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July 29, 2022 19:51
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Flutter puzzle (I)
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import 'dart:math'; | |
import 'package:flutter/material.dart'; | |
void main() { | |
runApp(const MyApp()); | |
} | |
class MyApp extends StatelessWidget { | |
const MyApp({Key? key}) : super(key: key); | |
// This widget is the root of your application. | |
@override | |
Widget build(BuildContext context) { | |
return MaterialApp( | |
title: 'Flutter Demo', | |
theme: ThemeData( | |
primarySwatch: Colors.blue, | |
), | |
home: const MyHomePage(title: 'Flutter Demo Home Page'), | |
); | |
} | |
} | |
class MyHomePage extends StatefulWidget { | |
const MyHomePage({Key? key, required this.title}) : super(key: key); | |
final String title; | |
@override | |
State<MyHomePage> createState() => _MyHomePageState(); | |
} | |
class _MyHomePageState extends State<MyHomePage> { | |
late int _counter; | |
late bool _reversed; | |
@override | |
void initState() { | |
super.initState(); | |
_counter = 0; | |
_reversed = false; | |
} | |
void _incrementCounter() { | |
setState(() { | |
_counter++; | |
}); | |
} | |
void _decrementCounter() { | |
setState(() { | |
_counter--; | |
}); | |
} | |
void _resetCounter() { | |
setState(() { | |
_counter = 0; | |
_swap(); | |
}); | |
} | |
void _swap() { | |
setState(() { | |
_reversed = !_reversed; | |
}); | |
} | |
@override | |
Widget build(BuildContext context) { | |
final incrementButton = FancyButton( | |
onPressed: () => _incrementCounter(), child: const Text("Increment")); | |
final decrementButton = FancyButton( | |
onPressed: _decrementCounter, child: const Text("Decrement")); | |
List<Widget> buttons = <Widget>[incrementButton, decrementButton]; | |
if (_reversed) { | |
buttons = buttons.reversed.toList(); | |
} | |
return Scaffold( | |
appBar: AppBar( | |
title: Text(widget.title), | |
), | |
body: Center( | |
child: Column( | |
mainAxisAlignment: MainAxisAlignment.center, | |
children: <Widget>[ | |
const Text( | |
'You have pushed the button this many times:', | |
), | |
Text( | |
'$_counter', | |
style: Theme.of(context).textTheme.headline4, | |
), | |
Row( | |
mainAxisAlignment: MainAxisAlignment.spaceAround, | |
crossAxisAlignment: CrossAxisAlignment.center, | |
children: buttons) | |
], | |
), | |
), | |
floatingActionButton: FloatingActionButton( | |
onPressed: _resetCounter, | |
tooltip: 'Reset', | |
child: const Icon(Icons.refresh), | |
), | |
); | |
} | |
} | |
class FancyButton extends StatefulWidget { | |
final VoidCallback onPressed; | |
final Widget child; | |
const FancyButton({Key? key, required this.onPressed, required this.child}) | |
: super(key: key); | |
@override | |
State<FancyButton> createState() => _FancyButtonState(); | |
} | |
class _FancyButtonState extends State<FancyButton> { | |
@override | |
Widget build(BuildContext context) { | |
return ElevatedButton( | |
style: ElevatedButton.styleFrom(primary: _getColors()), | |
onPressed: widget.onPressed, | |
child: widget.child, | |
); | |
} | |
Color _getColors() { | |
return _buttonColors.putIfAbsent( | |
this, () => colors[next(0, colors.length - 1)]); | |
} | |
final Map<_FancyButtonState, Color> _buttonColors = {}; | |
final _random = Random(); | |
int next(int min, int max) => min + _random.nextInt(max - min); | |
List<Color> colors = [ | |
Colors.blue, | |
Colors.green, | |
Colors.orange, | |
Colors.purple, | |
Colors.amber, | |
Colors.lightBlue, | |
Colors.teal, | |
Colors.yellow, | |
Colors.deepOrange, | |
Colors.greenAccent, | |
]; | |
} |
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