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Animation code samples
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<?xml version="1.0" encoding="utf-8" ?> | |
<set xmlns:android="http://schemas.android.com/apk/res/android"> | |
<alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="1000" /> | |
</set> |
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<?xml version="1.0" encoding="utf-8" ?> | |
<set xmlns:android="http://schemas.android.com/apk/res/android"> | |
<alpha android:fromAlpha="1.0" android:toAlpha="0.0" android:duration="1000" /> | |
</set> |
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<?xml version="1.0" encoding="utf-8" ?> | |
<set | |
xmlns:android="http://schemas.android.com/apk/res/android" | |
android:interpolator="@android:anim/overshoot_interpolator"> | |
<translate android:fromYDelta="100%" android:toYDelta="0%" android:fillAfter="true" android:duration="750"/> | |
<alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="750" /> | |
</set> |
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<?xml version="1.0" encoding="utf-8" ?> | |
<set xmlns:android="http://schemas.android.com/apk/res/android"> | |
<translate android:fromYDelta="0%" android:toYDelta="100%" android:fillAfter="true" android:duration="750"/> | |
<alpha android:fromAlpha="1.0" android:toAlpha="0.0" android:duration="750" /> | |
</set> |
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void RunFinalAnimation() | |
{ | |
// uses our custom ViewExtensions.BringViewInWithAnimation with inAnimation | |
// defined as inAnimation = AnimationUtils.LoadAnimation(Activity, Resource.Animation.bottom_slide_in); | |
relativeLayout.BringViewInWithAnimation(inAnimation); | |
// 'fluent' animation of an image view. moves it verrtically upwards by 110dip while | |
// shrinking it by 10%, over 750ms. Sort of like star wars intro scrolling text | |
imgNavBarLogo.Animate() | |
.TranslationYBy(-110f) | |
.ScaleXBy(-0.1f) | |
.ScaleYBy(-0.1f) | |
.SetDuration(750) | |
.Start(); | |
// fades the textview out to complete transparency over 750ms | |
textView.Animate().Alpha(0f).SetDuration(750).Start(); | |
textView.Visibility = ViewStates.Gone; // yes, we can use WithEndAction too... | |
// shrinks a cardview vertically, top and bottom squeeze toward middle, as if it's in a vice. | |
// ValueAnimator scaleAnimator = ValueAnimator.OfFloat(new[] {1f, 0f}); | |
// scaleAnimator.SetDuration(2000); | |
// scaleAnimator.Update += (sender, args) => | |
// { | |
// cardview.ScaleY = (float) args.Animation.AnimatedValue; | |
// }; | |
// scaleAnimator.Start(); | |
// shrinks a cardview vertically, top stays where it is, bottom moves towards top, kind of like a roll-up | |
// ScaleAnimation scale = new ScaleAnimation((float)1.0, (float)1.0, (float)1.0, (float)0.5) | |
// { | |
// FillAfter = true, | |
// Duration = 1000, | |
// }; | |
// cardview.StartAnimation(scale); | |
// code to get window width just pasted here for clarity | |
var size = new Point(); | |
Activity.WindowManager.DefaultDisplay.GetSize(size); | |
windowWidth = size.X; | |
// slides the cardview off screen, left to right, over 2500ms (takes a while) | |
// and then collapses the space it took up | |
cardview.Animate() | |
.TranslationXBy(windowWidth) | |
.SetDuration(2500) | |
.SetStartDelay(3000) | |
.WithEndAction(new Runnable(() => | |
{ | |
cardview.Visibility = ViewStates.Gone; | |
})) | |
.Start(); | |
} |
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using Android.Content; | |
using Android.Views; | |
using Android.Views.Animations; | |
namespace Mobile.Droid.Extensions | |
{ | |
// invoke with anyView.BringViewInWithAnimation/TakeViewOutWithAnimation | |
// where animation param is predefined animations from xml, code, etc. | |
// e.g. inAnimation = AnimationUtils.LoadAnimation(Activity, Resource.Animation.bottom_slide_in); | |
public static class ViewExtensions | |
{ | |
/// <summary> | |
/// Bring view on to screen. You may need to enable the 'RunOnUiThread' depending | |
/// on where you're calling this from | |
/// </summary> | |
/// <param name="viewToAnimate">the view</param> | |
/// <param name="animation"></param> | |
public static void BringViewInWithAnimation(this View viewToAnimate, Animation animation) | |
{ | |
//RunOnUiThread(() => | |
//{ | |
animation.Interpolator = new OvershootInterpolator(1.0f); | |
viewToAnimate.Visibility = ViewStates.Visible; | |
viewToAnimate.StartAnimation(animation); | |
//}); | |
} | |
/// <summary> | |
/// Take view out of screen. You may need to enable the 'RunOnUiThread' depending | |
/// on where you're calling this from | |
/// </summary> | |
/// <param name="viewToAnimate">the view</param> | |
/// <param name="animation"></param> | |
public static void TakeViewOutWithAnimation(this View viewToAnimate, Animation outAnimation) | |
{ | |
//RunOnUiThread(() => | |
//{ | |
viewToAnimate.BringToFront(); | |
outAnimation.Interpolator = new AccelerateInterpolator(); | |
viewToAnimate.StartAnimation(outAnimation); | |
viewToAnimate.Visibility = ViewStates.Gone; | |
// }); | |
} | |
/// <summary> | |
/// 'Pop' view out from nothing (or whatever you had it scaled to, before) | |
/// </summary> | |
/// <param name="viewToAnimate">the view</param> | |
/// <param name="animation"></param> | |
public static ViewPropertyAnimator WormholeEnter(this View viewToAnimate, float maxScale) | |
{ | |
return viewToAnimate.Animate() | |
.ScaleX(maxScale) | |
.ScaleY(maxScale) | |
.SetDuration(500) | |
.WithEndAction(new Runnable(() => viewToAnimate.Visibility = ViewStates.Visible)); | |
} | |
/// <summary> | |
/// View disappears (or visibly shrinks) down to whatever you scale it to, and then disappears. | |
/// Designed to pull views off-screen | |
/// </summary> | |
/// <param name="viewToAnimate">the view</param> | |
/// <param name="animation"></param> | |
public static ViewPropertyAnimator WormholeExit(this View viewToAnimate) | |
{ | |
return viewToAnimate.Animate() | |
.ScaleX(0f) | |
.ScaleY(0f) | |
.SetDuration(500) | |
.WithEndAction(new Runnable(() => viewToAnimate.Visibility = ViewStates.Gone)); | |
} | |
} | |
} |
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