Created
April 9, 2015 07:23
-
-
Save wl02479198/e3393b9b5902ae72f87d to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.IO; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Text; | |
class MyTcpListener | |
{ | |
public static void Main() | |
{ | |
TcpListener server = null; | |
TcpListener server2 = null; | |
try | |
{ | |
// Set the TcpListener on port 13000. | |
Int32 port = 13000; | |
IPAddress localAddr = IPAddress.Parse("192.168.0.180"); | |
// TcpListener server = new TcpListener(port); | |
server = new TcpListener(localAddr, port); | |
server2 = new TcpListener(localAddr, port); | |
// Start listening for client requests. | |
server.Start(); | |
// Buffer for reading data | |
Byte[] bytes = new Byte[256]; | |
String data = null; | |
// Enter the listening loop. | |
while (true) | |
{ | |
Console.Write("Waiting for a connection... "); | |
// Perform a blocking call to accept requests. | |
// You could also user server.AcceptSocket() here. | |
TcpClient client = server.AcceptTcpClient(); | |
Console.WriteLine("Connected!"); | |
data = null; | |
// Get a stream object for reading and writing | |
NetworkStream stream = client.GetStream(); | |
int i; | |
// Loop to receive all the data sent by the client. | |
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0) //檢測對方有無輸入字 | |
{ | |
// Translate data bytes to a ASCII string. | |
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i); | |
Console.WriteLine("Received: {0}", data); | |
// Process the data sent by the client. | |
// data = data.ToUpper(); | |
data = Console.ReadLine(); | |
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data); | |
// Send back a response. | |
stream.Write(msg, 0, msg.Length); | |
Console.WriteLine("Sent: {0}", data); | |
} | |
// Shutdown and end connection | |
client.Close(); | |
} | |
} | |
catch (SocketException e) | |
{ | |
Console.WriteLine("SocketException: {0}", e); | |
} | |
finally | |
{ | |
// Stop listening for new clients. | |
server.Stop(); | |
} | |
Console.WriteLine("\nHit enter to continue..."); | |
Console.Read(); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment