Static html/css version based on https://valloric.github.io/statblock5e/
A Pen by Chad Carteret on CodePen.
Static html/css version based on https://valloric.github.io/statblock5e/
A Pen by Chad Carteret on CodePen.
<link href="https://fonts.googleapis.com/css?family=Libre+Baskerville:700" rel="stylesheet" type="text/css"> | |
<link href="https://fonts.googleapis.com/css?family=Noto+Sans:400,700,400italic,700italic" rel="stylesheet" type="text/css"> | |
<div class="stat-block wide"> | |
<hr class="orange-border" /> | |
<div class="section-left"> | |
<div class="creature-heading"> | |
<h1>Animated Armor</h1> | |
<h2>Medium construct, unaligned</h2> | |
</div> <!-- creature heading --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="top-stats"> | |
<div class="property-line first"> | |
<h4>Armor Class</h4> | |
<p>18 (natural armor)</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Hit Points</h4> | |
<p>33 (6d8 + 6)</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Speed</h4> | |
<p>25ft.</p> | |
</div> <!-- property line --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="abilities"> | |
<div class="ability-strength"> | |
<h4>STR</h4> | |
<p>14 (+2)</p> | |
</div> <!-- ability strength --> | |
<div class="ability-dexterity"> | |
<h4>DEX</h4> | |
<p>11 (+0)</p> | |
</div> <!-- ability dexterity --> | |
<div class="ability-constitution"> | |
<h4>CON</h4> | |
<p>13 (+1)</p> | |
</div> <!-- ability constitution --> | |
<div class="ability-intelligence"> | |
<h4>INT</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability intelligence --> | |
<div class="ability-wisdom"> | |
<h4>WIS</h4> | |
<p>3 (-4)</p> | |
</div> <!-- ability wisdom --> | |
<div class="ability-charisma"> | |
<h4>CHA</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability charisma --> | |
</div> <!-- abilities --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-line first"> | |
<h4>Damage Immunities</h4> | |
<p>poison, psychic</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Condition Immunities</h4> | |
<p>blinded, charmed, deafened, exhaustion, frightened, | |
petrified, poisoned</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Senses</h4> | |
<p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Languages</h4> | |
<p>—</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Challenge</h4> | |
<p>1 (200 XP)</p> | |
</div> <!-- property line --> | |
</div> <!-- top stats --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-block"> | |
<h4>Antimagic Suceptibility.</h4> | |
<p>The armor is incapacitated while in the area of an <i>antimagic | |
field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
on a Constitution saving throw against the caster’s spell save DC or | |
fall unconscious for 1 minute.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>False Appearance.</h4> | |
<p>While the armor remains motionless, it is indistinguishable from a | |
normal suit of armor.</p> | |
</div> <!-- property block --> | |
</div> <!-- section left --> | |
<div class="section-right"> | |
<div class="actions"> | |
<h3>Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
<div class="actions"> | |
<h3>Legendary Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
</div> <!-- section right --> | |
<hr class="orange-border bottom" /> | |
</div> <!-- stat block --> | |
<div class="stat-block"> | |
<hr class="orange-border" /> | |
<div class="section-left"> | |
<div class="creature-heading"> | |
<h1>Animated Armor</h1> | |
<h2>Medium construct, unaligned</h2> | |
</div> <!-- creature heading --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="top-stats"> | |
<div class="property-line first"> | |
<h4>Armor Class</h4> | |
<p>18 (natural armor)</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Hit Points</h4> | |
<p>33 (6d8 + 6)</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Speed</h4> | |
<p>25ft.</p> | |
</div> <!-- property line --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="abilities"> | |
<div class="ability-strength"> | |
<h4>STR</h4> | |
<p>14 (+2)</p> | |
</div> <!-- ability strength --> | |
<div class="ability-dexterity"> | |
<h4>DEX</h4> | |
<p>11 (+0)</p> | |
</div> <!-- ability dexterity --> | |
