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@wodim
Created November 21, 2016 01:03
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Demangled symbol list from San Andreas
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sizeof_rwRaster
_rwRaster_cFlags
_rwRaster_cType
_rwRaster_nStride
_rwRaster_nDepth
_rwRaster_nHeight
_rwRaster_nWidth
_rwRaster_cpPixels
sizeof_rwV3d
_rwV3d_nZ
_rwV3d_nY
_rwV3d_nX
sizeof_rwV2d
_rwV2d_nY
_rwV2d_nX
mat_mwx
mat_mwy
mat_mwz
mat_mzz
mat_myz
mat_mxz
mat_mzy
mat_myy
mat_mxy
mat_mzx
mat_myx
mat_mxx
_rwCPUGetCPUName(char*)
_rwCPUHaveMMX()
_rwCPUHaveSSE()
_rwCPUHaveSSE2()
_rwCPUHave3DNow()
_rwDataBlockMgrCreate()
_rwerror(int, ...)
RwErrorSet(RwError*)
dgGGlobals
_rwDataBlockMgrDestroy(RwDataBlockMgr*)
_rwDataBlockMgrCreateBlock(RwDataBlockMgr*, unsigned int, void (*)(void*))
_rwDataBlockMgrRecallBlocks(RwDataBlockMgr*, RwRecallDirection)
_rwDataBlockMgrEmptyBlocks(RwDataBlockMgr*)
_rwRGBAFromImage8(RwRGBA*, unsigned char const*, RwImage const*, int)
_rwRGBAFromImage32(RwRGBA*, unsigned char const*, RwImage const*, int)
_rwImageFindAlphaType(RwImage*)
_rwImageFindNearestPaletteColor(RwRGBA*, RwRGBA*, int)
_rwImageSetFromRaster8888(RwImage*, unsigned char*, int)
_rwImageSetFromRaster888(RwImage*, unsigned char*, int)
_rwImageSetFromRaster4444(RwImage*, unsigned char*, int)
_rwImageSetFromRaster1555(RwImage*, unsigned char*, int)
_rwImageSetFromRaster565(RwImage*, unsigned char*, int)
_rwMipmapRasterSetFromImage8888(unsigned char*, int, RwImage*, int)
_rwMipmapRasterSetFromImage888(unsigned char*, int, RwImage*, int)
_rwMipmapRasterSetFromImage4444(unsigned char*, int, RwImage*, int)
_rwMipmapRasterSetFromImage1555(unsigned char*, int, RwImage*, int)
_rwMipmapRasterSetFromImage565(unsigned char*, int, RwImage*, int)
_rwRasterSetFromImage8888(unsigned char*, int, RwImage*)
_rwRasterSetFromImage888(unsigned char*, int, RwImage*)
_rwRasterSetFromImage4444(unsigned char*, int, RwImage*)
_rwRasterSetFromImage1555(unsigned char*, int, RwImage*)
_rwRasterSetFromImage565(unsigned char*, int, RwImage*)
RwEngineInstance
_rwPalQuantAddImage(rwPalQuant*, RwImage*, float)
_rwPalQuantResolvePalette(RwRGBA*, int, rwPalQuant*)
_rwPalQuantMatchImage(unsigned char*, int, int, int, rwPalQuant*, RwImage*)
_rwPalQuantInit(rwPalQuant*)
RwFreeListCreate(int, int, int)
_rwPalQuantTerm(rwPalQuant*)
RwFreeListDestroy(RwFreeList*)
memcpy
_rwOpenGLImageSetRaster(void*, void*, int)
RwRasterUnlockPalette(RwRaster*)
RwRasterLock(RwRaster*, unsigned char, int)
RwRasterUnlock(RwRaster*)
_rwOpenGLRasterSetImage(void*, void*, int)
_rwOpenGLRGBToPixel(void*, void*, int)
_rwOpenGLPixelToRGB(void*, void*, int)
_rwOpenGLImageFindRasterFormat(void*, void*, int)
_rwOpenGLGetRasterFormat(void*, void*, int)
_rwOpenGLGetMaxSupportedTextureSize()
SetupScreenSpaceProjection()
emu_glMatrixMode(unsigned int)
emu_glPushMatrix()
emu_glLoadIdentity()
emu_glScaled(double, double, double)
emu_glTranslated(double, double, double)
emu_glScalef(float, float, float)
emu_ArraysReset()
emu_ArraysIndices(void*, unsigned int, unsigned int)
emu_ArraysVertex(void*, unsigned int, unsigned int, unsigned int)
emu_ArraysVertexAttrib(unsigned int, int, unsigned int, unsigned char, int)
emu_ArraysDrawCurrent(unsigned int)
emu_glPopMatrix()
_rwOpenGLIm2DSetSubmitFuncs()
_rwOpenGLIm2DSetVertexFuncs(int, int, int)
_rwOpenGLIm2DOpen(RwDevice*)
_rwOpenGLIm2DClose()
GetRQFormatForRaster(RwRaster*)
_rwDeviceGetHandle()
_rwOpenGLCameraBeginUpdate(void*, void*, int)
RwFrameGetLTM(RwFrame*)
RQRenderTarget::Select(RQRenderTarget*, bool)
RQRenderTarget::Viewport(int, int, unsigned int, unsigned int)
emu_glFrustum(double, double, double, double, double, double)
emu_glMultMatrixf(float const*)
RQRenderTarget::selected
oldTarget
RasterExtOffset
_rwOpenGLCameraEndUpdate(void*, void*, int)
_rwOpenGLCameraClear(void*, void*, int)
emu_glEnable(unsigned int)
_rwOpenGLGetEngineWindowHeight()
emu_glScissor(int, int, int, int)
_rwOpenGLGetRenderState(RwRenderState, void*)
emu_glClear(unsigned int)
emu_glDisable(unsigned int)
emu_glClearColor(float, float, float, float)
RenderQueue::Flush()
OS_MutexObtain(void*)
RenderQueue::Process()
OS_MutexRelease(void*)
renderQueue
_rwOpenGLRasterUnlock(void*, void*, int)
emu_glViewport(int, int, int, int)
emu_glOrtho(double, double, double, double, double, double)
RQTexture::GetNumComponents() const
RQTexture::Create(RQTextureFormat, unsigned int, unsigned int, bool)
_rwOpenGLRasterLockPalette(void*, void*, int)
_rwOpenGLRasterUnlockPalette(void*, void*, int)
_rwOpenGLRasterGetMipLevels(void*, void*, int)
_rwOpenGLDetermineMaxMipLevel(int, int)
_rwOpenGLGetEngineZBufferDepth()
_rwOpenGLNextPowerOf2(unsigned int)
_rwOpenGLRasterLock(void*, void*, int)
_rwOpenGLDescribeMipLevel(int, int, int, int, int*, int*, int*)
emu_glReadPixels(int, int, int, int, unsigned int, unsigned int, void*)
RwRasterSetKeepCPU(bool)
keepingCPU
_rwOpenGLRasterCreate(void*, void*, int)
RQRenderTarget::Create(unsigned int, unsigned int, RQTargetColorType, RQTargetDepthType)
_rwOpenGLRasterDestroy(void*, void*, int)
RQTexture::Delete(RQTexture*)
RQRenderTarget::Delete(RQRenderTarget*)
_rwOpenGLSetRenderState(RwRenderState, void*)
_rwOpenGLTextureSetRaster(void*, void*, int)
_rwOpenGLRasterSubRaster(void*, void*, int)
_rwOpenGLOpen()
_rwOpenGLClose()
_rwOpenGLSystem(int, void*, void*, int)
_rwOpenGLNativeTextureGetSize(void*, void*, int)
RwRasterGetNumLevels(RwRaster*)
_rwSetES2TextureType(RwPlatformID)
es2TextureType
UncompressedRead
ClearAfterSwap
_rwGetES2TextureType()
_rwOpenGLNativeTextureWrite(void*, void*, int)
CreateTextureData(RwPlatformID, RwRaster*)
_rwStreamWriteVersionedChunkHeader(RwStream*, int, int, unsigned int, unsigned int)
RwStreamWrite(RwStream*, void const*, unsigned int)
__stack_chk_fail
__stack_chk_guard
_rwOpenGLNativeTextureRead(void*, void*, int)
RwStreamFindChunk(RwStream*, unsigned int, unsigned int*, unsigned int*)
RwStreamRead(RwStream*, void*, unsigned int)
ReadTextureDataRaster(unsigned int, RwStream*, int)
RwTextureCreate(RwRaster*)
RwTextureSetName(RwTexture*, char const*)
RwTextureSetMaskName(RwTexture*, char const*)
_rwOpenGLNativeTextureReadXBOX(void*, void*)
_rwOpenGLNativeTextureReadD3D8(void*, void*)
_rwOpenGLNativeTextureReadD3D9(void*, void*)
RwRasterDestroy(RwRaster*)
emu_SetCameraBasedNormals(unsigned char)
emu_TexturingSetEnhancedDetail(unsigned char)
textureEnhanced
textureCameraNormals
textureForceZOff
textureDecalZ
rwIsDepthWriteOn()
rwIsAlphaBlendOn()
HandleForceZOff(unsigned short)
HandleDecalZ(unsigned short)
HandleTextureEnhancements(RwRaster*)
emu_TextureSetDetailTexture(void*, unsigned int)
GetMobileEffectSetting()
gNoDetailTextures
textureDetail
TextureDatabaseRuntime::detailTextures
_rwOpenGLRenderStateClose()
_rwOpenGLInvalidateRStateCachedTexture()
_rwOpenGLSetActiveTextureUnit(unsigned char)
_rwOpenGLGetActiveTextureUnit()
_rwGLHandleBlend(RwRaster*)
_rwOpenGLSetRenderStateNoExtras(RwRenderState, void*)
emu_ArraysGetShareResource()
TextureDatabaseRuntime::RenderingTextureEntry(TextureDatabaseEntry*)
ResetBlend()
emu_DistanceFogSetEnabled(unsigned char)
AllowDistanceFog()
emu_DistanceFogSetup(float, float, float, float, float)
emu_glColor4f(float, float, float, float)
_rwOpenGLSetInitialRenderState()
emu_glLightModelfv(unsigned int, float const*)
emu_glLightfv(unsigned int, unsigned int, float const*)
emu_glMaterialfv(unsigned int, unsigned int, float const*)
RwOpenGLSetStencilClear(unsigned int)
emu_glClearStencil(int)
RwOpenGLGetStencilClear()
curGlobalMode
__aeabi_idiv
RwRasterLockPalette(RwRaster*, int)
emu_glBegin(unsigned int)
emu_glTexCoord2f(float, float)
emu_glVertex2f(float, float)
emu_glEnd()
_rwOpenGLRasterRenderScaled(void*, void*, int)
_rwOpenGLRasterRender(void*, void*, int)
_rwOpenGLRasterRenderFast(void*, void*, int)
_rwOpenGLRasterClearRect(void*, void*, int)
emu_glGetFloatv(unsigned int, float*)
_rwOpenGLRasterClear(void*, void*, int)
_rwOpenGLSetRasterContext(void*, void*, int)
_rwOpenGLSetStandards(int (**)(void*, void*, int), int)
_rwOpenGLRasterShowRaster(void*, void*, int)
_rwOpenGLGetMaxSupportedHardwareLights()
_rwOpenGLApplyRwMatrix(RwMatrixTag*)
_rwOpenGLMatrixToRwMatrix(void*)
RwMatrixCreate()
_rwDeviceRegisterPlugin()
RwRasterRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
OS_ScreenGetWidth()
OS_ScreenGetHeight()
RQCaps
emu_IsAltRenderTarget()
emu_ArraysProcessQueue(unsigned char)
emu_BindAltRenderTarget()
emu_SwapAltRenderTarget()
skipFrame
_rwOpenGLSelectStencilBufferDepth(unsigned char)
_rwOpenGLGetStencilBufferDepth(unsigned char*)
_rwD3D8FindCorrectRasterFormat(RwRasterType, int)
_rwD3D8PixelToRGB(void*, void*, int)
__aeabi_uidiv
RwRasterCreate(int, int, int, int)
RwImageCreate(int, int, int)
RwImageAllocatePixels(RwImage*)
RwRasterSetFromImage(RwRaster*, RwImage*)
RwImageDestroy(RwImage*)
RwStreamSkip(RwStream*, unsigned int)
dxtSwizzler_GetNativeFormat()
NativeFormat
dxtSwizzler_DXTCtoATCC(colorblock*)
dxtSwizzler_InlineSwizzleATC(unsigned int, unsigned int, unsigned int, void const*, unsigned int&)
__aeabi_idivmod
dxtSwizzler_SwizzlePVR(unsigned int, unsigned int, void const*)
void OrBlockToPixels<unsigned short>(unsigned char const*, unsigned short*, unsigned int, unsigned short*)
void AssignBlockToPixels<unsigned short>(unsigned char const*, unsigned short*, unsigned int, unsigned short*)
dxtSwizzler_DecodeDXTColorBlock(unsigned char const*, unsigned short*, unsigned int, bool, unsigned int)
__aeabi_uidivmod
dxtSwizzler_CreateUncompressedTexture16(unsigned int, unsigned int, unsigned int, void const*, unsigned int&)
wrapped_glCompressedTexImage2D(RQTexture*&, int, unsigned int, int, int, int, void const*, bool)
wrapped_glCompressedTexImage2D(unsigned int, int, unsigned int, int, int, int, void const*)
glTexImage2D
glCompressedTexImage2D
ConvertDXTToRaw16(void const*, RQTextureFormat, unsigned int, unsigned int)
void OrBlockToPixels<unsigned int>(unsigned char const*, unsigned int*, unsigned int, unsigned int*)
void AssignBlockToPixels<unsigned int>(unsigned char const*, unsigned int*, unsigned int, unsigned int*)
dxtSwizzler_DecodeDXTColorBlock8888(unsigned char const*, unsigned int*, unsigned int, bool, bool)
dxtSwizzler_CreateUncompressedTexture32(unsigned int, unsigned int, unsigned int, void const*, unsigned int&)
ConvertDXTToRaw8888(void const*, RQTextureFormat, unsigned int, unsigned int)
GetNumLevels(unsigned int, unsigned int)
GetNumPixels(unsigned int, unsigned int)
GetDataHasAlpha(unsigned char*, unsigned int, unsigned int)
GetDataAsMips(unsigned char*, unsigned int, unsigned int, bool)
d3dhasAlpha(unsigned int, unsigned char)
d3dToRQ(unsigned int, unsigned char)
d3dShouldSwap(unsigned int)
RQTexture::GetTextureSize(unsigned int, unsigned int, RQTextureFormat)
GetMipSize(RwRaster const*, int, unsigned char, unsigned int, unsigned int)
DecodeDXTColorBlock(unsigned char const*, unsigned int*, unsigned int, bool)
CreateUncompressedImage(unsigned char*, unsigned char, unsigned int, unsigned int, unsigned char)
memset
emu_IsAltDrawing()
emu_FlushAltRenderTarget()
emu_CustomShaderCreate(char const*, char const*)
operator new(unsigned int)
EmuShader::EmuShader(char const*, char const*)
emu_CustomShaderDelete(void*)
EmuShader::~EmuShader()
operator delete(void*)
emu_CustomShaderSet(void*)
EmuShader::curCustomShader
curAssignedShader
EmuShader::curSelectedShader
emu_GetCustomShader()
emu_CustomShaderUniform(void*, unsigned int, int, float*)
emu_SetWater(unsigned char)
curShaderStateFlags
emu_SetWaterTime(float)
waterVars
emu_SetSecondVertexColor(unsigned char, float)
colorInterp
emu_SetTextureMatrixEnabled(float*, unsigned char)
GetCurrentTextureMatrix()
RQMatrix::Identity
emu_DebugDrawCallsEnabled(unsigned char)
debug_DrawCalls
emu_DebugLightingEnabled(unsigned char)
EmuShader::RecompileShaders()
debug_Lighting
emu_DebugTexturingEnabled(unsigned char)
debug_Texturing
emu_DebugAlphaTestEnabled(unsigned char)
debug_AlphaTest
emu_DebugDrawWhenBlendEnabled(unsigned char)
debug_BlendDrawing
QueueImmCPUData()
SetGlobalColor(float, float, float, float)
GlobalColor
GlobalColorDirty
GetGlobalColor()
GetGlobalColorDirty()
GetImmediateVertexArray()
GetImmediateColorArray()
GetImmediateTexCoordArray()
GetImmediateNormalArray()
storageInited
curEmulatorStateFlags
ImmArrayMode
emu_glEndInternal()
RQVertexBuffer::Set(void const*, unsigned int, void (*)())
RQSetDescription(RQVertexBufferDescription const&)
GLDrawModeToRQ(unsigned int)
RQDrawNonIndexed(RQShader*, RQDrawMode, unsigned int, unsigned int)
desc
EmuShader::AssignShader(bool)
emu_glColor3b(signed char, signed char, signed char)
emu_glColor3bv(signed char const*)
emu_glColor3d(double, double, double)
emu_glColor3dv(double const*)
emu_glColor3f(float, float, float)
emu_glColor3fv(float const*)
emu_glColor3s(short, short, short)
emu_glColor3sv(short const*)
emu_glColor3ub(unsigned char, unsigned char, unsigned char)
emu_glColor3ubv(unsigned char const*)
emu_glColor3us(unsigned short, unsigned short, unsigned short)
emu_glColor3usv(unsigned short const*)
emu_glColor4b(signed char, signed char, signed char, signed char)
emu_glColor4bv(signed char const*)
emu_glColor4d(double, double, double, double)
emu_glColor4dv(double const*)
emu_glColor4fv(float const*)
emu_glColor4s(short, short, short, short)
emu_glColor4sv(short const*)
emu_glColor4ub(unsigned char, unsigned char, unsigned char, unsigned char)
emu_glColor4ubv(unsigned char const*)
emu_glColor4us(unsigned short, unsigned short, unsigned short, unsigned short)
emu_glColor4usv(unsigned short const*)
emu_glTexCoord1d(double)
emu_glTexCoord1dv(double const*)
emu_glTexCoord1f(float)
emu_glTexCoord1fv(float const*)
emu_glTexCoord1s(short)
emu_glTexCoord1sv(short const*)
emu_glTexCoord2d(double, double)
emu_glTexCoord2dv(double const*)
emu_glTexCoord2fv(float const*)
emu_glTexCoord2s(short, short)
emu_glTexCoord2sv(short const*)
emu_glTexCoord3d(double, double, double)
emu_glTexCoord3dv(double const*)
emu_glTexCoord3f(float, float, float)
emu_glTexCoord3fv(float const*)
emu_glTexCoord3s(short, short, short)
emu_glTexCoord3sv(short const*)
emu_glTexCoord4d(double, double, double, double)
emu_glTexCoord4dv(double const*)
emu_glTexCoord4f(float, float, float, float)
emu_glTexCoord4fv(float const*)
emu_glTexCoord4s(short, short, short, short)
emu_glTexCoord4sv(short const*)
emu_glVertex2d(double, double)
emu_glVertex2dv(double const*)
emu_glVertex2fv(float const*)
emu_glVertex2s(short, short)
emu_glVertex2sv(short const*)
emu_glVertex3d(double, double, double)
emu_glVertex3dv(double const*)
emu_glVertex3f(float, float, float)
emu_glVertex3fv(float const*)
emu_glVertex3s(short, short, short)
emu_glVertex3sv(short const*)
emu_glVertex4d(double, double, double, double)
emu_glVertex4dv(double const*)
emu_glVertex4f(float, float, float, float)
emu_glVertex4fv(float const*)
emu_glVertex4s(short, short, short, short)
emu_glVertex4sv(short const*)
emu_glNormal3b(signed char, signed char, signed char)
emu_glNormal3bv(signed char const*)
emu_glNormal3d(double, double, double)
emu_glNormal3dv(double const*)
emu_glNormal3f(float, float, float)
emu_glNormal3fv(float const*)
emu_glNormal3s(short, short, short)
emu_glNormal3sv(short const*)
GLTypeToRQ(unsigned int)
emu_glColorMaterial(unsigned int, unsigned int)
emu_ShutdownImm()
GetMaterialParameter(unsigned int)
MaterialEmissive
MaterialSpecular
MaterialDiffuse
MaterialAmbient
GetMaterialShininess()
MaterialShininess
GetMaterialDirty()
MaterialDirty
SetMaterialDirty(bool)
GetLight(unsigned int)
EmulatorLights
GetLightByType(EmuLightType, unsigned int)
AssignedLights
SetLightToTypeIndex(EmuLight*, unsigned int)
GetAmbientLightColor()
AmbientLightColor
GetAmbientLightDirty()
AmbientLightDirty
emu_glLightModelf(unsigned int, float)
emu_glLightModeli(unsigned int, int)
emu_glLightModeliv(unsigned int, int const*)
GetCurrentObjectMatrix()
emu_glLightf(unsigned int, unsigned int, float)
emu_glLighti(unsigned int, unsigned int, int)
emu_glLightiv(unsigned int, unsigned int, int const*)
emu_glMaterialf(unsigned int, unsigned int, float)
emu_LightingSetBackLight(unsigned char)
GetAlphaModulate()
curAlphaModulate
emu_DisableAlphaModulate()
alphaStack
emu_EnableAlphaModulate(float)
EmulatedMatrixStack::EmulatedMatrixStack()
EmulatedMatrixStack::EmulatedMatrixStack()
ModelViewStack
GetCurrentViewMatrix()
GetCurrentProjectionMatrix()
ProjectionStack
TextureStack
curStack
emu_glPushAndLoadMatrix(float*)
emu_glMultMatrixd(double const*)
operator==(RQMatrix const&, RQMatrix const&)
emu_glRotatef(float, float, float, float)
emu_glRotated(double, double, double, double)
emu_glTranslatef(float, float, float)
emu_glGetError()
emu_InternalBlendEnabled
emu_glIsEnabled(unsigned int)
RQRenderTarget::Clear(unsigned int, float*, float, int)
emu_glClearDepth(double)
NoRenderTarget
backTarget
flushedSinceSwap
renderWidth
renderHeight
emu_SetAltRenderTarget(int, int)
shadowTarget
hackTarget
contrastVShader
contrastPShader
gradingPShader
blurPShader
shadowResolvePShader
emu_ClearAltRenderTarget(float, float, float)
SetTargetCoords(bool)
gradeBlur
emu_SetAltTargetTexture()
emu_SetShadowTargetTexture()
usingGrading
RQTexture::selected
contrastMult
contrastAdd
emu_SetAltRTContrast(float, float, float, float, float, float)
emu_SetAltRTGrading(RQVector const&, RQVector const&, RQVector const&)
emu_SetAltBlurAmt(float)
emu_DropAltRenderTarget()
emu_ResolveShadowTarget(float)
emu_BindShadowRenderTarget()
RQRenderTarget::Create(unsigned int, unsigned int, RQTargetColorType, RQRenderTarget*)
emu_ShutdownAltRenderTarget()
UseWP8ForcedPortrait
emu_TexturingSetTrilinear(unsigned char)
emu_TrilinearEnabled
emu_TexturingGetEnhancedDetail()
detailTilingFactor
emu_TexturingSet4444Conversion(unsigned char)
emu_4444Conversion
emu_TexturingGet4444Conversion()
ArrayState::~ArrayState()
RQVertexState::Delete(RQVertexState*)
RQIndexBuffer::Delete(RQIndexBuffer*)
RQVertexBuffer::Delete(RQVertexBuffer*)
curGPUResource
curPreallocSource
ArrayState::~ArrayState()
SharedGPUResource::GetCurrentSize()
SharedGPUResource::Construct()
RQIndexBuffer::Update(void const*, unsigned int)
RQVertexBuffer::Update(void const*, unsigned int)
staticState
emu_ArraysLock(unsigned int)
emu_ArraysUnlock(unsigned int)
emu_ArraysDelete(unsigned int)
emu_ArraysGetID(unsigned int)
emu_ArraysSetUseGPU(unsigned char)
useGPUForArrays
emu_ArraysShareResource(unsigned char)
sharingGPUResource
ArrayState::ArrayState(ArrayState const&, unsigned char, unsigned char)
RQIndexBuffer::Create(RQIndexBufferFormat, void const*, unsigned int)
RQVertexBuffer::Create(void const*, unsigned int)
ArrayState::ArrayState(ArrayState const&, unsigned char, unsigned char)
emu_ArraysStore(unsigned char, unsigned char)
ArrayState::SetupVertexState(ArrayState*, bool)
RQVertexBuffer::Set(RQVertexBuffer*)
RQIndexBuffer::Set(RQIndexBuffer*)
RQIndexBuffer::Set(void const*, unsigned int)
ArrayState::SetupDrawState()
ArrayState::Draw(unsigned int)
RQDrawIndexed(RQShader*, RQDrawMode, unsigned int, void*)
emu_ArraysDrawStored(unsigned int, unsigned int)
ArrayState::DrawWithIndex(ArrayState*, unsigned int, unsigned int, unsigned int)
emu_ArraysDrawStoredSeparate(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)
__aeabi_atexit
IgnoredFunction(char const*, char const*, int)
UnimplementedFunction(char const*, char const*, int)
TodoFunction(char const*, char const*, int)
AssertFailed(char const*, char const*, int)
FunctionCalled(char const*, char const*)
PerformanceWarning(char const*, int, char const*)
EnumString(unsigned int)
emu_GetEnvMapCoefficient()
envMapCoefficient
emu_SetEnvMap(void*, float, int)
emu_ResetEnvMap()
emu_SetRenderingSphere(float*, unsigned char)
emu_SetCameraPosition(float*)
emu_cameraPosition
emu_cameraPositionDirty
emu_GetCameraPosition()
emu_CameraPositionIsDirty()
emu_CameraPositionSetDirty(unsigned char)
emu_fogdistances
emu_fogcolor
emu_fogdirty
emu_DistanceFogGetColor()
emu_DistanceFogGetParameters()
emu_DistanceFogIsDirty()
emu_DistanceFogSetDirty(unsigned char)
emu_GammaSet(unsigned char)
emu_Shutdown()
emu_ShutdownShaders()
InitializeShaderCloset()
InitShaderCache()
EmuShader::ShaderCloset
ShaderClosetInitialized
EmuShader::EvaluateRenderFlags()
EmuShader::ReevaluateLightingFlags(bool)
EmuShader::EmuShader(unsigned int)
RQShader::BuildSource(unsigned int, char const**, char const**)
HashString(char const*)
strdup
RQCreateShader(char const*, char const*, unsigned int)
RegisterShader(unsigned int)
EmuShader::EmuShader(unsigned int)
EmuShader::EmuShader(char const*, char const*)
EmuShader::~EmuShader()
RQDeleteShader(RQShader*)
EmuShader::Recompile()
EmuShader::Select(bool)
emu_InternalSkinGetVectorCount()
__cxa_guard_acquire
__cxa_guard_release
emu_InternalSkinMatricesDirty()
emu_InternalSkinGetMatrices()
DirectionalLightColourFromDay
emu_ShaderGetCurSource(char*, char*)
strcpy
emu_ShaderListGetList(unsigned int*)
emu_ShaderListCompile(unsigned int*, unsigned int)
InternalRegisterShader(unsigned int)
regShaders
curNumShaders
dirtyCache
CFileMgr::OpenFile(char const*, char const*)
sscanf
CFileMgr::ReadLine(int, char*, int)
CFileMgr::CloseFile(int)
GetRegisteredShaders()
GetRegisteredShaderCount()
ShaderSort(void const*, void const*)
UpdateShaderCache()
skin_dirty
emu_InternalSkinClearDirty()
skin_map
skin_num
emu_SkinSetMatrices(float*, int)
_rwpathisabsolute(char const*)
_rwgetcurrenttime(char*, int)
ctime
RpHAnimAtomicGlobals
RwStreamWriteInt32(RwStream*, int const*, unsigned int)
RwStreamReadInt32(RwStream*, int*, unsigned int)
RtAnimInterpolatorCreate(int, int)
RwFreeListCreateAndPreallocateSpace(int, int, int, int, RwFreeList*)
RtAnimRegisterInterpolationScheme(RtAnimInterpolatorInfo*)
RpHAnimKeyFrameApply(void*, void*)
RpHAnimKeyFrameBlend(void*, void*, void*, float)
RpHAnimKeyFrameAdd(void*, void*, void*)
RpHAnimKeyFrameInterpolate(void*, void*, void*, float, void*)
RpHAnimKeyFrameMulRecip(void*, void*)
RpHAnimKeyFrameStreamRead(RwStream*, RtAnimAnimation*)
RpHAnimKeyFrameStreamWrite(RtAnimAnimation const*, RwStream*)
RpHAnimKeyFrameStreamGetSize(RtAnimAnimation const*)
RpHAnimHierarchySetFreeListCreateParams(int, int)
RpHAnimPluginAttach()
RwEngineRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int))
RwFrameRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
RwFrameRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
RpHAnimHierarchyCreate(int, unsigned int*, int*, RpHAnimHierarchyFlag, int)
RpHAnimHierarchyDestroy(RpHAnimHierarchy*)
RtAnimInterpolatorDestroy(RtAnimInterpolator*)
RpHAnimHierarchyCreateSubHierarchy(RpHAnimHierarchy*, int, RpHAnimHierarchyFlag, int)
RtAnimInterpolatorCreateSubInterpolator(RtAnimInterpolator*, int, int, int)
RpHAnimHierarchyCreateFromHierarchy(RpHAnimHierarchy*, RpHAnimHierarchyFlag, int)
RpHAnimHierarchyDetach(RpHAnimHierarchy*)
RpHAnimHierarchyDetachFrameIndex(RpHAnimHierarchy*, int)
RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy*)
RpHAnimFrameSetHierarchy(RwFrame*, RpHAnimHierarchy*)
RpHAnimFrameGetHierarchy(RwFrame*)
RpHAnimFrameSetID(RwFrame*, int)
RpHAnimFrameGetID(RwFrame*)
RwFrameUpdateObjects(RwFrame*)
RwFrameForAllChildren(RwFrame*, RwFrame* (*)(RwFrame*, void*), void*)
RpHAnimHierarchyAttach(RpHAnimHierarchy*)
RpHAnimHierarchyAttachFrameIndex(RpHAnimHierarchy*, int)
RpHAnimIDGetIndex(RpHAnimHierarchy*, int)
RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy*)
RwMatrixMultiply(RwMatrixTag*, RwMatrixTag const*, RwMatrixTag const*)
RwFrameDirty(RwFrame const*)
_rwSqrt(float)
RwStreamReadReal(RwStream*, float*, unsigned int)
RwStreamWriteReal(RwStream*, float const*, unsigned int)
_rpMatFXPipelinesDestroy()
_rxPipelineDestroy(RxPipeline*)
_rpMatFXPipelineAtomicSetup(RpAtomic*)
_rpMatFXPipelineWorldSectorSetup(RpWorldSector*)
_rpMatFXSetupBumpMapTexture(RwTexture const*, RwTexture const*)
_rpMatFXTextureMaskCreate(RwTexture const*, RwTexture const*)
_rpMatFXSetupDualRenderState(MatFXDualData*, RwRenderState)
RpMatFXGetOpenGLPipeline(RpMatFXOpenGLPipeline)
_rpMatFXOpenGLAtomicPipelineCreate()
RxPipelineCreate()
RxPipelineLock(RxPipeline*)
RxNodeDefinitionGetOpenGLAtomicAllInOne()
RxLockedPipeAddFragment(RxPipeline*, unsigned int*, RxNodeDefinition*, ...)
RxLockedPipeUnlock(RxPipeline*)
RxPipelineFindNodeByName(RxPipeline*, char const*, RxPipelineNode*, int*)
RxOpenGLAllInOneSetRenderCallBack(RxPipelineNode*, void (*)(RwResEntry*, void*, unsigned char, unsigned int))
RxOpenGLAllInOneSetInstanceDLandVA(RxPipelineNode*, int)
_rpMatFXOpenGLAllInOneRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
_rpMatFXPipelinesCreate()
RxNodeDefinitionGetOpenGLWorldSectorAllInOne()
_rpMatFXOpenGLEnvMapRender
_rpMatFXOpenGLBumpMapRender
_rpMatFXOpenGLDualRender
_rpMatFXOpenGLUVAnimRender
_rpMatFXOpenGLDefaultRender(RxOpenGLMeshInstanceData*, RwTexture*, unsigned int)
RxOpenGLMeshInstanceData::DrawStored()
_rwOpenGLLightingEnabled
RwMatrixDestroy(RwMatrixTag*)
_rwOpenGLLightsSetMaterialProperties(RpMaterial const*, unsigned int)
_rwOpenGLColorMaterialEnabled
MatFXMaterialDataOffset
_rwOpenGLOpaqueBlack
_rpMTEffectClose()
_rpMultiTextureModule
_rpMTEffectOpen()
_rpMatFXStreamSizeTexture(RwTexture const*)
_rwStringStreamGetSize(char const*)
RwEngineGetVersion()
_rwStringStreamWrite(char const*, RwStream*)
_rpMatFXStreamWriteTexture(RwStream*, RwTexture const*)
RwTextureDestroy(RwTexture*)
RpMTEffectDestroy(RpMTEffect*)
_rpMultiTexturePluginAttach()
_rpMTEffectSystemInit()
RegEntries
_rpMaterialRegisterMultiTexturePlugin(RwPlatformID, unsigned int, unsigned int)
RpMaterialRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
RpMaterialRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
RpMultiTextureGetNumTextures(RpMultiTexture const*)
RpMultiTextureSetEffect(RpMultiTexture*, RpMTEffect*)
RpMTEffectAddRef(RpMTEffect*)
_rpMatFXStreamReadTexture(RwStream*, RwTexture**)
_rwStringStreamFindAndRead(char*, RwStream*)
RpMTEffectFind(char*)
RpMTEffectCreateDummy()
RpMTEffectSetName(RpMTEffect*, char*)
RpMultiTextureGetEffect(RpMultiTexture const*)
RpMultiTextureSetTexture(RpMultiTexture*, unsigned int, RwTexture*)
RpMultiTextureGetTexture(RpMultiTexture const*, unsigned int)
RpMultiTextureSetCoords(RpMultiTexture*, unsigned int, unsigned int)
RpMultiTextureGetCoords(RpMultiTexture const*, unsigned int)
RpMaterialCreateMultiTexture(RpMaterial*, RwPlatformID, unsigned int)
RpMaterialDestroyMultiTexture(RpMaterial*, RwPlatformID)
RpMaterialGetMultiTexture(RpMaterial const*, RwPlatformID)
RpMaterialQueryMultiTexturePlatform(RwPlatformID)
_rpMTEffectRegisterPlatform(RwPlatformID, RpMTEffect* (*)(RwStream*, RwPlatformID, unsigned int, unsigned int), RpMTEffect const* (*)(RpMTEffect const*, RwStream*), int (*)(RpMTEffect const*), void (*)(RpMTEffect*))
RpMTEffectSetPath(char const*)
RpMTEffectGetPath()
RpMTEffectDictCreate()
RpMTEffectDictForAllDictionaries(RpMTEffectDict* (*)(RpMTEffectDict*, void*), void*)
RpMTEffectDictForAllEffects(RpMTEffectDict const*, RpMTEffect* (*)(RpMTEffect*, void*), void*)
RpMTEffectDictFindNamedEffect(RpMTEffectDict const*, char const*)
RpMTEffectDictSetCurrent(RpMTEffectDict*)
RpMTEffectDictGetCurrent()
RpMTEffectDictRemoveEffect(RpMTEffect*)
RpMTEffectDictDestroy(RpMTEffectDict*)
RpMTEffectStreamGetSize(RpMTEffect const*)
RpMTEffectDictStreamGetSize(RpMTEffectDict const*)
RpMTEffectStreamWrite(RpMTEffect const*, RwStream*)
RwMemLittleEndian32(void*, unsigned int)
RpMTEffectDictStreamWrite(RpMTEffectDict const*, RwStream*)
RpMTEffectWrite(RpMTEffect const*)
RwStreamOpen(RwStreamType, RwStreamAccessType, void const*)
RwStreamClose(RwStream*, void*)
RpMTEffectStreamRead(RwStream*)
RwMemNative32(void*, unsigned int)
RpMTEffectGetName(RpMTEffect*)
RpMTEffectDictAddEffect(RpMTEffectDict*, RpMTEffect*)
_rpMTEffectInit(RpMTEffect*, RwPlatformID)
RpMTEffectDictStreamRead(RwStream*)
MatFXInfo
RpMatFXMaterialDataSetFreeListCreateParams(int, int)
RwTextureStreamWrite(RwTexture const*, RwStream*)
RwErrorGet(RwError*)
RwTextureStreamRead(RwStream*)
RwTextureStreamGetSize(RwTexture const*)
RwImageSetFromRaster(RwImage*, RwRaster*)
RwImageMakeMask(RwImage*)
RwImageApplyMask(RwImage*, RwImage const*)
RwImageFindRasterFormat(RwImage*, int, int*, int*, int*, int*)
RwImageResample(RwImage*, RwImage const*)
RpMatFXPluginAttach()
RpAtomicRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
RpAtomicRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
RpWorldSectorRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
RpWorldSectorRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
RpMatFXAtomicEnableEffects(RpAtomic*)
RpMatFXAtomicQueryEffects(RpAtomic*)
RpMatFXWorldSectorEnableEffects(RpWorldSector*)
RpMatFXWorldSectorQueryEffects(RpWorldSector*)
RpMatFXMaterialGetEffects(RpMaterial const*)
RpMatFXMaterialSetBumpMapTexture(RpMaterial*, RwTexture*)
RwTexDictionaryGetCurrent()
RwTexDictionaryFindNamedTexture(RwTexDictionary*, char const*)
RwTexDictionaryAddTexture(RwTexDictionary*, RwTexture*)
RpMatFXMaterialSetBumpMapFrame(RpMaterial*, RwFrame*)
RpMatFXMaterialSetBumpMapCoefficient(RpMaterial*, float)
RpMatFXMaterialSetupBumpMap(RpMaterial*, RwTexture*, RwFrame*, float)
RpMatFXMaterialGetBumpMapBumpedTexture(RpMaterial const*)
RpMatFXMaterialGetBumpMapTexture(RpMaterial const*)
RpMatFXMaterialGetBumpMapFrame(RpMaterial const*)
RpMatFXMaterialGetBumpMapCoefficient(RpMaterial const*)
RpMatFXMaterialSetEnvMapTexture(RpMaterial*, RwTexture*)
RpMatFXMaterialSetEnvMapFrame(RpMaterial*, RwFrame*)
RpMatFXMaterialSetEnvMapFrameBufferAlpha(RpMaterial*, int)
RpMatFXMaterialSetEnvMapCoefficient(RpMaterial*, float)
RpMatFXMaterialSetupEnvMap(RpMaterial*, RwTexture*, RwFrame*, int, float)
RpMatFXMaterialGetEnvMapTexture(RpMaterial const*)
RpMatFXMaterialGetEnvMapFrame(RpMaterial const*)
RpMatFXMaterialGetEnvMapFrameBufferAlpha(RpMaterial const*)
RpMatFXMaterialGetEnvMapCoefficient(RpMaterial const*)
RpMatFXMaterialSetDualTexture(RpMaterial*, RwTexture*)
RpMatFXMaterialSetDualBlendModes(RpMaterial*, RwBlendFunction, RwBlendFunction)
RpMatFXMaterialSetEffects(RpMaterial*, RpMatFXMaterialFlags)
RpMatFXMaterialSetupDualTexture(RpMaterial*, RwTexture*, RwBlendFunction, RwBlendFunction)
RpMatFXMaterialGetDualTexture(RpMaterial const*)
RpMatFXMaterialGetDualBlendModes(RpMaterial const*, RwBlendFunction*, RwBlendFunction*)
RpMatFXMaterialSetUVTransformMatrices(RpMaterial*, RwMatrixTag*, RwMatrixTag*)
RpMatFXMaterialGetUVTransformMatrices(RpMaterial const*, RwMatrixTag**, RwMatrixTag**)
_rpSkinGetMeshBoneRemapIndices
_rpSkinGetMeshBoneRLECount
_rpSkinGetMeshBoneRLE
_rpSkinSplitDataDestroy
_rpSkinSplitDataCreate
_rpSkinSplitDataStreamWrite(RwStream*, RpSkin const*)
_rpSkinSplitDataStreamRead(RwStream*, RpSkin*)
_rpSkinSplitDataStreamGetSize(RpSkin const*)
UseSkinning(RpGeometry const*)
RpSkinGeometryGetSkin
RQMaxBones
UseGpuSkinning
_rpSkinPipelinesDestroy()
_rpSkinGlobals
_rpSkinInitialize
_rpSkinDeinitialize
_rpSkinGeometryNativeSize(RpGeometry const*)
_rpSkinGeometryNativeWrite(RwStream*, RpGeometry const*)
_rpSkinGeometryNativeRead(RwStream*, RpGeometry*)
RpSkinGeometrySetSkin
_rpSkinOpenGLPipelineCreate(RpSkinType, void (*)(RwResEntry*, void*, unsigned char, unsigned int))
RxOpenGLAllInOneSetInstanceCallBack(RxPipelineNode*, int (*)(void*, RxOpenGLMeshInstanceData*, int, int))
RxOpenGLAllInOneGetReinstanceCallBack(RxPipelineNode*)
RxOpenGLAllInOneSetReinstanceCallBack(RxPipelineNode*, int (*)(void*, RwResEntry*, RpMeshHeader const*, int, int (*)(void*, RxOpenGLMeshInstanceData*, int, int)))
_rpSkinOpenGLPrepareAtomicMatrix(RpAtomic*, RpSkin*, RpHAnimHierarchy*)
_rpSkinPrepareAtomicMatrix(RpAtomic*, RpSkin*, RpHAnimHierarchy*)
RpSkinAtomicGetHAnimHierarchy
RpSkinGetVertexBoneWeights
RpSkinGetVertexBoneIndices
_rpSkinGenericMatrixBlend(int, RwMatrixWeights const*, unsigned int const*, RwMatrixTag const*, unsigned char*, RwV3d const*, unsigned char*, RwV3d const*, unsigned int)
_rxOpenGLAllInOneAtomicInstanceVertexArray(RxOpenGLMeshInstanceData*, RpAtomic const*, RpGeometry const*, RpGeometryFlag, int, int, unsigned char*, RwRGBA*, RwRGBA*)
RwHackNoCompressedTexCoords
_rpSkinOpenGLSkinPlatformGetMaxWeights(RpSkin const*)
_rpSkinPipelinesCreate(unsigned int)
_rpSkinPipelinesAttach(RpAtomic*, RpSkinType)
RpAtomicGetPluginOffset(unsigned int)
RpSkinGetOpenGLPipeline
RpSkinGetSkinToBoneMatrices
RwMatrixInvert(RwMatrixTag*, RwMatrixTag const*)
_rpSkinPrepareAtomicMatrixWorldSpace(RpAtomic*, RpSkin*, RpHAnimHierarchy*)
RwEngineGetPluginOffset(unsigned int)
RpSkinSetFreeListCreateParams
_rpSkinGetAlignedMatrixCache()
RpSkinPluginAttach
RpAtomicSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
RpAtomicSetStreamRightsCallBack(unsigned int, int (*)(void*, int, int, unsigned int))
RpGeometryRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
RpGeometryRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
RpSkinAtomicSetHAnimHierarchy
RpSkinCreate
RpSkinDestroy
RpSkinGetNumBones
RpSkinIsSplit
RpSkinAtomicSetType
RpSkinAtomicGetType
RpUVAnimLinearKeyFrameApply(void*, void*)
RwMatrixUpdate(RwMatrixTag*)
RpUVAnimLinearKeyFrameInterpolate(void*, void*, void*, float, void*)
RpUVAnimLinearKeyFrameBlend(void*, void*, void*, float)
RpUVAnimLinearKeyFrameMulRecip(void*, void*)
RpUVAnimLinearKeyFrameAdd(void*, void*, void*)
RpUVAnimLinearKeyFrameDataInitFromMatrix(RpUVAnimLinearKeyFrameData*, RwMatrixTag const*)
RpUVAnimParamKeyFrameApply(void*, void*)
RwMatrixTranslate(RwMatrixTag*, RwV3d const*, RwOpCombineType)
RwMatrixRotate(RwMatrixTag*, RwV3d const*, float, RwOpCombineType)
rpUVAnimPivot
rpUVAnimInvPivot
RpUVAnimParamKeyFrameInterpolate(void*, void*, void*, float, void*)
RpUVAnimParamKeyFrameBlend(void*, void*, void*, float)
RpUVAnimParamKeyFrameMulRecip(void*, void*)
RpUVAnimParamKeyFrameAdd(void*, void*, void*)
RpUVAnimParamKeyFrameDataInitFromMatrix(RpUVAnimParamKeyFrameData*, RwMatrixTag const*)
atan2
RpUVAnimAddRef(RtAnimAnimation*)
RpUVAnimMaterialGlobals
RpUVAnimGetName(RtAnimAnimation const*)
RtDictSchemaDestruct(RtDictSchema*)
rpUVAnimModule
_rpUVAnimDictSchema
RtDictSchemaInit(RtDictSchema*)
_rpUVAnimLinearInterpolatorInfo
_rpUVAnimParamInterpolatorInfo
RpUVAnimDestroy(RtAnimAnimation*)
RtAnimAnimationDestroy(RtAnimAnimation*)
RpUVAnimPluginAttach()
RpUVAnimSetFreeListCreateParams(int, int)
_rpUVAnimCustomDataStreamRead(RwStream*)
_rpUVAnimCustomDataStreamWrite(_rpUVAnimCustomData const*, RwStream*)
_rpUVAnimCustomDataStreamGetSize(_rpUVAnimCustomData const*)
RpUVAnimCreate(char const*, unsigned int, unsigned int, float, unsigned int*, RpUVAnimKeyFrameType)
RtAnimAnimationCreate(int, int, int, float)
strncpy
RpUVAnimKeyFrameInit(RtAnimAnimation const*, RpUVAnimKeyFrame*, RpUVAnimKeyFrame*, float, RwMatrixTag const*)
RtDictSchemaGetCurrentDict(RtDictSchema*)
RtDictFindNamedEntry(RtDict*, char const*)
RtAnimAnimationGetNumNodes(RtAnimAnimation const*)
RtAnimInterpolatorSetCurrentAnim(RtAnimInterpolator*, RtAnimAnimation*)
RpMaterialUVAnimApplyUpdate(RpMaterial*)
RwMatrixTransform(RwMatrixTag*, RwMatrixTag const*, RwOpCombineType)
RpMaterialSetUVAnim(RpMaterial*, RtAnimAnimation*, unsigned int)
RpMaterialUVAnimGetInterpolator(RpMaterial*, unsigned int)
RpMaterialUVAnimSetInterpolator(RpMaterial*, RtAnimInterpolator*, unsigned int)
RpMaterialUVAnimSetCurrentTime(RpMaterial*, float)
RtAnimInterpolatorSetCurrentTime(RtAnimInterpolator*, float)
RpMaterialUVAnimAddAnimTime(RpMaterial*, float)
RtAnimInterpolatorAddAnimTime(RtAnimInterpolator*, float)
RpMaterialUVAnimSubAnimTime(RpMaterial*, float)
RtAnimInterpolatorSubAnimTime(RtAnimInterpolator*, float)
RpMaterialUVAnimExists(RpMaterial const*)
RpUVAnimKeyFrameStreamRead(RwStream*, RtAnimAnimation*)
RpUVAnimKeyFrameStreamWrite(RtAnimAnimation const*, RwStream*)
RpUVAnimKeyFrameStreamGetSize(RtAnimAnimation const*)
RtAnimAnimationStreamGetSize(RtAnimAnimation const*)
RtAnimAnimationStreamRead(RwStream*)
RtAnimAnimationStreamWrite(RtAnimAnimation const*, RwStream*)
ATCConvertFromDXT1(int, int, void*)
ATCConvertFromDXT1A(int, int, void*)
ATCConvertFromDXT3(int, int, void*)
ATCConvertFromDXT5(int, int, void*)
RQVertexBuffer::~RQVertexBuffer()
RQVertexBuffer::~RQVertexBuffer()
RQIndexBuffer::~RQIndexBuffer()
RQIndexBuffer::~RQIndexBuffer()
RQVertexState::~RQVertexState()
RQVertexState::~RQVertexState()
ES2VertexState::~ES2VertexState()
ES2VertexState::~ES2VertexState()
ES2IndexBuffer::~ES2IndexBuffer()
ES2IndexBuffer::~ES2IndexBuffer()
ES2VertexBuffer::~ES2VertexBuffer()
ES2VertexBuffer::~ES2VertexBuffer()
ES2VertexBuffer::~ES2VertexBuffer()
RQVertexBuffer::~RQVertexBuffer()
ES2IndexBuffer::~ES2IndexBuffer()
RQIndexBuffer::~RQIndexBuffer()
ES2VertexState::~ES2VertexState()
RQVertexState::~RQVertexState()
RQVertexAttrFormatToGL(RQVertexAttributeFormat)
vtable for ES2VertexBuffer
RQVertexBuffer::curBuffer
RQVertexBuffer::SetSafe()
ES2VertexBuffer::curCPUBuffer
ES2VertexBuffer::curCPUSize
ES2VertexBuffer::safeCPUSize
ES2VertexBuffer::safeCPUBuffer
RQ_Command_rqVertexBufferCreate(char*&)
glGenBuffers
glBindBuffer
RQ_Command_rqVertexBufferSelect(char*&)
RQ_Command_rqVertexBufferUpdate(char*&)
glBufferData
RQ_Command_rqVertexBufferCPU(char*&)
RQ_Command_rqVertexBufferDelete(char*&)
glDeleteBuffers
vtable for ES2IndexBuffer
RQIndexBuffer::curBuffer
RQIndexBuffer::SetSafe()
ES2IndexBuffer::curCPUBuffer
ES2IndexBuffer::curCPUSize
ES2IndexBuffer::safeCPUSize
ES2IndexBuffer::safeCPUBuffer
RQ_Command_rqIndexBufferCreate(char*&)
RQ_Command_rqIndexBufferSelect(char*&)
RQ_Command_rqIndexBufferUpdate(char*&)
RQ_Command_rqIndexBufferCPU(char*&)
RQ_Command_rqIndexBufferDelete(char*&)
RQVertexState::Create(RQVertexBuffer*, RQIndexBuffer*, RQVertexBufferDescription*)
vtable for ES2VertexState
RQ_Command_rqVertexStateCreate(char*&)
RQ_Command_rqVertexStateApply(char*&)
RQ_Command_rqVertexStateDelete(char*&)
RQ_Command_rqSetVertexDescription(char*&)
glEnableVertexAttribArray
memcmp
glVertexAttribPointer
glDisableVertexAttribArray
invalidateActiveAttribs
activeDesc
RQ_Command_rqDrawIndexed(char*&)
ES2BindActiveTextures()
glDrawElements
RQ_Command_rqDrawNonIndexed(char*&)
glDrawArrays
vtable for RQVertexBuffer
vtable for RQIndexBuffer
vtable for RQVertexState
GetGLErrorString(unsigned int)
RQ_CheckError(char const*, char const*, int)
glGetError
OS_DebugBreak()
RQ_Command_rqInit(char*&)
glFrontFace
glGetString
strcmp
strstr
glHint
OS_SystemChip()
glGetIntegerv
glPolygonOffset
ES2InitTextures()
rqVendor
rqRenderer
RQ_Command_rqShutdown(char*&)
RQGetVendor()
RQGetRenderer()
RQ_Command_rqReadPixels(char*&)
glReadPixels
RQ_Command_rqSwapBuffers(char*&)
OS_ScreenSwapBuffers()
RQ_Command_rqDebugMarker(char*&)
ES2Shader::SetColorAttribute(float const*)
ES2Shader::aBindings
ES2Shader::~ES2Shader()
glDeleteProgram
glDeleteShader
glUseProgram
ES2Shader::activeShader
vtable for ES2Shader
ES2Shader::~ES2Shader()
ES2Shader::~ES2Shader()
TDBArray<RQCompiledShader>::~TDBArray()
TDBArray<RQCompiledShader>::~TDBArray()
ES2Shader::SetMatrixConstant(RQShaderMatrixConstantID, float const*)
operator!=(RQMatrix const&, RQMatrix const&)
ES2Shader::Select()
ES2Shader::SetVectorConstant(RQShaderVectorConstantID, float const*, int)
ES2Shader::SetBonesConstant(int, float const*)
ES2RQShaderBinding::Setup(unsigned int, char const*)
glGetUniformLocation
GetCompiledShaderWithCode(char const*, TDBArray<RQCompiledShader>&)
OutputShaderCode(char const*)
strncat
OS_DebugOut(char const*)
glGetShaderInfoLog
ES2Shader::CheckCompile(unsigned int, unsigned int, char const*)
glGetShaderiv
ES2Shader::SetActive()
RQ_CheckThread()
ES2Shader::InitializeAfterCompile()
glUniform1i
ES2Shader::Build(char const*, char const*)
glCreateProgram
glAttachShader
glBindAttribLocation
glLinkProgram
glGetProgramiv
glCreateShader
glShaderSource
glCompileShader
pixelShaders
vertexShaders
strreplace(char*, char const*, char const*)
RQ_Command_rqBuildShader(char*&)
RQ_Command_rqSelectShader(char*&)
glUniform4fv
glUniform2fv
glUniform1fv
glUniformMatrix4fv
glUniformMatrix3fv
glUniform3fv
glVertexAttrib4fv
RQ_Command_rqDeleteShader(char*&)
vtable for RQShader
__cxa_pure_virtual
BuildPixelSource(unsigned int)
strcat
BuildVertexSource(unsigned int)
GLFactorFromRQFactor(RQBlendFactor)
GLDepthFuncFromRQ(RQDepthFunc)
GLWOFromRQ(RQWindingOrder)
RQ_Command_rqSetWindingOrder(char*&)
RQ_Command_rqEnableBlend(char*&)
glDisable
glEnable
RQ_Command_rqEnableDepthRead(char*&)
RQ_Command_rqEnableDepthWrite(char*&)
glDepthMask
RQ_Command_rqSetZBias(char*&)
RQ_Command_rqBlendFunc(char*&)
glBlendFunc
glBlendFuncSeparate
RQ_Command_rqDepthFunc(char*&)
glDepthFunc
es2SetCull(RQCullMode)
glCullFace
cullEnabled
curMode
cullDisabled
RQ_Command_rqSetCull(char*&)
RQ_Command_rqDisableCull(char*&)
RQ_Command_rqSetAlphaTest(char*&)
eglGetProcAddress
ES2TextureContainer::DeleteResource(unsigned int)
glDeleteTextures
ES2TextureContainer::~ES2TextureContainer()
vtable for ES2ResourceContainer
ES2TextureContainer::~ES2TextureContainer()
ES2Texture::Select(unsigned int)
ES2Texture::UploadMip(unsigned int, void const*)
RQTexture::GetMipSize(unsigned int) const
ES2ResourceContainer::GetResource(unsigned int)
ES2ResourceContainer::PutResource(unsigned int, unsigned int)
lrand48
ES2Texture::~ES2Texture()
glActiveTexture
glBindTexture
vtable for ES2Texture
ES2Texture::boundTextures
ES2Texture::curActiveTexture
ES2Texture::activeTextures
es2TexPool
ES2Texture::~ES2Texture()
ES2Texture::~ES2Texture()
ES2ResourceContainer::Cleanup()
ES2ResourceContainer::ES2ResourceContainer(unsigned int)
ES2ResourceContainer::ES2ResourceContainer(unsigned int)
IsLowSpecDevice()
RQ_Command_rqCleanup(char*&)
GetES2TargetFormat(RQRenderTarget*)
RQ_Command_rqInitTexture(char*&)
glTexParameteri
glTexParameterf
glGenTextures
RQ_Command_rqDeleteTexture(char*&)
RQ_Command_rqSelectTexture(char*&)
RQ_Command_rqTextureMipMode(char*&)
RQ_Command_rqTextureAniso(char*&)
RQ_Command_rqTextureWrap(char*&)
RQ_Command_rqTextureMip(char*&)
formatTable
RQ_Command_rqTargetCreate(char*&)
glGenRenderbuffers
glBindRenderbuffer
glRenderbufferStorage
glGenFramebuffers
glBindFramebuffer
glFramebufferRenderbuffer
glFramebufferTexture2D
glCheckFramebufferStatus
glClear
ES2RenderTarget::backBuffer
RQ_Command_rqTargetSelect(char*&)
glViewport
RQ_Command_rqTargetDelete(char*&)
glDeleteFramebuffers
glDeleteRenderbuffers
RQ_Command_rqTargetViewport(char*&)
RQ_Command_rqTargetScissor(char*&)
glScissor
RQ_Command_rqTargetClear(char*&)
glClearColor
glClearStencil
glClearDepthf
vtable for ES2TextureContainer
RQTexture::SetAniso(RQAnisoMode)
RQTexture::SetWrap(RQWrapMode, RQWrapMode)
RQTexture::SetMipMode(RQMipMode)
RQ_Command_rqFree(char*&)
RQ_Command_rqCopy(char*&)
RenderQueue::RenderQueue()
OS_MutexCreate(char const*)
RenderQueue::RenderQueue()
RenderQueue::~RenderQueue()
RenderQueue::~RenderQueue()
RenderQueue::ProcessCommand(char*)
RenderQueue::Reset()
GraphicsThread(void*)
OS_ThreadMakeCurrent()
OS_ThreadSetValue(void*)
OS_ThreadSleep(int)
OS_SemaphorePost(void*)
OS_ThreadUnmakeCurrent()
KillGraphicsThread
IsAndroidPaused
GraphicsFlushSemaphore
OS_SemaphoreWait(void*)
RenderQueue::Initialize()
OS_SemaphoreCreate()
OS_ThreadLaunch(unsigned int (*)(void*), void*, unsigned int, char const*, int, OSThreadPriority)
GraphicsThreadHandle
RenderQueue::Kill()
OS_ThreadWait(void*)
OS_ThreadClose(void*)
RQVertexState::Apply(RQVertexState*)
RQVertexState::curState
cachedDescription
bufferChanged
RQTexture::GetMipDimensions(unsigned int, int&, int&) const
RQTexture::GetMipOffset(unsigned int, unsigned int, RQTextureFormat, unsigned int)
RQTexture::ConvertToRaw32(unsigned char*, unsigned char*, unsigned int, unsigned int, RQTextureFormat)
RQTexture::ConvertToRaw16(unsigned char*, unsigned char*, unsigned int, unsigned int, RQTextureFormat)
vtable for RQTexture
RwBBoxCalculate(RwBBox*, RwV3d const*, int)
RwBBoxInitialize(RwBBox*, RwV3d const*)
RwBBoxAddPoint(RwBBox*, RwV3d const*)
RwBBoxContainsPoint(RwBBox const*, RwV3d const*)
RwCameraRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
_rwPluginRegistryAddPluginStream(RwPluginRegistry*, unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
cameraTKList
RwCameraSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
_rwPluginRegistryAddPlgnStrmlwysCB(RwPluginRegistry*, unsigned int, int (*)(void*, int, int))
RwCameraStreamGetSize(RwCamera const*)
_rwPluginRegistryGetSize(RwPluginRegistry const*, void const*)
RwCameraStreamWrite(RwCamera const*, RwStream*)
RwMemRealToFloat32(void*, unsigned int)
_rwPluginRegistryWriteDataChunks(RwPluginRegistry const*, RwStream*, void const*)
RwCameraStreamRead(RwStream*)
RwMemFloat32ToReal(void*, unsigned int)
RwCameraCreate()
_rwPluginRegistryReadDataChunks(RwPluginRegistry const*, RwStream*, void*)
RwCameraSetViewWindow(RwCamera*, RwV2d const*)
RwCameraSetViewOffset(RwCamera*, RwV2d const*)
RwCameraSetNearClipPlane(RwCamera*, float)
RwCameraSetFarClipPlane(RwCamera*, float)
RwCameraSetProjection(RwCamera*, RwCameraProjection)
RwCameraChunkInfoRead(RwStream*, rwStreamCamera*, int*)
frameTKList
RwFrameSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
_rwFrameListInitialize(rwFrameList*, RwFrame*)
RwFrameCount(RwFrame*)
_rwFrameListFindFrame(rwFrameList const*, RwFrame const*, int*)
_rwFrameListDeinitialize(rwFrameList*)
_rwFrameListStreamGetSize(rwFrameList const*)
_rwFrameListStreamWrite(rwFrameList const*, RwStream*)
_rwFrameListStreamRead(RwStream*, rwFrameList*)
RwFrameAddChild(RwFrame*, RwFrame*)
RwFrameCreate()
_rwMatrixNormalError(RwMatrixTag const*)
_rwMatrixOrthogonalError(RwMatrixTag const*)
_rwMatrixDeterminant(RwMatrixTag const*)
textureTKList
_rwStringDestroy(char*)
_rwStreamReadChunkHeader(RwStream*, unsigned int*, unsigned int*, unsigned int*, unsigned int*)
RwTextureRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
RwTextureSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
RwTextureGetMipmapping()
RwTextureGetAutoMipmapping()
RwTextureSetMipmapping(int)
RwTextureSetAutoMipmapping(int)
RwTextureRead(char const*, char const*)
_rwPluginRegistrySkipDataChunks(RwPluginRegistry const*, RwStream*)
RwTexDictionaryRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
texDictTKList
RwTexDictionarySetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
RwTexDictionaryStreamGetSize(RwTexDictionary const*)
RwTexDictionaryForAllTextures(RwTexDictionary const*, RwTexture* (*)(RwTexture*, void*), void*)
RwTexDictionaryStreamWrite(RwTexDictionary const*, RwStream*)
RwTexDictionaryStreamRead(RwStream*)
RwTexDictionaryCreate()
RwTexDictionaryDestroy(RwTexDictionary*)
_rwTextureChunkInfoRead(RwStream*, rpTextureChunkInfo*, int*)
RwIm2DGetNearScreenZ()
RwIm2DGetFarScreenZ()
_rwFrameSyncDirty()
_rwPipeInitForCamera(RwCamera const*)
RwMatrixOptimize(RwMatrixTag*, RwMatrixTolerance const*)
RwV3dTransformPoints(RwV3d*, RwV3d const*, int, RwMatrixTag const*)
_rwInvSqrt(float)
_rwCameraClose(void*, int, int)
RwCameraSetFreeListCreateParams(int, int)
_rwCameraOpen(void*, int, int)
RwCameraEndUpdate(RwCamera*)
RwCameraBeginUpdate(RwCamera*)
RwCameraFrustumTestSphere(RwCamera const*, RwSphere const*)
RwCameraClear(RwCamera*, RwRGBA*, int)
RwCameraShowRaster(RwCamera*, void*, unsigned int)
RwRasterShowRaster(RwRaster*, void*, unsigned int)
RwCameraRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
_rwPluginRegistryAddPlugin(RwPluginRegistry*, int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
RwCameraGetPluginOffset(unsigned int)
_rwPluginRegistryGetPluginOffset(RwPluginRegistry const*, unsigned int)
RwCameraValidatePlugins(RwCamera const*)
RwCameraDestroy(RwCamera*)
_rwPluginRegistryDeInitObject(RwPluginRegistry const*, void*)
_rwObjectHasFrameReleaseFrame(void*)
_rwPluginRegistryInitObject(RwPluginRegistry const*, void*)
RwCameraClone(RwCamera*)
_rwObjectHasFrameSetFrame(void*, RwFrame*)
_rwPluginRegistryCopyObject(RwPluginRegistry const*, void*, void const*)
_rwCameraValOpen()
RwImageGammaCorrect(RwImage*)
RwImageCopy(RwImage*, RwImage const*)
_rwCameraValClose()
_rwCameraValRender(RwCamera*)
RwRasterGetOffset(RwRaster*, short*, short*)
RwRenderStateGet(RwRenderState, void*)
RwRenderStateSet(RwRenderState, void*)
RwIm2DRenderPrimitive(RwPrimitiveType, RwOpenGLVertex*, int)
_rwDeviceSystemRequest(RwDevice*, int, void*, void*, int)
_rwGetNumEngineInstances()
RwEngineGetNumSubSystems()
RwEngineGetSubSystemInfo(RwSubSystemInfo*, int)
RwEngineGetCurrentSubSystem()
RwEngineSetSubSystem(int)
RwEngineGetNumVideoModes()
RwEngineGetVideoModeInfo(RwVideoMode*, int)
RwEngineGetCurrentVideoMode()
RwEngineSetVideoMode(int)
RwEngineGetTextureMemorySize()
RwEngineGetMaxTextureSize()
RwEngineSetFocus(int)
RwEngineGetMetrics()
RwEngineStop()
RwEngineStart()
RwImageSetGamma(float)
RwEngineClose()
RwEngineOpen(RwEngineOpenParams*)
RwEngineTerm()
_rwPluginRegistryClose()
_rwFileSystemClose()
_rwMemoryClose()
RwEngineInit(RwMemoryFunctions const*, unsigned int, unsigned int)
_rwFreeListEnable(int)
_rwStringOpen()
_rwMemoryOpen(RwMemoryFunctions const*)
_rwFileSystemOpen()
_rwPluginRegistryOpen()
_rwPipeAttach()
_rwStringClose()
_rwFreeListAllocReal(RwFreeList*)
_rwFreeListFreeReal(RwFreeList*, void*)
_rwErrorOpen(void*, int, int)
_rwErrorClose(void*, int, int)
_rwVectorOpen(void*, int, int)
_rwVectorClose(void*, int, int)
_rwColorOpen(void*, int, int)
_rwColorClose(void*, int, int)
_rwMatrixOpen(void*, int, int)
_rwMatrixClose(void*, int, int)
_rwFrameOpen(void*, int, int)
_rwFrameClose(void*, int, int)
_rwStreamModuleOpen(void*, int, int)
_rwStreamModuleClose(void*, int, int)
_rwImageOpen(void*, int, int)
_rwImageClose(void*, int, int)
_rwRasterOpen(void*, int, int)
_rwRasterClose(void*, int, int)
_rwTextureOpen(void*, int, int)
_rwTextureClose(void*, int, int)
_rwRenderPipelineOpen(void*, int, int)
_rwRenderPipelineClose(void*, int, int)
_rwIm3DOpen(void*, int, int)
_rwIm3DClose(void*, int, int)
_rwResourcesOpen(void*, int, int)
_rwResourcesClose(void*, int, int)
_rwMsbBit
RwFrameSetFreeListCreateParams(int, int)
_rwFramePurgeClone(RwFrame*)
_rwFrameInit(RwFrame*)
RwFrameInit(RwFrame*)
RwFrameDestroyHierarchy(RwFrame*)
_rwFrameCloneAndLinkClones(RwFrame*)
RwFrameCloneHierarchy(RwFrame*)
_rwFrameSyncHierarchyLTM(RwFrame*)
RwFrameGetRoot(RwFrame const*)
RwFrameRemoveChild(RwFrame*)
_rwFrameDeInit(RwFrame*)
RwFrameDestroy(RwFrame*)
RwFrameDeInit(RwFrame*)
RwFrameTranslate(RwFrame*, RwV3d const*, RwOpCombineType)
RwFrameScale(RwFrame*, RwV3d const*, RwOpCombineType)
RwMatrixScale(RwMatrixTag*, RwV3d const*, RwOpCombineType)
RwFrameTransform(RwFrame*, RwMatrixTag const*, RwOpCombineType)
RwFrameRotate(RwFrame*, RwV3d const*, float, RwOpCombineType)
RwFrameSetIdentity(RwFrame*)
RwFrameOrthoNormalize(RwFrame*)
RwMatrixOrthoNormalize(RwMatrixTag*, RwMatrixTag const*)
RwFrameForAllObjects(RwFrame*, RwObject* (*)(RwObject*, void*), void*)
RwFrameSetStaticPluginsSize(int)
_rwPluginRegistrySetStaticPluginsSize(RwPluginRegistry*, int)
RwFrameGetPluginOffset(unsigned int)
RwFrameValidatePlugins(RwFrame const*)
RwImageSetFreeListCreateParams(int, int)
RwImageFormatSetFreeListCreateParams(int, int)
_rwImageGammaUnCorrectArrayOfRGBA(RwRGBA*, RwRGBA*, int)
_rwImageGammaCorrectArrayOfRGBA(RwRGBA*, RwRGBA*, int)
RwImageFreePixels(RwImage*)
RwImageResize(RwImage*, int, int)
RwImageSetPath(char const*)
RwImageGetPath()
_rwImageSwapPath(char**, int*)
RwImageRead(char const*)
RwImageFindFileType(char const*)
RwImageRegisterImageFormat(char const*, RwImage* (*)(char const*), RwImage* (*)(RwImage*, char const*))
RwImageWrite(RwImage*, char const*)
RwRGBAToPixel(RwRGBA*, int)
RwRGBASetFromPixel(RwRGBA*, unsigned int, int)
RwImageReadMaskedImage(char const*, char const*)
RwImageRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
RwImageGetPluginOffset(unsigned int)
RwImageValidatePlugins(RwImage const*)
RwImageStreamGetSize(RwImage const*)
RwImageStreamRead(RwStream*)
RwImageStreamWrite(RwImage const*, RwStream*)
RwRGBAGammaCorrect(RwRGBA*)
RwImageGetGamma()
RwRGBAGetRasterPixel(RwRGBA*, RwRaster*, int, int)
RwRasterSubRaster(RwRaster*, RwRaster*, RwRect*)
RwRasterRead(char const*)
RwImageCreateResample(RwImage const*, int, int)
RwRasterReadMaskedRaster(char const*, char const*)
RwRasterGetPluginOffset(unsigned int)
RwRasterGetCurrentContext()
RwRasterRenderScaled(RwRaster*, RwRect*)
RwRasterClear(int)
RwRasterValidatePlugins(RwRaster const*)
RwRasterRenderFast(RwRaster*, int, int)
RwRasterClearRect(RwRect*, int)
RwRasterRender(RwRaster*, int, int)
RwRasterPushContext(RwRaster*)
RwRasterPopContext()
_rwResourcesPurge()
RwRasterSetFreeListCreateParams(int, int)
TextureAnnihilate(RwTexture*)
TextureDatabaseRuntime::CanUnloadTextureEntry(TextureDatabaseEntry*)
RwTextureSetFindCallBack(RwTexture* (*)(char const*))
RwTextureGetFindCallBack()
RwTextureSetReadCallBack(RwTexture* (*)(char const*, char const*))
RwTextureGetReadCallBack()
_rwTextureSetAutoMipMapState(int)
_rwTextureGetAutoMipMapState()
RwTextureSetRaster(RwTexture*, RwRaster*)
RwTexDictionaryForAllTexDictionaries(RwTexDictionary* (*)(RwTexDictionary*, void*), void*)
RwTexDictionaryRemoveTexture(RwTexture*)
RwTexDictionaryGetNumTextures(RwTexDictionary*)
RwTexDictionaryGetTextureByIndex(RwTexDictionary*, int)
RwTexDictionarySetCurrent(RwTexDictionary*)
RwTextureGenerateMipmapName(char*, char*, unsigned char, int)
TextureDatabaseRuntime::GetTexture(char const*)
RwTextureRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
RwTextureGetPluginOffset(unsigned int)
RwTextureValidatePlugins(RwTexture const*)
RwTexDictionaryRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
RwTexDictionaryGetPluginOffset(unsigned int)
RwTexDictionaryValidatePlugins(RwTexDictionary const*)
RwTextureSetMipmapGenerationCallBack(RwRaster* (*)(RwRaster*, RwImage*))
RwTextureGetMipmapGenerationCallBack()
RwTextureSetMipmapNameCallBack(int (*)(char*, char*, unsigned char, int))
RwTextureGetMipmapNameCallBack()
RwTextureRasterGenerateMipmaps(RwRaster*, RwImage*)
RwTextureSetFreeListCreateParams(int, int)
RwTexDictionarySetFreeListCreateParams(int, int)
RwIm3DTransform(RxObjSpace3DVertex*, unsigned int, RwMatrixTag*, unsigned int)
RxPipelineExecute(RxPipeline*, void*, int)
_rwIm3DModule
RwIm3DEnd()
RwIm3DRenderIndexedPrimitive(RwPrimitiveType, unsigned short*, int)
RwIm3DRenderPrimitive(RwPrimitiveType)
RxHeapGetGlobalHeap()
RwIm3DRenderTriangle(int, int, int)
RxHeapAlloc(RxHeap*, unsigned int)
RxHeapFree(RxHeap*, void*)
RwIm3DRenderLine(int, int)
RwIm3DGetTransformPipeline()
RwIm3DGetRenderPipeline(RwPrimitiveType)
RwIm3DSetTransformPipeline(RxPipeline*)
RwIm3DSetRenderPipeline(RxPipeline*, RwPrimitiveType)
_rwIm3DGetPool()
_rwIm3DDestroyPlatformRenderPipelines(rwIm3DRenderPipelines*)
_rwIm3DDestroyPlatformTransformPipeline(RxPipeline**)
_rwIm3DCreatePlatformTransformPipeline(RxPipeline**)
_rwIm3DCreatePlatformRenderPipelines(rwIm3DRenderPipelines*)
_rwIm3DGlobals
_rxPipelineOpen()
_rxPipelineGlobalsOffset
_rxPipelineClose()
RxNodeDefinitionGetOpenGLImmInstance()
RxNodeDefinitionGetOpenGLSubmitNoLight()
_rxEmbeddedPacketBetweenNodes(RxPipeline*, RxPipelineNode*, unsigned int)
_rxHeapGlobal
_rxPacketDestroy(RxPacket*)
_rxEmbeddedPacketBetweenPipelines(RxPipeline*, RxPipeline*)
_rxExecCtxGlobal
RxHeapDestroy(RxHeap*)
RxPipelineInstanced
RxPipelineSetFreeListCreateParams(int, int)
RxHeapCreate(unsigned int)
RxRenderStateVectorSetDefaultRenderStateVector(RxRenderStateVector*)
_rxHeapInitialSize
_rxPipelineMaxNodes
PipelineNodeDestroy(RxPipelineNode*, RxPipeline*)
RxPacketCreate(RxPipelineNode*)
RxClusterSetStride(RxCluster*, int)
RxClusterSetExternalData(RxCluster*, void*, int, int)
RxClusterSetData(RxCluster*, void*, int, int)
RxClusterInitializeData(RxCluster*, unsigned int, unsigned short)
RxClusterResizeData(RxCluster*, unsigned int)
RxHeapRealloc(RxHeap*, void*, unsigned int, int)
RxClusterDestroyData(RxCluster*)
RxClusterLockWrite(RxPacket*, unsigned int, RxPipelineNode*)
RxClusterUnlock(RxCluster*)
RxPipelineNodeSendConfigMsg(RxPipelineNode*, unsigned int, unsigned int, void*)
RxPipelineNodeForAllConnectedOutputs(RxPipelineNode*, RxPipeline*, RxPipelineNode* (*)(RxPipelineNode*, RxPipelineNode*, void*), void*)
_rwPipelineCheckForTramplingOfNodePrivateSpace(RxPipeline*)
RxPipelineNodeGetPipelineCluster(RxPipelineNode*, unsigned int)
RxPipelineClusterGetCreationAttributes(RxPipelineCluster*)
RxPipelineClusterSetCreationAttributes(RxPipelineCluster*, unsigned int)
RxClusterGetAttributes(RxCluster*)
RxClusterSetAttributes(RxCluster*, unsigned int)
_rxHeapReset(RxHeap*)
StalacTiteAlloc(unsigned int)
StalacMiteAlloc(unsigned int)
PipelineCalcNumUniqueClusters(RxPipeline*)
RxPipelineNodeCloneDefinition(RxPipelineNode*, RxClusterDefinition*)
RxPipelineNodeFindOutputByName(RxPipelineNode*, char const*)
RxPipelineNodeFindOutputByIndex(RxPipelineNode*, unsigned int)
RxPipelineNodeFindInput(RxPipelineNode*)
RxPipelineNodeRequestCluster(RxPipeline*, RxPipelineNode*, RxClusterDefinition*)
RxPipelineNodeReplaceCluster(RxPipeline*, RxPipelineNode*, RxClusterDefinition*, RxClusterDefinition*)
RxPipelineNodeCreateInitData(RxPipelineNode*, unsigned int)
RxPipelineNodeGetInitData(RxPipelineNode*)
_rxChaseDependencies(RxPipeline*)
RxPipelineClone(RxPipeline*)
RxPipelineFindNodeByIndex(RxPipeline*, unsigned int)
RxLockedPipeReplaceNode(RxPipeline*, RxPipelineNode*, RxNodeDefinition*)
RxLockedPipeDeleteNode(RxPipeline*, RxPipelineNode*)
RxLockedPipeSetEntryPoint(RxPipeline*, RxPipelineNode*)
RxLockedPipeGetEntryPoint(RxPipeline*)
RxLockedPipeAddPath(RxPipeline*, unsigned int*, RxPipelineNode*)
RxLockedPipeDeletePath(RxPipeline*, unsigned int*, RxPipelineNode*)
RxPipelineInsertDebugNode(RxPipeline*, RxPipelineNode*, RxPipelineNode*, RxNodeDefinition*)
_rx_rxRadixExchangeSort(void*, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)
_rxNotAFunction17(int)
CRGBA::CRGBA(unsigned char, unsigned char, unsigned char, unsigned char)
RxRenderStateVectorGetDefaultRenderStateVector()
RxRenderStateVectorDestroy(RxRenderStateVector*)
RxRenderStateVectorLoadDriverState(RxRenderStateVector*)
RxRenderStateVectorCreate(int)
_rxSelectionSort(void*, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)
RxClTriPlanes
RxClCamNorms
RxClRGBAs
RxClVSteps
RxClUVs
RxClScatter
RxClIndices
RxClRenderState
RxClMeshState
RxClInterpolants
RxClScrSpace2DVertices
RxClCamSpace3DVertices
RxClObjSpace3DVertices
RwMemLittleEndian16(void*, unsigned int)
RwMemNative16(void*, unsigned int)
RwStreamWriteInt16(RwStream*, short const*, unsigned int)
RwStreamReadInt16(RwStream*, short*, unsigned int)
RwStreamReadChunkHeaderInfo(RwStream*, RwChunkHeaderInfo*)
RwMatrixStreamGetSize(RwMatrixTag const*)
RwMatrixStreamWrite(RwMatrixTag const*, RwStream*)
RwMatrixChunkInfoRead(RwStream*, rwStreamMatrix*, int*)
RwMatrixStreamRead(RwStream*, RwMatrixTag*)
rw_errcomcstr
rw_errcomstr
_rwES2fputs(char const*, void*)
_rwES2feof(void*)
_rwES2fflush(void*)
_rwES2fclose(void*)
OS_FileClose(void*)
_rwES2fread(void*, unsigned int, unsigned int, void*)
OS_FileRead(void*, void*, int)
_rwES2fgets(char*, int, void*)
_rwES2fwrite(void const*, unsigned int, unsigned int, void*)
OS_FileWrite(void*, void const*, int)
_rwES2ftell(void*)
OS_FileGetPosition(void*)
_rwES2fseek(void*, long, int)
OS_FileSetPosition(void*, int)
strchr
OS_FileOpen(OSFileDataArea, void**, char const*, OSFileAccessType)
RwOsGetFileInterface()
RwIm2DRenderLine(RwOpenGLVertex*, int, int, int)
RwIm2DRenderTriangle(RwOpenGLVertex*, int, int, int, int)
RwIm2DRenderIndexedPrimitive(RwPrimitiveType, RwOpenGLVertex*, int, unsigned short*, int)
_rwSListCreate(int, unsigned int)
_rwSListEmpty(RwSList*)
_rwSListGetNewEntry(RwSList*, unsigned int)
_rwSListGetNewEntries(RwSList*, int, unsigned int)
_rwSListDestroyEntry(RwSList*, int)
_rwSListDestroyEndEntries(RwSList*, int)
_rwSListGetArray(RwSList*)
_rwSListReleaseArray(RwSList*)
_rwSListDestroy(RwSList*)
_rwSListDestroyArray(unsigned char*)
_rwSListGetNumEntries(RwSList const*)
_rwSListToArray(RwSList*)
_rwSListGetEntry(RwSList*, int)
_rwSListGetBegin(RwSList*)
_rwSListGetEnd(RwSList*)
_rwMatrixSetMultFn(void (*)(RwMatrixTag*, RwMatrixTag const*, RwMatrixTag const*))
_rwMatrixSetOptimizations(int)
_rwMatrixIdentityError(RwMatrixTag const*)
RwMatrixSetFreeListCreateParams(int, int)
RwEngineGetMatrixTolerances(RwMatrixTolerance*)
RwEngineSetMatrixTolerances(RwMatrixTolerance const*)
RwMatrixRotateOneMinusCosineSine(RwMatrixTag*, RwV3d const*, float, float, RwOpCombineType)
RwMatrixQueryRotate(RwMatrixTag const*, RwV3d*, float*, RwV3d*)
RwV3dLength(RwV3d const*)
RwFreeListSetFlags(RwFreeList*, unsigned int)
RwFreeListGetFlags(RwFreeList*)
RwFreeListPurge(RwFreeList*)
RwFreeListForAllUsed(RwFreeList*, void (*)(void*, void*), void*)
RwFreeListPurgeAllFreeLists()
RwOsGetMemoryInterface()
resourcesModule
RwResourcesFreeResEntry(RwResEntry*)
RwResourcesAllocateResEntry(void*, RwResEntry**, int, void (*)(RwResEntry*))
RwResourcesSetArenaSize(unsigned int)
RwResourcesGetArenaSize()
RwResourcesGetArenaUsage()
RwResourcesEmptyArena()
RwStreamSetFreeListCreateParams(int, int)
_rwStreamInitialize(RwStream*, int, RwStreamType, RwStreamAccessType, void const*)
_rwPluginRegistryAddPlgnStrmRightsCB(RwPluginRegistry*, unsigned int, int (*)(void*, int, int, unsigned int))
ChunkError
_rwPluginRegistryInvokeRights(RwPluginRegistry const*, unsigned int, void*, unsigned int)
RwPluginRegistrySetFreeListCreateParams(int, int)
_rwVectorSetMultFn(RwV3d* (*)(RwV3d*, RwV3d const*, RwMatrixTag const*), RwV3d* (*)(RwV3d*, RwV3d const*, int, RwMatrixTag const*), RwV3d* (*)(RwV3d*, RwV3d const*, RwMatrixTag const*), RwV3d* (*)(RwV3d*, RwV3d const*, int, RwMatrixTag const*))
_rwV3dNormalize(RwV3d*, RwV3d const*)
RwV3dNormalize(RwV3d*, RwV3d const*)
RwV2dLength(RwV2d const*)
RwV2dNormalize(RwV2d*, RwV2d const*)
RwV3dTransformPoint(RwV3d*, RwV3d const*, RwMatrixTag const*)
RwV3dTransformVector(RwV3d*, RwV3d const*, RwMatrixTag const*)
RwV3dTransformVectors(RwV3d*, RwV3d const*, int, RwMatrixTag const*)
_rwResHeapInit(void*, unsigned int)
_rwResHeapClose(void*)
_rwResHeapFree(void*)
_rwResHeapAlloc(void*, unsigned int)
_rwResHeapCalloc(void*, unsigned int, unsigned int)
_rwResHeapRealloc(void*, unsigned int)
_rwResHeapGetStats(void*, unsigned int*, unsigned int*, unsigned int*, unsigned int*, unsigned int*, unsigned int*)
vsprintf
strtok
HashMem(unsigned char const*, unsigned int)
MakeUpper(char*)
HashStringNoCase(char const*)
HashFile(char const*)
OS_FileSize(void*)
RLEDecompress(unsigned char*, unsigned int, unsigned char const*, unsigned int, unsigned int)
FileWriteEndian(void*, unsigned char*, unsigned int, unsigned int)
TextureDatabaseEntry::operator==(TextureDatabaseEntry const&) const
TextureListing::GetMipCount() const
TextureListing::GetMipSize(unsigned int) const
TextureListing::GetTotalSize() const
TextureListing::GetRLESegSize() const
TextureListing::GetRQFormat() const
TextureListingContainer::~TextureListingContainer()
TextureListingContainer::~TextureListingContainer()
TextureDatabase::~TextureDatabase()
vtable for TextureDatabase
TextureDatabase::~TextureDatabase()
TextureDatabase::~TextureDatabase()
TextureDatabase::LoadEntry(char*, bool)
strncmp
atoi
TextureDatabase::LoadEntries(bool, bool)
TextureDatabase::LoadDataFile(char const*, TDBArray<TextureListingContainer>&)
TextureDatabase::LoadThumbs(TextureDatabaseFormat, bool)
TextureDatabase::GetPNGFilename(char*, char const*)
TextureDatabase::LoadDataOffsets(TextureDatabaseFormat, TDBArray<unsigned int>&, void*&, bool)
EntryIndex::sort(void const*, void const*)
TDBArray<TextureDatabaseRuntime*>::~TDBArray()
TDBArray<TextureDatabaseRuntime*>::~TDBArray()
TDBArray<RwTexture*>::~TDBArray()
TDBArray<RwTexture*>::~TDBArray()
StartTexdbThread()
StopTexdbThread()
GetMaxStorage()
CheckForPump()
OS_TimeMS()
CLoadingScreen::DisplayPCScreen()
CLoadingScreen::m_bActive
TextureListingContainer::CreateRaster(TextureDatabaseEntry const&) const
TextureDatabaseEntry::LoadInstance(TextureListingContainer const&)
TextureDatabaseEntry::LoadPNG(char const*)
RtPNGImageRead(char const*)
TextureDatabaseEntry::Delete()
TextureDatabaseRuntime::GetEntry(char const*, bool&)
TextureDatabaseRuntime::LoadFullTexture(unsigned int)
TextureDatabaseRuntime::FullyLoad()
TextureDatabaseRuntime::storedTexels
TextureDatabaseRuntime::StreamFullTexture(unsigned int)
TextureDatabaseRuntime::UpdateTextureStreaming(unsigned int, unsigned int)
TextureDatabaseRuntime::DeleteTextures(unsigned int)
TextureDatabaseRuntime::~TextureDatabaseRuntime()
vtable for TextureDatabaseRuntime
TextureDatabaseRuntime::loaded
TextureDatabaseRuntime::~TextureDatabaseRuntime()
TextureDatabaseRuntime::~TextureDatabaseRuntime()
TextureDatabaseRuntime::MarkTexturesAsUnrendered()
TextureDatabaseRuntime::UpdateStreaming(float, bool)
TextureDatabaseRuntime::SetAsRendered(unsigned int)
TextureDatabaseRuntime::StopStreaming(unsigned int)
TextureDatabaseRuntime::QueueForDeletion(unsigned int)
TextureDatabaseRuntime::CancelDeletion(unsigned int)
TextureDatabaseRuntime::GetRWTexture(int)
TextureDatabaseRuntime::Register(TextureDatabaseRuntime*)
TextureDatabaseRuntime::registered
TextureDatabaseRuntime::Unregister(TextureDatabaseRuntime*)
TextureDatabaseRuntime::curParentName
TextureDatabaseRuntime::GetDatabaseFor(TextureDatabaseEntry*, unsigned int*)
TextureDatabaseRuntime::SetWriteMode(bool)
TextureDatabaseRuntime::isWriteMode
TextureDatabaseRuntime::SortEntries(bool)
qsort
TextureDatabaseRuntime::ReloadEntries()
TextureDatabaseRuntime::Load(char const*, bool, TextureDatabaseFormat)
TextureDatabaseRuntime::Unload()
TextureDatabaseRuntime::GetDatabase(char const*)
UseHiDetailPlayer()
TextureDatabaseRuntime::ListOverrun()
RtAnimAnimationFreeList
RtAnimInterpolatorInfoBlockNumEntries
RtAnimAnimationFreeListSpace
RtAnimAnimationFreeListCreateParams(int, int)
RtAnimInitialize()
RtAnimInterpolatorInfoBlock
RtAnimGetInterpolatorInfo(int)
RtAnimAnimationRead(char const*)
RtAnimAnimationWrite(RtAnimAnimation const*, char const*)
RtAnimInterpolatorSetKeyFrameCallBacks(RtAnimInterpolator*, int)
RtAnimInterpolatorSetAnimLoopCallBack(RtAnimInterpolator*, RtAnimInterpolator* (*)(RtAnimInterpolator*, void*), void*)
RtAnimInterpolatorSetAnimCallBack(RtAnimInterpolator*, RtAnimInterpolator* (*)(RtAnimInterpolator*, void*), float, void*)
RtAnimInterpolatorCopy(RtAnimInterpolator*, RtAnimInterpolator*)
RtAnimAnimationMakeDelta(RtAnimAnimation*, int, float)
RtAnimInterpolatorBlend(RtAnimInterpolator*, RtAnimInterpolator*, RtAnimInterpolator*, float)
RtAnimInterpolatorAddTogether(RtAnimInterpolator*, RtAnimInterpolator*, RtAnimInterpolator*)
RtAnimInterpolatorBlendSubInterpolator(RtAnimInterpolator*, RtAnimInterpolator*, RtAnimInterpolator*, float)
RtAnimInterpolatorAddSubInterpolator(RtAnimInterpolator*, RtAnimInterpolator*, RtAnimInterpolator*)
RtBMPImageRead(char const*)
RtBMPImageWrite(RwImage*, char const*)
_rtCharsetAtariFontGet(RtCharsetDesc*, int*)
RtCharsetBufferFlush()
_rtgBuffer
RtCharsetPrintBuffered(RwRaster*, char const*, int, int, int)
RtCharsetPrint(RwRaster*, char const*, int, int)
RtCharsetGetDesc(RwRaster*, RtCharsetDesc*)
RtCharsetSetColors(RwRaster*, RwRGBA const*, RwRGBA const*)
RtCharsetDestroy(RwRaster*)
RtCharsetCreate(RwRGBA const*, RwRGBA const*)
RtCharsetClose()
RtCharsetOpen()
RtDictSchemaAddDict(RtDictSchema*, RtDict*)
RtDictSchemaRemoveDict(RtDictSchema*, RtDict*)
RtDictSchemaSetCurrentDict(RtDictSchema*, RtDict*)
_rtDictSchemaInitDict(RtDictSchema*, RtDict*)
RtDictSchemaCreateDict(RtDictSchema*)
_rtDictDestruct(RtDict*)
RtDictAddEntry(RtDict*, void*)
RtDictForAllEntries(RtDict const*, void* (*)(void*, void*), void*)
RtDictRemoveEntry(RtDict*, void*)
RtDictDestroy(RtDict*)
RtDictStreamGetSize(RtDict const*)
RtDictSchemaStreamReadDict(RtDictSchema*, RwStream*)
RtDictStreamWrite(RtDict const*, RwStream*)
RtDictSchemaForAllDictionaries(RtDictSchema*, RtDict* (*)(RtDict*, void*), void*)
png_set_sig_bytes
png_error
png_sig_cmp
png_check_sig
png_zalloc
png_malloc
png_zfree
png_free
png_reset_crc
crc32
png_calculate_crc
png_info_init_3
png_destroy_struct
png_create_struct
png_create_info_struct
png_create_struct_2
png_info_init
png_data_freer
png_warning
png_free_data
png_info_destroy
png_destroy_info_struct
png_destroy_struct_2
png_get_io_ptr
png_init_io
png_convert_to_rfc1123
png_get_copyright
png_get_libpng_ver
png_get_header_ver
png_get_header_version
png_handle_as_unknown
png_reset_zstream
inflateReset
png_access_version_number
png_pass_dsp_mask
png_pass_mask
png_pass_yinc
png_pass_ystart
png_pass_inc
png_pass_start
png_zTXt
png_tRNS
png_tIME
png_tEXt
png_sRGB
png_sPLT
png_sBIT
png_pHYs
png_sCAL
png_pCAL
png_oFFs
png_iTXt
png_iCCP
png_hIST
png_gAMA
png_cHRM
png_bKGD
png_PLTE
png_IEND
png_IDAT
png_IHDR
png_sig
png_libpng_ver
fprintf
longjmp
__sF
png_chunk_error
png_chunk_warning
png_set_error_fn
png_get_error_ptr
png_get_valid
png_get_rowbytes
png_get_rows
png_get_image_width
png_get_image_height
png_get_bit_depth
png_get_color_type
png_get_filter_type
png_get_interlace_type
png_get_compression_type
png_get_x_pixels_per_meter
png_get_y_pixels_per_meter
png_get_pixels_per_meter
png_get_pixel_aspect_ratio
png_get_x_offset_microns
png_get_y_offset_microns
png_get_x_offset_pixels
png_get_y_offset_pixels
png_get_channels
png_get_signature
png_get_bKGD
png_get_cHRM
png_get_cHRM_fixed
png_get_gAMA
png_get_gAMA_fixed
png_get_sRGB
png_get_iCCP
png_get_sPLT
png_get_hIST
png_get_IHDR
png_get_oFFs
png_get_pCAL
png_get_sCAL
png_get_pHYs
png_get_PLTE
png_get_sBIT
png_get_text
png_get_tIME
png_get_tRNS
png_get_unknown_chunks
png_get_rgb_to_gray_status
png_get_user_chunk_ptr
png_get_compression_buffer_size
png_malloc_default
png_free_default
png_memcpy_check
png_memset_check
png_set_mem_fn
png_get_mem_ptr
png_push_fill_buffer
png_push_read_sig
png_push_crc_skip
png_push_save_buffer
png_push_crc_finish
png_crc_finish
png_push_restore_buffer
png_read_push_finish_row
png_push_handle_tEXt
png_push_read_tEXt
png_crc_read
png_set_text
png_push_handle_zTXt
png_push_read_zTXt
inflate
png_push_handle_unknown
png_check_chunk_name
png_set_unknown_chunks
png_push_have_info
png_push_have_end
png_push_read_chunk
png_get_uint_32
png_handle_IHDR
png_handle_PLTE
png_handle_sBIT
png_handle_IEND
png_handle_gAMA
png_handle_cHRM
png_handle_sRGB
png_handle_iCCP
png_handle_sPLT
png_handle_tRNS
png_handle_bKGD
png_handle_hIST
png_handle_pHYs
png_handle_oFFs
png_handle_pCAL
png_handle_sCAL
png_handle_tIME
png_push_have_row
png_push_process_row
png_read_filter_row
png_do_read_transformations
png_do_read_interlace
png_process_IDAT_data
png_push_read_IDAT
png_process_some_data
png_process_data
png_progressive_combine_row
png_combine_row
png_set_progressive_read_fn
png_set_read_fn
png_get_progressive_ptr
png_create_read_struct_2
setjmp
inflateInit_
png_create_read_struct
png_read_init_3
png_read_init_2
png_read_init
png_read_info
png_read_data
png_handle_unknown
png_handle_zTXt
png_handle_tEXt
png_read_update_info
png_read_transform_info
png_read_start_row
png_start_read_image
png_read_row
png_read_finish_row
png_read_rows
png_read_image
png_set_interlace_handling
png_read_end
png_read_destroy
inflateEnd
png_destroy_read_struct
png_set_read_status_fn
png_read_png
png_set_expand
png_set_invert_mono
png_set_shift
png_set_packswap
png_set_strip_alpha
png_set_strip_16
png_set_invert_alpha
png_set_swap
png_set_swap_alpha
png_set_bgr
fread
png_set_crc_action
png_set_background
png_set_dither
png_set_gamma
png_set_palette_to_rgb
png_set_gray_1_2_4_to_8
png_set_tRNS_to_alpha
png_set_gray_to_rgb
png_set_rgb_to_gray_fixed
png_set_rgb_to_gray
png_set_read_user_transform_fn
png_do_unpack
png_do_unshift
png_do_chop
png_do_read_swap_alpha
png_do_read_invert_alpha
png_do_read_filler
png_do_gray_to_rgb
png_do_rgb_to_gray
png_build_grayscale_palette
png_do_background
png_do_gamma
png_do_expand_palette
png_do_expand
png_do_dither
png_do_invert
png_do_bgr
png_do_packswap
png_do_swap
png_do_strip_filler
png_build_gamma_table
png_init_read_transformations
png_get_int_32
png_get_uint_16
png_crc_error
png_decompress_chunk
png_set_IHDR
png_set_PLTE
png_set_gAMA
png_set_gAMA_fixed
png_set_sBIT
png_set_cHRM
png_set_cHRM_fixed
png_set_sRGB_gAMA_and_cHRM
png_set_iCCP
png_set_sPLT
png_set_tRNS
png_set_bKGD
png_set_hIST
png_set_pHYs
png_set_oFFs
png_set_pCAL
strtod
png_set_sCAL
png_set_tIME
png_set_sRGB
png_set_unknown_chunk_location
png_permit_empty_plte
png_set_keep_unknown_chunks
png_set_read_user_chunk_fn
png_set_rows
png_set_compression_buffer_size
png_set_invalid
png_set_packing
png_set_filler
png_set_user_transform_info
png_get_user_transform_ptr
fflush
fwrite
png_write_data
png_flush
png_set_write_fn
png_write_info_before_PLTE
png_write_sig
png_write_IHDR
png_write_chunk
png_write_cHRM
png_write_sBIT
png_write_iCCP
png_write_sRGB
png_write_gAMA
png_write_info
png_write_tRNS
png_write_sPLT
png_write_tEXt
png_write_zTXt
png_write_tIME
png_write_hIST
png_write_oFFs
png_write_pCAL
png_write_sCAL
png_write_pHYs
png_write_bKGD
png_write_PLTE
png_write_end
png_write_IEND
png_convert_from_struct_tm
png_convert_from_time_t
gmtime
png_write_row
png_write_find_filter
png_do_write_transformations
png_write_start_row
png_do_write_interlace
png_write_finish_row
png_write_rows
png_write_image
png_set_flush
png_write_flush
png_write_IDAT
deflate
png_write_destroy
deflateEnd
png_destroy_write_struct
png_set_filter
png_set_filter_heuristics
png_create_write_struct_2
png_create_write_struct
png_write_init_3
png_write_init_2
png_write_init
png_set_compression_level
png_set_compression_mem_level
png_set_compression_strategy
png_set_compression_window_bits
png_set_compression_method
png_set_write_status_fn
png_set_write_user_transform_fn
png_write_png
png_do_pack
png_do_shift
png_do_write_swap_alpha
png_do_write_invert_alpha
png_save_uint_32
png_save_int_32
png_save_uint_16
png_write_chunk_start
png_write_chunk_data
deflateReset
png_write_chunk_end
deflateInit2_
png_write_gAMA_fixed
png_write_cHRM_fixed
png_check_keyword
png_write_filtered_row
RtPNGImageWrite(RwImage*, char const*)
adler32
compress2
deflateInit_
get_crc_table
_tr_flush_block
_length_code
_dist_code
deflateSetDictionary
_tr_init
_tr_stored_block
_tr_align
z_errmsg
deflateParams
zcalloc
zcfree
deflateCopy
deflate_copyright
fclose
__errno
inflateInit2_
fdopen
ftell
fopen
gzopen
gzdopen
gzsetparams
gzread
gzgetc
gzgets
gzwrite
gzprintf
gzputc
gzputs
gzflush
gzrewind
fseek
gzseek
gztell
gzeof
gzclose
fputc
gzerror
inflate_blocks_reset
inflate_codes_free
inflate_blocks_new
inflate_blocks
inflate_flush
inflate_trees_dynamic
inflate_codes_new
inflate_codes
inflate_trees_bits
inflate_trees_fixed
inflate_mask
inflate_blocks_free
inflate_set_dictionary
inflate_blocks_sync_point
inflate_fast
inflateSetDictionary
inflateSync
inflateSyncPoint
inflate_copyright
_tr_tally
uncompress
zlibVersion
zError
RtQuatConvertFromMatrix(RtQuat*, RwMatrixTag const*)
RtQuatRotate(RtQuat*, RwV3d const*, float, RwOpCombineType)
RtQuatQueryRotate(RtQuat const*, RwV3d*, float*)
RtQuatTransformVectors(RwV3d*, RwV3d const*, int, RtQuat const*)
RtQuatModulus(RtQuat*)
RtSlerpCreate(int)
RtSlerpInitialize(RtSlerp*, RwMatrixTag*, RwMatrixTag*)
RtSlerpDestroy(RtSlerp*)
RtSlerpGetMatrix(RtSlerp*, RwMatrixTag*, float)
RtSlerpSetLerp(RtSlerp*, int)
RtQuatSetupSlerpCache(RtQuat*, RtQuat*, RtQuatSlerpCache*)
RtQuatSetupSlerpArgandCache(RtQuat*, RtQuat*, RtQuatSlerpArgandCache*)
RtTileDefaultArchive(RwImage*, int, int, void*)
RtTileRender(RwCamera*, int, int, int, int, RwCamera* (*)(RwCamera*, int, int, void*), RwImage* (*)(RwImage*, int, int, void*), void*)
sectorTKList
_rpReadWorldRights(RwStream*, int, void*, int, int)
_rpWriteWorldRights(RwStream*, int, void const*, int, int)
_rpSizeWorldRights(void const*, int, int)
_rpReadSectRights(RwStream*, int, void*, int, int)
_rpWriteSectRights(RwStream*, int, void const*, int, int)
_rpSizeSectRights(void const*, int, int)
RpWorldStreamGetSize(RpWorld const*)
_rpMaterialListStreamGetSize(RpMaterialList const*)
worldTKList
RpWorldStreamWrite(RpWorld const*, RwStream*)
_rpMaterialListStreamWrite(RpMaterialList const*, RwStream*)
RpWorldStreamRead(RwStream*)
_rpWorldRegisterWorld(RpWorld*, unsigned int)
_rpMaterialListStreamRead(RwStream*, RpMaterialList*)
_rpWorldUnregisterWorld(RpWorld*)
_rpWorldSetupSectorBoundingBoxes(RpWorld*)
RpWorldSetSectorRenderCallBack(RpWorld*, RpWorldSector* (*)(RpWorldSector*))
RpMaterialSetTexture(RpMaterial*, RwTexture*)
RpWorldUnlock(RpWorld*)
_rpWorldFindBBox(RpWorld*, RwBBox*)
RpWorldDestroy(RpWorld*)
_rpWorldSectorChunkInfoRead(RwStream*, RpWorldChunkInfoSector*, int*)
_rpPlaneSectorChunkInfoRead(RwStream*, RpPlaneSectorChunkInfo*, int*)
_rpWorldChunkInfoRead(RwStream*, RpWorldChunkInfo*, int*)
_rpBinaryWorldClose(void*, int, int)
_rpBinaryWorldOpen(void*, int, int)
AtomicDefaultRenderCallBack(RpAtomic*)
RpLightStreamGetSize(RpLight const*)
RpLightStreamWrite(RpLight const*, RwStream*)
RpGeometryDestroy(RpGeometry*)
_rpReadAtomicRights(RwStream*, int, void*, int, int)
_rpWriteAtomicRights(RwStream*, int, void const*, int, int)
_rpSizeAtomicRights(void const*, int, int)
_rpAtomicResyncInterpolatedSphere(RpAtomic*)
RpAtomicGetWorldBoundingSphere(RpAtomic*)
_rpClumpClose(void*, int, int)
RpAtomicSetFreeListCreateParams(int, int)
RpClumpSetFreeListCreateParams(int, int)
_rpClumpOpen(void*, int, int)
_rpClumpRegisterExtensions()
RpLightRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
RpClumpRender(RpClump*)
RpClumpForAllAtomics(RpClump*, RpAtomic* (*)(RpAtomic*, void*), void*)
RpClumpGetNumAtomics(RpClump*)
_rpGeometryAddRef(RpGeometry*)
RpClumpForAllCameras(RpClump*, RwCamera* (*)(RwCamera*, void*), void*)
RpClumpGetNumCameras(RpClump*)
RpClumpForAllLights(RpClump*, RpLight* (*)(RpLight*, void*), void*)
RpClumpGetNumLights(RpClump*)
RpAtomicSetGeometry(RpAtomic*, RpGeometry*, unsigned int)
RpAtomicGetWorld(RpAtomic const*)
RpAtomicDestroy(RpAtomic*)
RpLightGetClump(RpLight const*)
RwCameraGetClump(RwCamera const*)
RpClumpSetCallBack(RpClump*, RpClump* (*)(RpClump*, void*))
RpClumpGetCallBack(RpClump const*)
RpClumpCreate()
RpClumpDestroy(RpClump*)
RpClumpClone(RpClump*)
RpClumpAddAtomic(RpClump*, RpAtomic*)
RpClumpRemoveAtomic(RpClump*, RpAtomic*)
RpClumpAddLight(RpClump*, RpLight*)
RpClumpRemoveLight(RpClump*, RpLight*)
RpLightDestroy(RpLight*)
RpClumpAddCamera(RpClump*, RwCamera*)
RpClumpRemoveCamera(RpClump*, RwCamera*)
RpAtomicStreamGetSize(RpAtomic*)
RpGeometryStreamGetSize(RpGeometry const*)
RpGeometryStreamWrite(RpGeometry const*, RwStream*)
RpClumpStreamGetSize(RpClump*)
RpAtomicStreamWrite(RpAtomic*, RwStream*)
RpClumpStreamWrite(RpClump*, RwStream*)
_rpClumpChunkInfoRead(RwStream*, RpClumpChunkInfo*, int*)
RpClumpRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
RpClumpRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
RpClumpSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
RpClumpGetPluginOffset(unsigned int)
RpAtomicValidatePlugins(RpAtomic const*)
RpClumpValidatePlugins(RpClump const*)
RpAtomicSetFrame(RpAtomic*, RwFrame*)
RpAtomicCreate()
RpClumpCreateSpace(RwV3d const*, float)
RpGeometryCreateSpace(float)
RpAtomicClone(RpAtomic*)
RpGeometryStreamRead(RwStream*)
RpAtomicStreamRead(RwStream*)
RpClumpStreamRead(RwStream*)
RpLightStreamRead(RwStream*)
RpAtomicInstance(RpAtomic*)
_rpGeometryOpen(void*, int, int)
_rpGeometryClose(void*, int, int)
_rpGeometryGetTKListFirstRegEntry()
RpMorphTargetCalcBoundingSphere(RpMorphTarget const*, RwSphere*)
RpGeometryAddMorphTargets(RpGeometry*, int)
RpGeometryAddMorphTarget(RpGeometry*)
RpGeometryRemoveMorphTarget(RpGeometry*, int)
RpGeometryTriangleSetVertexIndices(RpGeometry const*, RpTriangle*, unsigned short, unsigned short, unsigned short)
RpGeometryTriangleSetMaterial(RpGeometry*, RpTriangle*, RpMaterial*)
_rpMaterialListFindMaterialIndex(RpMaterialList const*, RpMaterial const*)
_rpMaterialListAppendMaterial(RpMaterialList*, RpMaterial*)
RpGeometryTriangleGetVertexIndices(RpGeometry const*, RpTriangle const*, unsigned short*, unsigned short*, unsigned short*)
RpGeometryTriangleGetMaterial(RpGeometry const*, RpTriangle const*)
RpGeometryForAllMaterials(RpGeometry*, RpMaterial* (*)(RpMaterial*, void*), void*)
RpGeometryLock(RpGeometry*, int)
_rpMeshDestroy(RpMeshHeader*)
RpGeometryUnlock(RpGeometry*)
_rpBuildMeshCreate(unsigned int)
_rpMaterialListGetMaterial(RpMaterialList const*, int)
_rpBuildMeshAddTriangle(RpBuildMesh*, RpMaterial*, int, int, int)
_rpMeshOptimise(RpBuildMesh*, unsigned int)
_rpBuildMeshDestroy(RpBuildMesh*)
RpGeometryForAllMeshes(RpGeometry const*, RpMesh* (*)(RpMesh*, RpMeshHeader*, void*), void*)
_rpMeshHeaderForAllMeshes(RpMeshHeader*, RpMesh* (*)(RpMesh*, RpMeshHeader*, void*), void*)
RpGeometryCreate(int, int, unsigned int)
_rpMaterialListInitialize(RpMaterialList*)
_rpMaterialListDeinitialize(RpMaterialList*)
RpGeometryTransform(RpGeometry*, RwMatrixTag const*)
RpGeometrySetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
RpGeometryGetPluginOffset(unsigned int)
RpGeometryValidatePlugins(RpGeometry const*)
_rpMaterialSetDefaultSurfaceProperties(RwSurfaceProperties const*)
_rpGeometryChunkInfoRead(RwStream*, RpGeometryChunkInfo*, int*)
RpLightSetRadius(RpLight*, float)
RpLightSetColor(RpLight*, RwRGBAReal const*)
RpLightGetConeAngle(RpLight const*)
RpLightSetConeAngle(RpLight*, float)
RpLightRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
RpLightSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
RpLightGetPluginOffset(unsigned int)
RpLightValidatePlugins(RpLight const*)
_rpLightChunkInfoRead(RwStream*, RpLightChunkInfo*, int*)
RpLightCreate(int)
_rpLightClose(void*, int, int)
RpLightSetFreeListCreateParams(int, int)
_rpLightOpen(void*, int, int)
RpMaterialSetFreeListCreateParams(int, int)
_rpMaterialOpen(void*, int, int)
_rpMaterialClose(void*, int, int)
RpMaterialCreate()
RpMaterialDestroy(RpMaterial*)
RpMaterialClone(RpMaterial*)
RpMaterialSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
RpMaterialSetStreamRightsCallBack(unsigned int, int (*)(void*, int, int, unsigned int))
RpMaterialGetPluginOffset(unsigned int)
RpMaterialValidatePlugins(RpMaterial const*)
_rpMaterialChunkInfoRead(RwStream*, RpMaterialChunkInfo*, int*)
RpMaterialStreamRead(RwStream*)
RpMaterialStreamGetSize(RpMaterial const*)
RpMaterialStreamWrite(RpMaterial const*, RwStream*)
_rpMaterialListAlloc(unsigned int)
_rpMaterialListCopy(RpMaterialList*, RpMaterialList const*)
_rpMaterialListSetSize(RpMaterialList*, int)
_rpMeshHeaderDestroy(RpMeshHeader*)
_rpMeshHeaderCreate(unsigned int)
_rpMeshClose(void*, int, int)
meshModule
_rpMeshOpen(void*, int, int)
_rpMeshWrite(RpMeshHeader const*, void const*, RwStream*, RpMaterialList const*)
GetMeshPriority(RpMesh const*)
MeshSorter(void const*, void const*)
_rpMeshRead(RwStream*, void const*, RpMaterialList const*)
_rpMeshSize(RpMeshHeader const*, void const*)
_rpMeshGetNextSerialNumber()
_rpTriListMeshGenerate(RpBuildMesh*, void*)
RpBuildMeshGenerateDefaultTriStrip(RpBuildMesh*, void*)
RpBuildMeshGenerateTrivialTriStrip(RpBuildMesh*, void*)
RpBuildMeshGenerateDefaultIgnoreWindingTriStrip(RpBuildMesh*, void*)
RpBuildMeshGeneratePreprocessTriStrip(RpBuildMesh*, void*)
RpBuildMeshGeneratePreprocessIgnoreWindingTriStrip(RpBuildMesh*, void*)
RpBuildMeshGenerateExhaustiveTriStrip(RpBuildMesh*, void*)
RpBuildMeshGenerateExhaustiveIgnoreWindingTriStrip(RpBuildMesh*, void*)
RpTriStripPolygonFollowStrip(RpTriStripPolygon*, RpTriStripPolygon*)
RpTriStripDefaultCost(RpTriStripPolygon*, unsigned int, void*)
RpTriStripMeshTunnel(RpTriStripMesh*, void*)
RpTriStripMeshQuick(RpTriStripMesh*, void*)
RpBuildMeshGenerateTriStrip(RpBuildMesh*, void*)
RpMeshSetTriStripMethod(RpMeshHeader* (*)(RpBuildMesh*, void*), void*)
RpMeshGetTriStripMethod(RpMeshHeader* (**)(RpBuildMesh*, void*), void**)
_rpSectorOpen(void*, int, int)
_rpSectorClose(void*, int, int)
RpWorldSectorGetNumVertices(RpWorldSector const*)
RpWorldSectorGetNumPolygons(RpWorldSector const*)
RpWorldSectorRender(RpWorldSector*)
RpWorldSectorForAllMeshes(RpWorldSector const*, RpMesh* (*)(RpMesh*, RpMeshHeader*, void*), void*)
RpWorldSectorSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
RpWorldSectorSetStreamRightsCallBack(unsigned int, int (*)(void*, int, int, unsigned int))
RpWorldSectorGetPluginOffset(unsigned int)
RpWorldSectorValidatePlugins(RpWorldSector const*)
_rpTieDestroy(RpTie*)
_rpLightTieDestroy(RpLightTie*)
_rpWorldPipelineClose()
_rpWorldPipelineOpen()
_rpSectorDefaultRenderCallBack(RpWorldSector*)
_rpWorldForAllGlobalLights(RpLight* (*)(RpLight*, void*), void*)
_rpWorldSectorForAllLocalLights(RpWorldSector*, RpLight* (*)(RpLight*, void*), void*)
RpWorldLock(RpWorld*)
RpWorldRender(RpWorld*)
RwCameraForAllSectorsInFrustum(RwCamera*, RpWorldSector* (*)(RpWorldSector*, void*), void*)
RpWorldGetSectorRenderCallBack(RpWorld const*)
RpWorldCreate(RwBBox*)
RpWorldForAllClumps(RpWorld*, RpClump* (*)(RpClump*, void*), void*)
RpWorldForAllMaterials(RpWorld*, RpMaterial* (*)(RpMaterial*, void*), void*)
RpWorldForAllLights(RpWorld*, RpLight* (*)(RpLight*, void*), void*)
RpWorldForAllWorldSectors(RpWorld*, RpWorldSector* (*)(RpWorldSector*, void*), void*)
RpWorldSectorGetWorld(RpWorldSector const*)
RpWorldInstance(RpWorld*)
RpWorldRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
RpWorldRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
RpWorldSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
RpWorldSetStreamRightsCallBack(unsigned int, int (*)(void*, int, int, unsigned int))
RpWorldGetPluginOffset(unsigned int)
RpWorldValidatePlugins(RpWorld*)
RpWorldPluginAttach()
_rpWorldObjRegisterExtensions()
_rxWorldDevicePluginAttach()
_rpWorldSectorNativeSize(RpWorldSector const*)
_rpWorldSectorNativeWrite(RwStream*, RpWorldSector const*)
_rpWorldSectorNativeRead(RwStream*, RpWorldSector*)
_rpGeometryNativeSize(RpGeometry const*)
_rpGeometryNativeWrite(RwStream*, RpGeometry const*)
_rpGeometryNativeRead(RwStream*, RpGeometry*)
RpTieSetFreeListCreateParams(int, int)
RpLightTieSetFreeListCreateParams(int, int)
_rpWorldPipeAttach()
RpWorldAddCamera(RpWorld*, RwCamera*)
RpWorldRemoveCamera(RpWorld*, RwCamera*)
RwCameraGetWorld(RwCamera const*)
RpWorldAddAtomic(RpWorld*, RpAtomic*)
RpWorldRemoveAtomic(RpWorld*, RpAtomic*)
RpAtomicForAllWorldSectors(RpAtomic*, RpWorldSector* (*)(RpWorldSector*, void*), void*)
RpWorldSectorForAllAtomics(RpWorldSector*, RpAtomic* (*)(RpAtomic*, void*), void*)
RpWorldSectorForAllCollisionAtomics(RpWorldSector*, RpAtomic* (*)(RpAtomic*, void*), void*)
RpWorldSectorForAllLights(RpWorldSector*, RpLight* (*)(RpLight*, void*), void*)
RpWorldAddClump(RpWorld*, RpClump*)
RpWorldRemoveClump(RpWorld*, RpClump*)
RpClumpGetWorld(RpClump const*)
RwCameraForAllClumpsInFrustum(RwCamera*, void*)
RwCameraForAllClumpsNotInFrustum(RwCamera*, int, void*)
RpWorldAddLight(RpWorld*, RpLight*)
RpWorldRemoveLight(RpWorld*, RpLight*)
RpLightGetWorld(RpLight const*)
RpLightForAllWorldSectors(RpLight*, RpWorldSector* (*)(RpWorldSector*, void*), void*)
RpGeometryIsCorrectlySorted(RpGeometry const*, int*)
RpGeometrySortByMaterial(RpGeometry const*, void (*)(RpGeometry const*, RpGeometry*, unsigned short*, unsigned short))
RpWorldSetDefaultSectorPipeline(RxPipeline*)
RpAtomicSetDefaultPipeline(RxPipeline*)
RpMaterialSetDefaultPipeline(RxPipeline*)
_rpDestroyPlatformWorldSectorPipelines()
_rpDestroyPlatformAtomicPipelines()
_rpDestroyPlatformMaterialPipelines()
_rpCreatePlatformMaterialPipelines()
_rpCreatePlatformAtomicPipelines()
_rpCreatePlatformWorldSectorPipelines()
OSArray<_rpGeometryStreamBuilder>::~OSArray()
OSArray<_rpGeometryStreamBuilder>::~OSArray()
RegisterStream(RQVertexAttributeType, unsigned int, RQVertexAttributeFormat, bool, unsigned int, void*, bool)
streams
_rpGeometryNeedsPrecideUVs(RpGeometry const*, int)
_rpGeometryNeedsPreciseSkin(RpGeometry const*, RpSkin*)
_rpGeometryNativeCompressNormal(float)
_rpGeometryNativeCompressTexCoord(float)
GetExtraColorPtr(RpGeometry*)
VertexAttrFormatToGL(RQVertexAttributeFormat)
modelNightBoost
modelForceColorAlpha
_rxOpenGLReinstance(void*, RpMeshHeader const*, RxOpenGLMeshInstanceData*, int, int (*)(void*, RxOpenGLMeshInstanceData*, int, int))
_rxOpenGLDefaultAtomicAllInOneNode(RxPipelineNode*, RxPipelineNodeParam const*)
_rxOpenGLInstance(void*, void*, RwResEntry**, RpMeshHeader*, int, int (*)(void*, RxOpenGLMeshInstanceData*, int, int))
_rxOpenGLAllInOnePipelineInit(RxPipelineNode*)
_rxOpenGLDefaultAllInOneAtomicLightingCB(void*)
_rxOpenGLDefaultAllInOneRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
_rwOpenGLLightsGlobalLightsEnable(RpLightFlag)
_rwOpenGLLightsLocalLightEnable(RpLight const*)
_rwOpenGLLightsEnable(int)
_rxOpenGLAllInOnePipelineTerm(RxPipelineNode*)
_rwOpenGLNormalizeEnabled
GetNextLightApplied()
openglLightApplied
ClearLightApplied()
_rpOpenGLLightPluginAttach()
_rwOpenGLLightsOpen()
_rwOpenGLLightsClose()
openglAmbientLight
RpOpenGLLightSetAttenuationParams(void*, RpOpenGLLightAttentuation const*)
RpOpenGLLightGetAttenuationParams(void const*)
RpOpenGLLightSetSoftSpotExponent(void*, float)
RpOpenGLLightGetSoftSpotExponent(void const*)
skipBlendRender
skipNonblendRender
_rpSkipBlendRender(bool)
_rpSkipNonblendRender(bool)
_rxOpenGLMeshGetNumVerticesAndMinIndex(unsigned short*, unsigned int, unsigned int*, unsigned int*)
_rwOpenGLPrimConvTbl
_rwOpenGLVertexArrayEnabled
_rwOpenGLNormalArrayEnabled
_rwOpenGLColorArrayEnabled
_rwOpenGLTexCoordArrayEnabled
RxOpenGLAllInOneGetInstanceCallBack(RxPipelineNode*)
RxOpenGLAllInOneSetLightingCallBack(RxPipelineNode*, void (*)(void*))
RxOpenGLAllInOneGetLightingCallBack(RxPipelineNode*)
RxOpenGLAllInOneGetRenderCallBack(RxPipelineNode*)
RxOpenGLAllInOneGetInstanceDLandVA(RxPipelineNode*)
INT123_synth_1to1_mono
INT123_synth_1to1_m2s
INT123_synth_2to1_mono
INT123_synth_2to1_m2s
INT123_synth_4to1_mono
INT123_synth_4to1_m2s
INT123_synth_1to1_8bit_mono
INT123_synth_1to1_8bit_m2s
INT123_synth_1to1_8bit_wrap
INT123_synth_1to1_8bit_wrap_mono
INT123_synth_1to1_8bit_wrap_m2s
INT123_synth_2to1_8bit_mono
INT123_synth_2to1_8bit_m2s
INT123_synth_4to1_8bit_mono
INT123_synth_4to1_8bit_m2s
INT123_synth_1to1_real_mono
INT123_synth_1to1_real_m2s
INT123_synth_2to1_real_mono
INT123_synth_2to1_real_m2s
INT123_synth_4to1_real_mono
INT123_synth_4to1_real_m2s
INT123_synth_1to1_s32_mono
INT123_synth_1to1_s32_m2s
INT123_synth_2to1_s32_mono
INT123_synth_2to1_s32_m2s
INT123_synth_4to1_s32_mono
INT123_synth_4to1_s32_m2s
INT123_make_decode_tables
INT123_init_layer12_table
INT123_init_layer3_gainpow2
lseek
INT123_do_layer1
INT123_do_layer2
INT123_do_layer3
INT123_safe_realloc
INT123_compat_open
INT123_compat_close
INT123_dct64
INT123_pnts
INT123_do_equalizer
INT123_synth_1to1
INT123_synth_2to1
INT123_synth_4to1
INT123_synth_ntom
INT123_synth_ntom_mono
INT123_synth_ntom_m2s
INT123_synth_1to1_8bit
INT123_synth_2to1_8bit
INT123_synth_4to1_8bit
INT123_synth_ntom_8bit
INT123_synth_ntom_8bit_mono
INT123_synth_ntom_8bit_m2s
INT123_synth_1to1_real
INT123_synth_2to1_real
INT123_synth_4to1_real
INT123_synth_ntom_real
INT123_synth_ntom_real_mono
INT123_synth_ntom_real_m2s
INT123_synth_1to1_s32
INT123_synth_2to1_s32
INT123_synth_4to1_s32
INT123_synth_ntom_s32
INT123_synth_ntom_s32_mono
INT123_synth_ntom_s32_m2s
mpg123_feature
mpg123_rates
mpg123_encodings
mpg123_encsize
mpg123_fmt_none
mpg123_format_none
mpg123_fmt_all
mpg123_format_all
mpg123_fmt
mpg123_format
mpg123_fmt_support
mpg123_format_support
INT123_invalidate_format
INT123_samples_to_bytes
samples_to_storage
INT123_bytes_to_samples
postprocess_buffer
mpg123_new_pars
mpg123_delete_pars
mpg123_reset_eq
INT123_frame_buffers
INT123_frame_buffers_reset
INT123_frame_fill_toc
INT123_frame_index_find
INT123_frame_set_frameseek
INT123_do_rva
mpg123_volume
mpg123_volume_change
mpg123_getvolume
INT123_init_icy
INT123_clear_icy
INT123_reset_icy
INT123_icy2utf8
INT123_init_id3
INT123_id3_link
INT123_fi_init
INT123_fi_exit
INT123_fi_resize
INT123_fi_add
INT123_fi_set
INT123_fi_reset
INT123_init_layer12
INT123_init_layer12_stuff
INT123_init_layer3
INT123_COS9
INT123_tfcos36
INT123_init_layer3_stuff
INT123_dct36
mpg123_exit
mpg123_par
mpg123_param
mpg123_getpar
mpg123_getparam
mpg123_getstate
mpg123_eq
mpg123_geteq
mpg123_safe_buffer
INT123_frame_outbuffer
mpg123_replace_buffer
mpg123_outblock
mpg123_clip
mpg123_tellframe
mpg123_tell_stream
mpg123_set_filesize
mpg123_meta_check
mpg123_id3
mpg123_icy
mpg123_icy2utf8
mpg123_enc_from_id3
mpg123_index
mpg123_set_index
mpg123_plain_strerror
mpg123_errcode
mpg123_strerror
INT123_ntom_val
INT123_ntom_set_ntom
INT123_ntom_frame_outsamples
INT123_frame_expect_outsamples
mpg123_framebyframe_decode
INT123_ntom_frmouts
INT123_frame_outs
mpg123_tell
INT123_ntom_ins2outs
INT123_frame_ins2outs
INT123_ntom_frameoff
INT123_frame_offset
INT123_frame_set_seek
INT123_defdec
INT123_decclass
INT123_dectype
strcasecmp
INT123_frame_cpu_opt
INT123_check_decoders
mpg123_current_decoder
mpg123_decoders
mpg123_supported_decoders
INT123_frame_bitrate
INT123_frame_freq
INT123_frame_output_format
mpg123_info
INT123_synth_ntom_set_step
INT123_set_pointer
INT123_frame_skip
INT123_compute_bpf
mpg123_tpf
mpg123_position
INT123_get_songlen
INT123_feed_more
mpg123_feed
INT123_feed_set_pos
INT123_open_bad
INT123_open_feed
INT123_open_stream
INT123_open_stream_handle
mpg123_init_string
mpg123_free_string
INT123_exit_id3
INT123_frame_exit
mpg123_decoder
INT123_reset_id3
INT123_frame_init_par
INT123_frame_init
mpg123_parnew
mpg123_new
INT123_frame_reset
mpg123_close
mpg123_open
mpg123_open_fd
mpg123_open_handle
mpg123_open_feed
mpg123_replace_reader
mpg123_replace_reader_handle
mpg123_delete
INT123_id3_to_utf8
mpg123_resize_string
INT123_parse_new_id3
strncasecmp
INT123_read_frame
mpg123_grow_string
mpg123_copy_string
mpg123_add_substring
mpg123_add_string
mpg123_set_substring
mpg123_set_string
mpg123_store_utf8
mpg123_strlen
INT123_prepare_decode_tables
mpg123_init
INT123_make_conv16to8_table
INT123_set_synth_functions
INT123_decode_update
mpg123_framebyframe_next
mpg123_decode_frame
mpg123_decode
mpg123_read
mpg123_getformat
mpg123_timeframe
mpg123_feedseek
mpg123_seek_frame
mpg123_length
mpg123_scan
mpg123_seek
ALCdevice_GetLatencyDefault
alcSuspendContext
alcProcessContext
alc_null_init
alc_null_deinit
alc_audiotrack_init
alc_audiotrack_probe
Resample_point32_C
Resample_lerp32_C
Resample_cubic32_C
MixDirect_C
MixSend_C
alSetConfigMOB
g_mob_configGlobals
alc_loopback_init
alc_loopback_deinit
alc_loopback_probe
alc_opensl_init
alc_opensl_deinit
Resample_copy32_C
__assert2
alcGetCurrentContext
pthread_getspecific
alcGetThreadContext
raise
pthread_create
pthread_join
sched_yield
floorf
MixDirect_Hrtf_C
NoneCreate
InitEffectSlot
BytesFromUserFmt
ChannelsFromUserFmt
BytesFromFmt
ChannelsFromFmt
DevFmtTypeString
DevFmtChannelsString
BytesFromDevFmt
ChannelsFromDevFmt
SetDefaultWFXChannelOrder
SetDefaultChannelOrder
EchoCreate
ModulatorCreate
ReverbCreate
StartThread
pthread_attr_init
pthread_attr_setstacksize
pthread_attr_destroy
StopThread
InitEffect
alSetError
TrapALError
__isfinitef
lpCoeffCalc
ApplyOffset
SetSourceState
ThunkExit
aluHandleDisconnect
android_JNI_OnLoad
apportableOpenALFuncs
OpenAL_Android_Init
alcGetJavaVM
alc_audiotrack_deinit
JNI_OnUnload
alcSuspend
alcResume
bs2b_set_level
bs2b_get_level
bs2b_set_srate
bs2b_get_srate
bs2b_clear
bs2b_cross_feed
ComputeAngleGains
atan2f
__aeabi_uldivmod
powf
EmulateEAXReverb
ReverbBoost
log10f
__aeabi_ldivmod
MixSource
ResamplerPrePadding
ResamplerPadding
DedicatedCreate
MixDirect_Hrtf_SUFFIX
al_malloc
al_calloc
al_free
SetMixerFPUMode
RestoreFPUMode
InitializeEffect
aluMixData
InitializeCriticalSection
pthread_mutexattr_init
pthread_mutexattr_settype
pthread_mutex_init
pthread_mutexattr_destroy
CreateRingBuffer
DeleteCriticalSection
pthread_mutex_destroy
DestroyRingBuffer
EnterCriticalSection
pthread_mutex_lock
ALCdevice_LockDefault
LeaveCriticalSection
pthread_mutex_unlock
ALCdevice_UnlockDefault
pthread_once
alcGetDeviceReferenceCount
RingBufferSize
WriteRingBuffer
ReadRingBuffer
timeGetTime
clock_gettime
sysconf
Sleep
nanosleep
al_print
vsnprintf
fputs
__android_log_print
PauseOpenSLES
SL_IID_PLAY
AppendAllDevicesList
alc_null_probe
alc_opensl_probe
AppendCaptureDeviceList
ALCdevice_IncRef
ALCcontext_IncRef
GetContextRef
fgets
isspace
memmove
getenv
strtol
strtoul
LoadReverbPreset
DisabledEffects
__aeabi_ul2d
__aeabi_l2d
__aeabi_d2lz
usleep
FillCPUCaps
CPUCapFlags
SL_IID_BUFFERQUEUE
SL_IID_ANDROIDSIMPLEBUFFERQUEUE
slCreateEngine
SL_IID_ENGINE
SetRTPriority
sched_get_priority_min
pthread_self
pthread_setschedparam
RTPrioLevel
RWLockInit
ThunkInit
pthread_key_create
ConeScale
ZScale
ReadLock
ReadUnlock
FreeThunkEntry
ReleaseALAuxiliaryEffectSlots
ReleaseALBuffers
ReleaseALEffects
ReleaseALFilters
ReleaseALSources
WriteLock
WriteUnlock
NewThunkEntry
InitUIntMap
alcCaptureOpenDevice
ResetUIntMap
ALCdevice_DecRef
alcGetError
alcGetString
alcGetIntegerv
alcIsExtensionPresent
alcGetProcAddress
alGetProcAddress
alcGetEnumValue
alGetEnumValue
alcCaptureCloseDevice
alcCaptureStart
alcCaptureStop
alcCaptureSamples
alcIsRenderFormatSupportedSOFT
alcRenderSamplesSOFT
ALCcontext_DecRef
alIsBufferFormatSupportedSOFT
pthread_setspecific
alcCloseDevice
alcMakeContextCurrent
alcSetThreadContext
alcGetContextsDevice
alcDestroyContext
alGetError
alIsExtensionPresent
alListenerf
alListener3f
alListenerfv
alListeneri
alListener3i
alListeneriv
alGetListenerf
alGetListener3f
alGetListenerfv
alGetListeneri
alGetListener3i
alGetListeneriv
alEnable
alDisable
alIsEnabled
alGetBoolean
alGetDouble
alGetFloat
alGetInteger
alGetBooleanv
alGetDoublev
alGetFloatv
alGetIntegerv
alGetString
alDopplerFactor
alDopplerVelocity
alSpeedOfSound
alDistanceModel
alDeferUpdatesSOFT
alProcessUpdatesSOFT
InsertUIntMapEntry
RemoveUIntMapKey
LookupUIntMapKey
alDeleteAuxiliaryEffectSlots
alGenAuxiliaryEffectSlots
alIsAuxiliaryEffectSlot
alAuxiliaryEffectSloti
alAuxiliaryEffectSlotiv
alAuxiliaryEffectSlotf
alAuxiliaryEffectSlotfv
alGetAuxiliaryEffectSloti
alGetAuxiliaryEffectSlotiv
alGetAuxiliaryEffectSlotf
alGetAuxiliaryEffectSlotfv
alDeleteBuffers
alGenBuffers
alIsBuffer
alBufferData
alBufferSubDataSOFT
alBufferSamplesSOFT
alBufferSubSamplesSOFT
alGetBufferSamplesSOFT
alBufferf
alBuffer3f
alBufferfv
alBufferi
alBuffer3i
alBufferiv
alGetBufferf
alGetBuffer3f
alGetBufferfv
alGetBufferi
alGetBuffer3i
alGetBufferiv
alDeleteEffects
alGenEffects
alIsEffect
alEffecti
alEffectiv
alEffectf
alEffectfv
alGetEffecti
alGetEffectiv
alGetEffectf
alGetEffectfv
alDeleteFilters
alGenFilters
alIsFilter
alFilteri
alFilteriv
alFilterf
alFilterfv
alGetFilteri
alGetFilteriv
alGetFilterf
alGetFilterfv
alDeleteSources
alGenSources
DefaultResampler
alIsSource
CalcNonAttnSourceParams
CalcSourceParams
__aeabi_l2f
alSourcef
alSource3f
alSourcefv
alSourcedSOFT
alSource3dSOFT
alSourcedvSOFT
alSourcei
alSource3i
alSourceiv
alSourcei64SOFT
alSource3i64SOFT
alSourcei64vSOFT
alGetSourcef
alGetSource3f
alGetSourcefv
alGetSourcedSOFT
alGetSource3dSOFT
alGetSourcedvSOFT
alGetSourcei
alGetSource3i
alGetSourceiv
alGetSourcei64SOFT
alGetSource3i64SOFT
alGetSourcei64vSOFT
alSourcePlayv
alSourcePlay
alSourcePausev
alSourcePause
alSourceStopv
alSourceStop
alSourceRewindv
alSourceRewind
alSourceQueueBuffers
alSourceUnqueueBuffers
MOB_ReadALConfig
MOB_FreeALConfig
MOB_ConfigGetEnumByName
g_ex_configPairs
MOB_Local_FindConfigValue
MOB_Local_ConfigValueExists
MOB_Local_GetConfigValue
MOB_Local_GetConfigValueBool
MOB_Local_ConfigValueStr
MOB_ConfigValueStr_KeyStr
aluInitPanning
strpbrk
fgetc
MOB_Local_ConfigValueInt
MOB_Local_ConfigValueUInt
alcOpenDevice
alcLoopbackOpenDeviceSOFT
MOB_Local_ConfigValueFloat
EffectList
CalcHrtfDelta
acosf
GetLerpedHrtfCoeffs
GetMovingHrtfCoeffs
GetHrtf
alcDeviceEnableHrtfMOB
AudioSetHRTF
alcCreateContext
FreeHrtfs
pthread_key_delete
GetHrtfIrSize
asinf
NVLogError
ANDThreadData::Destroy(void*)
ButtonContainer<98>::~ButtonContainer()
ButtonContainer<98>::~ButtonContainer()
pointers
gamepads
OSArray<ZIPFile*>::~OSArray()
OSArray<ZIPFile*>::~OSArray()
android_sigaction(int, siginfo*, void*)
OS_ApplicationEvent(OSEventType, void*)
ZIPFile::EntryCompare(void const*, void const*)
ZIPFile::Find(char const*)
NVThreadGetCurrentJNIEnv()
APKFile::Find(char const*)
NVDefaultLog(ENVLogLevel, char const*, char const*, char const*, ...)
g_NVLogMask
NVLogMessage
NVDefaultLogDebug(char const*, char const*, ...)
NVDefaultLogInfo(char const*, char const*, ...)
NVDefaultLogWarn(char const*, char const*, ...)
NVDefaultLogError(char const*, char const*, ...)
NVDefaultLogFatal(char const*, char const*, ...)
NVDefaultLogOutput(char const*)
g_NVLogFile
pthread_cond_signal
pthread_cond_wait
capsLockOn
pthread_cond_broadcast
_JNIEnv::NewObject(_jclass*, _jmethodID*, ...)
_JNIEnv::CallObjectMethod(_jobject*, _jmethodID*, ...)
_JNIEnv::CallBooleanMethod(_jobject*, _jmethodID*, ...)
_JNIEnv::CallIntMethod(_jobject*, _jmethodID*, ...)
_JNIEnv::CallLongMethod(_jobject*, _jmethodID*, ...)
_JNIEnv::CallFloatMethod(_jobject*, _jmethodID*, ...)
_JNIEnv::CallVoidMethod(_jobject*, _jmethodID*, ...)
WarGamepad_ProcessTouchpadAsPointer(_JNIEnv*, _jobject*, _jobject*, unsigned char)
_JNIEnv::CallStaticObjectMethod(_jclass*, _jmethodID*, ...)
OS_FileSetAsyncReadMultiple(int)
MaxAsyncReadMultiply
OS_SetFilePathOffset(char const*)
BasePath
OS_FileGetState(void*)
OS_FileSetNoBackup(char const*)
OS_FileGetDate(OSFileDataArea, char const*)
stat
StorageRootBuffer
OS_FileListUserFiles()
opendir
readdir
closedir
AND_GamepadInitialize()
lastGamepadAxis
OS_GamepadIsConnected(unsigned int, OSGamepadType*)
lastGamepadType
OS_GamepadButton(unsigned int, unsigned int)
lastGamepadMask
OS_GamepadAxis(unsigned int, unsigned int)
AND_GamepadUpdateAccelerometer(float, float, float)
accelerometerValues
OS_GamepadAccelerometer(float*, float*, float*)
WarKeyboardInit(_JNIEnv*)
WarKeyboard_class
s_ShowKeyboard
s_IsKeyboardShown
AND_KeyboardInitialize()
NVtoKK
KKDown
KKtoChar
KKtoShiftedChar
AND_KeyboardGetChar(OSKeyboardKey, int)
AND_KeyboardSoftClosed()
NVImeClosed()
OS_LanguageDeviceRegion()
deviceRegion
windowSize
OS_ScreenSetResolution(unsigned int, unsigned int)
OS_SystemSet(OSDeviceChip, OSDeviceForm, OSDefinedDevice)
OS_SystemSetEmulatorTitle(char const*)
OS_SystemAcceptFiles()
OS_ScreenSetRefresh(unsigned int)
AndroidPaused()
SetAndroidPaused(int)
AndroidPause()
AND_TouchInitialize()
OS_PointerGetNumber()
OS_PointerLock(bool)
OS_PointerGetType(int)
deviceChip
OS_SystemForm()
deviceForm
OS_SystemDevice()
definedDevice
AND_ThreadInitialize()
ANDThread_Initted
ANDThreadStorageKey
AND_ThreadCleanup()
AND_CurrentThreadAffinityMask(char const*, int)
gettid
syscall
ANDRunThread(void*)
pthread_setname_np
OS_ThreadGetValue()
OS_ThreadSetStackSize(unsigned int)
OS_ThreadIsRunning(void*)
AND_FileInitialize()
fileMutex
OS_MutexDelete(void*)
AND_FileCleanup()
AsyncFileLock()
AsyncFileUnlock()
AND_ThreadOnMain()
sem_init
OS_SemaphoreDelete(void*)
sem_destroy
sem_post
sem_wait
OS_SemaphoreTryWait(void*)
sem_trywait
OS_SemaphoreGet(void*)
sem_getvalue
AND_TimeInitialize()
gettimeofday
base_time
OS_TimeAccurate()
OS_SystemCheckPause(int)
AND_BillingGetItem(char const*)
numItems
items
AND_BillingInit()
billingMutex
AND_BillingShutdown()
AND_BillingUpdate(bool)
AND_ConnectionChange(bool)
WarBilling_changeConnection(_JNIEnv*, _jobject*, unsigned char)
AND_SkuChange(char const*, int)
WarBilling_notifyChange(_JNIEnv*, _jobject*, _jstring*, int)
OS_BillingUpdate()
OS_BillingRestorePurchases()
OS_BillingIsPurchased(char const*)
OS_BillingConnectionStatus()
AND_GameServiceInit()
gameServiceMutex
AND_ClearAchievementData(bool)
operator delete[](void*)
achievements
achievementCount
AND_GameServiceShutdown()
AND_OnSignInChange(bool)
AND_OnSignInFailed()
LIB_GameServiceTrySilentSignIn()
AND_GameServiceGetAchievement(char const*)
LIB_GameServiceIsAchievementUnlocked(char const*)
LIB_GameServiceGetAchievementCurrentSteps(char const*)
AND_OnAchievementsLoaded(int, char const**, bool*, int*, int*)
operator new[](unsigned int)
LIB_GameServiceSetConflictHandler(void (*)(unsigned char*, int, unsigned char*, int, unsigned char**, int*))
AND_OnStateConflict(unsigned char*, int, unsigned char*, int, unsigned char**, int*)
AND_OnStateLoaded(LIB_CloudLoadResultStatus, unsigned char*, int)
AND_OnSnapshotLoading()
AND_OnSnapshotSelected(unsigned char*, int)
AND_OnSnapshotCountLoaded(int)
LIB_ScreenshotIsDone()
ScreenshotIsDone
LIB_ScreenshotIsDone(bool)
ZIPFile::SortEntries()
ZIPFile::~ZIPFile()
vtable for ZIPFile
ZIPFile::~ZIPFile()
LockStorage()
storageMutex
UnlockStorage()
ZIP_AddStorage(ZIPFile*)
ZIPFile::storageFiles
ZIPFile::FindFromStorage(char const*, ZIPFile**)
LIB_InputUpdate(int)
inputUpdateFromApp
clearInputNextUpdate
testIndex
resetPointer
keys
LIB_InputEvent(OSEventType, void*)
AND_KeyboardEvent(bool, int, int, bool)
AND_TouchEvent(int, int, int, int)
LIB_PointerGetCoordinates(int, int*, int*)
LIB_PointerGetButton(int, int)
LIB_PointerGetWheel(int)
LIB_PointerSetDoubleClickDelay(float)
LIB_PointerDoubleClicked(int, int)
LIB_KeyboardIsDown(OSKeyboardKey)
LIB_KeyboardState(OSKeyboardKey)
LIB_KeyboardPressed(OSKeyboardKey)
LIB_KeyboardUpdateKey(OSKeyboardKey)
LIB_KeyboardComboPressed(OSKeyboardKey, OSKeyboardKey)
LIB_KeyboardDoubleTapped(OSKeyboardKey)
LIB_GamepadState(int, int)
LIB_ClearInputNextUpdate()
OS_ConvertUTF16toUTF8(unsigned short*, unsigned char*, int)
TouchSense::~TouchSense()
ImmVibeCloseDevice
ImmVibeTerminate
UseTouchSense
g_accessMutex
g_cond
g_thread
TouchSense::~TouchSense()
TouchSense::deleteInstance()
g_touchSense
TouchSense::playEffect(int, int, int, int)
TouchSense::stopContinuousEffect()
ImmVibeStopPlayingEffect
TouchSense::setHapticsLevel(int)
TouchSense::hapticsEnabled()
TouchSense::playEffectInternal(int, int)
TouchSense::playBuiltinEffectInternal(int, int)
ImmVibeGetEffectState
ImmVibePlayUHLEffect
TouchSense::getHapticsLevel()
TouchSense::startContinuousBuiltinEffect(int, int, int, int)
TouchSense::playBuiltinEffect(int, int, int, int)
TouchSense::run()
pthread_cond_timedwait
TouchSense::threadFunc(void*)
NvAPKInit()
NvAPKOpen(char const*)
NvAPKClose(void*)
NvAPKSize(void*)
NvAPKTell(void*)
NvAPKSeek(void*, long, int)
NvAPKRead(void*, unsigned int, unsigned int, void*)
NvAPKGetc(void*)
NvAPKEOF(void*)
NvAPKGets(char*, int, void*)
NVEventGetEventStr(NVEventType)
NVEventGetOrientation()
NVEventLoadFile(char const*)
NVEventGetTextureData(char const*, unsigned char*&, unsigned int&, unsigned int&, unsigned int&, unsigned int&)
NVEventReleaseTextureData(void*, unsigned char*)
NVEventGetNextEvent(NVEvent*, int)
pthread_cond_timeout_np
NVEventWaitForEvents(int const*, int, int)
NVEventUnhandledEvent(NVEvent*)
NVEventEGLInit()
initGraphics()
AndroidEGLContext
IsInitGraphics
ProcessEvents(bool)
WasAndroidPaused
NVEventEGLMakeCurrent()
NVEventEGLUnmakeCurrent()
NVEventEGLSwapBuffers()
AND_bufferSwaps
NVEventGetPlatformAppHandle()
globalVM
NvFInit()
NvFOpen(char const*, char const*, bool, bool)
StorageBaseRootBuffer
NvFIsApkFile(void*)
NvFClose(void*)
NvFGetc(void*)
NvFGets(char*, int, void*)
NvFSize(void*)
NvFSeek(void*, long, int)
NvFTell(void*)
NvFRead(void*, unsigned int, unsigned int, void*)
OS_FileFlush(void*)
TouchSense::setIVTFile(char const*)
TouchSense::getEffectIndexFromName(char const*)
ImmVibeGetIVTEffectIndexFromName
TouchSense::playEffect(int, char const*, int, int)
OS_FileSubHandle(void*, int, int)
AND_FileUpdate(double)
AndroidFile::firstAsyncFile
mkdir
ZIPFile::OpenFromStorage(char const*, OSFileAccessType)
ZIPFile::Open(int, OSFileAccessType, unsigned int*)
NvFEOF(void*)
ZIPFile::Initialize(char const*)
ZIP_FileCreate(char const*)
vtable for APKFile
ZIP_FileSet(char const*)
NvCreateTextureFromHHDDSImage(NVHHDDSImage const&, unsigned char, int*, int*, unsigned char*, unsigned char*)
NVHHDDSAlloc()
NVHHDDSAllocData(NVHHDDSImage*)
NVHHDDSFree(NVHHDDSImage*)
NVHHDDSLoad(char const*, int)
NVLogDebug
NVLogWarn
NvCreateTextureFromDDSEx(char const*, unsigned char, unsigned char, int*, int*, unsigned char*, unsigned char*)
NVCompressToDXT(NVHHDDSImage*, int, int)
NVCompressFlush()
NVLogFile(char const*)
NVLogEnable(ENVLogLevel, unsigned char)
NVLogLevelString(ENVLogLevel)
NVDefaultLogMessage(ENVLogLevel, char const*, char const*, char const*)
NVLogOutput
NVDefaultLogTrace(char const*, char const*, ...)
