Created
October 21, 2012 23:04
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def DrawFuelBars(surface): | |
# Draw player 1's fuel bar | |
x1 = 100 # FIXME: update to starting x location | |
y1 = 100 # FIXME: update to starting y location | |
x2 = x + player1_fuel | |
y2 = y + 10 | |
color = (255, 255, 255) # TODO: add code to change the fuel bar's color based on fuel amount | |
pygame.draw.rect(surface, color, (x1, y1, x2, y2)) | |
# Draw player 2's fuel bar | |
x1 = 400 # FIXME: update to starting x location | |
y1 = 400 # FIXME: update to starting y location | |
x2 = x - player2_fuel | |
y2 = y + 10 | |
color = (255, 255, 255) | |
pygame.draw.rect(surface, color, (x1, y1, x2, y2)) | |
def UpdateFuel(player, amount): | |
''' | |
Modify the given player's fuel by amount. | |
''' | |
if player == 1: | |
player1_fuel += amount | |
else: | |
player2_fuel += amount |
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