<div class="ability-constitution"> | |
<h4>CON</h4> | |
<p>13 (+1)</p> | |
</div> <!-- ability constitution --> | |
<div class="ability-intelligence"> | |
<h4>INT</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability intelligence --> | |
<div class="ability-wisdom"> | |
<h4>WIS</h4> | |
<p>3 (-4)</p> | |
</div> <!-- ability wisdom --> | |
<div class="ability-charisma"> | |
<h4>CHA</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability charisma --> | |
</div> <!-- abilities --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-line first"> | |
<h4>Damage Immunities</h4> | |
<p>poison, psychic</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Condition Immunities</h4> | |
<p>blinded, charmed, deafened, exhaustion, frightened, | |
petrified, poisoned</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Senses</h4> | |
<p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Languages</h4> | |
<p>—</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Challenge</h4> | |
<p>1 (200 XP)</p> | |
</div> <!-- property line --> | |
</div> <!-- top stats --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-block"> | |
<h4>Antimagic Suceptibility.</h4> | |
<p>The armor is incapacitated while in the area of an <i>antimagic | |
field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
on a Constitution saving throw against the caster’s spell save DC or | |
fall unconscious for 1 minute.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>False Appearance.</h4> | |
<p>While the armor remains motionless, it is indistinguishable from a | |
normal suit of armor.</p> | |
</div> <!-- property block --> | |
</div> <!-- section left --> | |
<div class="section-right"> | |
<div class="actions"> | |
<h3>Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
<div class="actions"> | |
<h3>Legendary Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
</div> <!-- section right --> | |
<hr class="orange-border bottom" /> | |
</div> <!-- stat block --> | |
<div class="stat-block"> | |
<hr class="orange-border" /> | |
<div class="section-left"> | |
<div class="creature-heading"> | |
<h1>Animated Armor</h1> | |
<h2>Medium construct, unaligned</h2> | |
</div> <!-- creature heading --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="top-stats"> | |
<div class="property-line first"> | |
<h4>Armor Class</h4> | |
<p>18 (natural armor)</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Hit Points</h4> | |
<p>33 (6d8 + 6)</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Speed</h4> | |
<p>25ft.</p> | |
</div> <!-- property line --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="abilities"> | |
<div class="ability-strength"> | |
<h4>STR</h4> | |
<p>14 (+2)</p> | |
</div> <!-- ability strength --> | |
<div class="ability-dexterity"> | |
<h4>DEX</h4> | |
<p>11 (+0)</p> | |
</div> <!-- ability dexterity --> | |
<div class="ability-constitution"> | |
<h4>CON</h4> | |
<p>13 (+1)</p> | |
</div> <!-- ability constitution --> | |
<div class="ability-intelligence"> | |
<h4>INT</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability intelligence --> | |
<div class="ability-wisdom"> | |
<h4>WIS</h4> | |
<p>3 (-4)</p> | |
</div> <!-- ability wisdom --> | |
<div class="ability-charisma"> | |
<h4>CHA</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability charisma --> | |
</div> <!-- abilities --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-line first"> | |
<h4>Damage Immunities</h4> | |
<p>poison, psychic</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Condition Immunities</h4> | |
<p>blinded, charmed, deafened, exhaustion, frightened, | |
petrified, poisoned</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Senses</h4> | |
<p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Languages</h4> | |
<p>—</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Challenge</h4> | |
<p>1 (200 XP)</p> | |
</div> <!-- property line --> | |
</div> <!-- top stats --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-block"> | |
<h4>Antimagic Suceptibility.</h4> | |
<p>The armor is incapacitated while in the area of an <i>antimagic | |
field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