NvRandf()
NvClockDiffInSecs(long long, long long)
NvDifferentMatsf(float (*) [4], float const (*) [4])
NvCopyMatf(float (*) [4], float const (*) [4])
NvExtract3x3Matf(float (*) [3], float const (*) [4])
NvVecLengthf(float const*)
NvNormalizeVecf(float*, float const*)
NvAddVecf(float*, float const*, float const*)
NvSubVecf(float*, float const*, float const*)
NvCrossProductf(float*, float const*, float const*)
NvTransformPointf(float*, float const (*) [4], float const*)
NvTransformHomPointf(float*, float const (*) [4], float const*)
NvTransformVecf(float*, float const (*) [4], float const*)
NvMultMatf(float (*) [4], float const (*) [4], float const (*) [4])
NvInvMatf(float (*) [4], float const (*) [4])
NvBuildIdentityMatf(float (*) [4])
NvBuildTranslateMatf(float (*) [4], float, float, float)
NvMultTranslateMatf(float (*) [4], float const (*) [4], float, float, float)
NvBuildScaleMatf(float (*) [4], float, float, float)
NvMultScaleMatf(float (*) [4], float const (*) [4], float, float, float)
NvBuildRotXRadMatf(float (*) [4], float)
NvBuildRotYRadMatf(float (*) [4], float)
NvBuildRotZRadMatf(float (*) [4], float)
NvMultRotXRadMatf(float (*) [4], float const (*) [4], float)
NvMultRotYRadMatf(float (*) [4], float const (*) [4], float)
NvMultRotZRadMatf(float (*) [4], float const (*) [4], float)
NvBuildRotRadMatf(float (*) [4], float const*, float)
NvMultRotRadMatf(float (*) [4], float const (*) [4], float const*, float)
NvBuildRotXDegMatf(float (*) [4], float)
NvBuildRotYDegMatf(float (*) [4], float)
NvBuildRotZDegMatf(float (*) [4], float)
NvMultRotXDegMatf(float (*) [4], float const (*) [4], float)
NvMultRotYDegMatf(float (*) [4], float const (*) [4], float)
NvMultRotZDegMatf(float (*) [4], float const (*) [4], float)
NvBuildRotDegMatf(float (*) [4], float const*, float)
NvMultRotDegMatf(float (*) [4], float const (*) [4], float const*, float)
NvBuildLookatMatf(float (*) [4], float const*, float const*, float const*)
NvBuildFrustumMatf(float (*) [4], float, float, float, float, float, float)
NvBuildOrtho2Matf(float (*) [4], float, float, float, float)
NvBuildOrthoMatf(float (*) [4], float, float, float, float, float, float)
NvQuatCopy(float*, float const*)
NvQuatConvertTo3x3Mat(float (*) [3], float const*)
NvQuatIdentity(float*)
NvQuatFromAngleAxis(float*, float, float const*)
NvQuatX(float*, float)
NvQuatY(float*, float)
NvQuatZ(float*, float)
NvQuatDot(float const*, float const*)
NvQuatMult(float*, float const*, float const*)
NvQuatFromEuler(float*, float, float, float)
NvQuatFromEulerReverse(float*, float, float, float)
NvQuatNormalize(float*, float const*)
NvQuatNLerp(float*, float const*, float const*, float)
nv_shader_init()
load_file(char const*)
nv_load_program(char const*, char const*)
glGetProgramInfoLog
nv_set_attrib_by_name(unsigned int, char const*, int, unsigned int, unsigned char, int, void*)
glGetAttribLocation
nv_set_attrib_by_index(int, int, unsigned int, unsigned char, int, void*)
nv_flush_tracked_attribs()
charIsSeparator(char)
separators
findDataNextToken(char const*)
findDataMatch(char const*, char const*)
findDataString(char const*, char const*, int)
findDataStringEOL(char const*, char const*)
readDataFile(char const*, char*, unsigned int)
eglGetDisplay
eglQueryString
nvGetSystemCapabilities(_NvSysCaps*, bool)
NVThreadInit(_JavaVM*)
sigaction
NVThreadSpawnJNIThread(long*, pthread_attr_t const*, char const*, void* (*)(void*), void*)
pthread_attr_getstacksize
sched_get_priority_max
pthread_attr_getschedparam
pthread_attr_setschedparam
TouchSense::TouchSense()
ImmVibeInitialize2
ImmVibeOpenDevice
TouchSense::TouchSense()
TouchSense::instance()
NVThreadSleep(unsigned long)
NvUtilGetLocalAppValue(char*, int, char const*)
NvUtilInit()
NVEventAppInit(int, char**)
NvUtilHasLocalAppValue(char const*)
NvUtilSetLocalAppValue(char const*, char const*)
NvUtilGetParameter(char*, int, char const*)
GetThiz()
OS_KeyboardIsSoftVisible()
OS_KeyboardRequest(int)
WarGamepadInit(_JNIEnv*)
s_getGamepadType
s_getGamepadButtons
s_getGamepadAxis
s_getGamepadTrack
WarGamepadShutdown()
WarGamepad_GetGamepadType()
WarGamepad_GetGamepadButtons()
WarGamepad_GetGamepadAxis(int)
AND_GamepadUpdate()
WarGamepad_GetGamepadTrack(int, int*, int*)
OS_GamepadTouchpad(unsigned int, unsigned int, float*, float*)
AND_GetJNIFunc()
AND_GetJNI()
AND_GetObj()
AND_MovieInit(_JNIEnv*)
s_PlayMovie
s_PlayMovieInFile
s_PlayMovieInWindow
s_StopMovie
s_MovieIsSkippable
s_IsMoviePlaying
s_DeleteFile
s_FileRename
s_GetDeviceLocale
s_GetDeviceType
s_GetDeviceInfo
s_GetAndroidBuildinfo
s_GetDeviceID
s_FileGetArchiveName
s_IsAppInstalled
s_OpenLink
s_LoadAllGamesFromCloud
s_LoadGameFromCloud
s_SaveGameToCloud
s_IsCloudAvailable
s_NewCloudSaveAvailable
s_MovieKeepAspectRatio
s_MovieSetText
s_MovieDisplayText
s_MovieClearText
s_MovieTextScale
s_GetSpecialBuildType
s_SendStatEvent
s_SendStatEventParam
s_getTotalMemory
s_getLowThreshhold
s_getAvailableMemory
s_getScreenWidthInches
s_GetAppId
s_ScreenSetWakeLock
s_ServiceAppCommand
s_ServiceAppCommandValue
AND_FileDelete(char const*)
OS_FileDelete(OSFileDataArea, char const*)
AND_FileRename(char const*, char const*, int)
OS_FileRename(OSFileDataArea, char const*, char const*, bool)
AND_IsAppInstalled(char const*)
OS_ServiceIsAppInstalled(char const*)
AND_OpenLink(char const*)
OS_ServiceOpenLink(char const*)
OS_ServiceRateApp(char const*)
AND_GetAppId()
staticAppId
OS_SystemGetAppId()
AND_FileGetArchiveName(OSFileArchive)
OS_FileGetArchiveName(OSFileArchive)
AND_PlayMovie(char const*, bool, bool, float)
AND_PlayMovie(char const*, bool, bool, int, int, float)
OS_MoviePlay(char const*, bool, bool, float)
currentLoops
AND_MoviePlayInWindow(char const*, int, int, int, int, bool, bool, int, int, float)
OS_MoviePlayinWindow(char const*, int, int, int, int, bool, bool, float)
AND_MovieIsSkippable(bool)
OS_MovieSetSkippable(bool)
AND_StopMovie()
OS_MovieStop()
AND_IsMoviePlaying()
OS_MovieIsPlaying(int*)
AND_MovieSetText(char const*, bool, bool)
OS_MovieSetText(char const*, bool, bool)
AND_MovieClearText(bool)
OS_MovieClearText(bool)
AND_MovieDisplayText(bool)
OS_MovieDisplayText(bool)
AND_MovieTextScale(int)
OS_MovieTextScale(int)
AND_DeviceLocale()
OS_LanguageUserSelected()
userSelectedLanguage
AND_GetDeviceInfo(int)
OS_GetDeviceInfo(int)
AND_DeviceType()
AND_GetAndroidBuildinfo(int)
staticBuildinfo
OS_SystemGetBuildinfo(int)
AND_SystemInitialize()
NVEventAppMain(int, char**)
OS_ApplicationPreinit()
OS_ApplicationInitialize(int, char const**)
OS_ApplicationStartup(int, int, int, char const**)
OS_ApplicationTick(float)
DoInitGraphics
isLowMemoryDevice
AND_GetDeviceID()
staticDeviceID
OS_SystemGetDeviceID()
AND_GetSpecialBuildType()
OS_SendStatEvent(char const*)
OS_SendStatEventValue(char const*, char const*, char const*)
OS_SendStatEventFlush()
OS_ServiceAppCommand(char const*, char const*)
OS_ServiceAppCommandValue(char const*, char const*)
OS_SystemMemoryStats(int*, int*, int*)
OS_ScreenGetInches()
LoadAllGamesFromCloud()
LoadGameFromCloud(unsigned int, int*)
SaveGameToCloud(unsigned int, char const*, unsigned int)
IsCloudAvailable()
NewCloudSaveAvailable(int)
OS_MovieKeepAspectRatio(bool)
AND_ScreenSetWakeLock(bool)
OS_ScreenSetWakeLock(bool)
curWakeLock
WarBillingInit(_JNIEnv*)
s_addSku
s_initBilling
s_requestPurchase
s_localizedPrice
s_setBillingKey
WarBillingShutdown()
pthread_cond_destroy
WarBilling_AddSku(char const*)
WarBilling_InitBilling()
OS_BillingSubmitPurchaseIDs(OS_BillingPurchaseID*, int)
WarBilling_RequestPurchase(char const*)
OS_BillingPurchaseRequest(char const*)
WarBilling_LocalizedPrice(char const*)
priceBuffer
OS_BillingPurchasePrice(char const*)
WarBilling_SetBillingKey(char const*)
OS_BillingSetKey(char const*)
WarGameServiceInit(_JNIEnv*)
WarGameService_EnsureInitialized()
s_warGameService
s_warGameService_class
s_warGameService_ctor
LIB_GameServiceUpdate()
WarGameService_ShowSignInUI()
s_showSignInUI
LIB_GameServiceShowSignInUI()
WarGameService_SignOut()
s_signOut
LIB_GameServiceSignOut()
WarGameService_GetConnectionStatus()
s_getConnectionStatus
LIB_GameServiceConnectionStatus()
WarGameService_RefreshData(bool)
s_refreshData
LIB_GameServiceRefreshData(bool)
WarGameService_ShowAchievementList()
s_showAchievementList
LIB_GameServiceShowAchievementList()
WarGameService_UnlockAchievement(char const*)
s_unlockAchievement
LIB_GameServiceUnlockAchievement(char const*)
WarGameService_IncrementAchievement(char const*, int)
s_incrementAchievement
LIB_GameServiceIncrementAchievement(char const*, int)
WarGameService_ShowLeaderboards()
s_showLeaderboards
LIB_GameServiceShowLeaderboards()
WarGameService_ShowLeaderboard(char const*)
s_showLeaderboard
LIB_GameServiceShowLeaderboard(char const*)
WarGameService_SubmitScore(char const*, long long)
s_submitScore
LIB_GameServiceSubmitScore(char const*, long long)
WarGameService_SaveToCloud(unsigned char const*, int)
s_saveToCloud
LIB_GameServiceSaveToCloud(unsigned char const*, unsigned int)
WarGameService_LoadFromCloud()
s_loadFromCloud
LIB_GameServiceLoadFromCloud()
WarGameService_notifySignInChange(_JNIEnv*, _jobject*, unsigned char)
WarGameService_notifySignInFailed(_JNIEnv*, _jobject*)
WarGameService_notifyAchievementsLoaded(_JNIEnv*, _jobject*, _jobjectArray*, _jbooleanArray*, _jintArray*, _jintArray*)
WarGameService_notifyStateConflict(_JNIEnv*, _jobject*, int, _jstring*, _jbyteArray*, _jbyteArray*)
s_resolveState
WarGameService_notifyStateLoaded(_JNIEnv*, _jobject*, int, int, _jbyteArray*)
WarGameService_ShowSnapshotList()
s_showSnapshotList
LIB_GameServiceShowSnapshotList()
WarGameService_SaveSnapshot(char const*, char const*, unsigned char const*, int, int)
s_saveSnapshot
LIB_GameServiceSaveSnapshot(char const*, char const*, unsigned char const*, int, int)
WarGameService_LoadSnapshotCount()
s_loadSnapshotCount
LIB_GameServiceLoadSnapshotCount()
WarGameService_DeleteSnapshot(char const*)
s_deleteSnapshot
LIB_GameServiceDeleteSnapshot(char const*)
WarGameService_DeleteAllSnapshots()
s_deleteAllSnapshots
LIB_GameServiceDeleteAllSnapshots()
WarGameService_notifySnapshotLoading(_JNIEnv*, _jobject*)
WarGameService_notifySnapshotSelected(_JNIEnv*, _jobject*, _jbyteArray*)
WarGameService_notifySnapshotCountLoaded(_JNIEnv*, _jobject*, int)
WarGameService_SaveScreenshot(unsigned char const*, int)
s_saveScreenshot
LIB_ScreenshotSetData(void const*, int)
WarHttpInit(_JNIEnv*)
s_warHttp_class
s_warHttp_ctor
s_warHttpGet
pthread_cond_init
WarHttp_EnsureInitialized()
s_warHttp
War_HttpGet(char const*)
OS_HTTPGet(char const*)
NVLogFatal
NVLogInfo
NVLog
UseAssetFile
screenshotSize
screenshotData
last_tv
doubleClickDelay
updateCount
lockPointer
AndroidResume
ShowTimeErrors
HasTimeError
CAEBankLoader::CAEBankLoader()
CAEBankLoader::CAEBankLoader()
CAEBankLoader::~CAEBankLoader()
CAEBankLoader::~CAEBankLoader()
CAEBankLoader::LoadBankSlotFile()
CFileMgr::GetTotalSize(int)
CAEBankLoader::LoadBankLookupFile()
CAEBankLoader::LoadSFXPakLookupFile()
CAEBankLoader::Initialise()
CAEBankLoader::GetBankLookup(unsigned short)
OSArray<LoadTask*>::~OSArray()
OSArray<LoadTask*>::~OSArray()
OSArray<BankData>::~OSArray()
OSArray<BankData>::~OSArray()
CAEMP3BankLoader::~CAEMP3BankLoader()
vtable for CAEMP3BankLoader
killLoaderThread
loaderSemaphore
loaderThread
loaderMutex
soundInfoFile
CAEMP3BankLoader::~CAEMP3BankLoader()
CAEMP3BankLoader::~CAEMP3BankLoader()
void SwapEndianness<WaveHeader>(WaveHeader*)
LoadTask::TryLoadSound(int, SoundData&)
CFileMgr::Seek(int, int, int)
OALBuffer::OALBuffer(void*, unsigned int, void*, unsigned int, unsigned int, unsigned int)
CAEMP3Decoder::DecodeEntireFile(unsigned char*, unsigned int, unsigned int*, unsigned int*, unsigned int*, unsigned int*)
OALBuffer::OALBuffer(void*, unsigned int, unsigned int, unsigned int)
bankInfo
BankLoadingThread(void*)
SkipBankLoader
loaderTasks
finishedTasks
AddLoaderTask(LoadTask*)
HasLoadTask(ZIPFile*, int, int, int)
CAEMP3BankLoader::CAEMP3BankLoader()
CAEMP3BankLoader::CAEMP3BankLoader()
CAEMP3BankLoader::Initialise()
CAEMP3BankLoader::Service()
trashMutex
OALBase::trashCan
CAEMP3BankLoader::GetSoundBuffer(unsigned short, short, unsigned short*)
CAEMP3BankLoader::LoadRequest(ZIPFile*, int, int, int)
CAEMP3BankLoader::GetSoundHeadroom(unsigned short, short)
CAEMP3BankLoader::IsSoundBankLoaded(unsigned short, short)
CAEMP3BankLoader::LoadSoundBank(unsigned short, short)
CAEMP3BankLoader::GetSoundBankLoadingStatus(unsigned short, short)
CAEMP3BankLoader::GetLoopOffset(unsigned short, short)
CAEMP3BankLoader::IsSoundLoaded(unsigned short, unsigned short, short)
CAEMP3BankLoader::LoadSound(unsigned short, unsigned short, short)
CAEMP3BankLoader::GetSoundLoadingStatus(unsigned short, unsigned short, short)
CAEMP3BankLoader::UpdateVirtualChannels(tVirtualChannelSettings*, short*, short*)
CAEAudioUtility::ConvertFromBytesToMS(unsigned int, unsigned int, unsigned short)
CAEStreamingDecoder::GetHeader()
CAEMP3Decoder::GetStreamID()
CAEMP3Decoder::GetSampleRate()
CAEMP3Decoder::GetStreamLengthMs()
CAEMP3Decoder::GetStreamPlayTimeMs()
CAEMP3Decoder::~CAEMP3Decoder()
CAEStreamingDecoder::~CAEStreamingDecoder()
vtable for CAEMP3Decoder
CAEMP3Decoder::~CAEMP3Decoder()
CAEMP3Decoder::~CAEMP3Decoder()
CAEMP3Decoder::SetCursor(unsigned long)
CAEDataStream::Seek(long, int)
CAEMP3Decoder::CAEMP3Decoder(CAEDataStream*, bool)
CAEStreamingDecoder::CAEStreamingDecoder(CAEDataStream*)
CAEMP3Decoder::CAEMP3Decoder(CAEDataStream*, bool)
CAEMP3Decoder::Feed(unsigned int)
CAEDataStream::FillBuffer(void*, unsigned int)
CAEMP3Decoder::FillBuffer(void*, unsigned long, int*)
CAEMP3Decoder::Initialise()
void SwapEndianness<tTrackLookup>(tTrackLookup*)
CAEMP3TrackLoader::CAEMP3TrackLoader()
CAEMP3TrackLoader::CAEMP3TrackLoader()
CAEMP3TrackLoader::~CAEMP3TrackLoader()
CMemoryMgr::Free(void*)
CAEMP3TrackLoader::~CAEMP3TrackLoader()
CAEMP3TrackLoader::LoadStreamPackTable()
CMemoryMgr::Malloc(unsigned int)
CAEMP3TrackLoader::LoadTrackLookupTable()
CAEMP3TrackLoader::Initialise()
CAEMP3TrackLoader::GetDataStream(unsigned int)
CAEDataStream::CAEDataStream(int, char*, int, int, bool)
CFileMgr::SetDir(char const*)
CAEDataStream::Initialise()
CAEDataStream::~CAEDataStream()
OALBase::~OALBase()
OALBase::livingCount
vtable for OALBase
OALBase::~OALBase()
OALBase::~OALBase()
OSArray<OALBase*>::~OSArray()
OSArray<OALBase*>::~OSArray()
OSArray<OALSource*>::~OSArray()
OSArray<OALSource*>::~OSArray()
OALBuffer::~OALBuffer()
vtable for OALBuffer
OALBuffer::~OALBuffer()
OALBuffer::~OALBuffer()
OALBuffer::OALBuffer(void*, unsigned int, unsigned int, unsigned int)
OALBuffer::OALBuffer(void*, unsigned int, void*, unsigned int, unsigned int, unsigned int)
OALSource::OALSource()
vtable for OALSource
OALSource::OALSource()
OALSource::ObtainSource()
OALSource::activeSources
OALSource::UnqueueBuffers()
OALSource::~OALSource()
OALSource::~OALSource()
OALSource::~OALSource()
OALSource::SetBuffer(OALBuffer*)
OALSource::SetData(void*, unsigned int, unsigned int, unsigned int)
OALSource::SetZero(unsigned int, unsigned int)
OALSource::SetStream()
OALSource::QueueBuffer(OALBuffer*)
OALSource::Pause()
OALSource::Play()
OALSource::Update()
OALService()
OALSource::GetVolume()
OALSource::SetVolume(float)
CEntity::SetIsStatic(bool)
CEntity::ProcessControl()
CEntity::ProcessCollision()
CEntity::ProcessShift()
CEntity::TestCollision(bool)
CEntity::Teleport(CVector, unsigned char)
CEntity::SpecialEntityPreCollisionStuff(CPhysical*, bool, bool&, bool&, bool&, bool&)
CEntity::SpecialEntityCalcCollisionSteps(bool&, bool&)
CEntity::FlagToDestroyWhenNextProcessed()
CAnimatedBuilding::ProcessControl()
CAnimatedBuilding::ProcessCollision()
CBuilding::~CBuilding()
CEntity::~CEntity()
vtable for CBuilding
CBuilding::~CBuilding()
CAnimatedBuilding::~CAnimatedBuilding()
CAnimatedBuilding::~CAnimatedBuilding()
CAnimatedBuilding::PreRender()
CEntity::PreRender()
CEntity::UpdateRwFrame()
CEntity::UpdateRpHAnim()
CBuilding::CBuilding()
CEntity::CEntity()
CBuilding::CBuilding()
CBuilding::operator new(unsigned int)
CPools::ms_pBuildingPool
CBuilding::operator delete(void*)
CBuilding::~CBuilding()
CAnimatedBuilding::~CAnimatedBuilding()
CBuilding::ReplaceWithNewModel(int)
CStreaming::RemoveModel(int)
CModelInfo::ms_modelInfoPtrs
IsBuildingPointerValid(CBuilding*)
CEntity::Add()
CEntity::Add(CRect const&)
CEntity::Remove()
CEntity::SetModelIndex(unsigned int)
CEntity::SetModelIndexNoCreate(unsigned int)
CEntity::CreateRwObject()
CEntity::DeleteRwObject()
CEntity::GetBoundRect() const
CEntity::Render()
CEntity::SetupLighting()
CEntity::RemoveLighting(bool)
vtable for CAnimatedBuilding
SetIfInteriorIplIsRequired(CVector2D const&, void*)
SetIfIplIsRequiredReducedBB(CVector2D const&, void*)
SetIfIplIsRequired(CVector2D const&, void*)
CIplStore::AddIplSlot(char const*)
CIplStore::ms_pPool
CIplStore::Initialise()
CQuadTreeNode::operator new(unsigned int)
CQuadTreeNode::CQuadTreeNode(CRect const&, int)
CIplStore::ms_pQuadTree
CIplStore::GetIplName(int)
CIplStore::SetIsInterior(int, bool)
CIplStore::FindIplSlot(char const*)
CIplStore::RemoveIpl(int)
CWorld::Remove(CEntity*)
CWorld::Add(CEntity*)
CTheCarGenerators::RemoveCarGenerators(unsigned char)
CPools::ms_pDummyPool
CPools::ms_pObjectPool
CIplStore::RemoveIplSlot(int)
CQuadTreeNode::DeleteItem(void*)
CIplStore::GetBoundingBox(int)
CIplStore::IncludeEntity(int, CEntity*)
CIplStore::AddIplsNeededAtPosn(CVector const&)
CIplStore::ClearIplsNeededAtPosn()
CIplStore::EnableDynamicStreaming(int, bool)
CIplStore::FindRelatedIplSlot(char const*)
strrchr
CIplStore::SetupRelatedIpls(char const*, int, CEntity**)
CColAccel::isCacheLoading()
CColAccel::getIplDef(int)
CQuadTreeNode::AddItem(void*, CRect const&)
CStreaming::RequestModel(int, int)
CStreaming::LoadAllRequestedModels(bool)
CIplStore::RemoveRelatedIpls(int)
CIplStore::SetIplsRequired(CVector const&, int)
CQuadTreeNode::ForAllMatching(CVector2D const&, void (*)(CVector2D const&, void*))
FindPlayerPed(int)
CGame::currArea
CIplStore::LoadIpls(CVector, bool)
FindPlayerVehicle(int, bool)
CStreaming::ms_disableStreaming
CTheScripts::MissionCleanUp
CPools::ms_pVehiclePool
CPools::ms_pPedPool
CIplStore::EnsureIplsAreInMemory(CVector const&)
CTimer::Suspend()
CTimer::Resume()
CCamera::GetScreenFadeStatus()
CMenuManager::MessageScreen(char*, bool, bool)
CStreaming::ms_aInfoForModel
TheCamera
FrontEndMenuManager
CIplStore::RequestIpls(CVector const&, int)
CIplStore::HaveIplsLoaded(CVector const&, int)
CIplStore::RemoveAllIpls()
CIplStore::Shutdown()
CQuadTreeNode::~CQuadTreeNode()
CQuadTreeNode::operator delete(void*)
CIplStore::LoadAllRemainingIpls()
CIplStore::RequestIplAndIgnore(int)
CIplStore::RemoveIplAndIgnore(int)
CIplStore::RemoveIplWhenFarAway(int)
CIplStore::GetNewIplEntityIndexArray(int)
CIplStore::GetIplEntityIndexArray(int)
CIplStore::LoadIplBoundingBox(int, unsigned char*, int)
CFileLoader::LoadLine(unsigned char**, int&)
CFileLoader::LoadObjectInstance(char const*)
CFileLoader::LoadObjectInstance(CFileObjectInstance*, char const*)
CIplStore::LoadIpl(int, unsigned char*, int)
CColAccel::setIplDef(int, IplDef)
CFileLoader::LoadCarGenerator(CFileCarGenerator*, int)
CIplStore::m_onlyBB
CRGBA::~CRGBA()
CRGBA::~CRGBA()
CAdjustableHUD::Draw()
CSprite2d::DrawRect(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
CWidget::DrawTitleSafeArea()
CFont::SetBackground(unsigned char, unsigned char)
CFont::SetOrientation(unsigned char)
CFont::SetCentreSize(float)
CFont::SetProportional(unsigned char)
CFont::SetEdge(signed char)
CFont::SetFontStyle(unsigned char)
CFont::SetScale(float)
CText::Get(char const*)
CFont::GetStringWidth(unsigned short*, unsigned char, unsigned char)
CFont::SetColor(CRGBA)
CFont::SetDropColor(CRGBA)
CFont::GetHeight(bool)
CFont::PrintString(float, float, unsigned short*)
CFont::RenderFontBuffer()
RsGlobal
TheText
CSprite2d::Draw(CRect const&, CRGBA const&)
CAdjustableHUD::IsValidPosition(CVector2D const&, float, CVector2D*)
CAdjustableHUD::EnableButtons()
CTouchInterface::m_pWidgets
MobileSettings::settings
CAdjustableHUD::SetTextures()
CTouchInterface::LoadTextureDB()
CSprite2d::SetTexture(char*)
CTouchInterface::UnloadTextureDB(TextureDatabaseRuntime*)
CTouchInterface::m_pszWidgetTextures
CAdjustableHUD::RestoreDefaults()
CFileMgr::SetDirMyDocuments()
CFileMgr::OpenFileForWriting(char const*)
CTouchInterface::LoadDefaultConfigFile()
CTouchInterface::LoadFromFile(char const*, bool)
CTouchInterface::GetWidgetPosition(CTouchInterface::WidgetPositionIDs, float&, float&, float&, float&)
PositionIDs
CAdjustableHUD::SaveToDisk()
CFileMgr::Write(int, char*, int)
CTouchInterface::RepositionAdjustableWidgets()
CTouchInterface::m_pszWidgetPositionNames
CAdjustableHUD::~CAdjustableHUD()
CSprite2d::~CSprite2d()
CAdjustableHUD::~CAdjustableHUD()
CAdjustableHUD::RestoreButtonPositions()
CAdjustableHUD::GetTopAreaHeight()
CAdjustableHUD::ConstrainToDraggableRegion(CVector2D&, float)
CAdjustableHUD::Update()
CTouchInterface::IsTouchDown(int)
CHID::IsReleased(HIDMapping)
PlayErrorSound()
CWidget::IsInsideRect(CVector2D, CRect)
CAdjustableHUD::Toggle()
PlayBackSound()
lastDevice
PlayNavSound()
PlaySelectSound()
CAdjustableHUD::CAdjustableHUD()
CSprite2d::CSprite2d()
nAdjustmentModeFlags
WidgetIDs
CAdjustableHUD::CAdjustableHUD()
CAdjustableHUD::m_pInstance
IsSCCloudAvailable()
IsSCSignedIn()
IsSCCloudFree()
cloudGetBufferPtr
SaveSCCloudGameToDisk(int, void*, int)
C_PcSave::GenerateGameFilename(int, char*)
PcSaveHelper
UpdateCloudSaves()
CloudSaveState
WriteCloudInfo()
myCloudSaves
AddSCCloudWatch()
cloudModAddWatch
isWatching
cloudFilename
CGenericGameStorage::ms_Slots
NewSCCloudSaveAvailable(int)
cloudModFind
cloudModReset
SaveGameToSCCloud(int, char const*, int)
cloudStartUpload
SetupDataDownload()
SetJNEEnvFunc(void* (*)())
hasTouchScreen
SCCloudSaveStateUpdate()
scmainUpdate
cloudIsBusy
C_PcSave::PopulateSlotInfo()
cloudStartDownload
cloudGetBufferLen
cloudGetFree
cloudStartCheckMod
CHID::InternalCacheAnalogValues()
CHID::InternalDrawHelpIcon(char const*, HIDMapping, float, float, float, int, bool)
CHID::InternalGetHelpSprite(char const*, HIDMapping, CVector2D*, CVector2D*)
CHID::InternalIsReleasedPositive(HIDMapping)
CHID::InternalIsReleasedNegative(HIDMapping)
CHID::InternalIsPressedPositive(HIDMapping)
CHID::InternalIsPressedNegative(HIDMapping)
CHID::InternalMappingIsAnalog(HIDMapping)
CHID::InternalGetMappingWeight(HIDMapping)
CHID::InternalFlushQueuedText()
CHID::InternalRemoveQueuedText()
CHID::InternalUpdate()
OSArray<MappingPair>::~OSArray()
OSArray<MappingPair>::~OSArray()
CHID::GetMappingByName(char const*)
CHID::m_MappingPairs
CHID::Implements(HIDMapping)
CHID::m_pInstance
CHID::Replaces(HIDMapping)
CHID::IsDoubleTapped(HIDMapping)
CHID::m_nDeadFrames
CHID::Use360ClassicVitalStatsHack()
CHID::Update()
CHID::IsJustPressed(HIDMapping)
CHID::IsPressed(HIDMapping, float*)
CHID::GetMappingWeight(HIDMapping)
CHID::IsReleasedPositive(HIDMapping)
CHID::IsReleasedNegative(HIDMapping)
CHID::IsPressedPositive(HIDMapping)
CHID::IsPressedNegative(HIDMapping)
CHID::MappingIsAnalog(HIDMapping)
CHID::DrawHelpIcon(char const*, HIDMapping, float, float, float, int, bool)
CHID::GetHelpSprite(char const*, HIDMapping, CVector2D*, CVector2D*)
CHID::FlushQueuedText()
CHID::RemoveQueuedText()
CHID::GetInputType()
CHID::CheckForInputChange()
CHIDKeyboardPC::CHIDKeyboardPC(char const*)
CHIDJoystickAndroidTV::CHIDJoystickAndroidTV(char const*)
CHIDJoystickAmazon::CHIDJoystickAmazon(char const*)
CHIDJoystickIOSSimple::CHIDJoystickIOSSimple(char const*)
CHIDJoystickIOSExtended::CHIDJoystickIOSExtended(char const*)
CHIDJoystickPS3::CHIDJoystickPS3(char const*)
CHIDJoystickMogaPro::CHIDJoystickMogaPro(char const*)
CHIDJoystickMogaPocket::CHIDJoystickMogaPocket(char const*)
CHIDJoystickXbox360::CHIDJoystickXbox360(char const*)
CHID::bAllowKeyboardInstance
CHID::m_GamepadType
currentActivePadID
OSArray<MappingPair>::Add(MappingPair const&)
CHID::CHID()
vtable for CHID
CHID::CHID()
CHIDJoystick::InternalGetInputType()
CHIDJoystick::InternalGetHelpSprite(char const*, HIDMapping, CVector2D*, CVector2D*)
CHIDJoystick::InternalImplements(HIDMapping)
CHIDJoystick::InternalUpdate()
CHIDJoystick::InternalIsPressedPositive(HIDMapping)
CHIDJoystick::InternalIsPressedNegative(HIDMapping)
CHIDJoystick::InternalMappingIsAnalog(HIDMapping)
CHIDJoystick::InternalDrawHelpIcon(char const*, HIDMapping, float, float, float, int, bool)
CSprite2d::Draw(CRect const&, CRGBA const&, float, float, float, float, float, float, float, float)
CHIDJoystick::InternalIsJustPressed(HIDMapping)
CHIDJoystick::InternalCacheAnalogValues()
CHIDJoystick::InternalIsDoubleTapped(HIDMapping)
CHIDJoystick::InternalIsReleasedNegative(HIDMapping)
CHIDJoystick::InternalIsReleasedPositive(HIDMapping)
CHIDJoystick::InternalReplaces(HIDMapping)
CCheat::m_bShowMappings
CHIDJoystick::CHIDJoystick(char const*)
vtable for CHIDJoystick
CHIDJoystick::CHIDJoystick(char const*)
CHIDJoystick::AddMapping(int, HIDMapping)
CHIDJoystick::GetButtonID(HIDMapping)
CHIDJoystick::InternalIsPressed(HIDMapping, float*)
CHIDJoystick::InternalIsReleased(HIDMapping)
CHIDJoystick::MappingHasButtonID(int)
CHIDJoystickAmazon::FindUVsFromMapping(char const*, HIDMapping, bool)
CHIDJoystickAmazon::~CHIDJoystickAmazon()
CHIDJoystickAmazon::~CHIDJoystickAmazon()
CHIDJoystickAmazon::~CHIDJoystickAmazon()
CHIDJoystickAmazon::CHIDJoystickAmazon(char const*)
vtable for CHIDJoystickAmazon
CHIDJoystickAndroidTV::FindUVsFromMapping(char const*, HIDMapping, bool)
CHIDJoystickAndroidTV::~CHIDJoystickAndroidTV()
CHIDJoystickAndroidTV::~CHIDJoystickAndroidTV()
CHIDJoystickAndroidTV::~CHIDJoystickAndroidTV()
CHIDJoystickAndroidTV::CHIDJoystickAndroidTV(char const*)
vtable for CHIDJoystickAndroidTV
CHIDJoystickIOSExtended::FindUVsFromMapping(char const*, HIDMapping, bool)
CHIDJoystickIOSExtended::~CHIDJoystickIOSExtended()
CHIDJoystickIOSExtended::~CHIDJoystickIOSExtended()
CHIDJoystickIOSExtended::~CHIDJoystickIOSExtended()
CHIDJoystickIOSExtended::CHIDJoystickIOSExtended(char const*)
vtable for CHIDJoystickIOSExtended
CHIDJoystickIOSSimple::FindUVsFromMapping(char const*, HIDMapping, bool)
CHIDJoystickIOSSimple::~CHIDJoystickIOSSimple()
CHIDJoystickIOSSimple::~CHIDJoystickIOSSimple()
CHIDJoystickIOSSimple::~CHIDJoystickIOSSimple()
CHIDJoystickIOSSimple::CHIDJoystickIOSSimple(char const*)
vtable for CHIDJoystickIOSSimple
CHIDJoystickMogaPocket::FindUVsFromMapping(char const*, HIDMapping, bool)
CHIDJoystickMogaPocket::~CHIDJoystickMogaPocket()
CHIDJoystickMogaPocket::~CHIDJoystickMogaPocket()
CHIDJoystickMogaPocket::~CHIDJoystickMogaPocket()
CHIDJoystickMogaPocket::CHIDJoystickMogaPocket(char const*)
vtable for CHIDJoystickMogaPocket
CHIDJoystickMogaPro::FindUVsFromMapping(char const*, HIDMapping, bool)
CHIDJoystickMogaPro::~CHIDJoystickMogaPro()
CHIDJoystickMogaPro::~CHIDJoystickMogaPro()
CHIDJoystickMogaPro::~CHIDJoystickMogaPro()
CHIDJoystickMogaPro::CHIDJoystickMogaPro(char const*)
vtable for CHIDJoystickMogaPro
CHIDJoystickPS3::FindUVsFromMapping(char const*, HIDMapping, bool)
CHIDJoystickPS3::~CHIDJoystickPS3()
CHIDJoystickPS3::~CHIDJoystickPS3()
CHIDJoystickPS3::~CHIDJoystickPS3()
CHIDJoystickPS3::CHIDJoystickPS3(char const*)
vtable for CHIDJoystickPS3
CHIDJoystickXbox360::FindUVsFromMapping(char const*, HIDMapping, bool)
CHIDJoystickXbox360::~CHIDJoystickXbox360()
CHIDJoystickXbox360::~CHIDJoystickXbox360()
CHIDJoystickXbox360::~CHIDJoystickXbox360()
CHIDJoystickXbox360::CHIDJoystickXbox360(char const*)
vtable for CHIDJoystickXbox360
CHIDJoystickXbox360Standard::FindUVsFromMapping(char const*, HIDMapping, bool)
CHIDJoystickXbox360Standard::~CHIDJoystickXbox360Standard()
CHIDJoystickXbox360Standard::~CHIDJoystickXbox360Standard()
CHIDJoystickXbox360Standard::~CHIDJoystickXbox360Standard()
CHIDJoystickXbox360Standard::CHIDJoystickXbox360Standard(char const*)
vtable for CHIDJoystickXbox360Standard
CHIDJoystickXbox360Standard::CHIDJoystickXbox360Standard(char const*)
CHIDKeyboard::InternalGetInputType()
CHIDKeyboard::DoDefaultMappings()
CHIDKeyboard::InternalRemoveQueuedText()
CHIDKeyboard::InternalGetHelpSprite(char const*, HIDMapping, CVector2D*, CVector2D*)
CHIDKeyboard::InternalImplements(HIDMapping)
CHIDKeyboard::InternalIsJustPressed(HIDMapping)
CHIDKeyboard::InternalGetMappingWeight(HIDMapping)
OSArray<KeyPair>::~OSArray()
OSArray<KeyPair>::~OSArray()
CHIDKeyboard::InternalIsPressed(HIDMapping, float*)
CHIDKeyboard::InternalIsReleased(HIDMapping)
CHIDKeyboard::InternalIsDoubleTapped(HIDMapping)
CHIDKeyboard::InternalCacheAnalogValues()
CHIDKeyboard::InternalReplaces(HIDMapping)
CHIDKeyboard::QueueTextRender(HIDMapping, float, float, float, int, bool)
CHIDKeyboard::InternalDrawHelpIcon(char const*, HIDMapping, float, float, float, int, bool)
CHIDKeyboard::AddMapping(OSKeyboardKey, HIDMapping, bool, MouseButtons)
CHIDKeyboard::ReplaceMapping(HIDMapping, OSKeyboardKey, bool, MouseButtons)
CHIDKeyboard::GetTagName(OSKeyboardKey)
CHIDKeyboard::m_KeyPairs
CHIDKeyboard::GetMappingString(OSKeyboardKey)
CHIDKeyboard::InternalFlushQueuedText()
CHIDKeyboard::GetMappingString(HIDMapping, bool)
CHIDKeyboard::SaveMappingsToDisk()
CHIDKeyboard::LoadMappingsFromDisk(bool)
CFileLoader::LoadLine(int)
CHIDKeyboard::RestoreDefaultMappings()
OSArray<KeyPair>::Add(KeyPair const&)
CHIDKeyboard::CHIDKeyboard(char const*)
vtable for CHIDKeyboard
CHIDKeyboard::CHIDKeyboard(char const*)
CHIDKeyboardPC::FindUVsFromMapping(char const*, HIDMapping, bool)
CHIDKeyboardPC::DoDefaultMappings()
CHIDKeyboardPC::~CHIDKeyboardPC()
CHIDKeyboardPC::~CHIDKeyboardPC()
CHIDKeyboardPC::~CHIDKeyboardPC()
CHIDKeyboardPC::CHIDKeyboardPC(char const*)
vtable for CHIDKeyboardPC
CHoldEffect::CHoldEffect(char const*, bool, CRGBA, bool)
CWidget::SetTextureStatic(CSprite2d&, char*)
CHoldEffect::m_pChainTail
CHoldEffect::m_pChainHead
CHoldEffect::CHoldEffect(char const*, bool, CRGBA, bool)
CHoldEffect::~CHoldEffect()
CHoldEffect::~CHoldEffect()
CHoldEffect::UpdateAll()
CHoldEffect::SetVertices(int, float*, float*, CRGBA const&)
CSprite2d::NearScreenZ
CSprite2d::RecipNearClip
CHoldEffect::Draw()
CSprite2d::SetRenderState()
RwIm2DRenderPrimitive_BUGFIX(RwPrimitiveType, RwOpenGLVertex*, int)
CHoldEffect::DrawAll()
MenuScreen::GainedFocus()
MenuScreen::SetPreviousScreen(MenuScreen*)
MenuScreen::IsFlowScreen()
MenuScreen::IsPauseScreen()
MenuScreen::IsFlow()
MenuScreen::Update(float)
SelectScreen::MenuSelection::~MenuSelection()
SelectScreen::MenuSelection::~MenuSelection()
SelectScreen::MenuSelection::GetTextPercent()
SelectScreen::MenuSelection::HandleInput(SelectScreen*, float)
SelectScreen::MenuSelection::SetDefault()
SelectScreen::MenuSelection::Deselected()
SelectScreen::ActionSelection::GetTextPercent()
SelectScreen::SettingSelection::SetDefault()
SelectScreen::LoopSelections()
SelectScreen::GetScrollY()
SelectScreen::GetStartY()
SelectScreen::GetYSize(int)
SelectScreen::GetEndY()
SelectScreen::GetScissorRect()
SelectScreen::IsScrolling()
CharSelectScreen::GetMenuLeft()
ConfirmationScreen::GetStartY()
KeyboardControlsScreen::GetScrollY()
KeyboardControlsScreen::LoopSelections()
KeyboardControlsScreen::GetStartY()
KeyboardControlsScreen::GetEndY()
KeyboardControlsScreen::GetMenuLeft()
SelectScreen::SettingSelection::~SettingSelection()
SelectScreen::SettingSelection::~SettingSelection()
SaveSelectScreen::SaveSelection::~SaveSelection()
SaveSelectScreen::SaveSelection::~SaveSelection()
SaveScreen::SaveScreenSelection::SaveFailed(void*)
LoadScreen::LoadScreenSelection::LoadFailed(void*)
DownloadScreen::CancelDownload(void*)
DownloadScreen::OnBack()
StatsScreen::GetMenuRight()
FlowScreen::IsFlowScreen()
FlowScreen::IsFlow()
FlowScreen::IsPauseScreen()
FlowScreen::GainedFocus()
MainMenuScreen::OnExit()
Menu_DontRetryMission(void*)
AllowMissionReplay
DeleteScreen::DeleteScreenSelection::~DeleteScreenSelection()
DeleteScreen::DeleteScreenSelection::~DeleteScreenSelection()
LoadScreen::LoadScreenSelection::~LoadScreenSelection()
LoadScreen::LoadScreenSelection::~LoadScreenSelection()
SaveScreen::SaveScreenSelection::~SaveScreenSelection()
SaveScreen::SaveScreenSelection::~SaveScreenSelection()
KeyboardControlsScreen::KeyboardMappingSelection::~KeyboardMappingSelection()
KeyboardControlsScreen::KeyboardMappingSelection::~KeyboardMappingSelection()
SelectScreen::ActionSelection::~ActionSelection()
SelectScreen::ActionSelection::~ActionSelection()
DownloadScreen::RetryDownload(void*)
CurrentDownloadingError
startDownloadTime
DeleteScreen::DeleteScreenSelection::~DeleteScreenSelection()
LoadScreen::LoadScreenSelection::~LoadScreenSelection()
SaveScreen::SaveScreenSelection::~SaveScreenSelection()
SaveSelectScreen::SaveSelection::~SaveSelection()
KeyboardControlsScreen::KeyboardMappingSelection::~KeyboardMappingSelection()
SelectScreen::SettingSelection::~SettingSelection()
SelectScreen::ActionSelection::~ActionSelection()
SelectScreen::MenuSelection::~MenuSelection()
SelectScreen::MenuSelection::GetColor()
MobileMenu::~MobileMenu()
MobileMenu::~MobileMenu()
SelectScreen::OnRestoreDefaults(SelectScreen*, int)
AddMenuStat(MenuStat, int)
SelectScreen::OnSocialClub(SelectScreen*, int)
EnterSocialCLub()
SigningOutfromApp
ControlsScreen::DoAdjustableHUD(SelectScreen*, int)
Menu_RetryMissionWrapped(void*)
Menu_DrawLoadScreen(bool)
Menu_RetryMission()
Menu_RateGame(void*)
CLocalisation::GermanGame()
SelectScreen::MenuSelection::GetTitle()
StatsScreen::StatsCat(SelectScreen*, int)
DeleteScreen::DeleteScreenSelection::ConfirmDelete(void*)
Menu_DeleteSlot(int)
Menu_PopulateSaves(bool)
KeyboardControlsScreen::GetYSize(int)
KeyboardControlsScreen::GetScissorRect()
KeyboardControlsScreen::IsScrolling()
gMobileMenu
AudioScreen::OnRestoreDefaults(SelectScreen*, int)
Menu_ApplyAudioSettings()
CAudioEngine::RetuneRadio(signed char)
AudioEngine
SCSetCurrentLangauge(char const*)
LanguageScreen::Russian(SelectScreen*, int)
Menu_ApplyLanguage()
LanguageScreen::Japenese(SelectScreen*, int)
LanguageScreen::Spanish(SelectScreen*, int)
LanguageScreen::German(SelectScreen*, int)
LanguageScreen::Italian(SelectScreen*, int)
LanguageScreen::French(SelectScreen*, int)
LanguageScreen::English(SelectScreen*, int)
AllowNagScreen()
IsFileDownloaded(int)
AmazonDownloadFilenames
DownloadFileCount
TotalDownloadSizeMB
TotalDownloadPayloadMB
TotalSizeDownloadedMB
needsAmazonDownload
NeedsAmazonDownload()
GetDownloadFilename(int)
AddAmazonFiles(bool)
StartDownload(int)
DownloadThread(void*)
MenuToScreen(CVector2D const&)
ScreenToMenu(CVector2D const&)
SelectScreen::GetMenuLeft()
SelectScreen::GetMenuRight()
VectorInBox(CVector2D, CVector2D, CVector2D)
GetTexture(char const*)
DestroyTexture(RwTexture*&)
FlowScreen::SetPreviousScreen(MenuScreen*)
AudioScreen::RadioSelection::~RadioSelection()
vtable for AudioScreen::RadioSelection
AudioScreen::RadioSelection::~RadioSelection()
AudioScreen::RadioSelection::~RadioSelection()
PointerClicked()
SelectPressed()
BackPressed()
UpPressed()
DownPressed()
LeftPressed()
RightPressed()
UpHeld()
DownHeld()
LeftHeld()
RightHeld()
ScrollUpHeld()
ScrollDownHeld()
ScrollLeftHeld()
ScrollRightHeld()
CAudioEngine::ReportFrontendAudioEvent(int, float, float)
SelectScreen::SettingSelection::Deselected()
KeyboardControlsScreen::KeyboardMappingSelection::HandleInput(SelectScreen*, float)
SelectScreen::ActionSelection::HandleInput(SelectScreen*, float)
SelectScreen::SettingSelection::HandleInput(SelectScreen*, float)
CTouchInterface::SetupLayoutObjects()
CAEAudioHardware::SetHRTF(int)
AEAudioHardware
AudioScreen::RadioSelection::HandleInput(SelectScreen*, float)
SelectScreen::Update(float)
CharSelectScreen::Update(float)
StatsScreen::Update(float)
AudioScreen::Update(float)
FlowScreen::Update(float)
Menu_IsPlayingGame(bool)
MainMenuScreen::Update(float)
MenuScreen::MenuScreen(bool)
vtable for MenuScreen
MenuScreen::MenuScreen(bool)
MenuScreen::~MenuScreen()
MenuScreen::~MenuScreen()
SelectScreen::~SelectScreen()
vtable for SelectScreen
SelectScreen::~SelectScreen()
OkScreen::~OkScreen()
vtable for CharSelectScreen
CloudWaitScreen::~CloudWaitScreen()
YesNoScreen::~YesNoScreen()
DeleteScreen::~DeleteScreen()
LoadScreen::~LoadScreen()
SaveScreen::~SaveScreen()
ControlsScreen::~ControlsScreen()
KeyboardControlsScreen::~KeyboardControlsScreen()
vtable for KeyboardControlsScreen
KeyboardControlsScreen::~KeyboardControlsScreen()
KeyboardControlsScreen::~KeyboardControlsScreen()
FlowScreen::~FlowScreen()
vtable for FlowScreen
FlowScreen::~FlowScreen()
StartGameScreen::~StartGameScreen()
StartGameScreen::~StartGameScreen()
SettingsScreen::~SettingsScreen()
SettingsScreen::~SettingsScreen()
MainMenuScreen::~MainMenuScreen()
MainMenuScreen::~MainMenuScreen()
FlowScreen::~FlowScreen()
StartGameScreen::~StartGameScreen()
SettingsScreen::~SettingsScreen()
MainMenuScreen::~MainMenuScreen()
CharSelectScreen::~CharSelectScreen()
CharSelectScreen::~CharSelectScreen()
StatsScreen::~StatsScreen()
StatsScreen::~StatsScreen()
ConfirmationScreen::~ConfirmationScreen()
ConfirmationScreen::~ConfirmationScreen()
BriefScreen::~BriefScreen()
BriefScreen::~BriefScreen()
OkScreen::~OkScreen()
OkScreen::~OkScreen()
YesNoScreen::~YesNoScreen()
YesNoScreen::~YesNoScreen()
GameScreen::~GameScreen()
GameScreen::~GameScreen()
CloudWaitScreen::~CloudWaitScreen()
CloudWaitScreen::~CloudWaitScreen()
DownloadScreen::~DownloadScreen()
DownloadScreen::~DownloadScreen()
DeleteScreen::~DeleteScreen()
DeleteScreen::~DeleteScreen()
LoadScreen::~LoadScreen()
LoadScreen::~LoadScreen()
SaveScreen::~SaveScreen()
SaveScreen::~SaveScreen()
LanguageScreen::~LanguageScreen()
LanguageScreen::~LanguageScreen()
AudioScreen::~AudioScreen()
AudioScreen::~AudioScreen()
DisplayScreen::~DisplayScreen()
DisplayScreen::~DisplayScreen()
ControlsScreen::~ControlsScreen()
ControlsScreen::~ControlsScreen()
SaveSelectScreen::~SaveSelectScreen()
SaveSelectScreen::~SaveSelectScreen()
SelectScreen::~SelectScreen()
SaveSelectScreen::~SaveSelectScreen()
ConfirmationScreen::~ConfirmationScreen()
StatsScreen::~StatsScreen()
BriefScreen::~BriefScreen()
DownloadScreen::~DownloadScreen()
GameScreen::~GameScreen()
CharSelectScreen::~CharSelectScreen()
LanguageScreen::~LanguageScreen()
AudioScreen::~AudioScreen()
DisplayScreen::~DisplayScreen()
MenuScreen::~MenuScreen()
GetTitleSafeFontTop()
MenuScreen::Render(int)
MenuScreen::DoesTextWrap(unsigned short*, int, CVector2D)
CFont::SetWrapx(float)
MenuScreen::DrawTextDirect(unsigned short*, TextAlign, int, CRGBA, bool, CVector2D, CVector2D, bool, int*)
CFont::GetNumberLines(float, float, unsigned short*)
SelectScreen::MenuSelection::Render(SelectScreen*, CVector2D, CVector2D, float)
MenuScreen::DrawText(char const*, TextAlign, int, CRGBA, bool, CVector2D, CVector2D, bool)
MenuScreen::DrawText(unsigned short*, TextAlign, int, CRGBA, bool, CVector2D, CVector2D, bool)
CharSelectScreen::CharSelectScreen(char const*, bool)
CharSelectScreen::CharSelectScreen(char const*, bool)
YesNoScreen::YesNoScreen(char const*, char const*, void (*)(void*), void*, void (*)(void*), bool)
vtable for YesNoScreen
vtable for SelectScreen::ActionSelection
YesNoScreen::NoFunc(SelectScreen*, int)
YesNoScreen::YesFunc(SelectScreen*, int)
YesNoScreen::YesNoScreen(char const*, char const*, void (*)(void*), void*, void (*)(void*), bool)
KeyboardControlsScreen::WhitelistAdd(HIDMapping, HIDMapping)
KeyboardControlsScreen::GetMappingFromTag(char const*)
KeyboardControlsScreen::KeyboardMappingSelection::Render(SelectScreen*, CVector2D, CVector2D, float)
KeyboardControlsScreen::ManageScrolling(float)
guard variable for KeyboardControlsScreen::ManageScrolling(float)::lastMouseCoords
KeyboardControlsScreen::ManageScrolling(float)::lastMouseCoords
KeyboardControlsScreen::RemapKey(OSKeyboardKey, MouseButtons)
IsCloudSlot(int)
UseCloudSaves
SaveSelectScreen::SaveSelection::GetColor()
SaveSelectScreen::SaveSelection::GetTitle()
GxtCharStrcpy(unsigned short*, unsigned short const*)
GxtCharStrcat(unsigned short*, unsigned short*)
CGenericGameStorage::ms_SlotFileName
gString
SaveSelectScreen::SaveSelection::GetTitle()::chars
BriefScreen::ComputeTotalHeight()
CMessages::InsertNumberInString(unsigned short*, int, int, int, int, int, int, unsigned short*)
CMessages::InsertStringInString(unsigned short*, unsigned short*)
CMessages::PreviousBriefs
gGxtString
BriefScreen::Update(float)
MobileMenu::CalcBGUVSize()
MobileMenu::GetRandomBGCoords()
MobileMenu::MobileMenu()
MobileMenu::InitGameVars()
MobileMenu::MobileMenu()
MobileMenu::ClampBGCoords(CVector2D&)
MobileMenu::ProcessPending()
MobileMenu::AddScreen(MenuScreen*, bool)
MenuScreen::PushScreen(MenuScreen*, bool)
DeleteScreen::DeleteScreenSelection::HandleInput(SelectScreen*, float)
StartGameScreen::OnDeleteGame()
GameToSKip
vtable for SaveSelectScreen
vtable for DeleteScreen
vtable for DeleteScreen::DeleteScreenSelection
FlowScreen::OnBriefs()
vtable for BriefScreen
MainMenuScreen::OnSettings()
vtable for SettingsScreen
SettingsScreen::OnAdjustControls()
SettingsScreen::OnGameOptions()
SettingsScreen::OnDisplayOptions()
SettingsScreen::OnSoundOptions()
SettingsScreen::OnLanguageOptions()
MobileMenu::IsMainMenuScreen()
MobileMenu::Load()
CTimer::StartUserPause()
MobileMenu::Unload()
CTimer::EndUserPause()
MobileMenu::InitForDownload()
vtable for DownloadScreen
MobileMenu::InitForSave()
vtable for SaveScreen
vtable for SaveScreen::SaveScreenSelection
MobileMenu::InitForRetry()
MobileMenu::InitForNag()
MobileMenu::Exit()
Menu_SwitchOffToGame()
MainMenuScreen::OnBack()
StartGameScreen::OnNewGameCheck()
Menu_NewGame()
MainMenuScreen::OnResume()
CGenericGameStorage::CheckSlotDataValid(int, bool)
Menu_LoadSlot(int)
lastSaveForResume
MobileMenu::RemoveTopScreen(bool, bool)
MenuScreen::PopScreen(bool)
MenuScreen::OnBack()
SettingsScreen::OnBack()
Menu_SaveSettings()
KeyboardControlsScreen::OnBack()
AudioScreen::OnBack()
CAudioEngine::StopRadio(tVehicleAudioSettings*, unsigned char)
FlowScreen::OnBack()
OkScreen::OkFunc(SelectScreen*, int)
SaveScreen::SaveScreenSelection::SaveDone(void*)
CloudWaitScreen::SaveDone(void*)
MobileMenu::PopAllScreens()
MainMenuScreen::OnStartGame()
vtable for StartGameScreen
StartGameScreen::OnLoadGame()
LoadScreen::LoadScreenSelection::ConfirmLoad(void*)
vtable for OkScreen
MobileMenu::PrepareToRender()
CFont::SetAlphaFade(float)
CSprite2d::InitPerFrame()
CFont::InitPerFrame()
DefinedState2d()
SetVert(int, float, float, float, float, CRGBA const&)
maVertices
MobileMenu::DrawQuad(CVector2D, CVector2D, CRGBA*)
MenuScreen::DrawQuad(CVector2D, CVector2D, CRGBA*)
SelectScreen::Render(int)
CWidget::SetScissor(CRect&)
KeyboardControlsScreen::Render(int)
MenuScreen::DrawQuad(CVector2D, CVector2D, CRGBA)
MobileMenu::DrawQuad(CVector2D*, CRGBA*)
MenuScreen::DrawQuad(CVector2D*, CRGBA*)
FlowScreen::DrawFeatheredQuad(CVector2D*, CRGBA*)
MobileMenu::DrawSprite(RwTexture*, CVector2D*, CVector2D*, CRGBA*)
MenuScreen::DrawSprite(RwTexture*, CVector2D*, CVector2D*, CRGBA*, bool)
CharSelectScreen::Render(int)
BriefScreen::Render(int)
AudioScreen::Render(int)
ConfirmationScreen::Render(int)
MobileMenu::DrawSprite(RwTexture*, CRGBA, CVector2D, CVector2D, CVector2D, CVector2D)
MenuScreen::DrawSprite(RwTexture*, CRGBA, CVector2D, CVector2D, CVector2D, CVector2D)
MenuScreen::DrawBack(bool)
IsDownloadBack
mapModeOpacity
BriefScreen::DrawBack(bool)
MobileMenu::Render()
Menu_MapRender()
MobileMenu::DrawSprite(RwTexture*, CRGBA, CVector2D, CVector2D)
MenuScreen::DrawSprite(RwTexture*, CRGBA, CVector2D, CVector2D, bool)
MenuScreen::DrawSlider(CVector2D, CVector2D, float, bool, unsigned char, bool)
AsciiToGxtChar(char const*, unsigned short*)
SelectScreen::SettingSelection::Render(SelectScreen*, CVector2D, CVector2D, float)
StatsScreen::Render(int)
CStats::ConstructStatLine(int, unsigned char)
CStats::GetStatValue(unsigned short)
CStats::FindCriminalRatingNumber()
CStats::m_ThisStatIsABarChart
CStats::FindCriminalRatingString()
CMessages::GxtStringCompare(unsigned short*, unsigned short*, unsigned short)
CPed::GetWeaponSkill()
gGxtString2
AudioScreen::RadioSelection::Render(SelectScreen*, CVector2D, CVector2D, float)
FlowScreen::Render(int)
OSArray<SelectScreen::MenuSelection*>::Add(SelectScreen::MenuSelection* const&)
OSArray<float>::Add(float const&)
StatsScreen::StatsScreen()
vtable for StatsScreen
StatsScreen::StatsScreen()
FlowScreen::OnStats()
LanguageScreen::LanguageScreen()
vtable for LanguageScreen
ForceGermanBuild
LanguageScreen::LanguageScreen()
AudioScreen::AudioScreen()
CAudioEngine::StartRadio(signed char, signed char)
CAudioEngine::Service()
vtable for AudioScreen
vtable for SelectScreen::SettingSelection
AudioScreen::AudioScreen()
DisplayScreen::DisplayScreen()
vtable for DisplayScreen
DisplayScreen::DisplayScreen()
GameScreen::GameScreen()
vtable for GameScreen
GameScreen::GameScreen()
ControlsScreen::ControlsScreen()
vtable for ControlsScreen
ControlsScreen::OnKeyboardControls(SelectScreen*, int)
ControlsScreen::ControlsScreen()
vtable for LoadScreen::LoadScreenSelection
vtable for LoadScreen
SaveScreen::SaveScreenSelection::ConfirmSave(void*)
C_PcSave::SaveSlot(signed char, bool)
vtable for CloudWaitScreen
SaveScreen::SaveScreenSelection::Save()
SaveScreen::SaveScreenSelection::HandleInput(SelectScreen*, float)
CloudWaitScreen::Render(int)
GetCloudUploadResult
LoadScreen::LoadScreenSelection::HandleInput(SelectScreen*, float)
DownloadScreen::Render(int)
OSArray<MappingStruct>::Add(MappingStruct const&)
KeyboardControlsScreen::DoOnFootMappings()
vtable for KeyboardControlsScreen::KeyboardMappingSelection
KeyboardControlsScreen::DoVehicleMappings()
KeyboardControlsScreen::Update(float)
KeyboardControlsScreen::Update(float)::LastSelectedItem
OSArray<FlowScreen::MenuItem>::Add(FlowScreen::MenuItem const&)
MainMenuScreen::MainMenuScreen(bool)
vtable for MainMenuScreen
MainMenuScreen::MainMenuScreen(bool)
MobileMenu::InitForTitle()
MobileMenu::UpdateDownload(int, bool)
sizeDownloadedMB
ProcessDataDownload()
CAudioEngine::Initialise()
MobileMenu::InitForSignedOut()
CCutsceneMgr::SkipCutscene()
CCutsceneMgr::DeleteCutsceneData()
CCutsceneMgr::ms_cutsceneProcessing
MobileMenu::InitForPause()
Menu_SwitchOnFromGame()
Menu_MapInitPause()
CEntryExitManager::ms_exitEnterState
MobileMenu::Update()
CPad::GetPad(int)
CPad::GetEscapeJustDown()
CCutsceneMgr::ms_running
Menu_MapUpdate(float)
vtable for SelectScreen::MenuSelection
vtable for ConfirmationScreen
vtable for SaveSelectScreen::SaveSelection
ForceDownloadSkip
IsWaitingForCloud
SettingsBeforeStartingGame()
CAudioEngine::Reset()
CStats::UpdateRespectStat(unsigned char)
CHud::SetZoneName(unsigned short*, unsigned char)
CCamera::SetFadeColour(unsigned char, unsigned char, unsigned char)
CCamera::Fade(float, short)
CCamera::ProcessFade()
CWidgetHelpText::ClearQueue(bool)
CTouchInterface::DeleteWidget(CTouchInterface::WidgetIDs)
CRadar::ClearBlip(int)
CStats::FavoriteRadioStationList
CCheat::m_bHasPlayerCheated
SendLanguageToSC()
CText::GetNameOfLoadedMissionText(char*)
CText::Load(unsigned char)
CFont::AddJapaneseTexture()
CFont::AddEFIGSFont()
CFont::AddRussianTexture()
CText::LoadMissionText(char*)
CAudioEngine::SetMusicMasterVolume(signed char)
CAudioEngine::SetEffectsMasterVolume(signed char)
CAudioEngine::SetBassEnhanceOnOff(unsigned char)
CAudioEngine::SetRadioAutoRetuneOnOff(unsigned char)
Fx_c::GetFxQuality()
MobileSettings::SaveToFile(int)
CCamera::m_fMouseAccelHorzntl
MousePointerStateHelper
CVehicle::m_bEnableMouseSteering
CVehicle::m_bEnableMouseFlying
g_fx
Menu_LoadSettings()
Fx_c::SetFxQuality(FxQuality_e)
MobileSettings::LoadFromFile(int)
DoRWStuffStartOfFrame(short, short, short, short, short, short, short)
DoRWStuffEndOfFrame(bool)
CPad::Clear(bool, bool)
CPad::ClearKeyBoardHistory()
CPad::ClearMouseHistory()
CLoadingScreen::DoPCScreenChange(unsigned int, unsigned int)
Menu_ShowMissionRetry()
Menu_ShowNag()
ProcessShaderCache()
CTouchInterface::CreateAll()
CTimer::Update()
SaveTelemetry()
CRenderer::ms_lodDistScale
Menu_PauseGame(bool)
Menu_Resume()
gGameState
CGame::bMissionPackGame
CMissionCleanup::Process()
C_PcSave::DeleteSlot(signed char)
Menu_ClearSlots()
CGenericGameStorage::ms_SlotSaveDate
CGenericGameStorage::GetSavedVersionNumber(unsigned int)
CGenericGameStorage::CheckDataNotCorrupt(int, char*)
GxtCharToAscii(unsigned short*, unsigned char)
TopLineEmptyFile
AreSavesDirty
UpdateMapArea(bool)
CRadar::TransformScreenSpaceToRadarPoint(CVector2D&, CVector2D&)
CRadar::TransformRadarPointToRealWorldSpace(CVector2D&, CVector2D const&)
CalculateMapLimits(float*, float*, float*, float*)
ProcessMapTeleport(bool, float)
PlaceRedMarker(bool)
CRadar::SetCoordBlip(eBlipType, CVector, unsigned int, eBlipDisplay, char*)
CRadar::SetBlipSprite(int, int)
CTheScripts::HideAllFrontEndMapBlips
CTheScripts::bPlayerIsOffTheMap
CRadar::InitFrontEndMap()
CWidget::SetScreenRect(CRect const&)
CSprite2d::DrawRect(CRect const&, CRGBA const&)
CTheZones::ZonesVisited
CRadar::DrawRadarSectionMap(int, int, CRect, float)
CRadar::DrawRadarGangOverlay(bool)
CPlaceName::GetForMap(float, float)
CFont::SetRightJustifyWrap(float)
CTheZones::GetCurrentZoneLockedOrUnlocked(float, float)
CUserDisplay::PlaceName
CTheZones::ZonesRevealed
CFont::SetDropShadowPosition(signed char)
CFont::GetStringWidth(unsigned short*, unsigned char, unsigned char, unsigned char)
CRadar::DrawLegend(int, int, int)
CRadar::MapLegendCounter
CRadar::MapLegendList
fmod
CRadar::DrawBlips(float)
mapScroll
CTouchInterface::IsPinchZooming(CTouchInterface::WidgetIDs, CVector2D*, int)
CRadar::TransformRealWorldPointToRadarSpace(CVector2D&, CVector2D const&)
CRadar::LimitRadarPoint(CVector2D&)
CRadar::TransformRadarPointToScreenSpace(CVector2D&, CVector2D const&)
CTouchInterface::IsTouched(CTouchInterface::WidgetIDs, CVector2D*, int)
CRadar::RemoveMapSection(int, int)
CRadar::RequestMapSection(int, int)
CTimer::m_snTimeInMillisecondsPauseMode
CTouchInterface::GetNumTouches()
CRadar::SetMapCentreToPlayerCoords()
MobileSettings::SetRendererDefaults()
MobileSettings::loaded
setupValues
MobileSettings::GetMaxResWidth()
MobileSettings::Initialize()
defaultName
defaultValues
CTapEffect::CTapEffect(char const*, CVector2D)
CTapEffect::m_pChainTail
CTapEffect::m_pChainHead
CTapEffect::CTapEffect(char const*, CVector2D)
CTapEffect::~CTapEffect()
CTapEffect::~CTapEffect()
CTapEffect::Update()
CWidget::m_fElapsedTime
CTapEffect::Draw()
CTapEffect::UpdateAll()
CTapEffect::DrawAll()
InitProfileData()
firstStartTime
baseID
ProfileData
Telemetry::SendTelemetry()
TelemetryDataSend(char const*, char const*)
TelemetryDataFlush()
DailyUse
TimeInBackground
strforjson
EnterGameFromSC()
lastUpdateTime
MenuCounts
isDirty
ClearMenuStats()
SaveMenuStats(void*)
LoadMenuStats(void*)
LoadMenuValues(void*)
LoadOtherData(void*)
SaveUsage(void*)
currentDayindex
LoadUsage(void*)
CFileMgr::ReadBytes(int, char*, int)
telemFileName
teleheader
LoadTelemetry()
void AddStat<int>(int, int, char, bool)
statValueLength
statValue
void AddStat<float>(int, float, char, bool)
DoProfileStats()
IsProfileStatsBusy
ProfileStatsSend(char const*, int)
CStats::GetTimesMissionAttempted(unsigned char)
CStats::GetPercentageProgress()
CTimer::m_snTimeInMilliseconds
UpdateTelemetry()
lastUpdateProfilestatsTime
DelayBetweenProfilestats
DelayBetweenSends
OneTimeSend
updateUsage(bool)
teleVersion
lastTelemetrySend
ProfileStats
CTouchInterface::m_WidgetPosition
CTouchInterface::LoadTouchControls()
CTouchInterface::m_nMaxTouches
CTouchInterface::DeleteAll()
CTouchInterface::DrawAll(bool)
CWeapon::ms_bTakePhoto
CTouchInterface::VisualizeAll(bool)
CWidget::SetEnabled(bool)
CTouchInterface::IsReleased(CTouchInterface::WidgetIDs, CVector2D*, int)
CTouchInterface::IsSwipedLeft(CTouchInterface::WidgetIDs, int)
CTouchInterface::IsSwipedRight(CTouchInterface::WidgetIDs, int)
CTouchInterface::IsSwipedUp(CTouchInterface::WidgetIDs, int)
CTouchInterface::IsHeldDown(CTouchInterface::WidgetIDs, int)
CTouchInterface::IsSwipedDown(CTouchInterface::WidgetIDs, int)
CTouchInterface::ClearTapHistory(CTouchInterface::WidgetIDs)
CWidget::ClearTapHistory()
CTouchInterface::DrawHelpIcon(char const*, float, float, float, int)
CWidgetButton::DrawHelpIconExplicit(HIDMapping, char const*, float, float, float, int)
CFont::RenderState
CTouchInterface::GetWidgetValue(CTouchInterface::WidgetIDs)
CTouchInterface::GetWidgetValue2(CTouchInterface::WidgetIDs, float*, float*)
CTouchInterface::SetWidgetValue(CTouchInterface::WidgetIDs, float)
CTouchInterface::SetWidgetValue2(CTouchInterface::WidgetIDs, float, float)
CTouchInterface::SetWidgetValue3(CTouchInterface::WidgetIDs, float, float, float)
CTouchInterface::SetWidgetInfo(CTouchInterface::WidgetIDs, char*, float, bool, bool, bool, bool, int)
CTouchInterface::SetWidgetInfo2(CTouchInterface::WidgetIDs, int, int, int, int, char*, char*)
CTouchInterface::SetWidgetTexture(CTouchInterface::WidgetIDs, char*)
CWidget::SetTexture(CSprite2d&, char*)
CTouchInterface::SetEquippedItem(CTouchInterface::WidgetIDs, int)
CTouchInterface::SetSliderRange(CTouchInterface::WidgetIDs, float, float)
CTouchInterface::AddWidgetFlag(CTouchInterface::WidgetIDs, int)
CTouchInterface::RemoveWidgetFlag(CTouchInterface::WidgetIDs, int)
CTouchInterface::AddButtonFlag(CTouchInterface::WidgetIDs, int)
CTouchInterface::RemoveButtonFlag(CTouchInterface::WidgetIDs, int)
CTouchInterface::GetWidgetPosition(CTouchInterface::WidgetIDs, float&, float&, float&, float&)
CTouchInterface::GetTouchPosition(int)
CTouchInterface::m_vecCachedPos
CTouchInterface::IsDoubleTapped(CTouchInterface::WidgetIDs, bool, int)
CTouchInterface::GetTouchDelta(int)
CTouchInterface::m_vecCachedDelta
CTouchInterface::m_bTouchDown
CTouchInterface::Clear()
CWidget::UpdateTiming()
CWidget::SetReleasedWidget(int, CWidget*)
CWidget::SetSwipedWidget(int, CWidget*)
CWidget::SetInitialTouchWidget(int, CWidget*)
CWidget::m_vecTouchAnchor
CWidget::m_pInitialTouchWidget
CWidget::SWIPE_DISTANCE
CWidget::SetPinchZoomWidget(CWidget*)
CWidget::DecrementFrameCount()
CTouchInterface::m_bPinchZoom
CTouchInterface::CreateListTextWidget(char const**, int, CTouchInterface::WidgetIDs, bool, bool, bool)
CWidgetListText::CWidgetListText(char const*, WidgetPosition const&, char const**, int, bool, bool, bool)
CTouchInterface::CreateListTextWidget(char const**, int, CTouchInterface::WidgetIDs, WidgetPosition&, bool, bool, bool)
CTouchInterface::CreateShopWidget(char const*, char const**, int, WidgetPosition&, bool)
CWidgetListShop::CWidgetListShop(char const*, char const*, WidgetPosition const&, char const**, int, bool)
CTouchInterface::CreateTapMeterWidget()
CWidgetTapMeter::CWidgetTapMeter(char const*, WidgetPosition const&)
CTouchInterface::CreateThumbCircleWidget()
CWidgetThumbCircle::CWidgetThumbCircle(char const*, WidgetPosition const&)
CTouchInterface::LoadAllTextureDBs()
CTouchInterface::UnloadAllTextureDBs()
CWidgetButton::CWidgetButton(char const*, WidgetPosition const&, unsigned int, unsigned int, HIDMapping)
CWidgetButtonSwim::CWidgetButtonSwim(char const*, WidgetPosition const&)
CWidgetButtonSprint::CWidgetButtonSprint(char const*, WidgetPosition const&)
CWidgetRegionDriveHybrid::CWidgetRegionDriveHybrid(char const*, WidgetPosition const&)
CWidgetRegionSprint::CWidgetRegionSprint(char const*, WidgetPosition const&)
CTouchInterface::SetupSteeringMode()
CPlayerPed::GetPadFromPlayer()
CPad::GetSteeringMode()
CWidgetRegionSteer::CWidgetRegionSteer(char const*, WidgetPosition const&)
CWidgetRegionFlick::CWidgetRegionFlick(char const*, WidgetPosition const&)
CWidgetButtonEnterCar::CWidgetButtonEnterCar(char const*, WidgetPosition const&)
CWidgetButtonAttack::CWidgetButtonAttack(char const*, WidgetPosition const&)
CWidgetButtonVehicleShoot::CWidgetButtonVehicleShoot(char const*, WidgetPosition const&, HIDMapping)
CWidgetButtonHydraulics::CWidgetButtonHydraulics(char const*, WidgetPosition const&)
CWidgetButtonAutoHydraulics::CWidgetButtonAutoHydraulics(char const*, WidgetPosition const&)
CWidgetButtonDrop::CWidgetButtonDrop(char const*, WidgetPosition const&, HIDMapping)
CWidgetButtonVCShoot::CWidgetButtonVCShoot(char const*, WidgetPosition const&)
CWidgetButtonTargeting::CWidgetButtonTargeting(char const*, WidgetPosition const&)
CWidgetButtonRocket::CWidgetButtonRocket(char const*, WidgetPosition const&)
CWidgetRegionPoolEnglish::CWidgetRegionPoolEnglish(char const*, WidgetPosition const&)
CWidgetRegionPoolBallInHand::CWidgetRegionPoolBallInHand(char const*, WidgetPosition const&)
CWidgetButtonAnimatedArcade::CWidgetButtonAnimatedArcade(char const*, char const*, WidgetPosition const&, unsigned int, unsigned int, char const*, HIDMapping)
CWidgetButtonAnimated::CWidgetButtonAnimated(char const*, char const*, WidgetPosition const&, unsigned int, unsigned int, char const*, HIDMapping)
CWidgetRegionArcadeStick::CWidgetRegionArcadeStick(char const*, WidgetPosition const&, int, HIDMapping)
CWidgetButtonSkipCutscene::CWidgetButtonSkipCutscene(char const*, WidgetPosition const&)
CWidgetButtonZoom::CWidgetButtonZoom(char const*, WidgetPosition const&, HIDMapping)
CWidgetRegionSteeringSelection::CWidgetRegionSteeringSelection(char const*, WidgetPosition const&)
CWidgetRegionTouchLayoutSelection::CWidgetRegionTouchLayoutSelection(char const*, WidgetPosition const&)
CWidgetButtonMissionStart::CWidgetButtonMissionStart(char const*, WidgetPosition const&, HIDMapping)
CWidgetButtonMissionCancel::CWidgetButtonMissionCancel(char const*, WidgetPosition const&, HIDMapping)
CWidgetInfoFrame::CWidgetInfoFrame(char const*, WidgetPosition const&)
CWidgetButtonSchool::CWidgetButtonSchool(char const*, WidgetPosition const&, char const*, int, HIDMapping)
CWidgetButtonBasketballShoot::CWidgetButtonBasketballShoot(char const*, WidgetPosition const&)
CWidgetRegion::CWidgetRegion(char const*, WidgetPosition const&, int, HIDMapping)
CWidget::CreateHoldEffect(char const*, bool, CRGBA, bool)
CWidgetRegionGang::CWidgetRegionGang(char const*, WidgetPosition const&)
CWidgetRegionColorPicker::CWidgetRegionColorPicker(char const*, WidgetPosition const&)
CWidgetMap::CWidgetMap(char const*, WidgetPosition const&)
CWidgetRegionResponse::CWidgetRegionResponse(char const*, WidgetPosition const&)
CWidgetPlayerInfo::CWidgetPlayerInfo(char const*, WidgetPosition const&)
CWidgetRadar::CWidgetRadar(char const*, WidgetPosition const&)
CWidgetHelpText::CWidgetHelpText(char const*, WidgetPosition const&)
CWidgetRegionSwipeRadio::CWidgetRegionSwipeRadio(char const*, WidgetPosition const&)
CWidgetRegionMove::CWidgetRegionMove(char const*, WidgetPosition const&)
CWidgetRegionBasketBallJump::CWidgetRegionBasketBallJump(char const*, WidgetPosition const&)
CWidgetRegionLook::CWidgetRegionLook(char const*, WidgetPosition const&)
CWidgetMissionTimers::CWidgetMissionTimers(char const*, WidgetPosition const&)
CWidgetRacing::CWidgetRacing(char const*, WidgetPosition const&)
CWidgetRaceResults::CWidgetRaceResults(char const*, WidgetPosition const&)
CWidgetHorseResults::CWidgetHorseResults(char const*, WidgetPosition const&)
CWidgetWager::CWidgetWager(char const*, WidgetPosition const&)
CWidgetPool::CWidgetPool(char const*, WidgetPosition const&)
CWidgetVitalStats::CWidgetVitalStats(char const*, WidgetPosition const&)
CWidgetRouletteSpin::CWidgetRouletteSpin()
CWidgetSaveNotification::CWidgetSaveNotification(char const*, WidgetPosition const&)
CTouchInterface::Update()
CTouchInterface::DebugReload()
CWidgetListShop::LoadFromFile()
CTouchInterface::MarketingHack(int)
CTouchInterface::AnyWidgetsUsingAltBack()
CWidget::GetEnabled()
CWidget::Draw()
CWidget::GetWidgetValue()
CWidget::GetWidgetValue2(float*, float*)
CWidget::IsButton()
CWidget::IsHeldDown()
CWidget::IsRegion()
CWidget::OnPinchZoomStart()
CWidget::OnReleasedTouch()
CWidget::OnSwipeTouch()
CWidget::Pulsate()
CWidget::SetEquippedItem(int)
CWidget::SetSliderRange(float, float)
CWidget::SetWidgetValue(float)
CWidget::SetWidgetValue2(float, float)
CWidget::SetWidgetValue3(float, float, float)
CWidget::SetWidgetInfo(char*, float, bool, bool, bool, bool, int)
CWidget::SetWidgetInfo2(int, int, int, int, char*, char*)
CWidgetHelpText::GetName()
CWidget::IsPinchZooming(CVector2D*)
CWidget::m_pPinchZoomWidget
CWidget::OnInitialTouch()
CWidget::m_fTime
CWidget::IsSwipedLeft()
CWidget::m_pSwipedWidget
CWidget::IsSwipedRight()
CWidget::IsSwipedDown()
CWidget::IsSwipedUp()
CWidget::GetPinchDistance()
CWidget::IsSwiped()
CWidget::DrawHelpIcon(char const*, float, float, float, int)
CWidget::Visualize()
CSprite2d::DrawCircleAtNearClip(CVector2D const&, float, CRGBA const&, int)
CWidget::Update()
CorrectAspect(float&, float&, float&, float&)
CWidget::CoordsAreInsideWidget(CVector2D const&, bool)
CWidget::~CWidget()
vtable for CWidget
CWidget::m_pReleasedWidget
CWidget::~CWidget()
CWidget::~CWidget()
CWidget::GetNumTapsInTime(float)
CWidget::IsDoubleTapped()
CWidget::GetScreenWidth()
CWidget::GetGradientColor(float, int)
CWidget::ManageAlpha()
CWidget::CWidget(char const*, WidgetPosition const&, unsigned int, HIDMapping)
CWidget::CWidget(char const*, WidgetPosition const&, unsigned int, HIDMapping)
CWidget::AndroidBackEnabled()
CWidget::IsTouched(CVector2D*)
CWidget::IsReleased(CVector2D*)
CWidgetHelpText::ConditionSatisfied(unsigned int)
CWidget::IsInsideCircle(CVector2D, CRect)
CWidget::m_bInsidePause
CWidgetButton::GetName()
CWidgetButton::IsButton()
CWidgetButton::Pulsate()
fmodf
CWidgetButton::~CWidgetButton()
vtable for CWidgetButton
CWidgetButton::~CWidgetButton()
CWidgetButton::~CWidgetButton()
CWidgetButton::Draw()
CWidgetButton::DrawHelpIcon(char const*, float, float, float, int)
CWidgetButton::CWidgetButton(char const*, WidgetPosition const&, unsigned int, unsigned int, HIDMapping)
CWidgetButton::SetFillSprite(char const*, float, float)
CWidgetButton::m_StaticSprite
CWidgetButton::Update()
CWidgetButtonAnimated::GetName()
CWidgetButtonAnimated::SetWidgetValue(float)
CWidgetButtonAnimated::GetWidgetValue()
CWidgetButtonAnimated::SetWidgetValue2(float, float)
CWidgetButtonAnimated::~CWidgetButtonAnimated()
vtable for CWidgetButtonAnimated
CWidgetButtonAnimated::m_pChainHead
CWidgetButtonAnimated::m_pChainTail
CWidgetButtonAnimated::~CWidgetButtonAnimated()
CWidgetButtonAnimated::~CWidgetButtonAnimated()
CWidgetButtonAnimated::Update()
CWidgetButtonAnimated::Draw()
CWidgetButtonAnimated::CWidgetButtonAnimated(char const*, char const*, WidgetPosition const&, unsigned int, unsigned int, char const*, HIDMapping)
CWidgetButtonAnimated::AnyObjectEnabled()
CWidgetButtonAnimatedArcade::~CWidgetButtonAnimatedArcade()
vtable for CWidgetButtonAnimatedArcade
CWidgetButtonAnimatedArcade::~CWidgetButtonAnimatedArcade()
CWidgetButtonAnimatedArcade::~CWidgetButtonAnimatedArcade()
CWidgetButtonAnimatedArcade::SetWidgetValue(float)
CWidgetButtonAnimatedArcade::CWidgetButtonAnimatedArcade(char const*, char const*, WidgetPosition const&, unsigned int, unsigned int, char const*, HIDMapping)
CWidgetButtonAttack::GetName()
CWidgetButtonAttack::~CWidgetButtonAttack()
CWidgetButtonAttack::~CWidgetButtonAttack()
CWidgetButtonAttack::~CWidgetButtonAttack()
CWidgetButtonAttack::CWidgetButtonAttack(char const*, WidgetPosition const&)
vtable for CWidgetButtonAttack
CWidgetButtonAttack::GetTextureName()
CWidgetButtonAttack::Update()
CPedIntelligence::GetTaskJetPack() const
CWidgetButtonBasketballShoot::GetName()
CWidgetButtonBasketballShoot::Update()
CTimer::ms_fTimeStep
CWidgetButtonBasketballShoot::~CWidgetButtonBasketballShoot()
CWidgetButtonBasketballShoot::~CWidgetButtonBasketballShoot()
CWidgetButtonBasketballShoot::~CWidgetButtonBasketballShoot()
CWidgetButtonBasketballShoot::CWidgetButtonBasketballShoot(char const*, WidgetPosition const&)
vtable for CWidgetButtonBasketballShoot
CWidgetButtonHelpText::Draw()
CWidgetButtonHelpText::GetName()
CWidgetButtonHelpText::~CWidgetButtonHelpText()
CWidgetButtonHelpText::~CWidgetButtonHelpText()
CWidgetButtonHelpText::~CWidgetButtonHelpText()
CWidgetButtonHelpText::CWidgetButtonHelpText(char const*, WidgetPosition const&)
vtable for CWidgetButtonHelpText
CWidgetButtonHelpText::CWidgetButtonHelpText(char const*, WidgetPosition const&)
CWidgetButtonHydraulics::GetName()
CWidgetButtonHydraulics::~CWidgetButtonHydraulics()
vtable for CWidgetButtonHydraulics
CWidgetButtonHydraulics::~CWidgetButtonHydraulics()
CWidgetButtonHydraulics::~CWidgetButtonHydraulics()
CWidgetButtonHydraulics::Draw()
CWidgetButtonHydraulics::Update()
CPad::GetExitVehicle()
CWidgetButtonHydraulics::CWidgetButtonHydraulics(char const*, WidgetPosition const&)
CWidgetButtonMissionStart::GetName()
CWidgetButtonMissionStart::Update()
CWidgetButtonMissionStart::~CWidgetButtonMissionStart()
CWidgetButtonMissionStart::~CWidgetButtonMissionStart()
CWidgetButtonMissionStart::~CWidgetButtonMissionStart()
CWidgetButtonMissionStart::CWidgetButtonMissionStart(char const*, WidgetPosition const&, HIDMapping)
vtable for CWidgetButtonMissionStart
CWidgetButtonRocket::GetName()
CWidgetButtonRocket::Update()
CWidgetButtonRocket::~CWidgetButtonRocket()
CWidgetButtonRocket::~CWidgetButtonRocket()
CWidgetButtonRocket::~CWidgetButtonRocket()
CWidgetButtonRocket::CWidgetButtonRocket(char const*, WidgetPosition const&)
vtable for CWidgetButtonRocket
CWidgetButtonSchool::GetName()
CWidgetButtonSchool::~CWidgetButtonSchool()
CWidgetButtonSchool::~CWidgetButtonSchool()
CWidgetButtonSchool::~CWidgetButtonSchool()
CWidgetButtonSchool::Draw()
CWidgetButtonSchool::CWidgetButtonSchool(char const*, WidgetPosition const&, char const*, int, HIDMapping)
vtable for CWidgetButtonSchool
CWidgetButtonSkipCutscene::Draw()
CWidgetButtonSkipCutscene::GetName()
CWidgetButtonSkipCutscene::Update()
CWidgetButtonSkipCutscene::~CWidgetButtonSkipCutscene()
CWidgetButtonSkipCutscene::~CWidgetButtonSkipCutscene()
CWidgetButtonSkipCutscene::~CWidgetButtonSkipCutscene()
CWidgetButtonSkipCutscene::CWidgetButtonSkipCutscene(char const*, WidgetPosition const&)
vtable for CWidgetButtonSkipCutscene
CWidgetButtonTargeting::GetName()
CWidgetButtonTargeting::Update()
CWidgetButtonTargeting::~CWidgetButtonTargeting()
CWidgetButtonTargeting::~CWidgetButtonTargeting()
CWidgetButtonTargeting::~CWidgetButtonTargeting()
CWidgetButtonTargeting::CWidgetButtonTargeting(char const*, WidgetPosition const&)
vtable for CWidgetButtonTargeting
CWidgetButtonVehicleShoot::GetName()
CWidgetButtonVehicleShoot::~CWidgetButtonVehicleShoot()
CWidgetButtonVehicleShoot::~CWidgetButtonVehicleShoot()
CWidgetButtonVehicleShoot::~CWidgetButtonVehicleShoot()
CWidgetButtonVehicleShoot::IsTouched(CVector2D*)
CWidgetButtonVehicleShoot::IsHeldDown()
CWidgetButtonVehicleShoot::CWidgetButtonVehicleShoot(char const*, WidgetPosition const&, HIDMapping)
vtable for CWidgetButtonVehicleShoot
CWidgetButtonVehicleShoot::UpdatePosition()
CWidgetButtonVehicleShoot::Update()
CWidgetButtonDrop::GetName()
CWidgetButtonDrop::~CWidgetButtonDrop()
CWidgetButtonDrop::~CWidgetButtonDrop()
CWidgetButtonDrop::~CWidgetButtonDrop()
CWidgetButtonDrop::CWidgetButtonDrop(char const*, WidgetPosition const&, HIDMapping)
vtable for CWidgetButtonDrop
CWidgetButtonEnterCar::GetName()
CWidgetButtonEnterCar::~CWidgetButtonEnterCar()
vtable for CWidgetButtonEnterCar
CWidgetButtonEnterCar::~CWidgetButtonEnterCar()
CWidgetButtonEnterCar::~CWidgetButtonEnterCar()
CWidgetButtonEnterCar::Draw()
CSprite2d::DrawRotated(CRect&, float, CRGBA const&)
CWidgetButtonEnterCar::SetEnterCarVehicleType(int, int, bool, CVector const&, int)
CWidgetButtonEnterCar::CWidgetButtonEnterCar(char const*, WidgetPosition const&)
CWidgetButtonHorn::GetName()
CWidgetButtonHorn::~CWidgetButtonHorn()
CWidgetButtonHorn::~CWidgetButtonHorn()
CWidgetButtonHorn::~CWidgetButtonHorn()
CWidgetButtonHorn::SetupPositionAndScale()
CWidgetButtonHorn::CWidgetButtonHorn(char const*, WidgetPosition const&)
vtable for CWidgetButtonHorn
CWidgetButtonHorn::CWidgetButtonHorn(char const*, WidgetPosition const&)
CWidgetButtonHorn::Update()
CTheScripts::pActiveScripts
CWidgetButtonAutoHydraulics::GetName()
CWidgetButtonAutoHydraulics::~CWidgetButtonAutoHydraulics()
CWidgetButtonAutoHydraulics::~CWidgetButtonAutoHydraulics()
CWidgetButtonAutoHydraulics::~CWidgetButtonAutoHydraulics()
CWidgetButtonAutoHydraulics::Update()
CTheScripts::IsPlayerOnAMission()
CWidgetButtonAutoHydraulics::CWidgetButtonAutoHydraulics(char const*, WidgetPosition const&)
vtable for CWidgetButtonAutoHydraulics
CWidgetButtonMissionCancel::GetName()
CWidgetButtonMissionCancel::Update()
CWidgetButtonMissionCancel::~CWidgetButtonMissionCancel()
CWidgetButtonMissionCancel::~CWidgetButtonMissionCancel()
CWidgetButtonMissionCancel::~CWidgetButtonMissionCancel()
CWidgetButtonMissionCancel::CWidgetButtonMissionCancel(char const*, WidgetPosition const&, HIDMapping)
vtable for CWidgetButtonMissionCancel
CWidgetButtonSprint::GetName()
CWidgetButtonSprint::Update()
CStats::GetFatAndMuscleModifier(eStatModAbilities)
CWidgetButtonSprint::~CWidgetButtonSprint()
CWidgetButtonSprint::~CWidgetButtonSprint()
CWidgetButtonSprint::~CWidgetButtonSprint()
CWidgetButtonSprint::IsDoubleTapped()
CWidgetButtonSprint::DrawHelpIcon(char const*, float, float, float, int)
CWidgetButtonSprint::CWidgetButtonSprint(char const*, WidgetPosition const&)
vtable for CWidgetButtonSprint
CWidgetButtonSwim::GetName()
CWidgetButtonSwim::Update()
CWidgetButtonSwim::~CWidgetButtonSwim()
CWidgetButtonSwim::~CWidgetButtonSwim()
CWidgetButtonSwim::~CWidgetButtonSwim()
CWidgetButtonSwim::CWidgetButtonSwim(char const*, WidgetPosition const&)
vtable for CWidgetButtonSwim
CWidgetButtonVCShoot::GetName()
CWidgetButtonVCShoot::Update()
CWidgetButtonVCShoot::~CWidgetButtonVCShoot()
CWidgetButtonVCShoot::~CWidgetButtonVCShoot()
CWidgetButtonVCShoot::~CWidgetButtonVCShoot()
CWidgetButtonVCShoot::CWidgetButtonVCShoot(char const*, WidgetPosition const&)
vtable for CWidgetButtonVCShoot
CWidgetButtonZoom::GetName()
CWidgetButtonZoom::Update()
CWidgetButtonZoom::~CWidgetButtonZoom()
CWidgetButtonZoom::~CWidgetButtonZoom()
CWidgetButtonZoom::~CWidgetButtonZoom()
CWidgetButtonZoom::CWidgetButtonZoom(char const*, WidgetPosition const&, HIDMapping)
vtable for CWidgetButtonZoom
CWidgetHelpText::~CWidgetHelpText()
vtable for CWidgetHelpText
CWidgetHelpText::m_pInstance
CWidgetHelpText::~CWidgetHelpText()
CWidgetHelpText::~CWidgetHelpText()
CWidgetHelpText::Visualize()
CWidgetHelpText::CWidgetHelpText(char const*, WidgetPosition const&)
CWidgetHelpText::UseTopStyle()
CWidgetInfoFrame::AnyObjectEnabled()
CWidgetHelpText::RenderStat(float, float, bool, float)
CHudColours::GetRGB(unsigned char, unsigned char)
CSprite2d::DrawBarChart(float, float, unsigned short, unsigned char, float, signed char, unsigned char, unsigned char, CRGBA, CRGBA)
CPedGroupMembership::CountMembersExcludingLeader() const
HudColour
CPedGroups::ms_groups
CWidgetHelpText::ProcessMidScreenStyle()
CMessages::GetGxtStringLength(unsigned short*)
CFont::SetJustify(unsigned char)
CWidgetHelpText::GetNumQueuedMessages()
CWidgetHelpText::IsStringQueued(unsigned short*)
CWidgetHelpText::AddMessageToQueue(unsigned short*, bool, unsigned short, float, float, unsigned int)
CMessages::GxtStringCopy(unsigned short*, unsigned short*, unsigned short)
CWidgetHelpText::ConditionSatisfiedInstance(unsigned int)
CWidgetHelpText::SetFontProps(unsigned short*)
CWidgetHelpText::RenderTopStyle()
CWidgetHelpText::ProcessTopStyle()
CWidgetHelpText::Process()
CWidgetHelpText::Update()
CWidgetHorseResults::GetName()
CWidgetHorseResults::Draw()
CWidgetHorseResults::~CWidgetHorseResults()
vtable for CWidgetHorseResults
CWidgetHorseResults::~CWidgetHorseResults()
CWidgetHorseResults::~CWidgetHorseResults()
CWidgetHorseResults::SetWidgetInfo2(int, int, int, int, char*, char*)
CWidgetHorseResults::CWidgetHorseResults(char const*, WidgetPosition const&)
CWidgetHorseResults::Update()
CWidgetInfoFrame::GetName()
CWidgetInfoFrame::~CWidgetInfoFrame()
vtable for CWidgetInfoFrame
CWidgetInfoFrame::m_pChainHead
CWidgetInfoFrame::m_pChainTail
CWidgetInfoFrame::~CWidgetInfoFrame()
CWidgetInfoFrame::~CWidgetInfoFrame()
CWidgetInfoFrame::SetWidgetInfo(char*, float, bool, bool, bool, bool, int)
CWidgetInfoFrame::CWidgetInfoFrame(char const*, WidgetPosition const&)
CWidgetInfoFrame::RenderRowText(CRect, char const*, float)
CWidgetInfoFrame::Draw()
CWidgetInfoFrame::Update()
CHud::bDrawingVitalStats
CWidgetList::GetWidgetValue()
CWidgetList::SetEquippedItem(int)
CWidgetList::SetWidgetValue(float)
CWidgetList::AlphabetizeSort(void const*, void const*)
CWidgetList::IsSwiped()
CWidgetList::AddItem(char const*, char const*)
CWidgetList::GetSelectedEntry(char*)
CWidgetList::Alphebetize(char const**, int)
CWidgetList::CWidgetList(char const*, WidgetPosition const&, char const**, int, bool, bool, bool)
vtable for CWidgetList
CWidgetList::CWidgetList(char const*, WidgetPosition const&, char const**, int, bool, bool, bool)
CWidgetList::ShrinkTextToFit(float)
CWidgetList::GetAlphaAtIndex(int)
CWidgetList::Draw()
CWidgetList::Update()
IsCheatMenuOpen()
CPad::NewMouseControllerState
CWidgetList::OnInitialTouch()
CWidgetList::IsSwipedLeft()
CWidgetList::IsSwipedRight()
CWidgetList::IsReleased(CVector2D*)
CWidgetList::Visualize()
CWidgetListShop::GetName()
CWidgetListShop::Update()
CWidgetListShop::Draw()
CVehicleModelInfo::ms_vehicleColourTable
CWidgetListShop::~CWidgetListShop()
CWidgetListShop::~CWidgetListShop()
CWidgetListShop::~CWidgetListShop()
CWidgetListShop::m_FileEntry
CWidgetListShop::AssignImage(int)
CWidgetListShop::AssignImages()
CWidgetListShop::CWidgetListShop(char const*, char const*, WidgetPosition const&, char const**, int, bool)
vtable for CWidgetListShop
CWidgetListShop::AddItem(char const*, char const*)
CWidgetListText::GetName()
CWidgetListText::Update()
CWidgetListText::m_fLastScroll
CWidgetListText::Draw()
CFont::GetCharacterSize(unsigned short)
CWidgetListText::~CWidgetListText()
CWidgetListText::~CWidgetListText()
CWidgetListText::~CWidgetListText()
CWidgetListText::CWidgetListText(char const*, WidgetPosition const&, char const**, int, bool, bool, bool)
vtable for CWidgetListText
CWidgetMap::GetName()
CWidgetMap::IsTouched(CVector2D*)
CWidgetMap::~CWidgetMap()
vtable for CWidgetMap
CWidgetMap::~CWidgetMap()
CWidgetMap::~CWidgetMap()
CWidgetMap::CWidgetMap(char const*, WidgetPosition const&)
CWidgetMissionTimers::GetName()
CWidgetMissionTimers::~CWidgetMissionTimers()
vtable for CWidgetMissionTimers
CWidgetMissionTimers::~CWidgetMissionTimers()
CWidgetMissionTimers::~CWidgetMissionTimers()
CUserDisplay::OnscnTimer
CHudColours::GetRGBA(unsigned char)
CWidgetMissionTimers::Draw()
CWidgetMissionTimers::CWidgetMissionTimers(char const*, WidgetPosition const&)
CWidgetMissionTimers::Update()
CWidgetPlayerInfo::GetName()
CWidgetPlayerInfo::IsHeldDown()
CWidgetPlayerInfo::~CWidgetPlayerInfo()
vtable for CWidgetPlayerInfo
CWidgetPlayerInfo::~CWidgetPlayerInfo()
CWidgetPlayerInfo::~CWidgetPlayerInfo()
CWidgetPlayerInfo::CoordsAreInsideWidget(CVector2D const&, bool)
CWidgetPlayerInfo::CWidgetPlayerInfo(char const*, WidgetPosition const&)
CWidgetPlayerInfo::DrawWeaponIcon(CPed*, CRect, float)
CWeaponInfo::GetWeaponInfo(eWeaponType, signed char)
CSprite::RenderOneXLUSprite(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, unsigned char, unsigned char, unsigned char, float, float)
CHud::Sprites
CWidgetPlayerInfo::DrawHelpIcon(char const*, float, float, float, int)
CWidgetPlayerInfo::DrawAmmo(CPed*, CRect, float)
CDarkel::FrenzyOnGoing()
CFont::UsingEFIGSLanguage
CWidgetPlayerInfo::RenderHealthBar(int, float)
CHud::m_ItemToFlash
CWorld::Players
CWidgetPlayerInfo::RenderBreathBar(int, float)
CWidgetPlayerInfo::RenderArmorBar(int, float)
CWidgetPlayerInfo::DrawWanted()
FindPlayerWanted(int)
CWidgetPlayerInfo::Draw()
CPed::IsPedShootable()
CWorld::FindPlayerSlotWithPedPointer(void*)
CTheScripts::bDisplayHud
CPedIntelligence::GetTaskSwim() const
CWorld::PlayerInFocus
CClock::ms_nGameClockHours
CClock::ms_nGameClockMinutes
CWidgetPlayerInfo::PassesDisplayConditions()
CTimer::m_UserPause
CTimer::m_CodePause
gbCineyCamProcessedOnFrame
CTimer::m_FrameCounter
CWidgetPlayerInfo::Update()
CWidgetPlayerInfo::IsSwipedLeft()
CWidgetPlayerInfo::IsSwipedRight()
CWidgetPool::GetName()
CWidgetPool::Draw()
CWidgetPool::~CWidgetPool()
vtable for CWidgetPool
CWidgetPool::~CWidgetPool()
CWidgetPool::~CWidgetPool()
CWidgetPool::SetWidgetInfo2(int, int, int, int, char*, char*)
CWidgetPool::CWidgetPool(char const*, WidgetPosition const&)
CWidgetPool::Update()
CWidgetRaceResults::GetName()
CWidgetRaceResults::~CWidgetRaceResults()
vtable for CWidgetRaceResults
CWidgetRaceResults::~CWidgetRaceResults()
CWidgetRaceResults::~CWidgetRaceResults()
CWidgetRaceResults::SetWidgetInfo2(int, int, int, int, char*, char*)
CWidgetRaceResults::CWidgetRaceResults(char const*, WidgetPosition const&)
CWidgetRaceResults::RenderTitleText(CRect, float)
CWidgetRaceResults::Draw()
CWidgetRaceResults::Update()
CWidgetRacing::GetName()
CWidgetRacing::SetWidgetValue2(float, float)
CWidgetRacing::SetWidgetValue3(float, float, float)
CWidgetRacing::~CWidgetRacing()
vtable for CWidgetRacing
CWidgetRacing::~CWidgetRacing()
CWidgetRacing::~CWidgetRacing()
CWidgetRacing::CWidgetRacing(char const*, WidgetPosition const&)
CWidgetRacing::RenderRowText(char const*, CRect, char const*, float)
CWidgetRacing::Draw()
CWidgetRacing::Update()
CWidgetRadar::GetName()
CWidgetRadar::~CWidgetRadar()
vtable for CWidgetRadar
CWidgetRadar::~CWidgetRadar()
CWidgetRadar::~CWidgetRadar()
CWidgetRadar::IsHeldDown()
CWidgetRadar::CWidgetRadar(char const*, WidgetPosition const&)
CSprite2d::SetTexture(char*, char*)
CWidgetRadar::Update()
CWidgetRegion::GetName()
CWidgetRegion::IsRegion()
CWidgetRegion::~CWidgetRegion()
vtable for CWidgetRegion
CWidgetRegion::~CWidgetRegion()
CWidgetRegion::~CWidgetRegion()
CWidgetRegion::Draw()
CWidgetRegion::CWidgetRegion(char const*, WidgetPosition const&, int, HIDMapping)
CWidgetRegion::StretchX(float)
CWidgetRegion::StretchY(float)
CWidgetRegion::DrawFrame(float, CRect, float)
CWidgetRegion::Update()
CWidgetRegionArcadeStick::GetName()
CWidgetRegionArcadeStick::GetWidgetValue2(float*, float*)
CWidgetRegionArcadeStick::Update()
CWidgetRegionArcadeStick::~CWidgetRegionArcadeStick()
CWidgetRegionArcadeStick::~CWidgetRegionArcadeStick()
CWidgetRegionArcadeStick::~CWidgetRegionArcadeStick()
CWidgetRegionArcadeStick::SetWidgetValue(float)
CWidgetRegionArcadeStick::Draw()
CWidgetRegionArcadeStick::CWidgetRegionArcadeStick(char const*, WidgetPosition const&, int, HIDMapping)
vtable for CWidgetRegionArcadeStick
CWidgetRegionBasketBallJump::GetName()
CWidgetRegionBasketBallJump::IsTouched(CVector2D*)
CWidgetRegionBasketBallJump::Update()
CWidgetRegionBasketBallJump::OnInitialTouch()
CWidgetRegionBasketBallJump::~CWidgetRegionBasketBallJump()
CWidgetRegionBasketBallJump::~CWidgetRegionBasketBallJump()
CWidgetRegionBasketBallJump::~CWidgetRegionBasketBallJump()
CWidgetRegionBasketBallJump::CWidgetRegionBasketBallJump(char const*, WidgetPosition const&)
vtable for CWidgetRegionBasketBallJump
CWidgetRegionColorPicker::GetName()
CWidgetRegionColorPicker::~CWidgetRegionColorPicker()
CWidgetRegionColorPicker::~CWidgetRegionColorPicker()
CWidgetRegionColorPicker::~CWidgetRegionColorPicker()
CWidgetRegionColorPicker::GetWidgetValue()
CWidgetRegionColorPicker::CWidgetRegionColorPicker(char const*, WidgetPosition const&)
vtable for CWidgetRegionColorPicker
CWidgetRegionDriveHybrid::GetName()
CWidgetRegionDriveHybrid::Update()
CPhysical::GetSpeed(CVector)
CPad::IsFlyingRCVehicle()
CWidgetRegionDriveHybrid::~CWidgetRegionDriveHybrid()
vtable for CWidgetRegionDriveHybrid
CWidgetRegionDriveHybrid::~CWidgetRegionDriveHybrid()
CWidgetRegionDriveHybrid::~CWidgetRegionDriveHybrid()
CWidgetRegionDriveHybrid::Draw()
CVehicle::IsDriver(CPed const*) const
CWidgetRegionDriveHybrid::IsTouched(CVector2D*)
CWidgetRegionDriveHybrid::CWidgetRegionDriveHybrid(char const*, WidgetPosition const&)
CWidgetRegionFlick::GetName()
CWidgetRegionFlick::~CWidgetRegionFlick()
vtable for CWidgetRegionFlick
CWidgetRegionFlick::~CWidgetRegionFlick()
CWidgetRegionFlick::~CWidgetRegionFlick()
CWidgetRegionFlick::IsTouched(CVector2D*)
CWidgetRegionFlick::Draw()
CWidgetRegionFlick::Update()
CWidgetRegionFlick::CWidgetRegionFlick(char const*, WidgetPosition const&)
CWidgetRegionGang::GetName()
CWidgetRegionGang::Draw()
CSprite2d::DrawRectXLU(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
CWidgetRegionGang::~CWidgetRegionGang()
vtable for CWidgetRegionGang
CWidgetRegionGang::~CWidgetRegionGang()
CWidgetRegionGang::~CWidgetRegionGang()
CWidgetRegionGang::BuildRects()
CWidgetRegionGang::CWidgetRegionGang(char const*, WidgetPosition const&)
CWidgetRegionGang::Update()
CWidgetRegionLook::GetName()
CWidgetRegionLook::IsHeldDown()
CWidgetRegionLook::Update()
CCamera::Using1stPersonWeaponMode()
CWidgetRegionLook::GetWidgetValue2(float*, float*)
CWidgetRegionLook::IsTouched(CVector2D*)
CWidgetRegionLook::~CWidgetRegionLook()
CWidgetRegionLook::~CWidgetRegionLook()
CWidgetRegionLook::~CWidgetRegionLook()
CWidgetRegionLook::IsPinchZooming(CVector2D*)
CWidgetRegionLook::IsSwipedLeft()
CWidgetRegionLook::IsSwipedRight()
CWidgetRegionLook::DrawHelpIcon(char const*, float, float, float, int)
CWidgetRegionLook::OnReleasedTouch()
CPlayerPed::HandleTapToTarget(float, float, bool)
CWidgetRegionLook::OnInitialTouch()
CWidgetRegionLook::CWidgetRegionLook(char const*, WidgetPosition const&)
vtable for CWidgetRegionLook
CWidgetRegionMove::GetName()
CWidgetRegionMove::IsTouched(CVector2D*)
CWidgetRegionMove::~CWidgetRegionMove()
vtable for CWidgetRegionMove
CWidgetRegionMove::~CWidgetRegionMove()
CWidgetRegionMove::~CWidgetRegionMove()
CWidgetRegionMove::GetWidgetValue2(float*, float*)
CWidgetRegionMove::IsDoubleTapped()
CWidgetRegionMove::DrawHelpIcon(char const*, float, float, float, int)
CWidgetRegionMove::Draw()
CWidgetRegionMove::CWidgetRegionMove(char const*, WidgetPosition const&)
CWidgetRegionMove::ClampInternalTouchAnchor()
CWidgetRegionMove::Update()
CWidgetRegionMove::OnInitialTouch()
CWidgetRegionPoolBallInHand::GetName()
CWidgetRegionPoolBallInHand::IsTouched(CVector2D*)
CWidgetRegionPoolBallInHand::GetWidgetValue2(float*, float*)
CWidgetRegionPoolBallInHand::SetWidgetValue3(float, float, float)
CSprite::CalcScreenCoors(RwV3d const&, RwV3d*, float*, float*, bool, bool)
CWidgetRegionPoolBallInHand::~CWidgetRegionPoolBallInHand()
CWidgetRegionPoolBallInHand::~CWidgetRegionPoolBallInHand()
CWidgetRegionPoolBallInHand::~CWidgetRegionPoolBallInHand()
CWidgetRegionPoolBallInHand::CWidgetRegionPoolBallInHand(char const*, WidgetPosition const&)
vtable for CWidgetRegionPoolBallInHand
CWidgetRegionPoolEnglish::GetName()
CWidgetRegionPoolEnglish::IsTouched(CVector2D*)
CWidgetRegionPoolEnglish::GetWidgetValue2(float*, float*)
CWidgetRegionPoolEnglish::~CWidgetRegionPoolEnglish()
CWidgetRegionPoolEnglish::~CWidgetRegionPoolEnglish()
CWidgetRegionPoolEnglish::~CWidgetRegionPoolEnglish()
CWidgetRegionPoolEnglish::CWidgetRegionPoolEnglish(char const*, WidgetPosition const&)
vtable for CWidgetRegionPoolEnglish
CWidgetRegionResponse::GetName()
CWidgetRegionResponse::Draw()
CWidgetRegionResponse::~CWidgetRegionResponse()
CWidgetRegionResponse::~CWidgetRegionResponse()
CWidgetRegionResponse::~CWidgetRegionResponse()
CWidgetRegionResponse::Update()
CPed::GetHeadAndFootPositions(CVector&, CVector&, bool)
CWidgetRegionResponse::CWidgetRegionResponse(char const*, WidgetPosition const&)
vtable for CWidgetRegionResponse
CWidgetRegionRhythmSelect::GetName()
CWidgetRegionRhythmSelect::Update()
CAudioEngine::GetBeatInfo()
CWidgetRegionRhythmSelect::~CWidgetRegionRhythmSelect()
vtable for CWidgetRegionRhythmSelect
CWidgetRegionRhythmSelect::~CWidgetRegionRhythmSelect()
CWidgetRegionRhythmSelect::~CWidgetRegionRhythmSelect()
CWidgetRegionRhythmSelect::Draw()
CWidgetRegionRhythmSelect::CWidgetRegionRhythmSelect(char const*, WidgetPosition const&)
CWidgetRegionRhythmSelect::CWidgetRegionRhythmSelect(char const*, WidgetPosition const&)
CWidgetRegionSprint::GetName()
CWidgetRegionSprint::Update()
CPad::GetPedWalkLeftRight()
CPed::GetTransformedBonePosition(RwV3d&, unsigned int, bool)
CPad::GetPedWalkUpDown()
mod_Buoyancy
CWidgetRegionSprint::OnInitialTouch()
CWidgetRegionSprint::IsTouched(CVector2D*)
CWidgetRegionSprint::~CWidgetRegionSprint()
vtable for CWidgetRegionSprint
CWidgetRegionSprint::~CWidgetRegionSprint()
CWidgetRegionSprint::~CWidgetRegionSprint()
CWidgetRegionSprint::IsDoubleTapped()
CWidgetRegionSprint::Draw()
CWidgetRegionSprint::CWidgetRegionSprint(char const*, WidgetPosition const&)
CWidgetRegionSteer::GetName()
CWidgetRegionSteer::~CWidgetRegionSteer()
vtable for CWidgetRegionSteer
CWidgetRegionSteer::~CWidgetRegionSteer()
CWidgetRegionSteer::~CWidgetRegionSteer()
CWidgetRegionSteer::IsTouched(CVector2D*)
CWidgetRegionSteer::Draw()
CWidgetRegionSteer::CWidgetRegionSteer(char const*, WidgetPosition const&)
CWidgetRegionSteer::ClampInternalTouchAnchor()
CWidgetRegionSteer::Update()
CWidgetRegionSteer::OnInitialTouch()
CWidgetRegionHydraulics::GetName()
CWidgetRegionHydraulics::~CWidgetRegionHydraulics()
vtable for CWidgetRegionHydraulics
CWidgetRegionHydraulics::~CWidgetRegionHydraulics()
CWidgetRegionHydraulics::~CWidgetRegionHydraulics()
CWidgetRegionHydraulics::Draw()
CWidgetRegionHydraulics::ResetHydraulicRegion()
CWidgetRegionHydraulics::CWidgetRegionHydraulics(char const*, WidgetPosition const&)
CWidgetRegionHydraulics::CWidgetRegionHydraulics(char const*, WidgetPosition const&)
CWidgetRegionHydraulics::Update()
CWidgetRegionSteeringSelection::GetName()
CWidgetRegionSteeringSelection::~CWidgetRegionSteeringSelection()
vtable for CWidgetRegionSteeringSelection
CWidgetRegionSteeringSelection::~CWidgetRegionSteeringSelection()
CWidgetRegionSteeringSelection::IsReleased(CVector2D*)
CWidgetRegionSteeringSelection::OnInitialTouch()
CWidgetRegionSteeringSelection::~CWidgetRegionSteeringSelection()
CWidgetRegionSteeringSelection::BuildRects()
CWidgetRegionSteeringSelection::CWidgetRegionSteeringSelection(char const*, WidgetPosition const&)
CWidgetRegionSteeringSelection::Update()
CWidgetRegionSteeringSelection::DrawButtons()
CWidgetRegionSteeringSelection::Draw()
CWidgetRegionSwipeRadio::GetName()
CWidgetRegionSwipeRadio::~CWidgetRegionSwipeRadio()
CWidgetRegionSwipeRadio::~CWidgetRegionSwipeRadio()
CWidgetRegionSwipeRadio::~CWidgetRegionSwipeRadio()
CWidgetRegionSwipeRadio::IsSwipedLeft()
CWidgetRegionSwipeRadio::IsSwipedRight()
CWidgetRegionSwipeRadio::DrawHelpIcon(char const*, float, float, float, int)
CWidgetRegionSwipeRadio::CWidgetRegionSwipeRadio(char const*, WidgetPosition const&)
vtable for CWidgetRegionSwipeRadio
CWidgetRegionTouchLayoutSelection::GetName()
CWidgetRegionTouchLayoutSelection::~CWidgetRegionTouchLayoutSelection()
vtable for CWidgetRegionTouchLayoutSelection
CWidgetRegionTouchLayoutSelection::~CWidgetRegionTouchLayoutSelection()
CWidgetRegionTouchLayoutSelection::IsReleased(CVector2D*)
CWidgetRegionTouchLayoutSelection::OnInitialTouch()
CWidgetRegionTouchLayoutSelection::~CWidgetRegionTouchLayoutSelection()
CWidgetRegionTouchLayoutSelection::BuildRects()
CWidgetRegionTouchLayoutSelection::CWidgetRegionTouchLayoutSelection(char const*, WidgetPosition const&)
CWidgetRegionTouchLayoutSelection::Update()
CWidgetRegionTouchLayoutSelection::DrawClassicButtons()
CWidgetRegionTouchLayoutSelection::DrawAdaptedButtons()
CWidgetRegionTouchLayoutSelection::Draw()
CWidgetRouletteSpin::GetName()
CWidgetRouletteSpin::SetWidgetValue2(float, float)
CWidgetRouletteSpin::~CWidgetRouletteSpin()
vtable for CWidgetRouletteSpin
CWidgetRouletteSpin::~CWidgetRouletteSpin()
CWidgetRouletteSpin::~CWidgetRouletteSpin()
CWidgetRouletteSpin::Draw()
CWidgetRouletteSpin::CWidgetRouletteSpin()
CWidgetRouletteSpin::Update()
CWidgetSaveNotification::GetName()
CWidgetSaveNotification::Draw()
CWidgetSaveNotification::~CWidgetSaveNotification()
vtable for CWidgetSaveNotification
CWidgetSaveNotification::~CWidgetSaveNotification()
CWidgetSaveNotification::~CWidgetSaveNotification()
CWidgetSaveNotification::CWidgetSaveNotification(char const*, WidgetPosition const&)
CWidgetSaveNotification::EndSave()
CWidgetSaveNotification::Update()
CWidgetSlider::GetName()
CWidgetSlider::SetWidgetValue(float)
CWidgetSlider::SetSliderRange(float, float)
CWidgetSlider::~CWidgetSlider()
vtable for CWidgetSlider
CWidgetSlider::~CWidgetSlider()
CWidgetSlider::~CWidgetSlider()
CWidgetSlider::GetNotchedValue()
CWidgetSlider::GetTweenedValue()
CWidgetSlider::Draw()
CWidgetSlider::GetWidgetValue()
CWidgetSlider::SetupNotches(int, float, float)
CWidgetSlider::CWidgetSlider(char const*, WidgetPosition const&, unsigned int, unsigned int, unsigned int, CTouchInterface::WidgetIDs, CTouchInterface::WidgetIDs)
CWidgetSlider::CWidgetSlider(char const*, WidgetPosition const&, unsigned int, unsigned int, unsigned int, CTouchInterface::WidgetIDs, CTouchInterface::WidgetIDs)
CWidgetSlider::Update()
CWidgetTapMeter::GetName()
CWidgetTapMeter::SetWidgetValue(float)
CWidgetTapMeter::Draw()
CWidgetTapMeter::~CWidgetTapMeter()
vtable for CWidgetTapMeter
CWidgetTapMeter::~CWidgetTapMeter()
CWidgetTapMeter::~CWidgetTapMeter()
CWidgetTapMeter::CWidgetTapMeter(char const*, WidgetPosition const&)
CWidgetTapMeter::RespondToTap()
CWidgetTapMeter::IsReleased(CVector2D*)
CWidgetTapMeter::Update()
CWidgetThumbCircle::GetName()
CWidgetThumbCircle::GetWidgetValue()
CWidgetThumbCircle::SetWidgetValue(float)
CWidgetThumbCircle::~CWidgetThumbCircle()
vtable for CWidgetThumbCircle
CWidgetThumbCircle::~CWidgetThumbCircle()
CWidgetThumbCircle::~CWidgetThumbCircle()
CWidgetThumbCircle::Draw()
CWidgetThumbCircle::CWidgetThumbCircle(char const*, WidgetPosition const&)
CWidgetThumbCircle::Update()
CWidgetThumbCircle::OnInitialTouch()
CWidgetVitalStats::GetName()
CWidgetVitalStats::~CWidgetVitalStats()
vtable for CWidgetVitalStats
CWidgetVitalStats::~CWidgetVitalStats()
CWidgetVitalStats::~CWidgetVitalStats()
CWidgetVitalStats::Draw()
CClock::CurrentDay
CWeaponInfo::GetSkillStatIndex(eWeaponType)
CStats::StatReactionValue
CWidgetVitalStats::CWidgetVitalStats(char const*, WidgetPosition const&)
CWidgetVitalStats::Update()
CWidgetWager::GetName()
CWidgetWager::SetWidgetValue(float)
CWidgetWager::~CWidgetWager()
vtable for CWidgetWager
CWidgetWager::~CWidgetWager()
CWidgetWager::~CWidgetWager()
CWidgetWager::SetWidgetInfo2(int, int, int, int, char*, char*)
CWidgetWager::CWidgetWager(char const*, WidgetPosition const&)
CWidgetWager::RenderTitleText(CRect, float)
CWidgetWager::RenderRowText(unsigned short*, unsigned short*, CRect, int, float)
CWidgetWager::Draw()
CWidgetWager::Update()
CdStreamInitThread()
CdStreamThread(void*)
CdStreamInit(int)
gCdImageNames
GetGTA3ImgSize()
CdStreamShutdown()
CdStreamGetStatus(int)
CdStreamGetLastPosn()
CdStreamSync(int)
AddToQueue(Queue*, int)
CdStreamRead(int, void*, unsigned int, unsigned int)
GetFirstInQueue(Queue*)
RemoveFirstInQueue(Queue*)
CdStreamRemoveImages()
CdStreamSuspend()
CdStreamResume()
CdStreamOpen(char const*, bool)
CdStreamClose(int)
CCarFXRenderer::MaterialRemapDirtCB(RpMaterial*, void*)
CCarFXRenderer::ms_aDirtTextures
CCarFXRenderer::Initialise()
CCustomCarEnvMapPipeline::CreatePipe()
CCarFXRenderer::Shutdown()
CCustomCarEnvMapPipeline::DestroyPipe()
CCarFXRenderer::RegisterPlugins()
CCustomCarEnvMapPipeline::RegisterPlugin()
CCarFXRenderer::PreRenderUpdate()
CCustomCarEnvMapPipeline::PreRenderUpdate()
CCarFXRenderer::CustomCarPipeAtomicSetup(RpAtomic*)
CCustomCarEnvMapPipeline::CustomPipeAtomicSetup(RpAtomic*)
CCarFXRenderer::CustomCarPipeClumpSetup(RpClump*)
CCarFXRenderer::SetCustomFXAtomicRenderPipelinesVMICB(RpAtomic*, void*)
CCarFXRenderer::IsCCPCPipelineAttached(RpAtomic*)
GetPipelineID(RpAtomic*)
CCarFXRenderer::SetFxEnvMapLightMult(float)
CCustomCarEnvMapPipeline::m_EnvMapLightingMult
CCarFXRenderer::GetFxEnvMapLightMult()
CCarFXRenderer::InitialiseDirtTexture()
CTxdStore::FindTxdSlot(char const*)
CTxdStore::PushCurrentTxd()
CTxdStore::SetCurrentTxd(int, char const*)
CClothesBuilder::CopyTexture(RwTexture*)
CTxdStore::PopCurrentTxd()
CCarFXRenderer::AtomicRemapDirtCB(RpAtomic*, void*)
CCarFXRenderer::RemapDirt(CVehicleModelInfo*, unsigned int)
CCustomBuildingRenderer::CCustomBuildingRenderer()
CCustomBuildingRenderer::CCustomBuildingRenderer()
CCustomBuildingRenderer::~CCustomBuildingRenderer()
CCustomBuildingRenderer::~CCustomBuildingRenderer()
CCustomBuildingRenderer::Initialise()
CCustomBuildingPipeline::CreatePipe()
CCustomBuildingDNPipeline::CreatePipe()
CCustomBuildingRenderer::Shutdown()
CCustomBuildingPipeline::DestroyPipe()
CCustomBuildingDNPipeline::DestroyPipe()
CCustomBuildingRenderer::PluginAttach()
CCustomBuildingDNPipeline::ExtraVertColourPluginAttach()
CCustomBuildingRenderer::AtomicSetup(RpAtomic*)
CCustomBuildingDNPipeline::GetExtraVertColourPtr(RpGeometry*)
CCustomBuildingPipeline::CustomPipeAtomicSetup(RpAtomic*)
CCustomBuildingDNPipeline::CustomPipeAtomicSetup(RpAtomic*)
CCustomBuildingRenderer::IsCBPCPipelineAttached(RpAtomic*)
CCustomBuildingRenderer::UpdateDayNightBalanceParam()
CClock::ms_nGameClockSeconds
CCustomBuildingDNPipeline::m_fDNBalanceParam
CCustomBuildingRenderer::Update()
CCustomBuildingDNPipeline::pluginExtraVertColourStreamGetSizeCB(void const*, int, int)
CCustomBuildingDNPipeline::ms_extraVertColourPluginOffset
CCustomBuildingDNPipeline::CustomPipeInstanceCB(void*, RxOpenGLMeshInstanceData*, int, int)
CCustomBuildingDNPipeline::pluginExtraVertColourConstructorCB(void*, int, int)
CCustomBuildingDNPipeline::pluginExtraVertColourDestructorCB(void*, int, int)
CCustomBuildingDNPipeline::pluginExtraVertColourStreamWriteCB(RwStream*, int, void const*, int, int)
CCustomBuildingDNPipeline::pluginExtraVertColourStreamReadCB(RwStream*, int, void*, int, int)
CCustomBuildingDNPipeline::CCustomBuildingDNPipeline()
CCustomBuildingDNPipeline::CCustomBuildingDNPipeline()
CCustomBuildingDNPipeline::~CCustomBuildingDNPipeline()
CCustomBuildingDNPipeline::~CCustomBuildingDNPipeline()
CCustomBuildingDNPipeline::ObjPipeline
SetPipelineID(RpAtomic*, unsigned int)
CCustomBuildingDNPipeline::CustomPipeMaterialSetup(RpMaterial*, void*)
CCustomBuildingDNPipeline::UsesThisPipeline(RpAtomic*)
CCustomBuildingDNPipeline::CreateCustomObjPipe()
CCustomBuildingDNPipeline::CustomPipeRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
SwapColors(RpAtomic*)
CCustomBuildingDNPipeline::SetFxEnvTexture(RpMaterial*, RwTexture*)
CCustomCarEnvMapPipeline::DuplicateCustomEnvMapPipeMaterialData(CustomEnvMapPipeMaterialData**)
CCustomCarEnvMapPipeline::ms_envMapPluginOffset
CCustomBuildingDNPipeline::GetFxEnvTexture(RpMaterial*)
CCustomBuildingDNPipeline::SetFxEnvScale(RpMaterial*, float, float)
CCustomBuildingDNPipeline::GetFxEnvScaleX(RpMaterial*)
CCustomBuildingDNPipeline::GetFxEnvScaleY(RpMaterial*)
CCustomBuildingDNPipeline::SetFxEnvTransScl(RpMaterial*, float, float)
CCustomBuildingDNPipeline::GetFxEnvTransSclX(RpMaterial*)
CCustomBuildingDNPipeline::GetFxEnvTransSclY(RpMaterial*)
CCustomBuildingDNPipeline::SetFxEnvShininess(RpMaterial*, float)
CCustomBuildingDNPipeline::GetFxEnvShininess(RpMaterial*)
SetNormalMatrix(float, float, RwV2d)
SetEnvMapTexture(RwTexture*, float, float, float, RwV2d)
SetReflMap(float)
CMirrors::reflBuffer
ResetEnvMap()
CCustomBuildingDNPipeline::m_bDeviceSupportsVS11
CCustomBuildingDNPipeline::m_bCameraChange
CCustomBuildingDNPipeline::m_AtmDNWorkingIndex
CCustomBuildingPipeline::CustomPipeRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
CCustomBuildingPipeline::CCustomBuildingPipeline()
CCustomBuildingPipeline::CCustomBuildingPipeline()
CCustomBuildingPipeline::~CCustomBuildingPipeline()
CCustomBuildingPipeline::~CCustomBuildingPipeline()
CCustomBuildingPipeline::ObjPipeline
CCustomBuildingPipeline::CustomPipeMaterialSetup(RpMaterial*, void*)
CCustomBuildingPipeline::CreateCustomObjPipe()
CCustomBuildingPipeline::SetFxEnvTexture(RpMaterial*, RwTexture*)
CCustomBuildingPipeline::GetFxEnvTexture(RpMaterial*)
CCustomBuildingPipeline::SetFxEnvScale(RpMaterial*, float, float)
CCustomBuildingPipeline::GetFxEnvScaleX(RpMaterial*)
CCustomBuildingPipeline::GetFxEnvScaleY(RpMaterial*)
CCustomBuildingPipeline::SetFxEnvTransScl(RpMaterial*, float, float)
CCustomBuildingPipeline::GetFxEnvTransSclX(RpMaterial*)
CCustomBuildingPipeline::GetFxEnvTransSclY(RpMaterial*)
CCustomBuildingPipeline::SetFxEnvShininess(RpMaterial*, float)
CCustomBuildingPipeline::GetFxEnvShininess(RpMaterial*)
CCustomCarEnvMapPipeline::pluginEnvMatConstructorCB(void*, int, int)
CCustomCarEnvMapPipeline::fakeEnvMapPipeMatData
CCustomCarEnvMapPipeline::pluginEnvMatDestructorCB(void*, int, int)
CCustomCarEnvMapPipeline::m_gEnvMapPipeMatDataPool
CCustomCarEnvMapPipeline::pluginEnvMatStreamGetSizeCB(void const*, int, int)
CCustomCarEnvMapPipeline::pluginEnvAtmConstructorCB(void*, int, int)
CCustomCarEnvMapPipeline::pluginEnvAtmDestructorCB(void*, int, int)
CCustomCarEnvMapPipeline::m_gEnvMapPipeAtmDataPool
CCustomCarEnvMapPipeline::pluginSpecMatConstructorCB(void*, int, int)
CCustomCarEnvMapPipeline::ms_specularMapPluginOffset
CCustomCarEnvMapPipeline::pluginSpecMatStreamGetSizeCB(void const*, int, int)
CCustomCarEnvMapPipeline::CustomPipeInstanceCB(void*, RxOpenGLMeshInstanceData*, int, int)
CCustomCarEnvMapPipeline::CustomPipeRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
CVisibilityPlugins::GetAtomicId(RpAtomic*)
pDirect
g_realTimeShadowMan
carLodLerp
CMirrors::TypeOfMirror
CCustomCarEnvMapPipeline::pluginSpecMatDestructorCB(void*, int, int)
CCustomCarEnvMapPipeline::m_gSpecMapPipeMatDataPool
CCustomCarEnvMapPipeline::pluginSpecMatStreamWriteCB(RwStream*, int, void const*, int, int)
CCustomCarEnvMapPipeline::CCustomCarEnvMapPipeline()
CCustomCarEnvMapPipeline::CCustomCarEnvMapPipeline()
CCustomCarEnvMapPipeline::~CCustomCarEnvMapPipeline()
CCustomCarEnvMapPipeline::~CCustomCarEnvMapPipeline()
CCustomCarEnvMapPipeline::CustomPipeMaterialSetup(RpMaterial*, void*)
CCustomCarEnvMapPipeline::ObjPipeline
CCustomCarEnvMapPipeline::CreateCustomOpenGLObjPipe()
CCustomCarEnvMapPipeline::GetFxEnvTexture(RpMaterial*)
CCustomCarEnvMapPipeline::GetFxEnvScaleX(RpMaterial*)
CCustomCarEnvMapPipeline::GetFxEnvScaleY(RpMaterial*)
CCustomCarEnvMapPipeline::GetFxEnvTransSclX(RpMaterial*)
CCustomCarEnvMapPipeline::GetFxEnvTransSclY(RpMaterial*)
CCustomCarEnvMapPipeline::GetFxEnvShininess(RpMaterial*)
CCustomCarEnvMapPipeline::SetFxSpecTexture(RpMaterial*, RwTexture*)
CCustomCarEnvMapPipeline::GetFxSpecTexture(RpMaterial*)
CCustomCarEnvMapPipeline::SetFxSpecSpecularity(RpMaterial*, float)
CCustomCarEnvMapPipeline::GetFxSpecSpecularity(RpMaterial*)
CCustomCarEnvMapPipeline::SetCustomEnvMapPipeMaterialDataDefaults(CustomEnvMapPipeMaterialData*)
CCustomCarEnvMapPipeline::pluginEnvMatCopyConstructorCB(void*, void const*, int, int)
CCustomCarEnvMapPipeline::pluginEnvMatStreamReadCB(RwStream*, int, void*, int, int)
CCustomCarEnvMapPipeline::pluginEnvMatStreamWriteCB(RwStream*, int, void const*, int, int)
CCustomCarEnvMapPipeline::pluginEnvAtmCopyConstructorCB(void*, void const*, int, int)
CCustomCarEnvMapPipeline::ms_envMapAtmPluginOffset
CCustomCarEnvMapPipeline::pluginSpecMatCopyConstructorCB(void*, void const*, int, int)
CCustomCarEnvMapPipeline::pluginSpecMatStreamReadCB(RwStream*, int, void*, int, int)
CCustomCarEnvMapPipeline::SetCustomEnvMapPipeAtomicDataDefaults(CustomEnvMapPipeAtomicData*)
CPool<CustomEnvMapPipeMaterialData, CustomEnvMapPipeMaterialData>::New()
CCustomCarEnvMapPipeline::SetFxEnvTexture(RpMaterial*, RwTexture*)
CCustomCarEnvMapPipeline::SetFxEnvScale(RpMaterial*, float, float)
CCustomCarEnvMapPipeline::SetFxEnvTransScl(RpMaterial*, float, float)
CCustomCarEnvMapPipeline::SetFxEnvShininess(RpMaterial*, float)
CPool<CustomEnvMapPipeAtomicData, CustomEnvMapPipeAtomicData>::New()
CCustomCarEnvMapPipeline::AllocEnvMapPipeAtomicData(RpAtomic*)
CPool<CustomSpecMapPipeMaterialData, CustomSpecMapPipeMaterialData>::New()
CPPTriPlantBuffer::~CPPTriPlantBuffer()
CPPTriPlantBuffer::~CPPTriPlantBuffer()
CGrassRenderer::CGrassRenderer()
CGrassRenderer::CGrassRenderer()
CGrassRenderer::~CGrassRenderer()
CGrassRenderer::~CGrassRenderer()
CGrassRenderer::Shutdown()
CGrassRenderer::SetCurrentScanCode(unsigned short)
CGrassRenderer::SetGlobalCameraPos(CVector const&)
CGrassRenderer::m_vecCameraPos
CGrassRenderer::SetCloseFarAlphaDist(float, float)
CGrassRenderer::m_closeDist
CGrassRenderer::m_farDist
CGrassRenderer::SetGlobalWindBending(float)
CGrassRenderer::m_windBending
CGrassRenderer::DrawTriPlants(PPTriPlant*, int, RpAtomic**, RwMatrixTag*)
srand48
CPPTriPlantBuffer::CPPTriPlantBuffer()
CPPTriPlantBuffer::CPPTriPlantBuffer()
CPPTriPlantBuffer::Flush()
CGrassRenderer::FlushTriPlantBuffer()
CPPTriPlantBuffer::GetPPTriPlantPtr(int)
CPPTriPlantBuffer::ChangeCurrentPlantModelsSet(int)
CPPTriPlantBuffer::IncreaseBufferIndex(int, int)
CGrassRenderer::AddTriPlant(PPTriPlant*, unsigned int)
CPPTriPlantBuffer::SetPlantModelsTab(unsigned int, RpAtomic**)
CGrassRenderer::SetPlantModelsTab(unsigned int, RpAtomic**)
CPPTriPlantBuffer::GetPlantModelsTab(unsigned int)
CGrassRenderer::GetPlantModelsTab(unsigned int)
CEntity::GetColModel()
operator*(CMatrix const&, CVector const&)
TransformPoint(RwV3d&, CSimpleTransform const&, RwV3d const&)
CPlantMgr::CPlantMgr()
CPlantMgr::CPlantMgr()
CPlantMgr::~CPlantMgr()
CPlantMgr::~CPlantMgr()
CPlantMgr::UpdateAmbientColor()
CTimeCycle::GetAmbientRed()
CTimeCycle::GetAmbientGreen()
CTimeCycle::GetAmbientBlue()
CPlantMgr::m_AmbientColor
CPlantMgr::CalculateWindBending()
CWeather::Wind
CPlantMgr::Render()
CPlantMgr::_ColEntityCache_FindInCache(CEntity*)
CPlantMgr::m_CloseColEntListHead
CPlantMgr::DbgRenderLocTris()
CPlantMgr::DbgRenderCachedEntities(unsigned int*)
CPlantMgr::DbgCountLocTrisAndPlants(unsigned int, unsigned int*, unsigned int*)
CPlantMgr::DbgCountCachedEntities(unsigned int*)
CPlantMgr::MoveLocTriToList(CPlantLocTri**, CPlantLocTri**, CPlantLocTri*)
CPlantMgr::MoveColEntToList(CPlantColEntEntry**, CPlantColEntEntry**, CPlantColEntEntry*)
CPlantMgr::SetPlantFriendlyFlagInAtomicMI(CAtomicModelInfo*)
SurfaceInfos_c::CreatesObjects(unsigned int)
SurfaceInfos_c::CreatesPlants(unsigned int)
g_surfaceInfos
CPlantLocTri::Add(RwV3d const&, RwV3d const&, RwV3d const&, unsigned char, unsigned char, unsigned char, unsigned char)
CPlantSurfPropMgr::GetSurfProperties(unsigned short)
CrossProduct(CVector const&, CVector const&)
CPlantMgr::m_CloseLocTriListHead
CPlantMgr::m_UnusedLocTriListHead
CPlantLocTri::Release()
ProcObjectMan_c::ProcessTriangleRemoved(CPlantLocTri*)
g_procObjMan
CPlantMgr::_ProcessEntryCollisionDataSections_RemoveLocTris(CPlantColEntEntry*, CVector const&, int, int, int)
ProcObjectMan_c::ProcessTriangleAdded(CPlantLocTri*)
CPlantMgr::_ProcessEntryCollisionDataSections_AddLocTris(CPlantColEntEntry*, CVector const&, int, int, int)
CCollisionData::GetTrianglePoint(CVector&, int) const
TransformPoints(RwV3d*, int, CMatrix const&, RwV3d const*)
CPlaceable::AllocateMatrix()
CSimpleTransform::UpdateMatrix(CMatrix*) const
CPlantMgr::_ProcessEntryCollisionDataSections(CPlantColEntEntry*, CVector const&, int)
CBox::Set(CVector const&, CVector const&)
CBox::Recalc()
CSphere::Set(float, CVector const&)
CCollision::TestSphereBox(CSphere const&, CBox const&)
CPlantMgr::_UpdateLocTris(CVector const&, int)
CPlantColEntEntry::AddEntry(CEntity*)
CEntity::RegisterReference(CEntity**)
CPlantMgr::m_UnusedColEntListHead
CPlantMgr::_ColEntityCache_Add(CEntity*, unsigned char)
CPlantColEntEntry::ReleaseEntry()
CEntity::CleanUpOldReference(CEntity**)
CPlantMgr::Shutdown()
CTxdStore::RemoveTxdSlot(int)
CPlantMgr::PC_PlantModelsTab0
CPlantMgr::PC_PlantModelsTab3
CPlantMgr::PC_PlantModelsTab2
CPlantMgr::PC_PlantModelsTab1
CPlantMgr::PC_PlantTextureTab0
CPlantMgr::PC_PlantTextureTab3
CPlantMgr::PC_PlantTextureTab2
CPlantMgr::PC_PlantTextureTab1
CPlantMgr::_ColEntityCache_Update(CVector const&, unsigned char)
CWorld::ClearScanCodes()
CWorld::ms_nCurrentScanCode
CWorld::ms_aSectors
CPlantMgr::PreUpdateOnceForNewCameraPos(CVector const&)
CPlantMgr::m_scanCode
CPlantMgr::Update(CVector const&)
CPlantMgr::_ColEntityCache_Remove(CEntity*)
CPlantMgr::PC_PlantModelSlotTab
CPlantMgr::PC_PlantSlotTextureTab
CPlantMgr::m_ColEntCacheTab
CPlantMgr::m_LocTrisTab
CPlantSurfPropMgr::AllocSurfProperties(unsigned short, unsigned char)
CPlantSurfPropMgr::m_countSurfPropsAllocated
CPlantSurfPropMgr::m_SurfPropTab
CPlantSurfPropMgr::m_SurfPropPtrTab
CPlantSurfPropMgr::LoadPlantsDat(char const*)
CPlantSurfPropMgr::Initialise()
CPlantMgr::ReloadConfig()
CPlantMgr::Initialise()
CGrassRenderer::Initialise()
CMBlur::CMBlur()
CMBlur::pFrontBuffer
CMBlur::CMBlur()
CMBlur::CreateImmediateModeData(RwCamera*, RwRect*)
CMBlur::CreateImmediateModeData(RwCamera*, RwRect*, RwOpenGLVertex*, RwRGBA, float, float, float, float, float, int)
CMBlur::OverlayRender(RwCamera*, RwRaster*, RwRGBA, int, int)
CMBlur::OverlayRenderFx(RwCamera*, RwRaster*)
CMBlur::MotionBlurRender(RwCamera*, unsigned int, unsigned int, unsigned int, unsigned int, int, unsigned int)
CMBlur::MotionBlurOpen(RwCamera*)
CMBlur::MotionBlurClose()
CMBlur::~CMBlur()
CMBlur::~CMBlur()
CMBlur::SetDrunkBlur(float)
CMBlur::Drunkness
CMBlur::ClearDrunkBlur()
CTimer::ms_fTimeScale
CMBlur::pBufVertCount
CMBlur::ms_bJustInitialised
CMBlur::BlurOn
CStreamingInfo::Init()
CStreamingInfo::AddToList(CStreamingInfo*)
CStreamingInfo::ms_pArrayBase
CStreamingInfo::RemoveFromList()
CStreamingInfo::GetNext()
CStreamingInfo::GetPrev()
CStreamingInfo::InList()
CStreamingInfo::GetCdPosn()
CStreaming::ms_files
CStreamingInfo::GetCdSize()
CStreamingInfo::GetCdPosnAndSize(unsigned int&, unsigned int&)
CStreamingInfo::SetCdPosnAndSize(unsigned int, unsigned int)
CStreaming::GetModelCDName(int)
CStreaming::IsInitialised()
CStreaming::ms_bIsInitialised
CStreaming::AddImageToList(char const*, bool)
CStreaming::InitImageList()
CStreaming::Shutdown()
CMemoryMgr::FreeAlign(void*)
CDirectory::~CDirectory()
CStreaming::ms_pStreamingBuffer
CStreaming::ms_pExtraObjectsDir
CStreaming::ms_streamingBufferSize
CStreaming::UpdateMemoryUsed()
CStreaming::IsVeryBusy()
CRenderer::m_loadingPriority
CStreaming::ms_numModelsRequested
CStreaming::InstanceLoadedModelsInSectorList(CPtrList&)
CStreaming::InstanceLoadedModels(CVector const&)
CWorld::ms_aRepeatSectors
CStreaming::IsObjectInCdImage(int)
CStreaming::ms_pStartRequestedList
CStreaming::ms_numPriorityRequests
CStreaming::ms_pStartLoadedList
CStreaming::ProcessEntitiesInSectorList(CPtrList&, float, float, float, float, float, float, float, unsigned int)
CClock::GetIsTimeInRange(unsigned char, unsigned char)
CStreaming::AddLodsToRequestList(CVector const&, unsigned int)
CRenderer::ms_fFarClipPlane
CWorld::ms_aLodPtrLists
CStreaming::ProcessEntitiesInSectorList(CPtrList&, unsigned int)
CStreaming::AddModelsToRequestList(CVector const&, unsigned int)
CStreaming::RequestVehicleUpgrade(int, int)
CVehicleModelInfo::CLinkedUpgradeList::FindOtherUpgrade(short) const
CVehicleModelInfo::ms_linkedUpgrades
CStreaming::HasVehicleUpgradeLoaded(int)
CStreaming::GetNextFileOnCd(int, bool)
CStreaming::ms_pEndRequestedList
CTxdStore::ms_pTxdPool
CStreaming::GetCdImageOffset(int)
CStreaming::ms_lastImageRead
CStreaming::ms_imageOffsets
CStreaming::ms_imageSize
CFileMgr::ms_dualLayer
CFileMgr::ms_layerStart
CStreaming::ForceLayerToRead(int)
CStreaming::SetLoadVehiclesInLoadScene(bool)
CStreaming::ClearFlagForAll(unsigned int)
CStreaming::DeleteFarAwayRwObjects(CVector const&)
CStreaming::DeleteRwObjectsInSectorList(CPtrList&, int, int)
CEntity::LivesInThisNonOverlapSector(int, int)
CStreaming::DeleteAllRwObjects()
CStreaming::DeleteRwObjectsAfterDeath(CVector const&)
CStreaming::RequestBigBuildings(CVector const&)
CRenderer::ShouldModelBeStreamed(CEntity*, CVector const&, float)
CStreaming::RemoveBuildingsNotInArea(int)
CStreaming::RequestAllModels()
CStreaming::RemoveUnusedModelsInLoadedList()
CStreaming::AddEntity(CEntity*)
CStreaming::ms_rwObjectInstances
CStreaming::StartRenderEntities()
CStreaming::RenderEntity(CLink<CEntity*>*)
CStreaming::RemoveEntity(CLink<CEntity*>*)
CStreaming::AreAnimsUsedByRequestedModels(int)
CStreaming::ms_channel
CStreaming::RemoveModelsNotVisibleFromCullzone()
CStreaming::RemoveModelsNotVisibleFromCullzoneInSectorList(CPtrList&)
CStreaming::ImGonnaUseStreamingMemory()
CStreaming::IHaveUsedStreamingMemory()
CStreaming::SetModelTxdIsDeletable(int)
CStreaming::LoadInitialWeapons()
CStreaming::GetDefaultCopModel()
CTheZones::m_CurrLevel
CStreaming::GetDefaultCopCarModel(unsigned int)
CStreaming::DisableCopBikes(bool)
CStreaming::GetDefaultMedicModel()
CStreaming::GetDefaultAmbulanceModel()
CStreaming::GetDefaultFiremanModel()
CStreaming::GetDefaultCabDriverModel()
CStreaming::GetDefaultFireEngineModel()
CStreaming::IsCarModelNeededInCurrentZone(int)
CPopCycle::m_pCurrZoneInfo
CCheat::m_aCheatsActive
CPopulation::m_nNumCarsInGroup
CPopulation::m_CarGroups
CPopCycle::m_nCurrentTimeIndex
CPopCycle::m_nCurrentTimeOfWeek
CPopCycle::m_nPercTypeGroup
CStreaming::ReclassifyLoadedCars()
CLoadedCarGroup::Clear()
CLoadedCarGroup::AddMember(int)
CLoadedCarGroup::CountMembers()
CLoadedCarGroup::GetMember(int)
CPopulation::m_AppropriateLoadedCars
CPopulation::m_InAppropriateLoadedCars
CStreaming::HasSpecialCharLoaded(int)
CStreaming::LoadInitialVehicles()
CStreaming::LoadZoneVehicle(CVector const&)
CTheZones::GetZoneInfo(CVector const*, CZone**)
CPopCycle::PickARandomGroupOfOtherPeds()
CCarCtrl::ChooseCarModelToLoad(int)
CStreaming::StreamOneNewCar()
CPopulation::LoadSpecificDriverModelsForCar(int)
CStreaming::m_bBoatsNeeded
CPopulation::m_LoadedBoats
CStreaming::PlayerIsFlyingFast()
CStreaming::WeAreTryingToPhaseVehicleOut(int)
CStreaming::FindMIPedSlotForInterior(int)
CStreaming::ms_pedsLoaded
CStreaming::AddToLoadedVehiclesList(int)
CPopulation::m_LoadedGangCars
CStreaming::ms_vehiclesLoaded
CStreaming::CarIsCandateForRemoval(int)
CStreaming::RemoveCarModel(int)
CLoadedCarGroup::RemoveMember(int)
CPopulation::RemoveSpecificDriverModelsForCar(int)
RpClumpGtaCancelStream()
CTxdStore::RemoveTxd(int)
CColStore::RemoveCol(int)
CAnimManager::RemoveAnimBlock(int)
CPathFind::UnLoadPathFindData(int)
CStreamedScripts::RemoveStreamedScriptFromMemory(int)
CStreaming::ms_memoryUsed
CStreaming::ms_numPedsLoaded
ThePaths
CTheScripts::StreamedScripts
CStreaming::PurgeRequestList()
CStreaming::ConvertBufferToObject(char*, int, int)
CAnimManager::LoadAnimFile(RwStream*, bool, char const (*) [32])
CAnimManager::CreateAnimAssocGroups()
CAnimManager::AddAnimBlockRef(int)
CFileLoader::LoadClumpFile(RwStream*, unsigned int)
CAnimManager::RemoveAnimBlockRefWithoutDelete(int)
CColStore::LoadCol(int, unsigned char*, int)
CStreamedScripts::LoadStreamedScript(RwStream*, int)
CFileLoader::LoadAtomicFile(RwStream*, unsigned int)
CPathFind::LoadPathFindData(RwStream*, int)
CVehicleRecording::Load(RwStream*, int, int)
CAnimManager::ms_aAnimBlocks
CStreaming::FinishLoadingLargeFile(char*, int)
CBaseModelInfo::RemoveRef()
CFileLoader::FinishLoadClumpFile(RwStream*, unsigned int)
CTxdStore::RemoveRefWithoutDelete(int)
CTxdStore::AddRef(int)
CTxdStore::FinishLoadTxd(int, RwStream*)
CStreaming::RequestFilesInChannel(int)
CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList&, int)
CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList&, int)
CEntity::IsVisible()
CStreaming::SetModelIsDeletable(int)
CStreaming::StreamCopModels(int)
CStreaming::LoadInitialPeds()
CStreaming::StreamAmbulanceAndMedic(bool)
CStreaming::StreamFireEngineAndFireman(bool)
CStreaming::StreamZoneModels(CVector const&)
CPopCycle::PickPedMIToStreamInForCurrentZone()
CStreaming::ms_currentZoneType
timeBeforeNextLoad
timeBeforeNextGangLoad
CurrentGangMemberToLoad
CStreaming::ms_loadedGangs
CPopulation::m_TranslationArray
CPopulation::m_nNumPedsInGroup
CPopulation::m_PedGroups
CStreaming::StreamZoneModels_Gangs(CVector const&)
CGangWars::TellStreamingWhichGangsAreNeeded(int*)
CStreaming::ms_loadedGangCars
CStreaming::StreamVehiclesAndPeds_Always(CVector const&)
CStreaming::RemoveCurrentZonesModels()
CStreaming::RemoveInappropriatePedModels()
CPopCycle::IsPedAppropriateForCurrentZone(int)
CStreaming::SetSpecialCharIsDeletable(int)
CStreaming::PossiblyStreamCarOutAfterCreation(int)
CStreaming::ClearSlots(int)
CStreaming::StreamPedsForInterior(int)
CPopulation::CurrentWorldZone
CStreaming::StreamPedsIntoRandomSlots(int*)
CStreaming::RemoveDodgyPedsFromRandomSlots()
CStreaming::SetMissionDoesntRequireModel(int)
CStreaming::SetMissionDoesntRequireSpecialChar(int)
CStreaming::RequestPlayerSection(int, char const*, int)
CKeyGen::GetUppercaseKey(char const*)
CDirectory::FindItem(char const*, unsigned int&, unsigned int&)
CStreaming::RequestFile(int, int, int, int, int)
CStreaming::RemoveLoadedZoneModel()
CStreaming::StreamVehiclesAndPeds()
CWanted::AreSwatRequired()
CWanted::AreFbiRequired()
CWanted::AreArmyRequired()
CWanted::NumOfHelisRequired()
CWanted::bUseNewsHeliInAdditionToPolice
CPopCycle::m_NumDealers_Peds
CWeather::WeatherRegion
CStreaming::m_bStreamHarvesterModelsThisFrame
CStreaming::m_bHarvesterModelsRequested
MI_HARVESTERBODYPART1
MI_HARVESTERBODYPART2
MI_HARVESTERBODYPART3
MI_HARVESTERBODYPART4
CStreaming::desiredNumVehiclesLoaded
CStreaming::RemoveLoadedVehicle()
CLoadedCarGroup::SortBasedOnUsage()
CStreaming::RemoveAllUnusedModels()
CStreaming::RequestModelStream(int)
CStreaming::ms_bLoadingBigModel
CStreaming::RemoveBigBuildings()
CStreaming::DeleteLeastUsedEntityRwObject(bool, unsigned int)
CEntity::GetIsOnScreen()
CRenderer::ms_lowLodDistScale
FadeDistMult
CStreaming::RemoveLeastUsedModel(unsigned int)
CAnimManager::GetNumRefsToAnimBlock(int)
CCamera::CalculateGroundHeight(unsigned int)
CStreaming::ms_pEndLoadedList
CStreaming::DeleteRwObjectsBehindCamera(int)
CStreaming::MakeSpaceFor(int)
CStreaming::ms_memoryAvailable
CStreaming::ProcessLoadingChannel(int)
CStreaming::RetryLoadFile(int)
CStreaming::ms_channelError
CPad::StopPadsShaking()
CLoadingScreen::Pause()
CLoadingScreen::Continue()
CStreaming::GetDiscInDrive()
CStreaming::LoadRequestedModels()
CStreaming::Update()
FindPlayerCoors(int)
CColStore::AddCollisionNeededAtPosn(CVector const&)
CColStore::LoadCollision(CVector, bool)
CColStore::EnsureCollisionIsInMemory(CVector const&)
CPathFind::IsWaterNodeNearby(CVector, float)
g_LoadMonitor
CStreaming::ms_bEnableRequestListPurge
CRenderer::ms_bRenderOutsideTunnels
CStreaming::UpdateForAnimViewer()
CStreaming::FlushChannels()
CStreaming::LoadSceneCollision(CVector const&)
CStreaming::LoadScene(CVector const&)
CTheZones::GetLevelFromPosition(CVector const*)
CRadar::StreamRadarSections(CVector const&)
CPathFind::LoadSceneForPathNodes(CVector)
CPopulation::ManageAllPopulation()
CStreaming::FlushRequestList()
CStreaming::ReInit()
CStreamedScripts::ReInitialise()
CStreaming::RequestSpecialModel(int, char const*, int)
CBaseModelInfo::ClearTexDictionary()
CBaseModelInfo::SetTexDictionary(char const*, char const*)
CObject::CanBeDeleted()
CWorld::RemoveReferencesToDeletedObject(CEntity*)
CPed::IsPlayer() const
CPed::CanBeDeletedEvenInVehicle()
CTheScripts::RemoveThisPed(CPed*)
CStreaming::RequestSpecialChar(int, char const*, int)
CStreaming::GetGta3ImageIndex()
CStreaming::ms_oldSectorY
CStreaming::ms_oldSectorX
CStreaming::ms_lastCullZone
CStreaming::ms_NextPedToLoadFromGroup
CStreaming::ms_interiorImageOffsets
CStreaming::ms_imageSizes
CColBox::Set(CVector const&, CVector const&, unsigned char, unsigned char, unsigned char)
CColBox::operator=(CColBox const&)
CColLine::CColLine(CVector const&, CVector const&)
CColLine::CColLine(CVector const&, CVector const&)
CColLine::Set(CVector const&, CVector const&)
CCollision::Init()
CColStore::Initialise()
CCollision::ms_colModelCache
CCollision::ms_collisionInMemory
CCollision::Shutdown()
CCollisionData::RemoveTrianglePlanes()
CColStore::Shutdown()
CCollision::Update()
CCollision::SortOutCollisionAfterLoad()
CCollision::CalculateTrianglePlanes(CCollisionData*)
CCollisionData::GetLinkPtr()
CCollisionData::CalculateTrianglePlanes()
CCollisionData::SetLinkPtr(CLink<CCollisionData*>*)
CCollision::CalculateTrianglePlanes(CColModel*)
CCollision::RemoveTrianglePlanes(CCollisionData*)
CCollision::RemoveTrianglePlanes(CColModel*)
CCollision::TestSphereSphere(CColSphere const&, CColSphere const&)
CCollision::ProcessSphereSphere(CColSphere const&, CColSphere const&, CColPoint&, float&)
CVector::Normalise()
CalculateColPointInsideBox(CBox const&, CVector const&, CColPoint&)
CCollision::ProcessSphereBox(CColSphere const&, CColBox const&, CColPoint&, float&)
CCollision::PointInTriangle(CVector const&, CVector const*)
CCollision::TestSphereTriangle(CColSphere const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&)
CCollision::ProcessSphereTriangle(CColSphere const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&, CColPoint&, float&)
CCollision::TestLineSphere(CColLine const&, CColSphere const&)
CCollision::DistToLine(CVector const*, CVector const*, CVector const*)
CCollision::DistToLineSqr(CVector const*, CVector const*, CVector const*)
CCollision::DistToMathematicalLine(CVector const*, CVector const*, CVector const*)
CCollision::DistToMathematicalLine2D(float, float, float, float, float, float)
CCollision::DistAlongLine2D(float, float, float, float, float, float)
CCollision::ProcessLineSphere(CColLine const&, CColSphere const&, CColPoint&, float&)
CCollision::ms_iProcessLineNumCrossings
CCollision::TestLineBox_DW(CColLine const&, CBox const&)
CCollision::TestLineBox(CColLine const&, CBox const&)
CCollision::TestVerticalLineBox(CColLine const&, CBox const&)
CCollision::ProcessLineBox(CColLine const&, CColBox const&, CColPoint&, float&)
CCollision::Test2DLineAgainst2DLine(float, float, float, float, float, float, float, float)
ProcessDiscCollision(CColPoint&, CMatrix const&, CColDisk const&, CColPoint&, bool&, float&, CColPoint&)
Multiply3x3(CMatrix const&, CVector const&)
CColPoint::operator=(CColPoint const&)
CCollision::TestLineTriangle(CColLine const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&)
CCollision::ProcessLineTriangle(CColLine const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&, CColPoint&, float&, CStoredCollPoly*)
CCollision::TestLineOfSight(CColLine const&, CMatrix const&, CColModel&, bool, bool)
Invert(CMatrix const&, CMatrix&)
SurfaceInfos_c::IsShootThrough(unsigned int)
SurfaceInfos_c::IsSeeThrough(unsigned int)
CMatrix::~CMatrix()
CCollision::ProcessLineOfSight(CColLine const&, CMatrix const&, CColModel&, CColPoint&, float&, bool, bool)
CCollision::ProcessVerticalLineTriangle(CColLine const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&, CColPoint&, float&, CStoredCollPoly*)
CCollision::ProcessVerticalLine(CColLine const&, CMatrix const&, CColModel&, CColPoint&, float&, bool, bool, CStoredCollPoly*)
CCollision::IsStoredPolyStillValidVerticalLine(CVector const&, float, CColPoint&, CStoredCollPoly*)
CCollision::ProcessColModels(CMatrix const&, CColModel&, CMatrix const&, CColModel&, CColPoint*, CColPoint*, float*, bool)
CMatrix::operator=(CMatrix const&)
operator*(CMatrix const&, CMatrix const&)
CCollision::GetBoundingBoxFromTwoSpheres(CColBox*, CColSphere*, CColSphere*)
CCollision::IsThisVehicleSittingOnMe(CVehicle*, CVehicle*)
CCollision::CheckCameraCollisionPeds(int, int, CVector*, CVector*, float*)
CEntity::GetBoundCentre() const
GetNearestDistanceOfPedSphereToCameraNearClip(CPed*)
CPedIntelligence::GetTaskHold(bool) const
gPedCylinderWidth
CWorld::pIgnoreEntity
gNumEntitiesSetInvisible
gpMadeInvisibleEntities
CCollision::CheckPeds(CVector*, CVector*, float*)
CCollision::bCamCollideWithPeds
gnBottom
gnTop
gnLeft
gnRight
ResetMadeInvisibleObjects()
CCollision::SphereCastVsBBox(CColSphere*, CColSphere*, CColBox*)
CCollision::SphereCastVsSphere(CColSphere*, CColSphere*, CColSphere*)
CCollision::RayPolyPOP(CVector*, CVector*, CColTriangle*, CVector*, CVector*)
CCollision::GetPrincipleAxis(CVector*)
CCollision::PointInPoly(CVector*, CColTriangle*, CVector*, CVector*)
CCollision::ClosestPointOnLine(CVector*, CVector*, CVector*, CVector*)
CCollision::ClosestPointsOnPoly(CColTriangle*, CVector*, CVector*, CVector*)
CCollision::Closest3(CVector*, CVector*)
CCollision::ClosestPointOnPoly(CColTriangle*, CVector*, CVector*)
ClosestSquaredDistanceBetweenFiniteLines(CVector*, CVector*, CVector*, CVector*, float)
CCollision::SphereCastVersusVsPoly(CColSphere*, CColSphere*, CColTriangle*, CColTrianglePlane*, CompressedVector*)
CColSphere::Set(float, CVector const&, unsigned char, unsigned char, unsigned char)
gpColCache
gNumColCacheEntries
CCollision::SphereCastVsEntity(CColSphere*, CColSphere*, CEntity*)
CCamera::IsExtraEntityToIgnore(CEntity*)
CCollision::CheckCameraCollisionBuildings(int, int, CColBox*, CColSphere*, CColSphere*, CColSphere*)
CEntity::DoesNotCollideWithFlyers()
CCollision::CheckCameraCollisionVehicles(int, int, CColBox*, CColSphere*, CColSphere*, CColSphere*, CVector*)
CCollision::relVelCamCollisionVehiclesSqr
CCollision::CheckCameraCollisionObjects(int, int, CColBox*, CColSphere*, CColSphere*, CColSphere*)
CWorld::CameraToIgnoreThisObject(CEntity*)
CCollision::BuildCacheOfCameraCollision(CColSphere*, CColSphere*)
FindPlayerSpeed(int)
CCollision::bCamCollideWithBuildings
CCollision::bCamCollideWithVehicles
CCollision::bCamCollideWithObjects
CTaskManager::FindActiveTaskByType(int) const
CTaskComplexEnterCar::GetCameraAvoidVehicle()
CCollision::SphereVsEntity(CColSphere*, CEntity*)
CCollision::SphereCastVsCaches(CColSphere*, CVector*, int, CColCacheEntry*, int*, CColCacheEntry*)
CCollision::CameraConeCastVsWorldCollision(CColSphere*, CColSphere*, float*, float)
gpColCache2
gLimitPrecisionOfBinarySearch
gLastRadiusUsedInCollisionPreventionOfCamera
gTopSphereCastTest
gpVehicleGettingInto
Blues
Greens
Reds
ClumpCollisionConstructor(void*, int, int)
ClumpCollisionCopyConstructor(void*, void const*, int, int)
ClumpCollisionDestructor(void*, int, int)
CMemoryMgr::LockScratchPad()
CColModel::operator new(unsigned int)
CColModel::CColModel()
CFileLoader::LoadCollisionModel(unsigned char*, CColModel&, char const*)
CColModel::MakeMultipleAlloc()
CBaseModelInfo::SetColModel(CColModel*, bool)
CMemoryMgr::ReleaseScratchPad()
CFileLoader::LoadCollisionModelVer2(unsigned char*, unsigned int, CColModel&, char const*)
CFileLoader::LoadCollisionModelVer3(unsigned char*, unsigned int, CColModel&, char const*)
PC_Scratch
CCollisionPlugin::PluginAttach()
CCollisionPlugin::SetModelInfo(CClumpModelInfo*)
CBoundingBox::CBoundingBox()
CBoundingBox::CBoundingBox()
CCollisionData::CCollisionData()
CCollisionData::CCollisionData()
CCollisionData::RemoveCollisionVolumes()
CCollisionData::Copy(CCollisionData const&)
CColTrianglePlane::Set(CompressedVector const*, CColTriangle&)
CCollisionData::GetShadTrianglePoint(CVector&, int) const
CColModel::CColModel()
CColModel::~CColModel()
CColModel::~CColModel()
CPools::ms_pColModelPool
CColModel::operator delete(void*)
CColModel::operator=(CColModel const&)
CColModel::AllocateData()
CColModel::AllocateData(int, int, int, int, int, bool)
CColModel::AllocateData(int)
CColModel::RemoveCollisionVolumes()
CColModel::CalculateTrianglePlanes()
CColModel::RemoveTrianglePlanes()
CColSphere::IntersectRay(CVector const&, CVector const&, CVector&, CVector&) const
CGeneral::SolveQuadratic(float, float, float, float&, float&)
CColSphere::IntersectEdge(CVector const&, CVector const&, CVector&, CVector&) const
CColSphere::IntersectPoint(CVector const&) const
CColSphere::IntersectSphere(CColSphere const&) const
CColDisk::Set(float, CVector const&, CVector const&, float, unsigned char, unsigned char, unsigned char)
SetIfCollisionIsRequired(CVector2D const&, void*)
SetIfCollisionIsRequiredReducedBB(CVector2D const&, void*)
CColStore::AddColSlot(char const*)
CColStore::ms_pColPool
CColStore::ms_pQuadTree
CColStore::FindColSlot(char const*)
CColStore::LoadCol(int, char const*)
CFileLoader::LoadCollisionFile(char const*, unsigned char)
CFileLoader::LoadCollisionFileFirstTime(unsigned char*, unsigned int, unsigned char)
CFileLoader::LoadCollisionFile(unsigned char*, unsigned int, unsigned char)
CColStore::RemoveColSlot(int)
CColStore::AddRef(int)
CColStore::RemoveRef(int)
CColStore::GetBoundingBox(int)
CColStore::IncludeModelIndex(int, int)
SetIfInteriorCollisionIsRequired(CVector2D const&, void*)
CColStore::SetCollisionRequired(CVector const&, int)
CColStore::RequestCollision(CVector const&, int)
CColStore::HasCollisionLoaded(CVector const&, int)
CColStore::RemoveAllCollision()
CColStore::LoadAllCollision()
CColStore::LoadAllBoundingBoxes()
CColAccel::cacheLoadCol()
CColStore::BoundingBoxesPostProcess()
CColAccel::getColDef(ColDef&)
CColAccel::addColDef(ColDef)
displayCollisionInMemory
CColStore::m_onlyBB
CTempColModels::ms_colModelCutObj
CTempColModels::Shutdown()
CTempColModels::ms_colModelBBox
CTempColModels::ms_colModelPed1
CTempColModels::ms_colModelPed2
CTempColModels::ms_colModelDoor1
CTempColModels::ms_colModelBumper1
CTempColModels::ms_colModelPanel1
CTempColModels::ms_colModelBonnet1
CTempColModels::ms_colModelBoot1
CTempColModels::ms_colModelWheel1
CTempColModels::ms_colModelBodyPart1
CTempColModels::ms_colModelBodyPart2
CTempColModels::ms_colModelWeapon
CAutoPilot::ModifySpeed(float)
CCarPathLink::OneWayLaneOffset()
CCurves::CalcSpeedScaleFactor(CVector const&, CVector const&, float, float, float, float)
CAutoPilot::RemoveOnePathNode()
CBridge::Init()
CBridge::Update()
CBridge::ShouldLightsBeFlashing()
CBridge::FindBridgeEntities()
CBridge::ThisIsABridgeObjectMovingUp(unsigned int)
CBridge::DefaultZLiftWeight
CBridge::DefaultZLiftRoad
CBridge::DefaultZLiftPart
CBridge::pWeight
CBridge::pLiftRoad
CBridge::pLiftPart
CBridge::OldLift
CBridge::OldState
CBridge::State
CBridge::TimeOfBridgeBecomingOperational
CTaskComplexSequence::Contains(int)
CCarAI::FindSwitchDistanceClose(CVehicle*)
CCarAI::FindSwitchDistanceFar(CVehicle*)
CCarAI::EntitiesGoHeadOn(CEntity*, CEntity*)
CCarAI::BackToCruisingIfNoWantedLevel(CVehicle*)
CCarCtrl::JoinCarWithRoadSystem(CVehicle*)
CCullZones::NoPolice()
CCarAI::CarHasReasonToStop(CVehicle*)
CCarAI::GetCarToGoToCoors(CVehicle*, CVector*, int, bool)
CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector const&, bool, bool)
CCarAI::GetCarToGoToCoorsStraightLine(CVehicle*, CVector*, int, bool)
CCarAI::GetCarToGoToCoorsAccurate(CVehicle*, CVector*, int, bool)
CCarAI::GetCarToGoToCoorsRacing(CVehicle*, CVector*, int, bool)
CCarAI::GetCarToParkAtCoors(CVehicle*, CVector*)
CCarAI::AddAmbulanceOccupants(CVehicle*)
CVehicle::SetUpDriver(int, bool, bool)
CVehicle::SetupPassenger(int, int, bool, bool)
CTask::operator new(unsigned int)
CTaskSimpleCarDrive::CTaskSimpleCarDrive(CVehicle*, CTaskUtilityLineUpPedWithCar*, bool)
CTaskManager::SetTask(CTask*, int, bool)
CTaskComplexMedicTreatInjuredPed::CTaskComplexMedicTreatInjuredPed(CVehicle*, CPed*, bool)
CCarAI::AddFiretruckOccupants(CVehicle*)
CTaskComplexDriveFireTruck::CTaskComplexDriveFireTruck(CVehicle*, CPed*, bool)
CCarAI::TellOccupantsToLeaveCar(CVehicle*)
CPedIntelligence::FindTaskByType(int) const
CTaskComplexLeaveCar::CTaskComplexLeaveCar(CVehicle*, int, int, bool, bool)
CCarAI::TellCarToRamOtherCar(CVehicle*, CVehicle*)
CCarAI::TellCarToBlockOtherCar(CVehicle*, CVehicle*)
CCarAI::TellCarToFollowOtherCar(CVehicle*, CVehicle*, float)
CCarAI::FindPoliceCarMissionForWantedLevel()
CCarAI::FindPoliceBikeMissionForWantedLevel()
CCarAI::FindPoliceBoatMissionForWantedLevel()
CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*)
CCarAI::MellowOutChaseSpeed(CVehicle*)
CCarAI::MellowOutChaseSpeedBoat(CVehicle*)
CCarAI::MakeWayForCarWithSiren(CVehicle*)
CCarAI::UpdateCarAI(CVehicle*)
CVehicleRecording::bUseCarAI
CPhysical::GetHasCollidedWith(CEntity*)
CTrafficLights::ShouldCarStopForBridge(CVehicle*)
CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*)
CTimer::m_snPreviousTimeInMilliseconds
CCullZones::PoliceAbandonCars()
CPopCycle::m_bCurrentZoneIsGangArea
CVehicle::GetVehicleAppearance() const
CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(signed char)
CVehicle::UsesSiren() const
CGeneral::GetATanOfXY(float, float)
CVehicle::IsUpsideDown() const
CTaskComplexSequence::CTaskComplexSequence()
CTaskComplexEnterCarAsDriver::CTaskComplexEnterCarAsDriver(CVehicle*)
CTaskComplexSequence::AddTask(CTask*)
CTaskSimpleGangDriveBy::CTaskSimpleGangDriveBy(CEntity*, CVector const*, float, signed char, signed char, bool)
CEventScriptCommand::CEventScriptCommand(int, CTask*, bool)
CEventGroup::Add(CEvent&, bool)
CPed::SetCurrentWeapon(eWeaponType)
CEventScriptCommand::~CEventScriptCommand()
FindPlayerEntity(int)
CCarCtrl::FindMaxSteerAngle(CVehicle*)
CCarAI::AddPoliceCarOccupants(CVehicle*, bool)
CTaskSimpleCarSetPedOut::CTaskSimpleCarSetPedOut(CVehicle*, int, bool)
CTaskSimpleCarSetPedOut::ProcessPed(CPed*)
CPed::AttachPedToEntity(CEntity*, CVector, unsigned short, float, eWeaponType)
CTaskComplexKillPedFromBoat::CTaskComplexKillPedFromBoat(CPed*)
CTaskSimpleCarSetPedOut::~CTaskSimpleCarSetPedOut()
CPedIntelligence::ClearTasks(bool, bool)
