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interface SoundListener { | |
void setPosition(Point pos); | |
Point getPosition(); | |
void setVelocity(Vector3 vec); | |
Vector3 getVelocity(); | |
void setOrientation(Matrix o); | |
Matrix getOrientation(); | |
} | |
class SpoutSoundListener implements SoundListener { | |
World world; | |
void setPosition(Point pos) { | |
world = pos.getWorld(); | |
setVector3(AL10.AL_POSITION, pos); | |
} | |
Point getPosition() { | |
Vector3 v = getVector3(AL10.AL_POSITION); | |
return new Point(world, v.getX(), v.getY(), v.getZ()); | |
} | |
void setVelocity(Vector3 vec) { | |
setVector3(AL10.AL_VELOCITY, vec); | |
} | |
Vector3 getVelocity() { | |
return getVector3(AL10.AL_VELOCITY); | |
} | |
// TODO: Orientation | |
void setVector3(int prop, Vector3 vec) { | |
FloatBuffer buffer = BufferUtils.createFloatBuffer(3).put(vec.toArray()); | |
buffer.flip(); | |
AL10.alListener(prop, buffer); | |
} | |
Vector3 getVector3(int prop) { | |
FloatBuffer buffer = BufferUtils.createFloatBuffer(3); | |
AL10.alGetListener(prop, buffer); | |
return new Vector3(buffer.get(0), buffer.get(1), buffer.get(2)); | |
} | |
} | |
// TODO: SoundSource should be protected | |
// TODO: Clean up SoundSource | |
// TODO: Clean up SoundState | |
class SpoutSoundManager implements SoundManager { | |
List<SoundSource> sources = new ArrayList<SoundSource>(); | |
SoundListener activeListener = new SpoutSoundListener(); | |
SoundSource createSource(Sound sound) { | |
SoundSource source = new SpoutSoundSource(); | |
source.setSound(sound); | |
sources.add(source); | |
return source; | |
} | |
} |
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