on a Constitution saving throw against the caster’s spell save DC or | |
fall unconscious for 1 minute.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>False Appearance.</h4> | |
<p>While the armor remains motionless, it is indistinguishable from a | |
normal suit of armor.</p> | |
</div> <!-- property block --> | |
</div> <!-- section left --> | |
<div class="section-right"> | |
<div class="actions"> | |
<h3>Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
<div class="actions"> | |
<h3>Legendary Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
</div> <!-- section right --> | |
<hr class="orange-border bottom" /> | |
</div> <!-- stat block --> | |
<div class="stat-block"> | |
<hr class="orange-border" /> | |
<div class="section-left"> | |
<div class="creature-heading"> | |
<h1>Animated Armor</h1> | |
<h2>Medium construct, unaligned</h2> | |
</div> <!-- creature heading --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="top-stats"> | |
<div class="property-line first"> | |
<h4>Armor Class</h4> | |
<p>18 (natural armor)</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Hit Points</h4> | |
<p>33 (6d8 + 6)</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Speed</h4> | |
<p>25ft.</p> | |
</div> <!-- property line --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="abilities"> | |
<div class="ability-strength"> | |
<h4>STR</h4> | |
<p>14 (+2)</p> | |
</div> <!-- ability strength --> | |
<div class="ability-dexterity"> | |
<h4>DEX</h4> | |
<p>11 (+0)</p> | |
</div> <!-- ability dexterity --> | |
<div class="ability-constitution"> | |
<h4>CON</h4> | |
<p>13 (+1)</p> | |
</div> <!-- ability constitution --> | |
<div class="ability-intelligence"> | |
<h4>INT</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability intelligence --> | |
<div class="ability-wisdom"> | |
<h4>WIS</h4> | |
<p>3 (-4)</p> | |
</div> <!-- ability wisdom --> | |
<div class="ability-charisma"> | |
<h4>CHA</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability charisma --> | |
</div> <!-- abilities --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-line first"> | |
<h4>Damage Immunities</h4> | |
<p>poison, psychic</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Condition Immunities</h4> | |
<p>blinded, charmed, deafened, exhaustion, frightened, | |
petrified, poisoned</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Senses</h4> | |
<p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Languages</h4> | |
<p>—</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Challenge</h4> | |
<p>1 (200 XP)</p> | |
</div> <!-- property line --> | |
</div> <!-- top stats --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-block"> | |
<h4>Antimagic Suceptibility.</h4> | |
<p>The armor is incapacitated while in the area of an <i>antimagic | |
field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
on a Constitution saving throw against the caster’s spell save DC or | |
fall unconscious for 1 minute.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>False Appearance.</h4> | |
<p>While the armor remains motionless, it is indistinguishable from a | |
normal suit of armor.</p> | |
</div> <!-- property block --> | |
</div> <!-- section left --> | |
<div class="section-right"> | |
<div class="actions"> | |
<h3>Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
<div class="actions"> | |
<h3>Legendary Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
</div> <!-- section right --> | |
<hr class="orange-border bottom" /> | |
</div> <!-- stat block --> | |
<div class="stat-block"> | |
<hr class="orange-border" /> | |
<div class="section-left"> | |
<div class="creature-heading"> | |
<h1>Animated Armor</h1> | |
<h2>Medium construct, unaligned</h2> | |
</div> <!-- creature heading --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="top-stats"> | |
<div class="property-line first"> | |
<h4>Armor Class</h4> | |
<p>18 (natural armor)</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Hit Points</h4> | |
<p>33 (6d8 + 6)</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Speed</h4> | |
<p>25ft.</p> | |
</div> <!-- property line --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="abilities"> | |
