entry() { callback = trigger, eventID = triggerType };
// Add the EventTrigger.Entry to delegates list on the EventTrigger
eventTrigger.delegates.Add(entry);
}
#endregion
// singletion
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
protected static T instance;
/**
Returns the instance of this singleton.
*/
public static T Instance
{
get
{
if(instance == null)
{
instance = (T) FindObjectOfType(typeof(T));
if (instance == null)
{
Debug.LogError("An instance of " + typeof(T) +
" is needed in the scene, but there is none.");
}
}
return instance;
}
}
}
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