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PImage img;
float transparencyValue;
void setup() {
size(200, 200);
img = loadImage( "https://i.imgur.com/vpFQBfR.png" );
img.resize(width, height);
}
void draw() {
int px = 300;
int py = 300;
int lar = 100;
int alt = 100;
int ang = 1;
int ang2 = 1;
int ang3 = 1;
void setup(){
size(600,600);
/*
Date: Nov. 26th, 2017
Sketch Name: Rotating Cubes
Auther: Kokorin
*/
int len = 50; // possible to change less than 150
int cubes = 3; // numbers of cubes on a side
int step = len / (cubes - 1); // interval cubes
float angle = 0;
//Example Characters along a curve
// The message to be displayed
String message = "Astro-Penelo Mining Corp - ";
PFont f;
// The radius of a circle
float r = 85;
int rotationCount = 0;
int fontSize= 40;
float pointNo = 30;
float stage = 0.0;
PVector point1;
PVector point2;
PVector point3;
PVector point4;
PVector point5, point6, point7, point8;
PVector l1mp, l2mp, l3mp, l4mp;
PVector l5mp, l6mp, l7mp, l8mp;
PImage img1, img2, img3, img4, img5, img6, img7;
int rotationCount = 0;
int picSize;
int countValue = 1;
int delay = 70;
static final color BG = -4;
void setup() {
Letter letterg, lettere;
PImage img1, img2, img3;
float i = 0;
float j = 0;
float count = 0;
float rotationValue = 40;
float rotationCount = 0;
float rotationTest = 0;
int delay = 10;
int f;
/**
* Space Junk
* by Ira Greenberg (zoom suggestion by Danny Greenberg).
*
* Rotating cubes in space using a custom Cube class.
* Color controlled by light sources. Move the mouse left
* and right to zoom.
*/
// Used for oveall rotation
Rain r1;
PImage img1, img2, img3, img4, img5, img6, img7, img8, img9, img10, img11, img12, img13, img14, img15, img16, img17, img18, img19, img20, img21, img22, img23, img24, img25, img26, img27, img28, img29, img30, img31, img32, img33, img34, img35, img36;
int dice;
int speed;
int numDrops = 40;
Rain[] drops = new Rain[numDrops]; // Declare and create the array
void setup() {
size(1200,600);
PImage img1, img2, img3;
int rotationCount = 0;
int picSize;
static final color BG = -4;
void setup() {
size(500, 500, P3D);
// noSmooth();
// ((PGraphicsOpenGL)g).textureSampling(2);
img1 = loadImage("https://i.imgur.com/qNr33dN.png");