<div class="ability-strength"> | |
<h4>STR</h4> | |
<p>14 (+2)</p> | |
</div> <!-- ability strength --> | |
<div class="ability-dexterity"> | |
<h4>DEX</h4> | |
<p>11 (+0)</p> | |
</div> <!-- ability dexterity --> | |
<div class="ability-constitution"> | |
<h4>CON</h4> | |
<p>13 (+1)</p> | |
</div> <!-- ability constitution --> | |
<div class="ability-intelligence"> | |
<h4>INT</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability intelligence --> | |
<div class="ability-wisdom"> | |
<h4>WIS</h4> | |
<p>3 (-4)</p> | |
</div> <!-- ability wisdom --> | |
<div class="ability-charisma"> | |
<h4>CHA</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability charisma --> | |
</div> <!-- abilities --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-line first"> | |
<h4>Damage Immunities</h4> | |
<p>poison, psychic</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Condition Immunities</h4> | |
<p>blinded, charmed, deafened, exhaustion, frightened, | |
petrified, poisoned</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Senses</h4> | |
<p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Languages</h4> | |
<p>—</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Challenge</h4> | |
<p>1 (200 XP)</p> | |
</div> <!-- property line --> | |
</div> <!-- top stats --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-block"> | |
<h4>Antimagic Suceptibility.</h4> | |
<p>The armor is incapacitated while in the area of an <i>antimagic | |
field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
on a Constitution saving throw against the caster’s spell save DC or | |
fall unconscious for 1 minute.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>False Appearance.</h4> | |
<p>While the armor remains motionless, it is indistinguishable from a | |
normal suit of armor.</p> | |
</div> <!-- property block --> | |
</div> <!-- section left --> | |
<div class="section-right"> | |
<div class="actions"> | |
<h3>Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
<div class="actions"> | |
<h3>Legendary Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
</div> <!-- section right --> | |
<hr class="orange-border bottom" /> | |
</div> <!-- stat block --> | |
<div class="stat-block"> | |
<hr class="orange-border" /> | |
<div class="section-left"> | |
<div class="creature-heading"> | |
<h1>Animated Armor</h1> | |
<h2>Medium construct, unaligned</h2> | |
</div> <!-- creature heading --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="top-stats"> | |
<div class="property-line first"> | |
<h4>Armor Class</h4> | |
<p>18 (natural armor)</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Hit Points</h4> | |
<p>33 (6d8 + 6)</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Speed</h4> | |
<p>25ft.</p> | |
</div> <!-- property line --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="abilities"> | |
<div class="ability-strength"> | |
<h4>STR</h4> | |
<p>14 (+2)</p> | |
</div> <!-- ability strength --> | |
<div class="ability-dexterity"> | |
<h4>DEX</h4> | |
<p>11 (+0)</p> | |
</div> <!-- ability dexterity --> | |
<div class="ability-constitution"> | |
<h4>CON</h4> | |
<p>13 (+1)</p> | |
</div> <!-- ability constitution --> | |
<div class="ability-intelligence"> | |
<h4>INT</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability intelligence --> | |
<div class="ability-wisdom"> | |
<h4>WIS</h4> | |
<p>3 (-4)</p> | |
</div> <!-- ability wisdom --> | |
<div class="ability-charisma"> | |
<h4>CHA</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability charisma --> | |
</div> <!-- abilities --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-line first"> | |
<h4>Damage Immunities</h4> | |
<p>poison, psychic</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Condition Immunities</h4> | |
<p>blinded, charmed, deafened, exhaustion, frightened, | |
petrified, poisoned</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Senses</h4> | |
<p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Languages</h4> | |
<p>—</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Challenge</h4> | |
<p>1 (200 XP)</p> | |
</div> <!-- property line --> | |
