function collideRectCircle(rx, ry, rw, rh, cx, cy, diameter) {
//2d
// temporary variables to set edges for testing
var testX = cx;
var testY = cy;
// which edge is closest?
if (cx < rx){ testX = rx // left edge
}else if (cx > rx+rw){ testX = rx+rw } // right edge
if (cy < ry){ testY = ry // top edge
}else if (cy > ry+rh){ testY = ry+rh } // bottom edge
// // get distance from closest edges
var distance = this.dist(cx,cy,testX,testY)
// if the distance is less than the radius, collision!
if (distance <= diameter/2) {
return true;
}
return false;
};
Last active
June 16, 2020 17:31
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