Created
April 8, 2014 12:45
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int MoveableObject::CollisionY
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int MoveableObject::CollisionY(bool bToJump) | |
{ | |
int iDesired; | |
if (bToJump) | |
{ | |
int iDirection = 1; | |
int iDesired = m_iCurrentScreenY + m_iCollisionY + m_iCollisionHeight + 1; | |
printf("%d %d\n", iDesired, m_iCurrentScreenY + m_iCollisionY + m_iCollisionHeight); | |
} | |
else | |
{ | |
int iDirection = (int)m_fSub_Pixel_Y - m_iCurrentScreenY; | |
if (iDirection>0) iDesired = (int)m_fSub_Pixel_Y + m_iCollisionY + m_iCollisionHeight; | |
else if (iDirection<0) iDesired = (int)m_fSub_Pixel_Y + m_iCollisionY; | |
else return 0; | |
} | |
int iLeft = (int)m_fSub_Pixel_X + m_iCollisionX; | |
int iRight = (int)m_fSub_Pixel_X + m_iCollisionX + m_iCollisionWidth; | |
int pos = 1; | |
bool bCollide = false; | |
ObjectData* sObjectDataArray = GetMyEngine()->GetCombinedObjectArray(); | |
int iObjectDataArraySize = GetMyEngine()->GetCombinedObjectArraySize(); | |
ObjectData sForeignObject = sObjectDataArray[pos]; | |
while (pos <= iObjectDataArraySize) { | |
//printf("%d %d %d %d\n",sForeignObject.x_left,sForeignObject.x_right,sForeignObject.y_top, sForeignObject.y_bottom); | |
/*if (sForeignObject.y_top <= iDesiredBottom) { | |
if (sForeignObject.x_left <= iMyMidPoint && sForeignObject.x_right >= iMyMidPoint) | |
{ | |
bCollide = true; | |
}*/ | |
if ( (sForeignObject.x_left < iLeft && sForeignObject.x_right > iLeft) || | |
(sForeignObject.x_left < iRight && sForeignObject.x_right > iRight)) | |
{ | |
if (sForeignObject.y_top <= iDesired && sForeignObject.y_bottom >= iDesired) | |
{ | |
bCollide = true; | |
} | |
} | |
pos++; | |
sForeignObject = sObjectDataArray[pos]; | |
} | |
if (bCollide == true) { | |
return 1; // We're only using 1px for correction factors at the moment | |
} | |
else | |
{ | |
return 0; | |
} | |
} |
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