CTaskComplexCopInCar::CTaskComplexCopInCar(CVehicle*, CPed*, CPed*, bool)
CPed::GiveDelayedWeapon(eWeaponType, unsigned int)
CCarAI::ms_fAccurateAchievePointRadius
CCarAI::ms_fAchievePointRadius
CEvent::IsCriminalEvent() const
CEvent::ReportCriminalEvent(CPed*) const
CEvent::GetLocalSoundLevel() const
CEvent::DoInformVehicleOccupants(CPed*) const
CEventEditableResponse::Clone() const
CEventEditableResponse::HasEditableResponse() const
CEventAcquaintancePed::GetLifeTime() const
CEventAcquaintancePed::GetSourceEntity() const
CEventAcquaintancePed::CanBeInterruptedBySameEvent() const
CEventAcquaintancePedHate::GetEventType() const
CEventAcquaintancePedHate::GetEventPriority() const
CVehicleModelInfo::GetAnimFileIndex()
CEventAcquaintancePedHate::CloneEditable() const
CEvent::operator new(unsigned int)
CEventAcquaintancePed::CEventAcquaintancePed(CPed*)
vtable for CEventAcquaintancePedHate
CEventAcquaintancePedHate::~CEventAcquaintancePedHate()
CEventAcquaintancePed::~CEventAcquaintancePed()
CEventAcquaintancePedHate::~CEventAcquaintancePedHate()
CEventAcquaintancePedHate::~CEventAcquaintancePedHate()
CEvent::operator delete(void*)
CCamera::IsSphereVisible(CVector const&, float)
CDraw::ms_fNearClipZ
CDraw::ms_fFarClipZ
CCarCtrl::Init()
CCarCtrl::CarDensityMultiplier
CCarCtrl::NumRandomCars
CCarCtrl::NumLawEnforcerCars
CCarCtrl::NumMissionCars
CCarCtrl::NumParkedCars
CCarCtrl::NumPermanentVehicles
CCarCtrl::NumAmbulancesOnDuty
CCarCtrl::NumFireTrucksOnDuty
CCarCtrl::LastTimeAmbulanceCreated
CCarCtrl::LastTimeFireTruckCreated
CCarCtrl::TimeNextMadDriverChaseCreated
CCarCtrl::bAllowEmergencyServicesToBeCreated
CCarCtrl::bCarsGeneratedAroundCamera
CCarCtrl::CountDownToCarsAtStart
apCarsToKeep
CCarCtrl::ReInit()
CCarCtrl::LastTimeLawEnforcerCreated
CCarCtrl::GetNewVehicleDependingOnCarModel(int, unsigned char)
CVehicle::operator new(unsigned int)
CTrailer::CTrailer(int, unsigned char)
CMonsterTruck::CMonsterTruck(int, unsigned char)
CQuadBike::CQuadBike(int, unsigned char)
CHeli::CHeli(int, unsigned char)
CPlane::CPlane(int, unsigned char)
CBoat::CBoat(int, unsigned char)
CTrain::CTrain(int, unsigned char)
CBike::CBike(int, unsigned char)
CBmx::CBmx(int, unsigned char)
CAutomobile::CAutomobile(int, unsigned char, unsigned char)
CCarCtrl::InitSequence(int)
SequenceElements
SequenceRandomOffset
bSequenceOtherWay
CCarCtrl::FindSequenceElement(int)
CCarCtrl::GenerateCarCreationCoors2(CVector, float, float, float, bool, float, float, CVector*, CNodeAddress*, CNodeAddress*, float*, bool, bool)
CPathFind::Find2NodesForCarCreation(CVector, CNodeAddress*, CNodeAddress*, bool)
CPathFind::FindNodeClosestToCoors(CVector, unsigned char, float, bool, bool, bool, bool, bool)
CPopulation::m_bMoreCarsAndFewerPeds
CPathFind::ThisNodeWillLeadIntoADeadEnd(CPathNode*, CPathNode*)
CCarCtrl::SetUpDriverAndPassengersForVehicle(CVehicle*, int, int, bool, bool, int)
CModelInfo::IsCarModel(int)
CPed::UpdateStatEnteringVehicle()
CPed::GiveObjectToPedToHold(int, unsigned char)
CAnimManager::GetAnimationBlockIndex(char const*)
MI_GANG_SMOKE
CCarCtrl::ChooseBoatModel()
CLoadedCarGroup::PickLeastUsedModel(int)
CCarCtrl::ChoosePoliceCarModel(unsigned int)
CCarCtrl::ChooseModel(int*)
CPopulation::PickGangCar(int)
CLoadedCarGroup::PickRandomCar(bool, bool)
CGangWars::GangWarFightingGoingOn()
CPopCycle::m_NumDealers_Cars
CPopCycle::m_NumGangs_Cars
CPopCycle::m_NumCops_Cars
CPopCycle::m_NumOther_Cars
CPopulation::m_bDontCreateRandomGangMembers
CTheScripts::ForceRandomCarModel
CPopulation::m_bDontCreateRandomCops
CCarCtrl::ChooseGangCarModel(int)
CCarCtrl::TestCollisionBetween2MovingRects(CVehicle*, CVehicle*, float, float, CVector*, CVector*)
CCarCtrl::TestCollisionBetween2MovingRects_OnlyFrontBumper(CVehicle*, CVehicle*, float, float, CVector*, CVector*)
CCarCtrl::SlowCarDownForObject(CEntity*, CVehicle*, float*, float)
CCarCtrl::SlowCarDownForObjectsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float)
MI_ROADWORKBARRIER1
MI_ROADBLOCKFUCKEDCAR1
MI_ROADBLOCKFUCKEDCAR2
TestForThisAngle(float, CVector*, CVector*, CVector*, CVector*, CVector*, CVector*, CVector*, CVector*, float, float, float, bool)
CCarCtrl::WeaveForOtherCar(CEntity*, CVehicle*, float*, float*)
CCarCtrl::WeaveThroughCarsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*)
CCarCtrl::WeaveThroughPedsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*)
CCarCtrl::WeaveForObject(CEntity*, CVehicle*, float*, float*)
MI_TRAFFICLIGHTS
MI_SINGLESTREETLIGHTS1
MI_SINGLESTREETLIGHTS2
MI_SINGLESTREETLIGHTS3
MI_DOUBLESTREETLIGHTS
CCarCtrl::WeaveThroughObjectsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float*)
CCarCtrl::FindAngleToWeaveThroughTraffic(CVehicle*, CPhysical*, float, float, float)
CCarCtrl::ThisVehicleShouldTryNotToTurn(CVehicle*)
CCarCtrl::FindPathDirection(CNodeAddress, CNodeAddress, CNodeAddress, bool*)
CCarCtrl::SwitchBetweenPhysicsAndGhost(CVehicle*)
CBike::PlaceOnRoadProperly()
CDamageManager::SetWheelStatus(int, unsigned int)
CAutomobile::PlaceOnRoadProperly()
CCarCtrl::FindGhostRoadHeight(CVehicle*)
CCarCtrl::FindSpeedMultiplier(float, float, float, float)
CCarCtrl::StopCarIfNodesAreInvalid(CVehicle*)
CCarCtrl::PickNextNodeToChaseCar(CVehicle*, float, float, float, CVehicle*)
CPathFind::DoPathSearch(unsigned char, CVector, CNodeAddress, CVector, CNodeAddress*, short*, int, float*, float, CNodeAddress*, float, bool, CNodeAddress, bool, bool)
EmptyNodeAddress
CCarCtrl::FindPercDependingOnDistToLink(CVehicle*, CLinkAddress)
CCarCtrl::FindIntersection2Lines(float, float, float, float, float, float, float, float, float*, float*)
CCarCtrl::DealWithBend_Racing(CVehicle*, CLinkAddress, CLinkAddress, CLinkAddress, CLinkAddress, signed char, signed char, signed char, signed char, float, float*, float*, float*, float*, CVector*)
CCarCtrl::ClipTargetOrientationToLink(CVehicle*, CLinkAddress, signed char, float*, float, float)
CCarCtrl::SteerAICarWithPhysicsFollowPreRecordedPath(CVehicle*, float*, float*, float*, bool*)
CVehicleRecording::StopPlaybackWithIndex(int)
CVehicleRecording::pPlaybackBuffer
CVehicleRecording::bPlaybackPaused
CVehicleRecording::PlaybackIndex
CVehicleRecording::PlaybackBufferSize
CVehicleRecording::PlaybackSpeed
CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*)
CCarCtrl::SteerAICarWithPhysicsFollowPath_Racing(CVehicle*, float*, float*, float*, bool*)
CPathFind::FindLinkBetweenNodes(CNodeAddress, CNodeAddress)
CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, CEntity*, float, float, float, float, float*, float*, float*, bool*)
CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*)
CTaskManager::GetActiveTask() const
CCarCtrl::SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*)
CCarCtrl::SteerAICarTowardsPointInEscort(CVehicle*, CVehicle*, float, float, float*, float*, float*, bool*)
CCarCtrl::SteerAICarParkParallel(CVehicle*, float*, float*, float*, bool*)
CTaskComplex::CTaskComplex()
vtable for CTaskComplexLeaveAnyCar
CCarCtrl::SteerAICarParkPerpendicular(CVehicle*, float*, float*, float*, bool*)
CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle*, float, float, float*, float*, float*)
CCarCtrl::SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*)
CVehicle::FireFixedMachineGuns()
CCarCtrl::SteerAIBoatWithPhysicsCirclingPlayer(CVehicle*, float*, float*, float*, bool*)
FindHeightForVerticalAngle(CPlane*, float, float, float*)
CWorld::ProcessLineOfSight(CVector const&, CVector const&, CColPoint&, CEntity*&, bool, bool, bool, bool, bool, bool, bool, bool)
FindFlightHeight(CPlane*, float)
CCarCtrl::FlyAIPlaneInCertainDirection(CPlane*)
CPlane::SetGearUp()
CCarCtrl::TriggerDogFightMoves(CVehicle*, CVehicle*)
CCarCtrl::TestWhetherToFirePlaneGuns(CVehicle*, CEntity*)
CCarCtrl::PossiblyFireHSMissile(CVehicle*, CEntity*)
CProjectileInfo::AddProjectile(CEntity*, eWeaponType, CVector, float, CVector*, CEntity*)
CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile*)
CCarCtrl::GetAIPlaneToAttackPlayer(CAutomobile*)
CCarCtrl::GetAIPlaneToDoDogFight(CAutomobile*)
CCarCtrl::GetAIPlaneToDoDogFightAgainstPlayer(CAutomobile*)
CCarCtrl::GetAIPlaneToFlyInDirection(CAutomobile*)
CCarCtrl::SteerAIPlaneToFollowEntity(CAutomobile*)
CCarCtrl::SteerAIPlaneToCrashAndBurn(CAutomobile*)
CCarCtrl::SteerAIHeliToCrashAndBurn(CAutomobile*)
CCarCtrl::FlyAIHeliInCertainDirection(CHeli*, float, float, bool)
CCarCtrl::FlyAIHeliToTarget_FixedOrientation(CHeli*, float, CVector, bool)
CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile*)
CCarCtrl::GetAIHeliToFlyInDirection(CAutomobile*)
CCarCtrl::SteerAIHeliToFollowEntity(CAutomobile*)
CCarCtrl::SteerAIHeliAsPoliceHeli(CAutomobile*)
CCarCtrl::SteerAIHeliFlyingAwayFromPlayer(CAutomobile*)
CCarCtrl::SteerAIHeliToLand(CAutomobile*)
CCarCtrl::SteerAIHeliToKeepEntityInView(CAutomobile*)
CCarCtrl::FireHeliRocketsAtTarget(CAutomobile*, CEntity*)
CCarCtrl::GetAIHeliToAttackPlayer(CAutomobile*)
CCarCtrl::RegisterVehicleOfInterest(CVehicle*)
aCarsToKeepTime
CCarCtrl::IsThisVehicleInteresting(CVehicle*)
CCarCtrl::PossiblyRemoveVehicle(CVehicle*)
CGarages::IsPointWithinHideOutGarage(CVector&)
CVehicle::CanBeDeleted() const
CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*)
FindPlayerCentreOfWorld(int)
CVisibilityPlugins::GetClumpAlpha(RpClump*)
CTrafficLights::ShouldCarStopForLight(CVehicle*, bool)
CCamera::GetLookDirection()
CCarCtrl::RemoveDistantCars()
CVehicle::IsLawEnforcementVehicle() const
CRoadBlocks::GenerateRoadBlockPedsForCar(CVehicle*, int, ePedType)
CCarCtrl::RemoveCarsIfThePoolGetsFull()
CCarCtrl::RemoveFromInterestingVehicleList(CVehicle*)
CCarCtrl::ClearInterestingVehicleList()
CCarCtrl::PruneVehiclesOfInterest()
CCarCtrl::IsThisVehicleOnRadar(CVehicle*, int*)
CCarCtrl::SlowCarDownForOtherCar(CEntity*, CVehicle*, float*, float)
CCarCtrl::SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float)
CCarCtrl::PickNextNodeToFollowPath(CVehicle*)
CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle*)
CPathFind::FindNodeClosestToCoorsFavourDirection(CVector, unsigned char, float, float)
CCarCtrl::CreateCarForScript(int, CVector, unsigned char)
CModelInfo::IsBoatModel(int)
CEntity::GetDistanceFromCentreOfMassToBaseOfModel()
CTheScripts::ClearSpaceForMissionEntity(CVector const&, CEntity*)
CMissionCleanup::AddEntityToList(int, unsigned char)
CWorld::FindGroundZForCoord(float, float)
CPathFind::RemoveBadStartNode(CVector, CNodeAddress*, short*)
CCarCtrl::JoinCarWithRoadAccordingToMission(CVehicle*)
CCarCtrl::SetCoordsOfScriptCar(CVehicle*, float, float, float, unsigned char, unsigned char)
CStuckCarCheck::ClearStuckFlagForCar(int)
CTheScripts::StuckCars
CCarCtrl::GenerateOneEmergencyServicesCar(unsigned int, CVector)
CWorld::FindObjectsKindaColliding(CVector const&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool)
CWorld::ProcessVerticalLine(CVector const&, float, CColPoint&, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*)
CCarCtrl::GenerateEmergencyServicesCar()
CFireManager::GetNumOfNonScriptFires()
CFireManager::FindNearestFire(CVector const&, bool, bool)
GetAccidentManager()
CAccidentManager::ComputeNoOfFreeAccidents() const
CAccidentManager::GetNearestFreeAccident(CVector const&, bool)
CCarCtrl::MaxNumberOfCarsInUse
gFireManager
CCarCtrl::ScriptGenerateOneEmergencyServicesCar(unsigned int, CVector)
CCarCtrl::UpdateCarCount(CVehicle*, unsigned char)
CCarCtrl::ThisRoadObjectCouldMove(unsigned int)
CCarCtrl::DragCarToPoint(CVehicle*, CVector*)
atanf
CVehicle::UpdateLightingFromStoredPolys()
CCarCtrl::MapCouldMoveInThisArea(float, float)
CCarCtrl::BoatWithTallMast(unsigned int)
CCarCtrl::FindNodesThisCarIsNearestTo(CVehicle*, CNodeAddress&, CNodeAddress&)
CPathFind::FindXRegionForCoors(float)
CPathFind::FindYRegionForCoors(float)
CPathFind::FindXCoorsForRegion(int)
CPathFind::FindYCoorsForRegion(int)
CCarCtrl::ReconsiderRoute(CVehicle*)
CCarCtrl::IsAnyoneParking()
CCarCtrl::IsThisAnAppropriateNode(CVehicle*, CNodeAddress, CNodeAddress, CNodeAddress, bool, bool)
CCarCtrl::PickNextNodeRandomly(CVehicle*)
CCarCtrl::PickNextNodeAccordingStrategy(CVehicle*)
CCarCtrl::PickNextNodeForPlayer(CVehicle*)
CCarCtrl::CreatePoliceChase(CVehicle*, int, CNodeAddress)
CVehicle::ChangeLawEnforcerState(unsigned char)
CTaskComplexCarDriveWander::CTaskComplexCarDriveWander(CVehicle*, int, float)
CCarCtrl::CreateConvoy(CVehicle*, int)
CCarCtrl::IsPoliceVehicleInPursuit(int)
CCarCtrl::GenerateOneRandomCar()
CCullZones::FewerCars()
CPopulation::FindCarMultiplierMotorway()
CGameLogic::LaRiotsActiveHere()
gbLARiots_NoPoliceCars
CCurves::CalcCurvePoint(CVector const&, CVector const&, CVector const&, CVector const&, float, int, CVector&, CVector&)
CPopCycle::m_pCurrZone
CPopCycle::m_nCurrentZoneType
CWaterLevel::GetWaterLevel(float, float, float, float*, bool, CVector*)
CVisibilityPlugins::SetClumpAlpha(RpClump*, int)
CVehicle::AddVehicleUpgrade(int)
CVehicleModelInfo::ChooseVehicleColour(unsigned char&, unsigned char&, unsigned char&, unsigned char&, int)
CAutomobile::SetRandomDamage(bool)
MI_HYDRAULICS
CCarCtrl::bCarIsBeingCreated
gbLARiots
CCarCtrl::GenerateRandomCars()
CGangWars::DontCreateCivilians()
CTrain::DoTrainGenerationAndRemoval()
CPlane::DoPlaneGenerationAndRemoval()
CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter
CCarCtrl::SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float)
CEventPotentialGetRunOver::CEventPotentialGetRunOver(CVehicle*)
CEventPotentialGetRunOver::~CEventPotentialGetRunOver()
CVehiclePotentialCollisionScanner::ms_fMinAvoidSpeed
CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle*)
CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle*)
CCarCtrl::UpdateCarOnRails(CVehicle*)
CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*)
CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*)
CVehicle::PickRandomPassenger()
CPed::Say(unsigned short, unsigned int, float, unsigned char, unsigned char, unsigned char)
CCarCtrl::SteerAICarWithPhysics(CVehicle*)
CPathFind::AreNodesLoadedForArea(float, float, float, float)
CCarCtrl::SteerPlayerWhilstCruising(CVehicle*, float*, float*, float*, bool*)
CCarCtrl::ScanForPedDanger(CVehicle*)
CEventAcquaintancePed::AffectsPed(CPed*) const
CEventAcquaintancePed::AffectsPedGroup(CPedGroup*) const
CEventAcquaintancePed::TakesPriorityOver(CEvent const&) const
CEvent::IsValid(CPed*) const
CCarCtrl::LastTimeMiamiViceGenerated
CCarCtrl::MiamiViceCycle
gpPhysicsCar
gpTestCar
CCheat::FastTimeCheat()
CCheat::SlowTimeCheat()
CCheat::ScriptBypassCheat()
CCheat::m_nLastScriptBypasstime
CCheat::ShowMappingsCheat()
CCheat::BlowUpCarsCheat()
CCheat::PinkCarsCheat()
CCheat::BlackCarsCheat()
CCheat::GangLandCheat()
CPopulation::m_bOnlyCreateRandomGangMembers
CCheat::PredatorCheat()
CCheat::RiotCheat()
CCheat::TogglePlayerInvincibility()
CPlayerPed::bDebugPlayerInvincible
CCheat::ToggleShowTapToTarget()
CPlayerPed::bDebugTapToTarget
CCheat::ToggleShowTargeting()
CPlayerPed::bDebugTargetting
CCheat::WeaponCheat4()
CPed::GiveWeapon(eWeaponType, unsigned int, bool)
CCheat::WeaponCheat1()
CCheat::WeaponCheat2()
CCheat::WeaponCheat3()
CCheat::WantedLevelDownCheat()
CPlayerPed::CheatWantedLevel(int)
CCheat::NotWantedCheat()
CCheat::WantedCheat()
CCheat::WantedLevelUpCheat()
CCheat::SunnyWeatherCheat()
CWeather::ForceWeatherNow(short)
CCheat::ExtraSunnyWeatherCheat()
CCheat::CloudyWeatherCheat()
CCheat::RainyWeatherCheat()
CCheat::FoggyWeatherCheat()
CCheat::StormCheat()
CWeather::Rain
CCheat::SandstormCheat()
CCheat::TimeTravelCheat()
CClock::SetGameClock(unsigned char, unsigned char, unsigned char)
CClock::ms_nGameClockDays
CCheat::TheGamblerCheat()
CStats::SetStatValue(unsigned short, float)
CCheat::StaminaCheat()
CCheat::WeaponSkillsCheat()
CCheat::VehicleSkillsCheat()
CCheat::xboxHelperCheat()
CCheat::ParachuteCheat()
CCheat::WeaponSlotCheat()
CCheat::MidnightCheat()
CCheat::DuskCheat()
CCheat::ElvisLivesCheat()
CCheat::GangsCheat()
CCheat::DrivebyCheat()
CCheat::FatCheat()
CClothes::RebuildPlayer(CPlayerPed*, bool)
CCheat::MuscleCheat()
CCheat::SkinnyCheat()
CCheat::LoveConquersAllCheat()
CPedClothesDesc::SetTextureAndModel(char const*, char const*, int)
CCheat::AdrenalineCheat()
CPickups::GivePlayerGoodiesWithPickUpMI(unsigned short, int)
MI_PICKUP_ADRENALINE
CCheat::CheatLabel
CPad::m_fLastCheatScroll
CPad::m_fLastCarCheatScroll
SkipToMissionPage
currentMissionPage
numMissions
missionLabel
missionList
CPad::m_fLastMissionSkipScroll
CCheat::MayhemCheat()
CPedType::SetPedTypeAsAcquaintance(int, int, unsigned int)
CPedType::GetPedFlag(int)
CAcquaintance::SetAsAcquaintance(int, unsigned int)
CPedScanner::GetClosestPedInRange() const
CCheat::EverybodyAttacksPlayerCheat()
CCheat::VillagePeopleCheat()
CCheat::CountrysideInvasionCheat()
CCheat::BeachPartyCheat()
CCheat::AllCarsAreShitCheat()
CCheat::AllCarsAreGreatCheat()
CCheat::FunhouseCheat()
CPostEffects::m_bHeatHazeFX
CCheat::NinjaCheat()
CCheat::FindCheatIndex(char const*)
CCheat::ResetCheats()
CWeather::ReleaseWeather()
CCheat::m_CheatString
DebugHelpSystem(char const*, char const*, int)
CHud::SetHelpMessage(char const*, unsigned short*, bool, bool, bool, unsigned int)
CMessages::AddToPreviousBriefArray(char const*, unsigned short*, int, int, int, int, int, int, unsigned short*)
CCheat::AddToCheatString(char)
CKeyGen::GetKey(char const*)
CStats::IncrementStat(unsigned short, float)
CCheat::m_aCheatHashKeys
CCheat::m_aCheatFunctions
CCheat::DoCheats()
RsKeyToOSWKey(RsKeyCodes)
CCheat::HealthCheat()
CCheat::MoneyArmourHealthCheat()
CCheat::VehicleCheat(int)
CMatrix::SetRotate(float, float, float)
CCheat::TankCheat()
CCheat::StockCarCheat()
CCheat::StockCar2Cheat()
CCheat::StockCar3Cheat()
CCheat::StockCar4Cheat()
CCheat::HearseCheat()
CCheat::LovefistCheat()
CCheat::TrashmasterCheat()
CCheat::GolfcartCheat()
CCheat::FlyboyCheat()
CCheat::VortexCheat()
CCheat::ApacheCheat()
CCheat::QuadCheat()
CCheat::TankerCheat()
CCheat::DozerCheat()
CCheat::StuntPlaneCheat()
CCheat::MonsterTruckCheat()
CCheat::ClearMissionSkip()
CCheat::ClearGameCheatsList()
CCheat::HandleGameCheats()
CCheat::HandleCarCheat()
CCheat::HandleMissionJump(bool, int)
CCheat::HandleCheatMenu(bool)
CCheat::ProcessAllCheats()
CCheat::HandleAllCheats()
CCheat::ProcessDebugCarCheats()
CCheat::ProcessDebugMissionSkip()
currentSkipToMissionNumber
missionReplaySetting
DoMissionCleanup
CCheat::ProcessCheatMenu()
ToggleDebugFPS()
CCheat::ProcessCheats()
HandleSlotMelee()
HandleSlotHandguns()
HandleSlotSubmachineGuns()
HandleSlotShotguns()
HandleSlotAssaultRifles()
HandleSlotLongRifles()
HandleSlotThrow()
HandleSlotArtillery()
HandleSlotEquipment()
HandleSlotOther()
CCheat::ProcessWeaponSlotCheats()
CCheat::SuicideCheat()
CPedDamageResponseCalculator::CPedDamageResponseCalculator(CEntity const*, float, eWeaponType, ePedPieceTypes, bool)
CEventDamage::CEventDamage(CEntity*, unsigned int, eWeaponType, ePedPieceTypes, unsigned char, bool, bool)
CEventDamage::AffectsPed(CPed*) const
CEventDamage::~CEventDamage()
CPedDamageResponseCalculator::~CPedDamageResponseCalculator()
CPedDamageResponseCalculator::ComputeDamageResponse(CPed*, CPedDamageResponse&, bool)
CCheat::JetpackCheat()
CTaskSimpleJetPack::CTaskSimpleJetPack(CVector const*, float, int, CEntity*)
TriggerMissionJumpWidget
pTestPlaneO
CCheat::m_aCheatStrings
CConversationNode::Clear()
CConversationNode::ClearRecursively()
CConversations::m_aNodes
CConversationForPed::Clear(bool)
CConversations::Clear()
CConversations::m_aConversations
CConversations::m_bSettingUpConversation
CConversations::m_AwkwardSayStatus
CConversations::AwkwardSay(int, CPed*)
CAudioEngine::PreloadMissionAudio(unsigned char, int)
CAudioEngine::AttachMissionAudioToPed(unsigned char, CPed*)
CConversations::StartSettingUpConversation(CPed*)
CConversations::m_pSettingUpConversationPed
CConversations::m_SettingUpConversationNumNodes
CConversations::SetUpConversationNode(char*, char*, char*, int, int, int)
MakeUpperCase(char*)
CConversations::m_aTempNodes
CConversations::RemoveConversationForPed(CPed*)
CConversations::FindFreeConversationSlot()
CConversations::FindConversationForPed(CPed*)
CConversations::IsConversationAtNode(char*, CPed*)
CConversations::FindFreeNodeSlot()
CConversations::DoneSettingUpConversation(bool)
CConversations::EnableConversation(CPed*, bool)
CConversations::GetConversationStatus(CPed*)
CConversations::IsConversationGoingOn()
CPedToPlayerConversations::Clear()
CAEPedSpeechAudioEntity::ReleasePlayerConversation()
CPedToPlayerConversations::m_State
CPedToPlayerConversations::m_pPed
CPedToPlayerConversations::m_TimeOfLastPlayerConversation
CPedToPlayerConversations::EndConversation()
CPed::EnablePedSpeech()
IKChainManager_c::IsLooking(CPed*)
IKChainManager_c::AbortLookAt(CPed*, int)
g_ikChainMan
CPed::PedIsInvolvedInConversation()
CPed::PedIsReadyForConversation(bool)
CPedIntelligence::GetTaskFighting() const
CEventGroup::GetEventOfType(int) const
CConversationForPed::IsPlayerInPositionForConversation(bool)
CConversationForPed::Update()
CPad::ConversationNoJustDown()
CMessages::ClearSmallMessagesOnly()
CMessages::AddMessageJumpQ(char const*, unsigned short*, unsigned int, unsigned short, bool)
CPad::ConversationYesJustDown()
CMessages::AddMessage(char const*, unsigned short*, unsigned int, unsigned short, bool)
CConversations::Update()
CAudioEngine::IsMissionAudioSampleFinished(unsigned char)
CAudioEngine::GetMissionAudioLoadingStatus(unsigned char)
CAudioEngine::PlayLoadedMissionAudio(unsigned char)
CConversations::IsPlayerInPositionForConversation(CPed*, bool)
CPedToPlayerConversations::Update()
CPed::GetPedTalking()
CAEPedSpeechAudioEntity::WillPedChatAboutTopic(short)
CPedToPlayerConversations::m_bPositiveOpening
CPedToPlayerConversations::m_Topic
CPedToPlayerConversations::m_StartTime
CGangWars::bGangWarsActive
CTaskSimpleStandStill::CTaskSimpleStandStill(int, bool, bool, float)
CTaskComplexKillPedOnFoot::CTaskComplexKillPedOnFoot(CPed*, int, unsigned int, unsigned int, unsigned int, int)
CAEPedSpeechAudioEntity::RequestPlayerConversation(CPed*)
CPed::DisablePedSpeech(short)
IKChainManager_c::LookAt(char*, CPed*, CEntity*, int, int, RwV3d*, unsigned char, float, int, int, unsigned char)
CPedClothesDesc::HasVisibleTattoo()
CPedClothesDesc::HasVisibleNewHairCut(int)
CPedToPlayerConversations::m_bPositiveReply
CCurves::TestCurves()
CCurves::DistForLineToCrossOtherLine(float, float, float, float, float, float, float, float)
CCurves::CalcSpeedVariationInBend(CVector const&, CVector const&, float, float, float, float)
CCurves::CalcCorrectedDist(float, float, float, float*)
CDarkel::Init()
CDarkel::Status
CDarkel::DrawMessages()
CMessages::AddBigMessage(unsigned short*, unsigned int, unsigned short)
CHud::GetYPosBasedOnHealth(unsigned char, float, signed char)
CDarkel::bStandardSoundAndMessages
CDarkel::TimeOfFrenzyStart
CDarkel::pStartMessage
CDarkel::TimeLimit
CDarkel::KillsNeeded
CDarkel::ReadStatus()
CDarkel::RegisterKillNotByPlayer(CPed const*, eWeaponType)
CPedGroupMembership::IsMember(CPed const*) const
CStats::DecrementStat(unsigned short, float)
CStats::DisplayScriptStatUpdateMessage(unsigned char, unsigned int, float)
CDarkel::ThisPedShouldBeKilledForFrenzy(CPed const*)
CDarkel::ModelToKill
CDarkel::ModelToKill2
CDarkel::ModelToKill3
CDarkel::ModelToKill4
CDarkel::ThisVehicleShouldBeKilledForFrenzy(CVehicle const*)
CDarkel::RegisterCarBlownUpByPlayer(CVehicle*, int)
CDarkel::RegisteredKills
CDarkel::StartFrenzy(eWeaponType, int, unsigned short, int, unsigned short*, int, int, int, bool, bool)
CGameLogic::ClearSkip(bool)
CGameLogic::IsCoopGameGoingOn()
CPed::RemoveWeaponAnims(int, float)
CPlayerPed::MakeChangesForNewWeapon(eWeaponType)
CPed::SetCurrentWeapon(int)
CPlayerPed::ClearWeaponTarget()
CGameLogic::DoWeaponStuffAtStartOf2PlayerGame(bool)
CBaseModelInfo::AddRef()
CDarkel::WeaponType
CDarkel::bNeedHeadShot
CDarkel::bProperKillFrenzy
CDarkel::PreviousTime
CDarkel::InterruptedWeaponTypeSelected
CDarkel::InterruptedWeaponType
CDarkel::AmmoInterruptedWeapon
CDarkel::ResetModelsKilledByPlayer(int)
CDarkel::QueryModelsKilledByPlayer(int, int)
CDarkel::FindTotalPedsKilledByPlayer(int)
CDarkel::CalcFade(unsigned int, unsigned int, unsigned int)
CDarkel::DealWithWeaponChangeAtEndOfFrenzy()
CPed::RemoveWeaponModel(int)
CDarkel::Update()
CPlayerPed::SetWantedLevel(int)
CPopulation::m_AllRandomPedsThisType
CGameLogic::GameState
CGameLogic::TimeOfLastEvent
CDarkel::ResetOnPlayerDeath()
CDarkel::FailKillFrenzy()
CDarkel::CheckDamagedWeaponType(int, int)
CDarkel::RegisterKillByPlayer(CPed const*, eWeaponType, bool, int)
CPopCycle::PlayerKilledADealer()
CGangWars::AddKillToProvocation(int)
CStats::PedsKilledOfThisType
CTask::StopTimer(CEvent const*)
CTaskSimple::GetSubTask() const
CTaskSimple::IsSimpleTask() const
CTaskSimple::SetPedPosition(CPed*)
CTaskSimpleUninterruptable::GetTaskType() const
CTaskSimpleUninterruptable::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleUninterruptable::ProcessPed(CPed*)
CTaskSimpleUninterruptable::Clone() const
CTaskSimple::CTaskSimple()
vtable for CTaskSimpleUninterruptable
CTaskSimpleUninterruptable::~CTaskSimpleUninterruptable()
CTaskSimple::~CTaskSimple()
CTaskSimpleUninterruptable::~CTaskSimpleUninterruptable()
CTaskSimpleUninterruptable::~CTaskSimpleUninterruptable()
CTask::operator delete(void*)
CEntryExitManager::Init()
CEntryExitManager::mp_QuadTree
CEntryExitManager::ms_bDisabled
CEntryExitManager::ms_entryExitStackPosn
CEntryExitManager::ms_bBurglaryHousesEnabled
CEntryExitManager::mp_poolEntryExits
CEntryExitManager::Shutdown()
CEntryExitManager::SetEntryExitFlag(char const*, unsigned int, bool)
CEntryExitManager::SetEnabledByName(char const*, bool)
CEntryExitManager::SetEntryExitFlagWithIndex(int, unsigned int, bool)
CEntryExitManager::SetEnabled(int, bool)
CEntryExitManager::DeleteOne(int)
CEntryExitManager::GetEntryExitIndex(char const*, unsigned short, unsigned short)
CEntryExitManager::LinkEntryExit(CEntryExit*)
CEntryExitManager::AddOne(float, float, float, float, float, float, float, float, float, float, float, int, int, int, int, int, int, char const*)
CMatrix::SetRotateZ(float)
CEntryExitManager::PostEntryExitsCreation()
CEntryExitManager::GotoEntryExit(CEntryExit*)
CEntryExitManager::mp_Active
CEntryExit::ms_pDoor
CEntryExit::ms_bWarping
CEntryExit::ms_spawnPoint
CEntryExitManager::GotoEntryExitVC(char const*)
CEntryExitManager::GotoNextEntryExit()
CEntryExitManager::GotoPreviousEntryExit()
CEntryExitManager::WeAreInInteriorTransition()
CEntryExitManager::AddEntryExitToStack(CEntryExit*)
CEntryExitManager::ms_entryExitStack
CEntryExitManager::EnableBurglaryHouses(bool)
CEntryExit::IsInArea(CVector const&)
CEntryExit::GetEntryExitToDisplayNameOf()
CEntryExit::RequestObjectsInFrustum()
CRenderer::RequestObjectsInDirection(CVector const&, float, int)
CEntryExit::RequestAmbientPeds()
CEntryExit::GenerateAmbientPeds(CVector const&)
CPopulation::PopulateInterior(int, CVector)
CPopulation::CreateWaitingCoppers(CVector, float)
CPopulation::bInPoliceStation
CPopulation::NumberOfPedsInUseInterior
CEntryExit::ProcessStealableObjects(CPed*)
CPed::GetEntityThatThisPedIsHolding()
InteriorManager_c::SetStealableObjectStolen(CEntity*, unsigned char)
InteriorManager_c::FindStealableObjectId(CEntity*)
g_interiorMan
CEntryExit::GetPositionRelativeToOutsideWorld(CVector&)
CEntryExitManager::GetPositionRelativeToOutsideWorld(CVector&)
IsTeleportPointValid(CVector const&, CVector const&)
CWorld::TestSphereAgainstWorld(CVector, float, CEntity*, bool, bool, bool, bool, bool, bool)
CWorld::GetIsLineOfSightClear(CVector const&, CVector const&, bool, bool, bool, bool, bool, bool, bool)
CEntryExit::FindValidTeleportPoint(CVector&)
CEntryExit::WarpGangWithPlayer(CPed*)
CPedGroupMembership::IsLeader(CPed const*) const
CPedGroupMembership::GetMember(int) const
CGeneral::GetRadianAngleBetweenPoints(float, float, float, float)
CGeneral::LimitRadianAngle(float)
CPedIntelligence::FlushImmediately(bool)
CMatrix::SetRotateZOnly(float)
CPedGroups::ms_activeGroups
CTaskComplexFollowLeaderInFormation::ms_offsets
CEntryExitManager::FindNearestEntryExit(CVector2D const&, float, int)
CQuadTreeNode::GetAllMatching(CRect const&, CPtrListSingleLink&)
CPtrListSingleLink::Flush()
CEntryExitManager::FindNearestDoor(CEntryExit const&, float)
CWorld::FindObjectsInRange(CVector const&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool)
CEntryExitManager::SetAreaCodeForVisibleObjects()
CRenderer::GetObjectsInFrustum(CEntity**, float, RwMatrixTag*)
CEntryExitManager::ms_numVisibleEntities
CEntryExitManager::ms_visibleEntityList
CEntryExitManager::ms_oldAreaCode
CEntryExitManager::ResetAreaCodeForVisibleObjects()
CEntryExitManager::ShutdownForRestart()
CEntryExit::TransitionStarted(CPed*)
CPlayerPed::CanPlayerStartMission()
CTaskComplexGotoDoorAndOpen::CTaskComplexGotoDoorAndOpen(CObject*)
CCamera::SetCamPositionForFixedMode(CVector const&, CVector const&)
CCamera::TakeControlNoEntity(CVector const&, short, int)
CTaskComplexGotoDoorAndOpen::CTaskComplexGotoDoorAndOpen(CVector const&, CVector const&)
CEntryExit::TransitionFinished(CPed*)
CClothes::RebuildPlayerIfNeeded(CPlayerPed*)
CCamera::RestoreWithJumpCut()
CAudioZones::Update(bool, CVector)
CWaterLevel::FindNearestWaterAndItsFlow()
CGarages::CloseHideOutGaragesBeforeSave()
InteriorManager_c::SetEntryExitPtr(CEntryExit*)
CPopulation::RemoveAllRandomPeds()
InteriorManager_c::Update()
CTimeCycle::StopExtraColour(bool)
CRubbish::SetVisibility(bool)
CTheScripts::Process()
CTaskManager::GetTaskSecondary(int) const
CTaskComplexFacial::StopAll()
CGame::TidyUpMemory(bool, bool)
CCamera::GetFading()
CPedGroups::GetPedsGroup(CPed const*)
CEventAreaCodes::CEventAreaCodes(CPed*)
CEventGroupEvent::CEventGroupEvent(CPed*, CEvent*)
CPedGroupIntelligence::AddEvent(CEvent&)
CEventGroupEvent::~CEventGroupEvent()
CTimeCycle::StartExtraColour(int, bool)
CShopping::RemoveLoadedShop()
CTimeCycle::FindFarClipForCoors(CVector)
CShopping::LoadShop(char const*)
CPathFind::SetPathsNeededAtPosition(CVector const&)
vtable for CEventLeaderEntryExit
CEntryExitManager::Update()
C3dMarkers::PlaceMarkerCone(unsigned int, CVector&, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short, unsigned char)
CQuadTreeNode::GetAllMatching(CVector2D const&, CPtrListSingleLink&)
CTask::Serialize()
CGameLogic::InitAtStartOfGame()
CGameLogic::ActivePlayers
CGameLogic::SkipState
CGameLogic::NumAfterDeathStartPoints
CGameLogic::nPrintFocusHelpTimer
CGameLogic::nPrintFocusHelpCounter
CGameLogic::bScriptCoopGameGoingOn
CGameLogic::ForceDeathRestart()
CGameLogic::StopPlayerMovingFromDirection(int, CVector)
CGameLogic::IsPlayerAllowedToGoInThisDirection(CPlayerPed*, CVector, float)
CCamera::GetGameCamPosition()
CGameLogic::bLimitPlayerDistance
CGameLogic::n2PlayerPedInFocus
CGameLogic::MaxPlayerDistance
CGameLogic::IsPlayerUse2PlayerControls(CPlayerPed*)
CGameLogic::IsScriptCoopGameGoingOn()
CGameLogic::Remove2ndPlayerIfPresent()
CGameLogic::Disable2ndControllerForDebug()
CGameLogic::SortOutStreamingAndMemory(CVector const&, float)
CTimer::Stop()
CGame::DrasticTidyUpMemory(bool)
CGameLogic::PassTime(unsigned int)
CPickups::PassTime(unsigned int)
CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed*, CVector, float)
CPlayerPed::GetPlayerInfoForThisPlayerPed()
CPlayerPed::ClearAdrenaline()
CPlayerPed::ResetSprintEnergy()
CFire::Extinguish()
CAEPedAudioEntity::TurnOffJetPack()
CWanted::Reset()
CPed::RestartNonPartialAnims()
CPlayerInfo::MakePlayerSafe(bool, float)
CPlayerPed::SetInitialState(bool)
CPedType::GetPedTypeAcquaintances(int)
CWorld::ClearExcitingStuffFromArea(CVector const&, float, unsigned char)
CPed::RestoreHeadingRate()
CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString()
CReferences::RemoveReferencesToPlayer()
CGarages::PlayerArrestedOrDied()
CHud::ResetWastedText()
CPostEffects::ScriptResetForEffects()
CAudioEngine::StopPoliceScanner(unsigned char)
CPedClothesDesc::SetTextureAndModel(unsigned int, unsigned int, int)
CStats::UpdateStatsOnRespawn()
CPostEffects::m_waterEnable
CGameLogic::ResetStuffUponResurrection()
CMessages::ClearMessages(unsigned char)
CPlayerInfo::GetPos()
CCamera::SetMotionBlur(int, int, int, int, int)
CPad::StopShaking(short)
CPopulation::m_CountDownToPedsAtStart
CGameLogic::SetUpSkip(CVector, float, bool, CVehicle*, bool)
CGameLogic::SkipDestination
CGameLogic::SkipDestinationOrientation
CGameLogic::SkipTimer
CGameLogic::SkipVehicle
CGameLogic::SkipToBeFinishedByScript
CGameLogic::SkipCanBeActivated()
CGameLogic::UpdateSkip()
CHud::SetMessage(unsigned short*)
CGameLogic::IsSkipWaitingForScriptToFadeIn()
CGameLogic::IsPointWithinLineArea(CVector*, int, CVector)
CGameLogic::SetPlayerWantedLevelForForbiddenTerritories(bool)
CGameLogic::CalcDistanceToForbiddenTrainCrossing(CVector, CVector, bool, CVector*)
CGameLogic::FindCityClosestToPoint(CVector)
CGameLogic::StorePedsWeapons(CPed*)
CGameLogic::SavedWeaponSlots
CPlayerPed::PickWeaponAllowedFor2Player()
CGameLogic::RestorePedsWeapons(CPed*)
CPed::ClearWeapons()
CGameLogic::Update()
CStats::UpdateSexAppealStat()
CWeaponEffects::ClearCrossHairs()
CVehicle::RemovePassenger(CPed*)
CRestart::FindClosestPoliceRestartPoint(CVector, CVector*, float*)
CRestart::FindClosestHospitalRestartPoint(CVector, CVector*, float*)
CTaskManager::GetSimplestActiveTask() const
CPlayerInfo::ArrestPlayer()
CPlayerInfo::KillPlayer()
CGameLogic::bPenaltyForArrestApplies
CRestart::bFadeInAfterNextArrest
CGameLogic::bPenaltyForDeathApplies
CPopulation::m_bIsHospital
CRestart::bFadeInAfterNextDeath
CHud::m_BigMessage
CGameLogic::vec2PlayerStartLocation
CGameLogic::f2PlayerStartHeading
CGameLogic::bPlayersCanBeInSeparateCars
CGameLogic::bPlayersCannotTargetEachother
CGameLogic::MissionDropOffReadyToBeUsed
CGameLogic::ShortCutDropOffOrientationForMission
CGameLogic::ShortCutDropOffForMission
CGameLogic::AfterDeathStartPointOrientations
CGameLogic::AfterDeathStartPoints
CGangWars::InitAtStartOfGame()
CGangWars::State
CGangWars::State2
CGangWars::Provocation
CGangWars::NumSpecificZones
CGangWars::bIsPlayerOnAMission
CGangWars::bCanTriggerGangWarWhenOnAMission
CGangWars::aSpecificZones
CTheZones::ZoneInfoArray
CTheZones::NavigationZoneArray
CGangWars::ClearTheStreets()
CGangWars::PedStreamedInForThisGang(int)
CGangWars::PickStreamedInPedForThisGang(int, int*)
CGangWars::AttackWaveOvercome()
CPed::SetCharCreatedBy(unsigned char)
CGangWars::ReleaseCarsInAttackWave()
CVehicle::SetVehicleCreatedBy(int, bool)
CGangWars::GangWarGoingOn()
CGangWars::DoesPlayerControlThisZone(CZoneInfo*)
CGangWars::MakePlayerGainInfluenceInZone(float)
CGangWars::pZoneInfoToFightOver
CGangWars::StrengthenPlayerInfluenceInZone(int)
CGangWars::MakeEnemyGainInfluenceInZone(int, int)
CGangWars::PickZoneToAttack()
CTheZones::Calc2DDistanceBetween2Zones(CZone*, CZone*)
CTheZones::TotalNumberOfNavigationZones
CGangWars::Gang1
CGangWars::pZoneToFightOver
CGangWars::PointOfAttack
CGangWars::CalculateTimeTillNextAttack()
CGangWars::StartDefensiveGangWar()
CGangWars::TimeTillNextAttack
CGangWars::TerritoryUnderControlPercentage
CGangWars::Difficulty
gaGangColoursB
gaGangColoursR
CGangWars::FightTimer
gaGangColoursG
CGangWars::RadarBlip
CGangWars::bPlayerIsCloseby
CGangWars::UpdateTerritoryUnderControlPercentage()
CGangWars::GangRatings
CGangWars::GangRatingStrength
CGangWars::CanPlayerStartAGangWarHere(CZoneInfo*)
CGangWars::bTrainingMission
CGangWars::ZoneInfoForTraining
CGangWars::ClearSpecificZonesToTriggerGangWar()
CTheZones::FillZonesWithGangColours(bool)
CGangWars::SetSpecificZoneToTriggerGangWar(int)
CGangWars::CheerVictory()
CPedGroup::FindDistanceToNearestMember(CPed**)
CGangWars::TellGangMembersTo(int)
CTaskComplexWanderGang::CTaskComplexWanderGang(int, unsigned char, int, bool, float)
CTaskComplexWander::ms_fTargetRadius
CGangWars::StartOffensiveGangWar()
CGangWars::CoorsOfPlayerAtStartOfWar
CGangWars::Gang2
CGangWars::TimeStarted
CGangWars::WarFerocity
pDriveByCar
CGangWars::CreateAttackWave(int, int)
CWorld::FindGroundZFor3DCoord(float, float, float, bool*, CEntity**)
CPed::operator new(unsigned int)
CCivilianPed::CCivilianPed(ePedType, unsigned int)
CRadar::SetEntityBlip(eBlipType, int, unsigned int, eBlipDisplay, char*)
CRadar::ChangeBlipScale(int, int)
CRadar::ChangeBlipColour(int, unsigned int)
CPedIntelligence::SetPedDecisionMakerType(int)
CPickups::GenerateNewOne(CVector, unsigned int, unsigned char, unsigned int, unsigned int, bool, char*)
MI_PICKUP_HEALTH
MI_PICKUP_BODYARMOUR
CGangWars::CreateDefendingGroup(int)
CPathFind::FindNthNodeClosestToCoors(CVector, unsigned char, float, bool, bool, int, bool, bool, CNodeAddress*)
CGangWars::ReleasePedsInAttackWave(bool, bool)
CRadar::ClearBlipForEntity(eBlipType, int)
CTaskComplexWander::GetWanderTaskByPedType(CPed const&)
CGangWars::DoStuffWhenPlayerVictorious()
CGangWars::EndGangWar(bool)
CGangWars::SetGangWarsActive(bool)
CGangWars::SwitchGangWarsActive()
CGangWars::Update()
CRadar::ChangeBlipDisplay(int, eBlipDisplay)
CGangWars::LastTimeInArea
CAESound::~CAESound()
CGarages::aGarages
vtable for CAEAudioEntity
CGarages::Init()
CGarages::NumGarages
CGarages::MessageEndTime
CGarages::MessageStartTime
CGarages::PlayerInGarage
CGarages::BombsAreFree
CGarages::CarsCollected
CGarages::BankVansCollected
CGarages::PoliceCarsCollected
CGarages::CarTypesCollected
CGarages::CrushedCarId
CGarages::LastTimeHelpMessage
CGarages::LastGaragePlayerWasIn
CGarages::NoResprays
CGarages::aCarsInSafeHouse
CGarages::Shutdown()
CAEDoorAudioEntity::Reset()
CGarages::AddOne(float, float, float, float, float, float, float, float, unsigned char, unsigned int, char*, unsigned int)
CGarage::InitDoorsAtStart()
CGarages::Init_AfterRestart()
CGarages::FindGarageIndex(char*)
CGarages::ChangeGarageType(short, unsigned char, unsigned int)
CGarage::RightModTypeForThisGarage(CVehicle*)
mod_HandlingManager
CGarages::PrintMessages()
CGarages::MessageIDString
CGarages::MessageNumberInString2
CGarages::MessageNumberInString
CGarages::IsCarSprayable(CVehicle*)
CGarage::BuildRotatedDoorMatrix(CEntity*, float)
CGarages::TriggerMessage(char*, short, unsigned short, short)
CGarages::SetTargetCarForMissionGarage(short, CAutomobile*)
CGarages::HasCarBeenDroppedOffYet(short)
CGarages::DeActivateGarage(short)
CGarages::ActivateGarage(short)
CGarages::IsGarageOpen(short)
CGarages::IsGarageClosed(short)
CGarage::OpenThisGarage()
CGarage::CloseThisGarage()
CGarage::CalcDistToGarageRectangleSquared(float, float)
CGarages::HasResprayHappened(short)
CStoredCar::StoreCar(CVehicle*)
CVehicle::GetRemapIndex()
CStoredCar::RestoreCar()
CVehicle::SetupUpgradesAfterLoad()
CVehicle::SetRemap(int)
CVehicleModelInfo::ms_compsToUse
CGarage::NeatlyLineUpStoredCars(CStoredCar*)
CGarage::RestoreCarsForThisHideOut(CStoredCar*)
CGarage::RestoreCarsForThisImpoundingGarage(CStoredCar*)
CGarages::CameraShouldBeOutside()
CGarages::bCamShouldBeOutside
CGarages::GivePlayerDetonator()
CGarages::FindDoorHeightForMI(unsigned int)
CGarage::PlayerArrestedOrDied()
CGarage::IsPointInsideGarage(CVector)
CGarage::CountCarsWithCenterPointWithinGarage(CEntity*)
CGarage::TidyUpGarage()
CGarage::FindDoorsWithGarage(CObject**, CObject**)
CGarage::SlideDoorOpen()
CAEDoorAudioEntity::AddAudioEvent(int, CVector&, float, float)
CGarage::SlideDoorClosed()
CGarage::IsPointInsideGarage(CVector, float)
CGarage::IsEntityEntirelyInside3D(CEntity*, float)
CGarage::IsStaticPlayerCarEntirelyInside()
CGarage::IsPlayerEntirelyInsideGarage()
CGarages::IsThisCarWithinGarageArea(short, CEntity*)
CGarage::IsEntityEntirelyOutside(CEntity*, float)
CGarage::IsPlayerOutsideGarage(float)
CGarage::IsEntityTouching3D(CEntity*)
CGarage::IsGarageEmpty()
CWorld::FindObjectsIntersectingCube(CVector const&, CVector const&, short*, short, CEntity**, bool, bool, bool, bool, bool)
CGarage::RemoveCarsBlockingDoorNotInside()
CGarage::EntityHasASphereWayOutsideGarage(CEntity*, float)
CGarage::StoreAndRemoveCarsForThisHideOut(CStoredCar*, int)
CPlayerInfo::CancelPlayerEnteringCars(CVehicle*)
CGarage::StoreAndRemoveCarsForThisImpoundingGarage(CStoredCar*, int)
CGarages::IsPointInAGarageCameraZone(CVector)
CGarage::IsAnyOtherCarTouchingGarage(CVehicle*)
CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle*)
CGarage::IsAnyCarBlockingDoor()
CGarage::TidyUpGarageClose()
CGarage::IsAnyOtherPedTouchingGarage(CPed*)
CGarage::CenterCarInGarage(CVehicle*)
CGarage::FindMaxNumStoredCarsForGarage()
CGarages::StopCarFromBlowingUp(CAutomobile*)
CDamageManager::GetEngineStatus() const
CDamageManager::SetEngineStatus(unsigned int)
CGarages::IsPointWithinAnyGarage(CVector&)
CGarages::FindSafeHouseIndexForGarageType(int)
CGarages::CountCarsInHideoutGarage(unsigned char)
CGarage::Update(int)
DestroyVehicleAndDriverAndPassengers(CVehicle*)
CWorld::CallOffChaseForArea(float, float, float, float)
CGarages::RespraysAreFree
CWanted::ClearWantedLevelAndGoOnParole()
FxPrtMult_c::FxPrtMult_c(float, float, float, float, float, float, float)
FxSystem_c::AddParticle(RwV3d*, RwV3d*, float, FxPrtMult_c*, float, float, float, unsigned char)
CGarages::Update()
pOldToGarageWeAreIn
CGarages::FindGarageForObject(CObject*)
CGarages::StoreCarInNearestImpoundingGarage(CVehicle*)
CObject::ProcessGarageDoorBehaviour()
CMatrix::UpdateRwMatrix(RwMatrixTag*) const
CSimpleTransform::UpdateRwMatrix(RwMatrixTag*) const
CGarages::IsModelIndexADoor(int)
CGarages::AllRespraysCloseOrOpen(bool)
vtable for CAEDoorAudioEntity
CGarages::bDebugDisplayGarages
COnscreenTimerEntry::ProcessForDisplayClock()
CTheScripts::ScriptSpace
COnscreenCounterEntry::ProcessForDisplayCounter(unsigned short)
COnscreenCounterEntry::SetColourID(unsigned char)
COnscreenTimerEntry::Process()
COnscreenTimer::Init()
COnscreenTimer::ProcessForDisplay()
CHud::m_Wants_To_Draw_Hud
COnscreenTimer::Process()
COnscreenTimer::AddClock(unsigned int, char*, bool)
COnscreenTimer::AddCounter(unsigned int, unsigned short, char*, unsigned short)
COnscreenTimer::AddCounterCounter(unsigned int, unsigned int, char*, unsigned short)
COnscreenTimer::ClearClock(unsigned int)
COnscreenTimer::ClearCounter(unsigned int)
COnscreenTimer::SetCounterFlashWhenFirstDisplayed(unsigned int, unsigned char)
COnscreenTimer::SetClockBeepCountdownSecs(unsigned int, unsigned int)
COnscreenTimer::SetCounterColourID(unsigned int, unsigned char)
BitfieldError(char*, char*, int)
void SwapEndianness<CPathNode>(CPathNode*)
CPathFind::Init()
NumTempExternalNodes
CPathFind::PreparePathData()
CPathFind::CountFloodFillGroups(unsigned char)
CPathFind::CheckGrid()
CPathFind::CalcRoadDensity(float, float)
CPathFind::RemoveNodeFromList(CPathNode*)
CPathFind::AddNodeToList(CPathNode*, int)
CPathFind::CalcDistToAnyConnectingLinks(CPathNode*, CVector)
CPathFind::FindNodeClosestInRegion(CNodeAddress*, unsigned short, CVector, unsigned char, float*, bool, bool, bool, bool)
CPathFind::These2NodesAreAdjacent(CNodeAddress, CNodeAddress)
CPathFind::RecordNodesInCircle(CVector const&, float, unsigned char, int, CNodeAddress*, bool, bool, bool, bool, bool)
CPathFind::FindNodePairClosestToCoors(CVector, unsigned char, CNodeAddress*, CNodeAddress*, float*, float, float, bool, bool, bool)
CPathFind::FindNodeOrientationForCarPlacement(CNodeAddress)
CPathFind::FindNodeOrientationForCarPlacementFacingDestination(CNodeAddress, float, float, bool)
CPathFind::AllocatePathFindInfoMem()
CPathFind::StoreNodeInfoCar(short, short, signed char, signed char, short, short, short, float, signed char, signed char, bool, bool, unsigned char, bool, bool, unsigned char, unsigned char)
CPathFind::StoreNodeInfoPed(short, short, signed char, signed char, short, short, short, float, bool, unsigned char, bool, unsigned char)
CPathFind::StoreDetachedNodeInfoPed(int, signed char, int, float, float, float, float, bool, bool, bool, unsigned char, bool, unsigned char, bool)
CPathFind::StoreDetachedNodeInfoCar(int, signed char, int, float, float, float, float, signed char, signed char, bool, bool, unsigned char, bool, bool, unsigned char, bool, unsigned char)
CPathFind::RegisterMarker(CVector*)
CPathFind::TidyUpNodeSwitchesAfterMission()
CPathFind::SwitchRoadsInAngledArea(float, float, float, float, float, float, float, unsigned char, unsigned char)
CPathFind::ThisNodeHasToBeSwitchedOff(CPathNode*)
CPathFind::CountNeighboursToBeSwitchedOff(CPathNode*)
CPathFind::SwitchOffNodeAndNeighbours(CPathNode*, CPathNode**, CPathNode**, bool, bool)
CPathFind::SwitchRoadsOffInAreaForOneRegion(float, float, float, float, float, float, bool, bool, int, bool)
CPathFind::SwitchRoadsOffInArea(float, float, float, float, float, float, bool, bool, bool)
CPathFind::SwitchPedRoadsOffInArea(float, float, float, float, float, float, bool, bool)
CPathFind::LoadPathFindData(int)
CPathFind::UnMarkAllRoadNodesAsDontWander()
CPathFind::MarkRoadsBetweenLevelsInArea(float, float, float, float, float, float)
CPathFind::PedMarkRoadsBetweenLevelsInArea(float, float, float, float, float, float)
CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int)
CPathFind::TestForPedTrafficLight(CNodeAddress, CNodeAddress)
CAutomobile::HasCarStoppedBecauseOfLight() const
CPathFind::TestCrossesRoad(CNodeAddress, CNodeAddress)
CPathFind::FindRegionForCoors(float, float)
CPathFind::GeneratePedCreationCoors(float, float, float, float, float, float, CVector*, CNodeAddress*, CNodeAddress*, float*, bool, CMatrix*)
CPathFind::GeneratePedCreationCoors_Interior(float, float, CVector*, CNodeAddress*, CNodeAddress*, float*)
CPathFind::ComputeRoute(unsigned char, CVector const&, CVector const&, CNodeAddress const&, CNodeRoute&)
CPathFind::TestCoorsCloseness(CVector, unsigned char, CVector)
DummyResult2
CPathFind::FindNextNodeWandering(unsigned char, CVector, CNodeAddress*, CNodeAddress*, unsigned char, unsigned char*)
CPathFind::RecordNodesClosestToCoors(CVector, unsigned char, int, CNodeAddress*, float, bool, bool, bool, bool)
CPathFind::MarkRoadNodeAsDontWander(float, float, float)
CPathFind::FindStartPointOfRegion(int, int, float&, float&)
CPathFind::SetLinksBridgeLights(float, float, float, float, bool)
CPathFind::FindNodeCoorsForScript(CNodeAddress, bool*)
CPathFind::FindNodeCoorsForScript(CNodeAddress, CNodeAddress, float*, bool*)
CPathFind::Shutdown()
CPathFind::TakeWidthIntoAccountForWandering(CNodeAddress, unsigned short)
CPathFind::TakeWidthIntoAccountForCoors(CNodeAddress, CNodeAddress, unsigned short, float*, float*)
CPathFind::MarkRegionsForCoors(CVector, float)
ToBeStreamed
CPathFind::UpdateStreaming(bool)
ToBeStreamedForScript
CPathFind::MakeRequestForNodesToBeLoaded(float, float, float, float)
CPathFind::ReleaseRequestedNodes()
CPathFind::ReInit()
CPathFind::HaveRequestedNodesBeenLoaded()
CPathFind::StartNewInterior(unsigned int)
bInteriorBeingBuilt
InteriorIDBeingBuilt
NumNodesGiven
NumLinksToExteriorNodes
NewInteriorSlot
CPathFind::AddNodeToNewInterior(float, float, float, bool, signed char, signed char, signed char, signed char, signed char, signed char)
XCoorGiven
YCoorGiven
ZCoorGiven
DontWanderGiven
ConnectsToGiven
CPathFind::AddInteriorLink(int, int)
CPathFind::AddInteriorLinkToExternalNode(int, CNodeAddress)
aInteriorNodeLinkedToExterior
aExteriorNodeLinkedTo
CPathFind::RemoveInteriorLinks(int)
CPathFind::FindNearestExteriorNodeToInteriorNode(int)
MakeSureLinkExists(signed char, signed char)
SetOneAdjacentNodeForThisNode(int, signed char, int, int, int, int&)
CPathFind::AddDynamicLinkBetween2Nodes_For1Node(CNodeAddress, CNodeAddress)
CPathFind::AddDynamicLinkBetween2Nodes(CNodeAddress, CNodeAddress)
CPathFind::CompleteNewInterior(CNodeAddress*)
CPathFind::RemoveInterior(unsigned int)
CPathFind::ReturnInteriorNodeIndex(unsigned int, int)
CPathFind::FindParkingNodeInArea(float, float, float, float, float, float)
NodeList
DummyResult
NumDetachedCarNodeGroups
NumDetachedPedNodeGroups
DetachedInfoForTilePeds
DetachedInfoForTileCars
bDontBuildPaths
CPedPath::AddBlockade(CEntity*, CPedPathNode (*) [40], CVector*)
CPedPath::AddBlockadeSectorList(CPtrList&, CPedPathNode (*) [40], CVector*)
CPedPath::CalcPedRoute(unsigned char, CVector, CVector, CVector*, short*, short)
CPedPath::AddBuildingBlockade(CEntity*, CPedPathNode (*) [40], CVector*)
CPedPath::AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode (*) [40], CVector*)
PhonePickUpCB(CAnimBlendAssociation*, void*)
CPed::SetMoveState(eMoveState)
CAnimManager::BlendAnimation(RpClump*, AssocGroupId, AnimationId, float)
PhonePutDownCB(CAnimBlendAssociation*, void*)
CPed::SetPedState(ePedState)
CPhone::CPhone()
CPhone::CPhone()
CPhoneInfo::CPhoneInfo()
CPhoneInfo::CPhoneInfo()
CPhone::~CPhone()
CPhone::~CPhone()
CPhoneInfo::~CPhoneInfo()
CPhoneInfo::~CPhoneInfo()
CPhoneInfo::Initialise()
MI_PHONEBOOTH1
CPhoneInfo::Shutdown()
CPhoneInfo::FindNearestFreePhone(CVector*)
gPhoneInfo
CPhoneInfo::Update()
CPed::IsPedInControl()
CCamera::SetWideScreenOn()
CAnimBlendAssociation::SetFinishCallback(void (*)(CAnimBlendAssociation*, void*), void*)
CCamera::SetWideScreenOff()
RpAnimBlendClumpGetAssociation(RpClump*, unsigned int)
CPhoneInfo::PhoneAtThisPosition(CVector)
CPhoneInfo::GrabPhone(float, float)
CPhoneInfo::SetPhoneMessage_Repeatedly(int, unsigned short*, unsigned short*, unsigned short*, unsigned short*, unsigned short*, unsigned short*)
CPhoneInfo::SetPhoneMessage_JustOnce(int, unsigned short*, unsigned short*, unsigned short*, unsigned short*, unsigned short*, unsigned short*)
CPhoneInfo::HasMessageBeenDisplayed(int)
CPhoneInfo::IsMessageBeingDisplayed(int)
CPickups::Init()
CPickups::NumMessages
CPickups::aPickUps
CPickups::aPickUpsCollected
CPickups::CollectedPickUpIndex
CPickups::DisplayHelpMessage
CPickups::ModelForWeapon(eWeaponType)
CPickups::TryToMerge_WeaponType(CVector, eWeaponType, unsigned char, unsigned int, bool)
CPickups::WeaponForModel(int)
CPickups::IsPickUpPickedUp(int)
ModifyStringLabelForControlSetting(char*)
CPickup::ExtractAmmoFromPickup(CPlayerPed*)
CPed::GrantAmmo(eWeaponType, unsigned int)
AmmoForWeapon_OnStreet
CPickup::IsPickUpCloseEnoughForObjects()
CPickup::GetRidOfObjects()
CPickup::PickUpShouldBeInvisible()
CWeapon::CanBeUsedFor2Player(eWeaponType)
CLocalisation::KillFrenzy()
MI_PICKUP_KILLFRENZY
MI_PICKUP_2P_KILLFRENZY
CPickups::DoCollectableEffects(CEntity*)
CShadows::StoreStaticShadow(unsigned int, unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, float, bool, float)
CCoronas::RegisterCorona(unsigned int, CEntity*, unsigned char, unsigned char, unsigned char, unsigned char, CVector const&, float, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, float, bool, float, bool, float, bool, bool)
gpShadowExplosionTex
CPickups::DoMoneyEffects(CEntity*)
CPickups::DoMineEffects(CEntity*)
CPickups::RenderPickUpText()
CPickups::aMessages
CPickups::FindPickUpForThisObject(CObject*)
CPickups::TestForPickupsInBubble(CVector, float)
CPickups::CreatePickupCoorsCloseToCoors(float, float, float, float*, float*, float*)
CPed::CreateDeadPedPickupCoors(float*, float*, float*)
CPickup::GiveUsAPickUpObject(CObject**, int)
CPools::MakeSureSlotInObjectPoolIsEmpty(int)
CObject::Create(int, bool)
CObject::operator new(unsigned int, int)
CObject::CObject(int, bool)
CCutsceneMgr::ms_cutsceneLoadStatus
MI_OYSTER
MI_PICKUP_BONUS
MI_PICKUP_CLOTHES
CPickups::AddToCollectedPickupsArray(int)
CPickups::GetUniquePickupIndex(int)
CPickup::Remove()
CPickups::ReInit()
CPickup::ProcessGunShot(CVector*, CVector*)
CExplosion::AddExplosion(CEntity*, CEntity*, eExplosionType, CVector, unsigned int, unsigned char, float, unsigned char)
CPickups::DetonateMinesHitByGunShot(CVector*, CVector*)
CPickups::RemoveUnnecessaryPickups(CVector const&, float)
CPickups::GetNewUniquePickupIndex(int)
CPickups::GetActualPickupIndex(int)
CPickups::RemovePickUp(int)
CPickups::UpdateMoneyPerDay(int, unsigned short)
CPickups::PictureTaken()
CCamera::FindCamFOV()
CPickups::PickedUpOyster()
CPickups::PickedUpHorseShoe()
CPickups::RemovePickupObjects()
CPickups::PlayerCanPickUpThisWeaponTypeAtThisMoment(eWeaponType)
CPickup::FindTextIndexForString(char*)
CPickups::GenerateNewOne_WeaponType(CVector, eWeaponType, unsigned char, unsigned int, bool, char*)
CPed::CreateDeadPedWeaponPickups()
CWeapon::IsTypeMelee() const
CPickups::CreateSomeMoney(CVector, int)
MI_MONEY
CPed::CreateDeadPedMoney()
CLocalisation::StealFromDeadPed()
CPickup::FindStringForTextIndex(int)
CPickups::DoPickUpEffects(CEntity*)
MI_PICKUP_CAMERA
MI_PICKUP_BRIBE
MI_PICKUP_INFO
MI_PICKUP_PROPERTY
MI_PICKUP_PROPERTY_FORSALE
MI_PICKUP_REVENUE
MI_PICKUP_SAVEGAME
CPostEffects::IsVisionFXActive()
CPed::PedCanPickUpPickUp()
CPickups::RemovePickUpsInArea(float, float, float, float, float, float)
CPickups::RemoveMissionPickUps()
CStats::UpdateStatsAddToHealth(unsigned int)
MI_HORSESHOE
CPickup::Update(CPlayerPed*, CVehicle*, int)
CPad::StartShake(short, unsigned char, unsigned int)
CVehicle::IsSphereTouchingVehicle(float, float, float, float)
CPickups::PlayerOnWeaponPickup
MI_PICKUP_2P_COOP
CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType, bool)
CPed::GetWeaponSlot(eWeaponType)
CPed::IsAlive() const
CollectPickupBuffer
CPad::GetTarget(bool)
CWeapon::Reload(CPed*)
CPickups::bPickUpcamActivated
CPickups::pPlayerVehicle
CPickups::StaticCamCoors
CPickups::StaticCamStartTime
CPickups::Update()
CPad::CollectPickupJustDown()
CVehicleRecording::Init()
CVehicleRecording::pVehicleForPlayback
CVehicleRecording::StreamingArray
CVehicleRecording::bPlaybackGoingOn
CVehicleRecording::InitAtStartOfGame()
CVehicleRecording::ShutDown()
CVehicleRecording::SetRecordingToPointClosestToCoors(int, CVector)
CVehicleRecording::PlayBackStreamingIndex
CVehicleRecording::StopPlaybackRecordedCar(CVehicle*)
CVehicleRecording::IsPlaybackGoingOnForCar(CVehicle*)
CVehicleRecording::IsPlaybackPausedForCar(CVehicle*)
CVehicleRecording::SetPlaybackSpeed(CVehicle*, float)
CVehicleRecording::PausePlaybackRecordedCar(CVehicle*)
CVehicleRecording::UnpausePlaybackRecordedCar(CVehicle*)
CVehicleRecording::ChangeCarPlaybackToUseAI(CVehicle*)
CVehicleRecording::RestoreInfoForMatrix(CMatrix&, CVehicleStateEachFrame*)
CVehicleRecording::RestoreInfoForCar(CVehicle*, CVehicleStateEachFrame*, bool)
CVehicleRecording::SkipToEndAndStopPlaybackRecordedCar(CVehicle*)
CVehicleRecording::InterpolateInfoForCar(CVehicle*, CVehicleStateEachFrame*, float)
CMatrix::CMatrix(CMatrix const&)
operator+(CMatrix const&, CMatrix const&)
CVehicleRecording::SaveOrRetrieveDataForThisFrame()
CPhysical::RemoveAndAdd()
MarkSurroundingEntitiesForCollisionWithTrain(CVector, float, CEntity*, bool)
CTrain::FindPositionOnTrackFromCoors()
CVehicleRecording::PlaybackRunningTime
CVehicleRecording::bPlaybackLooped
CTimer::m_snPPPPreviousTimeInMilliseconds
CVehicleRecording::SkipForwardInRecording(CVehicle*, float)
CVehicleRecording::RenderLineSegment(int&)
TempBufferRenderIndexList
TempVertexBuffer
CVehicleRecording::Render()
CVehicleRecording::RegisterRecordingFile(char const*)
CVehicleRecording::NumPlayBackFiles
CVehicleRecording::FindIndexWithFileNameNumber(int)
CVehicleRecording::RequestRecordingFile(int)
CVehicleRecording::StartPlaybackRecordedCar(CVehicle*, unsigned int, bool, bool)
CVehicleRecording::HasRecordingFileBeenLoaded(int)
CVehicleRecording::RemoveRecordingFile(int)
CVehicleRecording::SmoothRecording(int)
CVehicleRecording::RemoveAllRecordingsThatArentUsed()
CVehicleRecording::DisplayMode
CRemote::GivePlayerRemoteControlledCar(float, float, float, float, unsigned short)
CModelInfo::IsHeliModel(int)
CCamera::TakeControl(CEntity*, short, short, int)
CCamera::SetZoomValueCamStringScript(short)
CModelInfo::IsPlaneModel(int)
CRemote::TakeRemoteControlledCarFromPlayer(bool)
CMissionCleanup::RemoveEntityFromList(int, unsigned char)
CRemote::TakeRemoteControlOfCar(CVehicle*)
CRestart::Initialise()
CRestart::HospitalRestartPoints
CRestart::HospitalRestartHeadings
CRestart::PoliceRestartPoints
CRestart::PoliceRestartHeadings
CRestart::OverridePosition
CRestart::OverrideHeading
CRestart::NumberOfHospitalRestarts
CRestart::ExtraHospitalRestartRadius
CRestart::ExtraPoliceStationRestartRadius
CRestart::NumberOfPoliceRestarts
CRestart::bOverrideRespawnBasePointForMission
CRestart::bOverrideRestart
CRestart::AddHospitalRestartPoint(CVector const&, float, int)
CRestart::HospitalRestartWhenToUse
CRestart::AddPoliceRestartPoint(CVector const&, float, int)
CRestart::PoliceRestartWhenToUse
CRestart::OverrideRespawnBasePointForMission
CRestart::ExtraHospitalRestartCoors
CRestart::ExtraHospitalRestartHeading
CRestart::ExtraPoliceStationRestartCoors
CRestart::ExtraPoliceStationRestartHeading
CRestart::OverrideNextRestart(CVector const&, float)
CRestart::CancelOverrideRestart()
CRestart::SetRespawnPointForDurationOfMission(CVector)
CRestart::ClearRespawnPointForDurationOfMission()
CAutomobile::GetHeightAboveRoad() const
CRoadBlocks::RegisterScriptRoadBlock(CVector, CVector, bool)
CRoadBlocks::aScriptRoadBlocks
CRoadBlocks::ClearScriptRoadBlocks()
CRoadBlocks::Init()
CRoadBlocks::InOrOut
CRoadBlocks::bGenerateDynamicRoadBlocks
CRoadBlocks::NumRoadBlocks
CRoadBlocks::RoadBlockNodes
CRoadBlocks::GetRoadBlockNodeInfo(CNodeAddress, float&, CVector&)
CRoadBlocks::ClearSpaceForRoadBlockObject(CVector, CVector)
CPed::CanBeDeleted()
CRoadBlocks::CreateRoadBlockBetween2Points(CVector, CVector, unsigned int)
CPopulation::PickRiotRoadBlockCar()
CMatrix::RotateZ(float)
CMatrix::SetTranslateOnly(float, float, float)
Multiply3x3(CVector const&, CMatrix const&)
CObject::operator new(unsigned int)
CFireManager::StartFire(CEntity*, CEntity*, float, unsigned char, unsigned int, signed char)
CAutomobile::SetTotalDamage(bool)
CObject::DeleteAllTempObjectsInArea(CVector, float)
CObject::nNoTempObjects
CMatrix::SetUnity()
CMatrix::SetTranslate(float, float, float)
CMatrix::RotateY(float)
CDamageManager::GetCarNodeIndexFromDoor(eDoors)
CRoadBlocks::GenerateRoadBlocks()
CCopPed::CCopPed(eCopType)
CPedPlacement::FindZCoorForPed(CVector*)
CGangs::Gang
CTaskComplexWander::CTaskComplexWander(int, unsigned char, bool, float)
CGangs::ChooseGangPedModel(short)
vtable for CTaskComplexWanderCop
CPointRoute::operator new(unsigned int)
CPools::ms_pPointRoutePool
CPointRoute::operator delete(void*)
CPatrolRoute::operator new(unsigned int)
CPools::ms_pPatrolRoutePool
CPatrolRoute::operator delete(void*)
CNodeRoute::operator new(unsigned int)
CPools::ms_pNodeRoutePool
CNodeRoute::operator delete(void*)
CBaseModelInfo::AsLodAtomicModelInfoPtr()
CTaskSimpleNone::GetTaskType() const
CTaskSimpleNone::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleNone::ProcessPed(CPed*)
CTaskSimpleFinishBrain::GetTaskType() const
CTaskSimpleNone::~CTaskSimpleNone()
vtable for CTaskSimpleNone
CTaskSimpleNone::~CTaskSimpleNone()
CTaskSimpleNone::~CTaskSimpleNone()
CTaskSimpleFinishBrain::~CTaskSimpleFinishBrain()
CTaskSimpleFinishBrain::~CTaskSimpleFinishBrain()
CTaskSimpleFinishBrain::~CTaskSimpleFinishBrain()
CTaskSimpleNone::Clone() const
CTaskSimpleFinishBrain::Clone() const
vtable for CTaskSimpleFinishBrain
CTheScripts::ScriptSprites
CTaskSimpleFinishBrain::Serialize()
CGenericGameStorage::_SaveDataToWorkBuffer(void*, int)
AddDataFence()
ClassSerializeError(int, int)
UseDataFence
CDecisionMakerTypes::CDecisionMakerTypes()
CDecision::CDecision()
CDecision::SetDefault()
CDecisionMakerTypes::ScriptReferenceIndex
CDecisionMakerTypes::m_bIsActive
CDecisionMakerTypes::m_types
CDecisionMakerTypes::CDecisionMakerTypes()
CMissionCleanup::Init()
CMissionCleanup::CMissionCleanup()
CMissionCleanup::CMissionCleanup()
CMissionCleanup::FindFree()
CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
CPhysical::AddToMovingList()
CUpsideDownCarCheck::Init()
CUpsideDownCarCheck::IsCarUpsideDown(CVehicle const*)
CUpsideDownCarCheck::IsCarUpsideDown(int)
CUpsideDownCarCheck::UpdateTimers()
CUpsideDownCarCheck::AreAnyCarsUpsideDown()
CUpsideDownCarCheck::AddCarToCheck(int)
CUpsideDownCarCheck::RemoveCarFromCheck(int)
CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int)
CStuckCarCheck::ResetArrayElement(unsigned short)
CStuckCarCheck::Init()
CStuckCarCheck::AttemptToWarpVehicle(CVehicle*, CVector&, float)
CWorld::FindMissionEntitiesIntersectingCube(CVector const&, CVector const&, short*, short, CEntity**, bool, bool, bool)
CStuckCarCheck::Process()
CTheScripts::UpsideDownCars
CStuckCarCheck::AddCarToCheck(int, float, unsigned int, unsigned char, unsigned char, unsigned char, unsigned char, signed char)
CStuckCarCheck::RemoveCarFromCheck(int)
CStuckCarCheck::HasCarBeenStuckForAWhile(int)
CStuckCarCheck::IsCarInStuckCarArray(int)
CRunningScript::GetPointerToLocalVariable(unsigned int)
CTheScripts::LocalVariablesForCurrentMission
CRunningScript::GetPointerToLocalArrayElement(unsigned int, unsigned short, unsigned char)
CRunningScript::ReadArrayInformation(int, unsigned short*, int*)
CRunningScript::ReadTextLabelFromScript(char*, unsigned char)
CRunningScript::CanAllowMissionReplay()
CRunningScript::CollectParameters(short)
ScriptParams
CRunningScript::CollectNextParameterWithoutIncreasingPC()
CRunningScript::StoreParameters(short)
CRunningScript::ReadParametersForNewlyStartedScript(CRunningScript*)
CTheScripts::PrintListSizes()
CTheScripts::pIdleScripts
CRunningScript::GetIndexOfGlobalVariable()
CRunningScript::GetPointerToScriptVariable(unsigned char)
CRunningScript::Init()
CTheScripts::RemoveScriptTextureDictionary()
CSprite2d::Delete()
CTheScripts::DrawScriptSpritesAndRectangles(unsigned char)
CMenuManager::DrawWindow(CRect const&, char*, unsigned char, CRGBA, unsigned char, unsigned char)
CMenuManager::DrawWindowedText(float, float, float, char*, char*, unsigned char)
CSprite2d::Draw(float, float, float, float, float, float, float, float, CRGBA const&)
CTheScripts::IntroRectangles
CTheScripts::WipeLocalVariableMemoryForMissionScript()
CRunningScript::ShutdownThisScript()
CScriptedBrainTaskStore::SetTask(CPed*, CTask*)
CStreamedScripts::GetStreamedScriptWithThisStartAddress(unsigned char*)
CRunningScript::RemoveScriptFromList(CRunningScript**)
CRunningScript::AddScriptToList(CRunningScript**)
CTheScripts::StartNewScript(unsigned char*)
CTheScripts::StartNewScript(unsigned char*, unsigned short)
CTheScripts::ScriptsArray
CTheScripts::GetScriptIndexFromPointer(CRunningScript*)
CTheScripts::StartTestScript()
CTheScripts::OnAMissionFlag
CRunningScript::IsPedDead(CPed*)
CRunningScript::UpdatePC(int)
CRunningScript::ProcessOneCommand()
CTheScripts::CommandsExecuted
PrintScriptCommandsAll
CRunningScript::Process()
CTheScripts::ReinitialiseSwitchStatementData()
CRunningScript::DoDeatharrestCheck()
CCutsceneMgr::IsCutsceneSkipButtonBeingPressed()
CTheScripts::FailCurrentMission
CTheScripts::DrawScriptSpheres()
CTheScripts::ProcessAllSearchLights()
CTheScripts::ProcessWaitingForScriptBrainArray()
CLoadingScreen::NewChunkLoaded()
CPedIntelligence::RecordEventForScript(int, int)
CTheScripts::ScriptsUpdated
CTimer::ms_fTimeStepNonClipped
CTheScripts::UseTextCommands
CTheScripts::IntroTextLines
CTheScripts::NumberOfIntroTextLinesThisFrame
CTheScripts::NumberOfIntroRectanglesThisFrame
skipMissionStartCount
DoingCheckpointLoad
CRunningScript::SetCharCoordinates(CPed*, float, float, float, bool, bool)
CPedGroup::Teleport(CVector const&)
CRunningScript::GetCorrectPedModelIndexForEmergencyServiceType(int, int*)
CRunningScript::ProcessCommands100To199(int)
CPlaceable::IsWithinArea(float, float, float, float, float, float) const
CRunningScript::UpdateCompareFlag(unsigned char)
CTheScripts::HighlightImportantArea(unsigned int, float, float, float, float, float)
CPlaceable::IsWithinArea(float, float, float, float) const
CClock::GetGameClockMinutesUntil(unsigned char, unsigned char)
CTheScripts::bAddNextMessageToPreviousBriefs
CPopulation::ms_nTotalMissionPeds
CEmergencyPed::CEmergencyPed(unsigned int, unsigned int)
CTheScripts::CheckScriptVersion(int, char*)
CTheScripts::Init()
CScriptsForBrains::Init()
CScriptResourceManager::Initialise()
CTheScripts::ReadObjectNamesFromScript()
CTheScripts::UpdateObjectIndices()
CTheScripts::ReadMultiScriptFileOffsetsFromScript()
CTheScripts::ClearAllSuppressedCarModels()
CTheScripts::ClearAllVehicleModelsBlockedByScript()
CTheScripts::InitialiseAllConnectLodObjects()
CTheScripts::InitialiseSpecialAnimGroupsAttachedToCharModels()
CTheScripts::ScriptsForBrains
CTheScripts::ScriptResourceManager
CTheScripts::EntitiesWaitingForScriptBrain
CTheScripts::StoreVehicleWasRandom
CTheScripts::LastMissionPassedTime
CTheScripts::StoreVehicleIndex
CTheScripts::LastRandomPedId
CTheScripts::UsedObjectArray
CTheScripts::NumberOfUsedObjects
CTheScripts::bAlreadyRunningAMissionScript
CTheScripts::bUsingAMultiScriptFile
CTheScripts::MultiScriptArray
CTheScripts::MainScriptSize
CTheScripts::LargestMissionScriptSize
CTheScripts::NumberOfMissionScripts
CTheScripts::NumberOfExclusiveMissionScripts
CTheScripts::LargestNumberOfMissionScriptLocalVariables
CTheScripts::ScriptPickupCycleIndex
CTheScripts::bMiniGameInProgress
CTheScripts::bDisplayNonMiniGameHelpMessages
CTheScripts::bPlayerHasMetDebbieHarry
CTheScripts::RiotIntensity
CTheScripts::RadarZoomValue
CTheScripts::RadarShowBlipOnAllLevels
CTheScripts::fCameraHeadingWhenPlayerIsAttached
CTheScripts::fCameraHeadingStepWhenPlayerIsAttached
CTheScripts::bEnableCraneRaise
CTheScripts::bEnableCraneLower
CTheScripts::bEnableCraneRelease
CTheScripts::bDrawCrossHair
gAllowScriptedFixedCameraCollision
CTheScripts::bScriptHasFadedOut
CTheScripts::bDrawOddJobTitleBeforeFade
CTheScripts::bDrawSubtitlesBeforeFade
CTheScripts::ScriptSphereArray
CTheScripts::bUseMessageFormatting
CTheScripts::MessageCentre
CTheScripts::MessageWidth
CTheScripts::BuildingSwapArray
CTheScripts::InvisibilitySettingArray
CTheScripts::ScriptEffectSystemArray
CTheScripts::ScriptSearchLightArray
CTheScripts::NumberOfScriptSearchLights
CTheScripts::ScriptCheckpointArray
CScripted2dEffects::Init()
CTaskSequences::Init()
CPedGroups::Init()
CInformFriendsEventQueue::Init()
CInformGroupEventQueue::Init()
CMenuManager::CheckMissionPackValidMenu()
CStreamedScripts::ReadStreamedScriptData()
CTheScripts::NumberOfScriptCheckpoints
CTheScripts::ScriptSequenceTaskArray
CDecisionMakerTypes::m_pPedDecisionTypes
CTheScripts::CheckStreamedScriptVersion(RwStream*, char*)
CMissionCleanup::DoFadeScrewUpCheck()
CTrain::DisableRandomTrains(bool)
CTrain::ReleaseMissionTrains()
CPlane::SwitchAmbientPlanes(bool)
CCamera::InitialiseScriptableComponents()
CCamera::ResetDuckingSystem(CPed*)
CAudioEngine::ClearMissionAudio(unsigned char)
C3dMarkers::ForceRender(unsigned char)
CPedGroupIntelligence::SetDefaultTaskAllocatorType(int)
CPedGroupIntelligence::SetGroupDecisionMakerType(int)
CPlayerPed::ForceGroupToAlwaysFollow(bool)
CPlayerPed::ForceGroupToNeverFollow(bool)
CPlayerPed::MakePlayerGroupReappear()
CPed::EnablePedSpeechForScriptSpeech()
CPad::SetDrunkInputDelay(int)
CTaskManager::FindTaskByType(int, int) const
CFireManager::ClearAllScriptFireFlags()
CPedType::ClearPedTypeAsAcquaintance(int, int, unsigned int)
CPedType::ClearPedTypeAcquaintances(int, int)
CTheScripts::GetActualScriptThingIndex(int, unsigned char)
CTheScripts::RemoveScriptCheckpoint(int)
CTheScripts::RemoveScriptSearchLight(int)
CDecisionMakerTypesFileLoader::UnloadDecisionMaker(int)
CPedGroups::RemoveGroup(int)
FxSystem_c::Kill()
CTheScripts::RemoveScriptEffectSystem(int)
CTheScripts::CleanUpThisObject(CObject*)
CTheScripts::CleanUpThisPed(CPed*)
CTheScripts::CleanUpThisVehicle(CVehicle*)
CTaskComplexSequence::Flush()
CTaskComplexUseMobilePhone::Stop(CPed*)
CCamera::Restore()
CPopulation::PedDensityMultiplier
CCullZones::bMilitaryZonesDisabled
CObject::bArea51SamSiteDisabled
CObject::bAircraftCarrierSamSiteDisabled
gCurDistForCam
CSpecialFX::bVideoCam
CSpecialFX::bLiftCam
CHud::bScriptDontDisplayRadar
CHud::bScriptDontDisplayVehicleName
CHud::bScriptDontDisplayAreaName
CHud::bScriptForceDisplayWithCounters
CPedGroupMembership::ms_fPlayerGroupMaxSeparation
CVehicle::bDisableRemoteDetonation
CVehicle::bDisableRemoteDetonationOnContact
CStats::bShowUpdateStats
CEventGunShot::ms_fGunShotSenseRangeForRiot2
CVehicle::ms_forceVehicleLightsOff
CTaskSequences::ms_taskSequence
CTaskSequences::ms_bIsOpened
CScripted2dEffects::ms_activated
CRunningScript::ProcessCommands0To99(int)
CPlayerPed::SetupPlayerPed(int)
CPlayerPed::DeactivatePlayerPed(int)
CPlayerPed::ReactivatePlayerPed(int)
CTaskSimplePlayerOnFoot::CTaskSimplePlayerOnFoot()
IsOddJob
CamShakeNoPos(CCamera*, float)
SaveGameForPause(eSaveTypes, char*)
CScriptsForBrains::CScriptsForBrains()
CRunningScript::GivePedScriptedTask(int, CTask*, int)
CPedGroupIntelligence::SetScriptCommandTask(CPed*, CTask const&)
CPedGroupIntelligence::GetTaskScriptCommand(CPed*) const
CPedScriptedTaskRecord::GetVacantSlot()
CPedScriptedTaskRecordData::SetAsGroupTask(CPed*, int, CTask const*)
CPedScriptedTaskRecordData::Set(CPed*, int, CEventScriptCommand const*)
CPedScriptedTaskRecordData::SetAsAttractorScriptTask(CPed*, int, CTask const*)
CPedScriptedTaskRecord::ms_scriptedTasks
CTaskSequences::ms_iActiveSequence
CRunningScript::ProcessCommands200To299(int)
CRunningScript::LocateCharCharCommand(int)
CRunningScript::LocateCharCommand(int)
CPlayerPed::SetWantedLevelNoDrop(int)
CTaskSimpleCarSetPedInAsDriver::CTaskSimpleCarSetPedInAsDriver(CVehicle*, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarSetPedInAsDriver::ProcessPed(CPed*)
CTaskSimpleCarSetPedInAsDriver::~CTaskSimpleCarSetPedInAsDriver()
CRunningScript::GetPadState(unsigned short, unsigned short)
CEntity::SetupBigBuilding()
CPad::GetHorn(bool)
CTheScripts::m_nMenuIndex
CTheScripts::SwitchJumpTable
CTheScripts::NumberOfEntriesInSwitchTable
CTheScripts::SwitchDefaultAddress
CTheScripts::SwitchDefaultExists
CTheScripts::ValueToCheckInSwitchStatement
CTheScripts::NumberOfEntriesStillToReadForSwitch
CTheScripts::CardStackPosition
CTheScripts::CardStack
CTheScripts::DbgFlag
CTheScripts::ScriptConnectLodsObjects
CTheScripts::ScriptAttachedAnimGroups
CTheScripts::VehicleModelsBlockedByScript
CTheScripts::SuppressedVehicleModels
missionRetryScriptIndex
SwapScriptEndian
UseBigEndianScript
PrintScriptCommands
CommandList
DoPrintCmd
CRunningScript::ProcessCommands300To399(int)
CRunningScript::ProcessCommands400To499(int)
CRunningScript::ProcessCommands500To599(int)
CRunningScript::ProcessCommands600To699(int)
CRunningScript::ProcessCommands700To799(int)
CRunningScript::ProcessCommands800To899(int)
CRunningScript::ProcessCommands900To999(int)
CRunningScript::ProcessCommands1000To1099(int)
CRunningScript::ProcessCommands1100To1199(int)
CRunningScript::ProcessCommands1200To1299(int)
CRunningScript::ProcessCommands1300To1399(int)
CRunningScript::ProcessCommands1400To1499(int)
CRunningScript::ProcessCommands1500To1599(int)
CRunningScript::ProcessCommands1600To1699(int)
CRunningScript::ProcessCommands1700To1799(int)
CRunningScript::ProcessCommands1800To1899(int)
CRunningScript::ProcessCommands1900To1999(int)
CRunningScript::ProcessCommands2000To2099(int)
CRunningScript::ProcessCommands2100To2199(int)
CRunningScript::ProcessCommands2200To2299(int)
CRunningScript::ProcessCommands2300To2399(int)
CRunningScript::ProcessCommands2400To2499(int)
CRunningScript::ProcessCommands2500To2599(int)
CRunningScript::ProcessCommands2600To2699(int)
CTaskComplex::GetSubTask() const
CTaskComplex::IsSimpleTask() const
CTaskSimpleCarDriveTimed::GetTaskType() const
CEntitySeekPosCalculator::ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
CEntitySeekPosCalculatorStandard::ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
CTaskComplexClimb::GetTaskType() const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::GetTaskType() const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::Clone() const
vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>
vtable for CEntitySeekPosCalculatorStandard
CTaskSimpleCarDriveTimed::Clone() const
CTaskSimpleCarDrive::CTaskSimpleCarDrive(CVehicle*, CTaskUtilityLineUpPedWithCar*, bool)
vtable for CTaskSimpleCarDriveTimed
CTaskSimpleCarDriveTimed::~CTaskSimpleCarDriveTimed()
CTaskSimpleCarDrive::~CTaskSimpleCarDrive()
CTaskSimpleCarDriveTimed::~CTaskSimpleCarDriveTimed()
CTaskSimpleCarDriveTimed::~CTaskSimpleCarDriveTimed()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::~CTaskComplexSeekEntity()
CTaskComplex::~CTaskComplex()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::~CTaskComplexSeekEntity()
CTaskComplexClimb::Clone() const
CTaskComplexJump::CTaskComplexJump(int)
vtable for CTaskComplexClimb
CTaskComplexClimb::~CTaskComplexClimb()
CTaskComplexJump::~CTaskComplexJump()
CTaskComplexClimb::~CTaskComplexClimb()
CTaskComplexClimb::~CTaskComplexClimb()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarDriveTimed::Serialize()
GettPoolVehicleRef(CVehicle*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::Serialize()
GettPoolPedRef(CPed*)
GettPoolObjRef(CObject*)
CTaskComplexClimb::Serialize()
CRunningScript::ScriptTaskPickUpObject(int)
CTaskSimpleHoldEntity::CTaskSimpleHoldEntity(CEntity*, CVector const*, unsigned char, unsigned char, AnimationId, AssocGroupId, bool)
CTaskManager::SetTaskSecondary(CTask*, int)
CPedScriptedTaskRecordData::Set(CPed*, int, CTask const*)
CTaskSimpleHoldEntity::CTaskSimpleHoldEntity(CEntity*, CVector const*, unsigned char, unsigned char, char const*, char const*, int)
CTaskSimpleAffectSecondaryBehaviour::CTaskSimpleAffectSecondaryBehaviour(bool, int, CTask*)
CTheScripts::RemoveFromSuppressedCarModelArray(int)
CTheScripts::HasCarModelBeenSuppressed(int)
CTheScripts::AddToSuppressedCarModelArray(int)
CTheScripts::RemoveFromVehicleModelsBlockedByScript(int)
CTheScripts::HasVehicleModelBeenBlockedByScript(int)
CTheScripts::AddToVehicleModelsBlockedByScript(int)
CScriptsForBrains::CScriptsForBrains()
CScriptsForBrains::SwitchAllObjectBrainsWithThisID(signed char, bool)
CScriptsForBrains::AddNewScriptBrain(short, short, unsigned short, signed char, signed char, float)
CScriptsForBrains::AddNewStreamedScriptBrainForCodeUse(short, char*, signed char)
CScriptsForBrains::GetIndexOfScriptBrainWithThisName(char const*, signed char)
CScriptsForBrains::RequestAttractorScriptBrainWithThisName(char const*)
CScriptsForBrains::MarkAttractorScriptBrainWithThisNameAsNoLongerNeeded(char const*)
CScriptsForBrains::HasAttractorScriptBrainWithThisNameLoaded(char const*)
CScriptsForBrains::IsObjectWithinBrainActivationRange(CObject*, CVector const&)
CTheScripts::AddToWaitingForScriptBrainArray(CEntity*, short)
CTheScripts::RemoveFromWaitingForScriptBrainArray(CEntity*, short)
IsMissionLoad
CScriptsForBrains::StartNewStreamedScriptBrain(unsigned char, CEntity*, unsigned char)
CStreamedScripts::StartNewStreamedScript(int)
CScriptsForBrains::StartOrRequestNewStreamedScriptBrain(unsigned char, CEntity*, signed char, unsigned char)
CScriptsForBrains::CheckIfNewEntityNeedsScript(CEntity*, signed char, CPedGenerator*)
CScriptsForBrains::StartOrRequestNewStreamedScriptBrainWithThisName(char const*, CEntity*, signed char)
CScriptsForBrains::StartAttractorScriptBrainWithThisName(char const*, CEntity*, unsigned char)
CDecisionMakerTypes::AddEventResponse(int, int, int, float*, int*)
CDecisionMakerTypes::FlushDecisionMakerEventResponse(int, int)
CTaskSimpleGunControl::CTaskSimpleGunControl(CEntity*, CVector const*, CVector const*, signed char, short, int)
CTaskComplexUseEffect::CTaskComplexUseEffect(C2dEffect*, CEntity*)
CDamageManager::ApplyDamage(CAutomobile*, tComponent, float, float)
CAutomobile::TellHeliToGoToCoors(float, float, float, float, float)
CScripted2dEffects::ms_effects
DAMAGE_THESHOLD
CTaskComplexFollowPatrolRoute::ms_patrolRoute
CPlane::IsAlreadyFlying()
CShopping::GetPrice(unsigned int)
CTaskComplexDie::CTaskComplexDie(eWeaponType, AssocGroupId, AnimationId, float, float, bool, bool, int, bool)
CTheZones::FindZoneByLabelAndReturnIndex(char*, eZoneType)
CWorld::FindNearestObjectOfType(int, CVector const&, float, bool, bool, bool, bool, bool, bool)
CTaskSimpleHoldEntity::DropEntity(CPed*, bool)
CShopping::ms_shopContents
CShopping::LoadPrices(char const*)
CPCKeyboard::GetKeyJustDown(unsigned short, unsigned char, char*)
CPCKeyboard::GetKeyDown(unsigned short, unsigned char, char*)
CRunningScript::ThisIsAValidRandomPed(unsigned int, int, int, int)
CRadar::GetActualBlipArrayIndex(int)
PS2Keyboard
CAnimManager::GetAnimationBlock(char const*)
CAnimManager::GetAnimation(char const*, CAnimBlock const*)
RpAnimBlendClumpIsInitialized(RpClump*)
CAnimManager::BlendAnimation(RpClump*, CAnimBlendHierarchy*, int, float)
CCarEnterExit::ComputeTargetDoorToEnterAsPassenger(CVehicle const&, int)
CTaskSimpleCarSetPedInAsPassenger::CTaskSimpleCarSetPedInAsPassenger(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskComplexFleeAnyMeans::CTaskComplexFleeAnyMeans(CEntity*, bool, float, int, int, int, float, int, float)
CRunningScript::FlameInAngledAreaCheckCommand(int)
BreakManager_c::Add(CObject*, RwV3d*, float, int)
CPhysical::RemoveFromMovingList()
CPedIntelligence::IsRespondingToEvent(int) const
CTaskComplexUseMobilePhone::CTaskComplexUseMobilePhone(int)
CShopping::ms_numItemsInShop
CTaskComplexSmartFleeEntity::ms_iEntityPosCheckPeriod
CTaskComplexSmartFleeEntity::ms_fEntityPosChangeThreshold
g_breakMan
RpAnimBlendClumpInit(RpClump*)
CGlass::WindowRespondsToCollision(CEntity*, float, CVector, CVector, bool)
CTheScripts::GetUniqueScriptThingIndex(int, unsigned char)
CTrain::ReleaseOneMissionTrain(CTrain*)
CRadar::SetBlipAlwaysDisplayInZoom(int, unsigned char)
CTheScripts::IsEntityWithinAnySearchLight(CEntity*, int*)
CTagManager::GetNearestTag(CVector const&)
CPedScriptedTaskRecord::GetStatus(CPed const*, int)
CTaskComplexSeekEntityAiming::CTaskComplexSeekEntityAiming(CEntity*, float, float)
CTrain::SetNewTrainPosition(CTrain*, CVector)
CShopping::GetNameTag(unsigned int)
CVehicle::QueryPickedUpEntityWithWinch()
CTrain::FindCarriage(CTrain*, unsigned char)
CVehicle::ReleasePickedUpEntityWithWinch()
CVehicle::InitWinch(int)
CTaskComplexGoPickUpEntity::CTaskComplexGoPickUpEntity(CEntity*, AssocGroupId)
CFireManager::GetNumFiresInArea(float, float, float, float, float, float)
CShopping::GetExtraInfo(unsigned int, int)
CTaskComplexGoToPointAndStandStill::CTaskComplexGoToPointAndStandStill(int, CVector const&, float, float, bool, bool)
CTaskSimpleSlideToCoord::CTaskSimpleSlideToCoord(CVector const&, float, float)
CMessages::BriefMessages
CShopping::ms_shopLoaded
CTaskComplexGoToPointAndStandStill::ms_fSlowDownDistance
CTaskComplexGoToPointAndStandStill::ms_fTargetRadius
CTrain::RemoveOneMissionTrain(CTrain*)
CAcquaintance::ClearAsAcquaintance(int, unsigned int)
CAutomobile::GetCarPitch()
CAcquaintance::ClearAcquaintances(int)
CObject::ReleaseObjectCarriedWithRope()
CQuaternion::Get(RwMatrixTag*) const
CObject::GetObjectCarriedWithRope()
CObject::SetRopeHeight(float)
CRopes::PlayerControlsCrane
CWaterLevel::m_bWaterFogScript
CPedIntelligence::ms_iDesiredMoveState
CTaskComplexUseSequence::CTaskComplexUseSequence(int)
CShopping::StoreClothesState()
CShopping::Buy(unsigned int, int)
CQuaternion::Set(RwMatrixTag const&)
CShopping::RestoreClothesState()
CObject::GetRopeHeight()
CMatrix::CMatrix(RwMatrixTag*, bool)
CPlaceable::SetMatrix(CMatrix const&)
vtable for CTaskSimpleSetCharDecisionMaker
CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::CreateSubTask(int, CPed*) const
CTaskComplexTurnToFaceEntityOrCoord::CTaskComplexTurnToFaceEntityOrCoord(CEntity*, float, float)
CTaskComplexFollowNodeRoute::CTaskComplexFollowNodeRoute(int, CVector const&, float, float, float, bool, int, bool)
CTaskSimpleTired::CTaskSimpleTired(int)
CTaskSimpleAchieveHeading::ms_fHeadingChangeRateFrac
CTaskSimpleAchieveHeading::ms_fHeadingTolerance
CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::ControlSubTask(CPed*)
CPedGroups::AreInSameGroup(CPed const*, CPed const*)
CPed::DettachPedFromEntity()
CVector::FromMultiply3X3(CMatrix const&, CVector const&)
CTaskComplexFollowNodeRoute::SetTarget(CPed const*, CVector const&, float, float, float, bool)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::CreateFirstSubTask(CPed*)
CTaskSimpleCarDriveTimed::ProcessPed(CPed*)
CTaskSimpleCarDrive::ProcessPed(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::CreateNextSubTask(CPed*)
CTaskSimpleStandStill::ProcessPed(CPed*)
CTaskSimpleStandStill::~CTaskSimpleStandStill()
CTaskSimpleCarDrive::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarDrive::SetPedPosition(CPed*)
vtable for CEntitySeekPosCalculator
CTaskComplexJump::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplex::SetSubTask(CTask*)
CTaskComplexJump::CreateNextSubTask(CPed*)
CTaskComplexJump::CreateFirstSubTask(CPed*)
CTaskComplexJump::ControlSubTask(CPed*)
CRunningScript::PlayAnimScriptCommand(int)
CTaskSimpleRunNamedAnim::CTaskSimpleRunNamedAnim(char const*, char const*, int, float, int, bool, bool, bool, bool)
CTheScripts::AddToSwitchJumpTable(int, int)
CTheScripts::UseSwitchJumpTable(int*)
CScriptResourceManager::AddToResourceManager(int, unsigned int, CRunningScript*)
CScriptResourceManager::RemoveFromResourceManager(int, unsigned int, CRunningScript*)
CScriptResourceManager::HasResourceBeenRequested(int, unsigned int)
CStreamedScripts::Initialise()
CStreamedScripts::RegisterScript(char const*)
CStreamedScripts::FindStreamedScriptQuiet(char const*)
CStreamedScripts::FindStreamedScript(char const*)
CStreamedScripts::GetProperIndexFromIndexUsedByScript(short)
IsMissionSave
CStreamedScripts::GetStreamedScriptFilename(unsigned short)
CTheScripts::InitialiseConnectLodObjects(unsigned short)
CTheScripts::AddToListOfConnectedLodObjects(CObject*, CObject*)
CTheScripts::ScriptConnectLodsFunction(int, int)
CTaskComplexFollowPatrolRoute::CTaskComplexFollowPatrolRoute(int, CPatrolRoute const&, int, float, float)
CCheckpoints::UpdatePos(unsigned int, CVector&)
CTaskComplexPartnerGreet::CTaskComplexPartnerGreet(char*, CPed*, unsigned char, float, int, CVector)
CTaskComplexFollowPatrolRoute::ms_fTargetRadius
CTaskComplexFollowPatrolRoute::ms_fSlowDownDistance
CTaskSimpleSlideToCoord::CTaskSimpleSlideToCoord(CVector const&, float, float, char const*, char const*, int, float, bool, int)
CEntity::FindTriggerPointCoors(int)
CStuntJumpManager::AddOne(CBoundBox const&, CBoundBox const&, CVector const&, int)
CPedType::GetPedTypeAcquaintances(int, int)
CTaskComplexDrivePointRoute::CTaskComplexDrivePointRoute(CVehicle*, CPointRoute const&, float, int, int, float, int)
CDecisionMakerTypes::CopyDecisionMaker(int, int, unsigned char)
CTheScripts::GetNewUniqueScriptThingIndex(int, unsigned char)
CTaskSimpleDie::CTaskSimpleDie(char const*, char const*, int, float, float)
CRadar::SetBlipFriendly(int, unsigned char)
CShadows::RemoveOilInArea(float, float, float, float)
CTaskSimpleSwim::CTaskSimpleSwim(CVector const*, CPed*)
CPhysical::ApplyForce(CVector, CVector, bool)
CVehicle::RemoveVehicleUpgrade(int)
CTaskComplexFollowPointRoute::ms_pointRoute
CWorld::SnookerTableMax
CWorld::SnookerTableMin
CVehicle::m_aSpecialHydraulicData
CPedGroupMembership::GetLeader() const
CVehicle::GetSpecialColModel()
CWorld::FindObjectsOfTypeInRange(unsigned int, CVector const&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool)
CTaskComplexWalkAlongsidePed::CTaskComplexWalkAlongsidePed(CPed*, float)
GetEventGlobalGroup()
CEventGlobalGroup::GetSoundLevel(CEntity*, CVector&)
CTaskComplexFollowPedFootsteps::CTaskComplexFollowPedFootsteps(CPed*)
InteriorManager_c::ActivatePeds(unsigned char)
InteriorManager_c::IsGroupActive(int)
FxSystem_c::AttachToBone(CEntity*, int)
CTaskSimpleSetKindaStayInSamePlace::CTaskSimpleSetKindaStayInSamePlace(bool)
CTaskSimpleSetKindaStayInSamePlace::ProcessPed(CPed*)
CTaskSimpleSetKindaStayInSamePlace::~CTaskSimpleSetKindaStayInSamePlace()
CClock::OffsetClockByADay(unsigned int)
CCam::DoCamBump(float, float)
CTheZones::FindSmallestZoneForPosition(CVector const*, unsigned char)
CBirds::CreateNumberOfBirds(CVector, CVector, int, int, bool)
CShopping::SetPlayerHasBought(unsigned int)
RpAnimBlendClumpGetAssociation(RpClump*, char const*)
CAnimBlendAssociation::SetCurrentTime(float)
CPed::GetBonePosition(RwV3d&, unsigned int, bool)
CClock::ms_nGameClockMonths
CTheScripts::InitialiseSpecialAnimGroup(unsigned short)
CTheScripts::AddToListOfSpecialAnimGroupsAttachedToCharModels(int, char*)
CTheScripts::ScriptAttachAnimGroupToCharModel(int, char*)
CCamera::SetCameraDirectlyInFrontForFollowPed_ForAPed_CamOnAString(CPed*)
CShopping::HasPlayerBought(unsigned int)
CAttractorScanner::GetClosestAttractorOfType(CVector const&, float, int, int, char const*, bool, C2dEffect const*, C2dEffect*&, CEntity*&)
GetPedAttractorManager()
CPedAttractorManager::GetPedUsingEffect(C2dEffect const*, CEntity const*)
CAudioEngine::PlayPreloadedBeatTrack(unsigned char)
CMenuSystem::SetActiveMenuItem(unsigned char, signed char)
CWeather::SetWeatherToAppropriateTypeNow()
CAudioZones::SwitchAudioZone(char*, bool)
CDoor::Open(float)
CDamageManager::SetDoorStatus(eDoors, unsigned int)
CAutomobile::SetDoorDamage(eDoors, bool)
CPostEffects::ScriptHeatHazeFXSwitch(bool)
CObject::LockDoor()
CPostEffects::ScriptDarknessFilterSwitch(bool, int)
CCamera::VectorMoveLinear(CVector*, CVector*, float, bool)
CPhysical::AttachEntityToEntity(CEntity*, CVector, CVector)
CAudioEngine::GetBeatTrackStatus()
CAudioEngine::PreloadBeatTrack(short)
CStats::FindMaxNumberOfGroupMembers()
CAudioEngine::StopBeatTrack()
CCamera::VectorTrackLinear(CVector*, CVector*, float, bool)
CCamera::LerpFOV(float, float, float, bool)
CWaterLevel::GetWaterLevelNoWaves(float, float, float, float*, float*, float*)
IsVecIn2dAngledArea(CVector&, float, float, float, float, float)
CTheScripts::DrawDebugAngledSquare(float, float, float, float, float, float, float, float)
CDamageManager::GetDoorStatus(eDoors) const
CAudioEngine::PauseBeatTrack(unsigned char)
CAutomobile::GetMovingCollisionOffset()
CWaterLevel::SyncWater()
CShopping::RestoreVehicleMods()
CShopping::StoreVehicleMods()
CHeli::SwitchPoliceHelis(bool)
CTaskComplexFacial::SetRequest(int, int, int, int)
CMenuSystem::CreateNewMenu(unsigned char, char*, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char)
CAudioEngine::ReportMissionAudioEvent(unsigned short, CObject*)
CAudioEngine::ReportMissionAudioEvent(unsigned short, CVector&)
CCamera::AddShakeSimple(float, int, float)
CPostEffects::m_bNightVision
CCheckpoints::SetHeading(unsigned int, float)
CAudioEngine::AttachMissionAudioToObject(unsigned char, CObject*)
CFireManager::ExtinguishPoint(CVector, float)
FxManager_c::DestroyFxSystem(FxSystem_c*)
CVehicle::GetReplacementUpgrade(int)
CVehicle::GetUpgrade(int)
Fx_c::AddBlood(CVector&, CVector&, int, float)
g_fxMan
CClumpModelInfo::SetAtomicRendererCB(RpAtomic*, void*)
CVisibilityPlugins::RenderFadingClumpCB(RpAtomic*)
vtable for CTaskSimpleSetCharIgnoreWeaponRangeFlag
IsVecIn3dAngledArea(CVector&, float, float, float, float, float, float, float)
CRadar::SetCoordBlipAppearance(int, unsigned char)
CCutsceneMgr::AppendToNextCutscene(char const*, char const*)
CMenuSystem::InsertOneMenuItemWithNumber(unsigned char, unsigned char, unsigned char, char*, int, int)
CVector::NormaliseAndMag()
Fx_c::AddSparks(CVector&, CVector&, float, int, CVector, unsigned char, float, float)
CMenuSystem::CheckForSelected(unsigned char)
CMenuSystem::SetColumnOrientation(unsigned char, unsigned char, unsigned char)
CPostEffects::ScriptInfraredVisionSwitch(bool)
CPostEffects::ScriptNightVisionSwitch(bool)
CClothes::GetTextureDependency(int)
CAutomobile::UpdateMovingCollision(float)
CTheZones::InitZonesPopulationSettings()
CShopping::RemovePriceModifier(unsigned int)
CShopping::AddPriceModifier(unsigned int, int)
CPedGroupMembership::RemoveNFollowers(int)
CPlayerPed::MakePlayerGroupDisappear()
CRunningScript::ObjectInAngledAreaCheckCommand(int)
CMenuSystem::SwitchOffMenu(unsigned char)
CMenuSystem::ActivateOneItem(unsigned char, unsigned char, unsigned char)
CMenuSystem::CheckForAccept(unsigned char)
CRadar::SetBlipEntryExit(int, CEntryExit*)
CMenuSystem::InsertMenu(unsigned char, unsigned char, char*, char*, char*, char*, char*, char*, char*, char*, char*, char*, char*, char*, char*)
CCutsceneMgr::ms_cutsceneOffset
CTagManager::ms_numTagged
CPedIntelligence::GetEffectInUse() const
CEventAttractor::CEventAttractor(C2dEffect*, CEntity*, unsigned char)
CPedIntelligence::SetEffectInUse(C2dEffect*)
CEventAttractor::~CEventAttractor()
CPlane::SetGearDown()
CPedIntelligence::GetTaskClimb() const
CMenuSystem::IsCarColourInGrid(unsigned char, unsigned char)
CMenuSystem::FindCarColourFromGrid(unsigned char, unsigned char)
IsGameResuming(bool)
CTaskComplexProstituteSolicit::GetRidOfPlayerProstitute()
C3dMarkers::User3dMarkerDelete(int)
C3dMarkers::User3dMarkerSet(float, float, float, int)
CWeaponEffects::ClearAllCrosshairs()
CPed::SetWeaponLockOnTarget(CEntity*)
CVehicle::ms_fRailTrackResistanceDefault
CVehicle::ms_fRailTrackResistance
CTaskComplexFollowNodeRoute::ms_fSlowDownDistance
CTaskComplexFollowNodeRoute::ms_fFollowNodeThresholdHeightChange
SkipIntroCutscene
DoMissionSkip
CTaskComplexFollowNodeRoute::ms_iDefaultTime
CPedAttractorManager::IsPedRegisteredWithEffect(CPed*) const
CTaskComplexSignalAtPed::CTaskComplexSignalAtPed(CPed*, int, unsigned char)
CAEVehicleAudioEntity::EnableHelicoptor()
CAudioEngine::AttachMissionAudioToPhysical(unsigned char, CPhysical*)
CMenuManager::HasLanguageChanged()
CMessages::ClearThisBigPrintNow(unsigned int)
CAutomobile::NitrousControl(signed char)
CMenuSystem::HighlightOneItem(unsigned char, unsigned char, unsigned char)
CAudioEngine::ReportMissionAudioEvent(unsigned short, CVehicle*)
CAEPedSpeechAudioEntity::DisableAllPedSpeech()
CAudioEngine::ReportMissionAudioEvent(unsigned short, CPed*)
CWeapon::m_nTakePhotoFrames
CPostEffects::m_bSavePhotoFromScript
CTheCarGenerators::CarGeneratorArray
CPed::SayScript(int, unsigned char, unsigned char, unsigned char)
CCarEnterExit::ComputeTargetDoorToExit(CVehicle const&, CPed const&)
CStats::FindMostFavoriteRadioStation()
CMenuSystem::SetColumnWidth(unsigned char, unsigned char, unsigned short)
CWorld::UseDetonator(CEntity*)
CPointLights::AddLight(unsigned char, CVector, CVector, float, float, float, float, unsigned char, bool, CEntity*)
CTheCarGenerators::CreateCarGenerator(float, float, float, float, int, short, short, unsigned char, unsigned char, unsigned char, unsigned short, unsigned short, unsigned char, unsigned char)
CSpecialPlateHandler::Add(int, char*)
CTheCarGenerators::m_SpecialPlateHandler
CPed::OurPedCanSeeThisEntity(CEntity*, bool)
CTaskComplexUseGoggles::CTaskComplexUseGoggles()
CCam::Process_FollowCar_SA(CVector const&, float, float, float, bool)
CTrain::SkipToNextAllowedStation(CTrain*)
CTrain::IsNextStationAllowed(CTrain*)
CMenuSystem::GetCarColourFromGrid(unsigned char, unsigned char)
CPed::DisablePedSpeechForScriptSpeech(short)
CAEPedSpeechAudioEntity::EnableAllPedSpeech()
CAEVehicleAudioEntity::DisableHelicoptor()
CCam::Process_FollowPed_SA(CVector const&, float, float, float, bool)
CPed::TakeOffGoggles()
CCarGenerator::SwitchOn()
CShadows::StoreShadowToBeRendered(unsigned char, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char)
CPed::SetAmmo(eWeaponType, unsigned int)
CTheZones::DoesPointLieWithinZoneWithGivenName(CVector const*, unsigned long long, eZoneType)
CCarGenerator::SwitchOff()
CWanted::SetMaximumWantedLevel(int)
CTheScripts::IsVehicleStopped(CVehicle*)
CMessages::AddMessageWithNumber(char const*, unsigned short*, unsigned int, unsigned short, int, int, int, int, int, int, bool)
CMessages::AddBigMessageWithNumber(unsigned short*, unsigned int, unsigned short, int, int, int, int, int, int)
CTaskSimpleCarSetPedInAsPassenger::ProcessPed(CPed*)
CTaskSimpleCarSetPedInAsPassenger::~CTaskSimpleCarSetPedInAsPassenger()
CMessages::AddMessageJumpQWithNumber(unsigned short*, unsigned int, unsigned short, int, int, int, int, int, int, bool)
CWeather::ForceWeather(short)
CRunningScript::CarInAreaCheckCommand(int)
CRunningScript::LocateCarCommand(int)
CRunningScript::CharInAreaCheckCommand(int)
CTheScripts::IsPedStopped(CPed*)
CCutsceneMgr::LoadCutsceneData(char const*)
CFireManager::RemoveScriptFire(short)
CFireManager::IsScriptFireExtinguished(short)
CWorld::FindRoofZFor3DCoord(float, float, float, bool*)
CFireManager::StartScriptFire(CVector const&, CEntity*, float, unsigned char, signed char, int)
CStats::LastMissionPassedName
CProjectileInfo::IsProjectileInRange(float, float, float, float, float, float, bool)
CTheScripts::DrawDebugCube(float, float, float, float, float, float)
CCutsceneMgr::HasCutsceneFinished()
CCutsceneMgr::GetCutsceneTimeInMilleseconds()
CCutsceneMgr::StartCutscene()
SurfaceInfos_c::IsShallowWater(unsigned int)
CFireManager::RemoveAllScriptFires()
CTheScripts::DrawDebugSquare(float, float, float, float)
CAutomobile::SetTaxiLight(bool)
CMessages::AddBigMessageQ(unsigned short*, unsigned int, unsigned short)
CRunningScript::LocateCharCarCommand(int)
CWorld::StopAllLawEnforcersInTheirTracks()
CClock::StoreClock()
CClock::RestoreClock()
CAnimManager::GetAnimGroupName(AssocGroupId)
CPlayerInfo::IsPlayerInRemoteMode()
CAnimManager::ms_numAnimAssocDefinitions
CGangs::SetGangWeapons(short, int, int, int)
CPedGroups::ScriptReferenceIndex
CScripted2dEffects::ScriptReferenceIndex
C3dMarkers::PlaceMarkerSet(unsigned int, unsigned short, CVector&, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short)
CTheScripts::AddScriptSphere(unsigned int, CVector, float)
CTheScripts::RemoveScriptSphere(int)
CTheScripts::AddToBuildingSwapArray(CBuilding*, int, int)
CMessages::ClearThisPrint(unsigned short*)
CTxdStore::LoadTxd(int, char const*)
CMessages::ClearThisBigPrint(unsigned short*)
CAudioEngine::SetMissionAudioPosition(unsigned char, CVector&)
CMessages::AddMessageJumpQWithString(unsigned short*, unsigned int, unsigned short, unsigned short*, bool)
CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
CWorld::ClearCarsFromArea(float, float, float, float, float, float)
CWorld::bProcessCutsceneOnly
CTxdStore::AddTxdSlot(char const*, char const*, bool)
CTheScripts::AddToInvisibilitySwapArray(CEntity*, bool)
CTheScripts::UndoBuildingSwaps()
CTheScripts::UndoEntityInvisibilitySettings()
CPopulation::ChooseCivilianOccupation(bool, bool, int, int, int, bool, bool, bool, char*)
CExplosion::TestForExplosionInArea(int, float, float, float, float, float, float)
CObject::SetObjectTargettable(unsigned char)
CPhysical::PlacePhysicalRelativeToOtherPhysical(CPhysical*, CPhysical*, CVector)
CWorld::FindObjectsIntersectingAngledCollisionBox(CBox const&, CMatrix const&, CVector const&, float, float, float, float, short*, short, CEntity**, bool, bool, bool, bool, bool)
CWorld::FindLodOfTypeInRange(unsigned int, CVector const&, float, bool, short*, short, CEntity**)
CPedGroupMembership::IsFollower(CPed const*) const
CCamera::SetZoomValueFollowPedScript(short)
CPedGroupMembership::RemoveMember(CPed*)
gPlayerPedVisible
CPlayerInfo::IsRestartingAfterDeath()
CPlayerInfo::IsRestartingAfterArrest()
CTheScripts::ScriptDebugCircle2D(float, float, float, float, int)
RwIm2DRenderLine_BUGFIX(RwOpenGLVertex*, int, int, int)
CTheScripts::ScriptDebugLine3D(float, float, float, float, float, float, unsigned int, unsigned int)
DbgLineColour
CTheScripts::DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float)
CTheScripts::RenderTheScriptDebugLines()
CPopulation::RemovePed(CPed*)
CShadows::RenderIndicatorShadow(unsigned int, unsigned char, RwTexture*, CVector*, float, float, float, float, short)
CRunningScript::LocateCharObjectCommand(int)
CRunningScript::LocateObjectCommand(int)
CRunningScript::ObjectInAreaCheckCommand(int)
CTheScripts::HighlightImportantAngledArea(unsigned int, float, float, float, float, float, float, float, float, float)
CShotInfo::GetPositionOfPossibleFlame(unsigned char, CVector&)
CRunningScript::CharInAngledAreaCheckCommand(int)
CTimer::ms_fOldTimeStep
CVehicle::RemoveDriver(bool)
CModelInfo::GetModelInfo(char const*, int*)
LoadMissionScript(int)
CFileMgr::ChangeDir(char const*)
CRunningScript::ThisIsAValidRandomCop(unsigned int, int, int, int, int, int)
CPad::GetLeftAnalogue(CVector2D*)
CPad::GetRightAnalogue(CVector2D*)
CCamera::SetParametersForScriptInterpolation(float, float, unsigned int)
CDamageManager::GetWheelStatus(int) const
CPedGeometryAnalyser::CanPedTargetPed(CPed&, CPed&, bool)
CCredits::Stop()
CCredits::Start()
CStats::RegisterFastestTime(int, int)
CWorld::ClearPedsFromArea(float, float, float, float, float, float)
CWorld::SetAllCarsCanBeDamaged(bool)
CCamera::SetNearClipScript(float)
CLocalisation::Metric()
CCredits::bCreditsGoing
CWorld::ExtinguishAllCarFiresInArea(CVector, float)
CVehicle::ExtinguishCarFire()
CRopes::CreateRopeForSwatPed(CVector const&)
CPopulation::AddPed(ePedType, unsigned int, CVector const&, bool)
CTaskComplexUseSwatRope::CTaskComplexUseSwatRope(int)
CTaskSimpleDuckToggle::CTaskSimpleDuckToggle(int)
CAEPedSpeechAudioEntity::SetCJMood(short, unsigned int, short, short, short)
CAutomobile::PopBoot()
CPlayerInfo::BlowUpRCBuggy(bool)
CAutomobile::TellPlaneToGoToCoors(float, float, float, float, float)
CAutomobile::SetHeliOrientation(float)
CAutomobile::ClearHeliOrientation()
CRadar::SetShortRangeCoordBlip(eBlipType, CVector, unsigned int, eBlipDisplay, char*)
CWanted::MaximumWantedLevel
CSetPieces::AddOne(unsigned char, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D)
CAutomobile::CloseAllDoors()
CPopulation::AddPedInCar(CVehicle*, bool, int, int, bool, bool)
CAudioEngine::GetCurrentRadioStationID()
CPed::ClearWeapon(eWeaponType)
CCutsceneMgr::ms_wasCutsceneSkipped
CWeapon::CWeapon(eWeaponType, int)
CWeapon::FireInstantHit(CEntity*, CVector*, CVector*, CEntity*, CVector*, CVector*, bool, bool)
CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float)
CAudioEngine::ReportWeaponEvent(int, eWeaponType, CPhysical*)
CAutomobile::vecHunterGunPos
CPhysical::SkipPhysics()
CTaskSimpleRunAnim::GetTaskType() const
CTaskSimpleRunTimedAnim::GetTaskType() const
CTaskSimpleCower::IsInterruptable(CPed const*) const
CTaskSimpleScratchHead::IsInterruptable(CPed const*) const
CTaskSimpleUseAtm::IsInterruptable(CPed const*) const
CTaskSimpleHandsUp::IsInterruptable(CPed const*) const
CTaskSimpleLookAbout::IsInterruptable(CPed const*) const
CTaskSimpleSay::GetTaskType() const
CTaskSimpleSay::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimplePause::GetTaskType() const
CTaskSimplePause::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleSay::Clone() const
vtable for CTaskSimpleSay
CTaskSimplePause::Clone() const
vtable for CTaskSimplePause
CTaskSimplePause::~CTaskSimplePause()
CTaskSimplePause::~CTaskSimplePause()
CTaskSimplePause::~CTaskSimplePause()
CTaskSimpleSay::~CTaskSimpleSay()
CTaskSimpleSay::~CTaskSimpleSay()
CTaskSimpleSay::~CTaskSimpleSay()
CTaskSimpleCower::Clone() const
CTaskSimpleRunAnim::CTaskSimpleRunAnim(AssocGroupId, AnimationId, float, int, char const*, bool)
vtable for CTaskSimpleCower
CTaskSimpleScratchHead::Clone() const
vtable for CTaskSimpleScratchHead
CTaskSimpleUseAtm::Clone() const
vtable for CTaskSimpleUseAtm
CTaskSimpleCower::~CTaskSimpleCower()
CTaskSimpleAnim::~CTaskSimpleAnim()
vtable for CTaskSimpleRunAnim
CTaskSimpleCower::~CTaskSimpleCower()
CTaskSimpleCower::~CTaskSimpleCower()
CTaskSimpleUseAtm::~CTaskSimpleUseAtm()
CTaskSimpleUseAtm::~CTaskSimpleUseAtm()
CTaskSimpleUseAtm::~CTaskSimpleUseAtm()
CTaskSimpleScratchHead::~CTaskSimpleScratchHead()
CTaskSimpleScratchHead::~CTaskSimpleScratchHead()
CTaskSimpleScratchHead::~CTaskSimpleScratchHead()
CTaskSimpleHandsUp::~CTaskSimpleHandsUp()
vtable for CTaskSimpleRunTimedAnim
CTaskSimpleHandsUp::~CTaskSimpleHandsUp()
CTaskSimpleHandsUp::~CTaskSimpleHandsUp()
CTaskSimpleLookAbout::~CTaskSimpleLookAbout()
CTaskSimpleLookAbout::~CTaskSimpleLookAbout()
CTaskSimpleLookAbout::~CTaskSimpleLookAbout()
CTaskSimpleHandsUp::Clone() const
CTaskSimpleRunTimedAnim::CTaskSimpleRunTimedAnim(AssocGroupId, AnimationId, float, float, int, int, char const*, bool)
vtable for CTaskSimpleHandsUp
CTaskSimpleLookAbout::Clone() const
vtable for CTaskSimpleLookAbout
CTaskSimpleSay::Serialize()
CTaskSimplePause::Serialize()
CTaskSimpleLookAbout::Serialize()
CTaskSimpleCower::Serialize()
CTaskSimpleScratchHead::Serialize()
CTaskSimpleUseAtm::Serialize()
CTaskSimpleHandsUp::Serialize()
CTaskSimplePause::ProcessPed(CPed*)
CTaskSimpleSay::ProcessPed(CPed*)
CTaskComplexFleePoint::CTaskComplexFleePoint(CVector const&, bool, float, int)
CTaskComplexFleeEntity::CTaskComplexFleeEntity(CEntity*, bool, float, int, int, float)
CTaskComplexEnterCarAsDriverTimed::CTaskComplexEnterCarAsDriverTimed(CVehicle*, int)
CTaskSimpleDuck::CTaskSimpleDuck(unsigned char, unsigned short, short)
CTaskSimpleShakeFist::CTaskSimpleShakeFist()
CTaskComplexJump::CTaskComplexJump(int)
CTaskComplexFallAndGetUp::CTaskComplexFallAndGetUp(int, int)
CTaskComplexEnterCarAsPassengerTimed::CTaskComplexEnterCarAsPassengerTimed(CVehicle*, int, int, bool)
CTaskComplexLeaveCarAndFlee::CTaskComplexLeaveCarAndFlee(CVehicle*, CVector const&, int, int, bool)
CTaskComplexDriveToPoint::CTaskComplexDriveToPoint(CVehicle*, CVector const&, float, int, int, float, int)
CTaskComplexFleeEntity::ms_iEntityPosCheckPeriod
CTaskComplexFleeEntity::ms_fEntityPosChangeThreshold
CTaskComplexGoToPointAndStandStillTimed::CTaskComplexGoToPointAndStandStillTimed(int, CVector const&, float, float, int)
CStats::RegisterBestPosition(int, int)
CTaskComplexFollowPointRoute::CTaskComplexFollowPointRoute(int, CPointRoute const&, int, float, float, bool, bool, bool)
CTaskSimpleAchieveHeading::CTaskSimpleAchieveHeading(float, float, float)
CTaskComplexFollowPointRoute::ms_fTargetRadius
CTaskComplexFollowPointRoute::ms_fSlowDownDistance
Fx_c::TriggerGunshot(CEntity*, CVector&, CVector&, bool)
CTaskComplexEnterCarAsDriverTimed::ms_iTime
CTaskSimpleTriggerLookAt::CTaskSimpleTriggerLookAt(CEntity*, int, int, RwV3d, unsigned char, float, int, int)
CTaskComplexEnterCarAsPassengerTimed::ms_iTime
CTaskSimpleStandStill::ms_iStandStillTime
CTaskSimpleDuck::ms_nLengthOfDuck
CTaskComplexGoToPointAndStandStillTimed::ms_iTime
CDecisionMakerTypesFileLoader::GetPedDMName(int, char*)
CDecisionMakerTypesFileLoader::LoadDecisionMaker(char const*, unsigned char, unsigned char, int)
CTaskComplexSmartFleeEntity::CTaskComplexSmartFleeEntity(CEntity*, bool, float, int, int, float)
CTaskComplexSmartFleePoint::CTaskComplexSmartFleePoint(CVector const&, bool, float, int)
CStats::SetNewRecordStat(unsigned short, float)
CScripted2dEffects::AddScripted2DEffect(float)
vtable for CTaskComplexWanderStandard
CScripted2dEffects::ms_effectSequenceTaskIDs
CTaskSequences::GetAvailableSlot(unsigned char)
CTaskComplexGoToPointAnyMeans::CTaskComplexGoToPointAnyMeans(int, CVector const&, CVehicle*, float, int)
CPedGroups::AddGroup()
CTaskComplexBeInGroup::CTaskComplexBeInGroup(int, bool)
CPedGroupMembership::SetLeader(CPed*)
CPedGroup::Process()
CTaskComplexGoToPointAnyMeans::ms_fTargetRadius
CPedGroupMembership::AddFollower(CPed*)
CTaskComplexGoToPointShooting::CTaskComplexGoToPointShooting(int, CVector const&, CEntity*, CVector, float, float)
CTaskSimpleSetStayInSamePlace::CTaskSimpleSetStayInSamePlace(bool)
CTaskSimpleSetStayInSamePlace::ProcessPed(CPed*)
CTaskSimpleSetStayInSamePlace::~CTaskSimpleSetStayInSamePlace()
CPedIntelligence::SetSeeingRange(float)
CPedIntelligence::SetHearingRange(float)
CPedAttractorPedPlacer::PlacePedAtEffect(C2dEffect const&, CEntity*, CPed*, float)
CTaskComplexFollowNodeRoute::ms_fTargetRadius
vtable for CTaskComplexWanderCriminal
CPedGroups::RemoveAllFollowersFromGroup(int)
CEventEditableResponse::CEventEditableResponse()
CEventEditableResponse::ComputeResponseTaskType(CPedGroup*)
CEventEditableResponse::~CEventEditableResponse()
CTaskComplexEnterCarAsPassenger::CTaskComplexEnterCarAsPassenger(CVehicle*, int, bool)
CTaskComplexEnterCarAsPassenger::~CTaskComplexEnterCarAsPassenger()
CPedGroupIntelligence::GetTaskDefault(CPed*) const
CPedGroupIntelligence::SetDefaultTask(CPed*, CTask const&)
CTaskComplexSequence::~CTaskComplexSequence()
CWorld::ms_listMovingEntityPtrs
vtable for CEventLeaderEnteredCarAsDriver
CTaskSimpleAnim::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleRunAnim::ProcessPed(CPed*)
CTaskSimpleRunTimedAnim::ProcessPed(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>::GetTaskType() const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>::Clone() const
vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>
vtable for CEntitySeekPosCalculatorRadiusAngleOffset
CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>::Serialize()
CTheScripts::AddScriptEffectSystem(FxSystem_c*)
CTheScripts::AddScriptSearchLight(float, float, float, CEntity*, float, float, float, float, float)
CTheScripts::IsPointWithinSearchLight(CVector&, int)
CTheScripts::IsEntityWithinSearchLight(int, CEntity*)
CTheScripts::MoveSearchLightBetweenTwoPoints(int, float, float, float, float, float, float, float)
CTheScripts::MoveSearchLightToEntity(int, CEntity*, float)
CTheScripts::MoveSearchLightToPointAndStop(int, float, float, float, float)
CTheScripts::AttachSearchlightToSearchlightObject(int, CObject*, CObject*, CObject*, float, float, float)
CMatrix::SetRotateX(float)
CTheScripts::RenderAllSearchLights()
CHeli::SearchLightCone(int, CVector, CVector, float, float, unsigned char, unsigned char, CVector*, CVector*, CVector*, bool, float, float, float, float)
CTheScripts::AddScriptCheckpoint(float, float, float, float, float, float, float, int)
CCheckpoints::PlaceMarker(unsigned int, unsigned short, CVector&, CVector&, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short)
CCheckpoints::DeleteCP(unsigned int, unsigned short)
CVehicleModelInfo::SetCustomCarPlateText(char*)
CDamageManager::GetCarNodeIndexFromPanel(ePanels)
CAutomobile::FixPanel(int, ePanels)
FxManager_c::CreateFxSystem(char*, RwV3d*, RwMatrixTag*, unsigned char)
FxSystem_c::Play()
CPhysical::DettachEntityFromEntity(float, float, float, bool)
CPhysical::AttachEntityToEntity(CEntity*, CVector*, RtQuat*)
CAutomobile::FixDoor(int, eDoors)
CTaskComplexEvasiveDiveAndGetUp::CTaskComplexEvasiveDiveAndGetUp(CVehicle*, int, CVector const&, bool)
CTaskComplexDestroyCar::CTaskComplexDestroyCar(CVehicle*, unsigned int, unsigned int, unsigned int)
CAutomobile::PopPanel(int, ePanels, bool)
Fx_c::CreateMatFromVec(RwMatrixTag*, CVector*, CVector*)
FxManager_c::CreateFxSystem(char*, RwMatrixTag*, RwMatrixTag*, unsigned char)
CAutomobile::FixTyre(eWheels)
CTaskSimpleTogglePedThreatScanner::ProcessPed(CPed*)
vtable for CTaskSimpleTogglePedThreatScanner
CAutomobile::PopDoor(int, eDoors, bool)
CCamera::TakeControlAttachToEntity(CEntity*, CEntity*, CVector&, CVector&, float, short, int)
CTaskComplexPartnerChat::CTaskComplexPartnerChat(char*, CPed*, unsigned char, float, int, unsigned char, unsigned char, CVector)
CTaskComplexShuffleSeats::CTaskComplexShuffleSeats(CVehicle*)
FxSystem_c::Stop()
FxSystem_c::PlayAndKill()
CScripted2dEffects::ms_userLists
CTaskSimpleThrowControl::CTaskSimpleThrowControl(CEntity*, CVector const*)
CTaskSimpleClearLookAt::CTaskSimpleClearLookAt()
CDecisionMakerTypesFileLoader::GetGrpDMName(int, char*)
CTaskComplexEvasiveDiveAndGetUp::CTaskComplexEvasiveDiveAndGetUp(CVehicle*, int, CVector const&, bool)
CTagManager::GetPercentageTaggedInArea(CRect&)
CTagManager::SetAlphaInArea(CRect&, unsigned char)
vtable for CTaskComplexDiveFromAttachedEntityAndGetUp
CTaskComplexCarDriveMission::CTaskComplexCarDriveMission(CVehicle*, CEntity*, int, int, float)
CCamera::StartCooperativeCamMode()
CPlayerPed::RemovePlayerPed(int)
CTrain::FindCaboose(CTrain*)
CTrain::SetTrainCruiseSpeed(CTrain*, float)
CTrain::SetTrainSpeed(CTrain*, float)
CTrain::RemoveAllTrains()
CFireManager::GetNumFiresInRange(CVector*, float)
CTaskComplexGoToPointAiming::CTaskComplexGoToPointAiming(int, CVector const&, CEntity*, CVector, float, float)
CAutomobile::GetCarRoll()
CTrain::RemoveMissionTrains()
CTrain::CreateMissionTrain(CVector, bool, unsigned int, CTrain**, CTrain**, int, int, bool)
CTaskComplexArrestPed::CTaskComplexArrestPed(CPed*)
CTaskSimpleRunAnim::CTaskSimpleRunAnim(AssocGroupId, AnimationId, float, bool)
CTaskSimpleCarSetTempAction::CTaskSimpleCarSetTempAction(CVehicle*, int, int)
CTaskComplexSitDownThenIdleThenStandUp::CTaskComplexSitDownThenIdleThenStandUp(int, unsigned char, unsigned char)
CPed::ReplaceWeaponForScriptedCutscene()
CPed::RemoveWeaponWhenEnteringVehicle(int)
CPed::AttachPedToBike(CEntity*, CVector, unsigned short, float, float, eWeaponType)
CTaskComplexTurnToFaceEntityOrCoord::CTaskComplexTurnToFaceEntityOrCoord(CVector const&, float, float)
FireOneInstantHitRound(CVector*, CVector*, int)
CVehicleModelInfo::GetNumRemaps()
CPed::RemoveWeaponForScriptedCutscene()
CFireManager::GetScriptFireCoords(short)
CTaskComplexSitDownThenIdleThenStandUp::ms_iDuration
CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>::CreateSubTask(int, CPed*) const
CEntitySeekPosCalculatorRadiusAngleOffset::ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>::ControlSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>::CreateFirstSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>::CreateNextSubTask(CPed*)
CTaskComplex::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexWanderCop::GetWanderType() const
CTaskComplexBeCop::GetTaskType() const
CTaskComplexBeCop::Clone() const
vtable for CTaskComplexBeCop
CTaskComplexBeCop::~CTaskComplexBeCop()
CTaskComplexWander::~CTaskComplexWander()
CTaskComplexBeCop::~CTaskComplexBeCop()
CTaskComplexBeCop::~CTaskComplexBeCop()
CSetPieces::Init()
CSetPieces::NumSetPieces
CSetPieces::bDebug
CSetPieces::aSetPieces
CSetPiece::TryToGenerateCopCar(CVector2D, CVector2D)
CSetPiece::TryToGenerateCopPed(CVector2D)
CSetPiece::Update()
CSetPieces::Update()
CTaskComplexWanderCop::CreateNextSubTask(CPed*)
CTaskComplexWanderCop::CreateFirstSubTask(CPed*)
CTaskComplexWanderCop::ControlSubTask(CPed*)
CTaskComplexWanderCop::ScanForStuff(CPed*)
CTaskComplexWander::UpdateDir(CPed const*)
CTaskComplexWander::UpdatePathNodes(CPed const*, unsigned char, CNodeAddress&, CNodeAddress&, unsigned char&)
CShopping::GetPriceSectionFromName(char const*)
CShopping::ms_sectionNames
CShopping::GetItemIndex(unsigned int)
CShopping::ms_keys
CShopping::GetKey(char const*, int)
CWeaponInfo::FindWeaponType(char const*)
GetStatFromChangingStatIndex(int)
GetChangingStatIndex(char const*)
CShopping::RemoveLoadedPrices()
CShopping::ms_priceSectionLoaded
CShopping::ms_numPriceModifiers
CShopping::ms_priceModifiers
CShopping::RemovePriceModifier(char const*, char const*)
CShopping::FindItem(unsigned int)
CShopping::ms_numPrices
CShopping::ms_prices
CShopping::AddPriceModifier(char const*, char const*, int)
CShopping::ShutdownForRestart()
CShopping::ms_bHasBought
CShopping::FindSection(int, char const*)
CShopping::GetNextSection(int)
CShopping::LoadStats()
CShopping::ms_numBuyableItems
CShopping::ms_statModifiers
CShopping::Init()
CShopping::FindSectionInSection(int, char const*, char const*)
CShopping::IncrementStat2(int, int)
CStats::ModifyStat(unsigned short, float)
CShopping::IncrementStat(int, int)
CShopping::UpdateStats(int, bool)
IsValidModForVehicle(unsigned int, CVehicle*)
CVehicleModelInfo::GetWheelUpgrade(int, int)
CVehicleModelInfo::GetNumWheelUpgrades(int)
CShopping::SetCurrentProperty(CMultiBuilding*)
CDamageManager::GetPanelStatus(int) const
CDamageManager::SetPanelStatus(int, unsigned int)
CAutomobile::SetPanelDamage(ePanels, bool)
CPedClothesDesc::CPedClothesDesc()
CShopping::ms_shopType
CBoundBox::IsPointWithin(CVector const&)
CStuntJumpManager::Init()
CStuntJumpManager::mp_poolStuntJumps
CStuntJumpManager::m_bActive
CStuntJumpManager::Shutdown()
CStuntJumpManager::ShutdownForRestart()
CStuntJumpManager::mp_Active
CStuntJumpManager::m_bHitReward
CStuntJumpManager::m_iTimer
CStuntJumpManager::m_jumpState
CStuntJumpManager::m_iNumJumps
CStuntJumpManager::m_iNumCompleted
CStuntJumpManager::Update()
CStuntJumpManager::Render()
CStuntJumpManager::SetActive(bool)
CAtomicModelInfo::AsAtomicModelInfoPtr()
CAtomicModelInfo::GetRwModelType()
CTagManager::Init()
CTagManager::ms_numTags
CTagManager::ShutdownForRestart()
CTagManager::ms_tagDesc
CTagManager::GetTagPos(int)
CTagManager::AddTag(CEntity*)
CTagManager::FindTagDesc(CEntity*)
CTagManager::IsTag(CEntity const*)
CTagManager::SetAlpha(RpAtomic*, unsigned char)
CVisibilityPlugins::SetUserValue(RpAtomic*, unsigned short)
CTagManager::GetAlpha(RpAtomic*)
CVisibilityPlugins::GetUserValue(RpAtomic*)
CTagManager::GetAlpha(CEntity*)
CTagManager::ResetAlpha(CEntity*)
CTagManager::GetPercentageTagged()
CTagManager::UpdateNumTagged()
CTagManager::SetAlpha(CEntity*, unsigned char)
CTagManager::SetupAtomic(RpAtomic*)
CTagManager::RenderTagForPC(RpAtomic*)
DoesLineSegmentIntersect(float, float, float, float, float, float, float, float)
CTrafficLights::LightForCars1()
CTrafficLights::LightForCars2()
CTrafficLights::LightForCars1_Visual()
CTrafficLights::LightForCars2_Visual()
CTrafficLights::LightForPeds()
CTrafficLights::FindTrafficLightTypeFromOrientation(float)
CTrafficLights::FindOrientationForTrafficLightType(CEntity*)
CTrafficLights::FindTrafficLightType(CEntity*)
CTrafficLights::DisplayActualLight(CEntity*)
CBaseModelInfo::Get2dEffect(int)
MI_TRAFFICLIGHTS_3
MI_TRAFFICLIGHTS_4
MI_TRAFFICLIGHTS_5
MI_TRAFFICLIGHTS_GAY
MI_TRAFFICLIGHTS_MIAMI
CWeather::TrafficLightsBrightness
aTrafficLightColoursR
aTrafficLightColoursG
aTrafficLightColoursB
CBrightLights::RegisterOne(CVector, CVector, CVector, CVector, unsigned char, unsigned char, unsigned char, unsigned char)
CShinyTexts::RegisterOne(CVector, CVector, CVector, CVector, float, float, float, float, float, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char, float)
CTimeCycle::m_CurrentColours
CTrafficLights::IsMITrafficLight(int)
MI_TRAFFICLIGHTS_VERTICAL
MI_TRAFFICLIGHTS_VEGAS
MI_TRAFFICLIGHTS_TWOVERTICAL
Fx_c::~Fx_c()
List_c::~List_c()
Fx_c::~Fx_c()
Fx_c::Fx_c()
List_c::List_c()
Fx_c::Fx_c()
Fx_c::Update(RwCamera*, float)
FxManager_c::Update(RwCamera*, float)
Fx_c::Render(RwCamera*, unsigned char)
FxManager_c::Render(RwCamera*, unsigned char)
Fx_c::InitStaticSystems()
Fx_c::Reset()
FxManager_c::DestroyAllFxSystems()
Fx_c::ExitStaticSystems()
CLocalisation::Blood()
CShadows::AddPermanentShadow(unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, unsigned int, float)
gpBloodPoolTex
Fx_c::AddWood(CVector&, CVector&, int, float)
Fx_c::AddTyreBurst(CVector&, CVector&)
Fx_c::AddBulletImpact(CVector&, CVector&, int, int, float)
SurfaceInfos_c::GetBulletFx(unsigned int)
Fx_c::AddPunchImpact(CVector&, CVector&, int)
Fx_c::AddDebris(CVector&, RwRGBA&, float, int)
FxPrtMult_c::FxPrtMult_c()
FxSystem_c::EnablePrim(int, unsigned char)
Fx_c::AddGlass(CVector&, RwRGBA&, float, int)
Fx_c::AddWheelSpray(CVehicle*, CVector, unsigned char, unsigned char, float)
Fx_c::AddWheelGrass(CVehicle*, CVector, unsigned char, float)
Fx_c::AddWheelGravel(CVehicle*, CVector, unsigned char, float)
Fx_c::AddWheelMud(CVehicle*, CVector, unsigned char, float)
Fx_c::TriggerWaterHydrant(CVector&)
Fx_c::TriggerWaterSplash(CVector&)
Fx_c::TriggerBulletSplash(CVector&)
Fx_c::TriggerFootSplash(CVector&)
FxManager_c::FxRwMatrixDestroy(RwMatrixTag*)
FxManager_c::FxRwMatrixCreate()
FxSystem_c::CopyParentMatrix()
Fx_c::TriggerTankFire(CVector&, CVector&)
Fx_c::AddWheelSand(CVehicle*, CVector, unsigned char, float)
Fx_c::AddWheelDust(CVehicle*, CVector, unsigned char, float)
Fx_c::InitEntitySystems()
Fx_c::Init()
FxManager_c::Init()
FxManager_c::LoadFxProject(char*)
FxManager_c::SetWindData(RwV3d*, float*)
CWeather::WindDir
Fx_c::ExitEntitySystems()
List_c::RemoveItem(ListItem_c*)
ListItem_c::~ListItem_c()
Fx_c::Exit()
FxManager_c::Exit()
Fx_c::CreateEntityFx(CEntity*, char*, RwV3d*, RwMatrixTag*)
ListItem_c::ListItem_c()
List_c::AddItem(ListItem_c*)
Fx_c::DestroyEntityFx(CEntity*)
g_windStrength
g_windDir
FxEmitter_c::Init(FxPrimBP_c*, FxSystem_c*)
FxEmitter_c::Reset()
FxEmitterBP_c::~FxEmitterBP_c()
FxPrimBP_c::~FxPrimBP_c()
vtable for FxEmitterBP_c
FxEmitterBP_c::~FxEmitterBP_c()
FxEmitterBP_c::~FxEmitterBP_c()
FxEmitterBP_c::CreateInstance()
FxPrim_c::FxPrim_c()
vtable for FxEmitter_c
FxEmitterBP_c::FreePrtFromPrim(FxSystem_c*)
FxManager_c::ReturnParticle(FxEmitterPrt_c*)
FxEmitter_c::~FxEmitter_c()
FxPrim_c::~FxPrim_c()
FxEmitter_c::~FxEmitter_c()
FxEmitter_c::~FxEmitter_c()
RenderBegin(RwRaster*, RwMatrixTag*, unsigned int)
g_pRaster
g_pMatrix
g_rwFlags
g_numTris
g_numVertices
g_pVertex3d
RenderAddTri(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int, int, int, int, int, int, int, int, int, int, int)
RenderEnd()
RotateVecIntoVec(RwV3d*, RwV3d*, RwV3d*)
RotateVecAboutVec(RwV3d*, RwV3d*, RwV3d*, float)
CMaths::ms_SinTable
FxEmitterPrt_c::operator new[](unsigned int)
FxMemoryPool_c::GetMem(int, int)
FxEmitterBP_c::FxEmitterBP_c()
FxPrimBP_c::FxPrimBP_c()
FxEmitterBP_c::FxEmitterBP_c()
FxEmitterBP_c::operator new(unsigned int)
FxEmitterBP_c::RenderHeatHaze(RwCamera*, unsigned int, float)
List_c::GetNumItems()
FxInfoManager_c::ProcessRenderInfo(float, float, float, float, unsigned char, RenderInfo_t*)
FxSystem_c::GetCompositeMatrix(RwMatrixTag*)
FxEmitterBP_c::UpdateParticle(float, FxEmitterPrt_c*)
FxInfoManager_c::ProcessMovementInfo(float, float, float, float, unsigned char, MovementInfo_t*)
FxEmitterBP_c::Update(float)
FxEmitterBP_c::IsFxInfoPresent(int)
FxEmitterBP_c::Render(RwCamera*, unsigned int, float, unsigned char)
g_blendFunctions
FxEmitter_c::CreateParticle(EmissionInfo_t*, RwMatrixTag*, RwV3d*, float, FxPrtMult_c*, float, unsigned char)
FxManager_c::GetParticle(signed char)
FxPrimBP_c::GetRWMatrix(RwMatrixTag*)
FxManager_c::FreeUpParticle()
FxEmitter_c::AddParticle(RwV3d*, RwV3d*, float, FxPrtMult_c*, float, float, unsigned char)
FxInfoManager_c::ProcessEmissionInfo(float, float, float, unsigned char, EmissionInfo_t*)
FxEmitter_c::AddParticle(RwMatrixTag*, RwV3d*, float, FxPrtMult_c*, float, float, unsigned char)
FxEmitter_c::CreateParticles(float, float)
FxEmitter_c::Update(float, float)
FxEmitterBP_c::Load(int, int, FxName32_t*)
FxEmitterBP_c::LoadTextures(FxName32_t*, int)
FxInfoFloat_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoUnderwater_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoHeatHaze_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoSelfLit_c::Load(int, int)
FxInfoSelfLit_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoEmAngle_c::GetValue(float, float, float, float, unsigned char, void*)
FxInterpInfoFloat_c::GetVal(float*, float)
FxInfoEmPos_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoEmWeather_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoEmRotation_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoRotSpeed_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoEmRate_c::GetValue(float, float, float, float, unsigned char, void*)
FxInterpInfoFloat_c::GetVal(int, float, float)
FxInfoEmSize_c::GetValue(float, float, float, float, unsigned char, void*)
FxInterpInfo32_c::GetVal(float*, float)
FxInfoEmSpeed_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoEmDir_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoForce_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoWind_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoSize_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoAnimTexture_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoEmLife_c::GetValue(float, float, float, float, unsigned char, void*)
FxInterpInfoU255_c::GetVal(float*, float)
FxInfoColour_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoTrail_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoColourRange_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoColourBright_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoSmoke_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoAttractPt_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoDir_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoNoise_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoJitter_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoFriction_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoGroundCollide_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfoSpriteRect_c::GetValue(float, float, float, float, unsigned char, void*)
FxInterpInfo255_c::GetVal(float*, float)
FxInfoFlat_c::GetValue(float, float, float, float, unsigned char, void*)
FindClosestPtOnLine(RwV3d*, RwV3d*, RwV3d*, RwV3d*)
FxInfoAttractLine_c::GetValue(float, float, float, float, unsigned char, void*)
FxInfo_c::~FxInfo_c()
FxInfo_c::~FxInfo_c()
FxInfo_c::~FxInfo_c()
FxInfoManager_c::~FxInfoManager_c()
FxInfoManager_c::~FxInfoManager_c()
FxInfoEmRate_c::FxInfoEmRate_c()
FxInterpInfoFloat_c::FxInterpInfoFloat_c()
vtable for FxInfoEmRate_c
FxInfoEmRate_c::FxInfoEmRate_c()
FxInfoEmSize_c::FxInfoEmSize_c()
FxInterpInfo32_c::FxInterpInfo32_c()
vtable for FxInfoEmSize_c
FxInfoEmSize_c::FxInfoEmSize_c()
FxInfoEmSpeed_c::FxInfoEmSpeed_c()
vtable for FxInfoEmSpeed_c
FxInfoEmSpeed_c::FxInfoEmSpeed_c()
FxInfoEmDir_c::FxInfoEmDir_c()
vtable for FxInfoEmDir_c
FxInfoEmDir_c::FxInfoEmDir_c()
FxInfoEmAngle_c::FxInfoEmAngle_c()
vtable for FxInfoEmAngle_c
FxInfoEmAngle_c::FxInfoEmAngle_c()
FxInfoEmLife_c::FxInfoEmLife_c()
FxInterpInfoU255_c::FxInterpInfoU255_c()
vtable for FxInfoEmLife_c
FxInfoEmLife_c::FxInfoEmLife_c()
FxInfoEmPos_c::FxInfoEmPos_c()
vtable for FxInfoEmPos_c
FxInfoEmPos_c::FxInfoEmPos_c()
FxInfoEmWeather_c::FxInfoEmWeather_c()
vtable for FxInfoEmWeather_c
FxInfoEmWeather_c::FxInfoEmWeather_c()
FxInfoEmRotation_c::FxInfoEmRotation_c()
vtable for FxInfoEmRotation_c
FxInfoEmRotation_c::FxInfoEmRotation_c()
FxInfoNoise_c::FxInfoNoise_c()
vtable for FxInfoNoise_c
FxInfoNoise_c::FxInfoNoise_c()
FxInfoForce_c::FxInfoForce_c()
vtable for FxInfoForce_c
FxInfoForce_c::FxInfoForce_c()
FxInfoFriction_c::FxInfoFriction_c()
vtable for FxInfoFriction_c
FxInfoFriction_c::FxInfoFriction_c()
FxInfoAttractPt_c::FxInfoAttractPt_c()
vtable for FxInfoAttractPt_c
FxInfoAttractPt_c::FxInfoAttractPt_c()
FxInfoAttractLine_c::FxInfoAttractLine_c()
vtable for FxInfoAttractLine_c
FxInfoAttractLine_c::FxInfoAttractLine_c()
FxInfoGroundCollide_c::FxInfoGroundCollide_c()
vtable for FxInfoGroundCollide_c
FxInfoGroundCollide_c::FxInfoGroundCollide_c()
FxInfoWind_c::FxInfoWind_c()
vtable for FxInfoWind_c
FxInfoWind_c::FxInfoWind_c()
FxInfoJitter_c::FxInfoJitter_c()
vtable for FxInfoJitter_c
FxInfoJitter_c::FxInfoJitter_c()
FxInfoRotSpeed_c::FxInfoRotSpeed_c()
vtable for FxInfoRotSpeed_c
FxInfoRotSpeed_c::FxInfoRotSpeed_c()
FxInfoFloat_c::FxInfoFloat_c()
vtable for FxInfoFloat_c
FxInfoFloat_c::FxInfoFloat_c()
FxInfoUnderwater_c::FxInfoUnderwater_c()
vtable for FxInfoUnderwater_c
FxInfoUnderwater_c::FxInfoUnderwater_c()
FxInfoColour_c::FxInfoColour_c()
vtable for FxInfoColour_c
FxInfoColour_c::FxInfoColour_c()
FxInfoSize_c::FxInfoSize_c()
vtable for FxInfoSize_c
FxInfoSize_c::FxInfoSize_c()
FxInfoSpriteRect_c::FxInfoSpriteRect_c()
FxInterpInfo255_c::FxInterpInfo255_c()
vtable for FxInfoSpriteRect_c
FxInfoSpriteRect_c::FxInfoSpriteRect_c()
FxInfoHeatHaze_c::FxInfoHeatHaze_c()
vtable for FxInfoHeatHaze_c
FxInfoHeatHaze_c::FxInfoHeatHaze_c()
FxInfoTrail_c::FxInfoTrail_c()
vtable for FxInfoTrail_c
FxInfoTrail_c::FxInfoTrail_c()
FxInfoFlat_c::FxInfoFlat_c()
vtable for FxInfoFlat_c
FxInfoFlat_c::FxInfoFlat_c()
FxInfoDir_c::FxInfoDir_c()
vtable for FxInfoDir_c
FxInfoDir_c::FxInfoDir_c()
FxInfoAnimTexture_c::FxInfoAnimTexture_c()
vtable for FxInfoAnimTexture_c
FxInfoAnimTexture_c::FxInfoAnimTexture_c()
FxInfoColourRange_c::FxInfoColourRange_c()
vtable for FxInfoColourRange_c
FxInfoColourRange_c::FxInfoColourRange_c()
FxInfoSelfLit_c::FxInfoSelfLit_c()
vtable for FxInfoSelfLit_c
FxInfoSelfLit_c::FxInfoSelfLit_c()
FxInfoColourBright_c::FxInfoColourBright_c()
vtable for FxInfoColourBright_c
FxInfoColourBright_c::FxInfoColourBright_c()
FxInfoSmoke_c::FxInfoSmoke_c()
vtable for FxInfoSmoke_c
FxInfoSmoke_c::FxInfoSmoke_c()
FxInfoManager_c::AddFxInfo(int)
FxInfoEmRate_c::Load(int, int)
FxInterpInfoFloat_c::Load(int)
FxInfoEmAngle_c::Load(int, int)
FxInfoEmPos_c::Load(int, int)
FxInfoEmWeather_c::Load(int, int)
FxInfoEmRotation_c::Load(int, int)
FxInfoRotSpeed_c::Load(int, int)
FxInfoFloat_c::Load(int, int)
FxInfoFlat_c::Load(int, int)
FxInfoDir_c::Load(int, int)
FxInfoEmSize_c::Load(int, int)
FxInterpInfo32_c::Load(int)
FxInfoEmSpeed_c::Load(int, int)
FxInfoEmDir_c::Load(int, int)
FxInfoNoise_c::Load(int, int)
FxInfoForce_c::Load(int, int)
FxInfoFriction_c::Load(int, int)
FxInfoAttractPt_c::Load(int, int)
FxInfoAttractLine_c::Load(int, int)
FxInfoGroundCollide_c::Load(int, int)
FxInfoWind_c::Load(int, int)
FxInfoJitter_c::Load(int, int)
FxInfoSize_c::Load(int, int)
FxInfoAnimTexture_c::Load(int, int)
FxInfoEmLife_c::Load(int, int)
FxInterpInfoU255_c::Load(int)
FxInfoUnderwater_c::Load(int, int)
FxInfoColour_c::Load(int, int)
FxInfoTrail_c::Load(int, int)
FxInfoColourRange_c::Load(int, int)
FxInfoColourBright_c::Load(int, int)
FxInfoSmoke_c::Load(int, int)
FxInfoSpriteRect_c::Load(int, int)
FxInterpInfo255_c::Load(int)
FxInfoHeatHaze_c::Load(int, int)
FxInfoSmoke_c::~FxInfoSmoke_c()
FxInterpInfoU255_c::~FxInterpInfoU255_c()
FxInfoSmoke_c::~FxInfoSmoke_c()
FxInfoSmoke_c::~FxInfoSmoke_c()
FxInfoColourBright_c::~FxInfoColourBright_c()
FxInfoColourBright_c::~FxInfoColourBright_c()
FxInfoColourBright_c::~FxInfoColourBright_c()
FxInfoSelfLit_c::~FxInfoSelfLit_c()
FxInfoSelfLit_c::~FxInfoSelfLit_c()
FxInfoSelfLit_c::~FxInfoSelfLit_c()
FxInfoColourRange_c::~FxInfoColourRange_c()
FxInfoColourRange_c::~FxInfoColourRange_c()
FxInfoColourRange_c::~FxInfoColourRange_c()
FxInfoTrail_c::~FxInfoTrail_c()
FxInfoTrail_c::~FxInfoTrail_c()
FxInfoTrail_c::~FxInfoTrail_c()
FxInfoColour_c::~FxInfoColour_c()
FxInfoColour_c::~FxInfoColour_c()
FxInfoColour_c::~FxInfoColour_c()
FxInfoUnderwater_c::~FxInfoUnderwater_c()
FxInfoUnderwater_c::~FxInfoUnderwater_c()
FxInfoUnderwater_c::~FxInfoUnderwater_c()
FxInfoEmLife_c::~FxInfoEmLife_c()
FxInfoEmLife_c::~FxInfoEmLife_c()
FxInfoEmLife_c::~FxInfoEmLife_c()
FxInfoAnimTexture_c::~FxInfoAnimTexture_c()
FxInterpInfo32_c::~FxInterpInfo32_c()
FxInfoAnimTexture_c::~FxInfoAnimTexture_c()
FxInfoAnimTexture_c::~FxInfoAnimTexture_c()
FxInfoSize_c::~FxInfoSize_c()
FxInfoSize_c::~FxInfoSize_c()
FxInfoSize_c::~FxInfoSize_c()
FxInfoJitter_c::~FxInfoJitter_c()
FxInfoJitter_c::~FxInfoJitter_c()
FxInfoJitter_c::~FxInfoJitter_c()
FxInfoWind_c::~FxInfoWind_c()
FxInfoWind_c::~FxInfoWind_c()
FxInfoWind_c::~FxInfoWind_c()
FxInfoGroundCollide_c::~FxInfoGroundCollide_c()
FxInfoGroundCollide_c::~FxInfoGroundCollide_c()
FxInfoGroundCollide_c::~FxInfoGroundCollide_c()
FxInfoAttractLine_c::~FxInfoAttractLine_c()
FxInfoAttractLine_c::~FxInfoAttractLine_c()
FxInfoAttractLine_c::~FxInfoAttractLine_c()
FxInfoAttractPt_c::~FxInfoAttractPt_c()
FxInfoAttractPt_c::~FxInfoAttractPt_c()
FxInfoAttractPt_c::~FxInfoAttractPt_c()
FxInfoFriction_c::~FxInfoFriction_c()
FxInfoFriction_c::~FxInfoFriction_c()
FxInfoFriction_c::~FxInfoFriction_c()
FxInfoForce_c::~FxInfoForce_c()
FxInfoForce_c::~FxInfoForce_c()
FxInfoForce_c::~FxInfoForce_c()
FxInfoNoise_c::~FxInfoNoise_c()
FxInfoNoise_c::~FxInfoNoise_c()
FxInfoNoise_c::~FxInfoNoise_c()
FxInfoEmDir_c::~FxInfoEmDir_c()
FxInfoEmDir_c::~FxInfoEmDir_c()
FxInfoEmDir_c::~FxInfoEmDir_c()
FxInfoEmSpeed_c::~FxInfoEmSpeed_c()
FxInfoEmSpeed_c::~FxInfoEmSpeed_c()
FxInfoEmSpeed_c::~FxInfoEmSpeed_c()
FxInfoEmSize_c::~FxInfoEmSize_c()
FxInfoEmSize_c::~FxInfoEmSize_c()
FxInfoEmSize_c::~FxInfoEmSize_c()
FxInfoDir_c::~FxInfoDir_c()
FxInterpInfoFloat_c::~FxInterpInfoFloat_c()
FxInfoDir_c::~FxInfoDir_c()
FxInfoDir_c::~FxInfoDir_c()
FxInfoFlat_c::~FxInfoFlat_c()
FxInfoFlat_c::~FxInfoFlat_c()
FxInfoFlat_c::~FxInfoFlat_c()
FxInfoFloat_c::~FxInfoFloat_c()
FxInfoFloat_c::~FxInfoFloat_c()
FxInfoFloat_c::~FxInfoFloat_c()
FxInfoRotSpeed_c::~FxInfoRotSpeed_c()
FxInfoRotSpeed_c::~FxInfoRotSpeed_c()
FxInfoRotSpeed_c::~FxInfoRotSpeed_c()
FxInfoEmRotation_c::~FxInfoEmRotation_c()
FxInfoEmRotation_c::~FxInfoEmRotation_c()
FxInfoEmRotation_c::~FxInfoEmRotation_c()
FxInfoEmWeather_c::~FxInfoEmWeather_c()
FxInfoEmWeather_c::~FxInfoEmWeather_c()
FxInfoEmWeather_c::~FxInfoEmWeather_c()
FxInfoEmPos_c::~FxInfoEmPos_c()
FxInfoEmPos_c::~FxInfoEmPos_c()
FxInfoEmPos_c::~FxInfoEmPos_c()
FxInfoEmAngle_c::~FxInfoEmAngle_c()
FxInfoEmAngle_c::~FxInfoEmAngle_c()
FxInfoEmAngle_c::~FxInfoEmAngle_c()
FxInfoEmRate_c::~FxInfoEmRate_c()
FxInfoEmRate_c::~FxInfoEmRate_c()
FxInfoEmRate_c::~FxInfoEmRate_c()
FxInfoHeatHaze_c::~FxInfoHeatHaze_c()
FxInterpInfo255_c::~FxInterpInfo255_c()
FxInfoHeatHaze_c::~FxInfoHeatHaze_c()
FxInfoHeatHaze_c::~FxInfoHeatHaze_c()
FxInfoSpriteRect_c::~FxInfoSpriteRect_c()
FxInfoSpriteRect_c::~FxInfoSpriteRect_c()
FxInfoSpriteRect_c::~FxInfoSpriteRect_c()
vtable for FxInfo_c
FxInterpInfo_c::FxInterpInfo_c()
vtable for FxInterpInfo_c
FxInterpInfo_c::FxInterpInfo_c()
FxInterpInfo_c::~FxInterpInfo_c()
FxInterpInfo_c::~FxInterpInfo_c()
FxInterpInfoFloat_c::~FxInterpInfoFloat_c()
vtable for FxInterpInfoFloat_c
FxInterpInfoFloat_c::~FxInterpInfoFloat_c()
FxInterpInfoU255_c::~FxInterpInfoU255_c()
