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August 29, 2015 13:57
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#MonthOfCode day 12 - pixel
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import pygame | |
from time import sleep | |
import random | |
import sys | |
BLACK = ( 0, 0, 0) | |
NB_PIX_BATCH = 64 | |
DISP_WIDTH = 640 | |
DISP_HEIGHT = 480 | |
REFR_RATE = 0.008 | |
class MovingPix(): | |
def __init__(self , x,y): | |
self.x = float( x) | |
self.y = float( y) | |
#random color and speed | |
self.color= tuple( [random.randint(64,255) for i in xrange(3) ] ) | |
self.x_speed = random.choice( (-1,1) ) * 256.0 * random.random() | |
self.y_speed = -1.0 * 380.0 * random.random() | |
self.disp_x, self.disp_y = int(self.x), int(self.y) | |
def isOut( self): | |
#we calculate the next pos | |
#is it out of bounds? | |
return( self.disp_y>=DISP_HEIGHT-1 | |
or self.disp_x>=DISP_WIDTH-1 | |
or self.disp_x<1 | |
or self.disp_y<1 ) | |
def move(self, delay): | |
self.x += (self.x_speed * delay) | |
self.y += (self.y_speed * delay) | |
self.y_speed += (700.0 * delay ) # simulates gravity | |
new_x, new_y = int(round(self.x)), int(round(self.y)) | |
self.disp_x, self.disp_y = new_x, new_y | |
def display(self, window): | |
window.set_at((self.disp_x, self.disp_y), self.color) | |
window.set_at((self.disp_x-1, self.disp_y), self.color) | |
window.set_at((self.disp_x+1, self.disp_y), self.color) | |
window.set_at((self.disp_x, self.disp_y-1), self.color) | |
window.set_at((self.disp_x, self.disp_y+1), self.color) | |
window.set_at((self.disp_x-1, self.disp_y-1), self.color) | |
window.set_at((self.disp_x+1, self.disp_y-1), self.color) | |
window.set_at((self.disp_x-1, self.disp_y+1), self.color) | |
window.set_at((self.disp_x+1, self.disp_y+1), self.color) | |
def refreshScreen(): | |
window.fill( BLACK ) | |
for pix in pixel_list: | |
pix.display( window) | |
pygame.display.flip() | |
# init. pygame libr; create the screen and diplays a help message in the console | |
pygame.init() | |
window = pygame.display.set_mode( (DISP_WIDTH, DISP_HEIGHT) ) | |
# diplays the state and then loops for input handling | |
pixel_list = list() | |
pix_to_gen = 0 | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit(0) | |
if event.type == pygame.MOUSEBUTTONDOWN : | |
m_pos = pygame.mouse.get_pos() | |
pix_to_gen = NB_PIX_BATCH | |
# adding and removing pixels from the list | |
for pix in pixel_list: | |
pix.move( REFR_RATE ) | |
if( pix.isOut() ): | |
pixel_list.remove(pix ) | |
if( pix_to_gen>0): | |
pixel_list.append( MovingPix( *m_pos) ) | |
pix_to_gen-=1 | |
# display | |
refreshScreen() | |
sleep( REFR_RATE ) |
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