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Exemplo básico usando SDL 2 com SDL_ttf
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// Testado com MinGW64: | |
// gcc -Wall -Wextra -Wpedantic -Wno-unused-parameter test0.c `sdl2-config --cflags --libs` -lSDL2_ttf | |
#include <SDL.h> | |
#include <SDL_ttf.h> | |
SDL_Window *window; | |
SDL_Surface *surface; | |
TTF_Font *font; | |
int main(int argc, char *argv[]) { | |
SDL_Init(SDL_INIT_VIDEO); | |
TTF_Init(); | |
// https://fonts.google.com/specimen/VT323 | |
font = TTF_OpenFont("VT323.ttf", 24); | |
window = SDL_CreateWindow("Window Title", SDL_WINDOWPOS_CENTERED, | |
SDL_WINDOWPOS_CENTERED, 360, 240, 0); | |
surface = SDL_GetWindowSurface(window); | |
while (!SDL_QuitRequested()) { | |
SDL_Surface* text = TTF_RenderText_Solid(font, "Hello, World!", | |
(SDL_Color) { 255, 255, 255, 255 }); | |
SDL_FillRect(surface, NULL, 0); | |
SDL_BlitSurface(text, NULL, surface, NULL); | |
SDL_FreeSurface(text); | |
SDL_UpdateWindowSurface(window); | |
} | |
TTF_CloseFont(font); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return 0; | |
} |
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