vtable for FxInterpInfoU255_c
FxInterpInfoU255_c::~FxInterpInfoU255_c()
FxInterpInfo32_c::~FxInterpInfo32_c()
vtable for FxInterpInfo32_c
FxInterpInfo32_c::~FxInterpInfo32_c()
FxInterpInfo255_c::~FxInterpInfo255_c()
vtable for FxInterpInfo255_c
FxInterpInfo255_c::~FxInterpInfo255_c()
FxInterpInfo_c::~FxInterpInfo_c()
FxInterpInfoFloat_c::FxInterpInfoFloat_c()
FxInterpInfoU255_c::FxInterpInfoU255_c()
FxInterpInfo32_c::FxInterpInfo32_c()
FxInterpInfo255_c::FxInterpInfo255_c()
ListItem_c::ListItem_c()
ListItem_c::~ListItem_c()
List_c::List_c()
List_c::~List_c()
List_c::RemoveHead()
List_c::RemoveAll()
List_c::AppendItem(ListItem_c*)
List_c::InsertAfterItem(ListItem_c*, ListItem_c*)
List_c::InsertBeforeItem(ListItem_c*, ListItem_c*)
List_c::RemoveTail()
List_c::GetTail()
List_c::GetPrev(ListItem_c*)
List_c::GetItemOffset(unsigned char, int)
FxManager_c::~FxManager_c()
FxMemoryPool_c::~FxMemoryPool_c()
FxManager_c::~FxManager_c()
FxManager_c::FxManager_c()
FxSphere_c::FxSphere_c()
FxMemoryPool_c::FxMemoryPool_c()
FxManager_c::FxManager_c()
FxMemoryPool_c::Init()
FxManager_c::GetFrustumInfo()
FxManager_c::CalcFrustumInfo(RwCamera*)
FxSystemBP_c::Render(RwCamera*, float, unsigned char)
FxManager_c::FindFxSystemBP(char*)
FxSystem_c::Exit()
FxSystem_c::~FxSystem_c()
FxSystemBP_c::Update(float)
FxSystem_c::Update(RwCamera*, float)
FxMemoryPool_c::Exit()
FxManager_c::UnloadFxProject()
FxMemoryPool_c::Reset()
FxSystemBP_c::FreePrtFromSystem(FxSystem_c*)
FxManager_c::ShouldCreate(FxSystemBP_c*, RwMatrixTag*, RwMatrixTag*, unsigned char)
FxFrustumInfo_c::IsCollision(FxSphere_c*)
FxManager_c::CreateFxSystem(FxSystemBP_c*, RwMatrixTag*, RwMatrixTag*, unsigned char)
FxSystem_c::FxSystem_c()
FxSystem_c::Init(FxSystemBP_c*, RwMatrixTag*, RwMatrixTag*)
FxSystem_c::SetRateMult(float)
FxManager_c::CreateFxSystem(FxSystemBP_c*, RwV3d*, RwMatrixTag*, unsigned char)
FxMemoryPool_c::FxMemoryPool_c()
FxMemoryPool_c::~FxMemoryPool_c()
FxMemoryPool_c::Optimise()
vtable for FxPrimBP_c
FxPrimBP_c::FxPrimBP_c()
FxPrimBP_c::~FxPrimBP_c()
FxPrimBP_c::~FxPrimBP_c()
vtable for FxPrim_c
FxPrim_c::FxPrim_c()
FxPrim_c::~FxPrim_c()
FxPrim_c::~FxPrim_c()
FxPrim_c::Enable(unsigned char)
FxSystem_c::UpdateBoundingBoxCB(Particle_c*, int, void**)
FxSphere_c::FxSphere_c()
FxSphere_c::operator new(unsigned int, int)
FxSphere_c::operator delete(void*)
FxSphere_c::IsCollision(FxSphere_c*)
FxSphere_c::GetDistToPlane(FxPlane_c*)
FxSystemBP_c::FxSystemBP_c()
FxSystemBP_c::FxSystemBP_c()
FxSystemBP_c::~FxSystemBP_c()
FxSystemBP_c::~FxSystemBP_c()
FxSystemBP_c::operator new(unsigned int)
FxSystemBP_c::Unload()
FxSystemBP_c::GetBoundingSphere()
FxSystemBP_c::SetBoundingSphere(RwV3d*, float)
FxSystem_c::FxSystem_c()
vtable for CAEFireAudioEntity
FxSystem_c::~FxSystem_c()
FxSystem_c::Pause()
GetAnimHierarchyFromSkinClump(RpClump*)
FxSystem_c::AddParticle(RwMatrixTag*, RwV3d*, float, FxPrtMult_c*, float, float, float, unsigned char)
FxSystem_c::SetMatrix(RwMatrixTag*)
FxSystem_c::SetOffsetPos(RwV3d*)
FxSystem_c::AddOffsetPos(RwV3d*)
FxSystem_c::SetConstTime(unsigned char, float)
FxSystem_c::SetTimeMult(float)
FxSystem_c::SetVelAdd(RwV3d*)
CAEFireAudioEntity::Initialise(FxSystem_c*)
CAEFireAudioEntity::Terminate()
FxSystem_c::GetPlayStatus()
FxSystem_c::SetLocalParticles(unsigned char)
FxSystem_c::ForAllParticles(void (*)(Particle_c*, int, void**), void*)
FxSystem_c::GetBoundingBox(FxBox_c*)
FxSystem_c::GetBoundingSphereWld(FxSphere_c*)
FxSystem_c::IsVisible()
FxSystem_c::GetBoundingSphereLcl(FxSphere_c*)
FxSystem_c::SetBoundingSphere(FxSphere_c*)
FxSystem_c::ResetBoundingSphere()
FxSystem_c::SetZTestEnable(unsigned char)
FxSystem_c::SetMustCreatePrts(unsigned char)
FxSystem_c::DoFxAudio(CVector)
CAEFireAudioEntity::AddAudioEvent(int, CVector&)
OpenFile(char const*, char const*)
ReadLine(int, char*, int)
CloseFile(int)
FxPrtMult_c::FxPrtMult_c()
FxPrtMult_c::FxPrtMult_c(float, float, float, float, float, float, float)
FxPrtMult_c::SetUp(float, float, float, float, float, float, float)
CEventGroup::CEventGroup(CPed*)
vtable for CEventGroup
CEventGroup::CEventGroup(CPed*)
CEventGroup::Flush(bool)
CEventGroup::~CEventGroup()
CEventGroup::~CEventGroup()
CEventGroup::~CEventGroup()
CEventGlobalGroup::~CEventGlobalGroup()
vtable for CEventGlobalGroup
CEventGlobalGroup::~CEventGlobalGroup()
CEventGlobalGroup::~CEventGlobalGroup()
CEventEditableResponse::InformGroup(CPed*) const
CEventEditableResponse::InformRespectedFriends(CPed*) const
CEventEditableResponse::InformVehicleOccupants(CPed*) const
CEventEditableResponse::ComputeResponseTaskOfType(CPed*, int) const
CEventEditableResponse::ComputeResponseTaskType(CPed*, bool)
CEventEditableResponse::WillRespond() const
CEventEditableResponse::TriggerLookAt(CPed*) const
CEventGroup::Remove(CEvent*)
CEventGroup::HasEventOfType(CEvent const*) const
CEventGroup::HasEvent(CEvent const*) const
CEventGroup::TickEvents()
CEventGroup::Reorganise()
CEventGroup::RemoveInvalidEvents(bool)
CEventGroup::GetHighestPriorityEvent() const
CEventGroup::HasScriptCommandOfTaskType(int) const
CEventGlobalGroup::CEventGlobalGroup()
CEventGlobalGroup::CEventGlobalGroup()
CEventGlobalGroup::AddEventsToPed(CPed*)
CEventGlobalGroup::AddEventsToGroup(CPedGroup*)
CEvent::GetSoundLevel(CEntity const*, CVector const&) const
CEvent::CalcSoundLevelIncrement(float, float)
CEvent::AffectsPed(CPed*) const
CEvent::AffectsPedGroup(CPedGroup*) const
CEvent::HasEditableResponse() const
CEvent::GetSourceEntity() const
CEvent::TakesPriorityOver(CEvent const&) const
CEvent::CanBeInterruptedBySameEvent() const
CEventGunShot::GetEventType() const
CEventGunShot::GetLifeTime() const
CEventGunShot::GetSourceEntity() const
CEventGunShot::GetLocalSoundLevel() const
CEventGunShot::CanBeInterruptedBySameEvent() const
CEventVehicleCollision::GetEventType() const
CEventVehicleCollision::GetLifeTime() const
CEventPedCollisionWithPed::GetEventType() const
CEventPedCollisionWithPed::GetLifeTime() const
CEventObjectCollision::GetEventType() const
CEventObjectCollision::GetLifeTime() const
CEventBuildingCollision::GetEventType() const
CEventBuildingCollision::GetLifeTime() const
CEventBuildingCollision::CanBeInterruptedBySameEvent() const
CEventDraggedOutCar::GetEventType() const
CEventDraggedOutCar::GetLifeTime() const
CEventDraggedOutCar::GetSourceEntity() const
CEventDraggedOutCar::GetLocalSoundLevel() const
CEventDamage::GetEventType() const
CEventDamage::GetLifeTime() const
CEventDamage::GetLocalSoundLevel() const
CEventDamage::CanBeInterruptedBySameEvent() const
CEventDeath::GetEventType() const
CEventDeath::GetLifeTime() const
CEventDeadPed::GetEventType() const
CEventDeadPed::GetLifeTime() const
CEventDeadPed::GetSourceEntity() const
CEventDeadPed::GetLocalSoundLevel() const
CEventGroupEvent::GetEventType() const
CEventGroupEvent::GetLifeTime() const
CEventGroupEvent::GetLocalSoundLevel() const
CEventPotentialGetRunOver::GetEventType() const
CEventPotentialGetRunOver::GetLifeTime() const
CEventPotentialGetRunOver::GetSourceEntity() const
CEventPotentialGetRunOver::GetLocalSoundLevel() const
CEventPotentialWalkIntoVehicle::GetEventType() const
CEventPotentialWalkIntoVehicle::GetLifeTime() const
CEventPotentialWalkIntoObject::GetEventType() const
CEventPotentialWalkIntoObject::GetLifeTime() const
CEventPotentialWalkIntoPed::GetEventType() const
CEventPotentialWalkIntoPed::GetLifeTime() const
CEventPotentialWalkIntoPed::GetSourceEntity() const
CEventVehicleHitAndRun::GetEventType() const
CEventVehicleHitAndRun::GetLifeTime() const
CEventVehicleHitAndRun::GetLocalSoundLevel() const
CEventPedEnteredMyVehicle::GetEventType() const
CEventPedEnteredMyVehicle::GetLifeTime() const
CEventPedEnteredMyVehicle::GetSourceEntity() const
CEventPedEnteredMyVehicle::GetLocalSoundLevel() const
CEventRevived::GetEventType() const
CEventRevived::GetLifeTime() const
CEventChatPartner::GetEventType() const
CEventChatPartner::GetLifeTime() const
CEventSexyPed::GetEventType() const
CEventSexyPed::GetLifeTime() const
CEventSexyPed::GetSourceEntity() const
CEventSexyVehicle::GetEventType() const
CEventSexyVehicle::GetLifeTime() const
CEventPedToChase::GetEventType() const
CEventPedToChase::GetLifeTime() const
CEventPedToFlee::GetEventType() const
CEventPedToFlee::GetLifeTime() const
CEventAttractor::GetEventType() const
CEventAttractor::GetLifeTime() const
CEventVehicleToSteal::GetEventType() const
CEventVehicleToSteal::GetLifeTime() const
CEventAcquaintancePedHateBadlyLit::GetEventType() const
CEventAcquaintancePedHateBadlyLit::CanBeInterruptedBySameEvent() const
CEventSeenCop::GetEventType() const
CEventVehicleThreat::GetEventType() const
CEventVehicleThreat::GetLifeTime() const
CEventKnockOffBike::GetEventType() const
CEventKnockOffBike::GetLifeTime() const
CEventKnockOffBike::GetLocalSoundLevel() const
CEventGunAimedAt::GetEventType() const
CEventGunAimedAt::GetLifeTime() const
CEventGunAimedAt::GetSourceEntity() const
CEventScriptCommand::GetEventType() const
CEventScriptCommand::GetLifeTime() const
CEventInAir::GetEventType() const
CEventInAir::GetLifeTime() const
CEventVehicleDied::GetEventType() const
CEventVehicleDied::GetLifeTime() const
CEventHealthLow::GetEventType() const
CEventHealthLow::GetLifeTime() const
CEventHealthReallyLow::GetEventType() const
CEventHealthReallyLow::GetLifeTime() const
CEventLowAngerAtPlayer::GetEventType() const
CEventLowAngerAtPlayer::GetLifeTime() const
CEventHighAngerAtPlayer::GetEventType() const
CEventHighAngerAtPlayer::GetLifeTime() const
CEventLeaderEnteredCarAsDriver::GetEventType() const
CEventLeaderEnteredCarAsDriver::GetLifeTime() const
CEventLeaderEnteredCarAsDriver::AffectsPed(CPed*) const
CEventLeaderEnteredCarAsDriver::CanBeInterruptedBySameEvent() const
CEventLeaderExitedCarAsDriver::GetEventType() const
CEventLeaderExitedCarAsDriver::GetLifeTime() const
CEventLeaderExitedCarAsDriver::AffectsPed(CPed*) const
CEventLeaderQuitEnteringCarAsDriver::GetEventType() const
CEventLeaderQuitEnteringCarAsDriver::GetLifeTime() const
CEventLeaderQuitEnteringCarAsDriver::AffectsPed(CPed*) const
CEventOnFire::GetEventType() const
CEventOnFire::GetLifeTime() const
CEventOnFire::GetLocalSoundLevel() const
CEventVehicleOnFire::GetEventType() const
CEventVehicleOnFire::GetLifeTime() const
CEventVehicleOnFire::GetLocalSoundLevel() const
CEventPotentialWalkIntoBuilding::GetEventType() const
CEventHitByWaterCannon::GetEventType() const
CEventHitByWaterCannon::GetLifeTime() const
CEventHitByWaterCannon::GetLocalSoundLevel() const
CEventInWater::GetEventType() const
CEventInWater::GetLifeTime() const
CEventStuckInAir::GetEventType() const
CEventStuckInAir::GetLifeTime() const
CEventStuckInAir::CanBeInterruptedBySameEvent() const
CEventInteriorUseInfo::GetEventType() const
CEventInteriorUseInfo::GetLifeTime() const
CEventInteriorUseInfo::AffectsPed(CPed*) const
CEventSignalAtPed::GetEventType() const
CEventSignalAtPed::GetLifeTime() const
CEventSignalAtPed::AffectsPed(CPed*) const
CEventLeanOnVehicle::GetEventType() const
CEventLeanOnVehicle::GetLifeTime() const
CEventLeanOnVehicle::AffectsPed(CPed*) const
CEventPassObject::GetEventType() const
CEventPassObject::GetLifeTime() const
CEventPassObject::AffectsPed(CPed*) const
CEventCopCarBeingStolen::GetEventType() const
CEventCopCarBeingStolen::GetLifeTime() const
CEventVehicleDamage::GetLifeTime() const
CEventVehicleDamage::GetLocalSoundLevel() const
CEventSpecial::GetEventType() const
CEventSpecial::GetLifeTime() const
CEventSpecial::AffectsPed(CPed*) const
CEventGotKnockedOverByCar::GetEventType() const
CEventGotKnockedOverByCar::GetLifeTime() const
CEventGotKnockedOverByCar::GetLocalSoundLevel() const
CEventCarUpsideDown::GetEventType() const
CEventCarUpsideDown::GetLifeTime() const
CEventPotentialWalkIntoFire::GetEventType() const
CEventPotentialWalkIntoFire::GetLifeTime() const
CEventFireNearby::GetEventType() const
CEventFireNearby::GetLifeTime() const
CEventGunShotWhizzedBy::GetEventType() const
CEventGunShotWhizzedBy::GetLifeTime() const
CEventGunShotWhizzedBy::CanBeInterruptedBySameEvent() const
CEventSoundLoud::GetEventType() const
CEventSoundLoud::GetLifeTime() const
CEventSoundLoud::GetSourceEntity() const
CEventSoundLoud::GetLocalSoundLevel() const
CEventSoundQuiet::GetEventType() const
CEventSoundQuiet::GetLifeTime() const
CEventSoundQuiet::GetSourceEntity() const
CEventSoundQuiet::GetLocalSoundLevel() const
CEventSoundQuiet::CanBeInterruptedBySameEvent() const
CEventSeenPanickedPed::GetEventType() const
CEventSeenPanickedPed::GetLifeTime() const
CEventSeenPanickedPed::GetSourceEntity() const
CEventAreaCodes::GetEventType() const
CEventAreaCodes::GetLifeTime() const
CEventLeaderEntryExit::GetEventType() const
CEventLeaderEntryExit::GetLifeTime() const
CEventLeaderEntryExit::CanBeInterruptedBySameEvent() const
CEventPlayerCommandToGroup::GetLifeTime() const
CEventPlayerCommandToGroup::AffectsPed(CPed*) const
CEventPlayerCommandToGroup::GetSourceEntity() const
CEventPlayerCommandToGroupAttack::GetEventType() const
CEventEscalator::GetEventType() const
CEventEscalator::GetLifeTime() const
CEventDanger::GetEventType() const
CEventDanger::GetLifeTime() const
CEventDanger::GetEventPriority() const
CEventEscalator::GetEventPriority() const
CEventVehicleOnFire::GetEventPriority() const
CEventSeenCop::GetEventPriority() const
CEventAreaCodes::GetEventPriority() const
CEventSeenPanickedPed::GetEventPriority() const
CEventDeath::GetEventPriority() const
CEventLeaderQuitEnteringCarAsDriver::GetEventPriority() const
CEventLeaderExitedCarAsDriver::GetEventPriority() const
CEventDamage::GetEventPriority() const
CEventPlayerCommandToGroupAttack::GetEventPriority() const
CEventLeaderEnteredCarAsDriver::GetEventPriority() const
CEventRevived::GetEventPriority() const
CEventHitByWaterCannon::GetEventPriority() const
CEventInWater::GetEventPriority() const
CEventPotentialGetRunOver::GetEventPriority() const
CEventKnockOffBike::GetEventPriority() const
CEventInAir::GetEventPriority() const
CEventVehicleDied::GetEventPriority() const
CEventVehicleCollision::GetEventPriority() const
CEventPedCollisionWithPed::GetEventPriority() const
CEventObjectCollision::GetEventPriority() const
CEventBuildingCollision::GetEventPriority() const
CEventSpecial::GetEventPriority() const
CEventOnFire::GetEventPriority() const
CEventGunShot::GetEventPriority() const
CEventGunShotWhizzedBy::GetEventPriority() const
CEventGotKnockedOverByCar::GetEventPriority() const
CEventCopCarBeingStolen::GetEventPriority() const
CEventPotentialWalkIntoObject::GetEventPriority() const
CEventPotentialWalkIntoPed::GetEventPriority() const
CEventAcquaintancePedHateBadlyLit::GetEventPriority() const
CEventVehicleThreat::GetEventPriority() const
CEventDraggedOutCar::GetEventPriority() const
CEventDeadPed::GetEventPriority() const
CEventPotentialWalkIntoVehicle::GetEventPriority() const
CEventHealthReallyLow::GetEventPriority() const
CEventHighAngerAtPlayer::GetEventPriority() const
CEventHealthLow::GetEventPriority() const
CEventLowAngerAtPlayer::GetEventPriority() const
CEventPedEnteredMyVehicle::GetEventPriority() const
CEventPotentialWalkIntoBuilding::GetEventPriority() const
CEventPotentialWalkIntoFire::GetEventPriority() const
CEventFireNearby::GetEventPriority() const
CEventVehicleHitAndRun::GetEventPriority() const
CEventInteriorUseInfo::GetEventPriority() const
CEventSignalAtPed::GetEventPriority() const
CEventLeanOnVehicle::GetEventPriority() const
CEventPassObject::GetEventPriority() const
CEventGroupEvent::GetEventPriority() const
CEventChatPartner::GetEventPriority() const
CEventSexyPed::GetEventPriority() const
CEventSexyVehicle::GetEventPriority() const
CEventPedToFlee::GetEventPriority() const
CEventPedToChase::GetEventPriority() const
CEventAttractor::GetEventPriority() const
CEventVehicleToSteal::GetEventPriority() const
CEventGunAimedAt::GetEventPriority() const
CEventVehicleDamage::GetEventPriority() const
CEventCarUpsideDown::GetEventPriority() const
CEventSoundLoud::GetEventPriority() const
CEventSoundQuiet::GetEventPriority() const
CEventGunShot::ReportCriminalEvent(CPed*) const
CEventVehicleCollision::TakesPriorityOver(CEvent const&) const
CEventObjectCollision::TakesPriorityOver(CEvent const&) const
CEventBuildingCollision::TakesPriorityOver(CEvent const&) const
CEventDamage::GetSourceEntity() const
CEventDamage::DoInformVehicleOccupants(CPed*) const
CEventDeath::AffectsPed(CPed*) const
CEventGroupEvent::AffectsPed(CPed*) const
CEventPotentialWalkIntoVehicle::TakesPriorityOver(CEvent const&) const
CEventPotentialWalkIntoObject::TakesPriorityOver(CEvent const&) const
CEventKnockOffBike::IsCriminalEvent() const
CEventScriptCommand::CloneScriptTask() const
CEventLeaderEnteredCarAsDriver::TakesPriorityOver(CEvent const&) const
CEventLeaderExitedCarAsDriver::TakesPriorityOver(CEvent const&) const
CEventLeaderQuitEnteringCarAsDriver::AffectsPedGroup(CPedGroup*) const
CEventLeaderQuitEnteringCarAsDriver::TakesPriorityOver(CEvent const&) const
CEventVehicleDamage::GetSourceEntity() const
CEventGotKnockedOverByCar::GetSourceEntity() const
CEventFireNearby::TakesPriorityOver(CEvent const&) const
CEventLeaderEntryExit::TakesPriorityOver(CEvent const&) const
CEventPlayerCommandToGroup::TakesPriorityOver(CEvent const&) const
CEventDanger::GetSourceEntity() const
CEventGroupEvent::AffectsPedGroup(CPedGroup*) const
CEventDraggedOutCar::AffectsPedGroup(CPedGroup*) const
CEventLeaderEntryExit::AffectsPedGroup(CPedGroup*) const
CEventGunAimedAt::IsCriminalEvent() const
CEventGunShot::IsCriminalEvent() const
CEventDamage::IsCriminalEvent() const
CEventVehicleDamage::IsCriminalEvent() const
CEventVehicleHitAndRun::IsCriminalEvent() const
CEventPlayerCommandToGroup::AffectsPedGroup(CPedGroup*) const
CEventDraggedOutCar::AffectsPed(CPed*) const
CEventChatPartner::AffectsPed(CPed*) const
CEventSexyVehicle::AffectsPed(CPed*) const
CEventPedToChase::AffectsPed(CPed*) const
CEventPedToFlee::AffectsPed(CPed*) const
CEventVehicleThreat::AffectsPed(CPed*) const
CEventScriptCommand::AffectsPed(CPed*) const
CEventHealthLow::AffectsPed(CPed*) const
CEventHealthReallyLow::AffectsPed(CPed*) const
CEventLowAngerAtPlayer::AffectsPed(CPed*) const
CEventHighAngerAtPlayer::AffectsPed(CPed*) const
CEventGotKnockedOverByCar::AffectsPed(CPed*) const
CEventVehicleHitAndRun::AffectsPed(CPed*) const
CEventDanger::AffectsPed(CPed*) const
CEventFireNearby::AffectsPed(CPed*) const
CEventStuckInAir::GetEventPriority() const
CEventHandler::GetCurrentEventType() const
CEventGunAimedAt::ReportCriminalEvent(CPed*) const
CPedType::PoliceDontCareAboutCrimesAgainstPedType(int)
CEventPotentialWalkIntoVehicle::AffectsPed(CPed*) const
CTask::IsGoToTask(CTask const*)
CTaskComplexWalkRoundCar::SetNewVehicle(CVehicle*, int)
CTaskComplexEnterCar::GetTargetPos()
CPedGeometryAnalyser::ComputeClosestSurfacePoint(CPed const&, CEntity&, CVector&)
CPedGeometryAnalyser::ComputeEntityHitSide(CVector const&, CEntity&)
CEventLeaderExitedCarAsDriver::AffectsPedGroup(CPedGroup*) const
CEventScriptCommand::IsValid(CPed*) const
CEventInteriorUseInfo::IsValid(CPed*) const
CEventSignalAtPed::IsValid(CPed*) const
CEventLeanOnVehicle::IsValid(CPed*) const
CEventPassObject::IsValid(CPed*) const
CEventScriptCommand::TakesPriorityOver(CEvent const&) const
CEventStuckInAir::TakesPriorityOver(CEvent const&) const
CEventObjectCollision::AffectsPed(CPed*) const
CEventPedEnteredMyVehicle::AffectsPed(CPed*) const
CEventSeenCop::AffectsPed(CPed*) const
CEventVehicleDamage::AffectsPed(CPed*) const
CVehicle::IsPassenger(CPed const*) const
CEventGunShotWhizzedBy::AffectsPed(CPed*) const
CEventGunShotWhizzedBy::ms_fThresholdDist
CEventGunShot::TakesPriorityOver(CEvent const&) const
CEventKnockOffBike::AffectsPed(CPed*) const
CEventEscalator::AffectsPed(CPed*) const
MI_ESCALATORSTEP
MI_ESCALATORSTEP8
CEventDeadPed::AffectsPed(CPed*) const
IKChainManager_c::GetLookAtEntity(CPed*)
CEventPotentialGetRunOver::AffectsPed(CPed*) const
CEventRevived::AffectsPed(CPed*) const
CEventCarUpsideDown::AffectsPed(CPed*) const
CEventDamage::ReportCriminalEvent(CPed*) const
CWanted::RegisterCrime(eCrimeType, CVector const&, unsigned int, bool)
CEventCopCarBeingStolen::AffectsPed(CPed*) const
CEventVehicleDamage::ReportCriminalEvent(CPed*) const
CEventScriptCommand::GetEventPriority() const
CEventSeenPanickedPed::AffectsPed(CPed*) const
CEventHandlerHistory::GetCurrentEvent() const
CEventGunShot::AffectsPed(CPed*) const
CWanted::IsInPursuit(CCopPed*)
CWanted::CanCopJoinPursuit(CCopPed*) const
CEventStuckInAir::AffectsPed(CPed*) const
CEventGunAimedAt::AffectsPed(CPed*) const
CPedIntelligence::IsInSeeingRange(CVector const&) const
CCrime::ReportCrime(eCrimeType, CEntity*, CPed*)
CEventOnFire::AffectsPed(CPed*) const
CEventPotentialWalkIntoBuilding::AffectsPed(CPed*) const
CEventHitByWaterCannon::AffectsPed(CPed*) const
CEventInWater::AffectsPed(CPed*) const
CEventInAir::AffectsPed(CPed*) const
CPedGeometryAnalyser::IsInAir(CPed const&)
CEventBuildingCollision::AffectsPed(CPed*) const
CBuildingPotentialCollisionScanner::ms_fNormalZThreshold
CPhysical::CanPhysicalBeDamaged(eWeaponType, unsigned char*)
CPedIntelligence::CanSeeEntityWithLights(CEntity const*, bool) const
CPedAcquaintanceScanner::ms_fThresholdDotProduct
CEventSexyPed::AffectsPed(CPed*) const
CEventVehicleDied::AffectsPed(CPed*) const
CEventVehicleCollision::AffectsPed(CPed*) const
CPedGeometryAnalyser::ComputeEntityHitSide(CPed const&, CEntity&)
CPedGeometryAnalyser::ComputeEntityBoundingBoxPlanes(float, CEntity&, CVector*, float*)
CEventPotentialWalkIntoObject::AffectsPed(CPed*) const
CEventVehicleToSteal::AffectsPed(CPed*) const
CEventPedCollisionWithPed::AffectsPed(CPed*) const
CPedIntelligence::IsThreatenedBy(CPed const&) const
CPedIntelligence::ms_iStaticCounterStuckCount
CEventDamage::AffectsPedGroup(CPedGroup*) const
CEventLeaderEnteredCarAsDriver::AffectsPedGroup(CPedGroup*) const
CEventVehicleOnFire::AffectsPed(CPed*) const
CEventPlayerCommandToGroupAttack::AffectsPedGroup(CPedGroup*) const
CEventDanger::AffectsPedGroup(CPedGroup*) const
CEventPotentialWalkIntoPed::AffectsPed(CPed*) const
CEventAreaCodes::AffectsPed(CPed*) const
CEventPotentialWalkIntoFire::AffectsPed(CPed*) const
CEventKnockOffBike::ReportCriminalEvent(CPed*) const
CEventEscalator::TakesPriorityOver(CEvent const&) const
CEventInWater::TakesPriorityOver(CEvent const&) const
CEventPedCollisionWithPed::TakesPriorityOver(CEvent const&) const
CEventHandler::IsTemporaryEvent(CEvent const&)
CEventPotentialWalkIntoPed::TakesPriorityOver(CEvent const&) const
CEventAreaCodes::TakesPriorityOver(CEvent const&) const
CEventDamage::TakesPriorityOver(CEvent const&) const
CEventGunAimedAt::TakesPriorityOver(CEvent const&) const
CEventAcquaintancePedHateBadlyLit::AffectsPed(CPed*) const
CEventVehicleHitAndRun::ReportCriminalEvent(CPed*) const
CEvent::CEvent()
vtable for CEvent
CEvent::CEvent()
CEvent::~CEvent()
CEvent::~CEvent()
CEventEscalator::~CEventEscalator()
vtable for CEventEscalator
CEventEscalator::~CEventEscalator()
CEventPassObject::~CEventPassObject()
vtable for CEventPassObject
CEventPassObject::~CEventPassObject()
CEventLeanOnVehicle::~CEventLeanOnVehicle()
vtable for CEventLeanOnVehicle
CEventLeanOnVehicle::~CEventLeanOnVehicle()
CEventSignalAtPed::~CEventSignalAtPed()
vtable for CEventSignalAtPed
CEventSignalAtPed::~CEventSignalAtPed()
CEventInteriorUseInfo::~CEventInteriorUseInfo()
vtable for CEventInteriorUseInfo
CEventInteriorUseInfo::~CEventInteriorUseInfo()
CEventOnFire::~CEventOnFire()
vtable for CEventOnFire
CEventOnFire::~CEventOnFire()
CEventLeaderQuitEnteringCarAsDriver::~CEventLeaderQuitEnteringCarAsDriver()
vtable for CEventLeaderQuitEnteringCarAsDriver
CEventLeaderQuitEnteringCarAsDriver::~CEventLeaderQuitEnteringCarAsDriver()
CEventVehicleCollision::~CEventVehicleCollision()
vtable for CEventVehicleCollision
CEventVehicleCollision::~CEventVehicleCollision()
CEventPedCollisionWithPed::~CEventPedCollisionWithPed()
vtable for CEventPedCollisionWithPed
CEventPedCollisionWithPed::~CEventPedCollisionWithPed()
CEventObjectCollision::~CEventObjectCollision()
vtable for CEventObjectCollision
CEventObjectCollision::~CEventObjectCollision()
CEventBuildingCollision::~CEventBuildingCollision()
vtable for CEventBuildingCollision
CEventBuildingCollision::~CEventBuildingCollision()
CEventPotentialWalkIntoBuilding::~CEventPotentialWalkIntoBuilding()
vtable for CEventPotentialWalkIntoBuilding
CEventPotentialWalkIntoBuilding::~CEventPotentialWalkIntoBuilding()
CEventDeath::~CEventDeath()
vtable for CEventDeath
CEventDeath::~CEventDeath()
CEventGroupEvent::~CEventGroupEvent()
vtable for CEventGroupEvent
CEventVehicleHitAndRun::~CEventVehicleHitAndRun()
vtable for CEventVehicleHitAndRun
CEventVehicleHitAndRun::~CEventVehicleHitAndRun()
CEventRevived::~CEventRevived()
vtable for CEventRevived
CEventRevived::~CEventRevived()
CEventChatPartner::~CEventChatPartner()
vtable for CEventChatPartner
CEventChatPartner::~CEventChatPartner()
CEventSexyVehicle::~CEventSexyVehicle()
vtable for CEventSexyVehicle
CEventSexyVehicle::~CEventSexyVehicle()
CEventPedToChase::~CEventPedToChase()
vtable for CEventPedToChase
CEventPedToChase::~CEventPedToChase()
CEventPedToFlee::~CEventPedToFlee()
vtable for CEventPedToFlee
CEventPedToFlee::~CEventPedToFlee()
CEventVehicleToSteal::~CEventVehicleToSteal()
vtable for CEventVehicleToSteal
CEventVehicleToSteal::~CEventVehicleToSteal()
CEventKnockOffBike::~CEventKnockOffBike()
vtable for CEventKnockOffBike
CEventKnockOffBike::~CEventKnockOffBike()
CEventScriptCommand::~CEventScriptCommand()
vtable for CEventScriptCommand
CEventInAir::~CEventInAir()
vtable for CEventInAir
CEventInAir::~CEventInAir()
CEventVehicleDied::~CEventVehicleDied()
vtable for CEventVehicleDied
CEventVehicleDied::~CEventVehicleDied()
CEventHitByWaterCannon::~CEventHitByWaterCannon()
vtable for CEventHitByWaterCannon
CEventHitByWaterCannon::~CEventHitByWaterCannon()
CEventInWater::~CEventInWater()
vtable for CEventInWater
CEventInWater::~CEventInWater()
CEventStuckInAir::~CEventStuckInAir()
vtable for CEventStuckInAir
CEventStuckInAir::~CEventStuckInAir()
CEventCopCarBeingStolen::~CEventCopCarBeingStolen()
vtable for CEventCopCarBeingStolen
CEventCopCarBeingStolen::~CEventCopCarBeingStolen()
CEventCarUpsideDown::~CEventCarUpsideDown()
vtable for CEventCarUpsideDown
CEventCarUpsideDown::~CEventCarUpsideDown()
CEventAreaCodes::~CEventAreaCodes()
vtable for CEventAreaCodes
CEventAreaCodes::~CEventAreaCodes()
CEventLeaderEntryExit::~CEventLeaderEntryExit()
CEventLeaderEntryExit::~CEventLeaderEntryExit()
CPools::ms_pEventPool
CEventEscalator::Clone() const
CEventPassObject::Clone() const
CEventLeanOnVehicle::Clone() const
CEventSignalAtPed::Clone() const
CEventInteriorUseInfo::Clone() const
CEventOnFire::Clone() const
CEventLeaderQuitEnteringCarAsDriver::Clone() const
CEvent::~CEvent()
CEventEscalator::~CEventEscalator()
CEventPassObject::~CEventPassObject()
CEventLeanOnVehicle::~CEventLeanOnVehicle()
CEventSignalAtPed::~CEventSignalAtPed()
CEventInteriorUseInfo::~CEventInteriorUseInfo()
CEventOnFire::~CEventOnFire()
CEventLeaderQuitEnteringCarAsDriver::~CEventLeaderQuitEnteringCarAsDriver()
CEventVehicleCollision::~CEventVehicleCollision()
CEventPedCollisionWithPed::~CEventPedCollisionWithPed()
CEventObjectCollision::~CEventObjectCollision()
CEventPotentialWalkIntoBuilding::~CEventPotentialWalkIntoBuilding()
CEventBuildingCollision::~CEventBuildingCollision()
CEventDeath::~CEventDeath()
CEventGroupEvent::~CEventGroupEvent()
CEventVehicleHitAndRun::~CEventVehicleHitAndRun()
CEventRevived::~CEventRevived()
CEventChatPartner::~CEventChatPartner()
CEventSexyVehicle::~CEventSexyVehicle()
CEventPedToChase::~CEventPedToChase()
CEventPedToFlee::~CEventPedToFlee()
CEventVehicleToSteal::~CEventVehicleToSteal()
CEventKnockOffBike::~CEventKnockOffBike()
CEventScriptCommand::~CEventScriptCommand()
CEventInAir::~CEventInAir()
CEventVehicleDied::~CEventVehicleDied()
CEventHitByWaterCannon::~CEventHitByWaterCannon()
CEventInWater::~CEventInWater()
CEventStuckInAir::~CEventStuckInAir()
CEventCopCarBeingStolen::~CEventCopCarBeingStolen()
CEventCarUpsideDown::~CEventCarUpsideDown()
CEventLeaderEntryExit::~CEventLeaderEntryExit()
CEventAreaCodes::~CEventAreaCodes()
CEventSoundQuiet::AffectsPed(CPed*) const
CEventSoundLoud::AffectsPed(CPed*) const
CInformFriendsEvent::CInformFriendsEvent()
CInformFriendsEvent::CInformFriendsEvent()
CInformFriendsEvent::Flush()
CInformFriendsEvent::~CInformFriendsEvent()
CInformFriendsEvent::~CInformFriendsEvent()
CInformFriendsEventQueue::ms_informFriendsEvents
CInformFriendsEvent::Set(CPed*, CEvent*, int)
CInformFriendsEvent::Process()
CInformFriendsEventQueue::CInformFriendsEventQueue()
CInformFriendsEventQueue::CInformFriendsEventQueue()
CInformFriendsEventQueue::~CInformFriendsEventQueue()
CInformFriendsEventQueue::~CInformFriendsEventQueue()
CInformFriendsEventQueue::Add(CPed*, CEvent*)
CInformFriendsEventQueue::Flush()
CInformFriendsEventQueue::Process()
CInformGroupEvent::CInformGroupEvent()
CInformGroupEvent::CInformGroupEvent()
CInformGroupEvent::Flush()
CInformGroupEvent::~CInformGroupEvent()
CInformGroupEvent::~CInformGroupEvent()
CInformGroupEventQueue::ms_informGroupEvents
CInformGroupEvent::Set(CPed*, CPedGroup*, CEvent*, int)
CInformGroupEventQueue::CInformGroupEventQueue()
CInformGroupEventQueue::CInformGroupEventQueue()
CInformGroupEventQueue::~CInformGroupEventQueue()
CInformGroupEventQueue::~CInformGroupEventQueue()
CInformGroupEventQueue::Flush()
vtable for CEventEditableResponse
CEventEditableResponse::CEventEditableResponse()
CEventSoundLoud::CloneEditable() const
vtable for CEventSoundLoud
CEventLeaderExitedCarAsDriver::CloneEditable() const
vtable for CEventLeaderExitedCarAsDriver
CEventLeaderEnteredCarAsDriver::CloneEditable() const
CEventHighAngerAtPlayer::CloneEditable() const
vtable for CEventHighAngerAtPlayer
CEventLowAngerAtPlayer::CloneEditable() const
vtable for CEventLowAngerAtPlayer
CEventHealthReallyLow::CloneEditable() const
vtable for CEventHealthReallyLow
CEventHealthLow::CloneEditable() const
vtable for CEventHealthLow
CEventSoundQuiet::CloneEditable() const
vtable for CEventSoundQuiet
CEventEditableResponse::~CEventEditableResponse()
CEventSoundQuiet::~CEventSoundQuiet()
CEventSoundQuiet::~CEventSoundQuiet()
CEventSoundQuiet::~CEventSoundQuiet()
CEventSoundLoud::~CEventSoundLoud()
CEventSoundLoud::~CEventSoundLoud()
CEventSoundLoud::~CEventSoundLoud()
CEventLeaderExitedCarAsDriver::~CEventLeaderExitedCarAsDriver()
CEventLeaderExitedCarAsDriver::~CEventLeaderExitedCarAsDriver()
CEventLeaderExitedCarAsDriver::~CEventLeaderExitedCarAsDriver()
CEventLeaderEnteredCarAsDriver::~CEventLeaderEnteredCarAsDriver()
CEventLeaderEnteredCarAsDriver::~CEventLeaderEnteredCarAsDriver()
CEventLeaderEnteredCarAsDriver::~CEventLeaderEnteredCarAsDriver()
CEventHighAngerAtPlayer::~CEventHighAngerAtPlayer()
CEventHighAngerAtPlayer::~CEventHighAngerAtPlayer()
CEventHighAngerAtPlayer::~CEventHighAngerAtPlayer()
CEventLowAngerAtPlayer::~CEventLowAngerAtPlayer()
CEventLowAngerAtPlayer::~CEventLowAngerAtPlayer()
CEventLowAngerAtPlayer::~CEventLowAngerAtPlayer()
CEventHealthReallyLow::~CEventHealthReallyLow()
CEventHealthReallyLow::~CEventHealthReallyLow()
CEventHealthReallyLow::~CEventHealthReallyLow()
CEventHealthLow::~CEventHealthLow()
CEventHealthLow::~CEventHealthLow()
CEventHealthLow::~CEventHealthLow()
CEventGunShot::~CEventGunShot()
vtable for CEventGunShot
CEventGunShot::~CEventGunShot()
CEventGunShot::~CEventGunShot()
CEventGunShotWhizzedBy::~CEventGunShotWhizzedBy()
vtable for CEventGunShotWhizzedBy
CEventGunShotWhizzedBy::~CEventGunShotWhizzedBy()
CEventGunShotWhizzedBy::~CEventGunShotWhizzedBy()
CEventDraggedOutCar::~CEventDraggedOutCar()
vtable for CEventDraggedOutCar
CEventDraggedOutCar::~CEventDraggedOutCar()
CEventDraggedOutCar::~CEventDraggedOutCar()
CEventDamage::~CEventDamage()
vtable for CEventDamage
CEventDamage::~CEventDamage()
CEventDeadPed::~CEventDeadPed()
vtable for CEventDeadPed
CEventDeadPed::~CEventDeadPed()
CEventDeadPed::~CEventDeadPed()
CEventPotentialGetRunOver::~CEventPotentialGetRunOver()
vtable for CEventPotentialGetRunOver
CEventPotentialGetRunOver::~CEventPotentialGetRunOver()
CEventPotentialWalkIntoVehicle::~CEventPotentialWalkIntoVehicle()
vtable for CEventPotentialWalkIntoVehicle
CEventPotentialWalkIntoVehicle::~CEventPotentialWalkIntoVehicle()
CEventPotentialWalkIntoVehicle::~CEventPotentialWalkIntoVehicle()
CEventPotentialWalkIntoObject::~CEventPotentialWalkIntoObject()
vtable for CEventPotentialWalkIntoObject
CEventPotentialWalkIntoObject::~CEventPotentialWalkIntoObject()
CEventPotentialWalkIntoObject::~CEventPotentialWalkIntoObject()
CEventPotentialWalkIntoPed::~CEventPotentialWalkIntoPed()
vtable for CEventPotentialWalkIntoPed
CEventPotentialWalkIntoPed::~CEventPotentialWalkIntoPed()
CEventPotentialWalkIntoPed::~CEventPotentialWalkIntoPed()
CEventPedEnteredMyVehicle::~CEventPedEnteredMyVehicle()
vtable for CEventPedEnteredMyVehicle
CEventPedEnteredMyVehicle::~CEventPedEnteredMyVehicle()
CEventPedEnteredMyVehicle::~CEventPedEnteredMyVehicle()
CEventSexyPed::~CEventSexyPed()
vtable for CEventSexyPed
CEventSexyPed::~CEventSexyPed()
CEventSexyPed::~CEventSexyPed()
CEventAttractor::~CEventAttractor()
vtable for CEventAttractor
CEventAttractor::~CEventAttractor()
CEventVehicleThreat::~CEventVehicleThreat()
vtable for CEventVehicleThreat
CEventVehicleThreat::~CEventVehicleThreat()
CEventVehicleThreat::~CEventVehicleThreat()
CEventGunAimedAt::~CEventGunAimedAt()
vtable for CEventGunAimedAt
CEventGunAimedAt::~CEventGunAimedAt()
CEventGunAimedAt::~CEventGunAimedAt()
CEventVehicleOnFire::~CEventVehicleOnFire()
vtable for CEventVehicleOnFire
CEventVehicleOnFire::~CEventVehicleOnFire()
CEventVehicleOnFire::~CEventVehicleOnFire()
CEventSpecial::~CEventSpecial()
vtable for CEventSpecial
CEventSpecial::~CEventSpecial()
CEventSpecial::~CEventSpecial()
CEventGotKnockedOverByCar::~CEventGotKnockedOverByCar()
vtable for CEventGotKnockedOverByCar
CEventGotKnockedOverByCar::~CEventGotKnockedOverByCar()
CEventGotKnockedOverByCar::~CEventGotKnockedOverByCar()
CEventPotentialWalkIntoFire::~CEventPotentialWalkIntoFire()
vtable for CEventPotentialWalkIntoFire
CEventPotentialWalkIntoFire::~CEventPotentialWalkIntoFire()
CEventPotentialWalkIntoFire::~CEventPotentialWalkIntoFire()
CEventFireNearby::~CEventFireNearby()
vtable for CEventFireNearby
CEventFireNearby::~CEventFireNearby()
CEventFireNearby::~CEventFireNearby()
CEventSeenPanickedPed::~CEventSeenPanickedPed()
vtable for CEventSeenPanickedPed
CEventSeenPanickedPed::~CEventSeenPanickedPed()
CEventSeenPanickedPed::~CEventSeenPanickedPed()
CEventDanger::~CEventDanger()
vtable for CEventDanger
CEventDanger::~CEventDanger()
CEventDanger::~CEventDanger()
CEventEditableResponse::~CEventEditableResponse()
CEventSource::ComputeEventSourceType(CEvent const&, CPed const&)
CDecisionMakerTypes::MakeDecision(CPed const&, int, int, bool, int, int, int, int, bool, short&, short&) const
CDecisionMakerTypes::MakeDecision(CPedGroup const&, int, int, bool, int, int, int, int) const
CInformGroupEventQueue::Add(CPed*, CPedGroup*, CEvent*)
CAcquaintance::GetAcquaintances(int) const
CEventGunShot::CEventGunShot(CEntity*, CVector, CVector, bool)
CEventGunShot::CEventGunShot(CEntity*, CVector, CVector, bool)
CEventGunShot::CloneEditable() const
CEventVehicleCollision::CEventVehicleCollision(unsigned short, float, CVehicle const*, CVector const&, CVector const&, int, unsigned short)
CEventVehicleCollision::CEventVehicleCollision(unsigned short, float, CVehicle const*, CVector const&, CVector const&, int, unsigned short)
CEventVehicleCollision::Clone() const
CEventPedCollisionWithPed::CEventPedCollisionWithPed(unsigned short, float, CPed const*, CVector const&, CVector const&, int, int)
CEventPedCollisionWithPed::CEventPedCollisionWithPed(unsigned short, float, CPed const*, CVector const&, CVector const&, int, int)
CEventPedCollisionWithPed::Clone() const
CEventObjectCollision::CEventObjectCollision(unsigned short, float, CObject const*, CVector const&, CVector const&, int)
CEventObjectCollision::CEventObjectCollision(unsigned short, float, CObject const*, CVector const&, CVector const&, int)
CEventObjectCollision::Clone() const
CEventObjectCollision::IsHeadOnCollision(CPed const&) const
CEventBuildingCollision::CEventBuildingCollision(unsigned short, float, CBuilding const*, CVector const&, CVector const&, int)
CEventBuildingCollision::CEventBuildingCollision(unsigned short, float, CBuilding const*, CVector const&, CVector const&, int)
CEventBuildingCollision::Clone() const
CEventPotentialWalkIntoBuilding::Clone() const
CEventBuildingCollision::CanTreatBuildingAsObject(CBuilding const&)
CEventBuildingCollision::IsHeadOnCollision(CPed const&) const
CEventDraggedOutCar::CEventDraggedOutCar(CVehicle const*, CPed const*, bool)
CEventDraggedOutCar::CEventDraggedOutCar(CVehicle const*, CPed const*, bool)
CEventDraggedOutCar::CloneEditable() const
CPedDamageResponseCalculator::CPedDamageResponseCalculator(CEntity const*, float, eWeaponType, ePedPieceTypes, bool)
CPedDamageResponseCalculator::~CPedDamageResponseCalculator()
CPedDamageResponseCalculator::AccountForPedDamageStats(CPed*, CPedDamageResponse&)
CPedIntelligence::AreFriends(CPed const&, CPed const&)
CPedDamageResponseCalculator::ms_fStealthKillDamage
CPedDamageResponseCalculator::AccountForPedArmour(CPed*, CPedDamageResponse&)
CPedDamageResponseCalculator::AdjustPedDamage(CPed*)
CPedDamageResponseCalculator::ComputeWillForceDeath(CPed*, CPedDamageResponse&)
CLocalisation::KillPeds()
CPedDamageResponseCalculator::ComputeWillKillPed(CPed*, CPedDamageResponse&, bool)
CPedDamageResponseCalculator::IsBleedingWeapon(CPed*)
CEventDamage::CEventDamage(CEntity*, unsigned int, eWeaponType, ePedPieceTypes, unsigned char, bool, bool)
CPlayerPed::MakeGroupRespondToPlayerTakingDamage(CEventDamage const&)
CPlayerPed::AnnoyPlayerPed(bool)
CEventDamage::From(CEventDamage const&)
CEventDamage::CEventDamage(CEventDamage const&)
CEventDamage::CEventDamage(CEventDamage const&)
CEventDamage::CloneEditable() const
CEventDamage::operator=(CEventDamage const&)
CEventDamage::IsSameEventForAI(CEventDamage*)
CEventDamage::ComputeBodyPartToRemove(int&) const
CEventDamage::ProcessDamage(CPed*) const
CPed::RemoveBodyPart(int, signed char)
CEventDamage::ComputeHeadShot(bool&) const
CEventDamage::ComputeDeathAnim(CPed*, bool)
CPhysical::ApplyMoveForce(CVector)
RpAnimBlendClumpGetFirstAssociation(RpClump*, unsigned int)
CTaskSimpleFight::m_aComboData
CEventDamage::ComputeDamageAnim(CPed*, bool)
CPedIntelligence::GetTaskUseGun() const
CEventDeath::CEventDeath(bool)
CEventDeath::CEventDeath(bool)
CEventDeath::CEventDeath(bool, int)
CEventDeath::CEventDeath(bool, int)
CEventDeath::Clone() const
CEventDeadPed::CEventDeadPed(CPed*, bool, int)
CEventDeadPed::CEventDeadPed(CPed*, bool, int)
CEventDeadPed::CloneEditable() const
CEventGroupEvent::CEventGroupEvent(CPed*, CEvent*)
CInformGroupEvent::Process()
CPedGroups::GetGroupId(CPedGroup*)
CInformGroupEventQueue::Process()
CEventGroupEvent::Clone() const
CEventGroupEvent::BaseEventTakesPriorityOverBaseEvent(CEventGroupEvent const&) const
CEventPotentialGetRunOver::CEventPotentialGetRunOver(CVehicle*)
CEventPotentialGetRunOver::CloneEditable() const
CEventPotentialWalkIntoVehicle::CEventPotentialWalkIntoVehicle(CVehicle*, int)
CEventPotentialWalkIntoVehicle::CEventPotentialWalkIntoVehicle(CVehicle*, int)
CEventPotentialWalkIntoVehicle::CloneEditable() const
CEventPotentialWalkIntoObject::CEventPotentialWalkIntoObject(CObject*, int)
CEventPotentialWalkIntoObject::CEventPotentialWalkIntoObject(CObject*, int)
CEventPotentialWalkIntoObject::CloneEditable() const
CEventPotentialWalkIntoPed::CEventPotentialWalkIntoPed(CPed*, CVector const&, int)
CEventPotentialWalkIntoPed::CEventPotentialWalkIntoPed(CPed*, CVector const&, int)
CEventPotentialWalkIntoPed::CloneEditable() const
CEventVehicleHitAndRun::CEventVehicleHitAndRun(CPed*, CVehicle*)
CEventVehicleHitAndRun::CEventVehicleHitAndRun(CPed*, CVehicle*)
CEventVehicleHitAndRun::Clone() const
CEventPedEnteredMyVehicle::CEventPedEnteredMyVehicle(CPed const*, CVehicle const*, int)
CEventPedEnteredMyVehicle::CEventPedEnteredMyVehicle(CPed const*, CVehicle const*, int)
CEventPedEnteredMyVehicle::CloneEditable() const
CEventRevived::CEventRevived()
CEventRevived::CEventRevived()
CEventRevived::Clone() const
CEventChatPartner::CEventChatPartner(bool, CPed*)
CEventChatPartner::CEventChatPartner(bool, CPed*)
CEventChatPartner::Clone() const
CEventSexyPed::CEventSexyPed(CPed*)
CEventSexyPed::CEventSexyPed(CPed*)
CEventSexyPed::CloneEditable() const
CEventSexyVehicle::CEventSexyVehicle(CVehicle*)
CEventSexyVehicle::CEventSexyVehicle(CVehicle*)
CEventSexyVehicle::Clone() const
CEventPedToChase::CEventPedToChase(CPed*)
CEventPedToChase::CEventPedToChase(CPed*)
CEventPedToChase::Clone() const
CEventPedToFlee::CEventPedToFlee(CPed*)
CEventPedToFlee::CEventPedToFlee(CPed*)
CEventPedToFlee::Clone() const
CEventAttractor::CEventAttractor(C2dEffect*, CEntity*, unsigned char)
CEventAttractor::CloneEditable() const
CEventAttractor::IsEffectActive(CEntity const*, C2dEffect const*)
CEventAttractor::AffectsPed(CPed*) const
CPopulation::PedMICanBeCreatedAtThisAttractor(int, char*)
CEventVehicleToSteal::CEventVehicleToSteal(CVehicle*)
CEventVehicleToSteal::CEventVehicleToSteal(CVehicle*)
CEventVehicleToSteal::Clone() const
vtable for CEventAcquaintancePed
CEventAcquaintancePed::CEventAcquaintancePed(CPed*)
CEventSeenCop::CloneEditable() const
vtable for CEventSeenCop
CEventAcquaintancePedHateBadlyLit::CloneEditable() const
vtable for CEventAcquaintancePedHateBadlyLit
CEventAcquaintancePed::~CEventAcquaintancePed()
CEventSeenCop::~CEventSeenCop()
CEventSeenCop::~CEventSeenCop()
CEventSeenCop::~CEventSeenCop()
CEventAcquaintancePedHateBadlyLit::~CEventAcquaintancePedHateBadlyLit()
CEventAcquaintancePedHateBadlyLit::~CEventAcquaintancePedHateBadlyLit()
CEventAcquaintancePedHateBadlyLit::~CEventAcquaintancePedHateBadlyLit()
CEventAcquaintancePed::~CEventAcquaintancePed()
CEventVehicleThreat::CEventVehicleThreat(CVehicle*)
CEventVehicleThreat::CEventVehicleThreat(CVehicle*)
CEventVehicleThreat::CloneEditable() const
CEventKnockOffBike::CEventKnockOffBike()
CEventKnockOffBike::CEventKnockOffBike()
CEventKnockOffBike::CEventKnockOffBike(CVehicle*, CVector const&, CVector const&, float, float, eWeaponType, signed char, int, CPed*, bool, bool)
CEventKnockOffBike::CEventKnockOffBike(CVehicle*, CVector const&, CVector const&, float, float, eWeaponType, signed char, int, CPed*, bool, bool)
CEventKnockOffBike::Clone() const
CEventKnockOffBike::From(CEventKnockOffBike const&)
CEventKnockOffBike::CEventKnockOffBike(CEventKnockOffBike const&)
CEventKnockOffBike::CEventKnockOffBike(CEventKnockOffBike const&)
CEventKnockOffBike::operator=(CEventKnockOffBike const&)
CEventKnockOffBike::CalcForcesAndAnims(CPed*)
CEventKnockOffBike::SetPedSafePosition(CPed*)
CPed::PositionPedOutOfCollision(int, CVehicle*, bool)
CPed::SetPedPositionInCar()
CEventGunAimedAt::CEventGunAimedAt(CPed*)
CEventGunAimedAt::CEventGunAimedAt(CPed*)
CEventGunAimedAt::CloneEditable() const
CEventGunAimedAt::AddGunAimedAtEventToVehicleOccupants(CVehicle const&, CPed*)
CEventScriptCommand::CEventScriptCommand(int, CTask*, bool)
CEventScriptCommand::Clone() const
CEventInAir::CEventInAir()
CEventInAir::CEventInAir()
CEventInAir::Clone() const
CEventVehicleDied::CEventVehicleDied(CVehicle*)
CEventVehicleDied::CEventVehicleDied(CVehicle*)
CEventVehicleDied::Clone() const
CEventVehicleOnFire::CEventVehicleOnFire(CVehicle*)
CEventVehicleOnFire::CEventVehicleOnFire(CVehicle*)
CEventVehicleOnFire::CloneEditable() const
CEventHitByWaterCannon::CEventHitByWaterCannon(CVector const&, CVector const&)
CEventHitByWaterCannon::CEventHitByWaterCannon(CVector const&, CVector const&)
CEventHitByWaterCannon::Clone() const
CEventInWater::CEventInWater(float)
CEventInWater::CEventInWater(float)
CEventInWater::Clone() const
CEventStuckInAir::CEventStuckInAir(CPed*)
CEventStuckInAir::CEventStuckInAir(CPed*)
CEventStuckInAir::Clone() const
CEventCopCarBeingStolen::CEventCopCarBeingStolen(CPed*, CVehicle*)
CEventCopCarBeingStolen::CEventCopCarBeingStolen(CPed*, CVehicle*)
CEventCopCarBeingStolen::Clone() const
CEventVehicleDamage::CEventVehicleDamage(CVehicle*, CEntity*, eWeaponType)
vtable for CEventVehicleDamage
CEventVehicleDamage::CEventVehicleDamage(CVehicle*, CEntity*, eWeaponType)
CEventVehicleDamage::~CEventVehicleDamage()
CEventVehicleDamage::~CEventVehicleDamage()
CEventVehicleDamage::~CEventVehicleDamage()
CEventSpecial::CEventSpecial()
CEventSpecial::CEventSpecial()
CEventSpecial::CloneEditable() const
CEventGotKnockedOverByCar::CEventGotKnockedOverByCar(CVehicle*)
CEventGotKnockedOverByCar::CEventGotKnockedOverByCar(CVehicle*)
CEventGotKnockedOverByCar::CloneEditable() const
CEventCarUpsideDown::CEventCarUpsideDown(CVehicle*)
CEventCarUpsideDown::CEventCarUpsideDown(CVehicle*)
CEventCarUpsideDown::Clone() const
CEventPotentialWalkIntoFire::CEventPotentialWalkIntoFire(CVector const&, float, int)
CEventPotentialWalkIntoFire::CEventPotentialWalkIntoFire(CVector const&, float, int)
CEventPotentialWalkIntoFire::CloneEditable() const
CEventFireNearby::CEventFireNearby(CVector const&)
CEventFireNearby::CEventFireNearby(CVector const&)
CEventFireNearby::CloneEditable() const
CEventGunShotWhizzedBy::CEventGunShotWhizzedBy(CEntity*, CVector const&, CVector const&, bool)
CEventGunShotWhizzedBy::CEventGunShotWhizzedBy(CEntity*, CVector const&, CVector const&, bool)
CEventGunShotWhizzedBy::CloneEditable() const
CEventSeenPanickedPed::CEventSeenPanickedPed(CPed*)
CEventSeenPanickedPed::CEventSeenPanickedPed(CPed*)
CEventSeenPanickedPed::CloneEditable() const
CEventAreaCodes::CEventAreaCodes(CPed*)
CEventAreaCodes::Clone() const
CEventLeaderEntryExit::Clone() const
CEventPlayerCommandToGroup::CEventPlayerCommandToGroup(int, CPed*)
vtable for CEventPlayerCommandToGroup
CEventPlayerCommandToGroup::CEventPlayerCommandToGroup(int, CPed*)
CEventPlayerCommandToGroupAttack::CloneEditable() const
vtable for CEventPlayerCommandToGroupAttack
CEventPlayerCommandToGroup::~CEventPlayerCommandToGroup()
CEventPlayerCommandToGroup::~CEventPlayerCommandToGroup()
CEventPlayerCommandToGroupAttack::~CEventPlayerCommandToGroupAttack()
CEventPlayerCommandToGroupAttack::~CEventPlayerCommandToGroupAttack()
CEventPlayerCommandToGroupAttack::~CEventPlayerCommandToGroupAttack()
CEventPlayerCommandToGroup::~CEventPlayerCommandToGroup()
CEventDanger::CEventDanger(CEntity*, float)
CEventDanger::CEventDanger(CEntity*, float)
CEventDanger::CloneEditable() const
CEventKnockOffBike::SetPedOutCar(CPed*)
CCarEnterExit::RemoveCarSitAnim(CPed const&)
CEventDeadPed::ms_fNoticeStealthDeadPedRange
CEventDeadPed::ms_fNoticeDeadPedRange
CEventBuildingCollision::ms_fStraightAheadDotProduct
CEventBuildingCollision::ms_fMaxTreatBuildingAsObjectHeight
CEventBuildingCollision::ms_fMaxTreatBuildingAsObjectSize
CEventObjectCollision::ms_fStraightAheadDotProduct
CEventPedCollisionWithPed::ms_fPedBrushKnockdown
CEventVehicleCollision::ms_fLowDamageImpulseThreshold
CEventVehicleCollision::ms_fHighDamageImpulseThreshold
CEventVehicleCollision::ms_fMaxPlayerImpulse
CEventVehicleCollision::ms_fDamageThresholdSpeed
CPedIntelligence::IsFriendlyWith(CPed const&) const
CTaskComplexUseClosestFreeScriptedAttractorRun::GetTaskType() const
CTaskComplexUseClosestFreeScriptedAttractorSprint::GetTaskType() const
CTaskComplexCarDriveMissionFleeScene::GetTaskType() const
CTaskComplexCarDriveMissionKillPed::GetTaskType() const
CTaskComplexCarDriveMissionKillPed::~CTaskComplexCarDriveMissionKillPed()
CTaskComplexCarDriveMission::~CTaskComplexCarDriveMission()
vtable for CTaskComplexCarDriveMissionKillPed
CTaskComplexCarDriveMissionKillPed::~CTaskComplexCarDriveMissionKillPed()
CTaskComplexCarDriveMissionKillPed::~CTaskComplexCarDriveMissionKillPed()
CTaskComplexCarDriveMissionFleeScene::~CTaskComplexCarDriveMissionFleeScene()
vtable for CTaskComplexCarDriveMissionFleeScene
CTaskComplexCarDriveMissionFleeScene::~CTaskComplexCarDriveMissionFleeScene()
CTaskComplexCarDriveMissionFleeScene::~CTaskComplexCarDriveMissionFleeScene()
CTaskComplexCarDriveMissionFleeScene::Clone() const
CTaskComplexCarDriveMission::CTaskComplexCarDriveMission(CVehicle*, CEntity*, int, int, float)
CTaskComplexCarDriveMissionKillPed::Clone() const
CTaskComplexUseClosestFreeScriptedAttractorSprint::~CTaskComplexUseClosestFreeScriptedAttractorSprint()
CTaskComplexUseClosestFreeScriptedAttractor::~CTaskComplexUseClosestFreeScriptedAttractor()
vtable for CTaskComplexUseClosestFreeScriptedAttractorSprint
CTaskComplexUseClosestFreeScriptedAttractorSprint::~CTaskComplexUseClosestFreeScriptedAttractorSprint()
CTaskComplexUseClosestFreeScriptedAttractorSprint::~CTaskComplexUseClosestFreeScriptedAttractorSprint()
CTaskComplexUseClosestFreeScriptedAttractorRun::~CTaskComplexUseClosestFreeScriptedAttractorRun()
vtable for CTaskComplexUseClosestFreeScriptedAttractorRun
CTaskComplexUseClosestFreeScriptedAttractorRun::~CTaskComplexUseClosestFreeScriptedAttractorRun()
CTaskComplexUseClosestFreeScriptedAttractorRun::~CTaskComplexUseClosestFreeScriptedAttractorRun()
CTaskComplexUseClosestFreeScriptedAttractorRun::Clone() const
CTaskComplexUseClosestFreeScriptedAttractor::CTaskComplexUseClosestFreeScriptedAttractor(bool)
CTaskComplexUseClosestFreeScriptedAttractorSprint::Clone() const
CTaskComplexCarDriveMissionFleeScene::Serialize()
CTaskComplexCarDriveMissionKillPed::Serialize()
CTaskComplexUseClosestFreeScriptedAttractorSprint::Serialize()
CTaskComplexUseClosestFreeScriptedAttractorRun::Serialize()
CEventHandlerHistory::IsRespondingToEvent(int) const
CEventHandlerHistory::StoreActiveEvent()
CEventHandlerHistory::TickStoredEvent(CPed*)
CEventHandlerHistory::ClearTempEvent()
CEventHandlerHistory::ClearNonTempEvent()
CEventHandlerHistory::ClearAllEvents()
CEventHandlerHistory::Flush()
CEventHandlerHistory::~CEventHandlerHistory()
CEventHandlerHistory::~CEventHandlerHistory()
CEventHandlerHistory::GetCurrentEventPriority() const
CEventHandlerHistory::GetStoredActiveEvent() const
CEventHandler::CEventHandler(CPed*)
CEventHandler::CEventHandler(CPed*)
CEventHandler::~CEventHandler()
CEventHandler::~CEventHandler()
CEventHandler::Flush()
CEventHandler::FlushImmediately()
CEventHandler::ComputeVehicleCollisionResponse(CEvent*, CTask*, CTask*)
CPedIntelligence::IsPedGoingForCarDoor()
CTaskComplexWalkRoundCar::CTaskComplexWalkRoundCar(int, CVector const&, CVehicle const*, bool, int)
CTaskComplexHitPedWithCar::CTaskComplexHitPedWithCar(CVehicle*, float)
CTaskComplexHitPedWithCar::ComputeEvasiveStepMoveDir(CPed const&, CVehicle*)
CTaskComplexEvasiveStep::CTaskComplexEvasiveStep(CEntity*, CVector const&)
CPedGeometryAnalyser::CanPedJumpObstacle(CPed const&, CEntity const&)
CEventHandler::ComputePedCollisionWithPedResponse(CEvent*, CTask*, CTask*)
CTaskComplexGangFollower::ms_fDistFromLeaderCanStop
CPedIntelligence::GetMoveStateFromGoToTask() const
CTaskComplexHitResponse::CTaskComplexHitResponse(int)
CPedGeometryAnalyser::ComputeRouteRoundEntityBoundingBox(CPed const&, CEntity&, CVector const&, CPointRoute&, int)
CEventHandler::ComputePedCollisionWithPlayerResponse(CEvent*, CTask*, CTask*)
CPedGroupMembership::CountMembers() const
CEventHandler::ComputePlayerCollisionWithPedResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeBuildingCollisionResponse(CEvent*, CTask*, CTask*)
CTaskCategories::ComputeTaskCategory(CTask const*)
CPedGeometryAnalyser::CanPedJumpObstacle(CPed const&, CEntity const&, CVector const&, CVector const&)
CTaskSimpleHitHead::CTaskSimpleHitHead()
CTaskComplexMoveBackAndJump::CTaskComplexMoveBackAndJump()
CTaskComplexWalkRoundObject::CTaskComplexWalkRoundObject(int, CVector const&, CEntity*)
CTaskComplexWalkRoundBuildingAttempt::CTaskComplexWalkRoundBuildingAttempt(int, CEntity*, CVector const&, CVector const&, CVector const&, bool)
CTaskComplexWalkRoundBuildingAttempt::CTaskComplexWalkRoundBuildingAttempt(int, CVector const&, CVector const&, CVector const&, bool)
CPedGroups::IsInPlayersGroup(CPed const*)
CTaskSimpleClimb::TestForClimb(CPed*, CVector&, float&, unsigned char&, bool)
CTaskSimpleClimb::CTaskSimpleClimb(CEntity*, CVector const&, float, unsigned char, signed char, bool)
CTaskComplexGangFollower::ms_nUseClimbing
CTaskSimpleClimb::ms_fMinForStretchGrab
CEventHandler::ComputeObjectCollisionResponse(CEvent*, CTask*, CTask*)
CEventHandler::RegisterKill(CPed const*, CEntity const*, eWeaponType, bool)
CPedGroups::RegisterKillByPlayer()
CEventHandler::ComputeDeathResponse(CEvent*, CTask*, CTask*)
CTaskSimpleDead::CTaskSimpleDead(int, bool)
CEventHandler::ComputeDeadPedResponse(CEvent*, CTask*, CTask*)
CCam::GetWeaponFirstPersonOn()
CTaskComplexInvestigateDeadPed::CTaskComplexInvestigateDeadPed(CPed*)
CTaskComplexSmartFleeEntity::ms_iFleeTime
CTaskComplexSmartFleeEntity::ms_fSafeDistance
CEventHandler::ComputeVehiclePotentialCollisionResponse(CEvent*, CTask*, CTask*)
CPedGeometryAnalyser::ComputeEntityBoundingBoxCorners(float, CEntity&, CVector*)
CPedGeometryAnalyser::ComputeMoveDirToAvoidEntity(CPed const&, CEntity&, CVector&)
CVehiclePotentialCollisionScanner::ms_fVehicleThreatMultiplier
CTaskComplexFleeEntity::ms_fSafeDistance
CVehiclePotentialCollisionScanner::ms_fMinAvoidScaredSpeed
CEventHandler::ComputeVehiclePotentialPassiveCollisionResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeVehicleHitAndRunResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeReviveResponse(CEvent*, CTask*, CTask*)
CTaskComplexGetUpAndStandStill::CTaskComplexGetUpAndStandStill()
CEventHandler::ComputeChatPartnerResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeSexyPedResponse(CEvent*, CTask*, CTask*)
CTaskGangHasslePed::CTaskGangHasslePed(CPed*, int, int, int)
CEventHandler::ComputeSexyVehicleResponse(CEvent*, CTask*, CTask*)
CInterestingEvents::Add(CInterestingEvents::EType, CEntity*)
g_InterestingEvents
CEventHandler::ComputePedToChaseResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputePedToFleeResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeAttractorResponse(CEvent*, CTask*, CTask*)
CPedAttractorManager::HasEmptySlot(C2dEffect const*, CEntity const*) const
CEventHandler::ComputePedThreatBadlyLitResponse(CEvent*, CTask*, CTask*)
CTaskComplexInvestigateDisturbance::CTaskComplexInvestigateDisturbance(CVector const&, CEntity*)
CEventHandler::ComputePedSoundQuietResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputePedFriendResponse(CEvent*, CTask*, CTask*)
CTaskComplexUseClosestFreeScriptedAttractor::CTaskComplexUseClosestFreeScriptedAttractor(bool)
CTaskComplexProstituteSolicit::CTaskComplexProstituteSolicit(CPed*)
CEventHandler::ComputeVehicleToStealResponse(CEvent*, CTask*, CTask*)
CTaskComplexStealCar::CTaskComplexStealCar(CVehicle*)
CEventHandler::ComputePotentialPedCollideResponse(CEvent*, CTask*, CTask*)
CTaskComplexPartnerShove::CTaskComplexPartnerShove(char*, CPed*, unsigned char, float, int, CVector)
CTaskComplexAvoidOtherPedWhileWandering::CTaskComplexAvoidOtherPedWhileWandering(CPed*, CVector const&, int)
CEventHandler::ComputeScriptCommandResponse(CEvent*, CTask*, CTask*)
CPedScriptedTaskRecord::GetRecordAssociatedWithEvent(CEventScriptCommand*)
CPedScriptedTaskRecordData::AssociateWithEvent(CEventScriptCommand*)
CTaskManager::ClearTaskEventResponse()
CPedScriptedTaskRecordData::AssociateWithTask(CTask*)
CEventHandler::ComputeLowHealthResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeReallyLowHealthResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeLowAngerAtPlayerResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeHighAngerAtPlayerResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeOnFireResponse(CEvent*, CTask*, CTask*)
CTaskComplexOnFire::CTaskComplexOnFire()
CTaskSimplePlayerOnFire::CTaskSimplePlayerOnFire()
CEventHandler::ComputeBuildingCollisionPassiveResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeWaterCannonResponse(CEvent*, CTask*, CTask*)
CPedGeometryAnalyser::ComputePedHitSide(CPed const&, CVector const&)
CEventHandler::ComputeInWaterResponse(CEvent*, CTask*, CTask*)
CTaskComplexInWater::CTaskComplexInWater()
CEventHandler::ComputeInteriorUseInfoResponse(CEvent*, CTask*, CTask*)
CTaskInteriorUseInfo::CTaskInteriorUseInfo(InteriorInfo_t*, Interior_c*, int, unsigned char)
CEventHandler::ComputeSignalAtPedResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputePassObjectResponse(CEvent*, CTask*, CTask*)
CTaskComplexPassObject::CTaskComplexPassObject(CPed*, unsigned char)
CEventHandler::ComputeCreatePartnerTaskResponse(CEvent*, CTask*, CTask*)
CTaskComplexPartnerDeal::CTaskComplexPartnerDeal(char*, CPed*, unsigned char, float, CVector)
CEventHandler::ComputePlayerWantedLevelResponse(CEvent*, CTask*, CTask*)
CTaskComplexPolicePursuit::CTaskComplexPolicePursuit()
CEventHandler::ComputeCopCarBeingStolenResponse(CEvent*, CTask*, CTask*)
CWanted::SetWantedLevelNoDrop(int)
CEventHandler::ComputeSpecialResponse(CEvent*, CTask*, CTask*)
CTaskComplexLeaveCarAndWander::CTaskComplexLeaveCarAndWander(CVehicle*, int, int, bool)
CEventHandler::ComputeObjectCollisionPassiveResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeCarUpsideDownResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputePotentialWalkIntoFireResponse(CEvent*, CTask*, CTask*)
CTaskComplexWalkRoundFire::CTaskComplexWalkRoundFire(int, CVector const&, float, CVector const&)
CTaskComplexSmartFleePoint::ms_iFleeTime
CTaskComplexSmartFleePoint::ms_fSafeDistance
CTaskComplexFleePoint::ms_iFleeTime
CTaskComplexFleePoint::ms_fSafeDistance
CEventHandler::ComputeShotFiredWhizzedByResponse(CEvent*, CTask*, CTask*)
CPedIntelligence::GetTaskDuck(bool) const
CTaskSimpleDuck::RestartTask(CPed*)
CEventHandler::ComputeSeenPanickedPedResponse(CEvent*, CTask*, CTask*)
CTaskComplexFleeEntity::ms_iFleeTime
CEventHandler::ComputeAreaCodesResponse(CEvent*, CTask*, CTask*)
CTaskSimpleWaitUntilAreaCodesMatch::CTaskSimpleWaitUntilAreaCodesMatch(CPed*)
CEventHandler::ComputeFireNearbyResponse(CEvent*, CTask*, CTask*)
CTaskComplexExtinguishFires::CTaskComplexExtinguishFires()
CEventHandler::ComputeSeenCopResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeOnEscalatorResponse(CEvent*, CTask*, CTask*)
CTaskSimpleStandStill::CTaskSimpleStandStill(int, bool, bool, float)
vtable for CTaskSimpleOnEscalator
CEventHandler::ComputeDontJoinGroupResponse(CEvent*, CTask*, CTask*)
CTaskComplexGangJoinRespond::CTaskComplexGangJoinRespond(unsigned char)
CEventHandler::ComputeDangerResponse(CEvent*, CTask*, CTask*)
CEventHandlerHistory::RecordCurrentEvent(CPed*, CEvent const&)
CEventHandlerHistory::TakesPriorityOverCurrentEvent(CEvent const&)
CEventHandler::SetEventResponseTask(CEvent const&) const
CPedIntelligence::AddTaskPhysResponse(CTask*, bool)
CPedIntelligence::AddTaskEventResponseTemp(CTask*, bool)
CPedIntelligence::AddTaskEventResponseNonTemp(CTask*, bool)
CEventHandler::IsKillTaskAppropriate(CPed*, CPed*, CEvent const&)
CEventHandler::ComputeShotFiredResponse(CEvent*, CTask*, CTask*)
CTaskComplexKillPedOnFootStealth::CTaskComplexKillPedOnFootStealth(CPed*)
CTaskComplexKillCriminal::CTaskComplexKillCriminal(CPed*, bool)
CEventHandler::ComputeDraggedOutCarResponse(CEvent*, CTask*, CTask*)
CTaskComplexDragPedFromCar::CTaskComplexDragPedFromCar(CPed*, int)
CEventHandler::ComputePersonalityResponseToDamage(CEventDamage*, CEntity*)
CTaskComplexFleeAnyMeans::ms_iShootTime
CTaskComplexFleeAnyMeans::ms_iShootRecoverTime
CTaskComplexFleeAnyMeans::ms_fStealCarDist
CEventHandler::ComputePedEnteredVehicleResponse(CEvent*, CTask*, CTask*)
CTaskComplexScreamInCarThenLeave::CTaskComplexScreamInCarThenLeave(CVehicle*, int)
CEventHandler::ComputePedThreatResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeGunAimedAtResponse(CEvent*, CTask*, CTask*)
CTaskComplexReactToGunAimedAt::CTaskComplexReactToGunAimedAt(CPed*)
CEventHandler::ComputeVehicleDamageResponse(CEvent*, CTask*, CTask*)
CTaskComplexRoadRage::CTaskComplexRoadRage(CPed*)
CEventHandler::ComputeGotKnockedOverByCarResponse(CEvent*, CTask*, CTask*)
CEventHandler::RecordPassiveEvent(CEvent const&)
CEventHandler::RecordActiveEvent(CEvent const&)
CEventHandler::ComputeKnockOffBikeResponse(CEvent*, CTask*, CTask*)
CTaskComplexFallAndGetUp::CTaskComplexFallAndGetUp(AnimationId, AssocGroupId, int)
CTaskComplexInAirAndLand::CTaskComplexInAirAndLand(bool, bool)
CEventHandler::ComputeDamageResponse(CEvent*, CTask*, CTask*, CTask*)
CTaskComplexFallToDeath::CalcFall(CPed*, int&, bool&)
CAnimManager::GetAnimAssociation(AssocGroupId, AnimationId)
CTaskSimpleStealthKill::CTaskSimpleStealthKill(bool, CPed*, AssocGroupId)
CTaskSimpleChoking::UpdateChoke(CPed*, CPed*, unsigned char)
CTaskSimpleChoking::CTaskSimpleChoking(CPed*, unsigned char)
CTaskSimpleBeHit::CTaskSimpleBeHit(CPed*, ePedPieceTypes, int, int)
CAnimManager::AddAnimation(RpClump*, AssocGroupId, AnimationId)
CEventHandler::ComputeVehicleDiedResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeVehicleOnFireResponse(CEvent*, CTask*, CTask*)
CEventHandler::ComputeEventResponseTask(CEvent*, CTask*)
CTaskComplexStuckInAir::CTaskComplexStuckInAir()
CEventHandler::HandleEvents()
CTaskManager::StopTimers(CEvent const*)
CEventHandler::ComputeEventResponseTask(CPed const&, CEvent const&)
CTaskComplexUseClosestFreeScriptedAttractor::CreateNextSubTask(CPed*)
CTaskComplexUseClosestFreeScriptedAttractor::CreateFirstSubTask(CPed*)
CTaskComplexUseClosestFreeScriptedAttractor::ControlSubTask(CPed*)
CTaskComplexCarDrive::CreateNextSubTask(CPed*)
CTaskComplexCarDrive::CreateFirstSubTask(CPed*)
CTaskComplexCarDrive::ControlSubTask(CPed*)
CTaskComplexCarDriveMission::SetUpCar() const
CTaskComplexCarDrive::CreateSubTaskCannotGetInCar(CPed*) const
CTaskComplexCarDrive::Drive(CPed*)
CBaseModelInfo::AsDamageAtomicModelInfoPtr()
CBaseModelInfo::GetTimeInfo()
CBaseModelInfo::SetAnimFile(char const*)
CBaseModelInfo::ConvertAnimFileIndex()
CBaseModelInfo::GetAnimFileIndex()
CAtomicModelInfo::GetModelType()
CAtomicModelInfo::~CAtomicModelInfo()
CAtomicModelInfo::~CAtomicModelInfo()
CDamageAtomicModelInfo::AsDamageAtomicModelInfoPtr()
CDamageAtomicModelInfo::~CDamageAtomicModelInfo()
CDamageAtomicModelInfo::~CDamageAtomicModelInfo()
CAtomicModelInfo::Init()
CBaseModelInfo::Init()
CDamageAtomicModelInfo::Init()
CAtomicModelInfo::CreateInstance(RwMatrixTag*)
CDamageAtomicModelInfo::CreateInstance(RwMatrixTag*)
CDamageAtomicModelInfo::m_bCreateDamagedVersion
CAtomicModelInfo::CreateInstance()
CDamageAtomicModelInfo::CreateInstance()
CAtomicModelInfo::~CAtomicModelInfo()
CDamageAtomicModelInfo::~CDamageAtomicModelInfo()
CAtomicModelInfo::SetAtomic(RpAtomic*)
CBaseModelInfo::AddTexDictionaryRef()
g2dEffectPluginOffset
CAtomicModelInfo::DeleteRwObject()
CBaseModelInfo::RemoveTexDictionaryRef()
CAnimManager::RemoveAnimBlockRef(int)
CDamageAtomicModelInfo::DeleteRwObject()
CAtomicModelInfo::GetAtomicFromDistance(float)
CAtomicModelInfo::SetupVehicleUpgradeFlags(char const*)
CTimeInfo::FindOtherTimeModel(char const*)
CDamageAtomicModelInfo::SetDamagedAtomic(RpAtomic*)
vtable for CAtomicModelInfo
vtable for CDamageAtomicModelInfo
CBaseModelInfo::Shutdown()
CBaseModelInfo::AsAtomicModelInfoPtr()
CBaseModelInfo::CBaseModelInfo()
vtable for CBaseModelInfo
CBaseModelInfo::CBaseModelInfo()
CTxdStore::RemoveRef(int)
CBaseModelInfo::DeleteCollisionModel()
CBaseModelInfo::Init2dEffects()
CModelInfo::Get2dEffectStore()
Get2DEffectAtomic(RpClump*)
CBaseModelInfo::Add2dEffect(C2dEffect*)
CClumpModelInfo::GetBoundingBox()
CClumpModelInfo::GetModelType()
CClumpModelInfo::GetRwModelType()
CClumpModelInfo::GetAnimFileIndex()
CClumpModelInfo::CreateInstance(RwMatrixTag*)
CClumpModelInfo::~CClumpModelInfo()
CClumpModelInfo::~CClumpModelInfo()
CClumpModelInfo::Init()
CClumpModelInfo::Shutdown()
CClumpModelInfo::ConvertAnimFileIndex()
CClumpModelInfo::FindFrameFromNameCB(RwFrame*, void*)
GetFrameNodeName(RwFrame*)
CClumpModelInfo::FindFrameFromIdCB(RwFrame*, void*)
CVisibilityPlugins::GetFrameHierarchyId(RwFrame*)
CClumpModelInfo::FillFrameArrayCB(RwFrame*, void*)
CClumpModelInfo::FindFrameFromNameWithoutIdCB(RwFrame*, void*)
CClumpModelInfo::~CClumpModelInfo()
GetAnimHierarchyFromFrame(RwFrame*)
CClumpModelInfo::SetAnimFile(char const*)
CClumpModelInfo::DeleteRwObject()
CheckBones(RpHAnimHierarchy*)
CClumpModelInfo::SetClump(RpClump*)
CVisibilityPlugins::SetClumpModelInfo(RpClump*, CClumpModelInfo*)
GetFirstAtomic(RpClump*)
GetAnimHierarchyFromClump(RpClump*)
CClumpModelInfo::CreateInstance()
RpAnimBlendCreateAnimationForHierarchy(RpHAnimHierarchy*)
CAnimManager::GetAnimation(unsigned int, CAnimBlock const*)
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic*, RpAtomic* (*)(RpAtomic*))
CClumpModelInfo::GetFrameFromId(RpClump*, int)
CClumpModelInfo::GetFrameFromName(RpClump*, char const*)
CClumpModelInfo::FillFrameArray(RpClump*, RwFrame**)
CClumpModelInfo::SetFrameIds(RwObjectNameIdAssocation*)
CVisibilityPlugins::SetFrameHierarchyId(RwFrame*, int)
vtable for CClumpModelInfo
CLodAtomicModelInfo::GetModelType()
CLodAtomicModelInfo::AsLodAtomicModelInfoPtr()
CLodAtomicModelInfo::~CLodAtomicModelInfo()
CLodAtomicModelInfo::~CLodAtomicModelInfo()
CLodAtomicModelInfo::Init()
CLodAtomicModelInfo::~CLodAtomicModelInfo()
vtable for CLodAtomicModelInfo
CTimeModelInfo::GetModelType()
CTimeModelInfo::GetTimeInfo()
CLodTimeModelInfo::GetModelType()
CLodTimeModelInfo::GetTimeInfo()
CTimeModelInfo::~CTimeModelInfo()
CTimeModelInfo::~CTimeModelInfo()
CLodTimeModelInfo::~CLodTimeModelInfo()
CLodTimeModelInfo::~CLodTimeModelInfo()
CStore<CAtomicModelInfo, 14000>::~CStore()
CStore<CAtomicModelInfo, 14000>::~CStore()
CStore<CDamageAtomicModelInfo, 70>::~CStore()
CStore<CDamageAtomicModelInfo, 70>::~CStore()
CStore<CLodAtomicModelInfo, 1>::~CStore()
CStore<CLodAtomicModelInfo, 1>::~CStore()
CStore<CTimeModelInfo, 169>::~CStore()
CStore<CTimeModelInfo, 169>::~CStore()
CStore<CLodTimeModelInfo, 1>::~CStore()
CStore<CLodTimeModelInfo, 1>::~CStore()
CStore<CWeaponModelInfo, 51>::~CStore()
CStore<CWeaponModelInfo, 51>::~CStore()
CStore<CClumpModelInfo, 92>::~CStore()
CStore<CClumpModelInfo, 92>::~CStore()
CStore<CVehicleModelInfo, 212>::~CStore()
CStore<CVehicleModelInfo, 212>::~CStore()
CVehicleModelInfo::Init()
CPedModelInfo::~CPedModelInfo()
vtable for CPedModelInfo
CPedModelInfo::~CPedModelInfo()
CLodTimeModelInfo::~CLodTimeModelInfo()
CTimeModelInfo::~CTimeModelInfo()
C2dEffect::Shutdown()
CStore<CPedModelInfo, 278>::~CStore()
CStore<CPedModelInfo, 278>::~CStore()
CPedModelInfo::~CPedModelInfo()
CModelInfo::PrintModelInfoStoreUsage()
CModelInfo::ReInit2dEffects()
CModelInfo::ShutDown()
CModelInfo::ms_lastPositionSearched
CModelInfo::GetModelInfoFromHashKey(unsigned int, int*)
CModelInfo::GetModelInfoUInt16(char const*, unsigned short*)
CModelInfo::GetModelInfo(char const*, int, int)
CModelInfo::AddAtomicModel(int)
CModelInfo::Initialise()
CModelInfo::AddDamageAtomicModel(int)
CModelInfo::AddLodAtomicModel(int)
CModelInfo::AddTimeModel(int)
CModelInfo::AddLodTimeModel(int)
CModelInfo::AddWeaponModel(int)
CModelInfo::AddClumpModel(int)
CModelInfo::AddVehicleModel(int)
CModelInfo::AddPedModel(int)
CModelInfo::IsTrainModel(int)
CModelInfo::IsBikeModel(int)
CModelInfo::IsFakePlaneModel(int)
CModelInfo::IsMonsterTruckModel(int)
CModelInfo::IsQuadBikeModel(int)
CModelInfo::IsBmxModel(int)
CModelInfo::IsTrailerModel(int)
CModelInfo::IsVehicleModelType(int)
CVehicleModelInfo::CVehicleModelInfo()
vtable for CTimeModelInfo
vtable for CLodTimeModelInfo
vtable for CWeaponModelInfo
CModelInfoAccelerator::~CModelInfoAccelerator()
CModelInfoAccelerator::~CModelInfoAccelerator()
CModelInfoAccelerator::Init()
CModelInfoAccelerator::CModelInfoAccelerator()
CModelInfoAccelerator::CModelInfoAccelerator()
CModelInfoAccelerator::AddModelInfoId(unsigned short)
CModelInfoAccelerator::GetNextModelInfoId()
CModelInfoAccelerator::AllocModelInfoIds()
CModelInfoAccelerator::GetModelInfoIdFile()
CModelInfoAccelerator::FreeModelInfoIds()
CModelInfoAccelerator::EndOfLoadPhase()
CModelInfoAccelerator::GetEntry(CBaseModelInfo**, int*, char*)
CModelInfoAccelerator::Begin(char*)
CModelInfoAccelerator::End(char*)
CPedModelInfo::GetModelType()
CPedModelInfo::DeleteRwObject()
FindPedFrameFromNameCB(RwFrame*, void*)
GetAtomicListCB(RpAtomic*, void*)
AttachAtomicsFromListCB(RpAtomic*, void*)
CountAtomicsCB(RpAtomic*, void*)
CPedModelInfo::AddXtraAtomics(RpClump*)
CPedModelInfo::SetFaceTexture(RwTexture*)
FindHeadRadiusCB(RwObject*, void*)
CPedModelInfo::CreateHitColModelSkinned(RpClump*)
CGame::m_pWorkingMatrix1
CGame::m_pWorkingMatrix2
CPedModelInfo::m_pColNodeInfos
CPedModelInfo::SetClump(RpClump*)
CPedModelInfo::m_pPedIds
CVisibilityPlugins::RenderPedCB(RpAtomic*)
CPedModelInfo::AnimatePedColModelSkinned(RpClump*)
CPedModelInfo::AnimatePedColModelSkinnedWorld(RpClump*)
CPedModelInfo::IncrementVoice()
CVehicleModelInfo::GetModelType()
CVehicleModelInfo::HasAlphaMaterialCB(RpMaterial*, void*)
RemoveWindowAlphaCB(RpMaterial*, void*)
CVehicleModelInfo::~CVehicleModelInfo()
CVehicleModelInfo::~CVehicleModelInfo()
CVehicleModelInfo::FindTextureCB(char const*)
CVehicleModelInfo::~CVehicleModelInfo()
CVehicleModelInfo::ConvertAnimFileIndex()
CVehicleModelInfo::MoveObjectsCB(RwObject*, void*)
CVehicleModelInfo::CollapseFramesCB(RwFrame*, void*)
CVehicleModelInfo::SetAtomicFlagCB(RwObject*, void*)
CVisibilityPlugins::SetAtomicFlag(RpAtomic*, unsigned short)
CVehicleModelInfo::GetEditableMaterialListCB(RpAtomic*, void*)
CVehicleModelInfo::GetEditableMaterialListCB(RpMaterial*, void*)
CVehicleModelInfo::SetEnvironmentMapAtomicCB(RpAtomic*, void*)
CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial*, void*)
CVehicleModelInfo::SetEnvMapCoeffAtomicCB(RpAtomic*, void*)
CVehicleModelInfo::SetEnvMapCoeffCB(RpMaterial*, void*)
CVehicleModelInfo::SetEditableMaterialsCB(RpMaterial*, void*)
CVehicleModelInfo::ms_pRemapTexture
CVehicleModelInfo::ms_pLightsTexture
CVehicleModelInfo::ms_lightsOn
CVehicleModelInfo::ms_pLightsOnTexture
gLightSurfProps
CVehicleModelInfo::ms_currentCol
CVehicleModelInfo::SetAnimFile(char const*)
GetOkAndDamagedAtomicCB(RwObject*, void*)
CVehicleModelInfo::SetEditableMaterialsCB(RpAtomic*, void*)
gpWhiteTexture
CVehicleModelInfo::CVehicleStructure::CVehicleStructure()
CVehicleModelInfo::CVehicleStructure::CVehicleStructure()
CVehicleModelInfo::CVehicleStructure::~CVehicleStructure()
CVehicleModelInfo::CVehicleStructure::~CVehicleStructure()
CVehicleModelInfo::DeleteRwObject()
CVehicleModelInfo::CVehicleStructure::m_pInfoPool
CVehicleModelInfo::ShutdownLightTexture()
CVehicleModelInfo::CLinkedUpgradeList::AddUpgradeLink(short, short)
CVehicleModelInfo::UseCommonVehicleTexDicationary()
CVehicleModelInfo::StopUsingCommonVehicleTexDicationary()
CVehicleModelInfo::CVehicleModelInfo()
vtable for CVehicleModelInfo
CVehicleModelInfo::DisableEnvMap()
CVehicleModelInfo::SetEnvMapCoeff(float)
CVehicleModelInfo::HideDamagedAtomicCB(RpAtomic*, void*)
CVehicleModelInfo::SetAtomicRendererCB(RpAtomic*, void*)
CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic*)
CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic*)
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic*)
CVehicleModelInfo::SetAtomicRendererCB_RealHeli(RpAtomic*, void*)
CVisibilityPlugins::RenderHeliRotorAlphaCB(RpAtomic*)
CVisibilityPlugins::RenderHeliTailRotorAlphaCB(RpAtomic*)
CVehicleModelInfo::SetAtomicRendererCB_BigVehicle(RpAtomic*, void*)
CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic*)
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic*)
CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic*)
CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic*, void*)
CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic*)
CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic*)
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic*)
CVehicleModelInfo::SetAtomicRendererCB_Train(RpAtomic*, void*)
CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic*)
CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic*)
CVehicleModelInfo::HideAllComponentsAtomicCB(RpAtomic*, void*)
CVehicleModelInfo::SetAtomicRendererCB_Heli(RpAtomic*, void*)
CVehicleModelInfo::SetAtomicRenderCallbacks()
CVehicleModelInfo::ClearAtomicFlagCB(RwObject*, void*)
CVisibilityPlugins::ClearAtomicFlag(RpAtomic*, unsigned short)
CVehicleModelInfo::SetVehicleComponentFlags(RwFrame*, unsigned int)
CVehicleModelInfo::PreprocessHierarchy()
GetFirstChild(RwFrame*)
GetFirstObject(RwFrame*)
GetSecondObject(RwFrame*)
CVehicleModelInfo::ms_vehicleDescs
CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic*)
CVehicleModelInfo::GetWheelPosn(int, CVector&, bool)
CVehicleModelInfo::GetOriginalCompPosition(CVector&, int)
IsValidCompRule(int)
CWeather::OldWeatherType
CWeather::NewWeatherType
GetListOfComponentsNotUsedByRules(unsigned int, int, int*)
CountCompsInRule(int)
ChooseComponent(int, int)
CVehicleModelInfo::ChooseComponent()
CVehicleModelInfo::ChooseSecondComponent()
CVehicleModelInfo::CreateInstance()
CVehicleModelInfo::ms_compsUsed
CVehicleModelInfo::IsUpgradeAvailable(VehicleUpgradePosn)
CVehicleModelInfo::SetEditableMaterials(RpClump*)
CVehicleModelInfo::ResetEditableMaterials(RpClump*)
CVehicleModelInfo::FindEditableMaterialList()
CVehicleModelInfo::SetVehicleColour(unsigned char, unsigned char, unsigned char, unsigned char)
CVehicleModelInfo::AddRemap(char const*)
CVehicleModelInfo::AddWheelUpgrade(int, int)
CVehicleModelInfo::ms_numWheelUpgrades
CVehicleModelInfo::ms_upgradeWheels
CVehicleModelInfo::DeleteVehicleColourTextures()
CVehicleModelInfo::LoadEnvironmentMaps()
CVehicleModelInfo::ShutdownEnvironmentMaps()
CVehicleModelInfo::GetMatFXEffectMaterialCB(RpMaterial*, void*)
CVehicleModelInfo::SetRenderPipelinesCB(RpAtomic*, void*)
CVehicleModelInfo::SetRenderPipelines()
CVehicleModelInfo::GetCustomCarPlateText()
CVehicleModelInfo::SetCarCustomPlate()
CCustomCarPlateMgr::GeneratePlateText(char*, int)
CCustomCarPlateMgr::SetupClump(RpClump*, char*, unsigned char)
CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(int)
CVehicleModelInfo::ReduceMaterialsInVehicle()
CMemoryMgr::InitScratchPad()
CTimer::GetCurrentTimeInCycles()
CTimer::GetCyclesPerMillisecond()
CVisibilityPlugins::ClearClumpForAllAtomicsFlag(RpClump*, int)
CVehicleModelInfo::SetClump(RpClump*)
CVehicleModelInfo::SetupLightFlags(CVehicle*)
gLightOffSurfProps
gbUseCarColTex
CWeaponModelInfo::GetModelType()
CWeaponModelInfo::~CWeaponModelInfo()
CWeaponModelInfo::~CWeaponModelInfo()
CWeaponModelInfo::Init()
CWeaponModelInfo::SetClump(RpClump*)
CVehicle::SetComponentAtomicAlpha(RpAtomic*, int)
CVisibilityPlugins::RenderWeaponCB(RpAtomic*)
CWeaponModelInfo::~CWeaponModelInfo()
CAnimBlendAssocGroup::CAnimBlendAssocGroup()
CAnimBlendAssocGroup::CAnimBlendAssocGroup()
strcmpIgnoringDigits(char const*, char const*)
_ctype_
GetModelFromName(char const*)
CAnimBlendAssocGroup::InitEmptyAssociations(RpClump*)
CAnimBlendStaticAssociation::Init(RpClump*, CAnimBlendHierarchy*)
CAnimBlendAssocGroup::DestroyAssociations()
CAnimBlendAssocGroup::~CAnimBlendAssocGroup()
CAnimBlendAssocGroup::~CAnimBlendAssocGroup()
CAnimBlendAssocGroup::CreateAssociations(char const*)
CAnimBlendStaticAssociation::CAnimBlendStaticAssociation()
CAnimManager::ms_aAnimations
AtomicRemoveAnimFromSkinCB(RpAtomic*, void*)
CAnimBlendAssocGroup::CreateAssociations(char const*, char const*, char const*, int)
CAnimBlendAssocGroup::CreateAssociations(char const*, RpClump*)
CAnimBlendAssocGroup::CreateAssociations(char const*, RpClump*, char**, int)
CAnimBlendAssocGroup::GetAnimation(char const*)
CAnimBlendAssocGroup::GetAnimation(unsigned int)
CAnimBlendAssocGroup::CopyAnimation(char const*)
CAnimManager::UncompressAnimation(CAnimBlendHierarchy*)
CAnimBlendAssociation::CAnimBlendAssociation(CAnimBlendStaticAssociation&)
CAnimBlendAssocGroup::CopyAnimation(unsigned int)
CAnimBlendAssocGroup::GetAnimationId(char const*)
CAnimBlendStaticAssociation::CAnimBlendStaticAssociation()
vtable for CAnimBlendStaticAssociation
CAnimBlendStaticAssociation::AllocateSequenceArray(int)
RpAnimBlendClumpFindBone(RpClump*, unsigned int)
RpAnimBlendClumpFindFrameFromHashKey(RpClump*, unsigned int)
ClumpOffset
CAnimBlendStaticAssociation::CAnimBlendStaticAssociation(RpClump*, CAnimBlendHierarchy*)
CAnimBlendStaticAssociation::CAnimBlendStaticAssociation(RpClump*, CAnimBlendHierarchy*)
CAnimBlendStaticAssociation::FreeSequenceArray()
CAnimBlendStaticAssociation::~CAnimBlendStaticAssociation()
CAnimBlendStaticAssociation::~CAnimBlendStaticAssociation()
CAnimBlendStaticAssociation::~CAnimBlendStaticAssociation()
CAnimBlendAssociation::CAnimBlendAssociation()
vtable for CAnimBlendAssociation
CAnimBlendAssociation::CAnimBlendAssociation()
CAnimBlendAssociation::AllocateAnimBlendNodeArray(int)
CMemoryMgr::MallocAlign(unsigned int, unsigned int)
CAnimBlendNode::Init()
CAnimBlendAssociation::Init(RpClump*, CAnimBlendHierarchy*)
CAnimBlendAssociation::CAnimBlendAssociation(RpClump*, CAnimBlendHierarchy*)
CAnimBlendAssociation::CAnimBlendAssociation(RpClump*, CAnimBlendHierarchy*)
CAnimBlendAssociation::Init(CAnimBlendAssociation&)
CAnimBlendAssociation::Init(CAnimBlendStaticAssociation&)
CAnimBlendAssociation::FreeAnimBlendNodeArray()
CAnimBlendAssociation::~CAnimBlendAssociation()
CAnimBlendAssociation::~CAnimBlendAssociation()
CAnimBlendAssociation::~CAnimBlendAssociation()
CAnimBlendAssociation::ReferenceAnimBlock()
CAnimBlendAssociation::CAnimBlendAssociation(CAnimBlendAssociation&)
CAnimBlendAssociation::CAnimBlendAssociation(CAnimBlendAssociation&)
CAnimBlendAssociation::CAnimBlendAssociation(CAnimBlendStaticAssociation&)
CAnimBlendNode::FindKeyFrame(float)
CAnimBlendNode::SetupKeyFrameCompressed()
CAnimBlendAssociation::SyncAnimation(CAnimBlendAssociation*)
CAnimBlendAssociation::GetNode(int)
CAnimBlendAssociation::Start(float)
CAnimBlendAssociation::SetBlendTo(float, float)
CAnimBlendAssociation::SetBlend(float, float)
CAnimBlendAssociation::SetDeleteCallback(void (*)(CAnimBlendAssociation*, void*), void*)
gbInAnimCallback
CAnimBlendClumpData::CAnimBlendClumpData()
CAnimBlendClumpData::CAnimBlendClumpData()
CAnimBlendClumpData::~CAnimBlendClumpData()
CAnimBlendClumpData::~CAnimBlendClumpData()
CAnimBlendClumpData::SetNumberOfBones(int)
CAnimBlendClumpData::ForAllFrames(void (*)(AnimBlendFrameData*, void*), void*)
CAnimBlendClumpData::LoadFramesIntoSPR()
CAnimBlendClumpData::ForAllFramesInSPR(void (*)(AnimBlendFrameData*, void*), void*, unsigned int)
CAnimBlendHierarchy::CAnimBlendHierarchy()
CAnimBlendHierarchy::CAnimBlendHierarchy()
CAnimBlendHierarchy::FindSequence(char*)
CAnimBlendHierarchy::SetName(char const*)
CAnimBlendHierarchy::CalcTotalTime()
CAnimBlendHierarchy::CalcTotalTimeCompressed()
CAnimBlendHierarchy::RemoveQuaternionFlips()
CAnimBlendSequence::RemoveQuaternionFlips()
CAnimBlendHierarchy::AllocSequenceBlock(bool)
CAnimBlendSequence::GetDataSize(bool)
CAnimBlendHierarchy::GetSequenceBlock()
CAnimBlendHierarchy::RemoveAnimSequences()
CAnimManager::RemoveFromUncompressedCache(CAnimBlendHierarchy*)
CAnimBlendSequence::~CAnimBlendSequence()
CAnimBlendHierarchy::~CAnimBlendHierarchy()
CAnimBlendHierarchy::~CAnimBlendHierarchy()
CAnimBlendHierarchy::Shutdown()
CAnimBlendHierarchy::Uncompress()
CAnimBlendSequence::Uncompress(unsigned char*)
CAnimBlendHierarchy::CompressKeyframes()
CAnimBlendSequence::CompressKeyframes(unsigned char*)
CAnimBlendHierarchy::RemoveUncompressedData()
CAnimBlendSequence::RemoveUncompressedData(unsigned char*)
CAnimBlendHierarchy::MoveMemory()
CMemoryMgr::MoveMemory(void*)
CAnimBlendSequence::MoveMemory()
CAnimBlendHierarchy::Print()
CAnimBlendSequence::Print()
CAnimBlendNode::NextKeyFrameNoCalc()
CAnimBlendNode::UpdateTime()
CAnimBlendNode::CalcDeltas()
CAnimBlendNode::NextKeyFrame()
CAnimBlendNode::Update(CVector&, CQuaternion&, float)
CQuaternion::Slerp(CQuaternion const&, CQuaternion const&, float, float, float)
CAnimBlendNode::GetCurrentTranslation(CVector&, float)
CAnimBlendNode::GetEndTranslation(CVector&, float)
CAnimBlendNode::CalcDeltasCompressed()
CAnimBlendNode::NextKeyFrameCompressed()
CAnimBlendNode::UpdateCompressed(CVector&, CQuaternion&, float)
CAnimBlendNode::GetCurrentTranslationCompressed(CVector&, float)
CAnimBlendNode::GetEndTranslationCompressed(CVector&, float)
CAnimBlendSequence::CAnimBlendSequence()
CAnimBlendSequence::CAnimBlendSequence()
CAnimBlendSequence::~CAnimBlendSequence()
CAnimBlendSequence::SetName(char const*)
CAnimBlendSequence::SetBoneTag(int)
CAnimBlendSequence::SetNumFrames(int, bool, bool, unsigned char*)
CDefaultAnimCallback::DefaultAnimCB(CAnimBlendAssociation*, void*)
CAnimBlendAssociation::UpdateTimeStep(float, float)
CAnimBlendAssociation::UpdateTime(float, float)
CAnimBlendAssociation::UpdateBlend(float)
RpAnimBlendClumpUpdateAnimations(RpClump*, float, bool)
RpAnimBlendClumpGetFirstAssociation(RpClump*)
CAnimManager::Shutdown()
CAnimManager::ms_numAnimations
CAnimManager::ms_animCache
CAnimManager::ms_aAnimAssocGroups
CAnimManager::ms_numAnimBlocks
CAnimManager::GetFirstAssocGroup(char const*)
CAnimManager::ms_aAnimAssocDefinitions
CAnimManager::GetAnimBlockName(AssocGroupId)
CAnimManager::CreateAnimAssociation(AssocGroupId, AnimationId)
CAnimManager::GetAnimAssociation(AssocGroupId, char const*)
CAnimManager::AddAnimation(RpClump*, CAnimBlendHierarchy*, int)
CAnimManager::AddAnimationAndSync(RpClump*, CAnimBlendAssociation*, AssocGroupId, AnimationId)
CAnimManager::AddAnimAssocDefinition(char const*, char const*, unsigned int, unsigned int, CAnimManager::AnimDescriptor*)
CAnimManager::AddAnimToAssocDefinition(CAnimManager::AnimAssocDefinition*, char const*)
CAnimManager::RegisterAnimBlock(char const*)
void SwapEndianness<CompressedQuat>(CompressedQuat*)
void SwapEndianness<CompressedVector>(CompressedVector*)
void SwapEndianness<QuaternionData>(QuaternionData*)
void SwapEndianness<CCompressedAnimBlendKeyFrame>(CCompressedAnimBlendKeyFrame*)
void SwapEndianness<CCompressedAnimBlendKeyFrameNoTrans>(CCompressedAnimBlendKeyFrameNoTrans*)
void SwapEndianness<CAnimBlendKeyFrame>(CAnimBlendKeyFrame*)
void SwapEndianness<CAnimBlendKeyFrameNoTrans>(CAnimBlendKeyFrameNoTrans*)
void SwapEndianness<CAnimManager::CIFFAnimData>(CAnimManager::CIFFAnimData*)
void SwapEndianness<CAnimManager::CIFFRTKey>(CAnimManager::CIFFRTKey*)
void SwapEndianness<CAnimManager::CIFFRKey>(CAnimManager::CIFFRKey*)
void SwapEndianness<CAnimManager::CIFFRTSKey>(CAnimManager::CIFFRTSKey*)
CAnimManager::LoadAnimFile(char const*)
CAnimManager::LoadAnimFiles()
CAnimManager::RemoveLastAnimFile()
ConvertBoneTag2BoneName(int)
ConvertPedNode2BoneTag(int)
aBONETAG_ENUM_TAB
aStdAnimDescs
aStdAnimations
CCutsceneMgr::Initialise()
CDirectory::CDirectory(int)
CCutsceneMgr::ms_animLoaded
CCutsceneMgr::ms_useLodMultiplier
CCutsceneMgr::ms_hasFileInfo
CCutsceneMgr::ms_pCutsceneDir
CCutsceneMgr::Shutdown()
CCutsceneMgr::LoadAnimationUncompressed(char const*)
CCutsceneMgr::ms_numUncompressedCutsceneAnims
CCutsceneMgr::ms_aUncompressedCutsceneAnims
CCutsceneMgr::RemoveEverythingBecauseCutsceneDoesntFitInMemory()
CRadar::RemoveRadarSections()
CCutsceneMgr::LoadEverythingBecauseCutsceneDeletedAllOfIt()
CCutsceneMgr::Update()
CCutsceneMgr::Update_overlay()
CPad::OldMouseControllerState
CCutsceneMgr::ms_numAppendObjectNames
CCutsceneMgr::ms_cAppendObjectName
CCutsceneMgr::ms_cAppendAnimName
CCutsceneMgr::BuildCutscenePlayer()
CClothes::RebuildCutscenePlayer(CPlayerPed*, int)
CDirectory::ReadDirFile(char const*)
CCutsceneMgr::LoadCutsceneData_overlay(char const*)
CCutsceneMgr::RemoveCutscenePlayer()
CCutsceneMgr::DeleteCutsceneData_overlay()
CCutsceneMgr::ms_useCutsceneShadows
RtAnimBlendKeyFrameApply(void*, void*)
RpAnimBlendKeyFrameInterpolate(void*, void*, void*, float, void*)
RpAnimBlendClumpRemoveAllAssociations(RpClump*)
RpAnimBlendFrameGetName(RwFrame*)
RpAnimBlendFrameSetName(RwFrame*, char*)
SetFrameNodeName(RwFrame*, char const*)
RpAnimBlendAllocateData(RpClump*)
RpAnimBlendPluginAttach()
SkinGetBonePositionsToTable(RpClump*, RwV3d*)
RpAnimBlendClumpFindFrame(RpClump*, char const*)
RpAnimBlendClumpFillFrameArray(RpClump*, AnimBlendFrameData**)
RpAnimBlendClumpAddAssociation(RpClump*, CAnimBlendAssociation*, unsigned int, float, float)
RpAnimBlendClumpSetBlendDeltas(RpClump*, unsigned int, float)
RpAnimBlendClumpRemoveAssociations(RpClump*, unsigned int)
RpAnimBlendClumpGetAssociation(RpClump*, bool, CAnimBlendHierarchy*)
RpAnimBlendClumpGetMainAssociation(RpClump*, CAnimBlendAssociation**, float*)
RpAnimBlendClumpGetMainPartialAssociation(RpClump*)
RpAnimBlendClumpGetMainAssociation_N(RpClump*, int)
RpAnimBlendClumpGetMainPartialAssociation_N(RpClump*, int)
RpAnimBlendGetNextAssociation(CAnimBlendAssociation*)
RpAnimBlendGetNextAssociation(CAnimBlendAssociation*, unsigned int)
RpAnimBlendClumpPauseAllAnimations(RpClump*)
RpAnimBlendClumpUnPauseAllAnimations(RpClump*)
RpAnimBlendClumpGetNumAssociations(RpClump*)
RpAnimBlendClumpGetNumPartialAssociations(RpClump*)
RpAnimBlendClumpGetNumNonPartialAssociations(RpClump*)
RpAnimBlendClumpExtractAssociations(RpClump*)
RpAnimBlendClumpGiveAssociations(RpClump*, CAnimBlendAssociation*)
CAEAmbienceTrackManager::~CAEAmbienceTrackManager()
CAEAmbienceTrackManager::~CAEAmbienceTrackManager()
CAEAmbienceTrackManager::Reset()
CAEAmbienceTrackManager::StopAmbienceTrack()
CAEAmbienceTrackManager::IsAmbienceTrackActive()
CAEAmbienceTrackManager::GetAmbienceTrackStatus()
CAEAmbienceTrackManager::IsAmbienceRadioActive()
CAEAmbienceTrackManager::PlaySpecialMissionAmbienceTrack(int)
CAEAmbienceTrackManager::StopSpecialMissionAmbienceTrack()
CAEAmbienceTrackManager::UpdateAmbienceTrackAndVolume()
CAudioEngine::IsRadioOn()
CCullZones::PlayerNoRain()
CCullZones::CamNoRain()
CAEAudioEnvironment::GetDistanceAttenuation(float)
CAEAudioEnvironment::GetPositionRelativeToCamera(CVector*, CVector*)
CWeather::Sandstorm
CAudioZones::m_NumActiveSpheres
CAudioZones::m_aActiveSpheres
CAudioZones::m_aSpheres
CAudioZones::m_NumActiveBoxes
CAudioZones::m_aActiveBoxes
CAudioZones::m_aBoxes
CWeather::UnderWaterness
CAudioEngine::IsVehicleRadioActive()
CAEAmbienceTrackManager::StartTrackPlayback()
CAEAudioHardware::DisableBassEq()
CAEAudioHardware::SetChannelVolume(short, unsigned short, float, unsigned char)
CAEAudioHardware::SetChannelFlags(short, unsigned short, short)
CAEAudioHardware::StartTrackPlayback()
CAEAmbienceTrackManager::CheckForPause()
CAEAudioHardware::SetChannelFrequencyScalingFactor(short, unsigned short, float)
CAEAmbienceTrackManager::Service(int)
CAudioEngine::IsCutsceneTrackActive()
IsPostLoading()
CAEAudioHardware::PlayTrack(unsigned int, int, unsigned int, char, bool, bool)
CAEAudioHardware::StopTrack()
CAEAudioHardware::StopSound(short, unsigned short)
CAEAudioUtility::GetRandomNumberInRange(int, int)
AEAmbienceTrackManager
CAEAudioChannel::CAEAudioChannel(unsigned short, unsigned int, unsigned short)
vtable for CAEAudioChannel
CAEAudioChannel::CAEAudioChannel(unsigned short, unsigned int, unsigned short)
CAEAudioChannel::~CAEAudioChannel()
g_numSoundChannelsUsed
CAEAudioChannel::~CAEAudioChannel()
CAEAudioChannel::~CAEAudioChannel()
CAEAudioChannel::SetPosition(CVector*)
CAEAudioChannel::GetVolume()
CAEAudioChannel::IsBufferPlaying()
CAEAudioChannel::SetVolume(float)
CAESmoothFadeThread::RequestFade(OALSource*, float, short, bool)
CAESmoothFadeThread::SetBufferVolume(OALSource*, float)
AESmoothFadeThread
CAEAudioChannel::GetCurrentPlaybackPosition()
CAEAudioChannel::ConvertFromBytesToMS(unsigned int)
CAEAudioChannel::ConvertFromMsToBytes(unsigned int)
CAEAudioUtility::ConvertFromMSToBytes(unsigned int, unsigned int, unsigned short)
CAEAudioChannel::SetFrequency(unsigned int)
CAEAudioChannel::SetFrequencyScalingFactor(float)
CAEAudioChannel::SetOriginalFrequency(unsigned int)
CAEAudioChannel::UpdateStatus()
CAEAudioEntity::UpdateParameters(CAESound*, short)
CAEAudioEnvironment::GetDopplerRelativeFrequency(float, float, unsigned int, unsigned int, float)
CCamera::Get_Just_Switched_Status()
CAEAudioEnvironment::GetPositionRelativeToCamera(CVector*, CPlaceable*)
CAEAudioEnvironment::GetDirectionalMikeAttenuation(CVector const&)
CAEAudioEnvironment::GetReverbEnvironmentAndDepth(signed char*, int*)
gAudioZoneToReverbEnvironmentMap
CAEAudioHardware::~CAEAudioHardware()
CAEStreamThread::~CAEStreamThread()
CAEAudioHardware::~CAEAudioHardware()
CAEAudioHardware::CAEAudioHardware()
CAEStreamThread::CAEStreamThread()
CAEAudioHardware::CAEAudioHardware()
CAEAudioHardware::GetActualNumberOfHardwareChannels()
CAEAudioHardware::PauseOpenAL(int)
CAEAudioHardware::InitOpenALListener()
CAEAudioHardware::Initialise()
CAEStreamingChannel::CAEStreamingChannel(unsigned short)
CAEStreamingChannel::Initialise()
CAEStaticChannel::CAEStaticChannel(unsigned short, unsigned int, unsigned short)
CAESmoothFadeThread::Initialise()
CAESmoothFadeThread::Start()
CAEStreamThread::Initialise(CAEStreamingChannel*)
CAEStreamThread::Start()
CAEAudioHardware::Terminate()
CAEStreamThread::Stop()
CAESmoothFadeThread::Stop()
CAEStreamThread::WaitForExit()
CAESmoothFadeThread::WaitForExit()
CAEAudioHardware::PlaySound(short, unsigned short, unsigned short, unsigned short, short, short, float)
CAEStaticChannel::SetAudioBuffer(OALBuffer*, unsigned short, short, short, unsigned short)
CAEAudioHardware::GetNumAvailableChannels()
CAEAudioHardware::GetChannelPlayTimes(short, short*)
CAEAudioHardware::LoadSoundBank(unsigned short, short)
CAEAudioHardware::IsSoundBankLoaded(unsigned short, short)
CAEAudioHardware::GetSoundBankLoadingStatus(unsigned short, short)
CAEAudioHardware::SetChannelPosition(short, unsigned short, CVector*, unsigned char)
CAEAudioHardware::RescaleChannelVolumes()
CAEAudioUtility::AudioLog10(float)
CAEAudioHardware::Service()
CAEStreamThread::Check()
CAEAudioHardware::UpdateReverbEnvironment()
CAEAudioHardware::GetSoundHeadroom(unsigned short, short)
CAEAudioHardware::EnableEffectsLoading()
CAEAudioHardware::DisableEffectsLoading()
CAEAudioHardware::RequestVirtualChannelSoundInfo(unsigned short, unsigned short, unsigned short)
CAEAudioHardware::GetVirtualChannelSoundLengths(short*)
CAEAudioHardware::GetVirtualChannelSoundLoopStartTimes(short*)
CAEAudioHardware::LoadSound(unsigned short, unsigned short, short)
CAEAudioHardware::IsSoundLoaded(unsigned short, unsigned short, short)
CAEAudioHardware::GetSoundLoadingStatus(unsigned short, unsigned short, short)
CAEStreamThread::PlayTrack(unsigned int, int, unsigned int, char, bool, bool)
CAEStreamThread::StopTrack()
CAEAudioHardware::GetTrackPlayTime()
CAEStreamThread::GetTrackPlayTime()
CAEAudioHardware::GetTrackLengthMs()
CAEStreamThread::GetTrackLengthMs()
CAEAudioHardware::GetActiveTrackID()
CAEStreamThread::GetActiveTrackID()
CAEAudioHardware::GetPlayingTrackID()
CAEStreamThread::GetPlayingTrackID()
CAEAudioHardware::GetBeatInfo(tBeatInfo*)
CAEAudioHardware::SetBassSetting(signed char, float)
CAEStreamingChannel::SetBassEQ(signed char, float)
CAEAudioHardware::EnableBassEq()
CAEAudioHardware::SetMusicMasterScalingFactor(float)
CAEAudioHardware::SetEffectsMasterScalingFactor(float)
CAEAudioHardware::SetMusicFaderScalingFactor(float)
CAEAudioHardware::SetEffectsFaderScalingFactor(float)
CAEAudioHardware::GetEffectsMasterScalingFactor()
CAEAudioHardware::GetMusicMasterScalingFactor()
CAEAudioHardware::GetEffectsFaderScalingFactor()
CAEAudioHardware::SetStreamFaderScalingFactor(float)
CAEAudioHardware::SetNonStreamFaderScalingFactor(float)
CAEAudioHardware::IsStreamingFromDVD()
CAEAudioHardware::GetDVDDriveLetter()
CAEAudioHardware::CheckDVD()
CAEAudioHardware::PauseAllSounds()
CAEAudioHardware::ResumeAllSounds()
CAESmoothFadeThread::CAESmoothFadeThread()
CAESmoothFadeThread::~CAESmoothFadeThread()
CAEAudioUtility::GetRandomNumberInRange(float, float)
CAEAudioUtility::ResolveProbability(float)
CAEAudioUtility::GetBankAndSoundFromScriptSlotAudioEvent(int*, int*, int*, int)
gScriptBanksLookup
CAEAudioUtility::GetPiecewiseLinear(float, short, float (*) [2])
CAEAudioUtility::FindVehicleOfPlayer()
CAEAudioUtility::GetCurrentTimeInMilliseconds()
CAEAudioUtility::m_sfLogLookup
CAECollisionAudioEntity::UpdateParameters(CAESound*, short)
CAECollisionAudioEntity::InitialisePostLoading()
CAECollisionAudioEntity::ReportGlassCollisionEvent(int, CVector&, unsigned int)
CAESound::Initialise(short, short, CAEAudioEntity*, CVector, float, float, float, float, unsigned char, unsigned short, float, short)
CAESoundManager::RequestNewSound(CAESound*)
CAEAudioEntity::m_pAudioEventVolumes
AESoundManager
CAECollisionAudioEntity::ReportObjectDestruction(CEntity*)
MI_GRASSHOUSE
CAECollisionAudioEntity::ReportWaterSplash(CPhysical*, float, unsigned char)
CAESound::RegisterWithPhysicalEntity(CEntity*)
CAESoundManager::AreSoundsOfThisEventPlayingForThisEntityAndPhysical(short, CAEAudioEntity*, CPhysical*)
CAudioEngine::IsLoadingTuneActive()
CAECollisionAudioEntity::ReportWaterSplash(CVector, float)
CAECollisionAudioEntity::Service()
CAESound::StopSoundAndForget()
CAECollisionAudioEntity::Reset()
CAECollisionAudioEntity::GetSurfaceHardnessVolumeOffset(unsigned char)
gCollisionLookup
CAECollisionAudioEntity::PlayBulletHitCollisionSound(unsigned char, CVector&, float)
SurfaceInfos_c::IsAudioWater(unsigned int)
SurfaceInfos_c::IsAudioWood(unsigned int)
SurfaceInfos_c::IsAudioMetal(unsigned int)
SurfaceInfos_c::IsAudioConcrete(unsigned int)
SurfaceInfos_c::IsAudioGravel(unsigned int)
SurfaceInfos_c::IsAudioTile(unsigned int)
CAECollisionAudioEntity::ReportBulletHit(CEntity*, unsigned char, CVector&, float)
CAECollisionAudioEntity::UpdateLoopingCollisionSound(CAESound*, CEntity*, CEntity*, unsigned char, unsigned char, float, CVector&, unsigned char)
CAESound::SetPosition(CVector)
CAECollisionAudioEntity::GetCollisionSoundStatus(CEntity*, CEntity*, unsigned char, unsigned char, int*)
CAECollisionAudioEntity::ChooseCollisionSoundID(unsigned char)
CAECollisionAudioEntity::AddCollisionSoundIDToHistory(unsigned char, short)
CAECollisionAudioEntity::AddCollisionSoundToList(CEntity*, CEntity*, unsigned char, unsigned char, CAESound*, int)
CAECollisionAudioEntity::PlayOneShotCollisionSound(CEntity*, CEntity*, unsigned char, unsigned char, float, CVector&)
CAECollisionAudioEntity::PlayLoopingCollisionSound(CEntity*, CEntity*, unsigned char, unsigned char, float, CVector&, unsigned char)
SurfaceInfos_c::IsAudioGrass(unsigned int)
CAECollisionAudioEntity::ReportCollision(CEntity*, CEntity*, unsigned char, unsigned char, CVector&, CVector*, float, float, unsigned char, unsigned char)
SurfaceInfos_c::GetFrictionEffect(unsigned int)
MI_BASKETBALL
MI_PUNCHBAG
MI_IMY_GRAY_CRATE
vtable for CAECollisionAudioEntity
CAECutsceneTrackManager::~CAECutsceneTrackManager()
CAECutsceneTrackManager::~CAECutsceneTrackManager()
CAECutsceneTrackManager::PlayPreloadedCutsceneTrack()
CAECutsceneTrackManager::StopCutsceneTrack()
CAECutsceneTrackManager::IsCutsceneTrackActive()
CAECutsceneTrackManager::GetCutsceneTrackStatus()
CAECutsceneTrackManager::PauseTrack(unsigned char)
CAECutsceneTrackManager::StartTrackPlayback()
CAECutsceneTrackManager::CheckForPause()
CAECutsceneTrackManager::Service(int)
CAECutsceneTrackManager::PreloadCutsceneTrack(short, unsigned char)
CAECutsceneTrackManager::PreloadBeatTrack(short, unsigned char)
gBeatTrackLookup
AECutsceneTrackManager
CAEStreamTransformer::~CAEStreamTransformer()
CAEStreamTransformer::~CAEStreamTransformer()
CAEDataStream::CAEDataStream(int, char*, int, int, bool)
CAEStreamTransformer::TransformBuffer(void*, unsigned long, unsigned long)
AEStreamTransformer
CAEDataStream::GetCurrentPosition()
CAEDataStream::Close()
CAEDataStream::~CAEDataStream()
CAEStreamTransformer::Initialise()
CAESoundManager::CancelSoundsOwnedByAudioEntity(CAEAudioEntity*, unsigned char)
CAEDoorAudioEntity::PlayDoorSound(short, int, CVector&, float, float)
CAESound::SetIndividualEnvironment(unsigned short, unsigned short)
CAESoundManager::AreSoundsOfThisEventPlayingForThisEntity(short, CAEAudioEntity*)
CAEDoorAudioEntity::UpdateParameters(CAESound*, short)
CAEDoorAudioEntity::AddAudioEvent(int, CPhysical*)
CAEExplosionAudioEntity::UpdateParameters(CAESound*, short)
CAEExplosionAudioEntity::AddAudioEvent(int, CVector&, float)
gfExplosionFrequencyVariations
vtable for CAEExplosionAudioEntity
CAEFireAudioEntity::UpdateParameters(CAESound*, short)
CAEFireAudioEntity::PlayFireSounds(int, CVector&)
CAEFireAudioEntity::m_snLastFireFrequencyIndex
gfFireFrequencyVariations
CAEFireAudioEntity::PlayWaterSounds(int, CVector&)
CAEFrontendAudioEntity::UpdateParameters(CAESound*, short)
CAEFrontendAudioEntity::Terminate()
CAEFrontendAudioEntity::Reset()
CAESoundManager::CancelSoundsOfThisEventPlayingForThisEntity(short, CAEAudioEntity*)
CAEFrontendAudioEntity::IsLoadingTuneActive()
CAEFrontendAudioEntity::AddAudioEvent(int, float, float)
CAETwinLoopSoundEntity::Initialise(short, short, short, CAEAudioEntity*, unsigned short, unsigned short, short, short)
CAETwinLoopSoundEntity::PlayTwinLoopSound(CVector, float, float, float, float, unsigned short)
CAETwinLoopSoundEntity::StopSoundAndForget()
CAESoundManager::AreSoundsPlayingInBankSlot(short)
CAEFrontendAudioEntity::IsRadioTuneSoundActive()
vtable for CAEFrontendAudioEntity
CAEGlobalWeaponAudioEntity::UpdateParameters(CAESound*, short)
pFogHorn
pWaterfall
CAEGlobalWeaponAudioEntity::ProjectileFire(eWeaponType, CPhysical*, int)
gfRocketFrequencyVariations
CAEGlobalWeaponAudioEntity::AddAudioEvent(int, eWeaponType, CPhysical*)
CAEWeaponAudioEntity::WeaponReload(eWeaponType, CPhysical*, int)
CAEWeaponAudioEntity::WeaponFire(eWeaponType, CPhysical*, int)
CAEGlobalWeaponAudioEntity::PickAmbientGunFire(int&, eWeaponType&, int&)
CAEGlobalWeaponAudioEntity::ServiceAmbientGunFire()
CAESound::StopSound()
CWeather::Foggyness_SF
vtable for CAEGlobalWeaponAudioEntity
CAEPedAudioEntity::UpdateParameters(CAESound*, short)
CAEPedAudioEntity::Initialise(CEntity*)
CAEPedAudioEntity::HandleFootstepEvent(int, float, float, unsigned char)
SurfaceInfos_c::IsAudioLongGrass(unsigned int)
SurfaceInfos_c::IsAudioSand(unsigned int)
CAESoundManager::CancelSoundsInBankSlot(short, unsigned char)
CAEPedAudioEntity::HandleSkateEvent(int, float, float)
CAEPedAudioEntity::HandleLandingEvent(int)
CAEPedAudioEntity::HandlePedSwing(int, int, unsigned int)
CAEPedAudioEntity::HandlePedHit(int, CPhysical*, unsigned char, float, unsigned int)
CAudioEngine::ReportCollision(CEntity*, CEntity*, unsigned char, unsigned char, CVector&, CVector*, float, float, unsigned char, unsigned char)
CAEPedAudioEntity::HandlePedJacked(int)
CAEPedAudioEntity::HandleSwimSplash(int)
CAEPedAudioEntity::HandleSwimWake(int)
CAEPedAudioEntity::AddAudioEvent(int, float, float, CPhysical*, unsigned char, int, unsigned int)
CAEPedAudioEntity::TurnOnJetPack()
CAEPedAudioEntity::UpdateJetPack(float, float)
CAEPedAudioEntity::StopJetPackSound()
CAEPedAudioEntity::Terminate()
CAEPedAudioEntity::PlayShirtFlap(float, float)
CAETwinLoopSoundEntity::UpdateTwinLoopSound(CVector, float, float)
CAEPedAudioEntity::Service()
CPedIntelligence::GetUsingParachute() const
CAEPedAudioEntity::PlayWindRush(float, float)
vtable for CAEPedAudioEntity
CAEPedlessSpeechAudioEntity::AddScriptSayEvent(int, int, unsigned char, unsigned char, unsigned char)
CAEPedlessSpeechAudioEntity::GetAllocatedVoice()
CAEPedlessSpeechAudioEntity::WillPedChatAboutTopic(short)
CAEPedlessSpeechAudioEntity::GetPedType()
CAEPedlessSpeechAudioEntity::IsPedFemaleForAudio()
CAEPedSpeechAudioEntity::GetAllocatedVoice()
CAEPedSpeechAudioEntity::GetPedType()
CAEPedSpeechAudioEntity::IsPedFemaleForAudio()
CAEPedlessSpeechAudioEntity::UpdateParameters(CAESound*, short)
CAEPedSpeechAudioEntity::s_PedSpeechSlots
CAEPedSpeechAudioEntity::UpdateParameters(CAESound*, short)
CAEPedSpeechAudioEntity::s_bPedConversationHappening
CAEPedSpeechAudioEntity::s_bPlayerConversationHappening
CAEPedSpeechAudioEntity::s_pPlayerConversationPed
CAEPedSpeechAudioEntity::s_pConversationPed1
CAEPedSpeechAudioEntity::s_pConversationPed2
CAEPedSpeechAudioEntity::s_pConversationPedSlot2
CAEPedSpeechAudioEntity::s_bAPlayerSpeaking
CAEPedSpeechAudioEntity::s_pConversationPedSlot1
CAEPedSpeechAudioEntity::PlayLoadedSound()
CAEVehicleAudioEntity::s_pPlayerAttachedForRadio
CAEPedSpeechAudioEntity::CAEPedSpeechAudioEntity()
vtable for CAEPedSpeechAudioEntity
CAEPedSpeechAudioEntity::CAEPedSpeechAudioEntity()
CAEPedSpeechAudioEntity::Service()
CAEPedSpeechAudioEntity::s_bForceAudible
CAEPedSpeechAudioEntity::Reset()
gGlobalSpeechContextNextPlayTime
CAEPedSpeechAudioEntity::s_nCJMoodOverrideTime
CAEPedSpeechAudioEntity::ReservePedConversationSpeechSlots()
CAEPedSpeechAudioEntity::ReservePlayerConversationSpeechSlot()
CAEPedSpeechAudioEntity::s_bAllSpeechDisabled
CAEPedSpeechAudioEntity::SetUpConversation()
CAEPedSpeechAudioEntity::s_Conversation
CAEPedSpeechAudioEntity::s_ConversationLength
CAEPedSpeechAudioEntity::RequestPedConversation(CPed*, CPed*)
CPed::CanPedHoldConversation()
CAEPedSpeechAudioEntity::GetAudioPedType(char*)
aAudioPedTypeNames
CAEPedSpeechAudioEntity::GetVoice(char*, short)
gGfdSpeechVoiceLookup
gGenSpeechVoiceLookup
gPlySpeechVoiceLookup
gGngSpeechVoiceLookup
gEmgSpeechVoiceLookup
CAEPedSpeechAudioEntity::s_nCJBasicMood
CAEPedSpeechAudioEntity::s_nCJGangBanging
CAEPedSpeechAudioEntity::s_nCJFat
CAEPedSpeechAudioEntity::s_nCJWellDressed
CAEPedSpeechAudioEntity::GetPedTalking()
CAEPedSpeechAudioEntity::EnablePedSpeech()
CAEPedSpeechAudioEntity::EnablePedSpeechForScriptSpeech()
CAEPedSpeechAudioEntity::StopCurrentSpeech()
CAEPedSpeechAudioEntity::ReleasePedConversation()
CAEPedSpeechAudioEntity::Terminate()
CAEPedSpeechAudioEntity::DisablePedSpeech(short)
CAEPedSpeechAudioEntity::DisablePedSpeechForScriptSpeech(short)
CAEPedSpeechAudioEntity::GetVoiceAndTypeForSpecialPed(unsigned int)
gSpecialPedVoiceNameLookup
gSpecialPedVoiceLookup
CAEPedSpeechAudioEntity::GetVoiceAndTypeFromModel(int)
CAEPedSpeechAudioEntity::GetSexFromModel(int)
CAEPedSpeechAudioEntity::Initialise(CEntity*)
CAEPedSpeechAudioEntity::GetSexForSpecialPed(unsigned int)
CAEPedSpeechAudioEntity::IsCJDressedInForGangSpeech()
CAEPedSpeechAudioEntity::GetCurrentCJMood()
CAEPedSpeechAudioEntity::GetSoundAndBankIDsForScriptedSpeech(int)
CAEPedSpeechAudioEntity::GetSpecificSpeechContext(short, short)
gSpeechContextLookup
CAEPedSpeechAudioEntity::CanPedSayGlobalContext(short)
gGngSpeechLookup
gPlySpeechLookup
gEmgSpeechLookup
gGenSpeechLookup
CAEPedSpeechAudioEntity::CanPedHoldConversation()
CAEPedSpeechAudioEntity::IsGlobalContextPain(short)
CAEPedSpeechAudioEntity::IsGlobalContextImportantForStreaming(short)
CAEPedSpeechAudioEntity::IsGlobalContextImportantForInterupting(short)
CAEPedSpeechAudioEntity::IsGlobalContextImportantForWidescreen(short)
CAEPedSpeechAudioEntity::IsGlobalContextUberImportant(short)
CAEPedSpeechAudioEntity::GetNextMoodToUse(short)
CAEPedSpeechAudioEntity::GetVoiceForMood(short)
CAEPedSpeechAudioEntity::GetSoundAndBankIDs(short, short*)
gPainVoiceToBankLookup
gPainLookup
CAEPedSpeechAudioEntity::s_PhraseMemory
gGfdSpeechVoiceToBankLookup
gGfdSpeechLookup
gGngSpeechVoiceToBankLookup
gPlySpeechVoiceToBankLookup
gEmgSpeechVoiceToBankLookup
gGenSpeechVoiceToBankLookup
CAEPedSpeechAudioEntity::GetRepeatTime(short)
CAEPedSpeechAudioEntity::LoadAndPlaySpeech(unsigned int)
CAEPedSpeechAudioEntity::CanWePlayScriptedSpeech()
CAEPedSpeechAudioEntity::s_NextSpeechSlot
CAEPedSpeechAudioEntity::AddScriptSayEvent(int, int, unsigned char, unsigned char, unsigned char)
CAEPedSpeechAudioEntity::GetNumSlotsPlayingContext(short)
CAEPedSpeechAudioEntity::GetNextPlayTime(short)
CAEPedSpeechAudioEntity::CanWePlayGlobalSpeechContext(short)
CAEPedSpeechAudioEntity::SetNextPlayTime(short)
CAEPedSpeechAudioEntity::GetSpeechContextVolumeOffset(short)
CAEPedSpeechAudioEntity::AddSayEvent(int, short, unsigned int, float, unsigned char, unsigned char, unsigned char)
tempTimeOffset
CAEPedlessSpeechAudioEntity::CAEPedlessSpeechAudioEntity()
vtable for CAEPedlessSpeechAudioEntity
CAEPedlessSpeechAudioEntity::CAEPedlessSpeechAudioEntity()
CAEPedlessSpeechAudioEntity::AddSayEvent(int, short, CEntity*, unsigned int, float, unsigned char, unsigned char, unsigned char)
CAEPedlessSpeechAudioEntity::Initialise()
CAEPedlessSpeechAudioEntity::StopCurrentSpeech()
CAEPedlessSpeechAudioEntity::Terminate()
CAEPedlessSpeechAudioEntity::PlayLoadedSound()
gModelVoiceLookup
gPainVoiceLookup
CAEPedWeaponAudioEntity::AddAudioEvent(int)
CAEWeaponAudioEntity::ReportStealthKill(eWeaponType, CPhysical*, int)
CAEWeaponAudioEntity::ReportChainsawEvent(CPhysical*, int)
CAEPedWeaponAudioEntity::Initialise(CEntity*)
CAEWeaponAudioEntity::Initialise()
CAEPedWeaponAudioEntity::Terminate()
CAEWeaponAudioEntity::Terminate()
CAEPedWeaponAudioEntity::Service()
CAEWeaponAudioEntity::StopFlameThrowerIdleGasLoop()
CAEWeaponAudioEntity::PlayFlameThrowerIdleGasLoop(CPhysical*)
CAEPoliceScannerAudioEntity::PopulateScannerDialogueLists(tScannerSlot*, tScannerSlot*)
CAEPoliceScannerAudioEntity::s_nScannerPlaybackState
CAEPoliceScannerAudioEntity::s_ScannerSlotFirst
CAEPoliceScannerAudioEntity::s_ScannerSlotSecond
CAEPoliceScannerAudioEntity::PrepSlots()
CAEPoliceScannerAudioEntity::s_pCurrentSlots
CAEPoliceScannerAudioEntity::s_SlotState
CAEPoliceScannerAudioEntity::CanWePlayNewScannerDialogue()
CAEPoliceScannerAudioEntity::s_NextNewScannerDialogueTime
CAEPoliceScannerAudioEntity::s_bScannerDisabled
CAEPoliceScannerAudioEntity::PlayPoliceScannerDialogue(tScannerSlot*, tScannerSlot*)
CAEPoliceScannerAudioEntity::s_pPSControlling
CAEPoliceScannerAudioEntity::s_nSectionPlaying
CAEPoliceScannerAudioEntity::s_nPlaybackStartTime
CAEPoliceScannerAudioEntity::s_nAbortPlaybackTime
CAEPoliceScannerAudioEntity::AddAudioEvent(int, eCrimeType, CVector const&)
CAEPoliceScannerAudioEntity::FinishedPlayingScannerDialogue()
CAEPoliceScannerAudioEntity::s_bStoppingScanner
CAEPoliceScannerAudioEntity::s_fVolumeOffset
CAEPoliceScannerAudioEntity::PlayLoadedDialogue()
CAEPoliceScannerAudioEntity::s_pSound
CAEPoliceScannerAudioEntity::LoadSlots()
CAEPoliceScannerAudioEntity::EnableScanner()
CAEPoliceScannerAudioEntity::StopScanner(unsigned char)
CAEPoliceScannerAudioEntity::~CAEPoliceScannerAudioEntity()
vtable for CAEPoliceScannerAudioEntity
CAEPoliceScannerAudioEntity::~CAEPoliceScannerAudioEntity()
CAEPoliceScannerAudioEntity::Reset()
CAEPoliceScannerAudioEntity::UpdateParameters(CAESound*, short)
CAEPoliceScannerAudioEntity::Service()
CAEPoliceScannerAudioEntity::DisableScanner(unsigned char, unsigned char)
CAERadioTrackManager::~CAERadioTrackManager()
CAERadioTrackManager::~CAERadioTrackManager()
IsRemovedTrack(int)
ReplaceTrack(int, int*)
CAERadioTrackManager::Reset()
CStats::GetFullFavoriteRadioStationList()
CAERadioTrackManager::m_nMusicTrackIndexHistory
CAERadioTrackManager::m_nIdentIndexHistory
CAERadioTrackManager::m_nAdvertIndexHistory
CAERadioTrackManager::m_nDJBanterIndexHistory
CAERadioTrackManager::m_nSpecialDJBanterPending
CAERadioTrackManager::m_nSpecialDJBanterIndex
CAERadioTrackManager::m_nStatsCitiesPassed
CAERadioTrackManager::m_nStatsLastHitGameClockDays
CAERadioTrackManager::m_nStatsPassedDesert8
CAERadioTrackManager::m_nStatsLastHitGameClockHours
CAERadioTrackManager::m_nStatsLastHitTimeOutHours
CAERadioTrackManager::m_nStatsPassedCasino3
CAERadioTrackManager::m_nStatsPassedCasino6
CAERadioTrackManager::m_nStatsPassedCasino10
CAERadioTrackManager::m_nStatsPassedCat1
CAERadioTrackManager::m_nStatsPassedDesert1
CAERadioTrackManager::m_nStatsPassedDesert3
CAERadioTrackManager::m_nStatsPassedDesert5
CAERadioTrackManager::m_nStatsPassedDesert10
CAERadioTrackManager::m_nStatsPassedFarlie3
CAERadioTrackManager::m_nStatsPassedLAFin2
CAERadioTrackManager::m_nStatsPassedMansion2
CAERadioTrackManager::m_nStatsPassedRyder2
CAERadioTrackManager::m_nStatsPassedRiot1
CAERadioTrackManager::m_nStatsPassedSCrash1
CAERadioTrackManager::m_nStatsPassedVCrash2
CAERadioTrackManager::m_nStatsStartedBadlands
CAERadioTrackManager::m_nStatsStartedCat2
CAERadioTrackManager::m_nStatsStartedCrash1
CAERadioTrackManager::m_nStatsPassedStrap4
CAERadioTrackManager::m_nStatsPassedSweet2
CAERadioTrackManager::m_nStatsPassedTruth2
CAERadioTrackManager::ResetStatistics()
CAERadioTrackManager::RetuneRadio(signed char)
CAERadioTrackManager::SetRadioAutoRetuneOnOff(unsigned char)
CAERadioTrackManager::SetBassSetting(signed char, float)
CAERadioTrackManager::SetBassEnhanceOnOff(unsigned char)
CAERadioTrackManager::InitialiseRadioStationID(signed char)
CAERadioTrackManager::IsRadioOn()
CAERadioTrackManager::StopRadio(tVehicleAudioSettings*, unsigned char)
gnTalkRadioShowLengthsMs
CAERadioTrackManager::HasRadioRetuneJustStarted()
CAERadioTrackManager::GetRadioStationNameKey(signed char, char*)
CAERadioTrackManager::GetRadioStationName(signed char)
CAERadioTrackManager::GetRadioStationListenTimes()
CAERadioTrackManager::GetCurrentRadioStationID()
CAERadioTrackManager::PlayRadioAnnouncement(unsigned int)
CAERadioTrackManager::UpdateRadioVolumes()
CTimer::GetIsSlowMotionActive()
CAudioEngine::IsAmbienceRadioActive()
CAudioEngine::GetMissionAudioEvent(unsigned char)
CAudioEngine::GetMissionAudioPosition(unsigned char)
CAERadioTrackManager::StartTrackPlayback()
CAERadioTrackManager::CheckForMissionStatsChanges()
CClock::daysInMonth
CAERadioTrackManager::ChooseTalkRadioShow()
gRadioNumMusicTracksPerStation
CAERadioTrackManager::ChooseMusicTrackIndex(signed char)
gRadioMusicTracks
CAERadioTrackManager::ChooseIdentIndex(signed char)
gRadioIdents
CAERadioTrackManager::ChooseAdvertIndex(signed char)
gRadioAdverts
gnRadioStationRestrictedAdverts
CAERadioTrackManager::ChooseDJBanterIndexFromList(signed char, int (*) [2])
gRadioDJBanterGN
CAERadioTrackManager::ChooseDJBanterIndex(signed char)
CWeather::ForecastWeather(int, int)
gRadioDJBanterBC
gRadioDJBanterTN
gnRadioStationSpecificNewsLookup
gRadioDJBanterBO
gRadioDJBanterWR
gRadioDJBanterWF
gRadioDJBanterTM
gRadioDJBanterTE
CAERadioTrackManager::QueueUpTracksForStation(signed char, signed char*, signed char, tRadioSettings*)
gRadioMusicOutros
gRadioMusicIntros
CAERadioTrackManager::CheckForTrackConcatenation()
CAERadioTrackManager::AddMusicTrackIndexToHistory(signed char, signed char)
CAERadioTrackManager::TrackRadioStation(signed char, unsigned char)
CAERadioTrackManager::ChooseTracksForStation(signed char)
CAERadioTrackManager::StartRadio(signed char, signed char, float, unsigned char)
CAudioEngine::IsAmbienceTrackActive()
CAudioEngine::StopAmbienceTrack(unsigned char)
CAudioEngine::DoesAmbienceTrackOverrideRadio()
CAERadioTrackManager::StartRadio(tVehicleAudioSettings*)
CAERadioTrackManager::CheckForStationRetuneDuringPause()
CAERadioTrackManager::AddIdentIndexToHistory(signed char, int)
CAERadioTrackManager::AddAdvertIndexToHistory(signed char, int)
CAERadioTrackManager::AddDJBanterIndexToHistory(signed char, int)
CAERadioTrackManager::IsVehicleRadioActive()
CAEVehicleAudioEntity::StaticGetPlayerVehicleAudioSettingsForRadio()
CAERadioTrackManager::DisplayRadioStationName()
CAERadioTrackManager::CheckForStationRetune()
CAudioEngine::GetCutsceneTrackStatus()
CPad::NextStationJustUp()
CPad::LastStationJustUp()
CAERadioTrackManager::CheckForPause()
CAERadioTrackManager::Service(int)
AERadioTrackManager
gRadioDJBanterWS
gRadioDJBanterNW
gRadioDJBanterBB
CAEScriptAudioEntity::AddAudioEvent(int)
CAEScriptAudioEntity::GetMissionAudioLoadingStatus(unsigned char)
CAEScriptAudioEntity::PlayLoadedMissionAudio(unsigned char)
CAEScriptAudioEntity::IsMissionAudioSampleFinished(unsigned char)
CAEScriptAudioEntity::PreloadMissionAudio(unsigned char, int)
CAEScriptAudioEntity::GetMissionAudioEvent(unsigned char)
CAEScriptAudioEntity::GetMissionAudioPosition(unsigned char)
CAEScriptAudioEntity::ClearMissionAudio(unsigned char)
CAEScriptAudioEntity::Reset()
CAEScriptAudioEntity::SetMissionAudioPosition(unsigned char, CVector&)
CAEScriptAudioEntity::AttachMissionAudioToPhysical(unsigned char, CPhysical*)
CAEScriptAudioEntity::PlayResidentSoundEvent(short, short, short, unsigned short, CVector&, CPhysical*, float, float, short, float)
CAEScriptAudioEntity::Service()
CAEScriptAudioEntity::PlayMissionBankSound(unsigned short, CVector&, CPhysical*, short, unsigned char, unsigned char, float, float, float)
CAEScriptAudioEntity::UpdateParameters(CAESound*, short)
CAEScriptAudioEntity::ProcessMissionAudioEvent(unsigned short, CVector&, CPhysical*, float, float)
CAESoundManager::CancelSoundsOfThisEventPlayingForThisEntityAndPhysical(short, CAEAudioEntity*, CPhysical*)
CAudioEngine::ReportWaterSplash(CPhysical*, float, unsigned char)
CAEVehicleAudioEntity::EnableHelicoptors()
CAEVehicleAudioEntity::DisableHelicoptors()
CAudioEngine::ReportWaterSplash(CVector, float)
CAEScriptAudioEntity::ReportMissionAudioEvent(unsigned short, CVector&)
CAEScriptAudioEntity::ReportMissionAudioEvent(unsigned short, CPhysical*, float, float)
vtable for CAEScriptAudioEntity
CAESmoothFadeThread::CAESmoothFadeThread()
CAESmoothFadeThread::~CAESmoothFadeThread()
CAESmoothFadeThread::InitialiseRequestSlots()
CAESmoothFadeThread::CancelFade(OALSource*)
CAESmoothFadeThread::Service()
CAESmoothFadeThread::SmoothFadeProc(void*)
CAESound::CAESound(CAESound&)
CAESound::CAESound(CAESound&)
CAESound::UnregisterWithPhysicalEntity()
CAESound::~CAESound()
CAESoundManager::~CAESoundManager()
CAESoundManager::~CAESoundManager()
CAESound::operator=(CAESound&)
CAESound::CAESound(short, short, CAEAudioEntity*, CVector, float, float, float, float, unsigned char, unsigned short, float)
CAESound::CAESound(short, short, CAEAudioEntity*, CVector, float, float, float, float, unsigned char, unsigned short, float)
CAESound::GetUncancellable()
CAESound::GetFrontEnd()
CAESound::GetRequestUpdates()
CAESound::GetUnpausable()
CAESound::GetPlayPhysically()
CAESound::GetStartPercentage()
CAESound::GetMusicMastered()
CAESound::GetLifespanTiedToPhysicalEntity()
CAESound::GetUnduckable()
CAESound::GetUncompressable()
CAESound::GetRolledOff()
CAESound::GetSmoothDucking()
CAESound::GetForcedFront()
CAESound::UpdatePlayTime(short, short, short)
CAESound::GetRelativePosition(CVector*)
CAESound::CalculateVolume()
CAESound::CalculateFrequency()
CAESound::NewVPSLentry()
CAESound::UpdateFrequency()
CAESound::UpdateParameters(short)
CAESound::SoundHasFinished()
CAESound::GetRelativePlaybackFrequencyWithDoppler()
CAESound::GetSlowMoFrequencyScalingFactor()
CAESoundManager::Terminate()
CAESoundManager::Reset()
CAESoundManager::PauseManually(unsigned char)
CAESoundManager::Service()
CAESoundManager::GetVirtualChannelForPhysicalChannel(short)
CAEStaticChannel::Play(short, signed char, float)
CAEStaticChannel::GetLength()
CAEStaticChannel::IsSoundPlaying()
CAEStaticChannel::GetPlayTime()
CAEStaticChannel::SynchPlayback()
CAEStaticChannel::~CAEStaticChannel()
vtable for CAEStaticChannel
CAEStaticChannel::~CAEStaticChannel()
CAEStaticChannel::~CAEStaticChannel()
CAEStaticChannel::Stop()
CAEStaticChannel::Service()
CAEStaticChannel::CAEStaticChannel(unsigned short, unsigned int, unsigned short)
CAEStaticChannel::SetAudioData(void*, unsigned int, unsigned short, short, short, unsigned short)
CAEStreamingChannel::SynchPlayback()
CAEStreamingChannel::GetLength()
CAEStreamingChannel::IsSoundPlaying()
CAEStreamingChannel::Play(short, signed char, float)
CAEStreamingChannel::SetFrequencyScalingFactor(float)
wasPlaylistPlaying
CAEStreamingChannel::CAEStreamingChannel(unsigned short)
vtable for CAEStreamingChannel
CAEStreamingChannel::UpdatePlayTime()
CAEStreamingChannel::GetPlayTime()
CAEStreamingChannel::GetActiveTrackID()
CAEStreamingChannel::GetPlayingTrackID()
CAEStreamingChannel::Stop(bool)
CAEStreamingChannel::Stop()
CAEStreamingChannel::~CAEStreamingChannel()
CAEStreamingChannel::~CAEStreamingChannel()
CAEStreamingChannel::~CAEStreamingChannel()
CAEStreamingChannel::InitialiseSilence()
CAEStreamingChannel::SetNextStream(CAEStreamingDecoder*)
CAEStreamingChannel::FillBuffer(void*, unsigned long)
CAEStreamingChannel::PrepareStream(CAEStreamingDecoder*, signed char, bool)
CAEStreamingChannel::Service()
CAEStreamingChannel::SetReady()
CAEStreamingChannel::Pause()
vtable for CAEStreamingDecoder
CAEStreamingDecoder::CAEStreamingDecoder(CAEDataStream*)
CAEStreamingDecoder::~CAEStreamingDecoder()
CAEStreamingDecoder::~CAEStreamingDecoder()
CAEStreamThread::CAEStreamThread()
CAEStreamThread::~CAEStreamThread()
CAEStreamThread::MainLoop(void*)
CAEStreamThread::Pause()
CAEStreamThread::Resume()
CAEStreamThread::Service()
CAEStreamThread::IsUserTrack()
CAETwinLoopSoundEntity::CAETwinLoopSoundEntity(short, short, short, CAEAudioEntity*, unsigned short, unsigned short, short, short)
vtable for CAETwinLoopSoundEntity
CAETwinLoopSoundEntity::CAETwinLoopSoundEntity(short, short, short, CAEAudioEntity*, unsigned short, unsigned short, short, short)
CAETwinLoopSoundEntity::SwapSounds()
CAETwinLoopSoundEntity::UpdateParameters(CAESound*, short)
CAETwinLoopSoundEntity::DoSoundsSwitchThisFrame()
CAETwinLoopSoundEntity::StopSound()
CAETwinLoopSoundEntity::~CAETwinLoopSoundEntity()
CAETwinLoopSoundEntity::~CAETwinLoopSoundEntity()
CAETwinLoopSoundEntity::SetEmittedVolume(float)
CAETwinLoopSoundEntity::GetEmittedVolume()
CAETwinLoopSoundEntity::IsTwinLoopPlaying()
CAEVehicleAudioEntity::CAEVehicleAudioEntity()
vtable for CAEVehicleAudioEntity
CAEVehicleAudioEntity::CAEVehicleAudioEntity()
CAEVehicleAudioEntity::AddAudioEvent(int, float)
CAEVehicleAudioEntity::RequestBankSlot(short)
CAEVehicleAudioEntity::s_DummyEngineSlots
CAEVehicleAudioEntity::s_NextDummyEngineSlot
CAEVehicleAudioEntity::StoppedUsingBankSlot(short)
CAEVehicleAudioEntity::DoesBankSlotContainThisBank(short, short)
CAEVehicleAudioEntity::DemandBankSlot(short)
CAEVehicleAudioEntity::StaticService()
CAEVehicleAudioEntity::s_pVehicleAudioSettingsForRadio
CAEVehicleAudioEntity::s_HelicoptorsDisabled
CAEVehicleAudioEntity::GetVehicleTypeForAudio()
CAEVehicleAudioEntity::IsAccInhibited(cVehicleParams&)
CAEVehicleAudioEntity::IsAccInhibitedBackwards(cVehicleParams&)
CAEVehicleAudioEntity::IsAccInhibitedForLowSpeed(cVehicleParams&)
CAEVehicleAudioEntity::IsAccInhibitedForTime()
CAEVehicleAudioEntity::InhibitAccForTime(unsigned int)
CAEVehicleAudioEntity::IsCrzInhibitedForTime()
CAEVehicleAudioEntity::InhibitCrzForTime(unsigned int)
CAEVehicleAudioEntity::GetAccelAndBrake(cVehicleParams&)
CPad::GetAccelerate()
CPad::GetBrake()
CAEVehicleAudioEntity::s_pPlayerDriver
CAEVehicleAudioEntity::GetVolumeForDummyIdle(float, float)
CAEVehicleAudioEntity::GetFrequencyForDummyIdle(float, float)
CAEVehicleAudioEntity::GetVolumeForDummyRev(float, float)
CAEVehicleAudioEntity::GetFrequencyForDummyRev(float, float)
CAEVehicleAudioEntity::CancelVehicleEngineSound(short)
CAEVehicleAudioEntity::RequestNewPlayerCarEngineSound(short, float, float)
CAEVehicleAudioEntity::UpdateVehicleEngineSound(short, float, float)
CAEVehicleAudioEntity::StartVehicleEngineSound(short, float, float)
CAEVehicleAudioEntity::ProcessDummyStateTransition(short, float, cVehicleParams&)
CAEVehicleAudioEntity::ProcessDummyVehicleEngine(cVehicleParams&)
CAEVehicleAudioEntity::JustGotInVehicleAsDriver()
CAEVehicleAudioEntity::TurnOnRadioForVehicle()
CAudioEngine::StartRadio(tVehicleAudioSettings*)
CAEVehicleAudioEntity::TurnOffRadioForVehicle()
CAEVehicleAudioEntity::PlayerAboutToExitVehicleAsDriver()
CAEVehicleAudioEntity::GetVehicleAudioSettings(short)
CAEVehicleAudioEntity::Initialise(CEntity*)
CAEVehicleAudioEntity::CopHeli()
CAEVehicleAudioEntity::GetFreqForIdle(float)
CAEVehicleAudioEntity::GetFreqForPlayerEngineSound(cVehicleParams&, short)
CAEVehicleAudioEntity::GetVolForPlayerEngineSound(cVehicleParams&, short)
CAEVehicleAudioEntity::JustFinishedAccelerationLoop()
CAEVehicleAudioEntity::ProcessPlayerVehicleEngine(cVehicleParams&)
CCullZones::DoExtraAirResistanceForPlayer()
CAEVehicleAudioEntity::PlaySkidSound(short, float, float)
CAEVehicleAudioEntity::JustWreckedVehicle()
CAEVehicleAudioEntity::PlayRoadNoiseSound(short, float, float)
CAEVehicleAudioEntity::PlayFlatTyreSound(short, float, float)
CAEVehicleAudioEntity::PlayReverseSound(short, float, float)
CAEVehicleAudioEntity::UpdateGasPedalAudio(CVehicle*, int)
CAEVehicleAudioEntity::ProcessVehicleFlatTyre(cVehicleParams&)
CAEVehicleAudioEntity::ProcessVehicleRoadNoise(cVehicleParams&)
CAEVehicleAudioEntity::ProcessReverseGear(cVehicleParams&)
CAEVehicleAudioEntity::GetVehicleDriveWheelSkidValue(CVehicle*, int, float, cTransmission*, float)
CAEVehicleAudioEntity::GetVehicleNonDriveWheelSkidValue(CVehicle*, int, cTransmission*, float)
CAEVehicleAudioEntity::ProcessVehicleSkidding(cVehicleParams&)
CAEVehicleAudioEntity::ProcessRainOnVehicle(cVehicleParams&)
CAEWeatherAudioEntity::m_sfRainVolume
CAEVehicleAudioEntity::PlayAircraftSound(short, short, short, float, float)
CAEVehicleAudioEntity::ProcessPlayerProp(cVehicleParams&)
CAEVehicleAudioEntity::ProcessDummyProp(cVehicleParams&)
CAEVehicleAudioEntity::ProcessAIProp(cVehicleParams&)
CAEVehicleAudioEntity::ProcessPlayerHeli(cVehicleParams&)
CAEVehicleAudioEntity::ProcessDummyHeli(cVehicleParams&)
CAEVehicleAudioEntity::ProcessAIHeli(cVehicleParams&)
CAEVehicleAudioEntity::ProcessPlayerSeaPlane(cVehicleParams&)
CAEVehicleAudioEntity::ProcessDummySeaPlane(cVehicleParams&)
CAEVehicleAudioEntity::ProcessGenericJet(unsigned char, cVehicleParams&, float, float, float, float, float)
CAEVehicleAudioEntity::ProcessPlayerJet(cVehicleParams&)
CAEVehicleAudioEntity::ProcessDummyJet(cVehicleParams&)
CAEVehicleAudioEntity::ProcessAircraft(cVehicleParams&)
CAEVehicleAudioEntity::GetAircraftNearPosition()
CAEVehicleAudioEntity::GetBaseVolumeForBicycleTyre(float)
CAEVehicleAudioEntity::PlayBicycleSound(short, short, short, float, float)
CAEVehicleAudioEntity::ProcessDummyBicycle(cVehicleParams&)
CAEVehicleAudioEntity::ProcessPlayerBicycle(cVehicleParams&)
CAEVehicleAudioEntity::GetFlyingMetalVolume(CPhysical*)
CAEVehicleAudioEntity::AddAudioEvent(int, CEntity*)
CAEVehicleAudioEntity::UpdateParameters(CAESound*, short)
CAEVehicleAudioEntity::GetHornState(unsigned char*, cVehicleParams&)
CAEVehicleAudioEntity::GetSirenState(unsigned char*, unsigned char*, cVehicleParams&)
CAEVehicleAudioEntity::PlayHornOrSiren(unsigned char, unsigned char, unsigned char, cVehicleParams&)
CAEVehicleAudioEntity::ProcessVehicleSirenAlarmHorn(cVehicleParams&)
CAEVehicleAudioEntity::UpdateBoatSound(short, short, short, float, float)
CAEVehicleAudioEntity::StopGenericEngineSound(short)
CAEVehicleAudioEntity::ProcessBoatEngine(cVehicleParams&)
CAEVehicleAudioEntity::ProcessBoatMovingOverWater(cVehicleParams&)
CAEVehicleAudioEntity::UpdateTrainSound(short, short, short, float, float)
CAEVehicleAudioEntity::ProcessDummyTrainEngine(cVehicleParams&)
CAEVehicleAudioEntity::ProcessTrainTrackSound(cVehicleParams&)
gfCarriageFrequencyVariations
CAEVehicleAudioEntity::ProcessPlayerTrainEngine(cVehicleParams&)
CAEVehicleAudioEntity::PlayTrainBrakeSound(short, float, float)
CAEVehicleAudioEntity::Terminate()
CAEVehicleAudioEntity::JustGotOutOfVehicleAsDriver()
CAEVehicleAudioEntity::ProcessPlayerTrainBrakes(cVehicleParams&)
CAEVehicleAudioEntity::ProcessDummyRCPlane(cVehicleParams&)
CAEVehicleAudioEntity::ProcessPlayerRCPlane(cVehicleParams&)
CAEVehicleAudioEntity::ProcessDummyRCHeli(cVehicleParams&)
CAEVehicleAudioEntity::ProcessPlayerRCHeli(cVehicleParams&)
CAEVehicleAudioEntity::ProcessPlayerRCCar(cVehicleParams&)
CAEVehicleAudioEntity::ProcessPlayerHovercraft(cVehicleParams&)
CAEVehicleAudioEntity::ProcessPlayerGolfCart(cVehicleParams&)
CAEVehicleAudioEntity::UpdateGenericVehicleSound(short, short, short, short, float, float, float)
CAEVehicleAudioEntity::ProcessPlayerCombine(cVehicleParams&)
CAEVehicleAudioEntity::ProcessDummyRCCar(cVehicleParams&)
CAEVehicleAudioEntity::ProcessDummyHovercraft(cVehicleParams&)
CAEVehicleAudioEntity::ProcessDummyGolfCart(cVehicleParams&)
CAEVehicleAudioEntity::ProcessEngineDamage(cVehicleParams&)
CAEVehicleAudioEntity::ProcessSpecialVehicle(cVehicleParams&)
CAEVehicleAudioEntity::ProcessNitro(cVehicleParams&)
CAEVehicleAudioEntity::ProcessMovingParts(cVehicleParams&)
CAEVehicleAudioEntity::ProcessVehicle(CPhysical*)
CAEVehicleAudioEntity::Service()
CAEWaterCannonAudioEntity::UpdateParameters(CAESound*, short)
CAEWaterCannonAudioEntity::AddAudioEvent(int, CVector&)
CAEWaterCannonAudioEntity::ClearSplashInfo()
CAEWaterCannonAudioEntity::Initialise(CWaterCannon*)
CAEWaterCannonAudioEntity::SetSplashInfo(CVector, float)
CAEWaterCannonAudioEntity::UpdateGenericWaterCannonSound(unsigned char, short, short, short, float, float, CVector, float)
CAEWaterCannonAudioEntity::Terminate()
CAEWaterCannonAudioEntity::Service()
vtable for CAEWaterCannonAudioEntity
CAEWaveDecoder::GetStreamID()
CAEWaveDecoder::GetSampleRate()
CAEWaveDecoder::GetStreamLengthMs()
CAEWaveDecoder::~CAEWaveDecoder()
vtable for CAEWaveDecoder
CAEWaveDecoder::~CAEWaveDecoder()
CAEWaveDecoder::~CAEWaveDecoder()
CAEWaveDecoder::FillBuffer(void*, unsigned long, int*)
CAEWaveDecoder::Initialise()
CAEWaveDecoder::GetStreamPlayTimeMs()
CAEWaveDecoder::SetCursor(unsigned long)
CAEWaveDecoder::CAEWaveDecoder(CAEDataStream*)
CAEWaveDecoder::CAEWaveDecoder(CAEDataStream*)
CAEWeaponAudioEntity::Reset()
CPed::GetHoldingTask()
CAEWeaponAudioEntity::PlayGunSounds(CPhysical*, short, short, short, short, short, int, float, float, float)
gfWeaponPlaneFrequencyVariations
CAEWeaponAudioEntity::PlayFlameThrowerSounds(CPhysical*, short, short, int, float, float)
CAEWeaponAudioEntity::PlayWeaponLoopSound(CPhysical*, short, int, float, float, int)
CAEWeaponAudioEntity::PlayCameraSound(CPhysical*, int, float)
CAEWeaponAudioEntity::PlayMiniGunFireSounds(CPhysical*, int)
CAEWeaponAudioEntity::PlayMiniGunStopSound(CPhysical*)
CAEWeaponAudioEntity::PlayChainsawStopSound(CPhysical*)
CAEWeaponAudioEntity::UpdateParameters(CAESound*, short)
CAEWeaponAudioEntity::PlayGoggleSound(short, int)
vtable for CAEWeaponAudioEntity
CAEWeatherAudioEntity::UpdateParameters(CAESound*, short)
CWeather::WindClipped
CWeather::LightningDuration
CAEWeatherAudioEntity::StaticReset()
CAEWeatherAudioEntity::m_sRainSoundL
CAEWeatherAudioEntity::m_sRainSoundR
CAEWeatherAudioEntity::Service()
CAEWeatherAudioEntity::m_snLastRainDropSoundID
CAEWeatherAudioEntity::AddAudioEvent(int)
gfThunderFrequencyVariations
vtable for CAEWeatherAudioEntity
CAudioEngine::~CAudioEngine()
CAudioEngine::~CAudioEngine()
isPostLoading
CAudioEngine::ResetStatistics()
CAudioEngine::Restart()
CAudioEngine::SetMusicFaderScalingFactor(float)
CAudioEngine::SetEffectsFaderScalingFactor(float)
CAudioEngine::ServiceLoadingTune(float)
CAudioEngine::SetStreamFaderScalingFactor(float)
CAudioEngine::SetNonStreamFaderScalingFactor(float)
CAudioEngine::DisableEffectsLoading()
CAudioEngine::EnableEffectsLoading()
CAudioEngine::ResetSoundEffects()
CAudioEngine::ReportBulletHit(CEntity*, unsigned char, CVector&, float)
CAudioEngine::ReportObjectDestruction(CEntity*)
CAudioEngine::ReportGlassCollisionEvent(int, CVector&)
CAudioEngine::ReportDoorMovement(CPhysical*)
CAudioEngine::SetRadioBassSetting(signed char)
CAudioEngine::InitialiseRadioStationID(signed char)
CAudioEngine::HasRadioRetuneJustStarted()
CAudioEngine::IsRadioRetuneInProgress()
CAudioEngine::GetRadioStationName(signed char)
CAudioEngine::GetRadioStationNameKey(signed char, char*)
CAudioEngine::GetRadioStationListenTimes()
CAudioEngine::DisplayRadioStationName()
CAudioEngine::InitialisePostLoading()
CPhysical::CPhysical()
CAudioEngine::PlayRadioAnnouncement(unsigned int)
CAudioEngine::PlayPreloadedCutsceneTrack()
CAudioEngine::StopCutsceneTrack(unsigned char)
CAudioEngine::IsBeatInfoPresent()
CAudioEngine::Shutdown()
CAudioEngine::PreloadCutsceneTrack(short, unsigned char)
CAudioEngine::ReportMissionAudioEvent(unsigned short, CPhysical*, float, float)
CAudioEngine::SayPedless(int, short, CEntity*, unsigned int, float, unsigned char, unsigned char, unsigned char)
CAudioEngine::DisablePoliceScanner(unsigned char, unsigned char)
CAudioEngine::EnablePoliceScanner()
CAudioEngine::StartLoadingTune()
CAudioEngine::PauseAllSounds()
CAudioEngine::ResumeAllSounds()
CAudioZones::Init()
CAudioZones::m_NumSpheres
CAudioZones::m_NumBoxes
LastUpdateCoors
CAudioZones::RegisterAudioSphere(char*, int, bool, float, float, float, float)
CAudioZones::RegisterAudioBox(char*, int, bool, float, float, float, float, float, float)
CAudioZones::m_bRenderAudioZones
CBugstarInterface::Init()
CBugstarInterface::Term()
CBugstarInterface::ParseParameterLine(char*)
CBug::AppendData(void*, unsigned int)
CBug::SetField(int, void*, unsigned int)
CBug::ClearBugBuffer()
CBug::GetMessage()
CBug::GetMessageSize()
CBug::SetOwner(char const*)
CBug::SetSeverity(char const*)
CBug::SetSummary(char const*, ...)
