Created
October 7, 2014 22:45
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float _solve_triangle(float a, float b, float c) | |
{ | |
// Calculate an angle of a triangle using the law of cosines. | |
a= abs(a); | |
b= abs(b); | |
c= abs(c); | |
if(a + b < c || a + c < b || b + c < a) { | |
Serial.println("Impossible triangle"); | |
return NAN; | |
} | |
float cs = (pow(a, 2) + pow(b, 2) - pow(c, 2)) / (2 * a * b); | |
return acos(cs); | |
} | |
#define TO_DEGREES(r) (r*180.0/PI) | |
// from https://bitbucket.org/thesheep/ukubik/src/tip/leg.py | |
// results are +/-90 with 0 center | |
// X is perpendicular to body, Y is parallel to body, Z is up/down with -ive Z being below body | |
bool inverse_kinematics(float x, float y, float z, float& g, float& a, float& b) | |
{ | |
// Calculate the 3 angles of the leg, in degrees | |
float f = hypot(x, y) - coxa; | |
float d = min(femur + tibia, hypot(f, z)); | |
float hip = atan2(y, x); | |
float knee = _solve_triangle(femur, d, tibia) - atan2(-z, f); | |
float ankle = _solve_triangle(femur, tibia, d); | |
knee = -TO_DEGREES(knee); | |
ankle = TO_DEGREES(ankle) - 90; | |
hip = TO_DEGREES(hip); // + @hip_offset | |
g= hip; | |
a= knee; | |
b= ankle; | |
return true; | |
} |
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