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float angle = 6; | |
int steps = 150; | |
float flowerSize = steps*3; | |
float stepSize = 3; | |
float reductionValue = 0; | |
void setup() | |
{ | |
size( 450, 400 ); | |
rectMode(CENTER); | |
ellipseMode(CENTER); | |
noLoop(); | |
} | |
void draw() | |
{ | |
background(0); | |
smooth(); | |
fill(random(255), random(255), random(255)); | |
stroke(0); | |
float rotationDistance = random(1.1, 1.9); | |
translate( width/2, height/2 ); | |
for ( int i = 0; i < steps; i++ ) { | |
rotate( radians( angle*rotationDistance) ); | |
/* | |
if(i <= steps/2){ | |
rect( 0, 0, 0 + (stepSize * i), 0 + (stepSize * i) ); | |
} else { | |
rect( 0, 0, flowerSize - (stepSize * i), flowerSize - (stepSize * i) ); | |
} | |
*/ | |
if (i <= steps/2) { | |
beginShape(); | |
for (int deg = 0; deg < 360; deg += 120) | |
{ | |
angle = deg * PI / 180; | |
float nextx = cos(angle*20) * (i*2); | |
float nexty = sin(angle*20) * (i*2); | |
vertex(nextx, nexty); | |
} | |
endShape(CLOSE); | |
} else { | |
beginShape(); | |
for (int deg = 0; deg < 360; deg += 120) | |
{ | |
angle = deg * PI / 180; | |
// I NEED TO SORT SOMETHING OUT HERE VVVV | |
float nextx = cos(angle*20) * ((steps/2) - reductionValue)*2; | |
float nexty = sin(angle*20) * ((steps/2) - reductionValue)*2; | |
vertex(nextx, nexty); | |
} | |
endShape(CLOSE); | |
reductionValue++; | |
} | |
// ellipse(0, 0, flowerSize - (stepSize * i), flowerSize - (stepSize * i) ); | |
} | |
} |
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