CBug::SetProduct(char const*)
CBug::SetPlatform(unsigned int)
CBug::SetVersion(unsigned int)
CBug::SetComponent(unsigned int)
CBug::BeginField(char const*, char const*)
CBug::EndField()
CBug::BeginCustomFieldData()
CBug::EndCustomFieldData()
CBug::AddCustomFieldData(void*, unsigned int)
CBugstarInterface::CBugstarInterface(CBugstarNetwork*)
vtable for CBugstarInterface
CBugstarInterface::CBugstarInterface(CBugstarNetwork*)
CBugstarInterface::~CBugstarInterface()
CBugstarInterface::~CBugstarInterface()
CBugstarInterface::~CBugstarInterface()
CBugstarInterface::SendData(void*, unsigned int)
CBugstarInterface::SendMsg(unsigned int, void*, unsigned int)
CBugstarInterface::CreateBug(float, float, float, char*, char*, void*, unsigned int)
CBugstarInterface::RecvData(void**, unsigned int*)
CBugstarPC::Init()
CBugstarPC::ReadConfigData()
CBugstarPC::~CBugstarPC()
vtable for CBugstarPC
CBugstarPC::~CBugstarPC()
CBugstarPC::~CBugstarPC()
CAccident::IsFree() const
CAccidentManager::CAccidentManager()
CAccidentManager::CAccidentManager()
CAccidentManager::~CAccidentManager()
CAccidentManager::~CAccidentManager()
CAccidentManager::ReportAccident(CPed*)
CAccidentManager::GetNearestFreeAccidentExceptThisOne(CVector const&, CAccident*, bool)
CIdleCam::~CIdleCam()
CIdleCam::~CIdleCam()
gHandShaker
CCamera::~CCamera()
CPlaceable::~CPlaceable()
vtable for CCamera
CCamera::~CCamera()
CCamera::~CCamera()
CheckValidCam()
bIsLampPost(int)
MI_BOLLARDLIGHT
MI_MLAMPPOST
MI_STREETLAMP1
MI_STREETLAMP2
MI_TELPOLE02
WellBufferMe(float, float*, float*, float, float, bool)
MakeAngleLessThan180(float&)
CCam::GetBoatLook_L_R_HeightOffset(float&)
cHandlingDataMgr::GetBoatPointer(unsigned char)
CCam::GetVectorsReadyForRW()
CCam::KeepTrackOfTheSpeed(CVector const&, CVector const&, CVector const&, float const&, float const&, float const&)
FTrunc(float, int)
modff
VecTrunc(CVector*, int)
CIdleCam::Reset(bool)
CCam::Init()
gIdleCam
gbCineyCamMessageDisplayed
CIdleCam::Init()
CIdleCam::ProcessIdleCamTicker()
CIdleCam::IsItTimeForIdleCam()
CIdleCam::IdleCamGeneralProcess()
CIdleCam::GetLookAtPositionOnTarget(CEntity*, CVector*)
CIdleCam::IsTargetValid(CEntity*)
CIdleCam::ProcessFOVZoom(float)
CIdleCam::SetTarget(CEntity*)
CIdleCam::SetTargetPlayer()
CIdleCam::ProcessTargetSelection()
CInterestingEvents::InvalidateNonVisibleEvents()
CInterestingEvents::GetInterestingEvent()
CInterestingEvents::InvalidateEvent(TInterestingEvent const*)
CIdleCam::VectorToAnglesRotXRotZ(CVector*, float*, float*)
CIdleCam::ProcessSlerp(float*, float*)
CCamera::InitCameraVehicleTweaks()
CCamera::ApplyVehicleCameraTweaks(CVehicle*)
CCam::Process_Editor(CVector const&, float, float, float)
CShadows::StoreShadowToBeRendered(unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, bool, float, CRealTimeShadow*, bool)
gbBigWhiteDebugLightSwitchedOn
CCam::Process_Rocket(CVector const&, float, float, float, bool)
CWeapon::PickTargetForHeatSeekingMissile(CVector, CVector, float, CEntity*, bool, CEntity*)
gCrossHair
CWeaponEffects::MarkTarget(int, CVector, unsigned char, unsigned char, unsigned char, unsigned char, float, unsigned char)
CCam::ProcessDWBustedCam1(CPed*, bool)
CCam::Process_Cam_TwoPlayer_TestLOSs(CVector)
gCurCamColVars
CCam::Process_Cam_TwoPlayer_CalcSource(float, CVector*, CVector*, CVector*)
CCam::Process_Cam_TwoPlayer_Separate_Cars()
CCam::Process_Cam_TwoPlayer_Separate_Cars_TopDown()
CCam::Get_TwoPlayer_AimVector(CVector&)
CWeapon::FindNearestTargetEntityWithScreenCoors(float, float, float, CVector, float*, float*)
CDraw::ms_fAspectRatio
CCam::Using3rdPersonMouseCam()
CCamera::GetCamDirectlyBehind()
CCam::RotCamIfInFrontCar(CVector const&, float)
CPad::GetLookLeft(bool)
CPad::GetLookRight(bool)
CPad::GetLookBehindForCar()
CPad::GetLookBehindForPed()
CCamera::AvoidTheGeometry(CVector const&, CVector const&, CVector&, float)
bAvoidTest1
fRangePlayerRadius
fAvoidTweakFOV
gaTempSphereColPoints
fCloseNearClipLimit
fAvoidProbTimerDamp
CCam::ProcessPedsDeadBaby()
DEADCAM_HEIGHT_START
DEADCAM_WAFT_RATE
DEADCAM_WAFT_AMPLITUDE
DEADCAM_WAFT_TILT_AMP
DEADCAM_HEIGHT_RATE
CCamera::CamShake(float, float, float, float)
CCamera::ClearPlayerWeaponMode()
CCamera::DontProcessObbeCinemaCamera()
bDidWeProcessAnyCinemaCam
CCamera::GetScreenRect(CRect&)
CCamera::GetCutsceneBarHeight()
CCamera::Enable1rstPersonCamCntrlsScript()
CCamera::Enable1rstPersonWeaponsCamera()
CCamera::Find3rdPersonCamTargetVector(float, CVector, CVector&, CVector&)
CCamera::m_f3rdPersonCHairMultY
CCamera::m_f3rdPersonCHairMultX
CCamera::Find3rdPersonQuickAimPitch()
CCamera::GetCutSceneFinishTime()
CCamera::GetFadingDirection()
fTranslateCamUp
CDraw::FadeValue
nFadeControlThreshhold
fDefaultAlphaOrient
fBaseDist
fFalloff
fAngleDist
CPad::LookAroundLeftRight()
CPad::LookAroundUpDown()
fStickSens
CCam::Process_FollowPedWithMouse(CVector const&, float, float, float)
CCamera::GetLookingLRBFirstPerson()
CCamera::GetLookingForwardFirstPerson()
CCamera::GetArrPosForVehicleType(int, int&)
CCamera::GetPositionAlongSpline()
CCamera::InitialiseCameraForDebugMode()
CCamera::CopyCameraMatrixToRWCam(bool)
CMatrix::UpdateMatrix(RwMatrixTag*)
CCamera::CalculateMirroredMatrix(CVector, float, CMatrix*, CMatrix*)
CCamera::DealWithMirrorBeforeConstructRenderList(bool, CVector, float, CMatrix*)
Invert(CMatrix const&)
CCamera::SetToSphereMap(float)
CCamera::CalculateFrustumPlanes(bool)
TransformVectors(RwV3d*, int, CMatrix const&, RwV3d const*)
CDraw::ms_fFOV
CCamera::CalculateDerivedValues(bool, bool)
CCamera::SetCameraUpForMirror()
StoreMatrixForMirror
CCamera::RestoreCameraAfterMirror()
CCamera::ProcessMusicFade()
CameraObscuredByWaterLevel()
CCamera::ProcessObbeCinemaCameraPed()
CCamera::ProcessWideScreenOn()
CCamera::RenderMotionBlur()
CCamera::SetCamCutSceneOffSet(CVector const&)
CCamera::SetCameraDirectlyBehindForFollowPed_ForAPed_CamOnAString(CPed*)
CDraw::FadeRed
CDraw::FadeGreen
CDraw::FadeBlue
CCam::Process_1rstPersonPedOnPC(CVector const&, float, float, float)
CPad::SniperZoomOut()
CPad::SniperZoomIn()
CCam::Process_M16_1stPerson(CVector const&, float, float, float)
CPed::PositionAttachedPed()
CCam::CAM_BUMPED_SWING_PERIOD
CCam::CAM_BUMPED_MOVE_MULT
CCam::CAM_BUMPED_DAMP_RATE
CCam::CAM_BUMPED_END_TIME
CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction)
ControlsManager
fDuckingBackOffset
fDuckingRightOffset
CCam::Process_WheelCam(CVector const&, float, float, float)
fWheelCamCarXOffset
BOAT_UNDERWATER_CAM_COLORMAG_LIMIT
BOAT_UNDERWATER_CAM_BLUR
fWheelCamBikeXOffset
vecWheelCamBoatOffset
vecWheelCamBoatOffsetAlt
CCam::Process_1stPerson(CVector const&, float, float, float)
CBike::CalculateLeanMatrix()
gbFirstPersonRunThisFrame
fBike1stPersonOffsetZ
CCam::Process_AttachedCam()
CCamera::SetMotionBlurAlpha(int)
CCamera::DrawBordersForWideScreen()
CCamera::SetNewPlayerWeaponMode(short, short, short)
CCamera::IsTargetingActive()
CCamera::SetPercentAlongCutScene(float)
CCamera::FinishCutscene()
CCamera::SetRwCamera(RwCamera*)
CMatrix::Attach(RwMatrixTag*, bool)
ZOOM_ONE_DISTANCE
ZOOM_TWO_DISTANCE
ZOOM_THREE_DISTANCE
CCamera::StartTransition(short)
CCamera::StartTransitionWhenNotFinishedInter(short)
CCamera::StopCooperativeCamMode()
CCamera::AllowShootingWith2PlayersInCar(bool)
CCamera::StoreValuesDuringInterPol(CVector&, CVector&, CVector&, float&)
CCamera::UpdateSoundDistances()
CCamera::UpdateTargetEntity()
CVehicle::CanPedOpenLocks(CPed const*) const
CCamera::TakeControlWithSpline(short)
CCamera::UpdateAimingCoors(CVector const&)
CCam::GetLookOverShoulderPos(CEntity*, CPed*, CVector&, CVector&)
ARRESTDIST_RIGHTOF_COP
ARRESTDIST_BEHIND_COP
ARRESTDIST_MINFROM_PLAYER
CCam::GetLookAlongGroundPos(CEntity*, CPed*, CVector&, CVector&)
ARRESTDIST_ALONG_GROUND
ARRESTDIST_SIDE_GROUND
ARRESTDIST_ABOVE_GROUND
CCam::GetLookFromLampPostPos(CEntity*, CPed*, CVector&, CVector&)
ARRESTCAM_LAMP_BEST_DIST
CCam::ProcessArrestCamOne()
nUsingWhichCamera
pStoredCopPed
ARRESTCAM_S_ROTATION_UP
ARRESTCAM_ROTATION_SPEED
ARRESTCAM_ROTATION_UP
ARRESTCAM_LAMPPOST_ROTATEDIST
ARRESTCAM_LAMPPOST_TRANSLATE
CCamera::SetCamCollisionVarDataSet(int)
gpCamColVars
gCamColVars
CCamera::SetNearClipBasedOnPedCollision(float)
gPedClipDist
CCamera::ConeCastCollisionResolve(CVector*, CVector*, CVector*, float, float, float*)
CCam::Process_Fixed(CVector const&, float, float, float)
CCamera::CameraColDetAndReact(CVector*, CVector*)
gRadiusScalarForLengthToVehicle
CCamera::SetColVarsAimWeapon(int)
CCamera::SetColVarsPed(int, int)
CCamera::SetColVarsVehicle(int, int)
CCamera::CameraGenericModeSpecialCases(CPed*)
CCamera::CameraPedModeSpecialCases(CPed*)
CCamera::CameraPedAimModeSpecialCases(CPed*)
CCamera::CameraVehicleModeSpecialCases(CVehicle*)
CCam::LookRight(bool)
CCullZones::Cam1stPersonForPlayer()
BOAT_1STPERSON_L_OFFSETX
BOAT_1STPERSON_LR_OFFSETZ
BOAT_1STPERSON_R_OFFSETX
CCam::LookLeft()
CCamera::ConsiderPedAsDucking(CPed*)
CCamera::HandleCameraMotionForDucking(CPed*, CVector*, CVector*, bool)
CCamera::HandleCameraMotionForDuckingDuringAim(CPed*, CVector*, CVector*, bool)
CCamera::AddShake(float, float, float, float, float)
CCamera::CCamera()
CPlaceable::CPlaceable()
CCamera::CCamera()
CCamera::ProcessVectorTrackLinear(float)
CCamera::ProcessVectorTrackLinear()
CCamera::ProcessVectorMoveLinear(float)
CCamera::ProcessVectorMoveLinear()
CCamera::ProcessFOVLerp(float)
CCamera::ProcessFOVLerp()
CCamera::ProcessScriptedCommands()
CCamera::GetRoughDistanceToGround()
CCamera::ImproveNearClip(CVehicle*, CPed*, CVector*, CVector*)
CCam::LookBehind()
gTargetCoordsForLookingBehind
AIMWEAPON_RIFLE1_ZOOM
AIMWEAPON_SETTINGS
AIMWEAPON_RIFLE2_ZOOM
PLAYERFIGHT_LEVEL_SMOOTHING_CONST
CWeapon::ms_fExtinguisherAimAngle
CPad::AimWeaponLeftRight(CPed*, bool*)
CPad::AimWeaponUpDown(CPed*, bool*)
AIMWEAPON_FREETARGET_SENS
ACQUIRED_FREEAIM_STATIC_LIM_A
AIMWEAPON_DRIVE_SENS_MULT
AIMWEAPON_DRIVE_CLOSE_ENOUGH
ACQUIRED_FREEAIM_STATIC_LIM_B
CPad::GetWeapon(CPed*, bool)
CCam::Process_AimWeapon(CVector const&, float, float, float)
CARCAM_SET
CAR_FOV_FADE_MULT
CVehicle::CanUseCameraHeightSetting()
ZmTwoAlphaOffset
CAR_FOV_START_SPEED
fTestShiftHeliCamTarget
ZmOneAlphaOffset
ZmThreeAlphaOffset
CCam::GetCoreDataForDWCineyCamMode(CEntity**, CVehicle**, CVector*, CVector*, CVector*, CVector*, CVector*, CVector*, float*, CVector*, float*, CColSphere*)
DWCineyCamLastPos
CCam::CacheLastSettingsDWCineyCam()
DWCineyCamLastUp
DWCineyCamLastRight
DWCineyCamLastFwd
DWCineyCamLastFov
DWCineyCamLastNearClip
CHandShaker::Reset()
CHandShaker::SetDefaults()
CHandShaker::Process(float)
CIdleCam::FinaliseIdleCamera(float, float, float)
CIdleCam::Run()
CIdleCam::Process()
CPad::GetForceCameraBehindPlayer()
PEDCAM_SET
gLastCamDist
gForceCamBehindPlayer
CTaskSimpleClimb::GetCameraStickModifier(CPed*, float&, float&, float&, float&)
AIMWEAPON_STICK_SENS
CTaskComplexEnterCar::GetCameraStickModifier(CPed*, float, float&, float&, float&, float&)
CPad::GetJetpackHover()
CCam::Process_Cam_TwoPlayer()
CCamera::ProcessShake(float)
CCamera::ProcessShake()
CCam::Finalise_DW_CineyCams(CVector*, CVector*, float, float, float, float)
gLastFrameProcessedDWCineyCam
CHeliCamSettings::RandomiseABit()
CHeliCamSettings::Reset()
CHeliCamSettings::SetDefault()
CCam::Process_DW_DogFightCam(bool)
CCam::Process_DW_FishCam(bool)
WaveFunc(float, float, float, float)
CCam::IsTimeToExitThisDWCineyCamMode(int, CVector*, CVector*, float, bool)
gbExitCam
gMovieCamMinDist
gMovieCamMaxDist
gDWCineyCamEndTime
CCam::Process_DW_HeliChaseCam(bool)
gDWLastModeForCineyCam
gHCM
gDWCineyCamStartTime
gDWCamMaxDurationMs
CCam::Process_DW_CamManCam(bool)
CCam::Process_DW_BirdyCam(bool)
CCam::Process_DW_PlaneSpotterCam(bool)
CCam::Process_DW_PlaneCam1(bool)
CCam::Process_DW_PlaneCam2(bool)
CCam::Process_DW_PlaneCam3(bool)
CCamera::IsItTimeForNewcam(int, int)
CPad::CinemaCamera()
gCinematicModeSwitchDir
CCamera::TryToStartNewCamMode(int)
fHeliMinHeightAboveWater
fSeaplaneMinHeightAboveWater
CCamera::ProcessObbeCinemaCameraCar()
SequenceOfCarCams
CINCAM
CCamera::ProcessObbeCinemaCameraTrain()
SequenceOfTrainCams
CCamera::ProcessObbeCinemaCameraHeli()
SequenceOfHeliCams
CCamera::ProcessObbeCinemaCameraPlane()
SequenceOfPlaneCams
CCamera::ProcessObbeCinemaCameraBoat()
SequenceOfBoatCams
CCamera::CamControl()
CCullZones::CamCloseInForPlayer()
gbModelViewer
CPostEffects::m_bSpeedFXUserFlagCurrentFrame
CCullZones::CamStairsForPlayer()
CPad::GetExitTargeting()
CPad::CycleCameraModeDownJustDown()
CPed::CanWeRunAndFireWithWeapon()
CCullZones::FindZoneWithStairsAttributeForPlayer()
CPad::CycleWeaponLeftJustDown()
CPad::CycleWeaponRightJustDown()
CZoneDef::FindCenter()
CCam::IsTargetInWater(CVector const&)
CCam::DoAverageOnVector(CVector const&)
CCam::Process_SpecialFixedForSyphon(CVector const&, float, float, float)
CCam::Process_BehindCar(CVector const&, float, float, float)
CCamera::ShouldPedControlsBeRelative()
CCam::ProcessArrestCamTwo()
LookatOffset
CVehicle::CanPedLeanOut(CPed*) const
CPad::GetCarGunFired(bool, bool)
CTaskSimpleGangDriveBy::FireGun(CPed*)
CTaskSimpleGangDriveBy::~CTaskSimpleGangDriveBy()
CWeapon::Update(CPed*)
CCam::Process_Cam_TwoPlayer_InCarAndShooting()
CCam::Process()
CWeaponEffects::ClearCrossHairImmediately(int)
CCam::Process_FlyBy(CVector const&, float, float, float)
CTaskSimpleClimb::GetCameraTargetPos(CPed*, CVector&)
PLAYERPED_LEVEL_SMOOTHING_CONST_INV
PLAYERPED_TREND_SMOOTHING_CONST_INV
CCamera::Process()
CDraw::SetFOV(float)
CWeather::WaterDepth
gPedMaxHeight
ARRESTDIST_ABOVE_COP
bForceOldWaft
BOAT_UNDERWATER_CAM_DEPTH_SCALE
BOAT_UNDERWATER_CAM_ALPHA_LIMIT
PrintDebugCode
CCamera::m_fMouseAccelVertical
TEST_FOLLOW_CAR_USING_FOLLOW_PED_CODE
MAX_ANGLE_BEFORE_AIMWEAPON_JUMPCUT
INIT_SYPHON_Z_OFFSET
FrontOffsetSyphon
INIT_SYPHON_DEGREE_OFFSET
INIT_SYPHON_ALPHA_OFFSET
INIT_SYPHON_GROUND_DIST
TiltOverShoot
TiltSpeedStep
TiltTopSpeed
PLAYERFIGHT_TREND_SMOOTHING_CONST
CClock::Initialise(unsigned int)
CClock::ms_nMillisecondsPerGameMinute
CClock::ms_nLastClockTick
CClock::bClockHasBeenStored
CClock::NormaliseGameClock()
CClock::Update()
CClock::ms_Stored_nGameClockMonths
CClock::ms_Stored_nGameClockDays
CClock::ms_Stored_nGameClockHours
CClock::ms_Stored_nGameClockMinutes
CClock::ms_Stored_nGameClockSeconds
CControllerConfigManager::GetJoyButtonJustUp()
CControllerConfigManager::GetJoyButtonJustDown()
CControllerConfigManager::SaveSettings(int)
CControllerConfigManager::InitialiseControllerActionNameArray()
CControllerConfigManager::StoreMouseButtonState(eMouseButtons, bool)
CPad::PCTempMouseControllerState
CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int, int)
AllValidWinJoys
CControllerConfigManager::AffectControllerStateOn_ButtonDown_DebugStuff(int, eControllerType)
CControllerConfigManager::UpdateJoyInConfigMenus_ButtonUp(int, int)
CControllerConfigManager::AffectControllerStateOn_ButtonUp_DebugStuff(int, eControllerType)
CControllerConfigManager::ClearSimButtonPressCheckers()
CControllerConfigManager::GetIsKeyboardKeyDown(RsKeyCodes)
CControllerConfigManager::GetIsKeyboardKeyJustDown(RsKeyCodes)
CControllerConfigManager::GetIsMouseButtonDown(RsKeyCodes)
CControllerConfigManager::GetIsMouseButtonUp(RsKeyCodes)
CControllerConfigManager::GetIsMouseButtonJustUp(RsKeyCodes)
CControllerConfigManager::GetIsKeyBlank(int, eControllerType)
CControllerConfigManager::GetActionType(e_ControllerAction)
CControllerConfigManager::GetControllerSettingTextMouse(e_ControllerAction)
CControllerConfigManager::GetControllerSettingTextJoystick(e_ControllerAction)
CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction)
CControllerConfigManager::GetControllerKeyAssociatedWithAction(e_ControllerAction, eControllerType)
CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int, eControllerType, CControllerState&)
CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstPersonOnly(int, eControllerType, CControllerState&)
CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnly(int, eControllerType, CControllerState&)
CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(int, eControllerType, CControllerState&)
CControllerConfigManager::AffectControllerStateOn_ButtonDown_AllStates(int, eControllerType, CControllerState&)
CControllerConfigManager::AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(int, eControllerType, CControllerState&)
CControllerConfigManager::AffectControllerStateOn_ButtonDown(int, eControllerType)
CControllerConfigManager::AffectControllerStateOn_ButtonUp_All_Player_States(int, eControllerType, CControllerState&)
CControllerConfigManager::AffectControllerStateOn_ButtonUp(int, eControllerType)
CControllerConfigManager::GetControllerSettingTextKeyBoard(e_ControllerAction, eControllerType)
CFont::character_code(unsigned char)
CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_ControllerAction, eContSetOrder)
CControllerConfigManager::GetGxtStringOfCommandKeys(unsigned short, unsigned short*, unsigned short)
CControllerConfigManager::AffectPadFromKeyBoard()
CPad::m_bMapPadOneToPadTwo
CControllerConfigManager::AffectPadFromMouse()
CControllerConfigManager::UpdateJoyButtonState(int)
CControllerConfigManager::GetIsActionAButtonCombo(e_ControllerAction)
CControllerConfigManager::GetButtonComboText(e_ControllerAction)
CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction, int)
CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerState const&, bool)
CControllerConfigManager::ResetSettingOrder(e_ControllerAction)
CControllerConfigManager::ClearSettingsAssociatedWithAction(e_ControllerAction, eControllerType)
CControllerConfigManager::MakeControllerActionsBlank()
CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction, int, eControllerType)
CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerAction, int, eControllerType)
CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerAction, int, eControllerType)
CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction, int, eControllerType)
CControllerConfigManager::DeleteMatchingVehicle_3rdPersonControls(e_ControllerAction, int, eControllerType)
CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerAction, int, eControllerType)
CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction, int, eControllerType)
CControllerConfigManager::GetFirstKeyboardControllerText(e_ControllerAction)
CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction, int, eControllerType)
CControllerConfigManager::InitDefaultControlConfiguration()
CControllerConfigManager::ReinitControls()
CMousePointerStateHelper::GetMouseSetUp()
CControllerConfigManager::InitDefaultControlConfigJoyPad(unsigned int)
CControllerConfigManager::LoadSettings(int)
CCrime::FindImmediateDetectionRange(eCrimeType)
CWanted::WorkOutPolicePresence(CVector, float)
CWanted::RegisterCrime_Immediately(eCrimeType, CVector const&, unsigned int, bool)
IsPedPointerValid(CPed*)
SetupExceptionHandler()
CDebug::DebugInitTextBuffer()
CDebug::ms_nCurrentTextLine
CDebug::DebugAddText(char const*)
CDebug::DebugDisplayTextBuffer()
GetReturnAddress()
GetStackPointer()
CDebug::m_bUseZTestOnDebugStuff
gString2
CDirectory::CDirectory()
CDirectory::CDirectory()
CDirectory::CDirectory(int)
CDirectory::~CDirectory()
CDirectory::Init(int, void*)
CDirectory::AddItem(CDirectory::DirectoryInfo const&)
CDirectory::WriteDirFile(char const*)
CDirectory::FindItem(char const*)
CDirectory::FindItem(unsigned int, unsigned int&, unsigned int&)
CDummy::~CDummy()
vtable for CDummy
CDummy::~CDummy()
CDummy::CDummy()
CDummy::CDummy()
CDummy::operator new(unsigned int)
CDummy::operator delete(void*)
CDummy::~CDummy()
IsDummyPointerValid_NotInWorld(CDummy*)
IsDummyPointerValid(CDummy*)
CPtrNodeSingleLink::operator new(unsigned int)
CPtrNodeDoubleLink::operator new(unsigned int)
MaterialUpdateUVAnimCB(RpMaterial*, void*)
CPtrNodeSingleLink::operator delete(void*)
CPtrNodeDoubleLink::operator delete(void*)
vtable for CEntity
CEntity::CEntity()
CEntity::CreateEffects()
CEscalators::AddOne(CVector const&, CVector const&, CVector const&, CVector const&, bool, CEntity*)
C2dEffect::Roadsign_GetNumLinesFromFlags(CRoadsignAttrFlags)
C2dEffect::Roadsign_GetNumLettersFromFlags(CRoadsignAttrFlags)
C2dEffect::Roadsign_GetPaletteIDFromFlags(CRoadsignAttrFlags)
CCustomRoadsignMgr::CreateRoadsignAtomic(float, float, int, char*, char*, char*, char*, int, unsigned char)
gBuildings
CEntity::DestroyEffects()
CEntity::RemoveEscalatorsForEntity()
CEntity::ResolveReferences()
CEntity::~CEntity()
CEntity::~CEntity()
CEntity::AttachToRwObject(RwObject*, bool)
CEntity::DetachFromRwObject()
CEntity::GetBoundCentre(CVector&) const
CEntity::HasPreRenderEffects()
MI_COLLECTABLE1
MI_CARMINE
MI_NAUTICALMINE
MI_BRIEFCASE
MI_BEACHBALL
MI_MAGNOCRANE_HOOK
MI_WRECKING_BALL
MI_CRANE_MAGNET
MI_MINI_MAGNET
MI_CRANE_HARNESS
MI_WINDSOCK
MI_FLARE
CEntity::BuildWindSockMatrix()
CEntity::RenderEffects()
CCustomRoadsignMgr::RenderRoadsignAtomic(RpAtomic*, CVector const&)
MI_JELLYFISH
MI_JELLYFISH01
CEntity::GetIsTouching(CEntity*) const
CEntity::GetIsTouching(CVector const&, float) const
CEntity::UpdateAnim()
CEntity::GetIsBoundingBoxOnScreen()
CSimpleTransform::Invert(CSimpleTransform const&)
TransformVectors(RwV3d*, int, CSimpleTransform const&, RwV3d const*)
numBBfailed
CEntity::ModifyMatrixForTreeInWind()
CWindModifiers::FindWindModifier(CVector, float*, float*)
CEntity::ModifyMatrixForCrane()
CMatrix::UpdateRW() const
CEntity::ModifyMatrixForBannerInWind()
BannerWindTabel
CEntity::PreRenderForGlassWindow()
CGlass::AskForObjectToBeRenderedInGlass(CEntity*)
CEntity::ProcessLightsForEntity()
CShadows::StoreShadowForPole(CEntity*, float, float, float, float, float, unsigned int)
CCoronas::RegisterCorona(unsigned int, CEntity*, unsigned char, unsigned char, unsigned char, unsigned char, CVector const&, float, float, RwTexture*, unsigned char, unsigned char, unsigned char, unsigned char, float, bool, float, bool, float, bool, bool)
CObject::fDistToNearestTree
gpCoronaTexture
CMotionBlurStreaks::RegisterStreak(unsigned int, unsigned char, unsigned char, unsigned char, unsigned char, CVector, CVector)
gpShadowPedTex
CEntity::SetRwObjectAlpha(int)
IsEntityPointerValid(CEntity*)
IsVehiclePointerValid(CVehicle*)
IsObjectPointerValid(CObject*)
CVehicle::m_aSpecialColModel
CEntity::CalculateBBProjection(CVector*, CVector*, CVector*, CVector*)
CEntity::GetRandom2dEffect(int, unsigned char)
CEntryInfoNode::operator new(unsigned int)
CPools::ms_pEntryInfoNodePool
CEntryInfoNode::operator delete(void*)
CEntryInfoList::Flush()
CFileLoader::ms_line
CFileLoader::LoadAtomicFile2Return(char const*)
GetNameAndDamage(char const*, char*, bool&)
CFileLoader::SetRelatedModelInfoCB(RpAtomic*, void*)
CVisibilityPlugins::SetModelInfoIndex(RpAtomic*, int)
CFileLoader::StartLoadClumpFile(RwStream*, unsigned int)
RpClumpGtaStreamRead1(RwStream*)
RpClumpGtaStreamRead2(RwStream*)
CFileLoader::LoadBoundingBox(unsigned char*, CBoundingBox&)
void SwapEndianness<CColSphere>(CColSphere*)
void SwapEndianness<CColBox>(CColBox*)
void SwapEndianness<CColLine>(CColLine*)
void SwapEndianness<CColTriangle>(CColTriangle*)
void SwapEndianness<CColModelSection>(CColModelSection*)
SwapModelEndianness(CColModel&)
CFileLoader::LoadCollisionModelVer4(unsigned char*, unsigned int, CColModel&, char const*)
CDummyObject::CDummyObject()
CPlaceable::AllocateStaticMatrix()
CMatrix::SetRotate(CQuaternion const&)
CObject::SetMatrixForTrainCrossing(CMatrix*, float)
MI_TRAINCROSSING
CFileMgr::ms_dirName
CFileMgr::Initialise()
CFileMgr::fileDataArea
CFileMgr::ms_rootDirName
OSWOpenFile(OSFileDataArea, void**, char const*, OSFileAccessType)
CFileMgr::LoadFile(char const*, unsigned char*, int, char const*)
CFileMgr::OpenFileForAppending(char const*)
CFileMgr::Read_old(int, char*, int)
CFileMgr::Tell(int)
CFileMgr::InitCdSystem()
CFileMgr::InitCd()
CFileMgr::GetErrorReadWrite(int)
CFileMgr::GetCdError()
CFileMgr::GetCdErrorString(int)
CFileMgr::GetCdFile(char const*, unsigned int&, unsigned int&)
CFileMgr::ReadCd(unsigned int, char*, unsigned int)
CFileMgr::SyncCd()
CFire::Initialise()
CFire::CFire()
CFire::CFire()
CFire::~CFire()
CFire::~CFire()
CFireManager::~CFireManager()
CFireManager::~CFireManager()
CFireManager::Init()
CFireManager::CFireManager()
CFireManager::CFireManager()
CFireManager::PlentyFiresAvailable()
CFire::CreateFxSysForStrength(RwV3d*, RwMatrixTag*)
CFireManager::Shutdown()
CFireManager::GetNextFreeFire(unsigned char)
CFireManager::StartFire(CVector, float, unsigned char, CEntity*, unsigned int, signed char, unsigned char)
CFireManager::ExtinguishPointWithWater(CVector, float, float)
CFireManager::SetScriptFireAudio(short, bool)
CCreepingFire::SetReadyToBurn()
CCreepingFire::m_aFireStatus
CCreepingFire::Update()
CCreepingFire::TryToStartFireAtCoors(CVector, signed char, bool, bool, float)
CFire::ProcessFire()
CObject::ObjectFireDamage(float, CEntity*)
CPlayerPed::DoStuffToGoOnFire()
CVehicle::FindTyreNearestPoint(float, float)
CVehicle::InflictDamage(CEntity*, eWeaponType, float, CVector)
CFireManager::Update()
ceilf
CGame::InitialiseOnceBeforeRW()
CMemoryMgr::Init()
CLocalisation::Initialise()
CPad::Initialise()
CGame::ShutdownRenderWare()
CLoadingScreen::Shutdown(bool)
CHud::Shutdown()
CFont::Shutdown()
CPlayerInfo::DeletePlayerSkin()
CPlayerSkin::Shutdown()
DestroyDebugFont()
LightsDestroy(RpWorld*)
CVisibilityPlugins::Shutdown()
CameraDestroy(RwCamera*)
CPostEffects::Close()
CGame::FinalShutdown()
CTxdStore::Shutdown()
CPedStats::Shutdown()
CText::Unload(unsigned char)
CGame::Initialise(char const*)
CGame::Init1(char const*)
CColAccel::startCache()
CFileLoader::LoadLevel(char const*)
CColAccel::endCache()
CGame::Init2(char const*)
LoadingScreen(char const*, char const*, char const*)
CGame::Init3(char const*)
skipFirstMissionSave
CGame::Shutdown()
BreakManager_c::Exit()
InteriorManager_c::Exit()
ProcObjectMan_c::Exit()
WaterCreatureManager_c::Exit()
CRopes::Shutdown()
CTrain::Shutdown()
CBirds::Shutdown()
CSpecialFX::Shutdown()
CMovingThings::Shutdown()
CWeapon::ShutdownWeapons()
CPedType::Shutdown()
CPlayerInfo::Clear()
CRenderer::Shutdown()
CWorld::ShutDown()
BoneNodeManager_c::Exit()
IKChainManager_c::Exit()
CRealTimeShadowManager::Exit()
CRadar::Shutdown()
CTxdStore::GameShutdown()
CWaterLevel::Shutdown()
CClouds::Shutdown()
CShadows::Shutdown()
CCoronas::Shutdown()
CSkidmarks::Shutdown()
CWeaponEffects::Shutdown()
CTimeCycle::Shutdown()
CPtrListDoubleLink::Flush()
CPedGroups::CleanUpForShutDown()
CTaskSequences::CleanUpForShutdown()
CPools::ShutDown()
CVehicle::Shutdown()
CCustomCarPlateMgr::Shutdown()
CCustomRoadsignMgr::Shutdown()
CHud::ReInitialise()
CTaskSimpleClimb::Shutdown()
g_waterCreatureMan
g_boneNodeMan
CCover::m_ListOfProcessedBuildings
gameTxdSlot
CTaskSimpleFight::m_sStrikeColData
CTaskSimpleFight::m_sStrikeColModel
CPedAttractor::ms_tasks
CGame::ReInitGameObjectVariables()
CCamera::Init()
CWanted::InitialiseStaticVariables()
CSkidmarks::Clear()
CWeather::Init()
CCover::Init()
CUserDisplay::Init()
CMessages::Init()
CRadar::Initialise()
CTimeCycle::Initialise(bool)
CPopCycle::Initialise()
CPed::Initialise()
CWeapon::InitialiseWeapons()
CPopulation::Initialise()
CGlass::Init()
CMenuSystem::Initialise()
CGangs::Initialise()
CTimer::Initialise()
CTheCarGenerators::Init()
CHeli::InitHelis()
CMovingThings::Init()
CStats::Init()
CSpecialFX::Init()
CRopes::Init()
CWaterCannons::Init()
CDecisionMakerTypesFileLoader::ReStart()
InteriorManager_c::Init()
ProcObjectMan_c::Init()
WaterCreatureManager_c::Init()
CRealTimeShadowManager::Init()
CCranes::InitCranes()
CTrain::InitTrains()
CWorld::bDoingCarCollisions
CDraw::ms_fLODDistance
CGame::ReloadIPLs()
CGame::Process()
CPad::UpdatePads()
CLoadMonitor::BeginFrame()
CTheZones::Update()
CCover::Update()
CHeli::UpdateHelis()
CWaterLevel::PreRenderWater()
CSprite2d::SetRecipNearClip()
CWeather::Update()
CTrain::UpdateTrains()
CSkidmarks::Update()
CGlass::Update()
CWanted::UpdateEachFrame()
CPopulation::Update(bool)
CWeapon::UpdateWeapons()
CCranes::UpdateCranes()
CClouds::Update()
CMovingThings::Update()
CWaterCannons::Update()
CUserDisplay::Process()
CWorld::Process()
CLoadMonitor::EndFrame()
CPostEffects::Update()
CTimeCycle::Update()
CPopCycle::Update()
CCullZones::Update()
CCoronas::DoSunAndMoon()
CCoronas::Update()
CShadows::UpdatePermanentShadows()
BreakManager_c::Update(float)
ProcObjectMan_c::Update()
WaterCreatureManager_c::Update(float)
CTheCarGenerators::Process()
CBirds::Update()
CSpecialFX::Update()
CRopes::Update()
CInterestingEvents::ScanForNearbyEntities()
CWindModifiers::Number
CTimer::bSkipProcessThisFrame
CGame::GenerateTempPedAtStartOfNetworkGame()
MoveMem(void**)
MoveColModelMemory(CColModel&, bool)
MoveGeometryMemory(RpGeometry*)
TidyUpModelInfo2(CEntity*, bool)
CGame::ShutDownForRestart()
CWorld::ClearForRestart()
CTimer::Shutdown()
CMenuManager::UnloadTextures()
BreakManager_c::ResetAll()
BoneNodeManager_c::Reset()
IKChainManager_c::Reset()
CTheZones::ResetZonesRevealed()
CGame::InitialiseWhenRestarting()
CGenericGameStorage::RestoreForStartLoad()
CTimeCycle::InitForRestart()
CWeaponEffects::Init()
CPlane::InitPlaneGenerationAndRemoval()
CGenericGameStorage::InitRadioStationPositionList()
CGenericGameStorage::GenericLoad(bool&)
CEventScanner::m_sDeadPedWalkingTimer
CGame::currLevel
CGame::ProcessTidyUpMemory()
CGame::CanSeeOutSideFromCurrArea()
CGame::CanSeeWaterFromCurrArea()
gpBoat
gpCar
CGame::aDatFile
CGeneral::GetAngleBetweenPoints(float, float, float, float)
CGeneral::LimitAngle(float)
CGeneral::GetNodeHeadingFromVector(float, float)
gGameCracked2
gGameCracked1
gfTommyFatness
gbDebugStuffInRelease
gbShowPedRoadGroups
gbShowCarRoadGroups
gfLaRiotsLightMult
gpTraceObject
gPrintStuff
gPerfCounter4
gPerfCounter3
gPerfCounter2
gPerfCounter1
CIniFile::LoadIniFile()
CIniFile::PedNumberMultiplier
CIniFile::CarNumberMultiplier
CPopulation::MaxNumberOfPedsInUse
CKeyGen::GetKey(char const*, int)
CKeyGen::keyTable
_toupper_tab_
CKeyGen::AppendStringToKey(unsigned int, char const*)
CLoadMonitor::~CLoadMonitor()
CLoadMonitor::~CLoadMonitor()
CLoadMonitor::CLoadMonitor()
CLoadMonitor::CLoadMonitor()
CLoadMonitor::StartTimer(ELoadType)
CLoadMonitor::EndTimer(ELoadType)
CLoadMonitor::Render()
CLocalisation::frenchGame
CLocalisation::germanGame
CLocalisation::nastyGame
CLocalisation::SetNormalGame()
CLocalisation::SetFrenchGame()
CLocalisation::SetGermanGame()
CLocalisation::FrenchGame()
CLocalisation::Porn()
CLocalisation::ScreamsFromKills()
CLocalisation::Prostitutes()
CLocalisation::KickingWhenDown()
CLocalisation::ShootLimbs()
CLocalisation::KnockDownPeds()
CLocalisation::PedsOnFire()
Diag_GetFPS()
curMS
msCollected
DisplayFPS()
CFont::SetBackgroundColor(CRGBA)
IdleThread(void*)
CreateIdleThread()
RwGrabScreen(RwCamera*, char*)
RsGrabScreen(RwCamera*)
TakeJPegPhoto(RwCamera*)
CDraw::CalculateAspectRatio()
CameraSize(RwCamera*, RwRect*, float, float)
CVisibilityPlugins::SetRenderWareCamera(RwCamera*)
RsCameraBeginUpdate(RwCamera*)
DoRWStuffStartOfFrame_Horizon(short, short, short, short, short, short, short)
DefinedState()
CMatrix::Update()
CClouds::RenderSkyPolys()
DoFade()
JustLoadedDontFadeInYet
TimeStartedCountingForFade
StillToFadeOut
TimeToStayFadedBeforeFadeOut
PrintMetrics()
FlushObrsPrintfs()
RsCameraShowRaster(RwCamera*)
PluginAttach()
NodeNamePluginAttach()
CVisibilityPlugins::PluginAttach()
CTxdStore::PluginAttach()
BreakablePluginAttach()
C2dEffect::PluginAttach()
PipelinePluginAttach()
NewTileRendererCB(RwCamera*, int, int, void*)
CSprite::CalcHorizonCoors()
CMovingThings::Render_BeforeClouds()
CClouds::Render()
CRenderer::RenderRoads()
CCoronas::RenderReflections()
CRenderer::RenderEverythingBarRoads()
CWaterLevel::RenderWater()
CShadows::UpdateStaticShadows()
CBirds::Render()
CGlass::Render()
CWaterCannons::Render()
CSpecialFX::Render()
CRopes::Render()
CHeli::Pre_SearchLightCone()
CHeli::RenderAllHeliSearchLights()
CHeli::Post_SearchLightCone()
CSkidmarks::Render()
CWeaponEffects::Render()
CPointLights::RenderFogEffect()
CMovingThings::Render()
CShadows::RenderStaticShadows(bool)
CShadows::RenderStoredShadows(bool)
gColourTop
gHorZ
gColourBottom
CMirrors::bRenderingReflection
CHeli::NumberOfSearchLights
GetLevelSplashScreen(int)
CLoadingScreen::SetLoadingBarMsg(char const*, char const*)
PrintRwUsageInfo()
MemoryCardVersionCheck()
TheGame()
RenderScene(bool)
CRenderer::RenderFadingInUnderwaterEntities()
CRenderer::RenderFadingInEntities()
BreakManager_c::Render(unsigned char)
CClouds::RenderBottomFromHeight()
CWeather::RenderRainStreaks()
CCoronas::RenderSunReflection()
RenderDebugShit()
RenderEffects()
CVisibilityPlugins::RenderReallyDrawLastObjects()
CCoronas::Render()
CPlayerPed::DrawTriangleForMouseRecruitPed() const
CRenderer::RenderFirstPersonVehicle()
CPostEffects::MobileRender()
Render2dStuff()
CPopCycle::Display()
CHud::Draw()
CSpecialFX::Render2DFXs()
CMessages::Display(unsigned char)
CPlayerPed::DisplayTargettingDebug()
RenderMenus()
InitialiseGame()
TemporaryFPSVisualization()
Render2dStuffAfterFade()
CHud::DrawAfterFade()
CCredits::Render()
FrontendIdle()
SecuromStateDisplay()
Idle(void*, bool)
SetLightsWithTimeOfDayColour(RpWorld*)
CCredits::Update()
CMirrors::RenderReflections()
CRenderer::ConstructRenderList()
CRenderer::PreRender()
CWorld::ProcessPedsAfterPreRender()
CRealTimeShadowManager::Update()
CMirrors::BeforeMainRender()
CMirrors::RenderMirrorBuffer(bool)
CVisibilityPlugins::RenderWeaponPedsForPC()
CMirrors::RenderReflBuffer(bool)
bPendingPause
CPointLights::NumLights
CWeather::LightningFlash
CVisibilityPlugins::ms_weaponPedsForPC
AppEventHandler(RsEvent, void*)
AttachInputDevices()
Initialise3D(void*)
RsRwTerminate()
RsInitialize()
maxIndex
gameAlreadyInitialised
version_name
g_bUsingAnimViewer
SkipAllMPEGs
TestModelIndices()
MI_POOL_CUE_BALL
MI_STEREO_UPGRADE
MI_NITRO_BOTTLE_DOUBLE
MI_NITRO_BOTTLE_LARGE
MI_NITRO_BOTTLE_SMALL
MI_OFFROAD_WHEEL
MI_PARACHUTE_BACKPACK
MI_IMY_SHASH_WALL
MI_HANGING_CARCASS
MI_KMB_BOMB
MI_KMB_PLANK
MI_KMB_ROCK
MI_RHYMESBOOK
MI_GANG_DRINK
MI_WONG_DISH
MI_FREEFALL_BOMB
MI_DEAD_TIED_COP
MI_ATM
MI_QUARY_ROCK3
MI_QUARY_ROCK2
MI_QUARY_ROCK1
MI_GRASSPLANT
MI_GASSTATION
MI_OBJECTFORBUILDINGSITECRANE1
MI_OBJECTFORMAGNOCRANE5
MI_OBJECTFORMAGNOCRANE4
MI_OBJECTFORMAGNOCRANE3
MI_OBJECTFORMAGNOCRANE2
MI_OBJECTFORMAGNOCRANE1
MI_QUARRYCRANE_ARM
MI_CRANETROLLEY
MI_MAGNOCRANE
MI_TRAINCROSSING1
MI_SAMSITE2
MI_SAMSITE
MI_YT_MAIN_BODY2
MI_YT_MAIN_BODY
MI_BLIMP_DAY
MI_BLIMP_NIGHT
MI_BEACHTOWEL04
MI_BEACHTOWEL03
MI_BEACHTOWEL02
MI_BEACHTOWEL01
MI_LOTION
MI_LOUNGE_WOOD_DN
MI_LOUNGE_TOWEL_UP
MI_LOUNGE_WOOD_UP
MI_SUBMARINE
MI_SHARK
MI_DOLPHIN
MI_TURTLE
MI_FISH3S
MI_FISH3SINGLE
MI_FISH2S
MI_FISH2SINGLE
MI_FISH1S
MI_FISH1SINGLE
MI_SANDCASTLE2
MI_SANDCASTLE1
MI_RCBOMB
MI_AIRPORTRADAR
MI_LIGHTBEAM
MI_PARKBENCH
MI_TRAFFICLIGHT01
MI_LITTLEHA_POLICE
MI_BARRIER1
MI_VEG_PALM08
MI_VEG_PALM07
MI_VEG_PALM06
MI_VEG_PALM05
MI_VEG_PALM04
MI_VEG_PALM03
MI_VEG_PALM02
MI_VEG_PALM01
MI_LAMPPOST1
MI_PARKTABLE
MI_BUOY
MI_FENCE2
MI_FENCE
MI_PICKUP_PARACHUTE
MI_EXPLODINGBARREL
MI_GLASS8
MI_GLASS1
MI_TELLY
MI_FIRE_HYDRANT
MI_PHONESIGN
MI_NOPARKINGSIGN1
MI_BUSSIGN1
MI_DUMP1
MI_TRAFFICCONE
MI_NEWSSTAND
MI_POSTBOX1
MI_BIN
MI_WASTEBIN
MI_HOTROOMFAN
MI_HOTELFAN_DAY
MI_HOTELFAN_NIGHT
MI_MALLFAN
MI_PARKINGMETER2
MI_PARKINGMETER
MODELID_CRANE_6
MODELID_CRANE_5
MODELID_CRANE_4
MODELID_CRANE_3
MODELID_CRANE_2
MODELID_CRANE_1
IntToStr(int, char*)
ObrInt(int)
obrstr
ObrInt2(int, int)
obrstr2
ObrInt3(int, int, int)
ObrInt4(int, int, int, int)
ObrInt5(int, int, int, int, int)
ObrInt6(int, int, int, int, int, int)
CControllerState::Clear()
CControllerState::CheckForInput()
CKeyboardState::Clear()
CMouseControllerState::CMouseControllerState()
CMouseControllerState::CMouseControllerState()
CMouseControllerState::Clear()
Pads
CPad::m_bDebugCamPCOn
CMouseControllerState::CheckForInput()
IsPointerDown(unsigned int, unsigned int)
CPad::UpdateMouse()
CPad::vecMouseDelta
CPad::ReconcileTwoControllersInput(CControllerState const&, CControllerState const&)
CPad::StartShake_Distance(short, unsigned char, float, float, float)
CPad::StartShake_Train(float, float)
CPad::ProcessPCSpecificStuff()
CPad::ProcessWheelie(float)
CPad::ProcessStoppie()
CPad::GetSteeringLeftRight()
CPad::GetSteeringUpDown()
CPad::GetCarGunUpDown(bool, CAutomobile*, float, bool)
CPad::GetCarGunLeftRight(bool, bool)
CPad::GetTurretLeft()
CPad::GetTurretRight()
DisableHorn()
CPad::HornJustDown()
CPad::GetHydraulicJump()
CPad::GetNitroFired()
CPad::CarGunJustDown()
CPad::FlareJustDown()
CPad::CraneReleaseJustDown()
CPad::UseBomb()
CPad::UseRocket()
CPad::GetHandBrake()
CPad::ExitVehicleJustDown(bool, CVehicle*, bool, CVector const&)
CPad::DropItemJustDown()
PlayerIsEnteringCar()
CPad::GetMeleeAttack()
CPad::GetBlock()
CPad::GetAccelerateJustDown()
CPad::MeleeAttackJustDown()
CPad::WeaponUsesAttackButton(CPed*)
CPad::WeaponJustDown(CPed*, bool, bool)
CPad::WeaponUsesTargetingButton()
CPad::WillBulletHitSomething(CPed*)
CPad::GetEnterTargeting()
CPad::ShiftTargetLeftJustDown()
CPad::ShiftTargetRightJustDown()
CPad::GetDuck()
CPad::DuckJustDown(CPed*)
CPad::GetAutoClimb()
CPad::GetAbortClimb()
CPad::GetBunnyHop()
CPad::GetBunnyHopDown()
CPad::GetJump()
CPad::JumpJustDown()
CPad::DiveJustDown()
CPad::SwimJumpJustDown()
CPad::GetSprint(int)
CPad::SprintJustDown()
CPad::GetDisplayVitalStats(CPed*)
IsPinchZooming(bool)
CPad::GetGroupControlForward(bool, bool)
CPad::GetGroupControlBack(bool, bool)
CPad::GroupControlForwardJustDown(bool)
CPad::GroupControlBackJustDown(bool)
LittleTest()
CPad::EditString(char*, int)
CPad::EditCodesForControls(int*, int)
CPad::CheckPointSave()
CPad::Update(short)
CapturePad(unsigned int)
CPad::vecLastMouse
CPad::FixPadsAfterSave()
CPad::UpdatePadsTillStable()
CPad::bSniperAllowMovement
CPad::bSniperAimWithRightStick
CPhysical::~CPhysical()
CRealTimeShadowManager::ReturnRealTimeShadow(CRealTimeShadow*)
vtable for CPhysical
CPhysical::~CPhysical()
CPhysical::~CPhysical()
CPhysical::GetBoundRect() const
CPhysical::CPhysical()
CPhysical::SetDamagedPieceRecord(float, CEntity*, CColPoint&, float)
CPhysical::ApplyTurnForce(CVector, CVector)
CPhysical::ApplyMoveSpeed()
CPhysical::ApplyTurnSpeed()
CPhysical::ApplyGravity()
CPhysical::ApplyAirResistance()
CVehicle::m_fAirResistanceMult
CPhysical::ApplyFrictionMoveForce(CVector)
CPhysical::ApplyFrictionTurnForce(CVector, CVector)
CPhysical::ApplyFrictionForce(CVector, CVector)
CPhysical::AddCollisionRecord(CEntity*)
CPhysical::ProcessEntityCollision(CEntity*, CColPoint*)
CPhysical::GetHasCollidedWithAnyObject()
CPhysical::ApplyCollision(CEntity*, CColPoint&, float&)
CWorld::bNoMoreCollisionTorque
CPhysical::ApplySoftCollision(CEntity*, CColPoint&, float&)
SOFTCOL_SPEED_MULT
SOFTCOL_DEPTH_MIN
SOFTCOL_DEPTH_MULT
SOFTCOL_SPEED_MULT2
SOFTCOL_CARLINE_SPEED_MULT
CPhysical::ApplyCollisionAlt(CEntity*, CColPoint&, float&, CVector&, CVector&)
CPhysical::ApplySpringCollision(float, CVector&, CVector&, float, float, float&)
CPhysical::ApplySpringCollisionAlt(float, CVector&, CVector&, float, float, CVector&, float&)
CPhysical::ApplySpringDampening(float, float, CVector&, CVector&, CVector&)
DAMPING_LIMIT_IN_FRAME
DAMPING_LIMIT_OF_SPRING_FORCE
CPhysical::ApplySpringDampeningOld(float, float, CVector&, CVector&, CVector&)
CPhysical::ApplyFriction(float, CColPoint&)
CPhysical::ApplySpeed()
CPhysical::UnsetIsInSafePosition()
CPhysical::ApplyCollision(CPhysical*, CColPoint&, float&, float&)
CGlass::WindowRespondsToSoftCollision(CEntity*, float)
CObject::ObjectDamage(float, CVector*, CVector*, CEntity*, eWeaponType)
CPhysical::ApplySoftCollision(CPhysical*, CColPoint&, float&, float&)
CPhysical::ApplyFriction()
CPhysical::ProcessControl()
CPhysical::ApplyFriction(CPhysical*, float, CColPoint&)
CPhysical::ProcessCollisionSectorList(int, int)
SurfaceInfos_c::GetAdhesiveLimit(CColPoint&)
PHYSICAL_CAR_FRICTION_SPEED_LIMSQR
PHYSICAL_CAR_FRICTION_TURN_LIMSQR
CWorld::bSecondShift
PHYSICAL_CAR_FRICTION_MULT
CPed::KillPedWithCar(CVehicle*, float, bool)
PHYSICAL_CARCAR_FRICTION_MULT
SurfaceInfos_c::GetAdhesionGroup(unsigned int)
CPhysical::CheckCollision()
CPhysical::TestCollision(bool)
CPhysical::ProcessShiftSectorList(int, int)
CPhysical::ProcessCollisionSectorList_SimpleCar(CRepeatSector*)
CPhysical::CheckCollision_SimpleCar()
CPhysical::RemoveRefsToEntity(CEntity*)
CPhysical::ApplyScriptCollision(CVector, float, float, CVector*)
CMatrix::ResetOrientation()
CMatrix::RotateX(float)
CWorld::m_aTempColPts
CPhysical::DettachAutoAttachedEntity()
CPhysical::PositionAttachedEntity()
CMatrix::Rotate(float, float, float)
CMatrix::CopyToRwMatrix(RwMatrixTag*) const
CPhysical::GetLightingFromCol(bool) const
CTimeCycle::GetAmbientRed_BeforeBrightness()
CTimeCycle::GetAmbientGreen_BeforeBrightness()
CTimeCycle::GetAmbientBlue_BeforeBrightness()
TEST_ADD_AMBIENT_LIGHT_FRAC
CPhysical::GetLightingTotal() const
CPhysical::Add()
CPhysical::Remove()
CPhysical::ProcessCollision()
CMatrix::Reorthogonalise()
CMatrix::ForceUpVector(CVector)
HIGHSPEED_ELASTICITY_MULT_COPCAR
CPhysical::ProcessShift()
PHYSICAL_SHIFT_SPEED_DAMP
TEST_AI_LIGHTING_DAY_ADD
TEST_AI_LIGHTING_DAY_MULT
CMatrixLinkList::~CMatrixLinkList()
CMatrixLinkList::~CMatrixLinkList()
CMatrixLink::Insert(CMatrixLink*)
CMatrixLink::Remove()
CMatrixLinkList::Init(int)
CMatrixLinkList::Shutdown()
CMatrixLinkList::AddToList1()
CMatrixLinkList::AddToList2()
CMatrixLinkList::MoveToList1(CMatrixLink*)
CMatrixLinkList::MoveToList2(CMatrixLink*)
CMatrixLinkList::MoveToFreeList(CMatrixLink*)
CMatrixLinkList::GetNumFree()
CMatrixLinkList::GetNumUsed1()
CMatrixLinkList::GetNumUsed2()
PrintNumMatrices(char*)
gMatrixList
TransformPoint(CSimpleTransform const&, RwV3d const&)
TransformPoints(RwV3d*, int, CSimpleTransform const&, RwV3d const*)
TransformVector(CSimpleTransform const&, RwV3d const&)
TransformVector(RwV3d&, CSimpleTransform const&, RwV3d const&)
vtable for CPlaceable
CPlaceable::CPlaceable()
CPlaceable::InitMatrixArray()
CPlaceable::ShutdownMatrixArray()
CPlaceable::FreeStaticMatrix()
CPlaceable::RemoveMatrix()
numMatrices
CPlaceable::~CPlaceable()
CPlaceable::~CPlaceable()
CMatrix::SetScale(float)
gDummyMatrix
CPlayerInfo::SetLastTargetVehicle(CVehicle*)
CPlayerInfo::EvaluateCarPosition(CEntity*, CPed*, float, float*, CVehicle**)
CPlayerInfo::FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**)
CCarEnterExit::GetNearestCarDoor(CPed const&, CVehicle const&, CVector&, int&)
CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*)
CPedGeometryAnalyser::LiesInsideBoundingBox(CPed const&, CVector const&, CEntity&)
CPlayerInfo::FindObjectToSteal(CPed*)
CPlayerInfo::GetSpeed()
IsPlayerRemotePlane()
FindPlayerTrain(int)
FindPlayerCentreOfWorld_NoSniperShift(int)
FindPlayerCentreOfWorldForMap(int)
FindPlayerHeading(int)
FindPlayerHeight()
CPlayerInfo::IsRestartingAfterMissionFailed()
CPlayerInfo::WorkOutEnergyFromHunger()
CMenuSystem::num_menus_in_use
CPlayerInfo::PlayerFailedCriticalMission()
CExplosion::RemoveAllExplosionsInArea(CVector, float)
CProjectileInfo::RemoveAllProjectiles()
CPlayerInfo::LoadPlayerSkin()
CPlayerSkin::GetSkinTexture(char const*)
CPlayerInfo::SetPlayerSkin(char const*)
CPlayerInfo::AddHealth(int)
CPlayerInfo::StreamParachuteWeapon(bool)
CPlayerInfo::GivePlayerParachute()
CPlayerCrossHair::Update(int, CPad*)
CPlayerCrossHair::Render(int)
CSprite::RenderOneXLUSprite_Rotate_Aspect(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, float, unsigned char)
CPlayerPedData::~CPlayerPedData()
CPlayerPedData::~CPlayerPedData()
CPlayerPedData::SetInitialState()
CPlayerPedData::CPlayerPedData()
CPlayerPedData::CPlayerPedData()
CPlayerInfo::CPlayerInfo()
CPlayerInfo::CPlayerInfo()
CPlayerPedData::AllocateData()
CWanted::Initialise()
CPedClothesDesc::Initialise()
CPlayerPedData::DeAllocateData()
CPlayerInfo::Process(int)
CTaskSimpleHoldEntity::m_nPutDownTimer
CRenderer::RequestObjectsInFrustum(RwMatrixTag*, int)
CStats::UpdateStatsWhenFlying(CVehicle*)
CStats::UpdateStatsWhenOnMotorBike(CBike*)
CStats::UpdateStatsWhenDriving(CVehicle*)
CPlayerPed::ControlButtonSprint(eSprintType)
CVehicle::CanBeDriven() const
CTaskSimpleJetPack::DropJetPack(CPed*)
CPools::Initialise()
CPools::ms_pPtrNodeSingleLinkPool
CPools::ms_pPtrNodeDoubleLinkPool
CPools::ms_pTaskPool
CPools::ms_pTaskAllocatorPool
CPools::ms_pPedIntelligencePool
CPools::ms_pPedAttractorPool
CPools::CheckPoolsEmpty()
CPools::GetPedRef(CPed*)
CPools::GetPed(int)
CPools::GetVehicleRef(CVehicle*)
CPools::GetVehicle(int)
CPools::GetObjectRef(CObject*)
CPools::GetObject(int)
CProjectileInfo::RemoveIfThisIsAProjectile(CObject*)
CPools::CheckBuildingAtomics()
CProfile::Initialise()
CProfile::ms_afMaxEndTime
CProfile::ms_afMaxCumulativeTime
CProfile::ms_pProfileString
CProfile::ms_aBarColours
CProfile::SuspendProfile(eProfile)
CProfile::ms_afStartTime
CProfile::ms_afCumulativeTime
CProfile::ms_afEndTime
CProfile::ShowResults()
CPCKeyboard::GetCurrentKeyPressed(unsigned char)
CPCKeyboard::KeyToAscii(unsigned char, int, int)
CPtrList::CountElements()
CPtrList::IsMemberOfList(void*)
CQuadTreeNode::InitPool()
CQuadTreeNode::ms_pQuadTreeNodePool
CQuadTreeNode::CQuadTreeNode(CRect const&, int)
CQuadTreeNode::~CQuadTreeNode()
CQuadTreeNode::GetAll(CPtrListSingleLink&)
CQuadTreeNode::FindSector(CRect const&)
CQuadTreeNode::FindSector(CVector2D const&)
CQuadTreeNode::InSector(CRect const&, int)
CQuadTreeNode::ForAllMatching(CRect const&, void (*)(CRect const&, void*))
CQuadTreeNode::DeleteItem(void*, CRect const&)
CRange2D::CRange2D(CVector2D, CVector2D)
CRange2D::CRange2D(CVector2D, CVector2D)
CRange2D::~CRange2D()
CRange2D::~CRange2D()
CRange2D::IsInRange(CVector2D)
CRange2D::GetRandomPointInRange()
CRange2D::DebugShowRange(float, int)
CRange3D::CRange3D(CVector, CVector)
CRange3D::CRange3D(CVector, CVector)
CRange3D::IsInRange(CVector)
CRange3D::GetRandomPointInRange()
CRange3D::DebugShowRange(int)
CReferences::Init()
CReferences::aRefs
CReferences::pEmptyList
CReferences::ListSize(CReference*)
CEntity::PruneReferences()
CReferences::PruneAllReferencesInWorld()
CRenderer::ScanSectorList_ListModels(int, int)
CRenderer::ScanSectorList_ListModelsVisible(int, int)
CRenderer::Init()
CShadows::RenderExtraPlayerShadows()
CRenderer::ms_nNoOfVisibleLods
CRenderer::ms_aVisibleLodPtrs
CRenderer::ms_nNoOfVisibleEntities
CRenderer::ms_aVisibleEntityPtrs
CRenderer::ms_nNoOfVisibleSuperLods
CRenderer::ms_aVisibleSuperLodPtrs
CRenderer::ms_nNoOfInVisibleEntities
CRenderer::ms_aInVisibleEntityPtrs
CVisibilityPlugins::m_alphaEntityList
CVisibilityPlugins::RenderEntity(void*, float)
CVisibilityPlugins::m_alphaUnderwaterEntityList
DeActivateDirectional()
SetAmbientColours()
CVisibilityPlugins::RenderFadingEntities()
CVisibilityPlugins::RenderFadingUnderwaterEntities()
GetBufferID(CEntity*)
sortLODs(void const*, void const*)
CRenderer::RenderOneRoad(CEntity*)
CPostEffects::FilterFX_StoreAndSetDayNightBalance()
CPostEffects::FilterFX_RestoreDayNightBalance()
CRenderer::RenderOneNonRoad(CEntity*)
CPostEffects::InfraredVisionSetLightsForDefaultObjects()
CPostEffects::NightVisionSetLights()
CVisibilityPlugins::SetupVehicleVariables(RpClump*)
CVisibilityPlugins::InitAlphaAtomicList()
CVehicle::RenderDriverAndPassengers()
CVehicle::SetupRender()
CVisibilityPlugins::RenderAlphaAtomics()
CVehicle::ResetAfterRender()
CPostEffects::m_bInfraredVision
CVisibilityPlugins::InsertEntityIntoSortedList(CEntity*, float)
CVisibilityPlugins::InsertEntityIntoUnderwaterList(CEntity*, float)
CRenderer::ms_vecCameraPosition
CRenderer::m_pFirstPersonVehicle
ActivateDirectional()
CPointLights::GenerateLightsAffectingObject(CVector const*, float*, CEntity*)
SetLightColoursForPedsCarsAndObjects(float)
CPointLights::RemoveLightsAffectingObject()
CObject::SetupLighting()
WorldReplaceNormalLightsWithScorched(RpWorld*, float)
CRenderer::RemoveVehiclePedLights(CPhysical*, bool)
CObject::RemoveLighting(bool)
CPed::SetupLighting()
CPed::RemoveLighting(bool)
CVehicle::SetupLighting()
CVehicle::RemoveLighting(bool)
CCutsceneObject::SetupLighting()
CCutsceneObject::RemoveLighting(bool)
CalcNewDelta(RwV2d*, RwV2d*)
LimitFrustumVector(CVector&, CVector const&, float)
CRenderer::ScanWorld()
CVisibilityPlugins::InitAlphaEntityList()
CWorldScan::ScanWorld(RwV2d*, int, void (*)(int, int))
CRenderer::ScanSectorList(int, int)
CRenderer::ScanBigBuildingList(int, int)
CRenderer::AddEntityToRenderList(CEntity*, float)
CRenderer::ScanSectorList_RequestModels(int, int)
CRenderer::ScanPtrList_RequestModels(CPtrList&)
CRenderer::GetLodRenderListBase()
CRenderer::GetLodDontRenderListBase()
CRenderer::ResetLodRenderLists()
CRenderer::ms_pLodRenderList
CRenderer::ms_pLodDontRenderList
CRenderer::AddToLodRenderList(CEntity*, float)
CRenderer::SetupMapEntityVisibility(CEntity*, CBaseModelInfo*, float, bool)
CEntity::IsEntityOccluded()
CRenderer::ms_bRenderTunnels
CRenderer::SetupEntityVisibility(CEntity*, float&)
CRenderer::ms_bInTheSky
CRenderer::ms_fCameraHeading
CRenderer::SetupBigBuildingVisibility(CEntity*, float&)
CRenderer::AddToLodDontRenderList(CEntity*, float)
CRenderer::ProcessLodRenderLists()
CRenderer::ConstructReflectionList()
CCullZones::FindTunnelAttributesForCoors(CVector)
COcclusion::ProcessBeforeRendering()
CMirrors::BeforeConstructRenderList()
CRopes::aRopes
CRope::CreateHookObjectForRope()
CRopes::RegisterRope(unsigned int, unsigned int, CVector, bool, unsigned char, bool, CPhysical*, int)
CRope::UpdateWeightInRope(CVector, float, CVector*)
CRopes::SetSpeedOfTopNode(unsigned int, CVector)
CRopes::FindCoorsAlongRope(unsigned int, float, CVector*, CVector*)
CRopes::IsCarriedByRope(CPhysical*)
CRopes::FindPickUpHeight(CEntity*)
CRope::DoControlsApply()
CRope::Render()
RopeIndices
CRopes::FindRope(unsigned int)
CRope::ReleasePickedUpObject()
CRope::Remove()
CRope::Update()
CRope::PickUpObject(CEntity*)
CStats::GetStatID(unsigned short)
CStats::GetStatType(unsigned short)
CStats::StatTypesInt
CStats::StatTypesFloat
CStats::TimesMissionAttempted
CStats::RegisterMissionAttempted(unsigned char)
CStats::RegisterMissionPassed(unsigned char)
CStats::PopulateFavoriteRadioStationList()
CStats::GetFavoriteRadioStationList(int)
CStats::FindLeastFavoriteRadioStation()
CStats::BuildStatLine(char*, void*, int, void*, int)
CFont::FilterOutTokensFromString(unsigned short*)
CStats::ConvertToMins(int)
CStats::ConvertToSecs(int)
CStats::SafeToShowThisStat(unsigned char)
CPed::GetWeaponSkill(eWeaponType)
StatsPlayerList
StatsMoneyList
StatsWeaponList
StatsCriminalList
StatsGangList
StatsAchievementList
StatsMissionList
StatsMiscList
CStats::CheckForThreshold(float*, float)
CStats::IsStatCapped(unsigned short)
CStats::CheckForStatsMessage(bool)
CStats::TotalNumStatMessages
CStats::StatMessage
CStats::ProcessReactionStatsOnDecrement(unsigned char)
CStats::LoadStatUpdateConditions()
CStats::LoadActionReactionStats()
CStats::m_FlyingCounter
CStats::m_BoatCounter
CStats::m_SprintStaminaCounter
CStats::m_CycleStaminaCounter
CStats::m_SwimStaminaCounter
CStats::m_DrivingCounter
CStats::m_RunningCounter
CStats::m_BikeCounter
CStats::m_FatCounter
CHud::SetHelpMessageStatUpdate(unsigned char, unsigned short, float, float)
CStats::m_AddToHealthCounter
CStats::ProcessReactionStatsOnIncrement(unsigned char)
CStats::UpdateFatAndMuscleStats(unsigned int)
CStats::m_MaxHealthCounter
CStats::UpdateStatsWhenFighting()
CStats::UpdateStatsWhenSprinting()
CStats::UpdateStatsWhenRunning()
CStats::UpdateStatsWhenCycling(bool, CBmx*)
CStats::m_CycleSkillCounter
CStats::UpdateStatsWhenSwimming(bool, bool)
CStats::m_SwimUnderWaterCounter
CStats::UpdateStatsWhenWeaponHit(int)
CStats::m_LastWeaponTypeFired
CStats::m_WeaponCounter
CStats::m_DeathCounter
CStats::ShowChaseStatOnScreen
CStats::bShowSexAppealStat
CStats::bShowRespectStat
CStats::BiggestLoss
CStats::BiggestWin
CStats::MoneyLost
CStats::MoneySpent
CStats::FavouriteWeapon
CStats::FavouriteVehicle
CStats::DebugStatValue
SurfaceInfos_c::~SurfaceInfos_c()
SurfaceInfos_c::~SurfaceInfos_c()
SurfaceInfos_c::SurfaceInfos_c()
SurfaceInfos_c::SurfaceInfos_c()
SurfaceInfos_c::LoadAdhesiveLimits()
SurfaceInfos_c::GetSurfaceIdFromName(char*)
SurfaceInfos_c::LoadSurfaceInfos()
SurfaceInfos_c::LoadSurfaceAudioInfos()
SurfaceInfos_c::Init()
SurfaceInfos_c::GetTyreGrip(unsigned int)
SurfaceInfos_c::GetWetMultiplier(unsigned int)
CWeather::WetRoads
SurfaceInfos_c::GetSkidmarkType(unsigned int)
SurfaceInfos_c::IsSoftLanding(unsigned int)
SurfaceInfos_c::IsSand(unsigned int)
SurfaceInfos_c::IsWater(unsigned int)
SurfaceInfos_c::IsBeach(unsigned int)
SurfaceInfos_c::IsSteepSlope(unsigned int)
SurfaceInfos_c::IsGlass(unsigned int)
SurfaceInfos_c::IsStairs(unsigned int)
SurfaceInfos_c::IsSkateable(unsigned int)
SurfaceInfos_c::IsPavement(unsigned int)
SurfaceInfos_c::GetRoughness(unsigned int)
SurfaceInfos_c::GetFlammability(unsigned int)
SurfaceInfos_c::CreatesSparks(unsigned int)
SurfaceInfos_c::CantSprintOn(unsigned int)
SurfaceInfos_c::LeavesFootsteps(unsigned int)
SurfaceInfos_c::ProducesFootDust(unsigned int)
SurfaceInfos_c::MakesCarDirty(unsigned int)
SurfaceInfos_c::MakesCarClean(unsigned int)
SurfaceInfos_c::CreatesWheelGrass(unsigned int)
SurfaceInfos_c::CreatesWheelGravel(unsigned int)
SurfaceInfos_c::CreatesWheelMud(unsigned int)
SurfaceInfos_c::CreatesWheelDust(unsigned int)
SurfaceInfos_c::CreatesWheelSand(unsigned int)
SurfaceInfos_c::CreatesWheelSpray(unsigned int)
SurfaceInfos_c::CanClimb(unsigned int)
CColourSet::CColourSet(int, int)
CTimeCycle::m_nAmbientBlue_Obj
CTimeCycle::m_nAmbientRed
CTimeCycle::m_nAmbientGreen
CTimeCycle::m_nAmbientBlue
CTimeCycle::m_nAmbientRed_Obj
CTimeCycle::m_nAmbientGreen_Obj
CTimeCycle::m_nSkyTopRed
CTimeCycle::m_nSkyTopGreen
CTimeCycle::m_nSkyTopBlue
CTimeCycle::m_nSkyBottomRed
CTimeCycle::m_nSkyBottomGreen
CTimeCycle::m_nSunCoreRed
CTimeCycle::m_nSunCoronaGreen
CTimeCycle::m_fSpriteBrightness
CTimeCycle::m_nShadowStrength
CTimeCycle::m_nLightShadowStrength
CTimeCycle::m_fSpriteSize
CTimeCycle::m_nSunCoronaBlue
CTimeCycle::m_fSunSize
CTimeCycle::m_nSkyBottomBlue
CTimeCycle::m_nLowCloudsRed
CTimeCycle::m_nSunCoreGreen
CTimeCycle::m_nSunCoreBlue
CTimeCycle::m_nSunCoronaRed
CTimeCycle::m_nPoleShadowStrength
CTimeCycle::m_fFarClip
CTimeCycle::m_fFogStart
CTimeCycle::m_fLightsOnGroundBrightness
CTimeCycle::m_nLowCloudsGreen
CTimeCycle::m_nFluffyCloudsBottomRed
CTimeCycle::m_fWaterGreen
CTimeCycle::m_fWaterRed
CTimeCycle::m_nFluffyCloudsBottomBlue
CTimeCycle::m_fWaterBlue
CTimeCycle::m_fPostFx1Red
CTimeCycle::m_fPostFx1Green
CTimeCycle::m_fPostFx2Green
CTimeCycle::m_fPostFx2Blue
CTimeCycle::m_nLowCloudsBlue
CTimeCycle::m_fPostFx1Alpha
CTimeCycle::m_nFluffyCloudsBottomGreen
CTimeCycle::m_fPostFx1Blue
CTimeCycle::m_fPostFx2Red
CTimeCycle::m_fWaterAlpha
CTimeCycle::m_nDirectionalMult
CTimeCycle::m_vRedGrade
CTimeCycle::m_vBlueGrade
CTimeCycle::m_vGreenGrade
CTimeCycle::m_fPostFx2Alpha
CTimeCycle::m_fCloudAlpha
CTimeCycle::m_nHighLightMinIntensity
CTimeCycle::m_nWaterFogAlpha
CColourSet::CColourSet(int, int)
CColourSet::Interpolate(CColourSet*, CColourSet*, float, float, bool)
CTimeCycle::m_ExtraColourInter
CTimeCycle::m_ExtraColour
CTimeCycle::m_ExtraColourWeatherType
CTimeCycle::m_bExtraColourOn
CTimeCycle::AddOne(CBox&, short, int, float, float, float)
CTimeCycle::m_NumBoxes
CTimeCycle::m_aBoxes
CTimeCycle::FindTimeCycleBox(CVector, CTimeCycleBox**, float*, bool, bool, CTimeCycleBox*)
CTimeCycle::SetConstantParametersForPostFX()
CTimeCycle::CalcColoursForPoint(CVector, CColourSet*)
CWeather::InterpolationValue
CCoronas::LightsMult
CTimeCycle::m_FogReduction
CTimeCycle::m_CurrentStoredValue
CTimeCycle::m_VectorToSun
CShadows::CalcPedShadowValues(CVector, float*, float*, float*, float*, float*, float*)
CWeather::InTunnelness
CTimeCycle::m_fShadowFrontX
CTimeCycle::m_fShadowFrontY
CTimeCycle::m_fShadowSideX
CTimeCycle::m_fShadowSideY
CTimeCycle::m_fShadowDisplacementX
CTimeCycle::m_fShadowDisplacementY
CWeather::bScriptsForceRain
CTimeCycle::m_BelowHorizonGrey
CTimeCycle::m_BrightnessAddedToAmbientRed
CTimeCycle::m_BrightnessAddedToAmbientGreen
CTimeCycle::m_BrightnessAddedToAmbientBlue
CTimeCycle::GetAmbientRed_Obj()
CTimeCycle::GetAmbientGreen_Obj()
CTimeCycle::GetAmbientBlue_Obj()
CTimeCycle::m_vecDirnLightToSun
__aeabi_d2ulz
GetOSWPerformanceTime()
GetMillisecondTime()
RsTimer()
SetupPerformanceCounters()
CTimer::bSlowMotionActive
CTimer::m_snTimeInMillisecondsNonClipped
CTimer::m_snPPPreviousTimeInMilliseconds
CTimer::m_snPPreviousTimeInMilliseconds
CTimer::m_snPreviousTimeInMillisecondsNonClipped
CTimer::game_FPS
timerDef
CTimer::ms_fSlowMotionScale
CTimer::UpdateVariables(float)
CSpecialFX::bSnapShotActive
__aeabi_ul2f
CTimer::GetCyclesPerFrame()
CPlaceName::Init()
CPlaceName::CPlaceName()
CPlaceName::CPlaceName()
CZone::GetTranslatedName()
CPlaceName::ProcessAfterFrontEndShutDown()
CHud::m_ZoneState
CHud::m_pLastZoneName
CPlaceName::Display()
CPlaceName::Process()
CCurrentVehicle::Init()
CCurrentVehicle::CCurrentVehicle()
CCurrentVehicle::CCurrentVehicle()
CCurrentVehicle::Display()
CHud::SetVehicleName(unsigned short*)
CCurrentVehicle::Process()
CUserDisplay::CurrentVehicle
CWanted::nMaximumWantedLevel
CWanted::UpdateWantedLevel()
CWanted::AreMiamiViceRequired()
CWanted::ResetPolicePursuit()
CWanted::ClearQdCrimes()
CWanted::SetWantedLevel(int)
CWanted::CheatWantedLevel(int)
CWanted::AddCrimeToQ(eCrimeType, int, CVector const&, bool, bool)
CWanted::ReportCrimeNow(eCrimeType, CVector const&, bool)
CWanted::UpdateCrimesQ()
CWanted::Update()
CWanted::IsClosestCop(CPed*, int) const
CWanted::ComputePursuitCopToDisplace(CCopPed*, CCopPed**)
CWanted::RemovePursuitCop(CCopPed*, CCopPed**, unsigned char&)
CWanted::CanCopJoinPursuit(CCopPed*, unsigned char, CCopPed**, unsigned char&)
CWanted::SetPursuitCop(CCopPed*)
CWanted::RemovePursuitCop(CCopPed*)
CWanted::RemoveExcessPursuitCops()
CPtrListDoubleLink::~CPtrListDoubleLink()
CPtrListDoubleLink::~CPtrListDoubleLink()
CWorld::ResetLineTestOptions()
CWorld::bIncludeDeadPeds
CWorld::bIncludeCarTyres
CWorld::bIncludeBikers
CWorld::fWeaponSpreadRate
CWorld::Initialise()
CWorld::bForceProcessControl
CWorld::ms_listObjectsWithControlCode
CObject::DeleteAllTempObjects()
CObject::DeleteAllMissionObjects()
CPopulation::ConvertAllObjectsToDummyObjects()
CWorld::ProcessVerticalLineSectorList(CPtrList&, CColLine const&, CColPoint&, float&, CEntity*&, bool, CStoredCollPoly*)
CWorld::ms_iProcessLineNumCrossings
CWorld::ProcessVerticalLineSector(CSector&, CRepeatSector&, CColLine const&, CColPoint&, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*)
CWorld::CastShadowSectorList(CPtrList&, float, float, float, float)
CWorld::ProcessForAnimViewer()
CWorld::ProcessAttachedEntities()
CPedIntelligence::ProcessAfterPreRender()
CWorld::CastShadow(float, float, float, float)
CWorld::FindObjectsInRangeSectorList(CPtrList&, CVector const&, float, bool, short*, short, CEntity**)
CWorld::FindObjectsOfTypeInRangeSectorList(unsigned int, CPtrList&, CVector const&, float, bool, short*, short, CEntity**)
CWorld::FindObjectsKindaCollidingSectorList(CPtrList&, CVector const&, float, bool, short*, short, CEntity**)
CWorld::FindObjectsIntersectingCubeSectorList(CPtrList&, CVector const&, CVector const&, short*, short, CEntity**)
CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList&, CBox const&, CMatrix const&, CVector const&, short*, short, CEntity**)
CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList&, CVector const&, CVector const&, short*, short, CEntity**, bool, bool, bool)
CWorld::FindNearestObjectOfTypeSectorList(int, CPtrList&, CVector const&, float, bool, CEntity**, float*)
CWorld::FindLowestZForCoord(float, float)
CWorld::CheckBlockListIntegrity()
CWorld::SetPedsOnFire(float, float, float, float, CEntity*)
CWorld::SetPedsChoking(float, float, float, float, CEntity*)
CPed::GetLocalDirection(CVector2D const&)
CWeapon::GenerateDamageEvent(CPed*, CEntity*, eWeaponType, int, ePedPieceTypes, int)
CWorld::SetCarsOnFire(float, float, float, float, CEntity*)
CWorld::SprayPaintWorld(CVector&, CVector&, float, bool)
CWorld::RemoveFallenPeds()
CWorld::RemoveFallenCars()
CWorld::RepositionOneObject(CEntity*)
CWorld::RepositionCertainDynamicObjects()
CProjectileInfo::RemoveDetonatorProjectiles()
CWorld::ProcessVerticalLineSectorList_FillGlobeColPoints(CPtrList&, CColLine const&, CEntity*&, bool, CStoredCollPoly*)
FilledColPointIndex
CWorld::ProcessVerticalLineSector_FillGlobeColPoints(CSector&, CRepeatSector&, CColLine const&, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*)
CWorld::ProcessVerticalLine_FillGlobeColPoints(CVector const&, float, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*)
CWorld::PrintCarChanges()
CWorld::RemoveStaticObjects()
CWorld::TestForBuildingsOnTopOfEachOther(CPtrList&)
CWorld::TestForBuildingsOnTopOfEachOther()
CWorld::TestForUnusedModels(CPtrList&, int*)
CWorld::TestForUnusedModels()
CWorld::RemoveEntityInsteadOfProcessingIt(CEntity*)
CObject::ProcessControlLogic()
IKChainManager_c::Update(float)
CMessages::Process()
CPedScriptedTaskRecord::Process()
CPedGroups::Process()
CPedIntelligence::ProcessAfterProcCol()
CCutsceneMgr::ms_pCutsceneObjects
WORLD_PLAYER_SHIFT_DAMPING
CShadows::TidyUpShadows()
CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList&, float, float, float, float, float, float, float, float)
CWorld::HandleCollisionZoneChange(eLevelName, eLevelName)
CWorld::DoZoneTestForChaser(CPhysical*)
CWorld::ProcessLineOfSightSectorList(CPtrList&, CColLine const&, CColPoint&, float&, CEntity*&, bool, bool, bool)
CWorld::ProcessLineOfSightSector(CSector&, CRepeatSector&, CColLine const&, CColPoint&, float&, CEntity*&, bool, bool, bool, bool, bool, bool, bool, bool)
CWorld::GetIsLineOfSightSectorListClear(CPtrList&, CColLine const&, bool, bool)
CWorld::GetIsLineOfSightSectorClear(CSector&, CRepeatSector&, CColLine const&, bool, bool, bool, bool, bool, bool, bool)
CWorld::TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool)
CWorld::SetWorldOnFire(float, float, float, float, CEntity*)
CWorld::FindPlayerSlotWithRemoteVehiclePointer(void*)
CWorld::FindPlayerSlotWithVehiclePointer(CEntity*)
CWorld::FindUnsuspectingTargetCar(CVector, CVector)
CWorld::FindUnsuspectingTargetPed(CVector, CVector)
CWorld::TriggerExplosionSectorList(CPtrList&, CVector const&, float, float, CEntity*, CEntity*, bool, float)
CObject::TryToExplode()
CGlass::WindowRespondsToExplosion(CEntity*, CVector)
CWorld::TriggerExplosion(CVector const&, float, float, CEntity*, CEntity*, bool, float)
CWorld::CallOffChaseForAreaSectorListPeds(CPtrList&, float, float, float, float, float, float, float, float)
CTheZones::Init()
CTheZones::TotalNumberOfZoneInfos
CTheZones::MapZoneArray
CTheZones::TotalNumberOfMapZones
CTheZones::AssignZoneInfoForThisZone(unsigned short)
CTheZones::CreateZone(char*, eZoneType, float, float, float, float, float, float, eLevelName, char*)
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone*, CZone*)
CTheZones::CheckZonesForOverlap()
CTheZones::PostZoneCreation()
CTheZones::PointLiesWithinZone(CVector const*, CZone*)
CTheZones::SetCurrentZoneAsUnlocked()
CTheZones::GetNavigationZone(unsigned short)
CTheZones::SetZoneRadarColours(int, unsigned char, unsigned char, unsigned char, unsigned char)
CTheZones::GetMapZone(unsigned short)
CMenuManager::Initialise()
bSaveSettings
CMenuManager::LoadAllTextures()
CSprite2d::SetAddressing(RwTextureAddressMode)
FrontEndFilenames
CMenuManager::SwapTexturesRound(unsigned char)
CMenuManager::~CMenuManager()
CMenuManager::~CMenuManager()
CMenuManager::InitialiseChangedLanguageSettings(bool)
CMenuManager::PrintStats()
CMenuManager::PrintMap()
CMenuManager::PrintBrief()
CMenuManager::ChangeLanguage(signed char)
CMenuManager::SwitchMenuOnAndOff()
CMenuManager::DoSettingsBeforeStartingAGame()
CMenuManager::StretchX(float)
CMenuManager::StretchY(float)
CMenuManager::PrintRadioStationList()
CSprite2d::Draw(float, float, float, float, CRGBA const&)
CMenuManager::DisplaySlider(float, float, float, float, float, float, int)
CMenuManager::DrawStandardMenus(unsigned char)
aScreens
CMenuManager::CheckHover(int, int, int, int)
IsPlayingGame()
CGenericGameStorage::GetNameOfSavedGame(int)
GxtCharStrlen(unsigned short const*)
GetSavedGameDateAndTime(int)
CMemoryMgr::Calloc(unsigned int, unsigned int)
CMenuManager::ResetHelperText()
CMenuManager::SetHelperText(int)
CloudColor
CMenuManager::DrawContollerScreenExtraText(int)
CMenuManager::CheckSliderMovement(signed char)
CMenuManager::SaveSettings()
CMenuManager::SwitchToNewScreen(signed char)
SaveGameFromMenu
CMenuManager::JumpToGenericMessageScreen(signed char, char const*, char const*)
CMenuManager::CheckFrontEndUpInput()
CMenuManager::CheckFrontEndDownInput()
CMenuManager::CheckFrontEndLeftInput()
CMenuManager::CheckFrontEndRightInput()
CMenuManager::ScrollRadioStations(signed char)
CMenuManager::ProcessMenuOptions(signed char, unsigned char*, unsigned char)
CMenuManager::ProcessPCMenuOptions(signed char, unsigned char)
CMenuManager::ProcessMissionPackNewGame()
CMenuManager::AdditionalOptionInput(unsigned char*, unsigned char*)
CMenuManager::ProcessFileActions()
CMenuManager::Process()
CMenuManager::UserInput()
CMenuManager::SetFrontEndRenderStates()
CMenuManager::SetDefaultPreferences(signed char)
CMenuManager::CMenuManager()
CMenuManager::CMenuManager()
CMenuManager::ProcessStreaming(unsigned char)
CMenuManager::GetNumberOfMenuOptions()
CMenuManager::ProcessUserInput(unsigned char, unsigned char, unsigned char, unsigned char, signed char)
CMenuManager::CheckRedefineControlInput()
CFont::GetTextRect(CRect*, float, float, unsigned short*)
CMenuManager::SmallMessageScreen(char const*)
CMenuManager::DrawBackground()
CMenuManager::DrawQuitGameScreen()
CFont::PrintStringFromBottom(float, float, unsigned short*)
CMenuManager::DrawControllerSetupScreen()
CMenuManager::DrawFrontEnd()
CMenuManager::SaveLoadFileError_SetUpErrorScreen()
CMenuManager::CentreMousePointer()
RsEventHandler(RsEvent, void*)
CMenuManager::CheckCodesForControls(int)
CMenuManager::LoadSettings()
CMenuManager::SaveStatsToFile()
CMenuManager::DisplayHelperText(char*)
CMenuManager::DrawControllerBound(unsigned short, bool)
CMenuManager::RedefineScreenUserInput(unsigned char*, unsigned char*)
WasDoingResumeBeforeRate
AlreadyAsked
CRadar::DrawMap()
CHud::m_ZoneNameTimer
CHud::m_Wants_To_Draw_3dMarkers
CHud::m_pZoneName
CHud::m_pVehicleName
CHud::m_pLastVehicleName
CHud::m_pVehicleNameToPrint
CHud::m_VehicleNameTimer
CHud::m_VehicleFadeTimer
CHud::m_VehicleState
CHud::m_Message
BigMessageInUse
OddJob2OffTimer
PagerXOffset
OddJob2On
OddJob2Timer
OddJob2XOffset
CHud::m_LastTimeEnergyLost
CHud::m_EnergyLostFadeTimer
CHud::m_EnergyLostTimer
CHud::m_EnergyLostState
CHud::m_LastDisplayScore
CHud::m_DisplayScoreTimer
CHud::m_DisplayScoreState
CHud::m_WantedFadeTimer
CHud::m_WantedTimer
CHud::m_WantedState
CHud::m_WeaponTimer
CHud::m_WeaponFadeTimer
CHud::m_WeaponState
CHud::m_DisplayScoreFadeTimer
CHud::m_LastBreathTime
CHud::m_LastWanted
CHud::m_LastWeapon
CHud::GetRidOfAllHudMessages(unsigned char)
CHud::SetBigMessage(unsigned short*, unsigned short)
LastBigMessage
CHud::DrawCrossHairs()
CPlayerPed::GetWeaponRadiusOnScreen()
CHud::DrawVitalStats()
CHud::DrawRadar()
CHud::DrawAreaName()
CFont::SetSlant(float)
CHud::m_ZoneToPrint
CHud::m_ZoneFadeTimer
CHud::DrawVehicleName()
CHud::DrawMissionTimers()
CHud::DrawHelpText()
CHud::DrawScriptText(unsigned char)
CHud::DrawSubtitles()
CHud::DrawSuccessFailedMessage()
BigMessageX
BigMessageAlpha
CHud::DrawBustedWastedMessage()
CHud::DrawOddJobMessage(unsigned char)
CHud::DrawMissionTitle()
CRadar::Draw3dMarkers()
CMenuSystem::Process(signed char)
CHud::DrawFadeState(DRAW_FADE_STATE, int)
CHudColours::~CHudColours()
CHudColours::~CHudColours()
CHudColours::SetRGBAValue(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
CHudColours::CHudColours()
CHudColours::CHudColours()
CHudColours::GetIntColour(unsigned char)
CLoadingScreen::m_aSplashes
CLoadingScreen::LoadSplashes(unsigned char, unsigned char)
CLoadingScreen::RenderSplash()
CLoadingScreen::m_currDisplayedSplash
CLoadingScreen::m_bReadyToDelete
CLoadingScreen::DisplayMessage(char const*)
CLoadingScreen::m_PopUpMessage
CLoadingScreen::m_LoadingGxtMsg1
CLoadingScreen::m_LoadingGxtMsg2
CLoadingScreen::GetClockTime(bool)
CLoadingScreen::m_PauseTime
CLoadingScreen::Init(bool, bool)
CLoadingScreen::m_timeSinceLastScreen
CLoadingScreen::m_bWantToPause
CLoadingScreen::m_bPaused
CLoadingScreen::m_ClockTimeOnPause
CLoadingScreen::RenderLoadingBar()
CLoadingScreen::m_bLegalScreen
CLoadingScreen::m_PercentLoaded
CLoadingScreen::m_TimeBarAppeared
CLoadingScreen::m_bFading
CLoadingScreen::m_numChunksLoaded
CLoadingScreen::m_chunkBarAppeared
CLoadingScreen::DoPCTitleFadeIn()
CLoadingScreen::m_bFadeInNextSplashFromBlack
CLoadingScreen::m_FadeAlpha
CLoadingScreen::DoPCTitleFadeOut()
CLoadingScreen::m_bFadeOutCurrSplashToBlack
CLoadingScreen::DisplayNextSplash()
CLoadingScreen::StartFading()
CLoadingScreen::m_StartFadeTime
CLoadingScreen::Update()
CLoadingScreen::m_TimeStartedLoading
CLoadingScreen::m_bSignalDelete
CLoadingScreen::m_bForceShutdown
CMenuSystem::MenuInUse
MenuNumber
CMenuSystem::CurrentMenuInUse
CMenuSystem::InputStandardMenu(unsigned char)
CMenuSystem::InputGridMenu(unsigned char)
CMenuSystem::Input(unsigned char)
CMenuSystem::DisplayStandardMenu(unsigned char, unsigned char)
CMenuSystem::DisplayGridMenu(unsigned char, unsigned char)
CMenuSystem::Display(unsigned char, unsigned char)
CMenuSystem::ActivateItems(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
CMenuSystem::SetColumnHeader(unsigned char, unsigned char, char*)
CMenuSystem::SetDPadInput(unsigned char, unsigned char)
CMenuSystem::GetMenuPosition(unsigned char, float*, float*)
CMenuSystem::InsertOneMenuItem(unsigned char, unsigned char, unsigned char, char*)
CMenuSystem::SetHeaderOrientation(unsigned char, unsigned char, unsigned char)
CMenuSystem::FillGridWithCarColours(unsigned char)
CRadar::RadarBlipSprites
CRadar::LoadTextures()
RadarBlipSpriteFilenames
circleTex
CRadar::GetNewUniqueBlipIndex(int)
CRadar::ms_RadarTrace
CSprite2d::Draw2DPolygon(float, float, float, float, float, float, float, float, CRGBA const&)
CRadar::ArrowBlipColour
CRadar::LimitToMap(float*, float*)
CRadar::CalculateBlipAlpha(float)
CRadar::vec2DRadarOrigin
CRadar::m_radarRange
CRadar::TransformRealWorldToTexCoordSpace(CVector2D&, CVector2D const&, int, int)
CRadar::CalculateCachedSinCos()
CRadar::HasThisBlipBeenRevealed(int)
CRadar::DisplayThisBlip(int, signed char)
CRadar::ChangeBlipBrightness(int, int)
CRadar::SetBlipFade(int, unsigned char)
CRadar::ShowRadarTrace(float, float, unsigned int, unsigned char, unsigned char, unsigned char, unsigned char)
CRadar::ShowRadarTraceWithHeight(float, float, unsigned int, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
CRadar::ShowRadarMarker(CVector, unsigned int, float)
CRadar::GetRadarTraceColour(unsigned int, unsigned char, unsigned char)
CRadar::AddBlipToLegendList(unsigned char, int)
CRadar::SetRadarMarkerState(int, unsigned char)
CRadar::ClearActualBlip(int)
CRadar::airstrip_blip
CRadar::airstrip_location
CRadar::SetupAirstripBlips()
airstrip_table
CRadar::DrawRotatingRadarSprite(CSprite2d*, float, float, float, float, CRGBA)
CRadar::DrawRadarSprite(unsigned short, float, float, unsigned char)
CRadar::DrawCoordBlip(int, unsigned char, int, float)
CRadar::DrawEntityBlip(int, unsigned char, int, float)
CRadar::DrawYouAreHereSprite(float, float)
CPlayerPed::IsHidden() const
CRadar::SetupRadarRect(int, int)
CRadar::m_radarRect
ClipRadarTileCoords(int&, int&)
gRadarTextures
CRadar::StreamRadarSections(int, int)
IsPointInsideRadar(CVector2D const&)
GetTextureCorners(int, int, CVector2D*)
LineRadarBoxCollision(CVector2D&, CVector2D const&, CVector2D const&)
CRadar::ClipRadarPoly(CVector2D*, CVector2D const*)
CRadar::DrawRadarSection(int, int, int)
CSprite2d::SetVertices(int, float*, float*, CRGBA const&)
RwIm2DRenderIndexedPrimitive_BUGFIX(RwPrimitiveType, RwOpenGLVertex*, int, unsigned short*, int)
CSprite2d::maVertices
CSprite2d::SetVertices(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
CRadar::DrawAreaOnRadar(CRect const&, CRGBA const&, bool)
CRadar::DrawRadarMask()
CSprite2d::SetMaskVertices(int, float*, float)
CRadar::DrawRadarMap()
g_furnitureStore
FurnitureManager_c::~FurnitureManager_c()
FurnitureManager_c::~FurnitureManager_c()
g_subGroupStore
FurnitureSubGroup_c::GetFurniture(short, unsigned char)
FurnitureSubGroup_c::GetRandomId(unsigned char)
FurnitureGroup_c::Init()
FurnitureGroup_c::Exit()
FurnitureGroup_c::AddSubGroup(int, int, int, int, int, unsigned char, unsigned char, unsigned char)
g_currSubGroupId
FurnitureGroup_c::GetFurniture(int, short, unsigned char)
FurnitureGroup_c::GetRandomId(int, unsigned char)
FurnitureManager_c::Exit()
FurnitureManager_c::GetFurniture(int, int, short, unsigned char)
FurnitureManager_c::GetRandomId(int, int, unsigned char)
g_furnitureMan
g_currFurnitureId
Interior_c::Interior_c()
Interior_c::Interior_c()
Interior_c::~Interior_c()
Interior_c::~Interior_c()
Interior_c::GetFurnitureEntity(CEntity*)
Interior_c::IsPtInside(RwV3d*, float, float, float)
Interior_c::CalcMatrix(RwV3d*)
InteriorGroup_c::GetEntity()
Interior_c::IsVisible()
Interior_c::Furnish()
Interior_c::FurnishShop(int)
Interior_c::FurnishKitchen()
Interior_c::FurnishOffice()
Interior_c::FurnishLounge()
Interior_c::FurnishBedroom()
Interior_c::Unfurnish()
Interior_c::Exit()
Interior_c::PlaceObject(unsigned char, Furniture_c*, float, float, float, float)
InteriorManager_c::HasInteriorHadStealDataSetup(Interior_c*)
InteriorManager_c::FindStealableObjectId(int, int, CVector)
Interior_c::CheckTilesEmpty(int, int, int, int, unsigned char)
Interior_c::SetTilesStatus(int, int, int, int, int, unsigned char)
Interior_c::PlaceFurniture(Furniture_c*, int, int, float, int, int, int*, int*, unsigned char)
Interior_c::PlaceFurnitureOnWall(int, int, int, float, int, int, int, int, int*, int*, int*, int*, int*, int*)
Interior_c::PlaceFurnitureInCorner(int, int, int, float, int, int, int, int*, int*, int*, int*, int*)
Interior_c::ResetTiles()
Interior_c::SetCornerTiles(int, int, int, unsigned char)
Interior_c::GetTileStatus(int, int)
Interior_c::FindBoundingBox(int, int, int*, int*, int*, int*, int*)
Interior_c::GetNumEmptyTiles(int, int, int, int)
Interior_c::FindFirstEmptyTile(int, int, int)
Interior_c::GetRandomTile(int, int*, int*)
Interior_c::GetTileCentre(float, float, RwV3d*)
Interior_c::GetBoundingBox(FurnitureEntity_c*, CVector*)
CPedGeometryAnalyser::ms_fPedNominalRadius
Interior_c::CalcExitPts()
Interior_c::FindEmptyTiles(int, int, int*, int*)
Interior_c::AddGotoPt(int, int, float, float)
Interior_c::AddInteriorInfo(int, float, float, int, CEntity*)
Interior_c::AddPickups()
Interior_c::Init(RwV3d*)
Interior_c::Bedroom_AddTableItem(int, int, int, int, int, int)
InteriorGroup_c::Init(CEntity*, int)
InteriorGroup_c::AddInterior(Interior_c*)
InteriorGroup_c::RemoveInterior(Interior_c*)
InteriorGroup_c::GetRandomInterior()
InteriorGroup_c::GetNumInteriorInfos(int)
InteriorGroup_c::FindInteriorInfo(int, InteriorInfo_t**, Interior_c**)
InteriorGroup_c::FindClosestInteriorInfo(int, CVector, float, InteriorInfo_t**, Interior_c**, float*)
InteriorGroup_c::GetPed(int)
InteriorGroup_c::MarkPedForRemoval(CPed*)
InteriorGroup_c::GetEntryExitPtr()
InteriorGroup_c::ArePathsLoaded()
InteriorGroup_c::SetupPaths()
InteriorGroup_c::SetupOfficePeds()
InteriorGroup_c::SetupShopPeds()
CTaskInteriorBeInShop::CTaskInteriorBeInShop(InteriorGroup_c*)
CTaskInteriorShopKeeper::CTaskInteriorShopKeeper(InteriorGroup_c*, unsigned char)
InteriorGroup_c::RemovePed(CPed*)
InteriorGroup_c::SetupHousePeds()
CPopCycle::PickGangToCreateMembersOf()
CTaskInteriorBeInHouse::CTaskInteriorBeInHouse(InteriorGroup_c*)
CPopulation::ChooseGangOccupation(int)
InteriorGroup_c::SetupPeds()
InteriorGroup_c::UpdateHousePeds()
InteriorGroup_c::UpdateOfficePeds()
CTaskInteriorBeInOffice::CTaskInteriorBeInOffice(InteriorGroup_c*)
CPed::IsPointerValid()
InteriorGroup_c::UpdateShopPeds()
InteriorGroup_c::UpdatePeds()
InteriorGroup_c::ReferenceAnims()
InteriorGroup_c::DereferenceAnims()
InteriorGroup_c::Exit()
InteriorManager_c::ReturnInteriorToPool(Interior_c*)
InteriorGroup_c::CalcIsVisible()
InteriorGroup_c::Update()
InteriorGroup_c::ContainsInteriorType(int)
InteriorGroup_c::Setup()
Interior_c::Kitchen_FurnishEdges()
Interior_c::Lounge_AddTV(int, int, int, int)
Interior_c::Lounge_AddHifi(int, int, int, int)
Interior_c::Lounge_AddChairInfo(int, int, CEntity*)
Interior_c::Lounge_AddSofaInfo(int, int, CEntity*)
InteriorManager_c::~InteriorManager_c()
InteriorManager_c::~InteriorManager_c()
InteriorManager_c::Freeze(unsigned char)
InteriorManager_c::Activate(unsigned char)
InteriorManager_c::GetBoundingBox(CEntity*, CVector*)
InteriorManager_c::AreAnimsLoaded(int)
InteriorManager_c::GetPedsInteriorGroup(CPed*)
InteriorManager_c::GetPedsInterior(CPed*)
InteriorManager_c::GetVectorsInterior(CVector*)
InteriorManager_c::IsInteriorEffectVisible(C2dEffect*, CEntity*)
InteriorManager_c::AddSameGroupEffectInfos(InteriorEffectInfo_t*, int)
InteriorManager_c::GetVisibleEffects(InteriorEffectInfo_t*, int)
InteriorManager_c::PruneVisibleEffects(InteriorEffectInfo_t*, int, int, float)
InteriorManager_c::GetInteriorFromPool()
Interior_c::Office_PlaceEdgeFillers(int, int, int, int, int)
Interior_c::Office_PlaceDesk(int, int, int, int, unsigned char, int)
Interior_c::Office_PlaceEdgeDesks(int, int, int, int, int)
Interior_c::Office_FurnishEdges()
Interior_c::Office_PlaceDeskQuad(int, int, int, int)
Interior_c::Office_FurnishCenter()
Interior_c::Shop_FurnishCeiling()
Interior_c::Shop_Place3PieceUnit(int, int, int, int, int)
Interior_c::Shop_PlaceEdgeUnits(int, int, int, int)
Interior_c::Shop_PlaceCounter(unsigned char)
Interior_c::Shop_PlaceFixedUnits()
Interior_c::Shop_GetRandomUnitType()
Interior_c::Shop_AddShelfInfo(int, int, int)
Interior_c::Shop_FurnishEdges()
Interior_c::Shop_FurnishAisles()
CMatrix::ConvertToEulerAngles(float&, float&, float&, int)
CMatrix::ConvertFromEulerAngles(float, float, float, int)
CMaths::InitMathsTables()
CMatrix::~CMatrix()
CMatrix::Detach()
CMatrix::CMatrix(RwMatrixTag*, bool)
CMatrix::AttachRW(RwMatrixTag*, bool)
CMatrix::CMatrix(CMatrix const&)
CMatrix::CopyOnlyMatrix(CMatrix const&)
CMatrix::operator+=(CMatrix const&)
CMatrix::SetScale(float, float, float)
CMatrix::SetRotateXOnly(float)
CMatrix::SetRotateYOnly(float)
CMatrix::SetRotateY(float)
CMatrix::CheckIntegrity()
CCompressedMatrixNotAligned::DecompressIntoFullMatrix(CMatrix&)
CCompressedMatrixNotAligned::CompressFromFullMatrix(CMatrix&)
CQuaternion::Set(float, float, float)
CQuaternion::Set(RwV3d*, float)
CQuaternion::Get(float*, float*, float*) const
CQuaternion::Get(RwV3d*, float*) const
CQuaternion::Multiply(CQuaternion const&, CQuaternion const&)
CQuaternion::Slerp(CQuaternion const&, CQuaternion const&, float)
CVector::FromMultiply(CMatrix const&, CVector const&)
CPed::FinishJumpCB(CAnimBlendAssociation*, void*)
FindCBFunctionID(void (*)(CAnimBlendAssociation*, void*))
CBArray
FindCBFunction(unsigned char)
ApplyPanelDamageToCar(unsigned int, CAutomobile*, bool)
CAutomobile::SetBumperDamage(ePanels, bool)
CPed::RestoreHeadingRateCB(CAnimBlendAssociation*, void*)
CTaskSimpleAnim::FinishRunAnimCB(CAnimBlendAssociation*, void*)
CTaskSimpleThrowProjectile::FinishAnimThrowProjectileCB(CAnimBlendAssociation*, void*)
CTaskSimpleBeKickedOnGround::FinishAnimBeKickedOnGroundCB(CAnimBlendAssociation*, void*)
CTaskSimpleBeHitWhileMoving::FinishAnimBeHitWhileMovingCB(CAnimBlendAssociation*, void*)
CTaskSimpleBeHit::FinishAnimBeHitCB(CAnimBlendAssociation*, void*)
CTaskSimpleGetUp::FinishAnimGetUpCB(CAnimBlendAssociation*, void*)
CTaskSimpleFall::FinishAnimFallCB(CAnimBlendAssociation*, void*)
CTaskSimpleJump::FinishAnimLaunchCB(CAnimBlendAssociation*, void*)
CTaskSimpleDie::FinishAnimDieCB(CAnimBlendAssociation*, void*)
CTaskSimpleSitDown::FinishAnimSitDownCB(CAnimBlendAssociation*, void*)
CTaskSimpleStandUp::FinishAnimStandUpCB(CAnimBlendAssociation*, void*)
CTaskSimpleTurn180::FinishAnimTurn180CB(CAnimBlendAssociation*, void*)
CTaskSimpleCarDrive::FinishAnimCloseDoorRollingCB(CAnimBlendAssociation*, void*)
CTaskSimpleCarAlign::FinishAnimCarAlignCB(CAnimBlendAssociation*, void*)
CTaskSimpleCarOpenDoorFromOutside::FinishAnimCarOpenDoorFromOutsideCB(CAnimBlendAssociation*, void*)
CTaskSimpleCarOpenLockedDoorFromOutside::FinishAnimCarOpenLockedDoorFromOutsideCB(CAnimBlendAssociation*, void*)
CTaskSimplePickUpBike::FinishAnimPickUpBikeCB(CAnimBlendAssociation*, void*)
CTaskSimpleCarCloseDoorFromInside::FinishAnimCarCloseDoorFromInsideCB(CAnimBlendAssociation*, void*)
CTaskSimpleCarCloseDoorFromOutside::FinishAnimCarCloseDoorFromOutsideCB(CAnimBlendAssociation*, void*)
CTaskSimpleCarGetIn::FinishAnimCarGetInCB(CAnimBlendAssociation*, void*)
CTaskSimpleCarShuffle::FinishAnimCarShuffleCB(CAnimBlendAssociation*, void*)
CTaskSimpleCarGetOut::FinishAnimCarGetOutCB(CAnimBlendAssociation*, void*)
CTaskSimpleCarJumpOut::FinishAnimCarJumpOutCB(CAnimBlendAssociation*, void*)
CTaskSimpleCarSlowDragPedOut::FinishAnimCarSlowDragPedOutCB(CAnimBlendAssociation*, void*)
CTaskSimpleCarSlowBeDraggedOut::FinishAnimCarSlowBeDraggedOutCB(CAnimBlendAssociation*, void*)
CTaskSimpleBikeJacked::FinishAnimBikeHitCB(CAnimBlendAssociation*, void*)
CTaskSimpleHitHead::FinishAnimHitHeadCB(CAnimBlendAssociation*, void*)
CTaskSimpleEvasiveStep::FinishAnimEvasiveStepCB(CAnimBlendAssociation*, void*)
CTaskSimpleEvasiveDive::FinishAnimEvasiveDiveCB(CAnimBlendAssociation*, void*)
CTaskSimpleGiveCPR::FinishGiveCPRAnimCB(CAnimBlendAssociation*, void*)
CTaskSimpleArrestPed::FinishAnimArrestPedCB(CAnimBlendAssociation*, void*)
CTaskSimpleShakeFist::FinishAnimShakeFistCB(CAnimBlendAssociation*, void*)
CTaskSimpleInAir::DeleteInAirAnimCB(CAnimBlendAssociation*, void*)
CTaskSimpleLand::FinishAnimLandCB(CAnimBlendAssociation*, void*)
CTaskSimpleFight::FinishMeleeAnimCB(CAnimBlendAssociation*, void*)
CTaskSimpleHoldEntity::FinishAnimHoldEntityCB(CAnimBlendAssociation*, void*)
CTaskSimpleUseGun::FinishGunAnimCB(CAnimBlendAssociation*, void*)
CNetworkPC::~CNetworkPC()
CNetworkPC::~CNetworkPC()
CNetworkPC::Connect(unsigned int, char*)
CNetworkPC::Disconnect(int)
CNetworkPC::SendBytes(int, void*, unsigned long)
CNetworkPC::RecvBytes(int, void*, unsigned long)
CNetworkPC::~CNetworkPC()
CNetworkPC::CNetworkPC()
vtable for CNetworkPC
CNetworkPC::CNetworkPC()
CNetworkPC::SetNetworkUp(bool)
CNetworkPC::sm_network_up
CNetworkPC::IsNetworkUp()
CNetworkPC::InitNetwork()
CNetworkPC::_CheckError()
CNetworkPC::ShutdownNetwork()
vtable for CBugstarNetwork
BreakableConstructor(void*, int, int)
g_BreakablePlugin
BreakableStreamGetSize(void const*, int, int)
BreakableDestructor(void*, int, int)
BreakableStreamWrite(RwStream*, int, void const*, int, int)
SwapEndianness(BreakInfo_t*)
BreakableStreamRead(RwStream*, int, void*, int, int)
BreakableTransfer(RpAtomic*, RpAtomic*)
BreakObject_c::BreakObject_c()
BreakObject_c::BreakObject_c()
BreakObject_c::~BreakObject_c()
BreakObject_c::~BreakObject_c()
BreakManager_c::~BreakManager_c()
BreakManager_c::~BreakManager_c()
BreakObject_c::CalcGroupCenter(BreakGroup_t*)
BreakObject_c::SetGroupData(RwMatrixTag*, RwV3d*, float)
BreakObject_c::SetBreakInfo(BreakInfo_t*, int)
AmbientLightColourForFrame
BreakObject_c::Init(CObject*, RwV3d*, float, int)
BreakObject_c::Exit()
BreakObject_c::DoCollisionResponse(BreakGroup_t*, float, RwV3d*, float)
BreakObject_c::DoCollision(BreakGroup_t*, float)
BreakObject_c::Update(float)
acos
BreakObject_c::Render(unsigned char)
BreakManager_c::BreakManager_c()
BreakManager_c::BreakManager_c()
BreakManager_c::Init()
BreakManager_c::GetFirstFreeSlot()
CDummyObject::~CDummyObject()
vtable for CDummyObject
CDummyObject::~CDummyObject()
CDummyObject::~CDummyObject()
CDummyObject::CDummyObject()
CDummyObject::CDummyObject(CObject*)
CDummyObject::CDummyObject(CObject*)
CDummyObject::CreateObject()
CObject::Create(CDummyObject*)
CDummyObject::UpdateFromObject(CObject*)
CHandObject::ProcessControl()
CHandObject::PreRender()
CHandObject::~CHandObject()
CObject::~CObject()
vtable for CHandObject
CHandObject::~CHandObject()
CHandObject::~CHandObject()
CObject::operator delete(void*)
CHandObject::CHandObject(int, CPed*, bool)
CObject::CObject()
CObject::SetIsStatic(bool)
CHandObject::CHandObject(int, CPed*, bool)
CHandObject::Render()
CObject::Render()
CObject::CreateRwObject()
CObject::Teleport(CVector, unsigned char)
CObject::SpecialEntityPreCollisionStuff(CPhysical*, bool, bool&, bool&, bool&, bool&)
CObject::SpecialEntityCalcCollisionSteps(bool&, bool&)
CObject::SetRelatedDummy(CDummyObject*)
CObject::DoBurnEffect()
CObject::GetLightingFromCollisionBelow()
CObject::ProcessSamSiteBehaviour()
CObject::ProcessTrainCrossingBehaviour()
CTrain::FindNearestTrain(CVector, bool)
CObject::Explode()
gpShadowHeliTex
CObject::CanBeTargetted()
CObject::RefModelInfo(int)
CObject::SetRemapTexture(RwTexture*, char const*)
CObject::TryToFreeUpTempObjects(int)
CObject::GrabObjectToCarryWithRope(CPhysical*)
CObject::AddToControlCodeList()
CObject::Init()
CObjectData::SetObjectData(int, CObject&)
CObjectData::ms_aObjectInfo
vtable for CObject
CObject::CObject()
CObject::CObject(int, bool)
WaterCreatureManager_c::TryToFreeUpWaterCreatures(int)
CObject::CObject(CDummyObject*)
CObject::CObject(CDummyObject*)
CObject::RemoveFromControlCodeList()
CObject::~CObject()
CObject::~CObject()
CObject::CanBeUsedToTakeCoverBehind()
CObject::ResetDoorAngle()
IsObjectPointerValid_NotInWorld(CObject*)
CObject::ProcessControl()
cBuoyancy::ProcessBuoyancy(CPhysical*, float, CVector*, CVector*)
CObject::PreRender()
CObject::nBodyCastHealth
ProcSurfaceInfo_c::ProcSurfaceInfo_c()
ProcSurfaceInfo_c::ProcSurfaceInfo_c()
ProcSurfaceInfo_c::~ProcSurfaceInfo_c()
ProcSurfaceInfo_c::~ProcSurfaceInfo_c()
ProcObjectMan_c::~ProcObjectMan_c()
ProcObjectMan_c::~ProcObjectMan_c()
ProcSurfaceInfo_c::Init(char*, char*, float, float, int, int, float, float, float, float, float, float, unsigned char, unsigned char)
ProcSurfaceInfo_c::IsPtInTriangle2D(float, float, CVector, CVector, CVector, CVector, float*)
ProcObjectMan_c::ProcObjectMan_c()
ProcObjectMan_c::ProcObjectMan_c()
ProcObjectMan_c::GetEntityFromPool()
ProcSurfaceInfo_c::AddObject(CVector, CVector, unsigned char)
ProcSurfaceInfo_c::AddObjects(CPlantLocTri*)
ProcObjectMan_c::ReturnEntityToPool(EntityItem_c*)
ProcSurfaceInfo_c::Exit()
ProcObjectMan_c::LoadDataFile()
CProjectile::~CProjectile()
vtable for CProjectile
CProjectile::~CProjectile()
CProjectile::~CProjectile()
CProjectile::CProjectile(int)
CProjectile::CProjectile(int)
CPedClothesDesc::CPedClothesDesc()
CPedClothesDesc::SetModel(unsigned int, int)
CPedClothesDesc::SetModel(char const*, int)
CPedClothesDesc::GetIsWearingBalaclava()
GetClothesModelFromName(char const*)
CClothes::LoadClothesFile()
CClothes::ms_numRuleTags
CClothes::ms_clothesRules
CClothes::Init()
CClothes::ms_clothesImageId
CClothes::GetDependentTexture(int)
CClothes::GetPlayerMotionGroupToLoad()
CClothes::RequestMotionGroupAnims()
CClothes::ConstructPedModel(unsigned int, CPedClothesDesc&, CPedClothesDesc const*, bool)
CClothesBuilder::CreateSkinnedClump(RpClump*, RwTexDictionary*, CPedClothesDesc&, CPedClothesDesc const*, bool)
CPed::Dress()
SetFatStat(float)
SetMuscleStat(float)
TryClothes(char const*, char const*, char const*)
TryTattoo(char const*, char const*)
CClothes::GetDefaultPlayerMotionGroup()
FindAtomicFromNameCB(RpAtomic*, void*)
COctTreeBase::~COctTreeBase()
COctTree::~COctTree()
vtable for COctTreeBase
COctTreeBase::~COctTreeBase()
WriteRaster(RwRaster*, char const*)
CClothesBuilder::LoadCdDirectory()
CClothesBuilder::RequestGeometry(int, unsigned int)
PreInstanceClump(RpClump*)
CClothesBuilder::PreprocessClothesDesc(CPedClothesDesc&, bool)
CClothesBuilder::ReleaseGeometry(int)
GetAtomicWithName(RpClump*, char const*)
CClothesBuilder::StoreBoneArray(RpClump*, int)
gBoneIndices
CClothesBuilder::BlendGeometry(RpClump*, char const*, char const*, char const*, float, float, float)
CClothesBuilder::BlendGeometry(RpClump*, char const*, char const*, float, float)
CClothesBuilder::CopyGeometry(RpClump*, char const*, char const*)
CClothesBuilder::ConstructGeometryArray(RpGeometry**, unsigned int*, float, float, float)
CClothesBuilder::DestroySkinArrays(RwMatrixWeights*, unsigned int*)
CClothesBuilder::BuildBoneIndexConversionTable(unsigned char*, RpHAnimHierarchy*, int)
CClothesBuilder::ConstructGeometryAndSkinArrays(RpHAnimHierarchy*, RpGeometry**, RwMatrixWeights**, unsigned int**, unsigned int, RpGeometry**, RpMaterial**)
CClothesBuilder::PlaceTextureOnTopOfTexture(RwTexture*, RwTexture*, bool)
CClothesBuilder::BlendTextures(RwTexture*, RwTexture*, float, float, int)
CClothesBuilder::BlendTextures(RwTexture*, RwTexture*, RwTexture*, float, float, float, int)
CClothesBuilder::BlendTextures(RwTexture*, RwTexture*, RwTexture*, float, float, float, int, RwTexture*)
CClothesBuilder::InitPaletteOctTree(int)
COctTree::InitPool(void*, int)
COctTreeBase::Init(int)
CClothesBuilder::ShutdownPaletteOctTree()
COctTree::ShutdownPool()
CClothesBuilder::ReducePaletteOctTree(int)
COctTreeBase::ReduceBranches(int)
CClothesBuilder::AddColour(RwRGBA*)
COctTreeBase::Insert(unsigned char, unsigned char, unsigned char)
CClothesBuilder::FillPalette(RwRGBA*)
COctTreeBase::FillPalette(unsigned char*)
CClothesBuilder::FindNearestColour(RwRGBA*)
COctTree::FindNearestColour(unsigned char, unsigned char, unsigned char)
CClothesBuilder::ReducePaletteSize(RwTexture*, int)
CClothesBuilder::PutOnClothes(RwTexture*, RwTexture*, bool)
ResolveClothesIDs()
clothesIDs
CClothesBuilder::GetClothesTexture(unsigned int, char const*)
CClothesBuilder::ConstructTextures(RwTexDictionary*, unsigned int*, float, float, float)
torsoTxdName
torsoTex
fatTorsoTex
rippedTorsoTex
clothesTextureNames
legsTxdName
legsTex
fatLegsTex
rippedLegsTex
faceTex
fatFaceTex
feetTxdName
faceTxdName
CClothesBuilder::ms_pOldClothesState
CClothesBuilder::ms_geometryHasChanged
CClothesBuilder::ms_textureHasChanged
CClothesBuilder::ms_ratiosHaveChanged
feetDffName
legsDffName
handsDffName
headDffName
torsoDffName
COctTreeBase::COctTreeBase()
COctTree::FillPalette(unsigned char*)
COctTree::ms_level
COctTree::COctTree()
vtable for COctTree
COctTree::COctTree()
COctTree::operator new(unsigned int)
COctTree::operator delete(void*)
COctTree::empty()
COctTree::~COctTree()
COctTree::RemoveChildren()
COctTree::InsertTree(unsigned char, unsigned char, unsigned char)
COctTree::ms_bFailed
COctTreeBase::InsertTree(unsigned char, unsigned char, unsigned char)
COctTree::NoOfChildren()
COctTree::ReduceTree()
COctTreeBase::COctTreeBase()
CPool<COctTree, COctTree>::Flush()
CPool<COctTree, COctTree>::~CPool()
CPool<COctTree, COctTree>::~CPool()
CCredits::PrintCreditText(float, float, unsigned short*, unsigned int&, float, bool)
CCredits::PrintCreditSpace(float, unsigned int&)
CCredits::RenderCredits()
CCredits::CreditsStartTime
FindSplinePathPositionVector(CVector*, float*, float, unsigned int&)
MAX_CUTJUMP_TIME
FindSplinePathPositionFloat(float*, float*, float, unsigned int&)
CCamera::DeleteCutSceneCamDataMemory()
CCamera::LoadPathSplines(int)
CalculateBoundingSphereRadiusCB(RpAtomic*, void*)
FindCutsceneAudioTrackId(char const*)
GetNextLine(char const*, char*, unsigned int)
CCutsceneMgr::HideRequestedObjects()
CCutsceneMgr::ms_iNumHiddenEntities
CCutsceneMgr::ms_crToHideItems
CCutsceneMgr::ms_pHiddenEntities
CCutsceneMgr::LoadCutsceneData_postload()
CCutsceneMgr::ms_cutsceneName
CCutsceneMgr::ms_cutsceneTimer
CCutsceneMgr::ms_cutsceneAssociations
CCutsceneMgr::ms_cLoadAnimName
CCutsceneMgr::ms_cLoadObjectName
CCutsceneMgr::m_fPrevPedDensity
CCutsceneMgr::m_fPrevCarDensity
CCutsceneMgr::m_PrevExtraColourOn
CCutsceneMgr::ms_iNumParticleEffects
CCutsceneMgr::ms_pParticleEffects
CCutsceneMgr::ms_numCutsceneObjs
CCutsceneMgr::ms_numLoadObjectNames
CCutsceneMgr::ms_iModelIndex
CCutsceneMgr::m_PrevExtraColour
UpdateCutsceneObjectBoundingBox(RpClump*, int)
CCutsceneMgr::CreateCutsceneObject(int)
CCutsceneObject::CCutsceneObject()
CCutsceneMgr::AddCutsceneHead(CObject*, int)
CCutsceneMgr::SetCutsceneAnim(char const*, CObject*)
CCutsceneMgr::SetCutsceneAnimToLoop(char const*)
CCutsceneMgr::SetHeadAnim(char const*, CObject*)
CCutsceneMgr::AttachObjectToBone(CObject*, CObject*, int)
CCutsceneMgr::LoadCutsceneData_loading()
CCutsceneMgr::ms_bRepeatObject
CCutsceneMgr::ms_numAttachObjectToBones
CCutsceneMgr::ms_iAttachObjectToBone
CCutsceneMgr::AttachObjectToFrame(CObject*, CEntity*, char const*)
CCutsceneMgr::AttachObjectToParent(CObject*, CEntity*)
CCutsceneMgr::ms_cutscenePlayStatus
CCutsceneMgr::SetupCutsceneToStart()
CCutsceneMgr::FinishCutscene()
CCutsceneMgr::ms_currTextOutput
CCutsceneMgr::ms_numTextOutput
CCutsceneMgr::ms_iTextStartTime
CCutsceneMgr::ms_cTextOutput
CCutsceneMgr::ms_iTextDuration
CCutsceneMgr::LoadCutsceneData_preload()
CCutsceneObject::~CCutsceneObject()
vtable for CCutsceneObject
CCutsceneObject::~CCutsceneObject()
CCutsceneObject::~CCutsceneObject()
CCutsceneObject::PreRender()
CRealTimeShadowManager::DoShadowThisFrame(CPhysical*)
CPed::ShoulderBoneRotation(RpClump*)
CShadows::StoreShadowForPedObject(CEntity*, float, float, float, float, float, float)
CCutsceneObject::CCutsceneObject()
CCutsceneObject::SetModelIndex(unsigned int)
CCutsceneObject::ProcessControl()
CColAccel::m_iCachingColSize
CColAccel::m_iSectionSize
CColAccel::m_iplDefs
CColAccel::m_colBounds
CColAccel::m_iCacheState
CColAccel::mp_caccIPLItems
CColAccel::mp_caccColItems
CColAccel::mp_cCacheName
CColAccel::m_iNumColItems
CColAccel::m_iNumSections
CColAccel::m_iNumColBounds
CColAccel::m_iNumIPLItems
CColAccel::addCacheCol(int, CColModel const&)
CColAccel::cacheIPLSection(CEntity**, int)
CColAccel::addIPLEntity(CEntity**, int, int)
CColAccel::m_iCachingIPLSize
CFileLoader::FindRelatedModelInfoCB(RpAtomic*, void*)
GetFilename(char const*)
LoadingScreenLoadingFile(char const*)
PrintGapsInModelInfoArray()
CFileLoader::LoadTexDictionary(char const*)
RwTexDictionaryGtaStreamRead(RwStream*)
CFileLoader::SaveTexDictionary(RwTexDictionary*, char const*)
CFileLoader::AddTexDictionaries(RwTexDictionary*, RwTexDictionary*)
CFileLoader::LoadAtomicFile(char const*)
CFileLoader::LoadClumpFile(char const*)
CFileLoader::ReloadObjectTypes(char const*)
SetBaseModelInfoFlags(CBaseModelInfo*, unsigned int)
SetAtomicModelInfoFlags(CAtomicModelInfo*, unsigned int)
SetClumpModelInfoFlags(CClumpModelInfo*, unsigned int)
CFileLoader::LoadObject(char const*)
CFileLoader::LoadTimeObject(char const*)
CFileLoader::LoadWeaponObject(char const*)
CFileLoader::LoadClumpObject(char const*)
CFileLoader::LoadAnimatedClumpObject(char const*)
CFileLoader::LoadVehicleObject(char const*)
cHandlingDataMgr::GetHandlingId(char const*)
CFileLoader::LoadPathHeader(char const*, int&)
CFileLoader::LoadPedPathNode(char const*, int, int)
CFileLoader::LoadCarPathNode(char const*, int, int, bool)
CFileLoader::ReloadPaths(char const*)
CFileLoader::LoadTXDParent(char const*)
CFileLoader::Load2dEffect(char const*)
CFileLoader::LoadEntryExit(char const*)
CFileLoader::LoadGarage(char const*)
CFileLoader::LoadTimeCyclesModifier(char const*)
CFileLoader::LoadStuntJump(char const*)
CFileLoader::LoadCarGenerator(char const*, int)
CFileLoader::LoadPickup(char const*)
CFileLoader::LoadZone(char const*)
CFileLoader::LoadCullZone(char const*)
CCullZones::AddCullZone(CVector const&, float, float, float, float, float, float, unsigned short, short)
CCullZones::AddMirrorAttributeZone(CVector const&, float, float, float, float, float, float, unsigned short, float, float, float, float)
CFileLoader::LoadOcclusionVolume(char const*, char const*)
COcclusion::AddOne(float, float, float, float, float, float, float, float, float, unsigned int, bool)
CFileLoader::LoadAudioZone(char const*)
CFileLoader::LoadScene(char const*)
CObjectData::Initialise(char*, bool)
ScaleLODDistance(unsigned short)
MatchAllModelStrings()
MatchModelStringUint16(char*, unsigned short)
CStreaming::LoadCdDirectory(char const*, int)
CStreaming::LoadCdDirectory()
CStreaming::Init2()
CStreaming::Init()
CreateCarColourTexture(unsigned char, unsigned char, unsigned char)
CVehicleModelInfo::LoadVehicleUpgrades()
CVehicleModelInfo::LoadVehicleColours()
CVehicleModelInfo::SetupCommonData()
CPopulation::FindPedRaceFromName(char*)
CFileLoader::LoadPedObject(char const*)
CPedType::FindPedType(char*)
CPedStats::GetPedStatType(char*)
CFileLoader::LoadObjectTypes(char const*)
CAEAudioHardware::AllocateChannels(unsigned short)
CAERadioTrackManager::Initialise(int)
CAECutsceneTrackManager::Initialise(int)
CAEAmbienceTrackManager::Initialise(int)
CAESoundManager::Initialise()
CAEAudioUtility::StaticInitialise()
CAEPedAudioEntity::StaticInitialise()
CAEPedSpeechAudioEntity::StaticInitialise()
CAEVehicleAudioEntity::StaticInitialise()
CAEExplosionAudioEntity::StaticInitialise()
CAEWeatherAudioEntity::StaticInitialise()
CAEDoorAudioEntity::StaticInitialise()
CAEFireAudioEntity::StaticInitialise()
CAEWaterCannonAudioEntity::StaticInitialise()
CAEFrontendAudioEntity::Initialise()
CAEScriptAudioEntity::Initialise()
CAECollisionAudioEntity::Initialise()
CAEPoliceScannerAudioEntity::StaticInitialise()
FxSystemBP_c::Load(char*, int, int)
FxManager_c::LoadFxSystemBP(char*, int)
FxInfoManager_c::Load(int, int)
FxPrimBP_c::Load(int, int, FxName32_t*)
ValidateVersion()
DoHaspChecks()
CGame::InitialiseEssentialsAfterRW()
ReadPlayerCoordsFile()
CWaterLevel::WaterLevelInitialise()
CCustomCarPlateMgr::Initialise()
CCoronas::Init()
CShadows::Init()
CSkidmarks::Init()
CGridRef::Init()
CClouds::Init()
CameraCreate(int, int, int)
LightsCreate(RpWorld*)
pAmbient
pExtraDirectionals
CFont::Initialise()
CFont::ClearSpecialLanguages()
CFont::LoadFontValues()
CFont::SetSlantRefPoint(float, float)
IsInitialized
CFont::PS2Sprite
CHud::Initialise()
CTempColModels::Initialise()
cHandlingDataMgr::LoadHandlingData()
cHandlingDataMgr::FindExactWord(char*, char*, int, int)
cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData*)
cHandlingDataMgr::ConvertBikeDataToGameUnits(tBikeHandlingData*)
VehicleNames
CVehicleAnimGroupData::m_vehicleAnimGroups
cHandlingDataMgr::Initialise()
CPedStats::LoadPedStats()
CPedStats::ms_apPedStats
CDecisionMakerTypes::LoadEventIndices(int*, char const*)
CDecisionMakerTypesFileLoader::LoadDefaultDecisionMaker()
CDecisionMakerTypes::LoadEventIndices()
CDecisionMakerTypesFileLoader::LoadDecisionMaker(char const*, CDecisionMaker&)
CDecision::From(CDecision const&)
CPedStats::Initialise()
CPopCycle::m_nMaxNumPeds
CPopCycle::m_nMaxNumCars
CPopCycle::m_nPercDealers
CPopCycle::m_nPercGang
CPopCycle::m_nPercCops
CPopCycle::m_nPercOther
CGame::InitialiseCoreDataAfterRW()
BoneNodeManager_c::Init()
IKChainManager_c::Init()
CGame::InitialiseRenderWare()
CTxdStore::Initialise()
CVisibilityPlugins::Initialise()
CreateDebugFont()
CPlayerSkin::Initialise()
CPostEffects::Initialise()
RsRwInitialize(void*)
GameInit()
CAnimManager::ReadAnimAssociationDefinitions()
CAnimManager::Initialise()
InitModelIndices()
CStreaming::ReadIniFile()
CPostEffects::m_bRadiosity
CPostEffects::SCREEN_EXTRA_MULT_CHANGE_RATE
CPostEffects::m_colourRightUOffset
CPostEffects::SCREEN_EXTRA_MULT_BASE_CAP
CPostEffects::SCREEN_EXTRA_MULT_BASE_MULT
CPostEffects::m_colourLeftUOffset
CPostEffects::m_colourTopVOffset
CPostEffects::m_colourBottomVOffset
CWeaponInfo::FindWeaponFireType(char const*)
CWeaponInfo::LoadWeaponData()
CTaskSimpleFight::GetComboType(char*)
CWeaponInfo::ms_aWeaponAimOffsets
aWeaponInfo
CWeaponInfo::Initialise()
CPopulation::LoadPedGroups()
CPopulation::LoadCarGroups()
CTaskSimpleFight::GetHitLevel(char const*)
CTaskSimpleFight::GetHitSound(int)
CTaskSimpleFight::LoadMeleeData()
CTaskSimpleFight::m_aHitOffset
CTxdStore::Create(int)
CCustomRoadsignMgr::Initialise()
CCullZones::Init()
COcclusion::Init()
CBirds::Init()
CMessages::ClearAllMessagesDisplayedByGame(unsigned char)
FurnitureManager_c::GetGroupId(char*)
FurnitureManager_c::GetSubGroupId(char*)
FurnitureSubGroup_c::AddFurniture(unsigned short, short, unsigned char, unsigned char, unsigned char)
FurnitureGroup_c::AddFurniture(int, unsigned short, short, unsigned char, unsigned char, unsigned char)
FurnitureManager_c::LoadFurniture()
FurnitureManager_c::Init()
jpeg_CreateCompress(jpeg_compress_struct*, int, unsigned int)
jinit_memory_mgr(jpeg_common_struct*)
jpeg_destroy_compress(jpeg_compress_struct*)
jpeg_destroy(jpeg_common_struct*)
jpeg_abort_compress(jpeg_compress_struct*)
jpeg_abort(jpeg_common_struct*)
jpeg_suppress_tables(jpeg_compress_struct*, unsigned char)
jpeg_finish_compress(jpeg_compress_struct*)
jpeg_write_marker(jpeg_compress_struct*, int, unsigned char const*, unsigned int)
jpeg_write_m_header(jpeg_compress_struct*, int, unsigned int)
jpeg_write_m_byte(jpeg_compress_struct*, int)
jpeg_write_tables(jpeg_compress_struct*)
jinit_marker_writer(jpeg_compress_struct*)
jpeg_start_compress(jpeg_compress_struct*, unsigned char)
jinit_compress_master(jpeg_compress_struct*)
jpeg_write_scanlines(jpeg_compress_struct*, unsigned char**, unsigned int)
jpeg_write_raw_data(jpeg_compress_struct*, unsigned char***, unsigned int)
jzero_far(void*, unsigned int)
jinit_c_coef_controller(jpeg_compress_struct*, unsigned char)
jround_up(long, long)
jinit_color_converter(jpeg_compress_struct*)
jinit_forward_dct(jpeg_compress_struct*)
jpeg_fdct_float(float*)
jpeg_natural_order
jpeg_make_c_derived_tbl(jpeg_compress_struct*, unsigned char, int, c_derived_tbl**)
jpeg_gen_optimal_table(jpeg_compress_struct*, JHUFF_TBL*, long*)
jpeg_alloc_huff_table(jpeg_common_struct*)
jinit_huff_encoder(jpeg_compress_struct*)
jinit_c_master_control(jpeg_compress_struct*, unsigned char)
jinit_c_main_controller(jpeg_compress_struct*, unsigned char)
jinit_downsampler(jpeg_compress_struct*)
jinit_c_prep_controller(jpeg_compress_struct*, unsigned char)
jdiv_round_up(long, long)
jpeg_alloc_quant_table(jpeg_common_struct*)
jpeg_add_quant_table(jpeg_compress_struct*, int, unsigned int const*, int, unsigned char)
jpeg_set_linear_quality(jpeg_compress_struct*, int, unsigned char)
jpeg_quality_scaling(int)
jpeg_set_quality(jpeg_compress_struct*, int, unsigned char)
jpeg_set_colorspace(jpeg_compress_struct*, J_COLOR_SPACE)
jpeg_default_colorspace(jpeg_compress_struct*)
jpeg_set_defaults(jpeg_compress_struct*)
jcopy_sample_rows(unsigned char**, int, unsigned char**, int, int, unsigned int)
jpeg_write_coefficients(jpeg_compress_struct*, jvirt_barray_control**)
jpeg_copy_critical_parameters(jpeg_decompress_struct*, jpeg_compress_struct*)
jpeg_CreateDecompress(jpeg_decompress_struct*, int, unsigned int)
jinit_marker_reader(jpeg_decompress_struct*)
jinit_input_controller(jpeg_decompress_struct*)
jpeg_destroy_decompress(jpeg_decompress_struct*)
jpeg_abort_decompress(jpeg_decompress_struct*)
jpeg_consume_input(jpeg_decompress_struct*)
jpeg_read_header(jpeg_decompress_struct*, unsigned char)
jpeg_input_complete(jpeg_decompress_struct*)
jpeg_has_multiple_scans(jpeg_decompress_struct*)
jpeg_finish_decompress(jpeg_decompress_struct*)
jpeg_start_decompress(jpeg_decompress_struct*)
jinit_master_decompress(jpeg_decompress_struct*)
jpeg_read_scanlines(jpeg_decompress_struct*, unsigned char**, unsigned int)
jpeg_read_raw_data(jpeg_decompress_struct*, unsigned char***, unsigned int)
jpeg_stdio_dest(jpeg_compress_struct*, __sFILE*)
jpeg_stdio_src(jpeg_decompress_struct*, __sFILE*)
jpeg_resync_to_restart(jpeg_decompress_struct*, int)
jinit_d_coef_controller(jpeg_decompress_struct*, unsigned char)
jinit_color_deconverter(jpeg_decompress_struct*)
jpeg_idct_float(jpeg_decompress_struct*, jpeg_component_info*, short*, unsigned char**, unsigned int)
jinit_inverse_dct(jpeg_decompress_struct*)
jpeg_make_d_derived_tbl(jpeg_decompress_struct*, unsigned char, int, d_derived_tbl**)
jpeg_fill_bit_buffer(bitread_working_state*, int, int, int)
jpeg_huff_decode(bitread_working_state*, int, int, d_derived_tbl*, int)
jinit_huff_decoder(jpeg_decompress_struct*)
jinit_d_main_controller(jpeg_decompress_struct*, unsigned char)
jpeg_set_marker_processor(jpeg_decompress_struct*, int, unsigned char (*)(jpeg_decompress_struct*))
jpeg_calc_output_dimensions(jpeg_decompress_struct*)
jinit_upsampler(jpeg_decompress_struct*)
jinit_d_post_controller(jpeg_decompress_struct*, unsigned char)
jpeg_read_coefficients(jpeg_decompress_struct*)
jpeg_std_error(jpeg_error_mgr*)
jpeg_get_small(jpeg_common_struct*, unsigned int)
jpeg_free_large(jpeg_common_struct*, void*, unsigned int)
jpeg_free_small(jpeg_common_struct*, void*, unsigned int)
jpeg_mem_term(jpeg_common_struct*)
jpeg_get_large(jpeg_common_struct*, unsigned int)
jpeg_mem_available(jpeg_common_struct*, long, long, long)
jpeg_open_backing_store(jpeg_common_struct*, backing_store_struct*, long)
jpeg_mem_init(jpeg_common_struct*)
InitSource(jpeg_decompress_struct*)
TermSource(jpeg_decompress_struct*)
BufferInitDestination(jpeg_compress_struct*)
BufferSkipInputData(jpeg_decompress_struct*, long)
InitDestination(jpeg_compress_struct*)
BufferEmptyOutputBuffer(jpeg_compress_struct*)
g_tmp_buffer_offset
g_tmp_buffer_size
g_tmp_buffer
BufferTermDestination(jpeg_compress_struct*)
BufferFillInputBuffer(jpeg_decompress_struct*)
HDEmptyOutputBuffer(jpeg_compress_struct*)
HDTermDestination(jpeg_compress_struct*)
HDFillInputBuffer(jpeg_decompress_struct*)
HDSkipInputData(jpeg_decompress_struct*, long)
JPegCompressScreen(RwCamera*, jpeg_destination_mgr&)
JPegCompressScreenToBuffer(RwCamera*, char**, unsigned int*)
JPegCompressScreenToFile(RwCamera*, char const*)
CopyCameraRasterScanlineToTexture(RwRaster*, int, unsigned int, unsigned int)
pDst
JPegDecompressToRaster(RwRaster*, jpeg_source_mgr&)
