Created
May 23, 2019 23:23
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Drawing a normal and filled circle with SDL 2
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#include <SDL.h> | |
SDL_Window* window; | |
SDL_Renderer* renderer; | |
void drawCircle(int xc, int yc, int x, int y) { | |
SDL_RenderDrawPoint(renderer, xc + x, yc + y); | |
SDL_RenderDrawPoint(renderer, xc - x, yc + y); | |
SDL_RenderDrawPoint(renderer, xc + x, yc - y); | |
SDL_RenderDrawPoint(renderer, xc - x, yc - y); | |
SDL_RenderDrawPoint(renderer, xc + y, yc + x); | |
SDL_RenderDrawPoint(renderer, xc - y, yc + x); | |
SDL_RenderDrawPoint(renderer, xc + y, yc - x); | |
SDL_RenderDrawPoint(renderer, xc - y, yc - x); | |
} | |
void fillCircle(int xc, int yc, int x, int y) { | |
SDL_RenderDrawLine(renderer, xc + x, yc + y, xc - x, yc + y); | |
SDL_RenderDrawLine(renderer, xc + x, yc - y, xc - x, yc - y); | |
SDL_RenderDrawLine(renderer, xc + y, yc + x, xc - y, yc + x); | |
SDL_RenderDrawLine(renderer, xc + y, yc - x, xc - y, yc - x); | |
} | |
void drawCircleBres(int xc, int yc, int r) { | |
int x = 0, y = r; | |
int d = 3 - 2 * r; | |
drawCircle(xc, yc, x, y); | |
while (y >= x) { | |
x++; | |
if (d > 0) { | |
y--; | |
d = d + 4 * (x - y) + 10; | |
} else | |
d = d + 4 * x + 6; | |
drawCircle(xc, yc, x, y); | |
} | |
} | |
void fillCircleBres(int xc, int yc, int r) { | |
int x = 0, y = r; | |
int d = 3 - 2 * r; | |
fillCircle(xc, yc, x, y); | |
while (y >= x) { | |
x++; | |
if (d > 0) { | |
y--; | |
d = d + 4 * (x - y) + 10; | |
} else | |
d = d + 4 * x + 6; | |
fillCircle(xc, yc, x, y); | |
} | |
} | |
int main() { | |
window = SDL_CreateWindow("test", SDL_WINDOWPOS_CENTERED, | |
SDL_WINDOWPOS_CENTERED, 300, 300, 0); | |
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC); | |
while (!SDL_QuitRequested()) { | |
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); | |
SDL_RenderClear(renderer); | |
SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); | |
drawCircleBres(150, 150, 100); | |
SDL_SetRenderDrawColor(renderer, 0, 255, 255, SDL_ALPHA_OPAQUE); | |
fillCircleBres(150, 200, 100); | |
SDL_RenderPresent(renderer); | |
} | |
SDL_DestroyWindow(window); | |
return 0; | |
} |
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