</div> <!-- top stats --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-block"> | |
<h4>Antimagic Suceptibility.</h4> | |
<p>The armor is incapacitated while in the area of an <i>antimagic | |
field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
on a Constitution saving throw against the caster’s spell save DC or | |
fall unconscious for 1 minute.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>False Appearance.</h4> | |
<p>While the armor remains motionless, it is indistinguishable from a | |
normal suit of armor.</p> | |
</div> <!-- property block --> | |
</div> <!-- section left --> | |
<div class="section-right"> | |
<div class="actions"> | |
<h3>Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
<div class="actions"> | |
<h3>Legendary Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
</div> <!-- section right --> | |
<hr class="orange-border bottom" /> | |
</div> <!-- stat block --> | |
<div class="stat-block"> | |
<hr class="orange-border" /> | |
<div class="section-left"> | |
<div class="creature-heading"> | |
<h1>Animated Armor</h1> | |
<h2>Medium construct, unaligned</h2> | |
</div> <!-- creature heading --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="top-stats"> | |
<div class="property-line first"> | |
<h4>Armor Class</h4> | |
<p>18 (natural armor)</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Hit Points</h4> | |
<p>33 (6d8 + 6)</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Speed</h4> | |
<p>25ft.</p> | |
</div> <!-- property line --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="abilities"> | |
<div class="ability-strength"> | |
<h4>STR</h4> | |
<p>14 (+2)</p> | |
</div> <!-- ability strength --> | |
<div class="ability-dexterity"> | |
<h4>DEX</h4> | |
<p>11 (+0)</p> | |
</div> <!-- ability dexterity --> | |
<div class="ability-constitution"> | |
<h4>CON</h4> | |
<p>13 (+1)</p> | |
</div> <!-- ability constitution --> | |
<div class="ability-intelligence"> | |
<h4>INT</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability intelligence --> | |
<div class="ability-wisdom"> | |
<h4>WIS</h4> | |
<p>3 (-4)</p> | |
</div> <!-- ability wisdom --> | |
<div class="ability-charisma"> | |
<h4>CHA</h4> | |
<p>1 (-5)</p> | |
</div> <!-- ability charisma --> | |
</div> <!-- abilities --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-line first"> | |
<h4>Damage Immunities</h4> | |
<p>poison, psychic</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Condition Immunities</h4> | |
<p>blinded, charmed, deafened, exhaustion, frightened, | |
petrified, poisoned</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Senses</h4> | |
<p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
</div> <!-- property line --> | |
<div class="property-line"> | |
<h4>Languages</h4> | |
<p>—</p> | |
</div> <!-- property line --> | |
<div class="property-line last"> | |
<h4>Challenge</h4> | |
<p>1 (200 XP)</p> | |
</div> <!-- property line --> | |
</div> <!-- top stats --> | |
<svg height="5" width="100%" class="tapered-rule"> | |
<polyline points="0,0 400,2.5 0,5"></polyline> | |
</svg> | |
<div class="property-block"> | |
<h4>Antimagic Suceptibility.</h4> | |
<p>The armor is incapacitated while in the area of an <i>antimagic | |
field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
on a Constitution saving throw against the caster’s spell save DC or | |
fall unconscious for 1 minute.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>False Appearance.</h4> | |
<p>While the armor remains motionless, it is indistinguishable from a | |
normal suit of armor.</p> | |
</div> <!-- property block --> | |
</div> <!-- section left --> | |
<div class="section-right"> | |
<div class="actions"> | |
<h3>Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
<div class="actions"> | |
<h3>Legendary Actions</h3> | |
<div class="property-block"> | |
<h4>Multiattack.</h4> | |
<p>The armor makes two melee attacks.</p> | |
</div> <!-- property block --> | |
<div class="property-block"> | |
<h4>Slam.</h4> | |
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
</div> <!-- property block --> | |
</div> <!-- actions --> | |
</div> <!-- section right --> | |
<hr class="orange-border bottom" /> | |
</div> <!-- stat block --> | |
