Created
March 22, 2014 11:22
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#MonthOfCode day 15 - yellow
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import pygame | |
from pygame.locals import * | |
import sys | |
from time import sleep | |
# init. pygame libr; create the screen and diplays a help message in the console | |
pygame.init() | |
DISPLAYSURF = pygame.display.set_mode((640, 480)) | |
src_color = pygame.Color('antiquewhite3') | |
targ_color = pygame.Color('yellow') | |
#draw it to the screen | |
pygame.display.set_caption('from white to yellow!') | |
interp_value=0.0 | |
while interp_value<=1.0: # main game loop | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
pygame.quit() | |
sys.exit() | |
src_triplet =( src_color.r, src_color.g, src_color.b ) | |
targ_triplet =( targ_color.r, targ_color.g, targ_color.b ) | |
interp_value +=0.01 | |
interp_triplet = map( | |
lambda a,b: int( (1.0-interp_value) * a + interp_value* b ), | |
src_triplet, | |
targ_triplet ) | |
current_color = pygame.Color( *interp_triplet) | |
sleep(0.1 ) | |
DISPLAYSURF.fill( current_color ) | |
pygame.display.update() #Q: whats the difference between update n flip? |
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