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April 22, 2018 20:36
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A simple Snake clone implementation in JavaScript
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>A simple Snake Clone</title> | |
</head> | |
<body> | |
<canvas id="game" width="250" height="250" style="background: #000"></canvas> | |
<script> | |
const TIMEOUT = 125 | |
const SIZE = 25 | |
const BOARD_COLS = 10 | |
const BOARD_ROWS = 10 | |
const BOARD_SIZE = (BOARD_COLS * BOARD_ROWS) | |
var head = 0; | |
var apple = 45; | |
var direction = 1; | |
var tail = []; | |
var accumulator = 0; | |
var length = 0; | |
var i = 0; | |
var isDead = false; | |
var ctx = null; | |
var canvas = null; | |
var previousTicks = 0; | |
function draw(position, r, g, b) { | |
var x = (position % BOARD_COLS) * SIZE; | |
var y = parseInt(position / BOARD_COLS) * SIZE; | |
ctx.fillStyle = 'rgb(' + r + ',' + g + ',' + b + ')'; | |
ctx.fillRect(x, y, SIZE, SIZE); | |
} | |
function random() { | |
return Math.floor(Math.random() * BOARD_SIZE); | |
} | |
function isOnLimits() { | |
return (direction == 1 && head % BOARD_COLS == 0) || | |
(direction == -1 && (head + 1) % BOARD_COLS == 0); | |
} | |
function hasCollisionWithTail(position) { | |
for (var i = 0; i < length; i++) | |
if (tail[i] == position) return true; | |
return false; | |
} | |
function placeApple() { | |
do apple = random(); | |
while (head == apple || hasCollisionWithTail(apple)); | |
} | |
function setDirection(dir) { | |
if (dir != -direction || length == 0) | |
direction = dir; | |
} | |
function drawBoard() { | |
for (var i = 0; i < length; ++i) | |
draw(tail[i], 0, 255, 0); | |
draw(head, 0, 0, 255); | |
draw(apple, 255, 0, 0); | |
} | |
function move() { | |
tail[i] = head; | |
head += direction; | |
if (++i >= length) i = 0; | |
if (isOnLimits()) | |
head -= BOARD_COLS * direction; | |
else if (head < 0) | |
head += BOARD_SIZE; | |
else if (head >= BOARD_SIZE) | |
head -= BOARD_SIZE; | |
} | |
function update(delta) { | |
accumulator += delta; | |
if (accumulator >= TIMEOUT && !isDead) { | |
accumulator = 0; | |
move(); | |
if (head == apple) { | |
placeApple(); | |
tail[length++] = head; | |
} else if (hasCollisionWithTail(head)) isDead = true; | |
} | |
drawBoard(); | |
} | |
canvas = document.getElementById('game'); | |
ctx = canvas.getContext('2d'); | |
document.addEventListener('keydown', function(e) { | |
if (event.keyCode == 38) setDirection(-BOARD_COLS); | |
else if (event.keyCode == 40) setDirection( BOARD_COLS); | |
else if (event.keyCode == 37) setDirection(-1); | |
else if (event.keyCode == 39) setDirection( 1); | |
}, false); | |
function main(timestamp) { | |
var delta = timestamp - previousTicks; | |
previousTicks = timestamp; | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
update(delta); | |
requestAnimationFrame(main); | |
} | |
window.requestAnimationFrame(main); | |
</script> | |
</body> | |
</html> |
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