Created
March 30, 2014 15:36
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#MonthOfCode day 22 - whirlpool
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import pygame | |
from time import sleep | |
import random | |
import math | |
DISP_WIDTH = 640 | |
DISP_HEIGHT = 480 | |
DIST_THRESHOLD = 256 | |
class MovingPix(): | |
def __init__(self , x,y): | |
self.x = float(x) | |
self.y = float( y) | |
self.disp_x ,self.disp_y= x, y | |
self.color= tuple( [random.randint(64,255) for i in xrange(3) ] ) | |
self.mass = random.random()*9 | |
def moveTowardsHole( self, pos_hole ): | |
dest_x,dest_y = pos_hole | |
if(self.disp_x==dest_x and self.disp_y==dest_y): | |
return | |
colinear_vect = (dest_x-self.x, dest_y-self.y) | |
angle = math.pi/2 | |
ortho_vect = ( math.cos(angle) * colinear_vect[0] - math.sin(angle)*colinear_vect[1], | |
math.cos(angle)*colinear_vect[1] + math.sin(angle)*colinear_vect[0] ) | |
grav_factor = 8.0 / self.distance( pos_hole) | |
grav_factor /= self.mass | |
turn_factor = 0.5 | |
turn_factor /= self.mass | |
self.x = self.x + (grav_factor)*colinear_vect[0] + turn_factor *ortho_vect[0] | |
self.y = self.y + (grav_factor)*colinear_vect[1] + turn_factor *ortho_vect[1] | |
self.disp_x , self.disp_y = int(round(self.x)), int(round(self.y)) | |
def distance(self, targ_pos ): | |
return math.sqrt( (self.x - targ_pos[0])**2 + (self.y - targ_pos[1])**2 ) | |
def refreshScreen(): | |
window.fill( pygame.Color('black') ) | |
for pix in l_pix: | |
window.set_at( (pix.disp_x, pix.disp_y), pix.color) | |
window.set_at( (pix.disp_x-1, pix.disp_y), pix.color) | |
window.set_at( (pix.disp_x+1, pix.disp_y), pix.color) | |
window.set_at( (pix.disp_x, pix.disp_y-1), pix.color) | |
window.set_at( (pix.disp_x, pix.disp_y+1), pix.color) | |
pygame.display.flip() | |
# init. pygame libr; create the screen and diplays a help message in the console | |
pygame.init() | |
window = pygame.display.set_mode( (DISP_WIDTH, DISP_HEIGHT) ) | |
pygame.display.set_caption('press & hold a mouse button to clean pixels!') | |
l_pix = list() | |
for i in xrange( DISP_HEIGHT): | |
for j in xrange( DISP_WIDTH): | |
if random.choice( range(96) )==0 : | |
l_pix.append( MovingPix( j,i)) | |
program_done = False ; sucking = False | |
refreshScreen() | |
while not program_done: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
program_done = True | |
break | |
if event.type == pygame.MOUSEBUTTONDOWN : | |
sucking = True | |
if event.type == pygame.MOUSEBUTTONUP : | |
sucking = False | |
if sucking: | |
m_pos = pygame.mouse.get_pos() | |
for pix in l_pix: | |
if(pix.distance(m_pos)>DIST_THRESHOLD ): | |
continue | |
pix.moveTowardsHole( m_pos) | |
# display | |
refreshScreen() | |
sleep(0.02) |
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