JPegDecompressToVramFromBuffer(RwRaster*, char**)
jcopy_block_row(short (*) [64], short (*) [64], unsigned int)
CGenericGameStorage::ReportError(CGenericGameStorage::eBlocks, CGenericGameStorage::eSaveLoadError)
CGenericGameStorage::OpenFileForReading(char*, unsigned int)
GetRockstarID
CGenericGameStorage::ms_LoadFileName
CGenericGameStorage::ms_LoadFileNameWithPath
MarketingPCSaveFileName
CGenericGameStorage::ms_FileHandle
DefaultPCSaveFileName
CGenericGameStorage::ms_FileSize
CGenericGameStorage::ms_FilePos
CGenericGameStorage::ms_WorkBufferSize
CGenericGameStorage::ms_WorkBufferPos
CGenericGameStorage::_ms_WorkBuffer
CGenericGameStorage::ms_WorkBuffer
CGenericGameStorage::OpenFileForWriting()
CGenericGameStorage::ms_ValidSaveName
CGenericGameStorage::CloseFile()
CGenericGameStorage::LoadWorkBuffer()
CGenericGameStorage::ms_bFailed
CGenericGameStorage::_LoadDataFromWorkBuffer(void*, int)
ReadDataFence()
CGenericGameStorage::SaveWorkBuffer(bool)
CGenericGameStorage::ms_CheckSum
CGenericGameStorage::ms_SaveFileNameJustSaved
CGenericGameStorage::GenericSave(int)
CPostEffects::Save()
SaveBriefs()
C3dMarkers::SaveUser3dMarkers()
CAERadioTrackManager::Save()
CEntryExitManager::Save()
CStuntJumpManager::Save()
CGangWars::Save()
CShopping::Save()
CIplStore::Save()
CTagManager::Save()
CPedType::Save()
CStreaming::Save()
CSetPieces::Save()
CStats::Save()
CPlayerInfo::Save()
CTheCarGenerators::Save()
CGangs::Save()
CTheZones::Save()
CRadar::Save()
CRestart::Save()
CPickups::Save()
CPathFind::Save()
CGameLogic::Save()
CGarages::Save()
CPools::Save()
CTheScripts::Save()
CSimpleVariablesSaveStructure::Construct()
CGenericGameStorage::ms_BlockTagName
CGenericGameStorage::MakeValidSaveName(int)
CGenericGameStorage::GetCurrentVersionNumber()
CPostEffects::Load()
LoadBriefs()
C3dMarkers::LoadUser3dMarkers()
CAERadioTrackManager::Load()
CEntryExitManager::Load()
CStuntJumpManager::Load()
CGangWars::Load()
CShopping::Load()
CIplStore::Load()
CTagManager::Load()
CPedType::Load()
CStreaming::Load()
CSetPieces::Load()
CStats::Load()
CPlayerInfo::Load()
CTheCarGenerators::Load()
CGangs::Load()
CTheZones::Load()
CRadar::Load()
CGarages::Load()
CPools::Load()
CTheScripts::Load()
CRestart::Load()
CPickups::Load()
CPathFind::Load()
CGameLogic::Load()
CSimpleVariablesSaveStructure::Extract(unsigned int&)
CGenericGameStorage::DoGameSpecificStuffAfterSucessLoad()
CGenericGameStorage::DoAnytimeSavingStuffAfterSucessLoad()
CTheScripts::DoScriptSetupAfterPoolsHaveLoaded()
CGenericGameStorage::ms_bLoading
CGenericGameStorage::m_currentSlotVersionNumber
CTaskSimpleHitFromFront::IsInterruptable(CPed const*) const
CTaskSimpleHitFromBack::IsInterruptable(CPed const*) const
CTaskSimpleHitFromBehind::IsInterruptable(CPed const*) const
CTaskSimpleHitFromLeft::IsInterruptable(CPed const*) const
CTaskSimpleHitFromRight::IsInterruptable(CPed const*) const
CTaskSimpleHitByGunFromFront::IsInterruptable(CPed const*) const
CTaskSimpleHitByGunFromRear::IsInterruptable(CPed const*) const
CTaskSimpleHitByGunFromLeft::IsInterruptable(CPed const*) const
CTaskSimpleHitByGunFromRight::IsInterruptable(CPed const*) const
CTaskSimpleHitWall::IsInterruptable(CPed const*) const
CTaskSimpleHailTaxi::IsInterruptable(CPed const*) const
CTaskSimpleAbseil::IsInterruptable(CPed const*) const
CTaskSimpleChat::IsInterruptable(CPed const*) const
CTaskSimpleHailTaxiAndPause::IsInterruptable(CPed const*) const
CTaskSimpleDetonate::IsInterruptable(CPed const*) const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>::GetTaskType() const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::GetTaskType() const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::GetTaskType() const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::GetTaskType() const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::GetTaskType() const
CTaskComplexSeekEntity<CEntitySeekPosCalculator>::GetTaskType() const
CTaskSimpleHitFromFront::Clone() const
vtable for CTaskSimpleHitFromFront
CTaskSimpleHitFromBack::Clone() const
vtable for CTaskSimpleHitFromBack
CTaskSimpleHitFromBehind::Clone() const
vtable for CTaskSimpleHitFromBehind
CTaskSimpleHitFromLeft::Clone() const
vtable for CTaskSimpleHitFromLeft
CTaskSimpleHitFromRight::Clone() const
vtable for CTaskSimpleHitFromRight
CTaskSimpleHitByGunFromFront::Clone() const
vtable for CTaskSimpleHitByGunFromFront
CTaskSimpleHitByGunFromRear::Clone() const
vtable for CTaskSimpleHitByGunFromRear
CTaskSimpleHitByGunFromLeft::Clone() const
vtable for CTaskSimpleHitByGunFromLeft
CTaskSimpleHitByGunFromRight::Clone() const
vtable for CTaskSimpleHitByGunFromRight
CTaskSimpleHitWall::Clone() const
vtable for CTaskSimpleHitWall
CTaskSimpleHailTaxi::Clone() const
vtable for CTaskSimpleHailTaxi
CTaskSimpleAbseil::Clone() const
vtable for CTaskSimpleAbseil
CTaskSimpleHailTaxi::~CTaskSimpleHailTaxi()
CTaskSimpleHailTaxi::~CTaskSimpleHailTaxi()
CTaskSimpleHailTaxi::~CTaskSimpleHailTaxi()
CTaskSimpleHitFromBack::~CTaskSimpleHitFromBack()
CTaskSimpleHitFromBack::~CTaskSimpleHitFromBack()
CTaskSimpleHitFromBack::~CTaskSimpleHitFromBack()
CTaskSimpleHitFromFront::~CTaskSimpleHitFromFront()
CTaskSimpleHitFromFront::~CTaskSimpleHitFromFront()
CTaskSimpleHitFromFront::~CTaskSimpleHitFromFront()
CTaskSimpleHitFromLeft::~CTaskSimpleHitFromLeft()
CTaskSimpleHitFromLeft::~CTaskSimpleHitFromLeft()
CTaskSimpleHitFromLeft::~CTaskSimpleHitFromLeft()
CTaskSimpleHitFromRight::~CTaskSimpleHitFromRight()
CTaskSimpleHitFromRight::~CTaskSimpleHitFromRight()
CTaskSimpleHitFromRight::~CTaskSimpleHitFromRight()
CTaskSimpleHitByGunFromRear::~CTaskSimpleHitByGunFromRear()
CTaskSimpleHitByGunFromRear::~CTaskSimpleHitByGunFromRear()
CTaskSimpleHitByGunFromRear::~CTaskSimpleHitByGunFromRear()
CTaskSimpleHitByGunFromFront::~CTaskSimpleHitByGunFromFront()
CTaskSimpleHitByGunFromFront::~CTaskSimpleHitByGunFromFront()
CTaskSimpleHitByGunFromFront::~CTaskSimpleHitByGunFromFront()
CTaskSimpleHitByGunFromLeft::~CTaskSimpleHitByGunFromLeft()
CTaskSimpleHitByGunFromLeft::~CTaskSimpleHitByGunFromLeft()
CTaskSimpleHitByGunFromLeft::~CTaskSimpleHitByGunFromLeft()
CTaskSimpleHitByGunFromRight::~CTaskSimpleHitByGunFromRight()
CTaskSimpleHitByGunFromRight::~CTaskSimpleHitByGunFromRight()
CTaskSimpleHitByGunFromRight::~CTaskSimpleHitByGunFromRight()
CTaskSimpleHitWall::~CTaskSimpleHitWall()
CTaskSimpleHitWall::~CTaskSimpleHitWall()
CTaskSimpleHitWall::~CTaskSimpleHitWall()
CTaskSimpleHitFromBehind::~CTaskSimpleHitFromBehind()
CTaskSimpleHitFromBehind::~CTaskSimpleHitFromBehind()
CTaskSimpleHitFromBehind::~CTaskSimpleHitFromBehind()
CTaskSimpleAbseil::~CTaskSimpleAbseil()
CTaskSimpleAbseil::~CTaskSimpleAbseil()
CTaskSimpleAbseil::~CTaskSimpleAbseil()
CTaskSimpleHailTaxiAndPause::~CTaskSimpleHailTaxiAndPause()
CTaskSimpleHailTaxiAndPause::~CTaskSimpleHailTaxiAndPause()
CTaskSimpleHailTaxiAndPause::~CTaskSimpleHailTaxiAndPause()
CTaskSimpleChat::~CTaskSimpleChat()
CTaskSimpleChat::~CTaskSimpleChat()
CTaskSimpleChat::~CTaskSimpleChat()
CTaskSimpleDetonate::~CTaskSimpleDetonate()
CTaskSimpleDetonate::~CTaskSimpleDetonate()
CTaskSimpleDetonate::~CTaskSimpleDetonate()
CTaskSimpleChat::Clone() const
vtable for CTaskSimpleChat
CTaskSimpleHailTaxiAndPause::Clone() const
vtable for CTaskSimpleHailTaxiAndPause
CTaskSimpleDetonate::Clone() const
vtable for CTaskSimpleDetonate
CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>::Clone() const
vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>
vtable for CEntitySeekPosCalculatorFixedPos
CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::Clone() const
vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>
vtable for CEntitySeekPosCalculatorDriving
CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::Clone() const
vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>
vtable for CEntitySeekPosCalculatorVehicleId
CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::Clone() const
vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>
vtable for CEntitySeekPosCalculatorEntitySurface
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::Clone() const
vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>
vtable for CEntitySeekPosCalculatorXYOffset
CTaskComplexSeekEntity<CEntitySeekPosCalculator>::Clone() const
vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculator>
CTaskComplexSeekEntity<CEntitySeekPosCalculator>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculator>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculator>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>::~CTaskComplexSeekEntity()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSeekEntity<CEntitySeekPosCalculator>::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleJump::CreateTask()
CTaskSimpleJump::CTaskSimpleJump(bool)
CTaskComplexJump::CreateTask()
CTaskSimpleDead::CreateTask()
CTaskSimpleTired::CreateTask()
CTaskSimpleSitDown::CreateTask()
CTaskSimpleSitDown::CTaskSimpleSitDown(unsigned char)
CTaskSimpleSitIdle::CreateTask()
CTaskSimpleSitIdle::CTaskSimpleSitIdle(int, unsigned char)
CTaskSimpleStandUp::CreateTask()
CTaskSimpleStandUp::CTaskSimpleStandUp(unsigned char)
CTaskComplexSitDownThenIdleThenStandUp::CreateTask()
CTaskComplexHitByGunResponse::CreateTask()
CTaskComplexHitByGunResponse::CTaskComplexHitByGunResponse(int)
CTaskComplexInAirAndLand::CreateTask()
CTaskSimpleInAir::CreateTask()
CTaskSimpleInAir::CTaskSimpleInAir(bool, bool, bool)
CTaskComplexBeInGroup::CreateTask()
CTaskSimpleSetCharDecisionMaker::CreateTask()
CTaskComplexUseSequence::CreateTask()
CTaskSimpleSetKindaStayInSamePlace::CreateTask()
CTaskSimpleHailTaxiAndPause::CreateTask()
CTaskSimpleSay::CreateTask()
CTaskSimpleFacial::CreateTask()
CTaskSimpleFacial::CTaskSimpleFacial(int, int)
CTaskSimpleHandsUp::CreateTask()
CTaskSimpleChat::CreateTask()
CTaskSimpleDetonate::CreateTask()
CTaskSimpleLookAbout::CreateTask()
CTaskComplexDiveFromAttachedEntityAndGetUp::CreateTask()
CTaskComplexLeaveAnyCar::CreateTask()
CTaskSimpleDuckToggle::CreateTask()
CTaskComplexUseMobilePhone::CreateTask()
CTaskComplexObserveTrafficLightsAndAchieveHeading::CreateTask()
CTaskComplexObserveTrafficLightsAndAchieveHeading::CTaskComplexObserveTrafficLightsAndAchieveHeading(int, float)
CTaskComplexCrossRoadLookAndAchieveHeading::CreateTask()
CTaskComplexCrossRoadLookAndAchieveHeading::CTaskComplexCrossRoadLookAndAchieveHeading(int, float)
CTaskSimpleRunNamedAnim::CreateTask()
CTaskComplexGoToPointAndStandStillAndAchieveHeading::CreateTask()
CTaskComplexGoToPointAndStandStillAndAchieveHeading::CTaskComplexGoToPointAndStandStillAndAchieveHeading(int, CVector const&, float, float, float, float)
CTaskSimpleGoTo::ms_fTargetRadius
CTaskComplexFollowNodeRoute::CreateTask()
CTaskComplexFallAndGetUp::CreateTask()
CTaskComplexFallAndStayDown::CreateTask()
CTaskComplexFallAndStayDown::CTaskComplexFallAndStayDown(AnimationId, AssocGroupId)
CTaskSimpleDieInCar::CreateTask()
CTaskSimpleDieInCar::CTaskSimpleDieInCar(AssocGroupId, AnimationId)
CTaskSimpleLand::CreateTask()
CTaskSimpleLand::CTaskSimpleLand(AnimationId)
CTaskComplexPlayHandSignalAnim::CreateTask()
CTaskComplexPlayHandSignalAnim::CTaskComplexPlayHandSignalAnim(AnimationId, float)
CTaskSimpleDuckWhileShotsWhizzing::CreateTask()
CTaskSimpleDuckWhileShotsWhizzing::CTaskSimpleDuckWhileShotsWhizzing(unsigned short)
CTaskSimpleDuck::CreateTask()
CTaskComplexFollowPointRoute::CreateTask()
CTaskComplexFollowPatrolRoute::CreateTask()
CTaskComplexDieInCar::CreateTask()
CTaskComplexDieInCar::CTaskComplexDieInCar(eWeaponType)
CTaskComplexDie::CreateTask()
CTaskSimpleDetonate::Serialize()
CTaskSimpleHailTaxiAndPause::Serialize()
CTaskSimpleChat::Serialize()
CTaskSimpleAbseil::Serialize()
CTaskSimpleHailTaxi::Serialize()
CTaskSimpleHitWall::Serialize()
CTaskSimpleHitByGunFromRight::Serialize()
CTaskSimpleHitByGunFromLeft::Serialize()
CTaskSimpleHitByGunFromRear::Serialize()
CTaskSimpleHitByGunFromFront::Serialize()
CTaskSimpleHitFromRight::Serialize()
CTaskSimpleHitFromLeft::Serialize()
CTaskSimpleHitFromBehind::Serialize()
CTaskSimpleHitFromBack::Serialize()
CTaskSimpleHitFromFront::Serialize()
GetPoolVehicle(int)
CTaskSimpleEvasiveDive::CreateTask()
CTaskSimpleEvasiveDive::CTaskSimpleEvasiveDive(CVehicle*)
CTaskComplexEvasiveDiveAndGetUp::CreateTask()
CTaskComplexWalkRoundCar::CreateTask()
CTaskComplexEnterCarAsPassenger::CreateTask()
CTaskComplexEnterCarAsDriver::CreateTask()
CTaskComplexStealCar::CreateTask()
CTaskComplexLeaveCar::CreateTask()
CTaskComplexLeaveCarAndFlee::CreateTask()
CTaskComplexScreamInCarThenLeave::CreateTask()
CTaskSimpleCarDrive::CreateTask()
CTaskComplexEnterCarAsPassengerTimed::CreateTask()
CTaskComplexEnterCarAsDriverTimed::CreateTask()
CTaskComplexEnterBoatAsDriver::CreateTask()
CTaskComplexEnterBoatAsDriver::CTaskComplexEnterBoatAsDriver(CVehicle*)
CTaskComplexLeaveBoat::CreateTask()
CTaskComplexLeaveBoat::CTaskComplexLeaveBoat(CVehicle*, int)
CTaskSimpleCarDriveTimed::CreateTask()
CTaskSimpleKillPedWithCar::CreateTask()
CTaskSimpleKillPedWithCar::CTaskSimpleKillPedWithCar(CVehicle*, float)
CTaskSimpleHurtPedWithCar::CreateTask()
CTaskSimpleHurtPedWithCar::CTaskSimpleHurtPedWithCar(CVehicle*, float)
CTaskComplexDriveToPoint::CreateTask()
CTaskComplexCarDriveWander::CreateTask()
CTaskComplexGoToCarDoorAndStandStill::CreateTask()
CTaskComplexGoToCarDoorAndStandStill::CTaskComplexGoToCarDoorAndStandStill(CVehicle*, int, bool, int, float, float, float, int)
CTaskComplexGoToCarDoorAndStandStill::ms_iMaxSeekTime
CTaskComplexGoToPointAnyMeans::CreateTask()
CTaskComplexGoToPointAnyMeans::CTaskComplexGoToPointAnyMeans(int, CVector const&, float, int)
CTaskComplexDrivePointRoute::CreateTask()
GetPoolPed(int)
CTaskSimpleChoking::CreateTask()
CTaskComplexWalkRoundBuildingAttempt::CreateTask()
CTaskComplexInvestigateDeadPed::CreateTask()
CTaskComplexReactToGunAimedAt::CreateTask()
CTaskComplexDragPedFromCar::CreateTask()
CTaskComplexEnterCarAsPassengerWait::CreateTask()
CTaskComplexEnterCarAsPassengerWait::CTaskComplexEnterCarAsPassengerWait(CVehicle*, CPed*, bool, int)
CTaskComplexTurnToFaceEntityOrCoord::CreateTask()
CTaskSimpleGunControl::CreateTask()
CTaskSimpleWaitUntilAreaCodesMatch::CreateTask()
CTaskComplexProstituteSolicit::CreateTask()
CTaskSimpleGangDriveBy::CreateTask()
CTaskComplexPartnerChat::CreateTask()
CTaskSimpleTriggerLookAt::CreateTask()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>::Serialize()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::Serialize()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::Serialize()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::Serialize()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::Serialize()
CTaskComplexSeekEntity<CEntitySeekPosCalculator>::Serialize()
GetPoolObj(int)
CTaskSimpleEvasiveStep::CreateTask()
CTaskSimpleEvasiveStep::CTaskSimpleEvasiveStep(CEntity*)
CTaskComplexEvasiveStep::CreateTask()
CTaskComplexWalkRoundObject::CreateTask()
CTaskComplexEvasiveCower::CreateTask()
CTaskComplexEvasiveCower::CTaskComplexEvasiveCower(CEntity*, CVector const&)
CTaskComplexCarDriveMission::CreateTask()
CTaskComplexCarDriveMissionKillPed::CreateTask()
CTaskComplexSmartFleeEntity::CreateTask()
CTaskComplexGoToPointAiming::CreateTask()
CTaskComplexGoToPointAiming::ms_fTargetRadius
CTaskComplexGoToPointAiming::ms_fSlowDownDistance
CTaskSimpleUseGun::CreateTask()
CTaskSimpleUseGun::CTaskSimpleUseGun(CEntity*, CVector, signed char, short, unsigned char)
CTaskSimpleClimb::CreateTask()
CTaskComplexGoToPointShooting::CreateTask()
CTaskComplexFleeAnyMeans::CreateTask()
CTaskComplexSeekEntityAiming::CreateTask()
CTaskSimpleJetPack::CreateTask()
CTaskComplexGoPickUpEntity::CreateTask()
TextCopy(unsigned short*, unsigned short const*)
CWeather::WeatherTypeInList
CWeather::ForcedWeatherType
CWaterLevel::m_nWaterConfiguration
CPIndex
CPlayerPed::bHasDisplayedPlayerQuitEnterCarHelpText
CObjectSaveStructure::Construct(CObject*)
CObjectSaveStructure::Extract(CObject*)
CPedSaveStructure::Construct(CPed*)
CPedSaveStructure::Extract(CPed*)
CVehicleSaveStructure::Construct(CVehicle*)
CVehicleSaveStructure::Extract(CVehicle*)
CPlayerPedDataSaveStructure::Construct(CPlayerPedData*)
CPlayerPedDataSaveStructure::Extract(CPlayerPedData*)
CPlayerInfoSaveStructure::Construct(CPlayerInfo*)
CPlayerInfoSaveStructure::Extract(CPlayerInfo*)
CGangWarsSaveStructure::Construct()
CGangWarsSaveStructure::Extract()
CObject::Save()
CObject::Load()
CPed::Save()
CPed::Load()
CPlayerPed::Save()
CPlayerPed::Load()
CPedIntelligence::Save()
CVehicle::Save()
CVehicle::Load()
CAutomobile::Save()
CAutomobile::Load()
CPools::SaveVehiclePool()
CTrain::bDisableRandomTrains
CPools::SaveObjectPool()
CPools::LoadObjectPool()
CPopulation::ConvertToDummyObject(CObject*)
SaveSomeStaticSettings()
LoadSomeStaticSettings()
CDecisionMakerTypes::Save()
CDecisionMakerTypes::Load()
CPedGroups::Save()
CPools::SavePedTasks()
CTaskSequences::Save()
CPools::SavePedPool()
CPools::LoadPedPool()
CPed::operator new(unsigned int, int)
CPlayerPed::CPlayerPed(int, bool)
missionScript
CSaveGarage::CopyGarageIntoSaveGarage(CGarage*)
CSaveGarage::CopyGarageOutOfSaveGarage(CGarage*)
CScriptResourceManager::Save()
SaveStreamedScripts
CScriptResourceManager::Load()
CTheScripts::SaveAfter()
SaveGameStateType
CurrentScriptName
CTheScripts::LoadAfter()
anytimeMissionScript
CTheCarGenerators::ProcessCounter
CTheCarGenerators::NumOfCarGenerators
CAudioEngine::Save()
CAudioEngine::Load()
CPedType::ms_apPedTypes
CAcquaintance::SetAcquaintances(int, unsigned int)
C3dMarkers::ms_user3dMarkers
COnscreenTimer::Save()
COnscreenTimer::Load()
CPedScriptedTaskRecord::Save()
CScripted2dEffects::Save()
CScripted2dEffects::Load()
CPostEffectsSaveStructure::CopyValues(bool)
CPostEffects::m_colour1Multiplier
CPostEffects::m_colour2Multiplier
CPostEffects::m_bSeamRemover
CPostEffects::m_bSeamRemoverSeamSearchMode
CPostEffects::m_bSeamRemoverDebugMode
CPostEffects::m_smokeyEnable
CPostEffects::m_SeamRemoverMode
CPostEffects::m_SeamRemoverShiftTopLeft
CPostEffects::m_SeamRemoverShiftBottomRight
CPostEffects::m_smokeyDistance
CPostEffects::m_smokeyStrength
CPostEffects::m_VisionFXDayNightBalance
CPostEffects::m_HeatHazeFXHourOfDayEnd
CPostEffects::m_bHeatHazeMaskModeTest
CPostEffects::m_HeatHazeFXHourOfDayStart
CPostEffects::m_HeatHazeFXType
CPostEffects::m_fHeatHazeFXFadeSpeed
CPostEffects::m_fHeatHazeFXInsideBuildingFadeSpeed
CPostEffects::m_HeatHazeFXTypeLast
CPostEffects::m_HeatHazeFXRandomShift
CPostEffects::m_HeatHazeFXSpeedMin
CPostEffects::m_HeatHazeFXRenderSizeY
CPostEffects::m_HeatHazeFXRenderSizeX
CPostEffects::m_HeatHazeFXScanSizeY
CPostEffects::m_HeatHazeFXSpeedMax
CPostEffects::m_HeatHazeFXScanSizeX
CPostEffects::m_CCTVcol
CPostEffects::m_DarknessFilterRadiosityIntensityLimit
CPostEffects::m_HeatHazeFXIntensity
CPostEffects::m_DarknessFilterAlpha
CPostEffects::m_bDarknessFilter
CPostEffects::m_DarknessFilterAlphaDefault
CPostEffects::m_bCCTV
CPostEffects::m_bFog
CPostEffects::m_bSpeedFX
CPostEffects::m_bSpeedFXTestMode
CPostEffects::m_SpeedFXAlpha
CPostEffects::m_bSpeedFXUserFlag
CPostEffects::m_fSpeedFXManualSpeedCurrentFrame
CPostEffects::m_bInCutscene
CPostEffects::m_NightVisionGrainStrength
CPostEffects::m_NightVisionMainCol
CPostEffects::m_fNightVisionSwitchOnFXTime
CPostEffects::m_fNightVisionSwitchOnFXCount
CPostEffects::m_fInfraredVisionSwitchOnFXCount
CPostEffects::m_fInfraredVisionFilterRadius
CPostEffects::m_bRadiosityLinearFilter
CPostEffects::m_bRadiosityStripCopyMode
CPostEffects::m_RadiosityPixelsX
CPostEffects::m_RadiosityFilterPasses
CPostEffects::m_InfraredVisionGrainStrength
CPostEffects::m_fInfraredVisionHeatObjectCol
CPostEffects::m_RadiosityPixelsY
CPostEffects::m_InfraredVisionCol
CPostEffects::m_InfraredVisionMainCol
CPostEffects::m_RadiosityRenderPasses
CPostEffects::m_RadiosityIntensityLimit
CPostEffects::m_RadiosityIntensity
CPostEffects::m_RadiosityFilterUCorrection
CPostEffects::m_RadiosityFilterVCorrection
CPostEffects::m_bRadiosityDebug
CPostEffects::m_bRadiosityBypassTimeCycleIntensityLimit
CPostEffects::m_bDisableAllPostEffect
CPostEffects::m_bGrainEnable
CPostEffects::m_grainStrength
CPostEffects::m_bHilightEnable
CPostEffects::m_hilightStrength
CPostEffects::m_hilightScale
CPostEffects::m_hilightOffset
CPostEffects::m_hilightMblur
CPostEffects::m_xoffset
CPostEffects::m_waterStrength
CPostEffects::m_yoffset
CPostEffects::m_bRainEnable
CPostEffects::m_waterSpeed
CPostEffects::m_waterFreq
CPostEffects::m_waterCol
CPostEffects::m_bWaterDepthDarkness
CPostEffects::m_fWaterFullDarknessDepth
CPostEffects::m_fWaterFXStartUnderWaterness
CPostEffects::m_defScreenXPosn
CPostEffects::m_defScreenYPosn
CPostEffects::m_bColorEnable
CTaskComplexSeekEntity<CEntitySeekPosCalculator>::CreateTask()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::CreateTask()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>::CreateTask()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::CreateTask()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::CreateTask()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::CreateTask()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::CreateTask()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>::CreateTask()
CTask::CreateTask()
CTaskComplexObserveTrafficLights::CTaskComplexObserveTrafficLights()
CTaskComplexExtinguishFireOnFoot::CTaskComplexExtinguishFireOnFoot(CVector const&)
CTaskComplexCarDrive::CTaskComplexCarDrive(CVehicle*, float, int, int)
CTaskSimpleDrownInCar::CTaskSimpleDrownInCar()
CTaskComplexEnterAnyCarAsDriver::CTaskComplexEnterAnyCarAsDriver()
CTaskSimpleWaitForPizza::CTaskSimpleWaitForPizza()
CTaskSimpleDrown::CTaskSimpleDrown()
CTaskComplexLeaveCar::CTaskComplexLeaveCar(CVehicle*, int, int, bool, bool)
CTaskSimplePlayHandSignalAnim::CTaskSimplePlayHandSignalAnim(AnimationId, float, unsigned char, bool)
CTaskComplexWaitForDryWeather::CTaskComplexWaitForDryWeather()
CTaskComplexOpenPassengerDoor::CTaskComplexOpenPassengerDoor(CVehicle*, int)
CTaskComplexLeaveCarAsPassengerWait::CTaskComplexLeaveCarAsPassengerWait(CVehicle*)
CTaskComplexWaitForBus::CTaskComplexWaitForBus()
vtable for CTaskComplexLeaveCarAndDie
vtable for CTaskComplexBeStill
loadingPed
CTaskComplexFacial::CTaskComplexFacial()
CTaskSimpleWaitForBus::CTaskSimpleWaitForBus()
CTaskComplexWaitForBackup::CTaskComplexWaitForBackup(CPed*, CPed*, float)
CTaskComplexUseScriptedBrain::CTaskComplexUseScriptedBrain(char const*)
CTaskSimpleGetUp::CTaskSimpleGetUp()
CTaskComplexOpenDriverDoor::CTaskComplexOpenDriverDoor(CVehicle*)
CTaskSimpleWaitUntilAreaCodesMatch::CTaskSimpleWaitUntilAreaCodesMatch(CPed*)
CTaskComplexFallToDeath::CTaskComplexFallToDeath(int, CVector const&, bool, bool)
CTaskSimpleTurn180::CTaskSimpleTurn180()
CTaskComplexTreatAccident::CTaskComplexTreatAccident(CAccident*)
CTaskSimpleGiveCPR::CTaskSimpleGiveCPR(CAccident*)
vtable for CTaskSimpleWaitUntilLeaderAreaCodesMatch
CPedIntelligence::Load()
CPools::LoadPedTasks()
CTaskSequences::Load()
CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>::CreateSubTask(int, CPed*) const
CEntitySeekPosCalculatorFixedPos::ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>::ControlSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>::CreateFirstSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::CreateSubTask(int, CPed*) const
CEntitySeekPosCalculatorDriving::ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::ControlSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::CreateFirstSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::CreateSubTask(int, CPed*) const
CEntitySeekPosCalculatorVehicleId::ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::ControlSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::CreateFirstSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::CreateSubTask(int, CPed*) const
CEntitySeekPosCalculatorEntitySurface::ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::ControlSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::CreateFirstSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::CreateSubTask(int, CPed*) const
CEntitySeekPosCalculatorXYOffset::ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::ControlSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::CreateFirstSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculator>::CreateSubTask(int, CPed*) const
CTaskComplexSeekEntity<CEntitySeekPosCalculator>::ControlSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculator>::CreateFirstSubTask(CPed*)
CPools::LoadVehiclePool()
CVehicle::operator new(unsigned int, int)
CPedGroups::Load()
CPedScriptedTaskRecord::Load()
CPedScriptedTaskRecordData::Flush()
CTaskComplexSeekEntity<CEntitySeekPosCalculator>::CreateNextSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::CreateNextSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::CreateNextSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::CreateNextSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::CreateNextSubTask(CPed*)
CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>::CreateNextSubTask(CPed*)
ShowSaveLog
SaveAnyway
CCivilianPed::~CCivilianPed()
CPed::~CPed()
vtable for CCivilianPed
CCivilianPed::~CCivilianPed()
CCivilianPed::~CCivilianPed()
CPed::operator delete(void*)
CCivilianPed::CCivilianPed(ePedType, unsigned int)
CPed::CPed(unsigned int)
CPed::SetModelIndex(unsigned int)
CCivilianPed::ProcessControl()
CPed::ProcessControl()
CPed::DeleteRwObject()
CPed::Teleport(CVector, unsigned char)
CPed::SpecialEntityPreCollisionStuff(CPhysical*, bool, bool&, bool&, bool&, bool&)
CPed::SpecialEntityCalcCollisionSteps(bool&, bool&)
CPed::PreRender()
CPed::Render()
CPed::FlagToDestroyWhenNextProcessed()
CPed::ProcessEntityCollision(CEntity*, CColPoint*)
CPed::SetMoveAnim()
CCopPed::CCopPed(eCopType)
vtable for CCopPed
CCopPed::SetPartner(CCopPed*)
CCopPed::AddCriminalToKill(CPed*)
CCopPed::RemoveCriminalToKill(CPed*, int)
CCopPed::ClearCriminalsToKill()
CCopPed::~CCopPed()
CCopPed::~CCopPed()
CCopPed::~CCopPed()
CCopPed::ProcessControl()
fShootingRange
CDummyPed::~CDummyPed()
vtable for CDummyPed
CDummyPed::~CDummyPed()
CDummyPed::~CDummyPed()
CDummyPed::CDummyPed()
CDummyPed::CDummyPed()
CEmergencyPed::~CEmergencyPed()
vtable for CEmergencyPed
CEmergencyPed::~CEmergencyPed()
CEmergencyPed::~CEmergencyPed()
CEmergencyPed::CEmergencyPed(unsigned int, unsigned int)
CEmergencyPed::InRange(CPed*)
CEmergencyPed::ProcessControl()
CGangs::SetWillAttackPlayerWithCops(ePedType, bool)
CGangs::GangAttackWithCops
CGangs::GetWillAttackPlayerWithCops(ePedType)
CGangInfo::CGangInfo()
CGangInfo::CGangInfo()
CGangInfo::~CGangInfo()
CGangInfo::~CGangInfo()
CGangs::SetGangPedModelOverride(short, signed char)
CPed::operator delete(void*, int)
CPedType::Initialise()
CCarEnterExit::SetAnimOffsetForEnterOrExitVehicle()
CPed::SetPedStats(ePedStats)
CPed::Update()
CPed::CanSeeEntity(CEntity*, float)
CVehicle::IsOnItsSide() const
CCarEnterExit::GetPositionToOpenCarDoor(CVehicle const&, int)
CPed::PositionAnyPedOutOfCollision()
CPed::SortPeds(CPed**, int, int)
CPed::SetMoveAnimSpeed(CAnimBlendAssociation*)
CPed::StopNonPartialAnims()
CPed::CanUseTorsoWhenLooking()
CPed::SetLookFlag(float, bool, bool)
CPed::SetLookFlag(CEntity*, bool, bool)
CPed::SetAimFlag(CEntity*)
CPed::ClearAimFlag()
CPed::UseGroundColModel()
CPed::CanSetPedState()
CPed::CanBeArrested()
CPed::CanStrafeOrMouseControl()
SetAtomicVisibilityCB(RwObject*, void*)
CPed::RemoveGogglesModel()
CVisibilityPlugins::GetClumpModelInfo(RpClump*)
CPed::AddGogglesModel(int, bool*)
CPed::DoWeHaveWeaponAvailable(eWeaponType)
CPed::DoGunFlash(int, bool)
CPed::m_sGunFlashBlendStart
CPedIK::XaxisIK
CPed::SetGunFlashAlpha(bool)
CPed::ResetGunFlashAlpha()
CPed::GetBikeRidingSkill()
CPed::SetLookTimer(unsigned int)
CPed::TurnBody()
CPed::Look()
CPed::SetPedDefaultDecisionMaker()
CPopCycle::IsPedInGroup(int, int)
CPedIntelligence::ms_fSenseRangeOfMissionPeds
CPed::ClearLookFlag()
CPed::ClearLook()
CPed::WorkOutHeadingForMovingFirstPerson(float)
CPed::UpdatePosition()
CPed::PutOnGoggles()
CPed::AddWeaponModel(int)
CWeapon::Shutdown()
CWeapon::Initialise(eWeaponType, int, CPed*)
CPed::RequestDelayedWeapon()
CPedIK::CPedIK(CPed*)
vtable for CPed
vtable for CAEPedWeaponAudioEntity
CPedIntelligence::operator new(unsigned int)
CPedIntelligence::CPedIntelligence(CPed*)
CPopulation::UpdatePedCount(CPed*, unsigned char)
CPed::CPed(unsigned int)
CPed::ReplaceWeaponWhenExitingVehicle()
CPed::SetAimFlag(float)
CPed::SetWeaponSkill(eWeaponType, signed char)
CTaskSimpleJetPack::RenderJetPack(CPed*)
CPostEffects::InfraredVisionStoreAndSetLightsForHeatObjects(CPed*)
CPostEffects::InfraredVisionRestoreLightsForHeatObjects()
IsPedPointerValid_NotInWorld(CPed*)
RemoveAnimsFromAnimationBlock(RpClump*, char const*)
PlayRandomAnimationsFromAnimBlock(CPed*, AssocGroupId, unsigned int, int)
CPed::SetRadioStation()
CPed::Undress(char*)
CPed::CalculateNewVelocity()
CPed::CalculateNewOrientation()
CPed::UpdateStatLeavingVehicle()
aStdBonePosisions
CPed::DoFootLanded(bool, unsigned char)
CPed::PlayFootSteps()
CTaskSimpleLand::RightFootLanded()
CTaskSimpleLand::LeftFootLanded()
CPed::PreRenderAfterTest()
CTaskSimpleSwim::ApplyRollAndPitch(CPed*)
CPedIntelligence::GetTaskInAir() const
CTaskSimpleInAir::ApplyRollAndPitch(CPed*)
CWeather::Earthquake
CPed::IsPedHeadAbovePos(float)
CPedIK::PitchForSlope()
CTaskSimpleJetPack::ApplyRollAndPitch(CPed*)
MAX_DISTANCE_PED_SHADOWS_SQR
CPed::ReleaseCoverPoint()
CCoverPoint::ReleaseCoverPointForPed(CPed*)
CPedIntelligence::~CPedIntelligence()
CPedIntelligence::operator delete(void*)
CPopulation::NumMiamiViceCops
CPed::~CPed()
CPed::~CPed()
CPed::DropEntityThatThisPedIsHolding(unsigned char)
CPed::CanThrowEntityThatThisPedIsHolding()
CTaskSimpleHoldEntity::CanThrowEntity()
CPed::GiveWeaponAtStartOfFight()
CPed::GiveWeaponWhenJoiningGang()
CPed::IsPlayingHandSignal()
CPed::StopPlayingHandSignal()
CPed::ClearAll()
CPed::SetIdle()
CPed::SetLook(float)
CPed::SetLook(CEntity*)
CPed::GetWalkAnimSpeed()
CPedIntelligence::IsInACarOrEnteringOne()
CPlayerPed::bSwipeTargetHeads
CPed::GetPedStateString()
vecTestTemp
CPed::ProcessBuoyancy()
CPlayerPed::HandlePlayerBreath(bool, float)
CPedIntelligence::ProcessFirst()
CPedIntelligence::Process()
fTempBikeZ
fTempBikeY
CPed::m_sGunFlashBlendOutRate
CPed::nFarBlockedLosWaitTime
CPed::nCloseBlockedLosWaitTime
CPedAtmAttractor::GetType() const
CPedSeatAttractor::GetType() const
CPedStopAttractor::GetType() const
CPedPizzaAttractor::GetType() const
CPedPizzaAttractor::GetHeadOfQueueWaitTime()
CPedShelterAttractor::GetType() const
CPedTriggerScriptAttractor::GetType() const
CPedLookAtAttractor::GetType() const
CPedScriptedAttractor::GetType() const
CPedParkAttractor::GetType() const
CPedStepAttractor::GetType() const
CPedAttractor::IsAtHeadOfQueue(CPed*) const
CPedShelterAttractor::IsAtHeadOfQueue(CPed*) const
SArray<CTask const*>::~SArray()
SArray<CTask const*>::~SArray()
SArray<CVector>::~SArray()
SArray<CVector>::~SArray()
CPedShelterAttractor::ComputeAttractHeading(int, float&) const
CPedStepAttractor::~CPedStepAttractor()
vtable for CPedAttractor
CPedStepAttractor::~CPedStepAttractor()
CPedAtmAttractor::~CPedAtmAttractor()
CPedAtmAttractor::~CPedAtmAttractor()
CPedSeatAttractor::~CPedSeatAttractor()
CPedSeatAttractor::~CPedSeatAttractor()
CPedStopAttractor::~CPedStopAttractor()
CPedStopAttractor::~CPedStopAttractor()
CPedPizzaAttractor::~CPedPizzaAttractor()
CPedPizzaAttractor::~CPedPizzaAttractor()
CPedShelterAttractor::~CPedShelterAttractor()
CPedShelterAttractor::~CPedShelterAttractor()
CPedTriggerScriptAttractor::~CPedTriggerScriptAttractor()
CPedTriggerScriptAttractor::~CPedTriggerScriptAttractor()
CPedLookAtAttractor::~CPedLookAtAttractor()
CPedLookAtAttractor::~CPedLookAtAttractor()
CPedScriptedAttractor::~CPedScriptedAttractor()
CPedScriptedAttractor::~CPedScriptedAttractor()
CPedParkAttractor::~CPedParkAttractor()
CPedParkAttractor::~CPedParkAttractor()
CPedTaskPair::Flush()
CPedAttractor::ComputeFreeSlot() const
CPedAttractor::GetNoOfRegisteredPeds() const
CPedAttractor::GetTaskForPed(CPed*) const
CPedAttractor::SetTaskForPed(CPed*, CTask*)
CPedAttractor::IsRegisteredWithPed(CPed const*) const
CPedAttractor::ComputeAttractTime(int, bool, float&) const
CPedAttractor::BroadcastDeparture(CPed*)
CTaskComplexGoToAttractor::CTaskComplexGoToAttractor(CPedAttractor*, CVector const&, float, float, int, int)
CPedShelterAttractor::BroadcastDeparture(CPed*)
CPedAttractor::RegisterPed(CPed*)
CPedAttractor::ComputeDeltaPos() const
CPedAttractor::ComputeAttractPos(int, CVector&) const
CPedAttractor::ComputeDeltaHeading() const
CPedAttractor::ComputeAttractHeading(int, float&) const
CPedAttractor::GetQueueSlot(CPed const*) const
CPedAttractor::BroadcastArrival(CPed*)
CTaskComplexUseAttractor::CTaskComplexUseAttractor(CPedAttractor*)
CTaskComplexWaitAtAttractor::CTaskComplexWaitAtAttractor(CPedAttractor*, int)
CTaskComplexUsePairedAttractor::CTaskComplexUsePairedAttractor(CPedAttractor*)
CPedAttractor::GetHeadOfQueue() const
CPedAttractor::GetTailOfQueue() const
CPedAttractor::DeRegisterPed(CPed*)
CPedAttractor::AbortPedTasks()
CPedAttractor::operator new(unsigned int)
CPedAttractor::operator delete(void*)
CPedStepAttractor::~CPedStepAttractor()
CPedParkAttractor::~CPedParkAttractor()
CPedScriptedAttractor::~CPedScriptedAttractor()
CPedLookAtAttractor::~CPedLookAtAttractor()
CPedTriggerScriptAttractor::~CPedTriggerScriptAttractor()
CPedShelterAttractor::~CPedShelterAttractor()
CPedPizzaAttractor::~CPedPizzaAttractor()
CPedStopAttractor::~CPedStopAttractor()
CPedSeatAttractor::~CPedSeatAttractor()
CPedAtmAttractor::~CPedAtmAttractor()
CPedShelterAttractor::GetDisplacement(int)
CPedShelterAttractor::ms_displacements
CPedShelterAttractor::ComputeAttractPos(int, CVector&) const
CPedAttractorManager::RestoreStuffFromMem()
CPedAttractorManager::BroadcastArrival(CPed*, CPedAttractor*, SArray<CPedAttractor*>&)
CPedAttractorManager::BroadcastDeparture(CPed*, CPedAttractor*, SArray<CPedAttractor*>&)
CPedAttractorManager::DeRegisterPed(CPed*, CPedAttractor*, SArray<CPedAttractor*>&)
CPedAttractorManager::RemoveEffect(C2dEffect const*, SArray<CPedAttractor*> const&) const
CPedAttractorManager::RemoveEffect(C2dEffect const*) const
CPedAttractorManager::IsPedRegistered(CPed*, SArray<CPedAttractor*> const&) const
CPedAttractorManager::DeRegisterPed(CPed*, CPedAttractor*)
CPedAttractorManager::BroadcastDeparture(CPed*, CPedAttractor*)
CPedAttractorManager::BroadcastArrival(CPed*, CPedAttractor*)
CPedAttractorManager::IsPedRegisteredWithEffect(CPed*, C2dEffect const*, CEntity const*, SArray<CPedAttractor*> const&) const
CPedAttractorManager::IsPedRegisteredWithEffect(CPed*, C2dEffect const*, CEntity const*) const
CPedAttractorManager::FindAssociatedAttractor(C2dEffect const*, CEntity const*, SArray<CPedAttractor*> const&) const
CPedAttractorManager::HasQueueTailArrivedAtSlot(C2dEffect const*, CEntity const*)
CPedAttractorManager::GetPedUsingEffect(C2dEffect const*, CEntity const*, SArray<CPedAttractor*> const&)
CPedAttractorManager::GetRelevantAttractor(CPed const*, C2dEffect const*, CEntity const*, SArray<CPedAttractor*> const&) const
CPedAttractorManager::GetRelevantAttractor(CPed const*, C2dEffect const*, CEntity const*) const
CPedAttractorManager::ComputeEffectPos(C2dEffect const*, CMatrix const&, CVector&)
CPedAttractorManager::ComputeEffectUseDir(C2dEffect const*, CMatrix const&, CVector&)
CPedAttractorManager::ComputeEffectQueueDir(C2dEffect const*, CMatrix const&, CVector&)
CPedAttractor::CPedAttractor(C2dEffect*, CEntity*, int, int, float, float, float, float, float, float, float)
CPedAttractor::CPedAttractor(C2dEffect*, CEntity*, int, int, float, float, float, float, float, float, float)
CPedAttractorManager::RegisterPed(CPed*, C2dEffect*, CEntity*, int, SArray<CPedAttractor*>&)
vtable for CPedStepAttractor
vtable for CPedParkAttractor
vtable for CPedScriptedAttractor
vtable for CPedLookAtAttractor
vtable for CPedTriggerScriptAttractor
vtable for CPedShelterAttractor
vtable for CPedPizzaAttractor
vtable for CPedStopAttractor
vtable for CPedSeatAttractor
vtable for CPedAtmAttractor
CPedAttractorManager::RegisterPedWithAttractor(CPed*, C2dEffect*, CEntity*, int)
CScripted2dEffects::GetIndex(C2dEffect const*)
CPedAttractorManager::ComputeEffectForwardDir(C2dEffect const*, CMatrix const&, CVector&)
CPedAttractorManager::IsApproachable(C2dEffect*, CMatrix const&, int, CPed*)
CPedGeometryAnalyser::IsWanderPathClear(CVector const&, CVector const&, float, int)
CPedAttractorManager::ms_fInfluenceCosTheta
CPedAttractorManager::ms_fInfluenceDistance
CPedAttractorManager::ms_fSearchDistance
CPedStepAttractor::ms_fDeltaHeading
CPedStepAttractor::ms_fDeltaPos
CPedStepAttractor::ms_fHeadingRange
CPedStepAttractor::ms_fArriveRange
CPedStepAttractor::ms_fAchieveQueueShuffleTime
CPedStepAttractor::ms_fAchieveQueueTime
CPedStepAttractor::ms_fSpacing
CPedStepAttractor::ms_iMaxSlots
CPedParkAttractor::ms_fDeltaHeading
CPedParkAttractor::ms_fDeltaPos
CPedParkAttractor::ms_fHeadingRange
CPedParkAttractor::ms_fArriveRange
CPedParkAttractor::ms_fAchieveQueueShuffleTime
CPedParkAttractor::ms_fAchieveQueueTime
CPedParkAttractor::ms_fSpacing
CPedParkAttractor::ms_iMaxSlots
CPedScriptedAttractor::ms_fDeltaHeading
CPedScriptedAttractor::ms_fDeltaPos
CPedScriptedAttractor::ms_fHeadingRange
CPedScriptedAttractor::ms_fArriveRange
CPedScriptedAttractor::ms_fAchieveQueueShuffleTime
CPedScriptedAttractor::ms_fAchieveQueueTime
CPedScriptedAttractor::ms_fSpacing
CPedScriptedAttractor::ms_iMaxSlots
CPedLookAtAttractor::ms_fDeltaHeading
CPedLookAtAttractor::ms_fDeltaPos
CPedLookAtAttractor::ms_fHeadingRange
CPedLookAtAttractor::ms_fArriveRange
CPedLookAtAttractor::ms_fAchieveQueueShuffleTime
CPedLookAtAttractor::ms_fAchieveQueueTime
CPedLookAtAttractor::ms_fSpacing
CPedLookAtAttractor::ms_iMaxSlots
CPedTriggerScriptAttractor::ms_fDeltaHeading
CPedTriggerScriptAttractor::ms_fDeltaPos
CPedTriggerScriptAttractor::ms_fHeadingRange
CPedTriggerScriptAttractor::ms_fArriveRange
CPedTriggerScriptAttractor::ms_fAchieveQueueShuffleTime
CPedTriggerScriptAttractor::ms_fAchieveQueueTime
CPedTriggerScriptAttractor::ms_fSpacing
CPedTriggerScriptAttractor::ms_iMaxSlots
CPedShelterAttractor::ms_fDeltaHeading
CPedShelterAttractor::ms_fDeltaPos
CPedShelterAttractor::ms_fHeadingRange
CPedShelterAttractor::ms_fArriveRange
CPedShelterAttractor::ms_fAchieveQueueShuffleTime
CPedShelterAttractor::ms_fAchieveQueueTime
CPedShelterAttractor::ms_fSpacing
CPedShelterAttractor::ms_iMaxSlots
CPedPizzaAttractor::ms_fPizzaOrderTime
CPedPizzaAttractor::ms_fDeltaHeading
CPedPizzaAttractor::ms_fDeltaPos
CPedPizzaAttractor::ms_fHeadingRange
CPedPizzaAttractor::ms_fArriveRange
CPedPizzaAttractor::ms_fAchieveQueueShuffleTime
CPedPizzaAttractor::ms_fAchieveQueueTime
CPedPizzaAttractor::ms_fSpacing
CPedPizzaAttractor::ms_iMaxSlots
CPedStopAttractor::ms_fDeltaHeading
CPedStopAttractor::ms_fDeltaPos
CPedStopAttractor::ms_fHeadingRange
CPedStopAttractor::ms_fArriveRange
CPedStopAttractor::ms_fAchieveQueueShuffleTime
CPedStopAttractor::ms_fAchieveQueueTime
CPedStopAttractor::ms_fSpacing
CPedStopAttractor::ms_iMaxSlots
CPedSeatAttractor::ms_fDeltaHeading
CPedSeatAttractor::ms_fDeltaPos
CPedSeatAttractor::ms_fHeadingRange
CPedSeatAttractor::ms_fArriveRange
CPedSeatAttractor::ms_fAchieveQueueShuffleTime
CPedSeatAttractor::ms_fAchieveQueueTime
CPedSeatAttractor::ms_fSpacing
CPedSeatAttractor::ms_iMaxSlots
CPedAtmAttractor::ms_fDeltaHeading
CPedAtmAttractor::ms_fDeltaPos
CPedAtmAttractor::ms_fHeadingRange
CPedAtmAttractor::ms_fArriveRange
CPedAtmAttractor::ms_fAchieveQueueShuffleTime
CPedAtmAttractor::ms_fAchieveQueueTime
CPedAtmAttractor::ms_fSpacing
CPedAtmAttractor::ms_iMaxSlots
CPedDebugVisualiser::CTextDisplayFlags::~CTextDisplayFlags()
CPedDebugVisualiser::CTextDisplayFlags::~CTextDisplayFlags()
CMoveStateStrings::GetMoveStateString(int)
CPedDebugVisualiser::VisualisePedsNearPlayer()
CPedDebugVisualiser::VisualiseOneAttractor(CVector const&, CVector const&, CVector const&, CVector const&) const
CPedDebugVisualiser::VisualiseAttractorsInPtrList(CPtrList&, CPed const&) const
CPedDebugVisualiser::VisualiseNearbyAttractors(CPed const&) const
CPedDebugVisualiser::SetRenderStates()
CPedDebugVisualiser::VisualiseText(CPed const&) const
CPedDebugVisualiser::VisualiseTextViaMenu(CPed const&) const
CPedDebugVisualiser::VisualiseBoundingVolumes(CPed&) const
CPedGeometryAnalyser::ComputeEntityBoundingBoxCentre(float, CEntity&, CVector&)
CPedDebugVisualiser::VisualiseHitSidesToPlayer(CPed&) const
CPedGeometryAnalyser::ComputeEntityDirs(CEntity const&, CVector*)
CPedDebugVisualiser::VisualiseEvents(CPed const&) const
CPedDebugVisualiser::VisualiseTasks(CPed const&) const
CPedDebugVisualiser::VisualiseFOV(CPed const&) const
CPedDebugVisualiser::VisualisePosition(CPed const&) const
CPedDebugVisualiser::CTextDisplayFlags::CTextDisplayFlags()
CPedDebugVisualiser::CTextDisplayFlags::CTextDisplayFlags()
CPedDebugVisualiser::m_textDisplayFlags
CPedDebugVisualiser::nDisplayDebugInfo
DecisionMakers
PersonalityTypeTexts
SetPedAtomicVisibilityCB(RwObject*, void*)
RecurseFrameChildrenVisibilityCB(RwFrame*, void*)
CloneAtomicToFrameCB(RwObject*, void*)
pNastyClump
RecurseFrameChildrenToCloneCB(RwFrame*, void*)
CPed::SpawnFlyingComponent(int, signed char)
CPed::DoesLOSBulletHitPed(CColPoint&)
CAutomobile::RemoveBonnetInPedCollision()
gArse2
gOldArse
gArse1
ResetDebugPedAICounters()
CPedGeometryAnalyser::ComputePedShotSide(CPed const&, CVector const&)
CPedGeometryAnalyser::ComputeEntityHitSide(CVector const&, CVector const*, float const*)
CPedGeometryAnalyser::ComputePedHitSide(CPed const&, CPhysical const&)
CPedGeometryAnalyser::ComputeEntityBoundingBoxCentreUncached(float, CVector const*, CVector&)
CPedGeometryAnalyser::ComputeEntityBoundingBoxCornersUncached(float, CEntity&, CVector*)
CPedGeometryAnalyser::ComputeEntityBoundingBoxCentreUncachedAll(float, CEntity&, CVector&)
CPedGeometryAnalyser::ComputeEntityBoundingBoxPlanesUncached(float, CVector const*, CVector*, float*)
CPedGeometryAnalyser::ComputeEntityBoundingBoxPlanesUncachedAll(float, CEntity&, CVector*, float*)
CPedGeometryAnalyser::ComputeEntityBoundingBoxSegmentPlanesUncached(CVector const*, CVector&, CVector*, float*)
CPedGeometryAnalyser::ComputeEntityBoundingBoxSegmentPlanesUncachedAll(float, CEntity&, CVector*, float*)
CPedGeometryAnalyser::ComputeEntityBoundingBoxSegmentPlanes(float, CEntity&, CVector*, float*)
CPedGeometryAnalyser::ComputeEntityBoundingSphere(CPed const&, CEntity&, CColSphere&)
CPedGeometryAnalyser::ComputeRouteRoundEntityBoundingBox(CPed const&, CVector const&, CEntity&, CVector const&, CPointRoute&, int)
CPedGeometryAnalyser::ComputeRouteRoundSphere(CPed const&, CColSphere const&, CVector const&, CVector const&, CVector&, CVector&)
CPedGeometryAnalyser::ComputeClosestSurfacePoint(CVector const&, CVector const*, CVector&)
CPedGeometryAnalyser::ComputeClosestSurfacePoint(CVector const&, CEntity&, CVector&)
CPedGeometryAnalyser::GetIsLineOfSightClear(CPed const&, CVector const&, CEntity&, float&)
CPedGeometryAnalyser::GetIsLineOfSightClear(CVector const&, CVector const&, CEntity&)
CPedGeometryAnalyser::CanPedTargetPoint(CPed const&, CVector const&, bool)
CPedGeometryAnalyser::GetNearestPed(CVector const&)
CPedGeometryAnalyser::IsEntityBlockingTarget(CEntity*, CVector const&, float)
CPedGeometryAnalyser::ComputeBuildingHitPoints(CVector const&, CVector const&)
CPedGeometryAnalyser::ComputeClearTarget(CPed const&, CVector const&, CVector&)
CPedGeometryAnalyser::ms_fClearTargetSearchDistance
CPedGeometryAnalyser::ms_fInAirOffset
CPedGeometryAnalyser::ms_fTargetRange
CPedGeometryAnalyser::ms_bDisplayProfilingInfo
CPedGeometryAnalyser::ms_bUseLineOfSightCaching
CPedGeometryAnalyser::ms_bUseEntityBoundsCaching
gs_iNumWorldProcessLineOfSightUnCached
CEventCreatePartnerTask::GetEventType() const
CEventCreatePartnerTask::GetLifeTime() const
CEventCreatePartnerTask::AffectsPed(CPed*) const
CEventCreatePartnerTask::GetEventPriority() const
CPedGroupDefaultTaskAllocatorFollowAnyMeans::~CPedGroupDefaultTaskAllocatorFollowAnyMeans()
CPedGroupDefaultTaskAllocatorFollowAnyMeans::~CPedGroupDefaultTaskAllocatorFollowAnyMeans()
CPedGroupDefaultTaskAllocatorFollowAnyMeans::GetType() const
CPedGroupDefaultTaskAllocatorFollowLimited::~CPedGroupDefaultTaskAllocatorFollowLimited()
CPedGroupDefaultTaskAllocatorFollowLimited::~CPedGroupDefaultTaskAllocatorFollowLimited()
CPedGroupDefaultTaskAllocatorFollowLimited::GetType() const
CPedGroupDefaultTaskAllocatorStandStill::~CPedGroupDefaultTaskAllocatorStandStill()
CPedGroupDefaultTaskAllocatorStandStill::~CPedGroupDefaultTaskAllocatorStandStill()
CPedGroupDefaultTaskAllocatorStandStill::GetType() const
CPedGroupDefaultTaskAllocatorChat::~CPedGroupDefaultTaskAllocatorChat()
CPedGroupDefaultTaskAllocatorChat::~CPedGroupDefaultTaskAllocatorChat()
CPedGroupDefaultTaskAllocatorChat::GetType() const
CPedGroupDefaultTaskAllocatorRandom::~CPedGroupDefaultTaskAllocatorRandom()
CPedGroupDefaultTaskAllocatorRandom::~CPedGroupDefaultTaskAllocatorRandom()
CPedGroupDefaultTaskAllocatorRandom::GetType() const
CPedGroupDefaultTaskAllocatorSitInLeaderCar::~CPedGroupDefaultTaskAllocatorSitInLeaderCar()
CPedGroupDefaultTaskAllocatorSitInLeaderCar::~CPedGroupDefaultTaskAllocatorSitInLeaderCar()
CPedGroupDefaultTaskAllocatorSitInLeaderCar::GetType() const
CTaskComplexSequence::Clone() const
CEventCreatePartnerTask::Clone() const
vtable for CEventCreatePartnerTask
CEventCreatePartnerTask::~CEventCreatePartnerTask()
CEventCreatePartnerTask::~CEventCreatePartnerTask()
CEventCreatePartnerTask::~CEventCreatePartnerTask()
CPedGroupDefaultTaskAllocatorStandStill::AllocateDefaultTasks(CPedGroup*, CPed*) const
CPedGroupMembership::CPedGroupMembership()
CPedGroupMembership::CPedGroupMembership()
CPedGroupMembership::GetObjectForPedToHold()
CPedGroupDefaultTaskAllocatorFollowAnyMeans::AllocateDefaultTasks(CPedGroup*, CPed*) const
CTaskComplexFollowLeaderAnyMeans::CTaskComplexFollowLeaderAnyMeans(CPedGroup*, CPed*, CVector const&)
CPedGroupDefaultTaskAllocatorFollowLimited::AllocateDefaultTasks(CPedGroup*, CPed*) const
CTaskComplexFollowLeaderInFormation::CTaskComplexFollowLeaderInFormation(CPedGroup*, CPed*, CVector const&, float)
CPedGroupDefaultTaskAllocatorRandom::AllocateDefaultTasks(CPedGroup*, CPed*) const
CTaskComplexGangLeader::CTaskComplexGangLeader(CPedGroup*)
CTaskComplexGangFollower::CTaskComplexGangFollower(CPedGroup*, CPed*, unsigned char, CVector, float)
CTaskComplexGangFollower::SetFollowLeader(unsigned char)
CPedGroupDefaultTaskAllocatorChat::AllocateDefaultTasks(CPedGroup*, CPed*) const
CPedGroupDefaultTaskAllocatorSitInLeaderCar::AllocateDefaultTasks(CPedGroup*, CPed*) const
CPedGroupMembership::RemoveMember(int)
CPedIntelligence::RestorePedDecisionMakerType()
CPedGroupMembership::Flush()
CPedGroupMembership::~CPedGroupMembership()
CPedGroupMembership::~CPedGroupMembership()
CPedGroupMembership::RemoveAllFollowers(bool)
CPedGroupMembership::AddMember(CPed*, int)
CPedGroupMembership::From(CPedGroupMembership const&)
CPedGroupMembership::CPedGroupMembership(CPedGroupMembership const&)
CPedGroupMembership::CPedGroupMembership(CPedGroupMembership const&)
CPedGroupMembership::AppointNewLeader()
CPedGroupMembership::Process()
CPedGroupDefaultTaskAllocators::Get(int)
CPedGroupDefaultTaskAllocators::ms_randomAllocator
CPedGroupDefaultTaskAllocators::ms_followAnyMeansAllocator
CPedGroupDefaultTaskAllocators::ms_followLimitedAllocator
CPedGroupDefaultTaskAllocators::ms_standStillAllocator
CPedGroupDefaultTaskAllocators::ms_chatAllocator
CPedGroupDefaultTaskAllocators::ms_sitInLeaderCarAllocator
CPedGroupIntelligence::CPedGroupIntelligence()
CPedGroupIntelligence::CPedGroupIntelligence()
CPedGroupIntelligence::Flush()
CPedGroupIntelligence::~CPedGroupIntelligence()
CPedGroupIntelligence::~CPedGroupIntelligence()
CPedGroupIntelligence::SetPrimaryTaskAllocator(CTaskAllocator*)
CPedGroupIntelligence::SetEventResponseTaskAllocator(CTaskAllocator*)
CPedGroupIntelligence::SetTask(CPed*, CTask const&, CPedTaskPair*, int, bool)
CPedGroupIntelligence::SetEventResponseTask(CPed*, bool, CTask const&, bool, CTask const&, int)
CPedGroupIntelligence::SetTask(int, CTask const&, CPedTaskPair*, int, bool)
CPedGroupIntelligence::GetTask(CPed*, CPedTaskPair const*) const
CPedGroupIntelligence::GetTaskMain(CPed*) const
CPedGroupIntelligence::GetTaskSecondary(CPed*) const
CPedGroupIntelligence::GetTaskSlot(CPed*, CPedTaskPair const*) const
CPedGroupIntelligence::GetTaskSecondarySlot(CPed*) const
CPedGroupIntelligence::ReportFinishedTask(CPed const*, CTask const&, CPedTaskPair*)
CPedGroupIntelligence::ReportFinishedTask(CPed const*, CTask const&)
CPedGroupIntelligence::ReportAllTasksFinished(CPedTaskPair*)
CPedGroupIntelligence::ReportAllTasksFinished()
CPedGroupIntelligence::ReportAllBarScriptTasksFinished()
CPedGroupIntelligence::IsGroupResponding() const
CPedGroupIntelligence::IsCurrentEventValid() const
CPedGroupIntelligence::ComputeScriptCommandTasks()
CPedGroupIntelligence::FlushTasks(CPedTaskPair*, CPed*)
CPedGroupIntelligence::ComputeDefaultTasks(CPed*)
CPedGroupIntelligence::SetDefaultTaskAllocator(CPedGroupDefaultTaskAllocator const*)
CGroupEventHandler::ComputeResponseLeaderEnterExit(CEvent const&, CPedGroup*, CPed*)
CTaskSimpleWaitUntilLeaderAreaCodesMatch::ProcessPed(CPed*)
CTaskSimpleWaitUntilAreaCodesMatch::~CTaskSimpleWaitUntilAreaCodesMatch()
CGroupEventHandler::ComputeResponseGather(CEvent const&, CPedGroup*, CPed*)
CGroupEventHandler::ComputeDrivebyResponse(CPedGroup*, CPed*, CPed*)
CTaskAllocator::operator new(unsigned int)
CTaskAllocatorKillThreatsDriveby::CTaskAllocatorKillThreatsDriveby(CPed*)
CGroupEventHandler::ComputeMemberResponses(CEvent const&, CPedGroup*, CPed*)
CGroupEventHandler::IsKillTaskAppropriate(CPedGroup*, CPed*)
CPedGroup::CPedGroup()
CPedGroup::CPedGroup()
CPedGroup::~CPedGroup()
CPedGroup::~CPedGroup()
CPedGroup::Flush()
CPedGroup::RemoveAllFollowers()
CPedGroup::GetClosestGroupPed(CPed*, float*)
CPedGroup::IsAnyoneUsingCar(CVehicle const&) const
CPedGroup::FindDistanceToFurthestMember()
CPedGroups::ms_bIsPlayerOnAMission
CPedGroups::ms_iNoOfPlayerKills
CPedGroups::IsGroupLeader(CPed*)
CPedGroupIntelligence::ProcessIgnorePlayerGroup()
CGroupEventHandler::ComputeResponsePlayerCommand(CEvent const&, CPedGroup*, CPed*)
CTaskAllocatorPlayerCommandAttack::CTaskAllocatorPlayerCommandAttack(CPed*, int, int)
vtable for CPedGroupDefaultTaskAllocatorFollowAnyMeans
vtable for CPedGroupDefaultTaskAllocatorFollowLimited
vtable for CPedGroupDefaultTaskAllocatorStandStill
vtable for CPedGroupDefaultTaskAllocatorChat
vtable for CPedGroupDefaultTaskAllocatorRandom
vtable for CPedGroupDefaultTaskAllocatorSitInLeaderCar
CGroupEventHandler::ComputeResponseNewGangMember(CEvent const&, CPedGroup*, CPed*)
CTaskSimpleGoToPoint::CTaskSimpleGoToPoint(int, CVector const&, float, bool, bool)
CGroupEventHandler::ComputeResponseLeaderEnteredCar(CEvent const&, CPedGroup*, CPed*)
CTaskComplexEnterCarAsPassengerWait::~CTaskComplexEnterCarAsPassengerWait()
CGroupEventHandler::ComputeResponseLeaderExitedCar(CEvent const&, CPedGroup*, CPed*)
CTaskComplexLeaveCar::~CTaskComplexLeaveCar()
CTaskComplexLeaveCarAsPassengerWait::~CTaskComplexLeaveCarAsPassengerWait()
CGroupEventHandler::ComputeResponsLeaderQuitEnteringCar(CEvent const&, CPedGroup*, CPed*)
CGroupEventHandler::ComputeLeanOnVehicleResponse(CEvent const&, CPedGroup*, CPed*)
CTaskGoToVehicleAndLean::CTaskGoToVehicleAndLean(CVehicle*, int)
CTaskGoToVehicleAndLean::~CTaskGoToVehicleAndLean()
CGroupEventHandler::ComputeStareResponse(CPedGroup*, CPed*, CPed*, int, int)
CTaskComplexStareAtPed::CTaskComplexStareAtPed(CPedGroup*, CPed*, int)
CTaskComplexStareAtPed::~CTaskComplexStareAtPed()
CGroupEventHandler::ComputeHassleThreatResponse(CPedGroup*, CPed*, CPed*, bool)
CTaskGangHasslePed::~CTaskGangHasslePed()
CVehicle::GetSpareHasslePosId()
CTaskGangHassleVehicle::CTaskGangHassleVehicle(CVehicle*, int, unsigned char, float, float)
CTaskGangHassleVehicle::~CTaskGangHassleVehicle()
CGroupEventHandler::ComputeHassleSexyPedResponse(CPedGroup*, CPed*, CPed*)
CGroupEventHandler::ComputeResponseSexyPed(CEvent const&, CPedGroup*, CPed*)
CGroupEventHandler::ComputeFleePedResponse(CPedGroup*, CPed*, CPed*, unsigned char)
CTaskComplexSmartFleeEntity::~CTaskComplexSmartFleeEntity()
CGroupEventHandler::ComputeResponseDanger(CEvent const&, CPedGroup*, CPed*)
CGroupEventHandler::ComputeKillThreatsBasicResponse(CPedGroup*, CPed*, CPed*, unsigned char)
CTaskAllocatorKillThreatsBasic::CTaskAllocatorKillThreatsBasic(CPed*)
CTaskAllocatorKillThreatsBasic::CTaskAllocatorKillThreatsBasic(CPed*)
vtable for CTaskAllocatorKillThreatsBasicRandomGroup
CGroupEventHandler::ComputeResponsePedThreat(CEvent const&, CPedGroup*, CPed*)
CGroupEventHandler::ComputeResponseGunAimedAt(CEvent const&, CPedGroup*, CPed*)
CGroupEventHandler::ComputeResponseShotFired(CEvent const&, CPedGroup*, CPed*)
CGroupEventHandler::ComputeResponseDraggedOutCar(CEvent const&, CPedGroup*, CPed*)
CPedIntelligence::Respects(CPed const&) const
CGroupEventHandler::ComputeKillPlayerBasicResponse(CPedGroup*, CPed*, CPed*, unsigned char)
CTaskComplexKillPedOnFoot::~CTaskComplexKillPedOnFoot()
CGroupEventHandler::ComputeResponseDamage(CEvent const&, CPedGroup*, CPed*)
CGroupEventHandler::ComputeResponseVehicleDamage(CEvent const&, CPedGroup*, CPed*)
CGroupEventHandler::ComputeDoDealResponse(CPedGroup*, CPed*, CPed*)
CTaskComplexPartnerDeal::~CTaskComplexPartnerDeal()
CGroupEventHandler::ComputeGreetResponse(CPedGroup*, CPed*, CPed*)
CTaskComplexPartnerGreet::~CTaskComplexPartnerGreet()
CGroupEventHandler::ComputeResponsePedFriend(CEvent const&, CPedGroup*, CPed*)
CGroupEventHandler::ComputeHandSignalResponse(CPedGroup*, CPed*, CPed*)
CTaskComplexSignalAtPed::~CTaskComplexSignalAtPed()
CGroupEventHandler::ComputeResponseSeenCop(CEvent const&, CPedGroup*, CPed*)
CGroupEventHandler::ComputeEventResponseTasks(CEventGroupEvent const&, CPedGroup*)
CPedGroupIntelligence::ComputeEventResponseTasks()
CPedGroupIntelligence::Process()
CPedGroupPlacer::PlaceFormationGroup(ePedType, int, CVector const&, int) const
CPopulation::PedCreationDistMultiplier()
CPedPlacement::IsPositionClearForPed(CVector const&, float, int, CEntity**, unsigned char, unsigned char, unsigned char)
CPedGroupPlacer::PlaceChatGroup(ePedType, int, CVector const&, int) const
CPedGroupPlacer::PlaceRandomGroup(ePedType, int, CVector const&, int) const
CPedGroupPlacer::PlaceGroup(ePedType, int, CVector const&, int) const
CGroupEventHandler::ComputeWalkAlongsideResponse(CPedGroup*, CPed*, CPed*)
CTaskComplexWalkAlongsidePed::~CTaskComplexWalkAlongsidePed()
CPedGroup::PlayerGaveCommand_Attack(CPed*, CPed*)
CPedGroup::PlayerGaveCommand_Gather(CPed*)
CPedList::Empty()
CPedList::BuildListFromGroup_NotInCar_NoLeader(CPedGroupMembership*)
CFormation::GenerateGatherDestinations_AroundCar(CPedList*, CVehicle*)
CFormation::DistributeDestinations(CPedList*)
CFormation::ReturnDestinationForPed(CPed*, CVector&)
CTaskSimpleGoToPoint::~CTaskSimpleGoToPoint()
CFormation::GenerateGatherDestinations(CPedList*, CPed*)
vtable for CPedGroupDefaultTaskAllocator
CPedGroupPlacer::ms_maxGangSize
CPedGroupPlacer::ms_minGangSize
CPedGroupMembership::ms_fMaxSeparation
CPedIK::CPedIK(CPed*)
CPedIK::GetWorldMatrix(RwFrame*, RwMatrixTag*)
CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float&, float&)
CPedIK::MoveLimb(LimbOrientation&, float, float, LimbMovementInfo&)
CPedIK::MoveLimb(LimbOrientation&, float, float, LimbMovementInfo&, float)
CPedIK::PointGunInDirection(float, float, bool, float)
CPedIK::ms_torsoInfo
CPedIK::PointGunAtPosition(CVector const&, float)
CPedIK::RotateTorso(AnimBlendFrameData*, LimbOrientation&, bool)
CPedIK::ZaxisIK
CPedIK::RotateTorsoForArm(CVector const&)
fTempTestTorsoRoll
CPedIK::YaxisIK
CPedIK::ms_lowerArmInfo
CPedIK::ms_upperArmInfo
CPedIK::ms_headRestoreInfo
CPedIK::ms_headInfo
CEventPedCollisionWithPlayer::GetEventType() const
CEventPlayerCollisionWithPed::GetEventType() const
CEventScriptedAttractor::GetEventType() const
CEventAcquaintancePedRespect::GetEventType() const
CEventAcquaintancePedLike::GetEventType() const
CEventAcquaintancePedDislike::GetEventType() const
CEventAcquaintancePedRespect::GetEventPriority() const
CEventAcquaintancePedLike::GetEventPriority() const
CEventAcquaintancePedDislike::GetEventPriority() const
CInterestingEvents::~CInterestingEvents()
CInterestingEvents::~CInterestingEvents()
CEventScriptedAttractor::CloneEditable() const
vtable for CEventScriptedAttractor
CEventAcquaintancePedRespect::CloneEditable() const
vtable for CEventAcquaintancePedRespect
CEventAcquaintancePedLike::CloneEditable() const
vtable for CEventAcquaintancePedLike
CEventAcquaintancePedDislike::CloneEditable() const
vtable for CEventAcquaintancePedDislike
CEventAcquaintancePedDislike::~CEventAcquaintancePedDislike()
CEventAcquaintancePedDislike::~CEventAcquaintancePedDislike()
CEventAcquaintancePedDislike::~CEventAcquaintancePedDislike()
CEventAcquaintancePedLike::~CEventAcquaintancePedLike()
CEventAcquaintancePedLike::~CEventAcquaintancePedLike()
CEventAcquaintancePedLike::~CEventAcquaintancePedLike()
CEventAcquaintancePedRespect::~CEventAcquaintancePedRespect()
CEventAcquaintancePedRespect::~CEventAcquaintancePedRespect()
CEventAcquaintancePedRespect::~CEventAcquaintancePedRespect()
CEventScriptedAttractor::~CEventScriptedAttractor()
CEventScriptedAttractor::~CEventScriptedAttractor()
CEventScriptedAttractor::~CEventScriptedAttractor()
CEventPedCollisionWithPlayer::Clone() const
vtable for CEventPedCollisionWithPlayer
CEventPlayerCollisionWithPed::Clone() const
vtable for CEventPlayerCollisionWithPed
CEventPlayerCollisionWithPed::~CEventPlayerCollisionWithPed()
CEventPlayerCollisionWithPed::~CEventPlayerCollisionWithPed()
CEventPlayerCollisionWithPed::~CEventPlayerCollisionWithPed()
CEventPedCollisionWithPlayer::~CEventPedCollisionWithPlayer()
CEventPedCollisionWithPlayer::~CEventPedCollisionWithPlayer()
CEventPedCollisionWithPlayer::~CEventPedCollisionWithPlayer()
CPedStuckChecker::CPedStuckChecker()
CPedStuckChecker::CPedStuckChecker()
CEntityScanner::CEntityScanner()
vtable for CEntityScanner
CEntityScanner::CEntityScanner()
CEntityScanner::Clear()
CEntityScanner::~CEntityScanner()
CEntityScanner::~CEntityScanner()
CEntityScanner::ScanForEntitiesInRange(int, CPed const&)
CVehicleScanner::ScanForVehiclesInRange(CPed const&)
CVehicleScanner::GetClosestVehicleInRange() const
CPedScanner::ScanForPedsInRange(CPed const&)
CObjectScanner::ScanForObjectsInRange(CPed const&)
CObjectScanner::GetClosestObjectInRange() const
CAttractorScanner::~CAttractorScanner()
CAttractorScanner::~CAttractorScanner()
CAttractorScanner::Clear()
CAttractorScanner::CAttractorScanner()
CAttractorScanner::CAttractorScanner()
CAttractorScanner::AddEffect(C2dEffect*, CEntity*, CPed const&)
CScripted2dEffects::ms_radii
CAttractorScanner::ScanForAttractorsInPtrList(CPtrList&, CPed const&)
CAttractorScanner::GetNearestAttractorInRange(C2dEffect*&, CEntity*&) const
CAttractorScanner::GetNearestPedNotUsingAttractor(C2dEffect const&)
CBuildingPotentialCollisionScanner::ScanForBuildingPotentialCollisionEvents(CPed const&)
CPedAcquaintanceScanner::SetTimer(int)
CSexyPedScanner::IsScanPermitted(CPed const&) const
CVehicleThreatScanner::ScanForVehicleThreatEvents(CPed const&, CVehicleThreats const&, CEntity**, int, CEventGroup*) const
CDecision::CDecision()
CDecision::Set(int*, float (*) [4], int (*) [2], float (*) [6])
CDecision::Add(int, float*, int*)
CDecision::HasResponse() const
CDecisionSimple::Set(int*, unsigned char*, int)
CDecisionSimple::SetDefault()
CDecisionSimple::MakeDecision(int, short&, int&) const
CDecision::MakeDecision(int, bool, int, int, int, int, short&, short&) const
CDecisionMakerTypes::HasResponse(CPed const&, int const*, int) const
CDecisionMakerTypes::AddDecisionMaker(CDecisionMaker const&, unsigned char, unsigned char, int)
CDecisionMakerTypesFileLoader::ms_ped_DM_Names
CDecisionMakerTypesFileLoader::ms_grp_DM_Names
CMentalState::Process(CPed const&)
CEventScanner::CEventScanner()
CEventScanner::CEventScanner()
CEventScanner::~CEventScanner()
CEventScanner::~CEventScanner()
CEventScanner::Clear()
CPedIntelligence::CPedIntelligence(CPed*)
CTaskManager::CTaskManager(CPed*)
vtable for CVehicleScanner
vtable for CPedScanner
CDecisionMakerTypes::RemoveDecisionMaker(int)
CPedIntelligence::SetPedDecisionMakerTypeInGroup(int)
CPedIntelligence::IsInHearingRange(CVector const&) const
CPedIntelligence::IsInSeeingRange(CEntity*) const
CPedIntelligence::FindRespectedFriendInInformRange()
CPedAcquaintanceScanner::IsScanPermitted(CPed const&) const
CPedScriptedTaskRecord::GetStatus(CPed const*)
LIGHT_AI_LEVEL_MAX
LIGHT_AI_SCALE_RANGE
LIGHT_AI_SCALE_RANGE2
CPedIntelligence::GetTaskThrow() const
CPedIntelligence::SetTaskDuckSecondary(unsigned short)
CTaskSimpleUseGun::ClearAnim(CPed*)
CPedIntelligence::ClearTaskDuckSecondary()
CTaskManager::FlushImmediately()
CTaskManager::GetSimplestTask(int) const
CBike::FixHandsToBars(CPed*)
CPedIntelligence::ProcessEventHandler()
CPedAcquaintanceScanner::CanJoinLARiot(CPed const&, CPed const&)
CPedAcquaintanceScanner::AddAcquaintanceEvent(CPed const&, int, CPed*)
CPedAcquaintanceScanner::ScanAcquaintanceTypes(CPed const&, int, int, CPed*, CPed*&, int&)
CPedAcquaintanceScanner::ms_iAcquaintanceLatencyPeriodDefinite
CPedAcquaintanceScanner::ms_iAcquaintanceLatencyPeriodMaybe
CPedAcquaintanceScanner::FindClosestAcquaintance(CPed&, int, CEntity**, int, CPed*&, int&)
CPedAcquaintanceScanner::ScanForPedAcquaintanceEvents(CPed&, CEntity**, int)
CPedAcquaintanceScanner::ms_iAcquaintanceScanPeriod
CPedIntelligence::IsPedGoingSomewhereOnFoot() const
CPedIntelligence::ProcessStaticCounter()
CPedIntelligence::FlushIntelligence()
CTaskManager::Flush()
CPedIntelligence::TestForStealthKill(CPed*, bool)
STEALTH_KILL_RANGE
CPedIntelligence::HasInterestingEntites()
CPedIntelligence::IsInterestingEntity(CEntity*)
CPedIntelligence::LookAtInterestingEntities()
CPedIntelligence::AddInterestingEntity(CEntity*)
CPedIntelligence::RemoveInterestingEntity(CEntity*)
CPedIntelligence::RemoveAllInterestingEntities()
CPedIntelligence::SortAndStaggerAllPedsEventScannerTimers()
CInterestingEvents::CInterestingEvents()
CInterestingEvents::CInterestingEvents()
CPedIntelligence::operator new(unsigned int, int)
CPedIntelligence::operator delete(void*, int)
CPedStuckChecker::TestPedStuck(CPed*, CEventGroup*)
CAttractorScanner::ScanForAttractorsInRange(CPed const&)
CPedPotentialCollisionScanner::ScanForPedPotentialCollisionEvents(CPed const&, CPed*) const
CVehiclePotentialCollisionScanner::ScanForVehiclePotentialCollisionEvents(CPed const&, CEntity**, int)
CEventScanner::ScanForEventsNow(CPed const&, int)
CObjectPotentialCollisionScanner::ScanForObjectPotentialCollisionEvents(CPed const&)
vtable for CObjectScanner
CSexyPedScanner::ScanForSexyPedEvents(CPed const&, CEntity**, int)
CNearbyFireScanner::ScanForNearbyFires(CPed const&)
CCollisionEventScanner::ScanForCollisionEvents(CPed&, CEventGroup*)
CEventScanner::ScanForEvents(CPed&)
CTaskManager::ManageTasks()
GetPlayerRelationshipRecorder()
CPlayerRelationshipRecorder::RecordRelationshipWithPlayer(CPed const*)
CPedIntelligence::~CPedIntelligence()
CPlayerRelationshipRecorder::ClearRelationshipWithPlayer(CPed const*)
CTaskManager::~CTaskManager()
CPedIntelligence::AddTaskPrimaryMaybeInGroup(CTask*, bool)
CInterestingEvents::ms_iScanFrequency
CPedIntelligence::ms_iStaticCountColPosToleranceSqr
CPedIntelligence::ms_iNumCollisionFramesTolerance
LIGHT_AI_SCALE_THRESHOLD_DIST
LIGHT_AI_SCALE_MIN_SEEN
LIGHT_AI_SCALE_MIN
CPedIntelligence::ms_fFollowNodeThresholdDistance
CPedIntelligence::ms_fSenseRangeOfGangPeds
CPedIntelligence::ms_fSenseRange
CCollisionEventScanner::ms_fTrailerMinVelToDamagePedSqr
CCollisionEventScanner::ms_fMinVelToDamagePedSqr
CNearbyFireScanner::ms_fPotentialWalkIntoFireRange
CNearbyFireScanner::ms_fNearbyFireRange
CNearbyFireScanner::ms_iLatencyPeriod
CSexyPedScanner::ms_fSexyPedRange
CSexyPedScanner::ms_iSexyPedLatencyPeriod
CSexyPedScanner::ms_iScanPeriod
CObjectPotentialCollisionScanner::ms_iPeriod
CObjectPotentialCollisionScanner::ms_fMinIntersectionLength
CObjectPotentialCollisionScanner::ms_fObjectAvoidDistance
CBuildingPotentialCollisionScanner::ms_iPeriod
CBuildingPotentialCollisionScanner::ms_fLookAheadDistanceRunning
CBuildingPotentialCollisionScanner::ms_fLookAheadDistanceWalking
CVehiclePotentialCollisionScanner::ms_iPeriod
CVehiclePotentialCollisionScanner::ms_fMinIntersectionLength
CVehiclePotentialCollisionScanner::ms_fVehicleAvoidDistance
CVehiclePotentialCollisionScanner::ms_fFastDiveDist
CVehiclePotentialCollisionScanner::ms_fSlowDiveDist
CVehiclePotentialCollisionScanner::ms_fVehiclePotentialRunOverDistance
CPedPotentialCollisionScanner::ms_fPedAvoidDistance
CAttractorScanner::ms_iScanLatency
CAttractorScanner::ms_iScanPeriod
CEntityScanner::ms_iScanPeriod
CPedPlacement::IsPositionClearOfCars(CVector const*)
CPedPlacement::IsPositionClearOfCars(CPed const*)
CPedScriptedTaskRecordData::CPedScriptedTaskRecordData()
CPedScriptedTaskRecordData::CPedScriptedTaskRecordData()
CPedScriptedTaskRecord::GetRecordAssociatedWithTask(CTask*)
CScriptedBrainTaskStore::GetTask(CPed const*)
CTaskManager::HasTaskSecondary(CTask const*) const
aPedTypeNames
CPedStats::GetPedStatInfo(char*)
CPedStats::FindIndexWithPedStat(CPedStats*)
CPedType::LoadPedData()
CPlayerPed::SetMoveAnim()
CEventNewGangMember::GetEventType() const
CEventNewGangMember::GetLifeTime() const
CEventNewGangMember::AffectsPed(CPed*) const
CEventDontJoinPlayerGroup::GetEventType() const
CEventDontJoinPlayerGroup::GetLifeTime() const
CEventDontJoinPlayerGroup::AffectsPed(CPed*) const
CEventPlayerCommandToGroupGather::GetEventType() const
CEventNewGangMember::GetEventPriority() const
CEventDontJoinPlayerGroup::GetEventPriority() const
CEventPlayerCommandToGroupGather::GetEventPriority() const
CPlayerPed::~CPlayerPed()
vtable for CPlayerPed
CPlayerPed::~CPlayerPed()
CPlayerPed::~CPlayerPed()
CEventNewGangMember::Clone() const
vtable for CEventNewGangMember
CEventDontJoinPlayerGroup::Clone() const
vtable for CEventDontJoinPlayerGroup
CEventNewGangMember::~CEventNewGangMember()
CEventNewGangMember::~CEventNewGangMember()
CEventNewGangMember::~CEventNewGangMember()
CEventDontJoinPlayerGroup::~CEventDontJoinPlayerGroup()
CEventDontJoinPlayerGroup::~CEventDontJoinPlayerGroup()
CEventDontJoinPlayerGroup::~CEventDontJoinPlayerGroup()
CEventPlayerCommandToGroupGather::CloneEditable() const
vtable for CEventPlayerCommandToGroupGather
CEventPlayerCommandToGroupGather::~CEventPlayerCommandToGroupGather()
CEventPlayerCommandToGroupGather::~CEventPlayerCommandToGroupGather()
CEventPlayerCommandToGroupGather::~CEventPlayerCommandToGroupGather()
CPlayerPed::ReApplyMoveAnims()
CPlayerPed::ProcessPlayerWeapon(CPad*)
CWeapon::CanBeUsedFor2Player()
CPlayerPed::UpdateCameraWeaponModes(CPad*)
CPlayerPed::ProcessAnimGroups()
CWeaponEffects::ClearCrossHair(int)
CWeapon::StopWeaponEffect()
CPlayerPed::MakeChangesForNewWeapon(int)
CPlayerPed::ProcessWeaponSwitch(CPad*)
CWeapon::HasWeaponAmmoToBeUsed()
CPlayerPed::PedCanBeTargettedVehicleWise(CPed*)
LOSBlockedBetweenPeds(CEntity*, CEntity*)
CPlayerPed::FindSprayableBuilding()
CPlayerPed::RotatePlayerToTrackTarget()
CPlayerPed::MovementDisabledBecauseOfTargeting()
CPlayerPed::FindTargetPriority(CEntity*)
GetTouchDistance(bool, float, float, float, CVector, CVector, float*)
CPlayerPed::HandleMeleeTargeting()
CPlayerPed::Clear3rdPersonMouseTarget()
CPlayerPed::Busted()
CPlayerPed::CanIKReachThisTarget(CVector, CWeapon*, bool)
CPlayerPed::DoesTargetHaveToBeBroken(CEntity*, CWeapon*)
CWeapon::TargetWeaponRangeMultiplier(CEntity*, CEntity*)
CPlayerPed::EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool)
CPlayerPed::EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool)
CPlayerPed::FindWeaponLockOnTarget()
CVehicle::SetTappedGasTankVehicle(CEntity*)
CVehicle::GetGasTankPosition()
CPlayerPed::FindPedToAttack()
CPlayerPed::DisbandPlayerGroup()
CPlayerPed::PlayerWantsToAttack()
CPlayerPed::PlayerHasJustAttackedSomeone()
abTempNeverLeavesGroup
CPlayerPed::HandleSprintEnergy(bool, float)
PLAYER_SPRINT_SET
CPlayerPed::GetButtonSprintResults(eSprintType)
PLAYER_SPRINT_THRESHOLD
CPlayerPed::SetRealMoveAnim()
CPlayerPed::SetPlayerMoveBlendRatio(CVector*)
CPlayerPed::ResetPlayerBreath()
CPlayerPed::TellGroupToStartFollowingPlayer(bool, bool, bool)
CPlayerPed::CPlayerPed(int, bool)
CPlayerPed::FindNextWeaponLockOnTarget(CEntity*, bool)
CPlayerPed::Compute3rdPersonMouseTarget(bool)
CPlayerPed::KeepAreaAroundPlayerClear()
CPlayerPed::MakeThisPedJoinOurGroup(CPed*)
CPlayerPed::ProcessGroupBehaviour(CPad*)
CPlayerPed::ProcessControl()
CWeapon::StaticUpdate()
CVehicle::m_pTappedGasTankVehicle
CWeaponInfo::GetTargetHeadRange()
PLAYER_SPRINT_RELEASESUB
PLAYER_SPRINT_HOLDSUB
PLAYER_SPRINT_TAPADD
fTestPlayerWeaponReAimRate
nTestPlayerWeaponAccuracy
ConeShift
WiderTargetAngleCone
CPopulation::ms_nNumGang
CPopCycle::m_NumGangs_Peds
CPopCycle::FindNewPedType(ePedType*, int*, bool, bool)
CPopulation::ms_nNumDealers
CPopCycle::m_NumCops_Peds
CPopulation::ms_nNumCop
CPopulation::ms_nNumCivMale
CPopulation::ms_nNumCivFemale
CPopCycle::m_NumOther_Peds
CPopulation::ChoosePolicePedOccupation()
CPopCycle::GetCurrentMaxNumPeds()
CPopCycle::GetCurrentMaxNumCars()
CPopCycle::GetCurrentPercDealers()
CPopCycle::GetCurrentPercGangs()
CPopCycle::GetCurrentPercCops()
CPopCycle::GetCurrentPercOther_Peds()
CPopCycle::GetCurrentPercOther_Cars()
CPopCycle::UpdatePercentages()
CPopCycle::m_fPercDealers
CPopCycle::m_fPercGangs
CPopCycle::m_fPercCops
CPopCycle::m_fPercOther
CPopCycle::GetCurrentPercTypeGroup(int)
CPopCycle::UpdateDealerStrengths()
CPopCycle::UpdateAreaDodgyness()
CPopCycle::m_fCurrentZoneDodgyness
CPopCycle::UpdateIsGangArea()
CPopCycle::PedIsAcceptableInCurrentZone(int)
CPopulation::ms_nNumEmergency
CPopulation::ms_nTotalCarPassengerPeds
CPopulation::ms_nTotalCivPeds
CPopulation::ms_nTotalGangPeds
CPopulation::ms_nTotalPeds
CPopulation::bZoneChangeHasHappened
CPopulation::Shutdown()
CPopulation::FindDummyDistForModel(int)
CPopulation::FindPedDensityMultiplierCullZone()
CCullZones::FewerPeds()
CPopulation::RemovePedsIfThePoolGetsFull()
CPopulation::TestRoomForDummyObject(CObject*)
CPopulation::ManageObject(CObject*, CVector const&)
CPopulation::TestSafeForRealObject(CDummyObject*)
CPopulation::ConvertToRealObject(CDummyObject*)
CPopulation::ManageDummy(CDummy*, CVector const&)
CPopulation::ArePedStatsCompatible(int, int)
CPopulation::PedMICanBeCreatedAtAttractor(int)
CPopulation::PedMICanBeCreatedInInterior(int)
CPopulation::IsMale(int)
CPopulation::ChooseCivilianOccupationForVehicle(bool, CVehicle*)
CPopulation::IsFemale(int)
CPopulation::IsSecurityGuard(ePedType)
CPopulation::IsSkateable(CVector const&)
CPopulation::AddExistingPedInCar(CPed*, CVehicle*)
CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
CPopulation::DealWithZoneChange(eLevelName, eLevelName, bool)
CPopulation::ManagePed(CPed*, CVector const&)
CPopulation::ManagePopulation()
CPopulation::IsSunbather(int)
CPopulation::ChooseCivilianCoupleOccupations(int&, int&)
CPopulation::CanSolicitPlayerOnFoot(int)
CPopulation::CanSolicitPlayerInCar(int)
CPopulation::CanJeerAtStripper(int)
CPopulation::PlaceGangMembers(ePedType, int, CVector const&)
CPopulation::PlaceMallPedsAsStationaryGroup(CVector const&, int)
CPopulation::FindSpecificDriverModelForCar_ToUse(int)
CPopulation::IsCorrectTimeOfDayForEffect(C2dEffect const*)
CPopulation::FindDistanceToNearestPedOfType(ePedType, CVector)
CPopulation::FindPedMultiplierMotorway()
CPopulation::FindNumberOfPedsWeCanPlaceOnBenches()
CCarEnterExit::SetPedInCarDirect(CPed*, CVehicle*, int, bool)
CPopulation::PlaceCouple(ePedType, int, ePedType, int, CVector)
CTaskComplexBeInCouple::CTaskComplexBeInCouple(CPed*, unsigned char, unsigned char, unsigned char, float)
CPopulation::AddToPopulation(float, float, float, float)
CTaskComplexSunbathe::CanSunbathe()
CTaskComplexSunbathe::CTaskComplexSunbathe(CObject*, bool)
CWaterLevel::CreateBeachToy(CVector const&, eBeachToy)
CPopulation::AddDeadPedInFrontOfCar(CVector const&, CVehicle*)
CPopulation::AddPedAtAttractor(int, C2dEffect*, CVector, CEntity*, int)
CPopulation::GeneratePedsAtAttractors(CVector, float, float, float, float, int, int)
CPopulation::GeneratePedsAtStartOfGame()
CPopulation::RegenerationFront
CPopulation::RegenerationPoint_b
CPopulation::RegenerationPoint_a
BoneNode_c::BoneNode_c()
BoneNode_c::BoneNode_c()
BoneNode_c::~BoneNode_c()
BoneNode_c::~BoneNode_c()
BoneNodeManager_c::~BoneNodeManager_c()
BoneNodeManager_c::~BoneNodeManager_c()
BoneNode_c::AddChild(BoneNode_c*)
BoneNode_c::GetLimits(int, float*, float*)
BoneNode_c::SetLimits(int, float, float)
BoneNode_c::GetSpeed()
BoneNode_c::SetSpeed(float)
BoneNode_c::CalcWldMat(RwMatrixTag*)
BoneNode_c::BlendKeyframe(float)
BoneNode_c::GetIdFromBoneTag(int)
BoneNodeManager_c::ms_boneInfos
BoneNode_c::InitLimits()
BoneNode_c::Init(int, RpHAnimBlendInterpFrame*)
BoneNode_c::ClampLimitsDefault(unsigned char, unsigned char, unsigned char)
BoneNode_c::QuatToEuler(RtQuat*, RwV3d*)
BoneNode_c::ClampLimitsCurrent(unsigned char, unsigned char, unsigned char)
BoneNode_c::EulerToQuat(RwV3d*, RtQuat*)
BoneNode_c::Limit(float)
BoneNodeManager_c::BoneNodeManager_c()
BoneNodeManager_c::BoneNodeManager_c()
BoneNodeManager_c::GetBoneNode()
BoneNodeManager_c::ReturnBoneNode(BoneNode_c*)
BoneNodeManager_c::GetNumBoneNodesLeft()
IKChain_c::IKChain_c()
IKChain_c::IKChain_c()
IKChain_c::~IKChain_c()
IKChain_c::~IKChain_c()
IKChainManager_c::~IKChainManager_c()
IKChainManager_c::~IKChainManager_c()
IKChain_c::Exit()
IKChain_c::MoveBonesToTarget()
IKChain_c::Update(float)
IKChain_c::SetBlend(float)
IKChain_c::SetOffsetBoneTag(int)
IKChain_c::SetOffsetPos(RwV3d)
IKChain_c::GetPriority()
IKChain_c::GetBoneNodeFromTag(int)
IKChain_c::ClampLimits(int, unsigned char, unsigned char, unsigned char, int)
IKChain_c::GetLimits(int, int, float*, float*)
IKChain_c::SetLimits(int, int, float, float)
IKChain_c::GetBoneSpeed(int)
IKChain_c::SetBoneSpeed(int, float)
IKChain_c::SetupBones(int, RwV3d, int, AnimBlendFrameData*)
IKChain_c::Init(char*, int, CPed*, int, RwV3d, int, CEntity*, int, RwV3d, float, int)
IKChain_c::UpdateEntity(CEntity*)
IKChain_c::UpdateOffset(int, RwV3d)
IKChain_c::UpdateTarget(unsigned char)
IKChain_c::IsFacingTarget()
IKChain_c::IsAtTarget(float, float*)
IKChainManager_c::IKChainManager_c()
IKChainManager_c::IKChainManager_c()
IKChainManager_c::AddIKChain(char*, int, CPed*, int, RwV3d, int, CEntity*, int, RwV3d, float, int)
IKChainManager_c::RemoveIKChain(IKChain_c*)
IKChainManager_c::CanAccept(CPed*, float)
CTaskSimpleIKManager::GetTaskAtSlot(int)
CTaskSimpleIKLookAt::GetLookAtEntity()
IKChainManager_c::GetLookAtOffset(CPed*, CVector*)
CTaskSimpleIKLookAt::GetLookAtOffset()
CTaskSimpleIKChain::BlendOut(int)
IKChainManager_c::CanAcceptLookAt(CPed*)
CTaskSimpleIKLookAt::UpdateLookAtInfo(char*, CPed*, CEntity*, int, int, RwV3d, unsigned char, float, int, int)
CTaskSimpleIKManager::CTaskSimpleIKManager()
CTaskSimpleIKLookAt::CTaskSimpleIKLookAt(char*, CEntity*, int, int, RwV3d, unsigned char, float, int, int)
CTaskSimpleIKManager::AddIKChainTask(CTaskSimpleIKChain*, int)
IKChainManager_c::PointArm(char*, int, CPed*, CEntity*, int, RwV3d*, float, int, float)
CTaskSimpleIKPointArm::UpdatePointArmInfo(char*, CEntity*, int, RwV3d, float, int)
CTaskSimpleIKPointArm::CTaskSimpleIKPointArm(char*, int, CEntity*, int, RwV3d, float, int)
IKChainManager_c::IsArmPointing(int, CPed*)
IKChainManager_c::AbortPointArm(int, CPed*, int)
IKChainManager_c::IsFacingTarget(CPed*, int)
CTaskSimpleIKChain::GetIKChain()
CDate::CDate()
CDate::CDate()
CDate::operator>(CDate const&) const
CDate::operator<(CDate const&) const
CDate::operator==(CDate const&) const
CDate::PopulateDateFields(char const&, char const&, char const&, char const&, char const&, short)
CGenericGameStorage::GetSavedRadioStationPosition(int)
CMessages::ReloadPreviousBriefArray()
SkipBriefsClear
CGenericGameStorage::DoGameSpecificStuffBeforeSave()
CGenericGameStorage::InitNewSettingsAfterLoad()
SlotSaveDate
CGenericGameStorage::ms_LevelToLoad
C_PcSave::SetSaveDirectory(char const*)
g_bSaving
SaveCloudGameToDisk(int)
RsKeyFromScanCode(unsigned char, int)
psTimer()
RsWindowSetText(char const*)
RsPathGetSeparator()
psPathGetSeparator()
psCameraShowRaster(RwCamera*)
psCameraBeginUpdate(RwCamera*)
RsAlwaysOnTop(int)
psAlwaysOnTop(int)
RsRegisterImageLoader()
RsMouseSetVisibility(int)
psMouseSetVisibility(int)
RsMouseSetPos(RwV2d*)
RsSelectDevice()
psSelectDevice()
RsInputDeviceAttach(RsInputDeviceType, RsEventStatus (*)(RsEvent, void*))
RsKeyboardEventHandler(RsEvent, void*)
RsErrorMessage(char const*)
psErrorMessage(char const*)
RsWarningMessage(char const*)
psWarningMessage(char const*)
RsMouseEventHandler(RsEvent, void*)
RsPadEventHandler(RsEvent, void*)
QuitApp()
RsPathnameDestroy(char*)
psPathnameDestroy(char*)
RsPathnameCreate(char const*)
psPathnameCreate(char const*)
RsTerminate()
psTerminate()
psInitialize()
psGetMemoryFunctions()
psInstallFileSystem()
psNativeTextureSupport()
RsSetModelTexturePath(char const*)
RsSetPresetView(RwCamera*, int)
RsSetNextPresetView(RwCamera*)
RsSetPreviousPresetView(RwCamera*)
RsDestroyPresetViews()
RsLoadPresetViews()
RsGetPresetViewDescription()
RsSavePresetView(RwCamera*)
psGrabScreen(RwCamera*)
CCover::m_NumPoints
CCover::m_aPoints
CCover::AddCoverPoint(int, CEntity*, CVector*, signed char, unsigned char)
CCover::RemoveCoverPointsForThisEntity(CEntity*)
CCover::FindVectorFromFirstToMissingVertex(CColTriangle*, int*, CVector*)
CCover::CalculateHorizontalSize(CColTriangle*, CVector*)
CCover::Find2HighestPoints(CColTriangle*, CVector*, int&, int&)
CCover::DoLineCheckWithinObject(CColTriangle*, int, CVector*, CVector*, CVector, CVector)
CCover::ShouldThisBuildingHaveItsCoverPointsCreated(CBuilding*)
CCover::FindCoordinatesCoverPoint(CCoverPoint*, CPed*, CVector&, CVector&)
CPointList::Empty()
CFormation::FindCoverPointsBehindBox(CPointList*, CVector, CMatrix*, CVector const*, CVector const*, CVector const*, float)
CCover::FindDirFromVector(CVector)
CCover::FindCoverPointsForThisBuilding(CBuilding*)
CCover::FindVectorFromDir(unsigned char)
CCover::RemoveCoverPointIfEntityLost(CCoverPoint*)
CCover::DoesCoverPointStillProvideCover(CCoverPoint*, CVector)
CCoverPoint::CanAccomodateAnotherPed()
CCoverPoint::ReserveCoverPointForPed(CPed*)
CCover::FindAndReserveCoverPoint(CPed*, CVector&, bool)
CCover::SlowestTimeRecorded
CCover::LastTimeRecorded
CCover::bRenderCoverPoints
CPlayerRelationshipRecorder::Flush()
CPlayerRelationshipRecorder::CPlayerRelationshipRecorder()
CPlayerRelationshipRecorder::CPlayerRelationshipRecorder()
CPlayerRelationshipRecorder::~CPlayerRelationshipRecorder()
CPlayerRelationshipRecorder::~CPlayerRelationshipRecorder()
CPlayerRelationshipRecorder::AddRelationship(CPed const*, int)
CPlayerRelationshipRecorder::GetRelationshipWithPlayer(CPed const*) const
CTaskCategories::IsKillPedTask(CTask const*, bool&, bool&)
CTaskCategories::IsFollowPedTask(CTask const*, bool&, bool&)
CTask::CTask()
vtable for CTask
CTask::CTask()
CTask::~CTask()
CTask::~CTask()
CTask::IsTaskPtr(void*)
CTask::~CTask()
vtable for CTaskSimple
CTaskSimple::CTaskSimple()
CTaskSimple::~CTaskSimple()
CTaskSimple::~CTaskSimple()
vtable for CTaskComplex
CTaskComplex::CTaskComplex()
CTaskComplex::~CTaskComplex()
CTaskComplex::~CTaskComplex()
CTaskSimpleRunNamedAnim::GetTaskType() const
CTaskSimpleRunAnimLoopedMiddle::GetTaskType() const
CTaskSimplePlayHandSignalAnim::GetTaskType() const
CTaskComplexPlayHandSignalAnim::GetTaskType() const
CTaskComplexPlayHandSignalAnim::CreateNextSubTask(CPed*)
CTaskSimplePlayHandSignalAnim::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleRunNamedAnim::FinishRunAnimMovePedCB(CAnimBlendAssociation*, void*)
CTaskComplexPlayHandSignalAnim::~CTaskComplexPlayHandSignalAnim()
vtable for CTaskComplexPlayHandSignalAnim
CTaskComplexPlayHandSignalAnim::ms_animBlock
CTaskComplexPlayHandSignalAnim::~CTaskComplexPlayHandSignalAnim()
CTaskComplexPlayHandSignalAnim::~CTaskComplexPlayHandSignalAnim()
CTaskSimpleRunNamedAnim::Serialize()
CTaskSimplePlayHandSignalAnim::Serialize()
CTaskComplexPlayHandSignalAnim::Serialize()
CTaskSimpleRunTimedAnim::Serialize()
CTaskSimpleAnim::CTaskSimpleAnim(bool)
vtable for CTaskSimpleAnim
CTaskSimpleAnim::CTaskSimpleAnim(bool)
CTaskSimpleAnim::~CTaskSimpleAnim()
CTaskSimplePlayHandSignalAnim::~CTaskSimplePlayHandSignalAnim()
vtable for CTaskSimplePlayHandSignalAnim
CTaskSimplePlayHandSignalAnim::~CTaskSimplePlayHandSignalAnim()
CTaskSimplePlayHandSignalAnim::~CTaskSimplePlayHandSignalAnim()
CTaskSimpleRunAnimLoopedMiddle::~CTaskSimpleRunAnimLoopedMiddle()
vtable for CTaskSimpleRunAnimLoopedMiddle
CTaskSimpleRunAnimLoopedMiddle::~CTaskSimpleRunAnimLoopedMiddle()
CTaskSimpleRunAnimLoopedMiddle::~CTaskSimpleRunAnimLoopedMiddle()
CTaskSimpleRunTimedAnim::~CTaskSimpleRunTimedAnim()
CTaskSimpleRunTimedAnim::~CTaskSimpleRunTimedAnim()
CTaskSimpleRunTimedAnim::~CTaskSimpleRunTimedAnim()
CTaskSimpleRunNamedAnim::~CTaskSimpleRunNamedAnim()
vtable for CTaskSimpleRunNamedAnim
CTaskSimpleRunNamedAnim::~CTaskSimpleRunNamedAnim()
CTaskSimpleRunNamedAnim::~CTaskSimpleRunNamedAnim()
CTaskSimpleRunAnim::~CTaskSimpleRunAnim()
CTaskSimpleRunAnim::~CTaskSimpleRunAnim()
CTaskSimpleRunAnim::~CTaskSimpleRunAnim()
CTaskSimpleAnim::~CTaskSimpleAnim()
CTaskSimpleRunAnim::CTaskSimpleRunAnim(AssocGroupId, AnimationId, float, bool)
CTaskSimpleRunAnim::Clone() const
CTaskSimpleRunAnim::CTaskSimpleRunAnim(AssocGroupId, AnimationId, float, int, char const*, bool)
CTaskSimpleRunAnim::StartAnim(CPed*)
CTaskSimpleRunNamedAnim::CTaskSimpleRunNamedAnim(char const*, char const*, int, float, int, bool, bool, bool, bool)
CTaskSimpleRunNamedAnim::Clone() const
CTaskSimpleRunNamedAnim::StartAnim(CPed*)
CTaskSimpleRunNamedAnim::OffsetPedPosition(CPed*)
CTaskSimpleRunNamedAnim::ProcessPed(CPed*)
CTaskSimpleRunTimedAnim::CTaskSimpleRunTimedAnim(AssocGroupId, AnimationId, float, float, int, bool)
CTaskSimpleRunTimedAnim::CTaskSimpleRunTimedAnim(AssocGroupId, AnimationId, float, float, int, bool)
CTaskSimpleRunTimedAnim::Clone() const
CTaskSimpleRunTimedAnim::CTaskSimpleRunTimedAnim(AssocGroupId, AnimationId, float, float, int, int, char const*, bool)
CTaskSimpleRunTimedAnim::StartAnim(CPed*)
CTaskSimpleRunAnimLoopedMiddle::CTaskSimpleRunAnimLoopedMiddle(AssocGroupId, AnimationId, float, float, float, int, bool)
CTaskSimpleRunAnimLoopedMiddle::CTaskSimpleRunAnimLoopedMiddle(AssocGroupId, AnimationId, float, float, float, int, bool)
CTaskSimpleRunAnimLoopedMiddle::CTaskSimpleRunAnimLoopedMiddle(char const*, char const*, int, float, float, float, int, bool)
CTaskSimpleRunAnimLoopedMiddle::CTaskSimpleRunAnimLoopedMiddle(char const*, char const*, int, float, float, float, int, bool)
CTaskSimpleRunAnimLoopedMiddle::Clone() const
CTaskSimpleRunAnimLoopedMiddle::StartAnim(CPed*)
CTaskSimpleRunAnimLoopedMiddle::ProcessPed(CPed*)
CTaskSimplePlayHandSignalAnim::CTaskSimplePlayHandSignalAnim(AnimationId, float, unsigned char, bool)
CTaskSimplePlayHandSignalAnim::Clone() const
CTaskSimplePlayHandSignalAnim::StartAnim(CPed*)
CTaskSimplePlayHandSignalAnim::ProcessPed(CPed*)
CTaskComplexPlayHandSignalAnim::CTaskComplexPlayHandSignalAnim(AnimationId, float)
CTaskComplexPlayHandSignalAnim::Clone() const
CTaskComplexPlayHandSignalAnim::CreateSubTask(int)
CTaskComplexPlayHandSignalAnim::ControlSubTask(CPed*)
CTaskComplexPlayHandSignalAnim::GetAnimIdForPed(CPed*)
CTaskComplexPlayHandSignalAnim::UseFatHands(CPed*)
CTaskComplexPlayHandSignalAnim::CreateFirstSubTask(CPed*)
CTaskSimpleFight::GetTaskType() const
CTaskSimpleFightingControl::GetTaskType() const
CTaskSimpleUseGun::GetTaskType() const
CTaskSimpleGunControl::GetTaskType() const
CTaskSimpleThrowProjectile::GetTaskType() const
CTaskSimpleThrowControl::GetTaskType() const
CTaskSimpleBeKickedOnGround::GetTaskType() const
CTaskSimpleBeHitWhileMoving::GetTaskType() const
CTaskSimpleChoking::GetTaskType() const
CTaskSimpleBeHit::GetTaskType() const
CTaskComplexReactToAttack::GetTaskType() const
CTaskComplexKillPedOnFoot::GetTaskType() const
CTaskComplexKillPedOnFootStealth::GetTaskType() const
CTaskComplexKillPedOnFootMelee::GetTaskType() const
CTaskComplexKillPedOnFootArmed::GetTaskType() const
CTaskComplexDestroyCar::GetTaskType() const
CTaskComplexDestroyCarMelee::GetTaskType() const
CTaskComplexDestroyCarArmed::GetTaskType() const
CTaskComplexRoadRage::GetTaskType() const
CTaskSimpleGangDriveBy::GetTaskType() const
CTaskComplexKillAllThreats::GetTaskType() const
CTaskComplexKillPedGroupOnFoot::GetTaskType() const
CTaskSimpleStealthKill::GetTaskType() const
CTaskComplexKillPedFromBoat::GetTaskType() const
CTaskSimpleSetCharIgnoreWeaponRangeFlag::GetTaskType() const
CTaskSimpleSetCharIgnoreWeaponRangeFlag::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSeekCoverUntilTargetDead::GetTaskType() const
CEventVehicleDamageWeapon::GetEventType() const
CTaskSimpleChoking::DeleteAnimChokeCB(CAnimBlendAssociation*, void*)
CTaskComplexKillPedOnFootMelee::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleGangDriveBy::FinishAnimGangDriveByCB(CAnimBlendAssociation*, void*)
CTaskComplexRoadRage::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexKillAllThreats::ControlSubTask(CPed*)
CTaskComplexKillPedGroupOnFoot::ControlSubTask(CPed*)
CTaskSimpleStealthKill::FinishAnimStealthKillCB(CAnimBlendAssociation*, void*)
CTaskSimpleSetCharIgnoreWeaponRangeFlag::ProcessPed(CPed*)
CTaskComplexSeekCoverUntilTargetDead::CreateNextSubTask(CPed*)
CTaskSimpleFightingControl::~CTaskSimpleFightingControl()
vtable for CTaskSimpleFightingControl
CTaskSimpleFightingControl::~CTaskSimpleFightingControl()
CTaskSimpleUseGun::~CTaskSimpleUseGun()
vtable for CTaskSimpleUseGun
CTaskSimpleUseGun::~CTaskSimpleUseGun()
CTaskSimpleGunControl::~CTaskSimpleGunControl()
vtable for CTaskSimpleGunControl
CTaskSimpleGunControl::~CTaskSimpleGunControl()
CTaskSimpleThrowControl::~CTaskSimpleThrowControl()
vtable for CTaskSimpleThrowControl
CTaskSimpleThrowControl::~CTaskSimpleThrowControl()
CTaskSimpleStealthKill::~CTaskSimpleStealthKill()
vtable for CTaskSimpleStealthKill
CTaskSimpleStealthKill::~CTaskSimpleStealthKill()
CTaskSimpleSetCharIgnoreWeaponRangeFlag::~CTaskSimpleSetCharIgnoreWeaponRangeFlag()
CTaskSimpleSetCharIgnoreWeaponRangeFlag::~CTaskSimpleSetCharIgnoreWeaponRangeFlag()
CTaskSimpleFight::~CTaskSimpleFight()
vtable for CTaskSimpleFight
CTaskSimpleFight::~CTaskSimpleFight()
CTaskSimpleGangDriveBy::~CTaskSimpleGangDriveBy()
vtable for CTaskSimpleGangDriveBy
CTaskSimpleFightingControl::~CTaskSimpleFightingControl()
CTaskSimpleUseGun::~CTaskSimpleUseGun()
CTaskSimpleGunControl::~CTaskSimpleGunControl()
CTaskSimpleThrowControl::~CTaskSimpleThrowControl()
CTaskSimpleStealthKill::~CTaskSimpleStealthKill()
CTaskSimpleSetCharIgnoreWeaponRangeFlag::~CTaskSimpleSetCharIgnoreWeaponRangeFlag()
CTaskSimpleFight::~CTaskSimpleFight()
CTaskSimpleGangDriveBy::~CTaskSimpleGangDriveBy()
CTaskSimpleThrowProjectile::~CTaskSimpleThrowProjectile()
vtable for CTaskSimpleThrowProjectile
CTaskSimpleThrowProjectile::~CTaskSimpleThrowProjectile()
CTaskSimpleThrowProjectile::~CTaskSimpleThrowProjectile()
CTaskSimpleBeKickedOnGround::~CTaskSimpleBeKickedOnGround()
vtable for CTaskSimpleBeKickedOnGround
CTaskSimpleBeKickedOnGround::~CTaskSimpleBeKickedOnGround()
CTaskSimpleBeKickedOnGround::~CTaskSimpleBeKickedOnGround()
CTaskSimpleBeHitWhileMoving::~CTaskSimpleBeHitWhileMoving()
vtable for CTaskSimpleBeHitWhileMoving
CTaskSimpleBeHitWhileMoving::~CTaskSimpleBeHitWhileMoving()
CTaskSimpleBeHitWhileMoving::~CTaskSimpleBeHitWhileMoving()
CTaskSimpleChoking::~CTaskSimpleChoking()
vtable for CTaskSimpleChoking
CTaskSimpleChoking::~CTaskSimpleChoking()
CTaskSimpleChoking::~CTaskSimpleChoking()
CTaskSimpleBeHit::~CTaskSimpleBeHit()
vtable for CTaskSimpleBeHit
CTaskSimpleBeHit::~CTaskSimpleBeHit()
CTaskSimpleBeHit::~CTaskSimpleBeHit()
CEventVehicleDamageWeapon::CloneEditable() const
vtable for CEventVehicleDamageWeapon
CEventVehicleDamageWeapon::~CEventVehicleDamageWeapon()
CEventVehicleDamageWeapon::~CEventVehicleDamageWeapon()
CEventVehicleDamageWeapon::~CEventVehicleDamageWeapon()
CTaskSimpleSetCharIgnoreWeaponRangeFlag::Clone() const
CTaskSimpleThrowControl::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexReactToAttack::~CTaskComplexReactToAttack()
vtable for CTaskComplexReactToAttack
CTaskComplexReactToAttack::~CTaskComplexReactToAttack()
CTaskComplexReactToAttack::~CTaskComplexReactToAttack()
CTaskComplexKillPedOnFoot::~CTaskComplexKillPedOnFoot()
vtable for CTaskComplexKillPedOnFoot
CTaskComplexKillPedOnFoot::~CTaskComplexKillPedOnFoot()
CTaskComplexKillPedOnFootStealth::~CTaskComplexKillPedOnFootStealth()
vtable for CTaskComplexKillPedOnFootStealth
CTaskComplexKillPedOnFootStealth::~CTaskComplexKillPedOnFootStealth()
CTaskComplexKillPedOnFootStealth::~CTaskComplexKillPedOnFootStealth()
CTaskComplexKillPedOnFootMelee::~CTaskComplexKillPedOnFootMelee()
vtable for CTaskComplexKillPedOnFootMelee
CTaskComplexKillPedOnFootMelee::~CTaskComplexKillPedOnFootMelee()
CTaskComplexKillPedOnFootMelee::~CTaskComplexKillPedOnFootMelee()
CTaskComplexKillPedOnFootArmed::~CTaskComplexKillPedOnFootArmed()
vtable for CTaskComplexKillPedOnFootArmed
CTaskComplexKillPedOnFootArmed::~CTaskComplexKillPedOnFootArmed()
CTaskComplexKillPedOnFootArmed::~CTaskComplexKillPedOnFootArmed()
CTaskComplexDestroyCar::~CTaskComplexDestroyCar()
vtable for CTaskComplexDestroyCar
CTaskComplexDestroyCar::~CTaskComplexDestroyCar()
CTaskComplexDestroyCar::~CTaskComplexDestroyCar()
CTaskComplexDestroyCarMelee::~CTaskComplexDestroyCarMelee()
vtable for CTaskComplexDestroyCarMelee
CTaskComplexDestroyCarMelee::~CTaskComplexDestroyCarMelee()
CTaskComplexDestroyCarMelee::~CTaskComplexDestroyCarMelee()
CTaskComplexDestroyCarArmed::~CTaskComplexDestroyCarArmed()
vtable for CTaskComplexDestroyCarArmed
CTaskComplexDestroyCarArmed::~CTaskComplexDestroyCarArmed()
CTaskComplexDestroyCarArmed::~CTaskComplexDestroyCarArmed()
CTaskComplexRoadRage::~CTaskComplexRoadRage()
vtable for CTaskComplexRoadRage
CTaskComplexRoadRage::~CTaskComplexRoadRage()
CTaskComplexRoadRage::~CTaskComplexRoadRage()
CTaskComplexKillAllThreats::~CTaskComplexKillAllThreats()
vtable for CTaskComplexKillAllThreats
CTaskComplexKillAllThreats::~CTaskComplexKillAllThreats()
CTaskComplexKillAllThreats::~CTaskComplexKillAllThreats()
CTaskComplexKillPedGroupOnFoot::~CTaskComplexKillPedGroupOnFoot()
vtable for CTaskComplexKillPedGroupOnFoot
CTaskComplexKillPedGroupOnFoot::~CTaskComplexKillPedGroupOnFoot()
CTaskComplexKillPedGroupOnFoot::~CTaskComplexKillPedGroupOnFoot()
CTaskComplexKillPedFromBoat::~CTaskComplexKillPedFromBoat()
vtable for CTaskComplexKillPedFromBoat
CTaskComplexKillPedFromBoat::~CTaskComplexKillPedFromBoat()
CTaskComplexKillPedFromBoat::~CTaskComplexKillPedFromBoat()
CTaskComplexSeekCoverUntilTargetDead::~CTaskComplexSeekCoverUntilTargetDead()
vtable for CTaskComplexSeekCoverUntilTargetDead
CTaskComplexSeekCoverUntilTargetDead::~CTaskComplexSeekCoverUntilTargetDead()
CTaskComplexSeekCoverUntilTargetDead::~CTaskComplexSeekCoverUntilTargetDead()
CTaskComplexKillPedFromBoat::CreateNextSubTask(CPed*)
CTaskComplexKillPedFromBoat::CreateFirstSubTask(CPed*)
CTaskComplexReactToAttack::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexReactToAttack::ControlSubTask(CPed*)
CTaskComplexDestroyCar::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexDestroyCarArmed::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleBeKickedOnGround::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleBeHitWhileMoving::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleChoking::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleBeHit::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleChoking::ProcessPed(CPed*)
CTaskSimpleStealthKill::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleThrowProjectile::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexDestroyCarMelee::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexKillPedOnFootArmed::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleFightingControl::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexKillPedOnFoot::Serialize()
CTaskSimpleUseGun::Serialize()
CTaskSimpleGunControl::Serialize()
CTaskSimpleChoking::Serialize()
CTaskComplexDestroyCar::Serialize()
CTaskSimpleGangDriveBy::Serialize()
CTaskSimpleFight::CTaskSimpleFight(CEntity*, int, unsigned int)
CTaskSimpleFight::CTaskSimpleFight(CEntity*, int, unsigned int)
CTaskSimpleFight::Clone() const
CTaskSimpleFight::ControlFight(CEntity*, signed char)
CTaskSimpleFight::GetRange() const
CTaskSimpleFight::BeHitWhileBlocking(CPed*, CPed*, signed char, signed char)
CTaskSimpleFight::GetStrikeDamage(CPed*)
CTaskSimpleFight::GetAvailableComboSet(CPed*, signed char)
CTaskSimpleFight::SetPlayerMoveAnim(CPlayerPed*)
CTaskSimpleFight::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleFight::StartAnim(CPed*, int)
CTaskSimpleFight::FightHitPed(CPed*, CPed*, CVector&, CVector&, short)
CTaskSimpleFight::FightHitCar(CPed*, CVehicle*, CVector&, CVector&, short, unsigned char)
CTaskSimpleFight::FightHitObj(CPed*, CObject*, CVector&, CVector&, short, unsigned char)
CTaskSimpleFight::FightSetUpCol(float)
CTaskSimpleFight::m_sStrikeSpheres
CTaskSimpleFight::FightStrike(CPed*, CVector&)
CGlass::BreakGlassPhysically(CVector, float)
CTaskSimpleFight::FindTargetOnGround(CPed*)
CTaskSimpleFight::ChooseAttackPlayer(CPed*)
CHAIN_COUNT_LIMIT
CTaskSimpleFight::ChooseAttackAI(CPed*)
CTaskSimpleFight::ProcessPed(CPed*)
CTaskSimpleFightingControl::CTaskSimpleFightingControl(CEntity*, float, float)
CTaskSimpleFightingControl::CTaskSimpleFightingControl(CEntity*, float, float)
CTaskSimpleFightingControl::Clone() const
CTaskSimpleFightingControl::CalcMoveCommand(CPed*)
FIGHTING_MAX_HEADING_DIFF
CTaskSimpleFightingControl::ProcessPed(CPed*)
CTaskSimpleFightingControl::DEFAULT_FIGHT_ATTACK_PERIOD
FIGHT_CONTROL_TIME_TO_IDLE
FIGHT_CONTROL_BLOCK_CHANCE
FIGHT_CONTROL_BLOCK_MINTIME
FIGHT_CONTROL_BLOCK_MAXTIME
CTaskSimpleUseGun::CTaskSimpleUseGun(CEntity*, CVector, signed char, short, unsigned char)
CTaskSimpleUseGun::Clone() const
CTaskSimpleUseGun::AbortIK(CPed*)
CTaskSimpleUseGun::Reset(CPed*, CEntity*, CVector, signed char, short)
CTaskSimpleUseGun::ControlGun(CPed*, CEntity*, signed char)
CTaskSimpleUseGun::PlayerPassiveControlGun()
CTaskSimpleUseGun::ControlGunMove(CVector2D*)
CTaskSimpleUseGun::StartCountDown(unsigned char, bool)
CTaskSimpleGunControl::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleDuck::ForceStopMove()
CTaskSimpleUseGun::RequirePistolWhip(CPed*, CEntity*)
USE_GUN_REQ_PISTOL_WHIP_RANGE
USE_GUN_REQ_PISTOL_WHIP_ANGLE_TAN
CTaskSimpleGunControl::ProcessPed(CPed*)
CTaskSimpleGunControl::DEFAULT_GUN_ATTACK_PERIOD
CTaskSimpleUseGun::SetMoveAnim(CPed*)
CTaskSimpleUseGun::RemoveStanceAnims(CPed*, float)
CTaskSimpleUseGun::StartAnim(CPed*)
CTaskSimpleUseGun::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleUseGun::FireGun(CPed*, bool)
CWeapon::Fire(CEntity*, CVector*, CVector*, CEntity*, CVector*, CVector*)
CTaskSimpleUseGun::SetPedPosition(CPed*)
CTaskSimpleUseGun::AimGun(CPed*)
ARM_IK_AIM_RATE
ARM_IK_AIM_BLEND_TIME
CTaskSimpleUseGun::ProcessPed(CPed*)
CTaskSimpleUseGun::WEAPON_RE_AIM_RATE
CTaskSimpleGunControl::CTaskSimpleGunControl(CEntity*, CVector const*, CVector const*, signed char, short, int)
CTaskSimpleGunControl::Clone() const
CTaskSimpleGunControl::ChangeFiringTask(signed char, CEntity*, CVector*, CVector*)
CTaskSimpleThrowProjectile::CTaskSimpleThrowProjectile(CEntity*, CVector)
CTaskSimpleThrowProjectile::CTaskSimpleThrowProjectile(CEntity*, CVector)
CTaskSimpleThrowProjectile::Clone() const
CTaskSimpleThrowProjectile::ControlThrow(bool, CEntity*, CVector*)
CTaskSimpleThrowControl::ProcessPed(CPed*)
CTaskSimpleThrowProjectile::StartAnim(CPed*)
CTaskSimpleThrowProjectile::ProcessPed(CPed*)
CTaskSimpleThrowControl::CTaskSimpleThrowControl(CEntity*, CVector const*)
CTaskSimpleThrowControl::Clone() const
CTaskSimpleBeKickedOnGround::CTaskSimpleBeKickedOnGround()
CTaskSimpleBeKickedOnGround::CTaskSimpleBeKickedOnGround()
CTaskSimpleBeKickedOnGround::Clone() const
CTaskSimpleBeKickedOnGround::StartAnim(CPed*)
CTaskSimpleBeKickedOnGround::ProcessPed(CPed*)
CTaskSimpleBeHitWhileMoving::CTaskSimpleBeHitWhileMoving(int, int)
CTaskSimpleBeHitWhileMoving::CTaskSimpleBeHitWhileMoving(int, int)
CTaskSimpleBeHitWhileMoving::Clone() const
CTaskSimpleBeHitWhileMoving::StartAnim(CPed*)
CTaskSimpleBeHitWhileMoving::ProcessPed(CPed*)
CTaskSimpleChoking::CTaskSimpleChoking(CPed*, unsigned char)
CTaskSimpleChoking::Clone() const
CTaskSimpleBeHit::CTaskSimpleBeHit(CPed*, ePedPieceTypes, int, int)
CTaskSimpleBeHit::Clone() const
CTaskSimpleBeHit::StartAnim(CPed*)
CTaskSimpleBeHit::ProcessPed(CPed*)
CTaskComplexReactToAttack::CTaskComplexReactToAttack(eWeaponType, CEntity*, float, int, ePedPieceTypes)
CTaskComplexReactToAttack::CTaskComplexReactToAttack(eWeaponType, CEntity*, float, int, ePedPieceTypes)
CTaskComplexReactToAttack::Clone() const
CTaskComplexReactToAttack::CreateSubTask(int)
CTaskComplexReactToAttack::CreateNextSubTask(CPed*)
CTaskComplexReactToAttack::CreateFirstSubTask(CPed*)
CTaskComplexKillPedOnFoot::CTaskComplexKillPedOnFoot(CPed*, int, unsigned int, unsigned int, unsigned int, int)
CTaskComplexKillPedFromBoat::ControlSubTask(CPed*)
CTaskComplexKillPedOnFoot::Clone() const
CTaskComplexKillPedOnFoot::AbortIK(CPed*)
CTaskComplexKillPedOnFoot::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexKillPedOnFootStealth::CTaskComplexKillPedOnFootStealth(CPed*)
CTaskComplexKillPedOnFootStealth::Clone() const
CTaskComplexKillPedOnFootMelee::CTaskComplexKillPedOnFootMelee(CPed*)
CTaskComplexKillPedOnFootMelee::CTaskComplexKillPedOnFootMelee(CPed*)
CTaskComplexKillPedOnFootMelee::Clone() const
CTaskComplexKillPedOnFootMelee::CalculateSearchPositionAndRanges(CPed*)
CTaskComplexKillPedOnFootArmed::CTaskComplexKillPedOnFootArmed(CPed*, unsigned int, unsigned int, unsigned int, int)
CTaskComplexKillPedOnFootArmed::CTaskComplexKillPedOnFootArmed(CPed*, unsigned int, unsigned int, unsigned int, int)
CTaskComplexKillPedOnFootArmed::Clone() const
CTaskComplexKillPedOnFootArmed::IsPedInLeaderFiringLine(CPed*) const
CTaskComplexKillPedOnFootArmed::LineOfSightClearForAttack(CPed*)
CTaskSimpleGangDriveBy::CTaskSimpleGangDriveBy(CEntity*, CVector const*, float, signed char, signed char, bool)
CTaskSimpleGangDriveBy::Clone() const
CTaskSimpleGangDriveBy::PlayerTarget(CPed*)
CTaskSimpleGangDriveBy::ManageAnim(CPed*)
CTaskSimpleGangDriveBy::ANIM_LOOP_START
CTaskSimpleGangDriveBy::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleGangDriveBy::AimGun(CPed*)
CTaskSimpleGangDriveBy::LineOfSightClearForAttack(CPed*, CVector&)
CTaskSimpleGangDriveBy::LookForTarget(CPed*)
CTaskSimpleGangDriveBy::ProcessPed(CPed*)
CTaskSimpleGangDriveBy::ANIM_LOOP_END
CTaskSimpleGangDriveBy::ANIM_LOOP_FIRE
CVehicle::SetWindowOpenFlag(unsigned char)
CTaskComplexDestroyCar::CTaskComplexDestroyCar(CVehicle*, unsigned int, unsigned int, unsigned int)
CTaskComplexDestroyCar::Clone() const
CTaskComplexDestroyCarMelee::CTaskComplexDestroyCarMelee(CVehicle*)
CTaskComplexDestroyCarMelee::CTaskComplexDestroyCarMelee(CVehicle*)
CTaskComplexDestroyCarMelee::Clone() const
CTaskComplexDestroyCarMelee::CalculateSearchPositionAndRanges(CPed*)
CTaskComplexDestroyCarArmed::CTaskComplexDestroyCarArmed(CVehicle*, unsigned int, unsigned int, unsigned int)
CTaskComplexDestroyCarArmed::CTaskComplexDestroyCarArmed(CVehicle*, unsigned int, unsigned int, unsigned int)
CTaskComplexDestroyCar::CreateSubTask(int, CPed*)
CTaskComplexDestroyCar::CreateNextSubTask(CPed*)
CTaskComplexDestroyCar::CreateFirstSubTask(CPed*)
CTaskComplexDestroyCar::ControlSubTask(CPed*)
CTaskComplexDestroyCarArmed::Clone() const
CTaskComplexDestroyCarArmed::CalculateSearchPositionAndRanges(CPed*)
CTaskComplexDestroyCarArmed::CreateSubTask(int, CPed*)
CTaskComplexDestroyCarArmed::CreateNextSubTask(CPed*)
CTaskComplexDestroyCarArmed::CreateFirstSubTask(CPed*)
CTaskComplexDestroyCarArmed::ControlSubTask(CPed*)
CTaskComplexRoadRage::CTaskComplexRoadRage(CPed*)
CTaskComplexRoadRage::Clone() const
CTaskComplexRoadRage::CreateSubTask(int, CPed*) const
CTaskComplexRoadRage::CreateFirstSubTask(CPed*)
CTaskComplexRoadRage::CreateNextSubTask(CPed*)
CTaskComplexRoadRage::ControlSubTask(CPed*)
CTaskComplexKillAllThreats::CTaskComplexKillAllThreats(unsigned int, unsigned int, unsigned int)
CTaskComplexKillAllThreats::CTaskComplexKillAllThreats(unsigned int, unsigned int, unsigned int)
CTaskComplexKillAllThreats::Clone() const
CTaskComplexKillAllThreats::GetNextThreatPed(CPed&) const
CTaskComplexKillAllThreats::CreateNextSubTask(CPed*)
CTaskComplexKillAllThreats::CreateFirstSubTask(CPed*)
CTaskComplexKillPedGroupOnFoot::CTaskComplexKillPedGroupOnFoot(int, CPed*)
CTaskComplexKillPedGroupOnFoot::CTaskComplexKillPedGroupOnFoot(int, CPed*)
CTaskComplexKillPedGroupOnFoot::Clone() const
CTaskComplexKillPedGroupOnFoot::CreateSubTask(int, CPed*) const
CTaskComplexKillPedGroupOnFoot::ComputeNearestLivingGroupPed(CPed const&, bool) const
CTaskComplexKillPedGroupOnFoot::CreateNextSubTask(CPed*)
CTaskComplexKillPedGroupOnFoot::CreateFirstSubTask(CPed*)
CTaskSimpleStealthKill::CTaskSimpleStealthKill(bool, CPed*, AssocGroupId)
CTaskSimpleStealthKill::Clone() const
CTaskComplexKillPedFromBoat::CTaskComplexKillPedFromBoat(CPed*)
CTaskComplexKillPedFromBoat::Clone() const
CTaskComplexSeekCoverUntilTargetDead::CTaskComplexSeekCoverUntilTargetDead(int)
CTaskComplexSeekCoverUntilTargetDead::CTaskComplexSeekCoverUntilTargetDead(int)
CTaskComplexSeekCoverUntilTargetDead::CTaskComplexSeekCoverUntilTargetDead(CPed*)
CTaskComplexSeekCoverUntilTargetDead::CTaskComplexSeekCoverUntilTargetDead(CPed*)
CTaskComplexSeekCoverUntilTargetDead::Clone() const
CTaskComplexSeekCoverUntilTargetDead::GetTargetPed() const
CTaskComplexSeekCoverUntilTargetDead::ControlSubTask(CPed*)
CTaskComplexSeekCoverUntilTargetDead::GetCoverPed(CPed*) const
CTaskComplexSeekCoverUntilTargetDead::CreateFirstSubTask(CPed*)
CTaskComplexKillPedOnFoot::CreateSubTask(int, CPed*)
CTaskComplexKillPedOnFoot::CreateNextSubTask(CPed*)
CTaskComplexKillPedOnFoot::CreateFirstSubTask(CPed*)
CCarEnterExit::IsRoomForPedToLeaveCar(CVehicle const&, int, CVector*)
CTaskComplexKillPedOnFootStealth::CreateFirstSubTask(CPed*)
CTaskComplexKillPedOnFootStealth::CreateNextSubTask(CPed*)
CTaskComplexKillPedOnFootMelee::CreateSubTask(int, CPed*)
CTaskComplexKillPedOnFootMelee::CreateNextSubTask(CPed*)
CTaskComplexKillPedOnFootMelee::CreateFirstSubTask(CPed*)
CTaskComplexKillPedOnFootMelee::ControlSubTask(CPed*)
CTaskComplexKillPedOnFootArmed::CreateSubTask(int, CPed*)
CTaskComplexKillPedOnFootArmed::CreateFirstSubTask(CPed*)
CTaskComplexKillPedOnFootArmed::CreateNextSubTask(CPed*)
CTaskComplexKillPedOnFootArmed::ControlSubTask(CPed*)
CTaskSimpleDuck::SetDuckTimer(unsigned short)
CTaskSimpleDuck::ControlDuckMove(CVector2D)
CTaskComplexDestroyCarMelee::CreateSubTask(int, CPed*)
CTaskComplexDestroyCarMelee::CreateFirstSubTask(CPed*)
CTaskComplexDestroyCarMelee::CreateNextSubTask(CPed*)
CTaskComplexDestroyCarMelee::ControlSubTask(CPed*)
CTaskComplexKillPedOnFoot::ControlSubTask(CPed*)
CCarEnterExit::IsVehicleHealthy(CVehicle const&)
CTaskComplexGangLeader::DoGangAttackSpeech(CPed*, CPed*)
CTaskComplexKillPedOnFootStealth::ControlSubTask(CPed*)
CTaskSimpleStealthKill::ManageAnim(CPed*)
CTaskSimpleStealthKill::ProcessPed(CPed*)
CTaskComplexKillPedOnFoot::ms_iCheckRoomToLeaveCarFreq
CTaskSimpleSetStayInSamePlace::GetTaskType() const
CTaskSimpleSetStayInSamePlace::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleSetKindaStayInSamePlace::GetTaskType() const
CTaskSimpleSetKindaStayInSamePlace::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleDuckToggle::GetTaskType() const
CTaskSimpleDuckToggle::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleStandStill::GetTaskType() const
CTaskSimpleOnEscalator::GetTaskType() const
CTaskComplexBeStill::GetTaskType() const
CTaskSimpleDie::GetTaskType() const
CTaskSimpleDrown::GetTaskType() const
CTaskSimpleDieInCar::GetTaskType() const
CTaskComplexDieInCar::GetTaskType() const
CTaskSimpleDrownInCar::GetTaskType() const
CTaskSimpleDrownInCar::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexDie::GetTaskType() const
CTaskSimpleDead::GetTaskType() const
CTaskSimpleDead::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleTired::GetTaskType() const
CTaskSimpleSitDown::GetTaskType() const
CTaskSimpleSitIdle::GetTaskType() const
CTaskSimpleStandUp::GetTaskType() const
CTaskComplexSitDownThenIdleThenStandUp::GetTaskType() const
CTaskComplexObserveTrafficLights::GetTaskType() const
CTaskComplexObserveTrafficLightsAndAchieveHeading::GetTaskType() const
CTaskComplexCrossRoadLookAndAchieveHeading::GetTaskType() const
CTaskSimpleTurn180::GetTaskType() const
CTaskSimpleTurn180::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexHitResponse::GetTaskType() const
CTaskComplexHitByGunResponse::GetTaskType() const
CTaskComplexSunbathe::GetTaskType() const
CTaskComplexUseEffect::GetTaskType() const
CTaskComplexUseEffectRunning::GetTaskType() const
CTaskComplexUseEffectSprinting::GetTaskType() const
CTaskComplexWaitAtAttractor::GetTaskType() const
CTaskComplexUseAttractor::GetTaskType() const