body { | |
text-align: center; | |
font-size: 13.5px; | |
line-height: 1.2em; | |
} | |
body *{ | |
box-sizing: border-box; | |
max-width: 100%; | |
font-family: 'Noto Sans', 'Myriad Pro', Calibri, Helvetica, | |
Arial, sans-serif; | |
} | |
.stat-block { | |
text-align: left; | |
margin: 20px; | |
display: inline-block; | |
vertical-align: top; | |
width: 17%; | |
min-width:280px; | |
background: #FDF1DC; | |
padding: 5px 10px 20px; | |
box-shadow: 0 0 1.5em #867453; | |
} | |
.stat-block.wide{ | |
width: 46.5%; | |
min-width: 560px; | |
text-align: center; | |
} | |
.stat-block.wide .section-left, | |
.stat-block.wide .section-right{ | |
display: inline-block; | |
vertical-align: top; | |
width: 48%; | |
text-align: left; | |
} | |
.stat-block.wide .section-left{ | |
margin-right: 1.5%; | |
} | |
.stat-block.wide .section-right{ | |
margin-left: 1.5%; | |
} | |
@media screen and (max-width: 675px){ | |
.stat-block.wide{ | |
min-width: 280px; | |
} | |
.stat-block.wide .section-left, | |
.stat-block.wide .section-right{ | |
display: block; | |
width: 100%; | |
} | |
.stat-block.wide .section-left{ | |
margin: 0; | |
} | |
.stat-block.wide .section-right{ | |
margin: 0; | |
} | |
} | |
.orange-border{ | |
display: block; | |
background: #E69A28; | |
border: 1px solid #000; | |
height: 5px; | |
padding: 0 10px 0; | |
margin: -10px -10px 0; | |
box-sizing: initial; | |
} | |
.orange-border.bottom{ | |
margin: 15px -10px -20px; | |
} | |
.tapered-rule{ | |
display: block; | |
width: 100%; | |
height: 5px; | |
border: none; | |
color: #922610; | |
fill: #922610; | |
stroke: #922610; | |
} | |
.creature-heading h1{ | |
font-family: 'Libre Baskerville', 'Lora', 'Calisto MT', 'Bookman Old Style', Bookman, 'Goudy Old Style', Garamond, 'Hoefler Text', 'Bitstream Charter', Georgia, serif; | |
color: #922610; | |
font-size: 23px; | |
line-height: 1.2em; | |
margin: 10px 0 0; | |
letter-spacing: 1px; | |
font-variant: small-caps; | |
font-weight: bold; | |
} | |
.creature-heading h2{ | |
font-weight: normal; | |
font-style: italic; | |
font-size: 12px; | |
line-height: 1.2em; | |
margin: 0 0 10px; | |
} | |
.property-line h4, | |
.property-line p{ | |
display: inline; | |
margin: 0; | |
color: #922610; | |
font-size: 13.5px; | |
line-height: 1.2em; | |
} | |
.property-line h4{ | |
color: #7A200D; | |
} | |
.property-line{ | |
text-indent: -1em; | |
padding-left: 1.1em; | |
line-height: 1.4em; | |
} | |
.property-line.first{ | |
margin: 8px 0 0 | |
} | |
.property-line.last{ | |
margin: 0 0 10px; | |
} | |
.abilities{ | |
text-align: center; | |
color: #922610; | |
} | |
.abilities > div{ | |
display: inline-block; | |
vertical-align: middle; | |
width: 15.5%; | |
min-width: 40px; | |
font-size: 12px; | |
line-height: 1em; | |
} | |
.abilities h4{ | |
margin: 10px 0 2px; | |
font-size: 14px; | |
line-height: 1.2em; | |
text-transform: uppercase; | |
color: #7A200D; | |
} | |
.abilities p{ | |
margin: 0 0 10px; | |
line-height: 1.2em; | |
} | |
.property-block h4, | |
.property-block p{ | |
font-size: 13.5px; | |
line-height: 1.2em; | |
display: inline; | |
margin: 0; | |
} | |
.property-block h4{ | |
font-style: italic; | |
} | |
.property-block{ | |
padding: 10px 2px 0; | |
} | |
.actions h3{ | |
border-bottom: 1px solid #7A200D; | |
color: #7A200D; | |
font-size: 21px; | |
font-variant: small-caps; | |
font-weight: normal; | |
letter-spacing: 1px; | |
margin: 20px 0 0; | |
padding: 0 0 10px; | |
text-indent: 5px; | |
} | |
.actions{ | |
margin: 0 0 20px; | |
} | |
.actions:last-child{ | |
margin: 0; | |
} | |
@media print{ | |
.orange-border{ | |
display: none; | |
} | |
.stat-block, | |
.stat-block.wide, | |
.stat-block.wide .section-left, | |
.stat-block.wide .section-right, | |
.property-line, | |
.property-block{ | |
width: 100%; | |
display: block; | |
} | |
.stat-block.wide .section-left{ | |
margin: 0; | |
} | |
.stat-block.wide .section-right{ | |
margin: 0; | |
} | |
.stat-block{ | |
width: 40%; | |
display: inline-block; | |
vertical-align: top; | |
} | |
.stat-block.wide{ | |
page-break-after: always; | |
} | |
} | |
@media screen and (max-width: 575px){ | |
.stat-block{ | |
margin: 20px 0; | |
} | |
} |