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@wisniewski94
Created July 3, 2019 23:21
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N-ary Tree Generator
class Node {
constructor(parent, id) {
this.id = id;
this.child = [];
this.parent = parent;
}
setChild(child) {
this.child.push(child);
}
}
let tree = [];
const generateTree = (nodes, levels, _cLevel, _id, _cNode) => {
if (_cLevel >= levels) return;
if (_cLevel == null) (_cLevel = 0), (_id = 1);
let _tNode;
var _created = [];
if (_cLevel == 0) {
_cNode = new Node(null, _id);
tree.push(_cNode);
_created.push(_cNode);
_tNode = _cNode;
} else {
const children = Math.floor(Math.random() * (nodes - 0)) + 0;
let i = 0;
while (i <= children) {
_id++;
_tNode = new Node(_cNode.id, _id);
_cNode.setChild(_tNode.id);
tree.push(_tNode);
_created.push(_tNode);
i++;
}
}
_cLevel++;
_created.forEach(element => {
generateTree(nodes, levels, _cLevel, tree.length, element);
});
};
generateTree(3, 4);
console.log(tree);
@lightningblade1
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could you please tell the purpose of all the parameters?

@wisniewski94
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@lightningblade1 I don't even remember why I created this code in the first place 😂 I think I was working on some tree search algo and needed a random tree.

So you need to know only 2 -> nodes and levels

levels is the depth of tree e.g. if levels is 2 then all nodes will have only 1 parent. So it's parent (1 level) + 1 level of children.
If level is 1, then there will be only 1 node.

nodes is max nodes per level which is decreased by Math.random() on line 26

Not the cleanest code but fun to call

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