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Kata Engine xxx Tech-demo1 (asteroids-like)
# TECH-DEMO1.py | revision: oct.07 - 2021
# showcases how the Kata engine works
# (tested with v0.0.6)
# Visit https://kata.games to learn more!
# source-code by "wkta-tom" | MIT License
# https://github.com/wkta
# thomas@gaudia-tech.com
import math
import random
import katagames_sdk.engine as kataen
pygame = kataen.import_pygame()
MyEvTypes = kataen.enum_for_custom_event_types(
'PlayerChanges', # contains: new_pos, angle
)
Vector2d = pygame.math.Vector2
CogObject = kataen.CogObject
EventReceiver = kataen.EventReceiver
EngineEvTypes = kataen.EngineEvTypes
def deg(radvalue):
return radvalue * (180 / math.pi)
class RocksModel:
INIT_NB = 7
def __init__(self):
self.contents = list()
self.scr_size = kataen.get_screen().get_size()
for i in range(self.INIT_NB):
rand_pos = [random.randint(0, self.scr_size[0] - 1), random.randint(0, self.scr_size[1] - 1)]
rand_size = random.randint(8, 55)
rand_angle = random.uniform(0, 2 * math.pi)
rand_speed_val = random.uniform(4, 32)
speedvect = Vector2d()
speedvect.from_polar((1, deg(rand_angle)))
speedvect *= rand_speed_val
self.contents.append(
[rand_pos, rand_size, speedvect]
)
@staticmethod
def _adjust_for_torus(coordx, coordy, scr_size):
resx, resy = coordx, coordy
if coordx < 0:
resx = coordx + scr_size[0]
elif coordx >= scr_size[0]:
resx = coordx - scr_size[0]
if coordy < 0:
resy = coordy + scr_size[1]
elif coordy >= scr_size[1]:
resy = coordy - scr_size[1]
return resx, resy
def update(self, time_elapsed):
for i in range(len(self.contents)):
speedvect = self.contents[i][2]
self.contents[i][0][0] += time_elapsed * speedvect.x
self.contents[i][0][1] += time_elapsed * speedvect.y
self.contents[i][0][0], self.contents[i][0][1] = RocksModel._adjust_for_torus(
self.contents[i][0][0], self.contents[i][0][1], self.scr_size
)
class ShipModel(CogObject):
DASH_DISTANCE = 55
DELTA_ANGLE = 0.04
SPEED_CAP = 192
def __init__(self):
super().__init__(explicit_id=1)
self.scr_size = kataen.get_screen().get_size()
rand_pos = (random.randint(0, self.scr_size[0] - 1), random.randint(0, self.scr_size[1] - 1))
self._position = Vector2d(*rand_pos)
self._angle = 0
self._speed = Vector2d()
def _commit_new_pos(self):
tmpsize = self.scr_size
if self._position.x < 0:
self._position.x += tmpsize[0]
elif self._position.x >= tmpsize[0]:
self._position.x -= tmpsize[0]
if self._position.y < 0:
self._position.y += tmpsize[1]
elif self._position.y >= tmpsize[1]:
self._position.y -= tmpsize[1]
self.pev(MyEvTypes.PlayerChanges, new_pos=self._position, angle=self._angle)
def _update_speed_vect(self):
lg = self._speed.length()
self._speed = Vector2d()
self._speed.from_polar((lg, deg(self._angle)))
def ccw_rotate(self):
self._angle -= self.__class__.DELTA_ANGLE
self._update_speed_vect()
def cw_rotate(self):
self._angle += self.__class__.DELTA_ANGLE
self._update_speed_vect()
def get_orientation(self):
return self._angle
def accel(self):
if self._speed.length() == 0:
self._speed = Vector2d()
self._speed.from_polar((5, deg(self._angle)))
else:
speedv_now = self._speed.length()
speedv_now += 1
if speedv_now > self.SPEED_CAP:
speedv_now = self.SPEED_CAP
self._speed = Vector2d()
self._speed.from_polar((speedv_now, deg(self._angle)))
def brake(self):
speedv_now = self._speed.length()
speedv_now = speedv_now * 0.96
