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Last active March 25, 2018 10:46
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Unity script that allows for particle motion while Time.timeScale = 0. See http://www.asteroidbase.com/?p=569 for context.
using UnityEngine;
using System.Collections;
public class TimeScaleIndependentParticleSystem : TimeScaleIndependentUpdate
{
protected override void Update()
{
base.Update();
particleSystem.Simulate(deltaTime, true, false);
}
}
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