Skip to content

Instantly share code, notes, and snippets.

# wonderburg7/Grid of Shapes.pde Last active Sep 16, 2018

 int gridpoints = 10; int height = 4000; int width = 4000; int distance = (height/gridpoints); int x = distance; int y = distance; int size = 250; void setup() { size(4000, 4000); background(246, 237, 219); ellipseMode(CENTER); rectMode(CENTER); noStroke(); noLoop(); } void draw() { for (int j = 0; j < gridpoints-1; j++){ for (int i = 0; i < gridpoints-1; i++){ fill(int(random(255)), int(random(160, 200)), int(random(120, 180)), int(random(120, 220))); float coin = random(0,1); float offsetx = x - (size*0.5); float offsety = y + (tan(30)+(size*0.5)); if (coin < 0.333){ triangleSimple(offsetx, offsety, size, (sqrt((size*size)-((size*0.5)*(size*0.5))))); } else if (coin < 0.666) { rect(x,y, size, size); } else { ellipse(x, y, size, size); } x += distance; } x = distance; y = y + distance; } save("shape grid1.png"); } void polygon(float x, float y, float radius, int npoints) { float angle = TWO_PI / npoints; beginShape(); for (float a = 0; a < TWO_PI; a += angle) { float sx = x + cos(a) * radius; float sy = y + sin(a) * radius; vertex(sx, sy); } endShape(CLOSE); } void triangleSimple(float x, float y, float w, float h){ // A wrapper for standard triangle() command. // triangleSimple has the lower left corner as x,y triangle(x,y, x+w/2, y-h, x+w, y); }
to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.