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February 15, 2012 23:31
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jam.enchant.js
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/** | |
* jam.enchant.js | |
* @version 0.3 | |
* @require enchant.js v0.4.3 or later | |
* @author sidestepism | |
* | |
* @example | |
var player = new Sprite(32, 32, 0, 0, "chara1.gif"); | |
player.touch(); | |
player.show(); | |
player.on("enterframe", function(){ | |
if(player.age % 30 == 0){ | |
var ball = new Sprite(16, 16, 160, 160, "icon1.png", rand(7)); | |
ball.vx = rand(11) - 5; | |
ball.vy = rand(11) - 5; | |
ball.hit(player, function(){ | |
ball.hide(); | |
}); | |
ball.show(); | |
} | |
}); | |
**/ | |
enchant.jam = { assets: ['effect0.gif', 'icon0.gif', 'font.png'] }; | |
enchant.jam.Sprite = enchant.Class.create((enchant.animation && enchant.animation.Sprite) || enchant.Sprite, { | |
initialize: function(width, height, x, y, image, frame){ | |
var game = enchant.Game.instance; | |
if(arguments.length == 1){ | |
console.log("hoge"); | |
(enchant.animation || enchant).Sprite.call(this, 0, 0); | |
for(var i in arguments[0])if(arguments[0].hasOwnProperty(i)){ | |
this[i] = arguments[0][i]; | |
} | |
}else{ | |
(enchant.animation || enchant).Sprite.call(this, width, height); | |
this.x = x || 0; | |
this.y = y || 0; | |
this.vx = 0; | |
this.vy = 0; | |
if(image){ | |
game.load(image); | |
this.image = game.assets[image] || null; | |
} | |
console.log(frame); | |
this.frame = frame || 0; | |
} | |
this.addEventListener("enterframe", function(){ | |
this.x += this.vx; | |
this.y += this.vy; | |
if(!this.scene) return; | |
if(this.x >= (this.scene.width - this.width)){ | |
this.vx *= -1; | |
this.x = (this.scene.width - this.width); | |
} | |
if(this.y >= (this.scene.height - this.height)){ | |
this.vy *= -1; | |
this.y = (this.scene.height - this.height); | |
} | |
if(this.x <= 0){ | |
this.vx *= -1; | |
this.x = 0; | |
} | |
if(this.y <= 0){ | |
this.vy *= -1; | |
this.y = 0; | |
} | |
}); | |
}, | |
on: function(){ | |
this.addEventListener.apply(this, arguments); | |
}, | |
emit: function(){ | |
this.dispatchEvent.apply(this, arguments); | |
}, | |
touch: function(){ | |
var sprite = this; | |
var func = function(evt){ | |
sprite.x = evt.x - sprite.width/2; | |
sprite.y = evt.y - sprite.height/2; | |
}; | |
enchant.Game.instance.rootScene.addEventListener("touchstart", func); | |
enchant.Game.instance.rootScene.addEventListener("touchmove", func); | |
enchant.Game.instance.rootScene.addEventListener("touchend", func); | |
}, | |
touchX: function(){ | |
var sprite = this; | |
var func = function(evt){ | |
sprite.x = evt.x - sprite.width/2; | |
}; | |
enchant.Game.instance.rootScene.addEventListener("touchstart", func); | |
enchant.Game.instance.rootScene.addEventListener("touchmove", func); | |
enchant.Game.instance.rootScene.addEventListener("touchend", func); | |
}, | |
touchY: function(){ | |
var sprite = this; | |
var func = function(evt){ | |
sprite.y = evt.y - sprite.height/2; | |
}; | |
enchant.Game.instance.rootScene.addEventListener("touchstart", func); | |
enchant.Game.instance.rootScene.addEventListener("touchmove", func); | |
enchant.Game.instance.rootScene.addEventListener("touchend", func); | |
}, | |
arrow: function(speed){ | |
speed = speed || 3; | |
var sprite = this; | |
var game = enchant.Game.instance; | |
game.rootScene.addEventListener("enterframe", function(){ | |
if(game.input.right) sprite.x += speed; | |
if(game.input.left) sprite.x -= speed; | |
if(game.input.down) sprite.y += speed; | |
if(game.input.up) sprite.y -= speed; | |
}) | |
}, | |
arrowX: function(speed){ | |
speed = speed || 3; | |
var sprite = this; | |
var game = enchant.Game.instance; | |
game.rootScene.addEventListener("enterframe", function(){ | |
if(game.input.right) sprite.x += speed; | |
if(game.input.left) sprite.x -= speed; | |
}) | |
}, | |
arrowY: function(speed){ | |
speed = speed || 3; | |
var sprite = this; | |
var game = enchant.Game.instance; | |
game.rootScene.addEventListener("enterframe", function(){ | |
if(game.input.down) sprite.y += speed; | |
if(game.input.up) sprite.y -= speed; | |
}) | |
}, | |
show: function(){ | |
enchant.Game.instance.rootScene.addChild(this); | |
}, | |
hide: function(){ | |
enchant.Game.instance.rootScene.removeChild(this); | |
}, | |
onhit: function(obj, func, func2){ | |
this.addEventListener("enterframe", function(){ | |
if(this.intersect(obj)){ | |
func.call(this, obj); | |
} | |
}) | |
}, | |
onhits: function(arr, func){ | |
for(var i = 0, l = arr.length; i < l; i++){ | |
if(arr[i] && this.intersect(arr[i])){ | |
func.call(arr[i]); | |
} | |
} | |
}, | |
bg: { | |
get: function(){return this.backgroundColor}, | |
set: function(color){this.backgroundColor = color} | |
} | |
}); | |
enchant.jam.Game = enchant.Class.create((enchant.nineleap && enchant.nineleap.Game) || enchant.Game, { | |
countDown: function(time){ | |
var timelabel = new enchant.util.TimeLabel(12, 12, 'countdown') | |
timelabel.time = time; | |
this.rootScene.addChild(timelabel); | |
this.timelabel = timelabel; | |
timelabel.addEventListener("enterframe", function(){ | |
this.dispatchEvent("end"); | |
}) | |
}, | |
countUp: function(){ | |
var timelabel = new enchant.util.TimeLabel(12, 12, 'countup') | |
timelabel.time = 0; | |
this.rootScene.addChild(timelabel); | |
game.timelabel = timelabel; | |
}, | |
showScore: function(){ | |
var scorelabel = new enchant.util.ScoreLabel(12, 28); | |
scorelabel.addEventListener("enterframe", function(){ | |
scorelabel.score = enchant.Game.instance.score; | |
}); | |
this.score = 0; | |
this.scorelabel = scorelabel; | |
}, | |
showPad: function(){ | |
var pad = new Pad(240, 240); | |
enchant.Game.instance.rootScene.addChild(pad); | |
}, | |
rs: { | |
get: function(){return this.rootScene}, | |
set: function(scene){this.rootScene = scene} | |
} | |
}); | |
enchant.OldScene = enchant.Scene; | |
enchant.Scene = enchant.Class.create(enchant.OldScene, { | |
bg: { | |
get: function(){return this.backgroundColor}, | |
set: function(color){this.backgroundColor = color} | |
}, | |
rs: { | |
get: function(){return this.rootScene}, | |
set: function(scene){this.rootScene = scene} | |
}, | |
on: function(){ | |
this.addEventListener.apply(this, arguments); | |
} | |
}); | |
function rand(num){ | |
return Math.floor(Math.random() * num); | |
} | |
page = { | |
get param(){ | |
return this._c; | |
}, | |
set param(c){ | |
this._c = c*2; | |
} | |
} |
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