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int x1 = 0; // always stays the same | |
int xDistance = 200; | |
int y1 = 0; //should grow with each addition | |
int x2 = 0; //shouldn't change either | |
int y2 = 0; | |
int lineLength = 0; | |
int circSize; | |
int arcWidth, arcHeight, lineLength2; | |
int quadHeight, quadWidth, qx2, qy2, qx3, qy3, qx4, qy4, coin, coin2, circWidth; | |
int randTen; | |
void setup() { | |
size(4000, 4000); | |
background(45, 42, 50); | |
strokeWeight(4); | |
stroke(238, 239, 168); | |
// noLoop(); | |
noFill(); | |
ellipseMode(CENTER); | |
} | |
void draw() { | |
// LINE | |
lineLength = int(random(20, 50)); | |
y2 += lineLength; | |
line(x1, y1, x2, y2); | |
y1 = y2; | |
while (y1 < height) { | |
coin = int(random(1, 16)); | |
randTen = int(random(10)); | |
if (coin == 1) { | |
// ELLIPSE | |
circSize = int(random(50, 70)); | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
ellipse(x1, y1+(circSize/2), circSize, circSize); | |
y1 += circSize; | |
y2 += circSize; | |
} else if (coin == 2) { | |
// ARC | |
int arcWidth = int(random(50, 200)); | |
int arcHeight = int(random(50, 200)); | |
// y1 += (arcHeight/2); | |
arc(x1, y1-(arcHeight/2), arcWidth, arcHeight, PI, TWO_PI); // make the last two 0, PI for it to fast upwards | |
line(x1, y1-(arcHeight/2), x1, y2+(arcHeight/2)); | |
y1 += (arcHeight/2); | |
y2 += (arcHeight/2); | |
// line(x1, y1, x1, y1); | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
} else if (coin == 3) { | |
// PERPENDICULAR LINE | |
lineLength = int(random(25, 100)); | |
line(x1-(lineLength/2), y1, x1+(lineLength/2), y1); | |
} else if (coin == 4) { | |
// UPWARD TRIANGLE | |
int triangleHeight = int(random(25, 150)); | |
int triangleWidth = int(random(50, 250)); | |
int tpx2, tpy2, tpx3, tpy3; | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
tpx2 = x1+(triangleWidth/2); | |
tpy2 = y1+triangleHeight; | |
tpx3 =x1-(triangleWidth/2); | |
tpy3 = tpy2; | |
triangle(x1, y1, tpx2, tpy2, tpx3, tpy3); | |
y1 += triangleHeight; | |
y2 += triangleHeight; | |
} else if (coin == 5) { | |
// QUAD | |
int quadHeight = int(random(50, 250)); | |
int quadWidth = int(random(50, 250)); | |
int qx2, qy2, qx3, qy3, qx4, qy4; | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
qx2 = x1+(quadWidth/2); | |
qy2 = y1+(quadHeight/2); | |
qx3 = x1; | |
qy3 = y1+quadHeight; | |
qx4 = x1-(quadWidth/2); | |
qy4 = y1+(quadHeight/2); | |
quad(x1, y1, qx2, qy2, qx3, qy3, qx4, qy4); | |
y1 += quadHeight; | |
y2 += quadHeight; | |
} else if (coin == 6) { | |
// ELLIPSE WITH LINE | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
circSize = int(random(50, 150)); | |
ellipse(x1, y1+(circSize/2), circSize, circSize); | |
y1 += circSize; | |
y2 += circSize; | |
line(x1, y1-circSize, x2, y2); | |
} else if (coin == 7) { | |
// DOUBLE ELLIPSE | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
circSize = int(random(50, 150)); | |
ellipse(x1, y1+(circSize/2), circSize, circSize); | |
ellipse(x1, y1+(circSize/2), circSize/2, circSize/2); | |
y1 += circSize; | |
y2 += circSize; | |
} else if (coin == 8) { | |
// ELLIPSE ELLIPSE | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
circSize = int(random(25, 70)); | |
circWidth = int(random(50, 150)); | |
ellipse(x1, y1+(circSize/2), circWidth, circSize); | |
y1 += circSize; | |
y2 += circSize; | |
} else if (coin == 9) { | |
// DOUBLE ARC | |
int arcWidth = int(random(50, 200)); | |
int arcHeight = int(random(50, 200)); | |
// y1 += (arcHeight/2); | |
line(x1, y1-(arcHeight/2), x1, y2+(arcHeight/2)); | |
arc(x1, y1-(arcHeight/2), arcWidth, arcHeight, PI, TWO_PI); // make the last two 0, PI for it to fast upwards | |
y1 += arcHeight*.33; | |
y2 += arcHeight*.33; | |
arc(x1, y1, arcWidth*.33, arcHeight*.33, PI, TWO_PI); | |