if speedv_now < 5:
self._speed = Vector2d()
else:
self._speed = Vector2d()
self._speed.from_polar((speedv_now, deg(self._angle)))
def get_position(self):
return self._position
def get_scr_pos(self):
return int(self._position.x), int(self._position.y)
def set_position(self, new_pos):
self._position.x, self._position.y = new_pos
self._commit_new_pos()
def update(self, temps_passe):
self._position.x += temps_passe * self._speed.x
self._position.y += temps_passe * self._speed.y
self._commit_new_pos()
def dash(self):
tmp = Vector2d()
tmp.from_polar((self.DASH_DISTANCE, deg(self._angle)))
self._position += tmp
self._commit_new_pos()
class ShipCtrl(EventReceiver):
def __init__(self, ref_mod, rocksm):
super().__init__()
self._ref_ship = ref_mod
self._ref_rocks = rocksm
self.last_tick = None
def proc_event(self, ev, source):
if ev.type == EngineEvTypes.LOGICUPDATE:
ba = pygame.key.get_pressed()
if ba[pygame.K_UP]:
self._ref_ship.accel()
if ba[pygame.K_DOWN]:
self._ref_ship.brake()
if ba[pygame.K_RIGHT]:
self._ref_ship.cw_rotate()
if ba[pygame.K_LEFT]:
self._ref_ship.ccw_rotate()
if self.last_tick:
tmp = ev.curr_t - self.last_tick
else:
tmp = 0
self.last_tick = ev.curr_t
self._ref_ship.update(tmp)
self._ref_rocks.update(tmp)
elif ev.type == pygame.KEYDOWN:
if ev.key == pygame.K_SPACE:
self._ref_ship.dash()
class TinyWorldView(EventReceiver):
RAD = 5
BG_COLOR = (16, 4, 43)
LINE_COLOR = (119, 255, 0)
def __init__(self, ref_mod, rocksm):
super().__init__()
self.curr_pos = ref_mod.get_scr_pos()
self.curr_angle = ref_mod.get_orientation()
self.ref_rocksm = rocksm
def proc_event(self, ev, source):
if ev.type == EngineEvTypes.PAINT:
ev.screen.fill(self.BG_COLOR)
self._draw_player(ev.screen)
self._draw_rocks(ev.screen)
elif ev.type == MyEvTypes.PlayerChanges:
self.curr_angle = ev.angle
self.curr_pos = ev.new_pos.x, ev.new_pos.y
def _draw_rocks(self, refscreen):
for rockinfo in self.ref_rocksm.contents:
pos = (int(rockinfo[0][0]), int(rockinfo[0][1]))
size = rockinfo[1]
pygame.draw.circle(refscreen, self.LINE_COLOR, pos, size, 2)
def _draw_player(self, surface):
orientation = -self.curr_angle
pt_central = self.curr_pos
a, b, c = Vector2d(), Vector2d(), Vector2d()
a.from_polar((1, deg(orientation - (2.0 * math.pi / 3))))
b.from_polar((1, deg(orientation)))
c.from_polar((1, deg(orientation + (2.0 * math.pi / 3))))
temp = [a, b, c]
for tv in temp:
tv.y *= -1
temp[0] *= 1.2 * self.RAD
temp[1] *= 3 * self.RAD
temp[2] *= 1.2 * self.RAD
pt_li = [Vector2d(*pt_central),
Vector2d(*pt_central),
Vector2d(*pt_central)]
for i in range(3):
pt_li[i] += temp[i]
for pt in pt_li:
pt.x = round(pt.x)
pt.y = round(pt.y)
pt_li.reverse()
pygame.draw.polygon(surface, self.LINE_COLOR, pt_li, 2) # list(map(lambda v: (v.x, v.y), pt_li)), 3)
def print_mini_tutorial():
howto_infos = """HOW TO PLAY:
* use arrows to move
* use SPACE to use a wormhole!"""
print('-' * 32)
for line in howto_infos.split('\n'):
print(line)
print('-' * 32)
def run_game():
kataen.init(kataen.OLD_SCHOOL_MODE)
# MVC architecture rocks
model_objs = [ShipModel(), RocksModel()]
li_recv = [
TinyWorldView(*model_objs),
ShipCtrl(*model_objs),
kataen.get_game_ctrl()
]
for recv in li_recv:
recv.turn_on()
# launching game
print_mini_tutorial()
li_recv[-1].loop()
kataen.cleanup()
if __name__ == '__main__':
run_game()
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