CTaskComplexWaitForDryWeather::GetTaskType() const
CTaskComplexWaitForBus::GetTaskType() const
CTaskSimpleWaitForBus::GetTaskType() const
CTaskSimpleWaitForBus::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleWaitForPizza::GetTaskType() const
CTaskSimpleWaitForPizza::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSequence::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexBeInGroup::GetTaskType() const
CTaskComplexUsePairedAttractor::GetTaskType() const
CTaskComplexAttractorPartnerWait::GetTaskType() const
CTaskComplexUseAttractorPartner::GetTaskType() const
CTaskComplexUseScriptedAttractor::GetTaskType() const
CTaskComplexOnFire::GetTaskType() const
CTaskSimplePlayerOnFire::GetTaskType() const
CTaskSimplePlayerOnFire::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleTogglePedThreatScanner::GetTaskType() const
CTaskSimpleTogglePedThreatScanner::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleTriggerEvent::GetTaskType() const
CTaskSimpleTriggerEvent::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleIKChain::GetTaskType() const
CTaskSimpleIKLookAt::GetTaskType() const
CTaskSimpleIKPointArm::GetTaskType() const
CTaskSimpleTriggerLookAt::GetTaskType() const
CTaskSimpleClearLookAt::GetTaskType() const
CTaskSimpleIKManager::GetTaskType() const
CTaskComplexUseClosestFreeScriptedAttractor::GetTaskType() const
CTaskComplexUseMobilePhone::GetTaskType() const
CTaskComplexUseGoggles::GetTaskType() const
CTaskComplexInWater::GetTaskType() const
CTaskSimpleSetCharDecisionMaker::GetTaskType() const
CTaskSimpleSetCharDecisionMaker::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexUseSequence::GetTaskType() const
CTaskSimpleWaitUntilAreaCodesMatch::GetTaskType() const
CTaskSimpleWaitUntilAreaCodesMatch::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleWaitUntilLeaderAreaCodesMatch::GetTaskType() const
CTaskComplexUseScriptedBrain::GetTaskType() const
CTaskComplexBeStill::CreateNextSubTask(CPed*)
CTaskComplexBeStill::ControlSubTask(CPed*)
CTaskComplexDie::ControlSubTask(CPed*)
CTaskComplexObserveTrafficLights::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexObserveTrafficLights::CreateFirstSubTask(CPed*)
CTaskComplexObserveTrafficLightsAndAchieveHeading::ControlSubTask(CPed*)
CTaskComplexCrossRoadLookAndAchieveHeading::ControlSubTask(CPed*)
CTaskComplexHitResponse::CreateNextSubTask(CPed*)
CTaskComplexHitResponse::ControlSubTask(CPed*)
CTaskComplexHitByGunResponse::CreateNextSubTask(CPed*)
CTaskComplexHitByGunResponse::ControlSubTask(CPed*)
CTaskComplexWaitAtAttractor::CreateNextSubTask(CPed*)
CTaskComplexWaitAtAttractor::ControlSubTask(CPed*)
CTaskComplexUseAttractor::ControlSubTask(CPed*)
CTaskComplexWaitForDryWeather::CreateNextSubTask(CPed*)
CTaskComplexWaitForDryWeather::ControlSubTask(CPed*)
CTaskComplexWaitForBus::ControlSubTask(CPed*)
CTaskSimpleWaitForBus::ProcessPed(CPed*)
CTaskComplexSequence::GetTaskType() const
CTaskComplexSequence::ControlSubTask(CPed*)
CTaskComplexAttractorPartnerWait::CreateNextSubTask(CPed*)
CTaskComplexAttractorPartnerWait::ControlSubTask(CPed*)
CTaskComplexUseAttractorPartner::CreateNextSubTask(CPed*)
CTaskComplexUseAttractorPartner::ControlSubTask(CPed*)
CTaskComplexUseScriptedAttractor::CreateNextSubTask(CPed*)
CTaskComplexUseScriptedAttractor::ControlSubTask(CPed*)
CTaskSimpleTriggerLookAt::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleClearLookAt::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexUseGoggles::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexInWater::ControlSubTask(CPed*)
CTaskComplexUseSequence::ControlSubTask(CPed*)
CTaskSimpleWaitUntilLeaderAreaCodesMatch::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexUseScriptedBrain::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleStandStill::~CTaskSimpleStandStill()
vtable for CTaskSimpleStandStill
CTaskSimpleOnEscalator::~CTaskSimpleOnEscalator()
CTaskSimpleOnEscalator::~CTaskSimpleOnEscalator()
CTaskSimpleSetStayInSamePlace::~CTaskSimpleSetStayInSamePlace()
vtable for CTaskSimpleSetStayInSamePlace
CTaskSimpleSetKindaStayInSamePlace::~CTaskSimpleSetKindaStayInSamePlace()
vtable for CTaskSimpleSetKindaStayInSamePlace
CTaskSimpleDuckToggle::~CTaskSimpleDuckToggle()
vtable for CTaskSimpleDuckToggle
CTaskSimpleDuckToggle::~CTaskSimpleDuckToggle()
CTaskSimpleDrownInCar::~CTaskSimpleDrownInCar()
vtable for CTaskSimpleDrownInCar
CTaskSimpleDrownInCar::~CTaskSimpleDrownInCar()
CTaskSimpleDead::~CTaskSimpleDead()
vtable for CTaskSimpleDead
CTaskSimpleDead::~CTaskSimpleDead()
CTaskSimpleTired::~CTaskSimpleTired()
vtable for CTaskSimpleTired
CTaskSimpleTired::~CTaskSimpleTired()
CTaskSimpleSitIdle::~CTaskSimpleSitIdle()
vtable for CTaskSimpleSitIdle
CTaskSimpleSitIdle::~CTaskSimpleSitIdle()
CTaskSimpleWaitForBus::~CTaskSimpleWaitForBus()
vtable for CTaskSimpleWaitForBus
CTaskSimpleWaitForBus::~CTaskSimpleWaitForBus()
CTaskSimpleWaitForPizza::~CTaskSimpleWaitForPizza()
vtable for CTaskSimpleWaitForPizza
CTaskSimpleWaitForPizza::~CTaskSimpleWaitForPizza()
CTaskSimpleSetCharDecisionMaker::~CTaskSimpleSetCharDecisionMaker()
CTaskSimpleSetCharDecisionMaker::~CTaskSimpleSetCharDecisionMaker()
CTaskSimpleTriggerEvent::~CTaskSimpleTriggerEvent()
vtable for CTaskSimpleTriggerEvent
CTaskSimpleTriggerEvent::~CTaskSimpleTriggerEvent()
CTaskSimpleTogglePedThreatScanner::~CTaskSimpleTogglePedThreatScanner()
CTaskSimpleTogglePedThreatScanner::~CTaskSimpleTogglePedThreatScanner()
CTaskSimplePlayerOnFire::~CTaskSimplePlayerOnFire()
vtable for CTaskSimplePlayerOnFire
CTaskSimplePlayerOnFire::~CTaskSimplePlayerOnFire()
CTaskSimpleIKManager::~CTaskSimpleIKManager()
vtable for CTaskSimpleIKManager
CTaskSimpleIKManager::~CTaskSimpleIKManager()
CTaskSimpleClearLookAt::~CTaskSimpleClearLookAt()
vtable for CTaskSimpleClearLookAt
CTaskSimpleClearLookAt::~CTaskSimpleClearLookAt()
CTaskSimpleStandStill::~CTaskSimpleStandStill()
CTaskSimpleSetStayInSamePlace::~CTaskSimpleSetStayInSamePlace()
CTaskSimpleSetKindaStayInSamePlace::~CTaskSimpleSetKindaStayInSamePlace()
CTaskSimpleDuckToggle::~CTaskSimpleDuckToggle()
CTaskSimpleDrownInCar::~CTaskSimpleDrownInCar()
CTaskSimpleDead::~CTaskSimpleDead()
CTaskSimpleTired::~CTaskSimpleTired()
CTaskSimpleSitIdle::~CTaskSimpleSitIdle()
CTaskSimpleWaitForBus::~CTaskSimpleWaitForBus()
CTaskSimpleWaitForPizza::~CTaskSimpleWaitForPizza()
CTaskSimpleSetCharDecisionMaker::~CTaskSimpleSetCharDecisionMaker()
CTaskSimpleTriggerEvent::~CTaskSimpleTriggerEvent()
CTaskSimpleTogglePedThreatScanner::~CTaskSimpleTogglePedThreatScanner()
CTaskSimpleOnEscalator::~CTaskSimpleOnEscalator()
CTaskSimplePlayerOnFire::~CTaskSimplePlayerOnFire()
CTaskSimpleIKManager::~CTaskSimpleIKManager()
CTaskSimpleClearLookAt::~CTaskSimpleClearLookAt()
CTaskSimpleTired::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleTogglePedThreatScanner::Clone() const
CTaskSimpleTriggerEvent::Clone() const
CTaskSimpleSetCharDecisionMaker::Clone() const
CTaskSimpleDuckToggle::ProcessPed(CPed*)
CTaskSimpleDuck::SetControlType(unsigned char)
CTaskSimpleDuck::AbortBecauseOfOtherDuck(CPed*)
CTaskSimpleDie::~CTaskSimpleDie()
vtable for CTaskSimpleDie
CTaskSimpleDie::~CTaskSimpleDie()
CTaskSimpleDie::~CTaskSimpleDie()
CTaskSimpleDieInCar::~CTaskSimpleDieInCar()
vtable for CTaskSimpleDieInCar
CTaskSimpleDieInCar::~CTaskSimpleDieInCar()
CTaskSimpleDieInCar::~CTaskSimpleDieInCar()
CTaskSimpleDrown::~CTaskSimpleDrown()
vtable for CTaskSimpleDrown
CTaskSimpleDrown::~CTaskSimpleDrown()
CTaskSimpleDrown::~CTaskSimpleDrown()
CTaskSimpleSitDown::~CTaskSimpleSitDown()
vtable for CTaskSimpleSitDown
CTaskSimpleSitDown::~CTaskSimpleSitDown()
CTaskSimpleSitDown::~CTaskSimpleSitDown()
CTaskSimpleStandUp::~CTaskSimpleStandUp()
vtable for CTaskSimpleStandUp
CTaskSimpleStandUp::~CTaskSimpleStandUp()
CTaskSimpleStandUp::~CTaskSimpleStandUp()
CTaskSimpleTurn180::~CTaskSimpleTurn180()
vtable for CTaskSimpleTurn180
CTaskSimpleTurn180::~CTaskSimpleTurn180()
CTaskSimpleTurn180::~CTaskSimpleTurn180()
CTaskSimpleTriggerEvent::ProcessPed(CPed*)
CTaskComplexBeStill::Clone() const
CTaskComplexDieInCar::~CTaskComplexDieInCar()
vtable for CTaskComplexDieInCar
CTaskComplexDieInCar::~CTaskComplexDieInCar()
CTaskComplexDieInCar::~CTaskComplexDieInCar()
CTaskComplexDie::~CTaskComplexDie()
vtable for CTaskComplexDie
CTaskComplexDie::~CTaskComplexDie()
CTaskComplexDie::~CTaskComplexDie()
CTaskComplexObserveTrafficLights::~CTaskComplexObserveTrafficLights()
vtable for CTaskComplexObserveTrafficLights
CTaskComplexObserveTrafficLights::~CTaskComplexObserveTrafficLights()
CTaskComplexObserveTrafficLights::~CTaskComplexObserveTrafficLights()
CTaskComplexObserveTrafficLightsAndAchieveHeading::~CTaskComplexObserveTrafficLightsAndAchieveHeading()
vtable for CTaskComplexObserveTrafficLightsAndAchieveHeading
CTaskComplexObserveTrafficLightsAndAchieveHeading::~CTaskComplexObserveTrafficLightsAndAchieveHeading()
CTaskComplexObserveTrafficLightsAndAchieveHeading::~CTaskComplexObserveTrafficLightsAndAchieveHeading()
CTaskComplexCrossRoadLookAndAchieveHeading::~CTaskComplexCrossRoadLookAndAchieveHeading()
vtable for CTaskComplexCrossRoadLookAndAchieveHeading
CTaskComplexCrossRoadLookAndAchieveHeading::~CTaskComplexCrossRoadLookAndAchieveHeading()
CTaskComplexCrossRoadLookAndAchieveHeading::~CTaskComplexCrossRoadLookAndAchieveHeading()
CTaskComplexHitResponse::~CTaskComplexHitResponse()
vtable for CTaskComplexHitResponse
CTaskComplexHitResponse::~CTaskComplexHitResponse()
CTaskComplexHitResponse::~CTaskComplexHitResponse()
CTaskComplexHitByGunResponse::~CTaskComplexHitByGunResponse()
vtable for CTaskComplexHitByGunResponse
CTaskComplexHitByGunResponse::~CTaskComplexHitByGunResponse()
CTaskComplexHitByGunResponse::~CTaskComplexHitByGunResponse()
CTaskComplexWaitAtAttractor::~CTaskComplexWaitAtAttractor()
vtable for CTaskComplexWaitAtAttractor
CTaskComplexWaitAtAttractor::~CTaskComplexWaitAtAttractor()
CTaskComplexWaitAtAttractor::~CTaskComplexWaitAtAttractor()
CTaskComplexUseAttractor::~CTaskComplexUseAttractor()
vtable for CTaskComplexUseAttractor
CTaskComplexUseAttractor::~CTaskComplexUseAttractor()
CTaskComplexUseAttractor::~CTaskComplexUseAttractor()
CTaskComplexWaitForDryWeather::~CTaskComplexWaitForDryWeather()
vtable for CTaskComplexWaitForDryWeather
CTaskComplexWaitForDryWeather::~CTaskComplexWaitForDryWeather()
CTaskComplexWaitForDryWeather::~CTaskComplexWaitForDryWeather()
CTaskComplexWaitForBus::~CTaskComplexWaitForBus()
vtable for CTaskComplexWaitForBus
CTaskComplexWaitForBus::~CTaskComplexWaitForBus()
CTaskComplexWaitForBus::~CTaskComplexWaitForBus()
CTaskComplexBeStill::~CTaskComplexBeStill()
CTaskComplexBeStill::~CTaskComplexBeStill()
CTaskComplexBeStill::~CTaskComplexBeStill()
CTaskComplexBeInGroup::~CTaskComplexBeInGroup()
vtable for CTaskComplexBeInGroup
CTaskComplexBeInGroup::~CTaskComplexBeInGroup()
CTaskComplexBeInGroup::~CTaskComplexBeInGroup()
CTaskComplexUsePairedAttractor::~CTaskComplexUsePairedAttractor()
vtable for CTaskComplexUsePairedAttractor
CTaskComplexUsePairedAttractor::~CTaskComplexUsePairedAttractor()
CTaskComplexUsePairedAttractor::~CTaskComplexUsePairedAttractor()
CTaskComplexAttractorPartnerWait::~CTaskComplexAttractorPartnerWait()
vtable for CTaskComplexAttractorPartnerWait
CTaskComplexAttractorPartnerWait::~CTaskComplexAttractorPartnerWait()
CTaskComplexAttractorPartnerWait::~CTaskComplexAttractorPartnerWait()
CTaskComplexUseAttractorPartner::~CTaskComplexUseAttractorPartner()
vtable for CTaskComplexUseAttractorPartner
CTaskComplexUseAttractorPartner::~CTaskComplexUseAttractorPartner()
CTaskComplexUseAttractorPartner::~CTaskComplexUseAttractorPartner()
CTaskComplexUseScriptedAttractor::~CTaskComplexUseScriptedAttractor()
vtable for CTaskComplexUseScriptedAttractor
CTaskComplexUseScriptedAttractor::~CTaskComplexUseScriptedAttractor()
CTaskComplexUseScriptedAttractor::~CTaskComplexUseScriptedAttractor()
CTaskComplexOnFire::~CTaskComplexOnFire()
vtable for CTaskComplexOnFire
CTaskComplexOnFire::~CTaskComplexOnFire()
CTaskComplexOnFire::~CTaskComplexOnFire()
vtable for CTaskComplexUseClosestFreeScriptedAttractor
CTaskComplexUseClosestFreeScriptedAttractor::~CTaskComplexUseClosestFreeScriptedAttractor()
CTaskComplexUseClosestFreeScriptedAttractor::~CTaskComplexUseClosestFreeScriptedAttractor()
CTaskComplexUseMobilePhone::~CTaskComplexUseMobilePhone()
vtable for CTaskComplexUseMobilePhone
CTaskComplexUseMobilePhone::~CTaskComplexUseMobilePhone()
CTaskComplexUseMobilePhone::~CTaskComplexUseMobilePhone()
CTaskComplexUseGoggles::~CTaskComplexUseGoggles()
vtable for CTaskComplexUseGoggles
CTaskComplexUseGoggles::~CTaskComplexUseGoggles()
CTaskComplexUseGoggles::~CTaskComplexUseGoggles()
CTaskComplexInWater::~CTaskComplexInWater()
vtable for CTaskComplexInWater
CTaskComplexInWater::~CTaskComplexInWater()
CTaskComplexInWater::~CTaskComplexInWater()
CTaskSimpleTriggerLookAt::~CTaskSimpleTriggerLookAt()
vtable for CTaskSimpleTriggerLookAt
CTaskSimpleTriggerLookAt::~CTaskSimpleTriggerLookAt()
CTaskSimpleTriggerLookAt::~CTaskSimpleTriggerLookAt()
vtable for CTaskSimpleWaitUntilAreaCodesMatch
CTaskSimpleWaitUntilAreaCodesMatch::~CTaskSimpleWaitUntilAreaCodesMatch()
CTaskSimpleWaitUntilAreaCodesMatch::~CTaskSimpleWaitUntilAreaCodesMatch()
CTaskSimpleWaitUntilLeaderAreaCodesMatch::~CTaskSimpleWaitUntilLeaderAreaCodesMatch()
CTaskSimpleWaitUntilLeaderAreaCodesMatch::~CTaskSimpleWaitUntilLeaderAreaCodesMatch()
CTaskSimpleWaitUntilLeaderAreaCodesMatch::~CTaskSimpleWaitUntilLeaderAreaCodesMatch()
CTaskSimpleTriggerLookAt::ProcessPed(CPed*)
CTaskComplexSitDownThenIdleThenStandUp::~CTaskComplexSitDownThenIdleThenStandUp()
vtable for CTaskComplexSitDownThenIdleThenStandUp
CTaskComplexSitDownThenIdleThenStandUp::~CTaskComplexSitDownThenIdleThenStandUp()
CTaskComplexSitDownThenIdleThenStandUp::~CTaskComplexSitDownThenIdleThenStandUp()
CTaskComplexSunbathe::~CTaskComplexSunbathe()
vtable for CTaskComplexSunbathe
CTaskComplexSunbathe::~CTaskComplexSunbathe()
CTaskComplexSunbathe::~CTaskComplexSunbathe()
CTaskComplexSitDownThenIdleThenStandUp::ControlSubTask(CPed*)
CTaskComplexObserveTrafficLights::ControlSubTask(CPed*)
CTaskComplexHitResponse::CreateFirstSubTask(CPed*)
CTaskComplexHitByGunResponse::CreateFirstSubTask(CPed*)
CTaskComplexUseMobilePhone::CreateNextSubTask(CPed*)
CTaskComplexUseEffect::~CTaskComplexUseEffect()
vtable for CTaskComplexUseEffect
CTaskComplexUseEffect::~CTaskComplexUseEffect()
CTaskComplexUseEffect::~CTaskComplexUseEffect()
CTaskComplexUseEffectSprinting::~CTaskComplexUseEffectSprinting()
vtable for CTaskComplexUseEffectSprinting
CTaskComplexUseEffectSprinting::~CTaskComplexUseEffectSprinting()
CTaskComplexUseEffectSprinting::~CTaskComplexUseEffectSprinting()
CTaskComplexUseEffectRunning::~CTaskComplexUseEffectRunning()
vtable for CTaskComplexUseEffectRunning
CTaskComplexUseEffectRunning::~CTaskComplexUseEffectRunning()
CTaskComplexUseEffectRunning::~CTaskComplexUseEffectRunning()
CTaskComplexUseEffect::CreateNextSubTask(CPed*)
CTaskComplexUseEffect::CreateFirstSubTask(CPed*)
CTaskComplexUseEffect::ControlSubTask(CPed*)
CTaskComplexUseAttractor::CreateNextSubTask(CPed*)
CTaskComplexInWater::CreateNextSubTask(CPed*)
CTaskComplexBeInGroup::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexBeInGroup::CreateNextSubTask(CPed*)
CTaskComplexBeInGroup::CreateFirstSubTask(CPed*)
CTaskSimpleIKChain::~CTaskSimpleIKChain()
vtable for CTaskSimpleIKChain
CTaskSimpleIKChain::~CTaskSimpleIKChain()
CTaskSimpleIKChain::~CTaskSimpleIKChain()
CTaskSimpleIKLookAt::~CTaskSimpleIKLookAt()
vtable for CTaskSimpleIKLookAt
CTaskSimpleIKLookAt::~CTaskSimpleIKLookAt()
CTaskSimpleIKLookAt::~CTaskSimpleIKLookAt()
CTaskSimpleIKPointArm::~CTaskSimpleIKPointArm()
vtable for CTaskSimpleIKPointArm
CTaskSimpleIKPointArm::~CTaskSimpleIKPointArm()
CTaskSimpleIKPointArm::~CTaskSimpleIKPointArm()
CTaskSimpleIKChain::CreateIKChain(CPed*)
CTaskSimpleIKPointArm::CreateIKChain(CPed*)
CTaskSimpleIKLookAt::CreateIKChain(CPed*)
CTaskComplexUseGoggles::ControlSubTask(CPed*)
CTaskSimplePlayerOnFoot::PlayerControlZelda(CPlayerPed*, bool)
CTaskSimpleSetCharDecisionMaker::ProcessPed(CPed*)
CTaskComplexDieInCar::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexObserveTrafficLightsAndAchieveHeading::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexCrossRoadLookAndAchieveHeading::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexHitByGunResponse::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexDie::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSitDownThenIdleThenStandUp::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSunbathe::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleIKManager::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleIKManager::ProcessPed(CPed*)
CTaskSimpleClearLookAt::ProcessPed(CPed*)
CTaskComplexUseGoggles::CreateNextSubTask(CPed*)
CTaskComplexUseGoggles::CreateFirstSubTask(CPed*)
CTaskSimpleStandStill::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexWaitForBus::CreateNextSubTask(CPed*)
CTaskSimpleDie::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleSitDown::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleStandUp::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexUseEffect::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexUseClosestFreeScriptedAttractor::Serialize()
CTaskSimpleWaitUntilAreaCodesMatch::Serialize()
CTaskSimpleStandStill::Serialize()
CTaskSimpleDieInCar::Serialize()
CTaskComplexDieInCar::Serialize()
CTaskComplexDie::Serialize()
CTaskSimpleDead::Serialize()
CTaskComplexSitDownThenIdleThenStandUp::Serialize()
CTaskSimpleSitIdle::Serialize()
CTaskComplexObserveTrafficLightsAndAchieveHeading::Serialize()
CTaskComplexCrossRoadLookAndAchieveHeading::Serialize()
CTaskComplexBeInGroup::Serialize()
CTaskSimpleTriggerLookAt::Serialize()
CTaskSimpleTogglePedThreatScanner::Serialize()
CTaskComplexUseSequence::Serialize()
CTaskSimpleWaitUntilLeaderAreaCodesMatch::Serialize()
CTaskComplexInWater::Serialize()
CTaskComplexUseGoggles::Serialize()
CTaskSimpleSetCharDecisionMaker::Serialize()
CTaskSimpleClearLookAt::Serialize()
CTaskSimplePlayerOnFire::Serialize()
CTaskSimpleWaitForPizza::Serialize()
CTaskComplexUseMobilePhone::Serialize()
CTaskComplexWaitForBus::Serialize()
CTaskComplexWaitForDryWeather::Serialize()
CTaskComplexHitByGunResponse::Serialize()
CTaskComplexHitResponse::Serialize()
CTaskComplexOnFire::Serialize()
CTaskComplexObserveTrafficLights::Serialize()
CTaskComplexBeStill::Serialize()
CTaskSimpleDrown::Serialize()
CTaskSimpleWaitForBus::Serialize()
CTaskSimpleTurn180::Serialize()
CTaskSimpleTired::Serialize()
CTaskSimpleDrownInCar::Serialize()
CTaskSimpleSetStayInSamePlace::Serialize()
CTaskSimpleStandUp::Serialize()
CTaskSimpleSitDown::Serialize()
CTaskComplexUseScriptedBrain::Serialize()
CTaskSimpleDuckToggle::Serialize()
CTaskSimpleSetKindaStayInSamePlace::Serialize()
CTaskSimpleOnEscalator::Serialize()
CTaskSimpleWaitForPizza::ProcessPed(CPed*)
CTaskSimpleOnEscalator::ProcessPed(CPed*)
CTaskSimpleWaitUntilAreaCodesMatch::ProcessPed(CPed*)
CTaskComplexBeStill::CreateFirstSubTask(CPed*)
CTaskComplexSitDownThenIdleThenStandUp::CreateFirstSubTask(CPed*)
CTaskComplexObserveTrafficLights::CreateNextSubTask(CPed*)
CTaskComplexWaitAtAttractor::CreateFirstSubTask(CPed*)
CTaskComplexWaitForDryWeather::CreateFirstSubTask(CPed*)
CTaskSimpleStandStill::Clone() const
CTaskComplexUseMobilePhone::CreateFirstSubTask(CPed*)
CTaskSimpleOnEscalator::Clone() const
CTaskSimpleSetStayInSamePlace::CTaskSimpleSetStayInSamePlace(bool)
CTaskSimpleSetStayInSamePlace::Clone() const
CTaskSimpleSetKindaStayInSamePlace::CTaskSimpleSetKindaStayInSamePlace(bool)
CTaskSimpleSetKindaStayInSamePlace::Clone() const
CTaskSimpleDuckToggle::CTaskSimpleDuckToggle(int)
CTaskSimpleDuckToggle::Clone() const
CTaskSimpleDie::CTaskSimpleDie(AssocGroupId, AnimationId, float, float)
CTaskSimpleDie::CTaskSimpleDie(AssocGroupId, AnimationId, float, float)
CTaskSimpleDie::CTaskSimpleDie(char const*, char const*, int, float, float)
CTaskSimpleDie::CTaskSimpleDie(CAnimBlendHierarchy*, int, float, float)
CTaskSimpleDie::CTaskSimpleDie(CAnimBlendHierarchy*, int, float, float)
CTaskSimpleDie::Clone() const
CTaskSimpleDie::StartAnim(CPed*)
CTaskSimpleDieInCar::CTaskSimpleDieInCar(AssocGroupId, AnimationId)
CTaskSimpleDieInCar::Clone() const
CTaskComplexDieInCar::CTaskComplexDieInCar(eWeaponType)
CTaskComplexDieInCar::Clone() const
CTaskComplexDieInCar::PreparePedVehicleForPedDeath(CVehicle*) const
CTaskComplexDieInCar::CreateSubTask(int, CPed*) const
CTaskComplexDieInCar::CreateFirstSubTask(CPed*)
CTaskComplexDieInCar::ControlSubTask(CPed*)
CTaskComplexDieInCar::CreateNextSubTask(CPed*)
CTaskSimpleDrown::CTaskSimpleDrown()
CTaskSimpleDrown::Clone() const
CTaskSimpleDrownInCar::CTaskSimpleDrownInCar()
CTaskComplexDie::CreateNextSubTask(CPed*)
CTaskSimpleDrownInCar::Clone() const
CTaskComplexDie::CTaskComplexDie(eWeaponType, AssocGroupId, AnimationId, float, float, bool, bool, int, bool)
CTaskComplexDie::Clone() const
CTaskComplexInWater::CreateFirstSubTask(CPed*)
CTaskComplexDie::SayDeathSample(CPed*) const
CTaskComplexDie::CreateFirstSubTask(CPed*)
CTaskSimpleDead::CTaskSimpleDead(int, bool)
CTaskSimpleDead::Clone() const
CTaskSimpleTired::CTaskSimpleTired(int)
CTaskSimpleTired::Clone() const
CTaskSimpleTired::StartAnim(CPed*)
CTaskSimpleTired::ProcessPed(CPed*)
CTaskSimpleSitDown::CTaskSimpleSitDown(unsigned char)
CTaskSimpleSitDown::Clone() const
CTaskSimpleSitDown::StartAnim(CPed*)
CTaskSimpleSitDown::ProcessPed(CPed*)
CTaskSimpleSitIdle::CTaskSimpleSitIdle(int, unsigned char)
CTaskSimpleSitIdle::Clone() const
CTaskSimpleSitIdle::SetTimer(int)
CTaskSimpleSitIdle::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleSitIdle::StartAnim(CPed*)
CTaskSimpleSitIdle::ProcessPed(CPed*)
CTaskSimpleStandUp::CTaskSimpleStandUp(unsigned char)
CTaskSimpleStandUp::Clone() const
CTaskSimpleStandUp::StartAnim(CPed*)
CTaskSimpleStandUp::ProcessPed(CPed*)
CTaskComplexSitDownThenIdleThenStandUp::CTaskComplexSitDownThenIdleThenStandUp(int, unsigned char, unsigned char)
CTaskComplexSitDownThenIdleThenStandUp::Clone() const
CTaskComplexSitDownThenIdleThenStandUp::CreateSubTask(int)
CTaskComplexSitDownThenIdleThenStandUp::CreateNextSubTask(CPed*)
CTaskComplexObserveTrafficLights::CTaskComplexObserveTrafficLights()
CTaskComplexObserveTrafficLights::Clone() const
CTaskComplexObserveTrafficLightsAndAchieveHeading::CTaskComplexObserveTrafficLightsAndAchieveHeading(int, float)
CTaskComplexObserveTrafficLightsAndAchieveHeading::Clone() const
CTaskComplexObserveTrafficLightsAndAchieveHeading::CreateSubTask(int) const
CTaskComplexObserveTrafficLightsAndAchieveHeading::CreateNextSubTask(CPed*)
CTaskComplexObserveTrafficLightsAndAchieveHeading::CreateFirstSubTask(CPed*)
CTaskComplexCrossRoadLookAndAchieveHeading::CTaskComplexCrossRoadLookAndAchieveHeading(int, float)
CTaskComplexCrossRoadLookAndAchieveHeading::Clone() const
CTaskComplexCrossRoadLookAndAchieveHeading::CreateSubTask(int, CPed*) const
CTaskComplexCrossRoadLookAndAchieveHeading::CreateNextSubTask(CPed*)
CTaskComplexCrossRoadLookAndAchieveHeading::CreateFirstSubTask(CPed*)
CTaskSimpleTurn180::CTaskSimpleTurn180()
CTaskSimpleTurn180::Clone() const
CTaskSimpleTurn180::StartAnim(CPed*)
CTaskSimpleTurn180::ProcessPed(CPed*)
CTaskComplexHitResponse::CTaskComplexHitResponse(int)
CTaskComplexHitResponse::Clone() const
CTaskComplexHitByGunResponse::CTaskComplexHitByGunResponse(int)
CTaskComplexHitByGunResponse::Clone() const
CTaskComplexSunbathe::CTaskComplexSunbathe(CObject*, bool)
CTaskComplexSunbathe::Clone() const
CTaskComplexSunbathe::ShouldLoadSunbatheAnims()
CTaskComplexSunbathe::ControlSubTask(CPed*)
CTaskComplexSunbathe::CreateSubTask(int, CPed*)
CTaskComplexSunbathe::CreateNextSubTask(CPed*)
CTaskComplexSunbathe::CreateFirstSubTask(CPed*)
CTaskComplexUseEffect::CTaskComplexUseEffect(C2dEffect*, CEntity*)
CTaskComplexUseEffect::Clone() const
CTaskComplexUseEffectSprinting::Clone() const
CTaskComplexUseEffectRunning::Clone() const
CTaskComplexWaitAtAttractor::CTaskComplexWaitAtAttractor(CPedAttractor*, int)
CTaskComplexWaitAtAttractor::Clone() const
CTaskComplexUseAttractor::CTaskComplexUseAttractor(CPedAttractor*)
CTaskComplexUseAttractor::Clone() const
CTaskComplexWaitForDryWeather::CTaskComplexWaitForDryWeather()
CTaskComplexWaitForDryWeather::Clone() const
CTaskComplexWaitForBus::CTaskComplexWaitForBus()
CTaskComplexWaitForBus::Clone() const
CTaskSimpleWaitForBus::CTaskSimpleWaitForBus()
CTaskComplexWaitForBus::CreateFirstSubTask(CPed*)
CTaskSimpleWaitForBus::Clone() const
CTaskSimpleWaitForPizza::CTaskSimpleWaitForPizza()
CTaskSimpleWaitForPizza::Clone() const
CTaskComplexSequence::CTaskComplexSequence()
vtable for CTaskComplexSequence
CTaskComplexSequence::~CTaskComplexSequence()
CTaskComplexSequence::~CTaskComplexSequence()
CTaskComplexUseSequence::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexUseSequence::~CTaskComplexUseSequence()
vtable for CTaskComplexUseSequence
CTaskComplexUseSequence::~CTaskComplexUseSequence()
CTaskComplexUseSequence::~CTaskComplexUseSequence()
CTaskComplexSequence::CreateNextSubTask(CPed*, int&, int&)
CTaskComplexSequence::CreateNextSubTask(CPed*)
CTaskComplexUseSequence::CreateNextSubTask(CPed*)
CTaskComplexSequence::CreateFirstSubTask(CPed*, int&, int&)
CTaskComplexSequence::CreateFirstSubTask(CPed*)
CTaskComplexUseSequence::CreateFirstSubTask(CPed*)
CTaskComplexSequence::AddTask(int, CTask*)
CTaskComplexBeInGroup::CTaskComplexBeInGroup(int, bool)
CTaskComplexBeInGroup::Clone() const
CTaskComplexBeInGroup::MonitorMainGroupTask(CPed*)
CTaskComplexBeInGroup::MonitorSecondaryGroupTask(CPed*)
CTaskComplexBeInGroup::ControlSubTask(CPed*)
CTaskComplexUsePairedAttractor::CTaskComplexUsePairedAttractor(CPedAttractor*)
CTaskComplexUsePairedAttractor::Clone() const
CTaskComplexUsePairedAttractor::SetPartnership(CPed*, bool, CScriptedEffectPair const*)
CTaskComplexUsePairedAttractor::SeekPartnership(CPed*)
CScripted2dEffects::GetEffectPairs(C2dEffect const*)
CTaskComplexUsePairedAttractor::ClearPartnership()
CTaskComplexUsePairedAttractor::ControlSubTask(CPed*)
CTaskComplexAttractorPartnerWait::CTaskComplexAttractorPartnerWait(bool, CScriptedEffectPair const*)
CTaskComplexAttractorPartnerWait::CTaskComplexAttractorPartnerWait(bool, CScriptedEffectPair const*)
CTaskComplexAttractorPartnerWait::Clone() const
CTaskComplexUseAttractorPartner::CTaskComplexUseAttractorPartner(bool, CScriptedEffectPair const*)
CTaskComplexUseAttractorPartner::CTaskComplexUseAttractorPartner(bool, CScriptedEffectPair const*)
CTaskComplexUseAttractorPartner::Clone() const
CTaskComplexUseScriptedAttractor::CTaskComplexUseScriptedAttractor(CPedAttractor const*)
CTaskComplexUseScriptedAttractor::CTaskComplexUseScriptedAttractor(CPedAttractor const*)
CTaskComplexUseScriptedAttractor::Clone() const
CTaskComplexUsePairedAttractor::CreateSubTask(int, CPed*)
CTaskComplexUsePairedAttractor::CreateNextSubTask(CPed*)
CScripted2dEffects::ms_useAgainFlags
CTaskComplexUsePairedAttractor::CreateFirstSubTask(CPed*)
CTaskComplexOnFire::CTaskComplexOnFire()
CTaskComplexOnFire::Clone() const
CTaskComplexOnFire::ComputeFireDamage(CPed*, CPedDamageResponse&)
CTaskComplexOnFire::CreateSubTask(int) const
CTaskComplexOnFire::CreateNextSubTask(CPed*)
CTaskComplexOnFire::CreateFirstSubTask(CPed*)
CTaskComplexOnFire::ControlSubTask(CPed*)
CTaskSimplePlayerOnFire::CTaskSimplePlayerOnFire()
CTaskSimplePlayerOnFire::Clone() const
CTaskSimpleIKManager::CTaskSimpleIKManager()
CTaskSimpleIKManager::Clone() const
CTaskSimpleIKManager::RemoveIKChainTask(int)
CTaskSimpleIKManager::IsSlotEmpty(int)
CTaskSimpleIKChain::CTaskSimpleIKChain(char*, int, RwV3d, int, CEntity*, int, RwV3d, float, int, int)
CTaskSimpleIKChain::CTaskSimpleIKChain(char*, int, RwV3d, int, CEntity*, int, RwV3d, float, int, int)
CTaskSimpleIKChain::Clone() const
CTaskSimpleIKManager::BlendOut(int, int)
CTaskSimpleIKChain::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleIKChain::ProcessPed(CPed*)
CTaskSimpleIKLookAt::CTaskSimpleIKLookAt(char*, CEntity*, int, int, RwV3d, unsigned char, float, int, int)
CTaskSimpleIKLookAt::Clone() const
CTaskSimpleIKPointArm::CTaskSimpleIKPointArm(char*, int, CEntity*, int, RwV3d, float, int)
CTaskSimpleIKPointArm::Clone() const
CTaskSimpleIKPointArm::GetPointAtEntity()
CTaskSimpleTriggerLookAt::CTaskSimpleTriggerLookAt(CEntity*, int, int, RwV3d, unsigned char, float, int, int)
CTaskSimpleTriggerLookAt::Clone() const
CTaskSimpleClearLookAt::CTaskSimpleClearLookAt()
CTaskSimpleClearLookAt::Clone() const
CTaskComplexUseClosestFreeScriptedAttractor::Clone() const
CTaskComplexUseClosestFreeScriptedAttractor::ComputeClosestFreeScriptedEffect(CPed const&) const
CTaskComplexUseMobilePhone::CTaskComplexUseMobilePhone(int)
CTaskComplexUseMobilePhone::Clone() const
CTaskComplexUseMobilePhone::RemovePhoneModel(CPed*)
CTaskComplexUseMobilePhone::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexUseMobilePhone::ControlSubTask(CPed*)
CTaskComplexUseGoggles::CTaskComplexUseGoggles()
CTaskComplexUseGoggles::Clone() const
CTaskComplexInWater::CTaskComplexInWater()
CTaskComplexInWater::Clone() const
CTaskComplexUseSequence::CTaskComplexUseSequence(int)
CTaskComplexUseSequence::Clone() const
CTaskComplexAttractorPartnerWait::CreateFirstSubTask(CPed*)
CTaskComplexUseAttractorPartner::CreateFirstSubTask(CPed*)
CTaskComplexUseScriptedAttractor::CreateFirstSubTask(CPed*)
CTaskSimpleWaitUntilAreaCodesMatch::Clone() const
CTaskSimpleWaitUntilLeaderAreaCodesMatch::Clone() const
CScriptedBrainTaskStore::ms_entries
CTaskComplexUseScriptedBrain::CreateFirstSubTask(CPed*)
CTaskComplexUseScriptedBrain::ControlSubTask(CPed*)
CScriptedBrainTaskStore::Clear(CTask*)
CTaskComplexUseScriptedBrain::~CTaskComplexUseScriptedBrain()
vtable for CTaskComplexUseScriptedBrain
CTaskComplexUseScriptedBrain::~CTaskComplexUseScriptedBrain()
CTaskComplexUseScriptedBrain::~CTaskComplexUseScriptedBrain()
CTaskComplexUseScriptedBrain::CreateNextSubTask(CPed*)
CScriptedBrainTaskStore::Clear(CPed*)
CTaskComplexUseScriptedBrain::CTaskComplexUseScriptedBrain(char const*)
CTaskComplexUseAttractor::CreateFirstSubTask(CPed*)
CTaskComplexUseScriptedBrain::Clone() const
CTaskSimpleDie::ProcessPed(CPed*)
CTaskSimpleDieInCar::ProcessPed(CPed*)
CTaskSimpleDrown::ProcessPed(CPed*)
CTaskSimpleDrownInCar::ProcessPed(CPed*)
CTaskSimpleDead::ProcessPed(CPed*)
CPed::DeadPedMakesTyresBloody()
CTaskSimplePlayerOnFire::ProcessPed(CPed*)
CTaskSimplePlayerOnFire::ms_iOnFireTime
CTaskComplexOnFire::ms_fHealthRate
CTaskComplexOnFire::ms_fSafeDistance
CTaskComplexOnFire::ms_iMaxFleeTime
CTaskComplexUsePairedAttractor::ms_iUseAttractorAloneTime
CTaskSimpleWaitForPizza::ms_iPizzaWaitTime
CTaskSimpleWaitForBus::ms_fBoardBusThresholdSpeed
CTaskComplexEnterCarAsDriver::GetTaskType() const
CTaskComplexEnterCarAsPassenger::GetTaskType() const
CTaskComplexOpenDriverDoor::GetTaskType() const
CTaskComplexOpenPassengerDoor::GetTaskType() const
CTaskComplexDragPedFromCar::GetTaskType() const
CTaskComplexEnterCarAsDriverTimed::GetTaskType() const
CTaskComplexEnterCarAsPassengerTimed::GetTaskType() const
CTaskComplexEnterCarAsPassengerWait::GetTaskType() const
CTaskComplexLeaveCarAsPassengerWait::GetTaskType() const
CTaskComplexEnterBoatAsDriver::GetTaskType() const
CTaskComplexStealCar::GetTaskType() const
CTaskComplexLeaveCar::GetTaskType() const
CTaskComplexLeaveCarAndDie::GetTaskType() const
CTaskComplexLeaveBoat::GetTaskType() const
CTaskComplexLeaveAnyCar::GetTaskType() const
CTaskComplexLeaveCarAndWander::GetTaskType() const
CTaskComplexLeaveCarAndFlee::GetTaskType() const
CTaskComplexScreamInCarThenLeave::GetTaskType() const
CTaskSimpleCarDrive::GetTaskType() const
CTaskComplexCarDrive::GetTaskType() const
CTaskComplexCarDriveWander::GetTaskType() const
CTaskComplexCarDriveMission::GetTaskType() const
CTaskComplexDriveToPoint::GetTaskType() const
CTaskComplexDrivePointRoute::GetTaskType() const
CTaskComplexEnterAnyCarAsDriver::GetTaskType() const
CTaskComplexShuffleSeats::GetTaskType() const
CTaskSimpleCarSetTempAction::GetTaskType() const
CTaskComplexEnterCarAsDriverTimed::CreateNextSubTask(CPed*)
CTaskComplexEnterCarAsPassengerTimed::CreateNextSubTask(CPed*)
CTaskComplexEnterBoatAsDriver::ControlSubTask(CPed*)
CTaskComplexLeaveBoat::CreateNextSubTask(CPed*)
CTaskComplexLeaveBoat::ControlSubTask(CPed*)
CTaskComplexLeaveAnyCar::CreateNextSubTask(CPed*)
CTaskComplexLeaveAnyCar::ControlSubTask(CPed*)
CTaskComplexLeaveCarAndWander::ControlSubTask(CPed*)
CTaskComplexLeaveCarAndFlee::ControlSubTask(CPed*)
CTaskComplexCarDrive::SetUpCar() const
CTaskComplexDriveToPoint::SetUpCar() const
CTaskComplexDrivePointRoute::ControlSubTask(CPed*)
CTaskComplexEnterAnyCarAsDriver::CreateNextSubTask(CPed*)
CTaskComplexEnterAnyCarAsDriver::ControlSubTask(CPed*)
CTaskComplexEnterCarAsDriverTimed::~CTaskComplexEnterCarAsDriverTimed()
vtable for CTaskComplexEnterCarAsDriverTimed
CTaskComplexEnterCarAsDriverTimed::~CTaskComplexEnterCarAsDriverTimed()
CTaskComplexEnterCarAsPassengerTimed::~CTaskComplexEnterCarAsPassengerTimed()
vtable for CTaskComplexEnterCarAsPassengerTimed
CTaskComplexEnterCarAsPassengerTimed::~CTaskComplexEnterCarAsPassengerTimed()
CTaskComplexEnterCarAsPassengerWait::~CTaskComplexEnterCarAsPassengerWait()
vtable for CTaskComplexEnterCarAsPassengerWait
CTaskComplexLeaveCarAsPassengerWait::~CTaskComplexLeaveCarAsPassengerWait()
vtable for CTaskComplexLeaveCarAsPassengerWait
CTaskComplexEnterBoatAsDriver::~CTaskComplexEnterBoatAsDriver()
vtable for CTaskComplexEnterBoatAsDriver
CTaskComplexEnterBoatAsDriver::~CTaskComplexEnterBoatAsDriver()
CTaskComplexStealCar::~CTaskComplexStealCar()
vtable for CTaskComplexStealCar
CTaskComplexStealCar::~CTaskComplexStealCar()
CTaskComplexLeaveBoat::~CTaskComplexLeaveBoat()
vtable for CTaskComplexLeaveBoat
CTaskComplexLeaveBoat::~CTaskComplexLeaveBoat()
CTaskComplexLeaveCarAndWander::~CTaskComplexLeaveCarAndWander()
vtable for CTaskComplexLeaveCarAndWander
CTaskComplexLeaveCarAndWander::~CTaskComplexLeaveCarAndWander()
CTaskComplexLeaveCarAndFlee::~CTaskComplexLeaveCarAndFlee()
vtable for CTaskComplexLeaveCarAndFlee
CTaskComplexLeaveCarAndFlee::~CTaskComplexLeaveCarAndFlee()
CTaskComplexScreamInCarThenLeave::~CTaskComplexScreamInCarThenLeave()
vtable for CTaskComplexScreamInCarThenLeave
CTaskComplexScreamInCarThenLeave::~CTaskComplexScreamInCarThenLeave()
CTaskComplexCarDrive::~CTaskComplexCarDrive()
vtable for CTaskComplexCarDrive
CTaskComplexCarDrive::~CTaskComplexCarDrive()
CTaskComplexCarDriveWander::~CTaskComplexCarDriveWander()
vtable for CTaskComplexCarDriveWander
CTaskComplexCarDriveWander::~CTaskComplexCarDriveWander()
vtable for CTaskComplexCarDriveMission
CTaskComplexCarDriveMission::~CTaskComplexCarDriveMission()
CTaskComplexDriveToPoint::~CTaskComplexDriveToPoint()
vtable for CTaskComplexDriveToPoint
CTaskComplexDriveToPoint::~CTaskComplexDriveToPoint()
CTaskComplexEnterAnyCarAsDriver::~CTaskComplexEnterAnyCarAsDriver()
vtable for CTaskComplexEnterAnyCarAsDriver
CTaskComplexEnterAnyCarAsDriver::~CTaskComplexEnterAnyCarAsDriver()
CTaskComplexShuffleSeats::~CTaskComplexShuffleSeats()
CTaskUtilityLineUpPedWithCar::~CTaskUtilityLineUpPedWithCar()
vtable for CTaskComplexShuffleSeats
CTaskComplexShuffleSeats::~CTaskComplexShuffleSeats()
CTaskComplexLeaveAnyCar::~CTaskComplexLeaveAnyCar()
CTaskComplexLeaveAnyCar::~CTaskComplexLeaveAnyCar()
CTaskComplexEnterCarAsDriverTimed::~CTaskComplexEnterCarAsDriverTimed()
CTaskComplexEnterCarAsPassengerTimed::~CTaskComplexEnterCarAsPassengerTimed()
CTaskComplexEnterCarAsPassengerWait::~CTaskComplexEnterCarAsPassengerWait()
CTaskComplexLeaveCarAsPassengerWait::~CTaskComplexLeaveCarAsPassengerWait()
CTaskComplexEnterBoatAsDriver::~CTaskComplexEnterBoatAsDriver()
CTaskComplexStealCar::~CTaskComplexStealCar()
CTaskComplexLeaveBoat::~CTaskComplexLeaveBoat()
CTaskComplexLeaveCarAndWander::~CTaskComplexLeaveCarAndWander()
CTaskComplexLeaveCarAndFlee::~CTaskComplexLeaveCarAndFlee()
CTaskComplexScreamInCarThenLeave::~CTaskComplexScreamInCarThenLeave()
CTaskComplexCarDrive::~CTaskComplexCarDrive()
CTaskComplexCarDriveWander::~CTaskComplexCarDriveWander()
CTaskComplexCarDriveMission::~CTaskComplexCarDriveMission()
CTaskComplexDriveToPoint::~CTaskComplexDriveToPoint()
CTaskComplexEnterAnyCarAsDriver::~CTaskComplexEnterAnyCarAsDriver()
CTaskComplexShuffleSeats::~CTaskComplexShuffleSeats()
CTaskComplexLeaveAnyCar::~CTaskComplexLeaveAnyCar()
CTaskComplexLeaveAnyCar::Clone() const
CTaskComplexLeaveCar::~CTaskComplexLeaveCar()
CVehicle::ClearGettingOutFlags(unsigned char)
vtable for CTaskComplexLeaveCar
CTaskComplexLeaveCar::~CTaskComplexLeaveCar()
CTaskComplexLeaveCarAndDie::~CTaskComplexLeaveCarAndDie()
CTaskComplexLeaveCarAndDie::~CTaskComplexLeaveCarAndDie()
CTaskComplexLeaveCarAndDie::~CTaskComplexLeaveCarAndDie()
vtable for CTaskSimpleCarDrive
CTaskSimpleCarDrive::~CTaskSimpleCarDrive()
CTaskSimpleCarDrive::~CTaskSimpleCarDrive()
CTaskSimpleCarSetTempAction::~CTaskSimpleCarSetTempAction()
vtable for CTaskSimpleCarSetTempAction
CTaskSimpleCarSetTempAction::~CTaskSimpleCarSetTempAction()
CTaskSimpleCarSetTempAction::~CTaskSimpleCarSetTempAction()
CVehicleAnimGroup::GetGroup(int)
CTaskUtilityLineUpPedWithCar::ProcessPed(CPed*, CVehicle*, CAnimBlendAssociation*)
aTestAnimList
CTaskComplexCarDriveWander::SetUpCar() const
CTaskComplexDriveToPoint::CreateSubTaskCannotGetInCar(CPed*) const
CTaskComplexDrivePointRoute::~CTaskComplexDrivePointRoute()
vtable for CTaskComplexDrivePointRoute
CTaskComplexDrivePointRoute::~CTaskComplexDrivePointRoute()
CTaskComplexDrivePointRoute::~CTaskComplexDrivePointRoute()
CTaskComplexScreamInCarThenLeave::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexShuffleSeats::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexShuffleSeats::ControlSubTask(CPed*)
CCarEnterExit::IsPedHealthy(CPed const&)
CTaskComplexEnterCarAsDriverTimed::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexEnterCarAsDriverTimed::StopTimer(CEvent const*)
CTaskComplexEnterCarAsPassengerTimed::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexEnterCarAsPassengerTimed::StopTimer(CEvent const*)
CTaskComplexCarDriveMission::Serialize()
CTaskSimpleCarDrive::Serialize()
CTaskComplexLeaveCar::Serialize()
CTaskComplexCarDrive::Serialize()
CTaskComplexEnterCarAsDriver::Serialize()
CTaskComplexEnterCarAsPassenger::Serialize()
CTaskComplexOpenDriverDoor::Serialize()
CTaskComplexOpenPassengerDoor::Serialize()
CTaskComplexDragPedFromCar::Serialize()
CTaskComplexEnterCarAsDriverTimed::Serialize()
CTaskComplexEnterCarAsPassengerTimed::Serialize()
CTaskComplexEnterCarAsPassengerWait::Serialize()
CTaskComplexLeaveCarAsPassengerWait::Serialize()
CTaskComplexEnterBoatAsDriver::Serialize()
CTaskComplexCarDriveWander::Serialize()
CTaskComplexDriveToPoint::Serialize()
CTaskComplexDrivePointRoute::Serialize()
CTaskComplexEnterAnyCarAsDriver::Serialize()
CTaskComplexShuffleSeats::Serialize()
CTaskSimpleCarSetTempAction::Serialize()
CTaskComplexLeaveBoat::Serialize()
CTaskComplexLeaveAnyCar::Serialize()
CTaskComplexLeaveCarAndWander::Serialize()
CTaskComplexLeaveCarAndFlee::Serialize()
CTaskComplexScreamInCarThenLeave::Serialize()
CTaskComplexLeaveCarAndDie::Serialize()
CTaskComplexStealCar::Serialize()
CTaskComplexEnterCarAsDriverTimed::ControlSubTask(CPed*)
CTaskComplexEnterCarAsPassengerTimed::ControlSubTask(CPed*)
CCarEnterExit::ComputePassengerIndexFromCarDoor(CVehicle const&, int)
CTaskComplexEnterCarAsPassengerWait::ControlSubTask(CPed*)
CTaskComplexEnterCar::CTaskComplexEnterCar(CVehicle*, bool, bool, bool, bool)
vtable for CTaskComplexEnterCar
CTaskComplexEnterCar::CTaskComplexEnterCar(CVehicle*, bool, bool, bool, bool)
CTaskComplexEnterCar::~CTaskComplexEnterCar()
CVehicle::ClearGettingInFlags(unsigned char)
CTaskComplexEnterCar::~CTaskComplexEnterCar()
CTaskComplexEnterCarAsDriver::~CTaskComplexEnterCarAsDriver()
vtable for CTaskComplexEnterCarAsDriver
CTaskComplexEnterCarAsDriver::~CTaskComplexEnterCarAsDriver()
CTaskComplexEnterCarAsDriver::~CTaskComplexEnterCarAsDriver()
CTaskComplexEnterCarAsPassenger::~CTaskComplexEnterCarAsPassenger()
vtable for CTaskComplexEnterCarAsPassenger
CTaskComplexEnterCarAsPassenger::~CTaskComplexEnterCarAsPassenger()
CTaskComplexOpenDriverDoor::~CTaskComplexOpenDriverDoor()
vtable for CTaskComplexOpenDriverDoor
CTaskComplexOpenDriverDoor::~CTaskComplexOpenDriverDoor()
CTaskComplexOpenDriverDoor::~CTaskComplexOpenDriverDoor()
CTaskComplexOpenPassengerDoor::~CTaskComplexOpenPassengerDoor()
vtable for CTaskComplexOpenPassengerDoor
CTaskComplexOpenPassengerDoor::~CTaskComplexOpenPassengerDoor()
CTaskComplexOpenPassengerDoor::~CTaskComplexOpenPassengerDoor()
CTaskComplexDragPedFromCar::~CTaskComplexDragPedFromCar()
vtable for CTaskComplexDragPedFromCar
CTaskComplexDragPedFromCar::~CTaskComplexDragPedFromCar()
CTaskComplexDragPedFromCar::~CTaskComplexDragPedFromCar()
CTaskComplexEnterCar::~CTaskComplexEnterCar()
CTaskComplexEnterCar::ComputeTargetDoorOppositeToFlag()
CTaskComplexEnterCar::SetVehicleFlags(CPed*)
CCarEnterExit::ComputeDoorFlag(CVehicle const&, int, bool)
CVehicle::SetGettingInFlags(unsigned char)
CTaskComplexEnterCar::PrepareVehicleForPedEnter(CPed*)
CCarEnterExit::CarHasDoorToOpen(CVehicle const&, int)
CCarEnterExit::CarHasOpenableDoor(CVehicle const&, int, CPed const&)
CTaskComplexEnterCar::PreparePedForVehicleEnter(CPed*)
CTaskComplexEnterCar::CreateTaskUtilityLineUpPedWithCar(CPed*)
CTaskUtilityLineUpPedWithCar::CTaskUtilityLineUpPedWithCar(CVector const&, int, int, int)
CTaskComplexEnterCarAsDriver::CTaskComplexEnterCarAsDriver(CVehicle*)
CTaskComplexEnterCarAsDriverTimed::CreateFirstSubTask(CPed*)
CTaskComplexEnterAnyCarAsDriver::CreateFirstSubTask(CPed*)
CCarEnterExit::IsVehicleStealable(CVehicle const&, CPed const&)
CTaskComplexEnterCarAsDriver::Clone() const
CTaskComplexEnterCarAsPassenger::CTaskComplexEnterCarAsPassenger(CVehicle*, int, bool)
CTaskComplexEnterCarAsPassengerTimed::CreateFirstSubTask(CPed*)
CTaskComplexEnterCarAsPassenger::Clone() const
CTaskComplexOpenDriverDoor::CTaskComplexOpenDriverDoor(CVehicle*)
CTaskComplexOpenDriverDoor::Clone() const
CTaskComplexOpenPassengerDoor::CTaskComplexOpenPassengerDoor(CVehicle*, int)
CTaskComplexOpenPassengerDoor::Clone() const
CTaskComplexDragPedFromCar::CTaskComplexDragPedFromCar(CPed*, int)
CTaskComplexDragPedFromCar::Clone() const
CTaskComplexEnterCarAsDriverTimed::CTaskComplexEnterCarAsDriverTimed(CVehicle*, int)
CTaskComplexEnterCarAsDriverTimed::Clone() const
CTaskComplexEnterCarAsPassengerTimed::CTaskComplexEnterCarAsPassengerTimed(CVehicle*, int, int, bool)
CTaskComplexEnterCarAsPassengerTimed::Clone() const
CTaskComplexEnterCarAsPassengerWait::CTaskComplexEnterCarAsPassengerWait(CVehicle*, CPed*, bool, int)
CTaskComplexEnterCarAsPassengerWait::Clone() const
CTaskComplexLeaveCarAsPassengerWait::CTaskComplexLeaveCarAsPassengerWait(CVehicle*)
CTaskComplexLeaveCarAsPassengerWait::Clone() const
CTaskComplexLeaveCarAsPassengerWait::GetNextPassengerToLeave() const
CTaskComplexEnterBoatAsDriver::CTaskComplexEnterBoatAsDriver(CVehicle*)
CTaskComplexEnterBoatAsDriver::Clone() const
CTaskComplexEnterBoatAsDriver::CreateSubTask(int) const
CTaskComplexGetOnBoatSeat::CTaskComplexGetOnBoatSeat(CVehicle*)
CTaskComplexGoToBoatSteeringWheel::CTaskComplexGoToBoatSteeringWheel(CVehicle*)
CTaskComplexEnterBoatAsDriver::CreateNextSubTask(CPed*)
CTaskComplexEnterBoatAsDriver::CreateFirstSubTask(CPed*)
CTaskComplexStealCar::CTaskComplexStealCar(CVehicle*)
CTaskComplexStealCar::Clone() const
CTaskComplexLeaveAnyCar::CreateFirstSubTask(CPed*)
CTaskComplexLeaveCar::Clone() const
CTaskComplexLeaveCarAndDie::Clone() const
CTaskComplexLeaveCar::PrepareVehicleForPedExit(CPed*)
CVehicle::SetGettingOutFlags(unsigned char)
CTaskComplexLeaveCar::PreparePedForVehicleExit(CPed*)
CTaskComplexLeaveCar::ComputeTargetDoor(CPed*)
CTaskComplexLeaveCar::CreateTaskUtilityLineUpPedWithCar(CPed*)
CTaskComplexLeaveBoat::CTaskComplexLeaveBoat(CVehicle*, int)
CTaskComplexLeaveBoat::Clone() const
CTaskComplexLeaveBoat::CreateSubTask(int) const
CTaskComplexLeaveBoat::CreateFirstSubTask(CPed*)
CTaskComplexLeaveCarAndWander::CTaskComplexLeaveCarAndWander(CVehicle*, int, int, bool)
CTaskComplexLeaveCarAndWander::Clone() const
CTaskComplexLeaveCarAndWander::CreateSubTask(int) const
CTaskComplexLeaveCarAndWander::CreateNextSubTask(CPed*)
CTaskComplexLeaveCarAndWander::CreateFirstSubTask(CPed*)
CTaskComplexLeaveCarAndFlee::CTaskComplexLeaveCarAndFlee(CVehicle*, CVector const&, int, int, bool)
CTaskComplexLeaveCarAndFlee::Clone() const
CTaskComplexLeaveCarAndFlee::CreateSubTask(int) const
CTaskComplexLeaveCarAndFlee::CreateNextSubTask(CPed*)
CTaskComplexLeaveCarAndFlee::CreateFirstSubTask(CPed*)
CTaskComplexScreamInCarThenLeave::CTaskComplexScreamInCarThenLeave(CVehicle*, int)
CTaskComplexScreamInCarThenLeave::Clone() const
CTaskComplexScreamInCarThenLeave::CreateSubTask(int, CPed*)
CTaskComplexScreamInCarThenLeave::CreateNextSubTask(CPed*)
CTaskComplexScreamInCarThenLeave::CreateFirstSubTask(CPed*)
CTaskComplexScreamInCarThenLeave::ControlSubTask(CPed*)
CTaskSimpleCarDrive::Clone() const
CTaskComplexEnterCarAsPassengerWait::CreateSubTask(int, CPed*) const
CTaskSimpleWaitUntilPedIsInCar::CTaskSimpleWaitUntilPedIsInCar(CPed*)
CTaskComplexEnterCarAsPassengerWait::CreateNextSubTask(CPed*)
CTaskComplexEnterCarAsPassengerWait::CreateFirstSubTask(CPed*)
CTaskComplexLeaveCar::CreateSubTask(int, CPed*)
CTaskComplexCarSlowBeDraggedOut::CTaskComplexCarSlowBeDraggedOut(CVehicle*, int, bool)
CTaskSimpleCarGetOut::CTaskSimpleCarGetOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarWaitToSlowDown::CTaskSimpleCarWaitToSlowDown(CVehicle*, int)
CTaskSimpleCarCloseDoorFromOutside::CTaskSimpleCarCloseDoorFromOutside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarForcePedOut::CTaskSimpleCarForcePedOut(CVehicle*, int)
CTaskSimpleCarJumpOut::CTaskSimpleCarJumpOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarWaitForDoorNotToBeInUse::CTaskSimpleCarWaitForDoorNotToBeInUse(CVehicle*, int, int)
CTaskComplexLeaveCar::CreateNextSubTask(CPed*)
CTaskSimpleCarWaitForDoorNotToBeInUse::CheckDoorsFreeOfPeds(CVehicle const&, int, bool&, bool&)
CCarEnterExit::CarHasDoorToClose(CVehicle const&, int)
CDamageManager::GetDoorStatus(int) const
CDamageManager::SetDoorStatus(int, unsigned int)
CTaskComplexLeaveCar::ControlSubTask(CPed*)
CTaskSimpleCarDrive::TriggerIK(CPed*)
CTaskSimpleCarDrive::AbortIK(CPed*)
CTaskSimpleCarDrive::StartAnimDoorCloseRolling(CPed const*)
CTaskSimpleCarDrive::GetPedsBopInfo(CPed*, int*, int*)
CTaskSimpleCarDrive::IsBopping()
CTaskSimpleCarDrive::StopBopping()
CTaskSimpleCarDrive::UpdateBopping()
CTaskSimpleCarDrive::StartBopping(CPed*)
CTaskSimpleCarDrive::ProcessHeadBopping(CPed*, unsigned char, float)
CTaskSimpleCarDrive::ProcessArmBopping(CPed*, unsigned char, float)
CVehicle::ClearWindowOpenFlag(unsigned char)
CTaskSimpleCarDrive::ProcessBopping(CPed*, unsigned char)
CTaskComplexCarDrive::CTaskComplexCarDrive(CVehicle*, float, int, int)
CTaskComplexCarDrive::Clone() const
CTaskComplexCarDrive::CTaskComplexCarDrive(CVehicle*)
CTaskComplexCarDrive::CTaskComplexCarDrive(CVehicle*)
CTaskComplexCarDriveWander::CTaskComplexCarDriveWander(CVehicle*, int, float)
CTaskComplexCarDriveWander::Clone() const
CTaskComplexCarDriveMission::Clone() const
CTaskComplexStealCar::CreateSubTask(int, CPed*)
CTaskSimpleSetPedAsAutoDriver::CTaskSimpleSetPedAsAutoDriver(CVehicle*)
CTaskComplexStealCar::CreateNextSubTask(CPed*)
CTaskComplexStealCar::CreateFirstSubTask(CPed*)
CTaskComplexStealCar::ControlSubTask(CPed*)
CTaskComplexDriveToPoint::CTaskComplexDriveToPoint(CVehicle*, CVector const&, float, int, int, float, int)
CTaskComplexDrivePointRoute::CreateNextSubTask(CPed*)
CTaskComplexDrivePointRoute::CreateFirstSubTask(CPed*)
CTaskComplexDriveToPoint::Clone() const
CTaskComplexDriveToPoint::IsTargetBlocked(CPed*, CEntity**, int) const
CTaskComplexDriveToPoint::IsTargetBlocked(CPed*) const
CTaskComplexDrivePointRoute::CTaskComplexDrivePointRoute(CVehicle*, CPointRoute const&, float, int, int, float, int)
CTaskComplexDrivePointRoute::Clone() const
CTaskComplexEnterAnyCarAsDriver::CTaskComplexEnterAnyCarAsDriver()
CTaskComplexCarDrive::CreateSubTask(int, CPed*) const
CTaskSimpleCreateCarAndGetIn::CTaskSimpleCreateCarAndGetIn(CVector const&, int)
CTaskComplexCarDriveWander::CreateSubTaskCannotGetInCar(CPed*) const
CTaskComplexDriveToPoint::Drive(CPed*)
CTaskComplexEnterAnyCarAsDriver::Clone() const
CTaskComplexShuffleSeats::CTaskComplexShuffleSeats(CVehicle*)
CTaskComplexShuffleSeats::Clone() const
CTaskComplexShuffleSeats::CreateSubTask(int, CPed*)
CTaskSimpleCarShuffle::CTaskSimpleCarShuffle(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskComplexShuffleSeats::CreateNextSubTask(CPed*)
CTaskComplexShuffleSeats::CreateTaskUtilityLineUpPedWithCar(CPed*)
CTaskComplexShuffleSeats::CreateFirstSubTask(CPed*)
CTaskSimpleCarSetTempAction::CTaskSimpleCarSetTempAction(CVehicle*, int, int)
CTaskSimpleCarSetTempAction::Clone() const
CTaskSimpleCarSetTempAction::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexLeaveCar::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarCloseDoorFromOutside::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarCloseDoorFromOutside::~CTaskSimpleCarCloseDoorFromOutside()
CTaskComplexEnterCar::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexEnterCar::ControlSubTask(CPed*)
CCarEnterExit::IsPlayerToQuitCarEnter(CPed const&, CVehicle const&, int, CTask*)
CCarEnterExit::ComputeSlowJackedPed(CVehicle const&, int)
CTaskComplexLeaveCar::CreateFirstSubTask(CPed*)
CTaskComplexLeaveCarAndDie::CreateFirstSubTask(CPed*)
CTaskComplexEnterCar::CreateSubTask(int, CPed*)
CTaskSimpleCarOpenLockedDoorFromOutside::CTaskSimpleCarOpenLockedDoorFromOutside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarSetPedOut::PositionPedOutOfCollision(CPed*, CVehicle*, int)
CTaskSimpleWaitUntilPedIsOutCar::CTaskSimpleWaitUntilPedIsOutCar(CPed*, CVector const&)
CTaskSimpleCarOpenDoorFromOutside::CTaskSimpleCarOpenDoorFromOutside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*, bool)
CTaskSimpleCarAlign::CTaskSimpleCarAlign(CVehicle*, CVector const&, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarCloseDoorFromInside::CTaskSimpleCarCloseDoorFromInside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarSlowDragPedOut::CTaskSimpleCarSlowDragPedOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*, bool)
CTaskSimpleCarGetIn::CTaskSimpleCarGetIn(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimplePickUpBike::CTaskSimplePickUpBike(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskComplexGoToCarDoorAndStandStill::ms_fSlowDownDistance
CTaskComplexGoToCarDoorAndStandStill::ms_fTargetRadius
CTaskComplexGoToCarDoorAndStandStill::ms_fMaxSeekDistance
CTaskComplexEnterCar::CreateFirstSubTask(CPed*)
CTaskComplexDragPedFromCar::CreateFirstSubTask(CPed*)
CTaskComplexDragPedFromCar::ControlSubTask(CPed*)
CTaskComplexEnterCar::CreateNextSubTask(CPed*)
CCarEnterExit::IsCarDoorInUse(CVehicle const&, int, int)
CCarEnterExit::IsCarDoorReady(CVehicle const&, int)
CCarEnterExit::MakeUndraggedPassengerPedsLeaveCar(CVehicle const&, CPed const*, CPed const*)
CCarEnterExit::CarHasPartiallyOpenDoor(CVehicle const&, int)
CCarEnterExit::IsCarSlowJackRequired(CVehicle const&, int, CPed const&)
CTaskComplexCarSlowBeDraggedOutAndStandUp::CTaskComplexCarSlowBeDraggedOutAndStandUp(CVehicle*, int)
CCarEnterExit::ms_fMaxSpeed_CanDragPedOut
CCarEnterExit::ms_fMaxSpeed_PlayerCanDragPedOut
CTaskComplexEnterCar::CreateNextSubTask_AfterSimpleCarAlign(CPed*)
CCarEnterExit::IsCarQuickJackPossible(CVehicle const&, int, CPed const&)
CTaskSimpleBikeJacked::CTaskSimpleBikeJacked(CVehicle*, int, int, CPed*, bool)
CTaskComplexLeaveCarAsPassengerWait::SetPedInZerothPassengerSeat(CPed*) const
CTaskComplexLeaveCarAsPassengerWait::CreateSubTask(int, CPed*) const
CTaskComplexLeaveCarAsPassengerWait::CreateNextSubTask(CPed*)
CTaskComplexLeaveCarAsPassengerWait::CreateFirstSubTask(CPed*)
CTaskComplexLeaveCarAsPassengerWait::ControlSubTask(CPed*)
CDoor::IsClosed() const
CTaskSimpleHoldEntity::PlayAnim(AnimationId, AssocGroupId)
CTaskSimpleCarSetTempAction::ProcessPed(CPed*)
CTaskComplexDriveToPoint::ms_fBlockedTargetDistance
CTaskComplexDriveToPoint::ms_fSlowDownDistance
CTaskComplexStealCar::ms_iStealCarTime
CTaskComplexGoToCarDoorAndStandStill::GetTaskType() const
CTaskSimpleCarAlign::GetTaskType() const
CTaskSimpleCarOpenDoorFromOutside::GetTaskType() const
CTaskSimpleCarOpenLockedDoorFromOutside::GetTaskType() const
CTaskSimplePickUpBike::GetTaskType() const
CTaskSimpleCarCloseDoorFromInside::GetTaskType() const
CTaskSimpleCarCloseDoorFromOutside::GetTaskType() const
CTaskSimpleCarGetIn::GetTaskType() const
CTaskSimpleCarShuffle::GetTaskType() const
CTaskSimpleCarWaitToSlowDown::GetTaskType() const
CTaskSimpleCarWaitForDoorNotToBeInUse::GetTaskType() const
CTaskSimpleCarWaitForDoorNotToBeInUse::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse::GetTaskType() const
CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarSetPedInAsPassenger::GetTaskType() const
CTaskSimpleCarSetPedInAsPassenger::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarSetPedInAsDriver::GetTaskType() const
CTaskSimpleCarSetPedInAsDriver::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarGetOut::GetTaskType() const
CTaskSimpleCarJumpOut::GetTaskType() const
CTaskSimpleCarForcePedOut::GetTaskType() const
CTaskSimpleCarForcePedOut::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarSetPedOut::GetTaskType() const
CTaskSimpleCarSetPedOut::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarSlowDragPedOut::GetTaskType() const
CTaskSimpleCarSlowBeDraggedOut::GetTaskType() const
CTaskSimpleCarSetPedSlowDraggedOut::GetTaskType() const
CTaskSimpleCarSetPedSlowDraggedOut::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexCarSlowBeDraggedOut::GetTaskType() const
CTaskComplexCarSlowBeDraggedOutAndStandUp::GetTaskType() const
CTaskSimpleBikeJacked::GetTaskType() const
CTaskSimpleCarFallOut::GetTaskType() const
CTaskSimpleSetPedAsAutoDriver::GetTaskType() const
CTaskSimpleSetPedAsAutoDriver::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexGoToBoatSteeringWheel::GetTaskType() const
CTaskComplexGetOnBoatSeat::GetTaskType() const
CTaskSimpleCreateCarAndGetIn::GetTaskType() const
CTaskSimpleCreateCarAndGetIn::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleWaitUntilPedIsOutCar::GetTaskType() const
CTaskSimpleWaitUntilPedIsOutCar::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleWaitUntilPedIsInCar::GetTaskType() const
CTaskSimpleWaitUntilPedIsInCar::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarWaitToSlowDown::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexCarSlowBeDraggedOut::ControlSubTask(CPed*)
CTaskComplexCarSlowBeDraggedOutAndStandUp::ControlSubTask(CPed*)
CTaskComplexGetOnBoatSeat::CreateNextSubTask(CPed*)
CTaskComplexGetOnBoatSeat::ControlSubTask(CPed*)
CTaskComplexCarSlowBeDraggedOutAndStandUp::~CTaskComplexCarSlowBeDraggedOutAndStandUp()
vtable for CTaskComplexCarSlowBeDraggedOutAndStandUp
CTaskComplexCarSlowBeDraggedOutAndStandUp::~CTaskComplexCarSlowBeDraggedOutAndStandUp()
CTaskComplexGoToBoatSteeringWheel::~CTaskComplexGoToBoatSteeringWheel()
vtable for CTaskComplexGoToBoatSteeringWheel
CTaskComplexGoToBoatSteeringWheel::~CTaskComplexGoToBoatSteeringWheel()
CTaskComplexGetOnBoatSeat::~CTaskComplexGetOnBoatSeat()
vtable for CTaskComplexGetOnBoatSeat
CTaskComplexGetOnBoatSeat::~CTaskComplexGetOnBoatSeat()
CTaskComplexGoToCarDoorAndStandStill::~CTaskComplexGoToCarDoorAndStandStill()
vtable for CTaskComplexGoToCarDoorAndStandStill
CTaskComplexGoToCarDoorAndStandStill::~CTaskComplexGoToCarDoorAndStandStill()
CTaskComplexCarSlowBeDraggedOutAndStandUp::~CTaskComplexCarSlowBeDraggedOutAndStandUp()
CTaskComplexGoToBoatSteeringWheel::~CTaskComplexGoToBoatSteeringWheel()
CTaskComplexGetOnBoatSeat::~CTaskComplexGetOnBoatSeat()
CTaskComplexGoToCarDoorAndStandStill::~CTaskComplexGoToCarDoorAndStandStill()
CTaskSimpleCarWaitToSlowDown::~CTaskSimpleCarWaitToSlowDown()
vtable for CTaskSimpleCarWaitToSlowDown
CTaskSimpleCarWaitToSlowDown::~CTaskSimpleCarWaitToSlowDown()
CTaskSimpleCarWaitToSlowDown::~CTaskSimpleCarWaitToSlowDown()
CTaskSimpleCarWaitForDoorNotToBeInUse::~CTaskSimpleCarWaitForDoorNotToBeInUse()
vtable for CTaskSimpleCarWaitForDoorNotToBeInUse
CTaskSimpleCarWaitForDoorNotToBeInUse::~CTaskSimpleCarWaitForDoorNotToBeInUse()
CTaskSimpleCarWaitForDoorNotToBeInUse::~CTaskSimpleCarWaitForDoorNotToBeInUse()
CTaskSimpleCarSetPedInAsPassenger::~CTaskSimpleCarSetPedInAsPassenger()
vtable for CTaskSimpleCarSetPedInAsPassenger
CTaskSimpleCarSetPedInAsPassenger::~CTaskSimpleCarSetPedInAsPassenger()
CTaskSimpleCarSetPedInAsDriver::~CTaskSimpleCarSetPedInAsDriver()
vtable for CTaskSimpleCarSetPedInAsDriver
CTaskSimpleCarSetPedInAsDriver::~CTaskSimpleCarSetPedInAsDriver()
CTaskSimpleCarForcePedOut::~CTaskSimpleCarForcePedOut()
vtable for CTaskSimpleCarForcePedOut
CTaskSimpleCarForcePedOut::~CTaskSimpleCarForcePedOut()
CTaskSimpleCarForcePedOut::~CTaskSimpleCarForcePedOut()
CTaskSimpleCarSetPedOut::~CTaskSimpleCarSetPedOut()
vtable for CTaskSimpleCarSetPedOut
CTaskSimpleCarSetPedOut::~CTaskSimpleCarSetPedOut()
CTaskSimpleCarSetPedSlowDraggedOut::~CTaskSimpleCarSetPedSlowDraggedOut()
vtable for CTaskSimpleCarSetPedSlowDraggedOut
CTaskSimpleCarSetPedSlowDraggedOut::~CTaskSimpleCarSetPedSlowDraggedOut()
CTaskSimpleCarSetPedSlowDraggedOut::~CTaskSimpleCarSetPedSlowDraggedOut()
CTaskSimpleCarFallOut::~CTaskSimpleCarFallOut()
vtable for CTaskSimpleCarFallOut
CTaskSimpleCarFallOut::~CTaskSimpleCarFallOut()
CTaskSimpleCarFallOut::~CTaskSimpleCarFallOut()
CTaskSimpleSetPedAsAutoDriver::~CTaskSimpleSetPedAsAutoDriver()
vtable for CTaskSimpleSetPedAsAutoDriver
CTaskSimpleSetPedAsAutoDriver::~CTaskSimpleSetPedAsAutoDriver()
CTaskSimpleSetPedAsAutoDriver::~CTaskSimpleSetPedAsAutoDriver()
CTaskSimpleWaitUntilPedIsOutCar::~CTaskSimpleWaitUntilPedIsOutCar()
vtable for CTaskSimpleWaitUntilPedIsOutCar
CTaskSimpleWaitUntilPedIsOutCar::~CTaskSimpleWaitUntilPedIsOutCar()
CTaskSimpleWaitUntilPedIsOutCar::~CTaskSimpleWaitUntilPedIsOutCar()
CTaskSimpleWaitUntilPedIsInCar::~CTaskSimpleWaitUntilPedIsInCar()
vtable for CTaskSimpleWaitUntilPedIsInCar
CTaskSimpleWaitUntilPedIsInCar::~CTaskSimpleWaitUntilPedIsInCar()
CTaskSimpleWaitUntilPedIsInCar::~CTaskSimpleWaitUntilPedIsInCar()
CTaskSimpleCarWaitToSlowDown::ProcessPed(CPed*)
CTaskSimpleCarAlign::~CTaskSimpleCarAlign()
vtable for CTaskSimpleCarAlign
CTaskSimpleCarAlign::~CTaskSimpleCarAlign()
CTaskSimpleCarAlign::~CTaskSimpleCarAlign()
CTaskSimpleCarOpenLockedDoorFromOutside::~CTaskSimpleCarOpenLockedDoorFromOutside()
vtable for CTaskSimpleCarOpenLockedDoorFromOutside
CTaskSimpleCarOpenLockedDoorFromOutside::~CTaskSimpleCarOpenLockedDoorFromOutside()
CTaskSimpleCarOpenLockedDoorFromOutside::~CTaskSimpleCarOpenLockedDoorFromOutside()
CTaskSimplePickUpBike::~CTaskSimplePickUpBike()
vtable for CTaskSimplePickUpBike
CTaskSimplePickUpBike::~CTaskSimplePickUpBike()
CTaskSimplePickUpBike::~CTaskSimplePickUpBike()
CTaskSimpleCarCloseDoorFromInside::~CTaskSimpleCarCloseDoorFromInside()
vtable for CTaskSimpleCarCloseDoorFromInside
CTaskSimpleCarCloseDoorFromInside::~CTaskSimpleCarCloseDoorFromInside()
CTaskSimpleCarCloseDoorFromInside::~CTaskSimpleCarCloseDoorFromInside()
CTaskSimpleCarCloseDoorFromOutside::~CTaskSimpleCarCloseDoorFromOutside()
vtable for CTaskSimpleCarCloseDoorFromOutside
CTaskSimpleCarCloseDoorFromOutside::~CTaskSimpleCarCloseDoorFromOutside()
CTaskSimpleCarGetIn::~CTaskSimpleCarGetIn()
vtable for CTaskSimpleCarGetIn
CTaskSimpleCarGetIn::~CTaskSimpleCarGetIn()
CTaskSimpleCarGetIn::~CTaskSimpleCarGetIn()
CTaskSimpleCarShuffle::~CTaskSimpleCarShuffle()
vtable for CTaskSimpleCarShuffle
CTaskSimpleCarShuffle::~CTaskSimpleCarShuffle()
CTaskSimpleCarShuffle::~CTaskSimpleCarShuffle()
CTaskSimpleCarGetOut::~CTaskSimpleCarGetOut()
vtable for CTaskSimpleCarGetOut
CTaskSimpleCarGetOut::~CTaskSimpleCarGetOut()
CTaskSimpleCarGetOut::~CTaskSimpleCarGetOut()
CTaskSimpleCarJumpOut::~CTaskSimpleCarJumpOut()
vtable for CTaskSimpleCarJumpOut
CTaskSimpleCarJumpOut::~CTaskSimpleCarJumpOut()
CTaskSimpleCarJumpOut::~CTaskSimpleCarJumpOut()
CTaskSimpleCarSlowDragPedOut::~CTaskSimpleCarSlowDragPedOut()
vtable for CTaskSimpleCarSlowDragPedOut
CTaskSimpleCarSlowDragPedOut::~CTaskSimpleCarSlowDragPedOut()
CTaskSimpleCarSlowDragPedOut::~CTaskSimpleCarSlowDragPedOut()
CTaskSimpleCarSlowBeDraggedOut::~CTaskSimpleCarSlowBeDraggedOut()
vtable for CTaskSimpleCarSlowBeDraggedOut
CTaskSimpleCarSlowBeDraggedOut::~CTaskSimpleCarSlowBeDraggedOut()
CTaskSimpleCarSlowBeDraggedOut::~CTaskSimpleCarSlowBeDraggedOut()
CTaskSimpleCarAlign::SetPedPosition(CPed*)
CTaskSimpleCarOpenDoorFromOutside::SetPedPosition(CPed*)
CTaskSimpleCarOpenLockedDoorFromOutside::SetPedPosition(CPed*)
CTaskSimplePickUpBike::SetPedPosition(CPed*)
CTaskSimpleCarCloseDoorFromInside::SetPedPosition(CPed*)
CTaskSimpleCarCloseDoorFromOutside::SetPedPosition(CPed*)
CTaskSimpleCarGetIn::SetPedPosition(CPed*)
CTaskSimpleCarSlowDragPedOut::SetPedPosition(CPed*)
CTaskSimpleCarOpenDoorFromOutside::~CTaskSimpleCarOpenDoorFromOutside()
vtable for CTaskSimpleCarOpenDoorFromOutside
CTaskSimpleCarOpenDoorFromOutside::~CTaskSimpleCarOpenDoorFromOutside()
CTaskSimpleCarOpenDoorFromOutside::~CTaskSimpleCarOpenDoorFromOutside()
CTaskSimpleCarFallOut::FinishAnimFallOutCB(CAnimBlendAssociation*, void*)
CTaskSimpleCarWaitToSlowDown::SetPedPosition(CPed*)
CTaskSimpleBikeJacked::SetPedPosition(CPed*)
CTaskSimpleCarGetOut::SetPedPosition(CPed*)
CTaskSimpleCarFallOut::SetPedPosition(CPed*)
CTaskSimpleCarWaitForDoorNotToBeInUse::ProcessPed(CPed*)
CTaskSimpleCarSetPedSlowDraggedOut::ProcessPed(CPed*)
CVehicleAnimGroup::ComputeAnimDoorOffsets(int)
CCarEnterExit::ms_vecPedGetUpAnimOffset
CTaskComplexCarSlowBeDraggedOut::~CTaskComplexCarSlowBeDraggedOut()
vtable for CTaskComplexCarSlowBeDraggedOut
CTaskComplexCarSlowBeDraggedOut::~CTaskComplexCarSlowBeDraggedOut()
CTaskComplexCarSlowBeDraggedOut::~CTaskComplexCarSlowBeDraggedOut()
CTaskSimpleBikeJacked::~CTaskSimpleBikeJacked()
vtable for CTaskSimpleBikeJacked
CTaskSimpleBikeJacked::~CTaskSimpleBikeJacked()
CTaskSimpleBikeJacked::~CTaskSimpleBikeJacked()
CTaskSimpleSetPedAsAutoDriver::ProcessPed(CPed*)
CTaskSimpleCreateCarAndGetIn::~CTaskSimpleCreateCarAndGetIn()
vtable for CTaskSimpleCreateCarAndGetIn
CTaskSimpleCreateCarAndGetIn::~CTaskSimpleCreateCarAndGetIn()
CTaskSimpleCreateCarAndGetIn::~CTaskSimpleCreateCarAndGetIn()
CTaskComplexGoToCarDoorAndStandStill::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexCarSlowBeDraggedOutAndStandUp::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexGetOnBoatSeat::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarWaitForDoorNotToBeInUse::SetPedPosition(CPed*)
CTaskSimpleCarForcePedOut::ProcessPed(CPed*)
CCarEnterExit::ComputeOppositeDoorFlag(CVehicle const&, int, bool)
CTaskComplexGetOnBoatSeat::CreateFirstSubTask(CPed*)
CTaskSimpleCarShuffle::SetPedPosition(CPed*)
CTaskSimpleCarAlign::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarOpenLockedDoorFromOutside::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimplePickUpBike::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarGetIn::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarShuffle::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarGetOut::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarJumpOut::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleBikeJacked::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarJumpOut::SetPedPosition(CPed*)
CTaskSimpleWaitUntilPedIsInCar::ProcessPed(CPed*)
CTaskComplexGoToCarDoorAndStandStill::Serialize()
CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse::~CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse()
vtable for CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse
CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse::~CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse()
CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse::~CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse()
CTaskComplexGoToCarDoorAndStandStill::CTaskComplexGoToCarDoorAndStandStill(CVehicle*, int, bool, int, float, float, float, int)
CTaskComplexGoToCarDoorAndStandStill::Clone() const
CTaskComplexGoToCarDoorAndStandStill::IsVehicleInRange(CPed const&) const
CTaskComplexGoToCarDoorAndStandStill::ComputeRouteToDoor(CPed const&)
CTaskSimpleCarAlign::CTaskSimpleCarAlign(CVehicle*, CVector const&, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarAlign::Clone() const
CTaskSimpleCarAlign::FixHeading(CPed*)
CTaskSimpleCarAlign::StartAnim(CPed const*)
CTaskSimpleCarAlign::ProcessPed(CPed*)
CTaskSimpleCarOpenDoorFromOutside::CTaskSimpleCarOpenDoorFromOutside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*, bool)
CTaskSimpleCarOpenDoorFromOutside::Clone() const
CTaskSimpleCarOpenDoorFromOutside::ComputeAnimID(int&, int&) const
CTaskSimpleCarOpenDoorFromOutside::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarOpenDoorFromOutside::StartAnim(CPed const*)
CTaskSimpleCarOpenDoorFromOutside::ProcessPed(CPed*)
CTaskSimpleCarOpenLockedDoorFromOutside::CTaskSimpleCarOpenLockedDoorFromOutside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarOpenLockedDoorFromOutside::Clone() const
CTaskSimpleCarOpenLockedDoorFromOutside::StartAnim(CPed const*)
CTaskSimpleCarOpenLockedDoorFromOutside::ProcessPed(CPed*)
CTaskSimplePickUpBike::CTaskSimplePickUpBike(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimplePickUpBike::Clone() const
CTaskSimplePickUpBike::StartAnim(CPed const*)
CTaskSimplePickUpBike::ProcessPed(CPed*)
CTaskSimpleCarCloseDoorFromInside::CTaskSimpleCarCloseDoorFromInside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarCloseDoorFromInside::Clone() const
CTaskSimpleCarCloseDoorFromInside::ComputeAnimID(int&, int&) const
CTaskSimpleCarCloseDoorFromInside::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarCloseDoorFromInside::StartAnim(CPed const*)
CTaskSimpleCarCloseDoorFromInside::ProcessPed(CPed*)
CTaskSimpleCarCloseDoorFromOutside::CTaskSimpleCarCloseDoorFromOutside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarCloseDoorFromOutside::Clone() const
CTaskSimpleCarCloseDoorFromOutside::ComputeAnimID(int&, int&)
CTaskSimpleCarCloseDoorFromOutside::StartAnim(CPed const*)
CTaskSimpleCarCloseDoorFromOutside::ProcessPed(CPed*)
CTaskSimpleCarGetIn::CTaskSimpleCarGetIn(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarGetIn::Clone() const
CTaskSimpleCarGetIn::StartAnim(CPed const*)
CTaskSimpleCarGetIn::ProcessPed(CPed*)
BMX_PUSHOFF_START_FRAME
BMX_PUSHOFF_FORCE_MULT
CTaskSimpleCarGetIn::GetPositionInAnim()
CTaskSimpleCarShuffle::CTaskSimpleCarShuffle(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarShuffle::Clone() const
CTaskSimpleCarShuffle::StartAnim(CPed const*)
CTaskSimpleCarShuffle::ProcessPed(CPed*)
CTaskSimpleCarWaitToSlowDown::CTaskSimpleCarWaitToSlowDown(CVehicle*, int)
CTaskSimpleCarWaitToSlowDown::Clone() const
CTaskSimpleCarWaitForDoorNotToBeInUse::CTaskSimpleCarWaitForDoorNotToBeInUse(CVehicle*, int, int)
CTaskSimpleCarWaitForDoorNotToBeInUse::Clone() const
CTaskSimpleCarWaitForDoorNotToBeInUse::IsValidTargetDoor(int)
CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse::CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse(CVehicle*, int, CVector const&, int)
CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse::CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse(CVehicle*, int, CVector const&, int)
CTaskComplexGoToCarDoorAndStandStill::CreateSubTask(int, CPed*) const
CTaskComplexGoToCarDoorAndStandStill::CreateNextSubTask(CPed*)
CTaskComplexGoToCarDoorAndStandStill::CreateFirstSubTask(CPed*)
CCarEnterExit::IsPathToDoorBlockedByVehicleCollisionModel(CPed const&, CVehicle&, CVector const&)
CCarEnterExit::GetNearestCarPassengerDoor(CPed const&, CVehicle const&, CVector&, int&, bool, bool, bool)
CTaskComplexGoToCarDoorAndStandStill::ControlSubTask(CPed*)
CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse::Clone() const
CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse::ComputeTarget(CVector&) const
CTaskSimpleCarSetPedInAsPassenger::CTaskSimpleCarSetPedInAsPassenger(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarSetPedInAsPassenger::Clone() const
CTaskSimpleCarSetPedInAsDriver::CTaskSimpleCarSetPedInAsDriver(CVehicle*, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarSetPedInAsDriver::Clone() const
CTaskSimpleCarGetOut::CTaskSimpleCarGetOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarGetOut::Clone() const
CTaskSimpleCarGetOut::ComputeAnimID(int&, int&)
CTaskSimpleCarGetOut::StartAnim(CPed const*)
CTaskSimpleCarGetOut::ProcessPed(CPed*)
CTaskSimpleCarJumpOut::CTaskSimpleCarJumpOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarJumpOut::Clone() const
CTaskSimpleCarJumpOut::ComputeAnimID(int&, int&)
CTaskSimpleCarJumpOut::StartAnim(CPed const*)
CTaskSimpleCarForcePedOut::CTaskSimpleCarForcePedOut(CVehicle*, int)
CTaskSimpleCarForcePedOut::Clone() const
CTaskSimpleCarSetPedOut::CTaskSimpleCarSetPedOut(CVehicle*, int, bool)
CTaskSimpleCarSetPedOut::Clone() const
CVehicle::AddPassenger(CPed*, unsigned char)
CCarEnterExit::RemoveGetInAnims(CPed const&)
CCarEnterExit::AddInCarAnim(CVehicle const&, CPed*, bool)
CVehicle::AddPassenger(CPed*)
CTaskSimpleCarJumpOut::ProcessPed(CPed*)
CTaskSimpleCarSlowDragPedOut::CTaskSimpleCarSlowDragPedOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*, bool)
CTaskSimpleCarSlowDragPedOut::Clone() const
CTaskSimpleCarSlowDragPedOut::ComputeAnimID(int&, int&) const
CTaskSimpleCarSlowDragPedOut::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarSlowDragPedOut::StartAnim(CPed const*)
CTaskSimpleCarSlowBeDraggedOut::CTaskSimpleCarSlowBeDraggedOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*, bool)
CTaskSimpleCarSlowBeDraggedOut::CTaskSimpleCarSlowBeDraggedOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*, bool)
CTaskSimpleCarSlowBeDraggedOut::Clone() const
CTaskSimpleCarSlowBeDraggedOut::ComputeAnimID(int&, int&) const
CTaskSimpleCarSlowBeDraggedOut::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarSlowBeDraggedOut::SetPedPosition(CPed*)
CTaskSimpleCarSlowBeDraggedOut::StartAnim(CPed const*)
CTaskSimpleCarSlowBeDraggedOut::ProcessPed(CPed*)
CTaskSimpleCarSetPedSlowDraggedOut::CTaskSimpleCarSetPedSlowDraggedOut(CVehicle*, int)
CTaskSimpleCarSetPedSlowDraggedOut::CTaskSimpleCarSetPedSlowDraggedOut(CVehicle*, int)
CTaskComplexCarSlowBeDraggedOut::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarSetPedSlowDraggedOut::Clone() const
CTaskComplexCarSlowBeDraggedOut::CTaskComplexCarSlowBeDraggedOut(CVehicle*, int, bool)
CTaskComplexCarSlowBeDraggedOut::Clone() const
CTaskComplexCarSlowBeDraggedOut::CreateTaskUtilityLineUpPedWithCar(CPed*)
CTaskComplexCarSlowBeDraggedOut::PrepareVehicleForPedExit(CPed*)
CTaskComplexCarSlowBeDraggedOut::PreparePedForVehicleExit(CPed*)
CTaskComplexCarSlowBeDraggedOutAndStandUp::CTaskComplexCarSlowBeDraggedOutAndStandUp(CVehicle*, int)
CTaskComplexCarSlowBeDraggedOutAndStandUp::Clone() const
CTaskComplexCarSlowBeDraggedOutAndStandUp::CreateSubTask(int, CPed*)
CTaskComplexCarSlowBeDraggedOutAndStandUp::CreateFirstSubTask(CPed*)
CTaskSimpleBikeJacked::CTaskSimpleBikeJacked(CVehicle*, int, int, CPed*, bool)
CTaskSimpleBikeJacked::Clone() const
CTaskSimpleCarFallOut::CTaskSimpleCarFallOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskSimpleCarFallOut::CTaskSimpleCarFallOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
CTaskComplexCarSlowBeDraggedOut::CreateSubTask(int)
CTaskComplexCarSlowBeDraggedOut::CreateNextSubTask(CPed*)
CTaskComplexCarSlowBeDraggedOut::CreateFirstSubTask(CPed*)
CTaskSimpleCarFallOut::Clone() const
CTaskSimpleCarFallOut::ComputeAnimID(int&, int&) const
CTaskSimpleCarFallOut::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleCarFallOut::StartAnim(CPed const*)
CTaskSimpleCarFallOut::ProcessPed(CPed*)
CTaskSimpleSetPedAsAutoDriver::CTaskSimpleSetPedAsAutoDriver(CVehicle*)
CTaskSimpleSetPedAsAutoDriver::Clone() const
CTaskComplexGoToBoatSteeringWheel::CTaskComplexGoToBoatSteeringWheel(CVehicle*)
CTaskComplexGoToBoatSteeringWheel::Clone() const
CTaskComplexGoToBoatSteeringWheel::ComputeTargetPos()
CTaskComplexGoToBoatSteeringWheel::CreateSubTask(int)
CTaskComplexGoToBoatSteeringWheel::CreateNextSubTask(CPed*)
CTaskComplexGoToBoatSteeringWheel::CreateFirstSubTask(CPed*)
CTaskComplexGoToBoatSteeringWheel::ControlSubTask(CPed*)
CTaskComplexGetOnBoatSeat::CTaskComplexGetOnBoatSeat(CVehicle*)
CTaskComplexGetOnBoatSeat::Clone() const
CTaskSimpleCreateCarAndGetIn::CTaskSimpleCreateCarAndGetIn(CVector const&, int)
CTaskSimpleCreateCarAndGetIn::Clone() const
CTaskSimpleWaitUntilPedIsOutCar::CTaskSimpleWaitUntilPedIsOutCar(CPed*, CVector const&)
CTaskSimpleWaitUntilPedIsOutCar::Clone() const
CTaskSimpleWaitUntilPedIsInCar::CTaskSimpleWaitUntilPedIsInCar(CPed*)
CTaskSimpleWaitUntilPedIsInCar::Clone() const
SayJacked(CPed*, CVehicle*, unsigned int)
CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse::ProcessPed(CPed*)
CTaskSimpleWaitUntilPedIsOutCar::ProcessPed(CPed*)
CVehicle::SetDriver(CPed*)
CTaskSimpleCreateCarAndGetIn::ProcessPed(CPed*)
CTaskComplexCarSlowBeDraggedOutAndStandUp::CreateNextSubTask(CPed*)
SayJacking(CPed*, CPed*, CVehicle*, unsigned int)
CTaskSimpleCarSlowDragPedOut::ProcessPed(CPed*)
CTaskSimpleBikeJacked::ProcessPed(CPed*)
CTaskSimpleCarAlign::ms_fMinHeightForJump
CTaskComplexGoToCarDoorAndStandStill::ms_fSmallDistSq
CCarEnterExit::IsDriverDoorFlag(CVehicle const&, unsigned char, bool)
CBike::GetCorrectedWorldDoorPosition(CVector&, CVector, CVector)
CCarEnterExit::ComputeQuickJackedPed(CVehicle const&, int)
CCarEnterExit::IsClearToDriveAway(CVehicle const&)
CCarEnterExit::ms_fPlayerMinQuitTime
CCarEnterExit::ms_vecPedQuickDraggedOutCarAnimOffset
CCarEnterExit::ms_bPedOffsetsCalculated
CCarEnterExit::ms_vecPedBedLAnimOffset
CCarEnterExit::ms_vecPedBedRAnimOffset
CCarEnterExit::ms_vecPedDeskAnimOffset
CCarEnterExit::ms_vecPedChairAnimOffset
CTaskUtilityLineUpPedWithCar::CTaskUtilityLineUpPedWithCar(CVector const&, int, int, int)
CTaskUtilityLineUpPedWithCar::~CTaskUtilityLineUpPedWithCar()
CTaskUtilityLineUpPedWithCar::GetLocalPositionToOpenCarDoor(CVehicle*, float, CAnimBlendAssociation*)
CTaskUtilityLineUpPedWithCar::GetPositionToOpenCarDoor(CVehicle*, float, CAnimBlendAssociation*)
CVehicleAnimGroup::ComputeCriticalBlendTime(int)
CCarEnterExit::QuitEnteringCar(CPed*, CVehicle*, int, bool)
CCarEnterExit::MakeUndraggedDriverPedLeaveCar(CVehicle const&, CPed const&)
CCarEnterExit::ms_fMinSpeedPlayerCanJumpOutCar
CCarEnterExit::ms_fMinSpeedPlayerCanStepOutCar
CCarEnterExit::ms_fSmallTurnAmount
CTaskSimpleHitHead::GetTaskType() const
CTaskSimpleEvasiveStep::GetTaskType() const
CTaskComplexEvasiveStep::GetTaskType() const
CTaskSimpleEvasiveDive::GetTaskType() const
CTaskComplexEvasiveDiveAndGetUp::GetTaskType() const
CTaskComplexHitPedWithCar::GetTaskType() const
CTaskSimpleKillPedWithCar::GetTaskType() const
CTaskSimpleKillPedWithCar::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleHurtPedWithCar::GetTaskType() const
CTaskSimpleHurtPedWithCar::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexWalkRoundCar::GetTaskType() const
CTaskComplexWalkRoundBuildingAttempt::GetTaskType() const
CTaskComplexWalkRoundObject::GetTaskType() const
CTaskComplexMoveBackAndJump::GetTaskType() const
CTaskComplexEvasiveCower::GetTaskType() const
CTaskComplexDiveFromAttachedEntityAndGetUp::GetTaskType() const
CTaskComplexWalkRoundFire::GetTaskType() const
CTaskComplexEvasiveStep::ControlSubTask(CPed*)
CTaskComplexEvasiveDiveAndGetUp::ControlSubTask(CPed*)
CTaskComplexHitPedWithCar::ControlSubTask(CPed*)
CTaskComplexWalkRoundBuildingAttempt::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexMoveBackAndJump::ControlSubTask(CPed*)
CTaskComplexEvasiveCower::ControlSubTask(CPed*)
CTaskComplexDiveFromAttachedEntityAndGetUp::ControlSubTask(CPed*)
CTaskComplexWalkRoundFire::CreateNextSubTask(CPed*)
CTaskSimpleHitHead::~CTaskSimpleHitHead()
vtable for CTaskSimpleHitHead
CTaskSimpleHitHead::~CTaskSimpleHitHead()
CTaskSimpleHitHead::~CTaskSimpleHitHead()
CTaskSimpleEvasiveStep::~CTaskSimpleEvasiveStep()
vtable for CTaskSimpleEvasiveStep
CTaskSimpleEvasiveStep::~CTaskSimpleEvasiveStep()
CTaskSimpleEvasiveStep::~CTaskSimpleEvasiveStep()
CTaskSimpleEvasiveDive::~CTaskSimpleEvasiveDive()
vtable for CTaskSimpleEvasiveDive
CTaskSimpleEvasiveDive::~CTaskSimpleEvasiveDive()
CTaskSimpleEvasiveDive::~CTaskSimpleEvasiveDive()
CTaskSimpleKillPedWithCar::~CTaskSimpleKillPedWithCar()
vtable for CTaskSimpleKillPedWithCar
CTaskSimpleKillPedWithCar::~CTaskSimpleKillPedWithCar()
CTaskSimpleKillPedWithCar::~CTaskSimpleKillPedWithCar()
CTaskSimpleHurtPedWithCar::~CTaskSimpleHurtPedWithCar()
vtable for CTaskSimpleHurtPedWithCar
CTaskSimpleHurtPedWithCar::~CTaskSimpleHurtPedWithCar()
CTaskSimpleHurtPedWithCar::~CTaskSimpleHurtPedWithCar()
CTaskComplexEvasiveStep::~CTaskComplexEvasiveStep()
vtable for CTaskComplexEvasiveStep
CTaskComplexEvasiveStep::~CTaskComplexEvasiveStep()
CTaskComplexEvasiveStep::~CTaskComplexEvasiveStep()
CTaskComplexEvasiveDiveAndGetUp::~CTaskComplexEvasiveDiveAndGetUp()
vtable for CTaskComplexEvasiveDiveAndGetUp
CTaskComplexEvasiveDiveAndGetUp::~CTaskComplexEvasiveDiveAndGetUp()
CTaskComplexEvasiveDiveAndGetUp::~CTaskComplexEvasiveDiveAndGetUp()
CTaskComplexDiveFromAttachedEntityAndGetUp::~CTaskComplexDiveFromAttachedEntityAndGetUp()
CTaskComplexDiveFromAttachedEntityAndGetUp::~CTaskComplexDiveFromAttachedEntityAndGetUp()
CTaskComplexDiveFromAttachedEntityAndGetUp::~CTaskComplexDiveFromAttachedEntityAndGetUp()
CTaskComplexHitPedWithCar::~CTaskComplexHitPedWithCar()
vtable for CTaskComplexHitPedWithCar
CTaskComplexHitPedWithCar::~CTaskComplexHitPedWithCar()
CTaskComplexHitPedWithCar::~CTaskComplexHitPedWithCar()
CTaskComplexMoveBackAndJump::~CTaskComplexMoveBackAndJump()
vtable for CTaskComplexMoveBackAndJump
CTaskComplexMoveBackAndJump::~CTaskComplexMoveBackAndJump()
CTaskComplexMoveBackAndJump::~CTaskComplexMoveBackAndJump()
CTaskComplexEvasiveCower::~CTaskComplexEvasiveCower()
vtable for CTaskComplexEvasiveCower
CTaskComplexEvasiveCower::~CTaskComplexEvasiveCower()
CTaskComplexEvasiveCower::~CTaskComplexEvasiveCower()
CTaskComplexWalkRoundFire::~CTaskComplexWalkRoundFire()
vtable for CTaskComplexWalkRoundFire
CTaskComplexWalkRoundFire::~CTaskComplexWalkRoundFire()
CTaskComplexWalkRoundFire::~CTaskComplexWalkRoundFire()
CTaskComplexWalkRoundCar::~CTaskComplexWalkRoundCar()
vtable for CTaskComplexWalkRoundCar
CTaskComplexWalkRoundCar::~CTaskComplexWalkRoundCar()
CTaskComplexWalkRoundCar::~CTaskComplexWalkRoundCar()
CTaskComplexWalkRoundBuildingAttempt::~CTaskComplexWalkRoundBuildingAttempt()
vtable for CTaskComplexWalkRoundBuildingAttempt
CTaskComplexWalkRoundBuildingAttempt::~CTaskComplexWalkRoundBuildingAttempt()
CTaskComplexWalkRoundBuildingAttempt::~CTaskComplexWalkRoundBuildingAttempt()
CTaskComplexWalkRoundObject::~CTaskComplexWalkRoundObject()
vtable for CTaskComplexWalkRoundObject
CTaskComplexWalkRoundObject::~CTaskComplexWalkRoundObject()
CTaskComplexWalkRoundObject::~CTaskComplexWalkRoundObject()
CTaskComplexWalkRoundBuildingAttempt::CreateFirstSubTask(CPed*)
CTaskSimpleHitHead::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleEvasiveStep::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexEvasiveDiveAndGetUp::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleEvasiveDive::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexWalkRoundCar::ControlSubTask(CPed*)
CTaskComplexEvasiveDiveAndGetUp::Serialize()
CTaskSimpleHitHead::Serialize()
CTaskSimpleEvasiveStep::Serialize()
CTaskComplexEvasiveStep::Serialize()
CTaskSimpleEvasiveDive::Serialize()
CTaskComplexHitPedWithCar::Serialize()
CTaskSimpleKillPedWithCar::Serialize()
CTaskSimpleHurtPedWithCar::Serialize()
CTaskComplexWalkRoundCar::Serialize()
CTaskComplexWalkRoundBuildingAttempt::Serialize()
CTaskComplexWalkRoundObject::Serialize()
CTaskComplexEvasiveCower::Serialize()
CTaskComplexWalkRoundFire::Serialize()
CTaskComplexDiveFromAttachedEntityAndGetUp::Serialize()
CTaskComplexMoveBackAndJump::Serialize()
CTaskSimpleHitHead::CTaskSimpleHitHead()
CTaskSimpleHitHead::Clone() const
CTaskSimpleHitHead::StartAnim(CPed*)
CTaskSimpleHitHead::ProcessPed(CPed*)
CTaskSimpleEvasiveStep::CTaskSimpleEvasiveStep(CEntity*)
CTaskSimpleEvasiveStep::Clone() const
CTaskSimpleEvasiveStep::StartAnim(CPed*)
CTaskSimpleEvasiveStep::ProcessPed(CPed*)
CTaskComplexEvasiveStep::CTaskComplexEvasiveStep(CEntity*, CVector const&)
CTaskComplexEvasiveStep::Clone() const
CTaskComplexEvasiveStep::ComputeTargetHeading() const
CTaskComplexEvasiveStep::CreateSubTask(int) const
CTaskComplexEvasiveStep::CreateNextSubTask(CPed*)
CTaskComplexEvasiveStep::CreateFirstSubTask(CPed*)
CTaskSimpleEvasiveDive::CTaskSimpleEvasiveDive(CVehicle*)
CTaskSimpleEvasiveDive::Clone() const
CTaskSimpleEvasiveDive::StartAnim(CPed*)
CTaskSimpleEvasiveDive::ProcessPed(CPed*)
CTaskComplexEvasiveDiveAndGetUp::Clone() const
CTaskComplexDiveFromAttachedEntityAndGetUp::Clone() const
CTaskComplexEvasiveDiveAndGetUp::ComputeTargetHeading() const
CTaskComplexEvasiveDiveAndGetUp::CreateSubTask(int) const
CTaskComplexEvasiveDiveAndGetUp::CreateNextSubTask(CPed*)
CTaskComplexDiveFromAttachedEntityAndGetUp::CreateNextSubTask(CPed*)
CTaskComplexEvasiveDiveAndGetUp::CreateFirstSubTask(CPed*)
CTaskComplexDiveFromAttachedEntityAndGetUp::CreateFirstSubTask(CPed*)
CTaskComplexHitPedWithCar::CTaskComplexHitPedWithCar(CVehicle*, float)
CTaskComplexHitPedWithCar::Clone() const
CTaskComplexHitPedWithCar::HitKillsPed(CPed*) const
CTaskComplexHitPedWithCar::HitHurtsPed(CPed*) const
CTaskSimpleKillPedWithCar::CTaskSimpleKillPedWithCar(CVehicle*, float)
CTaskSimpleKillPedWithCar::Clone() const
CTaskSimpleKillPedWithCar::SetPlayerPadJolt() const
CTaskSimpleKillPedWithCar::DamageCarBonnet(CPed const*) const
CTaskSimpleHurtPedWithCar::CTaskSimpleHurtPedWithCar(CVehicle*, float)
CTaskComplexHitPedWithCar::CreateSubTask(int)
CTaskComplexHitPedWithCar::CreateNextSubTask(CPed*)
CTaskComplexHitPedWithCar::CreateFirstSubTask(CPed*)
CTaskSimpleHurtPedWithCar::Clone() const
CTaskComplexWalkRoundCar::CTaskComplexWalkRoundCar(int, CVector const&, CVehicle const*, bool, int)
CTaskComplexWalkRoundCar::Clone() const
CTaskComplexWalkRoundCar::CreateRouteTask(CPed*)
CTaskComplexWalkRoundCar::CreateNextSubTask(CPed*)
CTaskComplexWalkRoundCar::ComputeRouteRoundSmallCar(CPed const*)
CTaskComplexWalkRoundCar::ComputeRouteRoundBigCar(CPed const*)
CTaskComplexWalkRoundCar::ComputeRoute(CPed const*)
CTaskComplexWalkRoundCar::GoingForDoor() const
CTaskComplexWalkRoundBuildingAttempt::CTaskComplexWalkRoundBuildingAttempt(int, CVector const&, CVector const&, CVector const&, bool)
CTaskComplexWalkRoundBuildingAttempt::Clone() const
CTaskComplexWalkRoundBuildingAttempt::CTaskComplexWalkRoundBuildingAttempt(int, CEntity*, CVector const&, CVector const&, CVector const&, bool)
CTaskComplexWalkRoundBuildingAttempt::ComputeMoveDir(CPed const&, CVector&) const
CTaskComplexWalkRoundBuildingAttempt::AddNormalToMoveDir(CVector&) const
CTaskComplexWalkRoundBuildingAttempt::ComputeCrapRoute(CPed const&)
CTaskComplexWalkRoundBuildingAttempt::ComputeRoute(CPed const&)
CTaskComplexWalkRoundBuildingAttempt::CreateSubTask(int, CPed*) const
CTaskComplexWalkRoundBuildingAttempt::CreateNextSubTask(CPed*)
CTaskComplexWalkRoundBuildingAttempt::ControlSubTask(CPed*)
CTaskComplexWalkRoundObject::CTaskComplexWalkRoundObject(int, CVector const&, CEntity*)
CTaskComplexWalkRoundObject::Clone() const
CTaskComplexWalkRoundObject::CreateRouteTask(CPed const*) const
CTaskComplexWalkRoundObject::ComputeRoute(CPed*)
CTaskComplexWalkRoundObject::CreateSubTask(int, CPed const*) const
CTaskComplexWalkRoundObject::CreateNextSubTask(CPed*)
CTaskComplexWalkRoundObject::CreateFirstSubTask(CPed*)
CTaskComplexWalkRoundObject::ControlSubTask(CPed*)
CTaskComplexMoveBackAndJump::CTaskComplexMoveBackAndJump()
CTaskComplexMoveBackAndJump::Clone() const
CTaskComplexMoveBackAndJump::CreateSubTask(int) const
CTaskComplexMoveBackAndJump::CreateNextSubTask(CPed*)
CTaskComplexMoveBackAndJump::CreateFirstSubTask(CPed*)
CTaskComplexEvasiveCower::CTaskComplexEvasiveCower(CEntity*, CVector const&)
CTaskComplexEvasiveCower::Clone() const
CTaskComplexEvasiveCower::ComputeTargetHeading() const
CTaskComplexEvasiveCower::CreateSubTask(int) const
CTaskComplexEvasiveCower::CreateNextSubTask(CPed*)
CTaskComplexEvasiveCower::CreateFirstSubTask(CPed*)
CTaskComplexWalkRoundFire::CTaskComplexWalkRoundFire(int, CVector const&, float, CVector const&)
CTaskComplexWalkRoundFire::Clone() const
CTaskComplexWalkRoundFire::ComputeDetourTarget(CPed const&, CVector&)
CTaskComplexWalkRoundFire::CreateFirstSubTask(CPed*)
CTaskComplexWalkRoundFire::ControlSubTask(CPed*)
CTaskSimpleHurtPedWithCar::ProcessPed(CPed*)
CTaskSimpleKillPedWithCar::ProcessPed(CPed*)
CTaskComplexWalkRoundCar::CreateFirstSubTask(CPed*)
CTaskComplexWalkRoundFire::ms_fFireRadius
CTaskComplexWalkRoundObject::ms_fObjectDotAngleChangedThreshold
CTaskComplexWalkRoundObject::ms_fObjectPosChangedThresholdSq
CTaskComplexWalkRoundObject::ms_iWalkRoundTimeWalking
CTaskComplexWalkRoundObject::ms_iWalkRoundTimeRunning
CTaskComplexWalkRoundBuildingAttempt::ms_LargeMovedEpsSqr
CTaskComplexWalkRoundBuildingAttempt::ms_SmallMovedEpsSqr
CTaskComplexWalkRoundBuildingAttempt::ms_iMaxAttempts
CTaskComplexWalkRoundCar::ms_fVehicleDotAngleChangedThreshold
CTaskComplexWalkRoundCar::ms_fVehiclePosChangedThresholdSq
CTaskComplexWalkRoundCar::ms_iWalkRoundTimeRunning
CTaskComplexWalkRoundCar::ms_iWalkRoundTimeWalking
CTaskSimpleHurtPedWithCar::ms_fDamage
CTaskSimpleKillPedWithCar::ms_fDamage
CTaskComplexHitPedWithCar::ms_fMinVertDamageImpulse
CTaskComplexHitPedWithCar::ms_fMinPlayerDieImpulse
CTaskComplexHitPedWithCar::ms_fMinPlayerDamageImpulse
CTaskComplexHitPedWithCar::ms_fMinDieImpulse
CTaskComplexHitPedWithCar::ms_fMinDamageImpulse
CTaskComplexHitPedWithCar::ms_iDownTime
CTaskSimpleGiveCPR::GetTaskType() const
CTaskComplexTreatAccident::GetTaskType() const
CTaskComplexMedicTreatInjuredPed::GetTaskType() const
CTaskComplexPresentIDToCop::GetTaskType() const
CTaskComplexDriveFireTruck::GetTaskType() const
CTaskComplexUseSwatRope::GetTaskType() const
CTaskComplexUseSwatRope::IsInterruptable(CPed const*) const
CTaskComplexUseSwatRope::AbortUrgently(CPed*)
CTaskComplexUseWaterCannon::GetTaskType() const
CTaskComplexExtinguishFireOnFoot::GetTaskType() const
CTaskComplexWander::GetTaskType() const
CTaskComplexWanderMedic::GetWanderType() const
CTaskComplexWanderMedic::ScanForStuff(CPed*)
CTaskComplexTreatAccident::ControlSubTask(CPed*)
CTaskComplexUseSwatRope::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexUseWaterCannon::CreateNextSubTask(CPed*)
CTaskComplexExtinguishFireOnFoot::ControlSubTask(CPed*)
CTaskSimpleGiveCPR::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleGiveCPR::~CTaskSimpleGiveCPR()
vtable for CTaskSimpleGiveCPR
CTaskSimpleGiveCPR::~CTaskSimpleGiveCPR()
CTaskSimpleGiveCPR::~CTaskSimpleGiveCPR()
CTaskComplexTreatAccident::~CTaskComplexTreatAccident()
vtable for CTaskComplexTreatAccident
CTaskComplexTreatAccident::~CTaskComplexTreatAccident()
CTaskComplexTreatAccident::~CTaskComplexTreatAccident()
CTaskComplexUseWaterCannon::~CTaskComplexUseWaterCannon()
vtable for CTaskComplexUseWaterCannon
CTaskComplexUseWaterCannon::~CTaskComplexUseWaterCannon()
CTaskComplexUseWaterCannon::~CTaskComplexUseWaterCannon()
CTaskComplexExtinguishFireOnFoot::~CTaskComplexExtinguishFireOnFoot()
vtable for CTaskComplexExtinguishFireOnFoot
CTaskComplexExtinguishFireOnFoot::~CTaskComplexExtinguishFireOnFoot()
CTaskComplexExtinguishFireOnFoot::~CTaskComplexExtinguishFireOnFoot()
CTaskComplexMedicTreatInjuredPed::~CTaskComplexMedicTreatInjuredPed()
vtable for CTaskComplexMedicTreatInjuredPed
CTaskComplexMedicTreatInjuredPed::~CTaskComplexMedicTreatInjuredPed()
CTaskComplexMedicTreatInjuredPed::~CTaskComplexMedicTreatInjuredPed()
CTaskComplexPresentIDToCop::~CTaskComplexPresentIDToCop()
vtable for CTaskComplexPresentIDToCop
CTaskComplexPresentIDToCop::~CTaskComplexPresentIDToCop()
CTaskComplexPresentIDToCop::~CTaskComplexPresentIDToCop()
CTaskComplexDriveFireTruck::~CTaskComplexDriveFireTruck()
vtable for CTaskComplexDriveFireTruck
CTaskComplexDriveFireTruck::~CTaskComplexDriveFireTruck()
CTaskComplexDriveFireTruck::~CTaskComplexDriveFireTruck()
CTaskComplexUseSwatRope::~CTaskComplexUseSwatRope()
vtable for CTaskComplexUseSwatRope
CTaskComplexUseSwatRope::~CTaskComplexUseSwatRope()
CTaskComplexUseSwatRope::~CTaskComplexUseSwatRope()
CTaskComplexUseWaterCannon::CreateFirstSubTask(CPed*)
CTaskComplexWanderMedic::Clone() const
vtable for CTaskComplexWanderMedic
CTaskComplexWanderMedic::~CTaskComplexWanderMedic()
CTaskComplexWanderMedic::~CTaskComplexWanderMedic()
CTaskComplexWanderMedic::~CTaskComplexWanderMedic()
CTaskComplexExtinguishFireOnFoot::CreateNextSubTask(CPed*)
CTaskSimpleGiveCPR::Serialize()
CTaskComplexTreatAccident::Serialize()
CTaskComplexMedicTreatInjuredPed::Serialize()
CTaskComplexExtinguishFireOnFoot::Serialize()
CTaskSimpleGiveCPR::CTaskSimpleGiveCPR(CAccident*)
CTaskSimpleGiveCPR::Clone() const
CTaskSimpleGiveCPR::StartAnim(CPed*)
CTaskComplexTreatAccident::CTaskComplexTreatAccident(CAccident*)
CTaskComplexTreatAccident::Clone() const
CTaskComplexTreatAccident::ComputeHeading(CPed const&) const
CTaskComplexTreatAccident::CreateSubTask(int, CPed const*)
CTaskComplexTreatAccident::CreateFirstSubTask(CPed*)
CTaskComplexTreatAccident::CreateNextSubTask(CPed*)
CTaskComplexMedicTreatInjuredPed::CTaskComplexMedicTreatInjuredPed(CVehicle*, CPed*, bool)
CTaskComplexMedicTreatInjuredPed::Clone() const
CTaskComplexMedicTreatInjuredPed::GetNearestAccident(CVector const&)
CTaskComplexMedicTreatInjuredPed::GetNearestAccidentExceptThisOne(CVector const&, CAccident*)
CTaskComplexMedicTreatInjuredPed::CalcTargetPosWithOffset(CPed*, CPed*)
CTaskComplexMedicTreatInjuredPed::CreateSubTask(int)
CTaskComplexMedicTreatInjuredPed::CreateFirstSubTask(CPed*)
CTaskComplexMedicTreatInjuredPed::CreateDealWithNextAccidentTask(CPed*, CAccident*)
CTaskComplexMedicTreatInjuredPed::CreateNextSubTask(CPed*)
CTaskComplexMedicTreatInjuredPed::ControlSubTask(CPed*)
CTaskComplexPresentIDToCop::CTaskComplexPresentIDToCop(CPed*)
CTaskComplexPresentIDToCop::CTaskComplexPresentIDToCop(CPed*)
CTaskComplexPresentIDToCop::Clone() const
CTaskComplexPresentIDToCop::ComputeTargetHeading(CPed const&) const
CTaskComplexPresentIDToCop::CreateSubTask(int, CPed const*) const
CTaskComplexPresentIDToCop::CreateNextSubTask(CPed*)
CTaskComplexPresentIDToCop::CreateFirstSubTask(CPed*)
CTaskComplexPresentIDToCop::ControlSubTask(CPed*)
CTaskComplexDriveFireTruck::CTaskComplexDriveFireTruck(CVehicle*, CPed*, bool)
CTaskComplexDriveFireTruck::Clone() const
CTaskComplexUseSwatRope::CTaskComplexUseSwatRope(int)
CTaskComplexUseSwatRope::CTaskComplexUseSwatRope(int, CHeli*)
CTaskComplexUseSwatRope::CTaskComplexUseSwatRope(int, CHeli*)
CTaskComplexUseSwatRope::Clone() const
CTaskComplexUseSwatRope::CreateSubTask(int, CPed*) const
CTaskComplexUseSwatRope::CreateNextSubTask(CPed*)
CTaskComplexUseSwatRope::CreateFirstSubTask(CPed*)
CTaskComplexUseSwatRope::ControlSubTask(CPed*)
CTaskComplexUseWaterCannon::CTaskComplexUseWaterCannon(CFire*)
CTaskComplexUseWaterCannon::CTaskComplexUseWaterCannon(CFire*)
CTaskComplexDriveFireTruck::CreateSubTask(int, CPed*) const
CTaskComplexDriveFireTruck::CreateNextSubTask(CPed*)
CTaskComplexDriveFireTruck::CreateFirstSubTask(CPed*)
CTaskComplexDriveFireTruck::ControlSubTask(CPed*)
CTaskComplexUseWaterCannon::Clone() const
CTaskComplexUseWaterCannon::ExtinguishFire(CPed*)
CAutomobile::FireTruckControl(CFire*)
CTaskComplexUseWaterCannon::ControlSubTask(CPed*)
CTaskComplexExtinguishFireOnFoot::CTaskComplexExtinguishFireOnFoot(CVector const&)
CTaskComplexExtinguishFireOnFoot::Clone() const
CTaskComplexExtinguishFireOnFoot::FindNearestFire(CPed*)
CTaskComplexExtinguishFireOnFoot::CreateFirstSubTask(CPed*)
CTaskSimpleGiveCPR::ReviveDeadPed(CPed*) const
CTaskSimpleGiveCPR::ProcessPed(CPed*)
CTaskComplexWander::CreateNextSubTask(CPed*)
CTaskComplexWander::CreateFirstSubTask(CPed*)
CTaskComplexWander::ControlSubTask(CPed*)
CTaskComplexUseSwatRope::ms_fAbseilTurnSpeed
CTaskComplexUseSwatRope::ms_fAbseilSpeed
CTaskComplexUseSwatRope::ms_fRopeSpeed
CTaskComplexUseSwatRope::ms_fJumpHeight
CTaskComplexMedicTreatInjuredPed::ms_fMaxTreatmentRadius
CTaskComplexMedicTreatInjuredPed::ms_fInjuredPedTargetRadius
CTaskComplexMedicTreatInjuredPed::ms_fDriveDist
CTaskComplexWanderFlee::GetWanderType() const
CTaskComplexWanderFlee::ScanForStuff(CPed*)
CTaskComplexFleePoint::GetTaskType() const
CTaskComplexFleeEntity::GetTaskType() const
CTaskComplexSmartFleePoint::GetTaskType() const
CTaskComplexSmartFleeEntity::GetTaskType() const
CTaskComplexFleeShooting::GetTaskType() const
CTaskComplexFleeAnyMeans::GetTaskType() const
CTaskComplexFleePoint::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSmartFleePoint::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexWanderFlee::~CTaskComplexWanderFlee()
vtable for CTaskComplexWanderFlee
CTaskComplexWanderFlee::~CTaskComplexWanderFlee()
CTaskComplexWanderFlee::~CTaskComplexWanderFlee()
CTaskComplexFleePoint::~CTaskComplexFleePoint()
vtable for CTaskComplexFleePoint
CTaskComplexFleePoint::~CTaskComplexFleePoint()
CTaskComplexFleePoint::~CTaskComplexFleePoint()
CTaskComplexSmartFleePoint::~CTaskComplexSmartFleePoint()
vtable for CTaskComplexSmartFleePoint
CTaskComplexSmartFleePoint::~CTaskComplexSmartFleePoint()
CTaskComplexSmartFleePoint::~CTaskComplexSmartFleePoint()
CTaskComplexFleeEntity::~CTaskComplexFleeEntity()
vtable for CTaskComplexFleeEntity
CTaskComplexFleeEntity::~CTaskComplexFleeEntity()
CTaskComplexFleeEntity::~CTaskComplexFleeEntity()
CTaskComplexSmartFleeEntity::~CTaskComplexSmartFleeEntity()
vtable for CTaskComplexSmartFleeEntity
CTaskComplexSmartFleeEntity::~CTaskComplexSmartFleeEntity()
CTaskComplexFleeShooting::~CTaskComplexFleeShooting()
vtable for CTaskComplexFleeShooting
CTaskComplexFleeShooting::~CTaskComplexFleeShooting()
CTaskComplexFleeShooting::~CTaskComplexFleeShooting()
CTaskComplexFleeAnyMeans::~CTaskComplexFleeAnyMeans()
vtable for CTaskComplexFleeAnyMeans
CTaskComplexFleeAnyMeans::~CTaskComplexFleeAnyMeans()
CTaskComplexFleeAnyMeans::~CTaskComplexFleeAnyMeans()
CTaskComplexFleeShooting::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSmartFleeEntity::Serialize()
CTaskComplexFleeAnyMeans::Serialize()
CTaskComplexWanderFlee::CTaskComplexWanderFlee(int, unsigned char)
CTaskComplexWanderFlee::CTaskComplexWanderFlee(int, unsigned char)
CTaskComplexWanderFlee::Clone() const
CTaskComplexFleePoint::CTaskComplexFleePoint(CVector const&, bool, float, int)
CTaskComplexFleePoint::Clone() const
CTaskComplexFleePoint::CreateSubTask(int)
CTaskComplexFleePoint::ControlSubTask(CPed*)
CTaskComplexFleePoint::SetFleePosition(CVector const&, float, bool)
CTaskComplexFleePoint::ComputeTargetPoint(CPed const*)
CTaskComplexFleePoint::CreateFirstSubTask(CPed*)
CTaskComplexFleePoint::CreateNextSubTask(CPed*)
CTaskComplexFleeEntity::CTaskComplexFleeEntity(CEntity*, bool, float, int, int, float)
CTaskComplexFleeEntity::Clone() const
CTaskComplexFleeEntity::CreateSubTask(int)
CTaskComplexFleeEntity::CreateNextSubTask(CPed*)
CTaskComplexFleeEntity::CreateFirstSubTask(CPed*)
CTaskComplexSmartFleePoint::CTaskComplexSmartFleePoint(CVector const&, bool, float, int)
CTaskComplexSmartFleePoint::Clone() const
CTaskComplexSmartFleePoint::SetDefaultTaskWanderDir(CPed*) const
CTaskComplexWander::ContinueFrom(CTaskComplexWander const&)
CTaskComplexSmartFleePoint::ComputeFleeDir(CPed*) const
CTaskComplexSmartFleePoint::CreateSubTask(int, CPed*)
CTaskComplexSmartFleePoint::CreateNextSubTask(CPed*)
CTaskComplexSmartFleePoint::CreateFirstSubTask(CPed*)
CTaskComplexSmartFleePoint::ControlSubTask(CPed*)
CTaskComplexWander::SetDir(int)
CTaskComplexSmartFleePoint::SetFleePosition(CVector const&, float, bool)
CTaskComplexSmartFleeEntity::CTaskComplexSmartFleeEntity(CEntity*, bool, float, int, int, float)
CTaskComplexSmartFleeEntity::Clone() const
CTaskComplexSmartFleeEntity::CreateSubTask(int)
CTaskComplexSmartFleeEntity::CreateNextSubTask(CPed*)
CTaskComplexFleeShooting::CreateNextSubTask(CPed*)
CTaskComplexSmartFleeEntity::CreateFirstSubTask(CPed*)
CTaskComplexFleeShooting::CreateFirstSubTask(CPed*)
CTaskComplexFleeShooting::CTaskComplexFleeShooting(CEntity*, bool, float, int, int, int, int, float)
CTaskComplexFleeShooting::CTaskComplexFleeShooting(CEntity*, bool, float, int, int, int, int, float)
CTaskComplexFleeShooting::Clone() const
CTaskComplexFleeAnyMeans::CTaskComplexFleeAnyMeans(CEntity*, bool, float, int, int, int, float, int, float)
CTaskComplexFleeAnyMeans::Clone() const
CTaskComplexFleeAnyMeans::CreateSubTask(int, CPed*) const
CTaskComplexFleeAnyMeans::CreateNextSubTask(CPed*)
CTaskComplexFleeAnyMeans::CreateFirstSubTask(CPed*)
CTaskComplexFleeAnyMeans::ControlSubTask(CPed*)
CTaskComplexWanderFlee::ControlSubTask(CPed*)
CTaskComplexFleeEntity::ControlSubTask(CPed*)
CTaskComplexSmartFleeEntity::ControlSubTask(CPed*)
CTaskComplexFleeShooting::ControlSubTask(CPed*)
CTaskComplexFleeShooting::ms_iShootRecoverTime
CTaskComplexFleeShooting::ms_iShootTime
CTaskComplexSmartFleePoint::ms_iRecoveryTime
CTaskComplexFleePoint::ms_iRecoveryTime
CTaskComplexFleePoint::ms_fMaxDist
CTaskComplexFleePoint::ms_fMinDist
CTaskComplexFleePoint::ms_fThetaRange
CTaskComplexGangLeader::GetTaskType() const
CTaskComplexGangFollower::GetTaskType() const
CTaskSimpleGoToPointFine::GetTaskType() const
CTaskComplexTrackEntity::GetTaskType() const
CTaskGangHassleVehicle::GetTaskType() const
CTaskGangHasslePed::GetTaskType() const
CTaskComplexStareAtPed::GetTaskType() const
CTaskSimpleDoHandSignal::GetTaskType() const
CTaskComplexSignalAtPed::GetTaskType() const
CTaskGoToVehicleAndLean::GetTaskType() const
CTaskLeanOnVehicle::GetTaskType() const
CTaskComplexPassObject::GetTaskType() const
CTaskComplexGangJoinRespond::GetTaskType() const
CTaskComplexProstituteSolicit::GetTaskType() const
CTaskComplexGangLeader::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexGangLeader::CreateFirstSubTask(CPed*)
CTaskComplexGangFollower::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexTrackEntity::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexTrackEntity::CreateFirstSubTask(CPed*)
CTaskSimpleDoHandSignal::MakeAbortable(CPed*, int, CEvent const*)
CTaskLeanOnVehicle::FinishAnimCB(CAnimBlendAssociation*, void*)
CTaskComplexGangJoinRespond::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexProstituteSolicit::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexGangLeader::~CTaskComplexGangLeader()
vtable for CTaskComplexGangLeader
CTaskComplexGangLeader::~CTaskComplexGangLeader()
CTaskComplexGangJoinRespond::~CTaskComplexGangJoinRespond()
vtable for CTaskComplexGangJoinRespond
CTaskComplexGangJoinRespond::~CTaskComplexGangJoinRespond()
CTaskComplexGangLeader::~CTaskComplexGangLeader()
CTaskComplexGangJoinRespond::~CTaskComplexGangJoinRespond()
CTaskComplexStareAtPed::CreateFirstSubTask(CPed*)
CTaskComplexGangLeader::CreateNextSubTask(CPed*)
CTaskGangHasslePed::CreateNextSubTask(CPed*)
CTaskGangHasslePed::CreateFirstSubTask(CPed*)
CTaskComplexGangFollower::~CTaskComplexGangFollower()
vtable for CTaskComplexGangFollower
CTaskComplexGangFollower::~CTaskComplexGangFollower()
CTaskComplexGangFollower::~CTaskComplexGangFollower()
CTaskComplexTrackEntity::~CTaskComplexTrackEntity()
vtable for CTaskComplexTrackEntity
CTaskComplexTrackEntity::~CTaskComplexTrackEntity()
CTaskComplexTrackEntity::~CTaskComplexTrackEntity()
CTaskGangHasslePed::~CTaskGangHasslePed()
vtable for CTaskGangHasslePed
CTaskGangHasslePed::~CTaskGangHasslePed()
CTaskComplexStareAtPed::~CTaskComplexStareAtPed()
vtable for CTaskComplexStareAtPed
CTaskComplexStareAtPed::~CTaskComplexStareAtPed()
CTaskComplexSignalAtPed::~CTaskComplexSignalAtPed()
vtable for CTaskComplexSignalAtPed
CTaskComplexSignalAtPed::~CTaskComplexSignalAtPed()
CTaskGoToVehicleAndLean::~CTaskGoToVehicleAndLean()
vtable for CTaskGoToVehicleAndLean
CTaskGoToVehicleAndLean::~CTaskGoToVehicleAndLean()
CTaskComplexPassObject::~CTaskComplexPassObject()
vtable for CTaskComplexPassObject
CTaskComplexPassObject::~CTaskComplexPassObject()
CTaskComplexPassObject::~CTaskComplexPassObject()
CTaskComplexGangJoinRespond::CreateFirstSubTask(CPed*)
CTaskComplexProstituteSolicit::~CTaskComplexProstituteSolicit()
vtable for CTaskComplexProstituteSolicit
CTaskComplexProstituteSolicit::~CTaskComplexProstituteSolicit()
CTaskComplexProstituteSolicit::~CTaskComplexProstituteSolicit()
CTaskSimpleDoHandSignal::~CTaskSimpleDoHandSignal()
vtable for CTaskSimpleDoHandSignal
CTaskSimpleDoHandSignal::~CTaskSimpleDoHandSignal()
CTaskSimpleDoHandSignal::~CTaskSimpleDoHandSignal()
CTaskSimpleGoToPointFine::~CTaskSimpleGoToPointFine()
CTaskSimpleGoTo::~CTaskSimpleGoTo()
vtable for CTaskSimpleGoToPointFine
CTaskSimpleGoToPointFine::~CTaskSimpleGoToPointFine()
CTaskSimpleGoToPointFine::~CTaskSimpleGoToPointFine()
CTaskGangHassleVehicle::~CTaskGangHassleVehicle()
CVehicle::SetHasslePosId(int, bool)
vtable for CTaskGangHassleVehicle
CTaskGangHassleVehicle::~CTaskGangHassleVehicle()
CTaskLeanOnVehicle::~CTaskLeanOnVehicle()
vtable for CTaskLeanOnVehicle
CTaskLeanOnVehicle::~CTaskLeanOnVehicle()
CTaskLeanOnVehicle::~CTaskLeanOnVehicle()
CTaskComplexGangJoinRespond::CreateNextSubTask(CPed*)
CTaskComplexStareAtPed::CreateNextSubTask(CPed*)
CTaskLeanOnVehicle::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleDoHandSignal::ProcessPed(CPed*)
CTaskComplexGangFollower::CreateFirstSubTask(CPed*)
CTaskComplexGangJoinRespond::Serialize()
CTaskComplexProstituteSolicit::Serialize()
CTaskLeanOnVehicle::ProcessPed(CPed*)
CTaskComplexGangLeader::CTaskComplexGangLeader(CPedGroup*)
CTaskComplexGangLeader::Clone() const
CTaskComplexGangLeader::GetDrinkAnim(CPed*)
CTaskComplexGangLeader::GetSmokeAnim(CPed*)
CTaskComplexGangLeader::GetRandomGangAmbientAnim(CPed*, CEntity*)
CTaskComplexGangLeader::ShouldLoadGangAnims()
CTaskComplexSignalAtPed::CreateFirstSubTask(CPed*)
CTaskComplexSignalAtPed::ControlSubTask(CPed*)
CTaskComplexGangJoinRespond::ControlSubTask(CPed*)
CTaskComplexGangLeader::DoGangAbuseSpeech(CPed*, CPed*)
CTaskGangHasslePed::ControlSubTask(CPed*)
CTaskComplexStareAtPed::ControlSubTask(CPed*)
CTaskComplexGangLeader::TryToPassObject(CPed*, CPedGroup*)
CTaskComplexGangFollower::CTaskComplexGangFollower(CPedGroup*, CPed*, unsigned char, CVector, float)
CTaskComplexGangFollower::Clone() const
CTaskComplexGangFollower::CalculateOffsetPosition(CVector&)
CTaskSimpleGoToPointFine::CTaskSimpleGoToPointFine(float, CVector, float, CEntity*)
CTaskSimpleGoTo::CTaskSimpleGoTo(int, CVector const&, float)
CTaskSimpleGoToPointFine::CTaskSimpleGoToPointFine(float, CVector, float, CEntity*)
CTaskComplexTrackEntity::CreateNextSubTask(CPed*)
CTaskSimpleGoToPointFine::Clone() const
CTaskSimpleGoToPointFine::Finish(CPed*)
CTaskSimpleGoToPointFine::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleGoTo::QuitIK(CPed*)
CTaskSimpleGoToPointFine::BaseRatio(eMoveState)
CTaskSimpleGoToPointFine::SetBlendedMoveAnim(CPed*)
CTaskSimpleGoToPointFine::ProcessPed(CPed*)
CTaskSimpleGoTo::HasCircledTarget(CPed*)
CTaskSimpleGoTo::SetUpIK(CPed*)
CTaskSimpleGoToPointFine::SetTargetPos(CVector)
CTaskSimpleGoToPointFine::SetMoveRatio(float)
CTaskComplexTrackEntity::CTaskComplexTrackEntity(CEntity*, CVector, unsigned char, int, float, float, unsigned char)
CTaskComplexTrackEntity::CTaskComplexTrackEntity(CEntity*, CVector, unsigned char, int, float, float, unsigned char)
CTaskComplexTrackEntity::Clone() const
CTaskGangHassleVehicle::CreateNextSubTask(CPed*)
CTaskComplexTrackEntity::SetOffsetPos(CVector)
CTaskComplexTrackEntity::CalcTargetPos(CPed*)
CTaskComplexTrackEntity::CalcMoveRatio(CPed*)
CTaskComplexTrackEntity::ControlSubTask(CPed*)
CTaskComplexTrackEntity::GetDistToTargetSq()
CTaskGangHassleVehicle::CTaskGangHassleVehicle(CVehicle*, int, unsigned char, float, float)
CTaskGangHassleVehicle::Clone() const
CTaskGangHassleVehicle::GetTargetHeading(CPed*)
CTaskGangHassleVehicle::CalcTargetOffset()
CTaskGangHassleVehicle::CreateFirstSubTask(CPed*)
CTaskGangHasslePed::CTaskGangHasslePed(CPed*, int, int, int)
CTaskGangHasslePed::Clone() const
CTaskComplexStareAtPed::CTaskComplexStareAtPed(CPedGroup*, CPed*, int)
CTaskComplexStareAtPed::Clone() const
CTaskSimpleDoHandSignal::CTaskSimpleDoHandSignal()
CTaskSimpleDoHandSignal::CTaskSimpleDoHandSignal()
CTaskSimpleDoHandSignal::Clone() const
CTaskComplexSignalAtPed::CreateNextSubTask(CPed*)
CTaskComplexSignalAtPed::CTaskComplexSignalAtPed(CPed*, int, unsigned char)
CTaskComplexSignalAtPed::Clone() const
CTaskComplexGangFollower::CreateNextSubTask(CPed*)
CTaskGoToVehicleAndLean::CTaskGoToVehicleAndLean(CVehicle*, int)
CTaskGoToVehicleAndLean::Clone() const
CTaskGoToVehicleAndLean::DoTidyUp(CPed*)
CTaskGoToVehicleAndLean::MakeAbortable(CPed*, int, CEvent const*)
CTaskGoToVehicleAndLean::CalcTargetPos(CPed*)
CTaskGoToVehicleAndLean::CreateFirstSubTask(CPed*)
CTaskGoToVehicleAndLean::ControlSubTask(CPed*)
CTaskLeanOnVehicle::CTaskLeanOnVehicle(CEntity*, int, unsigned char)
CTaskLeanOnVehicle::CTaskLeanOnVehicle(CEntity*, int, unsigned char)