line(x1, y1-(arcHeight/2), x1, y2+(arcHeight/2)); | |
y1 += (arcHeight/2); | |
y2 += (arcHeight/2); | |
// line(x1, y1, x1, y1); | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
} else if (coin == 10) { | |
//FORK LINES | |
lineLength = int(random(50, 100)); | |
lineLength2 = int(random(0, 50)); | |
line(x1-(lineLength/2), y1, x1+(lineLength/2), y1); | |
line(x1-(lineLength/2), y1, x1-(lineLength/2), y1+lineLength2); | |
line(x1+(lineLength/2), y1, x1+(lineLength/2), y1+lineLength2); | |
line(x1, y1, x1, y1+lineLength); | |
y1 += lineLength/2; | |
y2 += lineLength/2; | |
} else if (coin == 11) { | |
//DOUBLE PERPENDICULAR LINE | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
lineLength = int(random(50, 100)); | |
line(x1-(lineLength/2), y1, x1+(lineLength/2), y1); | |
y2 += lineLength*.5; | |
line(x1, y1, x2, y2); | |
line(x1-((lineLength/2)*.5), y1, x1+((lineLength/2)*.5), y1); | |
y1 = y2; | |
} else if (coin == 12) { | |
//DOUBLE QUAD | |
quadHeight = int(random(50, 200)); | |
quadWidth = int(random(50, 200)); | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
qx2 = x1+(quadWidth/2); | |
qy2 = y1+(quadHeight/2); | |
qx3 = x1; | |
qy3 = y1+quadHeight; | |
qx4 = x1-(quadWidth/2); | |
qy4 = y1+(quadHeight/2); | |
quad(x1, y1, qx2, qy2, qx3, qy3, qx4, qy4); | |
quad(x1, y1, x1+(quadWidth/4), y1+(quadHeight/4), qx3, y1+(quadHeight/2), x1-(quadWidth/4), y1+(quadHeight/4)); | |
y1 += quadHeight; | |
y2 += quadHeight; | |
} else if (coin == 13) { | |
// UPSIDE DOWN ARC | |
int arcWidth = int(random(50, 200)); | |
int arcHeight = int(random(50, 200)); | |
// y1 += (arcHeight/2); | |
arc(x1, y1-(arcHeight/2), arcWidth, arcHeight, 0, PI); // make the last two 0, PI for it to fast upwards | |
line(x1, y1-(arcHeight/2), x1, y2+(arcHeight/2)); | |
y1 += (arcHeight/2); | |
y2 += (arcHeight/2); | |
// line(x1, y1, x1, y1); | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
} else if (coin == 14) { | |
// DOWNWARD TRIANGLE | |
int triangleHeight = int(random(25, 150)); | |
int triangleWidth = int(random(50, 250)); | |
int tpx2, tpy2, tpx3, tpy3; | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
tpx2 = x1+(triangleWidth/2); | |
tpy2 = y1+triangleHeight; | |
tpx3 = x1-(triangleWidth/2); | |
tpy3 = tpy2; | |
triangle(x1-(triangleWidth/2), y1, x1+(triangleWidth/2), y1, x1, y1+triangleHeight); | |
y1 += triangleHeight; | |
y2 += triangleHeight; | |
} else if (coin == 15) { | |
//UPSIDE DOWN FORK LINES | |
lineLength = int(random(50, 100)); | |
lineLength2 = int(random(0, 50)); | |
line(x1-(lineLength/2), y1, x1+(lineLength/2), y1); | |
line(x1-(lineLength/2), y1, x1-(lineLength/2), y1-lineLength2); | |
line(x1+(lineLength/2), y1, x1+(lineLength/2), y1-lineLength2); | |
line(x1, y1, x1, y1+lineLength); | |
y1 += lineLength/2; | |
y2 += lineLength/2; | |
} else if (coin == 16) { | |
// UPSIDE DOWN DOUBLE ARC | |
int arcWidth = int(random(50, 200)); | |
int arcHeight = int(random(50, 200)); | |
// y1 += (arcHeight/2); | |
line(x1, y1-(arcHeight/2), x1, y2+(arcHeight/2)); | |
arc(x1, y1-(arcHeight/2), arcWidth, arcHeight, 0, PI); // make the last two 0, PI for it to fast upwards | |
y1 += arcHeight*.33; | |
y2 += arcHeight*.33; | |
arc(x1, y1, arcWidth*.33, arcHeight*.33, 0, PI); | |
line(x1, y1-(arcHeight/2), x1, y2+(arcHeight/2)); | |
y1 += (arcHeight/2); | |
y2 += (arcHeight/2); | |
// line(x1, y1, x1, y1); | |
line(x1, y1, x1, y1+randTen); | |
y1 += randTen; | |
y2 += randTen; | |
} | |
coin2 = int(random(1, 4)); | |
if (coin2 >= 3) { | |
// LINE | |
lineLength = int(random(50, 100)); | |
y2 += lineLength; | |
line(x1, y1, x2, y2); | |
y1 = y2; | |
} | |
} | |
if (y1 > height && x1 < width){ | |
y1 = 0; | |
y2 = 0; | |
x1 += xDistance; | |
x2 += xDistance; | |
}; | |
save("genlines.png"); | |
} |
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