CTaskGoToVehicleAndLean::CreateNextSubTask(CPed*)
CTaskLeanOnVehicle::Clone() const
CTaskComplexPassObject::CTaskComplexPassObject(CPed*, unsigned char)
CTaskComplexGangLeader::ControlSubTask(CPed*)
CTaskComplexWanderGang::GetDistanceSqToNode(CPed*)
CTaskComplexPassObject::Clone() const
CTaskComplexGangFollower::ControlSubTask(CPed*)
CTaskComplexPassObject::AbortIK(CPed*)
CTaskComplexPassObject::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexPassObject::CreateNextSubTask(CPed*)
CTaskComplexPassObject::CreateFirstSubTask(CPed*)
CTaskComplexPassObject::ControlSubTask(CPed*)
CTaskComplexGangJoinRespond::CTaskComplexGangJoinRespond(unsigned char)
CTaskComplexGangJoinRespond::Clone() const
CTaskComplexProstituteSolicit::CTaskComplexProstituteSolicit(CPed*)
CTaskComplexProstituteSolicit::Clone() const
CTaskComplexProstituteSolicit::IsTaskValid(CPed*, CPed*)
CTaskComplexProstituteSolicit::CreateSubTask(int, CPed*)
CTaskComplexProstituteSolicit::CreateFirstSubTask(CPed*)
CTaskComplexProstituteSolicit::CreateNextSubTask(CPed*)
CTaskComplexProstituteSolicit::ControlSubTask(CPed*)
CTaskComplexGangLeader::ScanForStuff(CPed*)
CTaskComplexWanderGang::CanJoinGang()
CTaskGangHassleVehicle::ControlSubTask(CPed*)
CTaskComplexProstituteSolicit::ms_iShagFreqFast
CTaskComplexProstituteSolicit::ms_iShagFreqMid
CTaskComplexProstituteSolicit::ms_iShagFreqSlow
CTaskComplexProstituteSolicit::ms_iHealthPerSec
CTaskComplexProstituteSolicit::ms_iChargePerSec
CTaskComplexProstituteSolicit::ms_fGiveUpDistanceSqr
CTaskComplexProstituteSolicit::ms_iScanForPedsFreq
CTaskComplexProstituteSolicit::ms_fTooCloseDistForSexSqr
CTaskComplexProstituteSolicit::ms_fMinSecludedDistForSexSqr
CTaskComplexProstituteSolicit::ms_fSlowEnoughSpeedForSexSqr
CTaskComplexProstituteSolicit::ms_fMaxSolicitSpeedSqr
CTaskComplexProstituteSolicit::ms_iGiveUpTime
CTaskComplexProstituteSolicit::ms_fMaxSolicitDistanceSqr
CTaskComplexGangFollower::ms_iMaxStaticCounter
CTaskComplexGangFollower::ms_fLeaderIsMovingDeltaDistSqr
CTaskComplexGangFollower::ms_fTargetSlowDownDistSqr
CTaskComplexGangFollower::ms_fTargetSlowDownDist
CTaskComplexGangFollower::ms_fDistFromLeaderCanStopSqr
CPointRoute::~CPointRoute()
CPointRoute::~CPointRoute()
CPatrolRoute::~CPatrolRoute()
CPatrolRoute::~CPatrolRoute()
CTaskSimpleGoToPoint::GetTaskType() const
CTaskSimpleAchieveHeading::GetTaskType() const
CTaskComplexGoToPointAiming::GetTaskType() const
CTaskComplexGoToPointShooting::GetTaskType() const
CTaskComplexGoToPointAndStandStill::GetTaskType() const
CTaskComplexGoToPointAndStandStillAndAchieveHeading::GetTaskType() const
CTaskComplexFollowPointRoute::GetTaskType() const
CTaskComplexFollowNodeRoute::GetTaskType() const
CTaskComplexAvoidOtherPedWhileWandering::GetTaskType() const
CTaskComplexAvoidEntity::GetTaskType() const
CTaskComplexWanderStandard::GetWanderType() const
CTaskComplexWanderCriminal::GetWanderType() const
CTaskComplexWanderProstitute::GetWanderType() const
CTaskComplexWanderGang::GetWanderType() const
CTaskComplexWanderGang::ScanForStuff(CPed*)
CTaskComplexGoToAttractor::GetTaskType() const
CTaskComplexGoToPointAnyMeans::GetTaskType() const
CTaskComplexTurnToFaceEntityOrCoord::GetTaskType() const
CTaskComplexFollowPatrolRoute::GetTaskType() const
CTaskComplexGotoDoorAndOpen::GetTaskType() const
CTaskComplexUseEntryExit::GetTaskType() const
CTaskSimpleSlideToCoord::GetTaskType() const
CTaskComplexInvestigateDisturbance::GetTaskType() const
CTaskComplexFollowNodeRouteShooting::GetTaskType() const
CTaskComplexGoToAttractor::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexGoToAttractor::ControlSubTask(CPed*)
CTaskComplexTurnToFaceEntityOrCoord::CreateNextSubTask(CPed*)
CTaskComplexFollowPatrolRoute::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexUseEntryExit::ControlSubTask(CPed*)
CTaskComplexInvestigateDisturbance::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexInvestigateDisturbance::ControlSubTask(CPed*)
CTaskSimpleAchieveHeading::~CTaskSimpleAchieveHeading()
vtable for CTaskSimpleAchieveHeading
CTaskSimpleAchieveHeading::~CTaskSimpleAchieveHeading()
CTaskSimpleAchieveHeading::~CTaskSimpleAchieveHeading()
CTaskComplexGoToPointAndStandStill::~CTaskComplexGoToPointAndStandStill()
vtable for CTaskComplexGoToPointAndStandStill
CTaskComplexGoToPointAndStandStill::~CTaskComplexGoToPointAndStandStill()
CTaskComplexGoToPointAndStandStill::~CTaskComplexGoToPointAndStandStill()
CTaskComplexGoToPointAndStandStillTimed::~CTaskComplexGoToPointAndStandStillTimed()
vtable for CTaskComplexGoToPointAndStandStillTimed
CTaskComplexGoToPointAndStandStillTimed::~CTaskComplexGoToPointAndStandStillTimed()
CTaskComplexGoToPointAndStandStillTimed::~CTaskComplexGoToPointAndStandStillTimed()
CTaskComplexGoToPointUntilCollisionAndStandStill::~CTaskComplexGoToPointUntilCollisionAndStandStill()
vtable for CTaskComplexGoToPointUntilCollisionAndStandStill
CTaskComplexGoToPointUntilCollisionAndStandStill::~CTaskComplexGoToPointUntilCollisionAndStandStill()
CTaskComplexGoToPointUntilCollisionAndStandStill::~CTaskComplexGoToPointUntilCollisionAndStandStill()
CTaskComplexGoToPointAndStandStillAndAchieveHeading::~CTaskComplexGoToPointAndStandStillAndAchieveHeading()
vtable for CTaskComplexGoToPointAndStandStillAndAchieveHeading
CTaskComplexGoToPointAndStandStillAndAchieveHeading::~CTaskComplexGoToPointAndStandStillAndAchieveHeading()
CTaskComplexGoToPointAndStandStillAndAchieveHeading::~CTaskComplexGoToPointAndStandStillAndAchieveHeading()
CTaskComplexUseEntryExit::~CTaskComplexUseEntryExit()
vtable for CTaskComplexUseEntryExit
CTaskComplexUseEntryExit::~CTaskComplexUseEntryExit()
CTaskComplexUseEntryExit::~CTaskComplexUseEntryExit()
CTaskComplexGoToAttractor::~CTaskComplexGoToAttractor()
vtable for CTaskComplexGoToAttractor
CTaskComplexGoToAttractor::~CTaskComplexGoToAttractor()
CTaskComplexGoToAttractor::~CTaskComplexGoToAttractor()
CTaskComplexUseEntryExit::Clone() const
CTaskSimpleSlideToCoord::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexGoToPointAiming::~CTaskComplexGoToPointAiming()
vtable for CTaskComplexGoToPointAiming
CTaskComplexGoToPointAiming::~CTaskComplexGoToPointAiming()
CTaskComplexGoToPointAiming::~CTaskComplexGoToPointAiming()
CTaskComplexGoToPointShooting::~CTaskComplexGoToPointShooting()
vtable for CTaskComplexGoToPointShooting
CTaskComplexGoToPointShooting::~CTaskComplexGoToPointShooting()
CTaskComplexGoToPointShooting::~CTaskComplexGoToPointShooting()
CTaskComplexAvoidOtherPedWhileWandering::~CTaskComplexAvoidOtherPedWhileWandering()
vtable for CTaskComplexAvoidOtherPedWhileWandering
CTaskComplexAvoidOtherPedWhileWandering::~CTaskComplexAvoidOtherPedWhileWandering()
CTaskComplexAvoidOtherPedWhileWandering::~CTaskComplexAvoidOtherPedWhileWandering()
CTaskComplexAvoidEntity::~CTaskComplexAvoidEntity()
vtable for CTaskComplexAvoidEntity
CTaskComplexAvoidEntity::~CTaskComplexAvoidEntity()
CTaskComplexAvoidEntity::~CTaskComplexAvoidEntity()
CTaskComplexGoToPointAnyMeans::~CTaskComplexGoToPointAnyMeans()
vtable for CTaskComplexGoToPointAnyMeans
CTaskComplexGoToPointAnyMeans::~CTaskComplexGoToPointAnyMeans()
CTaskComplexGoToPointAnyMeans::~CTaskComplexGoToPointAnyMeans()
CTaskComplexTurnToFaceEntityOrCoord::~CTaskComplexTurnToFaceEntityOrCoord()
vtable for CTaskComplexTurnToFaceEntityOrCoord
CTaskComplexTurnToFaceEntityOrCoord::~CTaskComplexTurnToFaceEntityOrCoord()
CTaskComplexTurnToFaceEntityOrCoord::~CTaskComplexTurnToFaceEntityOrCoord()
CTaskComplexGotoDoorAndOpen::~CTaskComplexGotoDoorAndOpen()
vtable for CTaskComplexGotoDoorAndOpen
CTaskComplexGotoDoorAndOpen::~CTaskComplexGotoDoorAndOpen()
CTaskComplexGotoDoorAndOpen::~CTaskComplexGotoDoorAndOpen()
CTaskComplexInvestigateDisturbance::~CTaskComplexInvestigateDisturbance()
vtable for CTaskComplexInvestigateDisturbance
CTaskComplexInvestigateDisturbance::~CTaskComplexInvestigateDisturbance()
CTaskComplexInvestigateDisturbance::~CTaskComplexInvestigateDisturbance()
CTaskComplexFollowPointRoute::~CTaskComplexFollowPointRoute()
vtable for CTaskComplexFollowPointRoute
CTaskComplexFollowPointRoute::~CTaskComplexFollowPointRoute()
CTaskComplexFollowPointRoute::~CTaskComplexFollowPointRoute()
CTaskComplexFollowPointRoute::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexFollowNodeRoute::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexFollowNodeRoute::~CTaskComplexFollowNodeRoute()
vtable for CTaskComplexFollowNodeRoute
CTaskComplexFollowNodeRoute::~CTaskComplexFollowNodeRoute()
CTaskComplexFollowNodeRoute::~CTaskComplexFollowNodeRoute()
CTaskComplexFollowNodeRouteShooting::~CTaskComplexFollowNodeRouteShooting()
vtable for CTaskComplexFollowNodeRouteShooting
CTaskComplexFollowNodeRouteShooting::~CTaskComplexFollowNodeRouteShooting()
CTaskComplexFollowNodeRouteShooting::~CTaskComplexFollowNodeRouteShooting()
CTaskSimpleSlideToCoord::~CTaskSimpleSlideToCoord()
CTaskSimpleSlideToCoord::~CTaskSimpleSlideToCoord()
CTaskSimpleSlideToCoord::~CTaskSimpleSlideToCoord()
CTaskComplexFollowPatrolRoute::~CTaskComplexFollowPatrolRoute()
vtable for CTaskComplexFollowPatrolRoute
CTaskComplexFollowPatrolRoute::~CTaskComplexFollowPatrolRoute()
CTaskComplexFollowPatrolRoute::~CTaskComplexFollowPatrolRoute()
CTaskComplexGoToPointUntilCollisionAndStandStill::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexFollowPatrolRoute::ControlSubTask(CPed*)
CTaskComplexGotoDoorAndOpen::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexUseEntryExit::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexGoToAttractor::CreateNextSubTask(CPed*)
CTaskComplexGoToPointAndStandStillTimed::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexGoToPointAndStandStillTimed::StopTimer(CEvent const*)
CTaskComplexFollowNodeRoute::StopTimer(CEvent const*)
CTaskComplexGoToPointAiming::Serialize()
CTaskComplexFollowNodeRoute::Serialize()
CTaskSimpleAchieveHeading::Serialize()
CTaskComplexGoToPointShooting::Serialize()
CTaskComplexGoToPointAndStandStill::Serialize()
CTaskComplexGoToPointAndStandStillAndAchieveHeading::Serialize()
CTaskComplexFollowPointRoute::Serialize()
CTaskComplexAvoidOtherPedWhileWandering::Serialize()
CTaskComplexGoToPointAnyMeans::Serialize()
CTaskComplexTurnToFaceEntityOrCoord::Serialize()
CTaskComplexFollowPatrolRoute::Serialize()
CTaskComplexGotoDoorAndOpen::ControlSubTask(CPed*)
CTaskComplexGoToPointAiming::ControlSubTask(CPed*)
vtable for CTaskSimpleGoTo
CTaskSimpleGoTo::CTaskSimpleGoTo(int, CVector const&, float)
CTaskSimpleGoTo::~CTaskSimpleGoTo()
CTaskSimpleGoToPoint::~CTaskSimpleGoToPoint()
vtable for CTaskSimpleGoToPoint
CTaskSimpleGoToPoint::~CTaskSimpleGoToPoint()
CTaskSimpleGoTo::~CTaskSimpleGoTo()
CTaskSimpleGoToPoint::ProcessPed(CPed*)
CTaskSimpleGoToPoint::CTaskSimpleGoToPoint(int, CVector const&, float, bool, bool)
CTaskSimpleGoToPoint::Clone() const
CTaskComplexGotoDoorAndOpen::CreateNextSubTask(CPed*)
CTaskComplexUseEntryExit::CreateFirstSubTask(CPed*)
CTaskSimpleAchieveHeading::CTaskSimpleAchieveHeading(float, float, float)
CTaskSimpleAchieveHeading::Clone() const
CTaskSimpleAchieveHeading::QuitIK(CPed*)
CTaskSimpleAchieveHeading::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleAchieveHeading::SetUpIK(CPed*)
CTaskSimpleAchieveHeading::ProcessPed(CPed*)
CTaskComplexGoToPointAndStandStill::CTaskComplexGoToPointAndStandStill(int, CVector const&, float, float, bool, bool)
CTaskComplexGoToPointAndStandStill::Clone() const
CTaskComplexInvestigateDisturbance::CreateNextSubTask(CPed*)
CTaskComplexGoToPointUntilCollisionAndStandStill::Clone() const
CTaskComplexGoToPointAndStandStill::SelectMoveState(CTaskSimpleGoToPoint*, CPed*, float, float) const
CTaskComplexGoToPointAndStandStill::ControlSubTask(CPed*)
CTaskComplexGoToPointAndStandStillTimed::ControlSubTask(CPed*)
CTaskComplexGoToPointAndStandStill::CreateSubTask(int, CPed*) const
CTaskComplexGoToPointAndStandStill::CreateNextSubTask(CPed*)
CTaskComplexGoToPointAndStandStill::CreateFirstSubTask(CPed*)
CTaskComplexGoToPointAndStandStillTimed::CreateFirstSubTask(CPed*)
CTaskComplexGoToPointAndStandStillTimed::CTaskComplexGoToPointAndStandStillTimed(int, CVector const&, float, float, int)
CTaskComplexGoToPointAndStandStillTimed::Clone() const
CTaskComplexGoToPointAiming::CTaskComplexGoToPointAiming(int, CVector const&, CEntity*, CVector, float, float)
CTaskComplexGoToPointAiming::Clone() const
CTaskComplexGoToPointAiming::CreateSubTask(int) const
CTaskComplexGoToPointAiming::CreateNextSubTask(CPed*)
CTaskComplexGoToPointAiming::CreateFirstSubTask(CPed*)
CTaskComplexGoToPointShooting::CTaskComplexGoToPointShooting(int, CVector const&, CEntity*, CVector, float, float)
CTaskComplexGoToPointShooting::Clone() const
CTaskComplexGoToPointAndStandStillAndAchieveHeading::CTaskComplexGoToPointAndStandStillAndAchieveHeading(int, CVector const&, float, float, float, float)
CTaskComplexGoToPointAndStandStillAndAchieveHeading::Clone() const
CTaskComplexGoToPointAndStandStillAndAchieveHeading::CreateSubTask(int)
CTaskComplexGoToPointAndStandStillAndAchieveHeading::CreateNextSubTask(CPed*)
CTaskComplexGoToPointAndStandStillAndAchieveHeading::CreateFirstSubTask(CPed*)
CTaskComplexGoToPointAndStandStillAndAchieveHeading::ControlSubTask(CPed*)
CTaskComplexFollowPointRoute::SetRoute(CPointRoute const&, float, float, bool)
CTaskComplexFollowPointRoute::CTaskComplexFollowPointRoute(int, CPointRoute const&, int, float, float, bool, bool, bool)
CTaskComplexFollowPointRoute::Clone() const
CTaskComplexFollowPointRoute::GetSubTaskType()
CTaskComplexFollowPointRoute::CreateSubTask(int, CPed*)
CTaskComplexFollowPointRoute::GetLastWaypoint(CPed*)
CTaskComplexFollowPointRoute::CalcBlendRatio(CPed*, bool)
CTaskComplexFollowPointRoute::ControlSubTask(CPed*)
CTaskComplexFollowPointRoute::GetNextWaypoint(CPed*)
CTaskComplexFollowPointRoute::CalcGoToTaskType(CPed*, int)
CTaskComplexFollowPointRoute::CreateNextSubTask(CPed*)
CTaskComplexFollowPointRoute::CreateFirstSubTask(CPed*)
CTaskComplexFollowNodeRoute::CTaskComplexFollowNodeRoute(int, CVector const&, float, float, float, bool, int, bool)
CTaskComplexFollowNodeRoute::Clone() const
CTaskComplexFollowNodeRouteShooting::Clone() const
CTaskComplexFollowNodeRoute::GetRouteSize()
CTaskComplexFollowNodeRoute::GetSubTaskType(int, bool, CPointRoute const&)
CTaskComplexFollowNodeRoute::CreateSubTask(int, CPed*) const
CTaskComplexFollowNodeRoute::GetLastWaypoint(CPed*)
CTaskComplexFollowNodeRoute::CalcBlendRatio(CPed*, bool)
CTaskComplexFollowNodeRoute::ControlSubTask(CPed*)
CTaskComplexFollowNodeRouteShooting::ControlSubTask(CPed*)
CTaskComplexFollowNodeRouteShooting::ms_iShootTime
CTaskComplexFollowNodeRouteShooting::ms_iShootRecoverTime
CTaskComplexFollowNodeRoute::GetNextWaypoint(CPed*)
CTaskComplexFollowNodeRoute::CalcGoToTaskType(CPed*, int)
CTaskComplexFollowNodeRoute::CanGoStraightThere(CPed const&, CVector const&, CVector const&, float) const
CTaskComplexFollowNodeRoute::ComputePathNodes(CPed const*)
CTaskComplexFollowNodeRoute::ComputeRoute()
CTaskComplexFollowNodeRoute::CreateFirstSubTask(CPed*)
CTaskComplexFollowNodeRouteShooting::CreateFirstSubTask(CPed*)
CTaskComplexFollowNodeRoute::CreateNextSubTask(CPed*)
CTaskComplexFollowNodeRouteShooting::CreateNextSubTask(CPed*)
vtable for CTaskComplexWander
CTaskComplexWander::CTaskComplexWander(int, unsigned char, bool, float)
CTaskComplexWanderCop::Clone() const
CTaskComplexWanderCriminal::Clone() const
CTaskComplexWanderStandard::Clone() const
CTaskComplexWander::~CTaskComplexWander()
CTaskComplexWanderGang::~CTaskComplexWanderGang()
vtable for CTaskComplexWanderGang
CTaskComplexWanderGang::~CTaskComplexWanderGang()
CTaskComplexWanderGang::~CTaskComplexWanderGang()
CTaskComplexWanderCop::~CTaskComplexWanderCop()
CTaskComplexWanderCop::~CTaskComplexWanderCop()
CTaskComplexWanderCop::~CTaskComplexWanderCop()
CTaskComplexWanderCriminal::~CTaskComplexWanderCriminal()
CTaskComplexWanderCriminal::~CTaskComplexWanderCriminal()
CTaskComplexWanderCriminal::~CTaskComplexWanderCriminal()
CTaskComplexWanderStandard::~CTaskComplexWanderStandard()
CTaskComplexWanderStandard::~CTaskComplexWanderStandard()
CTaskComplexWanderStandard::~CTaskComplexWanderStandard()
CTaskComplexWanderProstitute::~CTaskComplexWanderProstitute()
CTaskComplexWanderProstitute::~CTaskComplexWanderProstitute()
CTaskComplexWanderProstitute::~CTaskComplexWanderProstitute()
CTaskComplexWander::~CTaskComplexWander()
CTaskComplexWander::ScanForBlockedNode(CVector const&, CEntity const*) const
CTaskComplexWander::ValidNodes() const
CTaskComplexWander::ComputeTargetPos(CPed const*, CVector&, CNodeAddress const&) const
CTaskComplexWander::ScanForBlockedNode(CPed*, CNodeAddress const&) const
CTaskComplexWander::ScanForBlockedNodes(CPed*)
CTaskComplexWander::ComputeTargetHeading(CPed const*) const
CTaskComplexWander::CreateSubTask(CPed const*, int)
CTaskComplexWanderProstitute::CreateFirstSubTask(CPed*)
CTaskComplexWanderGang::CTaskComplexWanderGang(int, unsigned char, int, bool, float)
CTaskComplexWanderGang::Clone() const
CTaskComplexAvoidOtherPedWhileWandering::CTaskComplexAvoidOtherPedWhileWandering(CPed*, CVector const&, int)
CTaskComplexAvoidOtherPedWhileWandering::Clone() const
CTaskComplexAvoidOtherPedWhileWandering::QuitIK(CPed*)
CTaskComplexAvoidOtherPedWhileWandering::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexAvoidOtherPedWhileWandering::CreateNextSubTask(CPed*)
CTaskComplexAvoidOtherPedWhileWandering::NearbyPedsInSphere(CPed const&, CColSphere const&, CPed**, CPed**)
CTaskComplexAvoidOtherPedWhileWandering::ComputeSphere(CColSphere&, CPed**)
CTaskComplexAvoidOtherPedWhileWandering::ComputeAvoidSphere(CPed const&, CColSphere&)
CTaskComplexAvoidOtherPedWhileWandering::ComputeDetourTarget(CPed const&, CColSphere&)
CTaskComplexAvoidOtherPedWhileWandering::ComputeDetourTarget(CPed const&)
CTaskComplexAvoidOtherPedWhileWandering::CreateFirstSubTask(CPed*)
CTaskComplexAvoidOtherPedWhileWandering::SetUpIK(CPed*)
CTaskComplexAvoidOtherPedWhileWandering::ControlSubTask(CPed*)
CTaskComplexAvoidEntity::CTaskComplexAvoidEntity(int, CEntity*, CVector const&)
CTaskComplexAvoidEntity::CTaskComplexAvoidEntity(int, CEntity*, CVector const&)
CTaskComplexAvoidEntity::Clone() const
CTaskComplexAvoidEntity::SetUpIK(CPed*)
CTaskComplexAvoidEntity::QuitIK(CPed*)
CTaskComplexAvoidEntity::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexAvoidEntity::CreateNextSubTask(CPed*)
CTaskComplexAvoidEntity::ControlSubTask(CPed*)
CTaskComplexAvoidEntity::NearbyEntitiesInSphere(CPed const&, CColSphere const&, CEntity**, CEntity**)
CTaskComplexAvoidEntity::ComputeSphere(CColSphere&, CEntity**)
CTaskComplexAvoidEntity::ComputeAvoidSphere(CPed const&, CColSphere&)
CTaskComplexAvoidEntity::ComputeDetourTarget(CPed const&, CColSphere const&)
CTaskComplexAvoidEntity::ComputeDetourTarget(CPed const&)
CTaskComplexAvoidEntity::CreateFirstSubTask(CPed*)
CTaskComplexWanderStandard::ScanForEffects(CPed*)
CTaskComplexWanderStandard::WillChat(CPed const&, CPed const&) const
CTaskComplexWanderStandard::SetNextMinScanTime(CPed*)
CTaskComplexWanderStandard::LookForGangMembers(CPed*)
CTaskComplexWanderStandard::SetNextScanTime(int)
CTaskComplexWanderCop::ShouldPursuePlayer(CPed*) const
CTaskComplexWanderCop::LookForCarAlarms(CPed*)
CTaskComplexWanderCop::LookForStolenCopCars(CPed*)
CTaskComplexWanderProstitute::CTaskComplexWanderProstitute(int, unsigned char, bool)
vtable for CTaskComplexWanderProstitute
CTaskComplexWanderProstitute::CTaskComplexWanderProstitute(int, unsigned char, bool)
CTaskComplexWander::GetWanderTaskByPedType(int)
CTaskComplexWanderProstitute::Clone() const
CTaskComplexGoToAttractor::CTaskComplexGoToAttractor(CPedAttractor*, CVector const&, float, float, int, int)
CTaskComplexGoToAttractor::Clone() const
CTaskComplexGoToPointAnyMeans::CTaskComplexGoToPointAnyMeans(int, CVector const&, float, int)
CTaskComplexGoToPointAnyMeans::CTaskComplexGoToPointAnyMeans(int, CVector const&, CVehicle*, float, int)
CTaskComplexGoToPointAnyMeans::Clone() const
CTaskComplexGoToPointAnyMeans::CreateSubTask(int, CPed*) const
CTaskComplexGoToPointAnyMeans::CreateNextSubTask(CPed*)
CTaskComplexGoToPointAnyMeans::CreateFirstSubTask(CPed*)
CTaskComplexGoToPointAnyMeans::ControlSubTask(CPed*)
CTaskComplexTurnToFaceEntityOrCoord::CTaskComplexTurnToFaceEntityOrCoord(CEntity*, float, float)
CTaskComplexTurnToFaceEntityOrCoord::CTaskComplexTurnToFaceEntityOrCoord(CVector const&, float, float)
CTaskComplexTurnToFaceEntityOrCoord::Clone() const
CTaskComplexInvestigateDisturbance::CreateFirstSubTask(CPed*)
CTaskComplexTurnToFaceEntityOrCoord::ComputeTargetHeading(CPed*) const
CTaskComplexTurnToFaceEntityOrCoord::CreateFirstSubTask(CPed*)
CTaskComplexTurnToFaceEntityOrCoord::ControlSubTask(CPed*)
CTaskComplexFollowPatrolRoute::SetRoute(CPatrolRoute const&, float, float, bool)
CTaskComplexFollowPatrolRoute::CTaskComplexFollowPatrolRoute(int, CPatrolRoute const&, int, float, float)
CTaskComplexFollowPatrolRoute::Clone() const
CTaskComplexFollowPatrolRoute::GetSubTaskType()
CTaskComplexFollowPatrolRoute::CreateSubTask(int)
CTaskComplexFollowPatrolRoute::CreateNextSubTask(CPed*)
CTaskComplexFollowPatrolRoute::CreateFirstSubTask(CPed*)
CTaskComplexGotoDoorAndOpen::CTaskComplexGotoDoorAndOpen(CObject*)
CTaskComplexGotoDoorAndOpen::CTaskComplexGotoDoorAndOpen(CVector const&, CVector const&)
CTaskComplexGotoDoorAndOpen::Clone() const
CTaskComplexUseEntryExit::UseEntryExit(CPed*)
CTaskComplexUseEntryExit::CreateNextSubTask(CPed*)
CTaskSimpleSlideToCoord::CTaskSimpleSlideToCoord(CVector const&, float, float)
vtable for CTaskSimpleSlideToCoord
CTaskComplexGoToAttractor::CreateFirstSubTask(CPed*)
CTaskSimpleSlideToCoord::CTaskSimpleSlideToCoord(CVector const&, float, float, char const*, char const*, int, float, bool, int)
CTaskSimpleSlideToCoord::Clone() const
CTaskComplexInvestigateDisturbance::CTaskComplexInvestigateDisturbance(CVector const&, CEntity*)
CTaskComplexInvestigateDisturbance::Clone() const
CTaskSimpleGoToPoint::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleSlideToCoord::ProcessPed(CPed*)
CTaskComplexWanderStandard::LookForChatPartners(CPed*)
CTaskComplexWanderStandard::LookForSexyCars(CPed*)
CTaskComplexWanderStandard::ScanForStuff(CPed*)
CTaskComplexWanderProstitute::ScanForStuff(CPed*)
CTaskComplexWanderCop::LookForCriminals(CPed*)
CTaskComplexWanderCriminal::LookForCarsToSteal(CPed*)
CTaskComplexWanderCriminal::ScanForStuff(CPed*)
CTaskComplexGotoDoorAndOpen::CreateFirstSubTask(CPed*)
CTaskSimpleSlideToCoord::ms_fHeadingAccuracy
CTaskSimpleSlideToCoord::ms_fPosAccuracy
CTaskComplexGoToPointAnyMeans::ms_fOnFootDistance
CTaskComplexWanderProstitute::ms_iPunterScanFreq
CTaskComplexWanderCriminal::ms_iStealCarScanFreeTime
CTaskComplexWanderCriminal::ms_iScanPeriod
CTaskComplexWanderCop::ms_iHasslePedFreeTime
CTaskComplexWanderCop::ms_iCriminalScanFreeTime
CTaskComplexWanderCop::ms_fCrimeDetectionRange
CTaskComplexWanderCop::ms_fHasslePedRange
CTaskComplexWanderCop::ms_fCriminalRange
CTaskComplexWanderCop::ms_iScanPeriod
CTaskComplexWanderStandard::ms_iScanFreeTime
CTaskComplexWanderStandard::ms_fSexyVehicleRange
CTaskComplexWanderStandard::ms_fChatRange
CTaskComplexWanderStandard::ms_iScanPeriod
CTaskComplexAvoidEntity::ms_iPeriod
CTaskComplexAvoidEntity::ms_fEntityAvoidRadius
CTaskComplexAvoidOtherPedWhileWandering::ms_iPeriod
CTaskComplexAvoidOtherPedWhileWandering::ms_fPedAvoidRadius
CTaskComplexWander::ms_fBlockedNodeDistance
CTaskComplexWander::ms_iCrossRoadLookTime
CTaskComplexWander::ms_iTrafficLightWaitTime
CTaskInteriorBeInHouse::GetTaskType() const
CTaskInteriorBeInOffice::GetTaskType() const
CTaskInteriorBeInShop::GetWanderType() const
CTaskInteriorBeInShop::GetTaskType() const
CTaskInteriorShopKeeper::GetTaskType() const
CTaskInteriorGoToInfo::GetTaskType() const
CTaskInteriorUseInfo::GetTaskType() const
CTaskInteriorSitInChair::GetTaskType() const
CTaskInteriorLieInBed::GetTaskType() const
CTaskInteriorSitAtDesk::GetTaskType() const
CTaskInteriorBeInHouse::ControlSubTask(CPed*)
CTaskInteriorBeInOffice::ControlSubTask(CPed*)
CTaskInteriorGoToInfo::ControlSubTask(CPed*)
CTaskInteriorUseInfo::MakeAbortable(CPed*, int, CEvent const*)
CTaskInteriorUseInfo::ControlSubTask(CPed*)
CTaskInteriorSitInChair::FinishAnimCB(CAnimBlendAssociation*, void*)
CTaskInteriorLieInBed::FinishAnimCB(CAnimBlendAssociation*, void*)
CTaskInteriorSitAtDesk::FinishAnimCB(CAnimBlendAssociation*, void*)
CTaskInteriorBeInHouse::~CTaskInteriorBeInHouse()
vtable for CTaskInteriorBeInHouse
CTaskInteriorBeInHouse::~CTaskInteriorBeInHouse()
CTaskInteriorBeInOffice::~CTaskInteriorBeInOffice()
vtable for CTaskInteriorBeInOffice
CTaskInteriorBeInOffice::~CTaskInteriorBeInOffice()
CTaskInteriorShopKeeper::~CTaskInteriorShopKeeper()
vtable for CTaskInteriorShopKeeper
CTaskInteriorShopKeeper::~CTaskInteriorShopKeeper()
CTaskInteriorGoToInfo::~CTaskInteriorGoToInfo()
vtable for CTaskInteriorGoToInfo
CTaskInteriorGoToInfo::~CTaskInteriorGoToInfo()
CTaskInteriorUseInfo::~CTaskInteriorUseInfo()
vtable for CTaskInteriorUseInfo
CTaskInteriorUseInfo::~CTaskInteriorUseInfo()
CTaskInteriorBeInHouse::~CTaskInteriorBeInHouse()
CTaskInteriorBeInOffice::~CTaskInteriorBeInOffice()
CTaskInteriorShopKeeper::~CTaskInteriorShopKeeper()
CTaskInteriorGoToInfo::~CTaskInteriorGoToInfo()
CTaskInteriorUseInfo::~CTaskInteriorUseInfo()
CTaskInteriorBeInShop::~CTaskInteriorBeInShop()
vtable for CTaskInteriorBeInShop
CTaskInteriorBeInShop::~CTaskInteriorBeInShop()
CTaskInteriorBeInShop::~CTaskInteriorBeInShop()
CTaskInteriorBeInShop::ScanForStuff(CPed*)
CTaskInteriorGoToInfo::CreateNextSubTask(CPed*)
CTaskInteriorGoToInfo::CreateFirstSubTask(CPed*)
CTaskInteriorSitInChair::~CTaskInteriorSitInChair()
vtable for CTaskInteriorSitInChair
CTaskInteriorSitInChair::~CTaskInteriorSitInChair()
CTaskInteriorSitInChair::~CTaskInteriorSitInChair()
CTaskInteriorLieInBed::~CTaskInteriorLieInBed()
vtable for CTaskInteriorLieInBed
CTaskInteriorLieInBed::~CTaskInteriorLieInBed()
CTaskInteriorLieInBed::~CTaskInteriorLieInBed()
CTaskInteriorSitAtDesk::~CTaskInteriorSitAtDesk()
vtable for CTaskInteriorSitAtDesk
CTaskInteriorSitAtDesk::~CTaskInteriorSitAtDesk()
CTaskInteriorSitAtDesk::~CTaskInteriorSitAtDesk()
CTaskInteriorShopKeeper::ControlSubTask(CPed*)
CTaskInteriorSitInChair::ProcessPed(CPed*)
CTaskInteriorSitInChair::MakeAbortable(CPed*, int, CEvent const*)
CTaskInteriorSitAtDesk::MakeAbortable(CPed*, int, CEvent const*)
CTaskInteriorLieInBed::MakeAbortable(CPed*, int, CEvent const*)
CTaskInteriorLieInBed::ProcessPed(CPed*)
CTaskInteriorBeInHouse::CTaskInteriorBeInHouse(InteriorGroup_c*)
CTaskInteriorBeInHouse::Clone() const
CTaskInteriorBeInHouse::GetInfoForPedToUse(CPed*, int*)
CTaskInteriorBeInOffice::CTaskInteriorBeInOffice(InteriorGroup_c*)
CTaskInteriorBeInOffice::Clone() const
CTaskInteriorBeInOffice::GetInfoForPedToUse(int*)
CTaskInteriorBeInShop::CTaskInteriorBeInShop(InteriorGroup_c*)
CTaskInteriorBeInShop::Clone() const
CTaskInteriorShopKeeper::CTaskInteriorShopKeeper(InteriorGroup_c*, unsigned char)
CTaskInteriorShopKeeper::Clone() const
CTaskInteriorGoToInfo::CTaskInteriorGoToInfo(InteriorInfo_t*, Interior_c*, unsigned char)
CTaskInteriorGoToInfo::CTaskInteriorGoToInfo(InteriorInfo_t*, Interior_c*, unsigned char)
CTaskInteriorGoToInfo::Clone() const
CTaskInteriorUseInfo::CreateFirstSubTask(CPed*)
CTaskInteriorUseInfo::CTaskInteriorUseInfo(InteriorInfo_t*, Interior_c*, int, unsigned char)
CTaskInteriorBeInHouse::CreateNextSubTask(CPed*)
CTaskInteriorBeInHouse::CreateFirstSubTask(CPed*)
CTaskInteriorBeInOffice::CreateNextSubTask(CPed*)
CTaskInteriorBeInOffice::CreateFirstSubTask(CPed*)
CTaskInteriorShopKeeper::CreateNextSubTask(CPed*)
CTaskInteriorShopKeeper::CreateFirstSubTask(CPed*)
CTaskInteriorUseInfo::Clone() const
CTaskInteriorSitInChair::CTaskInteriorSitInChair(int, InteriorInfo_t*, unsigned char)
CTaskInteriorSitInChair::CTaskInteriorSitInChair(int, InteriorInfo_t*, unsigned char)
CTaskInteriorSitInChair::Clone() const
CTaskInteriorLieInBed::CTaskInteriorLieInBed(int, InteriorInfo_t*, unsigned char, unsigned char)
CTaskInteriorLieInBed::CTaskInteriorLieInBed(int, InteriorInfo_t*, unsigned char, unsigned char)
CTaskInteriorLieInBed::Clone() const
CTaskInteriorSitAtDesk::CTaskInteriorSitAtDesk(int, InteriorInfo_t*, unsigned char)
CTaskInteriorSitAtDesk::CTaskInteriorSitAtDesk(int, InteriorInfo_t*, unsigned char)
CTaskInteriorUseInfo::CreateNextSubTask(CPed*)
CTaskInteriorSitAtDesk::Clone() const
CTaskInteriorSitAtDesk::StartRandomLoopAnim(CPed*, float)
CTaskInteriorSitAtDesk::StartRandomOneOffAnim(CPed*)
CTaskInteriorSitAtDesk::ProcessPed(CPed*)
CTaskSimpleGetUp::GetTaskType() const
CTaskComplexGetUpAndStandStill::GetTaskType() const
CTaskSimpleFall::GetTaskType() const
CTaskComplexFallAndGetUp::GetTaskType() const
CTaskComplexFallAndStayDown::GetTaskType() const
CTaskComplexInAirAndLand::GetTaskType() const
CTaskSimpleInAir::GetTaskType() const
CTaskSimpleLand::GetTaskType() const
CTaskComplexFallToDeath::GetTaskType() const
CTaskSimpleJump::GetTaskType() const
CTaskComplexJump::GetTaskType() const
CTaskSimpleClimb::GetTaskType() const
CTaskSimpleJetPack::GetTaskType() const
CTaskComplexStuckInAir::GetTaskType() const
CTaskComplexGetUpAndStandStill::ControlSubTask(CPed*)
CTaskComplexFallAndGetUp::ControlSubTask(CPed*)
CTaskComplexFallAndStayDown::ControlSubTask(CPed*)
CTaskSimpleJump::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleClimb::DeleteAnimClimbCB(CAnimBlendAssociation*, void*)
CTaskSimpleGetUp::~CTaskSimpleGetUp()
vtable for CTaskSimpleGetUp
CTaskSimpleGetUp::~CTaskSimpleGetUp()
CTaskSimpleFall::~CTaskSimpleFall()
vtable for CTaskSimpleFall
CTaskSimpleFall::~CTaskSimpleFall()
CTaskSimpleLand::~CTaskSimpleLand()
vtable for CTaskSimpleLand
CTaskSimpleLand::~CTaskSimpleLand()
CTaskSimpleGetUp::~CTaskSimpleGetUp()
CTaskSimpleFall::~CTaskSimpleFall()
CTaskSimpleLand::~CTaskSimpleLand()
CTaskComplexGetUpAndStandStill::~CTaskComplexGetUpAndStandStill()
vtable for CTaskComplexGetUpAndStandStill
CTaskComplexGetUpAndStandStill::~CTaskComplexGetUpAndStandStill()
CTaskComplexGetUpAndStandStill::~CTaskComplexGetUpAndStandStill()
CTaskComplexFallAndGetUp::~CTaskComplexFallAndGetUp()
vtable for CTaskComplexFallAndGetUp
CTaskComplexFallAndGetUp::~CTaskComplexFallAndGetUp()
CTaskComplexFallAndGetUp::~CTaskComplexFallAndGetUp()
CTaskComplexFallAndStayDown::~CTaskComplexFallAndStayDown()
vtable for CTaskComplexFallAndStayDown
CTaskComplexFallAndStayDown::~CTaskComplexFallAndStayDown()
CTaskComplexFallAndStayDown::~CTaskComplexFallAndStayDown()
CTaskComplexInAirAndLand::~CTaskComplexInAirAndLand()
vtable for CTaskComplexInAirAndLand
CTaskComplexInAirAndLand::~CTaskComplexInAirAndLand()
CTaskComplexInAirAndLand::~CTaskComplexInAirAndLand()
CTaskComplexFallToDeath::~CTaskComplexFallToDeath()
vtable for CTaskComplexFallToDeath
CTaskComplexFallToDeath::~CTaskComplexFallToDeath()
CTaskComplexFallToDeath::~CTaskComplexFallToDeath()
vtable for CTaskComplexJump
CTaskComplexJump::~CTaskComplexJump()
CTaskComplexJump::~CTaskComplexJump()
CTaskComplexStuckInAir::~CTaskComplexStuckInAir()
vtable for CTaskComplexStuckInAir
CTaskComplexStuckInAir::~CTaskComplexStuckInAir()
CTaskComplexStuckInAir::~CTaskComplexStuckInAir()
CTaskSimpleFall::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleJump::~CTaskSimpleJump()
vtable for CTaskSimpleJump
CTaskSimpleJump::~CTaskSimpleJump()
CTaskSimpleJump::~CTaskSimpleJump()
CTaskSimpleInAir::~CTaskSimpleInAir()
vtable for CTaskSimpleInAir
CTaskSimpleInAir::~CTaskSimpleInAir()
CTaskSimpleInAir::~CTaskSimpleInAir()
CTaskSimpleClimb::~CTaskSimpleClimb()
vtable for CTaskSimpleClimb
CTaskSimpleClimb::~CTaskSimpleClimb()
CTaskSimpleClimb::~CTaskSimpleClimb()
CTaskSimpleClimb::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleLand::ProcessPed(CPed*)
CTaskComplexFallAndStayDown::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexFallAndGetUp::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleInAir::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleLand::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexFallToDeath::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleGetUp::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexJump::Serialize()
CTaskComplexStuckInAir::Serialize()
CTaskComplexGetUpAndStandStill::Serialize()
CTaskSimpleGetUp::Serialize()
CTaskSimpleLand::Serialize()
CTaskComplexFallToDeath::Serialize()
CTaskSimpleJump::Serialize()
CTaskSimpleClimb::Serialize()
CTaskSimpleJetPack::Serialize()
CTaskComplexInAirAndLand::Serialize()
CTaskSimpleInAir::Serialize()
CTaskComplexFallAndStayDown::Serialize()
CTaskComplexFallAndGetUp::Serialize()
CTaskSimpleGetUp::CTaskSimpleGetUp()
CTaskSimpleGetUp::Clone() const
CTaskComplexGetUpAndStandStill::CTaskComplexGetUpAndStandStill()
CTaskComplexGetUpAndStandStill::Clone() const
CTaskComplexGetUpAndStandStill::CreateSubTask(int)
CTaskComplexGetUpAndStandStill::CreateNextSubTask(CPed*)
CTaskComplexGetUpAndStandStill::CreateFirstSubTask(CPed*)
CTaskSimpleFall::CTaskSimpleFall(AnimationId, AssocGroupId, unsigned int)
CTaskSimpleFall::CTaskSimpleFall(AnimationId, AssocGroupId, unsigned int)
CTaskComplexFallAndGetUp::CreateFirstSubTask(CPed*)
CTaskComplexFallAndStayDown::CreateFirstSubTask(CPed*)
CTaskSimpleFall::Clone() const
CTaskSimpleFall::ProcessFall(CPed*)
CTaskSimpleFall::StartAnim(CPed*)
CTaskSimpleFall::ProcessPed(CPed*)
CTaskComplexFallAndGetUp::CTaskComplexFallAndGetUp(AnimationId, AssocGroupId, int)
CTaskComplexFallAndGetUp::Clone() const
CTaskComplexFallAndGetUp::CTaskComplexFallAndGetUp(int, int)
CTaskComplexFallAndGetUp::SetDownTime(int)
CTaskComplexFallAndGetUp::IsFalling() const
CTaskComplexFallAndGetUp::CreateSubTask(int)
CTaskComplexFallAndGetUp::CreateNextSubTask(CPed*)
CTaskComplexFallAndStayDown::CTaskComplexFallAndStayDown(AnimationId, AssocGroupId)
CTaskComplexFallAndStayDown::Clone() const
CTaskComplexFallAndStayDown::CTaskComplexFallAndStayDown(int)
CTaskComplexFallAndStayDown::CTaskComplexFallAndStayDown(int)
CTaskComplexFallAndStayDown::CreateSubTask(int)
CTaskComplexFallAndStayDown::CreateNextSubTask(CPed*)
CTaskComplexInAirAndLand::CTaskComplexInAirAndLand(bool, bool)
CTaskComplexInAirAndLand::Clone() const
CTaskSimpleInAir::CTaskSimpleInAir(bool, bool, bool)
CTaskComplexInAirAndLand::CreateFirstSubTask(CPed*)
CTaskComplexFallToDeath::CreateFirstSubTask(CPed*)
CTaskComplexFallToDeath::ms_LateralForceMagnitude
CTaskComplexFallToDeath::ms_OverRailingVerticalForce
CTaskComplexFallToDeath::ms_NoRailingVerticalForce
CTaskSimpleInAir::Clone() const
CTaskSimpleLand::CTaskSimpleLand(AnimationId)
CTaskComplexInAirAndLand::CreateNextSubTask(CPed*)
CTaskComplexFallToDeath::CreateNextSubTask(CPed*)
CTaskComplexFallToDeath::ControlSubTask(CPed*)
CTaskSimpleLand::Clone() const
CTaskComplexFallToDeath::CTaskComplexFallToDeath(int, CVector const&, bool, bool)
CTaskComplexFallToDeath::Clone() const
CTaskComplexFallToDeath::ms_NearEdgeDist
CTaskComplexFallToDeath::ms_PedChestHeightOffset
CTaskComplexFallToDeath::ms_FallVerticalDistance
CTaskComplexFallToDeath::ms_PedShinHeightOffset
CTaskSimpleJump::CTaskSimpleJump(bool)
CTaskSimpleJump::Clone() const
CTaskSimpleJump::HasPedHitHead(CPed*)
CTaskSimpleJump::StartLaunchAnim(CPed*)
CTaskSimpleJump::Launch(CPed*)
CTaskComplexJump::Clone() const
CTaskSimpleClimb::CTaskSimpleClimb(CEntity*, CVector const&, float, unsigned char, signed char, bool)
CTaskComplexInAirAndLand::ControlSubTask(CPed*)
CTaskComplexJump::CreateSubTask(int, CPed*)
CTaskSimpleClimb::Clone() const
CTaskSimpleClimb::ms_ClimbColModel
CTaskSimpleClimb::ms_StandupColModel
CTaskSimpleClimb::ms_VaultColModel
CTaskSimpleClimb::ms_FindEdgeColModel
CTaskSimpleClimb::StartSpeech(CPed*) const
CTaskSimpleClimb::StartAnim(CPed*)
CTaskSimpleClimb::ms_fStandUpOffsetHorz
CTaskSimpleClimb::ms_fStandUpOffsetVert
CTaskSimpleClimb::ms_fVaultOffsetHorz
CTaskSimpleClimb::ms_fVaultOffsetVert
CTaskSimpleClimb::ms_fHangingOffsetHorz
CTaskSimpleClimb::ms_fHangingOffsetVert
CTaskSimpleClimb::ms_fAtEdgeOffsetHorz
CTaskSimpleClimb::ms_fAtEdgeOffsetVert
CTaskSimpleClimb::ScanToGrabSectorList(CPtrList&, CPed*, CVector&, float&, unsigned char&, bool, bool, bool)
CTaskSimpleClimb::CreateColModel()
CTaskSimpleClimb::ScanToGrab(CPed*, CVector&, float&, unsigned char&, bool, bool, bool, CVector*)
CTaskSimpleInAir::ProcessPed(CPed*)
CTaskSimpleInAir::ms_fMaxStuckVelocity
CTaskSimpleInAir::ms_iNumStuckFallingFramesBeforeQuitting
CTaskSimpleJump::ProcessPed(CPed*)
CTaskSimpleClimb::TestForVault(CPed*, CVector&, float)
CTaskSimpleClimb::TestForStandUp(CPed*, CVector&, float)
CTaskSimpleClimb::ProcessPed(CPed*)
CTaskSimpleJetPack::CTaskSimpleJetPack(CVector const*, float, int, CEntity*)
vtable for CTaskSimpleJetPack
CTaskSimpleJetPack::Clone() const
CTaskSimpleJetPack::ProcessAnims(CPed*)
CTaskSimpleJetPack::ProcessControlInput(CPlayerPed*)
CTaskSimplePlayerOnFoot::ProcessPlayerWeapon(CPlayerPed*)
CTaskSimpleJetPack::THRUST_MAX_ANGLE
CTaskSimpleJetPack::THRUST_FULL
CTaskSimpleJetPack::JETPACK_ANGLE_RATE
CTaskSimpleJetPack::JETPACK_TURN_RATE
CTaskSimpleJetPack::ProcessControlAI(CPed*)
CTaskSimpleJetPack::ProcessThrust(CPed*)
CTaskSimpleJetPack::THRUST_NOMINAL
CTaskSimpleJetPack::LEG_SWING_DAMP_FRAC
CTaskSimpleJetPack::LEG_SWING_DELTA_V_MULT
CTaskSimpleJetPack::LEG_SWING_GRAVITY_MULT
CTaskSimpleJetPack::LEG_SWING_MAX_ANGLE
CTaskSimpleJetPack::THRUST_MOVE_DAMPING
CTaskSimpleJetPack::THRUST_STOP
CTaskSimpleJetPack::THRUST_STRAFE
CTaskSimpleJetPack::DoJetPackEffect(CPed*)
CTaskSimpleJetPack::StopJetPackEffect()
CTaskSimpleJetPack::~CTaskSimpleJetPack()
CTaskSimpleJetPack::~CTaskSimpleJetPack()
CTaskSimpleJetPack::~CTaskSimpleJetPack()
CTaskSimpleJetPack::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleJetPack::ProcessPed(CPed*)
JETPACK_POS_OFFSET
JETPACK_ROT_AXIS
CTaskComplexStuckInAir::CTaskComplexStuckInAir()
CTaskComplexStuckInAir::Clone() const
CTaskComplexStuckInAir::CreateSubTask(int, CPed*)
CTaskComplexStuckInAir::CreateNextSubTask(CPed*)
CTaskComplexStuckInAir::CreateFirstSubTask(CPed*)
CTaskComplexStuckInAir::ControlSubTask(CPed*)
CTaskSimpleGetUp::StartAnim(CPed*)
CTaskSimpleGetUp::ProcessPed(CPed*)
CTaskSimpleJump::ms_fPlayerPedJumpForce
CTaskSimpleJump::ms_fPedJumpForce
CTaskSimpleJump::ms_fSprintJumpSpeed
CTaskSimpleJump::ms_fRunJumpSpeed
CTaskSimpleJump::ms_fMinJumpSpeed
CTaskSimpleFall::ms_fFallingLoopEnd
CTaskSimpleFall::ms_fFallingLoopStart
CTaskManager::CTaskManager(CPed*)
CTaskManager::~CTaskManager()
CTaskManager::SetNextSubTask(CTask*)
CTaskManager::AddSubTasks(CTask*)
CTaskManager::GetSimplestTask(CTask*)
CTaskManager::ParentsControlChildren(CTask*)
CTaskComplexPartner::GetTaskType() const
CTaskComplexPartnerDeal::GetTaskType() const
CTaskComplexPartnerGreet::GetTaskType() const
CTaskComplexPartnerChat::GetTaskType() const
CTaskComplexChat::GetTaskType() const
CTaskComplexPartnerShove::GetTaskType() const
CTaskComplexWalkAlongsidePed::GetTaskType() const
CTaskComplexWaitForPed::GetTaskType() const
CTaskComplexBeInCouple::GetTaskType() const
CTaskComplexChat::CreateNextSubTask(CPed*)
CTaskComplexWalkAlongsidePed::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexWaitForPed::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexWaitForPed::CreateNextSubTask(CPed*)
CTaskComplexBeInCouple::CreateFirstSubTask(CPed*)
CTaskComplexChat::~CTaskComplexChat()
vtable for CTaskComplexChat
CTaskComplexChat::~CTaskComplexChat()
CTaskComplexWalkAlongsidePed::~CTaskComplexWalkAlongsidePed()
vtable for CTaskComplexWalkAlongsidePed
CTaskComplexWaitForPed::~CTaskComplexWaitForPed()
vtable for CTaskComplexWaitForPed
CTaskComplexWaitForPed::~CTaskComplexWaitForPed()
CTaskComplexBeInCouple::~CTaskComplexBeInCouple()
vtable for CTaskComplexBeInCouple
CTaskComplexBeInCouple::~CTaskComplexBeInCouple()
CTaskComplexChat::~CTaskComplexChat()
CTaskComplexWalkAlongsidePed::~CTaskComplexWalkAlongsidePed()
CTaskComplexWaitForPed::~CTaskComplexWaitForPed()
CTaskComplexBeInCouple::~CTaskComplexBeInCouple()
CTaskComplexWaitForPed::CreateFirstSubTask(CPed*)
CTaskComplexPartner::CreateFirstSubTask(CPed*)
CTaskComplexPartnerDeal::CreateFirstSubTask(CPed*)
CTaskComplexPartnerGreet::CreateFirstSubTask(CPed*)
CTaskComplexPartnerDeal::GetPartnerSequence()
CTaskComplexPartnerShove::GetPartnerSequence()
CTaskComplexPartnerGreet::GetPartnerSequence()
CTaskComplexChat::CreateFirstSubTask(CPed*)
CTaskComplexChat::ControlSubTask(CPed*)
CTaskComplexPartner::RemoveStreamedAnims()
CTaskComplexPartnerChat::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexPartner::StreamRequiredAnims()
CTaskComplexPartnerDeal::StreamRequiredAnims()
CTaskComplexPartnerGreet::StreamRequiredAnims()
CTaskComplexPartnerChat::Serialize()
CTaskComplexPartner::CTaskComplexPartner(char*, CPed*, unsigned char, float, unsigned char, int, CVector)
vtable for CTaskComplexPartner
CTaskComplexPartner::CTaskComplexPartner(char*, CPed*, unsigned char, float, unsigned char, int, CVector)
CTaskComplexPartner::~CTaskComplexPartner()
CTaskComplexPartner::~CTaskComplexPartner()
CTaskComplexPartnerDeal::~CTaskComplexPartnerDeal()
vtable for CTaskComplexPartnerDeal
CTaskComplexPartnerDeal::~CTaskComplexPartnerDeal()
CTaskComplexPartnerGreet::~CTaskComplexPartnerGreet()
vtable for CTaskComplexPartnerGreet
CTaskComplexPartnerGreet::~CTaskComplexPartnerGreet()
CTaskComplexPartnerChat::~CTaskComplexPartnerChat()
vtable for CTaskComplexPartnerChat
CTaskComplexPartnerChat::~CTaskComplexPartnerChat()
CTaskComplexPartnerChat::~CTaskComplexPartnerChat()
CTaskComplexPartnerShove::~CTaskComplexPartnerShove()
vtable for CTaskComplexPartnerShove
CTaskComplexPartnerShove::~CTaskComplexPartnerShove()
CTaskComplexPartnerShove::~CTaskComplexPartnerShove()
CTaskComplexPartner::~CTaskComplexPartner()
CTaskComplexPartner::CalcTargetPositions(CPed*, CVector*, CVector*)
CTaskComplexPartner::IsPartnerStillValid(CPed*)
CTaskComplexPartner::ControlSubTask(CPed*)
CTaskComplexPartner::GetPartnerState()
CTaskComplexPartner::SetTargetPos(CVector*)
CTaskComplexPartner::SetFirstToTargetFlag(unsigned char)
CTaskComplexPartner::CreateNextSubTask(CPed*)
CTaskComplexPartnerDeal::CTaskComplexPartnerDeal(char*, CPed*, unsigned char, float, CVector)
CTaskComplexPartnerDeal::Clone() const
CTaskComplexPartnerGreet::CTaskComplexPartnerGreet(char*, CPed*, unsigned char, float, int, CVector)
CTaskComplexPartnerGreet::Clone() const
CTaskComplexPartnerChat::CTaskComplexPartnerChat(char*, CPed*, unsigned char, float, int, unsigned char, unsigned char, CVector)
CTaskComplexPartnerChat::Clone() const
CTaskComplexChat::CTaskComplexChat(unsigned char, CPed*, int, short)
CTaskComplexChat::CTaskComplexChat(unsigned char, CPed*, int, short)
CTaskComplexPartnerChat::GetPartnerSequence()
CTaskComplexChat::Clone() const
CTaskComplexPartnerShove::CTaskComplexPartnerShove(char*, CPed*, unsigned char, float, int, CVector)
CTaskComplexPartnerShove::Clone() const
CTaskComplexWalkAlongsidePed::CTaskComplexWalkAlongsidePed(CPed*, float)
CTaskComplexWalkAlongsidePed::Clone() const
CTaskComplexWalkAlongsidePed::CreateSubTask(int, CPed*) const
CTaskComplexWalkAlongsidePed::CreateFirstSubTask(CPed*)
CTaskComplexWalkAlongsidePed::CreateNextSubTask(CPed*)
CTaskComplexWalkAlongsidePed::ControlSubTask(CPed*)
CTaskComplexWaitForPed::CTaskComplexWaitForPed(CPed*, float, int, unsigned char)
CTaskComplexWaitForPed::CTaskComplexWaitForPed(CPed*, float, int, unsigned char)
CTaskComplexWaitForPed::Clone() const
CTaskComplexBeInCouple::CTaskComplexBeInCouple(CPed*, unsigned char, unsigned char, unsigned char, float)
CTaskComplexBeInCouple::Clone() const
CTaskComplexBeInCouple::AbortArmIK(CPed*)
CTaskComplexBeInCouple::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexBeInCouple::CreateNextSubTask(CPed*)
CTaskComplexBeInCouple::GetPartnerSide(CPed*)
CTaskComplexBeInCouple::ControlSubTask(CPed*)
CTaskComplexWaitForPed::ControlSubTask(CPed*)
CTaskComplexWalkAlongsidePed::ms_fTargetSlowDownDist
CTaskSimplePlayerOnFoot::GetTaskType() const
CTaskSimpleSwim::GetTaskType() const
CTaskSimplePlayerOnFoot::~CTaskSimplePlayerOnFoot()
vtable for CTaskSimplePlayerOnFoot
CTaskSimplePlayerOnFoot::~CTaskSimplePlayerOnFoot()
CTaskSimplePlayerOnFoot::~CTaskSimplePlayerOnFoot()
CTaskSimplePlayerOnFoot::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleSwim::~CTaskSimpleSwim()
vtable for CTaskSimpleSwim
CTaskSimpleSwim::~CTaskSimpleSwim()
CTaskSimpleSwim::~CTaskSimpleSwim()
CTaskSimplePlayerOnFoot::Serialize()
CTaskSimpleSwim::Serialize()
CTaskSimplePlayerOnFoot::CTaskSimplePlayerOnFoot()
CTaskSimplePlayerOnFoot::Clone() const
CTaskSimplePlayerOnFoot::PlayIdleAnimations(CPlayerPed*)
CTaskSimplePlayerOnFoot::PlayerControlFighter(CPlayerPed*)
CTaskSimpleDuck::CanPedDuck(CPed*)
CTaskSimplePlayerOnFoot::PlayerControlZeldaWeapon(CPlayerPed*)
CTaskSimplePlayerOnFoot::PlayerControlDucked(CPlayerPed*)
CTaskSimpleSwim::CTaskSimpleSwim(CVector const*, CPed*)
CTaskSimpleSwim::Clone() const
CTaskSimpleSwim::ProcessControlInput(CPlayerPed*)
CTaskSimpleSwim::ProcessControlAI(CPed*)
CTaskSimpleSwim::ProcessSwimAnims(CPed*)
CTaskSimpleSwim::SWIM_DIVE_UNDER_ANGLE
CTaskSimpleSwim::ProcessSwimmingResistance(CPed*)
CTaskSimpleSwim::CreateFxSystem(CPed*, RwMatrixTag*)
CTaskSimpleSwim::DestroyFxSystem()
CTaskSimpleSwim::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleSwim::ProcessEffects(CPed*)
CTaskSimpleSwim::ProcessPed(CPed*)
CTaskSimpleSwim::SWIM_STOP_TIME
CTaskSimplePlayerOnFoot::ProcessPed(CPed*)
CTaskSimpleSwim::SWIM_UWATER_RELEASESUB
CTaskSimpleSwim::SWIM_UWATER_HOLDSUB
CTaskSimpleSwim::SWIM_UWATER_TAPADD
CTaskSimpleSwim::SWIM_UWATER_THRESHOLD
CTaskSimpleSwim::SWIM_CRAWL_RELEASESUB
CTaskSimpleSwim::SWIM_CRAWL_HOLDSUB
CTaskSimpleSwim::SWIM_CRAWL_TAPADD
CTaskSimpleSwim::SWIM_CRAWL_THRESHOLD
CTaskSimpleSwim::SWIM_CRAWL_FORCE
CTaskSimpleSwim::SWIM_BREAST_FORCE
FIGHTER_STICK_TURNONSPOT_LIMIT
FIGHTER_STICK_BACKWARD_LIMIT
CTaskSimplePlayerOnFoot::SPRINT_RELEASESUB
CTaskSimplePlayerOnFoot::SPRINT_HOLDSUB
CTaskSimplePlayerOnFoot::SPRINT_TAPADD
CTaskSimplePlayerOnFoot::SPRINT_MAX
CTaskSimplePlayerOnFoot::SPRINT_THRESHOLD
CTaskSimplePlayerOnFoot::DUCK_HEADING_CHANGE_RATE
CTaskSimplePlayerOnFoot::FIGHTER_HEADING_CHANGE_RATE
CTaskSimpleArrestPed::GetTaskType() const
CTaskComplexArrestPed::GetTaskType() const
CTaskComplexPolicePursuit::GetTaskType() const
CTaskComplexKillCriminal::GetTaskType() const
CTaskComplexCopInCar::GetTaskType() const
CTaskComplexArrestPed::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexPolicePursuit::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexPolicePursuit::CreateNextSubTask(CPed*)
CTaskSimpleArrestPed::~CTaskSimpleArrestPed()
vtable for CTaskSimpleArrestPed
CTaskSimpleArrestPed::~CTaskSimpleArrestPed()
CTaskSimpleArrestPed::~CTaskSimpleArrestPed()
CTaskComplexArrestPed::~CTaskComplexArrestPed()
vtable for CTaskComplexArrestPed
CTaskComplexArrestPed::~CTaskComplexArrestPed()
CTaskComplexArrestPed::~CTaskComplexArrestPed()
CTaskComplexCopInCar::~CTaskComplexCopInCar()
vtable for CTaskComplexCopInCar
CTaskComplexCopInCar::~CTaskComplexCopInCar()
CTaskComplexCopInCar::~CTaskComplexCopInCar()
CTaskComplexCopInCar::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexKillCriminal::~CTaskComplexKillCriminal()
vtable for CTaskComplexKillCriminal
CTaskComplexKillCriminal::~CTaskComplexKillCriminal()
CTaskComplexKillCriminal::~CTaskComplexKillCriminal()
CTaskSimpleArrestPed::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleArrestPed::CTaskSimpleArrestPed(CPed*)
CTaskSimpleArrestPed::CTaskSimpleArrestPed(CPed*)
CTaskSimpleArrestPed::Clone() const
CTaskSimpleArrestPed::StartAnim(CPed*)
CTaskSimpleArrestPed::ProcessPed(CPed*)
CTaskComplexArrestPed::CTaskComplexArrestPed(CPed*)
CTaskComplexArrestPed::Clone() const
CTaskComplexArrestPed::CreateSubTask(int, CPed*)
CTaskComplexArrestPed::CreateNextSubTask(CPed*)
CTaskComplexArrestPed::CreateFirstSubTask(CPed*)
CTaskComplexArrestPed::ControlSubTask(CPed*)
CTaskComplexPolicePursuit::CTaskComplexPolicePursuit()
vtable for CTaskComplexPolicePursuit
CTaskComplexPolicePursuit::Clone() const
CTaskComplexPolicePursuit::SetWeapon(CPed*)
CTaskComplexPolicePursuit::SetPursuit(CPed*)
CTaskComplexPolicePursuit::ClearPursuit(CPed*)
CTaskComplexPolicePursuit::~CTaskComplexPolicePursuit()
CTaskComplexPolicePursuit::~CTaskComplexPolicePursuit()
CTaskComplexPolicePursuit::~CTaskComplexPolicePursuit()
CTaskComplexPolicePursuit::PersistPursuit(CPed*)
CTaskComplexPolicePursuit::CreateSubTask(int, CPed*) const
CTaskComplexPolicePursuit::CreateFirstSubTask(CPed*)
CTaskComplexKillCriminal::CTaskComplexKillCriminal(CPed*, bool)
CTaskComplexKillCriminal::Clone() const
CTaskComplexKillCriminal::CreateSubTask(int, CPed*, bool) const
CTaskComplexKillCriminal::CreateFirstSubTask(CPed*)
CTaskComplexKillCriminal::FindNextCriminalToKill(CPed*, bool)
CTaskComplexKillCriminal::ChangeTarget(CPed*)
CTaskComplexKillCriminal::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexKillCriminal::CreateNextSubTask(CPed*)
CTaskComplexKillCriminal::ControlSubTask(CPed*)
CTaskComplexCopInCar::CTaskComplexCopInCar(CVehicle*, CPed*, CPed*, bool)
CTaskComplexCopInCar::Clone() const
CTaskComplexCopInCar::CreateSubTask(int, CPed*) const
CTaskComplexCopInCar::CreateFirstSubTask(CPed*)
CTaskComplexCopInCar::CreateNextSubTask(CPed*)
CTaskComplexCopInCar::ControlSubTask(CPed*)
CTaskComplexPolicePursuit::ControlSubTask(CPed*)
CTaskComplexArrestPed::ms_fArrestAssistRange
CTaskComplexArrestPed::ms_fArrestRange
CTaskSimpleShakeFist::GetTaskType() const
CTaskSimpleFacial::GetTaskType() const
CTaskComplexFacial::GetTaskType() const
CTaskSimpleAffectSecondaryBehaviour::GetTaskType() const
CTaskSimpleAffectSecondaryBehaviour::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleHoldEntity::GetTaskType() const
CTaskSimplePickUpEntity::GetTaskType() const
CTaskSimplePutDownEntity::GetTaskType() const
CTaskComplexGoPickUpEntity::GetTaskType() const
CTaskSimpleDuck::GetTaskType() const
CTaskSimpleDuckWhileShotsWhizzing::GetTaskType() const
CTaskSimpleShakeFist::~CTaskSimpleShakeFist()
vtable for CTaskSimpleShakeFist
CTaskSimpleShakeFist::~CTaskSimpleShakeFist()
CTaskSimpleFacial::~CTaskSimpleFacial()
vtable for CTaskSimpleFacial
CTaskSimpleFacial::~CTaskSimpleFacial()
CTaskSimpleAffectSecondaryBehaviour::~CTaskSimpleAffectSecondaryBehaviour()
vtable for CTaskSimpleAffectSecondaryBehaviour
CTaskSimpleAffectSecondaryBehaviour::~CTaskSimpleAffectSecondaryBehaviour()
CTaskSimpleDuck::~CTaskSimpleDuck()
vtable for CTaskSimpleDuck
CTaskSimpleDuck::~CTaskSimpleDuck()
CTaskSimpleDuckWhileShotsWhizzing::~CTaskSimpleDuckWhileShotsWhizzing()
vtable for CTaskSimpleDuckWhileShotsWhizzing
CTaskSimpleDuckWhileShotsWhizzing::~CTaskSimpleDuckWhileShotsWhizzing()
CTaskSimpleShakeFist::~CTaskSimpleShakeFist()
CTaskSimpleFacial::~CTaskSimpleFacial()
CTaskSimpleAffectSecondaryBehaviour::~CTaskSimpleAffectSecondaryBehaviour()
CTaskSimpleDuck::~CTaskSimpleDuck()
CTaskSimpleDuckWhileShotsWhizzing::~CTaskSimpleDuckWhileShotsWhizzing()
CTaskComplexFacial::~CTaskComplexFacial()
vtable for CTaskComplexFacial
CTaskComplexFacial::~CTaskComplexFacial()
CTaskComplexFacial::~CTaskComplexFacial()
CTaskComplexFacial::CreateFirstSubTask(CPed*)
CTaskSimpleHoldEntity::~CTaskSimpleHoldEntity()
vtable for CTaskSimpleHoldEntity
CTaskSimpleHoldEntity::~CTaskSimpleHoldEntity()
CTaskSimpleHoldEntity::~CTaskSimpleHoldEntity()
CTaskSimplePutDownEntity::~CTaskSimplePutDownEntity()
vtable for CTaskSimplePutDownEntity
CTaskSimplePutDownEntity::~CTaskSimplePutDownEntity()
CTaskSimplePutDownEntity::~CTaskSimplePutDownEntity()
CTaskSimplePickUpEntity::~CTaskSimplePickUpEntity()
vtable for CTaskSimplePickUpEntity
CTaskSimplePickUpEntity::~CTaskSimplePickUpEntity()
CTaskSimplePickUpEntity::~CTaskSimplePickUpEntity()
CTaskComplexGoPickUpEntity::~CTaskComplexGoPickUpEntity()
vtable for CTaskComplexGoPickUpEntity
CTaskComplexGoPickUpEntity::~CTaskComplexGoPickUpEntity()
CTaskComplexGoPickUpEntity::~CTaskComplexGoPickUpEntity()
CTaskComplexGoPickUpEntity::CreateFirstSubTask(CPed*)
CTaskComplexGoPickUpEntity::ControlSubTask(CPed*)
CTaskComplexGoPickUpEntity::MAX_GOTO_TIME
CTaskComplexGoPickUpEntity::MAX_PICKUP_TIME
CTaskSimpleDuck::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexFacial::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleShakeFist::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleDuck::DeleteDuckAnimCB(CAnimBlendAssociation*, void*)
CTaskSimpleDuckWhileShotsWhizzing::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleAffectSecondaryBehaviour::ProcessPed(CPed*)
CTaskSimpleDuck::Serialize()
CTaskSimpleFacial::Serialize()
CTaskComplexGoPickUpEntity::Serialize()
CTaskSimpleDuckWhileShotsWhizzing::Serialize()
CTaskComplexFacial::Serialize()
CTaskSimpleShakeFist::Serialize()
CTaskSimpleShakeFist::CTaskSimpleShakeFist()
CTaskSimpleShakeFist::Clone() const
CTaskSimpleShakeFist::StartAnim(CPed*)
CTaskSimpleShakeFist::ProcessPed(CPed*)
CTaskSimpleFacial::CTaskSimpleFacial(int, int)
CTaskComplexFacial::CreateNextSubTask(CPed*)
CTaskComplexFacial::ControlSubTask(CPed*)
CTaskSimpleFacial::Clone() const
CTaskSimpleFacial::GetAnimId(int)
CTaskSimpleFacial::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleFacial::ProcessPed(CPed*)
CTaskComplexFacial::CTaskComplexFacial()
CTaskComplexFacial::Clone() const
CTaskSimpleAffectSecondaryBehaviour::CTaskSimpleAffectSecondaryBehaviour(bool, int, CTask*)
CTaskSimpleAffectSecondaryBehaviour::Clone() const
CTaskSimpleHoldEntity::CTaskSimpleHoldEntity(CEntity*, CVector const*, unsigned char, unsigned char, AnimationId, AssocGroupId, bool)
CTaskSimpleHoldEntity::CTaskSimpleHoldEntity(CEntity*, CVector const*, unsigned char, unsigned char, char const*, char const*, int)
CTaskSimpleHoldEntity::CTaskSimpleHoldEntity(CEntity*, CVector const*, unsigned char, unsigned char, CAnimBlock*, CAnimBlendHierarchy*, int)
CTaskSimpleHoldEntity::CTaskSimpleHoldEntity(CEntity*, CVector const*, unsigned char, unsigned char, CAnimBlock*, CAnimBlendHierarchy*, int)
CTaskSimpleHoldEntity::Clone() const
CTaskSimpleHoldEntity::StartAnim(CPed*)
CTaskSimpleHoldEntity::ReleaseEntity()
CTaskSimpleHoldEntity::MakeAbortable(CPed*, int, CEvent const*)
CTaskSimpleHoldEntity::SetPedPosition(CPed*)
CTaskSimpleHoldEntity::ChoosePutDownHeight(CPed*)
CTaskSimplePickUpEntity::CTaskSimplePickUpEntity(CEntity*, CVector const*, unsigned char, unsigned char, AnimationId, AssocGroupId, float)
CTaskSimplePickUpEntity::CTaskSimplePickUpEntity(CEntity*, CVector const*, unsigned char, unsigned char, AnimationId, AssocGroupId, float)
CTaskComplexGoPickUpEntity::CreateNextSubTask(CPed*)
CTaskSimplePickUpEntity::CTaskSimplePickUpEntity(CEntity*, CVector const*, unsigned char, unsigned char, char const*, char const*, int, float)
CTaskSimplePickUpEntity::CTaskSimplePickUpEntity(CEntity*, CVector const*, unsigned char, unsigned char, char const*, char const*, int, float)
CTaskSimplePickUpEntity::CTaskSimplePickUpEntity(CEntity*, CVector const*, unsigned char, unsigned char, CAnimBlock*, CAnimBlendHierarchy*, int, float)
CTaskSimplePickUpEntity::CTaskSimplePickUpEntity(CEntity*, CVector const*, unsigned char, unsigned char, CAnimBlock*, CAnimBlendHierarchy*, int, float)
CTaskSimplePickUpEntity::Clone() const
CTaskSimplePutDownEntity::CTaskSimplePutDownEntity(CEntity*, CVector const*, unsigned char, unsigned char, AnimationId, AssocGroupId, float)
CTaskSimplePutDownEntity::CTaskSimplePutDownEntity(CEntity*, CVector const*, unsigned char, unsigned char, AnimationId, AssocGroupId, float)
CTaskSimplePutDownEntity::CTaskSimplePutDownEntity(CEntity*, CVector const*, unsigned char, unsigned char, char const*, char const*, int, float)
CTaskSimplePutDownEntity::CTaskSimplePutDownEntity(CEntity*, CVector const*, unsigned char, unsigned char, char const*, char const*, int, float)
CTaskSimplePutDownEntity::CTaskSimplePutDownEntity(CEntity*, CVector const*, unsigned char, unsigned char, CAnimBlock*, CAnimBlendHierarchy*, int, float)
CTaskSimplePutDownEntity::CTaskSimplePutDownEntity(CEntity*, CVector const*, unsigned char, unsigned char, CAnimBlock*, CAnimBlendHierarchy*, int, float)
CTaskSimplePutDownEntity::Clone() const
CTaskSimplePutDownEntity::CTaskSimplePutDownEntity()
CTaskSimplePutDownEntity::CTaskSimplePutDownEntity()
CTaskComplexGoPickUpEntity::CTaskComplexGoPickUpEntity(CEntity*, AssocGroupId)
CTaskComplexGoPickUpEntity::Clone() const
CTaskSimpleDuck::CTaskSimpleDuck(unsigned char, unsigned short, short)
CTaskSimpleDuck::Clone() const
CTaskSimpleDuck::SetMoveAnim(CPed*)
CTaskSimpleDuck::ProcessPed(CPed*)
CTaskSimpleDuckWhileShotsWhizzing::ProcessPed(CPed*)
CTaskSimpleDuck::StartCountDown(unsigned char, bool)
CTaskSimpleDuckWhileShotsWhizzing::CTaskSimpleDuckWhileShotsWhizzing(unsigned short)
CTaskSimpleDuckWhileShotsWhizzing::Clone() const
CTaskSimpleHoldEntity::ProcessPed(CPed*)
CFollowLeaderOffSets::~CFollowLeaderOffSets()
CFollowLeaderOffSets::~CFollowLeaderOffSets()
CTaskComplexFollowLeaderInFormation::GetTaskType() const
CTaskComplexFollowLeaderAnyMeans::GetTaskType() const
CTaskComplexSeekEntityAiming::GetTaskType() const
CTaskComplexFollowPedFootsteps::GetTaskType() const
CTaskComplexFollowPedFootsteps::MakeAbortable(CPed*, int, CEvent const*)
CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>::GetTaskType() const
CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>::CreateNextSubTask(CPed*)
CTaskComplexFollowLeaderInFormation::~CTaskComplexFollowLeaderInFormation()
vtable for CTaskComplexFollowLeaderInFormation
CTaskComplexFollowLeaderInFormation::~CTaskComplexFollowLeaderInFormation()
CTaskComplexFollowLeaderAnyMeans::~CTaskComplexFollowLeaderAnyMeans()
vtable for CTaskComplexFollowLeaderAnyMeans
CTaskComplexFollowLeaderAnyMeans::~CTaskComplexFollowLeaderAnyMeans()
CTaskComplexSeekEntityAiming::~CTaskComplexSeekEntityAiming()
vtable for CTaskComplexSeekEntityAiming
CTaskComplexSeekEntityAiming::~CTaskComplexSeekEntityAiming()
CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>::~CTaskComplexSeekEntityAnyMeans()
vtable for CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>
CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>::~CTaskComplexSeekEntityAnyMeans()
CTaskComplexFollowLeaderInFormation::~CTaskComplexFollowLeaderInFormation()
CTaskComplexFollowLeaderAnyMeans::~CTaskComplexFollowLeaderAnyMeans()
CTaskComplexSeekEntityAiming::~CTaskComplexSeekEntityAiming()
CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>::~CTaskComplexSeekEntityAnyMeans()
CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>::Clone() const
CTaskComplexSeekEntityAiming::CreateFirstSubTask(CPed*)
CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>::CreateFirstSubTask(CPed*)
CTaskComplexSeekEntityAiming::ControlSubTask(CPed*)
CTaskComplexFollowPedFootsteps::~CTaskComplexFollowPedFootsteps()
vtable for CTaskComplexFollowPedFootsteps
CTaskComplexFollowPedFootsteps::~CTaskComplexFollowPedFootsteps()
CTaskComplexFollowPedFootsteps::~CTaskComplexFollowPedFootsteps()
CTaskComplexFollowPedFootsteps::CreateSubTask(int, CPed const*)
CTaskComplexSeekEntityAiming::CreateNextSubTask(CPed*)
CTaskComplexSeekEntityAiming::Serialize()
CTaskComplexFollowPedFootsteps::CreateFirstSubTask(CPed*)
CTaskComplexFollowPedFootsteps::CreateNextSubTask(CPed*)
CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>::ControlSubTask(CPed*)
CTaskComplexFollowPedFootsteps::ControlSubTask(CPed*)
CFollowLeaderOffSets::CFollowLeaderOffSets()
CFollowLeaderOffSets::CFollowLeaderOffSets()
CTaskComplexFollowLeaderInFormation::CTaskComplexFollowLeaderInFormation(CPedGroup*, CPed*, int, int, float)
CTaskComplexFollowLeaderInFormation::CTaskComplexFollowLeaderInFormation(CPedGroup*, CPed*, int, int, float)
CTaskComplexFollowLeaderInFormation::CTaskComplexFollowLeaderInFormation(CPedGroup*, CPed*, CVector const&, float)
CTaskComplexFollowLeaderInFormation::Clone() const
CTaskComplexFollowLeaderInFormation::CreateSubTask(int, CPed const*)
CTaskComplexFollowLeaderInFormation::CreateNextSubTask(CPed*)
CTaskComplexFollowLeaderInFormation::CreateFirstSubTask(CPed*)
CTaskComplexFollowLeaderAnyMeans::CTaskComplexFollowLeaderAnyMeans(CPedGroup*, CPed*, CVector const&)
CTaskComplexFollowLeaderAnyMeans::Clone() const
CTaskComplexFollowLeaderAnyMeans::CreateSubTask(int, CPed const*) const
CTaskComplexFollowLeaderAnyMeans::CreateNextSubTask(CPed*)
CTaskComplexFollowLeaderAnyMeans::CreateFirstSubTask(CPed*)
CTaskComplexFollowLeaderAnyMeans::ControlSubTask(CPed*)
CTaskComplexSeekEntityAiming::CTaskComplexSeekEntityAiming(CEntity*, float, float)
CTaskComplexSeekEntityAiming::Clone() const
CTaskComplexFollowPedFootsteps::CTaskComplexFollowPedFootsteps(CPed*)
CTaskComplexFollowPedFootsteps::Clone() const
CTaskComplexFollowLeaderInFormation::ControlSubTask(CPed*)
CTaskComplexFollowPedFootsteps::ms_fSeekEntityRadius
CTaskComplexFollowPedFootsteps::ms_iLosFreq
CTaskComplexFollowPedFootsteps::ms_iMsecsInterval
CTaskComplexFollowPedFootsteps::ms_fRunToKeepUpRadius
CTaskComplexFollowPedFootsteps::ms_fGotoPointRadius
CTaskComplexFollowPedFootsteps::ms_fTooCloseRadius
CTaskComplexFollowPedFootsteps::ms_fKeepWithinRadius
CTaskComplexFollowLeaderInFormation::ms_fMaxDistanceToLeader
CTaskComplexInvestigateDeadPed::GetTaskType() const
CTaskComplexReactToGunAimedAt::GetTaskType() const
CTaskComplexWaitForBackup::GetTaskType() const
CTaskComplexExtinguishFires::GetTaskType() const
CTaskComplexWaitForBackup::ControlSubTask(CPed*)
CTaskComplexInvestigateDeadPed::~CTaskComplexInvestigateDeadPed()
vtable for CTaskComplexInvestigateDeadPed
CTaskComplexInvestigateDeadPed::~CTaskComplexInvestigateDeadPed()
CTaskComplexReactToGunAimedAt::~CTaskComplexReactToGunAimedAt()
vtable for CTaskComplexReactToGunAimedAt
CTaskComplexReactToGunAimedAt::~CTaskComplexReactToGunAimedAt()
CTaskComplexWaitForBackup::~CTaskComplexWaitForBackup()
vtable for CTaskComplexWaitForBackup
CTaskComplexWaitForBackup::~CTaskComplexWaitForBackup()
CTaskComplexExtinguishFires::~CTaskComplexExtinguishFires()
vtable for CTaskComplexExtinguishFires
CTaskComplexExtinguishFires::~CTaskComplexExtinguishFires()
CTaskComplexInvestigateDeadPed::~CTaskComplexInvestigateDeadPed()
CTaskComplexReactToGunAimedAt::~CTaskComplexReactToGunAimedAt()
CTaskComplexWaitForBackup::~CTaskComplexWaitForBackup()
CTaskComplexExtinguishFires::~CTaskComplexExtinguishFires()
CTaskComplexInvestigateDeadPed::Serialize()
CTaskComplexReactToGunAimedAt::Serialize()
CTaskComplexWaitForBackup::Serialize()
CTaskComplexExtinguishFires::Serialize()
CTaskComplexInvestigateDeadPed::CTaskComplexInvestigateDeadPed(CPed*)
CTaskComplexInvestigateDeadPed::Clone() const
CTaskComplexInvestigateDeadPed::ComputeTargetPos(CPed*, CVector&)
CTaskComplexInvestigateDeadPed::CreateSubTask(int, CPed*)
CTaskComplexInvestigateDeadPed::CreateNextSubTask(CPed*)
CTaskComplexInvestigateDeadPed::CreateFirstSubTask(CPed*)
CTaskComplexInvestigateDeadPed::ControlSubTask(CPed*)
CTaskComplexReactToGunAimedAt::CTaskComplexReactToGunAimedAt(CPed*)
CTaskComplexReactToGunAimedAt::Clone() const
CTaskComplexReactToGunAimedAt::CreateSubTask(int, CPed*)
CTaskComplexReactToGunAimedAt::CreateNextSubTask(CPed*)
CTaskComplexReactToGunAimedAt::CreateFirstSubTask(CPed*)
CTaskComplexReactToGunAimedAt::ControlSubTask(CPed*)
CTaskComplexWaitForBackup::CTaskComplexWaitForBackup(CPed*, CPed*, float)
CTaskComplexWaitForBackup::Clone() const
CTaskComplexWaitForBackup::CreateSubTask(int, CPed*)
CTaskComplexWaitForBackup::CreateNextSubTask(CPed*)
CTaskComplexWaitForBackup::CreateFirstSubTask(CPed*)
CTaskComplexExtinguishFires::CTaskComplexExtinguishFires()
CTaskComplexExtinguishFires::Clone() const
CTaskComplexExtinguishFires::GetNearestFire(CPed*) const
CTaskComplexExtinguishFires::CreateNextSubTask(CPed*)
CTaskComplexExtinguishFires::CreateFirstSubTask(CPed*)
CTaskComplexExtinguishFires::ControlSubTask(CPed*)
CTaskComplexWaitForBackup::ms_iTimer
CTaskComplexInvestigateDeadPed::ms_iMaxLookTime
CTaskComplexInvestigateDeadPed::ms_iMinLookTime
CTaskComplexInvestigateDeadPed::ms_iMaxSeekTime
CTaskCategories::IsFleePedTask(CTask const*, bool&, bool&)
CPedList::~CPedList()
CPedList::~CPedList()
CPointList::~CPointList()
CPointList::~CPointList()
CPedList::BuildListFromGroup_NoLeader(CPedGroupMembership*)
CPedList::FillUpHoles()
CPedList::RemovePedsThatDontListenToPlayer()
CPedList::RemovePedsAttackingPedType(int)
CPedList::AddMember(CPed*)
CPedList::ExtractPedsWithGuns(CPedList&)
CPedList::BuildListOfPedsOfPedType(int)
CPointList::AddPoint(CVector)
CPointList::MergeListsRemovingDoubles(CPointList*, CPointList*)
CFormation::m_Destinations
CFormation::FindNearestAvailableDestination(CVector, float&)
CFormation::m_Peds
CFormation::m_aPedLinkToDestinations
CFormation::m_aFinalPedLinkToDestinations
CFormation::DistributeDestinations_CoverPoints(CPedList*, CVector)
CFormation::DistributeDestinations_PedsToAttack(CPedList*)
CFormation::m_DestinationPeds
CFormation::ReturnTargetPedForPed(CPed*, CPed**)
CFormation::FindCoverPoints(CVector, float)
CTaskAllocator::ProcessGroup(CPedGroupIntelligence*)
CTaskAllocator::Abort()
CTaskAllocatorKillOnFoot::GetType() const
CTaskAllocatorAttack::GetType() const
CTaskAllocatorRetreat::~CTaskAllocatorRetreat()
CTaskAllocatorRetreat::~CTaskAllocatorRetreat()
CTaskAllocatorRetreat::GetType() const
CTaskAllocatorPlayerCommandAttack::GetType() const
CTaskAllocatorPlayerCommandRetreat::~CTaskAllocatorPlayerCommandRetreat()
CTaskAllocatorPlayerCommandRetreat::~CTaskAllocatorPlayerCommandRetreat()
CTaskAllocatorPlayerCommandRetreat::GetType() const
CTaskAllocatorKillThreatsBasic::GetType() const
CTaskAllocatorKillThreatsBasicRandomGroup::GetType() const
CTaskAllocatorKillThreatsDriveby::GetType() const
CTaskAllocator::IsFinished(CPedGroupIntelligence*)
CTaskAllocatorRetreat::AllocateTasks(CPedGroupIntelligence*)
CTaskAllocatorPlayerCommandRetreat::AllocateTasks(CPedGroupIntelligence*)
CTaskAllocatorKillOnFoot::~CTaskAllocatorKillOnFoot()
vtable for CTaskAllocatorKillOnFoot
CTaskAllocatorKillOnFoot::~CTaskAllocatorKillOnFoot()
CTaskAllocatorAttack::~CTaskAllocatorAttack()
vtable for CTaskAllocatorAttack
CTaskAllocatorAttack::~CTaskAllocatorAttack()
CTaskAllocatorPlayerCommandAttack::~CTaskAllocatorPlayerCommandAttack()
vtable for CTaskAllocatorPlayerCommandAttack
CTaskAllocatorPlayerCommandAttack::~CTaskAllocatorPlayerCommandAttack()
CTaskAllocatorKillThreatsBasic::~CTaskAllocatorKillThreatsBasic()
vtable for CTaskAllocatorKillThreatsBasic
CTaskAllocatorKillThreatsBasic::~CTaskAllocatorKillThreatsBasic()
CTaskAllocatorKillThreatsBasicRandomGroup::~CTaskAllocatorKillThreatsBasicRandomGroup()
CTaskAllocatorKillThreatsBasicRandomGroup::~CTaskAllocatorKillThreatsBasicRandomGroup()
CTaskAllocatorKillThreatsDriveby::~CTaskAllocatorKillThreatsDriveby()
vtable for CTaskAllocatorKillThreatsDriveby
CTaskAllocatorKillThreatsDriveby::~CTaskAllocatorKillThreatsDriveby()
CTaskAllocatorKillThreatsBasic::ProcessGroup(CPedGroupIntelligence*)
CTaskAllocatorKillThreatsDriveby::ProcessGroup(CPedGroupIntelligence*)
CTaskAllocator::operator delete(void*)
CTaskAllocatorKillOnFoot::~CTaskAllocatorKillOnFoot()
CTaskAllocatorAttack::~CTaskAllocatorAttack()
CTaskAllocatorKillThreatsBasic::~CTaskAllocatorKillThreatsBasic()
CTaskAllocatorKillThreatsDriveby::~CTaskAllocatorKillThreatsDriveby()
CTaskAllocatorKillThreatsBasicRandomGroup::~CTaskAllocatorKillThreatsBasicRandomGroup()
CTaskAllocatorPlayerCommandRetreat::~CTaskAllocatorPlayerCommandRetreat()
CTaskAllocatorRetreat::~CTaskAllocatorRetreat()
CTaskAllocatorPlayerCommandAttack::~CTaskAllocatorPlayerCommandAttack()
CTaskAllocatorKillOnFoot::CTaskAllocatorKillOnFoot(CPed*, int)
CTaskAllocatorKillOnFoot::CTaskAllocatorKillOnFoot(CPed*, int)
TaskIsFighting(int)
CTaskAllocatorAttack::CTaskAllocatorAttack(CPed*, int, CPed*)
CTaskAllocatorAttack::CTaskAllocatorAttack(CPed*, int, CPed*)
CTaskAllocatorAttack::TargetIsArmed()
CTaskAllocatorPlayerCommandAttack::CTaskAllocatorPlayerCommandAttack(CPed*, int, int)
CTaskAllocatorKillThreatsBasic::ComputeClosestPeds(CPedGroup&, CPedGroup&, CPed**)
CTaskAllocatorKillThreatsDriveby::CTaskAllocatorKillThreatsDriveby(CPed*)
CTaskAllocatorKillOnFoot::AllocateTasks(CPedGroupIntelligence*)
CTaskAllocatorAttack::AllocateTasks(CPedGroupIntelligence*)
CTaskAllocatorAttack::ProcessGroup(CPedGroupIntelligence*)
CTaskAllocatorPlayerCommandAttack::ProcessGroup(CPedGroupIntelligence*)
CTaskAllocatorPlayerCommandAttack::AllocateTasks(CPedGroupIntelligence*)
CTaskAllocatorKillThreatsBasic::AllocateTasks(CPedGroupIntelligence*)
CTaskAllocatorKillThreatsBasicRandomGroup::AllocateTasks(CPedGroupIntelligence*)
CTaskAllocatorKillThreatsDriveby::AllocateTasks(CPedGroupIntelligence*)
vtable for CTaskAllocator
vtable for CTaskAllocatorRetreat
vtable for CTaskAllocatorPlayerCommandRetreat
CMessages::CutString(short, char*, char**)
CMessages::BIGMessages
CMessages::ClearPreviousBriefArray()
CMessages::AddBigMessageWithNumberQ(unsigned short*, unsigned int, unsigned short, int, int, int, int, int, int)
CMessages::AddMessageWithString(unsigned short*, unsigned int, unsigned short, unsigned short*, bool)
BrightTextColourTable
CKeyArray::Load(unsigned int, int, unsigned int*, unsigned char)
CKeyArray::Unload()
CKeyArray::Update(unsigned short*)
CKeyArray::BinarySearch(unsigned int, CKeyEntry*, short, short)
CKeyArray::Search(char const*, unsigned char*)
CData::Load(unsigned int, int, unsigned int*, unsigned char)
CData::Unload()
CText::~CText()
CText::~CText()
CMissionTextOffsets::Load(unsigned int, int, unsigned int*, int)
CText::GetUpperCase(unsigned short)
GxtCharToAsciiForSaveLoad(unsigned short*)
CText::ReadChunkHeader(ChunkHeader*, int, unsigned int*, unsigned char)
CText::LoadMissionPackText()
GxtErrorString
CText::CText()
CText::CText()
CVehicle::GetRideAnimData()
CVehicle::FlagToDestroyWhenNextProcessed()
CAutomobile::GetNumContactWheels()
CEventVehicleDamageCollision::GetEventType() const
GetCurrentAtomicObjectCB(RwObject*, void*)
CAutomobile::IsComponentPresent(int) const
CAutomobile::IsOpenTopCar() const
CAutomobile::ResetSuspension()
CAutomobile::RemoveRefsToVehicle(CEntity*)
CAutomobile::IsRoomForPedToLeaveCar(unsigned int, CVector*)
CAutomobile::FindWheelWidth(bool)
CAutomobile::SetupSuspensionLines()
CAutomobile::AddMovingCollisionSpeed(CVector&)
CMonsterTruck::DUMPER_COL_ANGLEMULT
PACKER_COL_PIVOT
CPlane::ANDROM_COL_ANGLE_MULT
CAutomobile::GetComponentWorldPosition(int, CVector&)
CAutomobile::GetTowBarPos(CVector&, bool, CVehicle*)
TOWTRUCK_HOIST_DOWN_LIMIT
CAutomobile::IsDoorClosed(eDoors) const
CAutomobile::IsDoorMissing(eDoors) const
CEventVehicleDamageCollision::CloneEditable() const
vtable for CEventVehicleDamageCollision
CEventVehicleDamageCollision::~CEventVehicleDamageCollision()
CEventVehicleDamageCollision::~CEventVehicleDamageCollision()
CEventVehicleDamageCollision::~CEventVehicleDamageCollision()
CAutomobile::GetDooorAngleOpenRatio(eDoors) const
CDoor::GetAngleOpenRatio() const
CAutomobile::ProcessControlCollisionCheck(bool)
CAutomobile::Teleport(CVector, unsigned char)
CAutomobile::ProcessEntityCollision(CEntity*, CColPoint*)
aAutomobileColPoints
CAutomobile::ProcessControlInputs(unsigned char)
CVehicle::GetNewSteeringAmt()
CAutomobile::SetUpWheelColModel(CColModel*)
CAutomobile::Fix()
CDamageManager::ResetDamageStatus()
CAutomobile::DoBurstAndSoftGroundRatios()
CAutomobile::ProcessSuspension()
ROLL_ONTO_WHEELS_FORCE
CAutomobile::IsDoorReady(unsigned int) const
CAutomobile::IsDoorFullyOpen(unsigned int) const
CAutomobile::BreakTowLink()
CAutomobile::DoHoverSuspensionRatios()
CAutomobile::BurstTyre(unsigned char, bool)
fBurstForceMult
CAutomobile::PlayCarHorn()
CAutomobile::ProcessFlyingCarStuff()
CVehicle::FlyingControl(eFlightModel, float, float, float, float)
CAutomobile::GetDooorAngleOpenRatio(unsigned int) const
CAutomobile::IsDoorClosed(unsigned int) const
CAutomobile::IsDoorReady(eDoors) const
CAutomobile::IsDoorFullyOpen(eDoors) const
CDoor::IsFullyOpen() const
CAutomobile::IsDoorMissing(unsigned int) const
CAutomobile::GetTowHitchPos(CVector&, bool, CVehicle*)
CAutomobile::SetupModelNodes()
CAutomobile::GetJackedCounter()
CAutomobile::HydraulicControl()
DEFAULT_COLLISION_EXTENDLIMIT
CAutomobile::dmgDrawCarCollidingParticles(CVector const&, float, eWeaponType)
CAutomobile::VehicleDamage(float, unsigned short, CEntity*, CVector*, CVector*, eWeaponType)
CVehicle::CanVehicleBeDamaged(CEntity*, eWeaponType, unsigned char*)
CVehicle::ReduceVehicleDamage(float&)
CDamageManager::GetLightStatus(eLights) const
FRONT_DAMAGE_MAG_MIN_WING
CBike::DamageKnockOffRider(CVehicle*, float, unsigned short, CEntity*, CVector&, CVector&)
FRONT_DAMAGE_MAG_MIN_BONNET
FRONT_DAMAGE_MAG_MIN_WSCREEN
CVehicle::ReactToVehicleDamage(CPed*)
CAutomobile::HideAllComps()
CAutomobile::ShowAllComps()
CAutomobile::OpenDoor(CPed*, int, eDoors, float, bool)
CVehicle::SetComponentVisibility(RwFrame*, unsigned int)
DisableMatFx(RpMaterial*, void*)
CAutomobile::SpawnFlyingComponent(int, unsigned int)
CBouncingPanel::SetPanel(short, short, float)
CGlass::CarWindscreenShatters(CVehicle*, bool)
CVehicle::CanDoorsBeDamaged() const
CAutomobile::SetupDamageAfterLoad()
CAutomobile::BlowUpCar(CEntity*, unsigned char)
CVisibilityPlugins::SetClumpForAllAtomicsFlag(RpClump*, int)
CDamageManager::FuckCarCompletely(bool)
CVehicle::KillPedsInVehicle()
CVehicle::KillPedsGettingInVehicle()
CAutomobile::BlowUpCarCutSceneNoExtras(bool, bool, bool, bool)
CAutomobile::ReduceHornCounter()
CAutomobile::ProcessHarvester()
CAutomobile::ProcessSwingingDoor(int, eDoors)
CDoor::Process(CVehicle*, CVector&, CVector&, CVector&)
CDoor::ProcessImpact(CVehicle*, CVector&, CVector&, CVector&)
CAutomobile::UpdateWheelMatrix(int, int)
CAutomobile::CustomCarPlate_BeforeRenderingStart(CVehicleModelInfo*)
CAutomobile::CustomCarPlate_AfterRenderingStop(CVehicleModelInfo*)
CAutomobile::GetAllWheelsOffGround() const
CAutomobile::DebugCode()
CAutomobile::SetAllTaxiLights(bool)
CAutomobile::m_sAllTaxiLights
CAutomobile::PlayHornIfNecessary()
CAutomobile::ScanForCrimes()
CAutomobile::RcbanditCheck1CarWheels(CPtrList&) const
CAutomobile::RcbanditCheckHitWheels() const
CPed::MakeTyresMuddySectorList(CPtrList&)
CAutomobile::SetBusDoorTimer(unsigned int, unsigned char)
CAutomobile::ProcessAutoBusDoors()
CAutomobile::TankControl()
TIGER_GUNFIRE_RATE
TIGER_GUN_POS
CWeapon::DoTankDoomAiming(CEntity*, CEntity*, CVector*, CVector*)
CAutomobile::BlowUpCarsInPath()
CAutomobile::BoostJumpControl()
CAutomobile::DoNitroEffect(float)
CVehicle::GetHasDualExhausts()
CAutomobile::StopNitroEffect()
CAutomobile::~CAutomobile()
CVehicle::~CVehicle()
vtable for CAutomobile
CAutomobile::~CAutomobile()
CAutomobile::~CAutomobile()
CVehicle::operator delete(void*)
CVehicle::RemoveUpgrade(int)
CAutomobile::TowTruckControl()
TOWTRUCK_HOIST_UP_LIMIT
CAutomobile::SetTowLink(CVehicle*, bool)
CVehicle::UpdateTrailerLink(bool, bool)
CAutomobile::KnockPedOutCar(eWeaponType, unsigned short, CPed*)
CAutomobile::PopBootUsingPhysics()
CAutomobile::CloseBoot()
CAutomobile::DoSoftGroundResistance(unsigned int&)
CAutomobile::ProcessCarWheelPair(int, int, float, CVector*, CVector*, float, float, float, bool)
CVehicle::ProcessWheel(CVector&, CVector&, CVector&, CVector&, int, float, float, float, char, float*, tWheelState*, unsigned short)
CAutomobile::IsInAir()
DOZER_COL_PIVOT
CAutomobile::SetModelIndex(unsigned int)
CVehicle::SetModelIndex(unsigned int)
CAutomobile::CAutomobile(int, unsigned char, unsigned char)
CVehicle::CVehicle(unsigned char)
cHandlingDataMgr::GetFlyingPointer(unsigned char)
CAutomobile::ProcessCarOnFireAndExplode(unsigned char)
CVehicle::ProcessDelayedExplosion()
CAutomobile::ProcessBuoyancy()
CAutomobile::ProcessControl()
CVehicle::ProcessCarAlarm()
CVehicle::UpdateClumpAlpha()
CVehicle::UpdatePassengerList()
CVehicle::CanPedEnterCar() const
CVehicle::ProcessSirenAndHorn(bool)
CVehicle::WHEELSPIN_FALL_RATE
CVehicle::UpdateTractorLink(bool, bool)
CVehicle::WHEELSPIN_RISE_RATE
CVehicle::WHEELSPIN_INAIR_TARGET_RATE
CVehicle::ProcessBoatControl(tBoatHandlingData*, float&, bool, bool)
cTransmission::CalculateDriveAcceleration(float const&, unsigned char&, float&, float const&, float*, float*, unsigned char, unsigned char)
CVehicle::WHEELSPIN_TARGET_RATE
CAutomobile::ProcessAI(unsigned int&)
CVehicle::DoDriveByShootings()
CAR_BALANCE_MULT
cTransmission::CalculateGearForSimpleCar(float, unsigned char&)
CVehicle::ProcessWheelRotation(tWheelState, CVector const&, CVector const&, float)
CAutomobile::PreRender()
CVehicle::PreRender()
CVehicle::AddSingleWheelParticles(tWheelState, unsigned int, float, float, CColPoint*, CVector*, float, int, unsigned int, bool*, unsigned int)
CVehicle::AddDamagedVehicleParticles()
CShadows::StoreShadowForVehicle(CVehicle*, VEH_SHD_TYPE)
CVehicle::SetComponentRotation(RwFrame*, int, float, bool)
CVehicle::DoVehicleLights(CMatrix&, unsigned int)
CBouncingPanel::ProcessPanel(CVehicle*, RwFrame*, CVector, CVector, float, float)
CVehicle::AddWaterSplashParticles()
CVehicle::SetTransmissionRotation(RwFrame*, float, float, CVector, bool)
CVehicle::AddExhaustParticles()
TOWTRUCK_ROT_ANGLE
TOWTRUCK_WIRE_LENGTH
CAutomobile::Render()
CVehicle::Render()
CVehicle::DoHeadLightBeam(int, CMatrix&, unsigned char)
CAutomobile::DoHeliDustEffect(float, float)
nTestRotateAxis
fTestRotateAngle
bHeliControl
MOVE_UNDERWATER_BUBBLE_MOVESPDSQR
MOVE_UNDERWATER_CAR_COB
CVehicle::DeleteRwObject()
CVehicle::SpecialEntityPreCollisionStuff(CPhysical*, bool, bool&, bool&, bool&, bool&)
CVehicle::SpecialEntityCalcCollisionSteps(bool&, bool&)
CVehicle::ProcessOpenDoor(CPed*, unsigned int, unsigned int, unsigned int, float)
CVehicle::ProcessDrivingAnims(CPed*, unsigned char)
CVehicle::CanPedStepOutCar(bool) const
CVehicle::CanPedJumpOutCar(CPed*) const
CVehicle::OpenDoor(CPed*, int, eDoors, float, bool)
CVehicle::GetDooorAngleOpenRatio(unsigned int) const
CVehicle::IsOpenTopCar() const
CVehicle::BlowUpCarCutSceneNoExtras(bool, bool, bool, bool)
CVehicle::AddMovingCollisionSpeed(CVector&)
CVehicle::SetTowLink(CVehicle*, bool)
CVehicle::BreakTowLink()
CBike::GetNumContactWheels()
CBike::GetHeightAboveRoad() const
CBike::GetRideAnimData()
CBike::ProcessOpenDoor(CPed*, unsigned int, unsigned int, unsigned int, float)
CBike::IsDoorReady(eDoors) const
CBike::IsDoorFullyOpen(eDoors) const
CBike::IsDoorClosed(eDoors) const
CBike::IsDoorMissing(eDoors) const
CBike::IsDoorReady(unsigned int) const
CBike::IsDoorFullyOpen(unsigned int) const
CBike::IsDoorClosed(unsigned int) const
CBike::IsDoorMissing(unsigned int) const
CBike::IsComponentPresent(int) const
CBike::RemoveRefsToVehicle(CEntity*)
CBike::Fix()
CBike::SetupDamageAfterLoad()
CBike::IsRoomForPedToLeaveCar(unsigned int, CVector*)
CBike::FindWheelWidth(bool)
CBike::~CBike()
CRideAnimData::~CRideAnimData()
vtable for CBike
CBike::~CBike()
CBike::~CBike()
CBike::SetupSuspensionLines()
CBike::GetComponentWorldPosition(int, CVector&)
CBike::ProcessControlCollisionCheck(bool)
CBike::ProcessEntityCollision(CEntity*, CColPoint*)
CBike::SetUpWheelColModel(CColModel*)
CBike::DoBurstAndSoftGroundRatios()
CBike::BlowUpCar(CEntity*, unsigned char)
CBike::PlayCarHorn()
GetBikeAtomicObjectCB(RwObject*, void*)
CBike::SetupModelNodes()
CBike::dmgDrawCarCollidingParticles(CVector const&, float, eWeaponType)
CBike::KnockOffRider(eWeaponType, unsigned char, CPed*, bool)
CBike::SetRemoveAnimFlags(CPed*)
CBike::ReduceHornCounter()
CBike::ResetSuspension()
CBike::Teleport(CVector, unsigned char)
CBike::GetAllWheelsOffGround()
CBike::DebugCode()
CBike::DoSoftGroundResistance(unsigned int&)
CBike::PlayHornIfNecessary()
vecTweakHandleBarPos2
vecBmxHandleBarPos
vecChopperHandleBarPos
vecMtbHandleBarPos
vecTestResistance
vecTweakHandleBarPos
CBike::SetModelIndex(unsigned int)
CBike::CBike(int, unsigned char)
CRideAnimData::CRideAnimData()
CBike::VehicleDamage(float, unsigned short, CEntity*, CVector*, CVector*, eWeaponType)
CBike::ProcessControlInputs(unsigned char)
CBike::BurstTyre(unsigned char, bool)
fBikeBurstFallSpeed
fBikeBurstFallSpeedPlayer
fBikeBurstForceMult
CBike::ProcessRiderAnims(CPed*, CVehicle*, CRideAnimData*, tBikeHandlingData*, short)
CBike::ProcessDrivingAnims(CPed*, unsigned char)
CBike::ProcessBuoyancy()
CBike::ProcessAI(unsigned int&)
CVehicle::ActivateBomb()
CBike::ProcessControl()
CVehicle::ActivateBombWhenEntered()
CVehicle::ProcessBikeWheel(CVector&, CVector&, CVector&, CVector&, int, float, float, float, float, char, float*, tWheelState*, eBikeWheelSpecial, unsigned short)
CBike::PreRender()
CBike::Render()
fSteerAng3
fSteerAng2
fSteerAng1
bTestDbg
fFlySpeedMult
CVehicle::GetDooorAngleOpenRatio(eDoors) const
CVehicle::GetTowHitchPos(CVector&, bool, CVehicle*)
CVehicle::GetTowBarPos(CVector&, bool, CVehicle*)
CBmx::FindWheelWidth(bool)
CBmx::SetUpWheelColModel(CColModel*)
CBmx::BurstTyre(unsigned char, bool)
CBmx::BlowUpCar(CEntity*, unsigned char)
CBmx::~CBmx()
vtable for CBmx
CBmx::~CBmx()
CBmx::~CBmx()
CBmx::LaunchBunnyHopCB(CAnimBlendAssociation*, void*)
CBmx::ProcessDrivingAnims(CPed*, unsigned char)
CBmx::CBmx(int, unsigned char)
CBmx::ProcessBunnyHop()
CBmx::GetFrameOffset(float&, float&)
CBmx::ProcessControl()
BMX_PEDAL_LEANMULT
BMX_PEDAL_LEANSTART
BMX_SPRINT_LEANMULT
MTB_SPRINT_LEANMULT
BMX_SPRINT_LEANSTART
MTB_PEDAL_LEANMULT
CBmx::ProcessAI(unsigned int&)
CBmx::PreRender()
CVehicle::ProcessControlCollisionCheck(bool)
CVehicle::IsDoorReady(eDoors) const
CVehicle::IsDoorFullyOpen(eDoors) const
CVehicle::IsDoorClosed(eDoors) const
CVehicle::IsDoorMissing(eDoors) const
CVehicle::IsDoorReady(unsigned int) const
CVehicle::IsDoorFullyOpen(unsigned int) const
CVehicle::IsDoorClosed(unsigned int) const
CVehicle::IsDoorMissing(unsigned int) const
CVehicle::RemoveRefsToVehicle(CEntity*)
CVehicle::SetUpWheelColModel(CColModel*)
CVehicle::BurstTyre(unsigned char, bool)
CVehicle::IsRoomForPedToLeaveCar(unsigned int, CVector*)
CVehicle::SetupSuspensionLines()
CVehicle::Fix()
CVehicle::SetupDamageAfterLoad()
CVehicle::DoBurstAndSoftGroundRatios()
CVehicle::GetHeightAboveRoad() const
CVehicle::PlayCarHorn()
CVehicle::GetNumContactWheels()
CVehicle::VehicleDamage(float, unsigned short, CEntity*, CVector*, CVector*, eWeaponType)
CBoat::ProcessOpenDoor(CPed*, unsigned int, unsigned int, unsigned int, float)
GetBoatAtomicObjectCB(RwObject*, void*)
CBoat::IsComponentPresent(int) const
CBoat::~CBoat()
vtable for CBoat
CBoat::~CBoat()
CBoat::~CBoat()
CBoat::GetComponentWorldPosition(int, CVector&)
CBoat::ProcessControlInputs(unsigned char)
CBoat::Teleport(CVector, unsigned char)
CBoat::BlowUpCar(CEntity*, unsigned char)
CBoat::SetupModelNodes()
CBoat::DebugCode()
CBoat::DisplayHandlingData()
CBoat::ModifyHandlingValue(bool const&)
CBoat::PruneWakeTrail()
CBoat::AddWakePoint(CVector)
CBoat::MIN_WAKE_INTERVAL
CBoat::WAKE_LIFETIME
CBoat::FillBoatList()
CBoat::apFrameWakeGeneratingBoats
CBoat::IsSectorAffectedByWake(CVector2D, float, CBoat**)
fShapeLength
fShapeTime
CBoat::IsVertexAffectedByWake(CVector, CBoat*, short, bool)
fTimeMult
fRangeMult
CBoat::CheckForSkippingCalculations()
CBoat::SetModelIndex(unsigned int)
CBoat::CBoat(int, unsigned char)
CBoat::PreRender()
CVehicle::DoBoatSplashes(float)
CBoat::Render()
gpWaterTex
CBoat::ProcessControl()
CPlane::PLANE_ROC_PROP_SPEED
CPlane::PLANE_STD_PROP_SPEED
CPlane::PLANE_MAX_PROP_SPEED
CPlane::PLANE_MIN_PROP_SPEED
CVehicle::DoFixedMachineGuns()
CBoat::MAX_WAKE_LENGTH
CVehicle::FindWheelWidth(bool)
CSpecialPlateHandler::Init()
CSpecialPlateHandler::Find(int, char*)
CSpecialPlateHandler::Remove(int)
CCarGenerator::CalcNextGen()
CCarGenerator::Setup(float, float, float, float, int, short, short, unsigned char, unsigned char, unsigned char, unsigned short, unsigned short, unsigned char, unsigned char)
CCarGenerator::CheckForBlockage(int)
CCarGenerator::DoInternalProcessing()
CVehicle::SetCollisionLighting(unsigned char)
CCarGenerator::CheckIfWithinRangeOfAnyPlayers()
COcclusion::IsPositionOccluded(CVector, float)
CCarGenerator::Process()
CCranes::IsThisCarPickedUp(float, float, CVehicle*)
CCranes::Save(unsigned char*, unsigned int*)
CranesLoad(unsigned char*, unsigned int)
CDamageManager::GetComponentGroup(tComponent, tComponentGroup*, unsigned char*)
CDamageManager::SetLightStatus(eLights, unsigned int)
CDamageManager::SetAeroplaneCompStatus(int, unsigned int)
CDamageManager::GetAeroplaneCompStatus(int) const
CDamageManager::ProgressDoorDamage(unsigned char, CAutomobile*)
CDamageManager::ProgressEngineDamage(float)
CDamageManager::ProgressPanelDamage(unsigned char)
CDamageManager::ProgressWheelDamage(unsigned char)
CDamageManager::ProgressAeroplaneDamage(unsigned char)
G_aComponentDamage
CDoor::DOOR_SPEED_MAX_CAPPED
CTrainDoor::IsInUse()
CTrainDoor::RetTranslationWhenClosed() const
CTrainDoor::IsClosed() const
CTrainDoor::RetTranslationWhenOpen() const
CTrainDoor::IsFullyOpen() const
CTrainDoor::Open(float)
CBouncingPanel::ResetPanel()
CBouncingPanel::BOUNCE_VEL_CHANGE_LIMIT
CBouncingPanel::BOUNCE_SPRING_RETURN_MULT
CBouncingPanel::BOUNCE_SPRING_DAMP_MULT
CBouncingPanel::BOUNCE_HANGING_RETURN_MULT
CBouncingPanel::BOUNCE_HANGING_DAMP_MULT
cBuoyancy::~cBuoyancy()
cBuoyancy::~cBuoyancy()
cBuoyancy::PreCalcSetup(CPhysical*, float)
cBuoyancy::CalcBuoyancyForce(CPhysical*, CVector*, CVector*)
cBuoyancy::FindWaterLevel(CVector const&, CVector*, tWaterLevel*)
cBuoyancy::FindWaterLevelNorm(CVector const&, CVector*, tWaterLevel*, CVector*)
cBuoyancy::SimpleSumBuoyancyData(CVector&, tWaterLevel)
fVolMultiplier
cBuoyancy::ProcessBuoyancyBoat(CVehicle*, float, CVector*, CVector*, bool)
fBoatVolumeDistribution
fBoatVolumeDistributionSail
fBoatVolumeDistributionSpeed
fBoatVolumeDistributionDinghy
cBuoyancy::AddSplashParticles(CPhysical*, CVector, CVector, CVector, unsigned char)
cBuoyancy::SimpleCalcBuoyancy(CPhysical*)
BOAT_BUOYANCY_DAMPING
fBoatVolumeDistributionCat
fTweakLimitMinZ
fTweakLimitMinY
fTweakLimitMaxY
cHandlingDataMgr::cHandlingDataMgr()
cTransmission::cTransmission()
cHandlingDataMgr::cHandlingDataMgr()
cHandlingDataMgr::ConvertDataToWorldUnits(tHandlingData*)
cTransmission::InitGearRatios()
cHandlingDataMgr::ConvertBikeDataToWorldUnits(tBikeHandlingData*)
G_bRenderDebug
HandlingFilename
CHeli::SetUpWheelColModel(CColModel*)
CHeli::BurstTyre(unsigned char, bool)
CHeli::SetupDamageAfterLoad()
CHeli::~CHeli()
CVehicle::GetPlaneNumGuns()
vtable for CHeli
CHeli::~CHeli()
CHeli::~CHeli()
CHeli::ProcessControlInputs(unsigned char)
CHeli::ProcessFlyingCarStuff()
CVehicle::DoBladeCollision(CVector, CMatrix&, short, float, float)
CWindModifiers::RegisterOne(CVector, int, float)
CHeli::Fix()
CHeli::BlowUpCar(CEntity*, unsigned char)
CHeli::CHeli(int, unsigned char)
CHeli::HeliSearchLights
CHeli::pHelis
CHeli::bPoliceHelisAllowed
CHeli::AddHeliSearchLight(CVector const&, CVector const&, float, float, unsigned int, unsigned char, unsigned char)
TempBufferIndicesStored
TempBufferVerticesStored
CHeli::GenerateHeli(CPed*, bool)
CHeli::TestForNewRandomHelisTimer
CHeli::TestSniperCollision(CVector*, CVector*)
CHeli::FindSwatPositionRelativeToHeli(int)
CHeli::SendDownSwat()
CHeli::ProcessControl()
CVehicle::UpdateWinch()
CVehicle::ProcessWeapons()
CHeli::PreRender()
CHeli::Render()
gVehicleDistanceFromCamera
fRotRamp
CHeli::bHeliControlsCheat
CMonsterTruck::SetUpWheelColModel(CColModel*)
CMonsterTruck::BurstTyre(unsigned char, bool)
CMonsterTruck::~CMonsterTruck()
vtable for CMonsterTruck
CMonsterTruck::~CMonsterTruck()
CMonsterTruck::~CMonsterTruck()
CMonsterTruck::SetupSuspensionLines()
CMonsterTruck::ProcessSuspension()
CMonsterTruck::ProcessEntityCollision(CEntity*, CColPoint*)
CMonsterTruck::CMonsterTruck(int, unsigned char)
CMonsterTruck::ExtendSuspension()
fWheelExtensionRate
CMonsterTruck::ResetSuspension()
CMonsterTruck::ProcessControl()
CMonsterTruck::ProcessControlCollisionCheck(bool)
CMonsterTruck::PreRender()
CPlane::SetUpWheelColModel(CColModel*)
CPlane::BurstTyre(unsigned char, bool)
CPlane::SetupDamageAfterLoad()
CPlane::~CPlane()
vtable for CPlane
CPlane::~CPlane()
CPlane::~CPlane()
CPlane::Fix()
CPlane::ProcessFlyingCarStuff()
CVehicle::HeightAboveCeiling(float, eFlightModel)
PLANE_DAMAGE_WAVE_COUNTER_VAR
CPlane::HARRIER_NOZZLE_SWITCH_LIMIT
CPlane::BlowUpCar(CEntity*, unsigned char)
CPlane::CPlane(int, unsigned char)
CPlane::HARRIER_NOZZLE_ROTATE_LIMIT
CPlane::ProcessControlInputs(unsigned char)
HARRIER_NOZZLE_ROTATERATE
CPlane::FindPlaneCreationCoors(CVector*, CVector*, float*, float*, bool)
CPlane::CountPlanesAndHelis()
CPlane::AreWeInNoPlaneZone()
CPlane::AreWeInNoBigPlaneZone()
CPlane::GenPlane_Status
CPlane::GenPlane_LastTimeGenerated
CPlane::GenPlane_Active
vecRCBaronGunPos
CPlane::ProcessControl()
CPlane::PreRender()
CPlane::Render()
CPlane::VehicleDamage(float, unsigned short, CEntity*, CVector*, CVector*, eWeaponType)
PLANE_DAMAGE_THRESHHOLD
PLANE_DAMAGE_DESTROY_THRESHHOLD
PLANE_DAMAGE_SCALE_MASS
CPlane::OpenDoor(CPed*, int, eDoors, float, bool)
CPlane::GenPlane_ModelIndex
CQuadBike::GetRideAnimData()
CQuadBike::~CQuadBike()
vtable for CQuadBike
CQuadBike::~CQuadBike()
CQuadBike::~CQuadBike()
CQuadBike::Fix()
CQuadBike::SetupDamageAfterLoad()
CQuadBike::ProcessDrivingAnims(CPed*, unsigned char)
vecQuadResistance
CQuadBike::SetupSuspensionLines()
CQuadBike::CQuadBike(int, unsigned char)
CQuadBike::ResetSuspension()
CQuadBike::ProcessControl()
bDoQuadDamping
CQuadBike::ProcessAI(unsigned int&)
CQuadBike::ProcessControlInputs(unsigned char)
CQuadBike::ProcessSuspension()
CQuadBike::PreRender()
QUAD_HBSTEER_ANIM_MULT
CTrailer::~CTrailer()
vtable for CTrailer
CTrailer::~CTrailer()
CTrailer::~CTrailer()
CTrailer::GetTowHitchPos(CVector&, bool, CVehicle*)
CTrailer::BreakTowLink()
CTrailer::GetTowBarPos(CVector&, bool, CVehicle*)
CTrailer::SetTowLink(CVehicle*, bool)
CTrailer::ScanForTowLink()
RELINK_TRAILER_DIFF_LIMIT_XY
RELINK_TRAILER_DIFF_LIMIT_Z
CTrailer::SetupSuspensionLines()
CTrailer::m_fTrailerSuspensionForce
CTrailer::CTrailer(int, unsigned char)
CTrailer::ProcessControl()
TRAILER_TOWED_MINRATIO
CTrailer::ProcessAI(unsigned int&)
CTrailer::ProcessSuspension()
CTrailer::m_fTrailerDampingForce
CTrailer::PreRender()
CTrailer::ResetSuspension()
CTrailer::ProcessEntityCollision(CEntity*, CColPoint*)
CVehicle::ProcessControlInputs(unsigned char)
CVehicle::GetComponentWorldPosition(int, CVector&)
CVehicle::IsComponentPresent(int) const
CVehicle::BlowUpCar(CEntity*, unsigned char)
CTrain::IsRoomForPedToLeaveCar(unsigned int, CVector*)
CTrain::~CTrain()
vtable for CTrain
CTrain::~CTrain()
CTrain::~CTrain()
CTrain::GetDooorAngleOpenRatio(eDoors) const
CTrain::Teleport(CVector, unsigned char)
CTrain::GetDooorAngleOpenRatio(unsigned int) const
CTrain::OpenDoor(CPed*, int, eDoors, float, bool)
CTrainNode::GetLightingFromCollision()
CTrain::IsInTunnel()
CTrain::ReadAndInterpretTrackFile(char*, CTrainNode**, int*, float*, int)
CTrain::aStationCoors
pTrackNodes
ProcessTrainAnnouncements()
PlayAnnouncement(unsigned char, unsigned char)
CTrain::FindCoorsFromPositionOnTrack(float, int, CVector*)
NumTrackNodes
CTrain::FindMaximumSpeedToStopAtStations(float*)
StationDist
CTrain::FindNumCarriagesPulled()
TrainHitStuff(CPtrList&, CEntity*)
CTrain::OpenTrainDoor(float)
CTrain::AddPassenger(CPed*)
CTrain::RemovePassenger(CPed*)
CTrain::FindEngine(CTrain*)
CTrain::FindClosestTrackNode(CVector, int*)
CTrain::GenTrain_Status
CTrain::FindSideStationIsOn()
CTrain::RemoveRandomPassenger()
CTrain::AddNearbyPedAsRandomPassenger()
CTrain::FindNextStationPositionInDirection(bool, float, float*, int*)
CTrain::SetModelIndex(unsigned int)
CTrain::CTrain(int, unsigned char)
CTrain::GenTrain_Direction
CTrain::GenTrain_TrainConfig
CTrain::GenTrain_GenerationNode
CTrain::GenTrain_Track
CTrain::PreRender()
CTrain::Render()
CTrain::ProcessControl()
CTrain::bHelpToSetStations
cTransmission::cTransmission()
TRANSMISSION_FREE_ACCELERATION
TRANSMISSION_AI_CHEAT_MULT
TRANSMISSION_SMOOTHER_FRAC
TRANSMISSION_NITROS_MULT
TRANSMISSION_AI_CHEAT_INERTIA_MULT
TRANSMISSION_NITROS_INERTIA_MULT
cTransmission::DisplayGearRatios()
SetCompAlphaCB(RpMaterial*, void*)
SetVehicleAtomicVisibilityCB(RwFrame*, void*)
SetVehicleAtomicVisibilityCB(RwObject*, void*)
RemoveObjectsCB(RwFrame*, void*)
RemoveObjectsCB(RwObject*, void*)
FindUpgradeCB(RpAtomic*, void*)
CVisibilityPlugins::GetModelInfo(RpAtomic*)
RemoveAllUpgradesCB(RpAtomic*, void*)
FindReplacementUpgradeCB(RwObject*, void*)
CVisibilityPlugins::GetModelInfoIndex(RpAtomic*)
CopyObjectsCB(RwObject*, void*)
RemoveUpgradeCB(RpAtomic*, void*)
CRideAnimData::CRideAnimData()
CRideAnimData::~CRideAnimData()
CVehicle::operator delete(void*, int)
CVehicle::SetRemapTexDictionary(char const*)
vtable for CVehicle
CVehicle::CVehicle(unsigned char)
CVehicle::CalculateLightingFromCollision()
aDriveAnimIdsTruck
aDriveAnimIdsLow
aDriveAnimIdsKart
aDriveAnimIdsBoat
aDriveAnimIdsProSlow
aDriveAnimIdsStdSlow
aDriveAnimIdsPro
aDriveAnimIdsStd
CVehicle::CustomCarPlate_TextureCreate(CVehicleModelInfo*)
CCustomCarPlateMgr::CreatePlateTexture(char*, unsigned char)
CVehicle::CustomCarPlate_TextureDestroy()
WS_TRAC_FRAC_LIMIT
WS_ALREADY_SPINNING_LOSS
fBurstSpeedMax
fBurstTyreMod
fTweakBikeWheelTurnForce
fBurstBikeSpeedMax
fBurstBikeTyreMod
CVehicle::IsPassenger(int) const
CVehicle::IsDriver(int) const
IsVehiclePointerValid_NotInWorld(CVehicle*)
CVehicle::IsVehicleNormal() const
CVehicle::ShufflePassengersToMakeSpace()
CVehicle::CarHasRoof() const
AUTOGYRO_ROTORTILT_ANGLE
AUTOGYRO_ROTORLIFT_FALLOFF
AUTOGYRO_ROTORLIFT_MULT
AUTOGYRO_ROTORSPIN_MULTLIMIT
AUTOGYRO_ROTORSPIN_DAMP
AUTOGYRO_ROTORSPIN_MULT
CVehicle::ApplyBoatWaterResistance(tBoatHandlingData*, float)
CVehicle::DoSunGlare()
CWeather::SunGlare
CVehicle::MakeDirty(CColPoint&)
CVehicle::AddWheelDirtAndWater(CColPoint&, unsigned int, unsigned char, unsigned char)
CSkidmarks::RegisterOne(unsigned int, CVector const&, float, float, eSkidmarkType, bool*, float)
CVehicle::m_aSpecialColVehicle
CVehicle::SetVehicleUpgradeFlags(int, int, int&)
CVehicle::ClearVehicleUpgradeFlags(int, int)
CVehicle::CreateUpgradeAtomic(CBaseModelInfo*, UpgradePosnDesc const*, RwFrame*, bool)
CVisibilityPlugins::SetAtomicId(RpAtomic*, int)
CVehicle::AddUpgrade(int, int)
CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade(RpClump*, RpMaterial*, unsigned char)
CVehicle::CreateReplacementAtomic(CBaseModelInfo*, RwFrame*, int, bool, bool)
CVehicle::AddReplacementUpgrade(int, int)
CVehicle::RemoveReplacementUpgrade(int)
CVehicle::RemoveAllUpgrades()
CVehicle::RemoveWinch()
CVehicle::PickUpEntityWithWinch(CEntity*)
CVehicle::GetRopeHeightForHeli()
CVehicle::SetRopeHeightForHeli(float)
CVehicle::PreRenderDriverAndPassengers()
CVehicle::GetPlaneGunsAutoAimAngle()
CVehicle::SetFiringRateMultiplier(float)
CVehicle::GetFiringRateMultiplier()
CVehicle::GetPlaneGunsRateOfFire()
CVehicle::GetPlaneGunsPosition(int)
CVehicle::GetPlaneOrdnanceRateOfFire(eOrdnanceType)
CVehicle::GetPlaneOrdnancePosition(eOrdnanceType)
CVehicle::SelectPlaneWeapon(bool, eOrdnanceType)
CVehicle::DoPlaneGunFireFX(CWeapon*, CVector&, CVector&, int)
CVehicle::s_bPlaneGunsEjectShellCasings
CVehicle::FirePlaneGuns()
CVehicle::FireUnguidedMissile(eOrdnanceType, bool)
CWeapon::FireProjectile(CEntity*, CVector*, CEntity*, CVector*, float)
CVehicle::ScanAndMarkTargetForHeatSeekingMissile(CEntity*)
CVehicle::GetPlaneWeaponFiringStatus(bool&, eOrdnanceType&)
CWeaponEffects::IsLockedOn(int)
CVehicle::FireHeatSeakingMissile(CEntity*, eOrdnanceType, bool)
CVehicle::PossiblyDropFreeFallBombForPlayer(eOrdnanceType, bool)
CVehicle::GetVehicleLightsStatus()
CWeather::Foggyness
CVehicle::DoHeadLightEffect(int, CMatrix&, unsigned char, unsigned char)
CVehicle::DoHeadLightReflectionSingle(CMatrix&, unsigned char)
CShadows::StoreCarLightShadow(CVehicle*, int, RwTexture*, CVector*, float, float, float, float, unsigned char, unsigned char, unsigned char, float)
gpShadowHeadLightsTex2
CVehicle::DoHeadLightReflectionTwin(CMatrix&)
gpShadowHeadLightsTex
CVehicle::DoHeadLightReflection(CMatrix&, unsigned int, unsigned char, unsigned char)
CVehicle::DoTailLightEffect(int, CMatrix&, unsigned char, unsigned char, unsigned int, unsigned char)
CVehicle::DoReverseLightEffect(int, CMatrix&, unsigned char, unsigned char, unsigned int, unsigned char)
CVehicle::FillVehicleWithPeds(bool)
CVehicle::~CVehicle()
CVehicle::~CVehicle()
CVehicle::BladeColSectorList(CPtrList&, CColModel&, CMatrix&, short, float)
ROTOR_SEMI_THICKNESS
ROT_DAMP_MULT_Z
ROT_DAMP_MULT_Y
ROT_DAMP_MULT_X
DIFF_DAMP_MULT_Z
DIFF_DAMP_MULT_Y
DIFF_DAMP_MULT_X
DIFF_SPRING_COMPRESS_MULT
DIFF_SPRING_MULT_Z
DIFF_SPRING_MULT_Y
DIFF_SPRING_MULT_X
DIFF_LIMIT
aDriveAnimIdsBadSlow
aDriveAnimIdsBad
fDamagePosSpeedShift
fSpeedMult
CAR_NOS_EXTRA_SKID_LOSS
CVehicle::m_nLastControlInput
WaterCreature_c::WaterCreature_c()
WaterCreature_c::WaterCreature_c()
WaterCreature_c::~WaterCreature_c()
WaterCreature_c::~WaterCreature_c()
WaterCreatureManager_c::~WaterCreatureManager_c()
WaterCreatureManager_c::~WaterCreatureManager_c()
WaterCreature_c::Init(int, CVector*, WaterCreature_c*, float, float)
WaterCreatureManager_c::ms_waterCreatureInfos
WaterCreature_c::Exit()
WaterCreatureManager_c::WaterCreatureManager_c()
WaterCreatureManager_c::WaterCreatureManager_c()
WaterCreatureManager_c::GetRandomWaterCreatureId()
WaterCreatureManager_c::CanAddWaterCreatureAtPos(int, CVector)
WaterCreatureManager_c::TryToExitGroup(WaterCreature_c*)
WaterCreature_c::Update(float)
CWaterLevel::GetWaterDepth(CVector const&, float*, float*, float*)
CWaterLevel::FixVertexOnToLine(CWaterVertex*, CWaterVertex*, CWaterVertex*, float*)
CWaterLevel::AddToQuadsAndTrianglesList(int, int, int, unsigned int)
CWaterLevel::m_QuadsAndTrianglesInEachBlock
CWaterLevel::m_ElementsOnQuadsAndTrianglesList
CWaterLevel::m_QuadsAndTrianglesList
CWaterLevel::FillQuadsAndTrianglesList()
CWaterLevel::m_nNumOfWaterQuads
CWaterLevel::m_nNumOfWaterTriangles
CWaterLevel::m_aQuads
CWaterLevel::m_aVertices
CWaterLevel::m_aTriangles
CWaterLevel::MarkQuadsAndPolysToBeRendered(int, int, bool)
CWaterLevel::BlockHit(int, int)
CWaterLevel::m_NumBlocksOutsideWorldToBeRendered
CWaterLevel::m_BlocksToBeRenderedOutsideWorldX
CWaterLevel::m_BlocksToBeRenderedOutsideWorldY
gpSeaBedTex
gpWaterWakeTex
CWaterLevel::AddWaterLevelVertex(int, int, CRenPar)
CWaterLevel::m_nNumOfWaterVertices
CWaterLevel::AddWaterLevelTriangle(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, unsigned int)
CWaterLevel::AddWaterLevelQuad(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, unsigned int)
CWaterLevel::TestQuadToGetWaterLevel(CWaterQuad*, float, float, float, float*, float*, float*)
CWaterLevel::TestTriangleToGetWaterLevel(CWaterTriangle*, float, float, float, float*, float*, float*)
CWaterLevel::TestLineAgainstWater(CVector, CVector, CVector*)
IsOnScreen(CVector const&, float, bool)
CWaterLevel::RenderSeaBedSegment(int, int, float, float, float, float)
CWaterLevel::RenderDetailedSeaBedSegment(int, int, float, float, float, float)
CWaterLevel::ScanThroughBlocks()
CWaterLevel::CalculateWavesForCoordinate(int, int, float, float, float*, float*, float*, CVector*)
CWaterLevel::m_nWaterTimeOffset
CWeather::Wavyness
CWaterLevel::CalculateWavesOnlyForCoordinate(int, int, float, float, float*)
CWaterLevel::AddWaveToResult(float, float, float*, float, float, CVector*)
CWaterLevel::AddWaveToResult(int, int, float*, float, float)
CWaterLevel::SetCameraRange()
DETAILEDWATERDIST
CameraRangeMinX
CameraRangeMaxX
CameraRangeMinY
CameraRangeMaxY
CWaterLevel::m_CurrentDesiredFlowY
CWaterLevel::m_CurrentDesiredFlowX
CWaterLevel::RenderTransparentWater()
CWaterLevel::RenderAndEmptyRenderBuffer()
CWaterLevel::RenderHighDetailWaterTriangle_OneLayer(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, int, int, int, int)
TempColourBufferIndex
TempColourBufferR
TempColourBufferG
TempColourBufferB
VecForWaterNormalCalculation
WaterColor
TextureShiftHighLightU
TextureShiftHighLightV
CWaterLevel::RenderFlatWaterTriangle_OneLayer(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, int)
WaterColorDebug
CWaterLevel::RenderHighDetailWaterRectangle_OneLayer(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar, int, int, int, int, int)
CWaterLevel::RenderFlatWaterRectangle_OneLayer(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar, int)
CWaterLevel::RenderFlatWaterRectangle(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
bSplitBigPolys
CWaterLevel::RenderWakeSegment(CVector2D&, CVector2D&, CVector2D&, CVector2D&, float&, float&, float&, float&, float&)
aAlphaFade
CWaterLevel::RenderBoatWakes()
CWaterLevel::ChangeWaterConfiguration(int)
CWaterLevel::GetGroundLevel(CVector const&, float*, ColData*, float)
CWaterLevel::IsLocationOutOfWorldBounds_WS(CVector const&, int)
CWaterLevel::GetGroundLevel_WS(CVector const&, float*, ColData*, float)
CWaterLevel::SetUpWaterFog(int, int, int, int)
CWaterLevel::m_bWaterFog
CWaterLevel::m_fWaterFogHeight
CWaterLevel::ms_WaterFog
CWaterLevel::RenderHighDetailWaterRectangle(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
CWaterLevel::SplitWaterRectangleAlongXLine(int, int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
CWaterLevel::SplitWaterRectangleAlongYLine(int, int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
CWaterLevel::RenderWaterRectangle(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
CWaterLevel::SplitWaterTriangleAlongXLine(int, int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
CWaterLevel::RenderWaterTriangle(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
CWaterLevel::RenderHighDetailWaterTriangle(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
CWaterLevel::RenderFlatWaterTriangle(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
CWaterLevel::SplitWaterTriangleAlongYLine(int, int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
CWaterLevel::m_CurrentFlowX
CurrentTextureShiftU
CWaterLevel::m_CurrentFlowY
CurrentTextureShiftV
CurrentTextureShiftSecondU
CurrentTextureShiftSecondV
CWaterLevel::RenderWaterFog()
CPostEffects::ImmediateModeRenderStatesStore()
CPostEffects::ImmediateModeRenderStatesSet()
CPostEffects::DrawQuad(float, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char, RwRaster*)
CPostEffects::ImmediateModeRenderStatesReStore()
CWaterLevel::m_WaterFogDensity
CWeather::WaterFogFXControl
CWaterLevel::m_fWaterFogInsideFadeSpeed
CWaterLevel::m_WaterFogInsideCol
CWaterLevel::m_WaterFogCol
CWaterLevel::RenderShipsOnHorizon()
CWaterLevel::HandleBeachToysStuff()
nMaskAlpha
fUnder3
fUnder2
fUnder1
nWakeAlpha
fWave2Ampl
fWave2NormScale
fWave2InvLength
CWaterLevel::m_WaterFogHourOfDayEnd
CWaterLevel::m_WaterFogHourOfDayStart
CPlantSurfPropMgr::CPlantSurfPropMgr()
CPlantSurfPropMgr::CPlantSurfPropMgr()
CPlantSurfPropMgr::~CPlantSurfPropMgr()
CPlantSurfPropMgr::~CPlantSurfPropMgr()
CPlantSurfPropMgr::Shutdown()
CScriptedEffectPair::~CScriptedEffectPair()
CScriptedEffectPair::~CScriptedEffectPair()
CScriptedEffectPair::Flush()
CScriptedEffectPair::CScriptedEffectPair()
CScriptedEffectPair::CScriptedEffectPair()
CScriptedEffectPairs::~CScriptedEffectPairs()
CScriptedEffectPairs::~CScriptedEffectPairs()
CScripted2dEffects::ms_effectPairs
CScripted2dEffects::ReturnScripted2DEffect(int)
CScriptedEffectPairs::Flush()
CScriptedEffectPairs::CScriptedEffectPairs()
CScriptedEffectPairs::CScriptedEffectPairs()
CScriptedEffectPairs::AddPair(CScriptedEffectPair const&)
void SwapEndianness<LightAttrFileStructure>(LightAttrFileStructure*)
void SwapEndianness<OldLightAttrFileStructure>(OldLightAttrFileStructure*)
void SwapEndianness<ParticleAttrFileStructure>(ParticleAttrFileStructure*)
void SwapEndianness<RoadsignAttrFileStructure>(RoadsignAttrFileStructure*)
void SwapEndianness<PedQueueAttrFileStructure>(PedQueueAttrFileStructure*)
CBirds::aBirds
CBirds::NumberOfBirds
CBirds::bHasBirdBeenShot
CBrightLights::RenderOutGeometryBuffer()
gpCloudTex
CBirds::HandleGunShot(CVector const*, CVector const*)
CBirds::BirdShotAt
CClouds::ms_vc
CClouds::CloudRotation
CClouds::IndividualRotation
CSprite::InitSpriteBuffer()
CSprite::RenderBufferedOneXLUSprite(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, unsigned char)
CCoronas::SunBlockedByClouds
CWeather::CloudCoverage
CWeather::ExtraSunnyness
CClouds::ms_cameraRoll
CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, float, unsigned char)
CSprite::FlushSpriteBuffer()
CWeather::Rainbow
CCoronas::MoonSize
gpMoonMask
CClouds::SetUpOneSkyPoly(CVector, CVector, CVector, CVector, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
CClouds::VolumetricCloudsInit()
CClouds::VolumetricClouds_GetFirstFreeSlot()
CClouds::m_VolumetricCloudsUsedNum
CClouds::VolumetricClouds_Delete(int)
CClouds::VolumetricClouds_Create(CVector*)
CClouds::m_fVolumetricCloudMaxDistance
CClouds::VolumetricCloudsGetMaxDistance()
CClouds::VolumetricCloudsRender()
CClouds::m_fVolumetricCloudDensity
CClouds::m_bVolumetricCloudHeightSwitch
CClouds::m_fVolumetricCloudWindMoveFactor
CClouds::MovingFogInit()
CClouds::ms_mf
CClouds::MovingFog_GetFXIntensity()
CClouds::MovingFog_GetWind()
CClouds::MovingFog_GetFirstFreeSlot()
CClouds::MovingFog_Delete(int)
CClouds::MovingFog_Create(CVector*)
CClouds::MovingFog_Update()
CClouds::MovingFogRender()
CClouds::ms_colourTop
CClouds::ms_colourBottom
CClouds::m_FrothCoors
CClouds::m_fFrothIntensity
CClouds::ms_HorizonTilt
CClouds::ms_horizonZ
CRGBA::CRGBA(unsigned char, unsigned char, unsigned char, unsigned char)
CRegisteredCorona::Update()
CCoronas::NumCoronas
CCoronas::bChangeBrightnessImmediately
CCoronas::ScreenMult
CCoronas::aCoronas
HeadLightsFlareDef
CSprite::RenderBufferedOneXLUSprite2
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